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4667 Commits

Author SHA1 Message Date
Brandon Rising
de809ec1d4 chore: 5.0.0 version bump 2024-09-24 08:36:30 -04:00
psychedelicious
b95be09788 fix(ui): event listeners for filters prematurely cleared 2024-09-24 10:07:41 +10:00
psychedelicious
a7ce420f35 chore(ui): lint 2024-09-24 02:36:37 +03:00
psychedelicious
ecfab29543 fix(ui): workaround for out-of-order events 2024-09-24 02:36:37 +03:00
psychedelicious
10fd3e6a0d fix(ui): blank viewer when no progress image in last progress event 2024-09-24 02:36:37 +03:00
psychedelicious
d65dd32a17 fix(ui): invalid upscale model selected
I broke this in dfac0292f4 due to misunderstanding of what the upscale model actually was. I thought it was a main model but actually its a spandrel model.
2024-09-24 02:36:37 +03:00
psychedelicious
1768798883 fix(ui): staging alerts should not display on workflows/upscaling tabs if not actively generating to canvas 2024-09-24 02:36:37 +03:00
psychedelicious
c4737379d6 fix(ui): do not update bbox when changing models if model base has not changed 2024-09-24 02:36:37 +03:00
psychedelicious
df20450988 fix(ui): workflows hotkeys translation keys 2024-09-24 02:36:37 +03:00
psychedelicious
e70059b5a6 fix(ui): use grid size correctly when moving bbox 2024-09-24 02:36:37 +03:00
psychedelicious
c41534b78f Update README.md 2024-09-24 01:19:12 +03:00
psychedelicious
8125ff3e5f fix(ui): prefer 'lama' infill when handling infill fallback
LaMA is the next best infill after patchmatch - prefer it.
2024-09-24 00:03:10 +03:00
psychedelicious
6e6bbc5fa6 fix(ui): race condition when filtering
There's a situation in which the enqueue response comes after the graph actually executes. This was unexpected when I first wrote the logic. I suppose it has to do with the async endpoint handling.
2024-09-23 23:36:24 +03:00
Mary Hipp
d5eb78a73e lint fix 2024-09-23 16:30:07 -04:00
Mary Hipp
653de21bb1 use different release notes link for non-local 2024-09-23 16:30:07 -04:00
Brandon Rising
b17f6c91f4 chore: 5.0.0.rc2 version bump 2024-09-23 16:22:59 -04:00
Mary Hipp
6e6c555765 change order of infill methods 2024-09-23 13:57:20 -04:00
Mary Hipp
f6b801ec22 update youtube links 2024-09-23 09:32:29 -04:00
psychedelicious
af38757240 chore(ui): lint 2024-09-23 16:16:51 +03:00
psychedelicious
4ee248b736 feat(ui): handle FLUX bbox constraints
- Update canvas slice's to track the current base model architecture instead of just the optimal dimension. This lets us derive both optimal dimension _and_ grid size for the currently selected model.
- Update all bbox size utilities to use derived grid size instead of hardcoded values of 8 or 64
- Review every damned instance of the number 8 in the whole frontend and update the ones that need to use the grid size
- Update the invoke button blocking logic to check against scaled bbox size, unless scaling is disabled.
- Update the invoke button blocking to say if it's width or height that is invalid and if its bbox or scaled, for both FLUX and the T2I adapter constraints
2024-09-23 16:16:51 +03:00
psychedelicious
18bb69f0d5 tidy(ui): remove use size from ip adapter image
This serves no purpose and complicates bbox size handling.
2024-09-23 16:16:51 +03:00
psychedelicious
1d61a587ee fix(ui): bbox not centered on very first app startup 2024-09-23 16:16:51 +03:00
psychedelicious
dfac0292f4 feat(ui): revised modelsLoaded listener
- Use consistent logic for all model type handlers
- Fix bug where we could select invalid upscaling models (not sure how this hadn't caused problems...)
- Add logging for each action
- Only reset models when there is a change to be made - skip dispatching actions when there would be no change made to state
2024-09-23 16:16:51 +03:00
psychedelicious
35fa7c1a05 tweak(ui): align flux dev license money icon 2024-09-23 16:16:51 +03:00
psychedelicious
fd7fa6f4ab feat(ui): rework isolated previewing
Previously the setting was `showOnlyRasterLayersWhileStaging`. This has been renamed to `isolatedStagingPreview`. Works the same.

Also added `isolatedFilteringPreview` an `isolatedTransformingPreview`. These work the same way, but they isolate the current selected layer. There are toggles in the canvas settings popover _and_ the filter/transform popups (same setting).
2024-09-23 16:16:51 +03:00
psychedelicious
137624983c fix(ui): hide tool preview when filtering 2024-09-23 16:16:51 +03:00
psychedelicious
08bfc53237 fix(ui): lag when discarding staging area
We need to ensure the getQueueCountsByDestination query is sync'd, invalidating its tags as queue items complete. Unfortunately it's 2 extra network requests per queue item.
2024-09-23 16:16:51 +03:00
psychedelicious
94cb611c90 fix(ui): flash of last staged image when accepting staging area
Need to destroy the progress image and staging image when we finish with them.
2024-09-23 16:16:51 +03:00
psychedelicious
993a4603a1 feat(ui): canvas send-to alerts are not dismissable 2024-09-23 16:16:51 +03:00
psychedelicious
dbfa4fbe12 fix(ui): transform ui translations 2024-09-23 16:16:51 +03:00
psychedelicious
bde2fd416e feat(ui): move view buttons on canvas tool bar next to zoom 2024-09-23 16:16:51 +03:00
psychedelicious
f920c8837c feat(ui): on accept staged image, switch to raster layer if raster layer currently selected
Also clean up some jank w/ the handling of accepting staging images - there was this no-op action & a listener for it... should just be a simple callback.
2024-09-23 16:16:51 +03:00
psychedelicious
f25e28a933 feat(ui): split up StagingAreaToolbar 2024-09-23 16:16:51 +03:00
psychedelicious
752fb88210 tidy(ui): typo 2024-09-23 16:16:51 +03:00
psychedelicious
2022c3d84f fix(ui): less janky logic w/ sending-to alerts 2024-09-23 16:16:51 +03:00
psychedelicious
d9bd6c4e57 feat(ui): add color swatches to mask fill 2024-09-23 16:16:51 +03:00
psychedelicious
1be1ad9794 feat(ui): add Fit Bbox to Canvas hotkey 2024-09-23 16:16:51 +03:00
psychedelicious
12e54eb249 feat(nodes): mark core metadata internal 2024-09-23 16:16:51 +03:00
Mary Hipp
5f2a09a9db mark optimized inpainting as beta 2024-09-23 08:23:36 -04:00
Floe Hetling
967c561605 (fix) removed excessive resetState call at canvasMetadataRecalled 2024-09-23 17:57:28 +10:00
psychedelicious
a9f93c1ef2 feat(ui): use updated progress event in frontend 2024-09-22 21:20:32 +03:00
psychedelicious
7ab7fa865f chore(ui): typegen 2024-09-22 21:20:32 +03:00
psychedelicious
62ba277268 fix(app): issue w/ import forward ref 2024-09-22 21:20:32 +03:00
psychedelicious
c0609f760f feat(app): use new signal_progress API for spandrel nodes
Both the vanilla and autoscale invocations report progress while processing each tile.

The autoscale version, which may run the spandrel model multiple times, also includes the current iteration.
2024-09-22 21:20:32 +03:00
psychedelicious
44c41e9549 tidy(app): remove unused invocation_denoise_progress event
This is now superseded by the invocation_progress event.
2024-09-22 21:20:32 +03:00
psychedelicious
dc10197615 fix(app): step callbacks for SD, FLUX, MultiDiffusion
Each of these was a bit off:
- The SD callback started at `-1` and ended at `i`. Combined w/ the weird math on the previous `calc_percentage` util, this caused the progress bar to never finish.
- The MultiDiffusion callback had the same problems as SD.
- The FLUX callback didn't emit a pre-denoising step 0 image. It also reported total_steps as 1 higher than the actual step count.

Each of these now emit the expected events to the frontend:
- The initial latents at 0%
- Progress at each step, ending at 100%
2024-09-22 21:20:32 +03:00
psychedelicious
a6f93d3862 feat(app): use new signal_progress for denoising
- Update the step callback methods in the invocation API to use the new signal_progress API
- Copy and update the `calc_percentage`, reducing special handling for step and total_steps - a followup commit will fix callers of the step callbacks
2024-09-22 21:20:32 +03:00
psychedelicious
4b8b76ff3c feat(app): add signal_progress method to invocation API
Any node can use this at any time to signal its progress to the client. The docstrings are detailed.
2024-09-22 21:20:32 +03:00
psychedelicious
a177d9a782 feat(app): add builder method on ProgressImage 2024-09-22 21:20:32 +03:00
psychedelicious
6b91084672 feat(app): add generalized progress event
Eliminate coupling on stable diffusion for progress events. Can be used for any node.
2024-09-22 21:20:32 +03:00
psychedelicious
5c2341c562 feat(ui): add transform and filter hotkeys 2024-09-22 18:41:11 +03:00
psychedelicious
778ef8a752 fix(ui): model recall clobbers w/h recal 2024-09-22 18:41:11 +03:00
psychedelicious
61f26dfba8 fix(ui): tool reverting on window blur 2024-09-22 18:41:11 +03:00
psychedelicious
30779029ae feat(ui): remove "beta" mark on IP Adapter methods 2024-09-22 18:41:11 +03:00
psychedelicious
21048c53c2 fix(ui): scaled bbox size synced with optimal dimension
This addresses a case when the user is staging and changes the selected model.
2024-09-22 18:41:11 +03:00
psychedelicious
f3f88dba47 docs: clean up and update lots of stuff 2024-09-22 17:10:14 +03:00
psychedelicious
0dcb4dbc54 docs: remove ancient prompts doc 2024-09-22 17:10:14 +03:00
psychedelicious
19ebca95d4 docs: tidy index 2024-09-22 17:10:14 +03:00
psychedelicious
e2a91ceb27 docs: tidy index 2024-09-22 17:10:14 +03:00
psychedelicious
5c92884ec0 docs: tidy contributing 2024-09-22 17:10:14 +03:00
psychedelicious
ca8ef60420 docs: update logo & title 2024-09-22 17:10:14 +03:00
psychedelicious
c016c77bdc docs: use black theme 2024-09-22 17:10:14 +03:00
psychedelicious
f1a0073e3b docs: tidying 2024-09-22 17:10:14 +03:00
psychedelicious
9c1749920e docs: tidying 2024-09-22 17:10:14 +03:00
psychedelicious
0b9b33317f docs: remove unused jss/css 2024-09-22 17:10:14 +03:00
psychedelicious
a6b41c67ac docs: update frontend docs 2024-09-22 17:10:14 +03:00
psychedelicious
b0d44b802c docs: clean up contributing docs 2 2024-09-22 17:10:14 +03:00
psychedelicious
35fa988bb9 docs: remove old workflows 2024-09-22 17:10:14 +03:00
psychedelicious
3fcd3d490e docs: clean up contributing docs 2024-09-22 17:10:14 +03:00
psychedelicious
b6190651ad docs: remove ancient TI docs 2024-09-22 17:10:14 +03:00
psychedelicious
9f6ba48c57 docs: remove ancient loras docs 2024-09-22 17:10:14 +03:00
psychedelicious
922b4e0ad6 docs: remove ancient example workflows (we have workflow library now) 2024-09-22 17:10:14 +03:00
psychedelicious
d08a145811 docs: remove ancient controlnet docs 2024-09-22 17:10:14 +03:00
psychedelicious
2703c9ff0c docs: remove ancient NSFW/watermark docs 2024-09-22 17:10:14 +03:00
psychedelicious
b533f389e5 docs: update links to python installers 2024-09-22 17:10:14 +03:00
psychedelicious
a890531acf docs: update installer tip about updating 2024-09-22 17:10:14 +03:00
psychedelicious
e1305e1e54 docs: update configuration docs layout 2024-09-22 17:10:14 +03:00
psychedelicious
eb2bbb3da8 chore(docs): bump mkdocs deps 2024-09-22 17:10:14 +03:00
psychedelicious
000902d59e build: fix Makefile docs target 2024-09-22 17:10:14 +03:00
psychedelicious
be96fc0157 docs: remove ancient utilities docs 2024-09-22 17:10:14 +03:00
psychedelicious
ea6d08ac23 docs: remove ancient model merging docs 2024-09-22 17:10:14 +03:00
psychedelicious
6a1aa54fba docs: remove ancient logging docs 2024-09-22 17:10:14 +03:00
psychedelicious
08df30377e docs: fix incorrect info in database.md 2024-09-22 17:10:14 +03:00
psychedelicious
5ab50b1193 docs: remove ancient "image management" (?) docs 2024-09-22 17:10:14 +03:00
psychedelicious
2440d4b6df docs: update index.md badges 2024-09-22 17:10:14 +03:00
psychedelicious
8173987a10 docs: remove ancient ui docs 2024-09-22 17:10:14 +03:00
psychedelicious
25526f157e docs: update index installation section 2024-09-22 17:10:14 +03:00
psychedelicious
bbe0ffb2e2 docs: update preview instructions 2024-09-22 17:10:14 +03:00
psychedelicious
1b7b11f67d docs: format index.md 2024-09-22 17:10:14 +03:00
psychedelicious
4f774d2f47 docs: rename installation files 2024-09-22 17:10:14 +03:00
psychedelicious
726ec39044 feat(build): add Makefile target to preview docs 2024-09-22 17:10:14 +03:00
Kent Keirsey
a5cfde4d7d chore: update version for 5.0.0.rc1 (#6905)
## Summary

Version bump for v5.0.0.rc1

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
2024-09-21 02:16:30 +03:00
brandonrising
c8317cb135 chore: update version for 5.0.0.rc1 2024-09-21 02:06:35 +03:00
Ryan Dick
eea20f1ae6 Improve FLUX image-to-image (Trajectory Guidance) (#6900)
## Summary

This PR makes some improvements to the FLUX image-to-image and
inpainting behaviours.

Changes:
- Expand inpainting region at a cutoff timestep. This improves seam
coherence around inpainting regions.
- Add Trajectory Guidance to improve the ability to control how much an
image gets modified during image-to-image/inpainting (see the code for a
more technical explanation - it's well-documented).

## `trajectory_guidance_strength` Usage

- The `trajectory_guidance_strength` param has been added to the `FLUX
Denoise` invocation.
- `trajectory_guidance_strength` defaults to `0.0` and should be in the
range [0, 1].
- `trajectory_guidance_strength = 0.0` has no effect on the denoising
process.
- `trajectory_guidance_strength = 1.0` will guide strongly towards the
original image.

## FLUX image-to-image usage tips

- As always, prompt matters a lot.
- If you are trying to making minor perturbations to an image, use
vanilla image-to-image by setting the `denoising_start` param.
- If you are trying to make significant changes to an image, using
trajectory guidance will give more control than using vanilla
image-to-image. Set `denoising_start=0.0` and adjust
`trajectory_guidance_strength` to control the amount of change in the
image.
- The 'transition point' where the image changes the most as you adjust
`trajectory_guidance_strength` or `denoise_start` varies depending on
the noise. So, set a fixed noise seed, then tune those params.


## QA Instructions

- [x] Vanilla image-to-image - No change in output
- [x] Vanilla inpainting - No change in output
- [x] Vanilla outpainting - No change in output
- Trajectory Guidance image-to-image
    - [x] TGS = 0.0 is identical to Vanilla case
    - [x] TGS = 1.0 guides close to the original image
      - Not as close as I'd like, but it's not broken.
    - [x] Smooth transition as TGS varies
    - [x] Smoke test: TGS with denoise_start > 0.0
- TG inpainting
    - [x] TGS = 0.0 is identical to Vanilla case
    - [x] TGS = 1.0 guides close to the original image
      - Not as close as I'd like, but it's not broken
    - [x] Smooth transition as TGS varies
    - [x] Smoke test: TGS with denoise_start > 0.0
- TG outpainting
    - [x] TGS = 0.0 is identical to Vanilla case
    - [x] Smoke test TGS outpainting
- [x] Smoke test FLUX text-to-image
- [x] Preview images look ok for all of above.

## Known issues (will be addressed in follow-up PRs)

- The current TGS scale biases towards creating more change than desired
in the image. More tuning of the TG change schedule is required.
- TGS does not work very well for outpainting right now. This _might_ be
solvable, but more likely we'll just want to discourage it in the Linear
UI.

## Merge Plan

No special instructions.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-09-20 18:47:32 -04:00
Ryan Dick
183a67cb1e Merge branch 'main' into ryan/flux-trajectory-guidance 2024-09-20 22:29:34 +00:00
Ryan Dick
a43a045b04 Fix preview image to work well with FLUX trajectory guidance. 2024-09-20 21:08:41 +00:00
Kent Keirsey
2f4a5a2542 feat(ui): adds notice for FLUX dev's commercial license (#6902)
## Summary

If a FLUX dev model is selected, show icon and popover telling user
about its license for commercial use

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-09-20 23:46:37 +03:00
Kent Keirsey
614b40ef89 Merge branch 'main' into maryhipp/license-notice-flux-dev 2024-09-20 23:43:24 +03:00
Mary Hipp
1f709ebcd0 track whether hook fn has already been run 2024-09-20 23:41:09 +03:00
Mary Hipp
747e863044 open notification by default, get rid of indicator 2024-09-20 23:38:51 +03:00
Ryan Dick
cd3a7bdb5e Assert that change_ratio is in the expected range in TrajectoryGuidanceExtension. 2024-09-20 20:34:49 +00:00
Mary Hipp
3b3d47bdfb align project name with gallery header 2024-09-20 23:25:36 +03:00
Ryan Dick
16ca540ece Pre-compute trajectory guidance schedule params rather than calculating on each step. 2024-09-20 20:18:06 +00:00
maryhipp
a4a0cc6d10 more default workflow updates 2024-09-20 15:48:31 -04:00
Mary Hipp
1b53638d0d Merge branch 'ryan/flux-trajectory-guidance' of https://github.com/invoke-ai/InvokeAI into ryan/flux-trajectory-guidance 2024-09-20 15:46:10 -04:00
Mary Hipp
98af514484 reband to Optimized Inpainting and only apply to inpainting graphs 2024-09-20 15:45:57 -04:00
maryhipp
d8e59a1c27 Merge branch 'ryan/flux-trajectory-guidance' of https://github.com/invoke-ai/InvokeAI into ryan/flux-trajectory-guidance 2024-09-20 15:43:54 -04:00
maryhipp
e50f71ec53 bump version of flux_denoise node, update default workflows 2024-09-20 15:41:44 -04:00
Mary Hipp
0d0f6a14fa fix(ui): invert trajectory guidance strength value 2024-09-20 14:56:45 -04:00
Mary Hipp
6b2c7bfb82 pull out project name change 2024-09-20 14:42:49 -04:00
Mary Hipp
d3d1b49ff2 feat(ui): add optimized denoising toggle to linear UI for FLUX image to image and inpainting 2024-09-20 14:29:40 -04:00
Mary Hipp
f37eee29a9 feat(ui): add notice for FLUX dev commercial license requirement 2024-09-20 13:08:47 -04:00
Mary Hipp
a4c9b0d421 align project name with gallery header 2024-09-20 12:28:00 -04:00
Ryan Dick
2f82171dff Tidy up the logic for inpainting mask adjustment in FLUX TrajectoryGuidanceExtension. 2024-09-20 14:48:06 +00:00
Ryan Dick
b6748fb1e1 Fix typo 2024-09-20 14:15:59 +00:00
Ryan Dick
f0aad5882d Fixup docs in the TrajectoryGuidanceExtension. 2024-09-20 14:04:53 +00:00
Ryan Dick
668bf4d0b2 Fix flaky FLUX LoRA unit test (#6899)
## Summary

This PR attempts to fix a flaky FLUX LoRA unit test.
Example test failure:
https://github.com/invoke-ai/InvokeAI/actions/runs/10958325913/job/30428299328?pr=6898

The failure _seems_ to be caused by a numerical precision error, but I
haven't been able to reproduce it locally. I have reduced the tolerance
of the offending comparison, and am pretty confident that this will
solve the issue.

## QA Instructions

No QA necessary.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-09-20 09:17:17 -04:00
Ryan Dick
f5a2dc609a Fix flaky FLUX LoRA unit test that fails occasionally due to numerical precision. 2024-09-20 16:01:15 +03:00
psychedelicious
1ecfab09e9 feat(ui): update canvas handling per node changes 2024-09-20 16:01:02 +03:00
psychedelicious
7798c37ac3 feat(ui): handling for internal nodes 2024-09-20 16:01:02 +03:00
psychedelicious
49a8ba3db8 chore(ui): typegen 2024-09-20 16:01:02 +03:00
psychedelicious
6540381fb5 feat(nodes): clean up canvas v2's output node
- Marked internal
- Changed output type to plain ol' `ImageOutput`
- Removed unused code
2024-09-20 16:01:02 +03:00
psychedelicious
2d617f6067 feat(nodes): add Classification.Internal
This can be used for nodes that Invoke uses internally. Internal nodes do not have API stability guarantees. For example, they may change if the needs of the linear UI change.
2024-09-20 16:01:02 +03:00
psychedelicious
e690364a11 fix(ui): prevent queuing when w/ invalid bbox w/ FLUX 2024-09-20 15:02:27 +03:00
psychedelicious
feabe24826 feat(ui): hide scaled w/h when bbox scaling is disabled 2024-09-20 15:02:27 +03:00
psychedelicious
ceea9760eb fix(ui): save original size in metadata instead of scaled size 2024-09-20 15:02:27 +03:00
psychedelicious
7ddbdd56b5 feat(ui): error handling for all rasterization calls 2024-09-20 14:54:46 +03:00
psychedelicious
07ef96ee6e feat(ui): reworked filter execution & error handling
Two main changes:
- Add `runGraphAndReturnImageOutput` to `CanvasStateApiModule`. This method is a safe and convenient abstraction to execute a graph and retrieve the image output of one of its nodes. It supports cancellation (via an AbortSignal) and timeout.
- Update filters to build whole graphs, as opposed to nodes.

These changes allow:
- Filter execution is resilient, with all error cases handled (afaik)
- `CanvasEntityFilterer` class is much simpler
- Stuck or long-running filters may be canceled
- Filters may be arbitrarily complex - so long as there is one node that outputs an image, the filter will just work
2024-09-20 14:54:46 +03:00
psychedelicious
add2b41322 feat(ui): expose id property on Graph class 2024-09-20 14:54:46 +03:00
psychedelicious
4c58703797 feat(ui): add QueueError for queue item errors 2024-09-20 14:54:46 +03:00
psychedelicious
1644810896 feat(ui): revised getImageDTO utils
- Rename util to `getImageDTOSafe`
- Update API to accept the same options as RTKQ's `initiate`
- Add `getImageDTO`; while `getImageDTOSafe` returns null if the image is not found, the new util throws
- Update usage of `getImageDTOSafe`
2024-09-20 14:54:46 +03:00
Ryan Dick
e8357afd3a Add traj_guidance_strength to FluxDenoiseInvocation. 2024-09-20 02:41:52 +00:00
Ryan Dick
93c15c9958 Rough draft of TrajectoryGuidanceExtension. 2024-09-20 02:21:47 +00:00
Mary Hipp Rogers
674e5eb4e5 feat(ui): new user experience (#6892)
* wip

* more updates for new user experience

* pull whats new out

* use loading state

* lint

* fix(ui): translation missing period

* feat(ui): create icon component for invoke logo

* feat(ui): tweaked invoke logo colors

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-09-20 01:06:18 +00:00
Ryan Dick
97de521c70 Add build_line(...) util function. 2024-09-20 01:01:37 +00:00
psychedelicious
c79d9453dd fix(ui): set crossOrigin on every image load
Hopefully fixes `TaintedCanvas` issues.
2024-09-20 10:12:21 +10:00
psychedelicious
1a258e9497 fix(ui): reset tool buffer on window blur 2024-09-20 09:11:33 +10:00
blessedcoolant
0b1639c86e ui(fix): Tweak the color fill visual 2024-09-20 09:11:33 +10:00
blessedcoolant
83240b7b66 ui(fix): Rect tool hotkey to match PS hotkey (U) 2024-09-20 09:11:33 +10:00
blessedcoolant
a4b936b40e ui(fix): do not disable buttons if they are active tools
This also fixes the styling issue of them not showing the correct active color
2024-09-20 09:11:33 +10:00
blessedcoolant
88637a7b19 fix,feat: canvas followups 13 (#6893)
## Summary

### Fixes
- Delete hotkey on gallery doesn't delete
- Delete on workflows also triggers gallery delete
- Brush/eraser width hotkeys not working

## Related Issues / Discussions

discord & offline discussion

## QA Instructions

Try the fixed things

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-09-20 03:30:06 +05:30
psychedelicious
bfba4b11b1 fix(ui): brush/eraser tool width hotkeys 2024-09-20 07:52:52 +10:00
psychedelicious
23ccf51030 fix(ui): isolate workflows & gallery hotkeys 2024-09-20 07:41:04 +10:00
psychedelicious
633d40b930 fix(ui): delete hotkey doesn't delete
Stale closure issue.
2024-09-20 07:35:50 +10:00
psychedelicious
d622960d86 feat(ui): use ExternalLink for announcement component 2024-09-20 07:26:23 +10:00
psychedelicious
be29a556c2 chore(ui): bump @invoke-ai/ui-library
Brings in a fix for the ExternalLink component which didn't spread its props correctly
2024-09-20 07:26:23 +10:00
psychedelicious
a2291ef898 feat(ui): minor notifications layout tweaks 2024-09-20 07:26:23 +10:00
psychedelicious
c329fe6a86 feat(ui): add version to notifcations popover 2024-09-20 07:26:23 +10:00
Mary Hipp
47c8212199 lint 2024-09-20 07:26:23 +10:00
Mary Hipp
168d8cbaa0 add translations 2024-09-20 07:26:23 +10:00
Mary Hipp
b8d37257c0 feat(ui): whats new lightning bulb in side nav with indicator badge 2024-09-20 07:26:23 +10:00
blessedcoolant
8e0ee69d0e fix(ui): gallery grid calculation (#6889)
## Summary

There was an issue w/ the calculation causing an infinite loop but the
fixed algorithm from #6887 wasn't correct bc it doesn't take into
account the grid gap correctly. This then breaks arrow key navigation.

- Restore the previous calculation
- Bail out if the gallery elements don't have any width, which causes
the infinite loop - this part was missed when copying the logic from
GalleryImageGrid

## Related Issues / Discussions

n/a

## QA Instructions

shouldn't freeze

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-09-20 01:53:18 +05:30
psychedelicious
401577ba21 fix(ui): gallery grid calculation
There was an issue w/ the calculation causing an infinite loop but the fixed algorithm wasn't correct bc it doesn't take into account the grid gap correctly. This then breaks arrow key navigation.

- Restore the previous calculation
- Bail out if the gallery elements don't have any width, which causes the infinite loop - this part was missed when copying the logic from GalleryImageGrid
2024-09-20 05:59:56 +10:00
Mary Hipp
f47cf39eca just remove while loop 2024-09-19 21:57:42 +03:00
Mary Hipp
079d05b5d6 revert change to grid calc algorithm 2024-09-19 21:57:42 +03:00
maryhipp
5fa0a9479d fix type for transformer 2024-09-19 10:08:19 -04:00
maryhipp
3b16aca83a updated node description 2024-09-19 10:08:19 -04:00
maryhipp
f4ac7489ea ruff check again 2024-09-19 10:08:19 -04:00
maryhipp
1f667f044a mark both FLUX LoRA nodes as prototype 2024-09-19 10:08:19 -04:00
maryhipp
ab3d239931 ruff checkk 2024-09-19 10:08:19 -04:00
Mary Hipp
d651dfe138 feat(ui): add FLUX LoRAs to linear UI graph 2024-09-19 10:08:19 -04:00
maryhipp
d4a7e48109 lora collector node 2024-09-19 10:08:19 -04:00
Mary Hipp
070ce99ab9 update to use buildUseBoolean 2024-09-19 09:50:20 -04:00
Mary Hipp
05101f8b3c fix(ui): update studio destination options and get them all working with new tab and store values 2024-09-19 09:50:20 -04:00
Mary Hipp
59460df41e feat(ui): update workflow library modal to use nanostore to track open/close 2024-09-19 09:50:20 -04:00
psychedelicious
13db18f76f fix(ui): use updated algo to calc images per row in gallery for hotkey nav 2024-09-19 23:36:22 +10:00
psychedelicious
f8f6fb95ea fix(ui): mixed up gallery nav hotkeys 2024-09-19 23:36:22 +10:00
psychedelicious
be53d82f66 feat(ui): lock down bbox while staging 2024-09-19 23:36:22 +10:00
psychedelicious
a5f4ade7e9 feat(ui): style send-to toggle like it was previously 2024-09-19 23:36:22 +10:00
psychedelicious
d1ff33e9dc fix(ui): clear last progress event on invocation/queue item complete
Fixes an issue where indeterminate progress wasn't shown.
2024-09-19 23:36:22 +10:00
psychedelicious
50f382f269 fix(ui): overflow on smaller screens 2024-09-19 23:36:22 +10:00
psychedelicious
f676feaff7 fix(ui): re-render tool when entity interaction state changes 2024-09-19 23:36:22 +10:00
psychedelicious
cfaf7b98cc fix(ui): do not hide entities when locked
whoops
2024-09-19 23:36:22 +10:00
psychedelicious
e0ce503733 fix(ui): force refetch of image when validating metadata
We must ignore the cache when validating metadata, else a recently-deleted image may still be cached and we get erroneously successful validation.
2024-09-19 23:36:22 +10:00
psychedelicious
362223cd20 feat(ui): support recalling canvas metadata
- Add parser, recaller and handler
- Add redux action to rehydrate the whole shebang at once
2024-09-19 23:36:22 +10:00
psychedelicious
bd028acdae feat(ui): support embedding metadata when rasterizing composite layer
- Allow `uploadImage` util to accept `metadata` to embed in the image
- Update compositor to support `metadata` field when uploading rasterized composite layer
2024-09-19 23:36:22 +10:00
psychedelicious
641a61171e feat(ui): embed canvas metadata in send-to-gallery generations 2024-09-19 23:36:22 +10:00
psychedelicious
a28db7d496 feat(ui): create canvas metadata zod schema
- Add async zod refiner to `zImageWithDims` which fetches the image as part of validation
- Add `zServerValidatedModelIdentifierField`, a zod-refined version of `zModelIdentifierField` which fetches the model as part of validation
- Add `zCanvasMetadata` zod schema, which contains only canvas entities - no bbox, and no `isHidden` flags
2024-09-19 23:36:22 +10:00
psychedelicious
61091ac2fe tidy(ui): do not use zod validator in image usage util - just use built-in narrowing 2024-09-19 23:36:22 +10:00
psychedelicious
6000ff28fa chore(ui): lint 2024-09-19 23:36:22 +10:00
psychedelicious
7fe2aa751a fix(ui): missing translation on node footer 2024-09-19 23:36:22 +10:00
psychedelicious
bd7238e434 fix(ui): node execution states not updating during generation 2024-09-19 23:36:22 +10:00
psychedelicious
34eb807770 feat(ui): add "new canvas from image" to image context menu
- Renamed "Send to Canvas" -> "New Layer from Image"
- Added "New Canvas from Image"

This clarifies the purpose of the menu items and gives tablet users a way to easily add images tot he canvas.
2024-09-19 23:36:22 +10:00
psychedelicious
2962f44ade feat(ui): differentiate add layer menu buttons and add individual layer buttons 2024-09-19 23:36:22 +10:00
psychedelicious
6543d7f895 feat(ui): reworked send-to toggle 2024-09-19 23:36:22 +10:00
psychedelicious
aa3e96deb5 feat(ui): show alert on viewer when staging on canvas
Also update the verbiage for the alerts:
- "Sending to Canvas" -> "Staging Generations on Canvas"
- "Sending to Gallery" -> "Sending Generations to Gallery"
2024-09-19 23:36:22 +10:00
psychedelicious
7bb2879da9 feat(ui): add dedicated undo/redo buttons to canvas toolbar 2024-09-19 23:36:22 +10:00
psychedelicious
e265326d4c fix(ui): "redo" -> "Redo" 2024-09-19 23:36:22 +10:00
psychedelicious
bc6241ca61 feat(ui): tweak toolbar layout more 2024-09-19 23:36:22 +10:00
psychedelicious
6dedb6e73c feat(ui): tweak toolbar layout 2024-09-19 23:36:22 +10:00
psychedelicious
676ea2e481 feat(ui): rework canvas zoom UI in toolbar
- Add buttons to zoom in/out
- Update hotkeys for fit & 100% to match affinity (e.g. ctrl+0, ctrl+1)
- Add hotkeys for 200%, 400%, 800%
- Update tooltips
2024-09-19 23:36:22 +10:00
psychedelicious
e84801e820 feat(ui): add d hotkey to set fill color to white
This mirrors affinity/photoshop's default `d` hotkey, which sets the fg/bg to white/black. We don't have a concept of "background color", and white is more useful for control images, so it sets to white.
2024-09-19 23:36:22 +10:00
psychedelicious
6d71c61d61 feat(ui): add swatches to color picker 2024-09-19 23:36:22 +10:00
psychedelicious
227b984e3b fix(ui): disable canvas hotkeys when viewer is open 2024-09-19 23:36:22 +10:00
psychedelicious
aa9fbcd37c feat(ui): toolbar layout 2024-09-19 23:36:22 +10:00
psychedelicious
3ade9300b2 fix(app): exclude intermediate images from board image count 2024-09-19 23:36:22 +10:00
psychedelicious
8064a0a820 fix(app): do not show intermediate images for board thumbnail 2024-09-19 23:36:22 +10:00
psychedelicious
3b33a27b1f feat(ui): save staged image to gallery saves to the selected board 2024-09-19 23:36:22 +10:00
psychedelicious
83b1abd0a9 feat(ui): remove auto-save canvas setting
This setting's interactions with canvas were unintuitive and at odds with the modal nature of canvas v2 generations.
2024-09-19 23:36:22 +10:00
psychedelicious
88aa96d2b1 fix(ui): do not add save-to-canvas generations to board
rebase
2024-09-19 23:36:22 +10:00
omahs
0653f3ad87 fix typo 2024-09-19 05:40:54 +03:00
omahs
fb0d6b9387 fix typos 2024-09-19 05:40:54 +03:00
omahs
6c03cb4f7b fix typo 2024-09-19 05:40:54 +03:00
omahs
f72a038689 fix typo 2024-09-19 05:40:54 +03:00
omahs
958fa569f7 fix typo 2024-09-19 05:40:54 +03:00
omahs
b5620cfdcd fix typo 2024-09-19 05:40:54 +03:00
omahs
beadfc141e fix typos 2024-09-19 05:40:54 +03:00
omahs
58e8887b48 fix typos 2024-09-19 05:40:54 +03:00
psychedelicious
b9a9478c0a chore: v5.0.0.a8
chore: v5.0.0.a8
2024-09-19 10:37:37 +10:00
psychedelicious
91d77b57fb fix(ui): out of order entity selector, causing issues w/ hotkeys 2024-09-18 21:06:45 +03:00
psychedelicious
9e6b60afe8 feat(ui): update hotkey list
- Rework hotkey data to include the keys for each hotkey action.
- Add wrapper for `useHotkeys` that accepts a hotkey category and id. Automatically selects the key from the hotkey data.
- Add handling for macOS (cmd vs ctrl, option vs alt).
- Redo all hotkey descriptions, deleting nonexistant ones.
- Some `esc` hotkeys that just close whatever you are currently in are omitted due to their relative simplicity and intuitiveness.
2024-09-18 21:06:45 +03:00
psychedelicious
fdcd26fa12 chore(ui): lint (circular dependency)
Had to shuffle around the canvas right panel tabs state.
2024-09-18 21:06:45 +03:00
psychedelicious
95675c0545 feat(ui): use zod to define canvas state
By modeling canvas state as a zod schema vs a Typescript type, we get a runtime validator that can be used for metadata recall.
2024-09-18 21:06:45 +03:00
psychedelicious
4dc194510c fix(ui): delete hotkey operating on image and layer at same time 2024-09-18 21:06:45 +03:00
psychedelicious
384abab8d9 fix(ui): handle control layers when deleting images 2024-09-18 21:06:45 +03:00
psychedelicious
bdc2aec5a4 fix(ui): race condition causing infinite loop when deleting entity 2024-09-18 21:06:45 +03:00
psychedelicious
247517849c fix(ui): remove duplicate alt+a hotkey 2024-09-18 21:06:45 +03:00
psychedelicious
8c524a74f0 fix(ui): disallow creating new layers while staging 2024-09-18 21:06:45 +03:00
psychedelicious
4468caf0b4 fix(ui): stage renders w/ tiny scaling artifacts
This was caused by allowing the stage to be set to fractional coordinates. For example, the stage might be positioned at `x: 142.22255, y: 488.79`.

When positioned like this, the canvas will be slightly misaligned with its native pixel grid. The browser does its best, but this causes tiny scaling artifacts throughout the image. It's most noticeable where there is a sharp contrast.

This behaviour was introduced while troubleshooting an issue with degraded quality when saving canvas to gallery. Turned out the stage position was unrelated to that issue, but I didn't realize that the change would cause this other type of problem.

The fix is super simple - ensure we floor stage coords when setting the manually. Konva never sets the position to fractional coordinates itself. For example, while dragging the stage, Konva sets the stage coordiantes itself, and they are always integers.
2024-09-18 21:06:45 +03:00
psychedelicious
657f32bdb5 chore(ui): lint (circular deps) 2024-09-18 21:06:45 +03:00
psychedelicious
ed7cfa73e4 feat(ui): show only raster layers while staging
This is expose as a setting int he settings popover. On by default for distraction-free staging.
2024-09-18 21:06:45 +03:00
psychedelicious
4f8782f616 fix(ui): hide scale method from HUD when disabled 2024-09-18 21:06:45 +03:00
Ryan Dick
d6da2aa3f7 FLUX LoRA Support (#6847)
## Summary

This PR adds support for FLUX LoRA models on both quantized and
non-quantized base models.

Supported formats:
- diffusers
- kohya

Full changelist:
- Consolidated LoRA handling code in `invokeai/backend/lora`
- Add support for FLUX kohya and FLUX diffusers LoRA model loading
- Add ability to either patch LoRAs or run as a sidecar model (the
latter enables LoRAs to be applied to a wide range of quantized models).

## QA Instructions

Note to reviewers: I tested everything in this checklist. Feel free to
re-verify any of this, but also test any LoRAs that you have. There are
many small LoRA format variations, and there's a risk of breaking one of
them with this change.

FLUX LoRA
- [x] Import / probe of kohya FLUX LoRA
(https://civitai.com/models/159333/pokemon-trainer-sprite-pixelart?modelVersionId=779247)
- [x] Import / probe of Diffusers FLUX LoRA
(https://civitai.com/models/200255/hands-xl-sd-15-flux1-dev?modelVersionId=781855)
- [x] kohya with non-quantized base model
- [x] kohya with quantized base model (should roughly match the
non-quantized case)
- [x] diffusers with non-quantized base model
- [x] diffusers with quantized base model (should roughly match the
non-quantized case)
- [x] Sidecar LoRA patching speed (<0.1secs after model is loaded)
- [x] Stacking multiple fused LoRA models (i.e. on top on non-quantized
model)
- [x] Stacking multiple sidecar LoRA models (i.e. on top of quantized
model)

Regression Tests
- [x] SD1.5 LoRA (check output, speed and memory)
- [x] SDXL LoRA (check output, speed and memory)
- [x] `USE_MODULAR_DENOISE=1` smoke test with LoRA

Test for output regression with the following LoRA formats:
  - [x] LoRA
  - [x] LoHA
  - [x] LoKr
  - [x] IA3

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-09-18 13:49:54 -04:00
Ryan Dick
3d6f60f63e Merge branch 'main' into ryan/flux-lora-quantized 2024-09-18 13:22:39 -04:00
Mary Hipp
ec7b6562cd lint 2024-09-18 10:51:55 -04:00
Mary Hipp
7fc0dc6d9a export hotkeys modal 2024-09-18 10:51:55 -04:00
psychedelicious
7db4d26837 feat(ui): rework progress event handling
- Canvas manages its own progress socket event listeners and progress event data.
- Remove cancellations listener jank.
- Dip into low-level redux subscription API to watch for queue status changes, clearing the last "global" progress event when the queue has nothing in progress. Could also do this in a useEffect I guess.
- Had to shuffle some things around to prevent circular imports, so there are a lot of tiny changes here.
2024-09-18 06:40:47 +03:00
psychedelicious
b08a66ecaf feat(ui): add message about filters being canceled when clearing queue 2024-09-18 06:40:47 +03:00
psychedelicious
ccbe1b233d feat(ui): rework queue controls
- Remove queue front button. Hold shift while clicking `Invoke` button to queue front.
- Restore queue menu actions w/ the reclaimed space.
- Simplify queue interaction hooks.
2024-09-18 06:40:47 +03:00
psychedelicious
7b9d8df1a7 feat(ui): use the new get_queue_counts_by_destination to control staging area 2024-09-18 06:40:47 +03:00
psychedelicious
bf3891092d chore(ui): typegen 2024-09-18 06:40:47 +03:00
psychedelicious
9b0dd52792 feat(app): add get_queue_counts_by_destination
This allows the frontend to check if there are, for example, pending canvas generations.
2024-09-18 06:40:47 +03:00
psychedelicious
929bda55d7 tidy(ui): remove save & copy functions for mask entities
Not 100% sure that the format these are in is correct just yet. Will restore once we support importing image masks.
2024-09-18 10:35:00 +10:00
Mary Hipp
0303ebad50 remove copy/save from layer UX and add it to layer context menu and action bar where appropriate; remove copy/save from IP adapter layers 2024-09-18 10:35:00 +10:00
Mary Hipp
fd2da6446a fix variable name 2024-09-18 10:35:00 +10:00
Mary Hipp
4225b3efd0 missed translation 2024-09-18 10:35:00 +10:00
Mary Hipp
55e4fb5a0e feat(ui): save layer to assets 2024-09-18 10:35:00 +10:00
Mary Hipp
8cd78f7f34 feat(ui): copy layer to clipboard 2024-09-18 10:35:00 +10:00
psychedelicious
bc683f955d tidy(ui): update image usage names to match canvas v2
- "isControlAdapterImage" -> "isControlLayerImage"
- "isIPAdapterImage" -> "isReferenceImage"
2024-09-18 10:19:35 +10:00
Mary Hipp
32344b5170 update image usage check for canvas v2 layers and upscaling 2024-09-18 10:19:35 +10:00
psychedelicious
9884159812 fix(ui): dnd drop label errors w invalid DOM nesting
Make em all strings to prevent nesting `<p>` elements. Slightly changes appearance - font size is a bit smaller.
2024-09-18 09:55:50 +10:00
psychedelicious
c4541f5d3c fix(ui): clear drawing buffer when resetting selected layer with shift+x 2024-09-18 09:55:50 +10:00
psychedelicious
3d1a04ccbf feat(ui): default steps to 30 2024-09-17 15:44:20 +10:00
Mary Hipp
b05aafc999 lint:tsc 2024-09-17 15:44:20 +10:00
Mary Hipp
a03bf5b585 fix(ui): use 1024x1024 for optimal FLUX dimensions 2024-09-17 15:44:20 +10:00
Mary Hipp
d43b3ba5c6 fix(ui): add informational popover to guidance param 2024-09-17 15:44:20 +10:00
Mary Hipp
b7bc6ea426 fix(ui): disable FLUX models in upscale tab and show main model dropdown as invalid if its already selected 2024-09-17 15:44:20 +10:00
Mary Hipp
929c07a2bc enhancement(ui): add graph util to abstract distinction of SD i2l and FLUX i2l nodes 2024-09-17 15:44:20 +10:00
Mary Hipp
a046883075 lints 2024-09-17 15:44:20 +10:00
Mary Hipp
9947ef2c95 feat(ui): disable layers that are not yet supported for FLUX: control layer, IP adapters, regional control 2024-09-17 15:44:20 +10:00
Mary Hipp
20b75c9887 fix(ui): making sure all graphs are using the correct FLUX nodes 2024-09-17 15:44:20 +10:00
Mary Hipp
4b916d217b all the lints 2024-09-17 15:44:20 +10:00
Mary Hipp
a300b6ebdd feat(ui): graph building for FLUX in linear UI 2024-09-17 15:44:20 +10:00
Mary Hipp
00de20d102 fix(nodes): add flux generation types to choices 2024-09-17 15:44:20 +10:00
Mary Hipp
573c7d2088 feat(ui): FLUX linear - add VAE as required model field rather than allowing default 2024-09-17 15:44:20 +10:00
Mary Hipp
ffbf4aba1f feat(ui): new fields and param layout for FLUX settings: guidance, t5 encoder, CLIP embed 2024-09-17 15:44:20 +10:00
maryhipp
8916036ed3 fix progress image for FLUX inpainting 2024-09-17 06:41:32 +03:00
psychedelicious
0fd430fc20 fix(nodes): add thresholding to lineart & lineart anime nodes
The lineart model often outputs a lot of almost-black noise. SD1.5 ControlNets seem to be OK with this, but SDXL ControlNets are not - they need a cleaner map. 12 was experimentally determined to be a good threshold, eliminating all the noise while keeping the actual edges. Other approaches to thresholding may be better, for example stretching the contrast or removing noise.

I tried:
- Simple thresholding (as implemented here) - works fine.
- Adaptive thresholding - doesn't work, because the thresholding is done in the context of small blocks, while we want thresholding in the context of the whole image.
- Gamma adjustment - alters the white values too much. Hard to tuen.
- Contrast stretching, with and without pre-simple-thresholding - this allows us to treshold out the noise, then stretch everything above the threshold down to almost-zero. So you have a smoother gradient of lightness near zero. It works but it also stretches contrast near white down a bit, which is probably undesired.

In the end, simple thresholding works fine and is very simple.
2024-09-17 04:04:11 +03:00
Mary Hipp
783441a89d fix(ui): restore Settings Modal functionality to use children to render 2024-09-16 20:09:43 -04:00
psychedelicious
568cae919a feat(ui): change upscaling icon 2024-09-16 23:58:03 +03:00
Mary Hipp
4bd7b25179 swap control layer and raster layer 2024-09-16 13:39:10 -04:00
Mary Hipp
e019df032e change upscaling icon 2024-09-16 13:39:10 -04:00
Mary Hipp
5360740613 fix(ui): map order of layer types to the menu options 2024-09-16 13:39:10 -04:00
Ryan Dick
2934e31620 Fix bug when applying multiple LoRA models via apply_lora_sidecar_patches(), and add unit tests for the stacked LoRA case. 2024-09-16 14:48:39 +00:00
Ryan Dick
e88d3cf2f7 Assume alpha=rank for FLUX diffusers PEFT LoRA models. 2024-09-16 13:57:07 +00:00
psychedelicious
1545289a8f fix(ui): remove accidentally added staging button 2024-09-16 15:27:55 +03:00
psychedelicious
5d3749a424 chore: v5.0.0.a7 2024-09-16 22:21:56 +10:00
psychedelicious
7fe1135ba0 feat(ui): add ref image drop targets to canvas 2024-09-16 15:10:17 +03:00
psychedelicious
41efd813e6 feat(ui): tweak drop overlay styles 2024-09-16 15:10:17 +03:00
psychedelicious
3a42285a3f feat(ui): gallery image hover button to open in viewer 2024-09-16 15:10:17 +03:00
psychedelicious
04232876e8 feat(ui): tweak perserve mask translation 2024-09-16 15:10:17 +03:00
psychedelicious
97155bcadc fix(ui): gallery not filling up
Floating point precision issue.
2024-09-16 15:10:17 +03:00
psychedelicious
0e0076d819 tidy(ui): rename canvas state "regions" -> "regionalGuidance" 2024-09-16 15:10:17 +03:00
psychedelicious
7725baf6c8 feat(ui): revised regional guidance 2024-09-16 15:10:17 +03:00
psychedelicious
4cf9933487 feat(ui): tighten up ip adapter settings layout 2024-09-16 15:10:17 +03:00
psychedelicious
26e590ed0c feat(ui): updated add entity buttons/menu 2024-09-16 15:10:17 +03:00
psychedelicious
35012dbee8 fix(ui): pull bbox into ref image translations 2024-09-16 15:10:17 +03:00
psychedelicious
e8c218672f tidy(ui): clean up addLayerHooks 2024-09-16 15:10:17 +03:00
psychedelicious
e967197fd9 feat(ui): close viewer button is an icon
Reduces the awkwardness of having two identical buttons visible at once.
2024-09-16 15:10:17 +03:00
psychedelicious
f76c998791 feat(ui): more translation updates
- Migrate some translations to `controlLayers` namespace
- Remove the `controlnet` namespace entirely
- Remove other unused translations
2024-09-16 15:10:17 +03:00
psychedelicious
c2fb821574 feat(ui): update translations for reference image 2024-09-16 15:10:17 +03:00
psychedelicious
0ebe070be6 feat(ui): updated canvas context menu 2024-09-16 15:10:17 +03:00
psychedelicious
26e23a43dc tidy(ui): create/move store utils to separate file 2024-09-16 15:10:17 +03:00
psychedelicious
52a19ceac3 feat(ui): ip adapter -> reference image (internal state)
We are renaming "IP Adapter" to "Reference Image".

- Update all internal state
- Update all components
2024-09-16 15:10:17 +03:00
psychedelicious
2d20e9612c feat(ui): add sections to add layer menu 2024-09-16 15:10:17 +03:00
psychedelicious
79683479fc fix(ui): right click opens image in new tab 2024-09-16 15:10:17 +03:00
Ryan Dick
d51f2c5e00 Add bias to LoRA sidecar layer unit tests. 2024-09-15 04:39:56 +03:00
Ryan Dick
78efed4499 Revert change of make all LoRA layers torch.nn.Module's. While the code is uglier, it turns out that the Module implementation of some ops like .to(...) is noticeably slower. 2024-09-15 04:39:56 +03:00
Ryan Dick
b1cf5e989c Replace 'torch.device("meta")' with 'accelerate.init_empty_weights()' in the hopes that the latter works properly on MacOS. 2024-09-15 04:39:56 +03:00
Ryan Dick
94668247dd Delete duplicate file that was accidentally kept during rebase. 2024-09-15 04:39:56 +03:00
Ryan Dick
02f27c750a Add unit tests for LoRAPatcher.apply_lora_sidecar_patches(...) and fixup dtype handling in the sidecar layers. 2024-09-15 04:39:56 +03:00
Ryan Dick
ba3ba3c23a Add unit tests for LoRALinearSidecarLayer and ConcatenatedLoRALinearSidecarLayer. 2024-09-15 04:39:56 +03:00
Ryan Dick
61d3d566de Minor cleanup and documentation updates. 2024-09-15 04:39:56 +03:00
Ryan Dick
ae41651346 Remove LoRA conv sidecar layers until they are needed and properly tested. 2024-09-15 04:39:56 +03:00
Ryan Dick
7ce41bf7e0 Fixup unit tests. 2024-09-15 04:39:56 +03:00
Ryan Dick
5bb0c79c14 Add links to test models for loha, lokr, ia3. 2024-09-15 04:39:56 +03:00
Ryan Dick
9438ea608c Update all lycoris layer types to use the new torch.nn.Module base class. 2024-09-15 04:39:56 +03:00
Ryan Dick
81fbaf2b8b Assume LoRA alpha=8 for FLUX diffusers PEFT LoRAs. 2024-09-15 04:39:56 +03:00
Ryan Dick
10c3c61cb2 Get diffusers FLUX LoRA working as sidecar patch on quantized model. 2024-09-15 04:39:56 +03:00
Ryan Dick
45bc8fcd7f WIP - Implement sidecar LoRA layers using functional API. 2024-09-15 04:39:56 +03:00
Ryan Dick
f5f894437c Bug fixes to get LoRA sidecar patching working for the first time. 2024-09-15 04:39:56 +03:00
Ryan Dick
3e12ac9740 WIP - LoRA sidecar layers. 2024-09-15 04:39:56 +03:00
Ryan Dick
049ce1826c WIP - adding LoRA sidecar layers 2024-09-15 04:39:56 +03:00
Ryan Dick
2ff4dae5ce Add util functions calc_tensor_size(...) and calc_tensors_size(...). 2024-09-15 04:39:56 +03:00
Ryan Dick
705173b575 Remove unused layer_key property from LoRALayerBase. 2024-09-15 04:39:56 +03:00
Ryan Dick
fef26a5f2f Consolidate all LoRA patching logic in the LoRAPatcher. 2024-09-15 04:39:56 +03:00
Ryan Dick
ee5d8f6caf lora_layer_from_state_dict(...) -> any_lora_layer_from_state_dict(...) 2024-09-15 04:39:56 +03:00
Ryan Dick
ddda60c1a2 Rename peft/ -> lora/ 2024-09-15 04:39:56 +03:00
Ryan Dick
aac97e105a Genera cleanup/documentation. 2024-09-15 04:39:56 +03:00
Ryan Dick
552a5b06a4 Add a check that all keys are handled in the FLUX Diffusers LoRA loading code. 2024-09-15 04:39:56 +03:00
Ryan Dick
5800e60b06 Add model probe support for FLUX LoRA models in Diffusers format. 2024-09-15 04:39:56 +03:00
Ryan Dick
42d6dd3906 Add utility test function for creating a dummy state_dict. 2024-09-15 04:39:56 +03:00
Ryan Dick
31a8757e6b Add is_state_dict_likely_in_flux_diffusers_format(...) function with unit test. 2024-09-15 04:39:56 +03:00
Ryan Dick
534e938a62 Add unit test for lora_model_from_flux_diffusers_state_dict(...). 2024-09-15 04:39:56 +03:00
Ryan Dick
040cc28f93 First draft of lora_model_from_flux_diffusers_state_dict(...). 2024-09-15 04:39:56 +03:00
Ryan Dick
bb917ae7e5 (minor) Rename test file. 2024-09-15 04:39:56 +03:00
Ryan Dick
bb528d916e Add ConcatenateLoRALayer class. 2024-09-15 04:39:56 +03:00
Ryan Dick
dc09171cdb WIP on supporting diffusers format FLUX LoRAs. 2024-09-15 04:39:56 +03:00
Ryan Dick
cf9f30cc56 Rename flux_kohya_lora_conversion_utils.py 2024-09-15 04:39:56 +03:00
Ryan Dick
92b8477299 Fixup FLUX LoRA unit tests. 2024-09-15 04:39:56 +03:00
Ryan Dick
50c9410121 WIP 2024-09-15 04:39:56 +03:00
Ryan Dick
01a15b4d80 WIP - add invocations to support FLUX LORAs. 2024-09-15 04:39:56 +03:00
Ryan Dick
db61ec4322 Get probing of FLUX LoRA kohya models working. 2024-09-15 04:39:56 +03:00
Ryan Dick
00e56863c2 Add utility function for detecting whether a state_dict is in the FLUX kohya LoRA format. 2024-09-15 04:39:56 +03:00
Ryan Dick
7b5befad0d Update convert_flux_kohya_state_dict_to_invoke_format() to raise an exception if an unexpected key is encountered, and add a corresponding unit test. 2024-09-15 04:39:56 +03:00
Ryan Dick
04b37e64ea Move the responsibilities of 1) state_dict loading from file, and 2) SDXL lora key conversions, out of LoRAModelRaw and into LoRALoader. 2024-09-15 04:39:56 +03:00
Ryan Dick
8518ae9ccb Remove unused LoRAModelRaw.name attribute. 2024-09-15 04:39:56 +03:00
Ryan Dick
d0d91eaeec Fix type errors in sdxl_lora_conversion_utils.py 2024-09-15 04:39:56 +03:00
Ryan Dick
fc380f077f Start moving SDXL-specific LoRA conversions out of the general-purpose LoRAModelRaw class. 2024-09-15 04:39:56 +03:00
Ryan Dick
ade75b4748 Get convert_flux_kohya_state_dict_to_invoke_format(...) working, with unit tests. 2024-09-15 04:39:56 +03:00
Ryan Dick
c41bd59812 WIP - Initial logic for kohya FLUX LoRA conversion. 2024-09-15 04:39:56 +03:00
Ryan Dick
7a80d9ebe2 Add state_dict keys for two FLUX LoRA formats to be used in unit tests. 2024-09-15 04:39:56 +03:00
psychedelicious
28cba5b5c3 chore: v5.0.0.a6 2024-09-15 10:27:31 +10:00
psychedelicious
d50abd80a6 fix(ui): image quality degradation while saving images
The HTML Canvas context has an `imageSmoothingEnabled` property which defaults to `true`. This causes the browser canvas API to, well, apply image smoothing - everything gets antialiased when drawn.

This is, of course, problematic when our goal is to be pixel-perfect. When the same image is drawn multiple times, we get progressive image degradation.

In `CanvasEntityObjectRenderer.cloneObjectGroup()`, where we use Konva's `Node.cache()` method to create a canvas from the entity's objects. Here, we were not setting `imageSmoothingEnabled` to false. This method is used very often by the compositor and we end up feeding back antialiased versions of the image data back into the canvas or generation backend.

Disabling smoothing here appears to fix the issue. I've also disabled image smoothing everywhere else we interact with a canvas rendering context.
2024-09-15 10:18:43 +10:00
psychedelicious
ddfa32d101 feat(ui): middle-mouse click on image opens in new tab
Closes #6809
2024-09-15 10:18:43 +10:00
psychedelicious
be9c65b8a2 feat(ui): log $stageAttrs in CanvasStageModule.repr() 2024-09-15 10:18:43 +10:00
psychedelicious
cd2f9b1884 fix(ui): do not floor stage coords, add util to sync stage attrs 2024-09-15 10:18:43 +10:00
psychedelicious
25964bed18 fix(ui): checkerboard background slightly larger than canvas
The checkerboard background was rendered as a separate DOM element that stretched to fill the canvas container.

While the canvas width and height are always integers, this background element could have non-integer dimensions, depending on panel sizes.As a result, it could be slightly larger than the canvas, introducing a fine border around the canvas.

This is purely a visual issue, but it's very noticeable when you use the bbox overlay. It also can be noticed with masks that extend beyond the edge of the visible canvas.

- Refactor the checkerboard background to be rendered by the canvas instead of as a DOM element, resolving the issue.
- Add a helper method to get the scaled rect of the stage, updating a few places where we need such a rect.
- Rename `CanvasStageModule.getScaledPixels` method to `unscale`, clarifying its purpose.
2024-09-15 10:18:43 +10:00
psychedelicious
19201768b0 feat(ui): use phosphor icons
There were some scattered places where we used other icon packs. Changed all to use phosphor icons for consistency.
2024-09-15 10:18:43 +10:00
psychedelicious
e48ec1ce6d feat(ui): rename "Generation" tab to "Canvas", updated icons 2024-09-15 10:18:43 +10:00
psychedelicious
2241d115c3 feat(ui): revised icons/names for canvas context menu 2024-09-15 10:18:43 +10:00
psychedelicious
e4aecf5616 fix(ui): output only masked regions was inverted 2024-09-15 10:18:43 +10:00
psychedelicious
00328f8bae fix(ui): alert layouts 2024-09-15 10:18:43 +10:00
psychedelicious
f9232cd45f feat(ui): preserve mask 2024-09-15 10:18:43 +10:00
psychedelicious
ae6bf6f5c0 feat(ui): more detailed repr outputs for canvas 2024-09-15 10:18:43 +10:00
psychedelicious
d9cb718e33 fix(ui): bbox interactability 2024-09-15 10:18:43 +10:00
psychedelicious
ae7440b721 fix(ui): cursor sometimes hidden during staging
Need a to track a few more things to ensure we update the cursor correctly in all situations.
2024-09-15 10:18:43 +10:00
psychedelicious
b1cf0306bf fix(ui): disable transformer when canvas is busy 2024-09-15 10:18:43 +10:00
psychedelicious
7aaeb95ab5 feat(ui): add bbox overlay, dimming area outside bbox 2024-09-15 10:18:43 +10:00
psychedelicious
39867d11a3 feat(ui): move canvas reset button out of settings 2024-09-15 10:18:43 +10:00
psychedelicious
dd0f75a67c fix(ui): errors when doing stuff w/ IP Adapters
Closes #6852
2024-09-15 10:18:43 +10:00
psychedelicious
0e5077a96b feat(ui): move nanostores fallback atoms to util 2024-09-15 10:18:43 +10:00
Ryan Dick
51df5aa94d Invert the expected denoise_mask parameter to the FLUX Denoise node to match the behaviour of Denoise Latents node used for SD. 2024-09-14 00:42:31 +03:00
psychedelicious
865f419ffe feat(ui): region starts w/ no prompts or ip adapters 2024-09-13 22:33:34 +10:00
psychedelicious
dc2ed2f1c1 feat(ui): bbox has black and white outline 2024-09-13 22:33:34 +10:00
psychedelicious
818a7a01cc chore(ui): lint 2024-09-13 22:33:34 +10:00
psychedelicious
218b216ebd feat(ui): filter process button does immediate processing 2024-09-13 22:33:34 +10:00
psychedelicious
eee3b7acf3 feat(ui): on-theme checkboard pattern colors
They were pure grayscale before. Now are tinted according to our base color.
2024-09-13 22:33:34 +10:00
psychedelicious
0a923cc77b feat(ui): add filter/transform/delete to canvas context menu 2024-09-13 22:33:34 +10:00
psychedelicious
07df5c2d39 feat(ui): handle errors when saving canvas to gallery 2024-09-13 22:33:34 +10:00
psychedelicious
153533157f docs(ui): update canvasToBlob docstring 2024-09-13 22:33:34 +10:00
psychedelicious
3898e09b8c feat(ui): revised Result implementation
Use classes with `isOk` and `isErr` methods instead of separate type guard functions. Update tests and usage.
2024-09-13 22:33:34 +10:00
psychedelicious
277498bceb feat(ui): show alert when selected layer is empty 2024-09-13 22:33:34 +10:00
psychedelicious
08078440cb feat(ui): "Composite Masked Regions" -> "Output Only Masked Regions" 2024-09-13 22:33:34 +10:00
psychedelicious
73ea5cb42a feat(ui): global canvas hotkey interaction restrictions 2024-09-13 22:33:34 +10:00
psychedelicious
3aaaae4d1c feat(ui): more interaction restrictions 2024-09-13 22:33:34 +10:00
psychedelicious
fbe02e3d1d fix(ui): do not show/hide objects when filtering
This is a holdover from before the buffer renderer was split out.
2024-09-13 22:33:34 +10:00
psychedelicious
790195854e fix(ui): set opacity to 1 when rasterizing for filter 2024-09-13 22:33:34 +10:00
psychedelicious
a1179eb227 fix(ui): off-by-one layer zIndex 2024-09-13 22:33:34 +10:00
psychedelicious
e5792278b9 feat(ui): revised canvas "busyness" state tracking
Track various canvas states:
- Filtering an entity
- Transforming an entity
- Rasterizing an entity
- Compositing
- Busy (derived from all of the above)

Also track individual entity states:
- Locked
- Disabled
- All of type are hidden
- Has objects
- Interactable (derived from all of the above)

These states then gate various actions. For example:
- Cannot invoke while the canvas is busy.
- Cannot transform, filter, duplicate, or delete when the canvas is busy.

Tool interaction restrictions are not yet implemented.
2024-09-13 22:33:34 +10:00
psychedelicious
452e612235 fix(ui): wrong translation used for transform fit to bbox 2024-09-13 22:33:34 +10:00
psychedelicious
241fc18d69 feat(ui): add upload button to control layer 2024-09-13 22:33:34 +10:00
psychedelicious
eafd3d1ec7 feat(ui): select layer when dropping image on it to replace its data 2024-09-13 22:33:34 +10:00
psychedelicious
8506d98f34 feat(ui): brighter border around fill color buttons 2024-09-13 22:33:34 +10:00
psychedelicious
cb53772722 feat(ui): add setting to disable progress images on canvas 2024-09-13 22:33:34 +10:00
psychedelicious
5a8ce724db feat(ui): close viewer on send image to canvas 2024-09-13 22:33:34 +10:00
psychedelicious
867026f11f chore: release v5.0.0.a5 2024-09-13 22:31:17 +10:00
psychedelicious
a802b92684 fix(ui): allow canceling filter when config is invalid 2024-09-13 07:24:58 +10:00
psychedelicious
fd19b0691a fix(ui): spandrel filter translations 2024-09-13 07:24:58 +10:00
psychedelicious
91a08086c0 fix(ui): spandrel filter infinite loop when no models installed
Closes #6835
2024-09-13 07:24:58 +10:00
Ryan Dick
afe3942024 Split LoRA layer implementations into separate files. (#6845)
## Summary

This PR splits the lora.py monolith into separate files. The main
motivation for doing this in a standalone PR is to make the diffs more
interpretable in the [upcoming
changes](https://github.com/invoke-ai/InvokeAI/compare/main...ryan/flux-lora-sidecar)
to support LoRAs for FLUX.

This PR does not make any functional changes - it just moves files
around and changes import paths.

## QA Instructions

I smoke tested generation with LoRA, LoHA, LoKr, and IA3.

## Merge Plan

No special instructions. Merge on approval.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-09-12 15:14:59 -04:00
Ryan Dick
2b3e4e123d Split LoRA layer implementations into separate files. 2024-09-12 15:53:30 +00:00
psychedelicious
2622f7dc02 chore: release v5.0.0.a4 2024-09-13 00:04:07 +10:00
psychedelicious
1a598873de fix(ui): show send to toggle on canvas only 2024-09-12 23:42:21 +10:00
psychedelicious
12cab9fc31 revert(ui): miniviewer
toodles
2024-09-12 23:42:21 +10:00
psychedelicious
6fb8e45761 feat(ui): do not show canvas progress in viewer 2024-09-12 23:42:21 +10:00
psychedelicious
637960d67e fix(ui): remove unused setting, fix missing translation for alerts 2024-09-12 23:42:21 +10:00
psychedelicious
d2ab668fa0 revert(ui): remove post-generation toasts 2024-09-12 23:42:21 +10:00
psychedelicious
82df16d8ce feat(ui): animations for send to alerts 2024-09-12 23:42:21 +10:00
psychedelicious
dd3013d333 feat(ui): alerts display depending on current generation destination 2024-09-12 23:42:21 +10:00
psychedelicious
269db8ae19 feat(ui): remove toasts when toggling send to 2024-09-12 23:42:21 +10:00
psychedelicious
30ea852761 feat(ui): restore viewer
- Remove gallery tab
- Restore viewer
- Add configurable alerts & toasts when user may be lost
2024-09-12 23:42:21 +10:00
psychedelicious
c03f80b19c feat(ui): use <Alert/> for selected entity alerts 2024-09-12 23:42:21 +10:00
psychedelicious
96930055e2 fix(ui): select first image instead of clearing selection fully
Fixes an issue where you end up w/ the no image fallback after pressing escape.
2024-09-12 23:42:21 +10:00
psychedelicious
5fa7f0154f build(ui): bump @invoke-ai/ui-library
This gets us access to the Alert component.
2024-09-12 23:42:21 +10:00
psychedelicious
ab0e9dfcad chore: release v5.0.0.a3 2024-09-12 08:46:17 +10:00
psychedelicious
88dcb388dc feat(ui): pull bbox into functionality for control/ip adapters 2024-09-11 08:12:48 -04:00
psychedelicious
5a89bf841f feat(ui): drop image on layer to replace it 2024-09-11 08:12:48 -04:00
psychedelicious
5b8707a74f feat(ui): entityRasterized action only needs position, not rect
This makes it a bit easier to call the action
2024-09-11 08:12:48 -04:00
psychedelicious
cfb538bdc2 feat(ui): add filter button next to control adapter model 2024-09-11 08:12:48 -04:00
psychedelicious
9f06a9b03c feat(ui): use revised filters
- Add backcompat for cnet model default settings
- Default filter selection based on model type
- Updated UI components to use new filter nodes
- Added handling for failed filter executions, preventing filter from getting stuck in case it failed for some reason
- New translations for all filters & fields
2024-09-11 08:12:48 -04:00
psychedelicious
561db0751b fix(ui): progress bar/queue count race condition 2024-09-11 08:12:48 -04:00
psychedelicious
248e4a81b2 fix(nodes): handle no detected line segments 2024-09-11 08:12:48 -04:00
psychedelicious
b6aba92426 fix(nodes): MLSD needs inputs to be multiples of 64 2024-09-11 08:12:48 -04:00
psychedelicious
7d15f9381d chore(ui): typegen 2024-09-11 08:12:48 -04:00
psychedelicious
4f2fc65257 tidy(nodes): MLSDEdgeDetection -> MLSDDetection
It's a line segment detector, not general edge detector.
2024-09-11 08:12:48 -04:00
psychedelicious
68237d357a feat(ui): hide deprecated nodes from add node menu
They will still be usable if a workflow uses one. You just cannot add them directly.
2024-09-11 08:12:48 -04:00
psychedelicious
bb2db3d6c3 feat(ui): improve typing on CanvasEntityAdapterBase
Use a generic to narrow the `type` field from `string` to a literal. Now you can do e.g. `adapter.type === 'control_layer_adapter'` and TS narrows the type.
2024-09-11 08:12:48 -04:00
psychedelicious
ff94146ee8 chore(ui): typegen 2024-09-11 08:12:48 -04:00
psychedelicious
1d09091a67 feat(nodes): add Classification.Deprecated, deprecated old cnet processors 2024-09-11 08:12:48 -04:00
psychedelicious
ee4c0efbf7 feat(nodes): update pidinet node
Human-readable field names.
2024-09-11 08:12:48 -04:00
psychedelicious
a4250e3ff2 feat(nodes): update mlsd node
Human-readable field names.
2024-09-11 08:12:48 -04:00
psychedelicious
67a234c1bb feat(nodes): update content shuffle node
- Better field names
2024-09-11 08:12:48 -04:00
psychedelicious
420045cb34 feat(nodes): update color map node
- Changed name
- Better field names
2024-09-11 08:12:48 -04:00
psychedelicious
53792fafb3 feat(nodes): add DWOpenposeDetectionInvocation
Similar to the existing node, but without any resizing. The backend logic was consolidated and modified so that it the model loading can be managed by the model manager.

The ONNX Runtime `InferenceSession` class was added to the `AnyModel` union to satisfy the type checker.
2024-09-11 08:12:48 -04:00
psychedelicious
615eddea6f feat(nodes): add PiDiNetEdgeDetectionInvocation
Similar to the existing node, but without any resizing and with a revised model loading API that uses the model manager.

All code related to the invocation now lives in the Invoke repo.
2024-09-11 08:12:48 -04:00
psychedelicious
b3d60bd56a feat(nodes): add NormalMapInvocation
Similar to the existing node, but without any resizing and with a revised model loading API that uses the model manager.

All code related to the invocation now lives in the Invoke repo. Unfortunately, this includes a whole git repo for EfficientNet. I believe we could use the package `timm` instead of this, but it's beyond me.
2024-09-11 08:12:48 -04:00
psychedelicious
fd42da5a36 feat(nodes): add MLSDEdgeDetectionInvocation
Similar to the existing node, but without any resizing and with a revised model loading API that uses the model manager.

All code related to the invocation now lives in the Invoke repo.
2024-09-11 08:12:48 -04:00
psychedelicious
bc55791db1 feat(nodes): add MediaPipeFaceDetectionInvocation
Similar to the existing node, but without any resizing and with a revised model loading API that uses the model manager.

All code related to the invocation now lives in the Invoke repo.
2024-09-11 08:12:48 -04:00
psychedelicious
c5f3297841 feat(nodes): add LineartEdgeDetectionInvocation
Similar to the existing node, but without any resizing and with a revised model loading API that uses the model manager.
2024-09-11 08:12:48 -04:00
psychedelicious
cd2c2a7fde feat(nodes): add LineartAnimeEdgeDetectionInvocation
Similar to the existing node, but without any resizing and with a revised model loading API that uses the model manager.
2024-09-11 08:12:48 -04:00
psychedelicious
1cffcc02a5 feat(nodes): add HEDEdgeDetectionInvocation
Similar to the existing node, but without any resizing and with a revised model loading API that uses the model manager.
2024-09-11 08:12:48 -04:00
psychedelicious
ac9950bdbb feat(nodes): add DepthAnythingDepthEstimationInvocation
Similar to the existing node, but without any resizing and with a revised model loading API.
2024-09-11 08:12:48 -04:00
psychedelicious
059d57f447 feat(nodes): add ContentShuffleInvocation
Similar to the existing node, but without the resolution fields.
2024-09-11 08:12:48 -04:00
psychedelicious
581008b432 feat(nodes): add ColorMapGeneratorInvocation
Similar to the existing node, but without the resolution fields.
2024-09-11 08:12:48 -04:00
psychedelicious
aeaeec9b9d feat(nodes): add CannyEdgeDetectionInvocation
Similar to the existing node, but without the resolution fields.
2024-09-11 08:12:48 -04:00
psychedelicious
301739c4a8 fix(ui): do not reset board search wehn collapsing boards list 2024-09-11 14:15:16 +10:00
psychedelicious
a2e2a31b95 fix(ui): create new resizeObserver when setting stage container
Hopefully this resolves the issue where sometimes the stage misses a resize event and ends up too small until you resize the window again.
2024-09-11 14:15:16 +10:00
psychedelicious
88c276cd09 fix(ui): use default control adapter when converting raster to control layer 2024-09-11 14:15:16 +10:00
psychedelicious
457871af93 chore(ui): lint 2024-09-11 14:15:16 +10:00
psychedelicious
e88d4aa0e8 fix(ui): working panel size persistence 2024-09-11 14:15:16 +10:00
psychedelicious
c8a74f969b feat(ui): make DeleteBoardModal a singleton 2024-09-11 14:15:16 +10:00
psychedelicious
4240817128 fix(ui): invoke button tooltip indicates sendToCanvas 2024-09-11 14:15:16 +10:00
psychedelicious
80877a1f15 fix(ui): disable filter process button when auto-processing 2024-09-11 14:15:16 +10:00
psychedelicious
7fc25e7e01 feat(ui): do not group brush/eraser/rect actions 2024-09-11 14:15:16 +10:00
psychedelicious
9a355c5585 feat(ui): add ctrl+y redo hotkey 2024-09-11 14:15:16 +10:00
psychedelicious
2975ec5467 fix(ui): Layers tab counter only includes active entities
Empty and disabled layers are skipped.
2024-09-11 14:15:16 +10:00
psychedelicious
8ab3b938c1 fix(ui): reset canvas doesn't reset initial inpaint mask fully 2024-09-11 14:15:16 +10:00
psychedelicious
f82640b5df fix(ui): brush size and layer cycle hotkeys conflict
Closes #6829
2024-09-10 09:20:19 -04:00
psychedelicious
e3e50abc5a fix(ui): do not show count on layers tab when no layers 2024-09-10 09:20:19 -04:00
psychedelicious
061bff2814 chore: release v5.0.0.a2 2024-09-10 09:20:19 -04:00
psychedelicious
e5a53be42b feat(ui): add canvas context menu
So far, this includes:
- Save Canvas to Gallery
- Save Bbox to Gallery
- Send Bbox to Regional IP Adapter
- Send Bbox to Global IP Adapter
- Send Bbox to Control Layer
- Send Bbox to Raster Layer
2024-09-10 09:20:19 -04:00
psychedelicious
54c94bd713 chore(ui): bump @invoke-ai/ui-library
Fixes an issue where modifier keys get stuck on when you change tabs or windows.
2024-09-10 09:20:19 -04:00
psychedelicious
8d56becf04 fix(ui): retain global canvas manager instance
To prevent losing all ephemeral canvas stage when switching tabs, we will refrain from destroying the canvas manager instance when its tab unmounts, and use the existing canvas manager instance on mount, if there is one.

One small change required in `CanvasStageModule` - a `setContainer` method to update the konva stage DOM element.
2024-09-10 09:20:19 -04:00
psychedelicious
dc51ccd9a6 feat(ui): simplify canvas component & hook API 2024-09-10 09:20:19 -04:00
psychedelicious
f5eefedc49 feat(ui): add count to layers tab button 2024-09-10 09:20:19 -04:00
psychedelicious
136891ec3d fix(ui): translation string for gallery tab 2024-09-10 09:20:19 -04:00
psychedelicious
c5543e42c7 fix(ui): drag image over tab switches to wrong tab 2024-09-10 09:20:19 -04:00
Brandon Rising
edae8a1617 Update to reflect an alpha release 2024-09-09 13:50:15 -04:00
Brandon Rising
9c1cf3e860 chore: 5.0.0.dev14 version bump 2024-09-09 13:50:15 -04:00
psychedelicious
b6cef9d440 fix(ui): do not clear buffer on escape if filtering/transforming 2024-09-09 23:40:38 +10:00
psychedelicious
ebb92bee26 fix(ui): use reactive entity adapter hooks, fix one-behind issue 2024-09-09 23:40:38 +10:00
psychedelicious
d6c553ca5e chore(ui): lint 2024-09-09 23:17:41 +10:00
psychedelicious
8b6512cc90 fix(ui): stale rect used in getVisibleRect (partial fix)
Need to figure out why the rect isn't reset when the entity is reset. Probably just needs some special handling.
2024-09-09 23:17:41 +10:00
psychedelicious
a6b998c125 feat(ui): move fit bbox to layers button to toolbar 2024-09-09 23:17:41 +10:00
psychedelicious
5275782533 feat(ui): move add layer menu to selected entity action bar 2024-09-09 23:17:41 +10:00
psychedelicious
ede3bd8e64 feat(ui): default canvas state includes bookmarked inpaint mask 2024-09-09 23:17:41 +10:00
psychedelicious
da2583b894 feat(ui): shift+c clears regional guidance 2024-09-09 23:17:41 +10:00
psychedelicious
9210970130 fix(ui): preview not updating after reset 2024-09-09 23:17:41 +10:00
psychedelicious
2a022a811c feat(ui): selected entity alert 2024-09-09 23:17:41 +10:00
psychedelicious
1a53e8dc5c feat(ui): swap gallery and layer tabs 2024-09-09 23:17:41 +10:00
psychedelicious
4e12e23b69 feat(ui): tweak left panel size 2024-09-09 23:17:41 +10:00
psychedelicious
fd56b35982 fix(ui): vae layout 2024-09-09 23:17:41 +10:00
psychedelicious
71e0abe653 fix(ui): preview image squished when editing layer title 2024-09-09 23:17:41 +10:00
psychedelicious
56956ccf78 tidy(ui): remove extraneous fallback in QueueCountBadge 2024-09-09 23:17:41 +10:00
psychedelicious
6d46d82028 feat(ui): do not render anything except current content
This makes it a bit slower to switch tabs but also eliminates a whole class of bugs related to rendered but hidden components.
2024-09-09 23:17:41 +10:00
psychedelicious
3ed29a16a8 feat(ui): reworked layout (wip) 2024-09-09 23:17:41 +10:00
psychedelicious
b67c369bdb chore(ui): bump react-resizable-panels 2024-09-09 23:17:41 +10:00
psychedelicious
e774b6879e feat(ui): auto-negative defaults to off 2024-09-09 23:17:41 +10:00
psychedelicious
e7d95c3724 fix(ui): error when creating control adapter 2024-09-09 23:17:41 +10:00
psychedelicious
1b65884dbe feat(ui): add selected entity status to HUD 2024-09-09 23:17:41 +10:00
psychedelicious
eff9ddc980 fix(ui): queue count badge showing on model/queue tab 2024-09-09 23:17:41 +10:00
psychedelicious
400ef8cdc3 feat(ui): grid size -> snap to grid
Similar behaviour to before. When on, snaps to 64. If ctrl/cmd held, snap to 8.
2024-09-09 23:17:41 +10:00
psychedelicious
b0ec3de40a fix(ui): do not change scaled size when manual & locked 2024-09-09 23:17:41 +10:00
psychedelicious
b38b8bc90c feat(ui): make filter process debounce internally configurable 2024-09-09 23:17:41 +10:00
psychedelicious
a5ab5e5146 feat(ui): disable filter apply button when no filter processed 2024-09-09 23:17:41 +10:00
psychedelicious
61fc30b345 feat(ui): filter behaviour
- Add `reset` functionality
- Rename badly named `autoPreviewFilter` to `autoProcessFilter`
- Do not process filter when starting, unless `autoProcessFilter` is enabled
2024-09-09 23:17:41 +10:00
psychedelicious
46d0ba8ce2 chore(ui): bump @invoke-ai/ui-library
This includes some fixes for the composite number input component's local value handling, resolving an infinite recursion problem when an invalid value is set.
2024-09-09 23:17:41 +10:00
psychedelicious
5a3e0d76d9 fix(ui): adapter konva objects drawn in wrong order
Add `syncZIndices` to `CanvasEntityAdapterBase` to arrange each layer's konva nodes appropriately.
2024-09-09 23:17:41 +10:00
psychedelicious
5eb919f602 feat(ui): use 64 as grid for auto-scaled bbox 2024-09-08 21:55:26 +10:00
psychedelicious
2301b388e8 feat(ui): rename snapToGrid -> gridSize 2024-09-08 21:55:26 +10:00
psychedelicious
dbf13999a0 fix(ui): staging area not rendering when images are staged 2024-09-08 21:55:26 +10:00
psychedelicious
a37592f9f3 chore(ui): lint 2024-09-08 21:55:26 +10:00
psychedelicious
60d4514fd8 tidy(ui): CanvasSettingsAutoSaveCheckbox 2024-09-08 21:55:26 +10:00
psychedelicious
9709da901c feat(ui): add snap & autosave to HUD 2024-09-08 21:55:26 +10:00
psychedelicious
44df59e9e9 feat(ui): snap to grid
Snap can be any of off, 8px or 64px.

The snap is used when moving and transforming entities.

When transforming and locking aspect ratio, the snap is ignored entirely, because we'd change the aspect ratio if we forced the snap.

Otherwise, if we are not locking aspect ratio (e.g. the user is holding shift), we snap the transform anchors to the grid.
2024-09-08 21:55:26 +10:00
psychedelicious
fbe80ceab2 fix(ui): bbox not updating when resizing from canvas 2024-09-08 21:55:26 +10:00
psychedelicious
a86822db4d fix(ui): flicker when rendering buffers 2024-09-08 21:55:26 +10:00
psychedelicious
f024cb1d05 chore(ui): lint 2024-09-08 21:55:26 +10:00
psychedelicious
6b2d900b54 tidy(ui): organise canvas tool classes 2024-09-08 21:55:26 +10:00
psychedelicious
3d6d5affb5 tidy(ui): organise canvas entity classes 2024-09-08 21:55:26 +10:00
psychedelicious
99b683fc1f tidy(ui): organise canvas object classes 2024-09-08 21:55:26 +10:00
psychedelicious
d5cd50c3ea feat(ui): split buffer renderer from object renderer 2024-09-08 21:55:26 +10:00
psychedelicious
d7cde0fc23 feat(ui): add spandrel filter 2024-09-08 21:55:26 +10:00
psychedelicious
541605edb4 fix(ui): ignore opacity when transforming 2024-09-08 21:55:26 +10:00
psychedelicious
0194344de2 feat(ui): reset $shouldShowStagedImage when start staging
Realized we can use listener middleware to respond to _actions_, as opposed to using the redux store subscription to respond to _state changes_... This might simplify some things.

Using this pattern here.

Only hiccup - there's a TS issue preventing this from being added to the state api module. The `addListener` method has an overloaded type signature and TS cannot extract the overloaded arg type using `Parameters<T>`. As a result, if we try to wrap this, we end up with a broken TS signature for the wrapper method.
2024-09-08 21:55:26 +10:00
psychedelicious
34f3cb3116 fix(ui): progress images shown during staging when show staged images is disabled 2024-09-08 21:55:26 +10:00
psychedelicious
5ab4818eb6 tidy(ui): rename canvas session slice to staging area slice 2024-09-08 21:55:26 +10:00
psychedelicious
60d2541934 chore(ui): lint 2024-09-08 06:16:53 +10:00
psychedelicious
8d87549ebe fix(ui): disabled global IP adapters used for generation 2024-09-08 06:16:53 +10:00
psychedelicious
4cb5854990 fix(ui): compositor does not respect layer order 2024-09-08 06:16:53 +10:00
psychedelicious
6f4d3d0395 fix(ui): do not merge disabled layers when merging visible 2024-09-08 06:16:53 +10:00
psychedelicious
93e9e64b3a fix(ui): queue status not invalidated on enqueue 2024-09-08 06:16:53 +10:00
psychedelicious
2bdfc340aa fix(ui): race conditions with progress events
There's a race condition where we sometimes get progress events from canceled queue items, depending on the timing of the cancellation request and last event or two from the queue item.

I can't imagine how to resolve this except by tracking all cancellations and ignoring events for cancelled items, which is implemented in this change.
2024-09-08 06:16:53 +10:00
psychedelicious
2a1bc3e044 fix(ui): do not allow transform when entity is "empty" 2024-09-08 06:16:53 +10:00
psychedelicious
b4d006d14b fix(ui): do not use crypto.randomUUID
This API is not available in all browsers. Also add an eslint rule to prevent usage in the future.
2024-09-08 06:16:53 +10:00
psychedelicious
464603e0ea feat(ui): rework control adapter/ip adapter creation handling
- Add selectors to get the default control adapter and ip adapter with model, preferring controlnet over t2i adapter for model
- Add hooks to add each entity type, using the defaults
- Add hooks to add prompts/ip adapters to a regional guidance layer
- Use the defaults in other places where we add control layers or ip adapters (e.g. dnd-triggered entity creation)
2024-09-08 06:16:53 +10:00
psychedelicious
864e471e5a fix(ui): prevent default browser behaviour on shortcut keys
Hopefully this resolves the issue w/ alt as a quick switch for color picker on windows.
2024-09-08 06:16:53 +10:00
psychedelicious
670e054fe0 feat(ui): refactor filter module
- Each entity gets its own `CanvasEntityFilterer`
- Add auto-preview feature to filter, debounced by 1000ms leading + trailing
- Fix flash when preview updates
2024-09-08 06:16:53 +10:00
psychedelicious
0abd81ac80 fix(ui): tool/cursor state when filtering or transforming 2024-09-08 06:16:53 +10:00
psychedelicious
1870daffa1 feat(ui): if uploading image directly to gallery, switch to destination board/assets view 2024-09-08 06:16:53 +10:00
psychedelicious
d6d27a82a6 fix(ui): aspect ratio preview not updating when changing bbox on canvas 2024-09-08 06:16:53 +10:00
psychedelicious
ff0d2fcc92 chore: release v5.0.0.dev13 2024-09-06 22:56:24 +10:00
psychedelicious
a2969816fa feat(ui): move seed out of advanced, hide HRF settings 2024-09-06 22:56:24 +10:00
psychedelicious
6b20d1564d chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
bf484bc90e feat(ui): tweak padding on entity group header 2024-09-06 22:56:24 +10:00
psychedelicious
fc58d34d25 feat(ui): use plurals for entity group header hidden tooltip 2024-09-06 22:56:24 +10:00
psychedelicious
c15793b794 feat(ui): move delete entity button down to entity list item 2024-09-06 22:56:24 +10:00
psychedelicious
1e32be827e feat(ui): add fit bbox to layers 2024-09-06 22:56:24 +10:00
psychedelicious
8422908b70 fix(ui): tidy incorrect component name 2024-09-06 22:56:24 +10:00
psychedelicious
d10ff59f9c feat(ui): do not allow invoke while transforming or filtering 2024-09-06 22:56:24 +10:00
psychedelicious
eab1f50a6f feat(ui): do not allow transform, filter or merge while staging 2024-09-06 22:56:24 +10:00
psychedelicious
6e346884e3 fix(ui): prevent stage scale/size from being invalid 2024-09-06 22:56:24 +10:00
psychedelicious
1c9fd1f19a fix(ui): do not save filtered previews to gallery 2024-09-06 22:56:24 +10:00
psychedelicious
28385d06d1 feat(ui): filter UI layout 2024-09-06 22:56:24 +10:00
psychedelicious
12e6f1be89 feat(ui): revised entity list action bars
- Global action bar on top
- Selected Entity action bar below
2024-09-06 22:56:24 +10:00
psychedelicious
e1a66e22e9 feat(ui): fit bbox to stage on canvas reset 2024-09-06 22:56:24 +10:00
psychedelicious
b3569e5c0d chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
c64693fffd feat(ui): reworked image context menu
- Add `Open in Viewer`
- Remove `Send to Image to Image`
- Fix `Send to Canvas`
- Split out logic for composability
2024-09-06 22:56:24 +10:00
psychedelicious
ce9f17726f feat(ui): restore aspect ratio preview component 2024-09-06 22:56:24 +10:00
psychedelicious
5f62dc6699 fix(ui): transformer rendered behind layer objects 2024-09-06 22:56:24 +10:00
psychedelicious
07cb12eef7 feat(ui): inverted shift behavior for transformer 2024-09-06 22:56:24 +10:00
psychedelicious
9e9f465552 fix(ui): ignore filters when calculating bbox 2024-09-06 22:56:24 +10:00
psychedelicious
e148cc810b feat(ui): cancel by destination, not origin 2024-09-06 22:56:24 +10:00
psychedelicious
160f54d1ea chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
480856a528 feat(app): cancel by destination, not origin
When resetting the canvas or staging area, we don't want to cancel generations that are going to the gallery - only those going to the canvas.

Thus the method should not cancel by origin, but instead cancel by destination.

