## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [x] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [x] No, because: just updated docs to try to help lead new users to
installs a little easier
## Have you updated relevant documentation?
- [x] Yes
- [ ] No
## Description
Some minor docs tweaks
## Related Tickets & Documents
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- Related Issue #
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## QA Instructions, Screenshots, Recordings
<!--
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## Added/updated tests?
- [ ] Yes
- [x] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [x] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:
## Description
Revised boards logic and UI
## Related Tickets & Documents
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below.
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- Related Issue # discord convos
- Closes #
## QA Instructions, Screenshots, Recordings
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## Added/updated tests?
- [ ] Yes
- [x] No : n/a
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Description
On mps generating images with resolution above ~1536x1536 results in
"fried" output. Main problem that such resolution results in tensors in
size more then 4gb. Looks like that some of mps internals can't handle
properly this, so to mitigate it I break attention calculation in
chunks.
## QA Instructions, Screenshots, Recordings
Example of bad output:

## What type of PR is this? (check all applicable)
- [ X] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [X ] Yes
- [ ] No, because:
## Description
This is a WIP to collect documentation enhancements and other polish
prior to final 3.0.0 release. Minor bug fixes may go in here if
non-controversial. It should be merged into main prior to the final
release.
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [ ] No, because:
## Have you updated relevant documentation?
- [ ] Yes
- [ ] No
## Description
## Related Tickets & Documents
<!--
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below.
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
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## Added/updated tests?
- [ ] Yes
- [ ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [x] Bug Fix
## Desc
Fixes a bug where the board name is not displayed in the header if there
are no images in it.
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [x] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:
## Description
Add progress preview for sdxl generation nodes
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ X] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [X ] Yes
- [ ] No, because:
## Have you updated relevant documentation?
- [ X] Yes (swagger)
- [ ] No
## Description
This add new routes for getting and setting the command line console
logging level.
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [X] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
## Have you discussed this change with the InvokeAI team?
- [X] Yes Discussed with @hipsterusername yesterday
- [ ] No, because:
## Have you updated relevant documentation?
- [ ] Yes
- [X] No Not yet (but change to default ControlNet resizing doesn't
require any user documentation)
## Description
This PR adds resize modes (just_resize, crop_resize, fill_resize) to
InvokeAI's ControlNet node. The implementation is largely based on
lllyasviel's, which includes a high quality resizer specifically
intended to handle common ControlNet preprocessor outputs, such as
binary (black/white) images, grayscale images, and binary or grayscale
thin lines. Previously the InvokeAI ControlNet implementation only did a
simple resize with independent x/y scaling to match noise latent.
### "just_resize" mode (the default setting)
With the new implementation, using the default "just_resize" mode,
ControlNet images are still resized with independent x/y scaling to
match the noise latent resolution, but with the high quality resizer. As
a result, images generated in InvokeAI now look much closer to
counterparts generated via sd-webui-controlnet. See example below. All
inference runs are using prompt="old man", same ControlNet canny edge
detection preprocessor and model and control image, identical other
parameters except for control_mode. The top row is previous simple
resize implementation, the bottom row is with new high quality resizer
and "just_resize" mode. Control_mode is: left="balanced", middle="more
prompt", right="more control". The high quality resize images are
identical (at least by eye) to output from sd-webui-controlnet with same
settings.

## "crop_resize" and "fill_resize" modes
The other two resize modes are "crop_resize" and "fill_resize". Whereas
"just_resize" ignores any aspect ratio mismatch between the ControlNet
image and the noise latent, these other modes preserve the aspect ratio
of the ControlNet image. The "crop_resize" mode does this by cropping
the image, and the "fill_resize" option does this by expanding the image
(adding fill pixels). See example below. In this case all inference runs
are using prompt="old man", the ControlNet Midas depth detection
preprocessor and depth model, same control image of size 512x512,
control_mode="balanced", and identical other parameters except for
resize_mode and noise latent dimensions. For top row noise latent size
is 768x512, and for bottom row noise latent size is 512x768. Resize_mode
is: left="just_resize", middle="crop_resize", right="fill_resize"

## Are there any post deployment tasks we need to perform?
To use "just_resize" mode in linear UI, no post deployment work is
needed. The default is switched from old resizer to new high quality
resizer.
To use "just_resize", "crop_resize", and "fill_resize" modes in node UI,
no post deployment work is needed. There is also an additional option
"just_resize_simple" that uses old resizer, mainly left in for testing
and for anyone curious to see the difference.
To use "crop_resize" and "fill_resize" in linear UI, there will need to
be some work to incorporate choice of three modes in ControlNet UI
(probably best to not expose "just_resize_simple" in linear UI, it just
confuses things).
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ X] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [ X] Yes
- [ ] No, because:
## Description
This changes the "sync" route from a GET to POST method, in keeping with
the Representational Existential(?) State Transfer (REST) protocol.
* feat(ui): enhance clear intermediates feature
- retrieve the # of intermediates using a new query (just uses list images endpoint w/ limit of 0)
- display the count in the UI
- add types for clearIntermediates mutation
- minor styling and verbiage changes
* feat(ui): remove unused settings option for guides
* feat(ui): use solid badge variant
consistent with the rest of the usage of badges
* feat(ui): update board ctx menu, add board auto-add
- add context menu to system boards - only open is select board. did this so that you dont think its broken when you click it
- add auto-add board. you can right click a user board to enable it for auto-add, or use the gallery settings popover to select it. the invoke button has a tooltip on a short delay to remind you that you have auto-add enabled
- made useBoardName hook, provide it a board id and it gets your the board name
- removed `boardIdToAdTo` state & logic, updated workflows to auto-switch and auto-add on image generation
* fix(ui): clear controlnet when clearing intermediates
* feat: Make Add Board icon a button
* feat(db, api): clear intermediates now clears all of them
* feat(ui): make reset webui text subtext style
* feat(ui): board name change submits on blur
---------
Co-authored-by: blessedcoolant <54517381+blessedcoolant@users.noreply.github.com>
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [x] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [x] No, because: documentation update that needs review from the team
before going live
## Description
I updated the contribution guidelines, adding more structure and a
getting started guide. Also re-organized the tabs to be in the order of
most commonly used.
## Related Tickets & Documents
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
run `mkdocs serve` to check it out
## Added/updated tests?
- [ ] Yes
- [X ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [X] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:
## Description
ImageToLatentsInvocation defaulted to float16 rather than detect the
requested precision from configs.
This caused an exception to be raised on systems that don't support
float16 (e.g. CPU).
## Related Tickets & Documents
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below.
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
<!--
Please provide steps on how to test changes, any hardware or
software specifications as well as any other pertinent information.
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## Added/updated tests?
- [ ] Yes
- [x] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
* feat(ui): migrate listImages to RTK query using createEntityAdapter
- see comments in `endpoints/images.ts` for explanation of the caching
- so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed.
- fixed some weirdness with loading state components (like the spinners in gallery)
- added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load
- comment out some old thunk related stuff in gallerySlice, which is no longer needed
* feat(ui): add manual cache updates for board changes (wip)
- update RTK Query caches when adding/removing single image to/from board
- work more on migrating all image-related operations to RTK Query
* update AddImagesToBoardContext so that it works when user uses context menu + modal
* handle case where no image is selected
* get assets working for main list and boards - dnd only
* feat(ui): migrate image uploads to RTK Query
- minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic
- style filesystem upload overlay to match existing UI
- replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads
- simplify `PostUploadAction`s that only need to display user input
* feat(ui): remove `receivedPageOfImages` thunks
* feat(ui): remove `receivedImageUrls` thunk
* feat(ui): finish removing all images thunks
stuff now broken:
- image usage
- delete board images
- on first load, no image selected
* feat(ui): simplify `updateImage` cache manipulation
- we don't actually ever change categories, so we can remove a lot of logic
* feat(ui): simplify canvas autosave
- instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph
* feat(ui): simplify & handle edge cases in cache updates
* feat(db, api): support `board_id='none'` for `get_many` images queries
This allows us to get all images that are not on a board.
* chore(ui): regen types
* feat(ui): add `All Assets`, `No Board` boards
Restructure boards:
- `all images` is all images
- `all assets` is all assets
- `no board` is all images/assets without a board set
- user boards may have images and assets
Update caching logic
- much simpler without every board having sub-views of images and assets
- update drag and drop operations for all possible interactions
* chore(ui): regen types
* feat(ui): move download to top of context menu
* feat(ui): improve drop overlay styles
* fix(ui): fix image not selected on first load
- listen for first load of all images board, then select the first image
* feat(ui): refactor board deletion
api changes:
- add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be.
- update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting.
db changes:
- remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board`
ui changes:
- simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree
- add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations
- the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them.
- handle image usage for `deleteBoardAndImages`
- update all (i think/hope) the little bits and pieces in the UI to accomodate these changes
* fix(ui): fix board selection logic
* feat(ui): add delete board modal loading state
* fix(ui): use thumbnails for board cover images
* fix(ui): fix race condition with board selection
when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image.
this logic is debounced to ~1000ms.
* feat(ui): name 'No Board' correctly, change icon
* fix(ui): do not cache listAllImageNames query
if we cache it, we can end up with stale image usage during deletion.
we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage.
* feat(ui): reduce drag preview opacity, remove border
* fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates
* fix(ui): fix doubled open in new tab
* fix(ui): fix new generations not getting added to 'No Board'
* fix(ui): fix board id not changing on new image when autosave enabled
* fix(ui): context menu when selection is 0
need to revise how context menu is triggered later, when we approach multi select
* fix(ui): fix deleting does not update counts for all images and all assets
* fix(ui): fix all assets board name in boards list collapse button
* fix(ui): ensure we never go under 0 for total board count
* fix(ui): fix text overflow on board names
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
* new route to clear intermediates
* UI to clear intermediates from settings modal
* cleanup
* PR feedback
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Description
In transformers 4.31.0 `text_model.embeddings.position_ids` no longer
part of state_dict.
Fix untested as can't run right now but should be correct. Also need to
check how transformers 4.30.2 works with this fix.
## Related Tickets & Documents
8e5d1619b3 (diff-7f53db5caa73a4cbeb0dca3b396e3d52f30f025b8c48d4daf51eb7abb6e2b949R191)https://pytorch.org/docs/stable/generated/torch.nn.Module.html#torch.nn.Module.register_buffer
## QA Instructions, Screenshots, Recordings
```
File "C:\Users\artis\Documents\invokeai\.venv\lib\site-packages\invokeai\backend\model_management\convert_ckpt_to_diffusers.py", line 844, in convert_ldm_clip_checkpoint
text_model.load_state_dict(text_model_dict)
File "C:\Users\artis\Documents\invokeai\.venv\lib\site-packages\torch\nn\modules\module.py", line 2041, in load_state_dict
raise RuntimeError('Error(s) in loading state_dict for {}:\n\t{}'.format(
RuntimeError: Error(s) in loading state_dict for CLIPTextModel:
Unexpected key(s) in state_dict: "text_model.embeddings.position_ids".
```
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [X] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [X] No, because:
## Description
Fix for
```
File "/home/invokeuser/InvokeAI/invokeai/app/services/processor.py",
line 70, in __process
outputs = invocation.invoke(
File "/home/invokeuser/InvokeAI/invokeai/app/invocations/latent.py",
line 660, in invoke
device=choose_torch_device()
NameError: name 'choose_torch_device' is not defined
```
when using scale latents node
## Related Tickets & Documents
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below.
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
<!--
Please provide steps on how to test changes, any hardware or
software specifications as well as any other pertinent information.
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## Added/updated tests?
- [ ] Yes
- [ ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [X ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [ X] Yes
- [ ] No, because:
## Description
This PR points mkdocs to the `main` branch again, so that the 3.0.0
documentation appears in gh-pages.
It also makes a minor tweak to the tooltip for model imports, so that
users know that URLs are accepted.
Also rebuilds frontend for use in beta testing.
I've opted to leave out any additional upscaling parameters like scale
and denoising strength, which, from my review of the ESRGAN code, don't
do much:
- scale just resizes the image using CV2 after the AI upscaling, so
that's not particularly useful
- denoising strength is only valid for one class of model, which we are
no longer supporting
If there is demand, we can implement output size/scale UI and handle it
by passing the upscaled image to that a resize/scale node.
I also understand we previously had some functionality to blend the
upscaled image with the original. If that is desired, we would need to
implement that as a node that we can pass the upscaled image to.
Demo:
https://github.com/invoke-ai/InvokeAI/assets/4822129/32eee615-62a1-40ce-a183-87e7d935fbf1
---
[feat(nodes): add RealESRGAN_x2plus.pth, update upscale
nodes](dbc256c5b4)
- add `RealESRGAN_x2plus.pth` model to installer @lstein
- add `RealESRGAN_x2plus.pth` to `realesrgan` node
- rename `RealESRGAN` to `ESRGAN` in nodes
- make `scale_factor` optional in `img_scale` node
[feat(ui): restore ad-hoc
upscaling](b3fd29e5ad)
- remove face restoration entirely
- add dropdown for ESRGAN model select
- add ad-hoc upscaling graph and workflow
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [ ] No, because:
## Description
## Related Tickets & Documents
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
<!--
Please provide steps on how to test changes, any hardware or
software specifications as well as any other pertinent information.
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## Added/updated tests?
- [ ] Yes
- [ ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [x] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:
## Description
There no vram cleanup on models offload which leads to filling vram and
slow generation speed.
## What type of PR is this? (check all applicable)
- [x] Feature
- [x] Optimization
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [ ] No, because:
## Description
## Related Tickets & Documents
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
<!--
Please provide steps on how to test changes, any hardware or
software specifications as well as any other pertinent information.
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## Added/updated tests?
- [ ] Yes
- [ ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [x] Optimization
- [ ] Documentation Update
## Description
Various fixes to consume less memory and make run sdxl on 8gb vram.
Most changes due to moving all output tensors to cpu, so that cached
tensors not consume vram.
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:
## Description
Fixes a bug in the `inpaint` node introduced by the new version of
`compel`. The other nodes were updated, but this one was missed. Fixed
by @StAlKeR7779 ty
## Related Tickets & Documents
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- Related Issue # discord reports
- Closes #
## QA Instructions, Screenshots, Recordings
<!--
Please provide steps on how to test changes, any hardware or
software specifications as well as any other pertinent information.
-->
## Added/updated tests?
- [ ] Yes
- [x] No : n/a, bugfix
This contains minor fixes to the beta as well as the version bump to
3.0.0.
Fixes include:
- Warning user when the installer window size is inadequate for the TUI.
- Selection of the most frequently downloaded controlnet models for
default installation.
- Adding the LowRA LoRA for dark image enhancement
- Documentation
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [x] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:
## Description
Making some final style fixes before we push the next 3.0 version
tomorrow.
- Fixed light mode colors in Settings Modal.
- Double checked other light mode colors. Nothing seems off.
- Added Base Model badge to the model list item. Makes it visually
better and also serves as a quick glance feature for the user.
- Some minor styling updates to the Node Editor.
- Fixed hotkeys 'G' and 'O', 'Shift+G' and 'Shift+O' used to toggle the
panels not resizing canvas. #3780
- Fixed hotkey 'N' not working for Snap To Grid on Canvas.
- Fixed brush opacity hotkeys not working.
- Cleaned up hotkeys modal of hotkeys that are no longer used.
- Updated compel requirement to `2.0.0`
## Related Tickets & Documents
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below.
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- Related Issue #
- Closes#3780
## QA Instructions, Screenshots, Recordings
<!--
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software specifications as well as any other pertinent information.
-->
## Added/updated tests?
- [ ] Yes
- [x] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [x] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:
## Description
hides sdxl models from linear ui model select. just a hold-me-over
## Related Tickets & Documents
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below.
For example having the text: "closes #1234" would connect the current
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
<!--
Please provide steps on how to test changes, any hardware or
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## Added/updated tests?
- [ ] Yes
- [x] No : n/a
## [optional] Are there any post deployment tasks we need to perform?
- add `RealESRGAN_x2plus.pth` model to installer
- add `RealESRGAN_x2plus.pth` to `realesrgan` node
- rename `RealESRGAN` to `ESRGAN` in nodes
- make `scale_factor` optional in `img_scale` node
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [x] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [x] No, because:
If its not useful, they do not have to use it 😄
## Description
While I was still in the viewportcontrols.tsx
added Option to toggle off the minimap with default being on(true)
added Tooltips to the buttons in viewportcontrols.tsx
## Related Tickets & Documents
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below.
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- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
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## Added/updated tests?
- [ ] Yes
- [ ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
This is a WIP to add SDXL support.
Tasks:
- [x] SDXL model loading support
- [x] SDXL model installation
- [x] SDXL model loader
- [x] SDXL base invocations for text2latent and latent2latent
- [ ] SDXL refiner invocations for text2latent and latent2latent
- [x] Compel support / pooled embeddings
- [ ] Linear UI graph for SDXL
- [ ] Documentation
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [ ] No, because:
## Description
## Related Tickets & Documents
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- Related Issue #
- Closes #
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## Added/updated tests?
- [ ] Yes
- [ ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
fix json formatting to not have big red comment blocks
## What type of PR is this? (check all applicable)
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [X] Documentation Update
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [X] No, because: simple docs fix
## Description
Fix LOCAL_DEVELOPMENT.md json comment highlighting
## Related Tickets & Documents
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- Related Issue # n/a
- Closes # n/a
## QA Instructions, Screenshots, Recordings
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## Added/updated tests?
- [ ] Yes
- [x] No : simple docs change
This PR completely ports over the Model Manager to 3.0 -- all of the
functionality has now been restored in addition to the following
changes.
- Model Manager now has been moved to its own tab on the left hand side.
- Model Manager has three tabs - Model Manager, Import Models and Merge
Models
- The edit forms for the Models now allow the users to update the model
name and the base model too along with other details.
- Checkpoint Edit form now displays the available config files from
InvokeAI and also allows users to supply their own custom config file.
- Under Import Models you can directly add models or a scan a folder for
your checkpoint files.
- Adding models has two modes -- Simple and Advanced.
- In Simple Mode, you just simply need to pass a path and InvokeAI will
try to determine kind of model it is and fill up the rest of the details
accordingly. This input lets you supply local paths to diffusers / local
paths to checkpoints / huggingface repo ID's to download models /
CivitAI links.
- Simple Mode also allows you to download different models types like
VAE's and Controlnet models and etc. Not just main models.
- In cases where the auto detection system of InvokeAI fails to read a
model correctly, you can take the manual approach and go to Advanced
where you can configure your model while adding it exactly the way you
want it. Both Diffusers and Checkpoint models now have their own custom
forms.
- Scan Models has been cleaned up. It will now only display the models
that are not already installed to InvokeAI. And each item will have two
options - Quick Add and Advanced .. replicating the Add Model behavior
from above.
- Scan Models now has a search bar for you to search through your
scanned models.
- Merge Models functionality has been restored.
This is a wrap for this PR.
**TODO: (Probably for 3.1)**
- Add model management for model types such as VAE's and ControlNet
Models
- Replace the VAE slot on the edit forms with the installed VAE drop
down + custom option
[feat(nodes): emit model loading
events](7b6159f8d6)
- remove dependency on having access to a `node` during emits, would
need a bit of additional args passed through the system and I don't
think its necessary at this point. this also allowed us to drop an
extraneous fetching/parsing of the session from db.
- provide the invocation context to all `get_model()` calls, so the
events are able to be emitted
- test all model loading events in the app and confirm socket events are
received
[feat(ui): add listeners for model load
events](c487166d9c)
- currently only exposed as DEBUG-level logs
---
One change I missed in the commit messages is the `ModelInfo` class is
not serializable, so I split out the pieces of information we didn't
already have (hash, location, precision) and added them to the event
payload directly.
This small patch improves the stability of `invokeai-*` scripts by
avoiding crashes in the model manager while scanning the models
directory for new and removed models.
Both support the same actions:
- Open in new tab
- Copy image (if supported by browser)
- Use prompt
- Use seed
- Use all
- Send to img2img
- Send to canvas
- Change board
- Download image
- Delete
- restore copy image functionality* in image context menu, current image buttons
- give IAIDndImage the same context menu
* copying image to clipboard is not possible on Firefox unless the user enables a setting which is disabled by default. if the browser does not support copying an image, the copy functionality is disabled.
- filename -> file_path
- pre and post prompt changed to optional
- clearer pre and post prompt descriptions
- handle pre and post prompt passed as None
- max_prompts defaults to 1 isted of 0 to avoid accidentally processing large prompt files with it set to 0 when adding a new node.
This PR adds several default models to the ones selected at install
time. It also removes the GFPGAN and text2clip models, which should
shave a little time off the install process.
## ESRGAN:
* models/core/upscaling/realesrgan/RealESRGAN_x4plus.pth
* models/core/upscaling/realesrgan/RealESRGAN_x4plus_anime_6B.pth
*
models/core/upscaling/realesrgan/ESRGAN_SRx4_DF2KOST_official-ff704c30.pth
## ControlNet
* models/sd-1/controlnet/canny
* models/sd-1/controlnet/depth
* models/sd-1/controlnet/lineart
* models/sd-1/controlnet/openpose
## Embedding (textual inversion)
* models/sd-1/embedding/EasyNegative.safetensors
- remove dependency on having access to a `node` during emits, would need a bit of additional args passed through the system and I don't think its necessary at this point. this also allowed us to drop an extraneous fetching/parsing of the session from db.
- provide the invocation context to all `get_model()` calls, so the events are able to be emitted
- test all model loading events in the app and confirm socket events are received
- update controlnet state to use object format for model
- update model-parsing helper functions to log errors
- update nodes components, types and state
- remove controlnets from state when models are loaded and the controlnet's model is not available
# Multiple enhancements to model manager REACT API
1. add a `/sync` route for synchronizing the in-memory model lists to
models.yaml, the models directory, and the autoimport directories.
2. added optional destination directories to convert_model and
merge_model operations.
3. added a `/ckpt_confs` route for retrieving known legacy checkpoint
configuration files.
4. added a `/search` route for finding all models in a directory located
in the server filesystem
5. added a `/add` route for manual addition of a local models
6. added a `/rename` route for renaming and/or rebasing models
7. changed the path of the `import_model` route to `/import`
# Slightly annoying detail:
When adding a model manually using `/add`, the body JSON must exactly
match one of the model configurations returned by `list_models` (i.e.
there is no defaulting of fields). This includes the `error` field,
which should be set to "null".
1. add a /sync route for synchronizing the in-memory model lists to
models.yaml, the models directory, and the autoimport directories.
2. add optional destination_directories to convert_model and merge_model
operations.
3. add /ckpt_confs route for retrieving known legacy checkpoint configuration
files.
4. add /search route for finding all models in a directory located in the server
filesystem
DONE:
- Restore Update Model functionality
- Restore Delete Model functionality
- Restore Model Convert functionality
- Restore Model Merge functionality
- Refine UX (fine tweaks when everything is done - TODO)
TODO
- Add Model (will be finished in a future PR once the backend work is
done)
IAIMantineSelect and IAIMantineMultiSelect have a bit of extra logic that prevents simple select functionality from working as expected.
- extract the styles into hooks
- rename those two components to IAIMantineSearchableSelect and IAIMantineSearchableMultiSelect
- Create IAIMantineSelect (which is just a dropdown) and use it in model manager and a few other places
When we only have a few options to present and searching is not efficient, we should use this instead.
Image files are immutable and we expect deletion to result in no further
requests for a given image, so we can set the max-age to something
thicc.
Resolves#3426
@ebr @brandonrising @maryhipp
- simplify UI logic in `ModelManagerPanel` components
- fix up the types a bit to make it easier to select models
- remove `openModel` state, just make it a useState since it is very local to model manager
similar to the previous commit, update the node editor to not just store models as strings - instead, store the model object.
the model select components in nodes are now just kinda copy-pastes over the linear UI versions of the same components, but they were different enough that we can't just share them.
i explored adding some props to override the linear ui components' logic, but it was too brittle. so just copy/paste.
We were storing all types of models by their model ID, which is a format like `sd-1/main/deliberate`.
This meant we had to do a lot of extra parsing, because nodes actually wants something like `{base_model: 'sd-1', model_name: 'deliberate'}`.
Some of this parsing was done with zod's error-throwing `parse()` method, and in other places it was done with brittle string parsing.
This commit refactors the state to use the object form of models.
There is still a bit of string parsing done in the to construct the ID from the object form, but it's far less complicated.
Also, the zod parsing is now done using `safeParse()`, which does not throw. This requires a few more conditional checks, but should prevent further crashes.
* feat(ui): salvaged gallery UI enhancements
* restore boardimage functionality, load boardimages and remove some cachine optimizations in the name of data integrity
* fix assets, fix load more params
* jk NOW fix assets, fix load more params
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
- available infill methods is server state - remove it from client state, use the query to populate the dropdown
- add listener to ensure the selected infill method is an available one
As it said in comment to this branch we want to use conditioning run:
```python
if cfg_injection: # only applying ControlNet to conditional instead of in unconditioned
```
But in code used unconditioning
embeddings(`conditioning_data.unconditioned_embeddings`).
Later in code confirms that we want to run conditioning generation by
comment and tensor concatenation order(as all code expect to get [uc, c]
tensor):
```python
if cfg_injection:
# Inferred ControlNet only for the conditional batch.
# To apply the output of ControlNet to both the unconditional and conditional batches,
# add 0 to the unconditional batch to keep it unchanged.
down_samples = [torch.cat([torch.zeros_like(d), d]) for d in down_samples]
mid_sample = torch.cat([torch.zeros_like(mid_sample), mid_sample])
```
Adds a Clear Nodes Button with Confirmation Dialog, I think I Did it
right 😃
I am sure there is a way to make the Confirmation look better and have
Yes/No instead of OK/Cancel
- Restore recall functionality to `CurrentImageButtons` and `ImageContextMenu`.
- Debounce metadata requests for `ImageMetadataViewer` and `CurrentImageButtons` by 500ms. It's possible to scroll through these really fast, so we want to debounce the network requests.
- `ImageContextMenu` is lazy-mounted so it does not need to be debounced; it makes the metadata request as soon as you click it.
- Move next/prev image selection logic into hook and add the hotkeys for this to `CurrentImageButtons`. The hotkeys now work when metadata viewer is open.
I will follow up with improved loading state during the debounced calls in the future
- Update for new routes
- Update model storage in state to be `MainModelField` type instead of `string`, simplifies a lot of model handling
- Update model-related stuff for model `name` --> `model_name`
- Update linear graphs to use `MetadataAccumulator`
- Update `ImageMetadataViewer` UI
- Ensure all `recall` functions work (well, the ones that are active anyways)
Metadata for the Linear UI is now sneakily provided via a `MetadataAccumulator` node, which the client populates / hooks up while building the graph.
Additionally, we provide the unexpanded graph with the metadata API response.
Both of these are embedded into the PNGs.
- Remove `metadata` from `ImageDTO`
- Split up the `images/` routes to accomodate this; metadata is only retrieved per-image
- `images/{image_name}` now gets the DTO
- `images/{image_name}/metadata` gets the new metadata
- `images/{image_name}/full` gets the full-sized image file
- Remove old metadata service
- Add `MetadataAccumulator` node, `CoreMetadataField`, hook up to `LatentsToImage` node
- Add `get_raw()` method to `ItemStorage`, retrieves the row from DB as a string, no pydantic parsing
- Update `images`related services to handle storing and retrieving the new metadata
- Add `get_metadata_graph_from_raw_session` which extracts the `graph` from `session` without needing to hydrate the session in pydantic, in preparation for providing it as metadata; also removes all references to the `MetadataAccumulator` node
Our model fields use `model_name`, but the API response uses `name`. Some places use `model_type` but the API response used `type`.
Changed the API response to provide `model_name` and `model_type`, which simplifies how we manage models on the client substantially.
- rewrite Dockerfile
- add a stage to build the UI
- add docker-compose.yml
- add docker-entrypoint.sh such that any command may be used at runtime
- docker-compose adds .env support - add a sample .env file
* fix the test of the config system
* Add torchmetrics==0.11.4 to installer
- Closes#3700
- Closes#3658
---------
Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Eugene Brodsky <ebr@users.noreply.github.com>
To be consistent with max_cache_size, the amount of memory to hold in
VRAM for model caching is now controlled by the max_vram_cache_size
configuration parameter.
[feat(ui): memoize ImageContextMenu
selector](265996d230)
Without the selector itself being memoized, the gallery was rerendering
on every progress image.
[feat(ui): memoize NextPrevImageButtons
component](a7b8109ac2)
This was rerendering on every progress image, now it doesn't
[fix(ui): correctly set disabled on invoke button during
generation](1c45d18e6d)
It wasn't disabled when it should have been, looked clickable during
generation.
[fix(nodes): remove board_id column from images
table](00e26ffa9a)
This is extraneous; the `board_images` table holds image-board
relationships. @maryhipp
Image files are immutable and we expect deletion to result in no further requests for a given image, so we can set the max-age to something thicc.
Resolves#3426
Just a small thing now, as nodes are all still wip, but since
@psychedelicious was nice enough to add the progress image node for me,
what I noticed was missing now is the cancel button on nodes tab
@psychedelicious @blessedcoolant Somehow i deleted the branch the other
version of this pull request was on. 🤭
Just an idea, if you think its worth while please make changes ( I did
what I could)
I added a load more to the right arrow to avoid having to open gallery
to load more images,
I am not sure about the icon i used, maybe it should just be the normal
arrow, so you don't even need to show its loading more images.
there is an issue with it not disappearing once all images have been
loaded, (I did play around for a while to try and fix that)
Some users want the model select to take full width coz their model
names might be long. As this is a more frequently used feature,
rearrange it to do that.
Followed by VAE (as it is related to the model) and the Sampler next to
it.
I made a recent change to the function that finds the default root
directory locatoin that broke it when run under Conda (where VIRTUAL_ENV
is not set). This revision fixes the issue.
Mantine's multiselect does not let you edit the search box with mouse, paste into it, etc. Normal select is fine.
I can't remember why I made Lora etc multiselects, but everything seems to work with normal selects, so I've change to that.
- `isLoading` - now `true` *only* on first load
- added `isFetching` - `true` whenever gallery images are fetching
- on first load, show a spinner instead of skeletons. this prevents an awkward flash of skeletons into empty gallery when the gallery doesn't have enough images to fill it.
- removed `imageCategoriesChanged` listener, bc now on app start, both images and assets will be populated. leaving this in caused jank flashes of skeletons when switching gallery tabs when gallery doesn't have images to load
taking the coward's way out on this and just fetching 100 images & 100 assets on app start...
- add `appStarted` action, dispatched once on mount in App.tsx. listener fetches 100 images & 100 assets
- fix bug with selectedBoardId & assets tab
The shift key listener didn't catch pressed when focused in a textarea
or input field, causing jank on slider number inputs.
Add keydown and keyup listeners to all such fields, which ensures that
the `shift` state is always correct.
Also add the action tracking it to `actionsDenylist` to not clutter up
devtools.
The shift key listener didn't catch pressed when focused in a textarea or input field, causing jank on slider number inputs.
Add keydown and keyup listeners to all such fields, which ensures that the `shift` state is always correct.
Also add the action tracking it to `actionsDenylist` to not clutter up devtools.
There was a props on IAISlider to make the input component readonly - I
didn't know this existed and at some point used a component with that
prop as a template for other sliders, copying the flag over.
It's not actually used anywhere, so I removed the prop entirely,
enabling the number inputs everywhere.
There was a props on IAISlider to make the input component readonly - I didn't know this existed and at some point used a component with that prop as a template for other sliders, copying the flag over.
It's not actually used anywhere, so I removed the prop entirely, enabling the number inputs everywhere.
I'm not sure if this was just my local install, but even after a fresh
`yarn install` my upload network request was failing because no file was
passed in. I don't think the `bodySerializer` part is getting run
I'm not sure if this was just my local install, but even after a fresh
`yarn install` my upload network request was failing because no file was
passed in. I don't think the `bodySerializer` part is getting run
This PR is to allow FP16 precision to work on Macs with MPS. In
addition, it centralizes the torch fixes/workarounds required for MPS
into a new backend utility `mps_fixes.py`. This is conditionally
imported in `api_app.py`/`cli_app.py`.
Many MANY thanks to @StAlKeR7779 for patiently working to debug and fix
these issues.
- No longer fail root directory probing if invokeai.yaml is missing
(test is now whether a `models/core` directory exists).
- Migrate script does not overwrite previously-installed models.
- Can run migrate script on an existing 2.3 version directory
with --from and --to pointing to same 2.3 root.
Clip Skip breaks when you supply a number greater than the number of
layers for the model type. So capping this out based on the model on the
frontend
- `sd-1` at 12
- `sd-2` at 24
- Will update later to whatever SDXL needs if it is different.
- Also fixes LoRA's breaking with Clip Skip.
My PR to fix an issue with the handling of formdata in `openapi-fetch` is released. This means we no longer need to patch the package (no patches at all now!).
This PR bumps its version and adds a transformer to our typegen script to handle typing binary form fields correctly as `Blob`.
Also regens types.
This is PR adds the following API methods for managing models:
* list_models (GET)
* update_model (PATCH)
* import_model (POST)
* delete_model (DELETE)
* convert_model (PUT)
* merge_models (PUT)
* load images on gallery render
* wait for models to be loaded before you can invoke
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
This PR enables model manager importation of diffusers-style .bin LoRAs.
However, since there is no backend support for this type of LoRA yet,
attempts to use them will result in an unimplemented error.
It closes#3636 and #3637
The list models route should just be the base route path, and should use query parameters as opposed to path parameters (which cannot be optional)
Removed defaults for update model route - for the purposes of the API, we should always be explicit with this
This PR fixes the migrate script so that it uses the same directory for
both the tokenizer and text encoder CLIP models. This will fix a crash
that occurred during checkpoint->diffusers conversions
This PR also removes the check for an existing models directory in the
target root directory when `invokeai-migrate3` is run.
* close modal when user clicks cancel
* close modal when delete image context cleared
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
A user discovered that 2.3 models whose symbolic names contain the "/"
character are not imported properly by the `migrate-models-3` script.
This fixes the issue by changing "/" to underscore at import time.
- Accordions now may be opened or closed regardless of whether or not
their contents are enabled or active
- Accordions have a short text indicator alerting the user if their
contents are enabled, either a simple `Enabled` or, for accordions like
LoRA or ControlNet, `X Active` if any are active
https://github.com/invoke-ai/InvokeAI/assets/4822129/43db63bd-7ef3-43f2-8dad-59fc7200af2e
- Accordions now may be opened or closed regardless of whether or not their contents are enabled or active
- Accordions have a short text indicator alerting the user if their contents are enabled, either a simple `Enabled` or, for accordions like LoRA or ControlNet, `X Active` if any are active
This caused a lot of re-rendering whenever the selection changed, which caused a huge performance hit. It also made changing the current image lag a bit.
Instead of providing an array of image names as a multi-select dnd payload, there is now no multi-select dnd payload at all - instead, the payload types are used by the `imageDropped` listener to pull the selection out of redux.
Now, the only big re-renders are when the selectionCount changes. In the future I'll figure out a good way to do image names as payload without incurring re-renders.
Every `GalleryImage` was rerendering any time the app rerendered bc the selector function itself was not memoized. This resulted in the memoization cache inside the selector constantly being reset.
Same for `BatchImage`.
Also updated memoization for a few other selectors.
Eg `useGetMainModelsQuery()`, `useGetLoRAModelsQuery()` instead of `useListModelsQuery({base_type})`.
Add specific adapters for each model type. Just more organised and easier to consume models now.
Also updated LoRA UI to use the model name.
This PR is to allow FP16 precision to work on Macs with MPS. In addition, it centralizes the torch fixes/workarounds
required for MPS into a new backend utility file `mps_fixes.py`. This is conditionally imported in `api_app.py`/`cli_app.py`.
Many MANY thanks to StAlKeR7779 for patiently working to debug and fix these issues.
This PR is for adjusting the unit tests in the `tests` directory so that
they no longer throw errors.
I've removed two tests that were obsoleted by the shift to latent nodes,
but `test_graph_execution_state.py` and `test_invoker.py` are throwing
this validation error:
```
TypeError: InvocationServices.__init__() missing 2 required positional arguments: 'boards' and 'board_images'
```
The `invokeai-configure` script migrates the old invokeai.init file to
the new invokeai.yaml format. However, the parser for the invokeai.init
file was missing the names of the k* samplers and was giving a parser
error on any invokeai.init file that referred to one of these samplers.
This PR fixes the problem.
Ironically, there is no longer the concept of the preferred scheduler in
3.0, and so these sampler names are simply ignored and not written into
`invokeai.yaml`
This introduces the core functionality for batch operations on images and multiple selection in the gallery/batch manager.
A number of other substantial changes are included:
- `imagesSlice` is consolidated into `gallerySlice`, allowing for simpler selection of filtered images
- `batchSlice` is added to manage the batch
- The wonky context pattern for image deletion has been changed, much simpler now using a `imageDeletionSlice` and redux listeners; this needs to be implemented still for the other image modals
- Minimum gallery size in px implemented as a hook
- Many style fixes & several bug fixes
TODO:
- The UI and UX need to be figured out, especially for controlnet
- Batch processing is not hooked up; generation does not do anything with batch
- Routes to support batch image operations, specifically delete and add/remove to/from boards
@blessedcoolant it looks like with the new theme buttons not being
transparent the progress bar was completely hidden, I moved to be on
top, however it was not transparent so it hid the invoke text, after
trying for a while couldn't get it to be transparent, so I just made the
height 15%,
- Set min size for floating gallery panel
- Correct the default pinned width (it cannot be less than the min width
and this was sometimes happening during window resize)
- Set min size for floating gallery panel
- Correct the default pinned width (it cannot be less than the min width and this was sometimes happening during window resize)
Add `useMinimumPanelSize()` hook to provide minimum resizable panel sizes (in pixels).
The library we are using for the gallery panel uses percentages only. To provide a minimum size in pixels, we need to do some math to calculate the percentage of window size that corresponds to the desired min width in pixels.
The node polyfills needed to run the `swagger-parser` library (used to
dereference the OpenAPI schema) cause the canvas tab to immediately
crash when the package build is used in another react application.
I'm sure this is fixable but it's not clear what is causing the issue
and troubleshooting is very time consuming.
Selectively rolling back the implementation of `swagger-parser`.
The node polyfills needed to run the `swagger-parser` library (used to dereference the OpenAPI schema) cause the canvas tab to immediately crash when the package build is used in another react application.
I'm sure this is fixable but it's not clear what is causing the issue and troubleshooting is very time consuming.
Selectively rolling back the implementation of `swagger-parser`.
[feat(ui): remove themes, add hand-crafted dark and light
modes](032c7e68d0)
[032c7e6](032c7e68d0)
Themes are very fun but due to the differences in perceived saturation
and lightness across the
the color spectrum, it's impossible to have have multiple themes that
look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK
themes (well, 3, because the
light theme was pretty bad).
I've removed the themes and added color mode support. There is now a
single dark and light mode,
each with their own color palette and the classic grey / purple / yellow
invoke colors that
@blessedcoolant first designed.
I've re-styled almost everything except the model manager and lightbox,
which I keep forgetting
to work on.
One new concept is the Chakra `layerStyle`. This lets us define "layers"
- think body, first layer,
second layer, etc - that can be applied on various components. By
defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
Themes are very fun but due to the differences in perceived saturation and lightness across the
the color spectrum, it's impossible to have have multiple themes that look great without hand-
crafting *every* shade for *every* theme. We've ended up with 4 OK themes (well, 3, because the
light theme was pretty bad).
I've removed the themes and added color mode support. There is now a single dark and light mode,
each with their own color palette and the classic grey / purple / yellow invoke colors that
@blessedcoolant first designed.
I've re-styled almost everything except the model manager and lightbox, which I keep forgetting
to work on.
One new concept is the Chakra `layerStyle`. This lets us define "layers" - think body, first layer,
second layer, etc - that can be applied on various components. By defining layers, we can be more
consistent about the z-axis and its relationship to color and lightness.
The TS Language Server slows down immensely with our translation JSON, which is used to provide kinda-type-safe translation keys. I say "kinda", because you don't get autocomplete - you only get red squigglies when the key is incorrect.
To improve the performance, we can opt out of this process entirely, at the cost of no red squigglies for translation keys. Hopefully we can resolve this in the future.
It's not clear why this became an issue only recently (like past couple weeks). We've tried rolling back the app dependencies, VSCode extensions, VSCode itself, and the TS version to before the time when the issue started, but nothing seems to improve the performance.
1. Disable `resolveJsonModule` in `tsconfig.json`
2. Ignore TS in `i18n.ts` when importing the JSON
3. Comment out the custom types in `i18.d.ts` entirely
It's possible that only `3` is needed to fix the issue.
I've tested building the app and running the build - it works fine, and translation works fine.
Rewrite lora to be applied by model patching as it gives us benefits:
1) On model execution calculates result only on model weight, while with
hooks we need to calculate on model and each lora
2) As lora now patched in model weights, there no need to store lora in
vram
Results:
Speed:
| loras count | hook | patch |
| --- | --- | --- |
| 0 | ~4.92 it/s | ~4.92 it/s |
| 1 | ~3.51 it/s | ~4.89 it/s |
| 2 | ~2.76 it/s | ~4.92 it/s |
VRAM:
| loras count | hook | patch |
| --- | --- | --- |
| 0 | ~3.6 gb | ~3.6 gb |
| 1 | ~4.0 gb | ~3.6 gb |
| 2 | ~4.4 gb | ~3.7 gb |
As based on #3547 wait to merge.
# Restore invokeai-configure and invokeai-model-install
This PR updates invokeai-configure and invokeai-model-install to work
with the new model manager file layout. It addresses a naming issue for
`ModelType.Main` (was `ModelType.Pipeline`) requested by
@blessedcoolant, and adds back the feature that allows users to dump
models into an `autoimport` directory for discovery at startup time.
Trying to get a few ControlNet extras in before 3.0 release:
- SegmentAnything ControlNet preprocessor node
- LeResDepth ControlNet preprocessor node (but commented out till
controlnet_aux v0.0.6 is released & required by InvokeAI)
- TileResampler ControlNet preprocessor node (should be equivalent to
Mikubill/sd-webui-controlnet extension tile_resampler)
- fix for Midas ControlNet preprocessor error with images that have
alpha channel
Example usage of SegmentAnything preprocessor node:

The installer TUI requires a minimum window width and height to provide
a satisfactory user experience. If, after trying and exhausting all
means of enlarging the window (on Linux, Mac and Windows) the window is
still too small, this PR generates a message telling the user to enlarge
the window and pausing until they do so. If the user fails to enlarge
the window the program will proceed, and either issue an error message
that it can't continue (on Windows), or show a clipped display that the
user can remedy by enlarging the window.
"Fixes" the test suite generally so it doesn't fail CI, but some tests
needed to be skipped/xfailed due to recent refactor.
- ignore three test suites that broke following the model manager
refactor
- move `InvocationServices` fixture to `conftest.py`
- add `boards` items to the `InvocationServices` fixture
This PR makes the unit tests work, but end-to-end tests are temporarily
commented out due to `invokeai-configure` being broken in `main` -
pending #3547
Looks like a lot of the tests need to be rewritten as they reference
`TextToImageInvocation` / `ImageToImageInvocation`
fixes the test suite generally, but some tests needed to be
skipped/xfailed due to recent refactor
- ignore three test suites that broke following the model manager
refactor
- move InvocationServices fixture to conftest.py
- add `boards` InvocationServices to the fixture
This PR adds the "control_mode" option to ControlNet implementation.
Possible control_mode options are:
- balanced -- this is the default, same as previous implementation
without control_mode
- more_prompt -- pays more attention to the prompt
- more _control -- pays more attention to the ControlNet (in earlier
implementations this was called "guess_mode")
- unbalanced -- pays even more attention to the ControlNet
balanced, more_prompt, and more_control should be nearly identical to
the equivalent options in the [auto1111 sd-webui-controlnet
extension](https://github.com/Mikubill/sd-webui-controlnet#more-control-modes-previously-called-guess-mode)
The changes to enable balanced, more_prompt, and more_control are
managed deeper in the code by two booleans, "soft_injection" and
"cfg_injection". The three control mode options in sd-webui-controlnet
map to these booleans like:
!soft_injection && !cfg_injection ⇒ BALANCED
soft_injection && cfg_injection ⇒ MORE_CONTROL
soft_injection && !cfg_injection ⇒ MORE_PROMPT
The "unbalanced" option simply exposes the fourth possible combination
of these two booleans:
!soft_injection && cfg_injection ⇒ UNBALANCED
With "unbalanced" mode it is very easy to overdrive the controlnet
inputs. It's recommended to use a cfg_scale between 2 and 4 to mitigate
this, along with lowering controlnet weight and possibly lowering "end
step percent". With those caveats, "unbalanced" can yield interesting
results.
Example of all four modes using Canny edge detection ControlNet with
prompt "old man", identical params except for control_mode:

Top middle: BALANCED
Top right: MORE_CONTROL
Bottom middle: MORE_PROMPT
Bottom right : UNBALANCED
I kind of chose this seed because it shows pretty rough results with
BALANCED (the default), but in my opinion better results with both
MORE_CONTROL and MORE_PROMPT. And you can definitely see how MORE_PROMPT
pays more attention to the prompt, and MORE_CONTROL pays more attention
to the control image. And shows that UNBALANCED with default cfg_scale
etc is unusable.
But here are four examples from same series (same seed etc), all have
control_mode = UNBALANCED but now cfg_scale is set to 3.

And param differences are:
Top middle: prompt="old man", control_weight=0.3, end_step_percent=0.5
Top right: prompt="old man", control_weight=0.4, end_step_percent=1.0
Bottom middle: prompt=None, control_weight=0.3, end_step_percent=0.5
Bottom right: prompt=None, control_weight=0.4, end_step_percent=1.0
So with the right settings UNBALANCED seems useful.
Everything seems to be working.
- Due to a change to `reactflow`, I regenerated `yarn.lock`
- New chakra CLI fixes issue I had made a patch for; removed the patch
- Change to fontsource changed how we import that font
- Change to fontawesome means we lost the txt2img tab icon, just chose a
similar one
Everything seems to be working.
- Due to a change to `reactflow`, I regenerated `yarn.lock`
- New chakra CLI fixes issue I had made a patch for; removed the patch
- Change to fontsource changed how we import that font
- Change to fontawesome means we lost the txt2img tab icon, just chose a similar one
Only "real" conflicts were in:
invokeai/frontend/web/src/features/controlNet/components/ControlNet.tsx
invokeai/frontend/web/src/features/controlNet/store/controlNetSlice.ts
- Reset and Upload buttons along top of initial image
- Also had to mess around with the control net & DnD image stuff after changing the styles
- Abstract image upload logic into hook - does not handle native HTML drag and drop upload - only the button click upload
`openapi-fetch` does not handle non-JSON `body`s, always stringifying them, and sets the `content-type` to `application/json`.
The patch here does two things:
- Do not stringify `body` if it is one of the types that should not be stringified (https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API/Using_Fetch#body)
- Do not add `content-type: application/json` unless it really is stringified JSON.
Upstream issue: https://github.com/drwpow/openapi-typescript/issues/1123
I'm not a bit lost on fixing the types and adding tests, so not raising a PR upstream.
*migrate from `openapi-typescript-codegen` to `openapi-typescript` and `openapi-fetch`*
`openapi-typescript-codegen` is not very actively maintained - it's been over a year since the last update.
`openapi-typescript` and `openapi-fetch` are part of the actively maintained repo. key differences:
- provides a `fetch` client instead of `axios`, which means we need to be a bit more verbose with typing thunks
- fetch client is created at runtime and has a very nice typescript DX
- generates a single file with all types in it, from which we then extract individual types. i don't like how verbose this is, but i do like how it is more explicit.
- removed npm api generation scripts - now we have a single `typegen` script
overall i have more confidence in this new library.
*use nanostores for api base and token*
very simple reactive store for api base url and token. this was suggested in the `openapi-fetch` docs and i quite like the strategy.
*organise rtk-query api*
split out each endpoint (models, images, boards, boardImages) into their own api extensions. tidy!
Unsure at which moment it broke, but now I can't convert vae(and model
as vae it's part) without this fix.
Need further research - maybe it's breaking change in `transformers`?
Changes:
* Linux `install.sh` now prints the maximum python version to use in
case no installed python version matches
Commits:
fix(linux): installer script prints maximum python version usable
PR for the Model Manager UI work related to 3.0
[DONE]
- Update ModelType Config names to be specific so that the front end can
parse them correctly.
- Rebuild frontend schema to reflect these changes.
- Update Linear UI Text To Image and Image to Image to work with the new
model loader.
- Updated the ModelInput component in the Node Editor to work with the
new changes.
[TODO REMEMBER]
- Add proper types for ModelLoaderType in `ModelSelect.tsx`
[TODO]
- Everything else.
Basically updated all slices to be more descriptive in their names. Did so in order to make sure theres good naming scheme available for secondary models.
To determine whether the Load More button should work, we need to keep track of how many images are left to load for a given board or category.
The Assets tab doesn't work, though. Need to figure out a better way to handle this.
We need to access the initial image dimensions during the creation of the `ImageToImage` graph to determine if we need to resize the image.
Because the `initialImage` is now just an image name, we need to either store (easy) or dynamically retrieve its dimensions during graph creation (a bit less easy).
Took the easiest path. May need to revise this in the future.
Images that are used as parameters (e.g. init image, canvas images) are stored as full `ImageDTO` objects in state, separate from and duplicating any object representing those same objects in the `imagesSlice`.
We cannot store only image names as parameters, then pull the full `ImageDTO` from `imagesSlice`, because if an image is not on a loaded page, it doesn't exist in `imagesSlice`. For example, if you scroll down a few pages in the gallery and send that image to canvas, on reloading the app, the canvas will be unable to load that image.
We solved this temporarily by storing the full `ImageDTO` object wherever it was needed, but this is both inefficient and allows for stale `ImageDTO`s across the app.
One other possible solution was to just fetch the `ImageDTO` for all images at startup, and insert them into the `imagesSlice`, but then we run into an issue where we are displaying images in the gallery totally out of context.
For example, if an image from several pages into the gallery was sent to canvas, and the user refreshes, we'd display the first 20 images in gallery. Then to populate the canvas, we'd fetch that image we sent to canvas and add it to `imagesSlice`. Now we'd have 21 images in the gallery: 1 to 20 and whichever image we sent to canvas. Weird.
Using `rtk-query` solves this by allowing us to very easily fetch individual images in the components that need them, and not directly interact with `imagesSlice`.
This commit changes all references to images-as-parameters to store only the name of the image, and not the full `ImageDTO` object. Then, we use an `rtk-query` generated `useGetImageDTOQuery()` hook in each of those components to fetch the image.
We can use cache invalidation when we mutate any image to trigger automated re-running of the query and all the images are automatically kept up to date.
This also obviates the need for the convoluted URL fetching scheme for images that are used as parameters. The `imagesSlice` still need this handling unfortunately.
Added sde schedulers.
Problem - they add random on each step, to get consistent image we need
to provide seed or generator.
I done it, but if you think that it better do in other way - feel free
to change.
Also made ancestral schedulers reproducible, this done same way as for
sde scheduler.
- Add graph builders for canvas txt2img & img2img - they are mostly copy and paste from the linear graph builders but different in a few ways that are very tricky to work around. Just made totally new functions for them.
- Canvas txt2img and img2img support ControlNet (not inpaint/outpaint). There's no way to determine in real-time which mode the canvas is in just yet, so we cannot disable the ControlNet UI when the mode will be inpaint/outpaint - it will always display. It's possible to determine this in near-real-time, will add this at some point.
- Canvas inpaint/outpaint migrated to use model loader, though inpaint/outpaint are still using the non-latents nodes.
Instead of manually creating every node and edge, we can simply copy/paste the base graph from node editor, then sub in parameters.
This is a much more intelligible process. We still need to handle seed, img2img fit and controlnet separately.
- Ports Schedulers to use IAIMantineSelect.
- Adds ability to favorite schedulers in Settings. Favorited schedulers
show up at the top of the list.
- Adds IAIMantineMultiSelect component.
- Change SettingsSchedulers component to use IAIMantineMultiSelect
instead of Chakra Menus.
- remove UI-specific state (the enabled schedulers) from redux, instead derive it in a selector
- simplify logic by putting schedulers in an object instead of an array
- rename `activeSchedulers` to `enabledSchedulers`
- remove need for `useEffect()` when `enabledSchedulers` changes by adding a listener for the `enabledSchedulersChanged` action/event to `generationSlice`
- increase type safety by making `enabledSchedulers` an array of `SchedulerParam`, which is created by the zod schema for scheduler
- `DiskImageStorage` and `DiskLatentsStorage` have now both been updated
to exclusively work with `Path` objects and not rely on the `os` lib to
handle pathing related functions.
- We now also validate the existence of the required image output
folders and latent output folders to ensure that the app does not break
in case the required folders get tampered with mid-session.
- Just overall general cleanup.
Tested it. Don't seem to be any thing breaking.
- remove `image_origin` from most places where we interact with images
- consolidate image file storage into a single `images/` dir
Images have an `image_origin` attribute but it is not actually used when retrieving images, nor will it ever be. It is still used when creating images and helps to differentiate between internally generated images and uploads.
It was included in eg API routes and image service methods as a holdover from the previous app implementation where images were not managed in a database. Now that we have images in a db, we can do away with this and simplify basically everything that touches images.
The one potentially controversial change is to no longer separate internal and external images on disk. If we retain this separation, we have to keep `image_origin` around in a number of spots and it getting image paths on disk painful.
So, I am have gotten rid of this organisation. Images are now all stored in `images`, regardless of their origin. As we improve the image management features, this change will hopefully become transparent.
Diffusers is due for an update soon. #3512
Opening up a PR now with the required changes for when the new version
is live.
I've tested it out on Windows and nothing has broken from what I could
tell. I'd like someone to run some tests on Linux / Mac just to make
sure. Refer to the PR above on how to test it or install the release
branch.
```
pip install diffusers[torch]==0.17.0
```
Feel free to push any other changes to this PR you see fit.
There are some bugs with it that I cannot figure out related to `floating-ui` and `downshift`'s handling of refs.
Will need to revisit this component in the future.
* Testing change to LatentsToText to allow setting different cfg_scale values per diffusion step.
* Adding first attempt at float param easing node, using Penner easing functions.
* Core implementation of ControlNet and MultiControlNet.
* Added support for ControlNet and MultiControlNet to legacy non-nodal Txt2Img in backend/generator. Although backend/generator will likely disappear by v3.x, right now they are very useful for testing core ControlNet and MultiControlNet functionality while node codebase is rapidly evolving.
* Added example of using ControlNet with legacy Txt2Img generator
* Resolving rebase conflict
* Added first controlnet preprocessor node for canny edge detection.
* Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node
* Switching to ControlField for output from controlnet nodes.
* Resolving conflicts in rebase to origin/main
* Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke())
* changes to base class for controlnet nodes
* Added HED, LineArt, and OpenPose ControlNet nodes
* Added an additional "raw_processed_image" output port to controlnets, mainly so could route ImageField to a ShowImage node
* Added more preprocessor nodes for:
MidasDepth
ZoeDepth
MLSD
NormalBae
Pidi
LineartAnime
ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.
* Prep for splitting pre-processor and controlnet nodes
* Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes.
* Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue.
* More rebase repair.
* Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this...
* Fixed use of ControlNet control_weight parameter
* Fixed lint-ish formatting error
* Core implementation of ControlNet and MultiControlNet.
* Added first controlnet preprocessor node for canny edge detection.
* Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node
* Switching to ControlField for output from controlnet nodes.
* Refactored controlnet node to output ControlField that bundles control info.
* changes to base class for controlnet nodes
* Added more preprocessor nodes for:
MidasDepth
ZoeDepth
MLSD
NormalBae
Pidi
LineartAnime
ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.
* Prep for splitting pre-processor and controlnet nodes
* Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes.
* Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue.
* Cleaning up TextToLatent arg testing
* Cleaning up mistakes after rebase.
* Removed last bits of dtype and and device hardwiring from controlnet section
* Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled.
* Added support for specifying which step iteration to start using
each ControlNet, and which step to end using each controlnet (specified as fraction of total steps)
* Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input.
* Added dependency on controlnet-aux v0.0.3
* Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it.
* Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names.
* Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle.
* Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier.
* Cleaning up after ControlNet refactor in TextToLatentsInvocation
* Extended node-based ControlNet support to LatentsToLatentsInvocation.
* chore(ui): regen api client
* fix(ui): add value to conditioning field
* fix(ui): add control field type
* fix(ui): fix node ui type hints
* fix(nodes): controlnet input accepts list or single controlnet
* Moved to controlnet_aux v0.0.4, reinstated Zoe controlnet preprocessor. Also in pyproject.toml had to specify downgrade of timm to 0.6.13 _after_ controlnet-aux installs timm >= 0.9.2, because timm >0.6.13 breaks Zoe preprocessor.
* Core implementation of ControlNet and MultiControlNet.
* Added first controlnet preprocessor node for canny edge detection.
* Switching to ControlField for output from controlnet nodes.
* Resolving conflicts in rebase to origin/main
* Refactored ControlNet nodes so they subclass from PreprocessedControlInvocation, and only need to override run_processor(image) (instead of reimplementing invoke())
* changes to base class for controlnet nodes
* Added HED, LineArt, and OpenPose ControlNet nodes
* Added more preprocessor nodes for:
MidasDepth
ZoeDepth
MLSD
NormalBae
Pidi
LineartAnime
ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.
* Prep for splitting pre-processor and controlnet nodes
* Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes.
* Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue.
* Added support for using multiple control nets. Unfortunately this breaks direct usage of Control node output port ==> TextToLatent control input port -- passing through a Collect node is now required. Working on fixing this...
* Fixed use of ControlNet control_weight parameter
* Core implementation of ControlNet and MultiControlNet.
* Added first controlnet preprocessor node for canny edge detection.
* Initial port of controlnet node support from generator-based TextToImageInvocation node to latent-based TextToLatentsInvocation node
* Switching to ControlField for output from controlnet nodes.
* Refactored controlnet node to output ControlField that bundles control info.
* changes to base class for controlnet nodes
* Added more preprocessor nodes for:
MidasDepth
ZoeDepth
MLSD
NormalBae
Pidi
LineartAnime
ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.
* Prep for splitting pre-processor and controlnet nodes
* Refactored controlnet nodes: split out controlnet stuff into separate node, stripped controlnet stuff form image processing/analysis nodes.
* Added resizing of controlnet image based on noise latent. Fixes a tensor mismatch issue.
* Cleaning up TextToLatent arg testing
* Cleaning up mistakes after rebase.
* Removed last bits of dtype and and device hardwiring from controlnet section
* Refactored ControNet support to consolidate multiple parameters into data struct. Also redid how multiple controlnets are handled.
* Added support for specifying which step iteration to start using
each ControlNet, and which step to end using each controlnet (specified as fraction of total steps)
* Cleaning up prior to submitting ControlNet PR. Mostly turning off diagnostic printing. Also fixed error when there is no controlnet input.
* Commented out ZoeDetector. Will re-instate once there's a controlnet-aux release that supports it.
* Switched CotrolNet node modelname input from free text to default list of popular ControlNet model names.
* Fix to work with current stable release of controlnet_aux (v0.0.3). Turned of pre-processor params that were added post v0.0.3. Also change defaults for shuffle.
* Refactored most of controlnet code into its own method to declutter TextToLatents.invoke(), and make upcoming integration with LatentsToLatents easier.
* Cleaning up after ControlNet refactor in TextToLatentsInvocation
* Extended node-based ControlNet support to LatentsToLatentsInvocation.
* chore(ui): regen api client
* fix(ui): fix node ui type hints
* fix(nodes): controlnet input accepts list or single controlnet
* Added Mediapipe image processor for use as ControlNet preprocessor.
Also hacked in ability to specify HF subfolder when loading ControlNet models from string.
* Fixed bug where MediapipFaceProcessorInvocation was ignoring max_faces and min_confidence params.
* Added nodes for float params: ParamFloatInvocation and FloatCollectionOutput. Also added FloatOutput.
* Added mediapipe install requirement. Should be able to remove once controlnet_aux package adds mediapipe to its requirements.
* Added float to FIELD_TYPE_MAP ins constants.ts
* Progress toward improvement in fieldTemplateBuilder.ts getFieldType()
* Fixed controlnet preprocessors and controlnet handling in TextToLatents to work with revised Image services.
* Cleaning up from merge, re-adding cfg_scale to FIELD_TYPE_MAP
* Making sure cfg_scale of type list[float] can be used in image metadata, to support param easing for cfg_scale
* Fixed math for per-step param easing.
* Added option to show plot of param value at each step
* Just cleaning up after adding param easing plot option, removing vestigial code.
* Modified control_weight ControlNet param to be polistmorphic --
can now be either a single float weight applied for all steps, or a list of floats of size total_steps, that specifies weight for each step.
* Added more informative error message when _validat_edge() throws an error.
* Just improving parm easing bar chart title to include easing type.
* Added requirement for easing-functions package
* Taking out some diagnostic prints.
* Added option to use both easing function and mirror of easing function together.
* Fixed recently introduced problem (when pulled in main), triggered by num_steps in StepParamEasingInvocation not having a default value -- just added default.
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
In some cases the command-line was getting parsed before the logger was
initialized, causing the logger not to pick up custom logging
instructions from `--log_handlers`. This PR fixes the issue.
[fix(ui): blur tab on
click](93f3658a4a)
Fixes issue where after clicking a tab, using the arrow keys changes tab
instead of changing selected image
[fix(ui): fix canvas not filling screen on first
load](68be95acbb)
[feat(ui): remove clear temp folder canvas
button](813f79f0f9)
This button is nonfunctional.
Soon we will introduce a different way to handle clearing out
intermediate images (likely automated).
There was an issue where for graphs w/ iterations, your images were output all at once, at the very end of processing. So if you canceled halfway through an execution of 10 nodes, you wouldn't get any images - even though you'd completed 5 images' worth of inference.
## Cause
Because graphs executed breadth-first (i.e. depth-by-depth), leaf nodes were necessarily processed last. For image generation graphs, your `LatentsToImage` will be leaf nodes, and be the last depth to be executed.
For example, a `TextToLatents` graph w/ 3 iterations would execute all 3 `TextToLatents` nodes fully before moving to the next depth, where the `LatentsToImage` nodes produce output images, resulting in a node execution order like this:
1. TextToLatents
2. TextToLatents
3. TextToLatents
4. LatentsToImage
5. LatentsToImage
6. LatentsToImage
## Solution
This PR makes a two changes to graph execution to execute as deeply as it can along each branch of the graph.
### Eager node preparation
We now prepare as many nodes as possible, instead of just a single node at a time.
We also need to change the conditions in which nodes are prepared. Previously, nodes were prepared only when all of their direct ancestors were executed.
The updated logic prepares nodes that:
- are *not* `Iterate` nodes whose inputs have *not* been executed
- do *not* have any unexecuted `Iterate` ancestor nodes
This results in graphs always being maximally prepared.
### Always execute the deepest prepared node
We now choose the next node to execute by traversing from the bottom of the graph instead of the top, choosing the first node whose inputs are all executed.
This means we always execute the deepest node possible.
## Result
Graphs now execute depth-first, so instead of an execution order like this:
1. TextToLatents
2. TextToLatents
3. TextToLatents
4. LatentsToImage
5. LatentsToImage
6. LatentsToImage
... we get an execution order like this:
1. TextToLatents
2. LatentsToImage
3. TextToLatents
4. LatentsToImage
5. TextToLatents
6. LatentsToImage
Immediately after inference, the image is decoded and sent to the gallery.
fixes#3400
This PR creates the databases directory at app startup time. It also
removes a couple of debugging statements that were inadvertently left in
the model manager.
# Make InvokeAI package installable by mere mortals
This commit makes InvokeAI 3.0 to be installable via PyPi.org and/or the
installer script. The install process is now pretty much identical to
the 2.3 process, including creating launcher scripts `invoke.sh` and
`invoke.bat`.
Main changes:
1. Moved static web pages into `invokeai/frontend/web` and modified the
API to look for them there. This allows pip to copy the files into the
distribution directory so that user no longer has to be in repo root to
launch, and enables PyPi installations with `pip install invokeai`
2. Update invoke.sh and invoke.bat to launch the new web application
properly. This also changes the wording for launching the CLI from
"generate images" to "explore the InvokeAI node system," since I would
not recommend using the CLI to generate images routinely.
3. Fix a bug in the checkpoint converter script that was identified
during testing.
4. Better error reporting when checkpoint converter fails.
5. Rebuild front end.
# Major improvements to the model installer.
1. The text user interface for `invokeai-model-install` has been
expanded to allow the user to install controlnet, LoRA, textual
inversion, diffusers and checkpoint models. The user can install
interactively (without leaving the TUI), or in batch mode after exiting
the application.

