Commit Graph

14688 Commits

Author SHA1 Message Date
Brandon Rising
ebabf4f7a8 Setup Model and T5 Encoder selection fields for sd3 nodes 2024-11-04 12:42:09 -05:00
Brandon Rising
606f3321f5 Initial wave of frontend updates for sd-3 node inputs 2024-11-04 12:42:09 -05:00
Brandon Rising
3970aa30fb define submodels on sd3 models during probe 2024-11-04 12:42:09 -05:00
Ryan Dick
678436e07c Add tqdm progress bar for SD3. 2024-11-04 12:42:09 -05:00
Ryan Dick
c620581699 Bug fixes to get SD3 text-to-image workflow running. 2024-11-04 12:42:09 -05:00
Ryan Dick
c331d42ce4 Temporary hack for testing SD3 model loader. 2024-11-04 12:42:09 -05:00
Ryan Dick
1ac9b502f1 Fix Sd3TextEncoderInvocation output type. 2024-11-04 12:42:09 -05:00
Ryan Dick
3fa478a12f Initial draft of SD3DenoiseInvocation. 2024-11-04 12:42:09 -05:00
Ryan Dick
2d86298b7f Add first draft of Sd3TextEncoderInvocation. 2024-11-04 12:42:09 -05:00
Ryan Dick
009cdb714c Add Sd3ModelLoaderInvocation. 2024-11-04 12:42:09 -05:00
Ryan Dick
9d3f5427b4 Move FluxModelLoaderInvocation to its own file. model.py was getting bloated. 2024-11-04 12:42:09 -05:00
Ryan Dick
e4b17f019a Get diffusers SD3 model probing working. 2024-11-04 12:42:09 -05:00
Ryan Dick
586c00bc02 (minor) Remove unused dict. 2024-11-04 12:42:09 -05:00
Eugene Brodsky
0f11fda65a fix(deps): pin mediapipe strictly to a known working version 2024-11-04 10:16:19 -05:00
psychedelicious
3e75331ef7 fix(ui): load workflow from file
In a8de6406c5 a change was made to many menus in an effort to improve performance. The menus were made to be lazy, so that they are mounted only while open.

This causes unexpected behaviour when there is some logic in the menu that may need to execute after the user selects a menu item.

In this case, when you click to load a workflow from file, the file picker opens but then the menuitem unmounts, taking the input element and all uploading logic with it. When you select a file, nothing happens because we've nuked the handlers by unmounting everything.

Easy fix - un-lazy-fy the menu.

Closes #7240
2024-11-04 08:02:55 -05:00
psychedelicious
be133408ac fix(nodes): relaxed validation for segment anything
The validation on this node causes graph validation to valid. It must be validated _after_ instantiation.

Also, it was a bit too strict. The only case we explicitly do not handle is when both bboxes and points are provided. It's acceptable if neither are provided.

Closes #7248
2024-11-04 08:00:52 -05:00
psychedelicious
7e1e0d6928 fix(ui): non-default filters can erase layer
When filtering, we use a listener to trigger processing the image whenever a filter setting changes. For example, if the user changes from canny to depth, and auto-process is enabled, we re-process the layer with new filter settings.

The filterer has a method to reset its ephemeral state. This includes the filter settings, so resetting the ephemeral state is expected to trigger processing of the filter.

When we exit filtering, we reset the ephemeral state before resetting everything else, like the listeners.

This can cause problem when we exit filtering. The sequence:
- Start filtering a layer.
- Auto-process the filter in response to starting the filter process.
- Change the filter settings.
- Auto-process the filter in response to the changed settings.
- Apply the filter.
- Exit filtering, first by resetting the ephemeral state.
- Auto-process the filter in response to the reset settings.*
- Finish exiting, including unsubscribing from listeners.

*Whoops! That last auto-process has now borked the layer's rendering by processing a filter when we shouldn't be processing a filter.

We need to first unsubscribe from listeners, so we don't react to that change to the filter settings and erroneously process the layer.

Also, add a check to the `processImmediate` method to prevent processing if that method is accidentally called without first starting the filterer.