Update the queue method and route.
2024-09-06 22:56:24 +10:00
psychedelicious
97aad2ab2f fix(ui): scaled size not correctly reset when canvas reset 2024-09-06 22:56:24 +10:00
psychedelicious
2b93dbd96a feat(ui): use black bg when rasterizing control images 2024-09-06 22:56:24 +10:00
psychedelicious
ce4c79a8d9 fix(ui): ignore Konva filters when previewing filter 2024-09-06 22:56:24 +10:00
psychedelicious
151b4efd3f fix(ui): filter preview accidentally committed to layer 2024-09-06 22:56:24 +10:00
psychedelicious
16806e5d8d feat(ui): improved transparency effect
Use the min of each pixel's alpha value and lightness for the output alpha. This prevents artifacts when using the transparency effect, especially with non-black pixels with low alpha.
2024-09-06 22:56:24 +10:00
psychedelicious
8e01d295db chore: release v4.2.9.dev12 2024-09-06 22:56:24 +10:00
psychedelicious
fd00e40ca7 fix(ui): missing translation 2024-09-06 22:56:24 +10:00
psychedelicious
029158ef3a fix(ui): save to gallery uses auto-add board 2024-09-06 22:56:24 +10:00
psychedelicious
96b74f4a79 fix(ui): cancel transform/filter when deleting entity 2024-09-06 22:56:24 +10:00
psychedelicious
b1e85f8b60 chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
aa418f0aba feat(ui): iterate on state flow and rendering 2
- Rely on redux + reselect more
- Remove all nanostores that simply "mirrored" redux state in favor of direct subscriptions to redux store
- Add abstractions for creating redux subs and running selectors
- Add `initialize` method to CanvasModuleBase, for post-instantiation tasks
- Reduce local caching of state in modules to a minimum
2024-09-06 22:56:24 +10:00
psychedelicious
8b747b022b feat(ui): iterate on state flow and rendering 2024-09-06 22:56:24 +10:00
psychedelicious
ed4b5dfac3 feat(ui): slight layout change for staging area toolbar 2024-09-06 22:56:24 +10:00
psychedelicious
b189937bc9 feat(ui): clean up adapter API 2024-09-06 22:56:24 +10:00
psychedelicious
e176e48fa3 feat(ui): streamlined state flow 2024-09-06 22:56:24 +10:00
psychedelicious
4931bdace5 fix(ui): handle optimal dimension when resetting canvas 2024-09-06 22:56:24 +10:00
psychedelicious
c3b52a1853 feat(ui): background and staging area modules have own store subscription and render themselves 2024-09-06 22:56:24 +10:00
psychedelicious
b201541cb0 feat(ui): make rendering methods not need args
They should pull from the entity's state directly. This allows more freedom with updating the canvas.
2024-09-06 22:56:24 +10:00
psychedelicious
ba54a05efd feat(ui): restore size of invoke button 2024-09-06 22:56:24 +10:00
psychedelicious
6746870591 tidy(ui): remove unnecessary awaits in rendering module 2024-09-06 22:56:24 +10:00
psychedelicious
542844c6a3 tidy(ui): rename some classes to better represent their responsibilities 2024-09-06 22:56:24 +10:00
psychedelicious
4e5f4dadf2 feat(ui): abstract out CanvasEntityAdapterBase
Things were getting to complex to reason about & classes a bit complicated. Trying to simplify...
2024-09-06 22:56:24 +10:00
psychedelicious
1c15c2cb03 feat(ui): revise entity rendering flow 2024-09-06 22:56:24 +10:00
psychedelicious
a041f1f388 tidy(ui): remove unused id on konva nodes 2024-09-06 22:56:24 +10:00
psychedelicious
d0b62c88c9 tidy(ui): remove commented code 2024-09-06 22:56:24 +10:00
psychedelicious
0fd4dd4513 tidy(ui): remove extraneous docstrings 2024-09-06 22:56:24 +10:00
psychedelicious
4d3ed34232 feat(ui): clean up unused tool module state 2024-09-06 22:56:24 +10:00
psychedelicious
74de22349d tidy(ui): disable isDebugging flag on root component 2024-09-06 22:56:24 +10:00
psychedelicious
18ad271225 fix(ui): unable to drag while transforming after switching tools 2024-09-06 22:56:24 +10:00
psychedelicious
f92730080c feat(ui): prevent layer interactions when transforming or filtering 2024-09-06 22:56:24 +10:00
psychedelicious
f83b500645 feat(ui): add compositeMaskedRegions setting 2024-09-06 22:56:24 +10:00
psychedelicious
1349e73a1a tidy(ui): merge tool slice, sendToCanvas into settings slice 2024-09-06 22:56:24 +10:00
psychedelicious
1fdb702557 build(ui): add csstype dev dependency 2024-09-06 22:56:24 +10:00
psychedelicious
4df531b7c0 feat(ui): clean up tool preview rendering 2024-09-06 22:56:24 +10:00
psychedelicious
a5a077964e feat(ui): tool buttons are only disabled when currently selected 2024-09-06 22:56:24 +10:00
psychedelicious
944719cb9c feat(ui): better types on CanvasStateApiModule.getEntity 2024-09-06 22:56:24 +10:00
psychedelicious
92ae679314 feat(ui): update default logging context path to be string 2024-09-06 22:56:24 +10:00
psychedelicious
771c3210b7 tidy(ui): mark canvas module attrs readonly 2024-09-06 22:56:24 +10:00
psychedelicious
517946f66e chore: release v4.2.9.dev11 2024-09-06 22:56:24 +10:00
psychedelicious
eb09253b4e feat(ui): tidy stateApi atoms & add docstrings 2024-09-06 22:56:24 +10:00
psychedelicious
d81cd050ef feat(ui): streamline manager -> react transform interface 2024-09-06 22:56:24 +10:00
psychedelicious
ae5ed18f12 tidy(ui): remove unused $isProcessingTransform atom 2024-09-06 22:56:24 +10:00
psychedelicious
9026180533 docs(ui): docstrings for $canvasCache 2024-09-06 22:56:24 +10:00
psychedelicious
437ea1109b feat(ui): tweak bookmark verbiage 2024-09-06 22:56:24 +10:00
psychedelicious
95177a7389 feat(ui): move transformer state to nanostores
This provides some free reactivity for this canvas-manager-managed state.
2024-09-06 22:56:24 +10:00
psychedelicious
d01af064f9 fix(ui): transform should ignore konva filters (e.g. transparency effect) 2024-09-06 22:56:24 +10:00
psychedelicious
d50ee14d0b feat(ui): add fit to bbox as transform helper 2024-09-06 22:56:24 +10:00
psychedelicious
096e8deac5 tidy(ui): transformer organisation 2024-09-06 22:56:24 +10:00
psychedelicious
e3b6ad7076 fix(ui): disable merge visible when 1 or fewer layers of type 2024-09-06 22:56:24 +10:00
psychedelicious
23c93509e0 feat(ui): brush preview opacity at 0.5 when drawing on mask 2024-09-06 22:56:24 +10:00
psychedelicious
f5eb6a06b5 chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
db99b773bc fix(ui): edge cases in quick switch, simpler logic 2024-09-06 22:56:24 +10:00
psychedelicious
daa0064947 chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
ea062ab01a feat(ui): add bookmark for quick switch 2024-09-06 22:56:24 +10:00
psychedelicious
0c81a435f4 fix(ui): force dims on scaled bbox when manual scaling + locked aspect ratio
Closes #5590
2024-09-06 22:56:24 +10:00
psychedelicious
be7254dbf8 feat(ui): "Control Layers" -> "Layers" 2024-09-06 22:56:24 +10:00
psychedelicious
f49cee976d feat(ui): "IP Adapter" -> "Global IP Adapter" 2024-09-06 22:56:24 +10:00
psychedelicious
c246fc98b3 tidy(ui): canvas hotkey hooks 2024-09-06 22:56:24 +10:00
psychedelicious
45e155d392 feat(ui): add alt+[ and alt+] hotkeys to cycle through layers 2024-09-06 22:56:24 +10:00
psychedelicious
c82e17916f feat(ui): add layer quick switch
Q toggles between the last-selected layers.
2024-09-06 22:56:24 +10:00
psychedelicious
d9359bac23 feat(ui): bbox hotkey is c 2024-09-06 22:56:24 +10:00
psychedelicious
ae65f89999 fix(ui): select nonexistent entity 2024-09-06 22:56:24 +10:00
psychedelicious
dd8b25260d feat(ui): brush & eraser width ui/ux
Use same pattern as canvas scale & opacity sliders w/ scaled slider values for precision at low values.
2024-09-06 22:56:24 +10:00
psychedelicious
4f76f5f848 tidy(ui): canvas scale & entity opacity sliders 2024-09-06 22:56:24 +10:00
psychedelicious
3cdc5d869f feat(ui): hotkeys for brush/eraser size 2024-09-06 22:56:24 +10:00
psychedelicious
19aa747b8f feat(ui): use default IP adapter when creating IP adapter 2024-09-06 22:56:24 +10:00
psychedelicious
e20ae31d96 tidy(ui): organise files 2024-09-06 22:56:24 +10:00
psychedelicious
09fd415527 feat(ui): remove object count from entity title
This was used for troubleshooting only.
2024-09-06 22:56:24 +10:00
psychedelicious
50768a957e tidy(ui): misc cleanup 2024-09-06 22:56:24 +10:00
psychedelicious
3942e2a501 docs(ui): docstrings for classes (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
1a51842277 feat(ui): revised canvas module base class
Big cleanup. Makes these classes easier to implement, lots of comments and docstrings to clarify how it all works.

- Add default implementations for `destroy`, `repr` and `getLoggingContext`
- Tidy individual module configs
- Update `CanvasManager.buildLogger` to accept a canvas module as the arg
- Add `CanvasManager.buildPath`
2024-09-06 22:56:24 +10:00
psychedelicious
d001a36e14 feat(ui): split canvas tool previews into modules 2024-09-06 22:56:24 +10:00
psychedelicious
8c65f60e7d fix(ui): reject on dataURLToImageData 2024-09-06 22:56:24 +10:00
psychedelicious
d48ce8168e fix(ui): correctly set last cursor pos to null 2024-09-06 22:56:24 +10:00
psychedelicious
a955ab6bee chore: release v4.2.9.dev10 2024-09-06 22:56:24 +10:00
psychedelicious
81bfd4cc08 feat(ui): remove entity list context menu (again)
stupid events
2024-09-06 22:56:24 +10:00
psychedelicious
65f1944a93 fix(ui): entity groups not collapsing 2024-09-06 22:56:24 +10:00
psychedelicious
b68845f43f chore: release v4.2.9.dev9 2024-09-06 22:56:24 +10:00
psychedelicious
bb994751ee fix(ui): entity opacity number input focus prevents slider from opening 2024-09-06 22:56:24 +10:00
psychedelicious
f3aad7a494 feat(ui): add merge visible for raster and inpaint mask layers
I don't think it makes sense to merge control layers or regional guidance layers because they have additional state.
2024-09-06 22:56:24 +10:00
psychedelicious
80a69e0867 fix(ui): save to gallery rect too large
Was including all layer types in the rect - only want the raster layers.
2024-09-06 22:56:24 +10:00
psychedelicious
e2f2bdbbc2 fix(ui): canvasToBlob not raising error correctly 2024-09-06 22:56:24 +10:00
psychedelicious
ecda2b1681 feat(ui): add save to gallery button 2024-09-06 22:56:24 +10:00
psychedelicious
d00e006784 fix(ui): fix getRectUnion util, add some tests 2024-09-06 22:56:24 +10:00
psychedelicious
9a6411f2c8 fix(ui): modals not staying open
TBH not sure exactly why this broke. Fixed by rollback back the use of a render prop in favor of global state. Also revised the API of `useBoolean` and `buildUseBoolean`.
2024-09-06 22:56:24 +10:00
psychedelicious
b05b0281af fix(ui): correct labels for generation tab origin 2024-09-06 22:56:24 +10:00
psychedelicious
fb9bce6636 fix(ui): context menu doesn't work for new entities
I do not understand why this fixes the issue, doesn't seem like it should. But it does.
2024-09-06 22:56:24 +10:00
psychedelicious
92eebd6aaf tidy(ui): organise tool module 2024-09-06 22:56:24 +10:00
psychedelicious
4484981c97 fix(ui): staging hotkeys enabled at wrong times 2024-09-06 22:56:24 +10:00
psychedelicious
8cff753c81 fix(ui): incorrect batch origin preventing progress/staging 2024-09-06 22:56:24 +10:00
psychedelicious
b5681f1657 feat(ui): restore minimal HUD 2024-09-06 22:56:24 +10:00
psychedelicious
abb74fa664 feat(ui): remove unused asPreview for StageComponent 2024-09-06 22:56:24 +10:00
psychedelicious
ff88536b4a chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
cb20c3b313 chore: release v4.2.9.dev8 2024-09-06 22:56:24 +10:00
psychedelicious
e8335fe7c4 feat(ui): revise generation mode logic
- Canvas generation mode is replace with a boolean `sendToCanvas` flag. When off, images generated on the canvas go to the gallery. When on, they get added to the staging area.
- When an image result is received, if its destination is the canvas, staging is automatically started.
- Updated queue list to show the destination column.
- Added `IconSwitch` component to represent binary choices, used for the new `sendToCanvas` flag and image viewer toggle.
- Remove the queue actions menu in `QueueControls`. Move the queue count badge to the cancel button.
- Redo layout of `QueueControls` to prevent duplicate queue count badges.
- Fix issue where gallery and options panels could show thru transparent regions of queue tab.
- Disable panel hotkeys when on mm/queue tabs.
2024-09-06 22:56:24 +10:00
psychedelicious
749ff3eb71 chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
6877db12c9 feat(app): add destination column to session_queue
The frontend needs to know where queue items came from (i.e. which tab), and where results are going to (i.e. send images to gallery or canvas). The `origin` column is not quite enough to represent this cleanly.

A `destination` column provides the frontend what it needs to handle incoming generations.
2024-09-06 22:56:24 +10:00
psychedelicious
bbdbe36ada tidy(ui): ViewerToggleMenu -> ViewerToggle 2024-09-06 22:56:24 +10:00
psychedelicious
fca09d79cc feat(ui): alt quick switches to color picker 2024-09-06 22:56:24 +10:00
psychedelicious
719cc12d82 feat(ui): tweak add entity button layout 2024-09-06 22:56:24 +10:00
psychedelicious
b8fed9a554 feat(ui): restore context menu for entity list 2024-09-06 22:56:24 +10:00
psychedelicious
e0ea8b72a6 feat(ui): add delete button to each layer 2024-09-06 22:56:24 +10:00
psychedelicious
df41564c4c feat(ui): add + buttons to entity categories 2024-09-06 22:56:24 +10:00
psychedelicious
42ec07daad feat(ui): tweak brush fill UI 2024-09-06 22:56:24 +10:00
psychedelicious
f33e3d63d5 feat(ui): do not select layer on staging accept 2024-09-06 22:56:24 +10:00
psychedelicious
451ee78f31 fix(ui): more fiddly queue count layout stuff 2024-09-06 22:56:24 +10:00
psychedelicious
65ea492a75 fix(ui): floating params panel invoke button loading state 2024-09-06 22:56:24 +10:00
psychedelicious
afb35d9717 feat(ui): move canvas undo/redo to hook 2024-09-06 22:56:24 +10:00
psychedelicious
f6624322d8 fix(ui): queue count badge positioning 2024-09-06 22:56:24 +10:00
psychedelicious
00a4504406 fix(ui): add node cmdk only enabled on workflows tab 2024-09-06 22:56:24 +10:00
psychedelicious
2d737f824c chore: release v4.2.9.dev7 2024-09-06 22:56:24 +10:00
psychedelicious
174c136abc fix(ui): pending node connection stuck 2024-09-06 22:56:24 +10:00
psychedelicious
eb4dcf4453 chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
df6ee189db chore: release v4.2.9.dev6 2024-09-06 22:56:24 +10:00
psychedelicious
d558aefcc7 feat(ui): migrate add node popover to cmdk
Put this together as a way to figure out the library before moving on to the full app cmdk. Works great.
2024-09-06 22:56:24 +10:00
psychedelicious
2adffc84d4 fix(ui): schema parsing now that node_pack is guaranteed to be present 2024-09-06 22:56:24 +10:00
psychedelicious
5b1035d64c chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
da48a5d533 fix(app): node_pack not added to openapi schema correctly 2024-09-06 22:56:24 +10:00
psychedelicious
f22366a427 fix(ui): unnecessary z-index on invoke button 2024-09-06 22:56:24 +10:00
psychedelicious
7def35b1c0 feat(ui): split settings modal 2024-09-06 22:56:24 +10:00
psychedelicious
ace87948dd perf(ui): disable useInert on modals
This hook forcibly updates _all_ portals with `data-hidden=true` when the modal opens - then reverts it when the modal closes. It's intended to help screen readers. Unfortunately, this absolutely tanks performance because we have many portals. React needs to do alot of layout calculations (not re-renders).

IMO this behaviour is a bug in chakra. The modals which generated the portals are hidden by default, so this data attr should really be set by default. Dunno why it isn't.
2024-09-06 22:56:24 +10:00
psychedelicious
04555f3916 feat(ui): fix queue item count badge positioning
Previously this badge, floating over the queue menu button next to the invoke button, was rendered within the existing layout. When I initially positioned it, the app layout interfered - it would extend into an area reserved for a flex gap, which cut off the badge.

As a (bad) workaround, I had shifted the whole app down a few pixels to make room for it. What I should have done is what I've done in this commit - render the badge in a portal to take it out of the layout so we don't need that extra vertical padding.

Sleekified some styling a bit too.
2024-09-06 22:56:24 +10:00
psychedelicious
dce1fb0d02 fix(ui): transparency effect not updating 2024-09-06 22:56:24 +10:00
psychedelicious
1617ee0e6f feat(ui): tidy canvas toolbar buttons 2024-09-06 22:56:24 +10:00
psychedelicious
ee94ac3d32 feat(ui): revised viewer toggle @joshistoast 2024-09-06 22:56:24 +10:00
psychedelicious
10066b349b fix(ui): opacity reset value incorrect 2024-09-06 22:56:24 +10:00
psychedelicious
db8084fda1 revert(ui): roll back flip, doesn't work with rotate yet 2024-09-06 22:56:24 +10:00
psychedelicious
f85536de22 fix(ui): disable opacity slider fully when no valid entity selected 2024-09-06 22:56:24 +10:00
psychedelicious
7c47e7cfc3 fix(ui): layer preview image sometimes not rendering
The canvas size was dynamic based on the container div's size. When the div was hidden (e.g. when selecting another tab), the container's effective size is 0. This resulted in the preview image canvas being drawn at a scale of 0.

Fixed by using an absolute size for the canvas container.
2024-09-06 22:56:24 +10:00
psychedelicious
37ee1ab35b feat(ui): tweak regional prompt box styles 2024-09-06 22:56:24 +10:00
psychedelicious
488b682489 feat(ui): tweak enabled/locked toggle styles 2024-09-06 22:56:24 +10:00
psychedelicious
9601d99c01 feat(ui): tweak filter styling 2024-09-06 22:56:24 +10:00
psychedelicious
56aa6a3114 feat(ui): add flip & reset to transform 2024-09-06 22:56:24 +10:00
psychedelicious
4f60cec997 tidy(ui): use helper to sync scaled bbox size on model change 2024-09-06 22:56:24 +10:00
psychedelicious
e012832386 fix(ui): randomize seed toggle linked to prompt concat 2024-09-06 22:56:24 +10:00
psychedelicious
b9ce1cfc16 chore: release v4.2.9.dev5 2024-09-06 22:56:24 +10:00
psychedelicious
17dd8bb37b chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
459d59aac4 feat(ui): generalize mask fill, add to action bar 2024-09-06 22:56:24 +10:00
psychedelicious
5cb26fac9f feat(ui): implement interaction locking on layers 2024-09-06 22:56:24 +10:00
psychedelicious
3b8c9bb34b feat(ui): iterate on layer actions
- Add lock toggle
- Tweak lock and enabled styles
- Update entity list action bar w/ delete & delete all
- Move add layer menu to action bar
- Adjust opacity slider style
2024-09-06 22:56:24 +10:00
psychedelicious
f9d380107c feat(ui): collapsible entity groups 2024-09-06 22:56:24 +10:00
psychedelicious
f8b60da938 tidy(ui): rename some classes to be consistent 2024-09-06 22:56:24 +10:00
psychedelicious
f5fd25d235 feat(ui): tuned canvas undo/redo
- Throttle pushing to history for actions of the same type, starting with 1000ms throttle.
- History has a limit of 64 items, same as workflow editor
- Add clear history button
- Fix an issue where entity transformers would reset the entity state when the entity is fully transparent, resetting the redo stack. This could happen when you undo to the starting state of a layer
2024-09-06 22:56:24 +10:00
psychedelicious
0097958f62 tidy(ui): move all undoable reducers back to canvas slice 2024-09-06 22:56:24 +10:00
psychedelicious
7f8e0c00d9 fix(ui): dnd image count 2024-09-06 22:56:24 +10:00
psychedelicious
1ef5db035d fix(ui): canvas entity opacity scale 2024-09-06 22:56:24 +10:00
psychedelicious
89ff9b8b88 perf(ui): optimize all selectors 2
Mostly selector optimization. Still a few places to tidy up but I'll get to that later.
2024-09-06 22:56:24 +10:00
psychedelicious
bac0ce1e69 perf(ui): optimize all selectors 1
I learned that the inline selector syntax recreates the selector function on every render:

```ts
const val = useAppSelector((s) => s.slice.val)
```

Not good! Better is to create a selector outside the function and use it. Doing that for all selectors now, most of the way through now. Feels snappier.
2024-09-06 22:56:24 +10:00
psychedelicious
04f78a99ad feat(ui): rough out undo/redo on canvas 2024-09-06 22:56:24 +10:00
psychedelicious
f4d8809758 chore: release v4.2.9.dev4
Canvas dev build.
2024-09-06 22:56:24 +10:00
psychedelicious
06dd144c92 fix(ui): handle error from internal konva method
We are dipping into konva's private API for preview images and it appears to be unsafe (got an error once). Wrapped in a try/catch.
2024-09-06 22:56:24 +10:00
psychedelicious
9b3ec12a3e feat(ui): split out loras state from canvas rendering state 2024-09-06 22:56:24 +10:00
psychedelicious
82d50bfcc9 feat(ui): split out session state from canvas rendering state 2024-09-06 22:56:24 +10:00
psychedelicious
7563214a6d feat(ui): split out settings state from canvas rendering state 2024-09-06 22:56:24 +10:00
psychedelicious
d99dbdfe7c feat(ui): split out tool state from canvas rendering state 2024-09-06 22:56:24 +10:00
psychedelicious
d9fe16bab4 feat(ui): split out params/compositing state from canvas rendering state
First step to restoring undo/redo - the undoable state must be in its own slice. So params and settings must be isolated.
2024-09-06 22:56:24 +10:00
psychedelicious
db50525442 feat(ui): add CanvasModuleBase class to standardize canvas APIs
I did this ages ago but undid it for some reason, not sure why. Caught a few issues related to subscriptions.
2024-09-06 22:56:24 +10:00
psychedelicious
e8190f4389 feat(ui): move selected tool and tool buffer out of redux
This ephemeral state can live in the canvas classes.
2024-09-06 22:56:24 +10:00
psychedelicious
e5e59bf801 feat(ui): move ephemeral state into canvas classes
Things like `$lastCursorPos` are now created within the canvas drawing classes. Consumers in react access them via `useCanvasManager`.

For example:
```tsx
const canvasManager = useCanvasManager();
const lastCursorPos = useStore(canvasManager.stateApi.$lastCursorPos);
```
2024-09-06 22:56:24 +10:00
psychedelicious
dd7d4da5e3 feat(ui): normalize all actions to accept an entityIdentifier
Previously, canvas actions specific to an entity type only needed the id of that entity type. This allowed you to pass in the id of an entity of the wrong type.

All actions for a specific entity now take a full entity identifier, and the entity identifier type can be narrowed.

`selectEntity` and `selectEntityOrThrow` now need a full entity identifier, and narrow their return values to a specific entity type _if_ the entity identifier is narrowed.

The types for canvas entities are updated with optional type parameters for this purpose.

All reducers, actions and components have been updated.
2024-09-06 22:56:24 +10:00
psychedelicious
f394584dff feat(ui): move events into modules who care about them 2024-09-06 22:56:24 +10:00
psychedelicious
1a06b5f1c6 fix(ui): color picker resets brush opacity 2024-09-06 22:56:24 +10:00
psychedelicious
9a089495a1 fix(ui): scaled bbox loses sync 2024-09-06 22:56:24 +10:00
psychedelicious
c5c8859463 feat(ui): add context menu to entity list 2024-09-06 22:56:24 +10:00
psychedelicious
6a6efc4574 chore(ui): bump @invoke-ai/ui-library 2024-09-06 22:56:24 +10:00
psychedelicious
e6bc861ebf fix(ui): missing vae precision in graph builders 2024-09-06 22:56:24 +10:00
psychedelicious
1499cea82e chore: release v4.2.9.dev3
Instead of using dates, just going to increment.
2024-09-06 22:56:24 +10:00
psychedelicious
f55282f9bf feat(ui): use new Result utils for enqueueing 2024-09-06 22:56:24 +10:00
psychedelicious
452784068b fix(ui): graph building issue w/ controlnet 2024-09-06 22:56:24 +10:00
psychedelicious
e6b841126b feat(ui): add Result type & helpers
Wrappers to capture errors and turn into results:
- `withResult` wraps a sync function
- `withResultAsync` wraps an async function

Comments, tests.
2024-09-06 22:56:24 +10:00
psychedelicious
31ce4f9283 chore: release v4.2.9.dev20240824 2024-09-06 22:56:24 +10:00
psychedelicious
60b3dc846e fix(ui): lint & fix issues with adding regional ip adapters 2024-09-06 22:56:24 +10:00
psychedelicious
7bb2dc0075 feat(ui): add knipignore tag
I'm not ready to delete some things but still want to build the app.
2024-09-06 22:56:24 +10:00
psychedelicious
7f437adaba feat(ui): duplicate entity 2024-09-06 22:56:24 +10:00
psychedelicious
5a1309cf6e feat(ui): autocomplete on getPrefixeId 2024-09-06 22:56:24 +10:00
psychedelicious
f56648be3c feat(ui): paste canvas gens back on source in generate mode 2024-09-06 22:56:24 +10:00
psychedelicious
15735dda6e chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
1f1777f7a6 feat(nodes): CanvasV2MaskAndCropInvocation can paste generated image back on source
This is needed for `Generate` mode.
2024-09-06 22:56:24 +10:00
psychedelicious
167c8ba4ec fix(ui): extraneous entity preview updates 2024-09-06 22:56:24 +10:00
psychedelicious
cc7ae42baa fix(ui): newly-added entities are selected 2024-09-06 22:56:24 +10:00
psychedelicious
5fe844c5d9 feat(ui): add crosshair to color picker 2024-09-06 22:56:24 +10:00
psychedelicious
23248dad90 fix(ui): color picker ignores alpha 2024-09-06 22:56:24 +10:00
psychedelicious
caeefdf2ed fix(ui): calculate renderable entities correctly in tool module 2024-09-06 22:56:24 +10:00
psychedelicious
d40d6291a0 feat(ui): better color picker 2024-09-06 22:56:24 +10:00
psychedelicious
fd38668f55 feat(ui): colored mask preview image 2024-09-06 22:56:24 +10:00
psychedelicious
583654d176 fix(ui): new rectangles don't trigger rerender 2024-09-06 22:56:24 +10:00
psychedelicious
59cba2f860 chore: bump version v4.2.9.dev20240823 2024-09-06 22:56:24 +10:00
psychedelicious
772f0b80a1 feat(ui): disable most interaction while filtering 2024-09-06 22:56:24 +10:00
psychedelicious
8d8272ee53 fix(ui): filter preview offset 2024-09-06 22:56:24 +10:00
psychedelicious
fef1dddd50 feat(ui): tweak layout of staging area toolbar 2024-09-06 22:56:24 +10:00
psychedelicious
725da6e875 chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
257b18230a tidy(app): clean up app changes for canvas v2 2024-09-06 22:56:24 +10:00
psychedelicious
a8de6406c5 feat(ui): use singleton for clear q confirm dialog 2024-09-06 22:56:24 +10:00
psychedelicious
dd2e68bf00 fix(ui): rip out broken recall logic, NO TS ERRORS 2024-09-06 22:56:24 +10:00
psychedelicious
7825e325df chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
33b3268f83 fix(ui): staging area interaction scopes 2024-09-06 22:56:24 +10:00
psychedelicious
3dbd8212aa fix(ui): staging area actions 2024-09-06 22:56:24 +10:00
psychedelicious
3694f337bc tidy(ui): more cleanup 2024-09-06 22:56:24 +10:00
psychedelicious
ab77997746 fix(ui): upscale tab graph 2024-09-06 22:56:24 +10:00
psychedelicious
5fa7910664 fix(ui): sdxl graph builder 2024-09-06 22:56:24 +10:00
psychedelicious
8dbb473fde fix(ui): select next entity in the list when deleting 2024-09-06 22:56:24 +10:00
psychedelicious
4a1240a709 feat(ui): fix delete layer hotkey 2024-09-06 22:56:24 +10:00
psychedelicious
664987f2aa tidy(ui): "eye dropper" -> "color picker" 2024-09-06 22:56:24 +10:00
psychedelicious
9e391ec431 tidy(ui): regional guidance buttons 2024-09-06 22:56:24 +10:00
psychedelicious
06944b3ea7 feat(ui): update entity list menu 2024-09-06 22:56:24 +10:00
psychedelicious
f48b949aa8 feat(ui): add log debug button 2024-09-06 22:56:24 +10:00
psychedelicious
b4166083c5 chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
56d53b18f0 chore(ui): prettier 2024-09-06 22:56:24 +10:00
psychedelicious
20961215e7 chore(ui): eslint 2024-09-06 22:56:24 +10:00
psychedelicious
49c75ca381 tidy(ui): remove unused stuff 4 2024-09-06 22:56:24 +10:00
psychedelicious
cf6751cc06 tidy(ui): remove unused stuff 3 2024-09-06 22:56:24 +10:00
psychedelicious
6cc828b628 tidy(ui): remove unused pkg @chakra-ui/react-use-size 2024-09-06 22:56:24 +10:00
psychedelicious
ddeffb3ef1 feat(ui): revise graph building for control layers, fix issues w/ invocation complete events 2024-09-06 22:56:24 +10:00
psychedelicious
95b606683f feat(ui): use unique id for metadata in Graph class 2024-09-06 22:56:24 +10:00
psychedelicious
0598b89738 tidy(ui): remove unused stuff 2 2024-09-06 22:56:24 +10:00
psychedelicious
c2be63a811 tidy(ui): remove unused stuff 2024-09-06 22:56:24 +10:00
psychedelicious
639304197b tidy(ui): reduce use of parseify util 2024-09-06 22:56:24 +10:00
psychedelicious
c4a85cf1bf feat(ui): refine canvas entity list items & menus 2024-09-06 22:56:24 +10:00
psychedelicious
cff80524a8 feat(ui): canvas layer preview, revised reactivity for adapters 2024-09-06 22:56:24 +10:00
psychedelicious
2d1b13bde7 feat(ui): add SyncableMap
Can be used with useSyncExternal store to make a `Map` reactive.
2024-09-06 22:56:24 +10:00
psychedelicious
220b78d0e7 tidy(ui): removed unused transform methods from canvasmanager 2024-09-06 22:56:24 +10:00
psychedelicious
efb97c301e feat(ui): transform tool ux 2024-09-06 22:56:24 +10:00
psychedelicious
cd865347eb feat(ui): rough out canvas mode 2024-09-06 22:56:24 +10:00
psychedelicious
54ccb9846d feat(ui): add canvas autosave checkbox 2024-09-06 22:56:24 +10:00
psychedelicious
22a2849683 fix(ui): memory leak when getting image DTO
must unsubscribe!
2024-09-06 22:56:24 +10:00
psychedelicious
2bae67cfe9 feat(ui): rework settings menu 2024-09-06 22:56:24 +10:00
psychedelicious
de8e8d9f68 feat(ui): no entities fallback buttons 2024-09-06 22:56:24 +10:00
psychedelicious
eced34a72a perf(ui): optimize gallery image delete button rendering 2024-09-06 22:56:24 +10:00
psychedelicious
591e8162c1 feat(ui): remove "solid" background option 2024-09-06 22:56:24 +10:00
psychedelicious
f4998bc308 tidy(ui): organise files and classes 2024-09-06 22:56:24 +10:00
psychedelicious
39a49fb585 tidy(ui): abstract compositing logic to module 2024-09-06 22:56:24 +10:00
psychedelicious
2b9073da36 fix(ui): fix canvas cache property access 2024-09-06 22:56:24 +10:00
psychedelicious
d3aa54f7bd tidy(ui): clean up CanvasFilter class 2024-09-06 22:56:24 +10:00
psychedelicious
f0a959f6fe tidy(ui): clean up a few bits and bobs 2024-09-06 22:56:24 +10:00
psychedelicious
9a5b702013 tidy(ui): abstract canvas rendering logic to module 2024-09-06 22:56:24 +10:00
psychedelicious
018807d678 tidy(ui): abstract caching logic to module 2024-09-06 22:56:24 +10:00
psychedelicious
cf5e8bf4ea tidy(ui): abstract worker logic to module 2024-09-06 22:56:24 +10:00
psychedelicious
03ae65863c tidy(ui): abstract stage logic into module 2024-09-06 22:56:24 +10:00
psychedelicious
3b7b6d6404 feat(ui): add entity group hiding 2024-09-06 22:56:24 +10:00
psychedelicious
e9171c80f6 feat(ui): move all caching out of redux
While we lose the benefit of the caches persisting across reloads, this is a much simpler way to handle things. If we need a persistent cache, we can explore it in the future.
2024-09-06 22:56:24 +10:00
psychedelicious
0fd3881b3a feat(ui): revised rasterization caching
- use `stable-hash` to generate stable, non-crypto hashes for cache entries, instead of using deep object comparisons
- use an object to store image name caches
2024-09-06 22:56:24 +10:00
psychedelicious
01ac4c3b3e feat(ui): revise filter implementation 2024-09-06 22:56:24 +10:00
psychedelicious
f1fcc98a09 fix(ui): add button to delete inpaint mask 2024-09-06 22:56:24 +10:00
psychedelicious
b2823569f0 feat(ui): add contexts/hooks to access entity adapters directly 2024-09-06 22:56:24 +10:00
psychedelicious
3bd98e62de feat(ui): add CanvasManagerProviderGate
This context waits to render its children its until the canvas manager is available. Then its children have access to the manager directly via hook.
2024-09-06 22:56:24 +10:00
psychedelicious
318672be53 feat(ui) do not set $canvasManager until ready 2024-09-06 22:56:24 +10:00
psychedelicious
c5a05691fe fix(ui): inpaint mask naming 2024-09-06 22:56:24 +10:00
psychedelicious
04fcb9e8e6 feat(ui): efficient canvas compositing
Also solves issue of exporting layers at different opacities than what is visible
2024-09-06 22:56:24 +10:00
psychedelicious
a1534b6503 feat(ui): allow multiple inpaint masks
This is easier than making it a nullable singleton
2024-09-06 22:56:24 +10:00
psychedelicious
0aa4b1575d fix(ui): missing rasterization cache invalidations 2024-09-06 22:56:24 +10:00
psychedelicious
85eb6ad616 feat(ui): iterate on filter UI, flow 2024-09-06 22:56:24 +10:00
psychedelicious
9fd2841df0 fix(ui): rehydration data loss 2024-09-06 22:56:24 +10:00
psychedelicious
bd23dcd751 feat(ui): sort log namespaces 2024-09-06 22:56:24 +10:00
psychedelicious
4d480093d9 fix(ui): do not merge arrays by index during rehydration 2024-09-06 22:56:24 +10:00
psychedelicious
bb0d2b6ce2 fix(ui): clone parsed data during state rehydration
Without this, the objects and arrays in `parsed` could be mutated, and the log statment would show the mutated data.
2024-09-06 22:56:24 +10:00
psychedelicious
0d863a876b fix(ui): fix logger filter
was accidetnally replacing the filter instead of appending to it.
2024-09-06 22:56:24 +10:00
psychedelicious
3fadfd3bbb fix(ui): race condition queue status
Sequence of events causing the race condition:
- Enqueue batch
- Invalidate `SessionQueueStatus` tag
- Request updated queue status via HTTP - batch still processing at this point
- Batch completes
- Event emitted saying so
- Optimistically update the queue status cache, it is correct
- HTTP request makes it back and overwrites the optimistic update, indicating the batch is still in progress

FIxed by not invalidating the cache.
2024-09-06 22:56:24 +10:00
psychedelicious
401152f16f fix(ui): handle opacity for masks 2024-09-06 22:56:24 +10:00
psychedelicious
b69350e9ee feat(ui): default background to checkerboard 2024-09-06 22:56:24 +10:00
psychedelicious
7b429e0a54 feat(ui): clean up logging namespaces, allow skipping namespaces 2024-09-06 22:56:24 +10:00
psychedelicious
3d23fe1fe0 chore(ui): bump ui library 2024-09-06 22:56:24 +10:00
psychedelicious
d4117f5595 fix(ui): do not allow drawing if layer disabled 2024-09-06 22:56:24 +10:00
psychedelicious
2686210887 fix(ui): stale state causing race conditions & extraneous renders 2024-09-06 22:56:24 +10:00
psychedelicious
9a804b7986 fix(ui): do not clear buffer when rendering "real" objects 2024-09-06 22:56:24 +10:00
psychedelicious
ef0699310d tidy(ui): remove "filter" from CanvasImageState 2024-09-06 22:56:24 +10:00
psychedelicious
afa2da3d2d feat(ui): better editable title 2024-09-06 22:56:24 +10:00
psychedelicious
ac1132b5bc fix(ui): stroke eraserline 2024-09-06 22:56:24 +10:00
psychedelicious
0276dac38f feat(ui): restore transparency effect for control layers 2024-09-06 22:56:24 +10:00
psychedelicious
5a3dd83167 feat(ui): use text cursor for entity title 2024-09-06 22:56:24 +10:00
psychedelicious
9f587009cd tidy(ui): remove extraneous logging in CanvasStateApi 2024-09-06 22:56:24 +10:00
psychedelicious
c5ed5e866e feat(ui): better buffer commit logic 2024-09-06 22:56:24 +10:00
psychedelicious
1f10bc1d63 feat(ui): render buffer separately from "real" objects 2024-09-06 22:56:24 +10:00
psychedelicious
311451b3c9 fix(ui): pixelRect should always be integer 2024-09-06 22:56:24 +10:00
psychedelicious
a48e5d9cb0 fix(ui): only update stage attrs when stage itself is dragged 2024-09-06 22:56:24 +10:00
psychedelicious
ad92010778 feat(ui): add line simplification
This fixes some awkward issues where line segments stack up.
2024-09-06 22:56:24 +10:00
psychedelicious
01e8988fcc fix(ui): various things listening when they need not listen 2024-09-06 22:56:24 +10:00
psychedelicious
d6fec0a0df feat(ui): layer opacity via caching 2024-09-06 22:56:24 +10:00
psychedelicious
37dc7ee595 feat(ui): reset view fits all visible objects 2024-09-06 22:56:24 +10:00
psychedelicious
6d79dc61d2 fix(ui): rerenders when changing canvas scale 2024-09-06 22:56:24 +10:00
psychedelicious
966bc67001 fix(ui): do not render rasterized layer unless renderObjects=true 2024-09-06 22:56:24 +10:00
psychedelicious
4c66a0dcd0 feat(ui): revise app layout strategy, add interaction scopes for hotkeys 2024-09-06 22:56:24 +10:00
psychedelicious
50051ee147 feat(ui): tweak mask patterns 2024-09-06 22:56:24 +10:00
psychedelicious
621f12a1bc fix(ui): dynamic prompts recalcs when presets are loaded 2024-09-06 22:56:24 +10:00
psychedelicious
741b22041d fix(ui): use style preset prompts correctly 2024-09-06 22:56:24 +10:00
psychedelicious
f358bb9364 fix(ui): discard selected staging image not all other images 2024-09-06 22:56:24 +10:00
psychedelicious
65bbc0f00f fix(ui): respect image size in staging preview 2024-09-06 22:56:24 +10:00
psychedelicious
7bf0e554ea tidy(ui): cleanup after events change 2024-09-06 22:56:24 +10:00
psychedelicious
82b1d8dab8 feat(ui): move socket event handling out of redux
Download events and invocation status events (including progress images) are very frequent. There's no real need for these to pass through redux. Handling them outside redux is a significant performance win - far fewer store subscription calls, far fewer trips through middleware.

All event handling is moved outside middleware. Cleanup of unused actions and listeners to follow.
2024-09-06 22:56:24 +10:00
psychedelicious
5dda364b2c fix(ui): rebase conflicts 2024-09-06 22:56:24 +10:00
psychedelicious
c4e95684b5 fix(ui): update compositing rect when fill changes 2024-09-06 22:56:24 +10:00
psychedelicious
a0d644ac42 feat(ui): add canvas background style 2024-09-06 22:56:24 +10:00
psychedelicious
37198159c9 feat(ui): mask layers choose own opacity 2024-09-06 22:56:24 +10:00
psychedelicious
7170adf3a2 feat(ui): mask fill patterns 2024-09-06 22:56:24 +10:00
psychedelicious
cc50578faf build(ui): add vite types to tsconfig 2024-09-06 22:56:24 +10:00
psychedelicious
e80d8b4365 fix(ui): do not smooth pixel data when using eyeDropper 2024-09-06 22:56:24 +10:00
psychedelicious
30050a23b9 tidy(ui): tool components & translations 2024-09-06 22:56:24 +10:00
psychedelicious
706a3c8f2b feat(ui): rough out eyedropper tool
It's a bit slow bc we are converting the stage to canvas on every mouse move. Also need to improve the visual but it works.
2024-09-06 22:56:24 +10:00
psychedelicious
384601898a fix(ui): ip adapters work 2024-09-06 22:56:24 +10:00
psychedelicious
94eb5e638f feat(ui): rename layers 2024-09-06 22:56:24 +10:00
psychedelicious
5629c54d55 feat(ui): revise entity menus 2024-09-06 22:56:24 +10:00
psychedelicious
1303396d0e feat(ui): split control layers from raster layers for UI and internal state, same rendering as raster layers 2024-09-06 22:56:24 +10:00
psychedelicious
bcd5bcf8d7 feat(ui): implement cache for image rasterization, rip out some old controladapters code 2024-09-06 22:56:24 +10:00
psychedelicious
787a4422cb feat(ui, app): use layer as control (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
5d52633c78 feat(ui): add contextmenu for canvas entities 2024-09-06 22:56:24 +10:00
psychedelicious
1d45444104 feat(ui): more better logging & naming 2024-09-06 22:56:24 +10:00
psychedelicious
dd84f2ca64 feat(ui): better logging w/ path 2024-09-06 22:56:24 +10:00
psychedelicious
b1c4a91de0 feat(ui): always show marks on canvas scale slider 2024-09-06 22:56:24 +10:00
psychedelicious
187ef3548e fix(ui): do not import button from chakra 2024-09-06 22:56:24 +10:00
psychedelicious
4abf24a2f6 fix(ui): scaled bbox preview 2024-09-06 22:56:24 +10:00
psychedelicious
2435ce34be feat(ui): tidy up atoms 2024-09-06 22:56:24 +10:00
psychedelicious
e7841824ef feat(ui): convert all my pubsubs to atoms
its the same but better
2024-09-06 22:56:24 +10:00
psychedelicious
10596073ac feat(ui): add trnalsation 2024-09-06 22:56:24 +10:00
psychedelicious
405994ee7a fix(ui): give up on thumbnail loading, causes flash during transformer 2024-09-06 22:56:24 +10:00
psychedelicious
534d4fa495 fix(ui): depth anything v2 2024-09-06 22:56:24 +10:00
psychedelicious
2aa413d44f tidy(ui): remove unused code, comments 2024-09-06 22:56:24 +10:00
psychedelicious
e6ebb0390e fix(ui): staging area works 2024-09-06 22:56:24 +10:00
psychedelicious
5fb9ffca6f feat(nodes): temp disable canvas output crop 2024-09-06 22:56:24 +10:00
psychedelicious
bd62bab91f fix(ui): max scale 1 when reset view 2024-09-06 22:56:24 +10:00
psychedelicious
54edd3f101 feat(ui): better scale changer component, reset view functionality 2024-09-06 22:56:24 +10:00
psychedelicious
a889a762b8 fix(ui): img2img 2024-09-06 22:56:24 +10:00
psychedelicious
2163f65be7 feat(ui): add manual scale controls 2024-09-06 22:56:24 +10:00
psychedelicious
78471b4bc3 fix(ui): do not await clearBuffer 2024-09-06 22:56:24 +10:00
psychedelicious
af99238a96 feat(ui): dnd image into layer 2024-09-06 22:56:24 +10:00
psychedelicious
4e5937036d fix(ui): do not await commitBuffer 2024-09-06 22:56:24 +10:00
psychedelicious
6edc7bbd1d fix(ui): properly destroy entities in manager cleanup 2024-09-06 22:56:24 +10:00
psychedelicious
db437da726 tidy(ui): clearer component names for regional guidance 2024-09-06 22:56:24 +10:00
psychedelicious
95a9bacd01 tidy(ui): clearer component names for ip adapter 2024-09-06 22:56:24 +10:00
psychedelicious
e95e776733 tidy(ui): clearer component names for inpaint mask 2024-09-06 22:56:24 +10:00
psychedelicious
760c7a3076 tidy(ui): clearer component names for control adapters 2024-09-06 22:56:24 +10:00
psychedelicious
7dd1aec767 feat(ui): simplify canvas list item headers 2024-09-06 22:56:24 +10:00
psychedelicious
976b1a5fee fix(ui): ip adapter list item 2024-09-06 22:56:24 +10:00
psychedelicious
b79a5e46e2 tidy(ui): clean up unused logic 2024-09-06 22:56:24 +10:00
psychedelicious
02ddfc5aac feat(ui): clean up state, add mutex for image loading, add thumbnail loading 2024-09-06 22:56:24 +10:00
psychedelicious
57f3107dba chore(ui): add async-mutex dep 2024-09-06 22:56:24 +10:00
psychedelicious
acde3d8952 feat(ui): txt2img, img2img, inpaint & outpaint working 2024-09-06 22:56:24 +10:00
psychedelicious
be4983fcbb feat(ui): no padding on transformer outlines 2024-09-06 22:56:24 +10:00
psychedelicious
39c8bded65 feat(ui): restore object count to layer titles 2024-09-06 22:56:24 +10:00
psychedelicious
e8f678adde tidy(ui): "useIsEntitySelected" -> "useEntityIsSelected" 2024-09-06 22:56:24 +10:00
psychedelicious
e1666c85b7 tidy(ui): move transformer statics into class 2024-09-06 22:56:24 +10:00
psychedelicious
6469cd6e24 tidy(ui): massive cleanup
- create a context for entity identifiers, massively simplifying UI for each entity int he list
- consolidate common redux actions
- remove now-unused code
2024-09-06 22:56:24 +10:00
psychedelicious
b6032fd186 perf(ui): do not add duplicate points to lines 2024-09-06 22:56:24 +10:00
psychedelicious
7a546349e4 feat(ui): up line tension to 0.3 2024-09-06 22:56:24 +10:00
psychedelicious
375c7494b6 perf(ui): disable stroke, perfect draw on compositing rect 2024-09-06 22:56:24 +10:00
psychedelicious
ac0cc91046 tidy(ui): remove unused code, initial image 2024-09-06 22:56:24 +10:00
psychedelicious
918254b600 tidy(ui): remove unused state & actions 2024-09-06 22:56:24 +10:00
psychedelicious
814c3bed09 feat(ui): region mask rendering 2024-09-06 22:56:24 +10:00
psychedelicious
d94ceb25b0 feat(ui): esc cancels drawing buffer
maybe this is not wanted? we'll see
2024-09-06 22:56:24 +10:00
psychedelicious
619d469fa5 fix(ui): render transformer over objects, fix issue w/ inpaint rect color 2024-09-06 22:56:24 +10:00
psychedelicious
02c2308938 fix(ui): brush preview fill for inpaint/region 2024-09-06 22:56:24 +10:00
psychedelicious
cf66e6d4ce fix(ui): no objects rendered until vis toggled 2024-09-06 22:56:24 +10:00
psychedelicious
8df40d2d94 feat(ui): inpaint mask transform 2024-09-06 22:56:24 +10:00
psychedelicious
9942d9a1dc fix(ui): layer accidental early set isFirstRender=false 2024-09-06 22:56:24 +10:00
psychedelicious
835431ad9a fix(ui): inpaint mask rendering 2024-09-06 22:56:24 +10:00
psychedelicious
b5c2b8fdec feat(ui): wip inpaint mask uses new API 2024-09-06 22:56:24 +10:00
psychedelicious
bbcc242280 feat(ui): move updatePosition to transformer 2024-09-06 22:56:24 +10:00
psychedelicious
e4ff850ca8 feat(ui): move resetScale to transformer 2024-09-06 22:56:24 +10:00
psychedelicious
9117753a70 tidy(ui): more imperative naming 2024-09-06 22:56:24 +10:00
psychedelicious
8095a17f0c tidy(ui): use imperative names for setters in stateapi 2024-09-06 22:56:24 +10:00
psychedelicious
0d1af8e26e fix(ui): commit drawing buffer on tool change, fixing bbox not calculating 2024-09-06 22:56:24 +10:00
psychedelicious
b5834002a5 fix(ui): sync transformer when requesting bbox calc 2024-09-06 22:56:24 +10:00
psychedelicious
f2ba9c5d20 tidy(ui): rename union CanvasEntity -> CanvasEntityState 2024-09-06 22:56:24 +10:00
psychedelicious
2fac67d8a5 fix(ui): request rect calc immediately on transform, hiding rect 2024-09-06 22:56:24 +10:00
psychedelicious
36e07269e8 feat(ui): move bbox calculation to transformer 2024-09-06 22:56:24 +10:00
psychedelicious
a35a2a6c8f feat(ui): use set for transformer subscriptions 2024-09-06 22:56:24 +10:00
psychedelicious
050f258c8e tidy(ui): clean up worker tasks when complete 2024-09-06 22:56:24 +10:00
psychedelicious
4bad6d005a tidy(ui): remove unused code in CanvasTool 2024-09-06 22:56:24 +10:00
psychedelicious
22287c9362 feat(ui): use pubsub for isTransforming on manager 2024-09-06 22:56:24 +10:00
psychedelicious
ee4b27c051 docs(ui): update transformer docstrings 2024-09-06 22:56:24 +10:00
psychedelicious
93c4454b8d feat(ui): revised event pubsub, transformer logic split out 2024-09-06 22:56:24 +10:00
psychedelicious
5fc2a6a4ad feat(ui): add simple pubsub 2024-09-06 22:56:24 +10:00
psychedelicious
c7d2766f2e feat(ui): document & clean up object renderer 2024-09-06 22:56:24 +10:00
psychedelicious
06d76ed362 feat(ui): split out object renderer 2024-09-06 22:56:24 +10:00
psychedelicious
4a1fc2a91f fix(ui): unable to hold shit while transforming to retain ratio 2024-09-06 22:56:24 +10:00
psychedelicious
0578bf0890 tidy(ui): rename canvas stuff 2024-09-06 22:56:24 +10:00
psychedelicious
e3984cd006 tidy(ui): consolidate getLoggingContext builders 2024-09-06 22:56:24 +10:00
psychedelicious
f2e197f4e7 fix(ui): align all tools to 1px grid
- Offset brush tool by 0.5px when width is odd, ensuring each stroke edge is exactly on a pixel boundary
- Round the rect tool also
2024-09-06 22:56:24 +10:00
psychedelicious
3cf9a53f88 feat(ui): disable image smoothing on layers 2024-09-06 22:56:24 +10:00
psychedelicious
c8d42e64c5 fix(ui): round position when rasterizing layer 2024-09-06 22:56:24 +10:00
psychedelicious
82e91afed2 feat(ui): continue modularizing transform 2024-09-06 22:56:24 +10:00
psychedelicious
13e3fc5e7a feat(ui): fix a few things that didn't unsubscribe correctly, add helper to manage subscriptions 2024-09-06 22:56:24 +10:00
psychedelicious
a32a2c3782 feat(ui): merge bbox outline into transformer 2024-09-06 22:56:24 +10:00
psychedelicious
73611a7d83 fix(ui): update parent's pos not transformers 2024-09-06 22:56:24 +10:00
psychedelicious
7a012e4487 feat(ui): merge interaction rect into transformer class 2024-09-06 22:56:24 +10:00
psychedelicious
8935e6e7c2 feat(ui): prepare staging area 2024-09-06 22:56:24 +10:00
psychedelicious
8af572d502 feat(ui): typing for logging context 2024-09-06 22:56:24 +10:00
psychedelicious
8a0e2d9475 feat(ui): remove inheritance of CanvasObject
JS is terrible
2024-09-06 22:56:24 +10:00
psychedelicious
6d39a86dbd feat(ui): split & document transformer logic, iterate on class structures 2024-09-06 22:56:24 +10:00
psychedelicious
25d16bc779 feat(ui): rotation snap to nearest 45deg when holding shift 2024-09-06 22:56:24 +10:00
psychedelicious
805343f525 feat(ui): expose subscribe method for nanostores 2024-09-06 22:56:24 +10:00
psychedelicious
054c3becc0 tidy(ui): remove layer scaling reducers 2024-09-06 22:56:24 +10:00
psychedelicious
e317f0ce29 fix(ui): pixel-perfect transforms 2024-09-06 22:56:24 +10:00
psychedelicious
a98d92a6c7 fix(ui): layer visibility toggle 2024-09-06 22:56:24 +10:00
psychedelicious
919f8b1386 fix(nodes): fix canvas mask erode
it wasn't eroding enough and caused incorrect transparency in result images
2024-09-06 22:56:24 +10:00
psychedelicious
7cd510a501 fix(ui): do not reset layer on first render 2024-09-06 22:56:24 +10:00
psychedelicious
1b9aeaaea0 feat(ui): revised logging and naming setup, fix staging area 2024-09-06 22:56:24 +10:00
psychedelicious
9b176de649 feat(ui): add repr methods to layer and object classes 2024-09-06 22:56:24 +10:00
psychedelicious
bd63cc0562 feat(ui): use nanoid(10) instead of uuidv4 for canvas
Shorter ids makes it much more readable
2024-09-06 22:56:24 +10:00
psychedelicious
5580131017 build(ui): add nanoid as explicit dep 2024-09-06 22:56:24 +10:00
psychedelicious
5ae4bff91c fix(ui): move CanvasImage's konva image to correct object 2024-09-06 22:56:24 +10:00
psychedelicious
67f06b2f6e fix(ui): prevent flash when applying transform 2024-09-06 22:56:24 +10:00
psychedelicious
5be89533f2 build(ui): add eslint rules for async stuff 2024-09-06 22:56:24 +10:00
psychedelicious
e54cc241cd feat(ui): trying to fix flicker after transform 2024-09-06 22:56:24 +10:00
psychedelicious
a17d1f2186 feat(ui): transform cleanup 2024-09-06 22:56:24 +10:00
psychedelicious
23952baaff feat(ui): fix transform when rotated 2024-09-06 22:56:24 +10:00
psychedelicious
3d286ab8c3 fix(ui): use pixel bbox when image is in layer 2024-09-06 22:56:24 +10:00
psychedelicious
2bb64b99e6 fix(ui): transforming when axes flipped 2024-09-06 22:56:24 +10:00
psychedelicious
e26fb33ca7 feat(ui): hallelujah (???) 2024-09-06 22:56:24 +10:00
psychedelicious
6ab3e9048b feat(ui): add debug button 2024-09-06 22:56:24 +10:00
psychedelicious
7a1170f96c fix(ui): transformer padding 2024-09-06 22:56:24 +10:00
psychedelicious
436ee920bb feat(ui): wip transform mode 2 2024-09-06 22:56:24 +10:00
psychedelicious
cd09b49e77 feat(ui): wip transform mode 2024-09-06 22:56:24 +10:00
psychedelicious
8a4b4ec4fe feat(ui): wip transform mode 2024-09-06 22:56:24 +10:00
psychedelicious
2b7e6b44ec fix(ui): dnd to canvas broke 2024-09-06 22:56:24 +10:00
psychedelicious
989330af83 fix(ui): conflicts after rebasing 2024-09-06 22:56:24 +10:00
psychedelicious
6c8971748f fix(ui): imageDropped listener 2024-09-06 22:56:24 +10:00
psychedelicious
906d70b495 wip 2024-09-06 22:56:24 +10:00
psychedelicious
a036413f6a fix(ui): transform tool seems to be working 2024-09-06 22:56:24 +10:00
psychedelicious
bb52dccc7a fix(ui): move tool fixes, add transform tool 2024-09-06 22:56:24 +10:00
psychedelicious
d19479941d feat(ui): move tool now only moves 2024-09-06 22:56:24 +10:00
psychedelicious
820adec14a feat(ui): layer bbox calc in worker 2024-09-06 22:56:24 +10:00
psychedelicious
64efb6b486 feat(ui): tweaked entity & group selection styles 2024-09-06 22:56:24 +10:00
psychedelicious
479063564d feat(ui): canvas entity list headers 2024-09-06 22:56:24 +10:00
psychedelicious
ba0e4bdc62 tidy(ui): CanvasRegion 2024-09-06 22:56:24 +10:00
psychedelicious
fc34fec30a tidy(ui): CanvasRect 2024-09-06 22:56:24 +10:00
psychedelicious
d69ab7fc86 tidy(ui): CanvasLayer 2024-09-06 22:56:24 +10:00
psychedelicious
eee0ffd6db tidy(ui): CanvasInpaintMask 2024-09-06 22:56:24 +10:00
psychedelicious
dcf9e8f2a7 tidy(ui): CanvasInitialImage 2024-09-06 22:56:24 +10:00
psychedelicious
8adb0d8fa9 tidy(ui): CanvasImage 2024-09-06 22:56:24 +10:00
psychedelicious
3d4c18abf6 tidy(ui): CanvasEraserLine 2024-09-06 22:56:24 +10:00
psychedelicious
eba1d054ef tidy(ui): CanvasControlAdapter 2024-09-06 22:56:24 +10:00
psychedelicious
58b6923bc7 tidy(ui): CanvasBrushLine 2024-09-06 22:56:24 +10:00
psychedelicious
ad5c815ade tidy(ui): CanvasBbox 2024-09-06 22:56:24 +10:00
psychedelicious
d0c0b5e7c4 tidy(ui): CanvasBackground 2024-09-06 22:56:24 +10:00
psychedelicious
758badb05a tidy(ui): update canvas classes, organise location of konva nodes 2024-09-06 22:56:24 +10:00
psychedelicious
6bad5bf2d7 feat(ui): add names to all konva objects
Makes troubleshooting much simpler
2024-09-06 22:56:24 +10:00
psychedelicious
fbae3fca60 fix(ui): do not await creating new canvas image
If you await this, it causes a race condition where multiple images are created.
2024-09-06 22:56:24 +10:00
psychedelicious
fd42c82c83 feat(ui): use position and dimensions instead of separate x,y,width,height attrs 2024-09-06 22:56:24 +10:00
psychedelicious
35f9bd57fd fix(ui): remove weird rtkq hook wrapper
I do not understand why I did that initially but it doesn't work with TS.
2024-09-06 22:56:24 +10:00
psychedelicious
90f7e4851e feat(ui): rename types size and position to dimensions and coordinate 2024-09-06 22:56:24 +10:00
psychedelicious
4ec45a22c7 tidy(ui): hide layer settings by default 2024-09-06 22:56:24 +10:00
psychedelicious
c2b746a3e3 fix(ui): layer rendering when starting as disabled 2024-09-06 22:56:24 +10:00
psychedelicious
2c5e76aa8b feat(invocation): reduce canvas v2 mask & crop mask dilation 2024-09-06 22:56:24 +10:00
psychedelicious
7ea21370b2 feat(ui): de-jank staging area and progress images 2024-09-06 22:56:24 +10:00
psychedelicious
ae5e7845bb feat(ui): update staging handling to work w/ cropped mask 2024-09-06 22:56:24 +10:00
psychedelicious
f96a83eecf chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
9ce74d8eff feat(app): update CanvasV2MaskAndCropInvocation 2024-09-06 22:56:24 +10:00
psychedelicious
59ff96a085 feat(ui): use new canvas output node 2024-09-06 22:56:24 +10:00
psychedelicious
b82c8d87a3 chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
513f95e221 feat(app): add CanvasV2MaskAndCropInvocation & CanvasV2MaskAndCropOutput
This handles some masking and cropping that the canvas needs.
2024-09-06 22:56:24 +10:00
psychedelicious
34729f7703 fix(ui): restore nodes output tracking 2024-09-06 22:56:24 +10:00
psychedelicious
433b9d6380 feat(ui): rip out document size
barely knew ye
2024-09-06 22:56:24 +10:00
psychedelicious
0cbc684cb8 feat(ui): convert initial image to layer when starting canvas session 2024-09-06 22:56:24 +10:00
psychedelicious
56f5698fc6 fix(ui): fix layer transparency calculation 2024-09-06 22:56:24 +10:00
psychedelicious
6e4dc2a69a fix(ui): reset initial image when resetting canvas 2024-09-06 22:56:24 +10:00
psychedelicious
137e9aa820 fix(ui): reset node executions states when loading workflow 2024-09-06 22:56:24 +10:00
psychedelicious
13e8710de9 fix(ui): entity display list 2024-09-06 22:56:24 +10:00
psychedelicious
767337fb8e feat(ui): img2img working 2024-09-06 22:56:24 +10:00
psychedelicious
d4a0e7899b feat(ui): rough out img2img on canvas 2024-09-06 22:56:24 +10:00
psychedelicious
181f54afd3 UNDO ME WIP 2024-09-06 22:56:24 +10:00
psychedelicious
7900a7e2c0 feat(ui): log invocation source id on socket event 2024-09-06 22:56:24 +10:00
psychedelicious
ffb9b94719 feat(ui): restore document size overlay renderer 2024-09-06 22:56:24 +10:00
psychedelicious
115d938e8e feat(ui): make documnet size a rect 2024-09-06 22:56:24 +10:00
psychedelicious
53b6959bd5 refactor(ui): remove modular imagesize components
This is no longer necessary with canvas v2 and added a ton of extraneous redux actions when changing the image size. Also renamed to document size
2024-09-06 22:56:24 +10:00
psychedelicious
184baaf579 feat(ui): initialState is for generation mode 2024-09-06 22:56:24 +10:00
psychedelicious
eeaa17fbee feat(ui): split out canvas entity list component 2024-09-06 22:56:24 +10:00
psychedelicious
beb4d73f04 feat(ui): hide bbox button when no canvas session active 2024-09-06 22:56:24 +10:00
psychedelicious
8c9472cf4e tidy(ui): remove unused naming objects/utils
The canvas manager means we don't need to worry about konva node names as we never directly select konva nodes.
2024-09-06 22:56:24 +10:00
psychedelicious
ebaa6769b0 feat(ui): split up tool chooser buttons
Prep for distinct toolbars for generation vs canvas modes
2024-09-06 22:56:24 +10:00
psychedelicious
74de066363 feat(ui): "stagingArea" -> "session" 2024-09-06 22:56:24 +10:00
psychedelicious
148ca3b7d8 feat(ui): add reset button to canvas 2024-09-06 22:56:24 +10:00
psychedelicious
05ca8951a6 feat(ui): add snapToRect util 2024-09-06 22:56:24 +10:00
psychedelicious
95b94a2aa7 fix(ui): fiddle with control adapter filters
some jank still
2024-09-06 22:56:24 +10:00
psychedelicious
8661152a73 feat(ui): temp disable doc size overlay 2024-09-06 22:56:24 +10:00
psychedelicious
145775021d feat(ui): no animation on layer selection
Felt sluggish
2024-09-06 22:56:24 +10:00
psychedelicious
2fd9575cd3 feat(ui): use canvas as source for control images (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
749cdcc39e fix(ui): control adapter translate & scale 2024-09-06 22:56:24 +10:00
psychedelicious
9fc4008bfc tidy(ui): removed unused state related to non-buffered drawing 2024-09-06 22:56:24 +10:00
psychedelicious
f80127772e feat(ui): control adapter image rendering 2024-09-06 22:56:24 +10:00
psychedelicious
37b02ba467 fix(ui): do not floor bbox calc, it cuts off the last pixels 2024-09-06 22:56:24 +10:00
psychedelicious
971da20198 feat(ui): fix issue where creating line needs 2 points 2024-09-06 22:56:24 +10:00
psychedelicious
f55711c14b fix(ui): edge cases when holding shift and drawing lines 2024-09-06 22:56:24 +10:00
psychedelicious
2f6e4c4a4a fix(ui): set buffered rect color to full alpha 2024-09-06 22:56:24 +10:00
psychedelicious
a0fc840835 fix(ui): handle mouseup correctly 2024-09-06 22:56:24 +10:00
psychedelicious
b65866cb2e feat(ui): buffered rect drawing 2024-09-06 22:56:24 +10:00
psychedelicious
dffa0bb2fe fix(ui): buffered drawing edge cases 2024-09-06 22:56:24 +10:00
psychedelicious
8e56452df8 perf(ui): do not use stage.find 2024-09-06 22:56:24 +10:00
psychedelicious
839e24e597 perf(ui): object groups do not listen 2024-09-06 22:56:24 +10:00
psychedelicious
44c68f8551 perf(ui): buffered drawing (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
5b17bbaac2 tidy(ui): organise files 2024-09-06 22:56:24 +10:00
psychedelicious
a9ec37ea79 tidy(ui): organise files 2024-09-06 22:56:24 +10:00
psychedelicious
8ed4351a9a tidy(ui): organise files 2024-09-06 22:56:24 +10:00
psychedelicious
c7b88219d3 fix(ui): background rendering 2024-09-06 22:56:24 +10:00
psychedelicious
8189af0f41 pkg(ui): remove unused deps react-konva & use-image 2024-09-06 22:56:24 +10:00
psychedelicious
083b7d99c8 feat(ui): organize konva state and files 2024-09-06 22:56:24 +10:00
psychedelicious
682c2f5c75 fix(ui): merge conflicts in image deletion listener 2024-09-06 22:56:24 +10:00
psychedelicious
e56b5e6966 fix(ui): region rendering 2024-09-06 22:56:24 +10:00
psychedelicious
5a8fb2af90 fix(ui): inpaint mask rendering 2024-09-06 22:56:24 +10:00
psychedelicious
8d08d456b6 fix(ui): staging area rendering 2024-09-06 22:56:24 +10:00
psychedelicious
a6c2497b35 fix(ui): stale selected entity 2024-09-06 22:56:24 +10:00
psychedelicious
0fcd203b6c fix(ui): staging area image offset 2024-09-06 22:56:24 +10:00
psychedelicious
e91562c245 feat(ui): tweak layer ui component 2024-09-06 22:56:24 +10:00
psychedelicious
9a0a48a939 fix(ui): resetting layer resets position 2024-09-06 22:56:24 +10:00
psychedelicious
c28224d574 feat(ui): updated layer list component styling 2024-09-06 22:56:24 +10:00
psychedelicious
a2840d31bd feat(ui): transformable layers 2024-09-06 22:56:24 +10:00
psychedelicious
847d1c534c feat(ui): move tool icon is pointer like in other apps 2024-09-06 22:56:24 +10:00
psychedelicious
dc51374601 feat(ui): do not floor cursor position 2024-09-06 22:56:24 +10:00
psychedelicious
9680bd61fe feat(ui): disable gallery hotkeys while staging 2024-09-06 22:56:24 +10:00
psychedelicious
fdb27d836d feat(ui): revised canvas progress & staging image handling 2024-09-06 22:56:24 +10:00
psychedelicious
4d0567823a feat(ui): show queue item origin in queue list 2024-09-06 22:56:24 +10:00
psychedelicious
d0cfe632c9 chore(ui): typegen 2024-09-06 22:56:24 +10:00
psychedelicious
03809763a6 feat(app): add origin to session queue
The origin is an optional field indicating the queue item's origin. For example, "canvas" when the queue item originated from the canvas or "workflows" when the queue item originated from the workflows tab. If omitted, we assume the queue item originated from the API directly.

- Add migration to add the nullable column to the `session_queue` table.
- Update relevant event payloads with the new field.
- Add `cancel_by_origin` method to `session_queue` service and corresponding route. This is required for the canvas to bail out early when staging images.
- Add `origin` to both `SessionQueueItem` and `Batch` - it needs to be provided initially via the batch and then passed onto the queue item.
-
2024-09-06 22:56:24 +10:00
psychedelicious
41ff92592c fix(ui): denoise start on outpainting 2024-09-06 22:56:24 +10:00
psychedelicious
3c754032c9 feat(ui): add redux events for queue cleared & batch enqueued socket events 2024-09-06 22:56:24 +10:00
psychedelicious
92a1d41eac feat(ui): canvas staging area works 2024-09-06 22:56:24 +10:00
psychedelicious
8a0f723b28 feat(ui): switch to view tool when staging 2024-09-06 22:56:24 +10:00
psychedelicious
f5474f18d6 tidy(ui): disable preview images on every enqueue 2024-09-06 22:56:24 +10:00
psychedelicious
2c729946a2 feat(ui): rough out save staging image 2024-09-06 22:56:24 +10:00
psychedelicious
e7933cdae1 feat(ui): staging area image visibility toggle 2024-09-06 22:56:24 +10:00
psychedelicious
a012cc7041 fix(ui): batch building after removing canvas files 2024-09-06 22:56:24 +10:00
psychedelicious
fc2bb5014c feat(ui): make Graph class's getMetadataNode public 2024-09-06 22:56:24 +10:00
psychedelicious
002fddbf6e tidy(ui): remove old canvas graphs 2024-09-06 22:56:24 +10:00
psychedelicious
5d1b6452b0 fix(ui): do not select already-selected entity 2024-09-06 22:56:24 +10:00
psychedelicious
1ea31f6952 tidy(ui): naming things 2024-09-06 22:56:24 +10:00
psychedelicious
b19bbc9212 tidy(ui): file organisation 2024-09-06 22:56:24 +10:00
psychedelicious
16ce3da31f fix(ui): reset cursor pos when fitting document 2024-09-06 22:56:24 +10:00
psychedelicious
91bf5ac9a2 feat(ui): staging area works more better 2024-09-06 22:56:24 +10:00
psychedelicious
9d51882192 feat(ui): staging area barely works 2024-09-06 22:56:24 +10:00
psychedelicious
ac99d61e17 feat(ui): consolidate konva API 2024-09-06 22:56:24 +10:00
psychedelicious
b21c28e8fe feat(ui): consolidate konva API 2024-09-06 22:56:24 +10:00
psychedelicious
361d3383fc feat(ui): staging area (rendering wip) 2024-09-06 22:56:24 +10:00
psychedelicious
54ff94ec38 tidy(ui): type "Dimensions" -> "Size" 2024-09-06 22:56:24 +10:00
psychedelicious
07beb170be feat(ui): add updateNode to Graph 2024-09-06 22:56:24 +10:00
psychedelicious
eafa536c56 feat(ui): sdxl graphs 2024-09-06 22:56:24 +10:00
psychedelicious
abdb5abbc1 feat(ui): sd1 outpaint graph 2024-09-06 22:56:24 +10:00
psychedelicious
a1dbf426ec tests(ui): add missing tests for Graph class 2024-09-06 22:56:24 +10:00
psychedelicious
30ba131704 feat(ui): add Graph.getid() util 2024-09-06 22:56:24 +10:00
psychedelicious
e3f0fb539e feat(ui): outpaint graph, organize builder a bit 2024-09-06 22:56:24 +10:00
psychedelicious
d6667c773b feat(ui): inpaint sd1 graph 2024-09-06 22:56:24 +10:00
psychedelicious
3bd180882c feat(ui): temp disable image caching while testing 2024-09-06 22:56:24 +10:00
psychedelicious
1bb7f40b0a feat(ui): txt2img & img2img graphs 2024-09-06 22:56:24 +10:00
psychedelicious
93d1140a31 feat(ui): minor change to canvas bbox state type 2024-09-06 22:56:24 +10:00
psychedelicious
4235885d47 feat(ui): simplified konva node to blob/imagedata utils 2024-09-06 22:56:24 +10:00
psychedelicious
6dc8f5b42e feat(ui): node manager getter/setter 2024-09-06 22:56:24 +10:00
psychedelicious
bf8d2250ca feat(ui): generation mode calculation, fudged graphs 2024-09-06 22:56:24 +10:00
psychedelicious
1b2d045be1 feat(ui): add utils for getting images from canvas 2024-09-06 22:56:24 +10:00
psychedelicious
04df9f5873 feat(ui): even more simplified API - lean on the konva node manager to abstract imperative state API & rendering 2024-09-06 22:56:24 +10:00
psychedelicious
849b775e55 feat(ui): revised docstrings for renderers & simplified api 2024-09-06 22:56:24 +10:00
psychedelicious
728e21b5ae feat(ui): inpaint mask UI components 2024-09-06 22:56:24 +10:00
psychedelicious
d3a183fe1d feat(ui): inpaint mask rendering (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
9ab9d0948f fix(ui): models loaded handler 2024-09-06 22:56:24 +10:00
psychedelicious
7bb6f18175 feat(ui): internal state for inpaint mask 2024-09-06 22:56:24 +10:00
psychedelicious
ac0f93f2c2 refactor(ui): divvy up canvas state a bit 2024-09-06 22:56:24 +10:00
psychedelicious
8a75b1411a feat(ui): get region and base layer canvas to blob logic working 2024-09-06 22:56:24 +10:00
psychedelicious
0d552d0ba6 refactor(ui): node manager handles more tedious annoying stuff 2024-09-06 22:56:24 +10:00
psychedelicious
6ee0064ce0 feat(ui): use node manager for addRegions 2024-09-06 22:56:24 +10:00
psychedelicious
5c6cd1e897 feat(ui): persist bbox 2024-09-06 22:56:24 +10:00
psychedelicious
5fcaae39df fix(ui): fix generation graphs 2024-09-06 22:56:24 +10:00
psychedelicious
7899c0ef78 feat(ui): add toggle for clipToBbox 2024-09-06 22:56:24 +10:00
psychedelicious
543af856de feat(ui): rename konva node manager 2024-09-06 22:56:24 +10:00
psychedelicious
3e21106336 refactor(ui): create classes to abstract mgmt of konva nodes 2024-09-06 22:56:24 +10:00
psychedelicious
9295985082 tidy(ui): organise renderers 2024-09-06 22:56:24 +10:00
psychedelicious
3ccd58af50 refactor(ui): create entity to konva node map abstraction (wip)
Instead of chaining konva `find` and `findOne` methods, all konva nodes are added to a mapping object. Finding and manipulating them is much simpler.

Done for regions and layers, wip for control adapters.
2024-09-06 22:56:24 +10:00
psychedelicious
3f56c93b8c perf(ui): fix lag w/ region rendering
Needed to memoize these selectors
2024-09-06 22:56:24 +10:00
psychedelicious
1311276a27 feat(ui): move canvas fill color picker to right 2024-09-06 22:56:24 +10:00
psychedelicious
327788b1d6 refactor(ui): remove unused ellipse & polygon objects 2024-09-06 22:56:24 +10:00
psychedelicious
1c6015ca73 fix(ui): incorrect rect/brush/eraser positions 2024-09-06 22:56:24 +10:00
psychedelicious
4eaedbb981 refactor(ui): enable global debugging flag 2024-09-06 22:56:24 +10:00
psychedelicious
2c52b77187 refactor(ui): disable the preview renderer for now 2024-09-06 22:56:24 +10:00
psychedelicious
70527bf931 tweak(ui): canvas editor layout 2024-09-06 22:56:24 +10:00
psychedelicious
2911de8d7b perf(ui): memoize layeractionsmenu valid actions 2024-09-06 22:56:24 +10:00
psychedelicious
62037ce577 refactor(ui): decouple konva renderer from react
Subscribe to redux store directly, skipping all the react overhead.

With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-09-06 22:56:24 +10:00
psychedelicious
e5bff7646a feat(ui): clip lines to bbox 2024-09-06 22:56:24 +10:00
psychedelicious
ce4b1f7f8d fix(ui): document fit positioning 2024-09-06 22:56:24 +10:00
psychedelicious
09bf3e7d29 feat(ui): document bounds overlay 2024-09-06 22:56:24 +10:00
psychedelicious
18d61c2408 tidy(ui): background layer 2024-09-06 22:56:24 +10:00
psychedelicious
efac5c8f06 refactor(ui): use "entity" instead of "data" for canvas 2024-09-06 22:56:24 +10:00
psychedelicious
dd9f71203d feat(ui): brush size border radius = 1 2024-09-06 22:56:24 +10:00
psychedelicious
3b51509f18 fix(ui): canvas HUD doesn't interrupt tool 2024-09-06 22:56:24 +10:00
psychedelicious
324033bdf8 refactor(ui): split up canvas entity renderers, temp disable preview 2024-09-06 22:56:24 +10:00
psychedelicious
d5c32dc2e7 fix(ui): delete all layers button 2024-09-06 22:56:24 +10:00
psychedelicious
b8c8276645 fix(ui): ignore keyboard shortcuts in input/textarea elements 2024-09-06 22:56:24 +10:00
psychedelicious
c6bf9193e2 fix(ui): canvas entity ids getting clobbered 2024-09-06 22:56:24 +10:00
psychedelicious
17911ecf64 fix(ui): move lora followup fixes 2024-09-06 22:56:24 +10:00
psychedelicious
13bb45934c chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
54ba852e71 refactor(ui): move loras to canvas slice 2024-09-06 22:56:24 +10:00
psychedelicious
bc85ef6e65 fix(ui): layer is selected when added 2024-09-06 22:56:24 +10:00
psychedelicious
856b0f81d5 feat(ui): r to center & fit stage on document 2024-09-06 22:56:24 +10:00
psychedelicious
060fe11663 feat(ui): better HUD 2024-09-06 22:56:24 +10:00
psychedelicious
9dab54c1ed fix(ui): always use current brush width when making straight lines 2024-09-06 22:56:24 +10:00
psychedelicious
0f7a422153 feat(ui): hold shift w/ brush to draw straight line 2024-09-06 22:56:24 +10:00
psychedelicious
058bf94c93 fix(ui): update bg on canvas resize 2024-09-06 22:56:24 +10:00
psychedelicious
1a0600772f refactor(ui): better hud 2024-09-06 22:56:24 +10:00
psychedelicious
d54c18f8c3 refactor(ui): scaled tool preview border 2024-09-06 22:56:24 +10:00
psychedelicious
5fc0bc5136 refactor(ui): port remaining canvasV1 rendering logic to V2, remove old code 2024-09-06 22:56:24 +10:00
psychedelicious
6f0a2d1104 refactor(ui): fix more types 2024-09-06 22:56:24 +10:00
psychedelicious
9be3e0050d refactor(ui): metadata recall (wip)
just enough let the app run
2024-09-06 22:56:24 +10:00
psychedelicious
11596e45d1 refactor(ui): undo/redo button temp fix 2024-09-06 22:56:24 +10:00
psychedelicious
ca3913a3c8 refactor(ui): fix renderer stuff 2024-09-06 22:56:24 +10:00
psychedelicious
a6c900ef83 refactor(ui): fix misc types 2024-09-06 22:56:24 +10:00
psychedelicious
209f9e26a0 refactor(ui): fix gallery stuff 2024-09-06 22:56:24 +10:00
psychedelicious
f9eb25b861 refactor(ui): fix delete image stuff 2024-09-06 22:56:24 +10:00
psychedelicious
a3a5e81fdb refactor(ui): fix useIsReadyToEnqueue for new adapterType field 2024-09-06 22:56:24 +10:00
psychedelicious
0d73d9dfd3 refactor(ui): update generation tab graphs 2024-09-06 22:56:24 +10:00
psychedelicious
7cdea43a37 refactor(ui): add adapterType to ControlAdapterData 2024-09-06 22:56:24 +10:00
psychedelicious
638d16ce6e refactor(ui): update components & logic to use new unified slice (again) 2024-09-06 22:56:24 +10:00
psychedelicious
9a860dbab5 refactor(ui): update components & logic to use new unified slice 2024-09-06 22:56:24 +10:00
psychedelicious
5c2a48bba8 refactor(ui): merge compositing, params into canvasV2 slice 2024-09-06 22:56:24 +10:00
psychedelicious
05338bdba3 refactor(ui): add scaled bbox state 2024-09-06 22:56:24 +10:00
psychedelicious
b32eeada1b refactor(ui): update dnd/image upload 2024-09-06 22:56:24 +10:00
psychedelicious
acc1fefa77 refactor(ui): update size/prompts state 2024-09-06 22:56:24 +10:00
psychedelicious
a850ffa537 refactor(ui): rip out old control adapter implementation 2024-09-06 22:56:24 +10:00
psychedelicious
2bcb53fe03 refactor(ui): canvas v2 (wip)
fix entity count select
2024-09-06 22:56:24 +10:00
psychedelicious
94fc73ed95 refactor(ui): canvas v2 (wip)
delete unused file
2024-09-06 22:56:24 +10:00
psychedelicious
df9f998671 refactor(ui): canvas v2 (wip)
merge all canvas state reducers into one big slice (but with the logic split across files so it's not hell)
2024-09-06 22:56:24 +10:00
psychedelicious
be3ad43a07 refactor(ui): canvas v2 (wip)
Fix a few more components
2024-09-06 22:56:24 +10:00
psychedelicious
5aa155c39f refactor(ui): canvas v2 (wip)
missed a spot
2024-09-06 22:56:24 +10:00
psychedelicious
c21a21c2aa refactor(ui): canvas v2 (wip)
Redo all UI components for different canvas entity types
2024-09-06 22:56:24 +10:00
psychedelicious
91bcdc10eb refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
f18c8e2239 refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
2db7608401 refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
506632206c refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
234a1b6571 feat(ui): bbox tool 2024-09-06 22:56:24 +10:00
psychedelicious
c9d45d864f fix(ui): rect tool preview 2024-09-06 22:56:24 +10:00
psychedelicious
c0177516f2 fix(ui): multiple stages 2024-09-06 22:56:24 +10:00
psychedelicious
accf2b5831 feat(ui): decouple konva logic from nanostores 2024-09-06 22:56:24 +10:00
psychedelicious
2f14f83a9a feat(ui): store all stage attrs in nanostores 2024-09-06 22:56:24 +10:00
psychedelicious
262968d0c9 feat(ui): round stage scale 2024-09-06 22:56:24 +10:00
psychedelicious
244ac735af chore(ui): bump konva 2024-09-06 22:56:24 +10:00
psychedelicious
b919bcfc8c feat(ui): generation bbox transformation working
whew
2024-09-06 22:56:24 +10:00
psychedelicious
c21e44cf6b feat(ui): wip generation bbox 2024-09-06 22:56:24 +10:00
psychedelicious
593ff0be75 feat(ui): wip generation bbox 2024-09-06 22:56:24 +10:00
psychedelicious
6fd042df96 feat(ui): CL zoom and pan, some rendering optimizations 2024-09-06 22:56:24 +10:00
psychedelicious
c3e1cf7230 Revert "feat(ui): add x,y,scaleX,scaleY,rotation to objects"
This reverts commit 53318b396c967c72326a7e4dea09667b2ab20bdd.
2024-09-06 22:56:24 +10:00
psychedelicious
5b3d86ab14 feat(ui): layers manage their own bbox 2024-09-06 22:56:24 +10:00
psychedelicious
5d4bbbd806 docs(ui): konva image object docstrings 2024-09-06 22:56:24 +10:00
psychedelicious
cfc6d9e439 feat(ui): add x,y,scaleX,scaleY,rotation to objects 2024-09-06 22:56:24 +10:00
psychedelicious
d10954f47a fix(ui): show color picker when using rect tool 2024-09-06 22:56:24 +10:00
psychedelicious
c3e1198448 feat(ui): image loading fallback for raster layers 2024-09-06 22:56:24 +10:00
psychedelicious
fe9f042111 feat(ui): bbox calc for raster layers 2024-09-06 22:56:24 +10:00
psychedelicious
32e86ba72d feat(ui): do not fill brush preview when drawing 2024-09-06 22:56:24 +10:00
psychedelicious
28cd39d152 fix(ui): brush spacing handling 2024-09-06 22:56:24 +10:00
psychedelicious
25f3e25555 fix(ui): jank when starting a shape when not already focused on stage 2024-09-06 22:56:24 +10:00
psychedelicious
699fbb4e55 feat(ui): wip raster layers
I meant to split this up into smaller commits and undo some of it, but I committed afterwards and it's tedious to undo.
2024-09-06 22:56:24 +10:00
psychedelicious
5fa93de8c4 feat(ui): support image objects on raster layers
Just the UI and internal state, not rendering yet.
2024-09-06 22:56:24 +10:00
psychedelicious
74e976aae4 tidy(ui): clean up event handlers
Separate logic for each tool in preparation for ellipse and polygon tools.
2024-09-06 22:56:24 +10:00
psychedelicious
dd829e9d6a feat(ui): raster layer reset, object group util 2024-09-06 22:56:24 +10:00
psychedelicious
56bca03fbe feat(ui): rect shape preview now has fill 2024-09-06 22:56:24 +10:00
psychedelicious
d0572730a8 feat(ui): cancel shape drawing on esc 2024-09-06 22:56:24 +10:00
psychedelicious
eb816936ed feat(ui): temp disable history on CL 2024-09-06 22:56:24 +10:00
psychedelicious
e1b9cac1df feat(ui): raster layer logic
- Deduplicate shared logic
- Split up giant renderers file into separate cohesive files
- Tons of cleanup
- Progress on raster layer functionality
2024-09-06 22:56:24 +10:00
psychedelicious
d927b631c5 feat(ui): add raster layer rendering and interaction (WIP) 2024-09-06 22:56:24 +10:00
psychedelicious
17dc5d98d1 feat(ui): scaffold out raster layers
Raster layers may have images, lines and shapes. These will replace initial image layers and provide sketching functionality like we have on canvas.
2024-09-06 22:56:24 +10:00
psychedelicious
cda086093d refactor(ui): revise types for line and rect objects
- Create separate object types for brush and eraser lines, instead of a single type that has a `tool` field.
- Create new object type for rect shapes.
- Add logic to schemas to migrate old object types to new.
- Update renderers & reducers.
2024-09-06 22:56:24 +10:00
Brandon Rising
bda579577c chore: 4.2.9 version bump 2024-09-05 16:17:48 -04:00
Brandon Rising
a16b555d47 Simplify flux model dtype conversion in model loader 2024-09-05 15:47:14 -04:00
Brandon Rising
6667c39c73 Remove dependency of asizeof 2024-09-05 15:47:14 -04:00
Brandon Rising
5219ac12a6 Add comment explaining the cache make room call 2024-09-05 15:47:14 -04:00
Brandon Rising
445f813fb9 Update flux transformer loader to more efficiently use and release memory during upcasting 2024-09-05 15:47:14 -04:00
Brandon Rising
87f9e59cfb Cast tensors in unquantized flux models to bfloat16 during loading 2024-09-05 15:47:14 -04:00
Phrixus2023
8b03b39aa8 translationBot(ui): update translation (Chinese (Simplified Han script))
Currently translated at 97.6% (1342 of 1374 strings)

Co-authored-by: Phrixus2023 <920414016@qq.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
Translation: InvokeAI/Web UI
2024-09-05 15:34:13 -04:00
Tobias Lechner
e59b6bb971 translationBot(ui): update translation (German)
Currently translated at 63.3% (870 of 1374 strings)

Co-authored-by: Tobias Lechner <me@tobias-lechner.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-09-05 15:34:13 -04:00
Riccardo Giovanetti
24a7ed467c translationBot(ui): update translation (Italian)
Currently translated at 98.2% (1350 of 1374 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.2% (1350 of 1374 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.2% (1350 of 1374 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1349 of 1370 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1348 of 1369 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-09-05 15:34:13 -04:00
Васянатор
f01f1033ac translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1370 of 1370 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1369 of 1369 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-09-05 15:34:13 -04:00
smk-e
d35f515413 translationBot(ui): update translation (Spanish)
Currently translated at 33.0% (452 of 1369 strings)

Co-authored-by: smk-e <jit-r8@outlook.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
2024-09-05 15:34:13 -04:00
Brandon Rising
125b459e56 chore: 4.2.9rc2 version bump 2024-09-04 10:42:16 -04:00
Brandon Rising
33edee1ba6 Delete all flux bundle state dict keys when extracting the transformer state dict 2024-09-04 09:36:23 -04:00
Brandon Rising
d20335dabc convert_bundle_to_flux_transformer_checkpoint now removes processed keys to decrease memory usage 2024-09-04 09:36:23 -04:00
Brandon Rising
d10d258213 Add a comment for why we're converting scale tensors in flux models to bfloat16 2024-09-04 09:36:23 -04:00
Brandon
d57ba1ed8b Update invokeai/backend/model_manager/probe.py
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
2024-09-04 09:36:23 -04:00
Brandon Rising
2d0e34e57b Support non-quantized bundles 2024-09-04 09:36:23 -04:00
Brandon Rising
a005d06255 feat: support checkpoint bundles containing more than just the transformer 2024-09-04 09:36:23 -04:00
Eugene Brodsky
a301ef5a5a chore(ci): update github action version pins in container build workflow 2024-09-03 16:01:58 -04:00
Eugene Brodsky
9422df2737 feat(ci): enable a checkbox to push the container image when manually building via workflow dispatch 2024-09-03 16:01:58 -04:00
Lincoln Stein
6dabe4d3ca assign T5 encoder to base type "Any" 2024-09-03 15:55:51 -04:00
Lincoln Stein
00e4652d30 add more reliable fallback method for determining BnbQuantizedLlmInt8b 2024-09-03 15:55:51 -04:00
Lincoln Stein
b6434c5318 correct modelformat probe for t5 encoders 2024-09-03 15:55:51 -04:00
Lincoln Stein
3f7f9f8d61 add probes for T5_encoder and ClipTextModel 2024-09-03 15:55:51 -04:00
Brandon Rising
f3bb592544 Update latents used for preview images in flux 2024-09-03 14:04:16 -04:00
Brandon Rising
69f080fb75 Move flux step callback code into the step_callback util scripts, use other services within the invocation context 2024-09-03 14:04:16 -04:00
Brandon Rising
04272a7cc8 Initial attempt at preview images 2024-09-03 14:04:16 -04:00
Lincoln Stein
8d35af946e [MM] add API routes for getting & setting MM cache sizes (#6523)
* [MM] add API routes for getting & setting MM cache sizes, and retrieving MM stats

* Update invokeai/app/api/routers/model_manager.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* code cleanup after @ryand review

* Update invokeai/app/api/routers/model_manager.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* fix merge conflicts; tested and working

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
2024-09-02 12:18:21 -04:00
Ryan Dick
24065ec6b6 Add FLUX image-to-image and inpainting (#6798)
## Summary

This PR adds support for Image-to-Image and inpainting workflows with
the FLUX model.