2. The `invokeai-model-install` command now lets you list, add and
delete models from the command line:
## Listing models
```
$ invokeai-model-install --list diffusers
Diffuser models:
analog-diffusion-1.0 not loaded diffusers An SD-1.5 model trained on diverse analog photographs (2.13 GB)
d&d-diffusion-1.0 not loaded diffusers Dungeons & Dragons characters (2.13 GB)
deliberate-1.0 not loaded diffusers Versatile model that produces detailed images up to 768px (4.27 GB)
DreamShaper not loaded diffusers Imported diffusers model DreamShaper
sd-inpainting-1.5 not loaded diffusers RunwayML SD 1.5 model optimized for inpainting, diffusers version (4.27 GB)
sd-inpainting-2.0 not loaded diffusers Stable Diffusion version 2.0 inpainting model (5.21 GB)
stable-diffusion-1.5 not loaded diffusers Stable Diffusion version 1.5 diffusers model (4.27 GB)
stable-diffusion-2.1 not loaded diffusers Stable Diffusion version 2.1 diffusers model, trained on 768 pixel images (5.21 GB)
```
```
$ invokeai-model-install --list tis
Loading Python libraries...
Installed Textual Inversion Embeddings:
EasyNegative
ahx-beta-453407d
```
## Installing models
(this example shows correct handling of a server side error at Civitai)
```
$ invokeai-model-install --diffusers https://civitai.com/api/download/models/46259 Linaqruf/anything-v3.0
Loading Python libraries...
[2023-06-05 22:17:23,556]::[InvokeAI]::INFO --> INSTALLING EXTERNAL MODELS
[2023-06-05 22:17:23,557]::[InvokeAI]::INFO --> Probing https://civitai.com/api/download/models/46259 for import
[2023-06-05 22:17:23,557]::[InvokeAI]::INFO --> https://civitai.com/api/download/models/46259 appears to be a URL
[2023-06-05 22:17:23,763]::[InvokeAI]::ERROR --> An error occurred during downloading /home/lstein/invokeai-test/models/ldm/stable-diffusion-v1/46259: Internal Server Error
[2023-06-05 22:17:23,763]::[InvokeAI]::ERROR --> ERROR DOWNLOADING https://civitai.com/api/download/models/46259: {"error":"Invalid database operation","cause":{"clientVersion":"4.12.0"}}
[2023-06-05 22:17:23,764]::[InvokeAI]::INFO --> Probing Linaqruf/anything-v3.0 for import
[2023-06-05 22:17:23,764]::[InvokeAI]::DEBUG --> Linaqruf/anything-v3.0 appears to be a HuggingFace diffusers repo_id
[2023-06-05 22:17:23,768]::[InvokeAI]::INFO --> Loading diffusers model from Linaqruf/anything-v3.0
[2023-06-05 22:17:23,769]::[InvokeAI]::DEBUG --> Using faster float16 precision
[2023-06-05 22:17:23,883]::[InvokeAI]::ERROR --> An unexpected error occurred while downloading the model: 404 Client Error. (Request ID: Root=1-647e9733-1b0ee3af67d6ac3456b1ebfc)
Revision Not Found for url: https://huggingface.co/Linaqruf/anything-v3.0/resolve/fp16/model_index.json.
Invalid rev id: fp16)
Downloading (…)ain/model_index.json: 100%|██████████████████████████████████████████████████████████████████████████████████████████████| 511/511 [00:00<00:00, 2.57MB/s]
Downloading (…)cial_tokens_map.json: 100%|██████████████████████████████████████████████████████████████████████████████████████████████| 472/472 [00:00<00:00, 6.13MB/s]
Downloading (…)cheduler_config.json: 100%|██████████████████████████████████████████████████████████████████████████████████████████████| 341/341 [00:00<00:00, 3.30MB/s]
Downloading (…)okenizer_config.json: 100%|██████████████████████████████████████████████████████████████████████████████████████████████| 807/807 [00:00<00:00, 11.3MB/s]
```
## Deleting models
```
invokeai-model-install --delete --diffusers anything-v3
Loading Python libraries...
[2023-06-05 22:19:45,927]::[InvokeAI]::INFO --> Processing requested deletions
[2023-06-05 22:19:45,927]::[InvokeAI]::INFO --> anything-v3...
[2023-06-05 22:19:45,927]::[InvokeAI]::INFO --> Deleting the cached model directory for Linaqruf/anything-v3.0
[2023-06-05 22:19:45,948]::[InvokeAI]::WARNING --> Deletion of this model is expected to free 4.3G
```
1. Contents of autoscan directory field are restored after doing an installation.
2. Activate dialogue to choose V2 parameterization when importing from a directory.
3. Remove autoscan directory from init file when its checkbox is unselected.
4. Add widget cycling behavior to install models form.
The processor is automatically selected when model is changed.
But if the user manually changes the processor, processor settings, or disables the new `Auto configure processor` switch, auto processing is disabled.
The user can enable auto configure by turning the switch back on.
When auto configure is enabled, a small dot is overlaid on the expand button to remind the user that the system is not auto configuring the processor for them.
If auto configure is enabled, the processor settings are reset to the default for the selected model.
Add uploading to IAIDndImage
- add `postUploadAction` arg to `imageUploaded` thunk, with several current valid options (set control image, set init, set nodes image, set canvas, or toast)
- updated IAIDndImage to optionally allow click to upload
- when the controlnet model is changed, if there is a default processor for the model set, the processor is changed.
- once a control image is selected (and processed), changing the model does not change the processor - must be manually changed
- Also fixed up order in which logger is created in invokeai-web
so that handlers are installed after command-line options are
parsed (and not before!)
This handles the case when an image is deleted but is still in use in as eg an init image on canvas, or a control image. If we just delete the image, canvas/controlnet/etc may break (the image would just fail to load).
When an image is deleted, the app checks to see if it is in use in:
- Image to Image
- ControlNet
- Unified Canvas
- Node Editor
The delete dialog will always open if the image is in use anywhere, and the user is advised that deleting the image will reset the feature(s).
Even if the user has ticked the box to not confirm on delete, the dialog will still show if the image is in use somewhere.
- fix "bounding box region only" not being respected when saving
- add toasts for each action
- improve workflow `take()` predicates to use the requestId
- responsive changes were causing a lot of weird layout issues, had to remove the rest of them
- canvas (non-beta) toolbar now wraps
- reduces minH for prompt boxes a bit
1. Model installer works correctly under Windows 11 Terminal
2. Fixed crash when configure script hands control off to installer
3. Kill install subprocess on keyboard interrupt
4. Command-line functionality for --yes configuration and model installation
restored.
5. New command-line features:
- install/delete lists of diffusers, LoRAS, controlnets and textual inversions
using repo ids, paths or URLs.
Help:
```
usage: invokeai-model-install [-h] [--diffusers [DIFFUSERS ...]] [--loras [LORAS ...]] [--controlnets [CONTROLNETS ...]] [--textual-inversions [TEXTUAL_INVERSIONS ...]] [--delete] [--full-precision | --no-full-precision]
[--yes] [--default_only] [--list-models {diffusers,loras,controlnets,tis}] [--config_file CONFIG_FILE] [--root_dir ROOT]
InvokeAI model downloader
options:
-h, --help show this help message and exit
--diffusers [DIFFUSERS ...]
List of URLs or repo_ids of diffusers to install/delete
--loras [LORAS ...] List of URLs or repo_ids of LoRA/LyCORIS models to install/delete
--controlnets [CONTROLNETS ...]
List of URLs or repo_ids of controlnet models to install/delete
--textual-inversions [TEXTUAL_INVERSIONS ...]
List of URLs or repo_ids of textual inversion embeddings to install/delete
--delete Delete models listed on command line rather than installing them
--full-precision, --no-full-precision
use 32-bit weights instead of faster 16-bit weights (default: False)
--yes, -y answer "yes" to all prompts
--default_only only install the default model
--list-models {diffusers,loras,controlnets,tis}
list installed models
--config_file CONFIG_FILE, -c CONFIG_FILE
path to configuration file to create
--root_dir ROOT path to root of install directory
```
There was a potential gotcha in the config system that was previously
merged with main. The `InvokeAIAppConfig` object was configuring itself
from the command line and configuration file within its initialization
routine. However, this could cause it to read `argv` from the command
line at unexpected times. This PR fixes the object so that it only reads
from the init file and command line when its `parse_args()` method is
explicitly called, which should be done at startup time in any top level
script that uses it.
In addition, using the `get_invokeai_config()` function to get a global
version of the config object didn't feel pythonic to me, so I have
changed this to `InvokeAIAppConfig.get_config()` throughout.
## Updated Usage
In the main script, at startup time, do the following:
```
from invokeai.app.services.config import InvokeAIAppConfig
config = InvokeAIAppConfig.get_config()
config.parse_args()
```
In non-main scripts, it is not necessary (or recommended) to call
`parse_args()`:
```
from invokeai.app.services.config import InvokeAIAppConfig
config = InvokeAIAppConfig.get_config()
```
The configuration object properties can be overridden when
`get_config()` is called by passing initialization values in the usual
way. If a property is set this way, then it will not be changed by
subsequent calls to `parse_args()`, but can only be changed by
explicitly setting the property.
```
config = InvokeAIAppConfig.get_config(nsfw_checker=True)
config.parse_args(argv=['--no-nsfw_checker'])
config.nsfw_checker
# True
```
You may specify alternative argv lists and configuration files in
`parse_args()`:
```
config.parse_args(argv=['--no-nsfw_checker'],
conf = OmegaConf.load('/tmp/test.yaml')
)
```
For backward compatibility, the `get_invokeai_config()` function is
still available from the module, but has been removed from the rest of
the source tree.
this PR adds long prompt support and enables compel's new `.and()`
concatenation feature which improves image quality especially with SD2.1
example of a long prompt:
> a moist sloppy pindlesackboy sloppy hamblin' bogomadong, Clem Fandango
is pissed-off, Wario's Woods in background, making a noise like
ga-woink-a

the same prompt broken into fragments and concatenated using `.and()`
(syntax works like `.blend()`):
```
("a moist sloppy pindlesackboy sloppy hamblin' bogomadong",
"Clem Fandango is pissed-off",
"Wario's Woods in background",
"making a noise like ga-woink-a").and()
```

and a less silly example:
> A dream of a distant galaxy, by Caspar David Friedrich, matte
painting, trending on artstation, HQ

the same prompt broken into two fragments and concatenated:
```
("A dream of a distant galaxy, by Caspar David Friedrich, matte painting",
"trending on artstation, HQ").and()
```

as with `.blend()` you can also weight the parts eg `("a man eating an
apple", "sitting on the roof of a car", "high quality, trending on
artstation, 8K UHD").and(1, 0.5, 0.5)` which will assign weight `1` to
`a man eating an apple` and `0.5` to `sitting on the roof of a car` and
`high quality, trending on artstation, 8K UHD`.
Implement `dnd-kit` for image drag and drop
- vastly simplifies logic bc we can drag and drop non-serializable data (like an `ImageDTO`)
- also much prettier
- also will fix conflicts with file upload via OS drag and drop, bc `dnd-kit` does not use native HTML drag and drop API
- Implemented for Init image, controlnet, and node editor so far
More progress on the ControlNet UI
- The invokeai.db database file has now been moved into
`INVOKEAIROOT/databases`. Using plural here for possible
future with more than one database file.
- Removed a few dangling debug messages that appeared during
testing.
- Rebuilt frontend to test web.
This PR provides a number of options for controlling how InvokeAI logs
messages, including options to log to a file, syslog and a web server.
Several logging handlers can be configured simultaneously.
## Controlling How InvokeAI Logs Status Messages
InvokeAI logs status messages using a configurable logging system. You
can log to the terminal window, to a designated file on the local
machine, to the syslog facility on a Linux or Mac, or to a properly
configured web server. You can configure several logs at the same time,
and control the level of message logged and the logging format (to a
limited extent).
Three command-line options control logging:
### `--log_handlers <handler1> <handler2> ...`
This option activates one or more log handlers. Options are "console",
"file", "syslog" and "http". To specify more than one, separate them by
spaces:
```bash
invokeai-web --log_handlers console syslog=/dev/log file=C:\Users\fred\invokeai.log
```
The format of these options is described below.
### `--log_format {plain|color|legacy|syslog}`
This controls the format of log messages written to the console. Only
the "console" log handler is currently affected by this setting.
* "plain" provides formatted messages like this:
```bash
[2023-05-24 23:18:2[2023-05-24 23:18:50,352]::[InvokeAI]::DEBUG --> this is a debug message
[2023-05-24 23:18:50,352]::[InvokeAI]::INFO --> this is an informational messages
[2023-05-24 23:18:50,352]::[InvokeAI]::WARNING --> this is a warning
[2023-05-24 23:18:50,352]::[InvokeAI]::ERROR --> this is an error
[2023-05-24 23:18:50,352]::[InvokeAI]::CRITICAL --> this is a critical error
```
* "color" produces similar output, but the text will be color coded to
indicate the severity of the message.
* "legacy" produces output similar to InvokeAI versions 2.3 and earlier:
```bash
### this is a critical error
*** this is an error
** this is a warning
>> this is an informational messages
| this is a debug message
```
* "syslog" produces messages suitable for syslog entries:
```bash
InvokeAI [2691178] <CRITICAL> this is a critical error
InvokeAI [2691178] <ERROR> this is an error
InvokeAI [2691178] <WARNING> this is a warning
InvokeAI [2691178] <INFO> this is an informational messages
InvokeAI [2691178] <DEBUG> this is a debug message
```
(note that the date, time and hostname will be added by the syslog
system)
### `--log_level {debug|info|warning|error|critical}`
Providing this command-line option will cause only messages at the
specified level or above to be emitted.
## Console logging
When "console" is provided to `--log_handlers`, messages will be written
to the command line window in which InvokeAI was launched. By default,
the color formatter will be used unless overridden by `--log_format`.
## File logging
When "file" is provided to `--log_handlers`, entries will be written to
the file indicated in the path argument. By default, the "plain" format
will be used:
```bash
invokeai-web --log_handlers file=/var/log/invokeai.log
```
## Syslog logging
When "syslog" is requested, entries will be sent to the syslog system.
There are a variety of ways to control where the log message is sent:
* Send to the local machine using the `/dev/log` socket:
```
invokeai-web --log_handlers syslog=/dev/log
```
* Send to the local machine using a UDP message:
```
invokeai-web --log_handlers syslog=localhost
```
* Send to the local machine using a UDP message on a nonstandard port:
```
invokeai-web --log_handlers syslog=localhost:512
```
* Send to a remote machine named "loghost" on the local LAN using
facility LOG_USER and UDP packets:
```
invokeai-web --log_handlers syslog=loghost,facility=LOG_USER,socktype=SOCK_DGRAM
```
This can be abbreviated `syslog=loghost`, as LOG_USER and SOCK_DGRAM are
defaults.
* Send to a remote machine named "loghost" using the facility LOCAL0 and
using a TCP socket:
```
invokeai-web --log_handlers syslog=loghost,facility=LOG_LOCAL0,socktype=SOCK_STREAM
```
If no arguments are specified (just a bare "syslog"), then the logging
system will look for a UNIX socket named `/dev/log`, and if not found
try to send a UDP message to `localhost`. The Macintosh OS used to
support logging to a socket named `/var/run/syslog`, but this feature
has since been disabled.
## Web logging
If you have access to a web server that is configured to log messages
when a particular URL is requested, you can log using the "http" method:
```
invokeai-web --log_handlers http=http://my.server/path/to/logger,method=POST
```
The optional [,method=] part can be used to specify whether the URL
accepts GET (default) or POST messages.
Currently password authentication and SSL are not supported.
## Using the configuration file
You can set and forget logging options by adding a "Logging" section to
`invokeai.yaml`:
```
InvokeAI:
[... other settings...]
Logging:
log_handlers:
- console
- syslog=/dev/log
log_level: info
log_format: color
```
1. Separated the "starter models" and "more models" sections. This
gives us room to list all installed diffuserse models, not just
those that are on the starter list.
2. Support mouse-based paste into the textboxes with either middle
or right mouse buttons.
3. Support terminal-style cursor movement:
^A to move to beginning of line
^E to move to end of line
^K kill text to right and put in killring
^Y yank text back
4. Internal code cleanup.
The gallery could get in a state where it thought it had just reached the end of the list and endlessly fetches more images, if there are no more images to fetch (weird I know).
Add some logic to remove the `end reached` handler when there are no more images to load.
it doesn't work for the img2img pipelines, but the implemented conditional display could break the scheduler selection dropdown.
simple fix until diffusers merges the fix - never use this scheduler.
Inputs with explicit values are validated by pydantic even if they also
have a connection (which is the actual value that is used).
Fix this by omitting explicit values for inputs that have a connection.
Problem was that controlnet support involved adding **kwargs to method calls down in denoising loop, and AddsMaskLatents didn't accept **kwarg arg. So just changed to accept and pass on **kwargs.
This may cause minor gallery jumpiness at the very end of processing, but is necessary to prevent the progress image from sticking around if the last node in a session did not have an image output.
Some socket events should not be handled by the slice reducers. For example generation progress should not be handled for a canceled session.
Added another layer of socket actions.
Example:
- `socketGeneratorProgress` is dispatched when the actual socket event is received
- Listener middleware exclusively handles this event and determines if the application should also handle it
- If so, it dispatches `appSocketGeneratorProgress`, which the slices can handle
Needed to fix issues related to canceling invocations.
Now that images are in a database and we can make filtered queries, we can do away with the cumbersome `resultsSlice` and `uploadsSlice`.
- Remove `resultsSlice` and `uploadsSlice` entirely
- Add `imagesSlice` fills the same role
- Convert the application to use `imagesSlice`, reducing a lot of messy logic where we had to check which category was selected
- Add a simple filter popover to the gallery, which lets you select any number of image categories
Because we dynamically insert images into the DB and UI's images state, `page`/`per_page` pagination makes loading the images awkward.
Using `offset`/`limit` pagination lets us query for images with an offset equal to the number of images already loaded (which match the query parameters).
The result is that we always get the correct next page of images when loading more.
- Update all thunks & network related things
- Update gallery
What I have not done yet is rename the gallery tabs and the relevant slices, but I believe the functionality is all there.
Also I fixed several bugs along the way but couldn't really commit them separately bc I was refactoring. Can't remember what they were, but related to the gallery image switching.
- Remove `ImageType` entirely, it is confusing
- Create `ResourceOrigin`, may be `internal` or `external`
- Revamp `ImageCategory`, may be `general`, `mask`, `control`, `user`, `other`. Expect to add more as time goes on
- Update images `list` route to accept `include_categories` OR `exclude_categories` query parameters to afford finer-grained querying. All services are updated to accomodate this change.
The new setup should account for our types of images, including the combinations we couldn't really handle until now:
- Canvas init and masks
- Canvas when saved-to-gallery or merged
Currenly only used to make names for images, but when latents, conditioning, etc are managed in DB, will do the same for them.
Intended to eventually support custom naming schemes.
MidasDepth
ZoeDepth
MLSD
NormalBae
Pidi
LineartAnime
ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.
MidasDepth
ZoeDepth
MLSD
NormalBae
Pidi
LineartAnime
ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.
MidasDepth
ZoeDepth
MLSD
NormalBae
Pidi
LineartAnime
ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.
MidasDepth
ZoeDepth
MLSD
NormalBae
Pidi
LineartAnime
ContentShuffle
Removed pil_output options, ControlNet preprocessors should always output as PIL. Removed diagnostics and other general cleanup.
- Update the canvas graph generation to flag its uploaded init and mask images as `intermediate`.
- During canvas setup, hit the update route to associate the uploaded images with the session id.
- Organize the socketio and RTK listener middlware better. Needed to facilitate the updated canvas logic.
- Add a new action `sessionReadyToInvoke`. The `sessionInvoked` action is *only* ever run in response to this event. This lets us do whatever complicated setup (eg canvas) and explicitly invoking. Previously, invoking was tied to the socket subscribe events.
- Some minor tidying.
- `ImageType` is now restricted to `results` and `uploads`.
- Add a reserved `meta` field to nodes to hold the `is_intermediate` boolean. We can extend it in the future to support other node `meta`.
- Add a `is_intermediate` column to the `images` table to hold this. (When `latents`, `conditioning` etc are added to the DB, they will also have this column.)
- All nodes default to `*not* intermediate`. Nodes must explicitly be marked `intermediate` for their outputs to be `intermediate`.
- When building a graph, you can set `node.meta.is_intermediate=True` and it will be handled as an intermediate.
- Add a new `update()` method to the `ImageService`, and a route to call it. Updates have a strict model, currently only `session_id` and `image_category` may be updated.
- Add a new `update()` method to the `ImageRecordStorageService` to update the image record using the model.
The `RangeInvocation` is a simple wrapper around `range()`, but you must provide `stop > start`.
`RangeOfSizeInvocation` replaces the `stop` parameter with `size`, so that you can just provide the `start` and `step` and get a range of `size` length.
When returning a `FileResponse`, we must provide a valid path, else an exception is raised outside the route handler.
Add the `validate_path` method back to the service so we can validate paths before returning the file.
I don't like this but apparently this is just how `starlette` and `fastapi` works with `FileResponse`.
- Address database feedback:
- Remove all the extraneous tables. Only an `images` table now:
- `image_type` and `image_category` are unrestricted strings. When creating images, the provided values are checked to ensure they are a valid type and category.
- Add `updated_at` and `deleted_at` columns. `deleted_at` is currently unused.
- Use SQLite's built-in timestamp features to populate these. Add a trigger to update `updated_at` when the row is updated. Currently no way to update a row.
- Rename the `id` column in `images` to `image_name`
- Rename `ImageCategory.IMAGE` to `ImageCategory.GENERAL`
- Move all exceptions outside their base classes to make them more portable.
- Add `width` and `height` columns to the database. These store the actual dimensions of the image file, whereas the metadata's `width` and `height` refer to the respective generation parameters and are nullable.
- Make `deserialize_image_record` take a `dict` instead of `sqlite3.Row`
- Improve comments throughout
- Tidy up unused code/files and some minor organisation
feat(nodes): add ResultsServiceABC & SqliteResultsService
**Doesn't actually work bc of circular imports. Can't even test it.**
- add a base class for ResultsService and SQLite implementation
- use `graph_execution_manager` `on_changed` callback to keep `results` table in sync
fix(nodes): fix results service bugs
chore(ui): regen api
fix(ui): fix type guards
feat(nodes): add `result_type` to results table, fix types
fix(nodes): do not shadow `list` builtin
feat(nodes): add results router
It doesn't work due to circular imports still
fix(nodes): Result class should use outputs classes, not fields
feat(ui): crude results router
fix(ui): send to canvas in currentimagebuttons not working
feat(nodes): add core metadata builder
feat(nodes): add design doc
feat(nodes): wip latents db stuff
feat(nodes): images_db_service and resources router
feat(nodes): wip images db & router
feat(nodes): update image related names
feat(nodes): update urlservice
feat(nodes): add high-level images service
The problem was the same seed was getting used for the seam painting pass, causing the fried look.
Same issue as if you do img2img on a txt2img with the same seed/prompt.
Thanks to @hipsterusername for teaming up to debug this. We got pretty deep into the weeds.
This commit makes InvokeAI 3.0 to be installable via PyPi.org and the
installer script.
Main changes.
1. Move static web pages into `invokeai/frontend/web` and modify the
API to look for them there. This allows pip to copy the files into the
distribution directory so that user no longer has to be in repo root
to launch.
2. Update invoke.sh and invoke.bat to launch the new web application
properly. This also changes the wording for launching the CLI from
"generate images" to "explore the InvokeAI node system," since I would
not recommend using the CLI to generate images routinely.
3. Fix a bug in the checkpoint converter script that was identified
during testing.
4. Better error reporting when checkpoint converter fails.
5. Rebuild front end.
* added optional middleware prop and new actions needed
* accidental import
* make middleware an array
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
# Application-wide configuration service
This PR creates a new `InvokeAIAppConfig` object that reads
application-wide settings from an init file, the environment, and the
command line.
Arguments and fields are taken from the pydantic definition of the
model. Defaults can be set by creating a yaml configuration file that
has a top-level key of "InvokeAI" and subheadings for each of the
categories returned by `invokeai --help`.
The file looks like this:
[file: invokeai.yaml]
```
InvokeAI:
Paths:
root: /home/lstein/invokeai-main
conf_path: configs/models.yaml
legacy_conf_dir: configs/stable-diffusion
outdir: outputs
embedding_dir: embeddings
lora_dir: loras
autoconvert_dir: null
gfpgan_model_dir: models/gfpgan/GFPGANv1.4.pth
Models:
model: stable-diffusion-1.5
embeddings: true
Memory/Performance:
xformers_enabled: false
sequential_guidance: false
precision: float16
max_loaded_models: 4
always_use_cpu: false
free_gpu_mem: false
Features:
nsfw_checker: true
restore: true
esrgan: true
patchmatch: true
internet_available: true
log_tokenization: false
Cross-Origin Resource Sharing:
allow_origins: []
allow_credentials: true
allow_methods:
- '*'
allow_headers:
- '*'
Web Server:
host: 127.0.0.1
port: 8081
```
The default name of the configuration file is `invokeai.yaml`, located
in INVOKEAI_ROOT. You can use any OmegaConf dictionary by passing it to
the config object at initialization time:
```
omegaconf = OmegaConf.load('/tmp/init.yaml')
conf = InvokeAIAppConfig(conf=omegaconf)
```
The default name of the configuration file is `invokeai.yaml`, located
in INVOKEAI_ROOT. You can replace supersede this by providing
anyOmegaConf dictionary object initialization time:
```
omegaconf = OmegaConf.load('/tmp/init.yaml')
conf = InvokeAIAppConfig(conf=omegaconf)
```
By default, InvokeAIAppConfig will parse the contents of `sys.argv` at
initialization time. You may pass a list of strings in the optional
`argv` argument to use instead of the system argv:
```
conf = InvokeAIAppConfig(arg=['--xformers_enabled'])
```
It is also possible to set a value at initialization time. This value
has highest priority.
```
conf = InvokeAIAppConfig(xformers_enabled=True)
```
Any setting can be overwritten by setting an environment variable of
form: "INVOKEAI_<setting>", as in:
```
export INVOKEAI_port=8080
```
Order of precedence (from highest):
1) initialization options
2) command line options
3) environment variable options
4) config file options
5) pydantic defaults
Typical usage:
```
from invokeai.app.services.config import InvokeAIAppConfig
# get global configuration and print its nsfw_checker value
conf = InvokeAIAppConfig()
print(conf.nsfw_checker)
```
Finally, the configuration object is able to recreate its (modified)
yaml file, by calling its `to_yaml()` method:
```
conf = InvokeAIAppConfig(outdir='/tmp', port=8080)
print(conf.to_yaml())
```
# Legacy code removal and porting
This PR replaces Globals with the InvokeAIAppConfig system throughout,
and therefore removes the `globals.py` and `args.py` modules. It also
removes `generate` and the legacy CLI. ***The old CLI and web servers
are now gone.***
I have ported the functionality of the configuration script, the model
installer, and the merge and textual inversion scripts. The `invokeai`
command will now launch `invokeai-node-cli`, and `invokeai-web` will
launch the web server.
I have changed the continuous invocation tests to accommodate the new
command syntax in `invokeai-node-cli`. As a convenience function, you
can also pass invocations to `invokeai-node-cli` (or its alias
`invokeai`) on the command line as as standard input:
```
invokeai-node-cli "t2i --positive_prompt 'banana sushi' --seed 42"
invokeai < invocation_commands.txt
```
- Make environment variable settings case InSenSiTive:
INVOKEAI_MAX_LOADED_MODELS and InvokeAI_Max_Loaded_Models
environment variables will both set `max_loaded_models`
- Updated realesrgan to use new config system.
- Updated textual_inversion_training to use new config system.
- Discovered a race condition when InvokeAIAppConfig is created
at module load time, which makes it impossible to customize
or replace the help message produced with --help on the command
line. To fix this, moved all instances of get_invokeai_config()
from module load time to object initialization time. Makes code
cleaner, too.
- Added `--from_file` argument to `invokeai-node-cli` and changed
github action to match. CI tests will hopefully work now.
- invokeai-configure updated to work with new config system
- migrate invokeai.init to invokeai.yaml during configure
- replace legacy invokeai with invokeai-node-cli
- add ability to run an invocation directly from invokeai-node-cli command line
- update CI tests to work with new invokeai syntax
* refetch images list if error loading
* tell user to refresh instead of refetching
* unused import
* feat(ui): use `useAppToaster` to make toast
* fix(ui): clear selected/initial image on error
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
The `ModelsList` OpenAPI schema is generated as being keyed by plain strings. This means that API consumers do not know the shape of the dict. It _should_ be keyed by the `SDModelType` enum.
Unfortunately, `fastapi` does not actually handle this correctly yet; it still generates the schema with plain string keys.
Adding this anyways though in hopes that it will be resolved upstream and we can get the correct schema. Until then, I'll implement the (simple but annoying) logic on the frontend.
https://github.com/pydantic/pydantic/issues/4393
1. If an external VAE is specified in config file, then
get_model(submodel=vae) will return the external VAE, not the one
burnt into the parent diffusers pipeline.
2. The mechanism in (1) is generalized such that you can now have
"unet:", "text_encoder:" and similar stanzas in the config file.
Valid formats of these subsections:
unet:
repo_id: foo/bar
unet:
path: /path/to/local/folder
unet:
repo_id: foo/bar
subfolder: unet
In the near future, these will also be used to attach external
parts to the pipeline, generalizing VAE behavior.
3. Accommodate callers (i.e. the WebUI) that are passing the
model key ("diffusers/stable-diffusion-1.5") to get_model()
instead of the tuple of model_name and model_type.
4. Fixed bug in VAE model attaching code.
5. Rebuilt web front end.
This PR improves the logging module a tad bit along with the
documentation.
**New Look:**

## Usage
**General Logger**
InvokeAI has a module level logger. You can call it this way.
In this below example, you will use the default logger `InvokeAI` and
all your messages will be logged under that name.
```python
from invokeai.backend.util.logging import logger
logger.critical("CriticalMessage") // In Bold Red
logger.error("Info Message") // In Red
logger.warning("Info Message") // In Yellow
logger.info("Info Message") // In Grey
logger.debug("Debug Message") // In Grey
```
Results:
```
[12-05-2023 20]::[InvokeAI]::CRITICAL --> This is an info message [In Bold Red]
[12-05-2023 20]::[InvokeAI]::ERROR --> This is an info message [In Red]
[12-05-2023 20]::[InvokeAI]::WARNING --> This is an info message [In Yellow]
[12-05-2023 20]::[InvokeAI]::INFO --> This is an info message [In Grey]
[12-05-2023 20]::[InvokeAI]::DEBUG --> This is an info message [In Grey]
```
**Custom Logger**
If you want to use a custom logger for your module, you can import it
the following way.
```python
from invokeai.backend.util.logging import logging
logger = logging.getLogger(name='Model Manager')
logger.critical("CriticalMessage") // In Bold Red
logger.error("Info Message") // In Red
logger.warning("Info Message") // In Yellow
logger.info("Info Message") // In Grey
logger.debug("Debug Message") // In Grey
```
Results:
```
[12-05-2023 20]::[Model Manager]::CRITICAL --> This is an info message [In Bold Red]
[12-05-2023 20]::[Model Manager]::ERROR --> This is an info message [In Red]
[12-05-2023 20]::[Model Manager]::WARNING --> This is an info message [In Yellow]
[12-05-2023 20]::[Model Manager]::INFO --> This is an info message [In Grey]
[12-05-2023 20]::[Model Manager]::DEBUG --> This is an info message [In Grey]
```
**When to use custom logger?**
It is recommended to use a custom logger if your module is not a part of
base InvokeAI. For example: custom extensions / nodes.
1. if retrieving an item from the queue raises an exception, the
InvocationProcessor thread crashes, but the API continues running in
a non-functional state. This fixes the issue
2. when there are no items in the queue, sleep 1 second before checking
again.
3. Also ensures the thread isn't crashed if an exception is raised from
invoker, and emits the error event
Intentionally using base Exceptions because for now we don't know which
specific exception to expect.
Fixes (sort of)? #3222
- do not show canvas intermediates in gallery
- do not show progress image in uploads gallery category
- use custom dark mode `localStorage` key (prevents collision with
commercial)
- use variable font (reduce bundle size by factor of 10)
- change how custom headers are used
- use style injection for building package
- fix tab icon sizes
when building for package, CSS is all in JS files. when used as a package, it is then injected into the page. bit of a hack to missing CSS in commercial product
**Features:**
- Add UniPC Scheduler
- Add Euler Karras Scheduler
- Add DPMPP_2 Karras Scheduler
- Add DEIS Scheduler
- Add DDPM Scheduler
**Other:**
- Renamed schedulers to their accurate names: _a = Ancestral, _k =
Karras
- Fix scheduler not defaulting correctly to DDIM.
- Code split SCHEDULER_MAP so its consistently loaded from the same
place.
**Known Bugs:**
- dpmpp_2s not working in img2img for denoising values < 0.8 ==> // This
seems to be an upstream bug. I've disabled it in img2img and canvas
until the upstream bug is fixed.
https://github.com/huggingface/diffusers/issues/1866
This PR updates to `xformers ~= 0.0.19` and `torch ~= 2.0.0`, which
together seem to solve the non-deterministic image generation issue that
was previously seen with earlier versions of `xformers`.
Update the push trigger with the branch which should deploy the docs,
also bring over the updates to the workflow from the v2.3 branch and:
- remove main and development branch from trigger
- they would fail without the updated toml
- cache pip environment
- update install method (`pip install ".[docs]"`)
hi there, love the project! i noticed a small typo when going over the
install process.
when copying the automated install instructions from the docs into a
terminal, the line to install the python packages failed as it was
missing the `-y` flag.
when copying the automated install instructions from the docs into a terminal, the line to install the python packages failed as it was missing the `-y` flag.
Seems like this is the only change needed for the existing inpaint code
to work as a node. Kyle said on Discord that inpaint shouldn't be a
node, so feel free to just reject this if this code is going to be gone
soon.
# Intro
This commit adds invokeai.backend.util.logging, which provides support
for formatted console and logfile messages that follow the status
reporting conventions of earlier InvokeAI versions:
```
### A critical error
*** A non-fatal error
** A warning
>> Informational message
| Debugging message
```
Internally, the invokeai logging module creates a new default logger
named "invokeai" so that its logging does not interfere with other
module's use of the vanilla logging module. So `logging.error("foo")`
will go through the regular logging path and not add InvokeAI's
informational message decorations, while `ialog.error("foo")` will add
the decorations.
# Usage:
This is a thin wrapper around the standard Python logging module. It can
be used in several ways:
## Module-level logging style
This style logs everything through a single default logging object and
is identical to using Python's `logging` module. The commonly-used
module-level logging functions are implemented as simple pass-thrus to
logging:
```
import invokeai.backend.util.logging as logger
logger.debug('this is a debugging message')
logger.info('this is a informational message')
logger.log(level=logging.CRITICAL, 'get out of dodge')
logger.disable(level=logging.INFO)
logger.basicConfig(filename='/var/log/invokeai.log')
logger.error('this will be logged to console and to invokeai.log')
```
Internally these functions all go through a custom logging object named
"invokeai". You can access it to perform additional customization in
either of these ways:
```
logger = logger.getLogger()
logger = logger.getLogger('invokeai')
```
## Object-oriented style
For more control, the logging module's object-oriented logging style is
also supported. The API is identical to the vanilla logging usage. In
fact, the only thing that has changed is that the getLogger() method
adds a custom formatter to the log messages.
```
import logging
from invokeai.backend.util.logging import InvokeAILogger
logger = InvokeAILogger.getLogger(__name__)
fh = logging.FileHandler('/var/invokeai.log')
logger.addHandler(fh)
logger.critical('this will be logged to both the console and the log file')
```
## Within the nodes API
From within the nodes API, the logger module is stored in the `logger`
slot of InvocationServices during dependency initialization. For
example, in a router, the idiom is:
```
from ..dependencies import ApiDependencies
logger = ApiDependencies.invoker.services.logger
logger.warning('uh oh')
```
Currently, to change the logger used by the API, one must change the
logging module passed to `ApiDependencies.initialize()` in `api_app.py`.
However, this will eventually be replaced with a method to select the
preferred logging module using the configuration file (dependent on
merging of PR #3221)
- I've sorted out the issues that make *not* persisting troublesome, these will be rolled out with canvas
- Also realized that persisting gallery images very quickly fills up localStorage, so we can't really do it anyways
vastly improves the gallery performance when many images are loaded.
- `react-virtuoso` to do the virtualized list
- `overlayscrollbars` for a scrollbar
On hyperthreaded CPUs we get two threads operating on the queue by
default on each core. This cases two threads to process queue items.
This results in pytorch errors and sometimes generates garbage.
Locking this to single thread makes sense because we are bound by the
number of GPUs in the system, not by CPU cores. And to parallelize
across GPUs we should just start multiple processors (and use async
instead of threading)
Fixes#3289
- `disabledParametersPanels` -> `disabledFeatures`
- handle disabling `faceRestore`, `upscaling`, `lightbox`, `modelManager` and OSS header links/buttons
- wait until models are loaded to hide loading screen
- also wait until schema is parsed if `nodes` is an enabled tab
When gallery was empty (and there is therefore no selected image), no
progress images were displayed.
- fix by correcting the logic in CurrentImageDisplay
- also fix app crash introduced by fixing the first bug
Prevent legacy CLI crash caused by removal of convert option
- Compensatory change to the CLI that prevents it from crashing when it
tries to import a model.
- Bug introduced when the "convert" option removed from the model
manager.
- Fix the update script to work again and fixes the ambiguity between
when a user wants to update to a tag vs updating to a branch, by making
these two operations explicitly separate.
- Remove dangling functions and arguments related to legacy checkpoint
conversion. These are no longer needed now that all legacy models are
either converted at import time, or on-the-fly in RAM.
I noticed that the current invokeai-new.py was using almost all of a CPU
core. After a bit of profileing I noticed that there were many thousands
of calls to epoll() which suggested to me that something wasn't sleeping
properly in asyncio's loop.
A bit of further investigation with Python profiling revealed that the
__dispatch_from_queue() method in FastAPIEventService
(app/api/events.py:33) was also being called thousands of times.
I believe the asyncio.sleep(0.001) in that method is too aggressive (it
means that the queue will be polled every 1ms) and that 0.1 (100ms) is
still entirely reasonable.
Currently translated at 100.0% (512 of 512 strings)
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Co-authored-by: System X - Files <vasyasos@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/en/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
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Translation: InvokeAI/Web UI
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Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
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Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
* if `shouldFetchImages` is passed in, UI will make an additional
request to get valid image URL when an invocation is complete
* this is necessary in order to have optional authorization for images
- Style the Minimap
- Made the Node UI Legend Responsive
- Set Min Width for nodes on Spawn so resize doesn't snap.
- Initial Implementation of Node Search
- Added FuseJS to handle the node filtering
The first draft for a Responsive Mobile Layout for InvokeAI. Some basic
documentation to help contributors. // Notes from: @blessedcoolant
---
The whole rework needs to be done using the `mobile first` concept where
the base design will be catered to mobile and we add responsive changes
as we grow to larger screens.
**Added**
- Basic breakpoints have been added to the `theme.ts` file that indicate
at which values Chakra makes the responsive changes.
- A basic `useResolution` hook has been added that either returns
`mobile`, `tablet` or `desktop` based on the breakpoint. We can
customize this hook further to do more complex checks for us if need be.
**Syntax**
- Any Chakra component is directly capable of taking different values
for the different breakpoints set in our `theme.ts` file. These can be
passed in a few ways with the most descriptive being an object. For
example:
`flexDir={{ base: 'column', xl: 'row' }}` - This would set the `0em and
above` to be column for the flex direction but change to row
automatically when we hit `xl` and above resolutions which in our case
is `80em or 1280px`. This same format is applicable for any element in
Chakra.
`flexDir={['column', null, null, 'row', null]}` - The above syntax can
also be passed as an array to the property with each value in the array
corresponding to each breakpoint we have. Setting `null` just bypasses
it. This is a good short hand but I think we stick to the above syntax
for readability.
**Note**: I've modified a few elements here and there to give an idea on
how the responsive syntax works for reference.
---
**Problems to be solved** @SammCheese
- Some issues you might run into are with the Resizable components.
We've decided we will get not use resizable components for smaller
resolutions. Doesn't make sense. So you'll need to make conditional
renderings around these.
- Some components that need custom layouts for different screens might
be better if ported over to `Grid` and use `gridTemplateAreas` to swap
out the design layout. I've demonstrated an example of this in a commit
I've made. I'll let you be the judge of where we might need this.
- The header will probably need to be converted to a burger menu of some
sort with the model changing being handled correctly UX wise. We'll
discuss this on discord.
---
Anyone willing to contribute to this PR can feel free to join the
discussion on discord.
https://discord.com/channels/1020123559063990373/1020839344170348605/threads/1097323866780606615
* feat(ui): add axios client generator and simple example
* fix(ui): update client & nodes test code w/ new Edge type
* chore(ui): organize generated files
* chore(ui): update .eslintignore, .prettierignore
* chore(ui): update openapi.json
* feat(backend): fixes for nodes/generator
* feat(ui): generate object args for api client
* feat(ui): more nodes api prototyping
* feat(ui): nodes cancel
* chore(ui): regenerate api client
* fix(ui): disable OG web server socket connection
* fix(ui): fix scrollbar styles typing and prop
just noticed the typo, and made the types stronger.
* feat(ui): add socketio types
* feat(ui): wip nodes
- extract api client method arg types instead of manually declaring them
- update example to display images
- general tidy up
* start building out node translations from frontend state and add notes about missing features
* use reference to sampler_name
* use reference to sampler_name
* add optional apiUrl prop
* feat(ui): start hooking up dynamic txt2img node generation, create middleware for session invocation
* feat(ui): write separate nodes socket layer, txt2img generating and rendering w single node
* feat(ui): img2img implementation
* feat(ui): get intermediate images working but types are stubbed out
* chore(ui): add support for package mode
* feat(ui): add nodes mode script
* feat(ui): handle random seeds
* fix(ui): fix middleware types
* feat(ui): add rtk action type guard
* feat(ui): disable NodeAPITest
This was polluting the network/socket logs.
* feat(ui): fix parameters panel border color
This commit should be elsewhere but I don't want to break my flow
* feat(ui): make thunk types more consistent
* feat(ui): add type guards for outputs
* feat(ui): load images on socket connect
Rudimentary
* chore(ui): bump redux-toolkit
* docs(ui): update readme
* chore(ui): regenerate api client
* chore(ui): add typescript as dev dependency
I am having trouble with TS versions after vscode updated and now uses TS 5. `madge` has installed 3.9.10 and for whatever reason my vscode wants to use that. Manually specifying 4.9.5 and then setting vscode to use that as the workspace TS fixes the issue.
* feat(ui): begin migrating gallery to nodes
Along the way, migrate to use RTK `createEntityAdapter` for gallery images, and separate `results` and `uploads` into separate slices. Much cleaner this way.
* feat(ui): clean up & comment results slice
* fix(ui): separate thunk for initial gallery load so it properly gets index 0
* feat(ui): POST upload working
* fix(ui): restore removed type
* feat(ui): patch api generation for headers access
* chore(ui): regenerate api
* feat(ui): wip gallery migration
* feat(ui): wip gallery migration
* chore(ui): regenerate api
* feat(ui): wip refactor socket events
* feat(ui): disable panels based on app props
* feat(ui): invert logic to be disabled
* disable panels when app mounts
* feat(ui): add support to disableTabs
* docs(ui): organise and update docs
* lang(ui): add toast strings
* feat(ui): wip events, comments, and general refactoring
* feat(ui): add optional token for auth
* feat(ui): export StatusIndicator and ModelSelect for header use
* feat(ui) working on making socket URL dynamic
* feat(ui): dynamic middleware loading
* feat(ui): prep for socket jwt
* feat(ui): migrate cancelation
also updated action names to be event-like instead of declaration-like
sorry, i was scattered and this commit has a lot of unrelated stuff in it.
* fix(ui): fix img2img type
* chore(ui): regenerate api client
* feat(ui): improve InvocationCompleteEvent types
* feat(ui): increase StatusIndicator font size
* fix(ui): fix middleware order for multi-node graphs
* feat(ui): add exampleGraphs object w/ iterations example
* feat(ui): generate iterations graph
* feat(ui): update ModelSelect for nodes API
* feat(ui): add hi-res functionality for txt2img generations
* feat(ui): "subscribe" to particular nodes
feels like a dirty hack but oh well it works
* feat(ui): first steps to node editor ui
* fix(ui): disable event subscription
it is not fully baked just yet
* feat(ui): wip node editor
* feat(ui): remove extraneous field types
* feat(ui): nodes before deleting stuff
* feat(ui): cleanup nodes ui stuff
* feat(ui): hook up nodes to redux
* fix(ui): fix handle
* fix(ui): add basic node edges & connection validation
* feat(ui): add connection validation styling
* feat(ui): increase edge width
* feat(ui): it blends
* feat(ui): wip model handling and graph topology validation
* feat(ui): validation connections w/ graphlib
* docs(ui): update nodes doc
* feat(ui): wip node editor
* chore(ui): rebuild api, update types
* add redux-dynamic-middlewares as a dependency
* feat(ui): add url host transformation
* feat(ui): handle already-connected fields
* feat(ui): rewrite SqliteItemStore in sqlalchemy
* fix(ui): fix sqlalchemy dynamic model instantiation
* feat(ui, nodes): metadata wip
* feat(ui, nodes): models
* feat(ui, nodes): more metadata wip
* feat(ui): wip range/iterate
* fix(nodes): fix sqlite typing
* feat(ui): export new type for invoke component
* tests(nodes): fix test instantiation of ImageField
* feat(nodes): fix LoadImageInvocation
* feat(nodes): add `title` ui hint
* feat(nodes): make ImageField attrs optional
* feat(ui): wip nodes etc
* feat(nodes): roll back sqlalchemy
* fix(nodes): partially address feedback
* fix(backend): roll back changes to pngwriter
* feat(nodes): wip address metadata feedback
* feat(nodes): add seeded rng to RandomRange
* feat(nodes): address feedback
* feat(nodes): move GET images error handling to DiskImageStorage
* feat(nodes): move GET images error handling to DiskImageStorage
* fix(nodes): fix image output schema customization
* feat(ui): img2img/txt2img -> linear
- remove txt2img and img2img tabs
- add linear tab
- add initial image selection to linear parameters accordion
* feat(ui): tidy graph builders
* feat(ui): tidy misc
* feat(ui): improve invocation union types
* feat(ui): wip metadata viewer recall
* feat(ui): move fonts to normal deps
* feat(nodes): fix broken upload
* feat(nodes): add metadata module + tests, thumbnails
- `MetadataModule` is stateless and needed in places where the `InvocationContext` is not available, so have not made it a `service`
- Handles loading/parsing/building metadata, and creating png info objects
- added tests for MetadataModule
- Lifted thumbnail stuff to util
* fix(nodes): revert change to RandomRangeInvocation
* feat(nodes): address feedback
- make metadata a service
- rip out pydantic validation, implement metadata parsing as simple functions
- update tests
- address other minor feedback items
* fix(nodes): fix other tests
* fix(nodes): add metadata service to cli
* fix(nodes): fix latents/image field parsing
* feat(nodes): customise LatentsField schema
* feat(nodes): move metadata parsing to frontend
* fix(nodes): fix metadata test
---------
Co-authored-by: maryhipp <maryhipp@gmail.com>
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Since the change itself is quite straight-forward, I'll just describe
the context. Tried using automatic installer on my laptop, kept erroring
out on line 140-something of installer.py, "ERROR: Can not perform a
'--user' install. User site-packages are not visible in this
virtualenv."
Got tired of of fighting with pip so moved on to command line install.
Worked immediately, but at the time lacked instruction for CPU, so
instead of opening any helpful hyperlinks in the readme, took a few
minutes to grab the link from installer.py - thus this pr.
- Fixed a bunch of padding and margin issues across the app
- Fixed the Invoke logo compressing
- Disabled the visibility of the options panel pin button in tablet and mobile views
- Refined the header menu options in mobile and tablet views
- Refined other site header elements in mobile and tablet views
- Aligned Tab Icons to center in mobile and tablet views
Made some basic responsive changes to demonstrate how to go about making changes.
There are a bunch of problems not addressed yet. Like dealing with the resizeable component and etc.
This component just classifies `base` and `sm` as mobile, `md` and `lg` as tablet and `xl` and `2xl` as desktop.
This is a basic hook for quicker work with resolutions. Can be modified and adjusted to our needs. All resolution related work can go into this hook.
This commit adds invokeai.backend.util.logging, which provides support
for formatted console and logfile messages that follow the status
reporting conventions of earlier InvokeAI versions.
Examples:
### A critical error (logging.CRITICAL)
*** A non-fatal error (logging.ERROR)
** A warning (logging.WARNING)
>> Informational message (logging.INFO)
| Debugging message (logging.DEBUG)
This style logs everything through a single logging object and is
identical to using Python's `logging` module. The commonly-used
module-level logging functions are implemented as simple pass-thrus
to logging:
import invokeai.backend.util.logging as ialog
ialog.debug('this is a debugging message')
ialog.info('this is a informational message')
ialog.log(level=logging.CRITICAL, 'get out of dodge')
ialog.disable(level=logging.INFO)
ialog.basicConfig(filename='/var/log/invokeai.log')
Internally, the invokeai logging module creates a new default logger
named "invokeai" so that its logging does not interfere with other
module's use of the vanilla logging module. So `logging.error("foo")`
will go through the regular logging path and not add the additional
message decorations.
For more control, the logging module's object-oriented logging style
is also supported. The API is identical to the vanilla logging
usage. In fact, the only thing that has changed is that the
getLogger() method adds a custom formatter to the log messages.
import logging
from invokeai.backend.util.logging import InvokeAILogger
logger = InvokeAILogger.getLogger(__name__)
fh = logging.FileHandler('/var/invokeai.log')
logger.addHandler(fh)
logger.critical('this will be logged to both the console and the log file')
This commit adds invokeai.backend.util.logging, which provides support
for formatted console and logfile messages that follow the status
reporting conventions of earlier InvokeAI versions.
Examples:
### A critical error (logging.CRITICAL)
*** A non-fatal error (logging.ERROR)
** A warning (logging.WARNING)
>> Informational message (logging.INFO)
| Debugging message (logging.DEBUG)
- add invocation schema customisation
done via fastapi's `Config` class and `schema_extra`. when using `Config`, inherit from `InvocationConfig` to get type hints.
where it makes sense - like for all math invocations - define a `MathInvocationConfig` class and have all invocations inherit from it.
this customisation can provide any arbitrary additional data to the UI. currently it provides tags and field type hints.
this is necessary for `model` type fields, which are actually string fields. without something like this, we can't reliably differentiate `model` fields from normal `string` fields.
can also be used for future field types.
all invocations now have tags, and all `model` fields have ui type hints.
- fix model handling for invocations
added a helper to fall back to the default model if an invalid model name is chosen. model names in graphs now work.
- fix latents progress callback
noticed this wasn't correct while working on everything else.
When running this app first time in WSL2 environment, which is
notoriously slow when it comes to IO, computing the SHAs of the models
takes an eternity.
Computing shas for sd2.1
```
| Calculating sha256 hash of model files
| sha256 = 1e4ce085102fe6590d41ec1ab6623a18c07127e2eca3e94a34736b36b57b9c5e (49 files hashed in 510.87s)
```
I increased the chunk size to 16MB reduce the number of round trips for
loading the data. New results:
```
| Calculating sha256 hash of model files
| sha256 = 1e4ce085102fe6590d41ec1ab6623a18c07127e2eca3e94a34736b36b57b9c5e (49 files hashed in 59.89s)
```
Higher values don't seem to make an impact.
- add `list_images` endpoint at `GET api/v1/images`
- extend `ImageStorageBase` with `list()` method, implemented it for `DiskImageStorage`
- add `ImageReponse` class to for image responses, which includes urls, metadata
- add `ImageMetadata` class (basically a stub at the moment)
- uploaded images now named `"{uuid}_{timestamp}.png"`
- add `models` modules. besides separating concerns more clearly, this helps to mitigate circular dependencies
- improve thumbnail handling
- the functionality to automatically import and run legacy checkpoint
files in a designated folder has been removed from the backend but there
are vestiges of the code remaining in the frontend that are causing
crashes.
- This fixes the problem.
- Closes#3075
This PR introduces a new set of ModelManager methods that enables you to
retrieve the individual parts of a stable diffusion pipeline model,
including the vae, text_encoder, unet, tokenizer, etc.
To use:
```
from invokeai.backend import ModelManager
manager = ModelManager('/path/to/models.yaml')
# get the VAE
vae = manager.get_model_vae('stable-diffusion-1.5')
# get the unet
unet = manager.get_model_unet('stable-diffusion-1.5')
# get the tokenizer
tokenizer = manager.get_model_tokenizer('stable-diffusion-1.5')
# etc etc
feature_extractor = manager.get_model_feature_extractor('stable-diffusion-1.5')
scheduler = manager.get_model_scheduler('stable-diffusion-1.5')
text_encoder = manager.get_model_text_encoder('stable-diffusion-1.5')
# if no model provided, then defaults to the one currently in GPU, if any
vae = manager.get_model_vae()
```
- Compensatory change to the CLI that prevents it from crashing
when it tries to import a model.
- Bug introduced when the "convert" option removed from the model
manager.
* Add latents nodes.
* Fix iteration expansion.
* Add collection generator nodes, math nodes.
* Add noise node.
* Add some graph debug commands to the CLI.
* Fix negative id linking in CLI.
* Fix a CLI bug with multiple links per node.
- New method is ModelManager.get_sub_model(model_name:str,model_part:SDModelComponent)
To use:
```
from invokeai.backend import ModelManager, SDModelComponent as sdmc
manager = ModelManager('/path/to/models.yaml')
vae = manager.get_sub_model('stable-diffusion-1.5', sdmc.vae)
```
The typo accidentally did not affect functionality; when `query==""`, it
`search()`ed but found everything due to empty query, then paginated
results, so it worked the same as `list()`.
Still fix it
currently if users input eg `happy (camper:0.3)` it gets parsed
incorrectly, which causes crashes if it's in the negative prompt. bump
to compel 1.0.5 fixes the parser to avoid this (note the weight is
parsed as plain text, it's not converted to proper invoke syntax)
- This PR adds support for embedding files that contain a single key
"emb_params". The only example I know of this format is the
"EasyNegative" embedding on HuggingFace, but there are certainly others.
- This PR also adds support for loading embedding files that have been
saved in safetensors format.
- It also cleans up the code so that the logic of probing for and
selecting the right format parser is clear.
- This is the same as #3045, which is on the 2.3 branch.
- Commands, invocations and their parameters will now autocomplete using
introspection.
- Two types of parameter *arguments* will also autocomplete:
- --sampler_name will autocomplete the scheduler name
- --model will autocomplete the model name
- There don't seem to be commands for reading/writing image files yet,
so path autocompletion is not implemented
A long-standing issue with importing legacy checkpoints (both ckpt and
safetensors) is that the user has to identify the correct config file,
either by providing its path or by selecting which type of model the
checkpoint is (e.g. "v1 inpainting"). In addition, some users wish to
provide custom VAEs for use with the model. Currently this is done in
the WebUI by importing the model, editing it, and then typing in the
path to the VAE.
## Model configuration file selection
To improve the user experience, the model manager's `heuristic_import()`
method has been enhanced as follows:
1. When initially called, the caller can pass a config file path, in
which case it will be used.
2. If no config file provided, the method looks for a .yaml file in the
same directory as the model which bears the same basename. e.g.
```
my-new-model.safetensors
my-new-model.yaml
```
The yaml file is then used as the configuration file for importation and
conversion.
3. If no such file is found, then the method opens up the checkpoint and
probes it to determine whether it is V1, V1-inpaint or V2. If it is a V1
format, then the appropriate v1-inference.yaml config file is used.
Unfortunately there are two V2 variants that cannot be distinguished by
introspection.
4. If the probe algorithm is unable to determine the model type, then
its last-ditch effort is to execute an optional callback function that
can be provided by the caller. This callback, named
`config_file_callback` receives the path to the legacy checkpoint and
returns the path to the config file to use. The CLI uses to put up a
multiple choice prompt to the user. The WebUI **could** use this to
prompt the user to choose from a radio-button selection.
5. If the config file cannot be determined, then the import is
abandoned.
## Custom VAE Selection
The user can attach a custom VAE to the imported and converted model by
copying the desired VAE into the same directory as the file to be
imported, and giving it the same basename. E.g.:
```
my-new-model.safetensors
my-new-model.vae.pt
```
For this to work, the VAE must end with ".vae.pt", ".vae.ckpt", or
".vae.safetensors". The indicated VAE will be converted into diffusers
format and stored with the converted models file, so the ".pt" file can
be deleted after conversion.
No facility is currently provided to swap a diffusers VAE at import
time, but this can be done after the fact using the WebUI and CLI's
model editing functions.
Note that this is the same fix that was applied to the 2.3 branch in
#3043 . This applies to `main`.
## Enable the on-the-fly conversion of models based on SD 2.0/2.1 into
diffusers
This commit fixes bugs related to the on-the-fly conversion and loading
of legacy checkpoint models built on SD-2.0 base.
- When legacy checkpoints built on SD-2.0 models were converted
on-the-fly using --ckpt_convert, generation would crash with a precision
incompatibility error. This problem has been found and fixed.
This commit fixes bugs related to the on-the-fly conversion and loading of
legacy checkpoint models built on SD-2.0 base.
- When legacy checkpoints built on SD-2.0 models were converted
on-the-fly using --ckpt_convert, generation would crash with a
precision incompatibility error.
The Pytorch ROCm version in the documentation in outdated (`rocm5.2`)
which leads to errors during the installation of InvokeAI.
This PR updates the documentation with the latest Pytorch ROCm `5.4.2`
version.
A long-standing issue with importing legacy checkpoints (both ckpt and
safetensors) is that the user has to identify the correct config file,
either by providing its path or by selecting which type of model the
checkpoint is (e.g. "v1 inpainting"). In addition, some users wish to
provide custom VAEs for use with the model. Currently this is done in
the WebUI by importing the model, editing it, and then typing in the
path to the VAE.
To improve the user experience, the model manager's
`heuristic_import()` method has been enhanced as follows:
1. When initially called, the caller can pass a config file path, in
which case it will be used.
2. If no config file provided, the method looks for a .yaml file in the
same directory as the model which bears the same basename. e.g.
```
my-new-model.safetensors
my-new-model.yaml
```
The yaml file is then used as the configuration file for
importation and conversion.
3. If no such file is found, then the method opens up the checkpoint
and probes it to determine whether it is V1, V1-inpaint or V2.
If it is a V1 format, then the appropriate v1-inference.yaml config
file is used. Unfortunately there are two V2 variants that cannot be
distinguished by introspection.
4. If the probe algorithm is unable to determine the model type, then its
last-ditch effort is to execute an optional callback function that can
be provided by the caller. This callback, named `config_file_callback`
receives the path to the legacy checkpoint and returns the path to the
config file to use. The CLI uses to put up a multiple choice prompt to
the user. The WebUI **could** use this to prompt the user to choose
from a radio-button selection.
5. If the config file cannot be determined, then the import is abandoned.
The user can attach a custom VAE to the imported and converted model
by copying the desired VAE into the same directory as the file to be
imported, and giving it the same basename. E.g.:
```
my-new-model.safetensors
my-new-model.vae.pt
```
For this to work, the VAE must end with ".vae.pt", ".vae.ckpt", or
".vae.safetensors". The indicated VAE will be converted into diffusers
format and stored with the converted models file, so the ".pt" file
can be deleted after conversion.
No facility is currently provided to swap a diffusers VAE at import
time, but this can be done after the fact using the WebUI and CLI's
model editing functions.
- This PR adds support for embedding files that contain a single key
"emb_params". The only example I know of this format is the
"EasyNegative" embedding on HuggingFace, but there are certainly
others.
- This PR also adds support for loading embedding files that have been
saved in safetensors format.
- It also cleans up the code so that the logic of probing for and
selecting the right format parser is clear.
keeping `main` up to date with my api nodes branch:
- bd7e515290: [nodes] Add cancelation to
the API @Kyle0654
- 5fe38f7: fix(backend): simple typing fixes
- just picking some low-hanging fruit to improve IDE hinting
- c34ac91: fix(nodes): fix cancel; fix callback for img2img, inpaint
- makes nodes cancel immediate, use fix progress images on nodes, fix
callbacks for img2img/inpaint
- 4221cf7: fix(nodes): fix schema generation for output classes
- did this previously for some other class; needed to not have node
outputs be optional
Some schedulers report not only the noisy latents at the current
timestep, but also their estimate so far of what the de-noised latents
will be.
It makes for a more legible preview than the noisy latents do.
I think this is a huge improvement, but there are a few considerations:
- Need to not spook @JPPhoto by changing how previews look.
- Some schedulers (most notably **DPM Solver++**) don't provide this
data, and it falls back to the current behavior there. That's not
terrible, but seeing such a big difference in how _previews_ look from
one scheduler to the next might mislead people into thinking there's a
bigger difference in their overall effectiveness than there really is.
My fear of configuration-option-overwhelm leaves me inclined to _not_
add a configuration option for this, but we could.
- Commands, invocations and their parameters will now autocomplete
using introspection.
- Two types of parameter *arguments* will also autocomplete:
- --sampler_name will autocomplete the scheduler name
- --model will autocomplete the model name
- There don't seem to be commands for reading/writing image files yet, so
path autocompletion is not implemented
- resolve conflicts with generate.py invocation
- remove unused symbols that pyflakes complains about
- add **untested** code for passing intermediate latent image to the
step callback in the format expected.
This PR fixes#2951 and restores the step_callback argument in the
refactored generate() method. Note that this issue states that
"something is still wrong because steps and step are zero." However,
I think this is confusion over the call signature of the callback, which
since the diffusers merge has been `callback(state:PipelineIntermediateState)`
This is the test script that I used to determine that `step` is being passed
correctly:
```
from pathlib import Path
from invokeai.backend import ModelManager, PipelineIntermediateState
from invokeai.backend.globals import global_config_dir
from invokeai.backend.generator import Txt2Img
def my_callback(state:PipelineIntermediateState, total_steps:int):
print(f'callback(step={state.step}/{total_steps})')
def main():
manager = ModelManager(Path(global_config_dir()) / "models.yaml")
model = manager.get_model('stable-diffusion-1.5')
print ('=== TXT2IMG TEST ===')
steps=30
output = next(Txt2Img(model).generate(prompt='banana sushi',
iterations=None,
steps=steps,
step_callback=lambda x: my_callback(x,steps)
)
)
print(f'image={output.image}, seed={output.seed}, steps={output.params.steps}')
if __name__=='__main__':
main()
```
- When a legacy checkpoint model is loaded via --convert_ckpt and its
models.yaml stanza refers to a custom VAE path (using the 'vae:' key),
the custom VAE will be converted and used within the diffusers model.
Otherwise the VAE contained within the legacy model will be used.
- Note that the checkpoint import functions in the CLI or Web UIs
continue to default to the standard stabilityai/sd-vae-ft-mse VAE. This
can be fixed after the fact by editing VAE key using either the CLI or
Web UI.
- Fixes issue #2917
The mkdocs-workflow has been failing over the past week due to
permission denied errors. I *think* this is the result of not passing
the GitHub API token to the workflow, and this is a speculative fix for
the issue.
- This PR turns on pickle scanning before a legacy checkpoint file is
loaded from disk within the checkpoint_to_diffusers module.
- Also miscellaneous diagnostic message cleanup.
- See also #3011 for a similar patch to the 2.3 branch.
Currently translated at 100.0% (504 of 504 strings)
translationBot(ui): update translation (Spanish)
Currently translated at 100.0% (501 of 501 strings)
Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
Currently translated at 100.0% (504 of 504 strings)
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Currently translated at 100.0% (501 of 501 strings)
translationBot(ui): update translation (Italian)
Currently translated at 100.0% (500 of 500 strings)
Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
This PR fixes#2951 and restores the step_callback argument in the
refactored generate() method. Note that this issue states that
"something is still wrong because steps and step are zero." However,
I think this is confusion over the call signature of the callback, which
since the diffusers merge has been `callback(state:PipelineIntermediateState)`
This is the test script that I used to determine that `step` is being passed
correctly:
```
from pathlib import Path
from invokeai.backend import ModelManager, PipelineIntermediateState
from invokeai.backend.globals import global_config_dir
from invokeai.backend.generator import Txt2Img
def my_callback(state:PipelineIntermediateState, total_steps:int):
print(f'callback(step={state.step}/{total_steps})')
def main():
manager = ModelManager(Path(global_config_dir()) / "models.yaml")
model = manager.get_model('stable-diffusion-1.5')
print ('=== TXT2IMG TEST ===')
steps=30
output = next(Txt2Img(model).generate(prompt='banana sushi',
iterations=None,
steps=steps,
step_callback=lambda x: my_callback(x,steps)
)
)
print(f'image={output.image}, seed={output.seed}, steps={output.params.steps}')
if __name__=='__main__':
main()
```
This PR corrects a bug in which embeddings were not being applied when a
non-diffusers model was loaded.
- Fixes#2954
- Also improves diagnostic reporting during embedding loading.
- This PR turns on pickle scanning before a legacy checkpoint file
is loaded from disk within the checkpoint_to_diffusers module.
- Also miscellaneous diagnostic message cleanup.
- When a legacy checkpoint model is loaded via --convert_ckpt and its
models.yaml stanza refers to a custom VAE path (using the 'vae:'
key), the custom VAE will be converted and used within the diffusers
model. Otherwise the VAE contained within the legacy model will be
used.
- Note that the heuristic_import() method, which imports arbitrary
legacy files on disk and URLs, will continue to default to the
the standard stabilityai/sd-vae-ft-mse VAE. This can be fixed after
the fact by editing the models.yaml stanza using the Web or CLI
UIs.
- Fixes issue #2917
- 86932469e76f1315ee18bfa2fc52b588241dace1 add image_to_dataURL util
- 0c2611059711b45bb6142d30b1d1343ac24268f3 make fast latents method
static
- this method doesn't really need `self` and should be able to be called
without instantiating `Generator`
- 2360bfb6558ea511e9c9576f3d4b5535870d84b4 fix schema gen for
GraphExecutionState
- `GraphExecutionState` uses `default_factory` in its fields; the result
is the OpenAPI schema marks those fields as optional, which propagates
to the generated API client, which means we need a lot of unnecessary
type guards to use this data type. the [simple
fix](https://github.com/pydantic/pydantic/discussions/4577) is to add
config to explicitly say all class properties are required. looks this
this will be resolved in a future pydantic release
- 3cd7319cfdb0f07c6bb12d62d7d02efe1ab12675 fix step callback and fast
latent generation on nodes. have this working in UI. depends on the
small change in #2957
Update `compel` to 1.0.0.
This fixes#2832.
It also changes the way downweighting is applied. In particular,
downweighting should now be much better and more controllable.
From the [compel
changelog](https://github.com/damian0815/compel#changelog):
> Downweighting now works by applying an attention mask to remove the
downweighted tokens, rather than literally removing them from the
sequence. This behaviour is the default, but the old behaviour can be
re-enabled by passing `downweight_mode=DownweightMode.REMOVE` on init of
the `Compel` instance.
>
> Formerly, downweighting a token worked by both multiplying the
weighting of the token's embedding, and doing an inverse-weighted blend
with a copy of the token sequence that had the downweighted tokens
removed. The intuition is that as weight approaches zero, the tokens
being downweighted should be actually removed from the sequence.
However, removing the tokens resulted in the positioning of all
downstream tokens becoming messed up. The blend ended up blending a lot
more than just the tokens in question.
>
> As of v1.0.0, taking advice from @keturn and @bonlime
(https://github.com/damian0815/compel/issues/7) the procedure is by
default different. Downweighting still involves a blend but what is
blended is a version of the token sequence with the downweighted tokens
masked out, rather than removed. This correctly preserves positioning
embeddings of the other tokens.
* Update root component to allow optional children that will render as
dynamic header of UI
* Export additional components (logo & themeChanger) for use in said
dynamic header (more to come here)
# The Problem
Pickle files (.pkl, .ckpt, etc) are extremely unsafe as they can be
trivially crafted to execute arbitrary code when parsed using
`torch.load`
Right now the conventional wisdom among ML researchers and users is to
simply `not run untrusted pickle files ever` and instead only use
Safetensor files, which cannot be injected with arbitrary code. This is
very good advice.
Unfortunately, **I have discovered a vulnerability inside of InvokeAI
that allows an attacker to disguise a pickle file as a safetensor and
have the payload execute within InvokeAI.**
# How It Works
Within `model_manager.py` and `convert_ckpt_to_diffusers.py` there are
if-statements that decide which `load` method to use based on the file
extension of the model file. The logic (written in a slightly more
readable format than it exists in the codebase) is as follows:
```
if Path(file).suffix == '.safetensors':
safetensor_load(file)
else:
unsafe_pickle_load(file)
```
A malicious actor would only need to create an infected .ckpt file, and
then rename the extension to something that does not pass the `==
'.safetensors'` check, but still appears to a user to be a safetensors
file.
For example, this might be something like `.Safetensors`,
`.SAFETENSORS`, `SafeTensors`, etc.
InvokeAI will happily import the file in the Model Manager and execute
the payload.
# Proof of Concept
1. Create a malicious pickle file.
(https://gist.github.com/CodeZombie/27baa20710d976f45fb93928cbcfe368)
2. Rename the `.ckpt` extension to some variation of `.Safetensors`,
ensuring there is a capital letter anywhere in the extension (eg.
`malicious_pickle.SAFETENSORS`)
3. Import the 'model' like you would normally with any other safetensors
file with the Model Manager.
4. Upon trying to select the model in the web ui, it will be loaded (or
attempt to be converted to a Diffuser) with `torch.load` and the payload
will execute.

# The Fix
This pull request changes the logic InvokeAI uses to decide which model
loader to use so that the safe behavior is the default. Instead of
loading as a pickle if the extension is not exactly `.safetensors`, it
will now **always** load as a safetensors file unless the extension is
**exactly** `.ckpt`.
# Notes:
I think support for pickle files should be totally dropped ASAP as a
matter of security, but I understand that there are reasons this would
be difficult.
In the meantime, I think `RestrictedUnpickler` or something similar
should be implemented as a replacement for `torch.load`, as this
significantly reduces the amount of Python methods that an attacker has
to work with when crafting malicious payloads
inside a pickle file.
Automatic1111 already uses this with some success.
(https://github.com/AUTOMATIC1111/stable-diffusion-webui/blob/master/modules/safe.py)
- The value of png_compression was always 6, despite the value provided
to the --png_compression argument. This fixes the bug.
- It also fixes an inconsistency between the maximum range of
png_compression and the help text.
- Closes#2945
- The value of png_compression was always 6, despite the value provided to the
--png_compression argument. This fixes the bug.
- It also fixes an inconsistency between the maximum range of png_compression
and the help text.
- Closes#2945
Prior to this commit, all models would be loaded with the extremely unsafe `torch.load` method, except those with the exact extension `.safetensors`. Even a change in casing (eg. `saFetensors`, `Safetensors`, etc) would cause the file to be loaded with torch.load instead of the much safer `safetensors.toch.load_file`.
If a malicious actor renamed an infected `.ckpt` to something like `.SafeTensors` or `.SAFETENSORS` an unsuspecting user would think they are loading a safe .safetensor, but would in fact be parsing an unsafe pickle file, and executing an attacker's payload. This commit fixes this vulnerability by reversing the loading-method decision logic to only use the unsafe `torch.load` when the file extension is exactly `.ckpt`.
#2931 was caused by new code that held onto the PRNG in `get_make_image`
and used it in `make_image` for img2img and inpainting. This
functionality has been moved elsewhere so that we can generate multiple
images again.
fix(ui): remove old scrollbar css
fix(ui): make guidepopover lazy
feat(ui): wip resizable drawer
feat(ui): wip resizable drawer
feat(ui): add scroll-linked shadow
feat(ui): organize files
Align Scrollbar next to content
Move resizable drawer underneath the progress bar
Add InvokeLogo to unpinned & align
Adds Invoke Logo to Unpinned Parameters panel and aligns to make it feel seamless.
# Remove node dependencies on generate.py
This is a draft PR in which I am replacing `generate.py` with a cleaner,
more structured interface to the underlying image generation routines.
The basic code pattern to generate an image using the new API is this:
```
from invokeai.backend import ModelManager, Txt2Img, Img2Img
manager = ModelManager('/data/lstein/invokeai-main/configs/models.yaml')
model = manager.get_model('stable-diffusion-1.5')
txt2img = Txt2Img(model)
outputs = txt2img.generate(prompt='banana sushi', steps=12, scheduler='k_euler_a', iterations=5)
# generate() returns an iterator
for next_output in outputs:
print(next_output.image, next_output.seed)
outputs = Img2Img(model).generate(prompt='strawberry` sushi', init_img='./banana_sushi.png')
output = next(outputs)
output.image.save('strawberries.png')
```
### model management
The `ModelManager` handles model selection and initialization. Its
`get_model()` method will return a `dict` with the following keys:
`model`, `model_name`,`hash`, `width`, and `height`, where `model` is
the actual StableDiffusionGeneratorPIpeline. If `get_model()` is called
without a model name, it will return whatever is defined as the default
in `models.yaml`, or the first entry if no default is designated.
### InvokeAIGenerator
The abstract base class `InvokeAIGenerator` is subclassed into into
`Txt2Img`, `Img2Img`, `Inpaint` and `Embiggen`. The constructor for
these classes takes the model dict returned by
`model_manager.get_model()` and optionally an
`InvokeAIGeneratorBasicParams` object, which encapsulates all the
parameters in common among `Txt2Img`, `Img2Img` etc. If you don't
provide the basic params, a reasonable set of defaults will be chosen.
Any of these parameters can be overridden at `generate()` time.
These classes are defined in `invokeai.backend.generator`, but they are
also exported by `invokeai.backend` as shown in the example below.
```
from invokeai.backend import InvokeAIGeneratorBasicParams, Img2Img
params = InvokeAIGeneratorBasicParams(
perlin = 0.15
steps = 30
scheduler = 'k_lms'
)
img2img = Img2Img(model, params)
outputs = img2img.generate(scheduler='k_heun')
```
Note that we were able to override the basic params in the call to
`generate()`
The `generate()` method will returns an iterator over a series of
`InvokeAIGeneratorOutput` objects. These objects contain the PIL image,
the seed, the model name and hash, and attributes for all the parameters
used to generate the object (you can also get these as a dict). The
`iterations` argument controls how many objects will be returned,
defaulting to 1. Pass `None` to get an infinite iterator.
Given the proposed use of `compel` to generate a templated series of
prompts, I thought the API would benefit from a style that lets you loop
over the output results indefinitely. I did consider returning a single
`InvokeAIGeneratorOutput` object in the event that `iterations=1`, but I
think it's dangerous for a method to return different types of result
under different circumstances.
Changing the model is as easy as this:
```
model = manager.get_model('inkspot-2.0`)
txt2img = Txt2Img(model)
```
### Node and legacy support
With respect to `Nodes`, I have written `model_manager_initializer` and
`restoration_services` modules that return `model_manager` and
`restoration` services respectively. The latter is used by the face
reconstruction and upscaling nodes. There is no longer any reference to
`Generate` in the `app` tree.
I have confirmed that `txt2img` and `img2img` work in the nodes client.
I have not tested `embiggen` or `inpaint` yet. pytests are passing, with
some warnings that I don't think are related to what I did.
The legacy WebUI and CLI are still working off `Generate` (which has not
yet been removed from the source tree) and fully functional.
I've finished all the tasks on my TODO list:
- [x] Update the pytests, which are failing due to dangling references
to `generate`
- [x] Rewrite the `reconstruct.py` and `upscale.py` nodes to call
directly into the postprocessing modules rather than going through
`Generate`
- [x] Update the pytests, which are failing due to dangling references
to `generate`
Prior to the folder restructure, the `paths` for `test-invoke-pip` did
not include the UI's path `invokeai/frontend/`:
```yaml
paths:
- 'pyproject.toml'
- 'ldm/**'
- 'invokeai/backend/**'
- 'invokeai/configs/**'
- 'invokeai/frontend/dist/**'
```
After the restructure, more code was moved into the `invokeai/frontend/`
folder, and `paths` was updated:
```yaml
paths:
- 'pyproject.toml'
- 'invokeai/**'
- 'invokeai/backend/**'
- 'invokeai/configs/**'
- 'invokeai/frontend/web/dist/**'
```
Now, the second path includes the UI. The UI now needs to be excluded,
and must be excluded prior to `invokeai/frontend/web/dist/**` being
included.
On `test-invoke-pip-skip`, we need to do a bit of logic juggling to
invert the folder selection. First, include the web folder, then exclude
everying around it and finally exclude the `dist/` folder
Currently translated at 100.0% (500 of 500 strings)
translationBot(ui): update translation (Italian)
Currently translated at 100.0% (500 of 500 strings)
translationBot(ui): update translation (Italian)
Currently translated at 100.0% (482 of 482 strings)
translationBot(ui): update translation (Italian)
Currently translated at 100.0% (480 of 480 strings)
Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
Currently translated at 100.0% (500 of 500 strings)
translationBot(ui): update translation (Spanish)
Currently translated at 100.0% (482 of 482 strings)
translationBot(ui): update translation (Spanish)
Currently translated at 100.0% (480 of 480 strings)
Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
Cause of the problem was inadvertent activation of the safety checker.
When conversion occurs on disk, the safety checker is disabled during loading.
However, when converting in RAM, the safety checker was not removed, resulting
in it activating even when user specified --no-nsfw_checker.
This PR fixes the problem by detecting when the caller has requested the InvokeAi
StableDiffusionGeneratorPipeline class to be returned and setting safety checker
to None. Do not do this with diffusers models destined for disk because then they
will be incompatible with the merge script!!
Closes#2836
Some schedulers report not only the noisy latents at the current timestep,
but also their estimate so far of what the de-noised latents will be.
It makes for a more legible preview than the noisy latents do.
Reverts invoke-ai/InvokeAI#2903
@mauwii has a point here. It looks like triggering on a comment results
in an action for each of the stale issues, even ones that have been
previously dealt with. I'd like to revert this back to the original
behavior of running once every time the cron job executes.
What's the original motivation for having more frequent labeling of the
issues?
I found it to be a chore to remove labels manually in order to
"un-stale" issues. This is contrary to the bot message which says
commenting should remove "stale" status. On the current `cron` schedule,
there may be a delay of up to 24 hours before the label is removed. This
PR will trigger the workflow on issue comments in addition to the
schedule.
Also adds a condition to not run this job on PRs (Github treats issues
and PRs equivalently in this respect), and rewords the messages for
clarity.
This ought to be working but i don't know how it's supposed to behave so
i haven't been able to verify. At least, I know the numbers are getting
pushed all the way to the SD unet, i just have been unable to verify if
what's coming out is what is expected. Please test.
You'll `need to pip install -e .` after switching to the branch, because
it's currently pulling from a non-main `compel` branch. Once it's
verified as working as intended i'll promote the compel branch to pypi.
# Overview
Adding a few accessibility items (I think 9 total items). Mostly
`aria-label`, but also a `<VisuallyHidden>` to the left-side nav tab
icons. Tried to match existing copy that was being used. Feedback
welcome
* Fix img2img and inpainting code so a strength of 1 behaves the same as txt2img.
* Make generated images identical to their txt2img counterparts when strength is 1.
Updates the CLI to define CLI commands as Pydantic objects, similar to
how Invocations (nodes) work. For example:
```py
class HelpCommand(BaseCommand):
"""Shows help"""
type: Literal['help'] = 'help'
def run(self, context: CliContext) -> None:
context.parser.print_help()
```
*looks like this #2814 was reverted accidentally. instead of trying to
revert the revert, this PR can simply be re-accepted and will fix the
ui.*
- Migrate UI from SCSS to Chakra's CSS-in-JS system
- better dx
- more capable theming
- full RTL language support (we now have Arabic and Hebrew)
- general cleanup of the whole UI's styling
- Tidy npm packages and update scripts, necessitates update to github
actions
To test this PR in dev mode, you will need to do a `yarn install` as a
lot has changed.
thanks to @blessedcoolant for helping out on this, it was a big effort.
There are actually two Stable Diffusion v2 legacy checkpoint
configurations:
1. "epsilon" prediction type for Stable Diffusion v2 Base
2. "v-prediction" type for Stable Diffusion v2-768
This commit adds the configuration file needed for epsilon prediction
type models as well as the UI that prompts the user to select the
appropriate configuration file when the code can't do so automatically.
To avoid `git blame` recording all the autoformatting changes under the
name 'lstein', this PR adds a `.git-blame-ignore-revs` that will ignore
any provenance changes that occurred during the recent refactor merge.
This fixes the crash that was occurring when trying to load a legacy
checkpoint file.
Note that this PR includes commits from #2867 to avoid diffusers files
from re-downloading at startup time.
There are actually two Stable Diffusion v2 legacy checkpoint
configurations:
1) "epsilon" prediction type for Stable Diffusion v2 Base
2) "v-prediction" type for Stable Diffusion v2-768
This commit adds the configuration file needed for epsilon prediction
type models as well as the UI that prompts the user to select the
appropriate configuration file when the code can't do so
automatically.
# Migrate to new HF diffusers cache location
This PR adjusts the model cache directory to use the layout of
`diffusers 0.14`. This will automatically migrate any diffusers models
located in `INVOKEAI_ROOT/models/diffusers` to
`INVOKEAI_ROOT/models/hub`, and cache new downloaded diffusers files
into the same location.
As before, if environment variable `HF_HOME` is set, then both
HuggingFace `from_pretrained()` calls as well as all InvokeAI methods
will use `HF_HOME/hub` as their cache.
- Migrate UI from SCSS to Chakra's CSS-in-JS system
- better dx
- more capable theming
- full RTL language support (we now have Arabic and Hebrew)
- general cleanup of the whole UI's styling
- Tidy npm packages and update scripts, necessitates update to github
actions
To test this PR in dev mode, you will need to do a `yarn install` as a
lot has changed.
thanks to @blessedcoolant for helping out on this, it was a big effort.
This removes modules that appear to be no longer used by any code under
the `invokeai` package now that the `ckpt_generator` is gone.
There are a few small changes in here to code that was referencing code
in a conditional branch for ckpt, or to swap out a ⚡ function for a
🤗 one, but only as much was strictly necessary to get things to
run. We'll follow with more clean-up to get lingering `if isinstance` or
`except AttributeError` branches later.
build(ui): fix husky path
build(ui): fix hmr issue, remove emotion cache
build(ui): clean up package.json
build(ui): update gh action and npm scripts
feat(ui): wip port lightbox to chakra theme
feat(ui): wip use chakra theme tokens
feat(ui): Add status text to main loading spinner
feat(ui): wip chakra theme tweaking
feat(ui): simply iaisimplemenu button
feat(ui): wip chakra theming
feat(ui): Theme Management
feat(ui): Add Ocean Blue Theme
feat(ui): wip lightbox
fix(ui): fix lightbox mouse
feat(ui): set default theme variants
feat(ui): model manager chakra theme
chore(ui): lint
feat(ui): remove last scss
feat(ui): fix switch theme
feat(ui): Theme Cleanup
feat(ui): Stylize Search Models Found List
feat(ui): hide scrollbars
feat(ui): fix floating button position
feat(ui): Scrollbar Styling
fix broken scripts
This PR fixes the following scripts:
1) Scripts that can be executed within the repo's scripts directory.
Note that these are for development testing and are not intended
to be exposed to the user.
configure_invokeai.py - configuration
dream.py - the legacy CLI
images2prompt.py - legacy "dream prompt" retriever
invoke-new.py - new nodes-based CLI
invoke.py - the legacy CLI under another name
make_models_markdown_table.py - a utility used during the release/doc process
pypi_helper.py - another utility used during the release process
sd-metadata.py - retrieve JSON-formatted metadata from a PNG file
2) Scripts that are installed by pip install. They get placed into the venv's
PATH and are intended to be the official entry points:
invokeai-node-cli - new nodes-based CLI
invokeai-node-web - new nodes-based web server
invokeai - legacy CLI
invokeai-configure - install time configuration script
invokeai-merge - model merging script
invokeai-ti - textual inversion script
invokeai-model-install - model installer
invokeai-update - update script
invokeai-metadata" - retrieve JSON-formatted metadata from PNG files
protect invocations against black autoformatting
deps: upgrade to diffusers 0.14, safetensors 0.3, transformers 4.26, accelerate 0.16
Things to check for in this version:
- `diffusers` cache location is now more consistent with other
huggingface-hub using code (i.e. `transformers`) as of
https://github.com/huggingface/diffusers/pull/2005. I think ultimately
this should make @damian0815 (and other folks with multiple
diffusers-using projects) happier, but it's worth taking a look to make
sure the way @lstein set things up to respect `HF_HOME` is still
functioning as intended.
- I've gone ahead and updated `transformers` to the current version
(4.26), but I have a vague memory that we were holding it back at some
point? Need to look that up and see if that's the case and why.
This PR fixes the following scripts:
1) Scripts that can be executed within the repo's scripts directory.
Note that these are for development testing and are not intended
to be exposed to the user.
```
configure_invokeai.py - configuration
dream.py - the legacy CLI
images2prompt.py - legacy "dream prompt" retriever
invoke-new.py - new nodes-based CLI
invoke.py - the legacy CLI under another name
make_models_markdown_table.py - a utility used during the release/doc process
pypi_helper.py - another utility used during the release process
sd-metadata.py - retrieve JSON-formatted metadata from a PNG file
```
2) Scripts that are installed by pip install. They get placed into the
venv's
PATH and are intended to be the official entry points:
```
invokeai-node-cli - new nodes-based CLI
invokeai-node-web - new nodes-based web server
invokeai - legacy CLI
invokeai-configure - install time configuration script
invokeai-merge - model merging script
invokeai-ti - textual inversion script
invokeai-model-install - model installer
invokeai-update - update script
invokeai-metadata" - retrieve JSON-formatted metadata from PNG files
```
Fix error when using txt2img
ModuleNotFoundError: No module named 'invokeai.backend.models'
and
ModuleNotFoundError: No module named
'invokeai.backend.generator.diffusers_pipeline'
This PR fixes the following scripts:
1) Scripts that can be executed within the repo's scripts directory.
Note that these are for development testing and are not intended
to be exposed to the user.
configure_invokeai.py - configuration
dream.py - the legacy CLI
images2prompt.py - legacy "dream prompt" retriever
invoke-new.py - new nodes-based CLI
invoke.py - the legacy CLI under another name
make_models_markdown_table.py - a utility used during the release/doc process
pypi_helper.py - another utility used during the release process
sd-metadata.py - retrieve JSON-formatted metadata from a PNG file
2) Scripts that are installed by pip install. They get placed into the venv's
PATH and are intended to be the official entry points:
invokeai-node-cli - new nodes-based CLI
invokeai-node-web - new nodes-based web server
invokeai - legacy CLI
invokeai-configure - install time configuration script
invokeai-merge - model merging script
invokeai-ti - textual inversion script
invokeai-model-install - model installer
invokeai-update - update script
invokeai-metadata" - retrieve JSON-formatted metadata from PNG files
To avoid `git blame` recording all the autoformatting changes
under the name 'lstein', this PR adds a `.git-blame-ignore-revs`
that will ignore any provenance changes that occurred during the
recent refactor merge.
# All python code has been moved under `invokeai`. All vestiges of `ldm`
and `ldm.invoke` are now gone.
***You will need to run `pip install -e .` before the code will work
again!***
Everything seems to be functional, but extensive testing is advised.
A guide to where the files have gone is forthcoming.
This is the first phase of a big shifting of files and directories
in the source tree.
You will need to run `pip install -e .` before the code will work again!
Here's what's in the current commit:
1) Remove a lot of dead code that dealt with checkpoint and safetensor loading.
2) Entire ckpt_generator hierarchy is now gone!
3) ldm.invoke.generator.* => invokeai.generator.*
4) ldm.model.* => invokeai.model.*
5) ldm.invoke.model_manager => invokeai.model.model_manager
6) In addition, a number of frequently-accessed classes can be imported
from the invokeai.model and invokeai.generator modules:
from invokeai.generator import ( Generator, PipelineIntermediateState,
StableDiffusionGeneratorPipeline, infill_methods)
from invokeai.models import ( ModelManager, SDLegacyType
InvokeAIDiffuserComponent, AttentionMapSaver,
DDIMSampler, KSampler, PLMSSampler,
PostprocessingSettings )
* [nodes] Add better error handling to processor and CLI
* [nodes] Use more explicit name for marking node execution error
* [nodes] Update the processor call to error
This should make caching way easier and therefore speed up the image
(re-)creation a lot.
Other small improvements:
- reorder .dockerignore
- rename amd flavor to rocm to align with cuda flavor
- use `user:group` for definitions
- add `--platform=${TARGETPLATFORM}` to base
This PR adds the core of the node-based invocation system first
discussed in https://github.com/invoke-ai/InvokeAI/discussions/597 and
implements it through a basic CLI and API. This supersedes #1047, which
was too far behind to rebase.
## Architecture
### Invocations
The core of the new system is **invocations**, found in
`/ldm/invoke/app/invocations`. These represent individual nodes of
execution, each with inputs and outputs. Core invocations are already
implemented (`txt2img`, `img2img`, `upscale`, `face_restore`) as well as
a debug invocation (`show_image`). To implement a new invocation, all
that is required is to add a new implementation in this folder (there is
a markdown document describing the specifics, though it is slightly
out-of-date).
### Sessions
Invocations and links between them are maintained in a **session**.
These can be queued for invocation (either the next ready node, or all
nodes). Some notes:
* Sessions may be added to at any time (including after invocation), but
may not be modified.
* Links are always added with a node, and are always links from existing
nodes to the new node. These links can be relative "history" links, e.g.
`-1` to link from a previously executed node, and can link either
specific outputs, or can opportunistically link all matching outputs by
name and type by using `*`.
* There are no iteration/looping constructs. Most needs for this could
be solved by either duplicating nodes or cloning sessions. This is open
for discussion, but is a difficult problem to solve in a way that
doesn't make the code even more complex/confusing (especially regarding
node ids and history).
### Services
These make up the core the invocation system, found in
`/ldm/invoke/app/services`. One of the key design philosophies here is
that most components should be replaceable when possible. For example,
if someone wants to use cloud storage for their images, they should be
able to replace the image storage service easily.
The services are broken down as follows (several of these are
intentionally implemented with an initial simple/naïve approach):
* Invoker: Responsible for creating and executing **sessions** and
managing services used to do so.
* Session Manager: Manages session history. An on-disk implementation is
provided, which stores sessions as json files on disk, and caches
recently used sessions for quick access.
* Image Storage: Stores images of multiple types. An on-disk
implementation is provided, which stores images on disk and retains
recently used images in an in-memory cache.
* Invocation Queue: Used to queue invocations for execution. An
in-memory implementation is provided.
* Events: An event system, primarily used with socket.io to support
future web UI integration.
## Apps
Apps are available through the `/scripts/invoke-new.py` script (to-be
integrated/renamed).
### CLI
```
python scripts/invoke-new.py
```
Implements a simple CLI. The CLI creates a single session, and
automatically links all inputs to the previous node's output. Commands
are automatically generated from all invocations, with command options
being automatically generated from invocation inputs. Help is also
available for the cli and for each command, and is very verbose.
Additionally, the CLI supports command piping for single-line entry of
multiple commands. Example:
```
> txt2img --prompt "a cat eating sushi" --steps 20 --seed 1234 | upscale | show_image
```
### API
```
python scripts/invoke-new.py --api --host 0.0.0.0
```
Implements an API using FastAPI with Socket.io support for signaling.
API documentation is available at `http://localhost:9090/docs` or
`http://localhost:9090/redoc`. This includes OpenAPI schema for all
available invocations, session interaction APIs, and image APIs.
Socket.io signals are per-session, and can be subscribed to by session
id. These aren't currently auto-documented, though the code for event
emission is centralized in `/ldm/invoke/app/services/events.py`.
A very simple test html and script are available at
`http://localhost:9090/static/test.html` This demonstrates creating a
session from a graph, invoking it, and receiving signals from Socket.io.
## What's left?
* There are a number of features not currently covered by invocations. I
kept the set of invocations small during core development in order to
simplify refactoring as I went. Now that the invocation code has
stabilized, I'd love some help filling those out!
* There's no image metadata generated. It would be fairly
straightforward (and would make good sense) to serialize either a
session and node reference into an image, or the entire node into the
image. There are a lot of questions to answer around source images,
linked images, etc. though. This history is all stored in the session as
well, and with complex sessions, the metadata in an image may lose its
value. This needs some further discussion.
* We need a list of features (both current and future) that would be
difficult to implement without looping constructs so we can have a good
conversation around it. I'm really hoping we can avoid needing
looping/iteration in the graph execution, since it'll necessitate
separating an execution of a graph into its own concept/system, and will
further complicate the system.
* The API likely needs further filling out to support the UI. I think
using the new API for the current UI is possible, and potentially
interesting, since it could work like the new/demo CLI in a "single
operation at a time" workflow. I don't know how compatible that will be
with our UI goals though. It would be nice to support only a single API
though.
* Deeper separation of systems. I intentionally tried to not touch
Generate or other systems too much, but a lot could be gained by
breaking those apart. Even breaking apart Args into two pieces (command
line arguments and the parser for the current CLI) would make it easier
to maintain. This is probably in the future though.
label:What version did you experience this issue on?
description:|
Please share the version of Invoke AI that you experienced the issue on. If this is not the latest version, please update first to confirm the issue still exists. If you are testing main, please include the commit hash instead.
stale-issue-message:"There has been no activity in this issue for ${{ env.DAYS_BEFORE_ISSUE_STALE }} days. If this issue is still being experienced, please reply with an updated confirmation that the issue is still being experienced with the latest release."
close-issue-message:"Due to inactivity, this issue was automatically closed. If you are still experiencing the issue, please recreate the issue."
# Invoke AI - Generative AI for Professional Creatives
## Professional Creative Tools for Stable Diffusion, Custom-Trained Models, and more.
To learn more about Invoke AI, get started instantly, or implement our Business solutions, visit [invoke.ai](https://invoke.ai)
# InvokeAI: A Stable Diffusion Toolkit
[![discord badge]][discord link]
@@ -33,13 +36,23 @@
</div>
InvokeAI is a leading creative engine built to empower professionals and enthusiasts alike. Generate and create stunning visual media using the latest AI-driven technologies. InvokeAI offers an industry leading Web Interface, interactive Command Line Interface, and also serves as the foundation for multiple commercial products.
InvokeAI is a leading creative engine built to empower professionals
and enthusiasts alike. Generate and create stunning visual media using
the latest AI-driven technologies. InvokeAI offers an industry leading
Web Interface, interactive Command Line Interface, and also serves as
the foundation for multiple commercial products.
**Quick links**: [[How to Install](https://invoke-ai.github.io/InvokeAI/#installation)] [<a href="https://discord.gg/ZmtBAhwWhy">Discord Server</a>] [<a href="https://invoke-ai.github.io/InvokeAI/">Documentation and Tutorials</a>] [<a href="https://github.com/invoke-ai/InvokeAI/">Code and Downloads</a>] [<a href="https://github.com/invoke-ai/InvokeAI/issues">Bug Reports</a>] [<a href="https://github.com/invoke-ai/InvokeAI/discussions">Discussion, Ideas & Q&A</a>]
_Note: InvokeAI is rapidly evolving. Please use the
[Issues](https://github.com/invoke-ai/InvokeAI/issues) tab to report bugs and make feature
requests. Be sure to use the provided templates. They will help us diagnose issues faster._
(Replace `v3.0.0` with the current release number if this document is out of date).
The first command will install and upgrade new software to run
InvokeAI. The second will prepare the 2.3 directory for use with 3.0.
You may now launch the WebUI in the usual way, by selecting option [1]
from the launcher script
#### Migration Caveats
The migration script will migrate your invokeai settings and models,
including textual inversion models, LoRAs and merges that you may have
installed previously. However it does **not** migrate the generated
images stored in your 2.3-format outputs directory. You will need to
manually import selected images into the 3.0 gallery via drag-and-drop.
## Hardware Requirements
InvokeAI is supported across Linux, Windows and macOS. Linux
@@ -190,21 +329,20 @@ AMD card (using the ROCm driver).
You will need one of the following:
- An NVIDIA-based graphics card with 4 GB or more VRAM memory.
- An NVIDIA-based graphics card with 4 GB or more VRAM memory. 6-8 GB
of VRAM is highly recommended for rendering using the Stable
Diffusion XL models
- An Apple computer with an M1 chip.
- An AMD-based graphics card with 4GB or more VRAM memory. (Linux only)
- An AMD-based graphics card with 4GB or more VRAM memory (Linux
only), 6-8 GB for XL rendering.
We do not recommend the GTX 1650 or 1660 series video cards. They are
unable to run in half-precision mode and do not have sufficient VRAM
to render 512x512 images.
### Memory
**Memory** - At least 12 GB Main Memory RAM.
- At least 12 GB Main Memory RAM.
### Disk
- At least 12 GB of free disk space for the machine learning model, Python, and all its dependencies.
**Disk** - At least 12 GB of free disk space for the machine learning model, Python, and all its dependencies.
## Features
@@ -218,28 +356,23 @@ InvokeAI offers a locally hosted Web Server & React Frontend, with an industry l
The Unified Canvas is a fully integrated canvas implementation with support for all core generation capabilities, in/outpainting, brush tools, and more. This creative tool unlocks the capability for artists to create with AI as a creative collaborator, and can be used to augment AI-generated imagery, sketches, photography, renders, and more.
