bors[bot] b3422257ef Merge #1099
1099: Pass DEPTH_CLAMPING feature request to gfx-hal r=cwfitzgerald a=Imberflur

**Connections**
Fixes #1087 

**Description**
The request for the depth clamping feature was not being passed down to `gfx-hal`. This led to a warning from the vulkan backend when attempting to use this feature.

**Testing**
ran `wgpu-rs` shadow example and the warning no longer appears
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Imbris <imbrisf@gmail.com>
2020-12-19 22:41:21 +00:00
2020-12-18 22:09:20 +01:00
2020-10-28 13:40:41 -04:00
2020-12-03 14:52:38 -05:00
2020-12-17 16:34:28 +00:00
2020-12-18 16:43:19 -05:00
2020-09-10 11:04:24 -04:00
2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%