Full changelog:
- Split out `FLUX VAE Encode` and `FLUX VAE Decode` nodes
- Renamed `FLUX Text-to-Image` node to `FLUX Denoise` (since it now
supports image-to-image too). This is a workflow-breaking change.
- Added support for FLUX image-to-image via the `Latents` param on the
FLUX denoising node.
- Added support for FLUX masked inpainting via the `Denoise Mask` param
on the FLUX denoising node.
- Added "Denoise Start" and "Denoise End" params to the "FLUX Denoise"
node.
- Updated the "FLUX Text to Image" default workflow.
- Added a "FLUX Image to Image" default workflow.

### Example

FLUX inpainting workflow
<img width="1282" alt="image"
src="https://github.com/user-attachments/assets/86fc1170-e620-4412-8fd8-e119f875fc2e">

Input image

![image](https://github.com/user-attachments/assets/9c381b86-9f87-4257-bd2e-da22c56ca26c)

Mask

![image](https://github.com/user-attachments/assets/8f774c5c-2a25-45fe-9d4b-b233e3d58d2c)

Output image

![image](https://github.com/user-attachments/assets/8576a630-24ce-4a00-8052-e86bab59c855)


### Callouts for reviewers:
- I renamed FLUXTextToImageInvocation -> FLUXDenoisingInvocation. This
is, of course, a breaking change. It feels like the right move and now
is the right time to do it. Any objection?
- I added new `FLUX VAE Encode` and `FLUX VAE Decode` nodes.
Alternatively, I could have tried to match these names to the
corresponding SD nodes (e.g. `FLUX Image to Latents`, `FLUX Latents to
Image`). Personally, I prefer the current names, but want to hear other
opinions.

### Usage notes:
- With the default dev timestep scheduler, the image structure is
largely determined in the first ~3 steps. A consequence of this is that
the denoise_start parameter provides limited 'granularity' of control.
This will likely be improved in the future as we add more scheduler
options. In the meantime, you will likely want to use small values for
`denoise_start` (e.g. 0.03) to start denoising on step ~1-4 out of ~30.
- Currently, there is no 'noise' parameter on the `FLUX Denoise` node,
so the `denoise_end` parameter has limited utility. This will be added
in the future.

## QA Instructions

Test the following workflows:
- [x] Vanilla FLUX text-to-image behaviour is unchanged
- [x] Image-to-image with FLUX dev, no mask
- [x] Image-to-image with FLUX dev, with mask
- [x] Image-to-image with FLUX schnell, no mask (smoke test, not
expected to work well)

## Merge Plan

No special instructions.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-09-02 09:50:31 -04:00
Ryan Dick
627b0bf644 Expose all FLUX model params in the default FLUX models. 2024-09-02 09:38:17 -04:00
Ryan Dick
b43da46b82 Rename 'FLUX VAE Encode'/'FLUX VAE Decode' to 'FLUX Image to Latents'/'FLUX Latents to Image' 2024-09-02 09:38:17 -04:00
Ryan Dick
4255a01c64 Restore line that was accidentally removed during development. 2024-09-02 09:38:17 -04:00
Ryan Dick
23adbd4002 Update schema.ts. 2024-09-02 09:38:17 -04:00
Ryan Dick
fb5a24fcc6 Update default workflows for FLUX. 2024-09-02 09:38:17 -04:00
Ryan Dick
cfdd5a1900 Rename flux_text_to_image.py -> flex_denoise.py 2024-09-02 09:38:17 -04:00
Ryan Dick
2313f326df Add denoise_end param to FluxDenoiseInvocation. 2024-09-02 09:38:17 -04:00
Ryan Dick
2e092a2313 Rename FluxTextToImageInvocation -> FluxDenoiseInvocation. 2024-09-02 09:38:17 -04:00
Ryan Dick
763ef06c18 Use the existence of initial latents to decide whether we are doing image-to-image in the FLUX denoising node. Previously we were using the denoising_start value, but in some cases with an inpaintin mask you may want to run image-to-image from densoising_start=0. 2024-09-02 09:38:17 -04:00
Ryan Dick
8292f6cd42 Code cleanup and documentation around FLUX inpainting. 2024-09-02 09:38:17 -04:00
Ryan Dick
278bba499e Split FLUX VAE decoding out into its own node from LatentsToImageInvocation. 2024-09-02 09:38:17 -04:00
Ryan Dick
dd99ed28e0 Split FLUX VAE encoding out into its own node from ImageToLatentsInvocation. 2024-09-02 09:38:17 -04:00
Ryan Dick
9a8aca69bf Get a rough version of FLUX inpainting working. 2024-09-02 09:38:17 -04:00
Ryan Dick
7ad62512eb Update MaskTensorToImageInvocation to support input mask tensors with or without a channel dimension. 2024-09-02 09:38:17 -04:00
Ryan Dick
bd466661ec Remove unused vae field from FLUXTextToImageInvocation. 2024-09-02 09:38:17 -04:00
Ryan Dick
7ebb509d05 Bump FLUX node versions after splitting out VAE encode/decode. 2024-09-02 09:38:17 -04:00
Ryan Dick
0aa13c046c Split VAE decoding out from the FLUXTextToImageInvocation. 2024-09-02 09:38:17 -04:00
Ryan Dick
a7a33d73f5 Get FLUX non-masked image-to-image working - still rough. 2024-09-02 09:38:17 -04:00
Ryan Dick
ffa39857d3 Add FLUX VAE decoding support to LatentsToImageInvocation. 2024-09-02 09:38:17 -04:00
Ryan Dick
e85c3bc465 Add FLUX VAE support to ImageToLatentsInvocation. 2024-09-02 09:38:17 -04:00
psychedelicious
8185ba7054 scripts: add allocate_vram script
Allocates the specified amount of VRAM, or allocates enough VRAM such that you have the specified amount of VRAM free.

Useful to simulate an environment with a specific amount of VRAM.
2024-09-02 18:18:26 +10:00
Lincoln Stein
d501865bec add a new FAQ for converting safetensors (#6736)
Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-08-31 18:56:08 +00:00
Brandon Rising
d62310bb5f Support HF repos with subfolders in source on windows OS 2024-08-30 19:31:42 -04:00
Brandon Rising
1835bff196 Fix source string in hugging face installs with subfolders 2024-08-30 19:31:42 -04:00
Ryan Dick
87261bdbc9 FLUX memory management improvements (#6791)
## Summary

This PR contains several improvements to memory management for FLUX
workflows.

It is now possible to achieve better FLUX model caching performance, but
this still requires users to manually configure their `ram`/`vram`
settings. E.g. a `vram` setting of 16.0 should allow for all quantized
FLUX models to be kept in memory on the GPU.

Changes:
- Check the size of a model on disk and free the requisite space in the
model cache before loading it. (This behaviour existed previously, but
was removed in https://github.com/invoke-ai/InvokeAI/pull/6072/files.
The removal did not seem to be intentional).
- Removed the hack to free 24GB of space in the cache before loading the
FLUX model.
- Split the T5 embedding and CLIP embedding steps into separate
functions so that the two models don't both have to be held in RAM at
the same time.
- Fix a bug in `InvokeLinear8bitLt` that was causing some tensors to be
left on the GPU when the model was offloaded to the CPU. (This class is
getting very messy due to the non-standard state_dict handling in
`bnb.nn.Linear8bitLt`. )
- Tidy up some dtype handling in FluxTextToImageInvocation to avoid
situations where we hold references to two copies of the same tensor
unnecessarily.
- (minor) Misc cleanup of ModelCache: improve docs and remove unused
vars.

Future:
We should revisit our default ram/vram configs. The current defaults are
very conservative, and users could see major performance improvements
from tuning these values.

## QA Instructions

I tested the FLUX workflow with the following configurations and
verified that the cache hit rates and memory usage matched the expected
behaviour:
- `ram = 16` and `vram = 16`
- `ram = 16` and `vram = 1`
- `ram = 1` and `vram = 1`

Note that the changes in this PR are not isolated to FLUX. Since we now
check the size of models on disk, we may see slight changes in model
cache offload patterns for other models as well.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-08-29 15:17:45 -04:00
Ryan Dick
4e4b6c6dbc Tidy variable management and dtype handling in FluxTextToImageInvocation. 2024-08-29 19:08:18 +00:00
Ryan Dick
5e8cf9fb6a Remove hack to clear cache from the FluxTextToImageInvocation. We now clear the cache based on the on-disk model size. 2024-08-29 19:08:18 +00:00
Ryan Dick
c738fe051f Split T5 encoding and CLIP encoding into separate functions to ensure that all model references are locally-scoped so that the two models don't have to be help in memory at the same time. 2024-08-29 19:08:18 +00:00
Ryan Dick
29fe1533f2 Fix bug in InvokeLinear8bitLt that was causing old state information to persist after loading from a state dict. This manifested as state tensors being left on the GPU even when a model had been offloaded to the CPU cache. 2024-08-29 19:08:18 +00:00
Ryan Dick
77090070bd Check the size of a model on disk and make room for it in the cache before loading it. 2024-08-29 19:08:18 +00:00
Ryan Dick
6ba9b1b6b0 Tidy up GIG -> GB and remove unused GIG constant. 2024-08-29 19:08:18 +00:00
Ryan Dick
c578b8df1e Improve ModelCache docs. 2024-08-29 19:08:18 +00:00
Ryan Dick
cad9a41433 Remove unused MOdelCache.exists(...) function. 2024-08-29 19:08:18 +00:00
Ryan Dick
5fefb3b0f4 Remove unused param from ModelCache. 2024-08-29 19:08:18 +00:00
Ryan Dick
5284a870b0 Remove unused constructor params from ModelCache. 2024-08-29 19:08:18 +00:00
Ryan Dick
e064377c05 Remove default model cache sizes from model_cache_default.py. These defaults were misleading, because the config defaults take precedence over them. 2024-08-29 19:08:18 +00:00
Mary Hipp
3e569c8312 feat(ui): add fields for CLIP embed models and Flux VAE models in workflows 2024-08-29 11:52:51 -04:00
maryhipp
16825ee6e9 feat(nodes): bump version of flux model node, update default workflow 2024-08-29 11:52:51 -04:00
Mary Hipp
3f5340fa53 feat(nodes): add submodels as inputs to FLUX main model node instead of hardcoded names 2024-08-29 11:52:51 -04:00
chainchompa
f2a1a39b33 Add selectedStylePreset to app parameters (#6787)
## Summary
- Add selectedStylePreset to app parameters
<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-08-28 10:53:07 -04:00
chainchompa
326de55d3e remove api changes and only preselect style preset 2024-08-28 09:53:29 -04:00
chainchompa
b2df909570 added selectedStylePreset to preload presets when app loads 2024-08-28 09:50:44 -04:00
chainchompa
026ac36b06 Revert "added selectedStylePreset to preload presets when app loads"
This reverts commit e97fd85904.
2024-08-28 09:44:08 -04:00
chainchompa
92125e5fd2 bug fixes 2024-08-27 16:13:38 -04:00
chainchompa
c0c139da88 formatting ruff 2024-08-27 15:46:51 -04:00
chainchompa
404ad6a7fd cleanup 2024-08-27 15:42:42 -04:00
chainchompa
fc39086fb4 call stylePresetSelected 2024-08-27 15:34:31 -04:00
chainchompa
cd215700fe added route for selecting style preset 2024-08-27 15:34:07 -04:00
chainchompa
e97fd85904 added selectedStylePreset to preload presets when app loads 2024-08-27 15:33:24 -04:00
Brandon Rising
0a263fa5b1 chore: bump version to v4.2.9rc1 2024-08-27 12:09:27 -04:00
Mary Hipp
fae3836a8d fix CLIP 2024-08-27 10:29:10 -04:00
Mary Hipp
b3d2eb4178 add translations for new model types in MM, remove clip vision from filter since its not displayed in list 2024-08-27 10:29:10 -04:00
psychedelicious
576f1cbb75 build: remove broken scripts
These two scripts are broken and can cause data loss. Remove them.

They are not in the launcher script, but _are_ available to users in the terminal/file browser.

Hopefully, when we removing them here, `pip` will delete them on next installation of the package...
2024-08-27 22:01:45 +10:00
Ryan Dick
50085b40bb Update starter model size estimates. 2024-08-26 20:17:50 -04:00
Mary Hipp
cff382715a default workflow: add steps to exposed fields, add more notes 2024-08-26 20:17:50 -04:00
Brandon Rising
54d54d1bf2 Run ruff 2024-08-26 20:17:50 -04:00
Mary Hipp
e84ea68282 remove prompt 2024-08-26 20:17:50 -04:00
Mary Hipp
160dd36782 update default workflow for flux 2024-08-26 20:17:50 -04:00
Brandon Rising
65bb46bcca Rename params for flux and flux vae, add comments explaining use of the config_path in model config 2024-08-26 20:17:50 -04:00
Brandon Rising
2d185fb766 Run ruff 2024-08-26 20:17:50 -04:00
Brandon Rising
2ba9b02932 Fix type error in tsc 2024-08-26 20:17:50 -04:00
Brandon Rising
849da67cc7 Remove no longer used code in the flux denoise function 2024-08-26 20:17:50 -04:00
Brandon Rising
3ea6c9666e Remove in progress images until we're able to make the valuable 2024-08-26 20:17:50 -04:00
Brandon Rising
cf633e4ef2 Only install starter models if not already installed 2024-08-26 20:17:50 -04:00
Ryan Dick
bbf934d980 Remove outdated TODO. 2024-08-26 20:17:50 -04:00
Ryan Dick
620f733110 ruff format 2024-08-26 20:17:50 -04:00
Ryan Dick
67928609a3 Downgrade accelerate and huggingface-hub deps to original versions. 2024-08-26 20:17:50 -04:00
Ryan Dick
5f15afb7db Remove flux repo dependency 2024-08-26 20:17:50 -04:00
Ryan Dick
635d2f480d ruff 2024-08-26 20:17:50 -04:00
Brandon Rising
70c278c810 Remove dependency on flux config files 2024-08-26 20:17:50 -04:00
Brandon Rising
56b9906e2e Setup scaffolding for in progress images and add ability to cancel the flux node 2024-08-26 20:17:50 -04:00
Ryan Dick
a808ce81fd Replace swish() with torch.nn.functional.silu(h). They are functionally equivalent, but in my test VAE deconding was ~8% faster after the change. 2024-08-26 20:17:50 -04:00
Ryan Dick
83f82c5ddf Switch the CLIP-L start model to use our hosted version - which is much smaller. 2024-08-26 20:17:50 -04:00
Brandon Rising
101de8c25d Update t5 encoder formats to accurately reflect the quantization strategy and data type 2024-08-26 20:17:50 -04:00
Ryan Dick
3339a4baf0 Downgrade revert torch version after removing optimum-qanto, and other minor version-related fixes. 2024-08-26 20:17:50 -04:00
Ryan Dick
dff4a88baa Move quantization scripts to a scripts/ subdir. 2024-08-26 20:17:50 -04:00
Ryan Dick
a21f6c4964 Update docs for T5 quantization script. 2024-08-26 20:17:50 -04:00
Ryan Dick
97562504b7 Remove all references to optimum-quanto and downgrade diffusers. 2024-08-26 20:17:50 -04:00
Ryan Dick
75d8ac378c Update the T5 8-bit quantized starter model to use the BnB LLM.int8() variant. 2024-08-26 20:17:50 -04:00
Ryan Dick
b9dd354e2b Fixes to the T5XXL quantization script. 2024-08-26 20:17:50 -04:00
Ryan Dick
33c2fbd201 Add script for quantizing a T5 model. 2024-08-26 20:17:50 -04:00
Brandon Rising
5063be92bf Switch flux to using its own conditioning field 2024-08-26 20:17:50 -04:00
Brandon Rising
1047584b3e Only import bnb quantize file if bitsandbytes is installed 2024-08-26 20:17:50 -04:00
Brandon Rising
6764dcfdaa Load and unload clip/t5 encoders and run inference separately in text encoding 2024-08-26 20:17:50 -04:00
Brandon Rising
012864ceb1 Update macos test vm to macOS-14 2024-08-26 20:17:50 -04:00
Ryan Dick
a0bf20bcee Run FLUX VAE decoding in the user's preferred dtype rather than float32. Tested, and seems to work well at float16. 2024-08-26 20:17:50 -04:00
Ryan Dick
14ab339b33 Move prepare_latent_image_patches(...) to sampling.py with all of the related FLUX inference code. 2024-08-26 20:17:50 -04:00
Ryan Dick
25c91efbb6 Rename field positive_prompt -> prompt. 2024-08-26 20:17:50 -04:00
Ryan Dick
1c1f2c6664 Add comment about incorrect T5 Tokenizer size calculation. 2024-08-26 20:17:50 -04:00
Ryan Dick
d7c22b3bf7 Tidy is_schnell detection logic. 2024-08-26 20:17:50 -04:00
Ryan Dick
185f2a395f Make FLUX get_noise(...) consistent across devices/dtypes. 2024-08-26 20:17:50 -04:00
Ryan Dick
0c5649491e Mark FLUX nodes as prototypes. 2024-08-26 20:17:50 -04:00
Brandon Rising
94aba5892a Attribute black-forest-labs/flux for much of the flux code 2024-08-26 20:17:50 -04:00
Brandon Rising
ef093dde29 Don't install bitsandbytes on macOS 2024-08-26 20:17:50 -04:00
maryhipp
34451e5f27 added FLUX dev to starter models 2024-08-26 20:17:50 -04:00
Brandon Rising
1f9bdd1a9a Undo changes to the v2 dir of frontend types 2024-08-26 20:17:50 -04:00
Brandon Rising
c27d59baf7 Run ruff 2024-08-26 20:17:50 -04:00
Brandon Rising
f130ddec7c Remove automatic install of models during flux model loader, remove no longer used import function on context 2024-08-26 20:17:50 -04:00
Ryan Dick
a0a259eef1 Fix max_seq_len field description. 2024-08-26 20:17:50 -04:00
Ryan Dick
b66f19d4d1 Add docs to the quantization scripts. 2024-08-26 20:17:50 -04:00
Ryan Dick
4105a78b83 Update load_flux_model_bnb_llm_int8.py to work with a single-file FLUX transformer checkpoint. 2024-08-26 20:17:50 -04:00
Ryan Dick
19a68afb3a Fix bug in InvokeInt8Params that was causing it to use double the necessary VRAM. 2024-08-26 20:17:50 -04:00
maryhipp
fd68a2475b add better workflow name 2024-08-26 20:17:50 -04:00
maryhipp
28ff7ba830 add better workflow description 2024-08-26 20:17:50 -04:00
maryhipp
5d0b248fdb fix(worker) fix T5 type 2024-08-26 20:17:50 -04:00
maryhipp
01a4e0f6ef update default workflow 2024-08-26 20:17:50 -04:00
Mary Hipp
91e0731506 fix schema 2024-08-26 20:17:50 -04:00
Mary Hipp
d1f904d41f tsc and lint fix 2024-08-26 20:17:50 -04:00
Mary Hipp
269388c9f4 feat(ui): create new field for t5 encoder models in nodes 2024-08-26 20:17:50 -04:00
Mary Hipp
b8486379ce fix(ui): pass base/type when installing models, add flux formats to MM badges 2024-08-26 20:17:50 -04:00
Mary Hipp
400eb94d3b fix(ui): only exclude flux main models from linear UI dropdown, not model manager list 2024-08-26 20:17:50 -04:00
maryhipp
e210c96485 add FLUX schnell starter models and submodels as dependenices or adhoc download options 2024-08-26 20:17:50 -04:00
maryhipp
5f567f41f4 add case for clip embed models in probe 2024-08-26 20:17:50 -04:00
maryhipp
5fed573a29 update flux_model_loader node to take a T5 encoder from node field instead of hardcoded list, assume all models have been downloaded 2024-08-26 20:17:50 -04:00
Ryan Dick
cfac7c8189 Move requantize.py to the quatnization/ dir. 2024-08-26 20:17:50 -04:00
Ryan Dick
1787de6836 Add docs to the requantize(...) function explaining why it was copied from optimum-quanto. 2024-08-26 20:17:50 -04:00
Ryan Dick
ac96f187bd Remove duplicate log_time(...) function. 2024-08-26 20:17:50 -04:00
Brandon Rising
72398350b4 More flux loader cleanup 2024-08-26 20:17:50 -04:00
Brandon Rising
df9445c351 Various styling and exception type updates 2024-08-26 20:17:50 -04:00
Brandon Rising
87b7a2e39b Switch inheritance class of flux model loaders 2024-08-26 20:17:50 -04:00
Brandon Rising
f7e46622a1 Update doc string for import_local_model and remove access_token since it's only usable for local file paths 2024-08-26 20:17:50 -04:00
Ryan Dick
71f18353a9 Address minor review comments. 2024-08-26 20:17:50 -04:00
Ryan Dick
4228de707b Rename t5Encoder -> t5_encoder. 2024-08-26 20:17:50 -04:00
Mary Hipp
b6a05629ef add default workflow for flux t2i 2024-08-26 20:17:50 -04:00
Mary Hipp
fbaa820643 exclude flux models from main model dropdown 2024-08-26 20:17:50 -04:00
Brandon Rising
db2a2d5e38 Some cleanup of the tags and description of flux nodes 2024-08-26 20:17:50 -04:00
Brandon Rising
8ba6e6b1f8 Add t5 encoders and clip embeds to the model manager 2024-08-26 20:17:50 -04:00
Brandon Rising
57168d719b Fix styling/lint 2024-08-26 20:17:50 -04:00
Brandon Rising
dee6d2c98e Fix support for 8b quantized t5 encoders, update exception messages in flux loaders 2024-08-26 20:17:50 -04:00
Ryan Dick
e49105ece5 Add tqdm progress bar to FLUX denoising. 2024-08-26 20:17:50 -04:00
Ryan Dick
0c5e11f521 Fix FLUX output image clamping. And a few other minor fixes to make inference work with the full bfloat16 FLUX transformer model. 2024-08-26 20:17:50 -04:00
Brandon Rising
a63f842a13 Select dev/schnell based on state dict, use correct max seq len based on dev/schnell, and shift in inference, separate vae flux params into separate config 2024-08-26 20:17:50 -04:00
Brandon Rising
4bd7fda694 Install sub directories with folders correctly, ensure consistent dtype of tensors in flux pipeline and vae 2024-08-26 20:17:50 -04:00
Brandon Rising
81f0886d6f Working inference node with quantized bnb nf4 checkpoint 2024-08-26 20:17:50 -04:00
Brandon Rising
2eb87f3306 Remove unused param on _run_vae_decoding in flux text to image 2024-08-26 20:17:50 -04:00
Brandon Rising
723f3ab0a9 Add nf4 bnb quantized format 2024-08-26 20:17:50 -04:00
Brandon Rising
1bd90e0fd4 Run ruff, setup initial text to image node 2024-08-26 20:17:50 -04:00
Brandon Rising
436f18ff55 Add backend functions and classes for Flux implementation, Update the way flux encoders/tokenizers are loaded for prompt encoding, Update way flux vae is loaded 2024-08-26 20:17:50 -04:00
Brandon Rising
cde9696214 Some UI cleanup, regenerate schema 2024-08-26 20:17:50 -04:00
Brandon Rising
2d9042fb93 Run Ruff 2024-08-26 20:17:50 -04:00
Brandon Rising
9ed53af520 Run Ruff 2024-08-26 20:17:50 -04:00
Brandon Rising
56fda669fd Manage quantization of models within the loader 2024-08-26 20:17:50 -04:00
Brandon Rising
1d8545a76c Remove changes to v1 workflow 2024-08-26 20:17:50 -04:00
Brandon Rising
5f59a828f9 Setup flux model loading in the UI 2024-08-26 20:17:50 -04:00
Ryan Dick
1fa6bddc89 WIP on moving from diffusers to FLUX 2024-08-26 20:17:50 -04:00
Ryan Dick
d3a5ca5247 More improvements for LLM.int8() - not fully tested. 2024-08-26 20:17:50 -04:00
Ryan Dick
f01f56a98e LLM.int8() quantization is working, but still some rough edges to solve. 2024-08-26 20:17:50 -04:00
Ryan Dick
99b0f79784 Clean up NF4 implementation. 2024-08-26 20:17:50 -04:00
Ryan Dick
e1eb104345 NF4 inference working 2024-08-26 20:17:50 -04:00
Ryan Dick
5c2f95ef50 NF4 loading working... I think. 2024-08-26 20:17:50 -04:00
Ryan Dick
b63df9bab9 wip 2024-08-26 20:17:50 -04:00
Ryan Dick
a52c899c6d Split a FluxTextEncoderInvocation out from the FluxTextToImageInvocation. This has the advantage that we benfit from automatic caching when the prompt isn't changed. 2024-08-26 20:17:50 -04:00
Ryan Dick
eeabb7ebe5 Make quantized loading fast for both T5XXL and FLUX transformer. 2024-08-26 20:17:50 -04:00
Ryan Dick
8b1cef978c Make quantized loading fast. 2024-08-26 20:17:50 -04:00
Ryan Dick
152da482cd WIP - experimentation 2024-08-26 20:17:50 -04:00
Ryan Dick
3cf0365a35 Make float16 inference work with FLUX on 24GB GPU. 2024-08-26 20:17:50 -04:00
Ryan Dick
5870742bb9 Add support for 8-bit quantizatino of the FLUX T5XXL text encoder. 2024-08-26 20:17:50 -04:00
Ryan Dick
01d8c62c57 Make 8-bit quantization save/reload work for the FLUX transformer. Reload is still very slow with the current optimum.quanto implementation. 2024-08-26 20:17:50 -04:00
Ryan Dick
55a242b2d6 Minor improvements to FLUX workflow. 2024-08-26 20:17:50 -04:00
Ryan Dick
45263b339f Got FLUX schnell working with 8-bit quantization. Still lots of rough edges to clean up. 2024-08-26 20:17:50 -04:00
Ryan Dick
3319491861 Use the FluxPipeline.encode_prompt() api rather than trying to run the two text encoders separately. 2024-08-26 20:17:50 -04:00
Ryan Dick
e687afac90 Add sentencepiece dependency for the T5 tokenizer. 2024-08-26 20:17:50 -04:00
Ryan Dick
b39031ea53 First draft of FluxTextToImageInvocation. 2024-08-26 20:17:50 -04:00
Ryan Dick
0b77511271 Update HF download logic to work for black-forest-labs/FLUX.1-schnell. 2024-08-26 20:17:50 -04:00
Ryan Dick
c99cd989c1 Update imports for compatibility with bumped diffusers version. 2024-08-26 20:17:50 -04:00
Ryan Dick
317fdadb21 Bump diffusers version to include FLUX support. 2024-08-26 20:17:50 -04:00
Mary Hipp
4e294f9e3e disable export button if no non-default presets 2024-08-26 09:23:15 -04:00
Jonathan
526e0f30a0 Added support for bounding boxes in the Invocation API
Adding built-in bounding boxes as a core type would help developers of nodes that include bounding box support.
2024-08-26 08:03:30 +10:00
psychedelicious
231e5ec94a chore: bump version v4.2.8post1 2024-08-23 06:55:30 +10:00
Mary Hipp
e5bb6f9693 lint fix 2024-08-23 06:46:19 +10:00
Mary Hipp
da7dee44c6 fix(ui): use empty string fallback if unable to parse prompts when creating style preset from existing image 2024-08-23 06:46:19 +10:00
Eugene Brodsky
83144f4fe3 fix(docs): follow-up docker readme fixes 2024-08-22 11:19:07 -04:00
psychedelicious
c451f52ea3 chore(ui): lint 2024-08-22 21:00:09 +10:00
psychedelicious
8a2c78f2e1 fix(ui): dynamic prompts not recalculating when deleting or updating a style preset
The root cause was the active style preset not being reset when it was deleted, or no longer present in the list of style presets.

- Add extra reducer to `stylePresetSlice` to reset the active preset if it is deleted or otherwise unavailable
- Update the dynamic prompts listener to trigger on delete/update/list of style presets
2024-08-22 21:00:09 +10:00
psychedelicious
bcc78bde9b chore: bump version to v4.2.8 2024-08-22 21:00:09 +10:00
Васянатор
054bb6fe0a translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1367 of 1367 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-08-22 13:09:56 +10:00
Riccardo Giovanetti
4f4aa6d92e translationBot(ui): update translation (Italian)
Currently translated at 98.4% (1346 of 1367 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1346 of 1367 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-08-22 13:09:56 +10:00
Hosted Weblate
eac51ac6f5 translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-08-22 13:09:56 +10:00
psychedelicious
9f349a7c0a fix(ui): do not constrain width of hide/show boards button
lets translations display fully
2024-08-22 11:36:07 +10:00
psychedelicious
918afa5b15 fix(ui): show more of current board name 2024-08-22 11:36:07 +10:00
psychedelicious
eb1113f95c feat(ui): add translation string for "Upscale" 2024-08-22 11:36:07 +10:00
psychedelicious
4f4ba7b462 tidy(ui): clean up ActiveStylePreset markup 2024-08-21 09:06:41 +10:00
Mary Hipp
2298be0e6b fix(ui): error handling if unable to convert image URL to blob 2024-08-21 09:06:41 +10:00
Mary Hipp
63494dfca7 remove extra slash in exports path 2024-08-21 09:06:41 +10:00
Mary Hipp
36a1d39454 fix(ui): handle badge styling when template name is long 2024-08-21 09:06:41 +10:00
Mary Hipp
a6f6d5c400 fix(ui): add loading state to button when creating or updating a style preset 2024-08-21 09:06:41 +10:00
Mary Hipp
e85f221aca fix(ui): clear prompt template when prompts are recalled 2024-08-21 09:04:35 +10:00
Mary Hipp
d4797e37dc fix(ui): properly unwrap delete style preset API request so that error is caught 2024-08-19 16:12:39 -04:00
Mary Hipp
3e7923d072 fix(api): allow updating of type for style preset 2024-08-19 16:12:39 -04:00
psychedelicious
a85d69ce3d tidy(ui): getViewModeChunks.tsx -> .ts 2024-08-19 08:25:39 +10:00
psychedelicious
96db006c99 fix(ui): edge case with getViewModeChunks 2024-08-19 08:25:39 +10:00
psychedelicious
8ca57d03d8 tests(ui): add tests for getViewModeChunks 2024-08-19 08:25:39 +10:00
psychedelicious
6c404ce5f8 fix(ui): prompt template preset preview out of order 2024-08-19 08:25:39 +10:00
psychedelicious
584e07182b fix(ui): use translations for style preset strings 2024-08-17 21:27:53 +10:00
psychedelicious
f787e9acf6 chore: bump version v4.2.8rc2 2024-08-16 21:47:06 +10:00
psychedelicious
5a24b89e54 fix(app): include style preset defaults in build 2024-08-16 21:47:06 +10:00
psychedelicious
9b482e2a4f chore: bump version to v4.2.8rc1 2024-08-16 10:53:19 +10:00
Max
df4dbe2d57 Fix invoke.sh not detecting symlinks
When invoke.sh is executed using a symlink with a working directory outside of InvokeAI's root directory, it will fail.

invoke.sh attempts to cd into the correct directory at the start of the script, but will cd into the directory of the symlink instead. This commit fixes that.
2024-08-16 10:40:59 +10:00
psychedelicious
713bd11177 feat(ui, api): prompt template export (#6745)
## Summary

Adds option to download all prompt templates to a CSV

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-08-16 10:38:50 +10:00
psychedelicious
182571df4b Merge branch 'main' into maryhipp/export-presets 2024-08-16 10:17:07 +10:00
psychedelicious
29bfe492b6 ui: translations update from weblate (#6746)
Translations update from [Hosted Weblate](https://hosted.weblate.org)
for [InvokeAI/Web
UI](https://hosted.weblate.org/projects/invokeai/web-ui/).



Current translation status:

![Weblate translation
status](https://hosted.weblate.org/widget/invokeai/web-ui/horizontal-auto.svg)
2024-08-16 10:16:51 +10:00
psychedelicious
3fb4e3050c feat(ui): focus in textarea after inserting placeholder 2024-08-16 10:14:25 +10:00
psychedelicious
39c7ec3cd9 feat(ui): per type fallbacks for templates 2024-08-16 10:11:43 +10:00
psychedelicious
26bfbdec7f feat(ui): use buttons instead of menu for preset import/export 2024-08-16 09:58:19 +10:00
psychedelicious
7a3eaa8da9 feat(api): save file as prompt_templates.csv 2024-08-16 09:51:46 +10:00
Mary Hipp
599db7296f export only user style presets 2024-08-15 16:07:32 -04:00
Riccardo Giovanetti
042aab4295 translationBot(ui): update translation (Italian)
Currently translated at 98.6% (1340 of 1359 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-08-15 20:44:02 +02:00
Mary Hipp
24f298283f clean up, add context menu to import/download templates 2024-08-15 12:39:55 -04:00
Mary Hipp
68dac6349d Merge remote-tracking branch 'origin/main' into maryhipp/export-presets 2024-08-15 11:21:56 -04:00
chainchompa
b675fc19e8 feat: add base prop for selectedWorkflow to allow loading a workflow on launch (#6742)
## Summary
added a base prop for selectedWorkflow to allow loading a workflow on
launch

<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions
can test by loading InvokeAIUI with a selectedWorkflow prop of the
workflow ID
<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-08-15 10:52:23 -04:00
chainchompa
659019cfd6 Merge branch 'main' into chainchompa/preselect-workflows 2024-08-15 10:40:44 -04:00
Mary Hipp
dcd61e1f82 pin ruff version in python check gha 2024-08-15 09:47:49 -04:00
Mary Hipp
f5c99b1488 exclude jupyter notebooks from ruff 2024-08-15 09:47:49 -04:00
Mary Hipp
810be3e1d4 update import directions to include JSON 2024-08-15 09:47:49 -04:00
psychedelicious
60d754d1df feat(api): tidy style presets import logic
- Extract parsing into utility function
- Log import errors
- Forbid extra properties on the imported data
2024-08-15 09:47:49 -04:00
psychedelicious
bd07c86db9 feat(ui): make style preset menu trigger look like button 2024-08-15 09:47:49 -04:00
psychedelicious
bcbf8b6bd8 feat(ui): revert to using {prompt} for prompt template placeholder 2024-08-15 09:47:49 -04:00
psychedelicious
356661459b feat(api): support JSON for preset imports
This allows us to support Fooocus format presets.
2024-08-15 09:47:49 -04:00
psychedelicious
deb917825e feat(api): use pydantic validation during style preset import
- Enforce name is present and not an empty string
- Provide empty string as default for positive and negative prompt
- Add `positive_prompt` as validation alias for `prompt` field
- Strip whitespace automatically
- Create `TypeAdapter` to validate the whole list in one go
2024-08-15 09:47:49 -04:00
psychedelicious
15415c6d85 feat(ui): use dropzone for style preset upload
Easier to accept multiple file types and supper drag and drop in the future.
2024-08-15 09:47:49 -04:00
Mary Hipp
76b0380b5f feat(ui): create component to upload CSV of style presets to import 2024-08-15 09:47:49 -04:00
Mary Hipp
2d58754789 feat(api): add endpoint to take a CSV, parse it, validate it, and create many style preset entries 2024-08-15 09:47:49 -04:00
chainchompa
9cdf1f599c Merge branch 'main' into chainchompa/preselect-workflows 2024-08-15 09:25:19 -04:00
chainchompa
268be97ba0 remove ref, make options optional for useGetLoadWorkflow 2024-08-15 09:18:41 -04:00
Mary Hipp
a9014673a0 wip export 2024-08-15 09:00:11 -04:00
psychedelicious
d36c43a10f ui: translations update from weblate (#6727)
Translations update from [Hosted Weblate](https://hosted.weblate.org)
for [InvokeAI/Web
UI](https://hosted.weblate.org/projects/invokeai/web-ui/).



Current translation status:

![Weblate translation
status](https://hosted.weblate.org/widget/invokeai/web-ui/horizontal-auto.svg)
2024-08-15 08:48:03 +10:00
Phrixus2023
54a5c4e482 translationBot(ui): update translation (Chinese (Simplified))
Currently translated at 98.1% (1296 of 1320 strings)

Co-authored-by: Phrixus2023 <920414016@qq.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
Translation: InvokeAI/Web UI
2024-08-15 00:46:01 +02:00
Riccardo Giovanetti
5e09a244e3 translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1336 of 1355 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1302 of 1321 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.6% (1302 of 1320 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-08-15 00:46:01 +02:00
chainchompa
88648dca1a change selectedWorkflow to selectedWorkflowId 2024-08-14 11:22:37 -04:00
chainchompa
8840df2b00 Merge branch 'main' into chainchompa/preselect-workflows 2024-08-14 09:02:12 -04:00
chainchompa
af159acbdf cleanup 2024-08-14 08:58:38 -04:00
chainchompa
471719bbbe add base prop for selectedWorkflow to allow loading a workflow on launch 2024-08-14 08:47:02 -04:00
psychedelicious
b126f2ffd5 feat(ui, api): prompt templates (#6729)
## Summary

Adds prompt templates to the UI. Demo video is attached.
* added default prompt templates to seed database on startup (these
cannot be edited or deleted by users via the UI)
* can create fresh prompt template, create from an image in gallery that
has prompt metadata, or copy an existing prompt template and modify
* if a template is active, can view what your prompt will be invoked as
by switching to "view mode"



https://github.com/user-attachments/assets/32d84e0c-b04c-48da-bae5-aa6eb685d209



## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-08-14 12:49:31 +10:00
psychedelicious
9938f12ef0 Merge branch 'main' into maryhipp/style-presets 2024-08-14 12:33:30 +10:00
psychedelicious
982c266073 tidy: remove extra characters in prompt templates 2024-08-14 12:31:57 +10:00
psychedelicious
5c37391883 fix(ui): do not show [prompt] in preset preview 2024-08-14 12:29:05 +10:00
psychedelicious
ddeafc6833 fix(ui): minimize layout shift when overlaying preset prompt preview 2024-08-14 12:24:57 +10:00
psychedelicious
41b2d5d013 fix(ui): prompt preview not working preset starts with [prompt] 2024-08-14 12:21:38 +10:00
psychedelicious
29d6f48901 fix(ui): prompt shows thru prompt label text 2024-08-14 12:01:49 +10:00
psychedelicious
d5c9f4e47f chore(ui): revert framer-motion upgrade
`framer-motion` 11 breaks a lot of stuff in profoundly unintuitive ways, holy crap. UI lib rolled back its dep, pulling in latest version of that
2024-08-14 06:12:00 +10:00
psychedelicious
24d73387d8 build(ui): fix chakra deps
We had multiple versions of @emotion/react, stemming from an extraneous dependency on @chakra-ui/react. Removed the extraneosu dep
2024-08-14 06:12:00 +10:00
Mary Hipp
e0d3927265 feat: add flag for allowPrivateStylePresets that shows a type field when creating a style preset 2024-08-13 14:08:54 -04:00
Mary Hipp
e5f7c2a9b7 add type safety / validation to form data payloads and allow type to be passed through api 2024-08-13 13:00:31 -04:00
Mary Hipp
b0760710d5 add the rest of default style presets, update image service to return default images correctly by name, add tooltip popover to images in UI 2024-08-13 11:33:15 -04:00
Mary Hipp
764accc921 update config docstring 2024-08-12 15:17:40 -04:00
Mary Hipp
6a01fce9c1 fix payloads for stringified data 2024-08-12 15:16:22 -04:00
Mary Hipp
9c732ac3b1 Merge remote-tracking branch 'origin/main' into maryhipp/style-presets 2024-08-12 14:53:45 -04:00
Mary Hipp
b70891c661 update descriptoin of placeholder in modal 2024-08-12 13:37:04 -04:00
Mary Hipp
4dbf851741 ui: add labels to prompt boxes 2024-08-12 13:33:39 -04:00
Mary Hipp
6c927a9fd4 move mdoal state into nanostore 2024-08-12 12:46:02 -04:00
Mary Hipp
096f001634 ui: add ability to copy template 2024-08-12 12:32:31 -04:00
Mary Hipp
4837e578b2 api: update dir path for style preset images, update payload for create/update formdata 2024-08-12 12:00:14 -04:00
Mary Hipp
1e547ef912 UI more pr feedback 2024-08-12 11:59:25 -04:00
psychedelicious
f6b8970bd1 fix(app): create reference to events task to prevent accidental GC
This wasn't a problem, but it's advised in the official docs so I've done it.
2024-08-12 07:49:58 +10:00
psychedelicious
29325a7214 fix(app): use asyncio queue and existing event loop for events
Around the time we (I) implemented pydantic events, I noticed a short pause between progress images every 4 or 5 steps when generating with SDXL. It didn't happen with SD1.5, but I did notice that with SD1.5, we'd get 4 or 5 progress events simultaneously. I'd expect one event every ~25ms, matching my it/s with SD1.5. Mysterious!

Digging in, I found an issue is related to our use of a synchronous queue for events. When the event queue is empty, we must call `asyncio.sleep` before checking again. We were sleeping for 100ms.

Said another way, every time we clear the event queue, we have to wait 100ms before another event can be dispatched, even if it is put on the queue immediately after we start waiting. In practice, this means our events get buffered into batches, dispatched once every 100ms.

This explains why I was getting batches of 4 or 5 SD1.5 progress events at once, but not the intermittent SDXL delay.

But this 100ms wait has another effect when the events are put on the queue in intervals that don't perfectly line up with the 100ms wait. This is most noticeable when the time between events is >100ms, and can add up to 100ms delay before the event is dispatched.

For example, say the queue is empty and we start a 100ms wait. Then, immediately after - like 0.01ms later - we push an event on to the queue. We still need to wait another 99.9ms before that event will be dispatched. That's the SDXL delay.

The easy fix is to reduce the sleep to something like 0.01 seconds, but this feels kinda dirty. Can't we just wait on the queue and dispatch every event immediately? Not with the normal synchronous queue - but we can with `asyncio.Queue`.

I switched the events queue to use `asyncio.Queue` (as seen in this commit), which lets us asynchronous wait on the queue in a loop.

Unfortunately, I ran into another issue - events now felt like their timing was inconsistent, but in a different way than with the 100ms sleep. The time between pushing events on the queue and dispatching them was not consistently ~0ms as I'd expect - it was highly variable from ~0ms up to ~100ms.

This is resolved by passing the asyncio loop directly into the events service and using its methods to create the task and interact with the queue. I don't fully understand why this resolved the issue, because either way we are interacting with the same event loop (as shown by `asyncio.get_running_loop()`). I suppose there's some scheduling magic happening.
2024-08-12 07:49:58 +10:00
psychedelicious
8ecf72838d fix(api): image downloads with correct filename
Closes #6730
2024-08-10 09:53:56 -04:00
psychedelicious
c3ab8a6aa8 chore(ui): bump rest of deps 2024-08-10 07:45:23 -04:00
psychedelicious
1931aa3e70 chore(ui): typegen 2024-08-10 07:45:23 -04:00
psychedelicious
d3d8055055 feat(ui): update typegen script 2024-08-10 07:45:23 -04:00
psychedelicious
476b0a0403 chore(ui): bump openapi-typescript 2024-08-10 07:45:23 -04:00
psychedelicious
f66584713c fix(api): sort OpenAPI schema properties for InvocationOutputMap
This makes the schema output deterministic!
2024-08-10 07:45:23 -04:00
psychedelicious
33624fc2fa fix(api): duplicate operation id for get_image_full
There's a FastAPI bug that results in the OpenAPI spec outputting the same operation id for each operation when specifying multiple HTTP methods.

- Discussion: https://github.com/tiangolo/fastapi/discussions/8449
- Pending PR to fix: https://github.com/tiangolo/fastapi/pull/10694

In our case, we have a `get_image_full` endpoint that handles GET and HEAD.

This results in an invalid OpenAPI schema. A workaround is to use two route decorators for the operation handler. This works as expected - HEAD requests get the header, and GET requests get the resource. And the OpenAPI schema is valid.
2024-08-10 07:45:23 -04:00
Mary Hipp
41c3e73a3c fix tests 2024-08-09 16:31:42 -04:00
Mary Hipp
97553a7de2 API/DB updates per PR feedback 2024-08-09 16:27:37 -04:00
Mary Hipp
12ba15bfa9 UI updates per PR feedback 2024-08-09 16:00:13 -04:00
Mary Hipp
09d1e190e7 show warning for maxUpscaleDimension if model tab is disabled 2024-08-09 14:07:55 -04:00
Mary Hipp
8eb5d08499 missed translation 2024-08-08 16:01:16 -04:00
Mary Hipp
9be6acde7d require name to submit style preset 2024-08-08 15:53:21 -04:00
Mary Hipp
5f83bb0069 update config docstring 2024-08-08 15:20:43 -04:00
Mary Hipp
b138882abc fix tests? 2024-08-08 15:18:32 -04:00
Mary Hipp
0cd7cdb52e remove send2trash 2024-08-08 15:13:36 -04:00
Mary Hipp
1d8b7e2bcf ruff 2024-08-08 15:08:45 -04:00
Mary Hipp
6461f4758d lint fix 2024-08-08 15:07:58 -04:00
Mary Hipp
3189ab6863 get dynamic prompts working 2024-08-08 15:07:23 -04:00
Mary Hipp
3f9a674d4b seed default presets and handle them in UI 2024-08-08 15:02:41 -04:00
Mary Hipp
587f59b25b focus on prompt textarea when exiting view mode by clicking 2024-08-08 14:38:50 -04:00
Mary Hipp
4952eada87 ruff format 2024-08-08 14:22:40 -04:00
Mary Hipp
581029ebaa ruff 2024-08-08 14:21:37 -04:00
Mary Hipp
42d68780de lint 2024-08-08 14:19:33 -04:00
Mary Hipp
28032a2f80 more cleanup 2024-08-08 14:18:05 -04:00
Mary Hipp
e381e021e9 knip lint 2024-08-08 14:00:17 -04:00
Mary Hipp
641af64f93 regnerate schema 2024-08-08 13:58:25 -04:00
Mary Hipp
a7b83c8b5b Merge remote-tracking branch 'origin/main' into maryhipp/style-presets 2024-08-08 13:56:59 -04:00
Mary Hipp
4cc41e0188 translations and lint fix 2024-08-08 13:56:37 -04:00
Mary Hipp
442fc02429 resize images to 100x100 for style preset images 2024-08-08 12:56:55 -04:00
Mary Hipp
9a4d075074 fix path for style_preset_images, fix png type when converting blobs to files, built view mode components 2024-08-08 12:31:20 -04:00
Sergey Borisov
17ff8196cb Remove tmp code 2024-08-07 22:06:05 -04:00
Sergey Borisov
68f993998a Add support for norm layer 2024-08-07 22:06:05 -04:00
Sergey Borisov
7da6120b39 Fix LoKR refactor bug 2024-08-07 22:06:05 -04:00
blessedcoolant
6cd40965c4 Depth Anything V2 (#6674)
- Updated the previous DepthAnything manual implementation to use the
`transformers` implementation instead. So we can get upstream features.
- Plugged in the DepthAnything models to be handled by Invoke's Model
Manager.
- `small_v2` model will use DepthAnythingV2. This has been added as a
new model option and is now also the default in the Linear UI.


![opera_TxRhmbFole](https://github.com/user-attachments/assets/2a25abe3-ba0b-4f97-b75a-2ce5fd6246e6)


# Merge

Review and merge.
2024-08-07 20:26:58 +05:30
Kent Keirsey
408a1d6dbb Merge branch 'main' into depth_anything_v2 2024-08-07 10:45:56 -04:00
Mary Hipp
0b0abfbe8f clean up image implementation 2024-08-07 10:36:38 -04:00
Mary Hipp
cc96dcf0ed style preset images 2024-08-07 09:58:27 -04:00
Mary Hipp
2604fd9fde a whole bunch of stuff 2024-08-06 15:31:13 -04:00
Hosted Weblate
140670d00e translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

translationBot(ui): update translation files

Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-08-06 17:54:47 +10:00
Phrixus2023
70233fae5d translationBot(ui): update translation (Chinese (Simplified))
Currently translated at 98.1% (1296 of 1321 strings)

Co-authored-by: Phrixus2023 <920414016@qq.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
Translation: InvokeAI/Web UI
2024-08-06 17:54:47 +10:00
Alexander Eichhorn
6f457a6c4c translationBot(ui): update translation (German)
Currently translated at 65.1% (860 of 1321 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-08-06 17:54:47 +10:00
B N
5c319f5356 translationBot(ui): update translation (German)
Currently translated at 64.8% (857 of 1321 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-08-06 17:54:47 +10:00
Riccardo Giovanetti
991a04f090 translationBot(ui): update translation (Italian)
Currently translated at 98.6% (1303 of 1321 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.6% (1302 of 1320 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.6% (1294 of 1312 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-08-06 17:54:47 +10:00
psychedelicious
c39fa75113 docs(ui): add comment in useIsTooLargeToUpscale 2024-08-06 11:49:35 +10:00
psychedelicious
f7863e17ce docs(ui): add docstring for maxUpscaleDimension 2024-08-06 11:49:35 +10:00
psychedelicious
7c526390ed fix(ui): compare upscaledPixels vs square of max dimension 2024-08-06 11:49:35 +10:00
Mary Hipp
2cff20f87a update translations, change config value to be dimension instead of total pixels 2024-08-06 11:49:35 +10:00
Mary Hipp
90ec757802 lint 2024-08-06 11:49:35 +10:00
Mary Hipp
4b85dfcefe (ui): restore optioanl limit on upcsale output resolution 2024-08-06 11:49:35 +10:00
Mary Hipp
21deefdc41 (ui): add image resolution badge to initial upscale image 2024-08-06 11:49:35 +10:00
Mary Hipp
857d74bbfe wip apply and calculate prompt with interpolation 2024-08-05 19:11:48 -04:00
Mary Hipp
fd7a635777 (ui) the most basic crud ui: view list of presets, create a new preset, edit/delete existing presets 2024-08-05 15:48:23 -04:00
Mary Hipp
af9110e964 fix prompt concat logic 2024-08-05 13:42:28 -04:00
Mary Hipp
a61209206b remove custom SDXL prompts component 2024-08-05 13:40:46 -04:00
Mary Hipp
e05cc62e5f add style presets API layer to UI 2024-08-05 13:37:07 -04:00
psychedelicious
4d4f921a4e build: exclude matplotlib 3.9.1
There was a problem w/ this release on windows and the builds were pulled from pypi. When installing invoke on windows, pip attempts to build from source, but most (all?) systems won't have the prerequisites for this and installs fail.

This also affects GH actions.

The simple fix is to exclude version 3.9.1 from our deps.

For more information, see https://github.com/matplotlib/matplotlib/issues/28551
2024-08-05 08:38:44 +10:00
psychedelicious
98db8f395b feat(app): clean up DiskImageStorage types 2024-08-04 09:43:20 +10:00
psychedelicious
f465a956a3 feat(ui): remove "images can be restored" messages 2024-08-04 09:43:20 +10:00
psychedelicious
9edb02d7ef build: remove send2trash dependency 2024-08-04 09:43:20 +10:00
psychedelicious
6c4cf58a31 feat(app): delete model_images instead of using send2trash 2024-08-04 09:43:20 +10:00
psychedelicious
08993c0d29 feat(app): delete images instead of using send2trash
Closes #6709
2024-08-04 09:43:20 +10:00
blessedcoolant
4f8a4b0f22 Merge branch 'main' into depth_anything_v2 2024-08-03 00:38:57 +05:30
blessedcoolant
a743f3c9b5 fix: implement model to func for depth anything 2024-08-03 00:37:17 +05:30
Mary Hipp
217fe40d99 feat(api): add style_presets router, make sure all CRUD is working, add is_default 2024-08-02 12:29:54 -04:00
Mary Hipp
b76bf50b93 feat(db,api): create new table for style presets, build out record storage service for style presets 2024-08-01 22:20:11 -04:00
Mary Hipp
571ba87e13 fix(ui): include upscale metadata for SDXL multidiffusion 2024-08-01 21:30:42 -04:00
Ryan Dick
f27b6e2b44 Add Grounded SAM support (text prompt image segmentation) (#6701)
## Summary

This PR enables Grounded SAM workflows
(https://arxiv.org/pdf/2401.14159) via the following:
- `GroundingDinoInvocation` for running a Grounding DINO model.
- `SegmentAnythingModelInvocation` for running a SAM model.
- `MaskTensorToImageInvocation` for convenient visualization.

Other notes:
- Uses the transformers implementation of Grounding DINO and SAM.
- The new models are treated as 'utility models' meaning that they are
not visible in the Models tab, and are downloaded automatically the
first time that they are used.

<img width="874" alt="image"
src="https://github.com/user-attachments/assets/1cbaa97d-0e27-4943-86b1-dc7327ba8675">

## Example

Input image

![be10ec0c-20a8-4ac7-840e-d1a05fffdb6a](https://github.com/user-attachments/assets/bf21572c-635d-4703-b4ab-7aba658a9671)

Prompt: "wheels", all other configs default
Result:

![2221c44e-64e6-4b18-b4cb-610514b7a554](https://github.com/user-attachments/assets/344b91f4-7f4a-4b70-8e2e-3b4a0e55176d)

## Related Issues / Discussions

Thanks to @blessedcoolant for the initial draft here:
https://github.com/invoke-ai/InvokeAI/pull/6678

## QA Instructions

Manual tests:
- [ ] Test that default settings work well.
- [ ] Test with / without apply_polygon_refinement
- [ ] Test mask_filter options
- [ ] Test detection_threshold values
- [ ] Test RGB input image
- [ ] Test RGBA input image
- [ ] Test grayscale input image
- [ ] Smoke test that an empty mask is returned when 0 objects are
detected
- [ ] Test on CPU
- [ ] Test on MPS (Works on Mac OS, but had to force both models to run
on CPU instead of MPS)

Performance:
- Peak GPU memory utilization with both Grounding DINO and SAM models
loaded is ~4.5GB. (The models do not need to be loaded at the same time,
so could be offloaded by the MM if needed.)
- On an RTX4090, with the models already cached, node execution takes
~0.6 secs.
- On my CPU, with the models cached, node execution takes ~10secs.

## Merge Plan

No special instructions.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-08-01 20:40:18 +02:00
Ryan Dick
981475a624 Merge branch 'main' into ryan/grounded-sam 2024-08-01 20:30:35 +02:00
Ryan Dick
27ac61a4fb Expose all model options in the GroundingDinoInvocation and the SegmentAnythingInvocation. 2024-08-01 14:23:32 -04:00
Ryan Dick
675ffc2757 Remove BoundingBoxInvocation field name overrides. 2024-08-01 14:05:44 -04:00
Ryan Dick
44b21f10f1 Add a pydantic model_validator to BoundingBoxField to check the validity of the coords. 2024-08-01 14:00:57 -04:00
Ryan Dick
c6d49e8b1f Shorten SegmentAnythingInvocation and GroundingDinoInvocatino docstrings, since they are used as the invocation descriptions in the UI. 2024-08-01 10:17:42 -04:00
Ryan Dick
e6a512aa86 (minor) Tweak order of mask operations. 2024-08-01 10:12:24 -04:00
Ryan Dick
c3a6a6fb22 Rename SegmentAnythingModelInvocation -> SegmentAnythingInvocation. 2024-08-01 10:00:36 -04:00
Ryan Dick
b9dc3460ba Rename SegmentAnythingModel -> SegmentAnythingPipeline. 2024-08-01 09:57:47 -04:00
Ryan Dick
63581ec980 (minor) Add None check to fix static type checking error. 2024-08-01 09:51:53 -04:00
chainchompa
08b1feeed7 add base prop for destination to direct users to different tabs on initial load (#6706)
## Summary
- we want a way to load the studio while being directed to a specific
tab, introduced a destination prop to achieve that
<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-31 19:25:36 -04:00
blessedcoolant
f5cfdcf32d feat: Add BoundingBox Primitive Node 2024-08-01 04:09:08 +05:30
chainchompa
e78fb428f0 simplify destination prop handling 2024-07-31 18:06:22 -04:00
chainchompa
31e270e32c add base prop for destination to direct users to different tabs 2024-07-31 17:20:51 -04:00
Ryan Dick
b5832768dc Return a MaskOutput from SegmentAnythingModelInvocation. And add a MaskTensorToImageInvocation. 2024-07-31 17:16:14 -04:00
Ryan Dick
4ce64b69cb Modular backend - LoRA/LyCORIS (#6667)
## Summary

Code for lora patching from #6577.
Additionally made it the way, that lora can patch not only `weight`, but
also `bias`, because saw some loras which doing it.

## Related Issues / Discussions

#6606 

https://invokeai.notion.site/Modular-Stable-Diffusion-Backend-Design-Document-e8952daab5d5472faecdc4a72d377b0d

## QA Instructions

Run with and without set `USE_MODULAR_DENOISE` environment.

## Merge Plan

Replace old lora patcher with new after review done.
If you think that there should be some kind of tests - feel free to add.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-31 21:31:31 +02:00
Ryan Dick
5a9173f766 Merge branch 'main' into stalker-modular_lora 2024-07-31 15:13:22 -04:00
Ryan Dick
0bb7ed44f6 Add some docs to OriginalWeightsStorage and fix type hints. 2024-07-31 15:08:24 -04:00
blessedcoolant
332bc9da5b fix: Update depth anything node default to v2 2024-07-31 23:52:29 +05:30
blessedcoolant
08def3da95 fix: Update canvas depth anything processor default to v2 2024-07-31 23:50:13 +05:30
blessedcoolant
daf899f9c4 fix: Move the manual image resizing out of the depth anything pipeline 2024-07-31 23:38:12 +05:30
blessedcoolant
13fb2d1f49 fix: Add Depth Anything V2 as a new option
It is also now the default in the UI replacing Depth Anything V1 small
2024-07-31 23:29:43 +05:30
blessedcoolant
95dde802ea fix: assert the return depth map to be a PIL image 2024-07-31 23:22:01 +05:30
Ryan Dick
fca119773b Split invokeai/backend/image_util/segment_anything/ dir into grounding_dino/ and segment_anything/ 2024-07-31 12:28:47 -04:00
Ryan Dick
0193267a53 Split GroundedSamInvocation into GroundingDinoInvocation and SegmentAnythingModelInvocation. 2024-07-31 12:20:23 -04:00
blessedcoolant
b4cf78a95d fix: make DA Pipeline a subclass of RawModel 2024-07-31 21:14:49 +05:30
Ryan Dick
73386826d6 Make GroundingDinoPipeline and SegmentAnythingModel subclasses of RawModel for type checking purposes. 2024-07-31 10:25:34 -04:00
Ryan Dick
9f448fecb7 Move invokeai/backend/grounded_sam -> invokeai/backend/image_util/grounded_sam 2024-07-31 10:00:30 -04:00
Ryan Dick
bcd1483a14 Re-order GroundedSAMInvocation._to_numpy_masks(...) to do slightly more work on the GPU. 2024-07-31 09:51:14 -04:00
Ryan Dick
e206890e25 Use staticmethods rather than inner functions for the Grounding DINO and SAM model loaders. 2024-07-31 09:28:52 -04:00
Ryan Dick
0a7048f650 (minor) Simplify GroundedSAMInvocation._merge_masks(...). 2024-07-31 08:58:51 -04:00
Ryan Dick
e8ecf5e155 (minor) Move apply_polygon_refinement condition up a layer. 2024-07-31 08:50:56 -04:00
Ryan Dick
33e8604b57 Make Grounding DINO DetectionResult a Pydantic model. 2024-07-31 08:47:00 -04:00
Ryan Dick
cec7399366 (minor) Use a new variable name to satisfy type checks. 2024-07-31 08:27:01 -04:00
Ryan Dick
bdae81e429 (minor) Simplify GroundedSAMInvocation._filter_detections() 2024-07-31 08:25:19 -04:00
Ryan Dick
67c32f3d6c Fix typo: zip(..., strict=True) 2024-07-31 08:15:28 -04:00
blessedcoolant
94d64b8a78 Fix gradient mask values range (#6688)
## Summary

Gradient mask node outputs mask tensor with values in range [-1, 1],
which unexpected range for mask.
It handled in denoise node the way it translates to [0, 2] mask, which
looks even more wrongly)
From discussion with @dunkeroni I understand him as he thought that
negative values will be treated same as 0, so clamping values not change
intended node logic.

## Related Issues / Discussions

#6643 

## QA Instructions

\-

## Merge Plan

\-

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-31 06:37:32 +05:30
blessedcoolant
fa3c0c81b3 Merge branch 'main' into stalker7779/fix_gradient_mask 2024-07-31 06:30:44 +05:30
blessedcoolant
66547b99c1 Add more karras schedulers (#6695)
## Summary

Add karras variants of `deis`, `unipc`, `kdpm2` and `kdpm_2_a`
schedulers.
Also added `dpmpp_3` schedulers, but `dpmpp_3s` currently bugged, so
added only 3m:
https://github.com/huggingface/diffusers/issues/9007

## Related Issues / Discussions

\-

## QA Instructions

\-

## Merge Plan

~@psychedelicious We need to decide what to do with schedulers order, as
it looks a bit broken:~

![image](https://github.com/user-attachments/assets/e41674af-d87c-4432-8014-c90bd86965a6)

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-31 06:09:26 +05:30
blessedcoolant
328e58be4c Merge branch 'main' into stalker7779/new_karras_schedulers 2024-07-31 05:56:13 +05:30
blessedcoolant
18f89ed5ed fix: Make DepthAnything work with Invoke's Model Management 2024-07-31 03:57:54 +05:30
Ryan Dick
5701c79fab Prevent Grounding DINO and Segment Anything from being moved to MPS - they don't work on MPS devices. 2024-07-30 23:04:15 +02:00
Ryan Dick
2da9f913f3 Add detection_result.py - was forgotten in a prior commit 2024-07-30 16:04:29 -04:00
Ryan Dick
6b10b59abe Make GroundedSAMInvocation work with any input image mode (RGB, RGBA, grayscale). 2024-07-30 15:55:57 -04:00
Ryan Dick
918f77bce0 Move some logic from GroundedSAMInvocation to the backend classes. 2024-07-30 15:34:33 -04:00
blessedcoolant
f170697ebe Merge branch 'main' into depth_anything_v2 2024-07-31 00:53:32 +05:30
blessedcoolant
556c6a1d84 fix: Update DepthAnything to use the transformers implementation 2024-07-31 00:51:55 +05:30
Ryan Dick
aca2a2fa13 Add mask_filter and detection_threshold options to the GroundedSAMInvocation. 2024-07-30 14:22:40 -04:00
Ryan Dick
ff6398f7d8 Add a GroundedSamInvocation for image segmentation from a text prompt (Grounding DINO + Segment Anything Model). 2024-07-30 11:12:26 -04:00
Sergey Borisov
cf996472b9 Suggested changes
Co-Authored-By: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-07-30 04:50:56 +03:00
Sergey Borisov
156d14c349 Run api regen 2024-07-30 04:05:21 +03:00
Sergey Borisov
86f705bf48 Optimize weights handling 2024-07-30 03:39:01 +03:00
Sergey Borisov
1fd9631f2d Comments fix
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-30 00:39:50 +03:00
Sergey Borisov
2227a2357f Suggested changes + simplify weights logic in patching
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-30 00:34:37 +03:00
Sergey Borisov
58e7ab157d Ruff format 2024-07-29 22:59:17 +03:00
Sergey Borisov
8d16fa6a49 Remove dpmpp_3s schedulers as it bugged now 2024-07-29 22:55:45 +03:00
Sergey Borisov
55e810efa3 Add dpmpp_3 schedulers 2024-07-29 22:52:15 +03:00
chainchompa
2755316021 update delete board modal to be more descriptive (#6690)
## Summary

<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-29 13:43:17 -04:00
chainchompa
6525f18610 Merge branch 'main' into chainchompa/board-delete-info 2024-07-29 12:52:36 -04:00
Ryan Dick
2ad13ac7eb Modular backend - inpaint (#6643)
## Summary

Code for inpainting and inpaint models handling from
https://github.com/invoke-ai/InvokeAI/pull/6577.
Separated in 2 extensions as discussed briefly before, so wait for
discussion about such implementation.

## Related Issues / Discussions

#6606

https://invokeai.notion.site/Modular-Stable-Diffusion-Backend-Design-Document-e8952daab5d5472faecdc4a72d377b0d

## QA Instructions

Run with and without set `USE_MODULAR_DENOISE` environment.
Try and compare outputs between backends in cases:
- Normal generation on inpaint model
- Inpainting on inpaint model
- Inpainting on normal model

## Merge Plan

Nope.
If you think that there should be some kind of tests - feel free to add.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-29 10:27:25 -04:00
Ryan Dick
693a3eaff5 Merge branch 'main' into stalker-modular_inpaint-2 2024-07-29 10:14:45 -04:00
chainchompa
ffca792d5b edited copy for deleted boards message 2024-07-29 09:46:08 -04:00
Sergey Borisov
86a92bb6b5 Add more karras schedulers 2024-07-29 15:14:34 +03:00
psychedelicious
171a4e6d80 fix(ui): race condition when deleting a board and resetting selected/auto-add
We were checking the selected and auto-add board ids against the query cache to see if they still exist. If not, we reset.

This only works if the query cache is updated by the time we do the check - race condition!

We already have the board id from the query args, so there's no need to check the query cache - just compare the deleted board ID directly.

Previously this file's several listeners were all in a single one and I had adapted/split its logic up a bit wonkily, introducing these problems.
2024-07-29 11:36:03 +10:00
psychedelicious
e3a75a8adf fix(ui): fix logic to reset selected/auto-add boards when toggling show archived boards
The logic was incorrect in two ways:
1. We only ran the logic if we _enable_ showing archived boards. It should be run we we _disable_ showing archived boards.
2. If we couldn't find the selected board in the query cache, we didn't do the reset. This is wrong - if the board isn't in the query cache, we _should_ do the reset. This inverted logic makes more sense before the fix for issue 1.
2024-07-29 11:36:03 +10:00
Ryan Dick
ee7503ce13 Modular backend - T2I Adapter (#6662)
## Summary

T2I Adapter code from #6577.

## Related Issues / Discussions

#6606 

https://invokeai.notion.site/Modular-Stable-Diffusion-Backend-Design-Document-e8952daab5d5472faecdc4a72d377b0d

## QA Instructions

Run with and without set `USE_MODULAR_DENOISE` environment.

## Merge Plan

Nope.
If you think that there should be some kind of tests - feel free to add.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-28 15:52:04 -04:00
Sergey Borisov
8500bac3ca Use logger for warning 2024-07-28 22:51:52 +03:00
Ryan Dick
310719eb4c Merge branch 'main' into stalker-modular_t2i_adapter 2024-07-28 15:30:00 -04:00
Ryan Dick
e8e24822ec Modular backend - Seamless (#6651)
## Summary

Seamless code from #6577.

## Related Issues / Discussions

#6606 

https://invokeai.notion.site/Modular-Stable-Diffusion-Backend-Design-Document-e8952daab5d5472faecdc4a72d377b0d

## QA Instructions

Run with and without set `USE_MODULAR_DENOISE` environment.

## Merge Plan

Nope.
If you think that there should be some kind of tests - feel free to add.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-28 13:57:38 -04:00
Ryan Dick
c57a7afb87 Merge branch 'main' into stalker7779/modular_seamless 2024-07-28 13:49:43 -04:00
Sergey Borisov
84d028898c Revert wrong comment copy 2024-07-27 13:20:58 +03:00
Sergey Borisov
ed0174fbc6 Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-27 13:18:28 +03:00
Sergey Borisov
9e582563eb Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-27 04:25:15 +03:00
Sergey Borisov
faa88f72bf Make lora as separate extensions 2024-07-27 02:39:53 +03:00
chainchompa
0d69a31df0 Merge branch 'main' into chainchompa/board-delete-info 2024-07-26 14:03:18 -04:00
brandonrising
daa5a88eb2 Update docker image to use pnpm version 8 2024-07-26 13:57:33 -04:00
Sergey Borisov
5b84e117b2 Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-26 20:51:12 +03:00
chainchompa
eb257d2d28 update delete board modal to be more descriptive 2024-07-26 13:34:25 -04:00
Sergey Borisov
5810cee6c9 Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-26 19:47:28 +03:00
Sergey Borisov
eef88d1f83 Update gradient mask node version 2024-07-26 19:33:41 +03:00
Sergey Borisov
78f6850fc0 Fix gradient mask values range 2024-07-26 19:28:00 +03:00
Sergey Borisov
bd8890be11 Revert "Fix create gradient mask node output"
This reverts commit 9d1fcba415.
2024-07-26 19:24:46 +03:00
Sergey Borisov
adf1a977ea Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-26 19:22:26 +03:00
Mary Hipp
e1509bcb45 bump version to 4.2.7 2024-07-26 09:11:17 -07:00
psychedelicious
edcaf8287d feat(app): remove beta from multidiffusion workflows 2024-07-26 13:47:51 +10:00
psychedelicious
39bd30f2a0 feat(app): update default workflows
- Update `MultiDiffusion SDXL (Beta)`
- Add `MultiDiffusion SD1.5 (Beta)`
2024-07-26 13:47:51 +10:00
psychedelicious
102b47190f feat(ui): update qr code cnet starter model
- For SD1.5, use the new V2 version
- Add the SDXL version
2024-07-26 13:34:32 +10:00
Mary Hipp
269fe2e3bb track accordions in tabs separately so open/close state isnt shared 2024-07-26 08:20:24 +10:00
Mary Hipp
b32aa1c77f fix missing quote in translation 2024-07-26 08:20:24 +10:00
Mary Hipp Rogers
6656544ed5 tooltip copy updates
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-07-26 08:20:24 +10:00
Mary Hipp
4c75b93410 feat(ui): add informational popovers for upscale params 2024-07-26 08:20:24 +10:00
Mary Hipp
5be0de967d feat(ui): close generation and advanced accordions when switching to upscale tab 2024-07-26 08:20:24 +10:00
psychedelicious
f8e27b837b fix(ui): memoize model manager components 2024-07-26 07:52:10 +10:00
psychedelicious
47414be1e6 fix(ui): dropped model config cache breaking model edit UI
The model edit UI's composition allows for the model edit form to be instantiated before the model's config has been received. This results in the form having no values - all the fields are blank instead of populated by the model config.

Part of the fix is to pass the model config around directly instead of relying on _all_ components to fetch the model directly.

I also fixed a crapload of performance issues related to improper use of redux selectors.
2024-07-26 07:52:10 +10:00
psychedelicious
74cef38bcf fix(backend): add refiner to single-file load_classes
Fixes single-file refiner loading.
2024-07-26 05:08:01 +10:00
psychedelicious
bb876b8d4e fix(ui): copied edges must have new ids set
Problems this was causing:
- Deleting an edge was a copy of another edge deletes both edges
- Deleting a node that was a copy-with-edges of another node deletes its edges and it's original edges, leaving what I will call "ghost noodles" behind
2024-07-26 04:54:33 +10:00
psychedelicious
ba747373db feat(ui): add button to disable info popovers from info popover 2024-07-25 08:06:41 -04:00
psychedelicious
95661c8b21 feat(ui): enable info popovers by default 2024-07-25 08:06:41 -04:00
blessedcoolant
e5d9ca013e fix: use v1 models for large and base versions 2024-07-25 17:24:12 +05:30
blessedcoolant
4166c756ce wip: depth_anything_v2 init lint fixes 2024-07-25 14:41:22 +05:30
blessedcoolant
4f0dfbd34d wip: depth_anything_v2 initial implementation 2024-07-25 13:53:06 +05:30
psychedelicious
b70ac88684 perf(ui): throttle page changes
Previously you could spam the next/prev buttons and really thrash the server. Throttled to 500ms, which feels like a happy medium between responsive and not-thrash-y.
2024-07-25 11:57:54 +10:00
psychedelicious
24609da6ab feat(ui): tweak pagination styles 2024-07-25 11:57:54 +10:00
psychedelicious
524647b1f1 fix(ui): jumpto interactions
- Autofocus on popover open
- Autoselect number on popover open
- Enter works to change page when input is focused
- Esc works to close popover when input is focused
2024-07-25 11:57:54 +10:00
Mary Hipp
cf1af94f53 feat(ui): make jump to page a popover 2024-07-25 11:57:54 +10:00
Mary Hipp
2a9fdc6314 feat(ui): add jump to option for gallery pagination 2024-07-25 11:57:54 +10:00
Sergey Borisov
46c632e7cc Change layer detection keys according to LyCORIS repository 2024-07-25 02:10:47 +03:00
Sergey Borisov
653f63ae71 Add layer keys check 2024-07-25 02:03:08 +03:00
Sergey Borisov
8a9e2f57a4 Handle bias in full/diff lora layer 2024-07-25 02:02:37 +03:00
Sergey Borisov
31949ed2f2 Refactor code a bit 2024-07-25 02:00:30 +03:00
psychedelicious
3657285b1b chore: bump version v4.2.7rc1 2024-07-25 06:23:50 +10:00
Hosted Weblate
e4b5975305 translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-07-25 06:09:04 +10:00
gallegonovato
b59825edc0 translationBot(ui): update translation (Spanish)
Currently translated at 34.4% (448 of 1300 strings)

Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
2024-07-25 06:09:04 +10:00
Riccardo Giovanetti
25788f6869 translationBot(ui): update translation (Italian)
Currently translated at 98.6% (1289 of 1307 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1277 of 1296 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-07-25 06:09:04 +10:00
Sergey Borisov
0ccb304b8b Ruff format 2024-07-24 16:01:29 +03:00
psychedelicious
ca5a4ee59d fix(ui): few cases where board totals don't updated when moving 2024-07-24 22:30:44 +10:00
psychedelicious
4fdefe58c7 feat(ui): clear gallery search on esc key 2024-07-24 14:10:16 +10:00
psychedelicious
9870f5a96f fix(ui): race condition with gallery search
It was possible to clear the search term while a debounced setSearchTerm is still pending. This resulted in the gallery getting out of sync w/ the search term.

To fix this, we need to lift the state up a bit and  cancel any pending debounced setSearchTerm calls when closing the search or clearing the search term box.
2024-07-24 14:10:16 +10:00
psychedelicious
c296ae8cfe feat(ui): add useAssertSingleton hook
Use this to enforce singleton components and hooks.
2024-07-24 14:10:16 +10:00
psychedelicious
17493f4ae0 fix(ui): close boards search when toggling panel 2024-07-24 14:10:16 +10:00
psychedelicious
2503dca813 fix(ui): show boards panel when opening board search 2024-07-24 14:10:16 +10:00
psychedelicious
cb61ef9bb1 feat(ui): use color instead of super tiny icon change to indicate board search toggle state
You can't even see the icon, no point in changing it. Blue = active/open, Grey = closed.
2024-07-24 14:10:16 +10:00
psychedelicious
1831ed620f fix(ui): gallery tabs layout 2024-07-24 14:10:16 +10:00
psychedelicious
c385e76356 fix(ui): DeleteBoardModal must be a singleton 2024-07-24 14:10:16 +10:00
psychedelicious
ff1972fbb3 fix(ui): spacing issue w/ boards search 2024-07-24 14:10:16 +10:00
psychedelicious
c4b3405bfa fix(ui): make uncategorized and board components same height 2024-07-24 14:10:16 +10:00
psychedelicious
ab2548c0cd feat(ui): minor padding tweaks in boardslist 2024-07-24 14:10:16 +10:00
psychedelicious
dc2a3363b0 feat(ui): layout shift when using a collapse w/ flex gap
the gap isn't handled smoothly, there's always a jump. cannot use gap in the collapsible's container
2024-07-24 14:10:16 +10:00
psychedelicious
d7a5fe2805 feat(ui): make arrow icon rotate on boards list 2024-07-24 14:10:16 +10:00
psychedelicious
4e49689d46 feat(ui): make isPrivate required on BoardsList 2024-07-24 14:10:16 +10:00
psychedelicious
ca8441a32f fix(ui): alignment & overflow on gallery header 2024-07-24 14:10:16 +10:00
psychedelicious
44284d671c feat(ui): tweak padding for boards in list 2024-07-24 14:10:16 +10:00
psychedelicious
e89de1d5b7 feat(ui): tweak board tooltip styles
When the totals were high enough, the image looked really off. Also fixed some inconsistent padding.
2024-07-24 14:10:16 +10:00
psychedelicious
6db63349f8 fix(ui): missing key on list element 2024-07-24 14:10:16 +10:00
Mary Hipp
7f6f892533 fix circular dep 2024-07-24 14:10:16 +10:00
Mary Hipp
d1bbd0cf80 cleanup 2024-07-24 14:10:16 +10:00
Mary Hipp
bd73b6b2af reorganize the gallery - move board name to top of image grid, add hide/view boards button for toggle 2024-07-24 14:10:16 +10:00
Mary Hipp
0d40a7d865 exclude uncategorized from search and make sure list is always correct 2024-07-24 14:10:16 +10:00
Mary Hipp
c2f6b80246 move Uncategorized back to private board list 2024-07-24 14:10:16 +10:00
Mary Hipp
80f5f8210a increase font size of Move for boards 2024-07-24 14:10:16 +10:00
Mary Hipp
b7383cc0e5 board UI updates: always show search for boards and images if a term is entered, clear search when view is toggled off 2024-07-24 14:10:16 +10:00
Mary Hipp
2172e4d292 board UI updates: font tweaks, add cover image to tooltip, move uncategorized out of board list, allow collapsible board list if private enabled 2024-07-24 14:10:16 +10:00
Sergey Borisov
ab0bfa709a Handle loras in modular denoise 2024-07-24 05:07:29 +03:00
Sergey Borisov
6af659b1da Handle t2i adapter in modular denoise 2024-07-24 02:55:33 +03:00
psychedelicious
db664afc49 fix(ui): model select overflowing when model names are too long 2024-07-24 09:35:32 +10:00
psychedelicious
b99a53e64e tidy(ui): organise postprocessing listeners 2024-07-24 08:22:46 +10:00
psychedelicious
5f4ce6fda3 tidy(ui): organise postprocessing files 2024-07-24 08:22:46 +10:00
psychedelicious
93e95ce53f chore(ui): lint 2024-07-24 08:22:46 +10:00
psychedelicious
2997f0a1f8 fix(ui): ts issue 2024-07-24 08:22:46 +10:00
psychedelicious
40b262bcc2 tidy(ui): "simpleUpscale" -> "postProcessing" 2024-07-24 08:22:46 +10:00
psychedelicious
a26f050cbb feat(ui): rename ad-hoc upscale stuff to post-processing 2024-07-24 08:22:46 +10:00
psychedelicious
94b5b2a467 feat(ui): improve starter model search for spandrel models 2024-07-24 08:22:46 +10:00
psychedelicious
b4519ea61f tidy(ui): remove unused maxUpscalePixels config 2024-07-24 08:22:46 +10:00
psychedelicious
7f7ce291b5 feat(ui): revised simple upscale warning UI 2024-07-24 08:22:46 +10:00
psychedelicious
aeb53563ff feat(ui): use graph util for ad-hoc upscale graph 2024-07-24 08:22:46 +10:00
psychedelicious
e8d2e2330e fix(ui): set board in ad-hoc upscale graph 2024-07-24 08:22:46 +10:00
psychedelicious
4c6b9ce7c9 fix(ui): use spandrel autoscale node in upscaling tab 2024-07-24 08:22:46 +10:00
psychedelicious
87a2221d72 chore(ui): typegen 2024-07-24 08:22:46 +10:00
psychedelicious
76aa6bdf05 feat(nodes): split spandrel node
`spandrel_image_to_image` now just runs the model with no changes.

`spandrel_image_to_image_autoscale` runs the model repeatedly until the desired scale is reached. previously, `spandrel_image_to_image` did this.
2024-07-24 08:22:46 +10:00
Sergey Borisov
416d29fb83 Ruff format 2024-07-24 01:17:28 +03:00
psychedelicious
0c1994d682 fix(ui): restore pnpm-lock.yaml
#6645 inadvertently removed the lockfile
2024-07-24 08:07:32 +10:00
Sergey Borisov
19c00241c6 Use non-inverted mask generally(except inpaint model handling) 2024-07-24 00:59:13 +03:00
Lincoln Stein
633bbb4e85 [MM2] Use typed ModelRecordChanges for model_install() rather than untyped dict (#6645)
* [MM2] replace untyped config dict passed to install_model with typed ModelRecordChanges

- adjusted frontend to work with new schema
- used this facility to assign "starter model" names and descriptions to the installed
  models.

* documentation fix

* [MM2] replace untyped config dict passed to install_model with typed ModelRecordChanges

- adjusted frontend to work with new schema
- used this facility to assign "starter model" names and descriptions to the installed
  models.

* documentation fix

* remove v9 pnpm lockfile

* [MM2] replace untyped config dict passed to install_model with typed ModelRecordChanges

- adjusted frontend to work with new schema
- used this facility to assign "starter model" names and descriptions to the installed
  models.

* [MM2] replace untyped config dict passed to install_model with typed ModelRecordChanges

- adjusted frontend to work with new schema
- used this facility to assign "starter model" names and descriptions to the installed
  models.

* remove v9 pnpm lockfile

* regenerate schema.ts

* prettified

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-07-23 21:41:00 +00:00
psychedelicious
a221ab2fb6 fix(ui): upsell menuitem styling 2024-07-24 06:58:27 +10:00
psychedelicious
0279a27f66 fix(ui): render settingsmenu in portal, no zindex 2024-07-24 06:58:27 +10:00
chainchompa
54aef4959c cleanup 2024-07-24 06:56:02 +10:00
chainchompa
4017609b91 clean up useIsAllowedToUpscale since its no longer necessary 2024-07-24 06:56:02 +10:00
chainchompa
cb0bffedd5 fix board handling for simple upscale 2024-07-24 06:56:02 +10:00
chainchompa
1fd2a91ccd only show warning for simple upscale if no simple upscale model is available 2024-07-24 06:56:02 +10:00
Sergey Borisov
c323a760a5 Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-23 23:34:28 +03:00
Sergey Borisov
9d1fcba415 Fix create gradient mask node output 2024-07-23 23:29:28 +03:00
chainchompa
075e0405f9 Update Simple Upscale Button to work with spandrel models (#6649)
## Summary
Update Simple Upscale Button to work with spandrel models, add
UpscaleWarning when models aren't available, clean up ESRGAN logic
<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-23 13:33:01 -04:00
chainchompa
bf6066d834 Merge branch 'main' into chainchompa/simple-upscale-updates 2024-07-23 13:27:48 -04:00
Mary Hipp
5635f65ee9 feat(ui): add upsells for pro edition to settings menu 2024-07-23 13:27:00 -04:00
chainchompa
6317cf8ef9 move handleSimpleUpscaleModels logic into handleSpandrelImageToImageModels listener 2024-07-23 13:13:21 -04:00
chainchompa
9e1daf06f7 Merge branch 'main' into chainchompa/simple-upscale-updates 2024-07-23 12:16:44 -04:00
chainchompa
e1a718b512 cleanup 2024-07-23 12:16:35 -04:00
chainchompa
cbce89162b update simple upscale metadata to match upscale metadata 2024-07-23 12:15:26 -04:00
chainchompa
b46b20210d handle simple upscale models on modelsLoaded 2024-07-23 11:53:43 -04:00
chainchompa
8e89157a83 reuse ParamSpandrelModel for simple upscale 2024-07-23 11:36:46 -04:00
Sergey Borisov
ca21996a97 Remove old seamless class 2024-07-23 18:04:33 +03:00
Sergey Borisov
62aa064e56 Handle seamless in modular denoise 2024-07-23 18:03:59 +03:00
Ryan Dick
7c975f0d00 Modular backend - add ControlNet (#6642)
## Summary

ControlNet code from #6577.

## Related Issues / Discussions

#6606

https://invokeai.notion.site/Modular-Stable-Diffusion-Backend-Design-Document-e8952daab5d5472faecdc4a72d377b0d

## QA Instructions

Run with and without set `USE_MODULAR_DENOISE` environment.

## Merge Plan

Merge #6641 firstly, to be able see output difference properly.
If you think that there should be some kind of tests - feel free to add.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-23 10:37:25 -04:00
chainchompa
8107884c8d Merge branch 'main' into chainchompa/simple-upscale-updates 2024-07-23 10:28:11 -04:00
chainchompa
a2f49ef7c1 cleanup esrgan frontend code 2024-07-23 10:22:38 -04:00
Ryan Dick
e2e47fd606 Merge branch 'main' into stalker-modular_controlnet 2024-07-23 10:19:12 -04:00
chainchompa
c098edc6b2 updated simple upscale to use spandrel node and list of available spandrel models 2024-07-23 10:15:31 -04:00
chainchompa
bc1d9748ce updated upscale warning to work for simple upscale 2024-07-23 10:04:31 -04:00
Ryan Dick
7b8e25f525 Modular backend - add FreeU (#6641)
## Summary

FreeU code from https://github.com/invoke-ai/InvokeAI/pull/6577.
Also fix issue with sometimes slightly different output.

## Related Issues / Discussions

#6606 

https://invokeai.notion.site/Modular-Stable-Diffusion-Backend-Design-Document-e8952daab5d5472faecdc4a72d377b0d

## QA Instructions

Run with and without set `USE_MODULAR_DENOISE` environment.

## Merge Plan

Nope.
If you think that there should be some kind of tests - feel free to add.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-23 10:02:56 -04:00
Ryan Dick
db52f5606f Merge branch 'main' into stalker-modular_freeu 2024-07-23 09:53:32 -04:00
Ryan Dick
de39c5ed21 Modular backend - add rescale cfg (#6640)
## Summary

Rescale CFG code from #6577.

## Related Issues / Discussions

#6606 

https://invokeai.notion.site/Modular-Stable-Diffusion-Backend-Design-Document-e8952daab5d5472faecdc4a72d377b0d

## QA Instructions

Run with and without set `USE_MODULAR_DENOISE` environment.
~~Note: for some reasons there slightly different output from run to
run, but I able sometimes to get same output on main and this branch.~~
Fix presented in #6641.

## Merge Plan

~~Nope.~~ Merge #6641 firstly, to be able see output difference
properly.
If you think that there should be some kind of tests - feel free to add.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-23 09:45:30 -04:00
Ryan Dick
d014dc94fd Merge branch 'main' into stalker7779/modular_rescale_cfg 2024-07-23 09:34:22 -04:00
Ryan Dick
39e804d0f8 Use consistent param names in patch_extension(...) functions: context -> ctx. 2024-07-23 09:18:04 -04:00
psychedelicious
154e8f6e78 chore(ui): lint 2024-07-23 15:42:16 +10:00
psychedelicious
2d31b82e60 feat(ui): tweak layout for warning message 2024-07-23 15:42:16 +10:00
psychedelicious
8f934747f3 feat(ui): updated upscale tab warnings 2024-07-23 15:42:16 +10:00
psychedelicious
4352341a00 feat(ui): starter models filter matches spandrel models to "upscale" search term 2024-07-23 15:42:16 +10:00
psychedelicious
d7e0ec52ff feat(ui): make model install tab controlled
This lets us navigate directly to eg the Starter Models tab
2024-07-23 15:42:16 +10:00
psychedelicious
1072b74c0e fix(ui): edge cases in starter models search 2024-07-23 15:42:16 +10:00
psychedelicious
46dc8c6641 chore(ui): lint 2024-07-23 15:42:16 +10:00
psychedelicious
a8bc6ab5b1 fix(ui): typos 2024-07-23 15:42:16 +10:00
Kent Keirsey
bd91bd4a84 Math Updates 2024-07-23 15:42:16 +10:00
psychedelicious
8756a6b8c3 fix(ui): remove sharpness param 2024-07-23 10:55:54 +10:00
psychedelicious
2e0cebb571 fix(ui): bug where viewer would disappear on upscaling tab 2024-07-23 10:55:54 +10:00
psychedelicious
c3a8184431 feat(ui): add number input to scale slider 2024-07-23 10:55:54 +10:00
psychedelicious
ffa39d74b3 feat(ui): remove first unsharp from upscale graph 2024-07-23 10:55:54 +10:00
psychedelicious
f9d3966ea2 feat(ui): add scale param to upscaling tab 2024-07-23 10:55:54 +10:00
psychedelicious
7cee4e42a7 feat(ui): add addEdgeToMetadata graph helper 2024-07-23 10:55:54 +10:00
psychedelicious
071c7c7c7e chore(ui): typegen 2024-07-23 10:55:54 +10:00
psychedelicious
818045f678 tidy(ui): use × instead of translation string 2024-07-23 10:55:54 +10:00
psychedelicious
7edefbefff feat(ui): add translation for upscaling tab 2024-07-23 10:55:54 +10:00
psychedelicious
29efab70b7 feat(nodes): spandrel_image_to_image.scale defaults to 4.0 2024-07-23 10:55:54 +10:00
psychedelicious
ac6adc392a feat(nodes): add scale and fit_to_multiple_of_8 to spandrel node 2024-07-23 10:55:54 +10:00
psychedelicious
a2ef5d56ee feat(nodes): split out spandrel node upscale logic into utils 2024-07-23 10:55:54 +10:00
Mary Hipp
13f3560e55 more lint fixes 2024-07-23 10:55:54 +10:00
Mary Hipp
c4bd60e00f knip fix 2024-07-23 10:55:54 +10:00
Mary Hipp
54eda9163c remove tiledVAE option and make it true 2024-07-23 10:55:54 +10:00
Mary Hipp
582f384fff lint fix 2024-07-23 10:55:54 +10:00
Mary Hipp
a43211e650 math updates for controlnet tiles 2024-07-23 10:55:54 +10:00
Mary Hipp
6cb0581b0d add description to upscale model dropdown tooltip 2024-07-23 10:55:54 +10:00
Mary Hipp
845d77916e lint fix 2024-07-23 10:55:54 +10:00
Mary Hipp
f18431a999 use fn to get width/height of output image 2024-07-23 10:55:54 +10:00
Mary Hipp
5060bf2f62 lint fix 2024-07-23 10:55:54 +10:00
Mary Hipp
7854d913b2 add upscaling data to metadata 2024-07-23 10:55:54 +10:00
Mary Hipp
890a3ce32a add limited metadata 2024-07-23 10:55:54 +10:00
Mary Hipp
fb4b3f3350 fix creativity/sharpness/structure scales, move where loras are added, get scale const working 2024-07-23 10:55:54 +10:00
Mary Hipp
d166b08b6a restore scale but hardcode it to 2 regardless of upscale model 2024-07-23 10:55:54 +10:00
psychedelicious
5266e9e682 fix(ui): remove unused scale param 2024-07-23 10:55:54 +10:00
psychedelicious
d0265e21b0 fix(ui): use spandrel node for upscaling 2024-07-23 10:55:54 +10:00
psychedelicious
3126e8e49a chore(ui): typegen 2024-07-23 10:55:54 +10:00
Mary Hipp
9e3412d776 translations and lint fix 2024-07-23 10:55:54 +10:00
Mary Hipp
4a09cc57be use the tile conttrolnet in graph instad of marys hardcoded key 2024-07-23 10:55:54 +10:00
Mary Hipp
5ab36e0433 add warning if no upscale model or no tile controlnet for base model 2024-07-23 10:55:54 +10:00
Mary Hipp
d2bf3629bf base scale off of upscale model selected 2024-07-23 10:55:54 +10:00
Mary Hipp
d9b217d908 hook up sharpness, structure, and creativity 2024-07-23 10:55:54 +10:00
Mary Hipp
2847f1b5ac add vae toggle, lint fix 2024-07-23 10:55:54 +10:00
Mary Hipp
bc30850f3a hardcode marys tile cnet key 2024-07-23 10:55:54 +10:00
Mary Hipp
7668dc68a0 cleanup, add loras 2024-07-23 10:55:54 +10:00
Mary Hipp
ea449f5a0a upscale graph built, no multidiffusion yet 2024-07-23 10:55:54 +10:00
Mary Hipp
5a1ed99ca1 restore adhoc upscale button 2024-07-23 10:55:54 +10:00
Mary Hipp
3a2707ac02 disable invoke button properly for upscaling tab 2024-07-23 10:55:54 +10:00
Mary Hipp
ce5b1103ed add send to upscale to context menu 2024-07-23 10:55:54 +10:00
Mary Hipp
fd91b83d86 build out the rest of the accordions 2024-07-23 10:55:54 +10:00
Mary Hipp
a0a54348e8 removed upscale button, created spandrel model dropdown, created upscale initial image that works with dnd 2024-07-23 10:55:54 +10:00
Mary Hipp
43b3e242b0 tidy(ui): refactor parameters panel components to be 1:1 with tabs 2024-07-23 10:55:54 +10:00
Sergey Borisov
4e8dcb7a1a Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-23 01:46:29 +03:00
Sergey Borisov
3cb13d6288 Rename as suggested in other PRs
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-23 01:01:18 +03:00
chainchompa
4f01c0f2d3 fix: update uncategorized board totals when deleting and moving images (#6646)
## Summary
- currently the total for uncategorized images is not updating when
moving and deleting images, this will update that count when making
those actions
<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-22 17:10:52 -04:00
Sergey Borisov
87eb018380 Revert debug change 2024-07-22 23:49:20 +03:00
Sergey Borisov
5003e5d763 Same changes as in other PRs, add check for running inpainting on inpaint model without source image
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-22 23:47:39 +03:00
chainchompa
e92af52fb8 fix moving items to uncategorized updating 2024-07-22 16:11:36 -04:00
Sergey Borisov
5f0fe3c8a9 Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-22 23:09:11 +03:00
chainchompa
339dddd018 update uncategorized board totals when deleting and moving images 2024-07-22 16:03:01 -04:00
Sergey Borisov
1b359b55cb Suggested changes
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-22 22:17:29 +03:00
Eugene Brodsky
d0435575c1 chore(deps): bump fastapi-events to the next minor version 2024-07-22 04:15:36 -07:00
Sergey Borisov
58f3072b91 Handle inpainting on normal models 2024-07-21 22:17:29 +03:00
Sergey Borisov
9e7b470189 Handle inpaint models 2024-07-21 20:45:55 +03:00
Sergey Borisov
42356ec866 Add ControlNet support to denoise 2024-07-21 20:01:30 +03:00
Sergey Borisov
1748848b7b Ruff fixes 2024-07-21 18:37:20 +03:00
Sergey Borisov
5772965f09 Fix slightly different output with old backend 2024-07-21 18:31:30 +03:00
Sergey Borisov
e046e60e1c Add FreeU support to denoise 2024-07-21 18:31:10 +03:00
Sergey Borisov
9a1420280e Add rescale cfg support to denoise 2024-07-21 17:33:43 +03:00
Ryan Dick
f9c61f1b6c Fix function call that we forgot to update in #6606 (#6636)
## Summary

Fix function call that we forgot to update in #6606

## QA Instructions

Run a TiledMultiDiffusionDenoiseLatents invocation and make sure it
doesn't crash.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-19 17:19:32 -04:00
Ryan Dick
a8cc5caf96 Fix function call that we forgot to update in https://github.com/invoke-ai/InvokeAI/pull/6606 2024-07-19 17:07:52 -04:00
Mary Hipp
930ff559e4 add sdxl tile to starter models 2024-07-19 16:49:33 -04:00
Ryan Dick
473f4cc1c3 Base of modular backend (#6606)
## Summary

Base code of new modular backend from #6577.
Contains normal generation and regional prompts support.
Also preview extension included to test if extensions logic works.