### *Advanced Prompt Syntax*
### *Node Architecture & Editor (Beta)*
InvokeAI's advanced prompt syntax allows for token weighting, cross-attention control, and prompt blending, allowing for fine-tuned tweaking of your invocations and exploration of the latent space.
InvokeAI's backend is built on a graph-based execution architecture. This allows for customizable generation pipelines to be developed by professional users looking to create specific workflows to support their production use-cases, and will be extended in the future with additional capabilities.
### *Command Line Interface*
### *Board & Gallery Management*
For users utilizing a terminal-based environment, or who want to take advantage of CLI features, InvokeAI offers an extensive and actively supported command-line interface that provides the full suite of generation functionality available in the tool.
Invoke AI provides an organized gallery system for easily storing, accessing, and remixing your content in the Invoke workspace. Images can be dragged/dropped onto any Image-base UI element in the application, and rich metadata within the Image allows for easy recall of key prompts or settings used in your workflow.
All commands are to be run from the `docker` directory: `cd docker`
#### Linux
1. Ensure builkit is enabled in the Docker daemon settings (`/etc/docker/daemon.json`)
2. Install the `docker compose` plugin using your package manager, or follow a [tutorial](https://www.digitalocean.com/community/tutorials/how-to-install-and-use-docker-compose-on-ubuntu-22-04).
- The deprecated `docker-compose` (hyphenated) CLI continues to work for now.
3. Ensure docker daemon is able to access the GPU.
- You may need to install [nvidia-container-toolkit](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html)
#### macOS
1. Ensure Docker has at least 16GB RAM
2. Enable VirtioFS for file sharing
3. Enable `docker compose` V2 support
This is done via Docker Desktop preferences
## Quickstart
1. Make a copy of `env.sample` and name it `.env` (`cp env.sample .env` (Mac/Linux) or `copy example.env .env` (Windows)). Make changes as necessary. Set `INVOKEAI_ROOT` to an absolute path to:
a. the desired location of the InvokeAI runtime directory, or
b. an existing, v3.0.0 compatible runtime directory.
1.`docker compose up`
The image will be built automatically if needed.
The runtime directory (holding models and outputs) will be created in the location specified by `INVOKEAI_ROOT`. The default location is `~/invokeai`. The runtime directory will be populated with the base configs and models necessary to start generating.
### Use a GPU
- Linux is *recommended* for GPU support in Docker.
- WSL2 is *required* for Windows.
- only `x86_64` architecture is supported.
The Docker daemon on the system must be already set up to use the GPU. In case of Linux, this involves installing `nvidia-docker-runtime` and configuring the `nvidia` runtime as default. Steps will be different for AMD. Please see Docker documentation for the most up-to-date instructions for using your GPU with Docker.
## Customize
Check the `.env.sample` file. It contains some environment variables for running in Docker. Copy it, name it `.env`, and fill it in with your own values. Next time you run `docker compose up`, your custom values will be used.
You can also set these values in `docker compose.yml` directly, but `.env` will help avoid conflicts when code is updated.
Example (most values are optional):
```
INVOKEAI_ROOT=/Volumes/WorkDrive/invokeai
HUGGINGFACE_TOKEN=the_actual_token
CONTAINER_UID=1000
GPU_DRIVER=cuda
```
## Even Moar Customizing!
See the `docker compose.yaml` file. The `command` instruction can be uncommented and used to run arbitrary startup commands. Some examples below.
### Reconfigure the runtime directory
Can be used to download additional models from the supported model list
In conjunction with `INVOKEAI_ROOT` can be also used to initialize a runtime directory
Stable Diffusion distribution by InvokeAI: https://github.com/invoke-ai
The Docker image tracks the `main` branch of the InvokeAI project, which means it includes the latest features, but may contain some bugs.
Your working directory is mounted under the `/workspace` path inside the pod. The models are in `/workspace/invokeai/models`, and outputs are in `/workspace/invokeai/outputs`.
> **Only the /workspace directory will persist between pod restarts!**
> **If you _terminate_ (not just _stop_) the pod, the /workspace will be lost.**
## Quickstart
1. Launch a pod from this template. **It will take about 5-10 minutes to run through the initial setup**. Be patient.
1. Wait for the application to load.
- TIP: you know it's ready when the CPU usage goes idle
- You can also check the logs for a line that says "_Point your browser at..._"
1. Open the Invoke AI web UI: click the `Connect` => `connect over HTTP` button.
1. Generate some art!
## Other things you can do
At any point you may edit the pod configuration and set an arbitrary Docker command. For example, you could run a command to downloads some models using `curl`, or fetch some images and place them into your outputs to continue a working session.
If you need to run *multiple commands*, define them in the Docker Command field like this:
This image includes a couple of handy tools to help you get the data into the pod (such as your custom models or embeddings), and out of the pod (such as downloading your outputs). Here are your options for getting your data in and out of the pod:
- **SSH server**:
1. Make sure to create and set your Public Key in the RunPod settings (follow the official instructions)
1. Add an exposed port 22 (TCP) in the pod settings!
1. When your pod restarts, you will see a new entry in the `Connect` dialog. Use this SSH server to `scp` or `sftp` your files as necessary, or SSH into the pod using the fully fledged SSH server.
1. On your computer, `pip install magic-wormhole` (see above instructions for details)
1. Connect to the command line **using the "light" SSH client** or the browser-based console. _Currently there's a bug where `wormhole` isn't available when connected to "full" SSH server, as described above_.
1.`wormhole send /workspace/invokeai/outputs` will send the entire `outputs` directory. You can also send individual files.
1. Once packaged, you will see a `wormhole receive <123-some-words>` command. Copy it
1. Paste this command into the terminal on your local machine to securely download the payload.
1. It works the same in reverse: you can `wormhole send` some models from your computer to the pod. Again, save your files somewhere in `/workspace` or they will be lost when the pod is stopped.
- **RunPod's Cloud Sync feature** may be used to sync the persistent volume to cloud storage. You could, for example, copy the entire `/workspace` to S3, add some custom models to it, and copy it back from S3 when launching new pod configurations. Follow the Cloud Sync instructions.
### Disable the NSFW checker
The NSFW checker is enabled by default. To disable it, edit the pod configuration and set the following command:
This release (along with the post1 and post2 follow-on releases) expands support for additional LoRA and LyCORIS models, upgrades diffusers versions, and fixes a few bugs.
### LoRA and LyCORIS Support Improvement
A number of LoRA/LyCORIS fine-tune files (those which alter the text encoder as well as the unet model) were not having the desired effect in InvokeAI. This bug has now been fixed. Full documentation of LoRA support is available at InvokeAI LoRA Support.
Previously, InvokeAI did not distinguish between LoRA/LyCORIS models based on Stable Diffusion v1.5 vs those based on v2.0 and 2.1, leading to a crash when an incompatible model was loaded. This has now been fixed. In addition, the web pulldown menus for LoRA and Textual Inversion selection have been enhanced to show only those files that are compatible with the currently-selected Stable Diffusion model.
Support for the newer LoKR LyCORIS files has been added.
### Library Updates and Speed/Reproducibility Advancements
The major enhancement in this version is that NVIDIA users no longer need to decide between speed and reproducibility. Previously, if you activated the Xformers library, you would see improvements in speed and memory usage, but multiple images generated with the same seed and other parameters would be slightly different from each other. This is no longer the case. Relative to 2.3.5 you will see improved performance when running without Xformers, and even better performance when Xformers is activated. In both cases, images generated with the same settings will be identical.
Here are the new library versions:
Library Version
Torch 2.0.0
Diffusers 0.16.1
Xformers 0.0.19
Compel 1.1.5
Other Improvements
### Performance Improvements
When a model is loaded for the first time, InvokeAI calculates its checksum for incorporation into the PNG metadata. This process could take up to a minute on network-mounted disks and WSL mounts. This release noticeably speeds up the process.
### Bug Fixes
The "import models from directory" and "import from URL" functionality in the console-based model installer has now been fixed.
When running the WebUI, we have reduced the number of times that InvokeAI reaches out to HuggingFace to fetch the list of embeddable Textual Inversion models. We have also caught and fixed a problem with the updater not correctly detecting when another instance of the updater is running
## v2.3.4 <small>(7 April 2023)</small>
What's New in 2.3.4
This features release adds support for LoRA (Low-Rank Adaptation) and LyCORIS (Lora beYond Conventional) models, as well as some minor bug fixes.
### LoRA and LyCORIS Support
LoRA files contain fine-tuning weights that enable particular styles, subjects or concepts to be applied to generated images. LyCORIS files are an extended variant of LoRA. InvokeAI supports the most common LoRA/LyCORIS format, which ends in the suffix .safetensors. You will find numerous LoRA and LyCORIS models for download at Civitai, and a small but growing number at Hugging Face. Full documentation of LoRA support is available at InvokeAI LoRA Support.( Pre-release note: this page will only be available after release)
To use LoRA/LyCORIS models in InvokeAI:
Download the .safetensors files of your choice and place in /path/to/invokeai/loras. This directory was not present in earlier version of InvokeAI but will be created for you the first time you run the command-line or web client. You can also create the directory manually.
Add withLora(lora-file,weight) to your prompts. The weight is optional and will default to 1.0. A few examples, assuming that a LoRA file named loras/sushi.safetensors is present:
family sitting at dinner table eating sushi withLora(sushi,0.9)
family sitting at dinner table eating sushi withLora(sushi, 0.75)
family sitting at dinner table eating sushi withLora(sushi)
Multiple withLora() prompt fragments are allowed. The weight can be arbitrarily large, but the useful range is roughly 0.5 to 1.0. Higher weights make the LoRA's influence stronger. Negative weights are also allowed, which can lead to some interesting effects.
Generate as you usually would! If you find that the image is too "crisp" try reducing the overall CFG value or reducing individual LoRA weights. As is the case with all fine-tunes, you'll get the best results when running the LoRA on top of the model similar to, or identical with, the one that was used during the LoRA's training. Don't try to load a SD 1.x-trained LoRA into a SD 2.x model, and vice versa. This will trigger a non-fatal error message and generation will not proceed.
You can change the location of the loras directory by passing the --lora_directory option to `invokeai.
### New WebUI LoRA and Textual Inversion Buttons
This version adds two new web interface buttons for inserting LoRA and Textual Inversion triggers into the prompt as shown in the screenshot below.
Clicking on one or the other of the buttons will bring up a menu of available LoRA/LyCORIS or Textual Inversion trigger terms. Select a menu item to insert the properly-formatted withLora() or <textual-inversion> prompt fragment into the positive prompt. The number in parentheses indicates the number of trigger terms currently in the prompt. You may click the button again and deselect the LoRA or trigger to remove it from the prompt, or simply edit the prompt directly.
Currently terms are inserted into the positive prompt textbox only. However, some textual inversion embeddings are designed to be used with negative prompts. To move a textual inversion trigger into the negative prompt, simply cut and paste it.
By default the Textual Inversion menu only shows locally installed models found at startup time in /path/to/invokeai/embeddings. However, InvokeAI has the ability to dynamically download and install additional Textual Inversion embeddings from the HuggingFace Concepts Library. You may choose to display the most popular of these (with five or more likes) in the Textual Inversion menu by going to Settings and turning on "Show Textual Inversions from HF Concepts Library." When this option is activated, the locally-installed TI embeddings will be shown first, followed by uninstalled terms from Hugging Face. See The Hugging Face Concepts Library and Importing Textual Inversion files for more information.
### Minor features and fixes
This release changes model switching behavior so that the command-line and Web UIs save the last model used and restore it the next time they are launched. It also improves the behavior of the installer so that the pip utility is kept up to date.
### Known Bugs in 2.3.4
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise Trojan or backdoor alerts for the codeformer.pth face restoration model, as well as the CIDAS/clipseg and runwayml/stable-diffusion-v1.5 models. These are false positives and can be safely ignored. InvokeAI performs a malware scan on all models as they are loaded. For additional security, you should use safetensors models whenever they are available.
## v2.3.3 <small>(28 March 2023)</small>
This is a bugfix and minor feature release.
### Bugfixes
Since version 2.3.2 the following bugs have been fixed:
Bugs
When using legacy checkpoints with an external VAE, the VAE file is now scanned for malware prior to loading. Previously only the main model weights file was scanned.
Textual inversion will select an appropriate batchsize based on whether xformers is active, and will default to xformers enabled if the library is detected.
The batch script log file names have been fixed to be compatible with Windows.
Occasional corruption of the .next_prefix file (which stores the next output file name in sequence) on Windows systems is now detected and corrected.
Support loading of legacy config files that have no personalization (textual inversion) section.
An infinite loop when opening the developer's console from within the invoke.sh script has been corrected.
Documentation fixes, including a recipe for detecting and fixing problems with the AMD GPU ROCm driver.
Enhancements
It is now possible to load and run several community-contributed SD-2.0 based models, including the often-requested "Illuminati" model.
The "NegativePrompts" embedding file, and others like it, can now be loaded by placing it in the InvokeAI embeddings directory.
If no --model is specified at launch time, InvokeAI will remember the last model used and restore it the next time it is launched.
On Linux systems, the invoke.sh launcher now uses a prettier console-based interface. To take advantage of it, install the dialog package using your package manager (e.g. sudo apt install dialog).
When loading legacy models (safetensors/ckpt) you can specify a custom config file and/or a VAE by placing like-named files in the same directory as the model following this example:
my-favorite-model.ckpt
my-favorite-model.yaml
my-favorite-model.vae.pt # or my-favorite-model.vae.safetensors
### Known Bugs in 2.3.3
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise Trojan or backdoor alerts for the codeformer.pth face restoration model, as well as the CIDAS/clipseg and runwayml/stable-diffusion-v1.5 models. These are false positives and can be safely ignored. InvokeAI performs a malware scan on all models as they are loaded. For additional security, you should use safetensors models whenever they are available.
## v2.3.2 <small>(11 March 2023)</small>
This is a bugfix and minor feature release.
### Bugfixes
Since version 2.3.1 the following bugs have been fixed:
Black images appearing for potential NSFW images when generating with legacy checkpoint models and both --no-nsfw_checker and --ckpt_convert turned on.
Black images appearing when generating from models fine-tuned on Stable-Diffusion-2-1-base. When importing V2-derived models, you may be asked to select whether the model was derived from a "base" model (512 pixels) or the 768-pixel SD-2.1 model.
The "Use All" button was not restoring the Hi-Res Fix setting on the WebUI
When using the model installer console app, models failed to import correctly when importing from directories with spaces in their names. A similar issue with the output directory was also fixed.
Crashes that occurred during model merging.
Restore previous naming of Stable Diffusion base and 768 models.
Upgraded to latest versions of diffusers, transformers, safetensors and accelerate libraries upstream. We hope that this will fix the assertion NDArray > 2**32 issue that MacOS users have had when generating images larger than 768x768 pixels. Please report back.
As part of the upgrade to diffusers, the location of the diffusers-based models has changed from models/diffusers to models/hub. When you launch InvokeAI for the first time, it will prompt you to OK a one-time move. This should be quick and harmless, but if you have modified your models/diffusers directory in some way, for example using symlinks, you may wish to cancel the migration and make appropriate adjustments.
New "Invokeai-batch" script
### Invoke AI Batch
2.3.2 introduces a new command-line only script called invokeai-batch that can be used to generate hundreds of images from prompts and settings that vary systematically. This can be used to try the same prompt across multiple combinations of models, steps, CFG settings and so forth. It also allows you to template prompts and generate a combinatorial list like:
a shack in the mountains, photograph
a shack in the mountains, watercolor
a shack in the mountains, oil painting
a chalet in the mountains, photograph
a chalet in the mountains, watercolor
a chalet in the mountains, oil painting
a shack in the desert, photograph
...
If you have a system with multiple GPUs, or a single GPU with lots of VRAM, you can parallelize generation across the combinatorial set, reducing wait times and using your system's resources efficiently (make sure you have good GPU cooling).
To try invokeai-batch out. Launch the "developer's console" using the invoke launcher script, or activate the invokeai virtual environment manually. From the console, give the command invokeai-batch --help in order to learn how the script works and create your first template file for dynamic prompt generation.
### Known Bugs in 2.3.2
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise a Trojan alert for the codeformer.pth face restoration model. As far as we have been able to determine, this is a false positive and can be safely whitelisted.
## v2.3.1 <small>(22 February 2023)</small>
This is primarily a bugfix release, but it does provide several new features that will improve the user experience.
### Enhanced support for model management
InvokeAI now makes it convenient to add, remove and modify models. You can individually import models that are stored on your local system, scan an entire folder and its subfolders for models and import them automatically, and even directly import models from the internet by providing their download URLs. You also have the option of designating a local folder to scan for new models each time InvokeAI is restarted.
There are three ways of accessing the model management features:
From the WebUI, click on the cube to the right of the model selection menu. This will bring up a form that allows you to import models individually from your local disk or scan a directory for models to import.
Using the Model Installer App
Choose option (5) download and install models from the invoke launcher script to start a new console-based application for model management. You can use this to select from a curated set of starter models, or import checkpoint, safetensors, and diffusers models from a local disk or the internet. The example below shows importing two checkpoint URLs from popular SD sites and a HuggingFace diffusers model using its Repository ID. It also shows how to designate a folder to be scanned at startup time for new models to import.
Command-line users can start this app using the command invokeai-model-install.
Using the Command Line Client (CLI)
The !install_model and !convert_model commands have been enhanced to allow entering of URLs and local directories to scan and import. The first command installs .ckpt and .safetensors files as-is. The second one converts them into the faster diffusers format before installation.
Internally InvokeAI is able to probe the contents of a .ckpt or .safetensors file to distinguish among v1.x, v2.x and inpainting models. This means that you do not need to include "inpaint" in your model names to use an inpainting model. Note that Stable Diffusion v2.x models will be autoconverted into a diffusers model the first time you use it.
Please see INSTALLING MODELS for more information on model management.
### An Improved Installer Experience
The installer now launches a console-based UI for setting and changing commonly-used startup options:
After selecting the desired options, the installer installs several support models needed by InvokeAI's face reconstruction and upscaling features and then launches the interface for selecting and installing models shown earlier. At any time, you can edit the startup options by launching invoke.sh/invoke.bat and entering option (6) change InvokeAI startup options
Command-line users can launch the new configure app using invokeai-configure.
This release also comes with a renewed updater. To do an update without going through a whole reinstallation, launch invoke.sh or invoke.bat and choose option (9) update InvokeAI . This will bring you to a screen that prompts you to update to the latest released version, to the most current development version, or any released or unreleased version you choose by selecting the tag or branch of the desired version.
Command-line users can run this interface by typing invokeai-configure
### Image Symmetry Options
There are now features to generate horizontal and vertical symmetry during generation. The way these work is to wait until a selected step in the generation process and then to turn on a mirror image effect. In addition to generating some cool images, you can also use this to make side-by-side comparisons of how an image will look with more or fewer steps. Access this option from the WebUI by selecting Symmetry from the image generation settings, or within the CLI by using the options --h_symmetry_time_pct and --v_symmetry_time_pct (these can be abbreviated to --h_sym and --v_sym like all other options).
### A New Unified Canvas Look
This release introduces a beta version of the WebUI Unified Canvas. To try it out, open up the settings dialogue in the WebUI (gear icon) and select Use Canvas Beta Layout:
Refresh the screen and go to to Unified Canvas (left side of screen, third icon from the top). The new layout is designed to provide more space to work in and to keep the image controls close to the image itself:
Model conversion and merging within the WebUI
The WebUI now has an intuitive interface for model merging, as well as for permanent conversion of models from legacy .ckpt/.safetensors formats into diffusers format. These options are also available directly from the invoke.sh/invoke.bat scripts.
An easier way to contribute translations to the WebUI
We have migrated our translation efforts to Weblate, a FOSS translation product. Maintaining the growing project's translations is now far simpler for the maintainers and community. Please review our brief translation guide for more information on how to contribute.
Numerous internal bugfixes and performance issues
### Bug Fixes
This releases quashes multiple bugs that were reported in 2.3.0. Major internal changes include upgrading to diffusers 0.13.0, and using the compel library for prompt parsing. See Detailed Change Log for a detailed list of bugs caught and squished.
Summary of InvokeAI command line scripts (all accessible via the launcher menu)
Command Description
invokeai Command line interface
invokeai --web Web interface
invokeai-model-install Model installer with console forms-based front end
invokeai-ti --gui Textual inversion, with a console forms-based front end
invokeai-merge --gui Model merging, with a console forms-based front end
invokeai-configure Startup configuration; can also be used to reinstall support models
invokeai-update InvokeAI software updater
### Known Bugs in 2.3.1
These are known bugs in the release.
MacOS users generating 768x768 pixel images or greater using diffusers models may experience a hard crash with assertion NDArray > 2**32 This appears to be an issu...
## v2.3.0 <small>(15 January 2023)</small>
**Transition to diffusers
@@ -264,7 +494,7 @@ sections describe what's new for InvokeAI.
Invoke AI originated as a project built by the community, and that vision carries forward today as we aim to build the best pro-grade tools available. We work together to incorporate the latest in AI/ML research, making these tools available in over 20 languages to artists and creatives around the world as part of our fully permissive OSS project designed for individual users to self-host and use.
## Contributing to Invoke AI
Anyone who wishes to contribute to InvokeAI, whether features, bug fixes, code cleanup, testing, code reviews, documentation or translation is very much encouraged to do so.
To join, just raise your hand on the InvokeAI Discord server (#dev-chat) or the GitHub discussion board.
### Areas of contribution:
#### Development
If you’d like to help with development, please see our [development guide](contribution_guides/development.md). If you’re unfamiliar with contributing to open source projects, there is a tutorial contained within the development guide.
#### Documentation
If you’d like to help with documentation, please see our [documentation guide](contribution_guides/documenation.md).
#### Translation
If you'd like to help with translation, please see our[translation guide](docs/contributing/.contribution_guides/translation.md).
#### Tutorials
Please reach out to @imic or @hipsterusername on [Discord](https://discord.gg/ZmtBAhwWhy) to help create tutorials for InvokeAI.
We hope you enjoy using our software as much as we enjoy creating it, and we hope that some of those of you who are reading this will elect to become part of our contributor community.
### Contributors
This project is a combined effort of dedicated people from across the world.[Check out the list of all these amazing people](https://invoke-ai.github.io/InvokeAI/other/CONTRIBUTORS/). We thank them for their time, hard work and effort.
### Code of Conduct
The InvokeAI community is a welcoming place, and we want your help in maintaining that. Please review our [Code of Conduct](https://github.com/invoke-ai/InvokeAI/blob/main/CODE_OF_CONDUCT.md) to learn more - it's essential to maintaining a respectful and inclusive environment.
By making a contribution to this project, you certify that:
1. The contribution was created in whole or in part by you and you have the right to submit it under the open-source license indicated in this project’s GitHub repository; or
2. The contribution is based upon previous work that, to the best of your knowledge, is covered under an appropriate open-source license and you have the right under that license to submit that work with modifications, whether created in whole or in part by you, under the same open-source license (unless you are permitted to submit under a different license); or
3. The contribution was provided directly to you by some other person who certified (1) or (2) and you have not modified it; or
4. You understand and agree that this project and the contribution are public and that a record of the contribution (including all personal information you submit with it, including your sign-off) is maintained indefinitely and may be redistributed consistent with this project or the open-source license(s) involved.
This disclaimer is not a license and does not grant any rights or permissions. You must obtain necessary permissions and licenses, including from third parties, before contributing to this project.
This disclaimer is provided "as is" without warranty of any kind, whether expressed or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, or non-infringement. In no event shall the authors or copyright holders be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with the contribution or the use or other dealings in the contribution.
### Support
For support, please use this repository's [GitHub Issues](https://github.com/invoke-ai/InvokeAI/issues), or join the [Discord](https://discord.gg/ZmtBAhwWhy).
Original portions of the software are Copyright (c) 2023 by respective contributors.
---
Remember, your contributions help make this project great. We're excited to see what you'll bring to our community!
Invocations represent a single operation, its inputs, and its outputs. These operations and their outputs can be chained together to generate and modify images.
Features in InvokeAI are added in the form of modular node-like systems called
**Invocations**.
An Invocation is simply a single operation that takes in some inputs and gives
out some outputs. We can then chain multiple Invocations together to create more
complex functionality.
## Invocations Directory
InvokeAI Invocations can be found in the `invokeai/app/invocations` directory.
You can add your new functionality to one of the existing Invocations in this
directory or create a new file in this directory as per your needs.
**Note:** _All Invocations must be inside this directory for InvokeAI to
recognize them as valid Invocations._
## Creating A New Invocation
In order to understand the process of creating a new Invocation, let us actually
create one.
In our example, let us create an Invocation that will take in an image, resize
it and output the resized image.
The first set of things we need to do when creating a new Invocation are -
- Create a new class that derives from a predefined parent class called
`BaseInvocation`.
- The name of every Invocation must end with the word `Invocation` in order for
it to be recognized as an Invocation.
- Every Invocation must have a `docstring` that describes what this Invocation
does.
- Every Invocation must have a unique `type` field defined which becomes its
indentifier.
- Invocations are strictly typed. We make use of the native
[typing](https://docs.python.org/3/library/typing.html) library and the
installed [pydantic](https://pydantic-docs.helpmanual.io/) library for
validation.
So let us do that.
```python
fromtypingimportLiteral
from.baseinvocationimportBaseInvocation
classResizeInvocation(BaseInvocation):
'''Resizes an image'''
type:Literal['resize']='resize'
```
That's great.
Now we have setup the base of our new Invocation. Let us think about what inputs
our Invocation takes.
- We need an `image` that we are going to resize.
- We will need new `width` and `height` values to which we need to resize the
image to.
### **Inputs**
Every Invocation input is a pydantic `Field` and like everything else should be
strictly typed and defined.
So let us create these inputs for our Invocation. First up, the `image` input we
need. Generally, we can use standard variable types in Python but InvokeAI
already has a custom `ImageField` type that handles all the stuff that is needed
for image inputs.
But what is this `ImageField` ..? It is a special class type specifically
written to handle how images are dealt with in InvokeAI. We will cover how to
create your own custom field types later in this guide. For now, let's go ahead
| Name | `image` | The variable that will hold our image |
| Type Hint | `Union[ImageField, None]` | The types for our field. Indicates that the image can either be an `ImageField` type or `None` |
| Field | `Field(description="The input image", default=None)` | The image variable is a field which needs a description and a default value that we set to `None`. |
Great. Now let us create our other inputs for `width` and `height`
| type_hints | `Dict[str, Literal["integer", "float", "boolean", "string", "enum", "image", "latents", "model", "control"]]` | `type_hint: "model"` provides type hints related to the model like displaying a list of available models |
| tags | `List[str]` | `tags: ['resize', 'image']` will classify your invocation under the tags of resize and image. |
| title | `str` | `title: 'Resize Image` will rename your to this custom title rather than infer from the name of the Invocation class. |
So let us update your `ResizeInvocation` with some extra configuration and see
# Preparing the image for output using InvokeAI's predefined Image Service.
output_image=context.services.images.create(
image=resized_image,
image_origin=ResourceOrigin.INTERNAL,
image_category=ImageCategory.GENERAL,
node_id=self.id,
session_id=context.graph_execution_state_id,
is_intermediate=self.is_intermediate,
)
# Returning the Image
returnImageOutput(
image=ImageField(
image_name=output_image.image_name,
image_origin=output_image.image_origin,
),
width=output_image.width,
height=output_image.height,
)
```
We now customized our code to let the frontend know that our Invocation falls
under `resize` and `image` categories. So when the user searches for these
particular words, our Invocation will show up too.
We also set a custom title for our Invocation. So instead of being called
`Resize`, it will be called `My Custom Resize`.
As simple as that.
As time goes by, InvokeAI will further improve and add more customizability for
Invocation configuration. We will have more documentation regarding this at a
later time.
# **[TODO]**
## Custom Components For Frontend
Every backend input type should have a corresponding frontend component so the
UI knows what to render when you use a particular field type.
If you are using existing field types, we already have components for those. So
you don't have to worry about creating anything new. But this might not always
be the case. Sometimes you might want to create new field types and have the
frontend UI deal with it in a different way.
This is where we venture into the world of React and Javascript and create our
own new components for our Invocations. Do not fear the world of JS. It's
actually pretty straightforward.
Let us create a new component for our custom color field we created above. When
we use a color field, let us say we want the UI to display a color picker for
the user to pick from rather than entering values. That is what we will build
now.
---
# OLD -- TO BE DELETED OR MOVED LATER
---
## Creating a new invocation
To create a new invocation, either find the appropriate module file in`/ldm/invoke/app/invocations` to add your invocation to, or create a new one in that folder. All invocations in that folder will be discovered and made available to the CLI and API automatically. Invocations make use of [typing](https://docs.python.org/3/library/typing.html) and [pydantic](https://pydantic-docs.helpmanual.io/) for validation and integration into the CLI and API.
To create a new invocation, either find the appropriate module file in
`/ldm/invoke/app/invocations` to add your invocation to, or create a new one in
that folder. All invocations in that folder will be discovered and made
available to the CLI and API automatically. Invocations make use of
[typing](https://docs.python.org/3/library/typing.html) and
[pydantic](https://pydantic-docs.helpmanual.io/) for validation and integration
All invocations must derive from `BaseInvocation`. They should have a docstring that declares what they do in a single, short line. They should also have a `type` with a type hint that's `Literal["command_name"]`, where `command_name` is what the user will type on the CLI or use in the API to create this invocation. The `command_name` must be unique. The `type` must be assigned to the value of the literal in the type hint.
All invocations must derive from `BaseInvocation`. They should have a docstring
that declares what they do in a single, short line. They should also have a
`type` with a type hint that's `Literal["command_name"]`, where `command_name`
is what the user will type on the CLI or use in the API to create this
invocation. The `command_name` must be unique. The `type` must be assigned to
Inputs consist of three parts: a name, a type hint, and a `Field` with default, description, and validation information. For example:
| Part | Value | Description |
| ---- | ----- | ----------- |
| Name | `strength` | This field is referred to as `strength` |
| Type Hint | `float` | This field must be of type `float` |
| Field | `Field(default=0.75, gt=0, le=1, description="The strength")` | The default value is `0.75`, the value must be in the range (0,1], and help text will show "The strength" for this field. |
Notice that `image` has type `Union[ImageField,None]`. The `Union` allows this field to be parsed with `None` as a value, which enables linking to previous invocations. All fields should either provide a default value or allow `None` as a value, so that they can be overwritten with a linked output from another invocation.
Inputs consist of three parts: a name, a type hint, and a `Field` with default,
description, and validation information. For example:
The special type `ImageField` is also used here. All images are passed as `ImageField`, which protects them from pydantic validation errors (since images only ever come from links).
| Name | `strength` | This field is referred to as `strength` |
| Type Hint | `float` | This field must be of type `float` |
| Field | `Field(default=0.75, gt=0, le=1, description="The strength")` | The default value is `0.75`, the value must be in the range (0,1], and help text will show "The strength" for this field. |
Finally, note that for all linking, the `type` of the linked fields must match. If the `name` also matches, then the field can be **automatically linked** to a previous invocation by name and matching.
Notice that `image` has type `Union[ImageField,None]`. The `Union` allows this
field to be parsed with `None` as a value, which enables linking to previous
invocations. All fields should either provide a default value or allow `None` as
a value, so that they can be overwritten with a linked output from another
invocation.
The special type `ImageField` is also used here. All images are passed as
`ImageField`, which protects them from pydantic validation errors (since images
only ever come from links).
Finally, note that for all linking, the `type` of the linked fields must match.
If the `name` also matches, then the field can be **automatically linked** to a
previous invocation by name and matching.
### Config
```py
# Schema customisation
classConfig(InvocationConfig):
schema_extra={
"ui":{
"tags":["upscaling","image"],
},
}
```
This is an optional configuration for the invocation. It inherits from
pydantic's model `Config` class, and it used primarily to customize the
autogenerated OpenAPI schema.
The UI relies on the OpenAPI schema in two ways:
- An API client & Typescript types are generated from it. This happens at build
time.
- The node editor parses the schema into a template used by the UI to create the
node editor UI. This parsing happens at runtime.
In this example, a `ui` key has been added to the `schema_extra` dict to provide
some tags for the UI, to facilitate filtering nodes.
See the Schema Generation section below for more information.
The `invoke` function is the last portion of an invocation. It is provided an `InvocationContext` which contains services to perform work as well as a `session_id` for use as needed. It should return a class with output values that derives from `BaseInvocationOutput`.
Before being called, the invocation will have all of its fields set from defaults, inputs, and finally links (overriding in that order).
The `invoke` function is the last portion of an invocation. It is provided an
`InvocationContext` which contains services to perform work as well as a
`session_id` for use as needed. It should return a class with output values that
derives from `BaseInvocationOutput`.
Assume that this invocation may be running simultaneously with other invocations, may be running on another machine, or in other interesting scenarios. If you need functionality, please provide it as a service in the `InvocationServices` class, and make sure it can be overridden.
Before being called, the invocation will have all of its fields set from
defaults, inputs, and finally links (overriding in that order).
Assume that this invocation may be running simultaneously with other
invocations, may be running on another machine, or in other interesting
scenarios. If you need functionality, please provide it as a service in the
`InvocationServices` class, and make sure it can be overridden.
### Outputs
```py
classImageOutput(BaseInvocationOutput):
"""Base class for invocations that output an image"""
Output classes look like an invocation class without the invoke method. Prefer to use an existing output class if available, and prefer to name inputs the same as outputs when possible, to promote automatic invocation linking.
Output classes look like an invocation class without the invoke method. Prefer
to use an existing output class if available, and prefer to name inputs the same
as outputs when possible, to promote automatic invocation linking.
## Schema Generation
Invocation, output and related classes are used to generate an OpenAPI schema.
### Required Properties
The schema generation treat all properties with default values as optional. This
makes sense internally, but when when using these classes via the generated
schema, we end up with e.g. the `ImageOutput` class having its `image` property
marked as optional.
We know that this property will always be present, so the additional logic
needed to always check if the property exists adds a lot of extraneous cruft.
If you are looking to help to with a code contribution, InvokeAI uses several different technologies under the hood: Python (Pydantic, FastAPI, diffusers) and Typescript (React, Redux Toolkit, ChakraUI, Mantine, Konva). Familiarity with StableDiffusion and image generation concepts is helpful, but not essential.
For more information, please review our area specific documentation:
If you don't feel ready to make a code contribution yet, no problem! You can also help out in other ways, such as [documentation](documentation.md) or [translation](translation.md).
There are two paths to making a development contribution:
1. Choosing an open issue to address. Open issues can be found in the [Issues](https://github.com/invoke-ai/InvokeAI/issues?q=is%3Aissue+is%3Aopen) section of the InvokeAI repository. These are tagged by the issue type (bug, enhancement, etc.) along with the “good first issues” tag denoting if they are suitable for first time contributors.
1. Additional items can be found on our roadmap <******************************link to roadmap>******************************. The roadmap is organized in terms of priority, and contains features of varying size and complexity. If there is an inflight item you’d like to help with, reach out to the contributor assigned to the item to see how you can help.
2. Opening a new issue or feature to add. **Please make sure you have searched through existing issues before creating new ones.**
*Regardless of what you choose, please post in the [#dev-chat](https://discord.com/channels/1020123559063990373/1049495067846524939) channel of the Discord before you start development in order to confirm that the issue or feature is aligned with the current direction of the project. We value our contributors time and effort and want to ensure that no one’s time is being misspent.*
## Best Practices:
* Keep your pull requests small. Smaller pull requests are more likely to be accepted and merged
* Comments! Commenting your code helps reviwers easily understand your contribution
* Use Python and Typescript’s typing systems, and consider using an editor with [LSP](https://microsoft.github.io/language-server-protocol/) support to streamline development
* Make all communications public. This ensure knowledge is shared with the whole community
## **How do I make a contribution?**
Never made an open source contribution before? Wondering how contributions work in our project? Here's a quick rundown!
Before starting these steps, ensure you have your local environment [configured for development](../LOCAL_DEVELOPMENT.md).
1. Find a [good first issue](https://github.com/invoke-ai/InvokeAI/contribute) that you are interested in addressing or a feature that you would like to add. Then, reach out to our team in the [#dev-chat](https://discord.com/channels/1020123559063990373/1049495067846524939) channel of the Discord to ensure you are setup for success.
2. Fork the [InvokeAI](https://github.com/invoke-ai/InvokeAI) repository to your GitHub profile. This means that you will have a copy of the repository under**your-GitHub-username/InvokeAI**.
3. Clone the repository to your local machine using:
If you're unfamiliar with using Git through the commandline, [GitHub Desktop](https://desktop.github.com) is a easy-to-use alternative with a UI. You can do all the same steps listed here, but through the interface.
4. Create a new branch for your fix using:
```bash
git checkout -b branch-name-here
```
5. Make the appropriate changes for the issue you are trying to address or the feature that you want to add.
6. Add the file contents of the changed files to the "snapshot" git uses to manage the state of the project, also known as the index:
```bash
git add insert-paths-of-changed-files-here
```
7. Store the contents of the index with a descriptive message.
```bash
git commit -m "Insert a short message of the changes made here"
```
8. Push the changes to the remote repository using
```markdown
git push origin branch-name-here
```
9. Submit a pull request to the **main** branch of the InvokeAI repository.
10. Title the pull request with a short description of the changes made and the issue or bug number associated with your change. For example, you can title an issue like so "Added more log outputting to resolve #1234".
11. In the description of the pull request, explain the changes that you made, any issues you think exist with the pull request you made, and any questions you have for the maintainer. It's OK if your pull request is not perfect (no pull request is), the reviewer will be able to help you fix any problems and improve it!
12. Wait for the pull request to be reviewed by other collaborators.
13. Make changes to the pull request if the reviewer(s) recommend them.
14. Celebrate your success after your pull request is merged!
If you’d like to learn more about contributing to Open Source projects, here is a[Getting Started Guide](https://opensource.com/article/19/7/create-pull-request-github).
## **Where can I go for help?**
If you need help, you can ask questions in the [#dev-chat](https://discord.com/channels/1020123559063990373/1049495067846524939) channel of the Discord.
For frontend related work, **@pyschedelicious** is the best person to reach out to.
For backend related work, please reach out to **@blessedcoolant**, **@lstein**, **@StAlKeR7779** or **@pyschedelicious**.
## **What does the Code of Conduct mean for me?**
Our [Code of Conduct](CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.
The UI is a fairly straightforward Typescript React app, with the Unified Canvas being more complex.
Code is located in`invokeai/frontend/web/`for review.
## Stack
State management is Redux via[Redux Toolkit](https://github.com/reduxjs/redux-toolkit). We lean heavily on RTK:
-`createAsyncThunk`for HTTP requests
-`createEntityAdapter`for fetching images and models
-`createListenerMiddleware`for workflows
The API client and associated types are generated from the OpenAPI schema. See API_CLIENT.md.
Communication with server is a mix of HTTP and[socket.io](https://github.com/socketio/socket.io-client)(with a simple socket.io redux middleware to help).
[Chakra-UI](https://github.com/chakra-ui/chakra-ui)& [Mantine](https://github.com/mantinedev/mantine) for components and styling.
[Konva](https://github.com/konvajs/react-konva)for the canvas, but we are pushing the limits of what is feasible with it (and HTML canvas in general). We plan to rebuild it with[PixiJS](https://github.com/pixijs/pixijs)to take advantage of WebGL's improved raster handling.
[Vite](https://vitejs.dev/)for bundling.
Localisation is via[i18next](https://github.com/i18next/react-i18next), but translation happens on our[Weblate](https://hosted.weblate.org/engage/invokeai/)project. Only the English source strings should be changed on this repo.
## Contributing
Thanks for your interest in contributing to the InvokeAI Web UI!
We encourage you to ping @psychedelicious and @blessedcoolant on[Discord](https://discord.gg/ZmtBAhwWhy)if you want to contribute, just to touch base and ensure your work doesn't conflict with anything else going on. The project is very active.
### Dev Environment
**Setup**
1. Install[node](https://nodejs.org/en/download/). You can confirm node is installed with:
```bash
node --version
```
2. Install [yarn classic](https://classic.yarnpkg.com/lang/en/) and confirm it is installed by running this:
```bash
npm install --global yarn
yarn --version
```
From`invokeai/frontend/web/`run`yarn install`to get everything set up.
Start everything in dev mode:
1. Ensure your virtual environment is running
2. Start the dev server:`yarn dev`
3. Start the InvokeAI Nodes backend:`python scripts/invokeai-web.py # run from the repo root`
4. Point your browser to the dev server address e.g.[http://localhost:5173/](http://localhost:5173/)
### VSCode Remote Dev
We've noticed an intermittent issue with the VSCode Remote Dev port forwarding. If you use this feature of VSCode, you may intermittently click the Invoke button and then get nothing until the request times out. Suggest disabling the IDE's port forwarding feature and doing it manually via SSH:
Documentation is an important part of any open source project. It provides a clear and concise way to communicate how the software works, how to use it, and how to troubleshoot issues. Without proper documentation, it can be difficult for users to understand the purpose and functionality of the project.
## Contributing
All documentation is maintained in the InvokeAI GitHub repository. If you come across documentation that is out of date or incorrect, please submit a pull request with the necessary changes.
When updating or creating documentation, please keep in mind InvokeAI is a tool for everyone, not just those who have familiarity with generative art.
## Help & Questions
Please ping @imic1 or @hipsterusername in the [Discord](https://discord.com/channels/1020123559063990373/1049495067846524939) if you have any questions.
InvokeAI uses[Weblate](https://weblate.org/)for translation. Weblate is a FOSS project providing a scalable translation service. Weblate automates the tedious parts of managing translation of a growing project, and the service is generously provided at no cost to FOSS projects like InvokeAI.
## Contributing
If you'd like to contribute by adding or updating a translation, please visit our[Weblate project](https://hosted.weblate.org/engage/invokeai/). You'll need to sign in with your GitHub account (a number of other accounts are supported, including Google).
Once signed in, select a language and then the Web UI component. From here you can Browse and Translate strings from English to your chosen language. Zen mode offers a simpler translation experience.
Your changes will be attributed to you in the automated PR process; you don't need to do anything else.
## Help & Questions
Please check Weblate's[documentation](https://docs.weblate.org/en/latest/index.html)or ping @Harvestor on [Discord](https://discord.com/channels/1020123559063990373/1049495067846524939) if you have any questions.
## Thanks
Thanks to the InvokeAI community for their efforts to translate the project!
Tutorials help new & existing users expand their abilty to use InvokeAI to the full extent of our features and services.
Currently, we have a set of tutorials available on our [YouTube channel](https://www.youtube.com/@invokeai), but as InvokeAI continues to evolve with new updates, we want to ensure that we are giving our users the resources they need to succeed.
Tutorials can be in the form of videos or article walkthroughs on a subject of your choice. We recommend focusing tutorials on the key image generation methods, or on a specific component within one of the image generation methods.
## Contributing
Please reach out to @imic or @hipsterusername on [Discord](https://discord.gg/ZmtBAhwWhy) to help create tutorials for InvokeAI.
| `--seamless_axes` | | `x,y` | Specify which axes to use circular convolution on. |
| `--log_tokenization` | `-t` | `False` | Display a color-coded list of the parsed tokens derived from the prompt |
| `--skip_normalization` | `-x` | `False` | Weighted subprompts will not be normalized. See [Weighted Prompts](./OTHER.md#weighted-prompts) |
| `--skip_normalization` | `-x` | `False` | Weighted subprompts will not be normalized. See [Weighted Prompts](../features/OTHER.md#weighted-prompts) |
| `--upscale <int> <float>` | `-U <int> <float>` | `-U 1 0.75` | Upscale image by magnification factor (2, 4), and set strength of upscaling (0.0-1.0). If strength not set, will default to 0.75. |
| `--facetool_strength <float>` | `-G <float> ` | `-G0` | Fix faces (defaults to using the GFPGAN algorithm); argument indicates how hard the algorithm should try (0.0-1.0) |
| `--facetool <name>` | `-ft <name>` | `-ft gfpgan` | Select face restoration algorithm to use: gfpgan, codeformer |
| `--codeformer_fidelity` | `-cf <float>` | `0.75` | Used along with CodeFormer. Takes values between 0 and 1. 0 produces high quality but low accuracy. 1 produces high accuracy but low quality |
| `--save_original` | `-save_orig` | `False` | When upscaling or fixing faces, this will cause the original image to be saved rather than replaced. |
| `--variation <float>` | `-v<float>` | `0.0` | Add a bit of noise (0.0=none, 1.0=high) to the image in order to generate a series of variations. Usually used in combination with `-S<seed>` and `-n<int>` to generate a series a riffs on a starting image. See [Variations](./VARIATIONS.md). |
| `--with_variations <pattern>` | | `None` | Combine two or more variations. See [Variations](./VARIATIONS.md) for now to use this. |
| `--variation <float>` | `-v<float>` | `0.0` | Add a bit of noise (0.0=none, 1.0=high) to the image in order to generate a series of variations. Usually used in combination with `-S<seed>` and `-n<int>` to generate a series a riffs on a starting image. See [Variations](../features/VARIATIONS.md). |
| `--with_variations <pattern>` | | `None` | Combine two or more variations. See [Variations](../features/VARIATIONS.md) for now to use this. |
| `--save_intermediates <n>` | | `None` | Save the image from every nth step into an "intermediates" folder inside the output directory |
| `--h_symmetry_time_pct <float>` | | `None` | Create symmetry along the X axis at the desired percent complete of the generation process. (Must be between 0.0 and 1.0; set to a very small number like 0.0001 for just after the first step of generation.) |
| `--v_symmetry_time_pct <float>` | | `None` | Create symmetry along the Y axis at the desired percent complete of the generation process. (Must be between 0.0 and 1.0; set to a very small number like 0.0001 for just after the first step of generation.) |
@@ -257,7 +257,7 @@ additional options:
by `-M`. You may also supply just a single initial image with the areas
to overpaint made transparent, but you must be careful not to destroy
the pixels underneath when you create the transparent areas. See
[Inpainting](./INPAINTING.md) for details.
[Inpainting](INPAINTING.md) for details.
inpainting accepts all the arguments used for txt2img and img2img, as well as
the --mask (-M) and --text_mask (-tm) arguments:
@@ -297,7 +297,7 @@ invoke> a piece of cake -I /path/to/breakfast.png -tm bagel 0.6
You can load and use hundreds of community-contributed Textual
Inversion models just by typing the appropriate trigger phrase. Please
see [Concepts Library](CONCEPTS.md) for more details.
see [Concepts Library](../features/CONCEPTS.md) for more details.
# :material-library-shelves: The Hugging Face Concepts Library and Importing Textual Inversion files
# :material-library-shelves: Textual Inversions and LoRAs
With the advances in research, many new capabilities are available to customize the knowledge and understanding of novel concepts not originally contained in the base model.
## Using Textual Inversion Files
@@ -12,18 +15,16 @@ and artistic styles. They are also known as "embeds" in the machine learning
world.
Each TI file introduces one or more vocabulary terms to the SD model. These are
known in InvokeAI as "triggers." Triggers are often, but not always, denoted
using angle brackets as in "<trigger-phrase>". The two most common type of
known in InvokeAI as "triggers." Triggers are denoted using angle brackets
as in "<trigger-phrase>". The two most common type of
TI files that you'll encounter are `.pt` and `.bin` files, which are produced by
different TI training packages. InvokeAI supports both formats, but its
[built-in TI training system](TEXTUAL_INVERSION.md) produces `.pt`.
[built-in TI training system](TRAINING.md) produces `.pt`.
The [Hugging Face company](https://huggingface.co/sd-concepts-library) has
amassed a large ligrary of >800 community-contributed TI files covering a
broad range of subjects and styles. InvokeAI has built-in support for this
library which downloads and merges TI files automatically upon request. You can
also install your own or others' TI files by placing them in a designated
directory.
broad range of subjects and styles. You can also install your own or others' TI files
by placing them in the designated directory for the compatible model type
### An Example
@@ -41,91 +42,47 @@ You can also combine styles and concepts:
The configuration settings are divided into several distinct
groups in `invokeia.yaml`:
### Web Server
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `host` | `localhost` | Name or IP address of the network interface that the web server will listen on |
| `port` | `9090` | Network port number that the web server will listen on |
| `allow_origins` | `[]` | A list of host names or IP addresses that are allowed to connect to the InvokeAI API in the format `['host1','host2',...]` |
| `allow_credentials | `true` | Require credentials for a foreign host to access the InvokeAI API (don't change this) |
| `allow_methods` | `*` | List of HTTP methods ("GET", "POST") that the web server is allowed to use when accessing the API |
| `allow_headers` | `*` | List of HTTP headers that the web server will accept when accessing the API |
The documentation for InvokeAI's API can be accessed by browsing to the following URL: [http://localhost:9090/docs].
### Features
These configuration settings allow you to enable and disable various InvokeAI features:
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `esrgan` | `true` | Activate the ESRGAN upscaling options|
| `internet_available` | `true` | When a resource is not available locally, try to fetch it via the internet |
| `log_tokenization` | `false` | Before each text2image generation, print a color-coded representation of the prompt to the console; this can help understand why a prompt is not working as expected |
| `nsfw_checker` | `true` | Activate the NSFW checker to blur out risque images |
| `patchmatch` | `true` | Activate the "patchmatch" algorithm for improved inpainting |
| `restore` | `true` | Activate the facial restoration features (DEPRECATED; restoration features will be removed in 3.0.0) |
### Memory/Performance
These options tune InvokeAI's memory and performance characteristics.
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `always_use_cpu` | `false` | Use the CPU to generate images, even if a GPU is available |
| `free_gpu_mem` | `false` | Aggressively free up GPU memory after each operation; this will allow you to run in low-VRAM environments with some performance penalties |
| `max_cache_size` | `6` | Amount of CPU RAM (in GB) to reserve for caching models in memory; more cache allows you to keep models in memory and switch among them quickly |
| `max_vram_cache_size` | `2.75` | Amount of GPU VRAM (in GB) to reserve for caching models in VRAM; more cache speeds up generation but reduces the size of the images that can be generated. This can be set to zero to maximize the amount of memory available for generation. |
| `precision` | `auto` | Floating point precision. One of `auto`, `float16` or `float32`. `float16` will consume half the memory of `float32` but produce slightly lower-quality images. The `auto` setting will guess the proper precision based on your video card and operating system |
| `sequential_guidance` | `false` | Calculate guidance in serial rather than in parallel, lowering memory requirements at the cost of some performance loss |
| `xformers_enabled` | `true` | If the x-formers memory-efficient attention module is installed, activate it for better memory usage and generation speed|
| `tiled_decode` | `false` | If true, then during the VAE decoding phase the image will be decoded a section at a time, reducing memory consumption at the cost of a performance hit |
### Paths
These options set the paths of various directories and files used by
InvokeAI. Relative paths are interpreted relative to INVOKEAI_ROOT, so
if INVOKEAI_ROOT is `/home/fred/invokeai` and the path is
`autoimport/main`, then the corresponding directory will be located at
`/home/fred/invokeai/autoimport/main`.
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `autoimport_dir` | `autoimport/main` | At startup time, read and import any main model files found in this directory |
| `lora_dir` | `autoimport/lora` | At startup time, read and import any LoRA/LyCORIS models found in this directory |
| `embedding_dir` | `autoimport/embedding` | At startup time, read and import any textual inversion (embedding) models found in this directory |
| `controlnet_dir` | `autoimport/controlnet` | At startup time, read and import any ControlNet models found in this directory |
| `conf_path` | `configs/models.yaml` | Location of the `models.yaml` model configuration file |
| `models_dir` | `models` | Location of the directory containing models installed by InvokeAI's model manager |
| `legacy_conf_dir` | `configs/stable-diffusion` | Location of the directory containing the .yaml configuration files for legacy checkpoint models |
| `db_dir` | `databases` | Location of the directory containing InvokeAI's image, schema and session database |
| `outdir` | `outputs` | Location of the directory in which the gallery of generated and uploaded images will be stored |
| `use_memory_db` | `false` | Keep database information in memory rather than on disk; this will not preserve image gallery information across restarts |
Note that the autoimport directories will be searched recursively,
allowing you to organize the models into folders and subfolders in any
way you wish. In addition, while we have split up autoimport
directories by the type of model they contain, this isn't
necessary. You can combine different model types in the same folder
and InvokeAI will figure out what they are. So you can easily use just
one autoimport directory by commenting out the unneeded paths:
```
Paths:
autoimport_dir: autoimport
# lora_dir: null
# embedding_dir: null
# controlnet_dir: null
```
### Logging
These settings control the information, warning, and debugging
messages printed to the console log while InvokeAI is running:
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `log_handlers` | `console` | This controls where log messages are sent, and can be a list of one or more destinations. Values include `console`, `file`, `syslog` and `http`. These are described in more detail below |
| `log_format` | `color` | This controls the formatting of the log messages. Values are `plain`, `color`, `legacy` and `syslog` |
| `log_level` | `debug` | This filters messages according to the level of severity and can be one of `debug`, `info`, `warning`, `error` and `critical`. For example, setting to `warning` will display all messages at the warning level or higher, but won't display "debug" or "info" messages |
Several different log handler destinations are available, and multiple destinations are supported by providing a list:
```
log_handlers:
- console
- syslog=localhost
- file=/var/log/invokeai.log
```
* `console` is the default. It prints log messages to the command-line window from which InvokeAI was launched.
* `syslog` is only available on Linux and Macintosh systems. It uses
the operating system's "syslog" facility to write log file entries
locally or to a remote logging machine. `syslog` offers a variety
of configuration options:
```
syslog=/dev/log` - log to the /dev/log device
syslog=localhost` - log to the network logger running on the local machine
syslog=localhost:512` - same as above, but using a non-standard port
Command-line users can launch the model installer using the command
`invokeai-model-install`.
_Be aware that some ControlNet models require additional code
functionality in order to work properly, so just installing a
third-party ControlNet model may not have the desired effect._ Please
read and follow the documentation for installing a third party model
not currently included among InvokeAI's default list.
The models currently supported include:
**Canny**:
When the Canny model is used in ControlNet, Invoke will attempt to generate images that match the edges detected.
Canny edge detection works by detecting the edges in an image by looking for abrupt changes in intensity. It is known for its ability to detect edges accurately while reducing noise and false edges, and the preprocessor can identify more information by decreasing the thresholds.
**M-LSD**:
M-LSD is another edge detection algorithm used in ControlNet. It stands for Multi-Scale Line Segment Detector.
It detects straight line segments in an image by analyzing the local structure of the image at multiple scales. It can be useful for architectural imagery, or anything where straight-line structural information is needed for the resulting output.
**Lineart**:
The Lineart model in ControlNet generates line drawings from an input image. The resulting pre-processed image is a simplified version of the original, with only the outlines of objects visible.The Lineart model in ControlNet is known for its ability to accurately capture the contours of the objects in an input sketch.
**Lineart Anime**:
A variant of the Lineart model that generates line drawings with a distinct style inspired by anime and manga art styles.
**Depth**:
A model that generates depth maps of images, allowing you to create more realistic 3D models or to simulate depth effects in post-processing.
**Normal Map (BAE):**
A model that generates normal maps from input images, allowing for more realistic lighting effects in 3D rendering.
**Image Segmentation**:
A model that divides input images into segments or regions, each of which corresponds to a different object or part of the image. (More details coming soon)
**Openpose**:
The OpenPose control model allows for the identification of the general pose of a character by pre-processing an existing image with a clear human structure. With advanced options, Openpose can also detect the face or hands in the image.
**Mediapipe Face**:
The MediaPipe Face identification processor is able to clearly identify facial features in order to capture vivid expressions of human faces.
**Tile (experimental)**:
The Tile model fills out details in the image to match the image, rather than the prompt. The Tile Model is a versatile tool that offers a range of functionalities. Its primary capabilities can be boiled down to two main behaviors:
- It can reinterpret specific details within an image and create fresh, new elements.
- It has the ability to disregard global instructions if there's a discrepancy between them and the local context or specific parts of the image. In such cases, it uses the local context to guide the process.
The Tile Model can be a powerful tool in your arsenal for enhancing image quality and details. If there are undesirable elements in your images, such as blurriness caused by resizing, this model can effectively eliminate these issues, resulting in cleaner, crisper images. Moreover, it can generate and add refined details to your images, improving their overall quality and appeal.
**Pix2Pix (experimental)**
With Pix2Pix, you can input an image into the controlnet, and then "instruct" the model to change it using your prompt. For example, you can say "Make it winter" to add more wintry elements to a scene.
**Inpaint**: Coming Soon - Currently this model is available but not functional on the Canvas. An upcoming release will provide additional capabilities for using this model when inpainting.
Each of these models can be adjusted and combined with other ControlNet models to achieve different results, giving you even more control over your image generation process.
## Using ControlNet
To use ControlNet, you can simply select the desired model and adjust both the ControlNet and Pre-processor settings to achieve the desired result. You can also use multiple ControlNet models at the same time, allowing you to achieve even more complex effects or styles in your generated images.
Each ControlNet has two settings that are applied to the ControlNet.
Weight - Strength of the Controlnet model applied to the generation for the section, defined by start/end.
Start/End - 0 represents the start of the generation, 1 represents the end. The Start/end setting controls what steps during the generation process have the ControlNet applied.
Additionally, each ControlNet section can be expanded in order to manipulate settings for the image pre-processor that adjusts your uploaded image before using it in when you Invoke.
*The node editor is experimental. We've made it accessible because we use it to develop the application, but we have not addressed the many known rough edges. It's very easy to shoot yourself in the foot, and we cannot offer support for it until it sees full release (ETA v3.1). Everything is subject to change without warning.*
🚨
The nodes editor is a blank canvas allowing for the use of individual functions and image transformations to control the image generation workflow. The node processing flow is usually done from left (inputs) to right (outputs), though linearity can become abstracted the more complex the node graph becomes. Nodes inputs and outputs are connected by dragging connectors from node to node.
To better understand how nodes are used, think of how an electric power bar works. It takes in one input (electricity from a wall outlet) and passes it to multiple devices through multiple outputs. Similarly, a node could have multiple inputs and outputs functioning at the same (or different) time, but all node outputs pass information onward like a power bar passes electricity. Not all outputs are compatible with all inputs, however - Each node has different constraints on how it is expecting to input/output information. In general, node outputs are colour-coded to match compatible inputs of other nodes.
## Anatomy of a Node
Individual nodes are made up of the following:
- Inputs: Edge points on the left side of the node window where you connect outputs from other nodes.
- Outputs: Edge points on the right side of the node window where you connect to inputs on other nodes.
- Options: Various options which are either manually configured, or overridden by connecting an output from another node to the input.
## Diffusion Overview
Taking the time to understand the diffusion process will help you to understand how to set up your nodes in the nodes editor.
There are two main spaces Stable Diffusion works in: image space and latent space.
Image space represents images in pixel form that you look at. Latent space represents compressed inputs. It’s in latent space that Stable Diffusion processes images. A VAE (Variational Auto Encoder) is responsible for compressing and encoding inputs into latent space, as well as decoding outputs back into image space.
When you generate an image using text-to-image, multiple steps occur in latent space:
1. Random noise is generated at the chosen height and width. The noise’s characteristics are dictated by the chosen (or not chosen) seed. This noise tensor is passed into latent space. We’ll call this noise A.
1. Using a model’s U-Net, a noise predictor examines noise A, and the words tokenized by CLIP from your prompt (conditioning). It generates its own noise tensor to predict what the final image might look like in latent space. We’ll call this noise B.
1. Noise B is subtracted from noise A in an attempt to create a final latent image indicative of the inputs. This step is repeated for the number of sampler steps chosen.
1. The VAE decodes the final latent image from latent space into image space.
image-to-image is a similar process, with only step 1 being different:
1. The input image is decoded from image space into latent space by the VAE. Noise is then added to the input latent image. Denoising Strength dictates how much noise is added, 0 being none, and 1 being all-encompassing. We’ll call this noise A. The process is then the same as steps 2-4 in the text-to-image explanation above.
Furthermore, a model provides the CLIP prompt tokenizer, the VAE, and a U-Net (where noise prediction occurs given a prompt and initial noise tensor).
A noise scheduler (eg. DPM++ 2M Karras) schedules the subtraction of noise from the latent image across the sampler steps chosen (step 3 above). Less noise is usually subtracted at higher sampler steps.
| CannyImageProcessor | Canny edge detection for ControlNet |
| ClipSkip | Skip layers in clip text_encoder model |
| Collect | Collects values into a collection |
| Prompt (Compel) | Parse prompt using compel package to conditioning |
| ContentShuffleImageProcessor | Applies content shuffle processing to image |
| ControlNet | Collects ControlNet info to pass to other nodes |
| CvInpaint | Simple inpaint using opencv |
| Divide | Divides two numbers |
| DynamicPrompt | Parses a prompt using adieyal/dynamic prompt's random or combinatorial generator |
| FloatLinearRange | Creates a range |
| HedImageProcessor | Applies HED edge detection to image |
| ImageBlur | Blurs an image |
| ImageChannel | Gets a channel from an image |
| ImageCollection | Load a collection of images and provide it as output |
| ImageConvert | Converts an image to a different mode |
| ImageCrop | Crops an image to a specified box. The box can be outside of the image. |
| ImageInverseLerp | Inverse linear interpolation of all pixels of an image |
| ImageLerp | Linear interpolation of all pixels of an image |
| ImageMultiply | Multiplies two images together using `PIL.ImageChops.Multiply()` |
| ImagePaste | Pastes an image into another image |
| ImageProcessor | Base class for invocations that reprocess images for ControlNet |
| ImageResize | Resizes an image to specific dimensions |
| ImageScale | Scales an image by a factor |
| ImageToLatents | Scales latents by a given factor |
| InfillColor | Infills transparent areas of an image with a solid color |
| InfillPatchMatch | Infills transparent areas of an image using the PatchMatch algorithm |
| InfillTile | Infills transparent areas of an image with tiles of the image |
| Inpaint | Generates an image using inpaint |
| Iterate | Iterates over a list of items |
| LatentsToImage | Generates an image from latents |
| LatentsToLatents | Generates latents using latents as base image |
| LeresImageProcessor | Applies leres processing to image |
| LineartAnimeImageProcessor | Applies line art anime processing to image |
| LineartImageProcessor | Applies line art processing to image |
| LoadImage | Load an image and provide it as output |
| Lora Loader | Apply selected lora to unet and text_encoder |
| Model Loader | Loads a main model, outputting its submodels |
| MaskFromAlpha | Extracts the alpha channel of an image as a mask |
| MediapipeFaceProcessor | Applies mediapipe face processing to image |
| MidasDepthImageProcessor | Applies Midas depth processing to image |
| MlsdImageProcessor | Applied MLSD processing to image |
| Multiply | Multiplies two numbers |
| Noise | Generates latent noise |
| NormalbaeImageProcessor | Applies NormalBAE processing to image |
| OpenposeImageProcessor | Applies Openpose processing to image |
| ParamFloat | A float parameter |
| ParamInt | An integer parameter |
| PidiImageProcessor | Applies PIDI processing to an image |
| Progress Image | Displays the progress image in the Node Editor |
| RandomInit | Outputs a single random integer |
| RandomRange | Creates a collection of random numbers |
| Range | Creates a range of numbers from start to stop with step |
| RangeOfSize | Creates a range from start to start + size with step |
| ResizeLatents | Resizes latents to explicit width/height (in pixels). Provided dimensions are floor-divided by 8. |
| RestoreFace | Restores faces in the image |
| ScaleLatents | Scales latents by a given factor |
| SegmentAnythingProcessor | Applies segment anything processing to image |
| ShowImage | Displays a provided image, and passes it forward in the pipeline |
| StepParamEasing | Experimental per-step parameter for easing for denoising steps |
| Subtract | Subtracts two numbers |
| TextToLatents | Generates latents from conditionings |
| TileResampleProcessor | Bass class for invocations that preprocess images for ControlNet |
| Upscale | Upscales an image |
| VAE Loader | Loads a VAE model, outputting a VaeLoaderOutput |
| ZoeDepthImageProcessor | Applies Zoe depth processing to image |
## Node Grouping Concepts
There are several node grouping concepts that can be examined with a narrow focus. These (and other) groupings can be pieced together to make up functional graph setups, and are important to understanding how groups of nodes work together as part of a whole. Note that the screenshots below aren't examples of complete functioning node graphs (see Examples).
### Noise
As described, an initial noise tensor is necessary for the latent diffusion process. As a result, all non-image *ToLatents nodes require a noise node input.
As described, conditioning is necessary for the latent diffusion process, whether empty or not. As a result, all non-image *ToLatents nodes require positive and negative conditioning inputs. Conditioning is reliant on a CLIP tokenizer provided by the Model Loader node.
The ImageToLatents node doesn't require a noise node input, but requires a VAE input to convert the image from image space into latent space. In reverse, the LatentsToImage node requires a VAE input to convert from latent space back into image space.
It is common to want to use both the same seed (for continuity) and random seeds (for variance). To define a seed, simply enter it into the 'Seed' field on a noise node. Conversely, the RandomInt node generates a random integer between 'Low' and 'High', and can be used as input to the 'Seed' edge point on a noise node to randomize your seed.
Control means to guide the diffusion process to adhere to a defined input or structure. Control can be provided as input to non-image *ToLatents nodes from ControlNet nodes. ControlNet nodes usually require an image processor which converts an input image for use with ControlNet.
