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19: Dynamic loading for D3D12 device and DXGI r=msiglreith a=kvark Fixes #18 Users can opt into static/implicit linking, or explicit one with "libloading", or even both (to make features truly additive). I believe these changes cover the entry points we need to get everything running on any other Windows than 10. Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
d3d12-rs
Rust wrapper for D3D12
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