bors[bot] e9232127f0 Merge #1114
1114: Fixed error message for BindingTypeMaxCountError r=cwfitzgerald a=Wumpf

Previously, `BindingTypeMaxCountError` would incorrectly report the binding count as the violated limit. Now it reports both the limit and the count that violated it.

Example error message before:
```
wgpu error: Validation Error

Caused by:
    In Device::create_bind_group_layout
      note: label = `BindGroupLayout write scalar`
    too many bindings of type StorageTextures in stage COMPUTE, limit is 5
```


Example error message after:
```
wgpu error: Validation Error

Caused by:
    In Device::create_bind_group_layout
      note: label = `BindGroupLayout write scalar`
    too many bindings of type StorageTextures in stage COMPUTE, limit is 4, count was 5
```

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-01-02 15:08:09 +00:00
2020-12-18 22:09:20 +01:00
2020-10-28 13:40:41 -04:00
2020-12-03 14:52:38 -05:00
2020-12-17 16:34:28 +00:00
2020-09-10 11:04:24 -04:00
2020-12-27 01:10:24 -05:00
2018-09-13 15:18:51 -04:00
2020-03-03 00:10:04 -03:30
2020-04-06 08:55:39 -04:00

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
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