The Lora Loader node lets you load a LoRA (say that ten times fast) and pass it as output to both the Prompt (Compel) and non-image *ToLatents nodes. A model's CLIP tokenizer is passed through the LoRA into Prompt (Compel), where it affects conditioning. A model's U-Net is also passed through the LoRA into a non-image *ToLatents node, where it affects noise prediction.
Use the ImageScale, ScaleLatents, and Upscale nodes to upscale images and/or latent images. The chosen method differs across contexts. However, be aware that latents are already noisy and compressed at their original resolution; scaling an image could produce more detailed results.
Iteration is a common concept in any processing, and means to repeat a process with given input. In nodes, you're able to use the Iterate node to iterate through collections usually gathered by the Collect node. The Iterate node has many potential uses, from processing a collection of images one after another, to varying seeds across multiple image generations and more. This screenshot demonstrates how to collect several images and pass them out one at a time.
Multiple image generation in the node editor is done using the RandomRange node. In this case, the 'Size' field represents the number of images to generate. As RandomRange produces a collection of integers, we need to add the Iterate node to iterate through the collection.
To control seeds across generations takes some care. The first row in the screenshot will generate multiple images with different seeds, but using the same RandomRange parameters across invocations will result in the same group of random seeds being used across the images, producing repeatable results. In the second row, adding the RandomInt node as input to RandomRange's 'Seed' edge point will ensure that seeds are varied across all images across invocations, producing varied results.
With our knowledge of node grouping and the diffusion process, let’s break down some basic graphs in the nodes editor. Note that a node's options can be overridden by inputs from other nodes. These examples aren't strict rules to follow and only demonstrate some basic configurations.
- Model Loader: A necessity to generating images (as we’ve read above). We choose our model from the dropdown. It outputs a U-Net, CLIP tokenizer, and VAE.
- Prompt (Compel): Another necessity. Two prompt nodes are created. One will output positive conditioning (what you want, ‘dog’), one will output negative (what you don’t want, ‘cat’). They both input the CLIP tokenizer that the Model Loader node outputs.
- Noise: Consider this noise A from step one of the text-to-image explanation above. Choose a seed number, width, and height.
- TextToLatents: This node takes many inputs for converting and processing text & noise from image space into latent space, hence the name TextTo**Latents**. In this setup, it inputs positive and negative conditioning from the prompt nodes for processing (step 2 above). It inputs noise from the noise node for processing (steps 2 & 3 above). Lastly, it inputs a U-Net from the Model Loader node for processing (step 2 above). It outputs latents for use in the next LatentsToImage node. Choose number of sampler steps, CFG scale, and scheduler.
- LatentsToImage: This node takes in processed latents from the TextToLatents node, and the model’s VAE from the Model Loader node which is responsible for decoding latents back into the image space, hence the name LatentsTo**Image**. This node is the last stop, and once the image is decoded, it is saved to the gallery.
- Prompt (Compel): Two prompt nodes. One positive (dog), one negative (dog). Same CLIP inputs from the Model Loader node as before.
- ImageToLatents: Upload a source image directly in the node window, via drag'n'drop from the gallery, or passed in as input. The ImageToLatents node inputs the VAE from the Model Loader node to decode the chosen image from image space into latent space, hence the name ImageTo**Latents**. It outputs latents for use in the next LatentsToLatents node. It also outputs the source image's width and height for use in the next Noise node if the final image is to be the same dimensions as the source image.
- Noise: A noise tensor is created with the width and height of the source image, and connected to the next LatentsToLatents node. Notice the width and height fields are overridden by the input from the ImageToLatents width and height outputs.
- LatentsToLatents: The inputs and options are nearly identical to TextToLatents, except that LatentsToLatents also takes latents as an input. Considering our source image is already converted to latents in the last ImageToLatents node, and text + noise are no longer the only inputs to process, we use the LatentsToLatents node.
- LatentsToImage: Like previously, the LatentsToImage node will use the VAE from the Model Loader as input to decode the latents from LatentsToLatents into image space, and save it to the gallery.
- Noise: Width and height of the CannyImageProcessor ControlNet image is passed in to set the dimensions of the noise passed to TextToLatents.
- CannyImageProcessor: The CannyImageProcessor node is used to process the source image being used as a ControlNet. Each ControlNet processor node applies control in different ways, and has some different options to configure. Width and height are passed to noise, as mentioned. The processed ControlNet image is output to the ControlNet node.
- ControlNet: Select the type of control model. In this case, canny is chosen as the CannyImageProcessor was used to generate the ControlNet image. Configure the control node options, and pass the control output to TextToLatents.
- TextToLatents: Similar to the basic text-to-image example, except ControlNet is passed to the control input edge point.
dream> a red car --steps 25 -C 9.8 --perlin 0.1 --fnformat {prompt}_steps.{steps}_cfg.{cfg_scale}_perlin.{perlin}.png
```
generates a file with the name: `outputs/img-samples/a red car_steps.25_cfg.9.8_perlin.0.1.png`
---
## **Thresholding and Perlin Noise Initialization Options**
Two new options are the thresholding (`--threshold`) and the perlin noise initialization (`--perlin`) options. Thresholding limits the range of the latent values during optimization, which helps combat oversaturation with higher CFG scale values. Perlin noise initialization starts with a percentage (a value ranging from 0 to 1) of perlin noise mixed into the initial noise. Both features allow for more variations and options in the course of generating images.
Under the Noise section of the Web UI, you will find two options named
Perlin Noise and Noise Threshold. [Perlin
noise](https://en.wikipedia.org/wiki/Perlin_noise) is a type of
structured noise used to simulate terrain and other natural
textures. The slider controls the percentage of perlin noise that will
be mixed into the image at the beginning of generation. Adding a little
perlin noise to a generation will alter the image substantially.
The noise threshold limits the range of the latent values during
sampling and helps combat the oversharpening seem with higher CFG
scale values.
For better intuition into what these options do in practice:

In generating this graphic, perlin noise at initialization was programmatically varied going across on the diagram by values 0.0, 0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 0.9, 1.0; and the threshold was varied going down from
0, 1, 2, 3, 4, 5, 10, 20, 100. The other options are fixed, so the initial prompt is as follows (no thresholding or perlin noise):
```bash
invoke> "a portrait of a beautiful young lady" -S 1950357039 -s 100 -C 20 -A k_euler_a --threshold 0 --perlin 0
```
Here's an example of another prompt used when setting the threshold to 5 and perlin noise to 0.2:
```bash
invoke> "a portrait of a beautiful young lady" -S 1950357039 -s 100 -C 20 -A k_euler_a --threshold 5 --perlin 0.2
```
!!! note
currently the thresholding feature is only implemented for the k-diffusion style samplers, and empirically appears to work best with `k_euler_a` and `k_dpm_2_a`. Using 0 disables thresholding. Using 0 for perlin noise disables using perlin noise for initialization. Finally, using 1 for perlin noise uses only perlin noise for initialization.
---
## **Simplified API**
For programmers who wish to incorporate stable-diffusion into other products, this repository
includes a simplified API for text to image generation, which lets you create images from a prompt
in just three lines of code:
```bash
from ldm.generate import Generate
g= Generate()
outputs= g.txt2img("a unicorn in manhattan")
```
Outputs is a list of lists in the format [filename1,seed1],[filename2,seed2]...].
Please see the documentation in ldm/generate.py for more information.
---
In generating this graphic, perlin noise at initialization was
programmatically varied going across on the diagram by values 0.0,
0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 0.9, 1.0; and the threshold was varied
going down from 0, 1, 2, 3, 4, 5, 10, 20, 100. The other options are
fixed using the prompt "a portrait of a beautiful young lady" a CFG of
When the script is finished, each of the 27 combinations
of adjective, sampler and CFG will be executed.
The command-line interface provides `!fetch` and `!replay` commands
which allow you to read the prompts from a single previously-generated
image or a whole directory of them, write the prompts to a file, and
then replay them. Or you can create your own file of prompts and feed
them to the command-line client from within an interactive session.
See [Command-Line Interface](CLI.md) for details.
---
## **Negative and Unconditioned Prompts**
Any words between a pair of square brackets will instruct Stable Diffusion to
attempt to ban the concept from the generated image.
Any words between a pair of square brackets will instruct Stable
Diffusion to attempt to ban the concept from the generated image. The
same effect is achieved by placing words in the "Negative Prompts"
textbox in the Web UI.
```text
this is a test prompt [not really] to make you understand [cool] how this works.
@@ -87,7 +22,9 @@ Here's a prompt that depicts what it does.
original prompt:
`#!bash "A fantastical translucent pony made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
`#!bash "A fantastical translucent pony made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve"`
@@ -99,7 +36,8 @@ That image has a woman, so if we want the horse without a rider, we can
influence the image not to have a woman by putting [woman] in the prompt, like
this:
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman]"`
(same parameters as above)
<figure markdown>
@@ -110,7 +48,8 @@ this:
That's nice - but say we also don't want the image to be quite so blue. We can
add "blue" to the list of negative prompts, so it's now [woman blue]:
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue]"`
(same parameters as above)
<figure markdown>
@@ -121,7 +60,8 @@ add "blue" to the list of negative prompts, so it's now [woman blue]:
Getting close - but there's no sense in having a saddle when our horse doesn't
have a rider, so we'll add one more negative prompt: [woman blue saddle].
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue saddle]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue saddle]"`
(same parameters as above)
<figure markdown>
@@ -261,19 +201,6 @@ Prompt2prompt `.swap()` is not compatible with xformers, which will be temporari
Note that `prompt2prompt` is not currently working with the runwayML inpainting
model, and may never work due to the way this model is set up. If you attempt to
use `prompt2prompt` you will get the original image back. However, since this
model is so good at inpainting, a good substitute is to use the `clipseg` text
masking option:
```bash
invoke> a fluffy cat eating a hotdot
Outputs:
[1010] outputs/000025.2182095108.png: a fluffy cat eating a hotdog
invoke> a smiling dog eating a hotdog -I 000025.2182095108.png -tm cat
```
### Escaping parantheses () and speech marks ""
If the model you are using has parentheses () or speech marks "" as part of its
@@ -374,6 +301,48 @@ summoning up the concept of some sort of scifi creature? Let's find out.
Indeed, removing the word "hybrid" produces an image that is more like what we'd
expect.
In conclusion, prompt blending is great for exploring creative space, but can be
difficult to direct. A forthcoming release of InvokeAI will feature more
deterministic prompt weighting.
## Dynamic Prompts
Dynamic Prompts are a powerful feature designed to produce a variety of prompts based on user-defined options. Using a special syntax, you can construct a prompt with multiple possibilities, and the system will automatically generate a series of permutations based on your settings. This is extremely beneficial for ideation, exploring various scenarios, or testing different concepts swiftly and efficiently.
### Structure of a Dynamic Prompt
A Dynamic Prompt comprises of regular text, supplemented with alternatives enclosed within curly braces {} and separated by a vertical bar |. For example: {option1|option2|option3}. The system will then select one of the options to include in the final prompt. This flexible system allows for options to be placed throughout the text as needed.
Furthermore, Dynamic Prompts can designate multiple selections from a single group of options. This feature is triggered by prefixing the options with a numerical value followed by $$. For example, in {2$$option1|option2|option3}, the system will select two distinct options from the set.
### Creating Dynamic Prompts
To create a Dynamic Prompt, follow these steps:
Draft your sentence or phrase, identifying words or phrases with multiple possible options.
Encapsulate the different options within curly braces {}.
Within the braces, separate each option using a vertical bar |.
If you want to include multiple options from a single group, prefix with the desired number and $$.
For instance: A {house|apartment|lodge|cottage} in {summer|winter|autumn|spring} designed in {2$$style1|style2|style3}.
### How Dynamic Prompts Work
Once a Dynamic Prompt is configured, the system generates an array of combinations using the options provided. Each group of options in curly braces is treated independently, with the system selecting one option from each group. For a prefixed set (e.g., 2$$), the system will select two distinct options.
For example, the following prompts could be generated from the above Dynamic Prompt:
A house in summer designed in style1, style2
A lodge in autumn designed in style3, style1
A cottage in winter designed in style2, style3
And many more!
When the `Combinatorial` setting is on, Invoke will disable the "Images" selection, and generate every combination up until the setting for Max Prompts is reached.
When the `Combinatorial` setting is off, Invoke will randomly generate combinations up until the setting for Images has been reached.
### Tips and Tricks for Using Dynamic Prompts
Below are some useful strategies for creating Dynamic Prompts:
Utilize Dynamic Prompts to generate a wide spectrum of prompts, perfect for brainstorming and exploring diverse ideas.
Ensure that the options within a group are contextually relevant to the part of the sentence where they are used. For instance, group building types together, and seasons together.
Apply the 2$$ prefix when you want to incorporate more than one option from a single group. This becomes quite handy when mixing and matching different elements.
Experiment with different quantities for the prefix. For example, 3$$ will select three distinct options.
Be aware of coherence in your prompts. Although the system can generate all possible combinations, not all may semantically make sense. Therefore, carefully choose the options for each group.
Always review and fine-tune the generated prompts as needed. While Dynamic Prompts can help you generate a multitude of combinations, the final polishing and refining remain in your hands.
You may personalize the generated images to provide your own styles or objects
@@ -17,7 +18,7 @@ notebooks.
You will need a GPU to perform training in a reasonable length of
time, and at least 12 GB of VRAM. We recommend using the [`xformers`
library](../installation/070_INSTALL_XFORMERS) to accelerate the
library](../installation/070_INSTALL_XFORMERS.md) to accelerate the
training process further. During training, about ~8 GB is temporarily
needed in order to store intermediate models, checkpoints and logs.
@@ -46,11 +47,19 @@ start the front end by selecting choice (3):
```sh
Do you want to generate images using the
1. command-line
2. browser-based UI
3. textual inversion training
4. open the developer console
Please enter 1, 2, 3, or 4: [1] 3
1: Browser-based UI
2: Command-line interface
3: Run textual inversion training
4: Merge models (diffusers type only)
5: Download and install models
6: Change InvokeAI startup options
7: Re-run the configure script to fix a broken install
8: Open the developer console
9: Update InvokeAI
10: Command-line help
Q: Quit
Please enter 1-10, Q: [1]
```
From the command line, with the InvokeAI virtual environment active,
@@ -250,16 +259,6 @@ invokeai-ti \
--only_save_embeds
```
## Using Embeddings
After training completes, the resultant embeddings will be saved into your `$INVOKEAI_ROOT/embeddings/<trigger word>/learned_embeds.bin`.
These will be automatically loaded when you start InvokeAI.
Add the trigger word, surrounded by angle brackets, to use that embedding. For example, if your trigger word was `terence`, use `<terence>` in prompts. This is the same syntax used by the HuggingFace concepts library.
**Note:** `.pt` embeddings do not require the angle brackets.
## Troubleshooting
### `Cannot load embedding for <trigger>. It was trained on a model with token dimension 1024, but the current model has token dimension 768`
| `--host HOST` | Web server: Host or IP to listen on. Set to 0.0.0.0 to accept traffic from other devices on your network. |
| `--port PORT` | Web server: Port to listen on |
| `--certfile CERTFILE` | Web server: Path to certificate file to use for SSL. Use together with --keyfile |
| `--keyfile KEYFILE` | Web server: Path to private key file to use for SSL. Use together with --certfile' |
| `--gui` | Start InvokeAI GUI - This is the "desktop mode" version of the web app. It uses Flask to create a desktop app experience of the webserver. |
[<a href="https://github.com/invoke-ai/InvokeAI/">Code and Downloads</a>] [<a
@@ -81,6 +82,25 @@ Q&A</a>]
This fork is rapidly evolving. Please use the [Issues tab](https://github.com/invoke-ai/InvokeAI/issues) to report bugs and make feature requests. Be sure to use the provided templates. They will help aid diagnose issues faster.
- [Not Safe for Work (NSFW) Checker](features/NSFW.md)
<!-- seperator -->
### Prompt Engineering
- [Prompt Syntax](features/PROMPTS.md)
- [Generating Variations](features/VARIATIONS.md)
## :octicons-log-16: Latest Changes
### InvokeAI Configuration
- [Guide to InvokeAI Runtime Settings](features/CONFIGURATION.md)
### v2.3.0 <small>(9 February 2023)</small>
## :octicons-log-16: Important Changes Since Version 2.3
#### Migration to Stable Diffusion `diffusers` models
### Nodes
Previous versions of InvokeAI supported the original model file format introduced with Stable Diffusion 1.4. In the original format, known variously as "checkpoint", or "legacy" format, there is a single large weights file ending with `.ckpt` or `.safetensors`. Though this format has served the community well, it has a number of disadvantages, including file size, slow loading times, and a variety of non-standard variants that require special-case code to handle. In addition, because checkpoint files are actually a bundle of multiple machine learning sub-models, it is hard to swap different sub-models in and out, or to share common sub-models. A new format, introduced by the StabilityAI company in collaboration with HuggingFace, is called `diffusers` and consists of a directory of individual models. The most immediate benefit of `diffusers` is that they load from disk very quickly. A longer term benefit is that in the near future `diffusers` models will be able to share common sub-models, dramatically reducing disk space when you have multiple fine-tune models derived from the same base.
Behind the scenes, InvokeAI has been completely rewritten to support
"nodes," small unitary operations that can be combined into graphs to
form arbitrary workflows. For example, there is a prompt node that
processes the prompt string and feeds it to a text2latent node that
generates a latent image. The latents are then fed to a latent2image
node that translates the latent image into a PNG.
When you perform a new install of version 2.3.0, you will be offered the option to install the `diffusers` versions of a number of popular SD models, including Stable Diffusion versions 1.5 and 2.1 (including the 768x768 pixel version of 2.1). These will act and work just like the checkpoint versions. Do not be concerned if you already have a lot of ".ckpt" or ".safetensors" models on disk! InvokeAI 2.3.0 can still load these and generate images from them without any extra intervention on your part.
The WebGUI has a node editor that allows you to graphically design and
execute custom node graphs. The ability to save and load graphs is
still a work in progress, but coming soon.
To take advantage of the optimized loading times of `diffusers` models, InvokeAI offers options to convert legacy checkpoint models into optimized `diffusers` models. If you use the `invokeai` command line interface, the relevant commands are:
### Command-Line Interface Retired
* `!convert_model` -- Take the path to a local checkpoint file or a URL that is pointing to one, convert it into a `diffusers` model, and import it into InvokeAI's models registry file.
* `!optimize_model` -- If you already have a checkpoint model in your InvokeAI models file, this command will accept its short name and convert it into a like-named `diffusers` model, optionally deleting the original checkpoint file.
* `!import_model` -- Take the local path of either a checkpoint file or a `diffusers` model directory and import it into InvokeAI's registry file. You may also provide the ID of any diffusers model that has been published on the [HuggingFace models repository](https://huggingface.co/models?pipeline_tag=text-to-image&sort=downloads) and it will be downloaded and installed automatically.
The original "invokeai" command-line interface has been retired. The
`invokeai` command will now launch a new command-line client that can
be used by developers to create and test nodes. It is not intended to
be used for routine image generation or manipulation.
The WebGUI offers similar functionality for model management.
To launch the WebGUI from the command-line, use the command
`invokeai-web` rather than the traditional `invokeai --web`.
For advanced users, new command-line options provide additional functionality. Launching `invokeai` with the argument `--autoconvert <path to directory>` takes the path to a directory of checkpoint files, automatically converts them into `diffusers` models and imports them. Each time the script is launched, the directory will be scanned for new checkpoint files to be loaded. Alternatively, the `--ckpt_convert` argument will cause any checkpoint or safetensors model that is already registered with InvokeAI to be converted into a `diffusers` model on the fly, allowing you to take advantage of future diffusers-only features without explicitly converting the model and saving it to disk.
### ControlNet
Please see [INSTALLING MODELS](https://invoke-ai.github.io/InvokeAI/installation/050_INSTALLING_MODELS/) for more information on model management in both the command-line and Web interfaces.
This version of InvokeAI features ControlNet, a system that allows you
to achieve exact poses for human and animal figures by providing a
model to follow. Full details are found in [ControlNet](features/CONTROLNET.md)
#### Support for the `XFormers` Memory-Efficient Crossattention Package
### New Schedulers
On CUDA (Nvidia) systems, version 2.3.0 supports the `XFormers` library. Once installed, the`xformers` package dramatically reduces the memory footprint of loaded Stable Diffusion models files and modestly increases image generation speed. `xformers` will be installed and activated automatically if you specify a CUDA system at install time.
The list of schedulers has been completely revamped and brought up to date:
The caveat with using `xformers` is that it introduces slightly non-deterministic behavior, and images generated using the same seed and other settings will be subtly different between invocations. Generally the changes are unnoticeable unless you rapidly shift back and forth between images, but to disable `xformers` and restore fully deterministic behavior, you may launch InvokeAI using the `--no-xformers` option. This is most conveniently done by opening the file `invokeai/invokeai.init` with a text editor, and adding the line `--no-xformers` at the bottom.
| **dpmpp_2m** | DPMSolverMultistepScheduler | original noise scnedule |
| **dpmpp_2m_k** | DPMSolverMultistepScheduler | using karras noise schedule |
| **unipc** | UniPCMultistepScheduler | CPU only |
#### A Negative Prompt Box in the WebUI
There is now a separate text input box for negative prompts in the WebUI. This is convenient for stashing frequently-used negative prompts ("mangled limbs, bad anatomy"). The `[negative prompt]` syntax continues to work in the main prompt box as well.
To see exactly how your prompts are being parsed, launch `invokeai` with the `--log_tokenization` option. The console window will then display the tokenization process for both positive and negative prompts.
#### Model Merging
Version 2.3.0 offers an intuitive user interface for merging up to three Stable Diffusion models using an intuitive user interface. Model merging allows you to mix the behavior of models to achieve very interesting effects. To use this, each of the models must already be imported into InvokeAI and saved in `diffusers` format, then launch the merger using a new menu item in the InvokeAI launcher script (`invoke.sh`, `invoke.bat`) or directly from the command line with `invokeai-merge --gui`. You will be prompted to select the models to merge, the proportions in which to mix them, and the mixing algorithm. The script will create a new merged `diffusers` model and import it into InvokeAI for your use.
See [MODEL MERGING](https://invoke-ai.github.io/InvokeAI/features/MODEL_MERGING/) for more details.
#### Textual Inversion Training
Textual Inversion (TI) is a technique for training a Stable Diffusion model to emit a particular subject or style when triggered by a keyword phrase. You can perform TI training by placing a small number of images of the subject or style in a directory, and choosing a distinctive trigger phrase, such as "pointillist-style". After successful training, The subject or style will be activated by including `<pointillist-style>` in your prompt.
Previous versions of InvokeAI were able to perform TI, but it required using a command-line script with dozens of obscure command-line arguments. Version 2.3.0 features an intuitive TI frontend that will build a TI model on top of any `diffusers` model. To access training you can launch from a new item in the launcher script or from the command line using `invokeai-ti --gui`.
See [TEXTUAL INVERSION](https://invoke-ai.github.io/InvokeAI/features/TEXTUAL_INVERSION/) for further details.
#### A New Installer Experience
The InvokeAI installer has been upgraded in order to provide a smoother and hopefully more glitch-free experience. In addition, InvokeAI is now packaged as a PyPi project, allowing developers and power-users to install InvokeAI with the command `pip install InvokeAI --use-pep517`. Please see [Installation](#installation) for details.
Developers should be aware that the `pip` installation procedure has been simplified and that the `conda` method is no longer supported at all. Accordingly, the `environments_and_requirements` directory has been deleted from the repository.
#### Command-line name changes
All of InvokeAI's functionality, including the WebUI, command-line interface, textual inversion training and model merging, can all be accessed from the `invoke.sh` and `invoke.bat` launcher scripts. The menu of options has been expanded to add the new functionality. For the convenience of developers and power users, we have normalized the names of the InvokeAI command-line scripts:
* `invokeai` -- Command-line client
* `invokeai --web` -- Web GUI
* `invokeai-merge --gui` -- Model merging script with graphical front end
* `invokeai-ti --gui` -- Textual inversion script with graphical front end
* `invokeai-configure` -- Configuration tool for initializing the `invokeai` directory and selecting popular starter models.
For backward compatibility, the old command names are also recognized, including `invoke.py` and `configure-invokeai.py`. However, these are deprecated and will eventually be removed.
Developers should be aware that the locations of the script's source code has been moved. The new locations are:
Developers are strongly encouraged to perform an "editable" install of InvokeAI using `pip install -e . --use-pep517` in the Git repository, and then to call the scripts using their 2.3.0 names, rather than executing the scripts directly. Developers should also be aware that the several important data files have been relocated into a new directory named `invokeai`. This includes the WebGUI's `frontend` and `backend` directories, and the `INITIAL_MODELS.yaml` files used by the installer to select starter models. Eventually all InvokeAI modules will be in subdirectories of `invokeai`.
Please see [2.3.0 Release Notes](https://github.com/invoke-ai/InvokeAI/releases/tag/v2.3.0) for further details.
For older changelogs, please visit the
**[CHANGELOG](CHANGELOG/#v223-2-december-2022)**.
Please see [3.0.0 Release Notes](https://github.com/invoke-ai/InvokeAI/releases/tag/v3.0.0) for further details.
## :material-target: Troubleshooting
@@ -245,14 +223,10 @@ get solutions for common installation problems and other issues.
Anyone who wishes to contribute to this project, whether documentation,
features, bug fixes, code cleanup, testing, or code reviews, is very much
encouraged to do so. If you are unfamiliar with how to contribute to GitHub
projects, here is a
[Getting Started Guide](https://opensource.com/article/19/7/create-pull-request-github).
encouraged to do so.
A full set of contribution guidelines, along with templates, are in progress,
but for now the most important thing is to **make your pull request against the
"development" branch**, and not against "main". This will help keep public
breakage to a minimum and will allow you to propose more radical changes.
[Please take a look at our Contribution documentation to learn more about contributing to InvokeAI.
](contributing/CONTRIBUTING.md)
## :octicons-person-24: Contributors
@@ -268,8 +242,3 @@ free to send me an email if you use and like the script.
Original portions of the software are Copyright (c) 2022-23
by [The InvokeAI Team](https://github.com/invoke-ai).
## :octicons-book-24: Further Reading
Please see the original README for more information on this software and
@@ -43,24 +43,7 @@ InvokeAI comes with support for a good set of starter models. You'll
find them listed in the master models file
`configs/INITIAL_MODELS.yaml` in the InvokeAI root directory. The
subset that are currently installed are found in
`configs/models.yaml`. As of v2.3.1, the list of starter models is:
|Model Name | HuggingFace Repo ID | Description | URL |
|---------- | ---------- | ----------- | --- |
|stable-diffusion-1.5|runwayml/stable-diffusion-v1-5|Stable Diffusion version 1.5 diffusers model (4.27 GB)|https://huggingface.co/runwayml/stable-diffusion-v1-5 |
|sd-inpainting-1.5|runwayml/stable-diffusion-inpainting|RunwayML SD 1.5 model optimized for inpainting, diffusers version (4.27 GB)|https://huggingface.co/runwayml/stable-diffusion-inpainting |
|stable-diffusion-2.1|stabilityai/stable-diffusion-2-1|Stable Diffusion version 2.1 diffusers model, trained on 768 pixel images (5.21 GB)|https://huggingface.co/stabilityai/stable-diffusion-2-1 |
|sd-inpainting-2.0|stabilityai/stable-diffusion-2-1|Stable Diffusion version 2.0 inpainting model (5.21 GB)|https://huggingface.co/stabilityai/stable-diffusion-2-1 |
|analog-diffusion-1.0|wavymulder/Analog-Diffusion|An SD-1.5 model trained on diverse analog photographs (2.13 GB)|https://huggingface.co/wavymulder/Analog-Diffusion |
|deliberate-1.0|XpucT/Deliberate|Versatile model that produces detailed images up to 768px (4.27 GB)|https://huggingface.co/XpucT/Deliberate |
|dreamlike-photoreal-2.0|dreamlike-art/dreamlike-photoreal-2.0|A photorealistic model trained on 768 pixel images based on SD 1.5 (2.13 GB)|https://huggingface.co/dreamlike-art/dreamlike-photoreal-2.0 |
|inkpunk-1.0|Envvi/Inkpunk-Diffusion|Stylized illustrations inspired by Gorillaz, FLCL and Shinkawa; prompt with "nvinkpunk" (4.27 GB)|https://huggingface.co/Envvi/Inkpunk-Diffusion |
|openjourney-4.0|prompthero/openjourney|An SD 1.5 model fine tuned on Midjourney; prompt with "mdjrny-v4 style" (2.13 GB)|https://huggingface.co/prompthero/openjourney |
|portrait-plus-1.0|wavymulder/portraitplus|An SD-1.5 model trained on close range portraits of people; prompt with "portrait+" (2.13 GB)|https://huggingface.co/wavymulder/portraitplus |
|seek-art-mega-1.0|coreco/seek.art_MEGA|A general use SD-1.5 "anything" model that supports multiple styles (2.1 GB)|https://huggingface.co/coreco/seek.art_MEGA |
|trinart-2.0|naclbit/trinart_stable_diffusion_v2|An SD-1.5 model finetuned with ~40K assorted high resolution manga/anime-style images (2.13 GB)|https://huggingface.co/naclbit/trinart_stable_diffusion_v2 |
|waifu-diffusion-1.4|hakurei/waifu-diffusion|An SD-1.5 model trained on 680k anime/manga-style images (2.13 GB)|https://huggingface.co/hakurei/waifu-diffusion |
`configs/models.yaml`.
Note that these files are covered by an "Ethical AI" license which
forbids certain uses. When you initially download them, you are asked
@@ -71,8 +54,7 @@ with the model terms by visiting the URLs in the table above.
## Community-Contributed Models
There are too many to list here and more are being contributed every
* `--model <model name>` -- Start up with the indicated model loaded
* `--ckpt_convert` -- When a checkpoint/safetensors model is loaded, convert it into a `diffusers` model in memory. This does not permanently save the converted model to disk.
* `--autoconvert <path/to/directory>` -- Scan the indicated directory path for new checkpoint/safetensors files, convert them into `diffusers` models, and import them into InvokeAI.
Here is an example of providing an argument on the command line using
These are nodes that have been developed by the community, for the community. If you're not sure what a node is, you can learn more about nodes [here](overview.md).
If you'd like to submit a node for the community, please refer to the [node creation overview](./overview.md#contributing-nodes).
To download a node, simply download the `.py` node file from the link and add it to the `invokeai/app/invocations/` folder in your Invoke AI install location. Along with the node, an example node graph should be provided to help you get started with the node.
To use a community node graph, download the the `.json` node graph file and load it into Invoke AI via the **Load Nodes** button on the Node Editor.
## Disclaimer
The nodes linked below have been developed and contributed by members of the Invoke AI community. While we strive to ensure the quality and safety of these contributions, we do not guarantee the reliability or security of the nodes. If you have issues or concerns with any of the nodes below, please raise it on GitHub or in the Discord.
## List of Nodes
--------------------------------
### Super Cool Node Template
**Description:** This node allows you to do super cool things with InvokeAI.
An Node is simply a single operation that takes in some inputs and gives
out some outputs. We can then chain multiple nodes together to create more
complex functionality. All InvokeAI features are added through nodes.
This means nodes can be used to easily extend the image generation capabilities of InvokeAI, and allow you build workflows to suit your needs.
You can read more about nodes and the node editor [here](../features/NODES.md).
## Downloading Nodes
To download a new node, visit our list of [Community Nodes](communityNodes.md). These are nodes that have been created by the community, for the community.
## Contributing Nodes
To learn about creating a new node, please visit our [Node creation documenation](../contributing/INVOCATIONS.md).
Once you’ve created a node and confirmed that it behaves as expected locally, follow these steps:
* Make sure the node is contained in a new Python (.py) file
* Submit a pull request with a link to your node in GitHub against the `nodes` branch to add the node to the [Community Nodes](Community Nodes) list
* Make sure you are following the template below and have provided all relevant details about the node and what it does.
* A maintainer will review the pull request and node. If the node is aligned with the direction of the project, you might be asked for permission to include it in the core project.
### Community Node Template
```markdown
--------------------------------
### Super Cool Node Template
**Description:** This node allows you to do super cool things with InvokeAI.
echo"Be certain that you're in the 'installer' directory before continuing."
@@ -24,7 +24,8 @@ read -e -p "Tag this repo with '${VERSION}' and '${LATEST_TAG}'? [n]: " input
RESPONSE=${input:='n'}
if["$RESPONSE"=='y'];then
if ! git tag$VERSION;then
git push origin :refs/tags/$VERSION
if ! git tag -fa $VERSION;then
echo"Existing/invalid tag"
exit -1
fi
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