The same issue could affect the segmenyanything module - same fixes are implemented there.
2024-11-04 07:11:20 -05:00
psychedelicious
cd3d8df5a8 fix(ui): save canvas to gallery does nothing
The root issue is the compositing cache. When we save the canvas to gallery, we need to first composite raster layers together and then upload the image.

The compositor makes extensive use of caching to reduce the number of images created and improve performance. There are two "layers" of caching:
1. Caching the composite canvas element, which is used both for uploading the canvas and for generation mode analysis.
2. Caching the uploaded composite canvas element as an image.

The combination of these caches allows for the various processes that require composite canvases to do minimal work.

But this causes a problem in this situation, because the user expects a new image to be uploaded when they click save to gallery.

For example, suppose we have already composited and uploaded the raster layer state for use in a generation. Then, we ask the compositor to save the canvas to gallery.

The compositor sees that we are requesting an image for the current canvas state, and instead of recompositing and uploading the image again, it just returns the cached image.

In this case, no image is uploaded and it the button does nothing.

We need to be able to opt out of the caching at some level, for certain actions. A `forceUpload` arg is added to the compositor's high-level `getCompositeImageDTO` method to do this.

When true, we ignore the uppermost caching layer (the uploaded image layer), but still use the lower caching layer (the canvas element layer). So we don't recompute the canvas element, but we do upload it as a new image to the server.
2024-11-04 07:11:20 -05:00
psychedelicious
24d3c22017 fix(ui): temp fix for stuck tooltips 2024-11-04 07:11:20 -05:00
psychedelicious
b0d37f4e51 fix(ui): progress image does not reset when canceling generation
Previously, we cleared the canvas progress image when the canvas had no active generations. This allowed for a brief flash of canvas state between the last progress image for a given generation, and when the output image for that generation rendered. Here's the sequence:
- Progress images are received and rendered
- Generation completes - no active canvas generations
- Clear the progress image -> canvas layers visible unexpectedly, creating an awkward jarring change
- Generation output image is rendered -> output image overlaid on canvas layers

In 83538c4b2b I attempted to fix this by only clearing the progress image while we were not staging.

This isn't quite right, though. We are often staging with no active generations - for example, you have a few images completed and are waiting to choose one.

In this situation, if you cancel a pending generation, the logic to clear the progress image doesn't fire because it sees staging is in progress.

What we really need is:
- Staging area module clears the progress image once it has rendered an output image.
- Progress image module clears the progress image when a generation is canceled or failed, in which case there will be no output image.

To do this, we can add an event listener to the progress image module to listen for queue item status changes, and when we get a cancelation or failure, clear the progress image.
2024-11-04 07:11:20 -05:00
psychedelicious
3559124674 feat(ui): use nanostores in CanvasProgressImageModule for internal state 2024-11-04 07:11:20 -05:00
Eugene Brodsky
6c33e02141 fix(pkg): pin torch to <2.5.0 to prevent unnecessary downloads
pip's dependency resolution doesn't take into account transitive
dependencies when choosing package versions for download.
Even though `torch=~2.4.1` is required by `diffusers`, pip will
download 2.5.0 and higher, but only install 2.4.1.
Pinning torch to <2.5.0 prevents this behaviour.
2024-11-01 12:27:28 -04:00
psychedelicious
8cf94d602f chore: bump version to v5.3.1 v5.3.1 2024-11-01 13:31:51 +11:00
psychedelicious
016a6f182f Make T2I Adapters work with any resolution supported by the models (#7215)
## Summary

This change mimics the unet padding strategy to align T2I featuremaps
with the latents during denoising. It also slightly adjusts the crop and
scale logic so that the control will match the input image without
shifting when it needs to pad.

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

Image generated at 1032x1024

![image](https://github.com/user-attachments/assets/7ea579e4-61dc-4b6b-aa84-33d676d160c6)

Image generated at 1080x1040 to prove feature alignment.

![image](https://github.com/user-attachments/assets/ee6e5b6a-d0d5-474d-9fc4-f65c104964bd)

Edge artifacts on the bottom and right are a result of SDXL's unet
padding, and t2i influence will be cut off in those regions.

