726: Basic support for minBufferBindingSize r=cwfitzgerald a=kvark **Connections** Has basic (partial) implementation of https://github.com/gpuweb/gpuweb/pull/678 wgpu-rs update - https://github.com/gfx-rs/wgpu-rs/pull/377 **Description** This change allows users to optionally specify the expected minimum binding size for buffers. We are then validating this against both the pipelines and bind groups. If it's not provided, we'll need to validate at draw time - this PR doesn't do this (focus on API changes first). It also moves out the `read_spirv`, since wgpu-types wasn't the right home for it ever. **Testing** Tested on wgpu-rs examples Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
- internal Rust API for WebGPU implementations to use
- Rust types shared between
wgpu-core,wgpu-native, andwgpu-rsplayer- standalone application for replaying the API traces, useswinit
This repository contains the core of wgpu, and is not usable directly by applications.
If you are looking for the user-facing Rust API, you need wgpu-rs.
If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
| API | Windows 7/10 | Linux & Android | macOS & iOS |
|---|---|---|---|
| DX11 | ✅ | ||
| DX12 | ✔️ | ||
| Vulkan | ✔️ | ✔️ | |
| Metal | ✔️ | ||
| OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress