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wgpu/README.md
2019-11-03 00:05:10 -07:00

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## wgpu-rs
[![Build Status](https://travis-ci.org/gfx-rs/wgpu-rs.svg)](https://travis-ci.org/gfx-rs/wgpu-rs)
[![Crates.io](https://img.shields.io/crates/v/wgpu.svg)](https://crates.io/crates/wgpu)
[![Gitter](https://badges.gitter.im/gfx-rs/webgpu.svg)](https://gitter.im/gfx-rs/webgpu)
This is an idiomatic Rust wrapper over [wgpu-native](https://github.com/gfx-rs/wgpu). It's designed to be suitable for general purpose graphics and computation needs of Rust community. It currently only works for the native platform, in the future aims to support WASM/Emscripten platforms as well.
## Gallery
![Cube](etc/example-cube.png) ![Shadow](etc/example-shadow.png) ![MipMap](etc/example-mipmap.png) ![Skybox](etc/example-skybox.gif)
![vange-rs](etc/vange-rs.png) ![Brawl](etc/brawl-attack.gif) ![GLX map](etc/glx-map.png)
## Usage
### Running an example
All examples are located under the [examples](examples) directory. We are using the default syntax for running examples, as found in the [Cargo](https://doc.rust-lang.org/cargo/reference/manifest.html#examples) documentation.
```bash
cargo run --example cube
```
#### Hello Compute
`hello-*` examples show barebones setup without any helper code.
For "hello-compute", pass 4 numbers separated by spaces as arguments:
```bash
cargo run --example hello-compute 1 2 3 4
```
More examples can be found under the [examples](examples) directory.
## Friends
Shout out to the following projects that work best with wgpu-rs:
- [wgpu_glyph](https://github.com/hecrj/wgpu_glyph) - for your text-y rendering needs
- [coffee](https://github.com/hecrj/coffee) - a whole 2D engine
- [rgx](https://github.com/cloudhead/rgx) - a 2D graphics library
- [imgui-wgpu](https://github.com/Yatekii/imgui-wgpu-rs) - Dear ImGui interfacing
- [pixels](https://github.com/parasyte/pixels) - the easiest way to create a hardware-accelerated pixel frame buffer
## Development
If you need to test local fixes to gfx-rs or other dependencies, the simplest way is to add a Cargo patch. For example, when working on DX12 backend on Windows, you can check out the "hal-0.2" branch of gfx-rs repo and add this to the end of "Cargo.toml":
```toml
[patch.crates-io]
gfx-backend-dx12 = { path = "../gfx/src/backend/dx12" }
gfx-hal = { path = "../gfx/src/hal" }
```
If a version needs to be changed, you need to to do `cargo update -p gfx-backend-dx12`.