## Related Issues / Discussions


https://invokeai.notion.site/Modular-Stable-Diffusion-Backend-Design-Document-e8952daab5d5472faecdc4a72d377b0d

## QA Instructions

Run with and without set `USE_MODULAR_DENOISE` environment.
Currently only normal and regional conditionings supported, so just
generate some images and compare with main output.

## Merge Plan

Discuss a bit more about injection point names?
As if for example in future unet will be overridable, current
`pre_unet`/`post_unet` assumes to name override as `unet` what feels a
bit odd.
Also `apply_cfg` - future implementation could ignore/not use cfg, so in
this case `combine_noise_predictions`/`combine_noise` seems more
suitable.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-19 16:37:57 -04:00
Ryan Dick
78d2b1b650 Merge branch 'main' into stalker-backend_base 2024-07-19 16:25:20 -04:00
Sergey Borisov
39e10d894c Add invocation cancellation logic to patchers 2024-07-19 23:17:01 +03:00
Ryan Dick
e16faa6370 Add gradient blending to tile seams in MultiDiffusion. 2024-07-19 13:05:50 -07:00
Ryan Dick
83a86abce2 Add unit tests for ExtensionsManager and ExtensionBase. 2024-07-19 14:15:46 -04:00
Sergey Borisov
0c56d4a581 Ryan's suggested changes to extension manager/extensions
Co-Authored-By: Ryan Dick <14897797+RyanJDick@users.noreply.github.com>
2024-07-18 23:49:44 +03:00
Lincoln Stein
97a7f51721 don't use cpu state_dict for model unpatching when executing on cpu (#6631)
Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-07-18 15:34:01 -04:00
StAlKeR7779
710dc6b487 Merge branch 'main' into stalker7779/backend_base 2024-07-18 01:08:04 +03:00
Sergey Borisov
2ef3b49a79 Add run cancelling logic to extension manager 2024-07-17 04:39:15 +03:00
Sergey Borisov
3f79467f7b Ruff format 2024-07-17 04:24:45 +03:00
Sergey Borisov
2c2ec8f0bc Comments, a bit refactor 2024-07-17 04:20:31 +03:00
Sergey Borisov
79e35bd0d3 Minor fixes 2024-07-17 03:48:37 +03:00
Sergey Borisov
137202b77c Remove patch_unet logic for now 2024-07-17 03:40:27 +03:00
Sergey Borisov
03e22c257b Convert conditioning_mode to enum 2024-07-17 03:37:11 +03:00
Sergey Borisov
ae6d4fbc78 Move out _concat_conditionings_for_batch submethods 2024-07-17 03:31:26 +03:00
Sergey Borisov
cd1bc1595a Rename sequential as private variable 2024-07-17 03:24:11 +03:00
Ryan Dick
0583101c1c Add Spandrel upscale starter models (#6605)
## Summary

This PR adds some spandrel upscale models to the starter model list.

In the future we may also want to add:
- Some DAT models
(https://drive.google.com/drive/folders/1iBdf_-LVZuz_PAbFtuxSKd_11RL1YKxM)

## QA Instructions

I installed the starter models via the model manager UI, and tested that
I could use them in a workflow.

## Merge Plan

- [ ] Merge the preceding Spandrel PRs first, then change the target
branch to `main`.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-16 16:04:52 -04:00
Ryan Dick
f866b49255 Add some ESRGAN and SwinIR upscale models to the starter models list. 2024-07-16 15:55:10 -04:00
Sergey Borisov
b7c6c63005 Added some comments 2024-07-16 22:52:44 +03:00
Ryan Dick
95e9f5323b Add tiling to SpandrelImageToImageInvocation (#6594)
## Summary

Add tiling to the `SpandrelImageToImageInvocation` node so that it can
process large images.

Tiling enables this node to run on effectively any input image
dimension. Of course, the computation time increases quadratically with
the image dimension.

Some profiling results on an RTX4090:
- Input 1024x1024, 4x upscale, 4x UltraSharp ESRGAN: `13 secs`, `<4 GB
VRAM`
- Input 4096x4096, 4x upscale, 4x UltraSharop ESRGAN: `46 secs`, `<4 GB
VRAM`
- Input 4096x4096, 2x upscale, SwinIR: `165 secs`, `<5 GB VRAM`

A lot of the time is spent PNG encoding the final image:
- PNG encoding of a 16384x16384 image takes `83secs @
pil_compress_level=7`, `24secs @ pil_compress_level=1`

Callout: If we want to start building workflows that pass large images
between nodes, we are going to have to find a way to avoid the PNG
encode/decode roundtrip that we are currently doing. As is, we will be
incurring a huge penalty for every node that receives/produces a large
image.

## QA Instructions

- [x] Tested with tiling up to 4096x4096 -> 16384x16384.
- [x] Test on images with an alpha channel (the alpha channel is
dropped).
- [x] Test on images with odd dimension.
- [x] Test no tiling (`tile_size=0`)

## Merge Plan

- [x] Merge #6556 first, and change the target branch to `main`.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-16 15:51:15 -04:00
Ryan Dick
6b0ca88177 Merge branch 'main' into ryan/spandrel-upscale-tiling 2024-07-16 15:40:14 -04:00
Ryan Dick
7ad32dcad2 Add support for Spandrel Image-to-Image models (e.g. ESRGAN, Real-ESRGAN, Swin-IR, DAT, etc.) (#6556)
## Summary

- Add support for all
[spandrel](https://github.com/chaiNNer-org/spandrel) image-to-image
models - this is a collection of many popular super-resolution models
(e.g. ESRGAN, Real-ESRGAN, SwinIR, DAT, etc.)

Examples of supported models:

- DAT:
https://drive.google.com/drive/folders/1iBdf_-LVZuz_PAbFtuxSKd_11RL1YKxM
- SwinIR: https://github.com/JingyunLiang/SwinIR/releases
- Any ESRGAN / Real-ESRGAN model

## Related Issues

Closes #6394 

## QA Instructions

- [x] Test that unsupported models still fail the probe (i.e. no false
positive spandrel models)
- [x] Test adding a few non-spandrel model types
- [x] Test adding a handful of spandrel model types: ESRGAN,
Real-ESRGAN, SwinIR, DAT
- [x] Verify model size estimation for the model cache
- [x] Test using the spandrel models in a practical image upscaling
workflow

## Merge Plan

- [x] Get approval from @brandonrising and @maryhipp before merging -
this PR has commercial implications.
- [x] Merge #6571 and change the target branch to `main`

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-16 15:37:20 -04:00
Ryan Dick
81991e072b Merge branch 'main' into ryan/spandrel-upscale 2024-07-16 15:14:08 -04:00
Sergey Borisov
cec345cb5c Change attention processor apply logic 2024-07-16 20:03:29 +03:00
Sergey Borisov
608cbe3f5c Separate inputs in denoise context 2024-07-16 19:30:29 +03:00
psychedelicious
7905a46ca4 chore: bump version to 4.2.6post1 2024-07-16 09:09:04 +10:00
psychedelicious
38343917f8 fix(backend): revert non-blocking device transfer
In #6490 we enabled non-blocking torch device transfers throughout the model manager's memory management code. When using this torch feature, torch attempts to wait until the tensor transfer has completed before allowing any access to the tensor. Theoretically, that should make this a safe feature to use.

This provides a small performance improvement but causes race conditions in some situations. Specific platforms/systems are affected, and complicated data dependencies can make this unsafe.

- Intermittent black images on MPS devices - reported on discord and #6545, fixed with special handling in #6549.
- Intermittent OOMs and black images on a P4000 GPU on Windows - reported in #6613, fixed in this commit.

On my system, I haven't experience any issues with generation, but targeted testing of non-blocking ops did expose a race condition when moving tensors from CUDA to CPU.

One workaround is to use torch streams with manual sync points. Our application logic is complicated enough that this would be a lot of work and feels ripe for edge cases and missed spots.

Much safer is to fully revert non-locking - which is what this change does.
2024-07-16 08:59:42 +10:00
Sergey Borisov
9f088d1bf5 Multiple small fixes 2024-07-16 00:51:25 +03:00
Sergey Borisov
fd8d1c12d4 Remove 'del' operator overload 2024-07-16 00:43:32 +03:00
Sergey Borisov
d623bd429b Fix condtionings logic 2024-07-16 00:31:56 +03:00
psychedelicious
5a0c99816c chore: bump version to v4.2.6 2024-07-15 14:16:31 +10:00
psychedelicious
24bf1ea65a fix(ui): boards cut off when search open 2024-07-15 14:07:20 +10:00
psychedelicious
28e79c4c5e chore: ruff
Looks like an upstream change to ruff resulted in this file being a violation.
2024-07-15 14:05:04 +10:00
psychedelicious
d7d59d704b chore: update default workflows
- Update all existing defaults
- Add Tiled MultiDiffusion workflow
2024-07-15 14:05:04 +10:00
Riccardo Giovanetti
8539c601e6 translationBot(ui): update translation (Italian)
Currently translated at 98.4% (1262 of 1282 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-07-15 11:54:45 +10:00
psychedelicious
5cbe9fafb2 fix(ui): clear selection when deleting last image in board 2024-07-15 08:57:13 +10:00
psychedelicious
3ecd14f394 chore: bump version to 4.2.6rc1 2024-07-13 14:55:21 +10:00
psychedelicious@windows
7c0dfd74a5 fix(api): deleting large images fails
This issue is caused by a race condition. When a large image is served to the client, it is done using a streaming `FileResponse`. This concurrently serves the image straight from disk. The file is kept open by FastAPI until the image is fully served.

When a user deletes an image before the file is done serving, the delete fails because the file is still held by FastAPI.

To reproduce the issue:
- Create a very large image (8k reliably creates the issue).
- Create a smaller image, so that the first image in the gallery is not the large image.
- Refresh the app. The small image should be selected.
- Select the large image and immediately delete it. You have to be fast, to delete it before it finishes loading.
- In the terminal, we expect to see an error saying `Failed to delete image file`, and the image does not disappear from the UI.
- After a short wait, once the image has fully loaded, try deleting it again. We expect this to work.

The workaround is to instead serve the image from memory.

Loading the image to memory is very fast, so there is only a tiny window in which we could create the race condition, but it technically could still occur, because FastAPI is asynchronous and handles requests concurrently.

Once we load the image into memory, deletions of that image will work. Then we return a normal `Response` object with the image bytes. This is essentially what `FileResponse` does - except it uses `anyio.open_file`, which is async.

The tradeoff is that the server thread is blocked while opening the file. I think this is a fair tradeoff.

A future enhancement could be to implement soft deletion of images (db is already set up for this), and then clean up deleted image files on startup/shutdown. We could move back to using the async `FileResponse` for best responsiveness in the server without any risk of race conditions.
2024-07-13 14:46:41 +10:00
psychedelicious@windows
2c1a91241e fix(app): windows indefinite hang while finding port
For some reason, I started getting this indefinite hang when the app checks if port 9090 is available. After some fiddling around, I found that adding a timeout resolves the issue.

I confirmed that the util still works by starting the app on 9090, then starting a second instance. The second instance correctly saw 9090 in use and moved to 9091.
2024-07-13 14:46:41 +10:00
Riccardo Giovanetti
84f136e737 translationBot(ui): update translation (Italian)
Currently translated at 98.4% (1262 of 1282 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-07-13 08:38:22 +10:00
Sergey Borisov
499e4d4fde Add preview extension to check logic 2024-07-13 00:45:04 +03:00
Sergey Borisov
e961dd1dec Remove remains of priority logic 2024-07-13 00:44:21 +03:00
Sergey Borisov
7e00526999 Remove overrides logic for now 2024-07-13 00:28:56 +03:00
Sergey Borisov
3a9dda9177 Renames 2024-07-12 22:44:00 +03:00
Sergey Borisov
bd8ae5d896 Simplify guidance modes 2024-07-12 22:01:37 +03:00
Sergey Borisov
87e96e1be2 Rename modifiers to callbacks, convert order to int, a bit unify injection points 2024-07-12 22:01:05 +03:00
Sergey Borisov
0bc60378d3 A bit rework conditioning convert to unet kwargs 2024-07-12 20:43:32 +03:00
Sergey Borisov
9cc852cf7f Base code from draft PR 2024-07-12 20:31:26 +03:00
psychedelicious
712cf00a82 fix(app): vae tile size field description 2024-07-12 06:30:27 -07:00
psychedelicious
fb1130c644 fix(ui): do not invalidate image dto cache when deleting image 2024-07-12 14:25:38 +10:00
psychedelicious
0f65a12cf3 fix(ui): handle archived boards like other boards when they are visible, do not reset board selection when autoadd board is hidden 2024-07-12 14:25:38 +10:00
psychedelicious
84abdc5780 fix(ui): prevent cutoff of last board 2024-07-12 14:25:38 +10:00
Ryan Dick
2320701929 Do not crash if there are invalid model configs in the DB (#6593)
## Summary

This PR changes the handling of invalid model configs in the DB to log a
warning rather than crashing the app.

This change is being made in preparation for some upcoming new model
additions. Previously, if a user rolled back from an app version that
added a new model type, the app would not launch until the DB was fixed.
This PR changes this behaviour to allow rollbacks of this type (with
warnings).

**Keep in mind that this change is only helpful to users _rolling back
to a version that has this fix_. I.e. it offers no help in the first
version that includes it.**

## QA Instructions

1. Run the Spandrel model branch, which adds a new model type
https://github.com/invoke-ai/InvokeAI/pull/6556.
2. Add a spandrel model via the model manager.
3. Rollback to main. The app will crash on launch due to the invalid
spandrel model config.
4. Checkout this branch. The app should now run with warnings about the
invalid model config.


## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-11 21:15:51 -04:00
Ryan Dick
69af099532 Warn on invalid model configs in the DB rather than crashing. 2024-07-11 21:05:55 -04:00
Ryan Dick
0428ce73a9 Add early cancellation to SpandrelImageToImageInvocation. 2024-07-11 15:42:33 -04:00
Alexander Eichhorn
5795617f86 translationBot(ui): update translation (German)
Currently translated at 67.0% (859 of 1282 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-07-11 19:23:28 +10:00
Nathan
b533bc072e translationBot(ui): update translation (French)
Currently translated at 25.2% (322 of 1275 strings)

Co-authored-by: Nathan <bonnemainsnathan@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/fr/
Translation: InvokeAI/Web UI
2024-07-11 19:23:28 +10:00
Васянатор
d7199c7ca6 translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1282 of 1282 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1280 of 1280 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1275 of 1275 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1273 of 1273 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-07-11 19:23:28 +10:00
Riccardo Giovanetti
a69284367b translationBot(ui): update translation (Italian)
Currently translated at 98.2% (1260 of 1282 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1260 of 1280 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1255 of 1275 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1253 of 1273 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1245 of 1265 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-07-11 19:23:28 +10:00
Phrixus2023
c4d2fe9c65 translationBot(ui): update translation (Chinese (Simplified))
Currently translated at 76.5% (968 of 1265 strings)

Co-authored-by: Phrixus2023 <920414016@qq.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
Translation: InvokeAI/Web UI
2024-07-11 19:23:28 +10:00
Hosted Weblate
fe0d56de5c translationBot(ui): update translation files
Updated by "Remove blank strings" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-07-11 19:23:28 +10:00
HAL
7aec5624f7 translationBot(ui): update translation (Japanese)
Currently translated at 50.4% (636 of 1261 strings)

Co-authored-by: HAL <HALQME@users.noreply.hosted.weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ja/
Translation: InvokeAI/Web UI
2024-07-11 19:23:28 +10:00
B N
2f3ec41f94 translationBot(ui): update translation (German)
Currently translated at 67.3% (849 of 1261 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-07-11 19:23:28 +10:00
psychedelicious
de1235c980 chore: bump version to 4.2.6a1 2024-07-11 10:34:53 +10:00
Ryan Dick
d0d2955992 Reduce peak VRAM utilization of SpandrelImageToImageInvocation. 2024-07-10 14:25:19 -04:00
Ryan Dick
d868d5d584 Make SpandrelImageToImage tiling much faster. 2024-07-10 14:25:19 -04:00
Ryan Dick
ab775726b7 Add tiling support to the SpoandrelImageToImage node. 2024-07-10 14:25:19 -04:00
Ryan Dick
650902dc29 Fix broken unit test caused by non-existent model path. 2024-07-10 13:59:17 -04:00
psychedelicious
88c3a71586 fix(ui): fix bug with usePanel 2024-07-10 04:27:24 -07:00
psychedelicious
ec1b429d45 feat(ui): add divider between board search and list 2024-07-10 04:27:24 -07:00
psychedelicious
146e3a3377 feat(ui): tweak board tooltip behaviour 2024-07-10 04:27:24 -07:00
psychedelicious
38622b0d91 feat(ui): board list title verbiage 2024-07-10 04:27:24 -07:00
psychedelicious
7db767b7c3 feat(ui): sticky board list header 2024-07-10 04:27:24 -07:00
psychedelicious
b70e87f25b feat(ui): tweak add board button style 2024-07-10 04:27:24 -07:00
psychedelicious
fea1ec9085 feat(ui): updated boards resizable panel logic 2024-07-10 04:27:24 -07:00
psychedelicious
2e7a95998c feat(ui): add support for default size in usePanel 2024-07-10 04:27:24 -07:00
psychedelicious
788f90a7d5 feat(ui): tweak resizehandle styling 2024-07-10 04:27:24 -07:00
psychedelicious
6bf29b20af fix(ui): fix edge case in panels
Not sure why I didn't figure out how to do this before - we only should reset a panel if it's too small.
2024-07-10 04:27:24 -07:00
psychedelicious
8f0edcd4f4 fix(ui): edge cases when deleting, archiving, updating boards
Need to handle different cases where the selected or auto-add board is hidden - fall back to uncategorized in these situations.
2024-07-10 04:27:24 -07:00
psychedelicious
a7c44b4a98 feat(ui): rename gallery boards on double click 2024-07-10 04:27:24 -07:00
psychedelicious
48a57f0da8 feat(ui): boards styling
- Refine layout
- Update colors - more minimal, fewer shaded boxes
- Add indicator for search icons showing a search term is entered
- Handle new `projectName` and `projectUrl` ui props
2024-07-10 04:27:24 -07:00
psychedelicious
dfd94bbd0b feat(ui): remove galleryHeader in favor of projectUrl & projectName 2024-07-10 04:27:24 -07:00
chainchompa
2edfb2356d remove extra boardname 2024-07-10 04:27:24 -07:00
chainchompa
58d2c1557d prettier 2024-07-10 04:27:24 -07:00
chainchompa
8fdff33cf8 update board header styling, toggle board search, resizing gallery panels 2024-07-10 04:27:24 -07:00
chainchompa
a96e34d2d1 remove collapsibles and update board title 2024-07-10 04:27:24 -07:00
chainchompa
8826adad24 filter out uncategorized when not included in search 2024-07-10 04:27:24 -07:00
chainchompa
cdacf2ecd0 clear out boards search when adding a new board 2024-07-10 04:27:24 -07:00
chainchompa
f193a576a6 move boardname back and make collapsible again 2024-07-10 04:27:24 -07:00
chainchompa
b7ebdca70a update image and assets tabs styling 2024-07-10 04:27:24 -07:00
Ryan Dick
7b5d4935b4 Merge branch 'main' into ryan/spandrel-upscale 2024-07-09 13:47:11 -04:00
chainchompa
c90b5541e8 Boards UI update and add support for private boards (#6588)
## Summary
Update Boards UI in the gallery and adds support for creating and
displaying private boards
<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions
Can view private boards by setting config.allowPrivateBoards to true
<!--WHEN APPLICABLE: Describe how you have tested the changes in this
PR. Provide enough detail that a reviewer can reproduce your tests.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-07-09 10:52:01 -04:00
chainchompa
a79e9caab1 Merge branch 'main' into boards-ui-update 2024-07-09 10:00:26 -04:00
Eugene Brodsky
4313578d8e fix(docker): ensure 'chown' does not break on read-only fs; fixes #6264 2024-07-09 09:47:29 -04:00
Eugene Brodsky
42c2dea202 fix(docker): change 'nvidia' profile name to 'cuda' 2024-07-09 09:47:29 -04:00
Eugene Brodsky
b672cc37a7 docs: overhaul Docker documentation, add to main README 2024-07-09 09:47:29 -04:00
psychedelicious
476ebd13ae feat(ui): add board button tooltip when private boards enabled 2024-07-09 22:51:08 +10:00
Ryan Dick
9ae808712e Demote error log to warning for models treated as having size 0 (#6589)
## Summary

Demote error log to warning for models treated as having size 0.

## Related Issues / Discussions

Closes #6587 

I looked into handling ESRGAN model sizes properly. They load a
state_dict with a bit of an unusual nested-dict structure. Rather than
figure out how to accurately calculate their size, we can just wait for
https://github.com/invoke-ai/InvokeAI/pull/6556. ESRGAN model size
handling should work properly when loaded through that pathway.

## QA Instructions

Loaded an ESRGAN model, and confirmed that the warning log is at the
warning level.

## Merge Plan

No special instructions.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-09 08:51:00 -04:00
psychedelicious
2460689c00 feat(ui): style board name 2024-07-09 22:47:03 +10:00
psychedelicious
781b800ef7 feat(ui): boards lists start collapsed 2024-07-09 22:40:50 +10:00
psychedelicious
d38d513d23 fix(ui): autoadd badge doesn't flex shrink 2024-07-09 22:39:32 +10:00
psychedelicious
80e1b87b9e fix(ui): autoadd badge hides when editing name 2024-07-09 22:39:17 +10:00
psychedelicious
6014382c7b feat(ui): select a board when it is created 2024-07-09 22:37:41 +10:00
Ryan Dick
af63c538ed Demote error log to warning to models treated as having size 0. 2024-07-09 08:35:43 -04:00
psychedelicious
060d698a12 feat(ui): restore image count for boards 2024-07-09 22:19:20 +10:00
psychedelicious
637802d803 fix(ui): restore auto-add indicator 2024-07-09 22:14:21 +10:00
psychedelicious
2faf1e2ed3 fix(ui): show uncategorized board when private boards disabled 2024-07-09 22:02:54 +10:00
psychedelicious
81cf47dd99 feat(ui): boards list layout & style tweaking 2024-07-09 21:58:48 +10:00
chainchompa
907b257984 remove unused file and addressed pr feedback 2024-07-08 23:20:50 -04:00
chainchompa
e2667f957c prettier 2024-07-08 22:16:31 -04:00
chainchompa
40c3b5e727 generate types again 2024-07-08 22:13:12 -04:00
chainchompa
38c5804457 remove unused disclosure 2024-07-08 22:09:23 -04:00
chainchompa
faf65c988a Merge branch 'main' into boards-ui-update 2024-07-08 22:06:26 -04:00
chainchompa
1785825690 add current gallery board name 2024-07-08 22:03:42 -04:00
chainchompa
0e092c0fb5 update is_private name 2024-07-08 22:03:12 -04:00
chainchompa
79a7b11214 remove old boards list 2024-07-08 15:02:22 -04:00
chainchompa
3a85ab15a1 update BoardRecord 2024-07-08 14:55:04 -04:00
chainchompa
9ca6980c7a cleanup and bug fixes 2024-07-08 13:29:53 -04:00
ddm21
bdf4fcda23 Fixed 404 error on latest release link (line 16):
This commit corrects a broken link on line 16 that was pointing to the latest release but causing a 404 error (page not found) when clicked. The issue was identified as a trailing dot at the end of the URL, which has now been removed. This ensures users can access the intended latest release page.
2024-07-07 08:35:06 -07:00
Ryan Dick
ecbff2aa44 Whoops... forgot to commit this file. 2024-07-05 14:57:05 -04:00
Ryan Dick
0ce6ec634d Do not assign the result of SpandrelImageToImageModel.load_from_file(...) during probe to ensure that the model is immediately gc'd. 2024-07-05 14:05:12 -04:00
Ryan Dick
d09999736c Rename spandrel models to 'Image-to-Image Model' throughout the UI. 2024-07-05 14:04:08 -04:00
Ryan Dick
35f8781ea2 Fix static type errors with SCHEDULER_NAME_VALUES. And, avoid bi-directional cross-directory imports, which contribute to circular import issues. 2024-07-05 07:38:35 -07:00
blessedcoolant
3a24d70279 Update the PR template QA instructions (#6580)
## Summary

This PR tweaks the wording of the PR template QA instructions with the
goals of:
1. Make it more clear that PR authors are responsible for testing their
PRs.
2. Encouraging sufficient detail in the test descriptions.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-04 21:20:08 +05:30
Ryan Dick
7c8846e309 Update the PR template QA instructions to 1) make it clear that authors are responsible for testing their PRs, and 2) encourage sufficient detail in the QA section. 2024-07-04 11:30:38 -04:00
blessedcoolant
bd42b75d1e Delete unused duplicate libc_util.py file (#6579)
## Summary
 
Delete an unused duplicate libc_util.py file. The active version is at
`invokeai/backend/model_manager/libc_util.py`

## QA Instructions

I ran a smoke test to confirm that memory snapshotting still works.

## Merge Plan

- [x] Change target branch to `main` before merging.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-04 20:15:39 +05:30
Ryan Dick
36202d6d25 Delete unused duplicate libc_util.py file. The active version is at invokeai/backend/model_manager/libc_util.py. 2024-07-04 10:30:40 -04:00
Ryan Dick
b35f5b3877 Enforce absolute imports with ruff (#6576)
## Summary

This PR migrates all relative imports to absolute imports, and adds a
ruff check to enforce this going forward.

The justification for this change is here:
https://github.com/invoke-ai/InvokeAI/issues/6575

## QA Instructions

Smoke test all common workflows. Most of the relative -> absolute
conversions could be completed automatically, so the risk is relatively
low.

## Merge Plan

As with any far-reaching change like this, it is likely to cause some
merge conflicts with some in-flight branches. Unfortunately, there's no
way around this, but let me know if you can think of in-flight work that
will be significantly disrupted by this.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_ N/A
- [x] _Documentation added / updated (if applicable)_ N/A
2024-07-04 10:29:01 -04:00
Ryan Dick
1d449097cc Apply ruff rule to disallow all relative imports. 2024-07-04 09:35:37 -04:00
Ryan Dick
9da5925287 Add ruff rule to disallow relative parent imports. 2024-07-04 09:35:37 -04:00
Ryan Dick
7bbd793064 Fix some models treated as having size 0 in the model cache (#6571)
## Summary

This PR fixes a regression that caused the following models to be
treated as having size 0 in the model cache: `(TextualInversionModelRaw,
IPAdapter, LoRAModelRaw)`.

Changes:
- Call the correct model size calculation for all supported model types.
- Log an error message if an unexpected model type is loaded, to prevent
similar regressions in the future.

## QA Instructions

I tested the following features and verified that no models fell back to
using a size of 0 unexpectedly:
- Test-to-image
- Textual Inversion
- LoRA
- IP-Adapter
- ControlNet
(All tested with both SD1.5 and SDXL.)

I compared the model cache switching behavior before and after this
change with a large number of LoRAs (10). Since LoRAs are small compared
to the main models, the changes in behaviour are minimal. Nonetheless,
it makes sense to get this in for correctness. And it might make a
difference for some usage patterns with limited RAM.

## Merge Plan

No special instructions.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-04 09:21:30 -04:00
Ryan Dick
414750a45d Update calc_model_size_by_data(...) to handle all expected model types, and to log an error if an unexpected model type is received. 2024-07-04 09:08:25 -04:00
Lincoln Stein
0fe92cd406 [MM bugfix] Put model install errors on the event bus (#6578)
* fix access token lookup

* fix bug preventing model install error events from being reported

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-07-03 22:44:34 -04:00
Ryan Dick
a405f14ea2 Fix SpandrelImageToImageModel size calculation for the model cache. 2024-07-03 16:38:16 -04:00
Ryan Dick
9d3739244f Prettier formatting. 2024-07-03 16:28:21 -04:00
Ryan Dick
534528b85a Re-generate schema.ts 2024-07-03 16:28:21 -04:00
Ryan Dick
114320ee69 (minor) typo 2024-07-03 16:28:21 -04:00
Ryan Dick
6161aa73af Move pil_to_tensor() and tensor_to_pil() utilities to the SpandrelImageToImage class. 2024-07-03 16:28:21 -04:00
Ryan Dick
1ab20f43c8 Tidy spandrel model probe logic, and document the reasons behind the current implementation. 2024-07-03 16:28:21 -04:00
Ryan Dick
9328c17ded Add Spandrel models to the list of models in the Model Manager tab. 2024-07-03 16:28:21 -04:00
Ryan Dick
c1c8e55e8e Fix static check errors. 2024-07-03 16:28:21 -04:00
Ryan Dick
504a42fe61 typo: fix UIType on Spandrel Upscaling node. 2024-07-03 16:28:21 -04:00
Ryan Dick
29c8ddfb88 WIP - A bunch of boilerplate to support Spandrel Image-to-Image models throughout the model manager and the frontend. 2024-07-03 16:28:21 -04:00
Ryan Dick
95079dc7d4 Use a ModelIdentifierField to identify the spandrel model in the UpscaleSpandrelInvocation. 2024-07-03 16:28:21 -04:00
Ryan Dick
2a1514272f Set the dtype correctly for SpandrelImageToImageModels when they are loaded. 2024-07-03 16:28:21 -04:00
Ryan Dick
59ce9cf41c WIP - Begin to integrate SpandreImageToImageModel type into the model manager. 2024-07-03 16:28:21 -04:00
Ryan Dick
e6abea7bc5 (minor) Remove redundant else clause on a for-loop with no break statement. 2024-07-03 16:28:21 -04:00
Ryan Dick
c335f92345 (minor) simplify startswith(...) syntax. 2024-07-03 16:28:21 -04:00
Ryan Dick
c1afe35704 Add prototype invocation for running upscaling models with spandrel. 2024-07-03 16:28:21 -04:00
chainchompa
6437ef3f82 add view that displays private boards with shared boards 2024-07-03 14:25:36 -04:00
Eugene Brodsky
bb6ff4cf37 chore(ci): update pnpm github action 2024-07-03 13:16:25 -04:00
Mary Hipp
e719018ba1 fix sort order 2024-07-03 09:20:08 -07:00
Lincoln Stein
a11dc62c2e fix access token lookup 2024-07-03 13:31:08 +10:00
psychedelicious
7c01b69c12 fix(ui): revise image selection after deletion
- For single image deletion, select the image in the same slot as the deleted image
- For multiple image deletion, empty selection
- On list images, if no images are currently selected, select the first image
2024-07-03 13:20:40 +10:00
psychedelicious
5578660ccb fix(ui): reset page when search term changes 2024-07-03 13:20:40 +10:00
Ryan Dick
e4813f800a Update calc_model_size_by_data(...) to handle all expected model types, and to log an error if an unexpected model type is received. 2024-07-02 21:51:45 -04:00
Ryan Dick
e9936c27fb Make the VAE tile size configurable for tiled VAE (#6555)
## Summary

- This PR exposes a `tile_size` field on `ImageToLatentsInvocation` and
`LatentsToImageInvocation`.
  - Setting `tile_size = 0` preserves the default behaviour.
- This feature is primarily intended to support upscaling workflows that
require VAE encoding/decoding high resolution images. In the future, we
may want to expose the tile size as a global application config, but
that's a separate conversation.
- As a general rule, larger tile sizes produce better results at the
cost of higher memory usage.

### Example:

Original (5472x5472)

![orig](https://github.com/invoke-ai/InvokeAI/assets/14897797/af0a975d-11ed-4f3c-9e53-84f3da6c997e)

VAE roundtrip with 512x512 tiles (note the discoloration)

![vae_roundtrip_512x512](https://github.com/invoke-ai/InvokeAI/assets/14897797/d589ae3e-fe93-410a-904c-f61f0fc0f1f2)

VAE roundtrip with 1024x1024 tiles (some discoloration still present,
but less severe than at 512x512)

![vae_roundtrip_1024x1024](https://github.com/invoke-ai/InvokeAI/assets/14897797/d0bb9752-3bfa-444f-88c9-39a3ca89c748)


## Related Issues / Discussions

Related: #6144 

## QA Instructions

- [x] Test image generation via the Linear tab
- [x] Test VAE roundtrip with tiling disabled
- [x] Test VAE roundtrip with tiling and tile_size = 0
- [x] Test VAE roundtrip with tiling and tile_size > 0

## Merge Plan

No special instructions.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-07-02 09:16:07 -04:00
Ryan Dick
3752509066 Expose the VAE tile_size on the VAE encode and decode invocations. 2024-07-02 09:07:03 -04:00
Ryan Dick
a1b7dbfa54 Add unit test for patch_vae_tiling_params(). 2024-07-02 09:07:03 -04:00
Ryan Dick
79640ba14e Add context manager for overriding VAE tiling params. 2024-07-02 09:07:03 -04:00
psychedelicious
4075a81676 feat(ui): gallery image selection ux
The selection logic is a bit complicated. We have image selection and pagination, both of which can be triggered using the mouse or hotkeys. We have viewer image selection and comparison image selection, which is determined by the alt key.

This change ties the room together with these behaviours:

- Changing the page using pagination buttons never changes the selection.
- Changing the selected image using arrows may change the page, if the arrow key pressed would select an image off the current page.
  - `right` on the last image of the current page goes to the next page
  - `down` on the last row of images goes to the next page
  - `left` on the first image of the current page goes to the previous page
  - `up` on the first row of images goes to the previous page
- If `alt` is held when using arrow keys, we change the page, but we only change the comparison image selection.
- When using arrow keys, if the page has changed since the last image was selected, the selection is reset to the first image on the page.
- The next/previous buttons on the image viewer do the same thing as `left` and `right` without `alt`.
- When clicking an image in the gallery:
  - If no modifier keys are held, the image is exclusively selected.
  - If `ctrl` or `meta` are held, the image's selection status is toggled.
  - If `shift` is held, all images from the last-selected image to the image are selected. If there are no images on the current page, the selection is unchanged.
  - If `alt` is held, the image is set as the compare image.
- `ctrl+a` and `meta+a` add the current page to the selection.

The logic for gallery navigation and selection is now pretty hairy. It's spread across 3 hooks, a listener, redux slice, components.

When we next make changes to this part of the app, we should consider consolidating some of the related logic. Probably most of it can go into a single listener and make it much simpler to grok.
2024-07-02 13:52:32 +10:00
psychedelicious
4d39976909 feat(ui): restore loading spinner in search box
@maryhipp you were right, after trying loading bars and different placements, this feels like the best place for it.
2024-07-02 13:52:32 +10:00
Mary Hipp
d14894b3ae (ui) clarify auto-add options 2024-07-02 06:44:09 +10:00
Mary Hipp
6f5c5b0757 lint fix 2024-07-01 15:36:06 -04:00
Mary Hipp
93caa23ef8 undo 2024-07-01 15:36:06 -04:00
Mary Hipp
977a77f4e6 fix(ui): dont mess up redux if 403 gets thrown 2024-07-01 15:36:06 -04:00
Mary Hipp
57c0fcb93d (ui) clarify auto-add options 2024-07-01 15:36:06 -04:00
Kent Keirsey
8b55900035 Update README.md
Updated to include more context confirming the community edition is in fact free for commercial use.
2024-07-01 09:12:31 -07:00
psychedelicious
b1cc413bbd tidy(ui): remove search term fetching indicator
Don't like this UI (even though I suggested it). No need to prevent the user from interacting with the search term field during fetching. Let's figure out a nicer way to present this in a followup.
2024-07-01 20:06:28 +10:00
psychedelicious
face94ce33 feat(ui): tweak search term placeholder verbiage 2024-07-01 20:06:28 +10:00
psychedelicious
f0b1f0e5b6 feat(ui): pass search term as-is to query
The images service does not add the query filter if the search term is an empty string.
2024-07-01 20:06:28 +10:00
psychedelicious
390dc47db5 feat(app): transform search term to lowercase 2024-07-01 20:06:28 +10:00
Mary Hipp
20d5c3a8bf (ui): improve loader/fetching state while searching, make search term a string in redux 2024-07-01 20:06:28 +10:00
maryhipp
134d831ebf (api) simplify query 2024-07-01 20:06:28 +10:00
maryhipp
b65ed8e8f2 fix commented out migration 2024-07-01 20:06:28 +10:00
maryhipp
93951dcf82 (api) ruff 2024-07-01 20:06:28 +10:00
Mary Hipp
da05034e20 feat(ui): debounced gallery search 2024-07-01 20:06:28 +10:00
Mary Hipp
d579aefb3e feat(api): add optional search_term query param to image list to search metadata 2024-07-01 20:06:28 +10:00
blessedcoolant
5d1f6db414 fix(app): fix SQL query w/ enum for python 3.11 (#6557)
## Summary

Python 3.11 has a wonderfully devious breaking change where _sometimes_
using enum classes that inherit from `str` or `int` do not work the same
way as they do in 3.10 when used within string formatting/interpolation.

This breaks the new gallery sort queries. The fix is to use
`order_dir.value` instead of `order_dir` in the query.

This was not an issue during development because the feature was
developed w/ python 3.10.

## Related Issues / Discussions

Thanks to @JPPhoto for reporting and troubleshooting:
https://discord.com/channels/1020123559063990373/1149513625321603162/1256211815982039173

## QA Instructions

JP's fancy python 3.11 system should work on this PR.

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-06-29 18:50:16 +05:30
psychedelicious
f9961eceb7 fix(app): fix SQL query w/ enum for python 3.11 2024-06-29 11:07:39 +10:00
psychedelicious
10076fb1e8 feat(ui): tweak gallery settings popover divider styling 2024-06-28 18:01:01 +10:00
psychedelicious
d6e85e5f67 tidy(ui): rename GalleryBulkSelect -> GallerySelectionCountTag 2024-06-28 18:01:01 +10:00
psychedelicious
1ce459198c chore(ui): knip 2024-06-28 18:01:01 +10:00
psychedelicious
17d337169d fix(ui): do not reset limit when changing gallery view 2024-06-28 18:01:01 +10:00
psychedelicious
1468f4d37e perf(ui): split out gallery settings popover components
This was taking over 15ms (!) to render each time a setting changed, wtf
2024-06-28 18:01:01 +10:00
psychedelicious
2b744480d6 feat(ui): update UI for sorting 2024-06-28 18:01:01 +10:00
psychedelicious
abb8d34b56 chore(ui): typegen 2024-06-28 18:01:01 +10:00
psychedelicious
9e664d7c58 feat(api): remove order_by in favor of starred_first for images records 2024-06-28 18:01:01 +10:00
psychedelicious
c96ccae70b feat(app): remove order_by in favor of starred_first for images records 2024-06-28 18:01:01 +10:00
maryhipp
f268fe126e feat(api): add order_by and order_dir to list images for sorting 2024-06-28 18:01:01 +10:00
Mary Hipp
6109a06f04 feat(ui): gallery sort by created at or starred, asc or desc 2024-06-28 18:01:01 +10:00
Kent Keirsey
5df2a79549 Update starter models 2024-06-28 17:49:45 +10:00
Kent Keirsey
10b9088312 update controlnet starter models 2024-06-28 17:49:45 +10:00
psychedelicious
41f46b846b chore: ruff 2024-06-28 10:36:05 +10:00
psychedelicious
6dfc406c52 tests: update test_bulk_download.py after addition of archived field 2024-06-28 10:36:05 +10:00
psychedelicious
0d4b80780b feat(ui): handle edge cases when archiving/deleting boards
If the currently selected or auto-add board is archived or deleted, we should reset them. There are some edge cases taht weren't handled in the previous implementation.

All handling of this logic is moved to the (renamed) listener.
2024-06-28 10:36:05 +10:00
psychedelicious
15b9ece411 chore(ui): typegen 2024-06-28 10:36:05 +10:00
psychedelicious
89fcab34d0 feat(app): BoardRecord.archived is a required field 2024-06-28 10:36:05 +10:00
psychedelicious
132289de55 chore: ruff E721
Looks like in the latest version of ruff, E721 was added or changed and now catches something it didn't before.
2024-06-28 10:36:05 +10:00
psychedelicious
9f93e9d120 fix(app): when creating image, skip adding to board if board doesn't exist
Before this change, if you attempt to create an image that with a nonexistent board, we'd get an unhandled error when adding the image to a board. The record would be created, but file not, due to the structure of the code.

With this change, we now log a warning if we have a problem adding the image to the board, but the record and file are still created.

A future improvement would be to create a transaction for this part of the code, preventing some other situation that could result in only the record or only the file beings saved.
2024-06-28 10:36:05 +10:00
Mary Hipp
b5f23292d4 lint fix 2024-06-28 10:36:05 +10:00
maryhipp
a63dbb2c2d (api) change query param to include_archived 2024-06-28 10:36:05 +10:00
Mary Hipp
740bf80f3e (ui): update query param to include_archived, fix cache when archiving boards 2024-06-28 10:36:05 +10:00
Mary Hipp
dc90de600d (ui) allow auto-add on archived boards, reset to uncategorized if auto-add board is not currently visible due to archived view 2024-06-28 10:36:05 +10:00
psychedelicious
5709f82e5f feat(ui): separate context menu for no board board
Much easier to not need to handle the board being optional in the component.
2024-06-28 10:36:05 +10:00
psychedelicious
20042d99ec tidy(ui): archived icon component 2024-06-28 10:36:05 +10:00
Mary Hipp
8fce168dc5 fix tsc errors 2024-06-28 10:36:05 +10:00
maryhipp
a7ea096b28 ruff format 2024-06-28 10:36:05 +10:00
Mary Hipp
29eb3c8b62 lint fix 2024-06-28 10:36:05 +10:00
Mary Hipp
071e8bcee4 feat(ui): make archiving and auto-add mutually exclusive 2024-06-28 10:36:05 +10:00
Mary Hipp
68c0aa898f feat(ui): add ability to archive/unarchive boards, add toggle to gallery settings to show/hide archived boards in list 2024-06-28 10:36:05 +10:00
maryhipp
5120a76ce5 cleanup 2024-06-28 10:36:05 +10:00
maryhipp
38a948ac9f feat(api): add archived query param to board list endpoint to include them in the response 2024-06-28 10:36:05 +10:00
maryhipp
c33111468e feat(api): ability to archive boards 2024-06-28 10:36:05 +10:00
Lincoln Stein
3e0fb45dd7 Load single-file checkpoints directly without conversion (#6510)
* use model_class.load_singlefile() instead of converting; works, but performance is poor

* adjust the convert api - not right just yet

* working, needs sql migrator update

* rename migration_11 before conflict merge with main

* Update invokeai/backend/model_manager/load/model_loaders/stable_diffusion.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* Update invokeai/backend/model_manager/load/model_loaders/stable_diffusion.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* implement lightweight version-by-version config migration

* simplified config schema migration code

* associate sdxl config with sdxl VAEs

* remove use of original_config_file in load_single_file()

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
2024-06-27 17:31:28 -04:00
Ryan Dick
aba16085a5 fix(backend): mps should not use non_blocking (#6549)
## Summary

We can get black outputs when moving tensors from CPU to MPS. It appears
MPS to CPU is fine. See:
- https://github.com/pytorch/pytorch/issues/107455
-
https://discuss.pytorch.org/t/should-we-set-non-blocking-to-true/38234/28

Changes:
- Add properties for each device on `TorchDevice` as a convenience.
- Add `get_non_blocking` static method on `TorchDevice`. This utility
takes a torch device and returns the flag to be used for non_blocking
when moving a tensor to the device provided.
- Update model patching and caching APIs to use this new utility.

## Related Issues / Discussions

Fixes: #6545

## QA Instructions

For both MPS and CUDA:
- Generate at least 5 images using LoRAs
- Generate at least 5 images using IP Adapters

## Merge Plan

We have pagination merged into `main` but aren't ready for that to be
released.

Once this fix is tested and merged, we will probably want to create a
`v4.2.5post1` branch off the `v4.2.5` tag, cherry-pick the fix and do a
release from the hotfix branch.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_ @RyanJDick @lstein This
feels testable but I'm not sure how.
- [ ] _Documentation added / updated (if applicable)_
2024-06-27 10:11:53 -04:00
Ryan Dick
14775cc9c4 ruff format 2024-06-27 09:45:13 -04:00
psychedelicious
c7562dd6c0 fix(backend): mps should not use non_blocking
We can get black outputs when moving tensors from CPU to MPS. It appears MPS to CPU is fine. See:
- https://github.com/pytorch/pytorch/issues/107455
- https://discuss.pytorch.org/t/should-we-set-non-blocking-to-true/38234/28

Changes:
- Add properties for each device on `TorchDevice` as a convenience.
- Add `get_non_blocking` static method on `TorchDevice`. This utility takes a torch device and returns the flag to be used for non_blocking when moving a tensor to the device provided.
- Update model patching and caching APIs to use this new utility.

Fixes: #6545
2024-06-27 19:15:23 +10:00
psychedelicious
a0a0c57789 chore(ui): knip 2024-06-27 13:48:40 +10:00
psychedelicious
32ebf82d1a feat(ui): better pagination buttons 2024-06-27 13:48:40 +10:00
psychedelicious
2dd172c2c6 feat(ui): gallery bulk select styling 2024-06-27 13:48:40 +10:00
psychedelicious
280ec9d4b3 fix(ui): invalidate getImageDTO caches when images are mutated 2024-06-27 13:48:40 +10:00
psychedelicious
fde8fc7575 perf(ui): optimistic updates for getImageDTO query cache 2024-06-27 13:48:40 +10:00
psychedelicious
6dcdc87eb1 fix(ui): control adapter image preview 2024-06-27 13:48:40 +10:00
Mary Hipp
93ffcb642e lint fix 2024-06-27 13:48:40 +10:00
Mary Hipp
4c914ef2e8 use correct query params for boardIdSelected listener 2024-06-27 13:48:40 +10:00
Mary Hipp
c0ad5bc4a4 fix when deleting first image in list 2024-06-27 13:48:40 +10:00
Mary Hipp
8c58a180de GG another fix 2024-06-27 13:48:40 +10:00
Mary Hipp
715dd983b0 appease the knip 2024-06-27 13:48:40 +10:00
Mary Hipp
84ffd36071 lint fix 2024-06-27 13:48:40 +10:00
Mary Hipp
9f30f1bfec fix circular dep 2024-06-27 13:48:40 +10:00
Mary Hipp
bdff5c4e87 only show selected when greater than 0 2024-06-27 13:48:40 +10:00
Mary Hipp
afb0651f91 clear selection when board or gallery view changes 2024-06-27 13:48:40 +10:00
Mary Hipp
66e25628c3 fix neg pages 2024-06-27 13:48:40 +10:00
Mary Hipp
3a531a3c88 remove rest of cache, add bulk select UI 2024-06-27 13:48:40 +10:00
Mary Hipp
f01df49128 lint fix 2024-06-27 13:48:40 +10:00
Mary Hipp
7bbe236107 implmenet custom sort to replace images adapter logic 2024-06-27 13:48:40 +10:00
psychedelicious
719c066ac4 feat(ui): more efficient board totals fetching
We only need to show the totals in the tooltip. Tooltips accpet a component for the tooltip label. The component isn't rendered until the tooltip is triggered.

Move the board total fetching into a tooltip component for the boards. Now we only fire these requests when the user mouses over the board
2024-06-27 13:48:40 +10:00
psychedelicious
689dc30f87 feat(ui): tweak pagination buttons
- Fix off-by-one error when going to last page
- Update component to have minimal/no layout shift
2024-06-27 13:48:40 +10:00
psychedelicious
1f22f6ae02 feat(ui): iterate on dynamic gallery limit
- Simplify the gallery layout
- Set an initial gallery limit to load _some_ images immediately.
- Refactor the resize observer to use the actual rendered image component to calculate the number of images per row/col. This prevents inaccuracies caused by image padding that could result in the wrong number of images.
- Debounce the limit update to not thrash teh API
- Use absolute positioning trick to ensure the gallery container is always exactly the right size
- Minimum of `imagesPerRow` images loaded at all times
2024-06-27 13:48:40 +10:00
psychedelicious
9c931d9ca0 fix(ui): gallery content overflow
This is one of those unexpected CSS quirks. Flex containers need min-width or min-height for their children to not overflow. Add `minH={0}` to gallery container.
2024-06-27 13:48:40 +10:00
Mary Hipp
e0a241fa4f wip change limit based on size of gallery 2024-06-27 13:48:40 +10:00
Mary Hipp
6a4b4ee340 trying to invalidate all the tags 2024-06-27 13:48:40 +10:00
Mary Hipp
488bf21925 fix single pagers 2024-06-27 13:48:40 +10:00
Mary Hipp
c9c39c02b6 handle generations coming in, fix pagination to use total from list query so it updates as that changes 2024-06-27 13:48:40 +10:00
Mary Hipp
5101dc4bef some cleanup, add page buttons 2024-06-27 13:48:40 +10:00
Mary Hipp
98c77a3ed1 pull in spencers work 2024-06-27 13:48:40 +10:00
psychedelicious
4fca62680d Update invokeai_version.py 2024-06-27 10:41:01 +10:00
Ryan Dick
f76282a5ff Fix handling handling of 0-step denoising process (#6544)
## Summary

https://github.com/invoke-ai/InvokeAI/pull/6522 introduced a change in
behavior in cases where start/end were set such that there are 0
timesteps. This PR reverts that change.

cc @StAlKeR7779 

## QA Instructions

Run with euler, 5 steps, start: 0.0, end: 0.05. I ran this test before
#6522, after #6522, and on this branch. This branch restores the
behavior to pre-#6522 i.e. noise is injected even if no denoising steps
are applied.


## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-06-26 13:01:58 -04:00
Ryan Dick
9a3b8c6fcb Fix handling of init_timestep in StableDiffusionGeneratorPipeline and improve its documentation. 2024-06-26 12:51:51 -04:00
Ryan Dick
bd74b84cc5 Revert "Remove the redundant init_timestep parameter that was being passed around. It is simply the first element of the timesteps array."
This reverts commit fa40061eca.
2024-06-26 12:51:51 -04:00
Brandon Rising
dc23bebebf Run ruff 2024-06-26 21:46:59 +10:00
Kent Keirsey
38b6f90c02 Update prevention exception message 2024-06-26 21:46:59 +10:00
Ryan Dick
cd9dfefe3c Fix inpainting mask shape assertions. 2024-06-25 11:31:52 -07:00
Ryan Dick
b9946e50f9 Use image-space tile dimensions on the TiledMultiDiffusionDenoiseLatents invocation. This is more natural for many users. 2024-06-25 11:31:52 -07:00
Ryan Dick
06f49a30f6 Mark TiledMultiDiffusionDenoiseLatents as a Beta node. 2024-06-25 11:31:52 -07:00
Ryan Dick
e1af78c702 Make the tile_overlap input to MultiDiffusion *strictly* control the amount of overlap rather than being a lower bound. 2024-06-25 11:31:52 -07:00
Ryan Dick
c5588e1ff7 Add TODO comment explaining why some schedulers do not interact well with MultiDiffusion. 2024-06-25 11:31:52 -07:00
Ryan Dick
07ac292680 Consolidate _region_step() function - the separation wasn't really adding any value. 2024-06-25 11:31:52 -07:00
Ryan Dick
7c032ea604 (minor) Fix some documentation typos. 2024-06-25 11:31:52 -07:00
Ryan Dick
c5ee415607 Add progress image callbacks to TiledMultiDiffusionDenoiseLatentsInvocation. 2024-06-25 11:31:52 -07:00
Ryan Dick
fa40061eca Remove the redundant init_timestep parameter that was being passed around. It is simply the first element of the timesteps array. 2024-06-25 11:31:52 -07:00
Ryan Dick
7cafd78d6e Revert "Expose vae_decode(...) as a staticmethod on LatentsToImageInvocation."
This reverts commit 753239b48d.
2024-06-25 11:31:52 -07:00
Ryan Dick
8a43656cf9 (minor) Address a few small TODOs. 2024-06-25 11:31:52 -07:00
Ryan Dick
bd3b6ca11b Remove TiledStableDiffusionRefineInvocation. It was a proof-of-concept that has been superseded by TiledMultiDiffusionDenoiseLatents. 2024-06-25 11:31:52 -07:00
Ryan Dick
ceae5fe1db (minor) typo 2024-06-25 11:31:52 -07:00
Ryan Dick
25067e4f0d Delete rough notes. 2024-06-25 11:31:52 -07:00
Ryan Dick
fb0aaa3e6d Fix advanced scheduler behaviour in MultiDiffusionPipeline. 2024-06-25 11:31:52 -07:00
Ryan Dick
c22526b9d0 Fix handling of stateful schedulers in MultiDiffusionPipeline. 2024-06-25 11:31:52 -07:00
Ryan Dick
c881882f73 Connect TiledMultiDiffusionDenoiseLatents to the MultiDiffusionPipeline backend. 2024-06-25 11:31:52 -07:00
Ryan Dick
36473fc52a Remove regional conditioning logic from MultiDiffusionPipeline - it is not yet supported. 2024-06-25 11:31:52 -07:00
Ryan Dick
b9964ecc4a Initial (untested) implementation of MultiDiffusionPipeline. 2024-06-25 11:31:52 -07:00
Ryan Dick
051af802fe Remove inpainting support from MultiDiffusionPipeline. 2024-06-25 11:31:52 -07:00
Ryan Dick
3ff2e558d9 Remove IP-Adapter and T2I-Adapter support from MultiDiffusionPipeline. 2024-06-25 11:31:52 -07:00
Ryan Dick
fc187c9253 Document plan for the rest of the MultiDiffusion implementation. 2024-06-25 11:31:52 -07:00
Ryan Dick
605f460c7d Add detailed docstring to latents_from_embeddings(). 2024-06-25 11:31:52 -07:00
Ryan Dick
60d1e686d8 Copy StableDiffusionGeneratorPipeline as a starting point for a new MultiDiffusionPipeline. 2024-06-25 11:31:52 -07:00
Ryan Dick
22704dd542 Simplify handling of inpainting models. Improve the in-code documentation around inpainting. 2024-06-25 11:31:52 -07:00
Ryan Dick
875673c9ba Minor tidying of latents_from_embeddings(...). 2024-06-25 11:31:52 -07:00
Ryan Dick
f604575862 Consolidate latents_from_embeddings(...) and generate_latents_from_embeddings(...) into a single function. 2024-06-25 11:31:52 -07:00
Ryan Dick
80a67572f1 Fix invocation name of tiled_multi_diffusion_denoise_latents. 2024-06-25 11:31:52 -07:00
Ryan Dick
60ac937698 Improve clarity of comments regarded when 'noise' and 'latents' are expected to be set. 2024-06-25 11:31:52 -07:00
Ryan Dick
1e41949a02 Fix static check errors on imports in diffusers_pipeline.py. 2024-06-25 11:31:52 -07:00
Ryan Dick
5f0e330ed2 Remove a condition for handling inpainting models that never resolves to True. The same logic is already applied earlier by AddsMaskLatents. 2024-06-25 11:31:52 -07:00
Ryan Dick
9dd779b414 Add clarifying comment to explain why noise might be None in latents_from_embedding(). 2024-06-25 11:31:52 -07:00
Ryan Dick
fa183025ac Remove unused are_like_tensors() function. 2024-06-25 11:31:52 -07:00
Ryan Dick
d3c85aa91a Remove unused StableDiffusionGeneratorPipeline.use_ip_adapter member. 2024-06-25 11:31:52 -07:00
Ryan Dick
82619602a5 Remove unused StableDiffusionGeneratorPipeline.control_model. 2024-06-25 11:31:52 -07:00
Ryan Dick
196f3b721d Stricter typing for the is_gradient_mask: bool. 2024-06-25 11:31:52 -07:00
Ryan Dick
244c28859d Fix typing of control_data to reflect that it can be None. 2024-06-25 11:31:52 -07:00
Ryan Dick
40ae174c41 Fix typing of timesteps and init_timestep. 2024-06-25 11:31:52 -07:00
Ryan Dick
afaebdf151 Fix typing to reflect that the callback arg to latents_from_embeddings is never None. 2024-06-25 11:31:52 -07:00
Ryan Dick
d661517d94 Move seed above optional params. 2024-06-25 11:31:52 -07:00
Ryan Dick
82a69a54ac Simplify handling of AddsMaskGuidance, and fix some related type errors. 2024-06-25 11:31:52 -07:00
Ryan Dick
ffc28176fe Remove unused num_inference_steps. 2024-06-25 11:31:52 -07:00
Ryan Dick
230e205541 WIP TiledMultiDiffusionDenoiseLatents. Updated parameter list and first half of the logic. 2024-06-25 11:31:52 -07:00
Ryan Dick
7e94350351 Tidy DenoiseLatentsInvocation.prep_control_data(...) and fix some type errors. 2024-06-25 11:31:52 -07:00
Ryan Dick
c4e8549c73 Make DenoiseLatentsInvocation.prep_control_data(...) a staticmethod so that it can be called externally. 2024-06-25 11:31:52 -07:00
Ryan Dick
350a210835 Copy TiledStableDiffusionRefineInvocation as a starting point for TiledMultiDiffusionDenoiseLatents.py 2024-06-25 11:31:52 -07:00
Ryan Dick
ed781dbb0c Change tiling strategy to make TiledStableDiffusionRefineInvocation work with more tile shapes and overlaps. 2024-06-25 11:31:52 -07:00
Ryan Dick
b41ea963e7 Expose a few more params from TiledStableDiffusionRefineInvocation. 2024-06-25 11:31:52 -07:00
Ryan Dick
da5d105049 Add support for LoRA models in TiledStableDiffusionRefineInvocation. 2024-06-25 11:31:52 -07:00
Ryan Dick
5301770525 Add naive ControlNet support to TiledStableDiffusionRefineInvocation 2024-06-25 11:31:52 -07:00
Ryan Dick
d08e405017 Fix ControlNetModel type hint import source. 2024-06-25 11:31:52 -07:00
Ryan Dick
534640ccde Rough prototype of TiledStableDiffusionRefineInvocation is working. 2024-06-25 11:31:52 -07:00
Ryan Dick
d5ab8cab5c WIP - TiledStableDiffusionRefine 2024-06-25 11:31:52 -07:00
Ryan Dick
4767301ad3 Minor improvements to LatentsToImageInvocation type hints. 2024-06-25 11:31:52 -07:00
Ryan Dick
21d7ca45e6 Expose vae_decode(...) as a staticmethod on LatentsToImageInvocation. 2024-06-25 11:31:52 -07:00
Ryan Dick
020e8eb413 Fix return type of prepare_noise_and_latents(...). 2024-06-25 11:31:52 -07:00
Ryan Dick
3d49541c09 Make init_scheduler() a staticmethod on DenoiseLatentsInvocation so that it can be called externally. 2024-06-25 11:31:52 -07:00
Ryan Dick
1ef266845a Only allow a single positive/negative prompt conditioning input for tiled refine. 2024-06-25 11:31:52 -07:00
Ryan Dick
a37589ca5f WIP on TiledStableDiffusionRefine 2024-06-25 11:31:52 -07:00
Ryan Dick
171a505f5e Convert several methods in DenoiseLatentsInvocation to staticmethods so that they can be called externally. 2024-06-25 11:31:52 -07:00
Ryan Dick
8004a0d5f5 Simplify the logic in prepare_noise_and_latents(...). 2024-06-25 11:31:52 -07:00
Ryan Dick
610a1fd611 Split out the prepare_noise_and_latents(...) logic in DenoiseLatentsInvocation so that it can be called from other invocations. 2024-06-25 11:31:52 -07:00
Ryan Dick
43108eec13 (minor) Add a TODO note to get_scheduler(...). 2024-06-25 11:31:52 -07:00
Lincoln Stein
b03073d888 [MM] Add support for probing and loading SDXL VAE checkpoint files (#6524)
* add support for probing and loading SDXL VAE checkpoint files

* broaden regexp probe for SDXL VAEs

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-06-20 02:57:27 +00:00
steffylo
a43d602f16 fix(queue): add clear_queue_on_startup config to clear problematic queues 2024-06-19 11:39:25 +10:00
Ryan Dick
7e9a89f8c6 Tidy SilenceWarnings context manager (#6493)
## Summary

No functional changes, just cleaning some things up as I touch the code.
This PR cleans up the `SilenceWarnings` context manager:
- Fix type errors
- Enable SilenceWarnings to be used as both a context manager and a
decorator
- Remove duplicate implementation
- Check the initial verbosity on `__enter__()` rather than `__init__()`
- Save an indentation level in DenoiseLatents

## QA Instructions

I generated an image to confirm that warnings are still muted.

## Merge Plan

- [x] ⚠️ Merge https://github.com/invoke-ai/InvokeAI/pull/6492 first,
then change the target branch to `main`.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-06-18 15:23:32 -04:00
Ryan Dick
79ceac2f82 (minor) Use SilenceWarnings as a decorator rather than a context manager to save an indentation level. 2024-06-18 15:06:22 -04:00
Ryan Dick
8e47e005a7 Tidy SilenceWarnings context manager:
- Fix type errors
- Enable SilenceWarnings to be used as both a context manager and a decorator
- Remove duplicate implementation
- Check the initial verbosity on __enter__() rather than __init__()
2024-06-18 15:06:22 -04:00
Ryan Dick
d13aafb514 Tidy denoise_latents.py imports to all use absolute import paths. 2024-06-18 15:06:22 -04:00
Brandon Rising
63a7e19dbf Run ruff 2024-06-18 10:38:29 -04:00
Brandon Rising
fbc5a8ec65 Ignore validation on improperly formatted hashes (pytest) 2024-06-18 10:38:29 -04:00
Brandon Rising
8ce6e4540e Run ruff 2024-06-18 10:38:29 -04:00
Brandon Rising
f14f377ede Update validator list 2024-06-18 10:38:29 -04:00
Brandon Rising
1925f83f5e Update validator list 2024-06-18 10:38:29 -04:00
Brandon Rising
3a5ad6d112 Update validator list 2024-06-18 10:38:29 -04:00
Brandon Rising
41a6bb45f3 Initial functionality 2024-06-18 10:38:29 -04:00
chainchompa
70e40fa6c1 added route to install huggingface models from model marketplace (#6515)
## Summary
added route to install huggingface models from model marketplace
<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions
test by going to
http://localhost:5173/api/v2/models/install/huggingface?source=${hfRepo}
<!--WHEN APPLICABLE: Describe how we can test the changes in this PR.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-06-16 21:13:58 -04:00
psychedelicious
e26125b734 tests: fix test_model_install.py 2024-06-17 10:57:11 +10:00
psychedelicious
cd70937b7f feat(api): improved model install confirmation page styling & messaging 2024-06-17 10:51:08 +10:00
psychedelicious
f002bca2fa feat(ui): handle new model_install_download_started event
When a model install is initiated from outside the client, we now trigger the model manager tab's model install list to update.

- Handle new `model_install_download_started` event
- Handle `model_install_download_complete` event (this event is not new but was never handled)
- Update optimistic updates/cache invalidation logic to efficiently update the model install list
2024-06-17 10:07:10 +10:00
psychedelicious
56771de856 feat(ui): add redux actions for model_install_download_started event 2024-06-17 09:52:46 +10:00
psychedelicious
c11478a94a chore(ui): typegen 2024-06-17 09:51:18 +10:00
psychedelicious
fb694b3e17 feat(app): add model_install_download_started event
Previously, we used `model_install_download_progress` for both download starting and progressing. When handling this event, we don't know which actual thing it represents.

Add `model_install_download_started` event to explicitly represent a model download started event.
2024-06-17 09:50:25 +10:00
psychedelicious
1bc98abc76 docs(ui): explain model install events 2024-06-17 09:33:46 +10:00
chainchompa
7f03b04b2f Merge branch 'main' into chainchompa/model-install-deeplink 2024-06-14 17:16:25 -04:00
chainchompa
4029972530 formatting 2024-06-14 17:15:55 -04:00
chainchompa
328f160e88 refetch model installs when a new model install starts 2024-06-14 17:09:07 -04:00
chainchompa
aae318425d added route for installing huggingface model from model marketplace 2024-06-14 17:08:39 -04:00
Ryan Dick
785bb1d9e4 Fix all comparisons against the DEFAULT_PRECISION constant. DEFAULT_PRECISION is a torch.dtype. Previously, it was compared to a str in a number of places where it would always resolve to False. This is a bugfix that results in a change to the default behavior. In practice, this will not change the behavior for many users, because it only causes a change in behavior if a users has configured float32 as their default precision. 2024-06-14 11:26:10 -07:00
Lincoln Stein
a3cb5da130 Improve RAM<->VRAM memory copy performance in LoRA patching and elsewhere (#6490)
* allow model patcher to optimize away the unpatching step when feasible

* remove lazy_offloading functionality

* allow model patcher to optimize away the unpatching step when feasible

* remove lazy_offloading functionality

* do not save original weights if there is a CPU copy of state dict

* Update invokeai/backend/model_manager/load/load_base.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* documentation fixes requested during penultimate review

* add non-blocking=True parameters to several torch.nn.Module.to() calls, for slight performance increases

* fix ruff errors

* prevent crash on non-cuda-enabled systems

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
2024-06-13 17:10:03 +00:00
blessedcoolant
568a4844f7 fix: other recursive imports 2024-06-10 04:12:20 -07:00
blessedcoolant
b1e56e2485 fix: SchedulerOutput not being imported correctly 2024-06-10 04:12:20 -07:00
Kent Keirsey
9432336e2b Add simplified model manager install API to InvocationContext (#6132)
## Summary

This three two model manager-related methods to the InvocationContext
uniform API. They are accessible via `context.models.*`:

1. **`load_local_model(model_path: Path, loader:
Optional[Callable[[Path], AnyModel]] = None) ->
LoadedModelWithoutConfig`**

*Load the model located at the indicated path.*

This will load a local model (.safetensors, .ckpt or diffusers
directory) into the model manager RAM cache and return its
`LoadedModelWithoutConfig`. If the optional loader argument is provided,
the loader will be invoked to load the model into memory. Otherwise the
method will call `safetensors.torch.load_file()` `torch.load()` (with a
pickle scan), or `from_pretrained()` as appropriate to the path type.

Be aware that the `LoadedModelWithoutConfig` object differs from
`LoadedModel` by having no `config` attribute.

Here is an example of usage:

```
def invoke(self, context: InvocatinContext) -> ImageOutput:
       model_path = Path('/opt/models/RealESRGAN_x4plus.pth')
       loadnet = context.models.load_local_model(model_path)
       with loadnet as loadnet_model:
             upscaler = RealESRGAN(loadnet=loadnet_model,...)
```

---

2. **`load_remote_model(source: str | AnyHttpUrl, loader:
Optional[Callable[[Path], AnyModel]] = None) ->
LoadedModelWithoutConfig`**

*Load the model located at the indicated URL or repo_id.*

This is similar to `load_local_model()` but it accepts either a
HugginFace repo_id (as a string), or a URL. The model's file(s) will be
downloaded to `models/.download_cache` and then loaded, returning a

```
def invoke(self, context: InvocatinContext) -> ImageOutput:
       model_url = 'https://github.com/xinntao/Real-ESRGAN/releases/download/v0.1.0/RealESRGAN_x4plus.pth'
       loadnet = context.models.load_remote_model(model_url)
       with loadnet as loadnet_model:
             upscaler = RealESRGAN(loadnet=loadnet_model,...)
```
---

3. **`download_and_cache_model( source: str | AnyHttpUrl, access_token:
Optional[str] = None, timeout: Optional[int] = 0) -> Path`**

Download the model file located at source to the models cache and return
its Path. This will check `models/.download_cache` for the desired model
file and download it from the indicated source if not already present.
The local Path to the downloaded file is then returned.

---

## Other Changes

This PR performs a migration, in which it renames `models/.cache` to
`models/.convert_cache`, and migrates previously-downloaded ESRGAN,
openpose, DepthAnything and Lama inpaint models from the `models/core`
directory into `models/.download_cache`.

There are a number of legacy model files in `models/core`, such as
GFPGAN, which are no longer used. This PR deletes them and tidies up the
`models/core` directory.

## Related Issues / Discussions

I have systematically replaced all the calls to
`download_with_progress_bar()`. This function is no longer used
elsewhere and has been removed.

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

I have added unit tests for the three new calls. You may test that the
`load_and_cache_model()` call is working by running the upscaler within
the web app. On first try, you will see the model file being downloaded
into the models `.cache` directory. On subsequent tries, the model will
either load from RAM (if it hasn't been displaced) or will be loaded
from the filesystem.

<!--WHEN APPLICABLE: Describe how we can test the changes in this PR.-->

## Merge Plan

Squash merge when approved.

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->

## Checklist

- [X] _The PR has a short but descriptive title, suitable for a
changelog_
- [X] _Tests added / updated (if applicable)_
- [X] _Documentation added / updated (if applicable)_
2024-06-08 16:24:31 -07:00
Lincoln Stein
7d19af2caa Merge branch 'main' into lstein/feat/simple-mm2-api 2024-06-08 18:55:06 -04:00
Ryan Dick
0dbec3ad8b Split up latent.py (code reorganization, no functional changes) (#6491)
## Summary

I've started working towards a better tiled upscaling implementation. It
is going to require some refactoring of `DenoiseLatentsInvocation`. As a
first step, this PR splits up all of the invocations in latent.py into
their own files. That file had become a bit of a dumping ground - it
should be a bit more manageable to work with now.

This PR just re-organizes the code. There should be no functional
changes.

## QA Instructions

I've done some light smoke testing. I'll do some more before merging.
The main risk is that I missed a broken import, or some other copy-paste
error.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_: N/A
- [x] _Documentation added / updated (if applicable)_: N/A
2024-06-07 12:01:56 -04:00
Ryan Dick
52c0c4a32f Rename latent.py -> denoise_latents.py. 2024-06-07 09:28:42 -04:00
Ryan Dick
8f1afc032a Move SchedulerInvocation to a new file. No functional changes. 2024-06-07 09:28:42 -04:00
Ryan Dick
854bca668a Move CreateDenoiseMaskInvocation to its own file. No functional changes. 2024-06-07 09:28:42 -04:00
Ryan Dick
fea9013cad Move CreateGradientMaskInvocation to its own file. No functional changes. 2024-06-07 09:28:42 -04:00
Ryan Dick
045caddee1 Move LatentsToImageInvocation to its own file. No functional changes. 2024-06-07 09:28:42 -04:00
Ryan Dick
58697141bf Move ImageToLatentsInvocation to its own file. No functional changes. 2024-06-07 09:28:42 -04:00
Ryan Dick
5e419dbb56 Move ScaleLatentsInvocation and ResizeLatentsInvocation to their own file. No functional changes. 2024-06-07 09:28:42 -04:00
Ryan Dick
595096bdcf Move BlendLatentsInvocation to its own file. No functional changes. 2024-06-07 09:28:42 -04:00
Ryan Dick
ed03d281e6 Move CropLatentsCoreInvocation to its own file. No functional changes. 2024-06-07 09:28:42 -04:00
Ryan Dick
0b37496c57 Move IdealSizeInvocation to its own file. No functional changes. 2024-06-07 09:28:42 -04:00
psychedelicious
fde58ce0a3 Merge remote-tracking branch 'origin/main' into lstein/feat/simple-mm2-api 2024-06-07 14:23:41 +10:00
Lincoln Stein
dc134935c8 replace load_and_cache_model() with load_remote_model() and load_local_odel() 2024-06-07 14:12:16 +10:00
Lincoln Stein
9f9379682e ruff fixes 2024-06-07 13:54:41 +10:00
Lincoln Stein
f81b8bc9f6 add support for generic loading of diffusers directories 2024-06-07 13:54:30 +10:00
psychedelicious
6d067e56f2 fix(ui): on page load, if CA processed image no longer exists, re-process it 2024-06-07 10:32:28 +10:00
Lincoln Stein
2871676f79 LoRA patching optimization (#6439)
* allow model patcher to optimize away the unpatching step when feasible

* remove lazy_offloading functionality

* allow model patcher to optimize away the unpatching step when feasible

* remove lazy_offloading functionality

* do not save original weights if there is a CPU copy of state dict

* Update invokeai/backend/model_manager/load/load_base.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* documentation fixes added during penultimate review

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
2024-06-06 13:53:35 +00:00
psychedelicious
1c5c3cdbd6 tidy(ui): organize control layers konva logic
- More comments, docstrings
- Move things into saner, less-coupled locations
2024-06-06 07:45:13 +10:00
psychedelicious
3db69af220 refactor(ui): generalize stage event handlers
Create intermediary nanostores for values required by the event handlers. This allows the event handlers to be purely imperative, with no reactivity: instead of recreating/setting the handlers when a dependent piece of state changes, we use nanostores' imperative API to access dependent state.

For example, some handlers depend on brush size. If we used the standard declarative `useSelector` API, we'd need to recreate the event handler callback each time the brush size changed. This can be costly.

An intermediate `$brushSize` nanostore is set in a `useLayoutEffect()`, which responds to changes to the redux store. Then, in the event handler, we use the imperative API to access the brush size: `$brushSize.get()`.

This change allows the event handler logic to be shared with the pending canvas v2, and also more easily tested. It's a noticeable perf improvement, too, especially when changing brush size.
2024-06-06 07:45:13 +10:00
psychedelicious
1823e446ac fix(ui): conditionally render CL preview
This fixes an issue where it sometimes gets out of sync, and fixes some konva errors.
2024-06-06 07:45:13 +10:00
psychedelicious
311e44ad19 tidy(ui): clean up control layers renderers, docstrings 2024-06-06 07:45:13 +10:00
jstnlowe
848ca79da8 Changed translated labels to static suffixes, cleanup. 2024-06-05 14:45:43 +10:00
jstnlowe
9cba0dfac9 Providing fileName string directly to DataViewer as suggested 2024-06-05 14:45:43 +10:00
jstnlowe
37b1f21bcf ... and the workflow 2024-06-05 14:45:43 +10:00
jstnlowe
b2e005f6b5 Just realized we might want the same change made for the Graph JSON 2024-06-05 14:45:43 +10:00
jstnlowe
52aac954c0 Prefixed JSON filenames with the image UUID #6469 2024-06-05 14:45:43 +10:00
psychedelicious
ff01ceae99 Update invokeai_version.py 2024-06-05 05:53:19 +10:00
hugoalh
669d92d8db translationBot(ui): update translation (Chinese (Traditional))
Currently translated at 14.1% (179 of 1261 strings)

Co-authored-by: hugoalh <hugoalh@users.noreply.hosted.weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hant/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
Ettore Atalan
2903060154 translationBot(ui): update translation (German)
Currently translated at 67.0% (834 of 1243 strings)

Co-authored-by: Ettore Atalan <atalanttore@googlemail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
gallegonovato
4af8699a00 translationBot(ui): update translation (Spanish)
Currently translated at 34.3% (427 of 1243 strings)

Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
Bruno Castillejo
71fedd1a07 translationBot(ui): update translation (Spanish)
Currently translated at 34.3% (427 of 1243 strings)

Co-authored-by: Bruno Castillejo <soybrunocastillejo@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
Riccardo Giovanetti
6bb1189c88 translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1243 of 1261 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1243 of 1261 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1225 of 1243 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1225 of 1243 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
Васянатор
c7546bc82e translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1261 of 1261 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1243 of 1243 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-06-05 00:08:03 +10:00
psychedelicious
14372e3818 fix(nodes): blend latents with weight=0 with DPMSolverSDEScheduler
- Pass the seed from `latents_a` to the output latents. Fixed an issue where using `BlendLatentsInvocation` could result in different outputs during denoising even when the alpha or slerp weight was 0.

## Explanation

`LatentsField` has an optional `seed` field. During denoising, if this `seed` field is not present, we **fall back to 0 for the seed**. The seed is used during denoising in a few ways:

1. Initializing the scheduler.

The seed is used in two places in `invokeai/app/invocations/latent.py`.

The `get_scheduler()` utility function has special handling for `DPMSolverSDEScheduler`, which appears to need a seed for deterministic outputs.

`DenoiseLatentsInvocation.init_scheduler()` has special handling for schedulers that accept a generator - the generator needs to be seeded in a particular way. At the time of this commit, these are the Invoke-supported schedulers that need this seed:
  - DDIMScheduler
  - DDPMScheduler
  - DPMSolverMultistepScheduler
  - EulerAncestralDiscreteScheduler
  - EulerDiscreteScheduler
  - KDPM2AncestralDiscreteScheduler
  - LCMScheduler
  - TCDScheduler

2. Adding noise during inpainting.

If a mask is used for denoising, and we are not using an inpainting model, we add noise to the unmasked area. If, for some reason, we have a mask but no noise, the seed is used to add noise.

I wonder if we should instead assert that if a mask is provided, we also have noise.

This is done in `invokeai/backend/stable_diffusion/diffusers_pipeline.py` in `StableDiffusionGeneratorPipeline.latents_from_embeddings()`.

When we create noise to be used in denoising, we are expected to set `LatentsField.seed` to the seed used to create the noise. This introduces some awkwardness when we manipulate any "latents" that will be used for denoising. We have to pass the seed along for every operation.

If the wrong seed or no seed is passed along, we can get unexpected outputs during denoising. One notable case relates to blending latents (slerping tensors).

If we slerp two noise tensors (`LatentsField`s) _without_ passing along the seed from the source latents, when we denoise with a seed-dependent scheduler*, the schedulers use the fallback seed of 0 and we get the wrong output. This is most obvious when slerping with a weight of 0, in which case we expect the exact same output after denoising.

*It looks like only the DPMSolver* schedulers are affected, but I haven't tested all of them.

Passing the seed along in the output fixes this issue.
2024-06-05 00:02:52 +10:00
psychedelicious
64523c4b1b fix(ui): handle concat when recalling prompts
This required some minor reworking of of the logic to recall multiple items. I split this into a utility function that includes some special handling for concat.

Closes #6478
2024-06-04 06:01:01 +10:00
psychedelicious
89a764a359 fix(ui): improve model metadata parsing fallback
When the model in metadata's key no longer exists, fall back to fetching by name, base and type. This was the intention all along but the logic was never put in place.
2024-06-04 06:01:01 +10:00
Lincoln Stein
756108f6bd Update invokeai/app/invocations/latent.py
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
2024-06-03 11:41:47 -07:00
Lincoln Stein
68d628dc14 use zip to iterate over image prompts and adapters 2024-06-03 11:41:47 -07:00
Lincoln Stein
93c9852142 fix ruff 2024-06-03 11:41:47 -07:00
Lincoln Stein
493f81788c added a few comments to document design choices 2024-06-03 11:41:47 -07:00
Lincoln Stein
f13427e3f4 refactor redundant code and fix typechecking errors 2024-06-03 11:41:47 -07:00
Lincoln Stein
e28737fc8b add check for congruence between # of ip_adapters and image_prompts 2024-06-03 11:41:47 -07:00
Lincoln Stein
7391c126d3 handle case of no IP adapters requested 2024-06-03 11:41:47 -07:00
Lincoln Stein
1c59fce6ad reduce peak VRAM memory usage of IP adapter 2024-06-03 11:41:47 -07:00
psychedelicious
a9962fd104 chore: ruff 2024-06-03 11:53:20 +10:00
psychedelicious
e7513f6088 docs(mm): add comment in move_model_to_device 2024-06-03 10:56:04 +10:00
psychedelicious
c7f22b6a3b tidy(mm): remove extraneous docstring
It's inherited from the ABC.
2024-06-03 10:46:28 +10:00
psychedelicious
99413256ce tidy(mm): pass enum member instead of string 2024-06-03 10:43:09 +10:00
psychedelicious
aa9695e377 tidy(download): _download_job -> _multifile_job 2024-06-03 10:15:53 +10:00
psychedelicious
c58ac1e80d tidy(mm): minor formatting 2024-06-03 10:11:08 +10:00
psychedelicious
6cc6a45274 feat(download): add type for callback_name
Just a bit of typo protection in lieu of full type safety for these methods, which is difficult due to the typing of `DownloadEventHandler`.
2024-06-03 10:05:52 +10:00
psychedelicious
521f907f58 tidy(nodes): infill
- Set `self._context=context` instead of passing it as an arg
2024-06-03 09:43:25 +10:00
psychedelicious
ccdecf21a3 tidy(nodes): cnet processors
- Set `self._context=context` instead of changing the type signature of `run_processor`
- Tidy a few typing things
2024-06-03 09:41:17 +10:00
psychedelicious
b124440023 tidy(mm): move load_model_from_url from mm to invocation context 2024-06-03 08:51:21 +10:00
psychedelicious
e3a70e598e docs(app): simplify docstring in invocation_context 2024-06-03 08:40:29 +10:00
psychedelicious
132bbf330a tidy(app): remove unnecessary changes in invocation_context
- Any mypy issues are a misconfiguration of mypy
- Use simple conditionals instead of ternaries
- Consistent & standards-compliant docstring formatting
- Use `dict` instead of `typing.Dict`
2024-06-03 08:35:23 +10:00
Lincoln Stein
2276f327e5 Merge branch 'main' into lstein/feat/simple-mm2-api 2024-06-02 09:45:31 -04:00
psychedelicious
6b24424727 feat(ui): add help icon to compare toolbar 2024-06-02 15:30:00 +10:00
psychedelicious
7153d846a9 feat(ui): add hotkey to cycle compare modes 2024-06-02 15:30:00 +10:00
psychedelicious
9a0b77ad38 feat(ui): add hotkey to swap comparison images 2024-06-02 15:30:00 +10:00
psychedelicious
220d45967e fix(ui): typo 2024-06-02 15:30:00 +10:00
psychedelicious
038a482ef0 feat(ui): rework visibility conditions for image viewer 2024-06-02 15:30:00 +10:00
psychedelicious
c325ad3432 feat(ui): add hotkey hint to exit compare button 2024-06-02 15:30:00 +10:00
psychedelicious
449bc4dbe5 feat(ui): abstract out and share logic between comparisons 2024-06-02 15:30:00 +10:00
psychedelicious
34d68a3663 feat(ui): hover comparison mode 2024-06-02 15:30:00 +10:00
psychedelicious
8bb9571485 feat(ui): tweak slider divider styling 2024-06-02 15:30:00 +10:00
psychedelicious
08bcc71e99 fix(ui): workflows fit on load 2024-06-02 15:30:00 +10:00
psychedelicious
ff2b2fad83 feat(ui): revise drop zones
The main viewer area has two drop zones:
- Select for Viewer
- Select for Compare

These do what you'd imagine they would do.
2024-06-02 15:30:00 +10:00
psychedelicious
0f0a6852f1 fix(ui): make compare image scale with first image when using contain fit 2024-06-02 15:30:00 +10:00
psychedelicious
745140fa6b feat(ui): "first image"/"second image" -> "viewer image"/"compare image" 2024-06-02 15:30:00 +10:00
psychedelicious
405fc46888 feat(ui): z/esc first exit compare before closing viewer 2024-06-02 15:30:00 +10:00
psychedelicious
ca728ca29f fix(ui): ignore context menu in slider view
It doesn't make sense to allow context menu here, because the context menu will technically be on a div and not an image - there won't be any image options there.
2024-06-02 15:30:00 +10:00
psychedelicious
d0fca53e67 fix(ui): only clear comparison image on alt click of gallery image
This logic can't e in the reducer else it applies to dnd events which isn't right
2024-06-02 15:30:00 +10:00
psychedelicious
ad9740d72d feat(ui): alt-click comparison image exits compare 2024-06-02 15:30:00 +10:00
psychedelicious
1c9c982b63 feat(ui): use appropriate cursor on slider 2024-06-02 15:30:00 +10:00
psychedelicious
3cfd2755c2 fix(ui): when changing viewer state, always clear compare image 2024-06-02 15:30:00 +10:00
psychedelicious
8ea4067f83 feat(ui): rework compare toolbar 2024-06-02 15:30:00 +10:00
psychedelicious
940de6a5c5 fix(ui): allow drop of currently-selected image for compare 2024-06-02 15:30:00 +10:00
psychedelicious
dd74e89127 fix(ui): close context menu on click select for compare 2024-06-02 15:30:00 +10:00
psychedelicious
69da67e920 fix(ui): dnd on board
Copy-paste error broke this
2024-06-02 15:30:00 +10:00
psychedelicious
76b1f241d7 fix(ui): useGalleryNavigation callback typing issue 2024-06-02 15:30:00 +10:00
psychedelicious
0e5336d8fa feat(ui): rework comparison activation, add hotkeys 2024-06-02 15:30:00 +10:00
psychedelicious
3501636018 feat(ui): add fill mode for slider comparison 2024-06-02 15:30:00 +10:00
psychedelicious
e4ce188500 feat(ui): image selection gallery state & tweaks 2024-06-02 15:30:00 +10:00
psychedelicious
e976571fba build(ui): remove unused dep 2024-06-02 15:30:00 +10:00
psychedelicious
0da36c1238 feat(ui): use IAIDndImage for compare mode 2024-06-02 15:30:00 +10:00
psychedelicious
4ef8cbd9d0 fix(ui): use isValidDrop in imageDropped listener
It was possible for a drop event to be invalid but still processed. Fixed by slightly changing the signature of isValidDrop.
2024-06-02 15:30:00 +10:00
psychedelicious
8f8ddd620b feat(ui): add comparison modes, side-by-side view 2024-06-02 15:30:00 +10:00
psychedelicious
1af53aed60 feat(ui): fix image comparison slider resizing/aspect ratio jank 2024-06-02 15:30:00 +10:00
psychedelicious
7a4bbd092e feat(ui): revised image comparison slider
Should work for any components and image now.
2024-06-02 15:30:00 +10:00
psychedelicious
72bbcb2d94 feat(ui): slider working for all aspect ratios 2024-06-02 15:30:00 +10:00
psychedelicious
c2eef93476 feat(ui): wip slider implementations 2024-06-02 15:30:00 +10:00
blessedcoolant
cfb12615e1 fix: openapi stuff (#6454)
## Summary

Fix some issues with openapi schema generation. See commits for details.

## Related Issues / Discussions


https://discord.com/channels/1020123559063990373/1049495067846524939/1245141831394529352

## QA Instructions

App should work, workflows should work.

