Hi, please consider raising a proper exception here instead of an undefined internal state. This happens for example if the filepath to the model.ckpt is invalid on first load.
* fix mkdocs deployment
* update path to python bin
* add trigger for current branch
* change path to python_bin for mac as well
* try to use setup-python@v4 instead of setting env
* remove setup conda action
* try to use $CONDA
* remove overseen action
* change branch from master to main
* sort out if then else for faster syntax
* remove more if functions
* add updates to create-caches as well
* eliminate the rest of if functions
* try to unpin pytorch and torchvision
* restore pinned versions
* try switching from set-output to use env
* update test-invoke-conda as well
* fix env var creation
* quote variable
* add second equal to compare
* try another way to use outputs
* fix outputs
* pip install for mac before creating conda env
* fix output variable
* fix python bin path
* remove pip install for before creating conda env
* unpin streamlit version in conda mac env
* try to make git-workflows better readable
* remove 4gotten trigger
* Update-gh-actions (#6)
* fix mkdocs deployment
* update path to python bin
* add trigger for current branch
* change path to python_bin for mac as well
* try to use setup-python@v4 instead of setting env
* remove setup conda action
* try to use $CONDA
* remove overseen action
* change branch from master to main
* sort out if then else for faster syntax
* remove more if functions
* add updates to create-caches as well
* eliminate the rest of if functions
* try to unpin pytorch and torchvision
* restore pinned versions
* try switching from set-output to use env
* update test-invoke-conda as well
* fix env var creation
* quote variable
* add second equal to compare
* try another way to use outputs
* fix outputs
* pip install for mac before creating conda env
* fix output variable
* fix python bin path
* remove pip install for before creating conda env
* unpin streamlit version in conda mac env
* try to make git-workflows better readable
* use macos-latest
* try to update conda before creating mac env
* better conda update trial
* re-pin streamlit version
* re-added trigger to run workflow in current branch
* try to find out if conda mac env could be updated
* install cmake, protobuf and rust b4 conda
* add yes to conda update
* lets try anaconda3-2022.05
* try environment.yml for mac as well
* reenable conda mac env, add pip install
also fix gitignore by changing from dream to invoke
* remove
- unecesary virtualenv creation
- conda update
change != macos back to == linux
* remove cmake from brew install since pre-installed
* disable opencv-python pip requirement
* fixed commands to find latest package versions
* update requirements for mac env
* back to the roots - only install conda env
depending on runner_os with or without extra env variables
* check out macOS in azure-pipelines
since becoming kind of tired of the GitHub Runner which is broken as ...
* let's try to setup python and update conda env
* initialize conda before using it
* add trigger in azure-pipelines.yml
* And another go for update first ....
* update azure-pipelines.yml
- add caching
- add checkpoint download
- add paths to trigger
and more
* unquote checkpoint-url
* fix chekpoint-url variable
* mkdir before downloading model
* set pr trigger to main, rename anaconda cache
* unique cacheHitVariables
* try to use macos-latest instead of macos-12
* update test-invoke-conda.yml:
- remove unecesarry echo step
- use s-weigand/setup-conda@v1
- remove conda update from install deps step since updated with action
* update test-invoke-conda.yml:
- rename conda env cache from ldm to invokeai
- reorder steps:
1. checkout sources
2. setup python
3. setup conda
4. keep order after set platform variables
* change macos back to 12 since also fails with 11
* update condition in run the tests
make difference between main or not main
* fix path to cache invokeai conda env
* fix invokeai conda env cache path
* update mkdocs-flow.yml
* change conda-channel priority
* update create-caches
* update conda env also when cache was used
* os dependend conda env cache path
* use existing CONDA env pointing to conda root
* create CONDA_ROOT output from $CONDA
* use output variable to define test prompts
* use setup-python v4, get rid of PYTHON_BIN env
* add runner.os to result artifacts name
* update test-invoke-conda.yml:
- reuse macos-latest
- disable setup python 3.9
- setup conda with default python version
- create or update conda environment depending on cache success
- remove name parameter from conda update since name is set in env yml
* improve mkdocs-flow.yml
* disable cache-hugginface-torch
since preload_models.py downloads to more than one location
* update mkdocs-flow.yml with new name
* rename mkdocs action to mkdocs-material
* try to ignore error when creating conda env
maybe it would still be usable, lets see ;P
* remove bloat
* update environment-mac.yml
to match dependencies of invoke-ai/InvokeAI's main branch
* disable conda update, tweak prompt condition
* try to set some env vars for macOS to fix conda
* stop ignoring error, use env instead of outputs
* tweak `[[` connditions
* update python and pip dependencie
makes a difference of 1 sec per itteration compared to 3.9!!!
