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540: Improve and fix examples/texture-arrays r=cwfitzgerald a=im-0 Original examples/texture-arrays produces following output on my machine (Linux, Mesa/RADV 20.2-rc3, Radeon VII):  Quick investigation showed that only shaders with non-uniform indexing are problematic (first commit helped with this). Then, after searching on the web, I figured out that the problem is in missing `nonuniformEXT`. Second commit fixes this. I am new to graphics programming, and `nonuniformEXT` may work just by accident. So please confirm my finding before merging. Co-authored-by: Ivan Mironov <mironov.ivan@gmail.com>
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