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-05-30 08:22:34 +05:30
psychedelicious
a983f27aad fix(ui): update types 2024-05-30 12:03:38 +10:00
psychedelicious
7cb32d3d83 chore(ui): typegen 2024-05-30 12:03:38 +10:00
psychedelicious
ac56ab79a7 fix(app): add dynamic validator to AnyInvocation & AnyInvocationOutput
This fixes the tests and slightly changes output types.
2024-05-30 12:03:38 +10:00
psychedelicious
50d3030471 feat(app): dynamic type adapters for invocations & outputs
Keep track of whether or not the typeadapter needs to be updated. Allows for dynamic invocation and output unions.
2024-05-30 12:03:38 +10:00
psychedelicious
5beec8211a feat(api): sort openapi schemas
Reduces the constant changes to the frontend client types due to inconsistent ordering of pydantic models.
2024-05-30 12:03:38 +10:00
psychedelicious
5a4d10467b feat(ui): use updated types 2024-05-30 12:03:38 +10:00
psychedelicious
7590f3005e chore(ui): typegen 2024-05-30 12:03:03 +10:00
psychedelicious
2f9ebdec69 fix(app): openapi schema generation
Some tech debt related to dynamic pydantic schemas for invocations became problematic. Including the invocations and results in the event schemas was breaking pydantic's handling of ref schemas. I don't really understand why - I think it's a pydantic bug in a remote edge case that we are hitting.

After many failed attempts I landed on this implementation, which is actually much tidier than what was in there before.

- Create pydantic-enabled types for `AnyInvocation` and `AnyInvocationOutput` and use these in place of the janky dynamic unions. Actually, they are kinda the same, but better encapsulated. Use these in `Graph`, `GraphExecutionState`, `InvocationEventBase` and `InvocationCompleteEvent`.
- Revise the custom openapi function to work with the new models.
- Split out the custom openapi function to a separate file. Add a `post_transform` callback so consumers can customize the output schema.
- Update makefile scripts.
2024-05-30 12:03:03 +10:00
psychedelicious
e257a72f94 chore: bump pydantic, fastapi to latest 2024-05-30 12:03:03 +10:00
psychedelicious
843f82c837 fix(ui): remove overly strict constraints on control adapter weight 2024-05-29 19:01:28 -07:00
psychedelicious
66858effa2 docs: add FAQ for fixing controlnet_aux 2024-05-29 18:19:06 -07:00
Lincoln Stein
21a60af881 when unlocking models, offload_unlocked_models should prune to vram limit only (#6450)
Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-05-29 03:01:21 +00:00
Lincoln Stein
ead1748c54 issue a download progress event when install download starts 2024-05-28 19:30:42 -04:00
Ryan Dick
df91d1b849 Update TI handling for compatibility with transformers 4.40.0 (#6449)
## Summary

- Updated the documentation for `TextualInversionManager`
- Updated the `self.tokenizer.model_max_length` access to work with the
latest transformers version. Thanks to @skunkworxdark for looking into
this here:
https://github.com/invoke-ai/InvokeAI/issues/6445#issuecomment-2133098342

## Related Issues / Discussions

Closes #6445 

## QA Instructions

I tested with `transformers==4.41.1`, and compared the results against a
recent InvokeAI version before updating tranformers - no change, as
expected.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
2024-05-28 08:32:02 -04:00
Ryan Dick
829b9ad66b Add a callout about the hackiness of dropping tokens in the TextualInversionManager. 2024-05-28 05:11:54 -07:00
Ryan Dick
3aa1c8d3a8 Update TextualInversionManager for compatibility with the latest transformers release. See https://github.com/invoke-ai/InvokeAI/issues/6445. 2024-05-28 05:11:54 -07:00
Ryan Dick
994c61b67a Add docs to TextualInversionManager and improve types. No changes to functionality. 2024-05-28 05:11:54 -07:00
psychedelicious
21aa42627b feat(events): add dynamic invocation & result validators
This is required to get these event fields to deserialize correctly. If omitted, pydantic uses `BaseInvocation`/`BaseInvocationOutput`, which is not correct.

This is similar to the workaround in the `Graph` and `GraphExecutionState` classes where we need to fanagle pydantic with manual validation handling.
2024-05-28 05:11:37 -07:00
psychedelicious
a4f88ff834 feat(events): add __event_name__ as ClassVar to EventBase
This improves types for event consumers that need to access the event name.
2024-05-28 05:11:37 -07:00
Lincoln Stein
cd12ca6e85 add migration_11; fix typo 2024-05-27 22:40:01 -04:00
Lincoln Stein
34e1eb19f9 merge with main and resolve conflicts 2024-05-27 22:20:34 -04:00
psychedelicious
ddff9b4584 fix(events): typing for download event handler 2024-05-27 11:13:47 +10:00
psychedelicious
b50133d5e1 feat(events): register event schemas
This allows for events to be dispatched using dicts as payloads, and have the dicts validated as pydantic schemas.
2024-05-27 11:13:47 +10:00
psychedelicious
5388f5a817 fix(ui): edit variant for main models only
Closes #6444
2024-05-27 11:02:00 +10:00
psychedelicious
27a3eb15f8 feat(ui): update event types 2024-05-27 10:17:02 +10:00
psychedelicious
4b2d57a5e0 chore(ui): typegen
Note about the huge diff: I had a different version of pydantic installed at some point, which slightly altered a _ton_ of schema components. This typegen was done on the correct version of pydantic and un-does those alterations, in addition to the intentional changes to event models.
2024-05-27 10:17:02 +10:00
psychedelicious
bbb90ff949 feat(events): restore whole invocation to event payloads
Removing this is a breaking API change - some consumers of the events need the whole invocation. Didn't realize that until now.
2024-05-27 10:17:02 +10:00
psychedelicious
9d9801b2c2 feat(events): stronger generic typing for event registration 2024-05-27 10:17:02 +10:00
psychedelicious
8498d4344b docs: update docstrings in sockets.py 2024-05-27 09:06:02 +10:00
psychedelicious
dfad37a262 docs: update comments & docstrings 2024-05-27 09:06:02 +10:00
psychedelicious
89dede7bad feat(ui): simplify client sio redux actions
- Add a simple helper to create socket actions in a less error-prone way
- Organize and tidy sio files
2024-05-27 09:06:02 +10:00
psychedelicious
60784a4361 feat(ui): update client for removal of session events 2024-05-27 09:06:02 +10:00
psychedelicious
3d8774d295 chore(ui): typegen 2024-05-27 09:06:02 +10:00
psychedelicious
084cf26ed6 refactor: remove all session events
There's no longer any need for session-scoped events now that we have the session queue. Session started/completed/canceled map 1-to-1 to queue item status events, but queue item status events also have an event for failed state.

We can simplify queue and processor handling substantially by removing session events and instead using queue item events.

- Remove the session-scoped events entirely.
- Remove all event handling from session queue. The processor still needs to respond to some events from the queue: `QueueClearedEvent`, `BatchEnqueuedEvent` and `QueueItemStatusChangedEvent`.
- Pass an `is_canceled` callback to the invocation context instead of the cancel event
- Update processor logic to ensure the local instance of the current queue item is synced with the instance in the database. This prevents race conditions and ensures lifecycle callback do not get stale callbacks.
- Update docstrings and comments
- Add `complete_queue_item` method to session queue service as an explicit way to mark a queue item as successfully completed. Previously, the queue listened for session complete events to do this.

Closes #6442
2024-05-27 09:06:02 +10:00
psychedelicious
8592f5c6e1 feat(events): move event sets outside sio class
This lets the event sets be consumed programmatically.
2024-05-27 09:06:02 +10:00
psychedelicious
368127bd25 feat(events): register_events supports single event 2024-05-27 09:06:02 +10:00
psychedelicious
c0aabcd8ea tidy(events): use tuple index access for event payloads 2024-05-27 09:06:02 +10:00
psychedelicious
ed6c716ddc fix(mm): emit correct event when model load complete 2024-05-27 09:06:02 +10:00
psychedelicious
eaf67b2150 feat(ui): add logging for session events 2024-05-27 09:06:02 +10:00
psychedelicious
575943d0ad fix(processor): move session started event to session runner 2024-05-27 09:06:02 +10:00
psychedelicious
25d1d2b591 tidy(processor): use separate handlers for each event type
Just a bit clearer without needing `isinstance` checks.
2024-05-27 09:06:02 +10:00
psychedelicious
39415428de chore(ui): typegen 2024-05-27 09:06:02 +10:00
psychedelicious
64d553f72c feat(events): restore temp handling of user/project 2024-05-27 09:06:02 +10:00
psychedelicious
5b390bb11c tests: clean up tests after events changes 2024-05-27 09:06:02 +10:00
psychedelicious
a9f773c03c fix(mm): port changes into new model_install_common file
Some subtle changes happened between this PR's last update and now. Bring them into the file.
2024-05-27 09:06:02 +10:00
psychedelicious
585feccf82 fix(ui): update event handling to match new types 2024-05-27 09:06:02 +10:00
psychedelicious
cbd3b15cae chore(ui): typegen 2024-05-27 09:06:02 +10:00
psychedelicious
cc56918453 tidy(ui): remove old unused session subscribe actions 2024-05-27 09:06:02 +10:00
psychedelicious
f82df2661a docs: clarify comment in api_app 2024-05-27 09:06:02 +10:00
psychedelicious
a1d68eb319 fix(ui): denoise percentage 2024-05-27 09:06:02 +10:00
psychedelicious
8b5caa7e57 chore(ui): typegen 2024-05-27 09:06:02 +10:00
psychedelicious
b3a051250f feat(api): sort socket event names for openapi schema
Deterministic ordering prevents extraneous, non-functional changes to the autogenerated types
2024-05-27 09:06:02 +10:00
psychedelicious
0f733c42fc fix(events): fix denoise progress percentage
- Restore calculation of step percentage but in the backend instead of client
- Simplify signatures for denoise progress event callbacks
- Clean up `step_callback.py` (types, do not recreate constant matrix on every step, formatting)
2024-05-27 09:06:02 +10:00
psychedelicious
ec4f10aed3 chore(ui): typegen 2024-05-27 09:06:02 +10:00
psychedelicious
d97186dfc8 feat(events): remove payload registry, add method to get event classes
We don't need to use the payload schema registry. All our events are dispatched as pydantic models, which are already validated on instantiation.

We do want to add all events to the OpenAPI schema, and we referred to the payload schema registry for this. To get all events, add a simple helper to EventBase. This is functionally identical to using the schema registry.
2024-05-27 09:06:02 +10:00
psychedelicious
18b4f1b72a feat(ui): add missing socket events 2024-05-27 09:06:02 +10:00
psychedelicious
5cdf71b72f feat(events): add missing events
These events weren't being emitted via socket.io:
- DownloadCancelledEvent
- DownloadCompleteEvent
- DownloadErrorEvent
- DownloadProgressEvent
- DownloadStartedEvent
- ModelInstallDownloadsCompleteEvent
2024-05-27 09:06:02 +10:00
psychedelicious
88a2340b95 feat(events): use builder pattern for download events 2024-05-27 09:06:02 +10:00
psychedelicious
1be4cab2d9 fix(events): dump events with mode="json"
Ensures all model events are serializable.
2024-05-27 09:06:02 +10:00
psychedelicious
567b87cc50 docs(events): update event docstrings 2024-05-27 09:06:02 +10:00
psychedelicious
4756920282 tests: move fixtures import to conftest.py 2024-05-27 09:06:02 +10:00
psychedelicious
a876675448 tests: update tests to use new events 2024-05-27 09:06:02 +10:00
psychedelicious
655f62008f fix(mm): check for presence of invoker before emitting model load event
The model loader emits events. During testing, it doesn't have access to a fully-mocked events service, so the test fails when attempting to call a nonexistent method. There was a check for this previously, but I accidentally removed it. Restored.
2024-05-27 09:06:02 +10:00
psychedelicious
300725d1dd fix(ui): correct model load event format 2024-05-27 09:06:02 +10:00
psychedelicious
bf03127c69 fix(events): add missing __event_name__ to EventBase 2024-05-27 09:06:02 +10:00
psychedelicious
2dc752ea83 feat(events): simplify event classes
- Remove ABCs, they do not work well with pydantic
- Remove the event type classvar - unused
- Remove clever logic to require an event name - we already get validation for this during schema registration.
- Rename event bases to all end in "Base"
2024-05-27 09:06:02 +10:00
psychedelicious
1b9bbaa5a4 fix(events): emit bulk download events in correct room 2024-05-27 09:06:02 +10:00
psychedelicious
3abc182b44 chore(ui): tidy after rebase 2024-05-27 09:06:02 +10:00
psychedelicious
8d79ce94aa feat(ui): update UI to use new events
- Use OpenAPI schema for event payload types
- Update all event listeners
- Add missing events / remove old nonexistent events
2024-05-27 09:06:02 +10:00
psychedelicious
975dc14579 chore(ui): typegen 2024-05-27 09:06:02 +10:00
psychedelicious
9bd78823a3 refactor(events): use pydantic schemas for events
Our events handling and implementation has a couple pain points:
- Adding or removing data from event payloads requires changes wherever the events are dispatched from.
- We have no type safety for events and need to rely on string matching and dict access when interacting with events.
- Frontend types for socket events must be manually typed. This has caused several bugs.

`fastapi-events` has a neat feature where you can create a pydantic model as an event payload, give it an `__event_name__` attr, and then dispatch the model directly.

This allows us to eliminate a layer of indirection and some unpleasant complexity:
- Event handler callbacks get type hints for their event payloads, and can use `isinstance` on them if needed.
- Event payload construction is now the responsibility of the event itself (a pydantic model), not the service. Every event model has a `build` class method, encapsulating this logic. The build methods are provided as few args as possible. For example, `InvocationStartedEvent.build()` gets the invocation instance and queue item, and can choose the data it wants to include in the event payload.
- Frontend event types may be autogenerated from the OpenAPI schema. We use the payload registry feature of `fastapi-events` to collect all payload models into one place, making it trivial to keep our schema and frontend types in sync.

This commit moves the backend over to this improved event handling setup.
2024-05-27 09:06:02 +10:00
psychedelicious
461e857824 fix(ui): parameter not set translation 2024-05-26 08:21:06 -07:00
Wubbbi
48db0b90e8 Bump transformers 2024-05-26 12:51:07 +10:00
Wubbbi
c010ce49f7 Bump huggingface-hub 2024-05-26 12:51:07 +10:00
Wubbbi
6df8b23c59 Bump transformers 2024-05-26 12:51:07 +10:00
Wubbbi
dfe02b26c1 Bump accelerate 2024-05-26 12:51:07 +10:00
Wubbbi
4142dc7141 Update deps to their lastest version 2024-05-26 12:51:07 +10:00
Shukri
86bfcc53a3 docs: fix typo (#6395)
may noise steps -> many noise steps
2024-05-24 18:02:17 +00:00
Lincoln Stein
532f82cb97 Optimize RAM to VRAM transfer (#6312)
* avoid copying model back from cuda to cpu

* handle models that don't have state dicts

* add assertions that models need a `device()` method

* do not rely on torch.nn.Module having the device() method

* apply all patches after model is on the execution device

* fix model patching in latents too

* log patched tokenizer

* closes #6375

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-05-24 17:06:09 +00:00
cdpath
7437085cac fix typo (#6255) 2024-05-24 15:26:05 +00:00
psychedelicious
e9b80cf28f fix(ui): isLocal erroneously hardcoded 2024-05-25 00:05:44 +10:00
psychedelicious
f5a775ae4e feat(ui): toast on queue item errors, improved error descriptions
Show error toasts on queue item error events instead of invocation error events. This allows errors that occurred outside node execution to be surfaced to the user.

The error description component is updated to show the new error message if available. Commercial handling is retained, but local now uses the same component to display the error message itself.
2024-05-24 20:02:24 +10:00
psychedelicious
50dd569411 fix(processor): race condition that could result in node errors not getting reported
I had set the cancel event at some point during troubleshooting an unrelated issue. It seemed logical that it should be set there, and didn't seem to break anything. However, this is not correct.

The cancel event should not be set in response to a queue status change event. Doing so can cause a race condition when nodes are executed very quickly.

It's possible that a previously-executed session's queue item status change event is handled after the next session starts executing. The cancel event is set and the session runner sees it aborting the session run early.

In hindsight, it doesn't make sense to set the cancel event here either. It should be set in response to user action, e.g. the user cancelled the session or cleared the queue (which implicitly cancels the current session). These events actually trigger the queue item status changed event, so if we set the cancel event here, we'd be setting it twice per cancellation.
2024-05-24 20:02:24 +10:00
psychedelicious
125e1d7eb4 tidy: remove unnecessary whitespace changes 2024-05-24 20:02:24 +10:00
psychedelicious
2fbe5ecb00 fix(ui): correctly fallback to error message when traceback is empty string 2024-05-24 20:02:24 +10:00
psychedelicious
ba4d27860f tidy(ui): remove extraneous condition in socketInvocationError 2024-05-24 20:02:24 +10:00
psychedelicious
6fc7614b4a fix(ui): race condition with progress
There's a race condition where a canceled session may emit a progress event or two after it's been canceled, and the progress image isn't cleared out.

To resolve this, the system slice tracks canceled session ids. When a progress event comes in, we check the cancellations and skip setting the progress if canceled.
2024-05-24 20:02:24 +10:00
psychedelicious
9c926f249f feat(processor): add debug log stmts to session running callbacks 2024-05-24 20:02:24 +10:00
psychedelicious
80faeac913 fix(processor): fix race condition related to clearing the queue 2024-05-24 20:02:24 +10:00
psychedelicious
418c932595 tidy(processor): remove test callbacks 2024-05-24 20:02:24 +10:00
psychedelicious
9117db2673 tidy(queue): delete unused delete_queue_item method 2024-05-24 20:02:24 +10:00
psychedelicious
4a48aa98a4 chore: ruff 2024-05-24 20:02:24 +10:00
psychedelicious
e365d35c93 docs(processor): update docstrings, comments 2024-05-24 20:02:24 +10:00
psychedelicious
aa329ea811 feat(ui): handle enriched events 2024-05-24 20:02:24 +10:00
psychedelicious
1e622a5706 chore(ui): typegen 2024-05-24 20:02:24 +10:00
psychedelicious
ae66d32b28 feat(app): update test event callbacks 2024-05-24 20:02:24 +10:00
psychedelicious
2dd3a85ade feat(processor): update enriched errors & fail_queue_item() 2024-05-24 20:02:24 +10:00
psychedelicious
a8492bd7e4 feat(events): add enriched errors to events 2024-05-24 20:02:24 +10:00
psychedelicious
25954ea750 feat(queue): session queue error handling
- Add handling for new error columns `error_type`, `error_message`, `error_traceback`.
- Update queue item model to include the new data. The `error_traceback` field has an alias of `error` for backwards compatibility.
- Add `fail_queue_item` method. This was previously handled by `cancel_queue_item`. Splitting this functionality makes failing a queue item a bit more explicit. We also don't need to handle multiple optional error args.
-
2024-05-24 20:02:24 +10:00
psychedelicious
887b73aece feat(db): add error_type, error_message, rename error -> error_traceback to session_queue table 2024-05-24 20:02:24 +10:00
psychedelicious
3c41c67d13 fix(processor): restore missing update of session 2024-05-24 20:02:24 +10:00
psychedelicious
6c79be7dc3 chore: ruff 2024-05-24 20:02:24 +10:00
psychedelicious
097619ef51 feat(processor): get user/project from queue item w/ fallback 2024-05-24 20:02:24 +10:00
psychedelicious
a1f7a9cd6f fix(app): fix logging of error classes instead of class names 2024-05-24 20:02:24 +10:00
psychedelicious
25b9c19eed feat(app): handle preparation errors as node errors
We were not handling node preparation errors as node errors before. Here's the explanation, copied from a comment that is no longer required:

---

TODO(psyche): Sessions only support errors on nodes, not on the session itself. When an error occurs outside
node execution, it bubbles up to the processor where it is treated as a queue item error.

Nodes are pydantic models. When we prepare a node in `session.next()`, we set its inputs. This can cause a
pydantic validation error. For example, consider a resize image node which has a constraint on its `width`
input field - it must be greater than zero. During preparation, if the width is set to zero, pydantic will
raise a validation error.

When this happens, it breaks the flow before `invocation` is set. We can't set an error on the invocation
because we didn't get far enough to get it - we don't know its id. Hence, we just set it as a queue item error.

---

This change wraps the node preparation step with exception handling. A new `NodeInputError` exception is raised when there is a validation error. This error has the node (in the state it was in just prior to the error) and an identifier of the input that failed.

This allows us to mark the node that failed preparation as errored, correctly making such errors _node_ errors and not _processor_ errors. It's much easier to diagnose these situations. The error messages look like this:

> Node b5ac87c6-0678-4b8c-96b9-d215aee12175 has invalid incoming input for height

Some of the exception handling logic is cleaned up.
2024-05-24 20:02:24 +10:00
psychedelicious
cc2d877699 docs(app): explain why errors are handled poorly 2024-05-24 20:02:24 +10:00
psychedelicious
be82404759 tidy(app): "outputs" -> "output" 2024-05-24 20:02:24 +10:00
psychedelicious
33f9fe2c86 tidy(app): rearrange proccessor 2024-05-24 20:02:24 +10:00
psychedelicious
1d973f92ff feat(app): support multiple processor lifecycle callbacks 2024-05-24 20:02:24 +10:00
psychedelicious
7f70cde038 feat(app): make things in session runner private 2024-05-24 20:02:24 +10:00
psychedelicious
47722528a3 feat(app): iterate on processor split 2
- Use protocol to define callbacks, this allows them to have kwargs
- Shuffle the profiler around a bit
- Move `thread_limit` and `polling_interval` to `__init__`; `start` is called programmatically and will never get these args in practice
2024-05-24 20:02:24 +10:00
psychedelicious
be41c84305 feat(app): iterate on processor split
- Add `OnNodeError` and `OnNonFatalProcessorError` callbacks
- Move all session/node callbacks to `SessionRunner` - this ensures we dump perf stats before resetting them and generally makes sense to me
- Remove `complete` event from `SessionRunner`, it's essentially the same as `OnAfterRunSession`
- Remove extraneous `next_invocation` block, which would treat a processor error as a node error
- Simplify loops
- Add some callbacks for testing, to be removed before merge
2024-05-24 20:02:24 +10:00
brandonrising
82b4298b03 Fix next node calling logic 2024-05-24 20:02:24 +10:00
brandonrising
fa6c7badd6 Run ruff 2024-05-24 20:02:24 +10:00
brandonrising
45d2504c1e Break apart session processor and the running of each session into separate classes 2024-05-24 20:02:24 +10:00
psychedelicious
f1bb7e86c0 feat(ui): invalidate cache for queue item on status change
This query is only subscribed-to in the `QueueItemDetail` component - when is rendered only when the user clicks on a queue item in the queue. Invalidating this tag instead of optimistically updating it won't cause any meaningful change to network traffic.
2024-05-24 08:59:49 +10:00
psychedelicious
93e4c3dbc2 feat(app): update queue item's session on session completion
The session is never updated in the queue after it is first enqueued. As a result, the queue detail view in the frontend never never updates and the session itself doesn't show outputs, execution graph, etc.

We need a new method on the queue service to update a queue item's session, then call it before updating the queue item's status.

Queue item status may be updated via a session-type event _or_ queue-type event. Adding the updated session to all these events is a hairy - simpler to just update the session before we do anything that could trigger a queue item status change event:
- Before calling `emit_session_complete` in the processor (handles session error, completed and cancel events and the corresponding queue events)
- Before calling `cancel_queue_item` in the processor (handles another way queue items can be canceled, outside the session execution loop)

When serializing the session, both in the new service method and the `get_queue_item` endpoint, we need to use `exclude_none=True` to prevent unexpected validation errors.
2024-05-24 08:59:49 +10:00
gallegonovato
c3f28f7a35 translationBot(ui): update translation (Spanish)
Currently translated at 30.5% (380 of 1243 strings)

Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
2024-05-24 08:05:45 +10:00
Hosted Weblate
c900a63842 translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-05-24 08:05:45 +10:00
psychedelicious
4eb5f004e6 Update invokeai_version.py 2024-05-24 08:00:03 +10:00
blessedcoolant
bcae735d7c fix(ui): initial image layers always ignored (#6434)
## Summary

Whoops!

## Related Issues / Discussions


https://discord.com/channels/1020123559063990373/1049495067846524939/1243186572115837009

## QA Instructions

- Generate w/ initial image layer

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-05-24 03:16:18 +05:30
blessedcoolant
861f06c459 Merge branch 'main' into psyche/fix/ui/initial-image-layer 2024-05-24 03:14:18 +05:30
blessedcoolant
c493628272 fix(ui): 'undefined' being used for metadata on uploaded images (#6433)
## Summary

TIL if you add `undefined` to a form data object, it gets stringified to
`'undefined'`. Whoops!

## Related Issues / Discussions

n/a

## QA Instructions

n/a

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-05-24 03:14:02 +05:30
psychedelicious
46a90ca402 fix(ui): initial image layers always ignored
Whoops!
2024-05-24 06:40:48 +10:00
psychedelicious
d45c33b446 fix(ui): 'undefined' being used for metadata on uploaded images 2024-05-24 06:17:07 +10:00
psychedelicious
88025d32c2 feat(api): downgrade metadata parse warnings to debug
I set these to warn during testing and neglected to undo the change.
2024-05-23 22:48:34 +10:00
psychedelicious
af64764082 fix: remove db maintenance script from launcher
It is broken.
2024-05-23 22:39:55 +10:00
psychedelicious
70487f0c2e fix(ui): layers are "enabled", not "visible" 2024-05-23 10:14:34 +10:00
psychedelicious
55d7d9cc75 fix(ui): control layers don't disable correctly
Closes #6424
2024-05-23 10:14:34 +10:00
Mary Hipp
106674175c add logo and change text for non-local; 2024-05-23 06:51:13 +10:00
Mary Hipp
dd1d5bdb25 use support URL for non-local 2024-05-23 06:51:13 +10:00
Dennis
6259ac0bec translationBot(ui): update translation (Dutch)
Currently translated at 79.6% (973 of 1222 strings)

Co-authored-by: Dennis <dennis@vanzoerlandt.nl>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/nl/
Translation: InvokeAI/Web UI
2024-05-22 09:51:12 +10:00
Riccardo Giovanetti
ba31f8a9a9 translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1210 of 1228 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1206 of 1224 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1204 of 1222 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-05-22 09:51:12 +10:00
psychedelicious
0ba57d6dc5 feat(ui): close starter models toast when a model is installed 2024-05-22 09:40:46 +10:00
psychedelicious
abc133e936 feat(ui): revised invocation error toast handling
Only display the session if local. Otherwise, just display the error message.
2024-05-22 09:40:46 +10:00
psychedelicious
57743239d7 feat(ui): add updateDescription flag to toast API
If false, when updating a toast, the description is left alone. The count will still tick up.
2024-05-22 09:40:46 +10:00
psychedelicious
4a394c60cf feat(ui): add isLocal flag to config 2024-05-22 09:40:46 +10:00
psychedelicious
624d28a93d feat(ui): invocation error toasts do not autoclose 2024-05-22 09:40:46 +10:00
psychedelicious
29e1ea59fc feat(ui): style copy button on ToastWithSessionRefDescription 2024-05-22 09:40:46 +10:00
psychedelicious
2e5d24f272 tidy(ui): remove old comment 2024-05-22 09:40:46 +10:00
psychedelicious
1afa340b1a fix(ui): show toast when recalling seed 2024-05-22 09:40:46 +10:00
psychedelicious
3b381b5a8c tidy(ui): remove the ToastID enum
With the model install logic cleaned up the enum is less useful
2024-05-22 09:40:46 +10:00
psychedelicious
f2b9684de8 tidy(ui): split install model into helper hook
This was duplicated like 7 times or so
2024-05-22 09:40:46 +10:00
psychedelicious
a66b3497e0 feat(ui): port all toasts to use new util 2024-05-22 09:40:46 +10:00
psychedelicious
683ec8e5f2 feat(ui): add stateful toast utility
Small wrapper around chakra's toast system simplifies creating and updating toasts. See comments in toast.ts for details.
2024-05-22 09:40:46 +10:00
psychedelicious
f31f0cf733 feat(ui): restore spellcheck on prompt boxes 2024-05-22 08:52:25 +10:00
psychedelicious
38265b3123 docs(ui): update validateWorkflow comments 2024-05-21 05:17:10 -07:00
psychedelicious
caca28286c tests(ui): add test for resource usage check 2024-05-21 05:17:10 -07:00
psychedelicious
38320a5100 feat(ui): reset missing images, boards and models when loading workflows
These fields are reset back to `undefined` if not accessible. A warning toast is showing, and in the JS console, the full warning message is logged.
2024-05-21 05:17:10 -07:00
Shukri
7badaab17d docs: fix link to invoke ai models site 2024-05-20 20:48:42 -07:00
blessedcoolant
aa0c59bb51 fix(ui): crash when using notes nodes or missing node/field templates (#6412)
## Summary

Notes nodes used some overly-strict redux selectors. The selectors are
now more chill. Also fixed an issue where you couldn't edit a notes node
title.

Found another class of error related to the overly strict reducers that
caused errors when loading a workflow that had missing templates. Fixed
this with fallback wrapper component, works like an error boundary when
a template isn't found.

## Related Issues / Discussions


https://discord.com/channels/1020123559063990373/1149506274971631688/1242256425527545949

## QA Instructions

- Add a notes node to a workflow. Edit the notes title.
- Load a workflow that has nodes that aren't installed. Should get a
fallback UI for each missing node.
- Load a workflow that references a node with different inputs than are
in the template - like an old version of a node. Should get a fallback
field warning for both missing templates, or missing inputs.

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-05-21 07:59:43 +05:30
psychedelicious
e4acaa5c8f chore: v4.2.2post1 2024-05-21 11:31:06 +10:00
psychedelicious
9ba47cae20 fix(ui): unable to edit notes node title 2024-05-21 11:27:11 +10:00
psychedelicious
bf4310ca71 fix(ui): errors when node template or field template doesn't exist
Some asserts were bubbling up in places where they shouldn't have, causing errors when a node has a field without a matching template, or vice-versa.

To resolve this without sacrificing the runtime safety provided by asserts, a `InvocationFieldCheck` component now wraps all field components. This component renders a fallback when a field doesn't exist, so the inner components can safely use the asserts.
2024-05-21 11:22:08 +10:00
psychedelicious
e75f98317f fix(ui): notes node text not selectable 2024-05-21 10:06:25 +10:00
psychedelicious
1249d4a6e3 fix(ui): crash when using a notes node 2024-05-21 10:06:09 +10:00
psychedelicious
66c9f4708d Update invokeai_version.py 2024-05-21 07:11:09 +10:00
steffylo
32277193b6 fix(ui): retain denoise strength and opacity when changing image 2024-05-20 18:27:51 +10:00
psychedelicious
620ee2875e fix(ui): store hidden state of edges in workflows
This prevents a minor visual bug where collapsed edges between collapsed nodes didn't display correctly on first load of a workflow.
2024-05-20 11:36:47 +10:00
psychedelicious
5553588147 fix(ui): ensure invocation edges have a type 2024-05-20 11:36:47 +10:00
psychedelicious
1c29b3bd85 feat(ui): updated field type translations 2024-05-20 11:28:33 +10:00
psychedelicious
e88b807a13 docs(ui): update field type docs & comments 2024-05-20 11:28:33 +10:00
psychedelicious
9e55ef3d4b fix(ui): workflow migration field type
At some point, I made a mistake and imported the wrong types to some files for the old v1 and v2 workflow schema migration data.

The relevant zod schemas and inferred types have been restored.

This change doesn't alter runtime behaviour. Only type annotations.
2024-05-20 11:28:33 +10:00
psychedelicious
8062a47d16 fix(ui): use new field type cardinality throughout app
Update business logic and tests.
2024-05-20 11:28:33 +10:00
psychedelicious
dba8c43ecb feat(ui): explicit field type cardinality
Replace the `isCollection` and `isCollectionOrScalar` flags with a single enum value `cardinality`. Valid values are `SINGLE`, `COLLECTION` and `SINGLE_OR_COLLECTION`.

Why:
- The two flags were mutually exclusive, but this wasn't enforce. You could create a field type that had both `isCollection` and `isCollectionOrScalar` set to true, whuch makes no sense.
- There was no explicit declaration for scalar/single types.
- Checking if a type had only a single flag was tedious.

Thanks to a change a couple months back in which the workflows schema was revised, field types are internal implementation details. Changes to them are non-breaking.
2024-05-20 11:28:33 +10:00
psychedelicious
8ebf2ddf15 fix(ui): fix t2i adapter dimensions error message
It now indicates the correct dimension of 64 (SD1.5) or 32 (SDXL) - before was hardcoded to 64.
2024-05-20 11:23:14 +10:00
psychedelicious
f4625c2671 feat(ui): add canvas objects to metadat a for all canvas graphs 2024-05-20 10:32:59 +10:00
psychedelicious
c94742bde6 feat(ui): add canvas objects to metadata when saving canvas to gallery 2024-05-20 10:32:59 +10:00
psychedelicious
a34faf0bd8 chore(ui): typegen 2024-05-20 10:32:59 +10:00
psychedelicious
ecfff6cb1e feat(api): add metadata to upload route
Canvas images are saved by uploading a blob generated from the HTML canvas element. This means the existing metadata handling, inside the graph execution engine, is not available.

To save metadata to canvas images, we need to provide it when uploading that blob.

The upload route now has a `metadata` body param. If this is provided, we use it over any metadata embedded in the image.
2024-05-20 10:32:59 +10:00
psychedelicious
ba8bed6870 fix(ui): edge case resulting in no node templates when loading workflow, causing failure
Depending on the user behaviour and network conditions, it's possible that we could try to load a workflow before the invocation templates are available.

Fix is simple:
- Use the RTKQ query hook for openAPI schema in App.tsx
- Disable the load workflow buttons until w have templates parsed
2024-05-19 07:34:00 -07:00
psychedelicious
ca186bca61 fix(ui): missed node execution state for progress images 2024-05-19 20:14:01 +10:00
psychedelicious
e2f109807c fix(ui): delete edges when their source or target no longer exists 2024-05-19 20:14:01 +10:00
psychedelicious
281bd31db2 feat(nodes): make ModelIdentifierInvocation a prototype 2024-05-19 20:14:01 +10:00
psychedelicious
cea1874e00 perf(ui): memoize WorkflowName selectors 2024-05-19 20:14:01 +10:00
psychedelicious
89b0e9e4de feat(ui): use connection validationResults directly in components 2024-05-19 20:14:01 +10:00
psychedelicious
26d0d55d97 fix(ui): set nodeDragThreshold to prevent spurious position change events 2024-05-19 20:14:01 +10:00
psychedelicious
059c5586a4 perf(ui): ignore all no-op node and edge changes 2024-05-19 20:14:01 +10:00
psychedelicious
9ed5698aa8 fix(ui): do not remove exposed fields when updating workflows 2024-05-19 20:14:01 +10:00
psychedelicious
0b5696c5d4 feat(ui): remove nodeExclusivelySelected action 2024-05-19 20:14:01 +10:00
psychedelicious
a51142674a tidy(ui): more succinct syntax for edge and node updates 2024-05-19 20:14:01 +10:00
psychedelicious
b8b671c0db feat(ui): remove selectionDeleted action 2024-05-19 20:14:01 +10:00
psychedelicious
7cceafe0dd feat(ui): remove selectionPasted action 2024-05-19 20:14:01 +10:00
psychedelicious
cbe32b647a feat(ui): remove selectedAll action 2024-05-19 20:14:01 +10:00
psychedelicious
9a8e0842bb feat(ui): remove nodeReplaced action 2024-05-19 20:14:01 +10:00
psychedelicious
1d7671298f fix(ui): group edge selection actions 2024-05-19 20:14:01 +10:00
psychedelicious
e38d75c3dc feat(ui): get rid of nodeAdded 2024-05-19 20:14:01 +10:00
psychedelicious
21fab9785a feat(ui): tweak edge styling 2024-05-19 20:14:01 +10:00
psychedelicious
b3429553bb fix(ui): collapsed edges selected state 2024-05-19 20:14:01 +10:00
psychedelicious
e480844042 fix(ui): edge styling 2024-05-19 20:14:01 +10:00
psychedelicious
26029108f7 feat(ui): rework node and edge mutation logic
Remove our DIY'd reducers, consolidating all node and edge mutations to use `edgesChanged` and `nodesChanged`, which are called by reactflow. This makes the API for manipulating nodes and edges less tangly and error-prone.
2024-05-19 20:14:01 +10:00
psychedelicious
504ac82077 fix(ui): duplicated edges when updating edge with lazy connect 2024-05-19 20:14:01 +10:00
psychedelicious
6b11740dda chore(ui): knip 2024-05-19 20:14:01 +10:00
psychedelicious
a80e3448f5 feat(ui): rework pendingConnection 2024-05-19 20:14:01 +10:00
psychedelicious
4bda174eb9 tests(ui): coverage for getCollectItemType 2024-05-19 20:14:01 +10:00
psychedelicious
b1e28c2f2c tests(ui): coverage for getFirstValidConnection 2024-05-19 20:14:01 +10:00
psychedelicious
83000a4190 feat(ui): rework getFirstValidConnection with new helpers 2024-05-19 20:14:01 +10:00
psychedelicious
c98205d0d7 tests(ui): candidate fields, getFirstValidConnection (wip) 2024-05-19 20:14:01 +10:00
psychedelicious
ce2ad5903c feat(ui): extract logic for finding candidate fields to own function 2024-05-19 20:14:01 +10:00
psychedelicious
fe3980a369 tests(ui): add buildNode convenience wrapper for buildInvocationNode 2024-05-19 20:14:01 +10:00
psychedelicious
ea97ae5ae8 tidy(ui): extraneous vars in makeConnectionErrorSelector 2024-05-19 20:14:01 +10:00
psychedelicious
3605b6b1a3 fix(ui): handling for in-progress edge updates during conection validation 2024-05-19 20:14:01 +10:00
psychedelicious
fc31dddbf7 feat(ui): use new validateConnection 2024-05-19 20:14:01 +10:00
psychedelicious
6ad01d824d feat(ui): add strict mode to validateConnection 2024-05-19 20:14:01 +10:00
psychedelicious
78f9f3ee95 feat(ui): better types for validateConnection 2024-05-19 20:14:01 +10:00
psychedelicious
972398d203 tests(ui): add iterate to test schema 2024-05-19 20:14:01 +10:00
psychedelicious
857889d1fa tests(ui): coverage for getCollectItemType 2024-05-19 20:14:01 +10:00
psychedelicious
8074a802d6 tests(ui): coverage for validateConnectionTypes 2024-05-19 20:14:01 +10:00
psychedelicious
059d5a682c tidy(ui): validateConnection code clarity 2024-05-19 20:14:01 +10:00
psychedelicious
00c2d8f95d tidy(ui): areTypesEqual var names 2024-05-19 20:14:01 +10:00
psychedelicious
04a596179b tests(ui): finish test cases for validateConnection 2024-05-19 20:14:01 +10:00
psychedelicious
3fcb2720d7 tests(ui): add tests for consolidated connection validation 2024-05-19 20:14:01 +10:00
psychedelicious
6f7160b9fd fix(ui): call updateNodeInternals when making connections 2024-05-19 20:14:01 +10:00
psychedelicious
6b4e464d17 fix(ui): rework edge update logic 2024-05-19 20:14:01 +10:00
psychedelicious
9f7841a04b tidy(ui): clean up addnodepopover hotkeys 2024-05-19 20:14:01 +10:00
psychedelicious
468644ab18 fix(ui): rebase conflict 2024-05-19 20:14:01 +10:00
psychedelicious
9d127fee6b feat(ui): makeConnectionErrorSelector now creates a parameterized selector 2024-05-19 20:14:01 +10:00
psychedelicious
6658897210 tidy(ui): tidy connection validation functions and logic 2024-05-19 20:14:01 +10:00
psychedelicious
af7b194bec chore(ui): lint 2024-05-19 20:14:01 +10:00
psychedelicious
de1ea50e6d fix(ui): rebase resolution 2024-05-19 20:14:01 +10:00
psychedelicious
2680ef52c2 feat(nodes): add ModelIdentifierInvocation
This node allows a user to select _any_ model, outputting a `ModelIdentifierField` for that model.
2024-05-19 20:14:01 +10:00
psychedelicious
a012bb6e07 feat(ui): add ModelIdentifierField field type
This new field type accepts _any_ model. A field renderer lets the user select any available model.
2024-05-19 20:14:01 +10:00
psychedelicious
6a2c53f6c5 fix(ui): do not allow comparison between undefined original types 2024-05-19 20:14:01 +10:00
psychedelicious
2cbf7d9221 fix(ui): stupid ts 2024-05-19 20:14:01 +10:00
psychedelicious
fe7ed72c9c feat(nodes): make all ModelIdentifierField inputs accept connections 2024-05-19 20:14:01 +10:00
psychedelicious
85a5a7c47a feat(ui): add originalType to FieldType, improved connection validation
We now keep track of the original field type, derived from the python type annotation in addition to the override type provided by `ui_type`.

This makes `ui_type` work more like it sound like it should work - change the UI input component only.

Connection validation is extend to also check the original types. If there is any match between two fields' "final" or original types, we consider the connection valid.This change is backwards-compatible; there is no workflow migration needed.
2024-05-19 20:14:01 +10:00
psychedelicious
af3fd26d4e fix(ui): bug when clearing processor
When clearing the processor config, we shouldn't re-process the image. This logic wasn't handled correctly, but coincidentally the bug didn't cause a user-facing issue.

Without a config, we had a runtime error when trying to build the node for the processor graph and the listener failed.

So while we didn't re-process the image, it was because there was an error, not because the logic was correct.

Fix this by bailing if there is no image or config.
2024-05-19 07:25:48 +10:00
psychedelicious
5127fd6320 fix(ui): control adapter autoprocess jank
If you change the control model and the new model has the same default processor, we would still re-process the image, even if there was no need to do so.

With this change, if the image and processor config are unchanged, we bail out.
2024-05-19 07:25:48 +10:00
psychedelicious
124d34a8cc docs: add link for --extra-index-url 2024-05-19 00:56:31 +10:00
Shukri
e8387d7523 docs: add link to tool on pytorch website 2024-05-19 00:56:31 +10:00
Shukri
a5d08c981b docs: fix typo in --root arg of invokeai-web 2024-05-19 00:56:31 +10:00
Shukri
811d0da0f0 docs: fix link to. install reqs 2024-05-19 00:56:31 +10:00
Lincoln Stein
987ee704a1 Merge branch 'main' into lstein/feat/simple-mm2-api 2024-05-17 22:54:03 -04:00
Lincoln Stein
e77c7e40b7 fix ruff error 2024-05-17 22:53:45 -04:00
Lincoln Stein
8aebc29b91 fix test to run on 32bit cpu 2024-05-17 22:48:54 -04:00
Lincoln Stein
d968c6f379 refactor multifile download code 2024-05-17 22:29:19 -04:00
psychedelicious
17e1fc5254 chore(app): ruff 2024-05-18 09:21:45 +10:00
maryhipp
84e031edc2 add nulable project also 2024-05-18 09:21:45 +10:00
maryhipp
b6b7e737e0 ruff 2024-05-18 09:21:45 +10:00
maryhipp
5f3e7afd45 add nullable user to invocation error events 2024-05-18 09:21:45 +10:00
psychedelicious
b0cfca9d24 fix(app): pass image metadata as stringified json 2024-05-18 09:04:37 +10:00
psychedelicious
985ef89825 fix(app): type annotations in images service 2024-05-18 09:04:37 +10:00
psychedelicious
5928ade5fd feat(app): simplified create image API
Graph, metadata and workflow all take stringified JSON only. This makes the API consistent and means we don't need to do a round-trip of pydantic parsing when handling this data.

It also prevents a failure mode where an uploaded image's metadata, workflow or graph are old and don't match the current schema.

As before, the frontend does strict validation and parsing when loading these values.
2024-05-18 09:04:37 +10:00
psychedelicious
93ebc175c6 fix(app): retain graph in metadata when uploading images 2024-05-18 09:04:37 +10:00
psychedelicious
386d552493 fix(ui): loading workflows from file 2024-05-18 09:04:37 +10:00
psychedelicious
799cf06d20 fix(ui): loading library workflows 2024-05-18 09:04:37 +10:00
psychedelicious
922716d2ab feat(ui): store graph in image metadata
The previous super-minimal implementation had a major issue - the saved workflow didn't take into account batched field values. When generating with multiple iterations or dynamic prompts, the same workflow with the first prompt, seed, etc was stored in each image.

As a result, when the batch results in multiple queue items, only one of the images has the correct workflow - the others are mismatched.

To work around this, we can store the _graph_ in the image metadata (alongside the workflow, if generated via workflow editor). When loading a workflow from an image, we can choose to load the workflow or the graph, preferring the workflow.

Internally, we need to update images router image-saving services. The changes are minimal.

To avoid pydantic errors deserializing the graph, when we extract it from the image, we will leave it as stringified JSON and let the frontend's more sophisticated and flexible parsing handle it. The worklow is also changed to just return stringified JSON, so the API is consistent.
2024-05-18 09:04:37 +10:00
psychedelicious
66fc110b64 Revert "feat(ui): store workflow in generation tab images"
This reverts commit c9c4190fb45696088207b0ac3c69c2795d7f9694.
2024-05-18 09:04:37 +10:00
psychedelicious
822f1e1f06 feat(ui): store workflow in generation tab images 2024-05-18 09:04:37 +10:00
psychedelicious
5d60c3c8e1 fix(ui): jank when editing field title 2024-05-18 08:46:40 +10:00
psychedelicious
4e21d01c7f feat(ui): dim field name when connected 2024-05-18 08:46:40 +10:00
psychedelicious
6b7b0b3777 fix(ui): do not rearrange fields when connection/disconnecting 2024-05-18 08:46:40 +10:00
psychedelicious
07feb5ba07 Revert "feat(ui): SDXL clip skip"
This reverts commit 40b4fa7238.
2024-05-17 15:08:04 -07:00
psychedelicious
a18d7adad4 fix(ui): allow image dims multiple of 32 with SDXL and T2I adapter
See https://github.com/invoke-ai/InvokeAI/pull/6342#issuecomment-2109912452 for discussion.
2024-05-17 23:38:54 +10:00
psychedelicious
32dff2c4e3 feat(ui): copy/paste input edges when copying node
- Copy edges to selected nodes on copy
- If pasted with `ctrl/meta-shift-v`, also paste the input edges
2024-05-17 23:12:29 +10:00
psychedelicious
575ecb4028 feat(ui): prevent connections to direct-only inputs 2024-05-17 22:08:40 +10:00
psychedelicious
ad8778df6c feat(ui): extract node execution state from nodesSlice
This state is ephemeral and not undoable.
2024-05-17 13:24:23 +10:00
psychedelicious
d2f5103f9f fix(ui): ignore actions from other slices in nodesSlice history 2024-05-17 13:24:23 +10:00
psychedelicious
dd42a56084 tests(ui): fix parseSchema test fixture
The schema fixture wasn't formatted quite right - doesn't affect the test but still.
2024-05-17 13:24:23 +10:00
psychedelicious
23ac340a3f tests(ui): add test for parseSchema 2024-05-17 13:24:23 +10:00
psychedelicious
6791b4eaa8 chore(ui): lint 2024-05-17 13:24:23 +10:00
psychedelicious
a8b042177d feat(ui): connection validation for collection items types 2024-05-17 13:24:23 +10:00
psychedelicious
76825f4261 fix(ui): allow collect node inputs to connect to multiple fields when using lazy connect 2024-05-17 13:24:23 +10:00
psychedelicious
78cb4d75ad fix(ui): use elevateEdgesOnSelect so last-selected edge is the interactable one when updating edges 2024-05-17 13:24:23 +10:00
psychedelicious
a18bbac262 fix(ui): jank interaction between edge update and autoconnect 2024-05-17 13:24:23 +10:00
psychedelicious
9ff5596963 feat(ui): hide values for connected fields 2024-05-17 13:24:23 +10:00
psychedelicious
8ea596b1e9 fix(ui): janky editable field title
- Do not allow whitespace-only field titles
- Make only preview text trigger editable
- Tooltip over the preview, not the whole "row"
2024-05-17 13:24:23 +10:00
psychedelicious
e3a143eaed fix(ui): fix jank w/ stale connections 2024-05-17 13:24:23 +10:00
psychedelicious
c359ab6d9b fix(ui): fix dependency tracking for copy/paste hotkeys 2024-05-17 13:24:23 +10:00
psychedelicious
dbfaa07e03 feat(ui): add checks for undo/redo actions 2024-05-17 13:24:23 +10:00
psychedelicious
7f78fe7a36 feat(ui): move viewport state to nanostores 2024-05-17 13:24:23 +10:00
psychedelicious
6cf5b402c6 feat(ui): remove extraneous selectedEdges and selectedNodes state 2024-05-17 13:24:23 +10:00
psychedelicious
b0c7c7cb47 feat(ui): remove remaining extraneous state from nodes slice 2024-05-17 13:24:23 +10:00
psychedelicious
4d68cd8dbb feat(ui): recreate edge auto-add-node logic 2024-05-17 13:24:23 +10:00
psychedelicious
2c1fa30639 feat(ui): recreate edge autoconnect logic 2024-05-17 13:24:23 +10:00
psychedelicious
708c68413d tidy(ui): add type for templates 2024-05-17 13:24:23 +10:00
psychedelicious
1d884fb794 feat(ui): move invocation templates out of redux
Templates are stored in nanostores. All hooks, selectors, etc are reworked to reference the nanostore.
2024-05-17 13:24:23 +10:00
psychedelicious
f6a44681a8 feat(ui): move invocation templates out of redux (wip) 2024-05-17 13:24:23 +10:00
psychedelicious
d4df312300 feat(ui): move nodes copy/paste out of slice 2024-05-17 13:24:23 +10:00
psychedelicious
9c0d44b412 feat(ui): split workflow editor settings to separate slice
We need the undoable slice to be only undoable state - settings are not undoable.
2024-05-17 13:24:23 +10:00
psychedelicious
27826369f0 feat(ui): make nodesSlice undoable 2024-05-17 13:24:23 +10:00
Lincoln Stein
2dae5eb7ad more refactoring; HF subfolders not working 2024-05-16 22:26:18 -04:00
H0onnn
31d8b50276 [Refactor] Update min and max values for LoRACard weight input 2024-05-17 10:38:26 +10:00
psychedelicious
40b4fa7238 feat(ui): SDXL clip skip
Uses the same CLIP Skip value for both CLIP1 and CLIP2.

Adjusted SDXL CLIP Skip min/max/markers to be within the valid range (0 to 11).

Closes #4583
2024-05-16 07:49:30 -04:00
Lincoln Stein
911a24479b add tests for model install file size reporting 2024-05-16 07:18:33 -04:00
psychedelicious
3b1743b7c2 docs: fix install reqs link 2024-05-16 10:37:42 +10:00
psychedelicious
f489c818f1 docs(ui): add comments to nsfw & watermarker helpers 2024-05-15 14:09:44 +10:00
psychedelicious
af477fa295 tidy(ui): remove unused modelLoader from refiner helper 2024-05-15 14:09:44 +10:00
psychedelicious
0ff0290735 tidy(ui): use Invocation<> helper type in canvas graph builders, elsewhere 2024-05-15 14:09:44 +10:00
psychedelicious
67dbe6d949 tidy(ui): use Invocation<> helper type in OG control adapters 2024-05-15 14:09:44 +10:00
psychedelicious
4c3c2297b9 tidy(ui): organise graph builder files 2024-05-15 14:09:44 +10:00
psychedelicious
cadea55521 tidy(ui): organise graph builder files 2024-05-15 14:09:44 +10:00
psychedelicious
c8f30b1392 tidy(ui): move testing-only types to test file 2024-05-15 14:09:44 +10:00
psychedelicious
3d14a98abf tidy(ui): use Invocation<> type in control layers types 2024-05-15 14:09:44 +10:00
psychedelicious
77024bfca7 fix(ui): fix sdxl generation mode metadata 2024-05-15 14:09:44 +10:00
psychedelicious
4a1c3786a1 tidy(ui): organise CL graph builder 2024-05-15 14:09:44 +10:00
psychedelicious
b239891986 tidy(ui): clean up base model handling in graph builder 2024-05-15 14:09:44 +10:00
psychedelicious
9fb03d43ff tests(ui): get coverage to 100% for graph builder 2024-05-15 14:09:44 +10:00
psychedelicious
bdc59786bd tidy(ui): clean up graph builder helper functions 2024-05-15 14:09:44 +10:00
psychedelicious
fb6e926500 tidy(ui): remove extraneous graph validate calls 2024-05-15 14:09:44 +10:00
psychedelicious
48ccd63dba feat(ui): use integrated metadata helper 2024-05-15 14:09:44 +10:00
psychedelicious
ee647a05dc feat(ui): move metadata util to graph class
No good reason to have it be separate. A bit cleaner this way.
2024-05-15 14:09:44 +10:00
psychedelicious
154b52ca4d docs(ui): update docstrings for Graph builder 2024-05-15 14:09:44 +10:00
psychedelicious
5dd460c3ce chore(ui): knip 2024-05-15 14:09:44 +10:00
psychedelicious
4897ce2a13 tidy(ui): remove unused files 2024-05-15 14:09:44 +10:00
psychedelicious
5425526d50 feat(ui): use graph builder for generation tab sdxl 2024-05-15 14:09:44 +10:00
psychedelicious
5a4b050e66 feat(ui): use asserts in graph builder 2024-05-15 14:09:44 +10:00
psychedelicious
8d39520232 feat(ui): port NSFW and watermark nodes to graph builder 2024-05-15 14:09:44 +10:00
psychedelicious
04d12a1e98 feat(ui): add HRF graph builder helper 2024-05-15 14:09:44 +10:00
psychedelicious
39aa70963b docs(ui): update docstrings for addGenerationTabSeamless 2024-05-15 14:09:44 +10:00
psychedelicious
5743254a41 fix(ui): use arrays for edge methods 2024-05-15 14:09:44 +10:00
psychedelicious
c538ffea26 tidy(ui): remove console.log 2024-05-15 14:09:44 +10:00
psychedelicious
e8d3a7c870 feat(ui): support multiple fields for getEdgesTo, getEdgesFrom, deleteEdgesTo, deleteEdgesFrom 2024-05-15 14:09:44 +10:00
psychedelicious
2be66b1546 feat(ui): add deleteNode and getEdges to graph util 2024-05-15 14:09:44 +10:00
psychedelicious
76e181fd44 build(ui): add eslint no-console rule 2024-05-15 14:09:44 +10:00
psychedelicious
b5d42fbc66 tidy(ui): remove unused graph helper 2024-05-15 14:09:44 +10:00
psychedelicious
b463cd763e tidy(ui): remove extraneous is_intermediate node fields 2024-05-15 14:09:44 +10:00
psychedelicious
eb320df41d feat(ui): use new lora loaders, simplify VAE loader, seamless 2024-05-15 14:09:44 +10:00
psychedelicious
de1869773f chore(ui): typegen 2024-05-15 14:09:44 +10:00
psychedelicious
ef89c7e537 feat(nodes): add LoRASelectorInvocation, LoRACollectionLoader, SDXLLoRACollectionLoader
These simplify loading multiple LoRAs. Instead of requiring chained lora loader nodes, configure each LoRA (model & weight) with a selector, collect them, then send the collection to the collection loader to apply all of the LoRAs to the UNet/CLIP models.

The collection loaders accept a single lora or collection of loras.
2024-05-15 14:09:44 +10:00
psychedelicious
008645d386 fix(ui): work through merge conflicts (wip) 2024-05-15 14:09:44 +10:00
psychedelicious
f8042ffb41 WIP, sd1.5 works 2024-05-15 14:09:44 +10:00
psychedelicious
dbe22be598 feat(ui): use graph utils in builders (wip) 2024-05-15 14:09:44 +10:00
psychedelicious
8f6078d007 feat(ui): refine graph building util
Simpler types and API surface.
2024-05-15 14:09:44 +10:00
psychedelicious
4020bf47e2 feat(ui): add MetadataUtil class
Provides methods for manipulating a graph's metadata.
2024-05-15 14:09:44 +10:00
psychedelicious
9d685da759 feat(ui): add stateful Graph class
This stateful class provides abstractions for building a graph. It exposes graph methods like adding and removing nodes and edges.

The methods are documented, tested, and strongly typed.
2024-05-15 14:09:44 +10:00
psychedelicious
e3289856c0 feat(ui): add and use type helpers for invocations and invocation outputs 2024-05-15 14:09:44 +10:00
psychedelicious
47b8153728 build(ui): enable TS strictPropertyInitialization
https://www.typescriptlang.org/tsconfig/#strictPropertyInitialization
2024-05-15 14:09:44 +10:00
psychedelicious
7901e4c082 chore(ui): typegen 2024-05-15 14:09:44 +10:00
psychedelicious
18b0977a31 feat(api): add InvocationOutputMap to OpenAPI schema
This dynamically generated schema object maps node types to their pydantic schemas. This makes it much simpler to infer node types in the UI.
2024-05-15 14:09:44 +10:00
psychedelicious
fc6b214470 tests(ui): set up vitest coverage 2024-05-15 14:09:44 +10:00
blessedcoolant
e22211dac0 fix: Fix Outpaint not applying the expanded mask correctly
In unscaled situations
2024-05-15 13:59:01 +10:00
Lincoln Stein
f29c406fed refactor model_install to work with refactored download queue 2024-05-13 22:49:15 -04:00
Lincoln Stein
287c679f7b clean up type checking for single file and multifile download job callbacks 2024-05-13 18:31:40 -04:00
blessedcoolant
e222484663 chore: v4.2.1 (#6362)
## Summary

Bump to v4.2.1

## Related Issues / Discussions

n/a

## QA Instructions

n/a

## Merge Plan

Do the release after merging.

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-05-14 03:17:03 +05:30
psychedelicious
2a9cea6689 Update invokeai_version.py
Bump to v4.2.1
2024-05-14 07:37:02 +10:00
psychedelicious
93da75209c feat(nodes): use new blur_if_nsfw method 2024-05-14 07:23:38 +10:00
psychedelicious
9c819f0fd8 fix(nodes): fix nsfw checker model download 2024-05-14 07:23:38 +10:00
Васянатор
eef6fcf286 translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1210 of 1210 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Riccardo Giovanetti
e375d9f787 translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1192 of 1210 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1192 of 1210 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1192 of 1210 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.5% (1192 of 1210 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
gallegonovato
ab18174774 translationBot(ui): update translation (Spanish)
Currently translated at 31.3% (379 of 1208 strings)

Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Hosted Weblate
9265841384 translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

translationBot(ui): update translation files

Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Riccardo Giovanetti
c5fd08125d translationBot(ui): update translation (Italian)
Currently translated at 98.5% (1192 of 1210 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Васянатор
11d88dae7f translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1210 of 1210 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Hosted Weblate
3b495659b0 translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Riccardo Giovanetti
15c9a3a4b6 translationBot(ui): update translation (Italian)
Currently translated at 98.3% (1189 of 1209 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.3% (1189 of 1209 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
flower_elf
60e77e4ed6 translationBot(ui): update translation (Chinese (Simplified))
Currently translated at 77.8% (922 of 1185 strings)

Co-authored-by: flower_elf <miaoju2005@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Васянатор
fa832a8ac6 translationBot(ui): update translation (Russian)
Currently translated at 100.0% (1209 of 1209 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1209 of 1209 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1188 of 1188 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1185 of 1185 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Hosted Weblate
f7834d7d59 translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

translationBot(ui): update translation files

Updated by "Cleanup translation files" hook in Weblate.

translationBot(ui): update translation files

Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Alexander Eichhorn
63d7461510 translationBot(ui): update translation (German)
Currently translated at 71.9% (839 of 1166 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Васянатор
1de704160e translationBot(ui): update translation (Russian)
Currently translated at 97.3% (1154 of 1185 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1174 of 1174 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1173 of 1173 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1166 of 1166 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1165 of 1165 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1149 of 1149 strings)

translationBot(ui): update translation (Russian)

Currently translated at 100.0% (1147 of 1147 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Riccardo Giovanetti
b118a2565c translationBot(ui): update translation (Italian)
Currently translated at 96.0% (1138 of 1185 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1156 of 1174 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.3% (1155 of 1174 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1129 of 1147 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-05-14 07:15:12 +10:00
Lincoln Stein
0bf14c2830 add multifile_download() method to download service 2024-05-12 20:14:00 -06:00
psychedelicious
eb166baafe fix(ui): invoke button shows loading while queueing
Make the Invoke button show a loading spinner while queueing.

The queue mutations need to be awaited else the `isLoading` state doesn't work as expected. I feel like I should understand why, but I don't...
2024-05-13 11:53:29 +10:00
psychedelicious
818d37f304 fix(api): retain cover image when converting model to diffusers
We need to retrieve and re-save the image, because a conversion to diffusers creates a new model record, with a new key.

See: https://old.reddit.com/r/StableDiffusion/comments/1cnx40d/invoke_42_control_layers_regional_guidance_w_text/l3bv152/
2024-05-13 08:46:07 +10:00
psychedelicious
9cdb801c1c fix(api): add cover image to update model response
Fixes a bug where the image _appears_ to be reset when editing a model.

See: https://old.reddit.com/r/StableDiffusion/comments/1cnx40d/invoke_42_control_layers_regional_guidance_w_text/l3asdej/
2024-05-13 08:46:07 +10:00
blessedcoolant
5da8cde4fc fix(ui): disable listening on CA and II layers (#6332)
## Summary

Do not listen for mouse events on CA and II layers (which are not
interact-able).

## Related Issues / Discussions

Closes #6331

## QA Instructions

Move a CA or II layer above a regional guidance layer. The move tool
should now work.

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-05-13 04:07:27 +05:30
blessedcoolant
6ec3dc0c0d Merge branch 'main' into psyche/fix/ui/cl-listening-layers 2024-05-13 04:05:35 +05:30
blessedcoolant
6050dffb25 fix(ui): use translations for canvas layer select (#6357)
## Summary

Use translations instead of plain strings.

## Related Issues / Discussions


https://discord.com/channels/1020123559063990373/1054129386447716433/1239181243078279208

## QA Instructions

The layer select should still work.

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-05-13 04:04:13 +05:30
blessedcoolant
93efeafe30 Merge branch 'main' into psyche/fix/ui/canvas-layer-translations 2024-05-13 04:02:23 +05:30
blessedcoolant
f167e8a8d3 fix(ui): jank in depthanything model size select (#6335)
## Summary

The select had a default search value, which meant it only showed
"small" as an option on first load.

## Related Issues / Discussions

n/a

## QA Instructions

- Add a CA layer
- Expand advanced
- Set processor to depth anything
- Click the model size dropdown, it should show all 3 sizes

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-05-13 04:01:58 +05:30
psychedelicious
124d49f35e fix(ui): use translations for canvas layer select 2024-05-13 08:30:18 +10:00
blessedcoolant
52d8efa892 Merge branch 'main' into psyche/fix/ui/depth-anything-select 2024-05-13 04:00:07 +05:30
psychedelicious
4ea8416c68 fix(ui): use pluralization for invoke button tooltip 2024-05-13 08:29:31 +10:00
psychedelicious
8dd0bfb068 feat(ui): use new model type grouping for control adapters in control layers 2024-05-13 08:29:31 +10:00
psychedelicious
6ff1c7d541 feat(ui): add group by base & type to useGroupedModelCombobox hook
This allows comboboxes for models to have more granular groupings. For example, Control Adapter models can be grouped by base model & model type.

Before:
- `SD-1`
- `SDXL`

After:
- `SD-1 / ControlNet`
- `SD-1 / T2I Adapter`
- `SDXL / ControlNet`
- `SDXL / T2I Adapter`
2024-05-13 08:29:31 +10:00
psychedelicious
19f5a9c3a9 feat(ui): better invoke button checks
- Improved/more thorough checking before invoking for control layers
- Improved styling for the tooltip
2024-05-13 08:29:31 +10:00
psychedelicious
d9ce9c62ac feat(ui): disable invoke button when t2i adapter used w/ image dims that are not multiples of 64 2024-05-13 08:29:31 +10:00
blessedcoolant
cdc468a38c Merge branch 'main' into psyche/fix/ui/depth-anything-select 2024-05-13 03:57:47 +05:30
psychedelicious
2656f13a4a fix(ui): CA processor cancellation
When a control adapter processor config is changed, if we were already processing an image, that batch is immediately canceled. This prevents the processed image from getting stuck in a weird state if you change or reset the processor at the right (err, wrong?) moment.

- Update internal state for control adapters to track processor batches, instead of just having a flag indicating if the image is processing. Add a slice migration to not break the user's existing app state.
- Update preprocessor listener with more sophisticated logic to handle canceling the batch and resetting the processed image when the config changes or is reset.
- Fixed error handling that erroneously showed "failed to queue graph" errors when an active listener instance is canceled, need to check the abort signal.
2024-05-13 08:23:02 +10:00
blessedcoolant
da61396b1c cleanup: seamless unused older code cleanup 2024-05-13 08:11:08 +10:00
blessedcoolant
6c9fb617dc fix: fix seamless 2024-05-13 08:11:08 +10:00
psychedelicious
5dd73fe53e fix(ui): jank in depthanything model size select 2024-05-10 09:52:30 +10:00
psychedelicious
e6793be465 fix(ui): disable listening on CA and II layers
Closes #6331
2024-05-10 06:42:53 +10:00
gogurtenjoyer
63e62c5720 Update INSTALL_REQUIREMENTS.md - 'linux only' under AMD for SDXL.
Moved 'Linux only.' back from under NVIDIA to under AMD for the SDXL hardware requirements.
2024-05-09 10:56:23 -04:00
psychedelicious
0848cb8ebd Update invokeai_version.py 2024-05-09 08:01:40 -04:00
psychedelicious
1b777bb972 Revert "feat(ui): negative prompt boxes are italicized"
This reverts commit 49c4704379.
2024-05-09 07:52:52 -04:00
psychedelicious
029ee90351 docs(ui): add comment & TODO for konva bug 2024-05-09 07:52:52 -04:00
psychedelicious
2f9a064d48 feat(ui): ip adapter layers are selectable
This is largely an internal change, and it should have been this way from the start - less tip-toeing around layer types. The user-facing change is when you click an IP Adapter layer, it is highlighted. That's it.
2024-05-09 07:52:52 -04:00
psychedelicious
b180666497 feat(ui): disable spellcheck on prompt boxes
These are almost guaranteed to have non-english words - disable the spellcheck to prevent red squigglies.
2024-05-09 07:52:52 -04:00
psychedelicious
4740cd4f64 feat(ui): add "global" to global prompt placeholders 2024-05-09 07:52:52 -04:00
psychedelicious
8b51298ba1 feat(ui): negative prompt boxes are italicized 2024-05-09 07:52:52 -04:00
psychedelicious
1533429e54 feat(ui): optimized empty mask logic
Turns out, it's more efficient to just use the bbox logic for empty mask calculations. We already track if if the bbox needs updating, so this calculation does minimal work.

The dedicated calculation wasn't able to use the bbox tracking so it ran far more often than the bbox calculation.

Removed the "fast" bbox calculation logic, bc the new logic means we are continually updating the bbox in the background - not only when the user switches to the move tool and/or selects a layer.

The bbox calculation logic is split out from the bbox rendering logic to support this.

Result - better perf overall, with the empty mask handling retained.
2024-05-09 07:52:52 -04:00
psychedelicious
fc000214a5 feat(ui): check for transparency and clear masks if no pixel data
Mask vector data includes additive (brush, rect) shapes and subtractive (eraser) shapes. A different composite operation is used to draw a shape, depending on whether it is additive or subtractive.

This means that a mask may have vector objects, but once rendered, is _visually_ empty (fully transparent). The only way determine if a mask is visually empty is to render it and check every pixel.

When we generate and save layer metadata, these fully erased masks are still used. Generating with an empty mask is a no-op in the backend, so we want to avoid this and not pollute graphs/metadata.

Previously, we did that pixel-based when calculating the bbox, which we only did when using the move tool, and only for the selected layer.

This change introduces a simpler function to check if a mask is transparent, and if so, deletes all its objects to reset it. This allows us skip these no-op layers entirely.

This check is debounced to 300 ms, trailing edge only.
2024-05-09 07:52:52 -04:00
psychedelicious
f631aea4ee fix(ui): skip RG layers with no mask
These do not need to be added to the graph or metadata, as they are no-ops on the backend.
2024-05-09 07:52:52 -04:00
psychedelicious
32f4c1f966 fix(ui): memoize mouse event handlers
This prevents resetting the stage event handlers on every frame. Whoops!
2024-05-09 07:52:52 -04:00
psychedelicious
adebe639e3 tidy(ui): remove errant console.logs 2024-05-09 07:52:52 -04:00
psychedelicious
44280ed472 fix(ui): layer recall uses fresh ids
When layer metadata is stored, the layer IDs are included. When recalling the metadata, we need to assign fresh IDs, else we can end up with multiple layers with the same ID, which of course causes all sorts of issues.
2024-05-09 07:52:52 -04:00
psychedelicious
cec8840038 fix(ui): handle disabled RG layers
Was missing a check for `layer.isEnabled`.
2024-05-09 07:52:52 -04:00
Lincoln Stein
b48d4a049d bad implementation of diffusers folder download 2024-05-08 21:21:01 -07:00
psychedelicious
fc7f484935 feat(ui): add data-testids to control layers components:
- Add Layer Menu Button: `control-layers-add-layer-menu-button`
- Delete All Layers Button: `control-layers-delete-all-layers-button`
- CL Layer List: `control-layers-layer-list`
- CL Canvas: `control-layers-canvas`
- Toggle Metadata Button: `toggle-show-metadata-button`
- Toggle Progress Button: `toggle-show-progress-button`
- Toggle Viewer Menu Button: `toggle-viewer-menu-button`
- Settings Tab Button: `generation-tab-settings-tab-button`
- Control Layers Tab Button: `generation-tab-control-layers-tab-button`
2024-05-09 07:03:13 +10:00
psychedelicious
1aa7cd57c2 feat(ui): add invert brush scroll checkbox to control layers settings 2024-05-09 07:03:13 +10:00
psychedelicious
722a91aedb fix(ui): canvas toolbar centering 2024-05-09 07:03:13 +10:00
Mary Hipp
03c24ca9cb lint fix 2024-05-08 15:49:37 -04:00
Mary Hipp
5820579237 switch to generation tab when someone sends to img2img 2024-05-08 15:49:37 -04:00
psychedelicious
6c768bfe7e fix(ui): viewer toggle prevents progress toggle interaction 2024-05-08 08:39:18 -04:00
psychedelicious
5ca794b94f feat(ui): show progress toggle on control layers toolbar 2024-05-08 08:39:18 -04:00
psychedelicious
d20695260d feat(ui): open viewer on enqueue from generation tab 2024-05-08 08:39:18 -04:00
psychedelicious
d8557d573b Revert "feat(ui): extend zod with a is typeguard` method"
This reverts commit 0f45933791.
2024-05-08 08:39:18 -04:00
psychedelicious
6c1fd584d2 feat(ui): pre-CL control adapter metadata recall 2024-05-08 08:39:18 -04:00
psychedelicious
e8e764be20 feat(ui): revise image viewer
- Viewer only exists on Generation tab
- Viewer defaults to open
- When clicking the Control Layers tab on the left panel, close the viewer (i.e. open the CL editor)
- Do not switch to editor when adding layers (this is handled by clicking the Control Layers tab)
- Do not open viewer when single-clicking images in gallery
- _Do_ open viewer when _double_-clicking images in gallery
- Do not change viewer state when switching between app tabs (this no longer makes sense; the viewer only exists on generation tab)
- Change the button to a drop down menu that states what you are currently doing, e.g. Viewing vs Editing
2024-05-08 08:39:18 -04:00
psychedelicious
e8023c44b0 chore(ui): lint 2024-05-08 08:39:18 -04:00
psychedelicious
a3a6449786 feat(ui): versioned control layers metadata 2024-05-08 08:39:18 -04:00
psychedelicious
e9d2ffe3d7 fix(ui): process control image on recall if no processed image 2024-05-08 08:39:18 -04:00
psychedelicious
23ad6fb730 feat(ui): handle missing images/models when recalling control layers 2024-05-08 08:39:18 -04:00
psychedelicious
00f36cb491 tidy(ui): clean up control layers graph builder 2024-05-08 08:39:18 -04:00
psychedelicious
3f489c92c8 feat(ui): handle initial image layers in control layers helper 2024-05-08 08:39:18 -04:00
psychedelicious
f147f99bef feat(ui): better metadata labels for layers 2024-05-08 08:39:18 -04:00
psychedelicious
6107e3d281 fix(ui): fix zControlAdapterBase schema weight 2024-05-08 08:39:18 -04:00
psychedelicious
de33d6e647 fix(ui): metadata "Layers" -> "Layer" 2024-05-08 08:39:18 -04:00
psychedelicious
e36e5871a1 chore(ui): lint 2024-05-08 08:39:18 -04:00
psychedelicious
8b25c1a62e tidy(ui): remove extraneous metadata handlers 2024-05-08 08:39:18 -04:00
psychedelicious
dfbd7eb1cf feat(ui): individual layer recall 2024-05-08 08:39:18 -04:00
psychedelicious
b43b2714cc feat(ui): add fracturedjsonjs to pretty-serialize objects
In use on the metadata viewer - makes it sooo much easier on the eyes.
2024-05-08 08:39:18 -04:00
psychedelicious
e537de2f6d feat(ui): layers recall
This still needs some finessing - needs logic depending on the tab...
2024-05-08 08:39:18 -04:00
psychedelicious
ccd399e277 feat(ui): add getIsVisible to metadata handlers 2024-05-08 08:39:18 -04:00
psychedelicious
bfad814862 fix(ui): fix IPAdapterConfigV2 schema weight 2024-05-08 08:39:18 -04:00
psychedelicious
6e8b7f9421 feat(ui): write layers to metadata 2024-05-08 08:39:18 -04:00
psychedelicious
e47629cbe7 feat(ui): add zod schema for layers array 2024-05-08 08:39:18 -04:00
psychedelicious
e840de27ed feat(ui): extend zod with a is typeguard` method
Feels dangerous, but it's very handy.
2024-05-08 08:39:18 -04:00
psychedelicious
8342f32f2e refactor(ui): rewrite all types as zod schemas
This change prepares for safe metadata recall.
2024-05-08 08:39:18 -04:00
psychedelicious
a7aa529b99 tidy(ui): "imageName" -> "name" 2024-05-08 08:39:18 -04:00
psychedelicious
4adc592657 feat(ui): move strength to init image layer
This further splits the control layers state into its own thing.
2024-05-07 11:02:16 +10:00
psychedelicious
e8d60e8d83 fix(ui): image metadata viewer stuck when spamming hotkey 2024-05-07 11:02:16 +10:00
psychedelicious
886f5c90a3 feat(ui): move img2img strength out of advanced on canvas 2024-05-07 11:02:16 +10:00
psychedelicious
5e684c11f1 Update invokeai_version.py 2024-05-07 09:09:10 +10:00
psychedelicious
72ce239592 revert(ui): remove floating viewer
There are unresolved platform-specific issues with this component, and its utility is debatable.

Should be easy to just revert this commit to add it back in the future if desired.
2024-05-06 19:00:07 -04:00
psychedelicious
a826f8f8c5 fix(ui): show total layer count in control layers tab 2024-05-06 19:00:07 -04:00
psychedelicious
b6c19a8e47 feat(ui): close viewer when adding a RG layer 2024-05-06 19:00:07 -04:00
psychedelicious
67d6cf19c6 fix(ui): switch to viewer if auto-switch is enabled 2024-05-06 19:00:07 -04:00
psychedelicious
a9bf651c69 chore(ui): bump all deps 2024-05-06 19:00:07 -04:00
psychedelicious
3bd5d9a8e4 fix(ui): memoize FloatingImageViewer
Maybe this will fix @JPPhoto's issue?
2024-05-06 19:00:07 -04:00
psychedelicious
6249982d82 fix(ui): stuck viewer when spamming toggle
There are a number of bugs with `framer-motion` that can result in sync issues with AnimatePresence and the conditionally rendered component.

You can see this if you rapidly click an accordion, occasionally it gets out of sync and is closed when it should be open.

This is a bigger problem with the viewer where the user may hold down the `z` key. It's trivial to get it to lock up.

For now, just remove the animation entirely.

Upstream issues for reference:
https://github.com/framer/motion/issues/2023
https://github.com/framer/motion/issues/2618
https://github.com/framer/motion/issues/2554
2024-05-06 19:00:07 -04:00
psychedelicious
6b98dba71d chore(ui): lint 2024-05-06 08:55:32 -04:00
psychedelicious
c0065a65a0 feat(ui): floating viewer always shows progress, never shows metadata 2024-05-06 08:55:32 -04:00
psychedelicious
cce3144c74 feat(ui): add floating image viewer 2024-05-06 08:55:32 -04:00
psychedelicious
aab152a7e9 fix(ui): track mouse out flags correctly 2024-05-06 08:55:32 -04:00
psychedelicious
c5b948bc3f feat(ui): fade layer selection color 2024-05-06 08:55:32 -04:00
psychedelicious
44ecddae2e feat(ui): style Settings/Control Layers tabs like tabs 2024-05-06 08:55:32 -04:00
psychedelicious
26847895b9 fix(ui): update hotkeys for viewer 2024-05-06 08:55:32 -04:00
Lincoln Stein
f211c95dbc move access token regex matching into download queue 2024-05-05 21:00:31 -04:00
Lincoln Stein
8e5e9b53d6 Merge branch 'main' into lstein/feat/simple-mm2-api 2024-05-04 17:01:15 -04:00
psychedelicious
e4a640f0a7 feat(ui): optimized rendering of selected layer
Instead of caching on every stroke, we can use a compositing rect when the layer is being drawn to improve performance.
2024-05-04 12:03:28 -04:00
psychedelicious
b5b6a96d94 feat(ui): dynamic brush spacing
Scaled to 10% of brush size, clamped between 5px and 15px. This makes drawing feel a bit smoother, but maintains reasonable performance.
2024-05-04 12:03:28 -04:00
psychedelicious
806a8f69c5 perf(ui): rerender of opacity sliders 2024-05-04 12:03:28 -04:00
psychedelicious
ac0b9ba290 tidy(ui): $cursorPosition -> $lastCursorPos 2024-05-04 12:03:28 -04:00
psychedelicious
7ca613d41c feat(ui): snap cursor pos when drawing rects
- Rects snap to stage edge when within a threshold (10 screen pixels)
- When mouse leaves stage, set last mousedown pos to null, preventing nonfunctional rect outlines

Partially addresses #6306.

There's a technical challenge to fully address the issue - mouse event are not fired when the mouse is outside the stage. While we could draw the rect even if the mouse leaves, we cannot update the rect's dimensions on mouse move, or complete the drawing on mouse up.

To fully address the issue, we'd need to a way to forward window events back to the stage, or at least handle window events. We can explore this later.
2024-05-04 12:03:28 -04:00
psychedelicious
5cb1ff8679 fix(ui): open viewer on image click, not select 2024-05-04 12:03:28 -04:00
psychedelicious
8794b99d51 fix(ui): save upscaled images to gallery on canvas tab 2024-05-03 23:15:10 -04:00
psychedelicious
6bdded85da fix(ui): do not auto-hide next/prev image buttons 2024-05-03 23:15:10 -04:00
psychedelicious
26613f10c7 feat(ui): close viewer when user switches tabs 2024-05-03 23:15:10 -04:00
psychedelicious
6d2fe3b691 tidy(ui): clean up layer reset logic 2024-05-03 23:15:10 -04:00
psychedelicious
2888845f7c fix(ui): invalidate mask cache when moving layer 2024-05-03 23:15:10 -04:00
psychedelicious
4beccea6e7 fix(ui): do not run HRO if using an initial image 2024-05-03 23:15:10 -04:00
psychedelicious
68d1458c83 fix(ui): address feedback 2024-05-04 08:40:12 +10:00
blessedcoolant
f4dde883ca feat: improve the switch states of the control layers / viewer area 2024-05-04 08:40:12 +10:00
Lincoln Stein
e9a20051bd refactor DWOpenPose and add type hints 2024-05-03 18:08:53 -04:00
psychedelicious
be7eeb576b fix(ui): fix viewer getting stuck when spamming toggle 2024-05-03 20:57:18 +10:00
psychedelicious
af9f0e0963 feat(ui): cache control layer mask images
When invoking with control layers, we were creating and uploading the mask images on every enqueue, even when the mask didn't change. The mask image can be cached to greatly reduce the number of uploads.

With this change, we are a bit smarter about the mask images:
- Check if there is an uploaded mask image name
- If so, attempt to retrieve its DTO. Typically it will be in the RTKQ cache, so there is no network request, but it will make a network request if not cached to confirm the image actually exists on the server.
- If we don't have an uploaded mask image name, or the request fails, we go ahead and upload the generated blob
- Update the layer's state with a reference to this uploaded image for next time
- Continue as before

Any time we modify the mask (drawing/erasing, resetting the layer), we invalidate that cached image name (set it to null).

We now only upload images when we need to and generation starts faster.
2024-05-03 20:57:18 +10:00
Kent Keirsey
3cba53533d Update README.md 2024-05-03 17:31:50 +10:00
Kent Keirsey
ab87511a03 Update INSTALLATION.md 2024-05-03 17:31:50 +10:00
Kent Keirsey
af868b0ea6 Update 010_INSTALL_AUTOMATED.md 2024-05-03 17:31:50 +10:00
Kent Keirsey
960eae8255 Update TRAINING.md 2024-05-03 17:30:42 +10:00
psychedelicious
0787c6c746 Update invokeai_version.py 2024-05-03 13:23:19 +10:00
psychedelicious
579d436934 fix(ui): floating param/gallery buttons 2024-05-02 23:09:26 -04:00
psychedelicious
36f01988e8 chore(ui): lint 2024-05-02 23:09:26 -04:00
psychedelicious
d9b92d19f9 feat(ui): clearer viewer/editor context switching 2024-05-02 23:09:26 -04:00
psychedelicious
fdfc379a84 fix(ui): layer counts 2024-05-02 23:09:26 -04:00
psychedelicious
2062cfe84a fix(ui): cursor when no renderable layers added 2024-05-02 23:09:26 -04:00
psychedelicious
eb36e834b2 feat(ui): add fallback when no layers exist 2024-05-02 23:09:26 -04:00
psychedelicious
2baa33730a fix(ui): fix control layer list layout 2024-05-02 23:09:26 -04:00
psychedelicious
c30df7ce79 feat(ui): style settings/control layers tabs 2024-05-02 23:09:26 -04:00
psychedelicious
f05ac5a7a5 chore(ui): bump @invoke-ai/ui-library 2024-05-02 23:09:26 -04:00
psychedelicious
85dd78b8df fix(ui): handle deleting images in use in generation tab 2024-05-02 23:09:26 -04:00
psychedelicious
4c7be03702 tidy(ui): rename generation tab graph builders 2024-05-02 23:09:26 -04:00
psychedelicious
e354fee4f4 fix(ui): add img2img metadata to graphs 2024-05-02 23:09:26 -04:00
psychedelicious
20e628297c fix(ui): smoother animations in current image preview 2024-05-02 23:09:26 -04:00
psychedelicious
98664fc46f fix(ui): gallery prev/next buttons animations 2024-05-02 23:09:26 -04:00
psychedelicious
33617fc06a feat(ui): rework image viewer
- Rework styling
- Replace "CurrentImageDisplay" entirely
- Add a super short fade to reduce jarring transition
- Make the viewer a singleton component, overlaid on everything else - reduces change when switching tabs
2024-05-02 23:09:26 -04:00
psychedelicious
c05e52ebae fix(ui): do not delete all layers when using image as initial image 2024-05-02 23:09:26 -04:00
psychedelicious
5734a97c55 fix(ui): do not attempt drawing when invalid layer type selected 2024-05-02 23:09:26 -04:00
psychedelicious
94a73d5377 feat(ui): update mm-related translations 2024-05-02 23:09:26 -04:00
psychedelicious
0f7fdabe9b feat(ui): rename tab identifiers
- "txt2img" -> "generation"
- "unifiedCanvas" -> "canvas"
- "modelManager" -> "models"
- "nodes" -> "workflows"
- Add UI slice migration setting the active tab to "generation"
2024-05-02 23:09:26 -04:00
psychedelicious
7c1f1076b4 feat(ui): rename tabs
- "Text to Image" -> "Generation"
- "Unified Canvas" -> "Canvas"
- "Model Manager" -> "Models"
2024-05-02 23:09:26 -04:00
psychedelicious
a6ac184211 tidy(ui): excise img2img tab 2024-05-02 23:09:26 -04:00
psychedelicious
7d58908e32 fix(ui): fix img2img graphs w/ control layers 2024-05-02 23:09:26 -04:00
psychedelicious
26d3ec3fce fix(ui): destroy initial image layer after deleting 2024-05-02 23:09:26 -04:00
psychedelicious
dc81357152 feat(ui): add img2img via control layers to graph builders 2024-05-02 23:09:26 -04:00
psychedelicious
c9886796f6 feat(ui): add image viewer overlay
- Works on txt2img, canvas and workflows tabs, img2img has its own side-by-side view
- In workflow editor, the is closeable only if you are in edit mode, else it's always there
- Press `i` to open
- Press `esc` to close
- Selecting an image or changing image selection opens the viewer
- When generating, if auto-switch to new image is enabled, the viewer opens when an image comes in

To support this change, I organized and restructured some tab stuff.
2024-05-02 23:09:26 -04:00
psychedelicious
209ddc2037 fix(ui): do not toggle layers on double click of opacity popover 2024-05-02 23:09:26 -04:00
psychedelicious
8b6a283eab feat(ui): add opacity to initial image layer 2024-05-02 23:09:26 -04:00
psychedelicious
75be6814bb feat(ui): add renderer for initial image 2024-05-02 23:09:26 -04:00
psychedelicious
1d213067e8 feat(ui): add initial image layer to CL 2024-05-02 23:09:26 -04:00
psychedelicious
d67480d92c feat(ui): add layerwrapper component 2024-05-02 23:09:26 -04:00
psychedelicious
d55ea318ec tidy(ui): remove unused gallery hotkeys 2024-05-02 23:09:26 -04:00
psychedelicious
474eab6f8a fix(ui): clamp incoming w/h to ensure always a multiple of 8
When recalling metadata and/or using control image dimensions, it was possible to set a width or height that was not a multiple of 8, resulting in generation failures.

Added a `clamp` option to the w/h actions to fix this. The option is used for all untrusted sources - everything except for the w/h number inputs, which clamp the values themselves.
2024-05-02 23:09:26 -04:00
psychedelicious
1b13fee256 fix(ui): firefox drawing lag
Firefox v125.0.3 and below has a bug where `mouseenter` events are fired continually during mouse moves. The issue isn't present on FF v126.0b6 Developer Edition. It's not clear if the issue is present on FF nightly, and we're not sure if it will actually be fixed in the stable v126 release.

The control layers drawing logic relied on on `mouseenter` events to create new lines, and `mousemove` to extend existing lines. On the affected version of FF, all line extensions are turned into new lines, resulting in very poor performance, noncontiguous lines, and way-too-big internal state.

To resolve this, the drawing handling was updated to not use `mouseenter` at all. As a bonus, resolving this issue has resulted in simpler logic for drawing on the canvas.
2024-05-02 23:09:26 -04:00
psychedelicious
6363095b29 feat(ui): control adapter recall for control layers
- Add set of metadata handlers for the control layers CAs
- Use these conditionally depending on the active tab - when recalling on txt2img, the CAs go to control layers, else they go to the old CA area.
2024-05-02 23:09:26 -04:00
psychedelicious
4cd78b9478 feat(ui): add getImageDTO imperative RTKQ helper 2024-05-02 23:09:26 -04:00
psychedelicious
2cde8a643e tidy(ui): suffix a control adapter types/objects with V2
Prevent mixing the old and new implementations up
2024-05-02 23:09:26 -04:00
psychedelicious
f9555f03f5 tidy(ui): "CONTROLNET_PROCESSORS" -> "CA_PROCESSOR_DATA" 2024-05-02 23:09:26 -04:00
psychedelicious
b1d8f3a3f9 tidy(ui): revert changes to old CA implementation
These changes were left over from the previous attempt to handle control adapters in control layers with the same logic. Control Layers are now handled totally separately, so these changes may be reverted.
2024-05-02 23:09:26 -04:00
Lincoln Stein
38df6f3702 fix ruff error 2024-05-02 21:22:33 -04:00
Lincoln Stein
3b64e7a1fd Merge branch 'main' into lstein/feat/simple-mm2-api 2024-05-02 21:20:35 -04:00
psychedelicious
33a9f9a4dc fix(nodes): fix constraints in cnet processors
There were some invalid constraints with the processors - minimum of 0 for resolution or multiple of 64 for resolution.

Made minimum 1px and no multiple ofs.
2024-05-02 12:24:04 +10:00
psychedelicious
c35625eb44 feat(ui): processor layout changes 2024-05-01 21:48:47 -04:00
psychedelicious
6f572e1cce fix(ui): convert t2i to cnet and vice-versa when model changes 2024-05-01 21:48:47 -04:00
psychedelicious
54acd3f2b1 ci(ui): restore error status for circular deps 2024-05-01 21:48:47 -04:00
psychedelicious
6e966909ab chore(ui): lint 2024-05-01 21:48:47 -04:00
psychedelicious
311ba8c04b fix(ui): ensure canvas size is correctly updated when model changed
Closes #6293
2024-05-01 21:48:47 -04:00
psychedelicious
1b617768cf fix(ui): canvas infinite loop when setting bbox dims
When typing in a number into the w/h number inputs, if the number is less than the step, it appears the value of 0 is used. This is unexpected; it means Chakra isn't clamping the value correctly (or maybe our wrapper isn't clamping it).

