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aec590735bf203298f4a00185f2e3cbe74fe252b
157: Add multithreaded_compute test r=kvark a=rukai As requested in https://github.com/gfx-rs/wgpu/issues/152 I have opened a PR to add the repro as a test case. I used [rusty fork](https://github.com/AltSysrq/rusty-fork) to allow setting a timeout. Rusty fork also runs each test in a separate process. Open to any suggestions on how to organize tests etc. I could add https://github.com/gfx-rs/wgpu/issues/156 if you want? Maybe name the tests by issue number? If we add a test for every issue, breaking changes would become really annoying :/ Co-authored-by: Rukai <rubickent@gmail.com>
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and satellite libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native- the native implementation of WebGPU as a C API librarywgpu-remote- remoting layer to work with WebGPU across the process boundarywgpu-rs- idiomatic Rust wrapper of the native library
Supported platforms:
- Vulkan on Windows and Linux
- D3D12 and D3D11 on Windows
- Metal on macOS and iOS
Examples
To run an example, simply cd to the examples or gfx-examples directory, then use cargo run with --features {backend} to specify the backend (where {backend} is either vulkan, dx12, dx11 or metal). For example:
# Clone the wgpu repository
git clone https://github.com/gfx-rs/wgpu
# Change directory to `examples`
cd wgpu/examples
# Vulkan (Linux/Windows)
cargo run --bin hello_triangle --features vulkan
# Metal (macOS/iOS)
cargo run --bin hello_triangle --features metal
# DirectX12 (Windows)
cargo run --bin hello_triangle --features dx12
cd ../gfx-examples
# Vulkan (Linux/Windows)
cargo run --bin cube --features vulkan
# Metal (macOS/iOS)
cargo run --bin cube --features metal
# DirectX12 (Windows)
cargo run --bin cube --features dx12
These examples assume that necessary dependencies for the graphics backend are already installed. For more information about installation and usage, refer to the Getting Started gfx-rs guide.
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