## Merge Plan

Contingent on #7205 
Currently the Canvas UI prevents users from generating non-64
resolutions while t2i adapter layers are active. Will leave this as a
draft until fixing that.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-11-01 13:22:00 +11:00
Kent Keirsey
6fbc019142 Merge branch 'main' into t2i_resolution_hack 2024-10-31 22:08:38 -04:00
psychedelicious
26f95d6a97 fix(ui): disable move tool when staging 2024-10-31 22:08:16 -04:00
psychedelicious
40f7b0d171 fix(ui): cursor disappearing on empty layers 2024-10-31 22:08:16 -04:00
psychedelicious
4904700751 feat(ui): more info in state module repr 2024-10-31 22:08:16 -04:00
psychedelicious
83538c4b2b fix(ui): flash of canvas state between last progress image and generation result 2024-10-31 22:08:16 -04:00
psychedelicious
eb7b559529 fix(ui): sync canvas layer visibility when staging state changes 2024-10-31 22:08:16 -04:00
Kent Keirsey
4945465cf0 Merge branch 'main' into t2i_resolution_hack 2024-10-31 21:17:06 -04:00
Will
7eed7282a9 removing periods from update link to prevent page not found error 2024-11-01 07:42:31 +11:00
psychedelicious
47f0781822 fix(ui): add missing translations
Closes #7229
2024-11-01 07:40:52 +11:00
Eugene Brodsky
88b8e3e3d5 chore(deps): adjust pins for torch, numpy, other dependencies, to satisfy stricted dependency resolution 2024-10-31 16:26:53 -04:00
dunkeroni
47c3ab9214 Remove UI restrictions for T2I resolutions 2024-10-31 16:07:46 -04:00
dunkeroni
d6d436b59c Merge branch 'invoke-ai:main' into t2i_resolution_hack 2024-10-31 15:52:24 -04:00
Hippalectryon
6ff7057967 fix broken link in installer 2024-10-31 09:50:08 -04:00
psychedelicious
e032ab1179 fix(ui): ensure compositing rect is rendered correctly
This fixes an issue uncovered by the previous commit in which we do not exit filter/select-object on save-as.
2024-10-31 08:57:10 -04:00
psychedelicious
65bddfcd93 feat(ui): filter/select-object do not exit on save-as 2024-10-31 08:57:10 -04:00
aidawanglion
2d3ce418dd translationBot(ui): update translation (Chinese (Simplified Han script))
Currently translated at 73.7% (1160 of 1573 strings)

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
2024-10-31 17:18:35 +11:00
Hosted Weblate
548d72f7b9 translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
2024-10-31 17:18:35 +11:00
aidawanglion
19837a0f29 translationBot(ui): update translation (Chinese (Simplified Han script))
Currently translated at 73.3% (1146 of 1563 strings)

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
2024-10-31 17:18:35 +11:00
aidawanglion
483b65a1dc translationBot(ui): update translation (Chinese (Simplified Han script))
Currently translated at 69.4% (1086 of 1563 strings)

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
2024-10-31 17:18:35 +11:00
Riccardo Giovanetti
b85931c7ab translationBot(ui): update translation (Italian)
Currently translated at 99.4% (1554 of 1563 strings)

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
2024-10-31 17:18:35 +11:00
Hosted Weblate
9225f47338 translationBot(ui): update translation files
Updated by "Remove blank strings" hook in Weblate.

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
2024-10-31 17:18:35 +11:00
Riccardo Giovanetti
bccac5e4a6 translationBot(ui): update translation (Italian)
Currently translated at 99.4% (1553 of 1562 strings)

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
2024-10-31 17:18:35 +11:00
Hosted Weblate
7cb07fdc04 translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
2024-10-31 17:18:35 +11:00
dakota2472
b137450026 translationBot(ui): update translation (Italian)
Currently translated at 100.0% (1562 of 1562 strings)

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
2024-10-31 17:18:35 +11:00
Hosted Weblate
dc5090469a translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
2024-10-31 17:18:35 +11:00
Thomas Bolteau
e0ae2ace89 translationBot(ui): update translation (French)
Currently translated at 100.0% (1561 of 1561 strings)

Translation: InvokeAI/Web UI
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/fr/
2024-10-31 17:18:35 +11:00