Add checks to never bail if the width or height value from the number input component is 0.
2024-05-01 21:48:47 -04:00
psychedelicious
8ceb94497e fix(ui): fix canvas rendering of control images 2024-05-01 21:48:47 -04:00
psychedelicious
efb571401c feat(ui): tweak control adapter layout 2024-05-01 21:48:47 -04:00
psychedelicious
ffba4871d0 tidy(ui): "scribble" -> "Scribble" 2024-05-01 21:48:47 -04:00
psychedelicious
9437d701b2 fix(ui): disable clear processor when no processor selected 2024-05-01 21:48:47 -04:00
psychedelicious
6effa19626 fix(ui): edge cases in auto-process 2024-05-01 21:48:47 -04:00
psychedelicious
45c2ac41d5 feat(ui): processor layout/styling 2024-05-01 21:48:47 -04:00
psychedelicious
ca1c3c0873 fix(ui): do not re-process if processor config hasn't changed 2024-05-01 21:48:47 -04:00
psychedelicious
47ee08db91 fix(ui): processor select styling 2024-05-01 21:48:47 -04:00
psychedelicious
c96b98fc9e feat(ui): auto-process for control layer CAs 2024-05-01 21:48:47 -04:00
psychedelicious
905baf2787 refactor(ui): continue wiring up CA logic across (wip)
It works!
2024-05-01 21:48:47 -04:00
psychedelicious
0e55488ff6 refactor(ui): wire up CA logic across (wip) 2024-05-01 21:48:47 -04:00
psychedelicious
424a27eeda refactor(ui): add CA processor config components (wip) 2024-05-01 21:48:47 -04:00
psychedelicious
6007218a51 refactor(ui): add CA config components (wip) 2024-05-01 21:48:47 -04:00
psychedelicious
811e8a5a8b refactor(ui): rename & export actions from CL slice 2024-05-01 21:48:47 -04:00
psychedelicious
121918352a refactor(ui): add control layers separate control adapter implementation (wip)
- Revise control adapter config types
- Recreate all control adapter mutations in control layers slice
- Bit of renaming along the way - typing 'RegionalGuidanceLayer' over and over again was getting tedious
2024-05-01 21:48:47 -04:00
psychedelicious
3717321480 tidy(ui): organize layer components 2024-05-01 21:48:47 -04:00
blessedcoolant
4a250bdf9c Add TCD scheduler (#6086)
Adds the TCD scheduler to better support.
https://huggingface.co/h1t/TCD-SDXL-LoRA or checkpoints that have been
made with TCD

Example:
TCD Lora with Euler A

![b0ad6174-cd2b-49fe-ae42-3a83bc6ae571](https://github.com/invoke-ai/InvokeAI/assets/82827604/d823cb2f-4d9c-4f93-9fc2-e63773a378b6)

TCD Lora with TCD scheduler

![74495a51-eeac-45e6-9983-fb6551a5bdef](https://github.com/invoke-ai/InvokeAI/assets/82827604/c87604d8-a44e-4fb9-a7be-ef2600784727)
2024-05-01 12:57:01 +05:30
blessedcoolant
dce8b88aaf fix: change eta only for TCD Scheduler 2024-05-01 12:47:46 +05:30
blessedcoolant
1bdcbe3284 cleanup: use dict update to actually update the scheduler keyword args 2024-05-01 12:22:39 +05:30
Lincoln Stein
49c84cd423 Merge branch 'main' into lstein/feat/simple-mm2-api 2024-04-30 18:13:42 -04:00
Kent Keirsey
88ac3bc7f0 Merge branch 'main' into main 2024-04-30 16:51:44 -04:00
psychedelicious
abb3bb9f7e Update invokeai_version.py 2024-05-01 06:30:28 +10:00
blessedcoolant
2ddb82200c fix: Manually update eta(gamma) to 1.0 for TCDScheduler
seems to work best with invoke at 4 steps
2024-05-01 01:20:53 +05:30
blessedcoolant
38880cde5c chore: update schema 2024-05-01 01:20:22 +05:30
blessedcoolant
39ab4dd83e Merge branch 'main' into pr/6086 2024-05-01 00:37:06 +05:30
psychedelicious
631878b212 feat(ui): border radius on canvas 2024-04-30 08:10:59 -04:00
psychedelicious
7a5399e83c feat(ui): display message when no layers are added 2024-04-30 08:10:59 -04:00
psychedelicious
e90775731d fix(ui): layer layout orientation 2024-04-30 08:10:59 -04:00
psychedelicious
3f26880493 fix(ui): "Global Settings" -> "Settings" 2024-04-30 08:10:59 -04:00
psychedelicious
21cf1004db fix(ui): layers default to expanded 2024-04-30 08:10:59 -04:00
psychedelicious
d74cd12aa6 feat(ui): collapsible layers 2024-04-30 08:10:59 -04:00
psychedelicious
cf1883585d chore(ui): lint 2024-04-30 08:10:59 -04:00
psychedelicious
8a791d4f16 feat(ui): make control image opacity filter toggleable 2024-04-30 08:10:59 -04:00
psychedelicious
1212698059 tidy(ui): more renaming of components 2024-04-30 08:10:59 -04:00
psychedelicious
ba6db33b39 tidy(ui): more renaming of components 2024-04-30 08:10:59 -04:00
psychedelicious
b3dbfdaa02 tidy(ui): more renaming of components 2024-04-30 08:10:59 -04:00
psychedelicious
3441187c23 tidy(ui): "regional prompts" -> "control layers" 2024-04-30 08:10:59 -04:00
psychedelicious
8de56fd77c tidy(ui): move regionalPrompts files to controlLayers 2024-04-30 08:10:59 -04:00
psychedelicious
22bd33b7c6 chore(ui): lint 2024-04-30 08:10:59 -04:00
psychedelicious
2af5c4be9f fix(ui): ip adapter layers are not selectable 2024-04-30 08:10:59 -04:00
psychedelicious
415a41e21a perf(ui): reset maskobjects when layer has no bbox (all objects erased) 2024-04-30 08:10:59 -04:00
psychedelicious
aa2ca03056 fix(ui): filter layers based on tab when disabling invoke button 2024-04-30 08:10:59 -04:00
psychedelicious
a20faca20f feat(ui): layer layout tweaks 2024-04-30 08:10:59 -04:00
psychedelicious
9d042baf48 fix(ui): ip adapter layers always at bottom of list 2024-04-30 08:10:59 -04:00
psychedelicious
6195741814 feat(ui): move global mask opacity to settings popover 2024-04-30 08:10:59 -04:00
psychedelicious
c2f8adf93e fix(ui): deselect other layers when new layer added 2024-04-30 08:10:59 -04:00
psychedelicious
ace3955760 fix(ui): tool preview/cursor when non-interactable layer selected 2024-04-30 08:10:59 -04:00
psychedelicious
720e16cea6 feat(ui): tweak layer list styling to better indicate selectablility 2024-04-30 08:10:59 -04:00
psychedelicious
a357a1ac9d feat(ui): remove select layer on click in canvas
It's very easy to end up in a spot where you cannot select a layer at all to move it around. Too tricky to handle otherwise.
2024-04-30 08:10:59 -04:00
psychedelicious
22f160bfcc fix(ui): unlink control adapter opaicty from global mask opacity 2024-04-30 08:10:59 -04:00
psychedelicious
fa637b5c59 fix(ui): add missed ca layer opacity logic
didn't stage the right changes a few commits back
2024-04-30 08:10:59 -04:00
psychedelicious
1f68a60752 feat(ui): hold shift to use control image size w/o model constraints 2024-04-30 08:10:59 -04:00
psychedelicious
048bd18e10 feat(ui): separate ca layer opacity 2024-04-30 08:10:59 -04:00
psychedelicious
e5ec529f0f feat(ui): fix layer arranging 2024-04-30 08:10:59 -04:00
psychedelicious
d884c15d0c feat(ui): update layer menus 2024-04-30 08:10:59 -04:00
psychedelicious
9ee7cad613 feat(ui): make control layer ui exclusive to txt2img tab 2024-04-30 08:10:59 -04:00
psychedelicious
629110784d fix(ui): delete control layers correctly 2024-04-30 08:10:59 -04:00
psychedelicious
c1666a8b5a fix(ui): select default control/ip adapter models in control layers 2024-04-30 08:10:59 -04:00
psychedelicious
d14b315bc6 fix(ui): use optimal size when using control image dims 2024-04-30 08:10:59 -04:00
psychedelicious
fe459295ea fix(ui): exclude disabled control adapters on control layers 2024-04-30 08:10:59 -04:00
psychedelicious
9d67ec9efe fix(ui): toggle control adapter layer vis 2024-04-30 08:10:59 -04:00
psychedelicious
5bf4d37949 perf(ui): reduce control image processing to when it is needed
Only should reprocess if the processor settings or the image has changed.
2024-04-30 08:10:59 -04:00
psychedelicious
387ab9cee7 feat(ui): reset controlnet model to null instead of disabling when base model changes 2024-04-30 08:10:59 -04:00
psychedelicious
56050f7887 fix(ui): fix canvas scaling when window is zoomed
Konva doesn't react to changes to window zoom/scale. If you open the tab at, say, 90%, then bump to 100%, the pixel ratio of the canvas doesn't change. This results in lower-quality renders on the canvas (generation is unaffected).
2024-04-30 08:10:59 -04:00
psychedelicious
c354470cd1 perf(ui): do not cache controlnet images unless required 2024-04-30 08:10:59 -04:00
psychedelicious
ded8267505 WIP control adapters in regional 2024-04-30 08:10:59 -04:00
psychedelicious
e822897b1c feat(nodes): add prototype heuristic image resize node
Uses the fancy cnet resize that retains edges.
2024-04-30 08:10:59 -04:00
psychedelicious
2d7b8c2a1b fix(backend): do not round image dims to 64 in controlnet processor resize
Rounding the dims results in control images that are subtly different than the input. We round to the nearest 8px later, there's no need to round now.
2024-04-30 08:10:59 -04:00
psychedelicious
ebeae41cb2 tidy(ui): minor ca component tidy 2024-04-30 08:10:59 -04:00
psychedelicious
6f5f3381f9 feat(ui): revise internal state for RCC 2024-04-30 08:10:59 -04:00
psychedelicious
2f6fec8c6c chore(ui): lint 2024-04-30 08:10:59 -04:00
psychedelicious
cc4bef4859 refactor(ui): move size state to regional 2024-04-30 08:10:59 -04:00
psychedelicious
b6a45e53f1 refactor(ui): move positive2 and negative2 prompt to regional 2024-04-30 08:10:59 -04:00
psychedelicious
1cf1e53a6c refactor(ui): move positive and negative prompt to regional 2024-04-30 08:10:59 -04:00
psychedelicious
c686625076 feat(ui): add 'control_layer' type 2024-04-30 08:10:59 -04:00
psychedelicious
d861bc690e feat(mm): handle PC_PATH_MAX on external drives on macOS
`PC_PATH_MAX` doesn't exist for (some?) external drives on macOS. We need error handling when retrieving this value.

Also added error handling for `PC_NAME_MAX` just in case. This does work for me for external drives on macOS, though.

Closes #6277
2024-04-30 07:57:03 -04:00
psychedelicious
1fe90c357c feat(backend): lift managed model loading out of depthanything class 2024-04-29 08:56:00 +10:00
psychedelicious
fcb071f30c feat(backend): lift managed model loading out of lama class 2024-04-29 08:12:51 +10:00
Lincoln Stein
57c831442e fix safe_filename() on windows 2024-04-28 14:42:40 -04:00
Lincoln Stein
f65c7e2bfd Merge branch 'main' into lstein/feat/simple-mm2-api 2024-04-28 13:42:54 -04:00
Lincoln Stein
7c39929758 support VRAM caching of dict models that lack to() 2024-04-28 13:41:06 -04:00
dunkeroni
f262b9032d fix: changed validation to not error on connection 2024-04-28 12:48:56 -04:00
dunkeroni
71c3197eab fix: denoise latents accepts CFG lists as input 2024-04-28 12:48:56 -04:00
Lincoln Stein
a26667d3ca make download and convert cache keys safe for filename length 2024-04-28 12:24:36 -04:00
Lincoln Stein
bb04f496e0 Merge branch 'main' into lstein/feat/simple-mm2-api 2024-04-28 11:33:26 -04:00
Lincoln Stein
70903ef057 refactor load_ckpt_from_url() 2024-04-28 11:33:23 -04:00
psychedelicious
241a1fdb57 feat(mm): support sdxl ckpt inpainting models
There are only a couple SDXL inpainting models, and my tests indicate they are not as good as SD1.5 inpainting, but at least we support them now.

- Add the config file. This matches what is used in A1111. The only difference from the non-inpainting SDXL config is the number of in-channels.
- Update the legacy config maps to use this config file.
2024-04-28 12:57:27 +10:00
psychedelicious
3595beac1e docs: remove references to config script in CONFIGURATION.md 2024-04-25 17:49:32 -04:00
psychedelicious
caa7c0f2bd docs: more pruning and tidying readme 2024-04-26 00:00:18 +10:00
psychedelicious
d546823c4d docs: pruning and tidying readme 2024-04-26 00:00:18 +10:00
Kent Keirsey
dac2d78da6 Update README.md 2024-04-26 00:00:18 +10:00
Lincoln Stein
d72f272f16 Address change requests in first round of PR reviews.
Pending:

- Move model install calls into model manager and create passthrus in invocation_context.
- Consider splitting load_model_from_url() into a call to get the path and a call to load the path.
2024-04-24 23:53:30 -04:00
psychedelicious
398f37c0ed tidy(backend): clean up controlnet_utils
- Use the our adaptation of the HWC3 function with better types
- Extraction some of the util functions, name them better, add comments
- Improve type annotations
- Remove unreachable codepaths
2024-04-25 13:20:09 +10:00
psychedelicious
6b0bf59682 feat(backend): update nms util to make blur/thresholding optional 2024-04-25 13:20:09 +10:00
psychedelicious
5b8f77f990 tidy(nodes): move cnet mode literals to utils
Now they can be used in type signatures without circular imports.
2024-04-25 13:20:09 +10:00
psychedelicious
3207822738 Update invokeai_version.py 2024-04-25 12:31:59 +10:00
psychedelicious
8d86fabf4b chore(ui): lint 2024-04-24 20:09:52 +10:00
psychedelicious
af3e910ad3 fix(ui): fix layer arrangement 2024-04-24 20:09:52 +10:00
psychedelicious
af25d00964 tidy(ui): use const for brush spacing 2024-04-24 20:09:52 +10:00
psychedelicious
d4a30d08ef feat(ui): create new line when mouse held down, leaves canvas and comes back over 2024-04-24 20:09:52 +10:00
psychedelicious
bd8a33e824 tidy(ui): clean up renderer functions
- Split logic to create layers/objects from the updating logic
- Organize and comment functions
2024-04-24 20:09:52 +10:00
psychedelicious
b425646b7b chore(ui): lint 2024-04-24 20:09:52 +10:00
psychedelicious
293e11cfa6 feat(ui): hide add prompt buttons when user has a prompt 2024-04-24 20:09:52 +10:00
psychedelicious
c73aabdfbf feat(ui): regional control defaults to having a positive prompt 2024-04-24 20:09:52 +10:00
psychedelicious
ca989c54b0 fix(ui): restore OG aspect ratio preview for non-t2i tabs 2024-04-24 20:09:52 +10:00
blessedcoolant
260e24733f fix: update SDXL IP Adpater starter model to be ViT-H 2024-04-24 00:08:21 -04:00
blessedcoolant
bb6e3e726d fix: update ip adapter starter models path (#6262)
## Summary

<!--A description of the changes in this PR. Include the kind of change
(fix, feature, docs, etc), the "why" and the "how". Screenshots or
videos are useful for frontend changes.-->

## Related Issues / Discussions

<!--WHEN APPLICABLE: List any related issues or discussions on github or
discord. If this PR closes an issue, please use the "Closes #1234"
format, so that the issue will be automatically closed when the PR
merges.-->

## QA Instructions

<!--WHEN APPLICABLE: Describe how we can test the changes in this PR.-->

## Merge Plan

<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
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## Checklist

- [ ] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-04-24 08:58:15 +05:30
blessedcoolant
6b394554e2 fix: update ip adapter starter models path 2024-04-24 08:48:25 +05:30
psychedelicious
ae1955a1a8 feat(ui): update canvas graphs to provide unet 2024-04-23 07:32:53 -04:00
psychedelicious
1bef13db37 feat(nodes): restore unet check on CreateGradientMaskInvocation
Special handling for inpainting models
2024-04-23 07:32:53 -04:00
psychedelicious
a461537087 chore: ruff 2024-04-23 07:32:53 -04:00
psychedelicious
99e28da19b feat(ui): add variant to model edit
Also simplify the layouting for all model view/edit components.
2024-04-23 07:32:53 -04:00
psychedelicious
42a159beaa chore(ui): typegen 2024-04-23 07:32:53 -04:00
psychedelicious
0aa5aadfe8 fix(mm): move variant to MainConfigBase
shoulda been here all along
2024-04-23 07:32:53 -04:00
psychedelicious
2537d260e3 tests: add test for probing diffusers model variant type 2024-04-23 07:32:53 -04:00
dunkeroni
bbf919a933 chore: frontend check error 2024-04-23 07:32:53 -04:00
dunkeroni
01897ec576 remove extra inputs 2024-04-23 07:32:53 -04:00
dunkeroni
bc12d6654e chore: comments and ruff 2024-04-23 07:32:53 -04:00
dunkeroni
6d7c8d5f57 remove unet test 2024-04-23 07:32:53 -04:00
dunkeroni
38604aa408 update canvas graphs 2024-04-23 07:32:53 -04:00
dunkeroni
781de914f4 fix threshhold 2024-04-23 07:32:53 -04:00
dunkeroni
c094bad233 add unet check in gradient mask node 2024-04-23 07:32:53 -04:00
dunkeroni
0063014f2b gradient mask node test for inpaint 2024-04-23 07:32:53 -04:00
psychedelicious
d7b5ad02e8 tests: add object serializer test for dangling folders
- Ensure they are deleted on init if ephemeral
- Ensure they are _not_ deleted on init if _not_ ephemeral
2024-04-23 17:12:14 +10:00
psychedelicious
2cee436ecf tidy(app): remove unused class 2024-04-23 17:12:14 +10:00
psychedelicious
e6386d969f fix(app): only clear tempdirs if ephemeral and before creating tempdir
Also, this needs to happen in init, else it deletes the temp dir created in init
2024-04-23 17:12:14 +10:00
psychedelicious
4b2b983646 tidy(api): reverted unnecessary changes in dependencies.py 2024-04-23 17:12:14 +10:00
Lincoln Stein
53808149fb moved cleanup routine into object_serializer_disk.py 2024-04-23 17:12:14 +10:00
Lincoln Stein
21ba55d0a6 add an initialization function that removes dangling tmpdirs from outputs/tensors 2024-04-23 17:12:14 +10:00
Josh Corbett
28c28b2fc0 fix: 🐛 handle trigger phrase form submits 2024-04-23 16:42:40 +10:00
psychedelicious
8b9c4c62a6 chore: v4.2.0a2 2024-04-23 13:08:26 +10:00
psychedelicious
cf637ecaa6 fix(ui): disabled ip adapters applied to regional control 2024-04-23 13:08:26 +10:00
psychedelicious
fca718bdd3 tidy(ui): remove extraneous cursor sync 2024-04-23 12:11:47 +10:00
psychedelicious
5196a2efec fix(ui): minor canvas overflow 2024-04-23 12:11:47 +10:00
psychedelicious
385e93443a feat(ui): rp hotkeys
- Shift+C: Reset selected layer mask (same as canvas)
- Shift+D: Delete selected layer (cannot be Del, that deletes an image in gallery)
- Shift+A: Add layer (cannot be Ctrl+Shift+N, that opens a new window)
- Ctrl/Cmd+Wheel: Brush size (same as canvas)
2024-04-23 12:11:47 +10:00
psychedelicious
604217313a chore(ui): lint 2024-04-23 12:11:47 +10:00
psychedelicious
229423b370 tidy(ui): memo aspectratiopreview 2024-04-23 12:11:47 +10:00
psychedelicious
75a548e3eb perf(ui): debounce render wait = 300ms 2024-04-23 12:11:47 +10:00
psychedelicious
24dbb65ebb perf(ui): add brush spacing
Only add point to line if the next point is 10 or more px from the last point
2024-04-23 12:11:47 +10:00
psychedelicious
c915220965 feat(ui): aspect ratio preview is regional prompts canvas 2024-04-23 12:11:47 +10:00
psychedelicious
bb37e25ed0 feat(ui): rp ui layout 2024-04-23 12:11:47 +10:00
psychedelicious
dda1111f20 Make it alpha 2024-04-22 10:54:21 -04:00
psychedelicious
9d71b91b7f chore: v4.2.0b1 2024-04-22 10:54:21 -04:00
psychedelicious
714126b832 build(ui): temp disable circular dependency check
I'll need to think about how to fix this properly. For now, disable the check as the UI can still build fine.
2024-04-22 23:09:39 +10:00
psychedelicious
a10c66797d chore(ui): lint 2024-04-22 23:09:39 +10:00
psychedelicious
6dcaf75b5f feat(ui): regional prompts spray n pray
Trying a lot of different things as I iterated, so this is smooshed into one big commit... too hard to split it now.

- Iterated on IP adapter handling and UI. Unfortunately there is an bug related to undo/redo. The IP adapter state is split across the `controlAdapters` slice and the `regionalPrompts` slice, but only the `regionalPrompts` slice supports undo/redo. If you delete the IP adapter and then undo/redo to a history state where it existed, you'll get an error. The fix is likely to merge the slices... Maybe there's a workaround.
- Iterated on UI. I think the layers are OK now.
- Removed ability to disable RP globally for now. It's enabled if you have enabled RP layers.
- Many minor tweaks and fixes.
2024-04-22 23:09:39 +10:00
psychedelicious
018845cda0 tidy(ui): regional prompts kind -> type 2024-04-22 23:09:39 +10:00
psychedelicious
8c0a061fa0 fix(ui): hotkeys dependency array 2024-04-20 11:32:08 -04:00
psychedelicious
4895875ded feat(ui): rects on regional prompt UI 2024-04-20 11:32:08 -04:00
psychedelicious
cfddbda578 tidy(ui): clean up action names 2024-04-20 11:32:08 -04:00
psychedelicious
58d3a9e7d4 refactor(ui): revise regional prompts state to support prompt-less mask layers
This structure is more adaptable to future features like IP-Adapter-only regions, controlnet layers, image masks, etc.
2024-04-20 11:32:08 -04:00
psychedelicious
a00e703144 feat(nodes): image mask to tensor invocation
Thanks @JPPhoto!
2024-04-20 11:32:08 -04:00
psychedelicious
e4024bdeb9 fix(ui): floor all pixel coords
This prevents rendering objects with sub-pixel positioning, which looks soft
2024-04-20 11:32:08 -04:00
psychedelicious
944690ac8e feat(ui): remove drag distance on layers 2024-04-20 11:32:08 -04:00
psychedelicious
a7d69aa0a9 fix(ui): brush preview cursor jank 2024-04-20 11:32:08 -04:00
psychedelicious
15018fdbc0 fix(ui): brush preview not visible after hotkey 2024-04-20 11:32:08 -04:00
psychedelicious
31ace9aff8 feat(ui): tool hotkeys for rp 2024-04-20 11:32:08 -04:00
psychedelicious
3f4ea30113 fix(ui): fix missing bbox when a layer is empty 2024-04-20 11:32:08 -04:00
psychedelicious
7edcadb371 fix(ui): bbox rendered slightly too small 2024-04-20 11:32:08 -04:00
psychedelicious
d582203c62 chore(ui): lint 2024-04-20 14:54:49 +10:00
psychedelicious
148a6c08ca fix(ui): fix bbox caching 2024-04-20 14:54:49 +10:00
psychedelicious
1e904d281a feat(ui): hook up sd1.5 t2i graph to regional prompts 2024-04-20 14:54:49 +10:00
psychedelicious
03d9a75720 feat(ui): better rp colors 2024-04-20 14:54:49 +10:00
psychedelicious
5edce0a4de perf(ui): caching efficiency 2024-04-20 14:54:49 +10:00
psychedelicious
604bf4e9ec perf(ui): use efficient group caching instead of a compositing rect
Seems to be the same speed and it's less complex.
2024-04-20 14:54:49 +10:00
psychedelicious
39d036bb37 feat(ui): update move tool to show all bboxes, mouseover bbox strokes 2024-04-20 14:54:49 +10:00
psychedelicious
8a69fbd336 perf(ui): more bbox optimizations
- Keep track of whether the bbox needs to be recalculated (e.g. had lines/points added)
- Keep track of whether the bbox has eraser strokes - if yes, we need to do the full pixel-perfect bbox calculation, otherwise we can use the faster getClientRect
- Use comparison rather than Math.min/max in bbox calculation (slightly faster)
- Return `null` if no pixel data at all in bbox
2024-04-20 14:54:49 +10:00
psychedelicious
a71ed10b71 perf(ui): more efficient bbox method with smaller minimum offscreen canvas size 2024-04-20 14:54:49 +10:00
psychedelicious
9d3978edcf fix(ui): give min dimensions to rp storybook 2024-04-20 14:54:49 +10:00
psychedelicious
18e1d74917 fix(ui): group layer color change history 2024-04-20 14:54:49 +10:00
psychedelicious
9276ecfd02 feat(ui): rp ui styling/layout 2024-04-19 09:32:56 -04:00
psychedelicious
ea527f5fe1 feat(nodes): add beta classification to mask tensor nodes 2024-04-19 09:32:56 -04:00
psychedelicious
d43f9732ab feat(ui): rp ui styling 2024-04-19 09:32:56 -04:00
psychedelicious
c613839740 feat(ui): use translations for rp features 2024-04-19 09:32:56 -04:00
psychedelicious
bb371cfeca feat(ui): minor styling rp 2024-04-19 09:32:56 -04:00
psychedelicious
6a5510146c feat(ui): add default rp brush size 2024-04-19 09:32:56 -04:00
psychedelicious
9667f77c41 feat(ui): rp editor styling 2024-04-19 09:32:56 -04:00
psychedelicious
e93e0612af tidy(ui): selectedLayer -> selectedLayerId 2024-04-19 09:32:56 -04:00
psychedelicious
9528287d56 feat(ui): move ephemeral tool state out of redux 2024-04-19 09:32:56 -04:00
psychedelicious
14c722c265 tidy(ui): remove unused conditional 2024-04-19 09:32:56 -04:00
psychedelicious
4b2cd2da9f feat(ui): remove special handling of main prompt
Until we have a good handle on what works best, leaving this to the user
2024-04-19 09:32:56 -04:00
psychedelicious
3c5b728bee feat(ui): add enabled state for RP 2024-04-19 09:32:56 -04:00
psychedelicious
9b5c47748d tidy(ui): isRegionalPromptLayer -> isRPLayer 2024-04-19 09:32:56 -04:00
psychedelicious
eb781272f7 tidy(ui): organize rp layer components 2024-04-19 09:32:56 -04:00
psychedelicious
642a0de3dd feat(ui): organize layer naming
prep for non-rp layer types
2024-04-19 09:32:56 -04:00
psychedelicious
f3b4cecf2e feat(ui): invert tensor mask instead of loading mask image and converting to tensor second time
minor efficiency improvement
2024-04-19 09:32:56 -04:00
psychedelicious
499e7a7b74 chore(ui): typegen 2024-04-19 09:32:56 -04:00
psychedelicious
aace364677 feat(nodes): add InvertTensorMaskInvocation 2024-04-19 09:32:56 -04:00
psychedelicious
c195094e91 fix(ui): do not open panels when collapsed and window resize 2024-04-19 09:32:56 -04:00
psychedelicious
e6c57edf87 tidy(ui): shuffle graph builder logic 2024-04-19 09:32:56 -04:00
psychedelicious
c217e052a8 tidy(ui): remove unused action 2024-04-19 09:32:56 -04:00
psychedelicious
964e2236b9 feat(ui): do not add promptless conditioning nodes 2024-04-19 09:32:56 -04:00
psychedelicious
a6e64423d9 feat(ui): per-layer autonegative 2024-04-19 09:32:56 -04:00
psychedelicious
d3aa97ab99 feat(ui): add copy graph button to queue item detail view 2024-04-19 09:32:56 -04:00
psychedelicious
0d8edd67ab fix(ui): group lines together in undo history 2024-04-19 09:32:56 -04:00
psychedelicious
d9dd00ea20 feat(ui): undo/redo in regional prompts
using the `redux-undo` library
2024-04-19 09:32:56 -04:00
psychedelicious
170763899a tidy(ui): tidy regional prompts graph helper, add comments 2024-04-19 09:32:56 -04:00
psychedelicious
9e1a4a4a07 feat(ui): regional prompts default layer opacity 2024-04-19 09:32:56 -04:00
psychedelicious
dcb4a40741 fix(ui): regional prompts brush preview wonkiness 2024-04-19 09:32:56 -04:00
psychedelicious
f8bf985256 perf(ui): do not recreate map callback on every render 2024-04-19 09:32:56 -04:00
psychedelicious
81f29b9624 tidy(ui): remove errant console.log 2024-04-19 09:32:56 -04:00
psychedelicious
f2dde9a035 feat(ui): cleared selected layer styling 2024-04-19 09:32:56 -04:00
psychedelicious
85f4a066fb feat(ui): use logger for stage renderer 2024-04-19 09:32:56 -04:00
psychedelicious
b9e6b7ba48 feat(ui): restore layer arrange functionality 2024-04-19 09:32:56 -04:00
psychedelicious
085f7bdbee feat(ui): add invert negative mode
Adds an additional negative conditioning using the inverted mask of the positive conditioning and the positive prompt. May be useful for mutually exclusive regions.
2024-04-19 09:32:56 -04:00
psychedelicious
e4fcb6627a feat(ui): style regional prompt boxes 2024-04-19 09:32:56 -04:00
psychedelicious
47aa6357d1 tidy(ui): organize regional prompts files 2024-04-19 09:32:56 -04:00
psychedelicious
b81030fe27 tidy(ui): remove unused exports 2024-04-19 09:32:56 -04:00
psychedelicious
a1a9f0da73 tidy(ui): remove more unused files 2024-04-19 09:32:56 -04:00
psychedelicious
8f4f3b773c tidy(ui): remove unused files, code 2024-04-19 09:32:56 -04:00
psychedelicious
00737efc31 tidy(ui): tidy naming of regional prompt utils 2024-04-19 09:32:56 -04:00
psychedelicious
5924dc6ff6 feat(ui): transparency on regional prompts canvas 2024-04-19 09:32:56 -04:00
psychedelicious
246fabf2a0 feat(ui): scaling regional prompt canvas 2024-04-19 09:32:56 -04:00
psychedelicious
30e3e12513 feat(ui): layouting regional prompts 2024-04-19 09:32:56 -04:00
psychedelicious
a5bfe2dccb feat(ui): support negative regional prompt 2024-04-19 09:32:56 -04:00
psychedelicious
aa6bfc8645 fix(ui): wip misc regional prompting ui 2024-04-19 09:32:56 -04:00
psychedelicious
20ccdb6c8f fix(ui): remove extra type in nodestate 2024-04-19 09:32:56 -04:00
psychedelicious
8caa7bc2b1 feat(ui): abstract out bbox renderer 2024-04-19 09:32:56 -04:00
psychedelicious
ede8826757 feat(ui): remove dep on stage in mouse handlers 2024-04-19 09:32:56 -04:00
psychedelicious
ff7aa2558a feat(ui): display prompt when debugging regions 2024-04-19 09:32:56 -04:00
psychedelicious
c9bf00b80b feat(ui): restore invoke button (wip) 2024-04-19 09:32:56 -04:00
psychedelicious
1f8f429d55 feat(ui): abstract layer renderer 2024-04-19 09:32:56 -04:00
psychedelicious
d34e431002 feat(ui): abstract brush preview logic 2024-04-19 09:32:56 -04:00
psychedelicious
cdb481e836 feat(ui): use konva generics for types in selector functions 2024-04-19 09:32:56 -04:00
psychedelicious
525e6d697c feat(ui): re-implement with imperative konva api (wip) 2024-04-19 09:32:56 -04:00
psychedelicious
bbbb5479e8 feat(ui): re-implement with imperative konva api (wip) 2024-04-19 09:32:56 -04:00
psychedelicious
ae7797f662 feat(ui): re-implement with imperative konva api (wip) 2024-04-19 09:32:56 -04:00
psychedelicious
05deeb68fa feat(ui): draft of graph helper for regional prompts 2024-04-19 09:32:56 -04:00
psychedelicious
602a59066e fix(nodes): handle invert in alpha_mask_to_tensor 2024-04-19 09:32:56 -04:00
psychedelicious
d1db6198b5 perf(ui): memoize & otherwise optimize regional prompts ui 2024-04-19 09:32:56 -04:00
psychedelicious
944fa1a847 chore(ui): lint 2024-04-19 09:32:56 -04:00
psychedelicious
52e7daffe7 feat(ui): selected layer styling 2024-04-19 09:32:56 -04:00
psychedelicious
cf4c1750cb fix(ui): caching broke layer rendering 2024-04-19 09:32:56 -04:00
psychedelicious
de7ecc8e3e feat(ui): tweak bbox styling 2024-04-19 09:32:56 -04:00
psychedelicious
6c0481ef51 fix(ui): do not reset layer position when toggling visibility 2024-04-19 09:32:56 -04:00
psychedelicious
b9d0da44eb feat(ui): wip layer transparency 2024-04-19 09:32:56 -04:00
psychedelicious
0a42d7d510 docs(ui): update docstrings for helper function 2024-04-19 09:32:56 -04:00
psychedelicious
c1aae0815d feat(ui): regional prompting layout, styling 2024-04-19 09:32:56 -04:00
psychedelicious
e7523bd1d9 fix(ui): fix layer debug 2024-04-19 09:32:56 -04:00
psychedelicious
8911017bd1 feat(ui): selectable & draggable layers 2024-04-19 09:32:56 -04:00
psychedelicious
fc26f3e430 feat(nodes): add alpha mask to tensor invocation 2024-04-19 09:32:56 -04:00
psychedelicious
c89a24d1ea feat(ui): add util to get blobs from layers 2024-04-19 09:32:56 -04:00
psychedelicious
52ba4966c9 feat(ui): wip regional prompting UI
- Add eraser tool, applies per layer
2024-04-19 09:32:56 -04:00
psychedelicious
822dfa77fc feat(ui): wip regional prompting UI
- Arrange layers
- Layer visibility
- Layered brush preview
- Cleanup
2024-04-19 09:32:56 -04:00
psychedelicious
83d359b681 feat(ui): wip regional prompting UI 2024-04-19 09:32:56 -04:00
psychedelicious
f87eee810b feat(ui): rough out regional prompts components 2024-04-19 09:32:56 -04:00
psychedelicious
1d1e4d02dc feat(ui): rough out regional prompts store 2024-04-19 09:32:56 -04:00
Lincoln Stein
2b9f06dc4c Re-enable app shutdown actions (#6244)
* closes #6242

* only override sigINT during slow model scanning

* fix ruff formatting

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-04-19 06:45:42 -04:00
blessedcoolant
a35386f24c fix: IP Adapter Method having incorrect informational popover 2024-04-18 13:37:55 -04:00
psychedelicious
ac1071a5e5 chore: v4.1.0 2024-04-18 07:19:22 +10:00
Lincoln Stein
34cdfc61ab Merge branch 'main' into lstein/feat/simple-mm2-api 2024-04-17 17:18:13 -04:00
Riccardo Giovanetti
5295a398f3 translationBot(ui): update translation (Italian)
Currently translated at 98.4% (1122 of 1140 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-04-17 08:41:57 +10:00
Anonymous
0c7283c82d translationBot(ui): update translation (Turkish)
Currently translated at 50.8% (580 of 1140 strings)

translationBot(ui): update translation (Korean)

Currently translated at 43.3% (494 of 1140 strings)

translationBot(ui): update translation (Chinese (Simplified))

Currently translated at 80.9% (923 of 1140 strings)

translationBot(ui): update translation (Russian)

Currently translated at 98.8% (1127 of 1140 strings)

translationBot(ui): update translation (Dutch)

Currently translated at 63.7% (727 of 1140 strings)

translationBot(ui): update translation (Japanese)

Currently translated at 50.4% (575 of 1140 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.3% (1121 of 1140 strings)

translationBot(ui): update translation (Spanish)

Currently translated at 27.8% (317 of 1140 strings)

translationBot(ui): update translation (German)

Currently translated at 72.2% (824 of 1140 strings)

Co-authored-by: Anonymous <noreply@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ja/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ko/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/nl/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/tr/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
Translation: InvokeAI/Web UI
2024-04-17 08:41:57 +10:00
Mary Hipp
73ad173c74 update labels for Style Only and CompositionOnly to be designated as beta 2024-04-17 08:29:10 +10:00
Kent Keirsey
c828a4e59f Add IP Adapter Style & Composition Modes (#6213)
## Summary

Until now IP Adapter had complete control on the contents of the output.
With this PR, users are now able to select "Style Only" or "Composition
Only" to draw just the style or layout of the reference image.

Based off: https://arxiv.org/abs/2404.02733

### New IP Method Option

- `Full` - Both style and layout of the refence image are used.
- `Style Only` - Only the style of the image is used
- `Composition Only` - Only the composition of the image is used.


![opera_0BkqZTwObO](https://github.com/invoke-ai/InvokeAI/assets/54517381/1b2fbbba-44c9-4c25-87cb-3711a17d13e3)

### Example Result


![demo](https://github.com/invoke-ai/InvokeAI/assets/54517381/703f3de5-e685-4691-acda-9338a4c10796)

### Notes

- Supports both SDXL and SD1.5

### Testing

- Just check and test if it works as expected with all IP Adapter models
- both SDXL and SD1.5

## Merge Plan

Good to merge once tested for all edge cases.
2024-04-16 14:23:36 -04:00
blessedcoolant
6bab040d24 Merge branch 'main' into ip-adapter-style-comp 2024-04-16 21:14:06 +05:30
blessedcoolant
f46bbaf8c4 fix: make ip-adapter weights not be optional 2024-04-16 21:12:45 +05:30
Lincoln Stein
fce6b3e44c maybe solve race issue 2024-04-16 13:09:26 +10:00
blessedcoolant
d27907cc6d fix: entire reshaping block needs to be skipped 2024-04-16 04:29:53 +05:30
blessedcoolant
7ee3fef2db cleanup: better var names for the ip adapter weight collection block 2024-04-16 04:23:50 +05:30
blessedcoolant
b39ce642b6 cleanup: raise ValueErrors when target_blocks dont match base model 2024-04-16 04:12:30 +05:30
blessedcoolant
a148c4322c fix: IP Adapter weights being incorrectly applied
They were being overwritten rather than being appended
2024-04-16 04:10:41 +05:30
blessedcoolant
f6b7bc5d98 fix: Dynamically adapt height of control adapter opts 2024-04-16 01:18:43 +05:30
blessedcoolant
5f6c6abf9c chore: change IPAdapterAttentionWeights to a dataclass 2024-04-15 23:38:55 +05:30
blessedcoolant
cd76a31a8f fix: IP Adapter method not being recalled 2024-04-15 22:29:32 +05:30
Lincoln Stein
470a39935c fix merge conflicts with main 2024-04-15 09:24:57 -04:00
Lincoln Stein
f1e79d5a8f Merge branch 'main' into lstein/feat/simple-mm2-api 2024-04-15 09:14:55 -04:00
Lincoln Stein
f055e1edb6 Merge branch 'lstein/feat/simple-mm2-api' of github.com:invoke-ai/InvokeAI into lstein/feat/simple-mm2-api 2024-04-15 09:14:37 -04:00
Lincoln Stein
e93f4d632d [util] Add generic torch device class (#6174)
* introduce new abstraction layer for GPU devices

* add unit test for device abstraction

* fix ruff

* convert TorchDeviceSelect into a stateless class

* move logic to select context-specific execution device into context API

* add mock hardware environments to pytest

* remove dangling mocker fixture

* fix unit test for running on non-CUDA systems

* remove unimplemented get_execution_device() call

* remove autocast precision

* Multiple changes:

1. Remove TorchDeviceSelect.get_execution_device(), as well as calls to
   context.models.get_execution_device().
2. Rename TorchDeviceSelect to TorchDevice
3. Added back the legacy public API defined in `invocation_api`, including
   choose_precision().
4. Added a config file migration script to accommodate removal of precision=autocast.

* add deprecation warnings to choose_torch_device() and choose_precision()

* fix test crash

* remove app_config argument from choose_torch_device() and choose_torch_dtype()

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-04-15 13:12:49 +00:00
psychedelicious
5a8489bbfc perf(ui): memoize infill components 2024-04-15 22:50:54 +10:00
psychedelicious
a24c9d0f7a perf(ui): optimize useFeatureStatus 2024-04-15 22:50:54 +10:00
psychedelicious
7a92afc117 perf(ui): fix rerenders in nodes
Unmemoized selector tanking perf
2024-04-15 22:50:54 +10:00
psychedelicious
b508945b11 feat(ui): edge labels
Add setting to render labels with format `Source Node label -> Target Node label` on edges.
2024-04-15 22:48:46 +10:00
Wubbbi
7cf788e658 Update deps to their lastest versions (#6178)
* Update deps to their lastest versions

* missed huggingface_hub

* bump accelerate

---------

Co-authored-by: Lincoln Stein <lincoln.stein@gmail.com>
2024-04-15 00:48:39 +00:00
Lars Kappert
06bc38d3f4 Remove tag excluder 2024-04-15 09:14:49 +10:00
Lars Kappert
d3b0212da5 Scope project files to src dir (enables --production) 2024-04-15 09:14:49 +10:00
Lars Kappert
c2b79ce14c Replace @knipignore with paths config 2024-04-15 09:14:49 +10:00
Васянатор
70185b0173 translationBot(ui): update translation (Russian)
Currently translated at 99.5% (1128 of 1133 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-04-15 09:12:38 +10:00
怀瑾
a83a0c6146 translationBot(ui): update translation (Chinese (Simplified))
Currently translated at 81.5% (924 of 1133 strings)

Co-authored-by: 怀瑾 <symant233@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
Translation: InvokeAI/Web UI
2024-04-15 09:12:38 +10:00
Riccardo Giovanetti
12f41039cc translationBot(ui): update translation (Italian)
Currently translated at 98.4% (1122 of 1140 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1120 of 1138 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.4% (1115 of 1133 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-04-15 09:12:38 +10:00
Daniel Abrao
b3b5b7e261 Include hardcoded count of one to avoid translation issues on missing keys 2024-04-15 09:10:15 +10:00
Daniel Abrao
f706a13230 Adjust gallery image length handling 2024-04-15 09:10:15 +10:00
Daniel Abrao
22c6400bb8 Refactor i18n pluralization 2024-04-15 09:10:15 +10:00
Daniel Abrao
1ca152f6c8 Apply eslint/prettier fixes 2024-04-15 09:10:15 +10:00
Daniel Abrao
982e255878 Add dynamic label to delete button located at the top toolbar 2024-04-15 09:10:15 +10:00
Daniel Abrao
7899149144 Remove unnecessary word 2024-04-15 09:10:15 +10:00
Daniel Abrao
bef97b46bf Apply eslint/prettier fixes 2024-04-15 09:10:15 +10:00
Daniel Abrao
cc256fee0e Modify the modal title to include selected image array length 2024-04-15 09:10:15 +10:00
Daniel Abrao
ec69a58c8d Include plural variation for delete image modal title 2024-04-15 09:10:15 +10:00
Daniel Abrao
ec67ba61db Pass an array of selected images instead of imageDTO 2024-04-15 09:10:15 +10:00
Daniel Abrao
66126996e7 Import image selection 2024-04-15 09:10:15 +10:00
Jennifer Player
4eb66a9198 remove hires fix badge from settings when using sdxl 2024-04-15 07:57:58 +10:00
Daniel Abrao
14e41a1fd9 Remove unnecessary whitespace 2024-04-15 07:54:36 +10:00
Daniel Abrao
fc55522003 Import hook in the main App script 2024-04-15 07:54:36 +10:00
Daniel Abrao
cd6d8ae9cc Add a hook as a singleton to update favicon and title upon queueSize change 2024-04-15 07:54:36 +10:00
Daniel Abrao
2933eb594d Remove unnecessary code 2024-04-15 07:54:36 +10:00
Daniel Abrao
4e08fab3f5 Apply brand red color and a black border 2024-04-15 07:54:36 +10:00
Daniel Abrao
8bca7e2aa2 Apply eslint/prettier fixes 2024-04-15 07:54:36 +10:00
Daniel Abrao
3706cf0ad4 Add JSDoc strings 2024-04-15 07:54:36 +10:00
Daniel Abrao
a459361376 Modify the processing to consider the active queue length instead of in_progress only 2024-04-15 07:54:36 +10:00
Daniel Abrao
bb330d50a6 Increase favicon alert detail size 2024-04-15 07:54:36 +10:00
Daniel Abrao
102cb62960 Apply eslint/prettier fixes 2024-04-15 07:54:36 +10:00
Daniel Abrao
8eeab22ecd Replace let with const 2024-04-15 07:54:36 +10:00
Daniel Abrao
4343852b83 Update HTML page title and favicon upon queue item event 2024-04-15 07:54:36 +10:00
Daniel Abrao
0a9bf25bff Implement updatePageTitle and updatePageFavicon methods 2024-04-15 07:54:36 +10:00
Daniel Abrao
4cd09850b8 Add ID to the HTML link element 2024-04-15 07:54:36 +10:00
Daniel Abrao
dbc586e0b2 Add alert variation for Invoke favicon 2024-04-15 07:54:36 +10:00
Lincoln Stein
fa6efac436 change names of convert and download caches and add migration script 2024-04-14 16:10:24 -04:00
Lincoln Stein
3ead827d61 port dw_openpose, depth_anything, and lama processors to new model download scheme 2024-04-14 16:10:24 -04:00
Lincoln Stein
c140d3b1df add invocation_context.load_ckpt_from_url() method 2024-04-14 16:10:24 -04:00
Lincoln Stein
34438ce1af add simplified model manager install API to InvocationContext 2024-04-14 16:10:24 -04:00
Lincoln Stein
3ddd7ced49 change names of convert and download caches and add migration script 2024-04-14 15:57:33 -04:00
Lincoln Stein
41b909cbe3 port dw_openpose, depth_anything, and lama processors to new model download scheme 2024-04-14 15:57:03 -04:00
blessedcoolant
8426f1e7b2 fix(experimental): Possible fix for conflict with regional embed length mismatch
Pushing this so people can test it out and see if this needs to be handled in a different way.
2024-04-14 12:19:19 +05:30
Jennifer Player
c2e3c61f28 fix recall all when loras, controls, or hrf arent present 2024-04-14 16:49:14 +10:00
sarashinai
fbfa29c2ef Update GALLERY.md 2024-04-14 16:46:31 +10:00
sarashinai
9ee7b951eb Update GALLERY.md 2024-04-14 16:46:31 +10:00
sarashinai
29dd1bb35b Update GALLERY.md 2024-04-14 16:46:31 +10:00
sarashinai
68d8a2497e Update GALLERY.md 2024-04-14 16:46:31 +10:00
sarashinai
4b171fa696 Creation of GALLERY.md and related images
First draft of the walkthrough of the Gallery right-hand panel
2024-04-14 16:46:31 +10:00
sarashinai
d0beb45431 Create GALLERY.md 2024-04-14 16:46:31 +10:00
sarashinai
e724781a80 Update WEB.md
Correct stated location of Gallery panel.
2024-04-14 16:46:31 +10:00
psychedelicious
636ece323f Update INSTALL_DEVELOPMENT.md 2024-04-14 15:24:00 +10:00
Jennifer Player
77b3281f08 prettier 2024-04-14 15:22:33 +10:00
Jennifer Player
bd7c8cd517 added info popover back to model, updated description hover to combobox only 2024-04-14 15:22:33 +10:00
Jennifer Player
489d485907 added missing description to control adapters hover 2024-04-14 15:22:33 +10:00
Jennifer Player
6eed5ad531 added button for hiding bounding box 2024-04-14 15:22:33 +10:00
blessedcoolant
9cb0f63c44 refactor: fix a bunch of type issues in custom_attention 2024-04-13 14:17:25 +05:30
blessedcoolant
2d5786d3bb fix: Incorrect composition blocks for SD1.5 2024-04-13 13:52:10 +05:30
blessedcoolant
27466ffa1a chore: update the ip adapter node version 2024-04-13 13:39:08 +05:30
blessedcoolant
f50b156511 chore: do not include custom nodes in schema 2024-04-13 12:43:49 +05:30
blessedcoolant
9fc73743b2 feat: support SD1.5 2024-04-13 12:30:39 +05:30
blessedcoolant
d4393e4170 chore: linter fixes 2024-04-13 12:14:45 +05:30
blessedcoolant
145a0b029e Merge branch 'ip-adapter-style-comp' of https://github.com/blessedcoolant/InvokeAI into ip-adapter-style-comp 2024-04-13 12:13:06 +05:30
blessedcoolant
f2506cc769 chore: ruff fixes
Revert "chore: ruff fixes"

This reverts commit af36fe8c1e.

Revert "chore: ruff fixes"

This reverts commit af36fe8c1e.
2024-04-13 12:12:33 +05:30
blessedcoolant
7a67fd6a06 Revert "chore: ruff fixes"
This reverts commit af36fe8c1e.
2024-04-13 12:10:20 +05:30
blessedcoolant
af36fe8c1e chore: ruff fixes 2024-04-13 12:08:52 +05:30
blessedcoolant
e9f16ac8c7 feat: add UI for IP Adapter Method 2024-04-13 12:06:59 +05:30
blessedcoolant
6ea183f0d4 wip: Initial Implementation IP Adapter Style & Comp Modes 2024-04-13 11:09:45 +05:30
Lincoln Stein
3a26c7bb9e fix merge conflicts 2024-04-12 00:58:11 -04:00
Lincoln Stein
df5ebdbc4f add invocation_context.load_ckpt_from_url() method 2024-04-12 00:55:21 -04:00
Lincoln Stein
af1b57a01f add simplified model manager install API to InvocationContext 2024-04-11 21:46:00 -04:00
Mark E. Shoulson
24f2cde862 Remove type="submit" from all tsx files.
Fixes a problem on firefox, at least for me.
2024-04-12 09:09:32 +10:00
psychedelicious
b18442ded4 fix(queue): poll queue on finished queue item
When a queue item is finished (completed, canceled, failed), immediately poll the queue for the next queue item.

Closes #6189
2024-04-12 07:31:47 +10:00
Lincoln Stein
651c0b39b1 clear cache on all exceptions 2024-04-12 07:19:16 +10:00
Lincoln Stein
46d23cd868 catch RunTimeError during model to() call rather than OutOfMemoryError 2024-04-12 07:19:16 +10:00
Lincoln Stein
dedf0c6ffa fix ruff issues 2024-04-12 07:19:16 +10:00
Lincoln Stein
579082ac10 [mm] clear the cache entry for a model that got an OOM during loading 2024-04-12 07:19:16 +10:00
psychedelicious
7bc77ddb40 fix(nodes): doubly-noised latents
When using refiner with a mask (i.e. inpainting), we don't have noise provided as an input to the node.

This situation uniquely hits a code path that wasn't reviewed when gradient denoising was implemented.

That code path does two things wrong:
- It lerp'd the input latents. This was fixed in 5a1f4cb1ce.
- It added noise to the latents an extra time. This is fixed in this change.

We don't need to add noise in `latents_from_embeddings` because we do it just a lines later in `AddsMaskGuidance`.

- Remove the extraneous call to `add_noise`
- Make `seed` a required arg. We never call the function without seed anyways. If we refactor this in the future, it will be clearer that we need to look at how seed is handled.
- Move the call to create the noise to a deeper conditional, just before we call `AddsMaskGuidance`. The created noise tensor is now only used in that function, no need to create it every time.

Note: Whether or not having both noise and latents as inputs on the node is correct is a separate conversation. This change just fixes the issue with the current setup.
2024-04-11 07:21:50 -04:00
psychedelicious
026d095afe fix(nodes): do not set seed on output latents from denoise latents
`LatentsField` objects have an optional `seed` field. This should only be populated when the latents are noise, generated from a seed.

`DenoiseLatentsInvocation` needs a seed value for scheduler initialization. It's used in a few places, and there is some logic for determining the seed to use with a series of fallbacks:
- Use the seed from the noise (a `LatentsField` object)
- Use the seed from the latents (a `LatentsField` object - normally it won't have a seed)
- Use `0` as a final fallback

In `DenoisLatentsInvocation`, we set the seed in the `LatentsOutput`, even though the output latents are not noise.

This is normally fine, but when we use refiner, we re-use the those same latents for the refiner denoise. This causes that characteristic same-seed-fried look on the refiner pass.

Simple fix - do not set the field in the output latents.
2024-04-11 07:21:50 -04:00
psychedelicious
7e2ade50e1 fix(ui): canvas staging area & batch handling fixes
Handful of intertwined fixes.

- Create and use helper function to reset staging area.
- Clear staging area when queue items are canceled, failed, cleared, etc. Fixes a bug where the bbox ends up offset and images are put into the wrong spot.
- Fix a number of similar bugs where canvas would "forget" it had pending generations, but they continued to generate. Canvas needs to track batches that should be displayed in it using `state.canvas.batchIds`, and this was getting cleared without actually canceling those batches.
- Disable the `discard current image` button on canvas if there is only one image. Prevents accidentally canceling all canvas batches if you spam the button.
2024-04-10 21:48:34 +10:00
psychedelicious
c0d54d5414 Revert "always enqueue with fresh bounding box"
This reverts commit fae51da278b39c61cbbea5de88661b4bc546f1ce.
2024-04-10 21:48:34 +10:00
Mary Hipp
98bfbb73ac always enqueue with fresh bounding box 2024-04-10 21:48:34 +10:00
Ryan Dick
f9af32a6d1 Fix the padding behavior when max-pooling regional IP-Adapter masks to mirror the downscaling behavior of SD and SDXL. Prior to this change, denoising with input latent dimensions that were not evenly divisible by 8 would raise an exception. 2024-04-09 16:50:43 -04:00
Ryan Dick
fba40eb1bd Fix the padding behavior when max-pooling regional prompt masks to mirror the downscaling behavior of SD and SDXL. Prior to this change, denoising with input latent dimensions that were not evenly divisible by 8 would raise an exception. 2024-04-09 16:50:43 -04:00
blessedcoolant
69f6c24f52 Fix field ordering (#6186)
Changed fields to go in w/h x/y order.

## Summary

The prior ordering of height, then width, and y, then x, doesn't match
up with the expected UX. This has been changed.

## Checklist

- [X] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_
2024-04-10 01:00:22 +05:30
Jonathan
80d631118d Fix field ordering
Changed fields to go in w/h x/y order.
2024-04-09 14:17:55 -05:00
Ryan Dick
0c6dd32ece (minor) Fix IP-Adapter conditional logic in CustomAttnProcessor2_0. 2024-04-09 15:06:51 -04:00
Ryan Dick
0bdbfd4d1d Add support for IP-Adapter masks. 2024-04-09 15:06:51 -04:00
Ryan Dick
2e27ed5f3d Pass IP-Adapter scales through the cross_attn_kwargs pathway, since they are the same for all attention layers. This change also helps to prepare for adding IP-Adapter region masks. 2024-04-09 15:06:51 -04:00
Ryan Dick
babdc64b17 (minor) Fix typo in IP-Adapter field description. 2024-04-09 15:06:51 -04:00
Ryan Dick
54327ec4a7 Remove documentation references to prompt-to-prompt cross-attention control. 2024-04-09 10:57:02 -04:00
Ryan Dick
4a828818da Remove support for Prompt-to-Prompt cross-attention control (aka .swap()). This feature is not widely used. It does not work with SDXL and is incompatible with IP-Adapter and regional prompting. The implementation is also intertwined with both text embedding and the UNet attention layers, resulting in a high maintenance burden. For all of these reasons, we have decided to drop support. 2024-04-09 10:57:02 -04:00
psychedelicious
fe386252f3 Revert "feat(nodes): add prompt region from image nodes"
This reverts commit 3a531c5097.
2024-04-09 08:12:12 -04:00
Ryan Dick
182810337c Add utility to_standard_float_mask(...) to convert various mask formats to a standardized format. 2024-04-09 08:12:12 -04:00
Ryan Dick
338bf808d6 Rename MaskField to be a generice TensorField. 2024-04-09 08:12:12 -04:00
Ryan Dick
5b5a4204a1 Fix dimensions of mask produced by ExtractMasksAndPromptsInvocation. Also, added a clearer error message in case the same error is introduced in the future. 2024-04-09 08:12:12 -04:00
Ryan Dick
75ef473748 Pull the upstream changes from diffusers' AttnProcessor2_0 into CustomAttnProcessor2_0. This fixes a bug in CustomAttnProcessor2_0 that was being triggered when peft was not installed. The bug was present in a block of code that was previously copied from diffusers. The bug seems to have been introduced during diffusers' migration to PEFT for their LoRA handling. The upstream bug was fixed in 531e719163. 2024-04-09 08:12:12 -04:00
psychedelicious
926b8d0efe feat(nodes): add prompt region from image nodes 2024-04-09 08:12:12 -04:00
Ryan Dick
9d9d1761f3 (minor) The latest ruff version has _slightly_ different formatting preferences. 2024-04-09 08:12:12 -04:00
Ryan Dick
a78df8123f Update the diffusion logic to use the new regional prompting feature. 2024-04-09 08:12:12 -04:00
Ryan Dick
7ca677578e Create a UNetAttentionPatcher for patching UNet models with CustomAttnProcessor2_0 modules. 2024-04-09 08:12:12 -04:00
Ryan Dick
31c456c1e6 Update CustomAttention to support both IP-Adapters and regional prompting. 2024-04-09 08:12:12 -04:00
Ryan Dick
2ce79b61f5 Initialize a RegionalPromptAttnProcessor2_0 class by copying AttnProcessor2_0 from diffusers. 2024-04-09 08:12:12 -04:00
Ryan Dick
109e3f0e7f Add RegionalPromptData class for managing prompt region masks. 2024-04-09 08:12:12 -04:00
Ryan Dick
dc64fec771 Add support for lists of prompt embeddings to be passed to the DenoiseLatents invocation, and add handling of the conditioning region masks in DenoiseLatents. 2024-04-09 08:12:12 -04:00
Ryan Dick
d1e45585d0 Add TextConditioningRegions to the TextConditioningData data structure. 2024-04-09 08:12:12 -04:00
Ryan Dick
aba023e0c5 Improve documentation of conditioning_data.py. 2024-04-09 08:12:12 -04:00
Ryan Dick
e354c29b52 Rename ConditioningData -> TextConditioningData. 2024-04-09 08:12:12 -04:00
Ryan Dick
a7f363e654 Split ip_adapter_conditioning out from ConditioningData. 2024-04-09 08:12:12 -04:00
Ryan Dick
9b2162e564 Remove scheduler_args from ConditioningData structure. 2024-04-09 08:12:12 -04:00
Ryan Dick
4e64b26702 Update compel nodes to accept an optional prompt mask. 2024-04-09 08:12:12 -04:00
Ryan Dick
c22d772062 Add RectangleMaskInvocation. 2024-04-09 08:12:12 -04:00
Ryan Dick
d6be7662c9 Add a MaskField primitive, and add a mask to the ConditioningField primitive type. 2024-04-09 08:12:12 -04:00
blessedcoolant
95050088d1 chore: lint fixes 2024-04-09 14:13:10 +10:00
blessedcoolant
94b5084cd5 fix: one man's max is another man's min 2024-04-09 14:13:10 +10:00
blessedcoolant
ca0d60bee6 fix: set coherence denoise to 0.2 min for refiner models 2024-04-09 14:13:10 +10:00
blessedcoolant
fd1f240853 fix: SDXL Refiner not working properly with Inpainting 2024-04-09 14:13:10 +10:00
blessedcoolant
381b41a56e fix: Update SDXL Refiner graphs to use Gradient Mask 2024-04-09 14:13:10 +10:00
psychedelicious
b58494c420 feat(ui): add graph-to-workflow debug helper
This is intended for debug usage, so it's hidden away in the workflow library `...` menu. Hold shift to see the button for it.

- Paste a graph (from a network request, for example) and then click the convert button to convert it to a workflow.
- Disable auto layout to stack the nodes with an offset (try it out). If you change this, you must re-convert to get the changes.
- Edit the workflow JSON if you need to tweak something before loading it.
2024-04-08 20:38:04 -04:00
fieldOfView
dca30d5462 (feat) add a method to get the path of an image from the invocation context
Fixes #6175
2024-04-08 18:42:55 +10:00
psychedelicious
9ab6655491 feat(backend): clean up choose_precision
- Allow user-defined precision on MPS.
- Use more explicit logic to handle all possible cases.
- Add comments.
- Remove the app_config args (they were effectively unused, just get the config using the singleton getter util)
2024-04-07 09:41:05 -04:00
psychedelicious
29cfe5a274 fix(ui): handle multipleOf on number fields
This data is already in the template but it wasn't ever used.

One big place where this improves UX is the noise node. Previously, the UI let you change width and height in increments of 1, despite the template requiring a multiple of 8. It now works in multiples of 8.
2024-04-06 13:15:20 -04:00
Hosted Weblate
2c45697f3d translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-04-06 15:19:20 +11:00
psychedelicious
9a0a90e2a2 chore: v4.0.4 2024-04-06 15:15:16 +11:00
psychedelicious
69f17da1a2 fix(nodes): add WithBoard to public API 2024-04-06 15:02:28 +11:00
psychedelicious
4d0a49298c tidy(ui): remove extraneous zod schema 2024-04-06 14:54:12 +11:00
psychedelicious
55f7a7737a feat(ui): shift around init image recall logic
Retrieving the DTO happens as part of the metadata parsing, not recall. This way, we don't show the option to recall a nonexistent image.

This matches the flow for other metadata entities like models - we don't show the model recall button if the model isn't available.
2024-04-06 14:54:12 +11:00
Jennifer Player
adc30045a6 addressed pr feedback 2024-04-06 14:54:12 +11:00
Jennifer Player
fdd0e57976 actually use the schema 2024-04-06 14:54:12 +11:00
Jennifer Player
9ba5ec4b67 fix typo Params set set 2024-04-06 14:54:12 +11:00
Jennifer Player
8a17616bf4 recall initial image from metadata and set to image2image 2024-04-06 14:54:12 +11:00
Jennifer Player
f56b9537cd added initial image to metadata viewer 2024-04-06 14:54:12 +11:00
psychedelicious
a95756f3ed docs: update FAQ.md (shared GPU memory) 2024-04-06 14:35:36 +11:00
psychedelicious
4068e817d6 fix(mm): typing issues in model cache 2024-04-06 14:35:36 +11:00
psychedelicious
a09d705e4c fix(mm): remove vram check
This check prematurely reports insufficient VRAM on Windows. See #6106 for details.
2024-04-06 14:35:36 +11:00
blessedcoolant
540d506ec9 fix: Incorrect default clip vision opt in the node 2024-04-05 15:06:33 -04:00
psychedelicious
e330966020 chore: v4.0.3 2024-04-05 15:32:30 +11:00
symant233
b783679b9f fix: typo, change shouldFitImageSize default value 2024-04-05 15:23:58 +11:00
symant233
d32e557e50 fix: add roundDownToMultiple 2024-04-05 15:23:58 +11:00
symant233
90686c7f9c feat: Unified Canvas Fit Image Size on Drop 2024-04-05 15:23:58 +11:00
Lincoln Stein
4571986c63 fix misplaced lock call 2024-04-05 14:32:18 +11:00
Jennifer Player
fec989f015 navigate to workflow tab when clicking load workflow 2024-04-05 14:16:33 +11:00
Riccardo Giovanetti
b5c048d8bf translationBot(ui): update translation (Italian)
Currently translated at 98.4% (1108 of 1126 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-04-05 13:53:42 +11:00
Alexander Eichhorn
577469be55 translationBot(ui): update translation (German)
Currently translated at 73.3% (826 of 1126 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-04-05 13:53:42 +11:00
Lincoln Stein
812f10730f adjust free vram calculation for models that will be removed by lazy offloading (#6150)
Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-04-04 22:51:12 -04:00
psychedelicious
3006285d13 fix(ui): display refiner models in mm 2024-04-05 09:46:03 +11:00
psychedelicious
5d4a571778 feat(ui): disable mosaic infill in graph builders 2024-04-05 08:49:13 +11:00
psychedelicious
90bdd74f30 chore(ui): typegen 2024-04-05 08:49:13 +11:00
psychedelicious
d6ccd5bc81 feat(nodes): disable mosaic fill
Needs a bit of tweaking, leaving the code in just disabled/commented it out.
2024-04-05 08:49:13 +11:00
psychedelicious
f0b1bb0327 feat(nodes): redo tile infill
The previous algorithm errored if the image wasn't divisible by the tile size. I've reimplemented it from scratch to mitigate this issue.

The new algorithm is simpler. We create a pool of tiles, then use them to create an image composed completely of tiles. If there is any awkwardly sized space on the edge of the image, the tiles are cropped to fit.

Finally, paste the original image over the tile image.

I've added a jupyter notebook to do a smoke test of infilling methods, and 10 test images.

The other infill algorithms can be easily tested with the notebook on the same images, though I didn't set that up yet.

Tested and confirmed this gives results just as good as the earlier infill, though of course they aren't the same due to the change in the algorithm.
2024-04-05 08:49:13 +11:00
psychedelicious
b061db414f tidy(nodes): abstractmethod is noop 2024-04-05 08:49:13 +11:00
blessedcoolant
e55ab5b3a1 ui: Color Infill UI 2024-04-05 08:49:13 +11:00
blessedcoolant
adb7966bb3 ui: intial mosaic infill ui
Need to change color picking.
2024-04-05 08:49:13 +11:00
blessedcoolant
3c195d74a5 fix: bypass edge pixels which cannot transform to tile size
Still need to fix this somehow
2024-04-05 08:49:13 +11:00
blessedcoolant
32a6b758cd wip: Initial Infill Methods Refactor 2024-04-05 08:49:13 +11:00
Jonathan
3659219f46 Fix IdealSizeInvocation (#6145) 2024-04-05 08:38:40 +11:00
blessedcoolant
d284e0567a fix: ip adapter clip selection being broken 2024-04-05 07:49:04 +11:00
psychedelicious
13027891d9 fix(ui): discarding last single canvas image breaks canvas
We need to reset the staging area if we are discarding the last image.
2024-04-04 08:00:08 -04:00
psychedelicious
8a32baf2dc chore: v4.0.2 2024-04-04 15:46:51 +11:00
psychedelicious
8c15d14099 fix: use locale encoding
We have had a few bugs with v4 related to file encodings, especially on Windows.

Windows uses its own character encodings instead of `utf-8`, often `cp1252`. Some characters cannot be decoded using `utf-8`, causing `UnicodeDecodeError`.

There are a couple places where this can cause problems:
- In the installer bootstrap, we install or upgrade `pip` and decode the result, using `subprocess`.

  The input to this includes the user's home dir. In #6105, the user had one of the problematic characters in their username. `subprocess` attempts and fails to decode the username, which crashes the installer.

  To fix this, we need to use `locale.getpreferredencoding()` when executing the command.
- Similarly, in the model install service and config class, we attempt to load a yaml config file. If a problematic character is in the path to the file (which often includes the user's home dir), we can get the same error.

  One example is  #6129 in which the models.yaml migration fails.

  To fix this, we need to open the file with `locale.getpreferredencoding()`.
2024-04-04 15:30:47 +11:00
Lincoln Stein
9cc1f20ad5 add simplified model manager install API to InvocationContext 2024-04-03 23:26:48 -04:00
psychedelicious
38718d8c65 docs: update 020_INSTALL_MANUAL.md, remove conda section 2024-04-04 11:28:09 +11:00
psychedelicious
98ab387e2b docs: update 020_INSTALL_MANUAL.md
Redo the install the package section. It was inaccurate with respect to extra index URLs.
2024-04-04 10:54:23 +11:00
psychedelicious
a0ae2f37d7 docs: update 020_INSTALL_MANUAL.md
Tidy verbiage around the invokeai root and how it is determined
2024-04-04 10:54:23 +11:00
psychedelicious
9c51abb46e fix(config): get root from venv
This logic was a bit wonky. It only selected the `venv` parent if there was already an `invokeai.yaml` file in it. Removed this constraint.
2024-04-04 10:54:23 +11:00
psychedelicious
f887e030bb docs: update 010_INSTALL_AUTOMATED.md
Remove reference to the autodetect GPU device option.
2024-04-04 08:43:17 +11:00
psychedelicious
52b58b4a80 feat(installer): remove extra GPU options
- Remove `CUDA_AND_DML`. This was for onnx, which we have since removed.
- Remove `AUTODETECT`. This option causes problems for windows users, as it falls back on default pypi index resulting in a non-CUDA torch being installed.
- Add more explicit settings for extra index URL, based on the torch website
- Fix bug where `xformers` wasn't installed on linux and/or windows when autodetect was selected
2024-04-04 08:43:17 +11:00
psychedelicious
9fdfd4267c fix(ui): fix model name overflow
Closes #3897
2024-04-04 08:03:30 +11:00
psychedelicious
c4a6d3ddc0 docs: update FAQ for missing models solution
This will be fairly common in v4 updates. The root cause is models not being added to the `models.yaml` file in v3, so we don't correctly migrate the models to the db.

The docs describe how to use `Scan Folder` to restore missing models.
2024-04-04 07:58:11 +11:00
psychedelicious
25bbaa73b9 feat(ui): add inplace option to scan folder install ui 2024-04-04 07:58:11 +11:00
psychedelicious
2383fb93c7 fix(ui): show model install progress as 100 if finished 2024-04-04 07:58:11 +11:00
psychedelicious
63c60e6d63 feat(ui): refresh model scan results on completed model install 2024-04-04 07:58:11 +11:00
psychedelicious
3a10062b53 feat(mm): more reliable mm scan folder
Compare the installed paths to determine if the model is already installed. Fixes an issue where installed models showed up as uninstalled or vice-versa. Related to relative vs absolute path handling.
2024-04-04 07:58:11 +11:00
brandonrising
51ca59c088 Update probe to always use cpu for loading models 2024-04-04 07:34:43 +11:00
psychedelicious
216b34ac44 tests: update model rename test 2024-04-04 07:17:38 +11:00
psychedelicious
7ff2371c07 fix(mm): do not rename model file if model record is renamed
Renaming the model file to the model name introduces unnecessary contraints on model names.

For example, a model name can technically be any length, but a model _filename_ cannot be too long.

There are also constraints on valid characters for filenames which shouldn't be applied to model record names.

I believe the old behaviour is a holdover from the old system.
2024-04-04 07:17:38 +11:00
Mary Hipp
4927d1b7c9 add some test IDs for accordion targeting 2024-04-04 06:35:11 +11:00
psychedelicious
85f53f94f8 feat(mm): include needed vs free in OOM
Gives us a bit more visibility into these errors, which seem to be popping up more frequently with the new MM.
2024-04-04 06:26:15 +11:00
blessedcoolant
7da04b8333 IP-Adapter Safetensor Support (#6041)
## Summary

This PR adds support for IP Adapter safetensor files for direct usage
inside InvokeAI.

# TEST

You can download the [Composition
Adapters](https://huggingface.co/ostris/ip-composition-adapter) which
weren't previously supported in Invoke and try them out. Every other IP
Adapter model should work too.

If you pick a Safetensor IP Adapter model, you will also need to set
ViT-H or ViT-G next to it. This is a raw implementation. Can refine it
further based on feedback.

Prompt: `Spiderman holding a bunny` -- Exact same composition as the
adapter image.

![opera_UHlo1IyXPT](https://github.com/invoke-ai/InvokeAI/assets/54517381/00bf9f0b-149f-478d-87ca-3252b68d1054)
2024-04-03 22:46:45 +05:30
blessedcoolant
be574cb764 fix: incorrect suffix check in ip adapter checkpoint file 2024-04-03 22:38:28 +05:30
blessedcoolant
5f01de1993 chore: ruff and lint fixes 2024-04-03 20:41:51 +05:30
blessedcoolant
cf88bd3294 Merge branch 'main' into checkpoint-ip-adapter 2024-04-03 20:30:02 +05:30
blessedcoolant
e574815413 chore: clean up merge conflicts 2024-04-03 20:28:00 +05:30
blessedcoolant
fb293dcd84 Merge branch 'checkpoint-ip-adapter' of https://github.com/blessedcoolant/InvokeAI into checkpoint-ip-adapter 2024-04-03 20:23:07 +05:30
blessedcoolant
414851f2f0 fix: raise and present the runtime error from the exception 2024-04-03 20:21:50 +05:30
blessedcoolant
2dcbb7223b fix: use Path for ip_adapter_ckpt_path instead of str 2024-04-03 20:21:03 +05:30
psychedelicious
132aadca15 fix(ui): cancel batch status button greyed out
Closes #6110
2024-04-03 08:23:31 -04:00
blessedcoolant
14a9f74b17 cleanup: use load_file of safetensors directly for loading ip adapters 2024-04-03 12:40:13 +05:30
blessedcoolant
1372ef15b3 fix: Fail when unexpected keys are found in IP Adapter models 2024-04-03 12:40:11 +05:30
blessedcoolant
dc1681a0de fix: clip vision model auto param
Setting to 'auto' works only for InvokeAI config and auto detects the SD model but will override if user explicitly sets it. If auto used with checkpoint models, we raise an error. Checkpoints will always need to set to non-auto.
2024-04-03 12:40:11 +05:30
blessedcoolant
be1212de9a fix: Raise a better error when incorrect CLIP Vision model is used 2024-04-03 12:40:10 +05:30
blessedcoolant
a14ce0edab chore: rename IPAdapterDiffusersConfig to IPAdapterInvokeAIConfig 2024-04-03 12:40:10 +05:30
blessedcoolant
4a0dfc3b2d ui: improve the clip vision model picker layout 2024-04-03 12:40:08 +05:30
blessedcoolant
91a70c8d07 feat: Let users pick CLIP Vision model for Checkpoint IP Adapters 2024-04-03 12:40:05 +05:30
blessedcoolant
936b99bd3c chore: improve types in ip_adapter backend file 2024-04-03 12:40:02 +05:30
blessedcoolant
9ff729a7e6 fix: Update ModelView to accommodate for the new config changes to IP Adapter 2024-04-03 12:40:01 +05:30
blessedcoolant
5829b87b8d ui: update the new ip adapter configs on the frontend 2024-04-03 12:40:01 +05:30
blessedcoolant
79f7b61dfe fix: cleanup across various ip adapter files 2024-04-03 12:39:52 +05:30
blessedcoolant
b1c8266e22 feat: add base model recognition for ip adapter safetensor files 2024-04-03 12:39:52 +05:30
blessedcoolant
67afb1763e wip: Initial implementation of safetensor support for IP Adapter 2024-04-03 12:39:52 +05:30
blessedcoolant
8584171a49 docs: fix broken link (#6116)
## Summary

Fix a broken link

## Related Issues / Discussions


https://discord.com/channels/1020123559063990373/1049495067846524939/1224970148058763376

## QA Instructions

n/a

## Merge Plan

n/a

## Checklist

- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [ ] _Tests added / updated (if applicable)_ n/a
- [x] _Documentation added / updated (if applicable)_
2024-04-03 12:35:17 +05:30
psychedelicious
50951439bd docs: fix broken link 2024-04-03 17:36:15 +11:00
psychedelicious
07cb6c944e chore(ui): typegen 2024-04-03 17:18:12 +11:00
psychedelicious
1d45ef529b fix(ui): move tcd scheduler to current zod schemas
It was in the v2 schemas which should be immutable and only used for migrations
2024-04-03 17:08:02 +11:00
psychedelicious
0259114d9c Merge branch 'main' into main 2024-04-03 17:03:19 +11:00
psychedelicious
51e515b925 tidy: use lowercase for tcd scheduler identifier 2024-04-03 17:03:02 +11:00
psychedelicious
8c509295f9 chore: ruff 2024-04-03 17:02:45 +11:00
psychedelicious
7b93b554d7 fix(ui): add default coherence mode to generation slice migration
The valid values for this parameter changed when inpainting changed to gradient denoise. The generation slice's redux migration wasn't updated, resulting in a generation error until you change the setting or reset web UI.
2024-04-03 08:46:31 +11:00
brandonrising
21b9e96a45 Run typegen, bump version 2024-04-02 10:14:39 -04:00
psychedelicious
b6ad33ac1a perf(ui): reduce canvas max history to 100
This should further insulate canvas from excessive GCs.
2024-04-02 08:48:18 -04:00
psychedelicious
69ec14c7bb perf(ui): use rfdc for deep copying of objects
- Add and use more performant `deepClone` method for deep copying throughout the UI.

Benchmarks indicate the Really Fast Deep Clone library (`rfdc`) is the best all-around way to deep-clone large objects.

This is particularly relevant in canvas. When drawing or otherwise manipulating canvas objects, we need to do a lot of deep cloning of the canvas layer state objects.

Previously, we were using lodash's `cloneDeep`.

I did some fairly realistic benchmarks with a handful of deep-cloning algorithms/libraries (including the native `structuredClone`). I used a snapshot of the canvas state as the data to be copied:

On Chromium, `rfdc` is by far the fastest, over an order of magnitude faster than `cloneDeep`.

On FF, `fastest-json-copy` and `recursiveDeepCopy` are even faster, but are rather limited in data types. `rfdc`, while only half as fast as the former 2, is still nearly an order of magnitude faster than `cloneDeep`.

On Safari, `structuredClone` is the fastest, about 2x as fast as `cloneDeep`. `rfdc` is only 30% faster than `cloneDeep`.

`rfdc`'s peak memory usage is about 10% more than `cloneDeep` on Chrome. I couldn't get memory measurements from FF and Safari, but let's just assume the memory usage is similar relative to the other algos.

Overall, `rfdc` is the best choice for a single algo for all browsers. It's definitely the best for Chromium, by far the most popular desktop browser and thus our primary target.

A future enhancement might be to detect the browser and use that to determine which algorithm to use.
2024-04-02 08:48:18 -04:00
psychedelicious
a6c91979af fix(ui): prevent canvas history leak
There were two ways the canvas history could grow too large (past the `MAX_HISTORY` setting):
- Sometimes, when pushing to history, we didn't `shift` an item out when we exceeded the max history size.
- If the max history size was exceeded by more than one item, we still only `shift`, which removes one item.

These issue could appear after an extended canvas session, resulting in a memory leak and recurring major GCs/browser performance issues.

To fix these issues, a helper function is added for both past and future layer states, which uses slicing to ensure history never grows too large.
2024-04-02 08:48:18 -04:00
psychedelicious
e655399324 fix(config): handle windows paths in invokeai.yaml migration for legacy_conf_dir
The logic incorrectly set the `legacy_conf_dir` on windows, where the slashes go the other direction. Handle this case and update tests to catch it.
2024-04-02 08:06:59 -04:00
psychedelicious
f75de8a35c feat(db): add migration 9 - empty session queue
Empties the session queue. This is done to prevent any lingering session queue items from causing pydantic errors due to changed schemas.
2024-04-02 13:25:14 +11:00
psychedelicious
d4be945dde fix(nodes): gracefully handle custom nodes init error
Previously, exceptions raised as custom nodes are initialized were fatal errors, causing the app to exit.

With this change, any error on import is caught and the error message printed. App continues to start up without the node.

For example, a custom node that isn't updated for v4.0.0 may raise an error on import if it is attempting to import things that no longer exist.
2024-04-02 13:25:14 +11:00
Васянатор
ab33acad5c translationBot(ui): update translation (Russian)
Currently translated at 99.5% (1119 of 1124 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-04-02 13:15:11 +11:00
Riccardo Giovanetti
8f3d7b2946 translationBot(ui): update translation (Italian)
Currently translated at 98.3% (1106 of 1124 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.3% (1104 of 1122 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-04-02 13:15:11 +11:00
Alexander Eichhorn
54a30f66cb translationBot(ui): update translation (German)
Currently translated at 72.4% (813 of 1122 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-04-02 13:15:11 +11:00
psychedelicious
a105da6304 chore: v4.0.0 2024-04-02 09:10:53 +11:00
psychedelicious
4049217728 feat(db): back up database before running migrations
Just in case.
2024-04-02 09:10:53 +11:00
psychedelicious
59b4a23479 feat(mm): use same pattern for vae converter as others
Add `dump_path` arg to the converter function & save the model to disk inside the conversion function. This is the same pattern as in the other conversion functions.
2024-04-01 12:34:49 +11:00
psychedelicious
13f410478a fix(mm): typing issues in vae loader 2024-04-01 12:34:49 +11:00
psychedelicious
25ff0bf80f fix(mm): return converted vae model instead of path
This was missed in #6072.
2024-04-01 12:34:49 +11:00
blessedcoolant
23390f1516 cleanup: use load_file of safetensors directly for loading ip adapters 2024-04-01 06:37:38 +05:30
psychedelicious
f83edcf990 feat(nodes): simplify processor loop with an early continue
Prefer an early return/continue to reduce the indentation of the processor loop. Easier to read.

There are other ways to improve its structure but at first glance, they seem to involve changing the logic in scarier ways.
2024-04-01 08:39:25 +11:00
psychedelicious
a6dd50aeaf fix(nodes): 100% cpu usage when processor paused
Should be waiting on the resume event instead of checking it in a loop
2024-04-01 08:39:25 +11:00
Lincoln Stein
1badf0f32f refactor if/else logic slightly 2024-03-31 12:42:39 -04:00
Lincoln Stein
3c9c58e0fa fix 100% CPU load in session_processor_default._process() 2024-03-31 12:42:39 -04:00
psychedelicious
9a1b35fa37 fix(queue): pause & resume
This must not have been tested after the processors were unified. Needed to shift the logic around so the resume event is handled correctly. Clear and easy fix.
2024-03-30 08:25:33 -04:00
Lincoln Stein
5be69f191d remove debug statement 2024-03-29 17:37:04 -04:00
Lincoln Stein
3d6d89feb4 [mm] Do not write diffuser model to disk when convert_cache set to zero (#6072)
* pass model config to _load_model

* make conversion work again

* do not write diffusers to disk when convert_cache set to 0

* adding same model to cache twice is a no-op, not an assertion error

* fix issues identified by psychedelicious during pr review

* following conversion, avoid redundant read of cached submodels

* fix error introduced while merging

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-03-29 16:11:08 -04:00
Lincoln Stein
0ac1c0f339 use is_relative_to() rather than relying on string matching to determine relative directory positioning 2024-03-29 10:56:06 -04:00
Lincoln Stein
c308654442 migrate legacy conf files that were incorrectly relative to root 2024-03-29 10:56:06 -04:00
psychedelicious
b0ffe36d21 feat(mm): update v3 models.yaml migration logic to handle relative paths for legacy config files 2024-03-29 10:56:06 -04:00
psychedelicious
6b3fdb8a93 fix(mm): handle relative model paths in _register_orphaned_models 2024-03-29 10:56:06 -04:00
psychedelicious
7639e05dd2 feat(mm): add migration for RC users to migrate their dbs 2024-03-29 10:56:06 -04:00
psychedelicious
6d261a5a13 fix(mm): handle relative conversion config paths
I have tested main, controlnet and vae checkpoint conversions.
2024-03-29 10:56:06 -04:00
psychedelicious
31e9cf1f06 tests: update model install tests for change to paths 2024-03-29 10:56:06 -04:00
psychedelicious
c5d1bd1360 feat(mm): use relative paths for invoke-managed models
We switched all model paths to be absolute in #5900. In hindsight, this is a mistake, because it makes the `models_dir` non-portable.

This change reverts to the previous model pathing:
- Invoke-managed models (in the `models_dir`) are stored with relative paths
- Non-invoke-managed models (outside the `models_dir`, i.e. in-place installed models) still have absolute paths.

## Why absolute paths make things non-portable

Let's say my `models_dir` is `/media/rhino/invokeai/models/`. In the DB, all model paths will be absolute children of this path, like this:

- `/media/rhino/invokeai/models/sd-1/main/model1.ckpt`

I want to change my `models_dir` to `/home/bat/invokeai/models/`. I update my `invokeai.yaml` file and physically move the files to that directory.

On startup, the app checks for missing models. Because all of my model paths were absolute, they now point to a nonexistent path. All models are broken.

There are a couple options to recover from this situation, neither of which are reasonable:

1. The user must manually update every model's path. Unacceptable UX.
2. On startup, we check for missing models. For each missing model, we compare its path with the last-known models dir. If there is a match, we replace that portion of the path with the new models dir. Then we re-check to see if the path exists. If it does, we update the models DB entry. Brittle and requires a new DB entry for last-known models dir.

It's better to use relative paths for Invoke-managed models.
2024-03-29 10:56:06 -04:00
l0stl0rd
23da3de915 Update constants.ts 2024-03-29 12:39:08 +01:00
l0stl0rd
97579770e1 Update common.ts 2024-03-29 12:35:42 +01:00
l0stl0rd
1a83936cdd Merge branch 'invoke-ai:main' into main 2024-03-29 11:14:28 +01:00
blessedcoolant
298cae5bb9 Update schema.ts 2024-03-29 12:41:10 +05:30
blessedcoolant
cd52e99bb9 Merge branch 'main' into checkpoint-ip-adapter 2024-03-29 12:39:53 +05:30
blessedcoolant
6e4c2d3685 fix: Fail when unexpected keys are found in IP Adapter models 2024-03-29 12:34:56 +05:30
blessedcoolant
56ed697c23 fix: clip vision model auto param
Setting to 'auto' works only for InvokeAI config and auto detects the SD model but will override if user explicitly sets it. If auto used with checkpoint models, we raise an error. Checkpoints will always need to set to non-auto.
2024-03-29 12:12:16 +05:30
blessedcoolant
cd078b1865 fix: Raise a better error when incorrect CLIP Vision model is used 2024-03-29 11:58:10 +05:30
blessedcoolant
0d8b535131 chore: rename IPAdapterDiffusersConfig to IPAdapterInvokeAIConfig 2024-03-29 11:50:18 +05:30
Lincoln Stein
3409711ed3 close #6080 2024-03-28 22:51:45 -04:00
brandonrising
3681e34d5a Use defaults for db_dir and outdir since config no longer writes defaults to invokeai.yaml 2024-03-28 22:39:48 -04:00
psychedelicious
2526ef52c5 fix(nodes): workaround seamless multi gpu error #6010
The seamless logic errors when a second GPU is selected. I don't understand why, but a workaround is to skip the model patching when there there are no seamless axes specified.

This is also just a good practice regardless - don't patch the model unless we need to. Probably a negligible perf impact.

Closes #6010
2024-03-29 08:56:38 +11:00
l0stl0rd
80e311a069 Update schedulers.py 2024-03-28 22:52:15 +01:00
l0stl0rd
b6e6bdc195 Update schedulers.py 2024-03-28 22:51:59 +01:00
brandonrising
43bcedee10 Run ruff 2024-03-29 08:45:34 +11:00
brandonrising
98cc9b963c Only cancel session processor if current generating queue item is cancelled 2024-03-29 08:45:34 +11:00
psychedelicious
e8eb9fd533 fix(scripts): handle multiple pages in get_external_contributions.py 2024-03-28 07:58:01 -04:00
psychedelicious
250def76de docs: update RELEASE.md troubleshooting info
Add some notes for troubleshooting the release workflow
2024-03-28 07:58:01 -04:00
psychedelicious
b2fb108414 docs: update RELEASE.md publish GH release section
Clarify steps & mention the `get_external_contributions.py` script
2024-03-28 07:58:01 -04:00
psychedelicious
383f8908be docs: update RELEASE.md sanity check section
Add instructions for testing the installer w/ wheel
2024-03-28 07:58:01 -04:00
psychedelicious
ec233e30fb ci: fix name of installer build artifact
The build workflow was naming the file `InvokeAI-installer-v4.0.0rc6.zip.zip` (note the double ".zip"). This caused some confusion when creating releases on GitHub.

Name the build artifact `installer`. This results in `installer.zip`, which it's clear needs to be extracted first before uploading to the GH release.
2024-03-28 07:58:01 -04:00
psychedelicious
018121330a feat(scripts): helper to get all external contributions
`scripts/get_external_contributions.py` gets all commits between two refs and outputs a summary.

Useful for getting all external contributions for release notes.
2024-03-28 07:58:01 -04:00
psychedelicious
53c19ae937 chore: ruff 2024-03-28 14:24:03 +11:00
psychedelicious
b41422fa1a fix(installer): restore install successful message 2024-03-28 14:18:09 +11:00
psychedelicious
a6188a1eda chore: v4.0.0rc6 2024-03-28 13:48:00 +11:00
psychedelicious
58fd8bb8a5 docs: update 050_INSTALLING_MODELS.md
Fix a couple missing links, add blurb about how to use scan folder to replicate autoimport.
2024-03-28 12:35:41 +11:00
psychedelicious
ec1bafdef5 docs: update INSTALL_DEVELOPMENT.md
- Add blurb about `scan_models_on_startup`
- Add blurb about editable install
2024-03-28 12:35:41 +11:00
psychedelicious
c545262e3b revert: unrelated docstring change 2024-03-28 12:35:41 +11:00
psychedelicious
48e1a0c217 fix(ui): remove sync models functionality
The backend functionality was removed in the previous couple commits. Removing the frontend endpoints and components.
2024-03-28 12:35:41 +11:00
psychedelicious
ce2923533a chore(ui): typegen 2024-03-28 12:35:41 +11:00
psychedelicious
49a647ad00 docs: remove most references to autoimport
There's still a few references in `WEB.md` but this doc is very outdated and needs to be totally redone. It's hard to just remove the references without redoing a lot more.

Will need to follow up revising this doc.
2024-03-28 12:35:41 +11:00
psychedelicious
73c326680a feat(mm): remove autoimport; revise startup model scanning
These two changes are interrelated.

## Autoimport

The autoimport feature can be easily replicated using the scan folder tab in the model manager. Removing the implicit autoimport reduces surface area and unifies all model installation into the UI.

This functionality is removed, and the `autoimport_dir` config setting is removed.

## Startup model dir scanning

We scanned the invoke-managed models dir on startup and took certain actions:

- Register orphaned model files
- Remove model records from the db when the model path doesn't exist

### Orphaned model files

We should never have orphaned model files during normal use - we manage the models directory, and we only delete files when the user requests it.

During testing or development, when a fresh DB or memory DB is used, we could end up with orphaned models that should be registered.

Instead of always scanning for orphaned models and registering them, we now only do the scan if the new `scan_models_on_startup` config flag is set.

The description for this setting indicates it is intended for use for testing only.

### Remove records for missing model files

This functionality could unexpectedly wipe models from the db.