also I see no reason why using a old pip version would be beneficial
* remove unecesarry env for macOS
everything was pre-tested on my MacBook Air 2020 with M1
* update conda env in setup step
* activate conda env after installation
* update test-invoke-conda.yml
- set conda env dependent on matrix.os
- set CONDA_ENV_NAME to prevent breaking action when renaming conda env
- fix conda env activation
* fix activate conda env
* set bash -l as default shell
* use action to activate conda env
* add conda env file to env activation
* try to replace s-weigeand with conda-incubator
* remove azure-pipelines.yml
funniest part is that the macos runner is the same as the one on github!
* include environment-file in matrix
- also disable auto-activate-base and auto-update-conda
- include macos-latest and macos-12 for debugging purpose
- set miniforge-version in matrix
* fix miniforge-variant, set fail-fast to false
* add step to setup miniconda
- make default shell a matrix variable
- remove bloat
* use a mac env yml without pinned versions
* unpin nomkl, pytorch and torchvision
also removed opencv-pyhton
* cache conda pkgs dir instead of conda env
* use python 3.10, exclude macos-12 from cache
* fix expression
* prepare for PR
* fix doubled id
* reuse pinned versions in mac conda env
- updated python pip version
- unpined pytorch and torchvision
- removed opencv-python
- updated versions to most recent (tested locally)
* fix classical copy/paste error
* remove unused env from shell-block comment
* fix hashFiles function to determine restore-keys
* reenable caching `~.cache`, update create-caches
* unpin all versions in mac conda env file
this was the only way I got it working in the action, also works locally
tested on MacBook Air 2020 M1
remove environment-mac-unpinned.yml
* prepare merge by removing this branch from trigger
* include pull_request trigger for main and dev
* remove pull_request trigger
* fix mkdocs deployment
* update path to python bin
* add trigger for current branch
* change path to python_bin for mac as well
* try to use setup-python@v4 instead of setting env
* remove setup conda action
* try to use $CONDA
* remove overseen action
* change branch from master to main
* sort out if then else for faster syntax
* remove more if functions
* add updates to create-caches as well
* eliminate the rest of if functions
* try to unpin pytorch and torchvision
* restore pinned versions
* try switching from set-output to use env
* update test-invoke-conda as well
* fix env var creation
* quote variable
* add second equal to compare
* try another way to use outputs
* fix outputs
* pip install for mac before creating conda env
* fix output variable
* fix python bin path
* remove pip install for before creating conda env
* unpin streamlit version in conda mac env
* try to make git-workflows better readable
* remove 4gotten trigger
* Update-gh-actions (#6)
* fix mkdocs deployment
* update path to python bin
* add trigger for current branch
* change path to python_bin for mac as well
* try to use setup-python@v4 instead of setting env
* remove setup conda action
* try to use $CONDA
* remove overseen action
* change branch from master to main
* sort out if then else for faster syntax
* remove more if functions
* add updates to create-caches as well
* eliminate the rest of if functions
* try to unpin pytorch and torchvision
* restore pinned versions
* try switching from set-output to use env
* update test-invoke-conda as well
* fix env var creation
* quote variable
* add second equal to compare
* try another way to use outputs
* fix outputs
* pip install for mac before creating conda env
* fix output variable
* fix python bin path
* remove pip install for before creating conda env
* unpin streamlit version in conda mac env
* try to make git-workflows better readable
* use macos-latest
* try to update conda before creating mac env
* better conda update trial
* re-pin streamlit version
* re-added trigger to run workflow in current branch
* try to find out if conda mac env could be updated
* install cmake, protobuf and rust b4 conda
* add yes to conda update
* lets try anaconda3-2022.05
* try environment.yml for mac as well
* reenable conda mac env, add pip install
also fix gitignore by changing from dream to invoke
* remove
- unecesary virtualenv creation
- conda update
change != macos back to == linux
* remove cmake from brew install since pre-installed
* disable opencv-python pip requirement
* fixed commands to find latest package versions
* update requirements for mac env
* back to the roots - only install conda env
depending on runner_os with or without extra env variables
* check out macOS in azure-pipelines
since becoming kind of tired of the GitHub Runner which is broken as ...
