bors[bot] d90beda4e7 Merge #757
757: Validate Dynamic Bindings are In-Bounds r=kvark a=cwfitzgerald

**Connections**

Closes #756 

**Description**

Needed to store some basic info about all dynamic bindings in the bind group.

I wasn't exactly sure where to put the validation function, so I stuck it as an inherent function on the BindGroup. Can be moved if this isn't ideal.

I also moved offset alignment validation into the validation function to help reduce duplication between render/compute.

**Testing**

None of the examples use dynamic indexing, so it's hard to test this as is.

@FlorianUekermann could you possibly test this patch with your repro case?

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-07-01 02:59:39 +00:00
2020-06-20 00:39:11 -04:00
2020-06-22 02:13:04 -04:00
2020-04-30 09:55:52 -04:00
2020-05-01 00:22:00 -04:00
2020-06-18 14:16:04 -04:00
2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-06-03 16:35:03 -04:00
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
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Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%