For example, if your models dir was on external media, and that media was inaccessible during startup, the scan would see all your models as missing and delete them from the db.

The "proactive" scan is removed. Instead, we will scan for missing models and log a warning if we find a model whose path doesn't exist. No possibility for data loss.
2024-03-28 12:35:41 +11:00
psychedelicious
2f6cce48af docs(mm): update ModelSearch 2024-03-28 12:35:41 +11:00
psychedelicious
3cf196dbb0 tidy(api): remove commented routes 2024-03-28 12:35:41 +11:00
psychedelicious
c113a822d0 chore(ui): knip 2024-03-28 12:24:32 +11:00
psychedelicious
77038a8ef6 build(ui): harden knip config, support @knipignore jsdoc tag 2024-03-28 12:24:32 +11:00
psychedelicious
6e5b4b595a tidy(ui): remove unused files, exports 2024-03-28 12:24:32 +11:00
psychedelicious
33900d2419 fix(ui): ts issue from react-virtuoso 2024-03-28 12:24:32 +11:00
psychedelicious
9179a2f96b chore(ui): bump deps 2024-03-28 12:24:32 +11:00
psychedelicious
f6fec34311 chore(ui): upgrade storybook to v8 2024-03-28 12:24:32 +11:00
psychedelicious
627a98770f feat(ui): optimize size when using CA image size
When using a Control Adapter image's dimensions as the main output dimensions, fit the dimensions to the model's optimal dimensions.
2024-03-28 08:47:07 +11:00
Mark E. Shoulson
0bb0e226dc Flip default ordering of workflow library; #5477 2024-03-28 07:36:03 +11:00
Ryan Dick
86d536755d Check for cuDNN version compatibility issues on startup. Prior to this check, the app would silently run with ~50% performance degradation caused by a cuDNN version mismatch. 2024-03-28 07:32:06 +11:00
blessedcoolant
1a93f56d06 ui: improve the clip vision model picker layout 2024-03-27 22:11:07 +05:30
blessedcoolant
16c366a060 feat: Let users pick CLIP Vision model for Checkpoint IP Adapters 2024-03-27 22:08:23 +05:30
blessedcoolant
688a0f30bb chore: improve types in ip_adapter backend file 2024-03-27 22:08:23 +05:30
blessedcoolant
318bc938fe fix: Update ModelView to accommodate for the new config changes to IP Adapter 2024-03-27 22:08:23 +05:30
blessedcoolant
c4a856de4a ui: update the new ip adapter configs on the frontend 2024-03-27 22:08:23 +05:30
blessedcoolant
4ed2bf53ca fix: cleanup across various ip adapter files 2024-03-27 22:08:14 +05:30
blessedcoolant
60bf0caca3 feat: add base model recognition for ip adapter safetensor files 2024-03-27 22:08:14 +05:30
blessedcoolant
b013d0e064 wip: Initial implementation of safetensor support for IP Adapter 2024-03-27 22:08:14 +05:30
psychedelicious
e46c22e41a docs: add HF token blurb to FAQ 2024-03-27 18:59:55 +05:30
psychedelicious
237ac58dae docs: merge INSTALL_TROUBLESHOOTING into FAQ
These two docs had overlap and were kinda the same thing.
2024-03-27 18:59:55 +05:30
psychedelicious
3655a47200 feat(ui): remove references to HF token handling 2024-03-27 18:59:55 +05:30
psychedelicious
7167699015 chore(ui): typegen 2024-03-27 18:59:55 +05:30
psychedelicious
b8ac524712 feat(mm): remove hf token handling
I had added this because I mistakenly believed the HF token was required to download HF models.

Turns out this is not the case, and the vast majority of HF models do not need the API token to download.
2024-03-27 18:59:55 +05:30
psychedelicious
a397fdbd25 chore: ruff 2024-03-27 08:16:27 -04:00
psychedelicious
a291a42abc feat: display torch device on startup
This functionality disappeared at some point.
2024-03-27 08:16:27 -04:00
psychedelicious
4f2892d231 docs: remove handful of deprecated docs 2024-03-27 08:06:34 -04:00
psychedelicious
5c8bbb926a fix(mm): add missing v2-midas-inference.yaml
This is needed for SD2 depth models.

Note: These models don't seem to work.
2024-03-27 07:48:54 -04:00
psychedelicious
21758e7b49 fix(mm): move depth variant config to sd2
Looks like a copy/paste got mixed up.
2024-03-27 07:48:54 -04:00
psychedelicious
eb33303e79 fix(mm): handle depth and inpainting models when converting to diffusers
"Normal" models have 4 in-channels, while "Depth" models have 5 and "Inpaint" models have 9.

We need to explicitly tell diffusers the channel count when converting models.

Closes  #6058
2024-03-27 07:48:54 -04:00
psychedelicious
536bb4f053 chore(ui): lint 2024-03-27 10:52:32 +11:00
psychedelicious
3beb9b764a feat(ui): <GalleryImage /> styling 2024-03-27 10:52:32 +11:00
Rohinish
171f2aa20d fix(ui): image not getting selected 2024-03-27 10:52:32 +11:00
psychedelicious
778922e603 tests: add test_probe_handles_state_dict_with_integer_keys 2024-03-27 09:30:25 +11:00
psychedelicious
243de683d7 fix(mm): handle integer state dict keys in probe
It's possible for a model's state dict to have integer keys, though we do not actually support such models.

As part of probing, we call `key.startswith(...)` on the state dict keys. This raises an `AttributeError` for integer keys.

This logic is in `invokeai/backend/model_manager/probe.py:get_model_type_from_checkpoint`

To fix this, we can cast the keys to strings first. The models w/ integer keys will still fail to be probed, but we'll get a `InvalidModelConfigException` instead of `AttributeError`.

Closes #6044
2024-03-27 09:30:25 +11:00
psychedelicious
9b9b7a7071 docs: add warning about speed to malloc docs 2024-03-27 08:45:54 +11:00
psychedelicious
6ce82a41d5 docs: update docs for malloc change 2024-03-27 08:45:54 +11:00
psychedelicious
f535835612 feat(mm): remove MALLOC_MMAP_THRESHOLD_ from launcher
Closes #6007
2024-03-27 08:45:54 +11:00
psychedelicious
e89a739bc3 docs: fix incorrect links to troubleshooting docs 2024-03-27 08:45:54 +11:00
psychedelicious
dd941f7a62 docs: fix indentation issue in INSTALL_TROUBLESHOOTING.md 2024-03-27 08:45:54 +11:00
psychedelicious
eb15a7516f chore: ruff 2024-03-27 08:34:00 +11:00
psychedelicious
06e51b582f test(mm): test arbitrary error handling during model install 2024-03-27 08:34:00 +11:00
psychedelicious
16dad07294 feat(mm): improved install error log message in terminal 2024-03-27 08:34:00 +11:00
psychedelicious
b2ea749c72 fix(mm): handle any error during installation
Previously we only handled expected error types. If a different error was raised, the install job would end up in an unexpected state where it has failed and isn't doing anything, but its status is still running.

This indirectly prevents the installer threads from exiting - they are waiting for all jobs to be completed, including the failed-but-still-running job.

We need to handle any error here to prevent this.
2024-03-27 08:34:00 +11:00
psychedelicious
3aad6f975b docs: restore mention of WinLongPathsEnabled.reg 2024-03-26 09:18:01 -04:00
psychedelicious
4e93b05736 docs: update all installation docs 2024-03-26 09:18:01 -04:00
psychedelicious
3493b26c55 docs: remove deprecated installatino docs 2024-03-26 09:18:01 -04:00
psychedelicious
fb317d0967 feat(installer): update invoke.bat.in
Forgot to update this when removing references to updating the app in invoke.sh.in
2024-03-26 14:48:29 +11:00
psychedelicious
56af97866e docs(installer): update docstrings for install methods 2024-03-26 14:48:29 +11:00
psychedelicious
44626c9452 tidy(installer): remove no-op --version CLI arg of installer
This wasn't used at all.
2024-03-26 14:48:29 +11:00
psychedelicious
dfc08bd964 feat(installer): add support for installing from wheel
This allows us to easily test the installer without needing the desired version to be published on PyPI:
```sh
python3 installer/lib/main.py --wheel installer/dist/InvokeAI-4.0.0rc6-py3-none-any.whl
```

A warning message and confirmation are displayed when the arg is used.

The rest of the installer is unchanged.
2024-03-26 14:48:29 +11:00
psychedelicious
eb2a1993f1 fix(installer): resolve all typing issues 2024-03-26 14:48:29 +11:00
psychedelicious
743234e3d0 feat(installer): remove updater
Updating should always be done via the installer. We initially planned to only deprecate the updater, but given the scale of changes for v4, there's no point in waiting to remove it entirely.
2024-03-26 14:48:29 +11:00
Wubbbi
a3f734af9a Update transformers 4.38.2 -> 4.39.1 and diffusers 0.27.0 -> 0.27.2 2024-03-26 11:51:08 +11:00
psychedelicious
b4b1dbdd34 tests: add test for iterate execution order 2024-03-26 09:18:46 +11:00
Joe Kubler
83b3828b55 prioritize iterate in _get_next_node 2024-03-26 09:18:46 +11:00
Rohinish
3cdfc6ab16 fix tests 2024-03-26 09:06:37 +11:00
Rohinish
42f72b19a6 fix localization and change in settings 2024-03-26 09:06:37 +11:00
psychedelicious
148e6d9b97 docs(installer): better comments for PYTORCH_ENABLE_MPS_FALLBACK 2024-03-26 09:04:13 +11:00
psychedelicious
354d59df62 fix(installer): typo "10" -> "5" 2024-03-26 09:04:13 +11:00
psychedelicious
8205c56c8a feat(installer): remove dialog references in the launcher
The launcher isn't well served by the additional complexity of two different UIs.
2024-03-26 09:04:13 +11:00
psychedelicious
c856fab7d1 fix(ui): load default workflows mutation error
Loading default workflows sometimes requires we mutate the workflow object in order to change the category or ID of the workflow.

This happens in `invokeai/frontend/web/src/features/nodes/util/workflow/validateWorkflow.ts`

The data we get back from the query hooks is frozen and sealed by redux, because they are part of redux state. We need to clone the workflow before operating on it.

It's not clear how this ever worked in the past, because redux state has always been frozen and sealed.
2024-03-26 08:30:25 +11:00
psychedelicious
d63d26924b tests: default settings union evaluation 2024-03-25 07:40:52 -04:00
psychedelicious
2ec03ae95c fix(mm): default settings pydantic error
Add `extra="forbid"` to the default settings models.

Closes #6035.

Pydantic has some quirks related to unions. This affected how the union of default settings was evaluated. See https://github.com/pydantic/pydantic/issues/9095 for a detailed description of the behaviour that this change addresses.
2024-03-25 07:40:52 -04:00
Lincoln Stein
0f02a72cb9 allow deletion of symlinked models in models dir 2024-03-22 18:29:24 -07:00
skunkworxdark
37fd57d4d9 Update probe.py
Minor case-sensitive typo. `ModelType.Lora` should be `ModelType.LoRA`
2024-03-22 09:09:56 -07:00
psychedelicious
cf0c7d66ed chore: v4.0.0rc5 2024-03-22 02:35:16 -07:00
psychedelicious
5b016bf376 fix(nodes): esrgan model name typo 2024-03-22 02:22:19 -07:00
psychedelicious
e7a096dec1 fix(mm): remove proteus model
This model is SDXL and relies on CLIP Skip. We don't support that yet.
2024-03-22 02:22:03 -07:00
psychedelicious
281ecd5a9a chore(nodes): update default workflows for v4
All workflows updated and tested
2024-03-22 02:21:33 -07:00
Lincoln Stein
9cbf78542c remove dangling comment 2024-03-22 16:35:42 +11:00
Lincoln Stein
34f5259980 catch ^C at startup time while models are being scanned 2024-03-22 16:35:42 +11:00
psychedelicious
2ecbb9f720 fix(ui): model dependency parsing 2024-03-22 14:59:33 +11:00
psychedelicious
ab36d7c0f2 chore(ui): typegen 2024-03-22 14:59:33 +11:00
psychedelicious
05d6661877 feat(mm): revised list of starter models
- Enriched dependencies to not just be a string - allows reuse of a dependency as a starter model _and_ dependency of another model. For example, all the SDXL models have the fp16 VAE as a dependency, but you can also download it on its own.
- Looked at popular models on the major model sites to select the list. No SD2 models. All hosted on HF.
2024-03-22 14:59:33 +11:00
Lincoln Stein
eb558d72d8 Fix minor bugs involving model manager handling of model paths (#6024)
* Fix minor bugs involving model manager handling of model paths

- Leave models found in the `autoimport` directory there. Do not move them
  into the `models` hierarchy.
- If model name, type or base is updated and model is in the `models` directory,
  update its path as appropriate.
- On startup during model scanning, if a model's path is a symbolic link, then resolve
  to an absolute path before deciding it is a new model that must be hashed and
  registered. (This prevents needless hashing at startup time).

* fix issue with dropped suffix

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-03-22 01:14:45 +00:00
blessedcoolant
4687739319 ui: Update rgbaToHex to optionally return alpha value or not 2024-03-22 06:23:51 +05:30
blessedcoolant
168b35f86d fix: make the styling of the hex code component consistent with others 2024-03-22 06:23:51 +05:30
blessedcoolant
07fe0e8dc8 chore: Move color transformers to new file 2024-03-22 06:23:51 +05:30
blessedcoolant
45fc7d8054 feat: add Hex Code to ColorField Component 2024-03-22 06:23:51 +05:30
blessedcoolant
eafc85cfe3 feat: Add Mask from ID Node 2024-03-22 06:23:51 +05:30
Васянатор
ddf917f68c translationBot(ui): update translation (Russian)
Currently translated at 99.5% (1117 of 1122 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-03-22 10:57:47 +11:00
Riccardo Giovanetti
c90807ba33 translationBot(ui): update translation (Italian)
Currently translated at 98.2% (1102 of 1122 strings)

translationBot(ui): update translation (Italian)

Currently translated at 97.9% (1099 of 1122 strings)

translationBot(ui): update translation (Italian)

Currently translated at 97.9% (1099 of 1122 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-03-22 10:57:47 +11:00
psychedelicious
842b57e57c tests: update config tests
- Add patched rootdir fixture to all config tests. I think this isn't strictly necessary but it does ensure that any config tests that need to write files don't accidentally write to user data locations.
- Be more careful when calling `get_config()` in the tests, by clearing the LRU cache before and after. This ensures a test doesn't reference the singleton config created by a previously run test.
- Add test for env var parsing.
- Add test for config writing in the context of `get_config()`. This is effectively a mini e2e test for the config lifecycle.
2024-03-22 09:53:02 +11:00
psychedelicious
f538ed54fb fix(config): do not write env vars to config files
Add class `DefaultInvokeAIAppConfig`, which inherits from `InvokeAIAppConfig`. When instantiated, this class does not parse environment variables, so it outputs a "clean" default config. That's the only difference.

Then, we can use this new class in the 3 places:
- When creating the example config file (no env vars should be here)
- When migrating a v3 config (we want to instantiate the migrated config without env vars, so that when we write it out, they are not written to disk)
- When creating a fresh config file (i.e. on first run with an uninitialized root or new config file path - no env vars here!)
2024-03-22 09:53:02 +11:00
psychedelicious
d0a936ebd4 fix(mm): do not write config file when migrating models.yaml 2024-03-22 09:53:02 +11:00
Lincoln Stein
27622dfd5e allow checkpoint config files to use root-relative paths 2024-03-22 08:57:45 +11:00
psychedelicious
72b44f7ebc feat(mm): rename "blake3" to "blake3_multi"
Just make it clearer which is which.
2024-03-22 08:26:36 +11:00
psychedelicious
7726d312e1 feat(mm): default hashing algo to blake3_single
For SSDs, `blake3` is about 10x faster than `blake3_single` - 3 files/second vs 30 files/second.

For spinning HDDs, `blake3` is about 100x slower than `blake3_single` - 300 seconds/file vs 3 seconds/file.

For external drives, `blake3` is always worse, but the difference is highly variable. For external spinning drives, it's probably way worse than internal.

The least offensive algorithm is `blake3_single`, and it's still _much_ faster than any other algorithm.
2024-03-22 08:26:36 +11:00
psychedelicious
61520dfb86 gh: update pr template
Minor tweaks
2024-03-22 07:56:37 +11:00
psychedelicious
6e869e6038 fix(ui): migrate redux state that has models
With the change to model identifiers from v3 to v4, if a user had persisted redux state with the old format, we could get unexpected runtime errors when rehydrating state if we try to access model attributes that no longer exist.

For example, the CLIP Skip component does this:

```ts
CLIP_SKIP_MAP[model.base].maxClip
```

In v3, models had a `base_type` attribute, but it is renamed to `base` in v4. This code therefore causes a runtime error:
- `model.base` is `undefined`
- `CLIP_SKIP_MAP[undefined]` is also undefined
- `undefined.maxClip` is a runtime error!

Resolved by adding a migration for the redux slices that have model identifiers. The migration simply resets the slice or the part of the slice that is affected, when it's simple to do a partial reset.

Closes #6000
2024-03-22 07:55:13 +11:00
psychedelicious
9eacc0c189 fix(ui): use the old combobox component for dropdowns
Closes #6011
2024-03-22 07:33:52 +11:00
psychedelicious
23606d9e83 pkg: pin version of ruff
If you switch between different branches, by the time you get back to `main`, a different version of `ruff` might be installed that has slightly different formatting rules. This leads to incorrect formatting changes.

Pinning `ruff` avoids this issue.
2024-03-22 07:27:06 +11:00
Lincoln Stein
d4d0fea078 [feature] Add probe for SDXL controlnet models (#5382)
* add probe for SDXL controlnet models

* Update invokeai/backend/model_management/model_probe.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* Update invokeai/backend/model_manager/probe.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
2024-03-21 14:49:45 +00:00
Eugene Brodsky
a5771f6120 chore(docker): remove outdated comments from docker-compose 2024-03-21 10:34:52 -04:00
Eugene Brodsky
35f847d5b7 fix(docker): add env vars for host and port to the Dockerfile 2024-03-21 10:34:52 -04:00
Eugene Brodsky
3278497674 feat(docker): remove separate pre-installation of PyTorch in the image 2024-03-21 10:34:52 -04:00
Eugene Brodsky
c9350f71be feat(docker): improve directory handling and expand environment variable documentation 2024-03-21 10:34:52 -04:00
Eugene Brodsky
b00e27b022 fix(docker): ensure the container has write permission to the runtime directory 2024-03-21 10:34:52 -04:00
psychedelicious
a6283b9fb6 tidy: "fit_image_to_resolution" -> "resize_image_to_resolution" 2024-03-21 07:02:57 -07:00
psychedelicious
64fb15e117 chore: ruff 2024-03-21 07:02:57 -07:00
psychedelicious
7019d93ff0 feat(ui): add missing detect_resolution to processors 2024-03-21 07:02:57 -07:00
psychedelicious
7467768d48 chore(ui): typegen 2024-03-21 07:02:57 -07:00
psychedelicious
e2d7b514e0 tidy: correct attributions for controlnet processors 2024-03-21 07:02:57 -07:00
psychedelicious
c36d12a50f feat: adaptation of Lineart Anime processor
Adapted from https://github.com/huggingface/controlnet_aux
2024-03-21 07:02:57 -07:00
psychedelicious
c7f8fe4d5e feat: adaptation of Lineart processor
Adapted from https://github.com/huggingface/controlnet_aux
2024-03-21 07:02:57 -07:00
psychedelicious
ffb41c3616 feat: adaptation of HED processor
Adapted from controlnet repo
2024-03-21 07:02:57 -07:00
psychedelicious
611006b692 feat: adaptation of Canny processor
Adapted from controlnet processors package

fix: do final resize in canny processor

canny
2024-03-21 07:02:57 -07:00
psychedelicious
ca496f0380 feat: add image utils
These all support controlnet processors.

- `pil_to_cv2`
- `cv2_to_pil`
- `pil_to_np`
- `np_to_pil`
- `normalize_image_channel_count` (a readable version of `HWC3` from the controlnet repo)
- `fit_image_to_resolution` (a readable version of `resize_image` from the controlnet repo)
- `non_maximum_suppression` (a readable version of `nms` from the controlnet repo)
- `safe_step` (a readable version of `safe_step` from the controlnet repo)
2024-03-21 07:02:57 -07:00
psychedelicious
01d8ab04a5 feat(nodes): add missing detect_resolution to processors
Some processors, like Canny, didn't use `detect_resolution`. The resultant control images were then resized by the processors from 512x512 to the desired dimensions. The result is that the control images are the right size, but very low quality.

Using detect_resolution fixes this.
2024-03-21 07:02:57 -07:00
psychedelicious
7a4122235f feat(mm): display progress when hashing files 2024-03-21 17:24:48 +11:00
psychedelicious
75f4e27522 tidy(mm): clean up model download/install logs 2024-03-21 16:41:20 +11:00
psychedelicious
8ae757334e feat(mm): make installer thread logging stmts debug 2024-03-21 16:41:20 +11:00
Lincoln Stein
2038064a34 add timeouts to the download tests 2024-03-21 16:41:20 +11:00
Lincoln Stein
689cb9d31d after stopping install and download services, wait for thread exit 2024-03-21 16:41:20 +11:00
Lincoln Stein
0cab1d1e04 added debugging statements 2024-03-21 16:41:20 +11:00
Lincoln Stein
9bd7dabed3 refactor big _install_next_item() loop 2024-03-21 16:41:20 +11:00
psychedelicious
30283a4767 fix(ui): set aspect ratio to free when using default model settings
We need to use the `widthRecalled` and `heightRecalled` actions, which handle the aspect ratio.

Closes  #5974
2024-03-21 16:30:52 +11:00
Brandon Rising
dacfe6853e Update rc version, regenerate schema 2024-03-20 08:21:23 -07:00
Brandon Rising
2b093da4b0 Remove no longer used pwinput dependency 2024-03-20 08:15:37 -07:00
psychedelicious
368c1b709c chore: v4.0.0rc3
RC version bump
2024-03-20 05:59:08 -07:00
psychedelicious
2269253a6c docs: update installation docs
Remove/edit references to configure script.
2024-03-20 05:48:02 -07:00
psychedelicious
3490aee247 tidy(installer): remove unused messages 2024-03-20 05:48:02 -07:00
psychedelicious
f592ad3649 fix(installer): remove configure flow from installer 2024-03-20 05:48:02 -07:00
psychedelicious
42a2bad936 fix(installer): remove deleted scripts from launcher
These scripts no longer exist and need to be removed from the launcher:
- invokeai-ti
- invokeai-merge
- invokeai-model-install
- invokeai-configure
2024-03-20 05:48:02 -07:00
psychedelicious
ba2fd875ad fix(ui): typo 2024-03-20 16:26:14 +11:00
Rohinish
9d30a063e7 fix: remaining strings 2024-03-20 16:26:14 +11:00
Rohinish
dc9a9c0160 fix: not translated strings 2024-03-20 16:26:14 +11:00
Rohinish
d45931a0af fix(ui): localize text 2024-03-20 16:26:14 +11:00
psychedelicious
c1de129bbc fix(ui): use refiner's seamless node for i2l VAE
Closes  #5995
2024-03-20 16:08:27 +11:00
Wubbbi
bf852348aa Update pytorch and xFormers 2.1.2 -> 2.2.1 2024-03-20 15:16:08 +11:00
psychedelicious
fc63419c6e fix(ui): refresh starter models on model add/update/delete 2024-03-20 15:05:25 +11:00
psychedelicious
c356cabe97 chore(ui): lint 2024-03-20 15:05:25 +11:00
psychedelicious
97fe6e483d fix(mm): do not attempt to reinstall starter model dependencies 2024-03-20 15:05:25 +11:00
psychedelicious
1069303309 fix(config): remove configure arg & logic from docker image 2024-03-20 15:05:25 +11:00
psychedelicious
eb607498bf fix(config): create parent dir when writing config file 2024-03-20 15:05:25 +11:00
psychedelicious
bdb52cfcf7 feat(ui): set HF token in MM tab
- Display a toast on UI launch if the HF token is invalid
- Show form in MM if token is invalid or unable to be verified, let user set the token via this form
2024-03-20 15:05:25 +11:00
psychedelicious
3f6f8199f6 chore(ui): typegen 2024-03-20 15:05:25 +11:00
psychedelicious
9a5575b46b feat(mm): move HF token helper to route 2024-03-20 15:05:25 +11:00
psychedelicious
dea9142cb8 tests: fix config test after changing config schema version format 2024-03-20 15:05:25 +11:00
psychedelicious
02329df1df feat(config): write example config file out on app startup 2024-03-20 15:05:25 +11:00
psychedelicious
f5337c7ce2 fix(config): handle relative paths to v3 models.yamls 2024-03-20 15:05:25 +11:00
psychedelicious
b02f2da71d fix(config): handle legacy_conf_dir setting migration 2024-03-20 15:05:25 +11:00
psychedelicious
6c13fa13ea fix(mm): regression from change to legacy conf dir change 2024-03-20 15:05:25 +11:00
psychedelicious
040ea8f41b tidy: do not show msg when loading NSFW checker 2024-03-20 15:05:25 +11:00
psychedelicious
13c72206d8 docs: update CONFIGURATION.md 2024-03-20 15:05:25 +11:00
psychedelicious
96ef7e3889 docs: add link to docs to invokeai.yaml template 2024-03-20 15:05:25 +11:00
psychedelicious
2eacbb4d9d fix(nodes): do not load NSFW checker model on startup
Just check if the path exists to determine if it is "available". When needed, load it.
2024-03-20 15:05:25 +11:00
psychedelicious
0e51495071 chore(ui): lint 2024-03-20 15:05:25 +11:00
psychedelicious
b378cfcb46 cleanup: remove unused scripts, cruft
App runs & tests pass.
2024-03-20 15:05:25 +11:00
psychedelicious
6c558279dd feat(config): add CLI arg to specify config file
This allows users to create simple "profiles" via separate `invokeai.yaml` files.

- Remove `InvokeAIAppConfig.set_root()`, it's extraneous
- Remove `InvokeAIAppConfig.merge_from_file()`, it's extraneous
- Add `--config` to the app arg parser, add `InvokeAIAppConfig._config_file`, and consume in the config singleton getter
- `InvokeAIAppConfig.init_file_path` -> `InvokeAIAppConfig.config_file_path`
2024-03-20 15:05:25 +11:00
psychedelicious
bd3e8cbdfb feat(ui): add starter models tab to MM
Lists all starter models with an install button if the model is not yet installed.
2024-03-20 15:05:25 +11:00
psychedelicious
aa689e5384 style(ui): tweak ModelBaseBadge style 2024-03-20 15:05:25 +11:00
psychedelicious
484488dee4 feat(ui): add useStarterModelsToast
This displays a toast linking to the MM tab when there are no main models installed. It is a no-op when the `starterModels` feature is disabled.
2024-03-20 15:05:25 +11:00
psychedelicious
e40b715f39 feat(ui): add starterModels feature
This can be disabled to prevent a toast from appearing, linking users to the model manager tab.
2024-03-20 15:05:25 +11:00
psychedelicious
e8f4012b56 feat(ui): extract FetchingModelsLoader into reusable component 2024-03-20 15:05:25 +11:00
psychedelicious
bc12ca9220 chore(ui): typegen 2024-03-20 15:05:25 +11:00
psychedelicious
5ceaeb234d feat(mm): add starter models route
The models from INITIAL_MODELS.yaml have been recreated as a structured python object. This data is served on a new route. The model sources are compared against currently-installed models to determine if they are already installed or not.
2024-03-20 15:05:25 +11:00
psychedelicious
429f87c60b fix(mm): HFModelSource string format
The dunder `__str__` method for `HFModelSource` was appending a colon `:` to the end of the source strings.
2024-03-20 15:05:25 +11:00
psychedelicious
ee3096f616 feat(config): add flag to indicate if args were parsed
This flag acts as a proxy for the `get_config()` function to determine if the full application is running.

If it was, the config will set the root, do HF login, etc.

If not (e.g. it's called by an external script), all that stuff will be skipped.
2024-03-20 15:05:25 +11:00
psychedelicious
6af6673a4f feat: move all config-related initialization to app
HF login, legacy yaml confs, and default init file are all handled during app setup.

All directories are created as they are needed by the app.

No need to check for a valid root dir - we will make it if it doesn't exist.
2024-03-20 15:05:25 +11:00
psychedelicious
b173e4c08d tidy(config): type checker ignores + comment 2024-03-20 15:05:25 +11:00
psychedelicious
059f869737 tidy(config): remove ignore_missing_core_models CLI arg and setting
This is now a no-op, with all models being downloaded when they are first requested.
2024-03-20 15:05:25 +11:00
psychedelicious
813e679b77 feat: add hf_login util
This provides a simple way to provide a HF token. If HF reports no valid token, one is prompted for until a valid token is provided, or the user presses Ctrl + C to cancel.
2024-03-20 15:05:25 +11:00
psychedelicious
857e9c9b5f feat: add SuppressOutput util
This context manager suppresses/hides stdout.
2024-03-20 15:05:25 +11:00
psychedelicious
5c1aa02e7b fix(config): set default legacy_conf_dir to configs
It was `configs/stable-diffusion` before, which broke conversions.
2024-03-20 15:05:25 +11:00
psychedelicious
0e3fb4e97a deps: add pwinput, pinned to specific fork
This simple package provides a cross-platform way to type a password on the CLI and have it show up as asterisks.

The fork, pending merge into the upstream package, adds support for Ctrl+C to cancel input.
2024-03-20 15:05:25 +11:00
psychedelicious
6e882d3fd6 feat(config): dynamic ram cache size
Use the util function to calculate ram cache size on startup. This way, the `ram` setting will always be optimized for a system, even if they add or remove RAM. In other words, the default value is now dynamic.
2024-03-20 15:05:25 +11:00
psychedelicious
fabef8b45b feat(mm): download upscaling & lama models as they are requested 2024-03-20 15:05:25 +11:00
psychedelicious
97f16b2b7e fix(ui): fix model install progress display 2024-03-20 15:05:25 +11:00
dunkeroni
609c2c0abf Fix: progress image preview for inpainting 2024-03-20 13:36:05 +11:00
dunkeroni
fe5fa7f8cc chore: make ruff 2024-03-20 13:36:05 +11:00
dunkeroni
8b30cbe81e chore: clean up old code comments 2024-03-20 13:36:05 +11:00
dunkeroni
2af9286345 fix: denoise mask incorectly applied after step 2024-03-20 13:36:05 +11:00
psychedelicious
29b04b7e83 chore: bump nodes versions
Bump all nodes in prep for v4.0.0.
2024-03-20 10:28:07 +11:00
psychedelicious
04aa97f0fd gh: update pr template 2024-03-20 10:19:04 +11:00
Mary Hipp
39fa8874fc undo 2024-03-20 10:05:46 +11:00
Mary Hipp
4e245e9331 fix refiner metadata 2024-03-20 10:05:46 +11:00
Lincoln Stein
74a51571a0 Fix race condition causing hangs during model install unit tests (#5994)
* fix race condition causing hangs during model install unit tests

* remove extraneous sanity checks

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-03-19 20:54:49 +00:00
Lincoln Stein
c87497fd54 record model_variant in t2i and clip_vision configs (#5989)
- Move base of t2i and clip_vision config models to DiffusersBase, which contains
  a field to record the model variant (e.g. "fp16")
- This restore the ability to load fp16 t2i and clip_vision models
- Also add defensive coding to load the vanilla model when the fp16 model
  has been replaced (or more likely, user's preferences changed since installation)

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-03-19 20:14:12 +00:00
psychedelicious
3f61c51c3a fix(ui): model list refreshes after changes
When consolidating all the model queries I messed up the query tags. Fixed now, so that when a model is installed, removed, or changed, the list refreshes.
2024-03-20 06:25:57 +11:00
Васянатор
07c9c0b0ab translationBot(ui): update translation (Russian)
Currently translated at 99.5% (1091 of 1096 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-03-19 22:34:53 +11:00
Gohsuke Shimada
2322d3cbbe translationBot(ui): update translation (Japanese)
Currently translated at 52.5% (576 of 1096 strings)

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Currently translated at 52.0% (570 of 1096 strings)

Co-authored-by: Gohsuke Shimada <ghoskay@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ja/
Translation: InvokeAI/Web UI
2024-03-19 22:34:53 +11:00
Riccardo Giovanetti
419ce02aae translationBot(ui): update translation (Italian)
Currently translated at 98.2% (1077 of 1096 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.2% (1077 of 1096 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-03-19 22:34:53 +11:00
Hosted Weblate
629ccd059e translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

translationBot(ui): update translation files

Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-03-19 22:34:53 +11:00
Васянатор
2dfa51c2e5 translationBot(ui): update translation (Russian)
Currently translated at 99.0% (1518 of 1533 strings)

translationBot(ui): update translation (Russian)

Currently translated at 99.0% (1518 of 1533 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-03-19 22:34:53 +11:00
Sufi2425
edde0fe174 translationBot(ui): update translation (Bulgarian)
Currently translated at 3.9% (61 of 1533 strings)

translationBot(ui): update translation (Bulgarian)

Currently translated at 1.8% (28 of 1533 strings)

translationBot(ui): added translation (Bulgarian)

Co-authored-by: Sufi2425 <sufi24251@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/bg/
Translation: InvokeAI/Web UI
2024-03-19 22:34:53 +11:00
Riccardo Giovanetti
3e46f7a010 translationBot(ui): update translation (Italian)
Currently translated at 97.8% (1510 of 1543 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.1% (1503 of 1532 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.1% (1503 of 1532 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-03-19 22:34:53 +11:00
psychedelicious
faa555df20 chore(ui): lint 2024-03-19 22:11:48 +11:00
psychedelicious
7a3e19227f feat(ui): display created_by using valueOrNull 2024-03-19 22:11:48 +11:00
psychedelicious
e706afe8a6 feat(ui): add valueOrNull to useMetadataItem
In order to allow for null and undefined metadata values, this hook returned a symbol to indicate that parsing failed or was pending.

For values where the parsed value will never be null or undefined, it is useful get the value or null (instead of a symbol).
2024-03-19 22:11:48 +11:00
psychedelicious
acca197893 revert(ui): restore metadata parsers for created_by 2024-03-19 22:11:48 +11:00
Mary Hipp
aa2c404cab move created_by out of recall panel 2024-03-19 22:11:48 +11:00
Mary Hipp
300a4693ae prettier 2024-03-19 21:59:51 +11:00
maryhipp
820614e4d8 ruff 2024-03-19 21:59:51 +11:00
Mary Hipp
fe563f05fc tsc 2024-03-19 21:59:51 +11:00
Mary Hipp
d89e653588 fix(ui): remove image_resolution from colormap 2024-03-19 21:59:51 +11:00
maryhipp
4e9207a10b fix(worker): remove resolution from zoe as it seems to break it 2024-03-19 21:59:51 +11:00
Mary Hipp
8c6c33a315 'feat(ui): update processor constants to calculate default resolution based on current base model, add image_resolution to the processors that didn't have it in the UI as a configurable op
tion
2024-03-19 21:59:51 +11:00
maryhipp
ed0f9f7d66 feat(worker): add image_resolution as option for all cnet procesors 2024-03-19 21:59:51 +11:00
Mary Hipp
b25850a585 typegen 2024-03-19 21:59:51 +11:00
Brandon Rising
94257e35f5 Comment out test failing to run due to issue in model install service 2024-03-19 01:16:11 -04:00
Brandon Rising
19e16384f7 Remove redundant embedding file read 2024-03-19 01:16:11 -04:00
Brandon Rising
a3ed6e694c Use wait_for_job instead of wait_for_installs 2024-03-19 01:16:11 -04:00
Brandon Rising
20d9d10798 Wrap in try except for InvalidModelConfigException 2024-03-19 01:16:11 -04:00
Brandon Rising
77a70a8a9c Skip hashing in test_heuristic_import_with_type 2024-03-19 01:16:11 -04:00
Brandon Rising
06abea8db0 Increase timeout for test_heuristic_import_with_type, fix Url import 2024-03-19 01:16:11 -04:00
Brandon Rising
a28f0932e6 Run ruff 2024-03-19 01:16:11 -04:00
Brandon Rising
6968a068bb Fix test to run on windows vms 2024-03-19 01:16:11 -04:00
Brandon Rising
9d5b96c119 Pull format type setting out of model_type if statement 2024-03-19 01:16:11 -04:00
Brandon Rising
5daefccf77 Simplify logic for determining model type in probe 2024-03-19 01:16:11 -04:00
Brandon Rising
1f3c35ee90 Run Ruff 2024-03-19 01:16:11 -04:00
Brandon Rising
f78ed3a952 Add unit test 2024-03-19 01:16:11 -04:00
Brandon Rising
d38262a7ea Allow type field to be a string 2024-03-19 01:16:11 -04:00
Brandon Rising
5feb62d440 Allow users to specify model type and skip detection step of probe 2024-03-19 01:16:11 -04:00
Lincoln Stein
f8df293d2c Revert "fix(mm): provide ckpt config as stream to diffusers"
This reverts commit 9d045964d6.
2024-03-19 14:24:54 +11:00
psychedelicious
9d045964d6 fix(mm): provide ckpt config as stream to diffusers
Fixes converting ckpt main models
2024-03-19 09:24:28 +11:00
psychedelicious
9fa9ebe386 fix(config): set ignore_missing_core_models when provided as CLI arg 2024-03-19 09:24:28 +11:00
psychedelicious
1cb1b60b4c tidy: "check_root.py" -> "check_directories.py" 2024-03-19 09:24:28 +11:00
psychedelicious
1d4517d00d tidy: "validate_root" -> "validate_directories" 2024-03-19 09:24:28 +11:00
psychedelicious
982b513af3 tidy(config): move a few get_config calls to inside the functions where they are needed 2024-03-19 09:24:28 +11:00
Lincoln Stein
f1450c2c24 update textual inversion training to use root_path rather than root_dir 2024-03-19 09:24:28 +11:00
Lincoln Stein
5d16a40b95 fix invokeai-configure to use isolated argument-parsing pattern 2024-03-19 09:24:28 +11:00
Lincoln Stein
d871fca643 partially address --root CLI argument handling
- fix places where `get_config()` is being called at import time rather
  than at run time.

- add regression test for import time get_config() calling.
2024-03-19 09:24:28 +11:00
Lincoln Stein
8cd65755ef make invokeai-model-install use the --root argument correctly 2024-03-19 09:24:28 +11:00
psychedelicious
e76cc71e81 fix(config): edge cases in models.yaml migration
When running the configurator, the `legacy_models_conf_path` was stripped when saving the config file. Then the migration logic didn't fire correctly, and the custom models.yaml paths weren't migrated into the db.

- Rework the logic to migrate this path by adding it to the config object as a normal field that is not excluded from serialization.
- Rearrange the models.yaml migration logic to remove the legacy path after migrating, then write the config file. This way, the legacy path doesn't stick around.
- Move the schema version into the config object.
- Back up the config file before attempting migration.
- Add tests to cover this edge case
2024-03-19 09:24:28 +11:00
psychedelicious
1ed1c1fb24 chore: ruff 2024-03-19 09:24:28 +11:00
psychedelicious
9063ea9173 tests: comprehensive config migration tests
Add testing for the settings that had to be explicitly migrated.
2024-03-19 09:24:28 +11:00
psychedelicious
4633242503 tidy(config): move config docstring builder to its script 2024-03-19 09:24:28 +11:00
psychedelicious
e8b030427d fix(config): do not discard conf_path, migrate custom models.yaml
Hold onto `conf_path` temporarily while migrating `invokeai.yaml` so that it gets migrated correctly as the model installer starts up. Stashed as `legacy_models_yaml_path` in the config, excluded from serialization.
2024-03-19 09:24:28 +11:00
psychedelicious
415a4baf78 docs: add note about pydantic-settings' yaml support 2024-03-19 09:24:28 +11:00
psychedelicious
09a8c0328a docs: update CONFIGURATION.md 2024-03-19 09:24:28 +11:00
psychedelicious
e32c609fec fix(config): ignore empty environment variables (use default values instead) 2024-03-19 09:24:28 +11:00
psychedelicious
beffca6b49 docs: update CONFIGURATION.md 2024-03-19 09:24:28 +11:00
psychedelicious
a281671e6c docs: update InvokeAIAppConfig doc generator
It now renders the valid values.
2024-03-19 09:24:28 +11:00
psychedelicious
5179587b5a feat(config): restore ignore_missing_core_models arg 2024-03-19 09:24:28 +11:00
psychedelicious
cb180909f7 fix(install): resolve config-related issues with configurator
- Do not use the singleton app config, this causes a lot of weirdness
- Update logic to use new config object
- Remove unused code
2024-03-19 09:24:28 +11:00
psychedelicious
ce9aeeece3 feat: single app entrypoint with CLI arg parsing
We have two problems with how argparse is being utilized:
- We parse CLI args as the `api_app.py` file is read. This causes a problem pytest, which has an incompatible set of CLI args. Some tests import the FastAPI app, which triggers the config to parse CLI args, which receives the pytest args and fails.
- We've repeatedly had problems when something that uses the config is imported before the CLI args are parsed. When this happens, the root dir may not be set correctly, so we attempt to operate on incorrect paths.

To resolve these issues, we need to lift CLI arg parsing outside of the application code, but still let the application access the CLI args. We can create a external app entrypoint to do this.

- `InvokeAIArgs` is a simple helper class that parses CLI args and stores the result.
- `run_app()` is the new entrypoint. It first parses CLI args, then runs `invoke_api` to start the app.

The `invokeai-web` project script and `invokeai-web.py` dev script now call `run_app()` instead of `invoke_api()`.

The first time `get_config()` is called to get the singleton config object, it retrieves the args from `InvokeAIArgs`, sets the root dir if provided, then merges settings in from `invokeai.yaml`.

CLI arg parsing is now safely insulated from application code, but still accessible. And we don't need to worry about import order having an impact on anything, because by the time the app is running, we have already parsed CLI args. Whew!
2024-03-19 09:24:28 +11:00
psychedelicious
5ecfa86cd0 tests: fix test on macos 2024-03-19 09:24:28 +11:00
psychedelicious
d09f03ef25 fix(config): if no invokeai.yaml is found, create a default one
This fixes an issue with `test_images.py`, which tests the bulk images routers and imports the whole FastAPI app. This triggers the config logic which fails on the test runner, because it has no `invokeai.yaml`.

Also probably just good for graceful fallback.
2024-03-19 09:24:28 +11:00
psychedelicious
3f8e2bfd18 fix(config): migrate deprecated max_cache_size and max_vram_cache_size settings 2024-03-19 09:24:28 +11:00
psychedelicious
60492500db chore: ruff 2024-03-19 09:24:28 +11:00
psychedelicious
f69938c6a8 fix(config): revised config methods
- `write_file` requires an destination file path
- `read_config` -> `merge_from_file`, if no path is provided, reads from `self.init_file_path`
- update app, tests to use new methods
- fix configurator, was overwriting config file data unexpectedly
2024-03-19 09:24:28 +11:00
psychedelicious
5e39e46954 feat(config): more resiliant update_config method
Only set values that have changed.
2024-03-19 09:24:28 +11:00
psychedelicious
1079bf3ccf feat(config): fix bad compress_level setting
Tweak the name of it so that incoming configs with the old default value of 6 have the setting stripped out. The result is all configs will now have the new, much better default value of 1.
2024-03-19 09:24:28 +11:00
psychedelicious
fbbf9c01b5 tests: fix remaining tests 2024-03-19 09:24:28 +11:00
psychedelicious
15cef98a8b tests: fix docs test 2024-03-19 09:24:28 +11:00
psychedelicious
5606f4d627 tests: redo config tests 2024-03-19 09:24:28 +11:00
psychedelicious
53c8f36029 docs(config): clarify comment during config migration 2024-03-19 09:24:28 +11:00
psychedelicious
b9884a6166 feat(config): split out parse_args and read_config logic from get_config
Having this all in the `get_config` function makes testing hard. Move these two functions to their own methods, and call them on app startup explicitly.
2024-03-19 09:24:28 +11:00
psychedelicious
77b86e9ad5 fix(install): remove broken v2.3 -> v3 migration logic from configurator 2024-03-19 09:24:28 +11:00
psychedelicious
a6181b5759 fix(install): update configurator to use new config system 2024-03-19 09:24:28 +11:00
psychedelicious
b4b0af7c60 fix(install): do not use deprecated pydantic methods 2024-03-19 09:24:28 +11:00
psychedelicious
3d1f3818cb fix(config): use set_root to set root 2024-03-19 09:24:28 +11:00
psychedelicious
deffeb9655 fix(config): use get_config singleton, new paths 2024-03-19 09:24:28 +11:00
psychedelicious
b8c46fb15b fix(config): split check_invokeai_root into separate function to validate, use this in model_install to determine if need to run configurator 2024-03-19 09:24:28 +11:00
psychedelicious
9539ecce79 fix(config): use correct config in textual_inversion_training 2024-03-19 09:24:28 +11:00
psychedelicious
7716a4a8c7 fix(config): use correct config in install_helper 2024-03-19 09:24:28 +11:00
psychedelicious
dedce2d896 fix(config): remove unnecessary resolve on config path 2024-03-19 09:24:28 +11:00
psychedelicious
e43bfa3d70 docs(mm): do not hide members in InvokeAIAppConfig autodoc 2024-03-19 09:24:28 +11:00
psychedelicious
897fe497dc fix(config): use new get_config across the app, use correct settings 2024-03-19 09:24:28 +11:00
psychedelicious
7b1f9409bc fix(config): drop nonexistent config.use_cpu setting 2024-03-19 09:24:28 +11:00
psychedelicious
a72cea014c fix(config): drop usage of deprecated config.xformers, just use the existing utility function 2024-03-19 09:24:28 +11:00
psychedelicious
b4182b190f fix(config): use new config.patchmatch 2024-03-19 09:24:28 +11:00
psychedelicious
22ac204678 fix(config): fix invisible_watermark handling
This setting was hardcoded to True. Simplified logic around it to not have a conditional that does nothing.
2024-03-19 09:24:28 +11:00
psychedelicious
7ca447ded1 fix(config): use new config setup in api_app.py 2024-03-19 09:24:28 +11:00
psychedelicious
4df28f1de6 fix(config): use yaml module instead of omegaconf when migrating models.yaml
Also use new paths.
2024-03-19 09:24:28 +11:00
psychedelicious
ebd0cb6113 fix(config): remove reference to internet_available
Nothing ever set this. Only a debug print statement referenced it.
2024-03-19 09:24:28 +11:00
psychedelicious
fbe3afa5e1 fix(config): fix nsfw_checker handling
This setting was hardcoded to True. Rework logic around it to not conditionally check the setting.
2024-03-19 09:24:28 +11:00
psychedelicious
3fb116155b refactor(config): simplified config
- Remove OmegaConf. It functioned as an intermediary data format, between YAML/argparse and pydantic. It's not necessary - we can parse YAML or CLI args directly with pydantic.

- Remove dynamic CLI args. Only `root` is explicitly supported. This greatly simplifies config handling. Configuration is done by editing the YAML file. Frequently-used args can be added if there is a demand.

- A separate arg parser is created to handle the slimmed-down CLI args. It's run immediately in the `invokeai-web` script to handle `--version` and `--help`. It is also used inside the singleton config getter (see below).

- Remove categories from the config. Our settings model is mostly flat. Handling categories adds complexity for both us and users - we have to handle transforming a flat config to categorized config (and vice-versa), while users have to be careful with indentation in their YAML file.

- Add a `meta` key to the config file. Currently, this holds the config schema version only. It is not a part of the config object itself.

- Remove legacy settings that are no longer referenced, or were effectively no-op settings when referenced in code.

- Implement simple migration logic to for v3 configs. If migration is successful, the v3 config file is backed up to `invokeai.yaml.bak` and the new config written to `invokeai.yaml`.

- Previously, the singleton config was accessed by calling `InvokeAIAppConfig.get_config()`. This returned an instance of `InvokeAIAppConfig`, which _also_ has the `get_config` function. This created to a confusing situation where you weren't sure if you needed to call `get_config` or just use the config object. This method is replaced by a standalone `get_config` function which returns a singleton config object.

- Wrap CLI arg parsing (for `root`) and loading/migrating `invokeai.yaml` into the new `get_config()` function.

- Move `generate_config_docstrings` into standalone utility function.

- Make `root` a private attr (`_root`). This reduces the temptation to directly modify and or use this sensitive field and ensures it is neither serialized nor read from input data. Use `root_path` to access the resolved root path, or `set_root` to set the root to something.
2024-03-19 09:24:28 +11:00
Lincoln Stein
7387b0bdc9 install missing clip_vision encoders if required by an ip adapter (#5982)
Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-03-18 02:19:53 +00:00
Lincoln Stein
7ea9cac9a3 Add sdxl controlnet models (#5980)
* allow removal of models with legacy relative path addressing

* added five controlnet models for sdxl to INITIAL_MODELS

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-03-18 01:15:15 +00:00
Brandon Rising
ea5bc94b9c Resolve when instantiating _cached_model_paths 2024-03-18 11:17:23 +11:00
Brandon Rising
a1743647b7 Stop registering and moving models which have symlinks in the models dir 2024-03-18 11:17:23 +11:00
psychedelicious
a6d64f69e1 Remove core conversion models (#5981)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [X] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X] Yes
- [ ] No


## Description

We've been using a forked copy of the diffusers safetensors->diffusers
model conversion code, which was hacked to read CLIP and the other
models needed for conversion from the local invokeai root models
directory. This was getting unsustainable as the code bases diverged,
and also required the installation and maintenance of the "core/convert"
directory.

This PR gets rid of the hacked conversion code and reverts to using the
native diffusers methods. Core convert models are no longer installed at
root configure time. Instead we rely on the HuggingFace hub system to
download the conversion models if and when they are needed. They are
relatively small and the initial delay seems minor.

Conversion of SD-1, SD-2 (both epsilon and v-prediction), SDXL, VAE and
ControlNet SD-1/2 models has been tested. ControlNet SDXL models are
still a WIP due to the need for some work on the prober.

The main implication of this change is that InvokeAI is no longer
internet-independent and will need an internet connection at least the
first time a safetensors file needs to be converted. However, there are
several other places where the "no internet" rule is already violated,
and I suggest that we abandon this principle.

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
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- Related Issue #
- Closes #5964 

## QA Instructions, Screenshots, Recordings

1. Remove or move `$INVOKEAI_ROOT/models/.cache`
2. Move `$INVOKEAI/models/core/convert`
3. Try generating with an unconverted .safetensors model.

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
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## Merge Plan

Merge when approved.

<!--
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approved.

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- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
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merged"

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## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2024-03-18 11:11:15 +11:00
Lincoln Stein
e74e78894f Merge branch 'main' into optimization/remove-core-conversion-models 2024-03-17 19:25:44 -04:00
Lincoln Stein
71a1740740 Remove core safetensors->diffusers conversion models
- No longer install core conversion models. Use the HuggingFace cache to load
  them if and when needed.

- Call directly into the diffusers library to perform conversions with only shallow
   wrappers around them to massage arguments, etc.

- At root configuration time, do not create all the possible model subdirectories,
  but let them be created and populated at model install time.

- Remove checks for missing core conversion files, since they are no
  longer installed.
2024-03-17 19:13:18 -04:00
Lincoln Stein
b79f2f337e Allow removal of models with legacy relative path addressing (#5979)
* allow removal of models with legacy relative path addressing

* fix ruff error

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-03-17 18:07:35 +00:00
Lincoln Stein
a0420d1442 fix ruff error 2024-03-17 14:01:04 -04:00
Lincoln Stein
a17021ba0c allow removal of models with legacy relative path addressing 2024-03-17 09:58:16 -04:00
Wubbbi
faa1ffb06f Update diffusers 0.26.3 -> 0.27.0 and other HF packages 2024-03-16 05:44:58 -07:00
Mary Hipp
8c04eec210 fix initial main model logic 2024-03-15 10:22:16 -04:00
Brandon Rising
330e1354b4 Run typegen, update version to 4.0.0rc2 2024-03-14 17:01:36 -04:00
psychedelicious
21621eebf0 feat(ui): handle control adapter processed images
- Add helper functions to build metadata for control adapters, including the processed images
- Update parses to parse the new metadata
2024-03-14 12:34:03 -07:00
psychedelicious
c24f2046e7 chore(ui): typegen 2024-03-14 12:34:03 -07:00
psychedelicious
297408d67e feat(nodes): add control adapter processed images to metadata
In the client, a controlnet or t2i adapter has two images:
- The source control image: the image the user selected (required)
- The processed control image: the user's image after we've processed it (optional)

The processed image is optional because a user may provide a pre-processed image.

We only actually use one of these images when building the graph, and until this change, we only stored one of the in image metadata. This created a situation where only a processed image was stored in metadata - say, a canny edge map - and the user-selected image wasn't provided.

By adding the processed image to metadata, we can recall both the control image and optional processed image.

This commit is followed by a UI-facing changes to support the change.
2024-03-14 12:34:03 -07:00
psychedelicious
0131e7d928 fix(ui): recall control adapter metadata fields 2024-03-14 12:34:03 -07:00
psychedelicious
06ff105a1f fix(ui): reset loras/control adapters when using recall all or remix 2024-03-14 12:34:03 -07:00
psychedelicious
bb8e6bbee6 docs: update CONFIGURATION.md
Update model hashing docs
2024-03-15 00:14:48 +11:00
psychedelicious
328dc99f3a fix(ui): log model load events
- Fix types
- Fix logging in listener
2024-03-14 18:29:55 +05:30
psychedelicious
ef55077e84 feat(events): add submodel_type to model load events
This was lost during MM2 migration
2024-03-14 18:29:55 +05:30
psychedelicious
ba3d8af161 fix(events): dump event payloads to serializable format 2024-03-14 18:29:55 +05:30
blessedcoolant
b07b7af710 feat(ui): single getModelConfigs query (#5962)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [z] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission

## Description

Single query, with simple wrapper hooks (type-safe). Updated everywhere
in frontend.

## QA Instructions, Screenshots, Recordings

Things that use models should work. All of this code is strictly
typechecked, so we can be confident in this change.

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

This PR can be merged when approved

<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->
2024-03-14 18:20:38 +05:30
psychedelicious
19d66d5ec7 feat(ui): single getModelConfigs query
Single query, with simple wrapper hooks (type-safe). Updated everywhere in frontend.
2024-03-14 23:37:40 +11:00
blessedcoolant
ed20255abf fix(nodes): depth anything processor (#5956) (#5961)
We were passing a PIL image when we needed to pass the np image.

Closes #5956

## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Description

We were passing a PIL image when we needed to pass the np image.

Closes #5956

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Related Issue #
- Closes #5956

## QA Instructions, Screenshots, Recordings

Depth anything processor should work.

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

This PR can be merged when approved

<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->
2024-03-14 14:57:40 +05:30
psychedelicious
fed1f983db fix(nodes): depth anything processor (#5956)
We were passing a PIL image when we needed to pass the np image.

Closes #5956
2024-03-14 20:14:53 +11:00
psychedelicious
a386544a1d chore: ruff 2024-03-14 17:32:02 +11:00
Lincoln Stein
0851de9090 closes #5932 2024-03-14 17:32:02 +11:00
Lincoln Stein
1bd8e33f8c Work around missing core conversion model issue
- This adds additional logic to the safetensors->diffusers conversion script
  to check for and install missing core conversion models at runtime.

- Fixes #5934
2024-03-14 16:52:01 +11:00
psychedelicious
e3f29ed320 tests: update default settings tests 2024-03-14 16:03:37 +11:00
psychedelicious
3fd824306c feat(mm): probe for main model default settings
Currently, this is just the width and height, derived from the model base.
2024-03-14 16:03:37 +11:00
psychedelicious
2584a950aa feat(ui): add w/h to default model settings 2024-03-14 16:03:37 +11:00
psychedelicious
1adaf63253 chore(ui): typegen 2024-03-14 16:03:37 +11:00
psychedelicious
b9f1a4bd65 feat(nodes): add w/h defaults for models 2024-03-14 16:03:37 +11:00
psychedelicious
731942dbed feat(nodes): add constraints & descriptions to default settings 2024-03-14 16:03:37 +11:00
psychedelicious
4117cea5bf tidy(mm): remove misplaced comment 2024-03-14 15:54:42 +11:00
psychedelicious
21617f3bc1 docs: update description for hashing_algorithm in config 2024-03-14 15:54:42 +11:00
psychedelicious
9fcd67b5c0 feat(mm): add algorithm prefix to hashes
For example:
- md5:a0cd925fc063f98dbf029eee315060c3
- sha1:9e362940e5603fdc60566ea100a288ba2fe48b8c
- blake3:ce3f0c5f3c05d119f4a5dcaf209b50d3149046a0d3a9adee9fed4c83cad6b4d0
2024-03-14 15:54:42 +11:00
psychedelicious
a4be935458 docs: update config docs 2024-03-14 15:54:42 +11:00
psychedelicious
eb6e6548ed feat(mm): faster hashing for spinning disk HDDs
BLAKE3 has poor performance on spinning disks when parallelized. See https://github.com/BLAKE3-team/BLAKE3/issues/31

- Replace `skip_model_hash` setting with `hashing_algorithm`. Any algorithm we support is accepted.
- Add `random` algorithm: hashes a UUID with BLAKE3 to create a random "hash". Equivalent to the previous skip functionality.
- Add `blake3_single` algorithm: hashes on a single thread using BLAKE3, fixes the aforementioned performance issue
- Update model probe to accept the algorithm to hash with as an optional arg, defaulting to `blake3`
- Update all calls of the probe to use the app's configured hashing algorithm
- Update an external script that probes models
- Update tests
- Move ModelHash into its own module to avoid circuclar import issues
2024-03-14 15:54:42 +11:00
Josh Corbett
8287fcf097 feat: ✏️ rename "Workflow Editor" tab label to "Workflows" 2024-03-14 12:22:23 +11:00
psychedelicious
dd475e28ed chore(ui): remove unused translation keys via script 2024-03-14 11:38:29 +11:00
psychedelicious
24e741e2d1 feat(ui): add script to clean translations
This script removes unused translations from the `en.json` source translation file:
- Parse `en.json` to build a list of all keys, e.g. `controlnet.depthAnything`
- Check every frontend file for every key
- If the key is not found, it is removed from the translation file
- Exact matches (e.g. `controlnet.depthAnything`) and stem matches (e.g. `depthAnything`) are ignored
2024-03-14 11:38:29 +11:00
psychedelicious
e0bf9ce5c6 tidy(ui): use normal quotes in translations 2024-03-14 11:38:29 +11:00
psychedelicious
c66e8b395e fix(ui): remove unused input on depth anything processor node 2024-03-14 10:53:57 +11:00
psychedelicious
4c417adc82 fix(ui): use revised metadata model types
We can also totally remove the fetch logic because we store the same model data in state now.
2024-03-14 10:53:57 +11:00
psychedelicious
437a413ca3 chore(ui): typegen 2024-03-14 10:53:57 +11:00
psychedelicious
4492bedd19 tidy(nodes): use ModelIdentifierField for model metadata
Until recently, this had a different shape than the ModelMetadataField. They are now the same, so we can re-use the ModelIdentifierField.
2024-03-14 10:53:57 +11:00
psychedelicious
db12ce95a8 fix(ui): invalid collect node error w/ control adapters
The graph builders used awaited functions within `Array.prototype.forEach` loops. This doesn't do what you'd think. This caused graphs to be enqueued before they were fully constructed.

 Changed to `for..of` loops to fix this.
2024-03-14 10:53:57 +11:00
psychedelicious
ee3a1a95ef fix(ui): control adapters require control images
There wasn't enough validation of control adapters during graph building. It would be possible for a graph to be built with empty collect node, causing an error. Addressed with an extra check.

This should never happen in practice, because the invoke button should be disabled if an invalid CA is active.
2024-03-14 10:53:57 +11:00
psychedelicious
4bb5aba70e feat(ui): only fetch TIs on first load, add comment 2024-03-14 07:38:09 +11:00
Mary Hipp
cd55c23713 initiate TI model query when socket connects so user doesnt have to wait when opening prompt trigger phrases 2024-03-14 07:38:09 +11:00
Mary Hipp
1d2743af1b remove log 2024-03-14 07:25:48 +11:00
Mary Hipp
99d2099ccd add key for controladapter CustomSelect too 2024-03-14 07:25:48 +11:00
Mary Hipp
b64a693f16 try adding a key to force rerender when items load 2024-03-14 07:25:48 +11:00
blessedcoolant
9d523a3094 chore: cleanup DepthAnything code (#5945)
## What type of PR is this? (check all applicable)

- [x] Optimization

## Description

Was merged into next but never carried over to main. So cleaning up
again.
2024-03-13 20:46:54 +05:30
blessedcoolant
af660163ca chore: cleanup DepthAnything code 2024-03-13 20:35:52 +05:30
psychedelicious
7e4b462fca docs: OVERVIEW.md typo 2024-03-13 22:43:20 +11:00
psychedelicious
4468dd6948 docs: update OVERVIEW.md
Update pkg scripts.
2024-03-13 22:43:20 +11:00
psychedelicious
4f39e248dd docs: update OVERVIEW.md
Fix links
2024-03-13 22:43:20 +11:00
psychedelicious
44b3e5d43f docs: update INVOCATION_API.md
Add blurb about `WithMetadata` and `WithBoard` mixins.
2024-03-13 22:43:20 +11:00
psychedelicious
8894a9e48a docs: update WORKFLOWS.md 2024-03-13 22:43:20 +11:00
psychedelicious
c73f58e486 docs: move frontend docs to mkdocs 2024-03-13 22:43:20 +11:00
psychedelicious
614fece147 chore(ui): prettier 2024-03-13 21:02:29 +11:00
psychedelicious
8ef8082d65 feat(ui): style add model panel 2024-03-13 21:02:29 +11:00
psychedelicious
d93d4afbb7 feat(ui): style HF scan tab 2024-03-13 21:02:29 +11:00
psychedelicious
01207a2fa5 fix(mm): config.json to indicates diffusers model 2024-03-13 21:02:29 +11:00
Jennifer Player
d0800c4888 ui consistency, moved is_diffusers logic to backend, extended HuggingFaceMetadata, removed logic from service 2024-03-13 21:02:29 +11:00
Jennifer Player
2a300ecada updated add model copy, added search to hugging face results 2024-03-13 21:02:29 +11:00
Jennifer Player
90340a39c7 clean up python errors 2024-03-13 21:02:29 +11:00
Jennifer Player
ee77abb4fe updated simple install button to match other tabs 2024-03-13 21:02:29 +11:00
Jennifer Player
004bca5c42 updated endpoint types 2024-03-13 21:02:29 +11:00
Jennifer Player
5ad048a161 fixed error handling 2024-03-13 21:02:29 +11:00
Jennifer Player
6369ccd05e added placeholders, updated some copy 2024-03-13 21:02:29 +11:00
Jennifer Player
3a5314f1ca install model if diffusers or single file, cleaned up backend logic to not mess with existing model install 2024-03-13 21:02:29 +11:00
Jennifer Player
4c0896e436 removed log 2024-03-13 21:02:29 +11:00
Jennifer Player
f7cd3cf1f4 added hf models import tab and route for getting available hf models 2024-03-13 21:02:29 +11:00
psychedelicious
efea1a8a7d ci: add always_run input to checks & tests, use this on release workflow
This bypasses the `changed-files` check, and forces the checks to run. The release workflow sets this flag to ensure that the checks and tests are always run for a release.
2024-03-13 15:32:42 +11:00
Mary Hipp
d0d695c020 disable trigger phrase form if empty 2024-03-12 21:08:15 -04:00
Jennifer Player
2a648da557 updated model manager to display when import item is cancelled 2024-03-13 09:18:05 +11:00
blessedcoolant
54f1a1f952 Update l2i invoke and seamless to support AutoencoderTiny, remove att… (#5936)
…ention processors if no mid_block is detected

## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [ ] Yes
- [x] No


## Description
L2i throws an assertion error when run with `madebyollin/taesdxl` due to
it requiring a different class in diffusers to load it. This is a small
PR to update seamless and l2i to accept AutoencoderTiny models and not
throw exceptions while processing them.

## QA Instructions, Screenshots, Recordings

<img width="445" alt="Screenshot 2024-03-12 at 12 04 29 PM"
src="https://github.com/invoke-ai/InvokeAI/assets/58442074/34a17e44-d911-4fef-8fc1-71f7b688688c">
Run an sdxl pipeline using a vae that requires AutoencoderTiny and
validate that the image successfully encodes and decodes.

## Merge Plan

This PR can be merged when approved
2024-03-12 21:52:32 +05:30
Brandon Rising
8d2a4db902 Found another instance of expecting a mid_block on the decoder in a vae 2024-03-12 12:11:38 -04:00
Brandon Rising
7b393656de Update l2i invoke and seamless to support AutoencoderTiny, remove attention processors if no mid_block is detected 2024-03-12 12:00:24 -04:00
psychedelicious
43948e0758 feat(ui): add setting for always show image size badge 2024-03-12 18:52:23 +11:00
psychedelicious
cc03fcbcb6 style(ui): tweak image dimension badge overlay styles 2024-03-12 18:52:23 +11:00
Rohinish
d1e445fa49 fix(ui): changed to theme tokens 2024-03-12 18:52:23 +11:00
Rohinish
adba8489f2 fix(ui): made changes to avoid overlapping 2024-03-12 18:52:23 +11:00
Rohinish
d919022ba5 fix(ui): fixed requested changes and made the badge display on hover 2024-03-12 18:52:23 +11:00
Rohinish
e076898798 fix(ui): logic to remove badge for small image size 2024-03-12 18:52:23 +11:00
Rohinish
9f19b766a4 feat(ui): Add image size badge to gallery images 2024-03-12 18:52:23 +11:00
psychedelicious
4688623711 ci: add missing permission to release workflow 2024-03-12 10:16:38 +11:00
Brandon Rising
be951da99d {release} 4.0.0rc1 2024-03-12 10:05:03 +11:00
Ryan Dick
9ee2e7ff25 Do not override log_memory_usage when debug logs are enabled. The speed cost of log_memory_usage=True is large. It is common to want debug log without enabling log_memory_usage. 2024-03-12 09:48:50 +11:00
Brandon Rising
149ff758b9 Run ruff 2024-03-11 15:53:00 -04:00
Brandon Rising
65d415d5aa Remove redundant with_suffix call 2024-03-11 15:53:00 -04:00
Brandon Rising
c74c1927ec Gracefully error without deleting invokeai.yaml 2024-03-11 15:53:00 -04:00
Brandon Rising
c454ccc65c Run ruff 2024-03-11 15:53:00 -04:00
Brandon Rising
46fd3465ce Skip list logic if the list only contains primitives 2024-03-11 15:53:00 -04:00
Brandon Rising
97afa6e2a6 Allow lists of basemodel objects in omegaconf 2024-03-11 15:53:00 -04:00
psychedelicious
96730107d1 chore(py): bump mkdocs deps 2024-03-12 02:21:43 +11:00
psychedelicious
6a9dede66f chore: bump app deps
- `fastapi-events`: 0.10.1 -> 1.11.0
- `fastapi`: 0.109.2 -> 0.110.0
- `pydantic-settings`: 2.1.0 -> 2.2.1
- `pydantic`: 2.6.1 -> 2.6.3
- `uvicorn`: 0.27.1 -> 0.28.0
2024-03-12 02:21:43 +11:00
psychedelicious
8c2ff794d5 fix(nodes): ip adapter uses valid ModelIdentifierField for image encoder model
- Add class method to `ModelIdentifierField` to construct the field from a model config
- Use this to construct a valid IP adapter model field
2024-03-10 17:28:58 -05:00
Ryan Dick
145bb45858 Remove dead code related to an old symmetry feature. 2024-03-10 00:13:18 -06:00
psychedelicious
9376b13435 fix(mm): models lose file extension when syncing
We were stripping the file extension from file models when  moving them in `_sync_model_path`. For example, `some_model.safetensors` would be moved to `some_model`, which of course breaks things.

Instead of using the model's name as the new path, use the model's path's last segment. This is the same behaviour for directories, but for files, it retains the file extension.
2024-03-10 13:36:09 +11:00
psychedelicious
eec82afd89 fix(mm): fix models.yaml backup filename
Was erroneously `models.bak`, now `models.yaml.bak`
2024-03-10 13:36:09 +11:00
psychedelicious
c47dbf7258 docs(mm): format docstrings for ModelSearch 2024-03-10 12:09:47 +11:00
psychedelicious
92b2e8186a tidy(mm): simplify types for ModelSearch
- Use `set` instead of `Set`
- Methods accept only `Path`s
2024-03-10 12:09:47 +11:00
psychedelicious
70a88c6b99 docs(mm): update docstrings for ModelSearch 2024-03-10 12:09:47 +11:00
psychedelicious
56e7c04475 tidy(mm): remove extraneous dependencies in model search
- `config` is unused
- `stats` is created on instantiation
- `logger` uses the app logger
2024-03-10 12:09:47 +11:00
psychedelicious
bd5b43c00d tidy(mm): ModelSearch cleanup
- No need for it to by a pydantic model. Just a class now.
- Remove ABC, it made it hard to understand what was going on as attributes were spread across the ABC and implementation. Also, there is no other implementation.
- Add tests
2024-03-10 12:09:47 +11:00
dunkeroni
631e789195 fix(canvas): create masked latents when None 2024-03-10 11:58:41 +11:00
psychedelicious
133c90e116 fix(ui): update all components and logic to use enriched ModelIdentifierField 2024-03-10 11:03:38 +11:00
psychedelicious
4433b78e59 chore(ui): typegen 2024-03-10 11:03:38 +11:00
psychedelicious
daeb766468 feat(api): add ModelIdentifierField to openapi schema
- Also add `ProgressImage`
2024-03-10 11:03:38 +11:00
psychedelicious
92b0d13d0e feat(nodes): "ModelField" -> "ModelIdentifierField", add hash/name/base/type 2024-03-10 11:03:38 +11:00
psychedelicious
67d26cd633 docs: update CONFIGURATION.md 2024-03-10 10:38:52 +11:00
psychedelicious
9e28317a12 docs: add DATABASE.md 2024-03-10 10:38:52 +11:00
psychedelicious
5b51ebf1c4 docs: regenerate config docstrings 2024-03-10 10:38:52 +11:00
psychedelicious
59228643a9 docs: skip_model_hash -> model install category, use_memory_db -> development category 2024-03-10 10:38:52 +11:00
psychedelicious
b24657df11 docs: roll back adding examples to config docstrings
This isn't a valid docstring syntax and breaks the autogeneration
2024-03-10 10:38:52 +11:00
psychedelicious
d4686b7f64 fix(mm): yaml migration fixup
- If the metadata yaml has an invalid version, exist the app. If we don't, the app will crawl the models dir and add models to the db without having first parsed `models.yaml`. This should not happen often, as the vast majority of users are on v3.0.0 models.yaml files.
- Fix off-by-one error with models count (need to pop the `__metadata__` stanza
- After a successful migration, rename `models.yaml` to `models.yaml.bak` to prevent the migration logic from re-running on subsequent app startups.
2024-03-09 08:37:45 -06:00
psychedelicious
67163c2224 fix(mm): only move model files if necessary
The old logic to check if a model needed to be moved relied on the model path being a relative path. Paths are now absolute, causing this check to fail. We then assumed the paths were different and moved the model from its current location to, well, its current location.

Use more resilient method to check if a model should be moved.
2024-03-09 22:58:26 +11:00
Brandon Rising
f01e81d382 Run ruff 2024-03-08 18:46:17 -05:00
maryhipp
a50e0a4802 use correct key name from yaml 2024-03-08 18:46:17 -05:00
maryhipp
df0a5aa92a pass config_path to migration path, make sure it uses absolute path 2024-03-08 18:46:17 -05:00
Brandon Rising
0bd9a0a9ea Add ability to provide config examples in docs 2024-03-08 16:31:39 -05:00
Brandon Rising
4ae2cd242e Update to include remote_api_tokens in the config docs 2024-03-08 16:31:39 -05:00
psychedelicious
0696094d95 tests: fix tests
The tests were testing deprecated settings (not the settings themselves, just the class's functionality).
2024-03-08 16:31:39 -05:00
psychedelicious
fb1ae55010 docs: update CONFIGURATION.md to use autogenerated docs 2024-03-08 16:31:39 -05:00
psychedelicious
deb1d4eb14 docs: run script to update config class's docstring 2024-03-08 16:31:39 -05:00
psychedelicious
d156fd2093 tests: validate config docstring is current 2024-03-08 16:31:39 -05:00
psychedelicious
c41e87160a scripts: add script to update config docstring
- Add script to call config docstring helper function and write the docstring to the file directly
- Add `make` target for this script
2024-03-08 16:31:39 -05:00
psychedelicious
eba1fc1355 docs: autogenerated app config docs
mkdocs can autogenerate python class docs from its docstrings. Our config is a pydantic model.

It's tedious and error-prone to duplicate docstrings from the pydantic field descriptions to the class docstrings.

- Add helper function to generate a mkdocs-compatible docstring from the InvokeAIAppConfig class fields
2024-03-08 16:31:39 -05:00
psychedelicious
96702c395e feat(config): add deprecated category for config settings
It's not clear why these are still in the config class.
2024-03-08 16:31:39 -05:00
psychedelicious
3361aec065 docs(nodes): update config field descriptions 2024-03-08 16:31:39 -05:00
Brandon Rising
8ba4b2a150 Run ruff 2024-03-08 15:36:14 -05:00
Brandon Rising
df12e12e09 Run ruff 2024-03-08 15:36:14 -05:00
Brandon Rising
ee38fbe89c Remove check for models dir in model deletion, update tests to always assume the model path is an absolute path 2024-03-08 15:36:14 -05:00
Brandon Rising
6e2cef1db5 Remove instances making models relative to the model dir 2024-03-08 15:36:14 -05:00
Brandon Rising
b1f5ac4548 fix path 2024-03-08 15:36:14 -05:00
Brandon Rising
e52274ecac Experiment with using absolute paths within model management 2024-03-08 15:36:14 -05:00
maryhipp
66f0ff5b13 add ordering to search_by_attr that is used for model lists 2024-03-08 13:38:38 -06:00
Mary Hipp
cab5b64f0b only render convert button if ckpt model 2024-03-08 13:19:08 -06:00
blessedcoolant
a42812d78d ui(model_manager): Remember Scan Path 2024-03-08 14:05:57 -05:00
maryhipp
281222df3c remove old data migration from previous schema version 2024-03-08 13:10:27 -05:00
maryhipp
d5674150fa ruff 2024-03-08 13:02:04 -05:00
maryhipp
0cb2cf6644 wrap version check in try/except 2024-03-08 13:02:04 -05:00
maryhipp
da87266c9c remove log 2024-03-08 13:02:04 -05:00
maryhipp
35731a6f51 fix null description, add logging 2024-03-08 13:02:04 -05:00
Brandon Rising
a3dfa161a8 Run ruff 2024-03-08 13:02:04 -05:00
Brandon Rising
42d606f07c use register instead of heuristic import, get rid of typing warnings 2024-03-08 13:02:04 -05:00
maryhipp
9063b1ae61 on model manager start, look to see if yaml needs to be migrated and do it if so 2024-03-08 13:02:04 -05:00
Brandon Rising
6aae88bd88 Rerun typegen 2024-03-08 12:44:58 -05:00
psychedelicious
57c1954da7 feat(ui): use control adapter processor helper in metadata parser 2024-03-08 12:44:58 -05:00
psychedelicious
2410ed689a tests(mm): add tests for control adapter probe default settings 2024-03-08 12:44:58 -05:00
psychedelicious
a10dccdd43 fix(mm): fix bug in control adapter probe default settings
Wasn't checking for matches correctly.
2024-03-08 12:44:58 -05:00
psychedelicious
a3570901f7 fix(ui): do not show default settings for refiner models 2024-03-08 12:44:58 -05:00
psychedelicious
fd457955bc feat(ui): update default settings for control adapters
- Split out main model defaults
- Add controlnet/t2i defaults (which includes only the preprocessor)
2024-03-08 12:44:58 -05:00
psychedelicious
1f69613f5d chore(ui): typegen 2024-03-08 12:44:58 -05:00
psychedelicious
7a87ebb3b2 fix(mm): add control adapter default settings to ModelRecordChanges schema
This is needed to update Control Adapter defaults.
2024-03-08 12:44:58 -05:00
psychedelicious
4ee4a801c6 feat(ui): update default settings for main models
Needed some massaging now that only main models get main model default settings.
2024-03-08 12:44:58 -05:00
psychedelicious
53b7f6be37 feat(ui): use default settings for control adapters for processor 2024-03-08 12:44:58 -05:00
psychedelicious
dbd7c94e7c chore(ui): typegen 2024-03-08 12:44:58 -05:00
psychedelicious
50bb9a6b41 fix(mm): remove default settings from IP adapter config 2024-03-08 12:44:58 -05:00
psychedelicious
13bb3c5e15 feat(mm): add control adapter default settings while probing 2024-03-08 12:44:58 -05:00
psychedelicious
80c2a4b925 feat(mm): add AnyDefaultSettings union 2024-03-08 12:44:58 -05:00
psychedelicious
8ce485b036 feat(mm): add default settings for control adapters
Only includes `preprocessor` at this time.
2024-03-08 12:44:58 -05:00
psychedelicious
6fc3e86061 tidy(mm): only main models get the main default settings 2024-03-08 12:44:58 -05:00
Brandon Rising
33ded359e6 Run typegen 2024-03-08 11:10:44 -05:00
psychedelicious
effbd8a1ba chore: ruff 2024-03-08 11:10:44 -05:00
psychedelicious
ddde355b09 fix(mm): add ui_type to model fields
Recently the schema for models was changed to a generic `ModelField`, and the UI was unable to derive the type of those fields. This didn't affect functionality, but it did break the styling of handles.

Add `ui_type` to the affected fields and update the UI to use the correct capitalizations.
2024-03-08 11:10:44 -05:00
psychedelicious
fe2c6f621a fix(ui): do not allow model add when no location is provided 2024-03-08 14:41:03 +11:00
psychedelicious
d0fcdbe8a3 tweak(ui): simplify layout of inplace install form elements 2024-03-08 14:41:03 +11:00
Mary Hipp
a28547b3dd make inplace optional, default to true 2024-03-08 14:41:03 +11:00
Mary Hipp
c7b2bdb846 allow inplace installs 2024-03-08 14:41:03 +11:00
psychedelicious
4a20377fef tidy(config): move version "setting" to new CLIArgs category
It's not actually a setting.
2024-03-08 13:59:59 +11:00
psychedelicious
ed803640f7 tidy(mm): move remote_api_tokens to new ModelInstall category 2024-03-08 13:59:59 +11:00
psychedelicious
576bb4a61d feat(mm): support generic API tokens via regex/token pairs in config
A list of regex and token pairs is accepted. As a file is downloaded by the model installer, the URL is tested against the provided regex/token pairs. The token for the first matching regex is used during download, added as a bearer token.
2024-03-08 13:59:59 +11:00
Brandon Rising
b6065d6328 Run ruff with newest version of ruff 2024-03-08 13:59:59 +11:00
Brandon Rising
04229f4a21 Run ruff 2024-03-08 13:59:59 +11:00
Brandon Rising
73a190fb6e Add remote_repo_api_key config to be added as a token query param for all remote url model downloads 2024-03-08 13:59:59 +11:00
Brandon Rising
952d97741e Remove civit ai from tests and documentation 2024-03-08 13:59:59 +11:00
Brandon Rising
afd08c5f46 Regenerate typegen 2024-03-08 13:59:59 +11:00
Brandon Rising
d1f859a446 Remove civit AI model install resources 2024-03-08 13:59:59 +11:00
psychedelicious
5118160282 docs(mm): update comment about model images 2024-03-08 12:26:35 +11:00
psychedelicious
8e694992bb chore(ui): lint 2024-03-08 12:26:35 +11:00
psychedelicious
4077dfe0c3 fix(ui): clear pending trigger phrase immediately
If we don't clear it, there's an awkward flash of error state as the mutation completes.
2024-03-08 12:26:35 +11:00
psychedelicious
fe8e391aad fix(ui): display trigger phrases for loras in mm editor 2024-03-08 12:26:35 +11:00
psychedelicious
ac8f606d99 fix(ui): default settings linked incorrectly 2024-03-08 12:26:35 +11:00
psychedelicious
0aa2070ce0 perf(mm): add manual query cache updates for the update model route
This greatly reduces the number of network requests when editing models.
2024-03-08 12:26:35 +11:00
psychedelicious
ff66779aa3 tweak(ui): add colors to base/format badges 2024-03-08 12:26:35 +11:00
psychedelicious
2ca65ab9fa tweak(ui): style trigger phrases 2024-03-08 12:26:35 +11:00
psychedelicious
b34624a2a8 tweak(ui): style model edit 2024-03-08 12:26:35 +11:00
psychedelicious
b8aa9752f1 tweak(ui): update default settings layouts 2024-03-08 12:26:35 +11:00
psychedelicious
1b5d8eb9e7 tweak(ui): use check icon for model save button 2024-03-08 12:26:35 +11:00
psychedelicious
773182f425 fix(ui): reset model edit form state with new values
Without this, the form will incorrectly compare its state to its initial default values to determine if it is dirty. Instead, it should reset its default values to the new values after successful submit.
2024-03-08 12:26:35 +11:00
psychedelicious
6386109fc5 feat(ui): move model save/close buttons to model header 2024-03-08 12:26:35 +11:00
psychedelicious
c008704bc8 feat(ui): model header styling 2024-03-08 12:26:35 +11:00
psychedelicious
a3a42d25d3 fix(mm): model images reload when changed
When we change a model image, its URL remains the same. The browser will aggressively cache the image. The easiest way to fix this is to append a random query parameter to the URL whenever we build a model config in the API.
2024-03-08 12:26:35 +11:00
psychedelicious
8959d1bf51 fix(ui): do not persist model manager state 2024-03-08 12:26:35 +11:00
psychedelicious
8fd9342712 fix(ui): typing issues related to trigger phrase changes 2024-03-08 12:26:35 +11:00
psychedelicious
f0b815aa9b fix(ui): missing translation 2024-03-08 12:26:35 +11:00
psychedelicious
3a5b0b819c chore(ui): typegen 2024-03-08 12:26:35 +11:00
psychedelicious
bbcbcd9b63 fix(mm): only loras and main models get trigger_phrases 2024-03-08 12:26:35 +11:00
psychedelicious
fdecb886b2 feat(ui): add main model trigger phrases 2024-03-08 12:26:35 +11:00
psychedelicious
2f0a653a7f feat(ui): improved model list styling 2024-03-08 12:26:35 +11:00
psychedelicious
b0add805c5 feat(ui): use stickyscrollable for models list 2024-03-08 12:26:35 +11:00
psychedelicious
ed4e8624dd feat(ui): model manager UI tweaks
- Move image display to left
- Move description into model header
- Move model edit & convert buttons to top right of model header
- Tweak styles for model display component
2024-03-08 12:26:35 +11:00
Josh Corbett
ad70cdfe87 feat: undo/redo discard canvas staged image 2024-03-07 19:24:55 +11:00
Josh Corbett
549d461107 refactor: 🚨 satisfy the linter 2024-03-07 19:24:55 +11:00
Josh Corbett
cab3748010 feat: discard current inpaint item 2024-03-07 19:24:55 +11:00
psychedelicious
779b3e0e8e tidy(ui): remove npm lockfile 2024-03-06 21:57:41 -05:00
psychedelicious
9b48029bc9 tidy(mm): ModelImages service 2024-03-06 21:57:41 -05:00
Jennifer Player
347f1fd0b7 fix tests 2024-03-06 21:57:41 -05:00
Jennifer Player
4af5a09a68 cleanup 2024-03-06 21:57:41 -05:00
Jennifer Player
8df02623f2 cleanup 2024-03-06 21:57:41 -05:00
Jennifer Player
aa88fadc30 use webp images 2024-03-06 21:57:41 -05:00
Jennifer Player
8411029d93 get model image url from model config, added thumbnail formatting for images 2024-03-06 21:57:41 -05:00
Jennifer Player
239b1e8cc7 moved upload image field and added delete image functionality 2024-03-06 21:57:41 -05:00
Jennifer Player
8a68355926 got model images displaying, still need to clean up types and unused code 2024-03-06 21:57:41 -05:00
Jennifer Player
86aef9f31d removed modelimage for now 2024-03-06 21:57:41 -05:00
Jennifer Player
2f6964bfa5 fetching model image, still not working 2024-03-06 21:57:41 -05:00
Jennifer Player
c1cdfd132b moved model image to edit page, added model_images service 2024-03-06 21:57:41 -05:00
Jennifer Player
f6bfe5e6f2 created ugly model image upload component 2024-03-06 21:57:41 -05:00
Васянатор
b5a8455b5f translationBot(ui): update translation (Russian)
Currently translated at 94.6% (1431 of 1512 strings)

translationBot(ui): update translation (Russian)

Currently translated at 94.6% (1431 of 1512 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-03-07 11:47:01 +11:00
Riccardo Giovanetti
645ef081ea translationBot(ui): update translation (Italian)
Currently translated at 98.0% (1487 of 1516 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.0% (1482 of 1512 strings)

translationBot(ui): update translation (Italian)

Currently translated at 98.0% (1475 of 1505 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-03-07 11:47:01 +11:00
psychedelicious
e68d7fa6d7 fix(ui): update types 2024-03-07 10:56:59 +11:00
psychedelicious
c5ab1c7ad6 chore(ui): typegen 2024-03-07 10:56:59 +11:00
psychedelicious
5a561cab78 fix(ui): typo 2024-03-07 10:56:59 +11:00
psychedelicious
132790eebe tidy(nodes): use canonical capitalizations 2024-03-07 10:56:59 +11:00
psychedelicious
c57f6ee885 fix(ui): fix metadata for graphs to use new enriched format 2024-03-07 10:56:59 +11:00
psychedelicious
d4a2ea68fc chore(ui): typegen 2024-03-07 10:56:59 +11:00
psychedelicious
528ac5dd25 refactor(nodes): model identifiers
- All models are identified by a key and optionally a submodel type via new model `ModelField`. Previously, a few model types had their own class, but not all of them. This inconsistency just added complexity without any benefit.
- Update all invocation to use the new format.
- In the node API, models are loaded by key or an instance of `ModelField` as a convenience.
- Add an enriched model schema for metadata. It includes key, hash, name, base and type.
2024-03-07 10:56:59 +11:00
psychedelicious
afd9ae7712 tidy(mm): remove convenience methods from high level model manager service
These were added as a hold-me-over for the nodes API changes, no longer needed. A followup commit will fix the nodes API to not rely on these.
2024-03-07 10:56:59 +11:00
Josh Corbett
4eefed12f0 refactor: 🚨 please the almighty linter 2024-03-07 10:44:40 +11:00
Josh Corbett
4301a3d6fd feat: invert scroll direction for brush size 2024-03-07 10:44:40 +11:00
psychedelicious
99c0662e3f fix(nodes): load config before doing anything else
This was preventing custom nodes from loading if a custom nodes dir was specified

Closes #5862
2024-03-07 10:36:27 +11:00
maryhipp
cdc0d0c182 add config_path to ModelRecordChanges 2024-03-07 10:29:29 +11:00
Mary Hipp
a00369a67a add config path as field in model update form when model is a checkpoint 2024-03-07 10:29:29 +11:00
psychedelicious
4f096ac3ba feat(scripts): add frontend-types to Makefile to generate types 2024-03-07 10:16:44 +11:00
psychedelicious
f5e3341465 feat(scripts): add support for file path & stdin to frontend typegen script 2024-03-07 10:16:44 +11:00
psychedelicious
474852ef7e feat(scripts): add script to generate openapi schema 2024-03-07 10:16:44 +11:00
Mary Hipp
b1d72d411e only show default settings on main models 2024-03-07 09:07:43 +11:00
Mary Hipp
46614ee28f lint fix 2024-03-06 15:06:27 -05:00
Mary Hipp
b019f9bb8b make sure all metadata in viewer is rendered at correct font size - specifically fixes control adapter metadata being too big 2024-03-06 15:06:27 -05:00
Mary Hipp
b857692073 update uploads from canvas to controlnet to be intermediates so they do not appear in gallery 2024-03-06 15:06:27 -05:00
Mary Hipp
90fb7a1a59 move linear tab to be first on workflow edit mode 2024-03-06 15:06:27 -05:00
Mary Hipp
56fcf6af78 empty state for workflow with no linear fields in view mode 2024-03-06 15:06:27 -05:00
Mary Hipp
c4fe7e697b add right-padding to prompt textareas so that text does not go behind icons 2024-03-06 15:06:27 -05:00
Mary Hipp
2fd483dfc8 use base.800 on invokeBlue.400 for all gallery selected states 2024-03-06 15:06:27 -05:00
Mary Hipp
b9a9507422 update padding in color picker 2024-03-06 15:06:27 -05:00
Mary Hipp Rogers
f2744fd7d1 fix URL for get image workflow (#5882)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-03-06 12:46:16 -05:00
psychedelicious
fe6e879d38 fix(ui): invalidate InvocationCacheStatus query cache after clearing intermediates 2024-03-06 08:14:12 -05:00
psychedelicious
d3ab08fe10 tests: add invocation cache tests 2024-03-06 08:14:12 -05:00
psychedelicious
b0615bdfd4 fix(nodes): correctly serialize outputs
In order for delete by match to work, we need the whole invocation output to be stringified.

For some reason, the serialization of the output was set to only include the `type` field. It should instead include the whole output.

I don't understand how this ever worked unless pydantic had different serialization behaviour in v1 (though it appears to have been the same).

