bors[bot] aa14f7f76d Merge #381
381: Separate Native from the Core r=grovesNL a=kvark

Fixes #379 (haven't figured out how to build remote static lib to test the example, but that's not as important at this stage, since we have Gecko).
Fixes #168 
Related to #2 and #8

This is a major refactor that moves out the core Rust API into a separate crate. It also changes the export semantics of wgpu-core in a way that the modules are exposed, and all the functionality is now represented as methods of `Global`. The "local" feature is transformed into a type system as a generic parameter `<F>` on the hubs.

Pros:
  - "local" feature is gone
  - we can change the core API more often, this doesn't necessarily require the `native` breaking version bump, and it would be very handy when adding Gecko-related changes
  - Gecko needs less stuff to compile (remote + core)
  - no collision of library names (native with or without the local feature)
  - less problem with crate types
  - cleaner semantics: each crate is either C or Rust, but not both

Cons:
  - more generics, I wouldn't be surprised this regresses the build times visibly

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
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This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

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This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-core - internal Rust API for WebGPU implementations to use
  2. wgpu-native - the native implementation of WebGPU as a C API library
  3. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  4. ffi - the C headers generated by cbindgen for both of the libraries

Supported Platforms

API Windows Linux macOS & iOS
DX11 ✔️
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

Bindings:

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%