* let's try to setup python and update conda env
* initialize conda before using it
* add trigger in azure-pipelines.yml
* And another go for update first ....
* update azure-pipelines.yml
- add caching
- add checkpoint download
- add paths to trigger
and more
* unquote checkpoint-url
* fix chekpoint-url variable
* mkdir before downloading model
* set pr trigger to main, rename anaconda cache
* unique cacheHitVariables
* try to use macos-latest instead of macos-12
* update test-invoke-conda.yml:
- remove unecesarry echo step
- use s-weigand/setup-conda@v1
- remove conda update from install deps step since updated with action
* update test-invoke-conda.yml:
- rename conda env cache from ldm to invokeai
- reorder steps:
1. checkout sources
2. setup python
3. setup conda
4. keep order after set platform variables
* change macos back to 12 since also fails with 11
* update condition in run the tests
make difference between main or not main
* fix path to cache invokeai conda env
* fix invokeai conda env cache path
* update mkdocs-flow.yml
* change conda-channel priority
* update create-caches
* update conda env also when cache was used
* os dependend conda env cache path
* use existing CONDA env pointing to conda root
* create CONDA_ROOT output from $CONDA
* use output variable to define test prompts
* use setup-python v4, get rid of PYTHON_BIN env
* add runner.os to result artifacts name
* update test-invoke-conda.yml:
- reuse macos-latest
- disable setup python 3.9
- setup conda with default python version
- create or update conda environment depending on cache success
- remove name parameter from conda update since name is set in env yml
* improve mkdocs-flow.yml
* disable cache-hugginface-torch
since preload_models.py downloads to more than one location
* update mkdocs-flow.yml with new name
* rename mkdocs action to mkdocs-material
* try to ignore error when creating conda env
maybe it would still be usable, lets see ;P
* remove bloat
* update environment-mac.yml
to match dependencies of invoke-ai/InvokeAI's main branch
* disable conda update, tweak prompt condition
* try to set some env vars for macOS to fix conda
* stop ignoring error, use env instead of outputs
* tweak `[[` connditions
* update python and pip dependencie
makes a difference of 1 sec per itteration compared to 3.9!!!
also I see no reason why using a old pip version would be beneficial
* remove unecesarry env for macOS
everything was pre-tested on my MacBook Air 2020 with M1
* update conda env in setup step
* activate conda env after installation
* update test-invoke-conda.yml
- set conda env dependent on matrix.os
- set CONDA_ENV_NAME to prevent breaking action when renaming conda env
- fix conda env activation
* fix activate conda env
* set bash -l as default shell
* use action to activate conda env
* add conda env file to env activation
* try to replace s-weigeand with conda-incubator
* remove azure-pipelines.yml
funniest part is that the macos runner is the same as the one on github!
* include environment-file in matrix
- also disable auto-activate-base and auto-update-conda
- include macos-latest and macos-12 for debugging purpose
- set miniforge-version in matrix
* fix miniforge-variant, set fail-fast to false
* add step to setup miniconda
- make default shell a matrix variable
- remove bloat
* use a mac env yml without pinned versions
* unpin nomkl, pytorch and torchvision
also removed opencv-pyhton
* cache conda pkgs dir instead of conda env
* use python 3.10, exclude macos-12 from cache
* fix expression
* prepare for PR
* fix doubled id
* reuse pinned versions in mac conda env
- updated python pip version
- unpined pytorch and torchvision
- removed opencv-python
- updated versions to most recent (tested locally)
* fix classical copy/paste error
* remove unused env from shell-block comment
* fix hashFiles function to determine restore-keys
* reenable caching `~.cache`, update create-caches
* unpin all versions in mac conda env file
this was the only way I got it working in the action, also works locally
tested on MacBook Air 2020 M1
remove environment-mac-unpinned.yml
* prepare merge by removing this branch from trigger
* include pull_request trigger for main and dev
* remove pull_request trigger
<div> around the inline images works great in gh-pages, but breaks plain old markdown in GitHub code display. This removes the <div>s, causing slight degradation in quality of gh-page appearance.
