bors[bot] eaf8f4af87 Merge #707
707: Implement Bounds Checking on Buffers to Buffer and Texture Copies r=kvark a=cwfitzgerald

**Connections**
Closes #362, closes #554
This addresses issues found by @gretchenfrage when accidentally writing off the end of a texture causing a DEVICE_LOST error.

**Description**

Adds bounds checks to write_texture and write_buffer, and copy_texture_to_texture and friends. The bounds checking functions themselves follow guidance from the webgpu standard. 

This doesn't make wgpu 100% to all the checks required by the standard, but takes care of the ones related to bounds and buffer overruns.

**Testing**

I tested this against all the examples, including intentionally making mistakes in texture copies, with this successfully catching those errors.

**Review Notes**

This code should be picked through fairly closely, as it's very likely there's some typos due to the close-but-not-quite repetition that these tests require. There's a bunch of LOC, but they are fairly boring and should be easy to understand.

I have tried to give assert messages that are as descriptive as possible, but if there is a message that could be changed to be more clear, let me know.

One thing that could change is the location of the functions. I left them where I originally wrote them, before I realized that the functions on queue also needed bounds checking, but they could have a better home elsewhere, maybe even their own file.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-06-08 15:29:51 +00:00
2020-06-08 15:29:51 +00:00
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
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Readme 137 MiB
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Rust 79.9%
WGSL 16.2%
HLSL 2%
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