mirror of
https://github.com/gfx-rs/wgpu.git
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aa14f7f76d953d36b982819107ea91b1d7ecdf0b
381: Separate Native from the Core r=grovesNL a=kvark Fixes #379 (haven't figured out how to build remote static lib to test the example, but that's not as important at this stage, since we have Gecko). Fixes #168 Related to #2 and #8 This is a major refactor that moves out the core Rust API into a separate crate. It also changes the export semantics of wgpu-core in a way that the modules are exposed, and all the functionality is now represented as methods of `Global`. The "local" feature is transformed into a type system as a generic parameter `<F>` on the hubs. Pros: - "local" feature is gone - we can change the core API more often, this doesn't necessarily require the `native` breaking version bump, and it would be very handy when adding Gecko-related changes - Gecko needs less stuff to compile (remote + core) - no collision of library names (native with or without the local feature) - less problem with crate types - cleaner semantics: each crate is either C or Rust, but not both Cons: - more generics, I wouldn't be surprised this regresses the build times visibly Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-core- internal Rust API for WebGPU implementations to usewgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundaryffi- the C headers generated by cbindgen for both of the libraries
Supported Platforms
| API | Windows | Linux | macOS & iOS |
|---|---|---|---|
| DX11 | ✔️ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL |
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
Bindings:
- https://github.com/gfx-rs/wgpu-rs - idiomatic Rust wrapper with a few more examples to get a feel of the API
- https://nest.pijul.com/porky11/wgpu - experimental Scopes wrapper
Description
Languages
Rust
79.9%
WGSL
16.2%
HLSL
2%
GLSL
1.7%
JavaScript
0.2%