- squashed commit of 52 commits from PR #1327
don't log base64 progress images
Fresh Build For WebUI
[WebUI] Loopback Default False
Fixes bugs/styling
- Fixes missing web app state on new version:
Adds stateReconciler to redux-persist.
When we add more values to the state and then release the update app, they will be automatically merged in.
Reseting web UI will be needed far less.
7159ec
- Fixes console z-index
- Moves reset web UI button to visible area
Decreases gallery width on inpainting
Increases workarea split padding to 1rem
Adds missing tooltips to site header
Changes inpainting controls settings to hover
Fixes hotkeys and settings buttons not working
Improves bounding box interactions
- Bounding box can now be moved by dragging any of its edges
- Bounding box does not affect drawing if already drawing a stroke
- Can lock bounding box to draw directly on the bounding box edges
- Removes spacebar-hold behaviour due to technical issues
Fixes silent crash when init image too large
To send the mask to the server, the UI rendered the mask onto the init image and sent the whole image. The mask was then cropped by the server.
If the image was too large, the app silently failed. Maybe it exceeds the websocket size limit.
Fixed by cropping the mask in the UI layer, sending only bounding-box-sized mask image data.
Disabled bounding box settings when locked
Styles image uploader
Builds fresh bundle
Improves bounding box interaction
Added spacebar-hold-to-transform back.
Address bounding box feedback
- Adds back toggle to hide bounding box
- Box quick toggle = q, normal toggle = shift + q
- Styles canvas alert icons
Adds hints when unable to invoke
- Popover on Invoke button indicates why exactly it is disabled, e.g. prompt is empty, something else is processing, etc.
- There may be more than one reason; all are displayed.
Fix Inpainting Alerts Styling
Preventing unnecessary re-renders across the app
Code Split Inpaint Options
Isolate features to their own components so they dont re-render the other stuff each time.
[TESTING] Remove global isReady checking
I dont believe this is need at all because the isready state is constantly updated when needed and tracked real time in the Redux store. This causes massive re-renders. @psychedelicious If this is absolutely essential for a reason that I do not see, please hit me up on Discord.
Fresh Bundle
Fix Bounding Box Settings re-rendering on brush stroke
[Code Splitting] Bounding Box Options
Isolated all bounding box components to trigger unnecessary re-renders. Still need to fix bounding box triggering re-renders on the control panel inside the canvas itself. But the options panel should be a good to go with this change.
Inpainting Controls Code Spitting and Performance
Codesplit the entirety of the inpainting controls. Created new selectors for each and every component to ensure there are no unnecessary re-renders. App feels a lot smoother.
Fixes rerenders on ClearBrushHistory
Fixes crash when requesting post-generation upscale/face restoration
- Moves the inpainting paste to before the postprocessing.
Removes unused isReady state
Changes Report Bug icon to a bug
Restores shift+q bounding box shortcut
Adds alert for bounding box size to status icons
Adds asCheckbox to IAIIconButton
Rough draft of this. Not happy with the styling but it's clearer than having them look just like buttons.
Fixes crash related to old value of progress_latents in state
Styling changes and settings modal minor refactor
Fixes: uploaded JPG images not loading
Reworks CurrentImageButtons.tsx
- Change all icons to FA iconset for consistency
- Refactors IAIIconButton, IAIButton, IAIPopover to handle ref forwarding
- Redesigns buttons into group
Only generate 1 iteration when seed fixed & variations disabled
Fixes progress images select
Fixes edge case: upload over gets stuck while alt tabbing
- Press esc to close it now
Fixes display progress images select typing
Fixes current image button rerenders
Adds min width to ImageUploader
Makes fast-latents in progress default
Update Icon Button Checkbox Style Styling
Fixes next/prev image buttons
Refactor canvas buttons + more
Add Save Intermediates Step Count
For accurate mode only.
Co-Authored-By: Richard Macarthy <richardmacarthy@protonmail.com>
Restores "initial image" text
Address feedback
- moves mask clear button
- fixes intermediates
- shrinks inpainting icons by 10%
Fix Loopback Styling
Adds escape hotkey to close floating panels
Readd Hotkey for Dual Display
Updated Current Image Button Styling