Closes #5805
2024-03-06 08:14:12 -05:00
psychedelicious
bab20467fb fix(nodes): fix invocation cache clear method args 2024-03-06 08:14:12 -05:00
psychedelicious
e24624109e fix(nodes): fix invocation cache ABC typing 2024-03-06 08:14:12 -05:00
Josh Corbett
458e7185b8 fix: 🐛 didn't include renamed file 2024-03-06 20:06:14 +11:00
Josh Corbett
a95128f5f2 refactor: ✏️ canvas mask compositor naming
changes `...MaskCompositer` spelling to `...MaskCompositor`
2024-03-06 20:06:14 +11:00
Brandon Rising
46f32c5e3c Remove references to the no longer existing invokeai.app.services.model_metadata package 2024-03-05 19:58:25 -05:00
Mary Hipp Rogers
e30cb4b52f updates for defaultModel (#5866)
* move defaultModel logic to modelsLoaded and update to work for key instead of name/base/type string

* lint fix

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-03-05 09:55:22 -05:00
psychedelicious
ba1f6bf926 chore: lint 2024-03-05 23:50:19 +11:00
psychedelicious
4a9cca6c2d fix(ui): format model API response data 2024-03-05 23:50:19 +11:00
psychedelicious
b0275700b3 refactor(ui): compute prompt trigger options in the component
We can derive the valid trigger options in the component without needing to lift the options list into global state.
2024-03-05 23:50:19 +11:00
psychedelicious
8319aca5f9 chore(ui): typegen 2024-03-05 23:50:19 +11:00
psychedelicious
51a604f907 pkg(ui): do not fix knip in lint:fix script 2024-03-05 23:50:19 +11:00
Mary Hipp
7515d73628 make trigger phrases a list of options and add lora name as description to appear in dropdown 2024-03-05 23:50:19 +11:00
Mary Hipp
2c453aa531 fix type error 2024-03-05 23:50:19 +11:00
Mary Hipp
2cca6e4c76 check if lora is enabled before adding trigger phrases 2024-03-05 23:50:19 +11:00
Mary Hipp
ef171e890a use a listener to recalculate trigger phrases when model or lora list changes 2024-03-05 23:50:19 +11:00
Mary Hipp
caafbf2f0d only show trigger phrase settings on main and lora 2024-03-05 23:50:19 +11:00
Mary Hipp
2db5eaf907 lint fix 2024-03-05 23:50:19 +11:00
Mary Hipp
f234bf6256 cleanup 2024-03-05 23:50:19 +11:00
Mary Hipp
cfa78b4052 adapt embedding popover to work for trigger phrases also 2024-03-05 23:50:19 +11:00
Mary Hipp
ba1dd4b02b UI in MM to create trigger phrases 2024-03-05 23:50:19 +11:00
psychedelicious
bcf58cac59 feat(mm): add config to skip model hash
This is useful for when you are using a memory DB and do not want to wait for all models to be hashed on startup.
2024-03-05 23:50:19 +11:00
psychedelicious
e866d90ab2 tidy(mm): remove unused method on probe 2024-03-05 23:50:19 +11:00
psychedelicious
e8797787cf fix(mm): fix incorrect calls to update_model 2024-03-05 23:50:19 +11:00
psychedelicious
0082ecb22b feat(mm): add path to ModelRecordChanges 2024-03-05 23:50:19 +11:00
psychedelicious
656839fcd1 fix(mm): fix typing on heuristic_import 2024-03-05 23:50:19 +11:00
psychedelicious
99407c899f feat(ui): update UI to use new model config backend
- Update all queries
- Remove Advanced Add
- Removed un-editable, internal-only model attributes from model edit UI (e.g. format, repo variant, model type)
- Update model tags so the list refreshes when a model installs
- Rename some queries, components, variables, types to match backend
- Fix divide-by-zero in install queue
2024-03-05 23:50:19 +11:00
psychedelicious
48119d9010 revert(mm): restore convert route 2024-03-05 23:50:19 +11:00
psychedelicious
7c9128b253 tidy(mm): use canonical capitalization for all model-related enums, classes
For example, "Lora" -> "LoRA", "Vae" -> "VAE".
2024-03-05 23:50:19 +11:00
psychedelicious
4f9bb00275 tidy(api): tidy mm routes
Rename MM routes to be consistent:
- "import" -> "install"
- "model_record" -> "model"

Comment several unused routes while I work (may end up removing them?):
- list model summary (we use the search route instead)
- add model record
- convert model
- merge models
2024-03-05 23:50:19 +11:00
psychedelicious
78895b3e80 fix(mm): add missing inplace parameter to model install abc 2024-03-05 23:50:19 +11:00
psychedelicious
3030a34b88 fix(mm): make type and format required in openapi schema for model config 2024-03-05 23:50:19 +11:00
psychedelicious
58fa9c2fac fix(mm): do not allow extra fields on ModelRecordChanges 2024-03-05 23:50:19 +11:00
psychedelicious
a8b6635050 fix(mm): make key required in openapi schema for model config 2024-03-05 23:50:19 +11:00
psychedelicious
6829610a71 tests: rename "example_config" -> "example_it_config" 2024-03-05 23:50:19 +11:00
psychedelicious
5551cf8ac4 feat(mm): revise update_model to use ModelRecordChanges 2024-03-05 23:50:19 +11:00
psychedelicious
37b969d339 tidy(mm): add default_settings to model config 2024-03-05 23:50:19 +11:00
psychedelicious
c953e61294 tidy(mm): "trigger_words" -> "trigger_phrases" 2024-03-05 23:50:19 +11:00
psychedelicious
93dd3c848e tidy(mm): remove unused code in select_hf_files.py 2024-03-05 23:50:19 +11:00
psychedelicious
02bde7bb75 tests: fix test_hf_model_select::test_select_multiple_weights on windows 2024-03-05 23:50:19 +11:00
psychedelicious
3391c19926 chore: ruff 2024-03-05 23:50:19 +11:00
psychedelicious
0f60b1ced4 fix(mm): use .value for model config discriminators
There is a breaking change in python 3.11 related to how enums with `str` as a mixin are formatted. This appears to have not caused any grief for us until now.

Re-jigger the discriminator setup to use `.value` so everything works on both python 3.10 and 3.11.
2024-03-05 23:50:19 +11:00
psychedelicious
44c40d7d1a refactor(mm): remove unused metadata logic, fix tests
- Metadata is merged with the config. We can simplify the MM substantially and remove the handling for metadata.
- Per discussion, we don't have an ETA for frontend implementation of tags, and with the realization that the tags from CivitAI are largely useless, there's no reason to keep tags in the MM right now. When we are ready to implement tags on the frontend, we can refer back to the implementation here and use it if it supports the design.
- Fix all tests.
2024-03-05 23:50:19 +11:00
psychedelicious
0b9a212363 tests: remove 60s timeout for tests
This makes it very difficult to troubleshoot tests. Our github actions now have timeouts, so there's no risk of a test stalling for ages.
2024-03-05 23:50:19 +11:00
psychedelicious
c3aa985c93 refactor(mm): get metadata working 2024-03-05 23:50:19 +11:00
psychedelicious
7cb0da1f66 refactor(mm): wip schema changes 2024-03-05 23:50:19 +11:00
psychedelicious
3534366146 fix(mm): fix extraneous downloaded files in diffusers
Sometimes, diffusers model components (tokenizer, unet, etc.) have multiple weights files in the same directory.

In this situation, we assume the files are different versions of the same weights. For example, we may have multiple
formats (`.bin`, `.safetensors`) with different precisions. When downloading model files, we want to select only
the best of these files for the requested format and precision/variant.

The previous logic assumed that each model weights file would have the same base filename, but this assumption was
not always true. The logic is revised score each file and choose the best scoring file, resulting in only a single
file being downloaded for each submodel/subdirectory.
2024-03-05 23:50:19 +11:00
psychedelicious
f2b5f8753f tidy(mm): remove json_schema_extra from config - not needed 2024-03-05 23:50:19 +11:00
psychedelicious
f13f5984c0 fix(mm): update db schema & migration 2024-03-05 23:50:19 +11:00
psychedelicious
94e1e64296 chore: ruff 2024-03-05 23:50:19 +11:00
psychedelicious
2411bf53c0 tidy(mm): better descriptions for model configs 2024-03-05 23:50:19 +11:00
psychedelicious
9378e47a06 feat(mm): add source_type to model configs 2024-03-05 23:50:19 +11:00
psychedelicious
4471ea8ad1 refactor(mm): simplify model metadata schemas 2024-03-05 23:50:19 +11:00
psychedelicious
2c835fd550 refactor(mm): WIP db schema 2024-03-05 23:50:19 +11:00
psychedelicious
61b737bb9f tidy(mm): remove update method from ModelConfigBase
It's only used in the soon-to-be-removed model merge logic
2024-03-05 23:50:19 +11:00
psychedelicious
a8cd3dfc99 refactor(mm): add models table (schema WIP), rename "original_hash" -> "hash" 2024-03-05 23:50:19 +11:00
psychedelicious
0cce582f2f tidy(mm): remove current_hash 2024-03-05 23:50:19 +11:00
psychedelicious
4347d1c7f7 tests(mm): fix some objects in tests 2024-03-05 23:50:19 +11:00
psychedelicious
bd4fd9693d tidy(mm): rename ckpt "last_modified" -> "converted_at"
Clarify what this timestamp means
2024-03-05 23:50:19 +11:00
psychedelicious
9b40c28144 tidy(mm): rename ckpy "config" -> "config_path" 2024-03-05 23:50:19 +11:00
psychedelicious
16a5d718bf fix(mm): add config field to ckpt vaes 2024-03-05 23:50:19 +11:00
psychedelicious
76cbc745e1 refactor(mm): add CheckpointConfigBase for all ckpt models 2024-03-05 23:50:19 +11:00
psychedelicious
0a614943f6 fix(mm): fix broken get_model_discriminator_value 2024-03-05 23:50:19 +11:00
psychedelicious
e426096d32 fix(mm): misc typing fixes for model loaders 2024-03-05 23:50:19 +11:00
psychedelicious
c561cd751f fix(mm): use correct import path for ConfigMixin, ModelMixin 2024-03-05 23:50:19 +11:00
psychedelicious
af9298f0ef tidy(mm): tidy class names in config.py 2024-03-05 23:50:19 +11:00
psychedelicious
5b74117836 fix(mm): use generic for model loader registry
This preserves the typing for classes using the decorator
2024-03-05 23:50:19 +11:00
psychedelicious
38474c9797 fix(mm): use correct import path for ModelMixin 2024-03-05 23:50:19 +11:00
psychedelicious
b880a31039 refactor(mm): remove ztsnr_training field on _MainConfig
This is used to determine the CFG Rescale Multiplier setting. We'll handle this in the UI as a default setting.
2024-03-05 23:50:19 +11:00
psychedelicious
dd31bc4586 refactor(mm): remove vae field on _MainConfig
We will handle default VAE selection in the UI.
2024-03-05 23:50:19 +11:00
psychedelicious
316573df2d feat(mm): use callable discriminator for AnyModelConfig union 2024-03-05 23:50:19 +11:00
Mary Hipp Rogers
8b34f5298c Default model settings (#5850)
* UI in MM to create trigger phrases

* add scheduler and vaePrecision to config

* UI for configuring default settings for models'

* hook MM default model settings up to API

* add button to set default settings in parameters

* pull out trigger phrases

* back-end for default settings

* lint

* remove log;
gi

* ruff

* ruff format

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-03-04 09:39:03 -05:00
Brandon Rising
893bcd16fc Next: Allow in place local installs of models 2024-03-04 23:11:41 +11:00
Ryan Dick
f6028a4c61 Log a stack trace for invocation errors. 2024-03-04 23:01:56 +11:00
Hosted Weblate
264aee3ffa translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-03-04 21:39:46 +11:00
Riccardo Giovanetti
4deb60f365 translationBot(ui): update translation (Italian)
Currently translated at 98.0% (1442 of 1470 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-03-04 21:39:46 +11:00
B N
f2d5fb176f translationBot(ui): update translation (German)
Currently translated at 80.4% (1183 of 1470 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-03-04 21:39:46 +11:00
Mary Hipp
94005b5501 add button to navigate to model manager if tab is enabled 2024-03-03 19:50:50 -05:00
Mary Hipp
02dc1a8780 consolidate tabs for main model and concepts in generation panel 2024-03-03 19:50:50 -05:00
Wubbbi
ef958568ac Update Transformers 4.37.2 -> 4.38.2 2024-03-03 19:41:33 -05:00
dunkeroni
48e323d887 docs: added both create mask nodes to defaultNodes 2024-03-03 12:58:47 -05:00
dunkeroni
735857479d fix(canvas): use corrected mask for pasteback 2024-03-03 12:58:47 -05:00
psychedelicious
2f372d9b18 tests(mm): update tests to reflect using UUID for key 2024-03-03 14:32:14 +11:00
psychedelicious
554d175792 feat(mm): improved model hash class
- Use memory view for hashlib algorithms (closer to python 3.11's filehash API in hashlib)
- Remove `sha1_fast` (realized it doesn't even hash the whole file, it just does the first block)
- Add support for custom file filters
- Update docstrings
- Update tests
2024-03-03 14:32:14 +11:00
psychedelicious
ae99428883 fix(mm): use UUIDv4 for key
This changes the functionality of this PR to only use the updated hashing for model hashes with a UUID for the key.
2024-03-03 14:32:14 +11:00
psychedelicious
863ce00712 tests(mm): add tests for ModelHash 2024-03-03 14:32:14 +11:00
psychedelicious
86982f3059 feat(mm): make ModelHash instantiatable, taking an algorithm as arg 2024-03-03 14:32:14 +11:00
psychedelicious
ec8ed530a7 feat(mm): modularize ModelHash to facilitate testing 2024-03-03 14:32:14 +11:00
psychedelicious
982076d7d7 feat(mm): add hashing algos to ModelHash
- Some algos are slow, so it is now just called ModelHash
- Added all hashlib algos, plus BLAKE3 and the fast (but incorrect) SHA1 algo
2024-03-03 14:32:14 +11:00
psychedelicious
2e4672f931 feat(mm): make hash.py a script for testing 2024-03-03 14:32:14 +11:00
psychedelicious
908e915a71 feat(mm): use blake3 for hashing 2024-03-03 14:32:14 +11:00
Lincoln Stein
a72056e0df make model key assignment deterministic
- When installing, model keys are now calculated from the model contents.
- .safetensors, .ckpt and other single file models are hashed with sha1
- The contents of diffusers directories are hashed using imohash (faster)

fixup yaml->sql db migration script to assign deterministic key

- this commit also detects and assigns the correct image encoder for
  ip adapter models.
2024-03-03 14:32:14 +11:00
Ryan Dick
d8d7ddf43a Remove attention map saving (#5845)
## What type of PR is this? (check all applicable)

- [x] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because

## Description

Attention map saving was a feature that existed a long time ago in
Invoke (>1 year ago). This PR strips out a bunch of dead code that still
remains from that feature and is polluting our diffusion implementation.

This change should not have any functional effect on the app.

## QA Instructions, Screenshots, Recordings

I did a quick smoke test of SD and SDXL image generation. All of the
deleted code was unused, so the risk should be relatively low.

## Merge Plan

- [x] Change target branch to `main` before merging.

## Added/updated tests?

- [ ] Yes
- [x] No: This PR just deletes a bunch of unused code.
2024-03-02 11:15:25 -05:00
Ryan Dick
cc45007dc4 Remove unused code for attention map saving. 2024-03-02 08:25:41 -05:00
Ryan Dick
73bec56c59 Delete unused functions from shared_invokeai_diffusion.py. 2024-03-02 08:25:41 -05:00
psychedelicious
f8b54930f0 docs: update RELEASE.md 2024-03-02 08:23:49 -05:00
psychedelicious
51cc9f9466 ci: add comments to workflows 2024-03-02 08:23:49 -05:00
psychedelicious
d2ad465e96 ci: rename test matrix
Now python version: platform, e.g. `py3.10: linux-cpu`

This displays better in GH actions.
2024-03-02 08:23:49 -05:00
psychedelicious
09037b7cd4 ci: add conditionals for jobs based on dispatch/call 2024-03-02 08:23:49 -05:00
psychedelicious
b2a850b5ea ci: rename jobs, remove extraneous needs in release 2024-03-02 08:23:49 -05:00
psychedelicious
3ba5c2b0b4 ci: split build job 2024-03-02 08:23:49 -05:00
psychedelicious
06fc6ccfe5 ci: workflow & job names 2024-03-02 08:23:49 -05:00
psychedelicious
0c6b0cfdab ci: tidy pr labeler labels 2024-03-02 08:23:49 -05:00
psychedelicious
eef3373799 ci: fix workflows
Do not split up "on change" and "do the thing". Less convoluted, no catch-22 with required checks for PRs.
2024-03-02 08:23:49 -05:00
Ryan Dick
6935830f99 Remove unused constructor declared with typo in name: __int__. 2024-03-01 15:12:03 -05:00
Ryan Dick
7651eeea8d Merge sequential conditioning and cac conditioning logic to eliminate a bunch of duplication. 2024-03-01 15:12:03 -05:00
Ryan Dick
204e7d383b Remove outdated comments related to T2I-Adapters and ControlNets. 2024-03-01 15:12:03 -05:00
Ryan Dick
9bc4e7a593 Remove use of **kwargs in do_unet_step(...), where full parameter list is known and supported. 2024-03-01 15:12:03 -05:00
Ryan Dick
ad96857e0f Fix avoid storing extra conditioning info in two places. 2024-03-01 15:12:03 -05:00
Lincoln Stein
8fb297e5f6 add regression tests for <NOKEY> issue 2024-02-29 22:31:05 -05:00
Lincoln Stein
0832e1818e Fix problem of all installed models being assigned "<NOKEY>"
- Also fix redundant scanning of models directory at startup.
2024-02-29 22:31:05 -05:00
psychedelicious
26d4d93e64 ci: update mkdocs workflow
Bit of a merge of the docs at https://github.com/squidfunk/mkdocs-material/blob/master/docs/publishing-your-site.md and the previous workflow.

Not sure how to test this without access to the main repo.
2024-02-29 21:57:20 -05:00
psychedelicious
77f39aa935 ci: bump setup-python v4 -> v5 2024-02-29 21:57:20 -05:00
psychedelicious
6aae940834 ci: clean up unused workflow 2024-02-29 21:57:20 -05:00
psychedelicious
be8dcad1da feat(installer): do not delete dist/ 2024-02-29 21:57:20 -05:00
psychedelicious
5f2e493244 feat(installer): print outputs 2024-02-29 21:57:20 -05:00
psychedelicious
c60c9825cb feat(installer): add check for CI in create_installer.sh
If in CI, print a message saying so.

If not, prompt user to confirm that they are in the correct working directory.
2024-02-29 21:57:20 -05:00
psychedelicious
6f368395df fix(installer): conditional syntax for old bash in create_installer.sh 2024-02-29 21:57:20 -05:00
psychedelicious
ea4d071503 ci: add reasonable timeouts for jobs
The timeouts are at least 3x the expected time to complete the jobs.

This is particularly relevant for the `pytest` job. Occasionally, it hangs while running tests that do network things, and the job only times out after 6 hours.
2024-02-29 21:57:20 -05:00
psychedelicious
b95e5d0730 ci: bump tj-actions/changed-files -> v41 2024-02-29 21:57:20 -05:00
psychedelicious
99ee8f9099 feat(installer): remove vX-latest from tag_release
Also update RELEASE.md accordingly, and make the release.yml workflow match on `v*` tags.
2024-02-29 21:57:20 -05:00
psychedelicious
50e58ff323 feat(installer): just use python3 in scripts 2024-02-29 21:57:20 -05:00
psychedelicious
b5c12985e7 docs: update RELEASE.md 2024-02-29 21:57:20 -05:00
psychedelicious
a865277667 ci: add comments to workflows 2024-02-29 21:57:20 -05:00
psychedelicious
b2b65a9012 feat(installer): address feedback 2024-02-29 21:57:20 -05:00
psychedelicious
9fe579dd99 docs: update docs/RELEASE.md 2024-02-29 21:57:20 -05:00
psychedelicious
a0313ba634 feat: automated releases via github action
- Restructure & update code check workflows
- Add release workflow to handle checks/tests, build and publish to PyPI
- Add docs/RELEASE.md explaining the workflow & process
- `create_installer.sh`: Update to work with the release workflow
- `create_installer.sh` & `tag_release.sh`: Fix the ANSI escape codes for macOS
- `tag_release.sh`: Add check for python binary name
- `tag_release.sh`: Print `git remote -v` output
- `tag_release.sh`: Fix error when deleting nonexistant tags
2024-02-29 21:57:20 -05:00
psychedelicious
3a2afe1d15 chore: ruff 2024-03-01 10:42:33 +11:00
Lincoln Stein
813a086cfe fix race condition between downloading last file and starting install 2024-03-01 10:42:33 +11:00
Lincoln Stein
e18533e3b5 add debugging statements and a timeout to download test 2024-03-01 10:42:33 +11:00
psychedelicious
dd9daf8efb chore: ruff 2024-03-01 10:42:33 +11:00
psychedelicious
ad86b29798 chore: remove pin on ruff
This ensures it matches the github workflow.

Also there's an update that stabilizes a number of formatting rules, so there will be a format commit after this.
2024-03-01 10:42:33 +11:00
psychedelicious
8b03af391a fix(ui): fix metadata display issue 2024-03-01 10:42:33 +11:00
psychedelicious
bbbd18f119 fix(ui): baseUrl hardcoded api path
We now hav multiple api versions for different routers, so we cannot hardcode the `/api/v1` portion of the baseUrl
2024-03-01 10:42:33 +11:00
psychedelicious
c074beff7c fix(ui): typo in feature tooltips 2024-03-01 10:42:33 +11:00
psychedelicious
0b07e2aad4 docs: add v3 -> v4 migration, invocation API docs 2024-03-01 10:42:33 +11:00
psychedelicious
753919c6d7 docs(nodes): update all docstrings for public nodes API 2024-03-01 10:42:33 +11:00
psychedelicious
2f26768d19 fix: make invocation_context.py accessible to mkdocs
Needs an `__init__.py`.
2024-03-01 10:42:33 +11:00
psychedelicious
ae19971f65 docs: update mkdocs config 2024-03-01 10:42:33 +11:00
psychedelicious
e364ce1d4e docs: bump mkdocs, add mkdocstrings
Also remove ancient requirements file - the docs dependencies are in the pyproject.toml file.
2024-03-01 10:42:33 +11:00
psychedelicious
0b0128647b feat(nodes): revise model load API args 2024-03-01 10:42:33 +11:00
Brandon Rising
39725e9560 Next: Remove deprecated app.on_event usage in api runner 2024-03-01 10:42:33 +11:00
psychedelicious
0305e90287 chore: ruff 2024-03-01 10:42:33 +11:00
blessedcoolant
ae34bcfbc0 fix: Assertion issue with SDXL Compel 2024-03-01 10:42:33 +11:00
Brandon Rising
01898d766f Fix merge with next 2024-03-01 10:42:33 +11:00
Brandon Rising
e7afae0159 Switch absolute path to as_posix in _walk_directory 2024-03-01 10:42:33 +11:00
Brandon Rising
f16e64084b Ruff checks 2024-03-01 10:42:33 +11:00
Brandon Rising
8992d89817 Fix directory called on _walk_directory 2024-03-01 10:42:33 +11:00
Brandon Rising
0fc2f90824 Switch ModelSearch from os.walk to os.scandir 2024-03-01 10:42:33 +11:00
Brandon Rising
c670dacc29 Ruff format 2024-03-01 10:42:33 +11:00
Brandon Rising
f475b78734 Ruff check 2024-03-01 10:42:33 +11:00
Brandon Rising
ca9b815c89 Extract TI loading logic into util, disallow it from ever failing a generation 2024-03-01 10:42:33 +11:00
Brandon Rising
8efd4284e9 Fix one last reference to the uncasted model 2024-03-01 10:42:33 +11:00
Brandon Rising
5922cee541 Allow TIs to be either a key or a name in the prompt during our transition to using keys 2024-03-01 10:42:33 +11:00
Lincoln Stein
94e3857110 handle change to Civitai metadata schema for commercial usage 2024-03-01 10:42:33 +11:00
Jennifer Player
4b4b940461 updated to use new import model mutation 2024-03-01 10:42:33 +11:00
psychedelicious
574d6538b9 fix(ui): merge conflict 2024-03-01 10:42:33 +11:00
psychedelicious
3141c6efd5 chore(ui): bump deps
The only major version is `query-string`. The breaking change for it is dropping support for old versions of node. Not a problem for us.
2024-03-01 10:42:33 +11:00
psychedelicious
9cf2897064 ci: change frontend check to dpdm 2024-03-01 10:42:33 +11:00
psychedelicious
bcf742ef87 feat(ui): move from madge to dpdm for circular dependencies 2024-03-01 10:42:33 +11:00
psychedelicious
f6c068afdd tidy(ui): fix circular dependencies in listeners 2024-03-01 10:42:33 +11:00
psychedelicious
7d2e840590 tidy: remove some traces of ONNX 2024-03-01 10:42:33 +11:00
psychedelicious
f0b3485ce9 chore(ui): typegen, update knip config
Knip should never touch the autogenerated types
2024-03-01 10:42:33 +11:00
psychedelicious
37608cdea2 chore(ui): update pnpm-lock.yaml
Forgot to run `pnpm i` earlier after removing packages.
2024-03-01 10:42:33 +11:00
psychedelicious
aafa464707 ci: add knip to ui check workflow 2024-03-01 10:42:33 +11:00
psychedelicious
1176c549c0 feat(ui): configure knip 2024-03-01 10:42:33 +11:00
psychedelicious
d90210fea6 tidy(ui): clean up unused code 6
unused files
2024-03-01 10:42:33 +11:00
psychedelicious
d99bec8b1a tidy(ui): clean up unused code 5
variables, types and schemas
2024-03-01 10:42:33 +11:00
psychedelicious
b661d93bd8 tidy(ui): clean up unused code 4
variables, types and schemas
2024-03-01 10:42:33 +11:00
psychedelicious
dc64089c9d tidy(ui): clean up unused code 3
variables, types and schemas
2024-03-01 10:42:33 +11:00
psychedelicious
a6f6fe581e tidy(ui): clean up unused code 2
types and schemas
2024-03-01 10:42:33 +11:00
psychedelicious
12e859835b feat(mm): add log stmt for download complete event 2024-03-01 10:42:33 +11:00
psychedelicious
b218282149 fix(ui): model install progress sets total bytes correctly 2024-03-01 10:42:33 +11:00
psychedelicious
80065858ed chore(ui): lint 2024-03-01 10:42:33 +11:00
psychedelicious
aaeef03593 fix(ui): fix remaining TS issues 2024-03-01 10:42:33 +11:00
psychedelicious
97ecd99b9c fix(ui): fix up MM queries & types (wip) 2024-03-01 10:42:33 +11:00
psychedelicious
202e739404 tidy(api): remove non-heuristic install route 2024-03-01 10:42:33 +11:00
psychedelicious
10d36b4045 tidy(mm): remove ONNX from AnyModelConfig 2024-03-01 10:42:33 +11:00
psychedelicious
8f93ae8d7c tidy(ui): clean up unused code 1
- Only export when necessary
- Remove totally usused functions, variables, state, etc
- Remove unused packages
2024-03-01 10:42:33 +11:00
psychedelicious
506fa55f18 feat(ui): add knip + minimal config
https://knip.dev/

Replaces `unimported`
2024-03-01 10:42:33 +11:00
psychedelicious
4c19d5cee4 fix(ui): fix missing component import 2024-03-01 10:42:33 +11:00
blessedcoolant
afa7043dcd ui: split the canvas mask blur and edge size setting 2024-03-01 10:42:33 +11:00
Jennifer Player
32b8478974 added add all button to scan models 2024-03-01 10:42:33 +11:00
psychedelicious
d23f2de9d7 feat(ui): create metadata types for control adapters
These are the same as the existing control adapter types, but the model field is non-nullable, simplifying handling of these objects.
2024-03-01 10:42:33 +11:00
psychedelicious
9abfb02bf0 fix(ui): model metadata handlers use model identifiers, not configs
Model metadata includes the main model, VAE and refiner model.

These used full model configs, as returned by the server, as their metadata type.

LoRA and control adapter metadata only use the metadata identifier.

This created a difference in handling. After parsing a model/vae/refiner, we have its name and can display it. But for LoRAs and control adapters, we only have the model key and must query for the full model config to get the name.

This change makes main model/vae/refiner metadata only have the model key, like LoRAs and control adapters.

The render function is now async so fetching can occur within it. All metadata fields with models now only contain the identifier, and fetch the model name to render their values.
2024-03-01 10:42:33 +11:00
psychedelicious
7b4ef5926d fix(ui): CanvasPasteBack types 2024-03-01 10:42:33 +11:00
psychedelicious
6c5be9e89c tidy(ui): remove unused metadata schemas 2024-03-01 10:42:33 +11:00
psychedelicious
80697a71de feat(nodes): update LoRAMetadataItem model
LoRA model now at under `model` not `lora.
2024-03-01 10:42:33 +11:00
psychedelicious
a253047d8e tidy(ui): tidy model identifier logic
- Move some files around
- Use util to extract key and base from model config
2024-03-01 10:42:33 +11:00
psychedelicious
7176c5d9d6 feat(ui): optimize model query caching
When we retrieve a list of models, upsert that data into the `getModelConfig` and `getModelConfigByAttrs` query caches.

With this change, calls to those two queries are almost always going to be free, because their caches will already have all models in them. The exception is queries for models that no longer exist.
2024-03-01 10:42:33 +11:00
psychedelicious
0b54bfb7c5 fix(ui): fix lora metadata item type 2024-03-01 10:42:33 +11:00
psychedelicious
24daacecf2 fix(ui): fix node type 2024-03-01 10:42:33 +11:00
psychedelicious
7326c78ab5 feat(ui): add transformation to width/height parameter schemas to round to multiple of 8
This allows image dimensions that are not multiples of 8 to still be recalled with best effort.
2024-03-01 10:42:33 +11:00
psychedelicious
04545e792c fix(ui): fix lora metadata rendering 2024-03-01 10:42:33 +11:00
psychedelicious
e6de915c34 fix(ui): fix type issues related to change in LoRA type 2024-03-01 10:42:33 +11:00
psychedelicious
71ceab9094 feat(ui): migrate all metadata recall logic to new system 2024-03-01 10:42:33 +11:00
psychedelicious
ff00ed8e80 fix(ui): use id for component key in control adapter components 2024-03-01 10:42:33 +11:00
psychedelicious
ce3f9037cd feat(ui): no JSX in metadata handlers 2024-03-01 10:42:33 +11:00
psychedelicious
d1f4cde8c7 feat(ui): refactor metadata handling (again)
Add concepts for metadata handlers. Handlers include parsers, recallers and validators for different metadata types:
- Parsers parse a raw metadata object of any shape to a structured object.
- Recallers load the parsed metadata into state. Recallers are optional, as some metadata types don't need to be loaded into state.
- Validators provide an additional layer of validation before recalling the metadata. This is needed because a metadata object may be valid, but not able to be recalled due to some other requirement, like base model compatibility. Validators are optional.

Sometimes metadata is not a single object but a list of items - like LoRAs. Metadata handlers may implement an optional set of "item" handlers which operate on individual items in the list.

Parsers and validators are async to allow fetching additional data, like a model config. Recallers are synchronous.

The these handlers are composed into a public API, exported as a `handlers` object. Besides the handlers functions, a metadata handler set includes:
- A function to get the label of the metadata type.
- An optional function to render the value of the metadata type.
- An optional function to render the _item_ value of the metadata type.
2024-03-01 10:42:33 +11:00
psychedelicious
90327cb521 build(ui): do not fail build on eslint error in dev mode 2024-03-01 10:42:33 +11:00
psychedelicious
4d5458648b chore(ui): typegen 2024-03-01 10:42:33 +11:00
psychedelicious
8d8f1abd50 feat(api): add MM get_by_attrs route
Gets the first model that matches the given name, base and type. Raises 404 if there isn't one.

This will be used for backwards compatibility with old metadata.
2024-03-01 10:42:33 +11:00
Mary Hipp
e20a506e40 undo 2024-03-01 10:42:33 +11:00
Mary Hipp
77b8eed51b fix literal strings in MM UI 2024-03-01 10:42:33 +11:00
Mary Hipp
c954cd4c8d fix TI appearing as key in prompt 2024-03-01 10:42:33 +11:00
Mary Hipp
630d3615ca fix base model grouping in combobox 2024-03-01 10:42:33 +11:00
psychedelicious
c80c0f0fb9 fix(mm): fix ModelCacheBase method name 2024-03-01 10:42:33 +11:00
psychedelicious
37d66488c5 chore: ruff 2024-03-01 10:42:33 +11:00
Lincoln Stein
371e3cc260 recover gracefuly from GPU out of memory errors (next version) 2024-03-01 10:42:33 +11:00
Lincoln Stein
d22738723d clear out VRAM when an OOM occurs 2024-03-01 10:42:33 +11:00
psychedelicious
fbd9ffdc5a feat(ui): bulk download click to download 2024-03-01 10:42:33 +11:00
psychedelicious
04c060a89d fix(ui): fix node types for canvas graphs 2024-03-01 10:42:33 +11:00
psychedelicious
6f591b324b chore(ui): typegen 2024-03-01 10:42:33 +11:00
psychedelicious
82249cc634 tidy(nodes): rename canvas paste back 2024-03-01 10:42:33 +11:00
blessedcoolant
cc82ce820a fix: outpaint result not getting pasted back correctly 2024-03-01 10:42:33 +11:00
blessedcoolant
8e1fbd6ed1 fix: lint errors 2024-03-01 10:42:33 +11:00
blessedcoolant
68d79c002d canvas: improve paste back (or try to) 2024-03-01 10:42:33 +11:00
blessedcoolant
8f6c2a8b92 wip(ui): Replace 2 Layer Coherence pass with Gradient Mask 2024-03-01 10:42:33 +11:00
psychedelicious
ea7b7bcf40 chore: ruff 2024-03-01 10:42:33 +11:00
psychedelicious
1456c997fb fix(ui): fix merge issue 2024-03-01 10:42:33 +11:00
psychedelicious
7fce234646 fix(ui): use new scan_folder response instead of hook to determine if models are installed already 2024-03-01 10:42:33 +11:00
psychedelicious
9e02384674 chore(ui): typegen 2024-03-01 10:42:33 +11:00
psychedelicious
531d6f40f4 feat(mm): add logic to scan_folder route to check if a model is already installed
This was done in the frontend before but it's something the backend should handle.

The logic compares the found model paths to the path and source of all installed models. It excludes core models.
2024-03-01 10:42:33 +11:00
psychedelicious
98d60e7db5 chore(ui): lint 2024-03-01 10:42:33 +11:00
psychedelicious
1436a5f295 build(ui): restore i18n eslint rule 2024-03-01 10:42:33 +11:00
psychedelicious
e22c4987bf chore: ruff 2024-03-01 10:42:33 +11:00
psychedelicious
4420392241 fix(ui): fix metadata route 2024-03-01 10:42:33 +11:00
psychedelicious
1d410e6346 chore(ui): typegen 2024-03-01 10:42:33 +11:00
psychedelicious
c98668e7f5 feat(api): mm metadata route "meta" -> "metadata" 2024-03-01 10:42:33 +11:00
Mary Hipp
740dbc0c32 lint fix 2024-03-01 10:42:33 +11:00
Mary Hipp
97181d159f updated translations 2024-03-01 10:42:33 +11:00
maryhipp
65b0d3d436 fix convert endpoint logic 2024-03-01 10:42:33 +11:00
Mary Hipp
baf1194cae clean up old model manager components and endpoints 2024-03-01 10:42:33 +11:00
Mary Hipp
9b1f63379a add model convert to checkpoint main models 2024-03-01 10:42:33 +11:00
Mary Hipp
c3f4e87a6e fix logic to see if scanned models are already installed, style tweaks 2024-03-01 10:42:33 +11:00
maryhipp
26a209a00d add error_reason to ModelInstallJob 2024-03-01 10:42:33 +11:00
Mary Hipp
625c86ba9a add error_reason to UI if import fails 2024-03-01 10:42:33 +11:00
Mary Hipp
53f0090197 fix types for ImportQueue, add QuickAdd for scan models 2024-03-01 10:42:33 +11:00
Jennifer Player
5496699d6c refactored and fixed issues with advanced import form 2024-03-01 10:42:33 +11:00
psychedelicious
b5ce28e60b fix(ui): misc MM cleanup 2024-03-01 10:42:33 +11:00
psychedelicious
816fb53a14 chore(ui): temp disable eslint i18 rule 2024-03-01 10:42:33 +11:00
psychedelicious
793c7ec832 fix(ui): fix ImportMainModelResponse type 2024-03-01 10:42:33 +11:00
psychedelicious
62c67d7c4b fix(ui): simplify model install event listeners 2024-03-01 10:42:33 +11:00
psychedelicious
7c41b3439a fix(ui): fix model install event types 2024-03-01 10:42:33 +11:00
Jennifer Player
cdd2f18bbd added advanced import forms, not fully working yet 2024-03-01 10:42:33 +11:00
Mary Hipp
e7d7b37896 get positioning/scrolling working for scan results list 2024-03-01 10:42:33 +11:00
Mary Hipp
57a402053e basic scan working and renders results 2024-03-01 10:42:33 +11:00
Mary Hipp
9ae09e9a7c add scan model endpoint, break add model into tabs 2024-03-01 10:42:33 +11:00
Mary Hipp
5a12886dbb update metadata endpoint 2024-03-01 10:42:33 +11:00
maryhipp
5b7633f3c6 allow metadata-less models to be used for GET metadata endpoint 2024-03-01 10:42:33 +11:00
Jennifer Player
68f24d9f0d added status to import queue model 2024-03-01 10:42:33 +11:00
Jennifer Player
ea364bdf82 delete model imports and prune all finished, update state with socket messages 2024-03-01 10:42:33 +11:00
Mary Hipp
18904f79ef fix sync model endpoint 2024-03-01 10:42:33 +11:00
Mary Hipp
782d15af13 form error handling 2024-03-01 10:42:33 +11:00
Mary Hipp
86e2b39f0d finish model update 2024-03-01 10:42:33 +11:00
Jennifer Player
20576deae8 added socket listeners, added more info to ui 2024-03-01 10:42:33 +11:00
Mary Hipp
0a69779df9 edit view for model, depending on type and valid values 2024-03-01 10:42:33 +11:00
Mary Hipp
6b68971f38 hook up Add Model button 2024-03-01 10:42:33 +11:00
Mary Hipp
c46eb72d45 single model view 2024-03-01 10:42:33 +11:00
Jennifer Player
87ce74e05d added import model form and importqueue 2024-03-01 10:42:33 +11:00
Mary Hipp
c7d462b222 model list, filtering, searching 2024-03-01 10:42:33 +11:00
Mary Hipp
9068400433 workspace for mary and jenn 2024-03-01 10:42:33 +11:00
Mary Hipp
55f3c6e721 get old UI working somewhat with new endpoints 2024-03-01 10:42:33 +11:00
Brandon Rising
c778ab8db4 Allow passing in key on register 2024-03-01 10:42:33 +11:00
Brandon Rising
65b91356d0 Remove passing keys in on register 2024-03-01 10:42:33 +11:00
Brandon Rising
de9287a3e4 Run ruff 2024-03-01 10:42:33 +11:00
Brandon Rising
008716040b Allow users to run model manager without cuda 2024-03-01 10:42:33 +11:00
psychedelicious
abc569c2dd fix(ui): roll back utility-types
It's `Required` util does not distribute over unions as expected. Also we have `ts-toolbelt` already for some utils.
2024-03-01 10:42:33 +11:00
psychedelicious
3ed2963f43 feat(ui): refactor metadata handling
Refactor of metadata recall handling. This is in preparation for a backwards compatibility layer for models.

- Create helpers to fetch a model outside react (e.g. not in a hook)
- Created helpers to parse model metadata
- Renamed a lot of types that were confusing and/or had naming collisions
2024-03-01 10:42:33 +11:00
psychedelicious
79b16596b5 chore(ui): typegen 2024-03-01 10:42:33 +11:00
psychedelicious
239ecfaf79 fix(nodes): make fields on ModelConfigBase required
The setup of `ModelConfigBase` means autogenerated types have critical fields flagged as nullable (like `key` and `base`). Need to manually flag them as required.
2024-03-01 10:42:33 +11:00
psychedelicious
0d9fbe5e04 feat(ui): replace type-fest with utility-types
- The new package has more useful types
- Only used `JsonObject` from `type-fest`; added an implementation of that type
2024-03-01 10:42:33 +11:00
Lincoln Stein
cc41e8912c several small model install enhancements
- Support extended HF repoid syntax in TUI. This allows
  installation of subfolders and safetensors files, as in
  `XpucT/Deliberate::Deliberate_v5.safetensors`

- Add `error` and `error_traceback` properties to the install
  job objects.

- Rename the `heuristic_import` route to `heuristic_install`.

- Fix the example `config` input in the `heuristic_install` route.
2024-03-01 10:42:33 +11:00
Lincoln Stein
1cec0bb179 use official Deliberate download repo 2024-03-01 10:42:33 +11:00
Lincoln Stein
65dd4f4abc fix repo-id for the Deliberate v5 model
prevent lora and embedding file suffixes from being stripped during installation

apply psychedelicious patch to get compel to load proper TI embedding
2024-03-01 10:42:33 +11:00
Lincoln Stein
5bb3aeaccd remove startup dependency on legacy models.yaml file 2024-03-01 10:42:33 +11:00
dunkeroni
30a374a70f chore: typing 2024-03-01 10:42:33 +11:00
dunkeroni
07dde92664 chore: typing fix 2024-03-01 10:42:33 +11:00
dunkeroni
06cc57d82a feat(nodes): added gradient mask node 2024-03-01 10:42:33 +11:00
Brandon Rising
f7fc20459a Run ruff 2024-03-01 10:42:33 +11:00
Mary Hipp
9269bdd233 rename endpoint for scanning 2024-03-01 10:42:33 +11:00
Brandon Rising
97cfcd2eef Create /search endpoint, update model object structure in scan model page 2024-03-01 10:42:33 +11:00
psychedelicious
571a86a965 chore(ui): bump deps
Notable updates:
- Minor version of RTK includes customizable selectors for RTK Query, so we can remove the patch that was added to ensure only the LRU memoize function was used for perf reasons. Updated to use the LRU memoize function.
- Major version of react-resizable-panels. No breaking changes, works great, and you can now resize all panels when dragging at the intersection point of panels. Cool!
- Minor (?) version of nanostores. `action` API is removed, we were using it in one spot. Fixed.
- @invoke-ai/eslint-config-react has all deps bumped and now has its dependent plugins/configs listed as normal dependencies (as opposed to peer deps). This means we can remove those packages from explicit dev deps.
2024-03-01 10:42:33 +11:00
psychedelicious
dbd929df05 tidy(ui): remove debugging stmt 2024-03-01 10:42:33 +11:00
psychedelicious
b59d23d608 fix(ui): handle new model format for metadata 2024-03-01 10:42:33 +11:00
psychedelicious
9d9b417432 fix(ui): use model names in badges 2024-03-01 10:42:33 +11:00
psychedelicious
34f3a39cc9 fix(nodes): fix TI loading 2024-03-01 10:42:33 +11:00
psychedelicious
e3c23baae9 fix(ui): fix package build 2024-03-01 10:42:33 +11:00
psychedelicious
6a923cce70 feat(ui): do not subscribe to bulk download sio room if baseUrl is set 2024-03-01 10:42:33 +11:00
psychedelicious
c0f0f2f39e feat(ui): revise bulk download listeners
- Use a single listener for all of the to keep them in one spot
- Use the bulk download item name as a toast id so we can update the existing toasts
- Update handling to work with other environments
- Move all bulk download handling from components to listener
2024-03-01 10:42:33 +11:00
psychedelicious
64908eda55 chore(ui): typegen 2024-03-01 10:42:33 +11:00
psychedelicious
a37b60db13 feat(bulk_download): update response model, messages 2024-03-01 10:42:33 +11:00
Stefan Tobler
9e296f6916 implementing download for bulk_download events 2024-03-01 10:42:33 +11:00
Stefan Tobler
ab94484c6c setting up event listeners for bulk download socket 2024-03-01 10:42:33 +11:00
psychedelicious
5cba55d670 test: clean up & fix tests
- Deduplicate the mock invocation services. This is possible now that the import order issue is resolved.
- Merge `DummyEventService` into `TestEventService` and update all tests to use `TestEventService`.
2024-03-01 10:42:33 +11:00
psychedelicious
cbb997e7d0 tidy(bulk_download): don't store events service separately
Using the invoker object directly leaves no ambiguity as to what `_events_bus` actually is.
2024-03-01 10:42:33 +11:00
psychedelicious
98441ad08d tidy(bulk_download): do not rely on pagination API to get all images for board
We can get all images for the board as a list of image names, then pass that to `_image_handler` to get the DTOs, decoupling from the pagination API.
2024-03-01 10:42:33 +11:00
psychedelicious
80c67dd6e0 tidy(bulk_download): nit - use or as a coalescing operator
Just a bit cleaner.
2024-03-01 10:42:33 +11:00
psychedelicious
38af234108 tidy(bulk_download): use single underscore for private attrs
Double underscores are used in the app but it doesn't actually do or convey anything that single underscores don't already do. Considered unpythonic except for actual dunder/magic methods.
2024-03-01 10:42:33 +11:00
psychedelicious
2291122c2b tidy(bulk_download): remove class-level attr annotations
These can be misleading as they shadow actual assigned class attributes. This pattern is in the rest of the app but it shouldn't be.
2024-03-01 10:42:33 +11:00
psychedelicious
bf3b10cb1c tidy(bulk_download): remove extraneous abstract methods
`start`, `stop` and `__init__` are not required in implementations of an ABC or service.
2024-03-01 10:42:33 +11:00
psychedelicious
7f8f182a00 tidy(bulk_download): clean up comments 2024-03-01 10:42:33 +11:00
Stefan Tobler
e51867756a adding bulk_download_item_name to socket events 2024-03-01 10:42:33 +11:00
Stefan Tobler
a8d7cf4e97 refactoring handlers to do null check 2024-03-01 10:42:33 +11:00
Stefan Tobler
037cac8154 removing dependency on an output folder, embrace python temp folder for bulk download 2024-03-01 10:42:33 +11:00
Stefan Tobler
0ab9fe6987 relocating event_service fixture due to import ordering 2024-03-01 10:42:33 +11:00
Stefan Tobler
b5a9ed351d moving the responsibility of cleaning up board names to the service not the route 2024-03-01 10:42:33 +11:00
Stefan Tobler
5f4b406cfe updating imports to satisfy ruff 2024-03-01 10:42:33 +11:00
Stefan Tobler
f15aa562c2 using temp directory for downloads 2024-03-01 10:42:33 +11:00
Stefan Tobler
d0f3571e59 returning the bulk_download_item_name on response for possible polling 2024-03-01 10:42:33 +11:00
Stefan Tobler
b5ca1643a6 narrowing bulk_download stop service scope 2024-03-01 10:42:33 +11:00
Stefan Tobler
39c01a833d adding test coverage for new bulk download routes 2024-03-01 10:42:33 +11:00
Stefan Tobler
79eb871683 cleaning up bulk download zip after the response is complete 2024-03-01 10:42:33 +11:00
Stefan Tobler
7544b350f3 replacing import removed during rebase 2024-03-01 10:42:33 +11:00
Stefan Tobler
284ba041bd 97% test coverage on bulk_download 2024-03-01 10:42:33 +11:00
Stefan Tobler
7d91426d8f refactoring bulk_download to be better managed 2024-03-01 10:42:33 +11:00
Stefan Tobler
db812133e7 refactoring dummy event service, DRY principal; adding bulk_download_event to existing invoker tests 2024-03-01 10:42:33 +11:00
Stefan Tobler
795fbf0e81 refactoring bulkdownload to consider image category 2024-03-01 10:42:33 +11:00
Stefan Tobler
7114d64b86 fixing issue where default board did not return images 2024-03-01 10:42:33 +11:00
Stefan Tobler
c43ea9f25c using the board name to download boards 2024-03-01 10:42:33 +11:00
Stefan Tobler
52b0deb179 reworking some of the logic to use a default room, adding endpoint to download file on complete 2024-03-01 10:42:33 +11:00
Stefan Tobler
7ecc18938b linted and styling 2024-03-01 10:42:33 +11:00
Stefan Tobler
56d2d220a8 implementation of bulkdownload background task 2024-03-01 10:42:33 +11:00
Stefan Tobler
f1967c3393 adding socket events for bulk download 2024-03-01 10:42:33 +11:00
Stefan Tobler
812e24cbd2 groundwork for the bulk_download_service 2024-03-01 10:42:33 +11:00
psychedelicious
8afe328af0 fix(ui): get workflow editor model selects working 2024-03-01 10:42:33 +11:00
psychedelicious
e771c5f467 fix(ui): get refiner model select working 2024-03-01 10:42:33 +11:00
psychedelicious
e7e3045a8a fix(ui): get vae model select working 2024-03-01 10:42:33 +11:00
psychedelicious
f870f810d5 fix(ui): get embedding select working 2024-03-01 10:42:33 +11:00
psychedelicious
a793103d7a fix(ui): get lora select working 2024-03-01 10:42:33 +11:00
psychedelicious
7e5a85496e chore(ui): bump @invoke-ai/ui-library 2024-03-01 10:42:33 +11:00
psychedelicious
ca7e928710 fix(ui): fix low-hanging fruit types 2024-03-01 10:42:33 +11:00
Lincoln Stein
5b133ad198 Add a few convenience targets to Makefile
- "test" to run pytests
- "frontend-install" to reinstall pnpm's node modeuls
2024-03-01 10:42:33 +11:00
psychedelicious
89fa36a818 chore(nodes): update TODO comment 2024-03-01 10:42:33 +11:00
psychedelicious
e3f9da29ba tidy(nodes): clean up profiler/stats in processor, better comments 2024-03-01 10:42:33 +11:00
psychedelicious
763debdeeb fix(nodes): fix typing on stats service context manager 2024-03-01 10:42:33 +11:00
psychedelicious
8bf9fd34ad fix(nodes): fix model load events
was accessing incorrect properties in event data
2024-03-01 10:42:33 +11:00
psychedelicious
0b0cb0ccc6 feat(nodes): making invocation class var in processor 2024-03-01 10:42:33 +11:00
psychedelicious
fa39523b11 feat(nodes): improved error messages in processor 2024-03-01 10:42:33 +11:00
psychedelicious
16676feea8 feat(nodes): make processor thread limit and polling interval configurable 2024-03-01 10:42:33 +11:00
psychedelicious
0788a27a80 tests(nodes): fix tests following removal of services 2024-03-01 10:42:33 +11:00
psychedelicious
d53a2a2d4e chore(nodes): better comments for invocation context 2024-03-01 10:42:33 +11:00
psychedelicious
ccfe6b6bef chore(nodes): "context_data" -> "data"
Changed within InvocationContext, for brevity.
2024-03-01 10:42:33 +11:00
psychedelicious
fdac0c3c9b refactor(nodes): move is_canceled to context.util 2024-03-01 10:42:33 +11:00
psychedelicious
18adcc1dd2 feat(nodes): add whole queue_item to InvocationContextData
No reason to not have the whole thing in there.
2024-03-01 10:42:33 +11:00
psychedelicious
86c50f2d5b tidy(nodes): remove extraneous comments 2024-03-01 10:42:33 +11:00
psychedelicious
3cfac8b843 feat(nodes): better invocation error messages 2024-03-01 10:42:33 +11:00
psychedelicious
0788b6ecee chore(nodes): add comments for cancel state 2024-03-01 10:42:33 +11:00
psychedelicious
317d076a1a feat(nodes): promote is_canceled to public node API 2024-03-01 10:42:33 +11:00
psychedelicious
725c03cf87 refactor(nodes): merge processors
Consolidate graph processing logic into session processor.

With graphs as the unit of work, and the session queue distributing graphs, we no longer need the invocation queue or processor.

Instead, the session processor dequeues the next session and processes it in a simple loop, greatly simplifying the app.

- Remove `graph_execution_manager` service.
- Remove `queue` (invocation queue) service.
- Remove `processor` (invocation processor) service.
- Remove queue-related logic from `Invoker`. It now only starts and stops the services, providing them with access to other services.
- Remove unused `invocation_retrieval_error` and `session_retrieval_error` events, these are no longer needed.
- Clean up stats service now that it is less coupled to the rest of the app.
- Refactor cancellation logic - cancellations now originate from session queue (i.e. HTTP cancel endpoint) and are emitted as events. Processor gets the events and sets the canceled event. Access to this event is provided to the invocation context for e.g. the step callback.
- Remove `sessions` router; it provided access to `graph_executions` but that no longer exists.
2024-03-01 10:42:33 +11:00
psychedelicious
da9991e361 tidy(nodes): remove commented tests 2024-03-01 10:42:33 +11:00
psychedelicious
67daa127e3 chore(ui): typegen 2024-03-01 10:42:33 +11:00
psychedelicious
7e71effa17 tidy(nodes): remove no-op model_config
Because we now customize the JSON Schema creation for GraphExecutionState, the model_config did nothing.
2024-03-01 10:42:33 +11:00
psychedelicious
e93bd15392 tidy(nodes): remove LibraryGraphs
The workflow library supersedes this unused feature.
2024-03-01 10:42:33 +11:00
psychedelicious
0b81703c9f tidy(nodes): move node tests to parent dir
Thanks to the resolution of the import vs union issue, we can put tests anywhere.
2024-03-01 10:42:33 +11:00
psychedelicious
641d235102 tidy(nodes): remove GraphInvocation
`GraphInvocation` is a node that can contain a whole graph. It is removed for a number of reasons:

1. This feature was unused (the UI doesn't support it) and there is no plan for it to be used.

The use-case it served is known in other node execution engines as "node groups" or "blocks" - a self-contained group of nodes, which has group inputs and outputs. This is a planned feature that will be handled client-side.

2. It adds substantial complexity to the graph processing logic. It's probably not enough to have a measurable performance impact but it does make it harder to work in the graph logic.

3. It allows for graphs to be recursive, and the improved invocations union handling does not play well with it. Actually, it works fine within `graph.py` but not in the tests for some reason. I do not understand why. There's probably a workaround, but I took this as encouragement to remove `GraphInvocation` from the app since we don't use it.
2024-03-01 10:42:33 +11:00
psychedelicious
b79ae3a101 fix(nodes): fix OpenAPI schema generation
The change to `Graph.nodes` and `GraphExecutionState.results` validation requires some fanagling to get the OpenAPI schema generation to work. See new comments for a details.
2024-03-01 10:42:33 +11:00
psychedelicious
731860c332 feat(nodes): JIT graph nodes validation
We use pydantic to validate a union of valid invocations when instantiating a graph.

Previously, we constructed the union while creating the `Graph` class. This introduces a dependency on the order of imports.

For example, consider a setup where we have 3 invocations in the app:

- Python executes the module where `FirstInvocation` is defined, registering `FirstInvocation`.
- Python executes the module where `SecondInvocation` is defined, registering `SecondInvocation`.
- Python executes the module where `Graph` is defined. A union of invocations is created and used to define the `Graph.nodes` field. The union contains `FirstInvocation` and `SecondInvocation`.
- Python executes the module where `ThirdInvocation` is defined, registering `ThirdInvocation`.
- A graph is created that includes `ThirdInvocation`. Pydantic validates the graph using the union, which does not know about `ThirdInvocation`, raising a `ValidationError` about an unknown invocation type.

This scenario has been particularly problematic in tests, where we may create invocations dynamically. The test files have to be structured in such a way that the imports happen in the right order. It's a major pain.

This PR refactors the validation of graph nodes to resolve this issue:

- `BaseInvocation` gets a new method `get_typeadapter`. This builds a pydantic `TypeAdapter` for the union of all registered invocations, caching it after the first call.
- `Graph.nodes`'s type is widened to `dict[str, BaseInvocation]`. This actually is a nice bonus, because we get better type hints whenever we reference `some_graph.nodes`.
- A "plain" field validator takes over the validation logic for `Graph.nodes`. "Plain" validators totally override pydantic's own validation logic. The validator grabs the `TypeAdapter` from `BaseInvocation`, then validates each node with it. The validation is identical to the previous implementation - we get the same errors.

`BaseInvocationOutput` gets the same treatment.
2024-03-01 10:42:33 +11:00
Lincoln Stein
af2117dc0c remove errant def that was crashing invokeai-configure 2024-03-01 10:42:33 +11:00
dunkeroni
1242cb4f85 one more redundant RGB convert removed 2024-03-01 10:42:33 +11:00
dunkeroni
cd070d8be9 chore: ruff formatting 2024-03-01 10:42:33 +11:00
dunkeroni
56ac2104e3 chore(invocations): remove redundant RGB conversions 2024-03-01 10:42:33 +11:00
dunkeroni
965867151b chore(invocations): use IMAGE_MODES constant literal 2024-03-01 10:42:33 +11:00
dunkeroni
2d007ce532 fix: removed custom module 2024-03-01 10:42:33 +11:00
dunkeroni
92394ab751 fix(nodes): canny preprocessor uses RGBA again 2024-03-01 10:42:33 +11:00
dunkeroni
43d94c8108 feat(nodes): format option for get_image method
Also default CNet preprocessors to "RGB"
2024-03-01 10:42:33 +11:00
blessedcoolant
fc20822595 fix: Alpha channel causing issue with DW Processor 2024-03-01 10:42:33 +11:00
psychedelicious
5a3195f757 final tidying before marking PR as ready for review
- Replace AnyModelLoader with ModelLoaderRegistry
- Fix type check errors in multiple files
- Remove apparently unneeded `get_model_config_enum()` method from model manager
- Remove last vestiges of old model manager
- Updated tests and documentation

resolve conflict with seamless.py
2024-03-01 10:42:33 +11:00
Lincoln Stein
5d612ec095 Tidy names and locations of modules
- Rename old "model_management" directory to "model_management_OLD" in order to catch
  dangling references to original model manager.
- Caught and fixed most dangling references (still checking)
- Rename lora, textual_inversion and model_patcher modules
- Introduce a RawModel base class to simplfy the Union returned by the
  model loaders.
- Tidy up the model manager 2-related tests. Add useful fixtures, and
  a finalizer to the queue and installer fixtures that will stop the
  services and release threads.
2024-03-01 10:42:33 +11:00
Lincoln Stein
996eb96b4e Fix issues identified during PR review by RyanjDick and brandonrising
- ModelMetadataStoreService is now injected into ModelRecordStoreService
  (these two services are really joined at the hip, and should someday be merged)
- ModelRecordStoreService is now injected into ModelManagerService
- Reduced timeout value for the various installer and download wait*() methods
- Introduced a Mock modelmanager for testing
- Removed bare print() statement with _logger in the install helper backend.
- Removed unused code from model loader init file
- Made `locker` a private variable in the `LoadedModel` object.
- Fixed up model merge frontend (will be deprecated anyway!)
2024-03-01 10:42:33 +11:00
psychedelicious
f1597bd6da chore(ui): lint 2024-03-01 10:42:33 +11:00
psychedelicious
e50b76571a feat(ui): fix main model & control adapter model selects 2024-03-01 10:42:33 +11:00
psychedelicious
db363b5178 refactor(ui): url builders for each router
The MM2 router is at `api/v2/models`. URL builder utils make this a bit easier to manage.
2024-03-01 10:42:33 +11:00
psychedelicious
dab939f7d1 feat(ui): update model identifier to be key (wip)
- Update most model identifiers to be `{key: string}` instead of name/base/type. Doesn't change the model select components yet.
- Update model _parameters_, stored in redux, to be `{key: string, base: BaseModel}` - we need to store the base model to be able to check model compatibility. May want to store the whole config? Not sure...
2024-03-01 10:42:33 +11:00
psychedelicious
6df3c450e8 fix(nodes): fix t2i adapter model loading 2024-03-01 10:42:33 +11:00
psychedelicious
b7ba65fef4 fix(ui): update model types 2024-03-01 10:42:33 +11:00
psychedelicious
fc107ed711 tests(ui): add type tests 2024-03-01 10:42:33 +11:00
psychedelicious
cb804e75ed tests(ui): enable vitest type testing
This is useful for the zod schemas and types we have created to match the backend.
2024-03-01 10:42:33 +11:00
psychedelicious
7996d43af9 chore(ui): typegen 2024-03-01 10:42:33 +11:00
psychedelicious
fab30b5a11 feat(ui): export components type 2024-03-01 10:42:33 +11:00
psychedelicious
651ac56b2c fix(ui): fix type issues 2024-03-01 10:42:33 +11:00
psychedelicious
68f53460f0 chore: lint 2024-03-01 10:42:33 +11:00
psychedelicious
c80987eb8a chore: ruff 2024-03-01 10:42:33 +11:00
psychedelicious
539570cc7a feat(nodes): update invocation context for mm2, update nodes model usage 2024-03-01 10:42:33 +11:00
Brandon Rising
88d6de4101 Raise InvalidModelConfigException when unable to detect load class in ModelLoader 2024-03-01 10:42:33 +11:00
Brandon Rising
4c6e34b216 Update _get_hf_load_class to support clipvision models 2024-03-01 10:42:33 +11:00
Brandon Rising
262cbaacdd References to context.services.model_manager.store.get_model can only accept keys, remove invalid assertion 2024-03-01 10:42:33 +11:00
Brandon Rising
35e8a33dfd Remove references to model_records service, change submodel property on ModelInfo to submodel_type to support new params in model manager 2024-03-01 10:42:33 +11:00
Lincoln Stein
b0835db47d improve swagger documentation 2024-03-01 10:42:33 +11:00
Lincoln Stein
3e330d7d9d fix a number of typechecking errors 2024-03-01 10:42:33 +11:00
Lincoln Stein
ff6e94f828 add route for model conversion from safetensors to diffusers
- Begin to add SwaggerUI documentation for AnyModelConfig and other
  discriminated Unions.
2024-03-01 10:42:33 +11:00
Lincoln Stein
a2cc4047f9 add a JIT download_and_cache() call to the model installer 2024-03-01 10:42:33 +11:00
Lincoln Stein
4027e845d4 add back the heuristic_import() method and extend repo_ids to arbitrary file paths 2024-03-01 10:42:33 +11:00
Lincoln Stein
a23dedd2ee make model manager v2 ready for PR review
- Replace legacy model manager service with the v2 manager.

- Update invocations to use new load interface.

- Fixed many but not all type checking errors in the invocations. Most
  were unrelated to model manager

- Updated routes. All the new routes live under the route tag
  `model_manager_v2`. To avoid confusion with the old routes,
  they have the URL prefix `/api/v2/models`. The old routes
  have been de-registered.

- Added a pytest for the loader.

- Updated documentation in contributing/MODEL_MANAGER.md
2024-03-01 10:42:33 +11:00
Lincoln Stein
7956602b19 consolidate model manager parts into a single class 2024-03-01 10:42:33 +11:00
Lincoln Stein
8db01ab1b3 probe for required encoder for IPAdapters and add to config 2024-03-01 10:42:33 +11:00
Lincoln Stein
db340bc253 fix invokeai_configure script to work with new mm; rename CLIs 2024-03-01 10:42:33 +11:00
Lincoln Stein
78ef946e01 BREAKING CHANGES: invocations now require model key, not base/type/name
- Implement new model loader and modify invocations and embeddings

- Finish implementation loaders for all models currently supported by
  InvokeAI.

- Move lora, textual_inversion, and model patching support into
  backend/embeddings.

- Restore support for model cache statistics collection (a little ugly,
  needs work).

- Fixed up invocations that load and patch models.

- Move seamless and silencewarnings utils into better location
2024-03-01 10:42:33 +11:00
Lincoln Stein
5745ce9c7d Multiple refinements on loaders:
- Cache stat collection enabled.
- Implemented ONNX loading.
- Add ability to specify the repo version variant in installer CLI.
- If caller asks for a repo version that doesn't exist, will fall back
  to empty version rather than raising an error.
2024-03-01 10:42:33 +11:00
Lincoln Stein
0d3addc69b added textual inversion and lora loaders 2024-03-01 10:42:33 +11:00
Lincoln Stein
67eb715093 loaders for main, controlnet, ip-adapter, clipvision and t2i 2024-03-01 10:42:33 +11:00
Lincoln Stein
8ba5360269 model loading and conversion implemented for vaes 2024-03-01 10:42:33 +11:00
Lincoln Stein
b8e875bb73 add ram cache module and support files 2024-03-01 10:42:33 +11:00
Lincoln Stein
010c4eae65 add concept of repo variant 2024-03-01 10:42:33 +11:00
psychedelicious
95453a22b1 tests(ui): add parseFieldType.test.ts 2024-03-01 10:42:33 +11:00
psychedelicious
30db708c4f feat(ui): add more types of FieldParseError
Unfortunately you cannot test for both a specific type of error and match its message. Splitting the error classes makes it easier to test expected error conditions.
2024-03-01 10:42:33 +11:00
psychedelicious
fe27af461a feat(ui): add vitest
- Add vitest.
- Consolidate vite configs into single file (easier to config everything based on env for testing)
2024-03-01 10:42:33 +11:00
psychedelicious
f8525837b2 feat(ui): workflow schema v3 (WIP)
The changes aim to deduplicate data between workflows and node templates, decoupling workflows from internal implementation details. A good amount of data that was needlessly duplicated from the node template to the workflow is removed.

These changes substantially reduce the file size of workflows (and therefore the images with embedded workflows):

- Default T2I SD1.5 workflow JSON is reduced from 23.7kb (798 lines) to 10.9kb (407 lines).
- Default tiled upscale workflow JSON is reduced from 102.7kb (3341 lines) to 51.9kb (1774 lines).

The trade-off is that we need to reference node templates to get things like the field type and other things. In practice, this is a non-issue, because we need a node template to do anything with a node anyways.

- Field types are not included in the workflow. They are always pulled from the node templates.

The field type is now properly an internal implementation detail and we can change it as needed. Previously this would require a migration for the workflow itself. With the v3 schema, the structure of a field type is an internal implementation detail that we are free to change as we see fit.

- Workflow nodes no long have an `outputs` property and there is no longer such a thing as a `FieldOutputInstance`. These are only on the templates.

These were never referenced at a time when we didn't also have the templates available, and there'd be no reason to do so.

- Node width and height are no longer stored in the node.

These weren't used. Also, per https://reactflow.dev/api-reference/types/node, we shouldn't be programmatically changing these properties. A future enhancement can properly add node resizing.

- `nodeTemplates` slice is merged back into `nodesSlice` as `nodes.templates`. Turns out it's just a hassle having these separate in separate slices.

- Workflow migration logic updated to support the new schema. V1 workflows migrate all the way to v3 now.

- Changes throughout the nodes code to accommodate the above changes.
2024-03-01 10:42:33 +11:00
psychedelicious
5fbfed30ac chore(ui): regen types 2024-03-01 10:42:33 +11:00
psychedelicious
7a2159beeb feat(nodes): add more missing exports to invocation_api
Crawled through a few custom nodes to figure out what I had missed.
2024-03-01 10:42:33 +11:00
psychedelicious
25f64d5b19 chore(nodes): "SAMPLER_NAME_VALUES" -> "SCHEDULER_NAME_VALUES"
This was named inaccurately.
2024-03-01 10:42:33 +11:00
psychedelicious
b845e890d1 chore(nodes): remove deprecation logic for nodes API 2024-03-01 10:42:33 +11:00
psychedelicious
6d31bc5326 chore(nodes): export model-related objects from invocation_api 2024-03-01 10:42:33 +11:00
psychedelicious
0f8af643d1 chore(backend): rename ModelInfo -> LoadedModelInfo
We have two different classes named `ModelInfo` which might need to be used by API consumers. We need to export both but have to deal with this naming collision.

The `ModelInfo` I've renamed here is the one that is returned when a model is loaded. It's the object least likely to be used by API consumers.
2024-03-01 10:42:33 +11:00
psychedelicious
e0694a2856 feat(nodes): use LATENT_SCALE_FACTOR in primitives.py, noise.py
- LatentsOutput.build
- NoiseOutput.build
- Noise.width, Noise.height multiple_of
2024-03-01 10:42:33 +11:00
psychedelicious
e5d8921cf2 feat(nodes): extract LATENT_SCALE_FACTOR to constants.py 2024-03-01 10:42:33 +11:00
psychedelicious
fece935438 feat(nodes): use TemporaryDirectory to handle ephemeral storage in ObjectSerializerDisk
Replace `delete_on_startup: bool` & associated logic with `ephemeral: bool` and `TemporaryDirectory`.

The temp dir is created inside of `output_dir`. For example, if `output_dir` is `invokeai/outputs/tensors/`, then the temp dir might be `invokeai/outputs/tensors/tmpvj35ht7b/`.

The temp dir is cleaned up when the service is stopped, or when it is GC'd if not properly stopped.

In the event of a catastrophic crash where the temp files are not cleaned up, the user can delete the tempdir themselves.

This situation may not occur in normal use, but if you kill the process, python cannot clean up the temp dir itself. This includes running the app in a debugger and killing the debugger process - something I do relatively often.

Tests updated.
2024-03-01 10:42:33 +11:00
psychedelicious
11f64dab38 tests: test ObjectSerializerDisk class name extraction 2024-03-01 10:42:33 +11:00
psychedelicious
670f2f75e9 chore(nodes): update ObjectSerializerForwardCache docstring 2024-03-01 10:42:33 +11:00
psychedelicious
66d0ec3f6c chore(nodes): fix pyright ignore 2024-03-01 10:42:33 +11:00
psychedelicious
6087ace4f1 tidy(nodes): "latents" -> "obj" 2024-03-01 10:42:33 +11:00
psychedelicious
a9b1aad3d7 tidy(nodes): do not store unnecessarily store invoker 2024-03-01 10:42:33 +11:00
psychedelicious
9edb995647 feat(nodes): make delete on startup configurable for obj serializer
- The default is to not delete on startup - feels safer.
- The two services using this class _do_ delete on startup.
- The class has "ephemeral" removed from its name.
- Tests & app updated for this change.
2024-03-01 10:42:33 +11:00
psychedelicious
091f4cb583 fix(nodes): use metadata/board_id if provided by user, overriding WithMetadata/WithBoard-provided values 2024-03-01 10:42:33 +11:00
psychedelicious
1655061c96 tidy(nodes): clarify comment 2024-03-01 10:42:33 +11:00
psychedelicious
220baae793 Revert "feat(nodes): use LATENT_SCALE_FACTOR const in tensor output builders"
This reverts commit ef18fc546560277302f3886e456da9a47e8edce0.
2024-03-01 10:42:33 +11:00
psychedelicious
e08f16763b feat(nodes): use LATENT_SCALE_FACTOR const in tensor output builders 2024-03-01 10:42:33 +11:00
psychedelicious
6d25789705 tests: fix broken tests 2024-03-01 10:42:33 +11:00
psychedelicious
aff44c0e58 tidy(nodes): minor spelling correction 2024-03-01 10:42:33 +11:00
psychedelicious
34d23366f4 tests: add object serializer tests
These test both object serializer and its forward cache implementation.
2024-03-01 10:42:33 +11:00
psychedelicious
23de78ec9f feat(nodes): allow _delete_all in obj serializer to be called at any time
`_delete_all` logged how many items it deleted, and had to be called _after_ service start bc it needed access to logger.

Move the logger call to the startup method and return the the deleted stats from `_delete_all`. This lets `_delete_all` be called at any time.
2024-03-01 10:42:33 +11:00
psychedelicious
507aeac8a5 tidy(nodes): remove object serializer on_saved
It's unused.
2024-03-01 10:42:33 +11:00
psychedelicious
9f382419dc revert(nodes): revert making tensors/conditioning use item storage
Turns out they are just different enough in purpose that the implementations would be rather unintuitive. I've made a separate ObjectSerializer service to handle tensors and conditioning.

Refined the class a bit too.
2024-03-01 10:42:33 +11:00
psychedelicious
73d871116c feat(nodes): support custom exception in ephemeral disk storage 2024-03-01 10:42:33 +11:00
psychedelicious
ab58d34f9b feat(nodes): support custom save and load functions in ItemStorageEphemeralDisk 2024-03-01 10:42:33 +11:00
psychedelicious
9cda62c2a7 feat(nodes): create helper function to generate the item ID 2024-03-01 10:42:33 +11:00
psychedelicious
a50c7c1cd7 feat(nodes): use ItemStorageABC for tensors and conditioning
Turns out `ItemStorageABC` was almost identical to `PickleStorageBase`. Instead of maintaining separate classes, we can use `ItemStorageABC` for both.

There's only one change needed - the `ItemStorageABC.set` method must return the newly stored item's ID. This allows us to let the service handle the responsibility of naming the item, but still create the requisite output objects during node execution.

The naming implementation is improved here. It extracts the name of the generic and appends a UUID to that string when saving items.
2024-03-01 10:42:33 +11:00
psychedelicious
ca09bd63a3 tidy(nodes): do not refer to files as latents in PickleStorageTorch (again) 2024-03-01 10:42:33 +11:00
psychedelicious
c96f50cc9a feat(nodes): ItemStorageABC typevar no longer bound to pydantic.BaseModel
This bound is totally unnecessary. There's no requirement for any implementation of `ItemStorageABC` to work only on pydantic models.
2024-03-01 10:42:33 +11:00
psychedelicious
de63e888d6 fix(nodes): add super init to PickleStorageTorch 2024-03-01 10:42:33 +11:00
psychedelicious
5dd158a2d4 tidy(nodes): do not refer to files as latents in PickleStorageTorch 2024-03-01 10:42:33 +11:00
psychedelicious
0710fb3fb0 feat(nodes): replace latents service with tensors and conditioning services
- New generic class `PickleStorageBase`, implements the same API as `LatentsStorageBase`, use for storing non-serializable data via pickling
- Implementation `PickleStorageTorch` uses `torch.save` and `torch.load`, same as `LatentsStorageDisk`
- Add `tensors: PickleStorageBase[torch.Tensor]` to `InvocationServices`
- Add `conditioning: PickleStorageBase[ConditioningFieldData]` to `InvocationServices`
- Remove `latents` service and all `LatentsStorage` classes
- Update `InvocationContext` and all usage of old `latents` service to use the new services/context wrapper methods
2024-03-01 10:42:33 +11:00
psychedelicious
31db62ba99 tidy(nodes): delete onnx.py
It doesn't work and keeping it updated to prevent the app from starting was getting tedious. Deleted.
2024-03-01 10:42:33 +11:00
psychedelicious
322a60f48f fix(nodes): rearrange fields.py to avoid needing forward refs 2024-03-01 10:42:33 +11:00
psychedelicious
b386b1b8af tidy(nodes): remove unnecessary, shadowing class attr declarations 2024-03-01 10:42:33 +11:00
psychedelicious
70034d26e2 feat(ui): revise graphs to not use LinearUIOutputInvocation
See this comment for context: https://github.com/invoke-ai/InvokeAI/pull/5491#discussion_r1480760629

- Remove this now-unnecessary node from all graphs
- Update graphs' terminal image-outputting nodes' `is_intermediate` and `board` fields appropriately
- Add util function to prepare the `board` field, tidy the utils
- Update `socketInvocationComplete` listener to work correctly with this change

I've manually tested all graph permutations that were changed (I think this is all...) to ensure images go to the gallery as expected:
- ad-hoc upscaling
- t2i w/ sd1.5
- t2i w/ sd1.5 & hrf
- t2i w/ sdxl
- t2i w/ sdxl + refiner
- i2i w/ sd1.5
- i2i w/ sdxl
- i2i w/ sdxl + refiner
- canvas t2i w/ sd1.5
- canvas t2i w/ sdxl
- canvas t2i w/ sdxl + refiner
- canvas i2i w/ sd1.5
- canvas i2i w/ sdxl
- canvas i2i w/ sdxl + refiner
- canvas inpaint w/ sd1.5
- canvas inpaint w/ sdxl
- canvas inpaint w/ sdxl + refiner
- canvas outpaint w/ sd1.5
- canvas outpaint w/ sdxl
- canvas outpaint w/ sdxl + refiner
2024-03-01 10:42:33 +11:00
psychedelicious
d60f1965d1 chore(ui): regen types 2024-03-01 10:42:33 +11:00
psychedelicious
7fbdfbf9e5 feat(nodes): add WithBoard field helper class
This class works the same way as `WithMetadata` - it simply adds a `board` field to the node. The context wrapper function is able to pull the board id from this. This allows image-outputting nodes to get a board field "for free", and have their outputs automatically saved to it.

This is a breaking change for node authors who may have a field called `board`, because it makes `board` a reserved field name. I'll look into how to avoid this - maybe by naming this invoke-managed field `_board` to avoid collisions?

Supporting changes:
- `WithBoard` is added to all image-outputting nodes, giving them the ability to save to board.
- Unused, duplicate `WithMetadata` and `WithWorkflow` classes are deleted from `baseinvocation.py`. The "real" versions are in `fields.py`.
- Remove `LinearUIOutputInvocation`. Now that all nodes that output images also have a `board` field by default, this node is no longer necessary. See comment here for context: https://github.com/invoke-ai/InvokeAI/pull/5491#discussion_r1480760629
- Without `LinearUIOutputInvocation`, the `ImagesInferface.update` method is no longer needed, and removed.

Note: This commit does not bump all node versions. I will ensure that is done correctly before merging the PR of which this commit is a part.

Note: A followup commit will implement the frontend changes to support this change.
2024-03-01 10:42:33 +11:00
psychedelicious
e137071543 remove unused configdict import 2024-03-01 10:42:33 +11:00
psychedelicious
5d2f70b3ef fix(ui): remove original l2i node in HRF graph 2024-03-01 10:42:33 +11:00
psychedelicious
47d05fdd81 fix(nodes): do not freeze or cache config in context wrapper
- The config is already cached by the config class's `get_config()` method.
- The config mutates itself in its `root_path` property getter. Freezing the class makes any attempt to grab a path from the config error. Unfortunately this means we cannot easily freeze the class without fiddling with the inner workings of `InvokeAIAppConfig`, which is outside the scope here.
2024-03-01 10:42:33 +11:00
psychedelicious
958b80acdd feat(nodes): context.data -> context._data 2024-03-01 10:42:33 +11:00
psychedelicious
5730ae9b96 feat(nodes): context.__services -> context._services 2024-03-01 10:42:33 +11:00
psychedelicious
60e2eff94d feat(nodes): cache invocation interface config 2024-03-01 10:42:33 +11:00
psychedelicious
dcafbb9988 feat(nodes): do not hide services in invocation context interfaces 2024-03-01 10:42:33 +11:00
psychedelicious
cc8d713c57 fix(nodes): restore missing context type annotations 2024-03-01 10:42:33 +11:00
psychedelicious
59c77832d8 tests(nodes): fix mock InvocationContext 2024-03-01 10:42:33 +11:00
psychedelicious
cbf22d8a80 chore(nodes): add comments for ConfigInterface 2024-03-01 10:42:33 +11:00
psychedelicious
e11af7de9b feat(nodes): export more things from `invocation_api" 2024-03-01 10:42:33 +11:00
psychedelicious
95dd5aad16 feat(nodes): add boards interface to invocation context 2024-03-01 10:42:33 +11:00
psychedelicious
4ce21087d3 fix(nodes): restore type annotations for InvocationContext 2024-03-01 10:42:33 +11:00
psychedelicious
281c334531 feat(nodes): do not freeze InvocationContextData, prevents it from being subclassesd 2024-03-01 10:42:33 +11:00
psychedelicious
282b483d14 feat: tweak pyright config 2024-03-01 10:42:33 +11:00
psychedelicious
a466f7a94b feat(nodes): create invocation_api.py
This is the public API for invocations.

Everything a custom node might need should be re-exported from this file.
2024-03-01 10:42:33 +11:00
psychedelicious
05fb485d33 feat(nodes): move ConditioningFieldData to conditioning_data.py 2024-03-01 10:42:33 +11:00
psychedelicious
6452c706e1 tests: fix missing arg for InvocationContext 2024-03-01 10:42:33 +11:00
psychedelicious
f612a96afd feat(nodes): restore previous invocation context methods with deprecation warnings 2024-03-01 10:42:33 +11:00
psychedelicious
9af0553652 chore: ruff 2024-03-01 10:42:33 +11:00
psychedelicious
1616974b48 feat(nodes): tidy invocation_context.py, improve comments 2024-03-01 10:42:33 +11:00
psychedelicious
ef27283569 tests: fix tests for new invocation context 2024-03-01 10:42:33 +11:00
psychedelicious
a79a450e9d docs: update INVOCATIONS.md 2024-03-01 10:42:33 +11:00
psychedelicious
8637c40661 feat(nodes): update all invocations to use new invocation context
Update all invocations to use the new context. The changes are all fairly simple, but there are a lot of them.

Supporting minor changes:
- Patch bump for all nodes that use the context
- Update invocation processor to provide new context
- Minor change to `EventServiceBase` to accept a node's ID instead of the dict version of a node
- Minor change to `ModelManagerService` to support the new wrapped context
- Fanagling of imports to avoid circular dependencies
2024-03-01 10:42:33 +11:00
psychedelicious
9bc2d09889 feat: add pyright config
I was having issues with mypy bother over- and under-reporting certain problems. I've added a pyright config.
2024-03-01 10:42:33 +11:00
psychedelicious
3d98446d5d feat(nodes): restricts invocation context power
Creates a low-power `InvocationContext` with simplified methods and data.

See `invocation_context.py` for detailed comments.
2024-03-01 10:42:33 +11:00
psychedelicious
992b02aa65 tidy(nodes): move all field things to fields.py
Unfortunately, this is necessary to prevent circular imports at runtime.
2024-03-01 10:42:33 +11:00
Васянатор
63ab5ff5a2 translationBot(ui): update translation (Russian)
Currently translated at 98.3% (1398 of 1422 strings)

Co-authored-by: Васянатор <ilabulanov339@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ru/
Translation: InvokeAI/Web UI
2024-02-29 23:27:36 +11:00
Samantha Morello
9a8a9c5848 translationBot(ui): update translation (Italian)
Currently translated at 98.0% (1441 of 1470 strings)

Co-authored-by: Samantha Morello <tildsart@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-02-29 23:27:36 +11:00
Alexander Eichhorn
1a3ffb6e94 translationBot(ui): update translation (German)
Currently translated at 80.4% (1183 of 1470 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-29 23:27:36 +11:00
skunkworxdark
3a09bceea4 Update communityNodes.md
Updated description of metadata nodes
2024-02-26 14:20:09 -05:00
Riccardo Giovanetti
2ec6b51d8b translationBot(ui): update translation (Italian)
Currently translated at 97.2% (1430 of 1470 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-02-26 17:41:00 +11:00
B N
34b0ea20dc translationBot(ui): update translation (German)
Currently translated at 80.3% (1181 of 1470 strings)

translationBot(ui): update translation (German)

Currently translated at 80.1% (1178 of 1470 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-26 17:41:00 +11:00
Alexander Eichhorn
9986fce1a6 translationBot(ui): update translation (German)
Currently translated at 80.0% (1176 of 1470 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-23 07:57:15 +11:00
Riccardo Giovanetti
228f1d7f62 translationBot(ui): update translation (Italian)
Currently translated at 95.6% (1406 of 1470 strings)

translationBot(ui): update translation (Italian)

Currently translated at 93.9% (1381 of 1470 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-02-23 07:57:15 +11:00
B N
01a6378dc1 translationBot(ui): update translation (German)
Currently translated at 78.8% (1159 of 1470 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-23 07:57:15 +11:00
Hosted Weblate
e01769294f translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-02-20 22:33:03 +11:00
chainchompa
16aa261e28 updated tooltip popovers (#5751)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [X] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No


## Description
Added new tooltip popovers and updated copy of existing ones

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
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- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

<!-- 
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software specifications as well as any other pertinent information. 
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## Merge Plan

<!--
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- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->

## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2024-02-19 13:12:47 -05:00
chainchompa
1dabf18d14 Merge branch 'main' into chainchompa/tooltip-popovers 2024-02-19 13:04:15 -05:00
Jennifer Player
115d92b1ae updated copy 2024-02-19 12:50:35 -05:00
Jennifer Player
f0d4c71960 updated tooltip popovers 2024-02-19 12:50:11 -05:00
gogurtenjoyer
3e48edda6f add latent-upscale to communityNodes.md (#5728)
Adds the 'latent upscale' community node
2024-02-19 16:53:35 +00:00
Riccardo Giovanetti
716b584f03 translationBot(ui): update translation (Italian)
Currently translated at 97.1% (1384 of 1424 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-02-19 08:18:33 +11:00
B N
d43b843c23 translationBot(ui): update translation (German)
Currently translated at 80.2% (1143 of 1424 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-18 01:47:01 +11:00
psychedelicious
f36b5990ed fix(ui): do not provide auth headers for openapi.json 2024-02-15 10:38:26 -05:00
Millun Atluri
5706237ec7 {release} 3.7.0 (#5727)
## What type of PR is this? (check all applicable)

Release - Invoke 3.7.0

## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X] Yes
- [ ] No


## Description
Invoke 3.7.0 Release

## QA Instructions, Screenshots, Recordings
Test Installer: 

[InvokeAI-installer-v3.7.0.zip](https://github.com/invoke-ai/InvokeAI/files/14298200/InvokeAI-installer-v3.7.0.zip)

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
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## Merge Plan
Merge once approved
<!--
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- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
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## Added/updated tests?

- [ ] Yes
- [X] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
1. Release on PyPi
2. Release on GitHub
3. Announce on Discord
2024-02-15 07:59:20 -07:00
Millun Atluri
163b22a7b3 {release} 3.7.0 2024-02-15 07:34:31 -07:00
Copper Phosphate
c5aeb36230 fix: repair Dockerfile for ROCm
With these changes, the Docker image can be built and executed
successfully on hosts with AMD devices with ROCm acceleration.
Previously, a ROCm-enabled version of torch would be installed, but
later removed during installation of InvokeAI itself. This was caused by
InvokeAI needing a newer torch version than was previously installed.

The fix consists of multiple components:
* Update the hardcoded versions of torch and torchvision to the versions
  currently used in pyproject.toml, so that a new version need not be
  installed during installation of InvokeAI.
* Specify --extra-index-url on installation of InvokeAI so that even if
  a verison mismatch occurs, the correct torch version should still be
  installed. This also necessitates changing --index-url to
  --extra-index-url for the Torch repo. Otherwise non-torch dependencies
  would not be found.
* In run.sh, build the image for the selected service.
2024-02-14 22:25:40 -05:00
chainchompa
5e77f0d93b Reorder exposed fields in workflow tab (#5711)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [x] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No


## Description


## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

<!--
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merged"

A merge plan is particularly important for large PRs or PRs that touch
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## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2024-02-14 18:32:19 -05:00
chainchompa
d3acb81743 Merge branch 'main' into chainchompa/reorder-exposed-fields 2024-02-14 18:26:35 -05:00
Jennifer Player
e0f2404c00 added reset to default back in, removed unneeded activation constraints 2024-02-14 18:07:15 -05:00
Jennifer Player
5ed7972e5f merge conflict 2024-02-14 17:28:59 -05:00
Jennifer Player
792131be01 added drag icon, added vertical strategy for smoother scrolling 2024-02-14 17:27:21 -05:00
psychedelicious
fc278c5cb1 fix(images_default): correct get_metadata error message
The error was misleading, indicating an issue with getting the image DTO, when it was actually an issue with getting metadata.
2024-02-14 16:21:39 -05:00
blessedcoolant
d7f6af1f07 possible fix: seamless not being seamless with baked 2024-02-14 16:13:11 -05:00
blessedcoolant
ff9bd040cc possible fix: Seamless not working with Custom VAE's 2024-02-14 16:13:11 -05:00
Kent Keirsey
17d5f7bebd Critical Space Removal 2024-02-14 16:13:11 -05:00
Kent Keirsey
30dae0f5aa adding back skipped layer 2024-02-14 16:13:11 -05:00
chainchompa
161000cde6 Merge branch 'main' into chainchompa/reorder-exposed-fields 2024-02-14 15:00:54 -05:00
Jennifer Player
de832f6862 formatting 2024-02-14 15:00:18 -05:00
Jennifer Player
21ba3c63de cleanup 2024-02-14 14:52:48 -05:00
Jennifer Player
a948bd1310 refactored dndsortable to be its own component 2024-02-14 14:47:28 -05:00
Jennifer Player
2071972a8c refactored to just use a new dnd context, got reordering working and fixed flicker 2024-02-14 14:20:08 -05:00
Wubbbi
5ed2f6e6c1 bump 2024-02-14 10:15:50 -05:00
Wubbbi
b77f6bd0ad Update accelerate 0.26.1 -> 0.27.0 2024-02-14 10:15:50 -05:00
Mary Hipp Rogers
34cc26a4ed revert to using fetch, add token if needed (#5720)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-02-14 10:04:12 -05:00
Mary Hipp Rogers
9d6e4ff1fb workflow tab (#5680)
* new workflow tab UI - still using shared state with workflow editor tab

* polish workflow details

* remove workflow tab, add edit/view mode to workflow slice and get that working to switch between within editor tab

* UI updates for view/edit mode

* cleanup

* add warning to view mode

* lint

* start with isTouched false

* working on styling mode toggle

* more UX iteration

* lint

* cleanup

* save original field values to state, add indicator if they have been changed and give user choice to reset

* lint

* fix import and commit translation

* dont switch to view mode when loading a workflow

* warns before clearing editor

* use folder icon

* fix(ui): track do not erase value when resetting field value

- When adding an exposed field, we need to add it to originalExposedFieldValues
- When removing an exposed field, we need to remove it from originalExposedFieldValues
- add `useFieldValue` and `useOriginalFieldValue` hooks to encapsulate related logic

* feat(ui): use IconButton for workflow view/edit button

* feat(ui): change icon for new workflow

It was the same as the workflow tab icon, confusing bc you think it's going to somehow take you to the tab.

* feat(ui): use render props for NewWorkflowConfirmationAlertDialog

There was a lot of potentially sensitive logic shared between the new workflow button and menu items. Also, two instances of ConfirmationAlertDialog.

Using a render prop deduplicates the logic & components

* fix(ui): do not mark workflow touched when loading workflow

This was occurring because the `nodesChanged` action is called by reactflow when loading a workflow. Specifically, it calculates and sets the node dimensions as it loads.

The existing logic set `isTouched` whenever this action was called.

The changes reactflow emits have types, and we can use the change types and data to determine if a change should result in the workflow being marked as touched.

* chore(ui): lint

* chore(ui): lint

* delete empty file

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-02-14 09:02:07 -05:00
Mary Hipp
85bbf65967 only refetch intermediates on modal open if it is enabled 2024-02-14 09:47:15 +11:00
psychedelicious
3726293258 feat(nodes): improve types in graph.py
Methods `get_node` and `complete` were typed as returning a dynamically created unions `InvocationsUnion` and `InvocationOutputsUnion`, respectively.

Static type analysers cannot work with dynamic objects, so these methods end up as effectively un-annotated, returning `Unknown`.

They now return `BaseInvocation` and `BaseInvocationOutput`, respectively, which are the superclasses of all members of each union. This gives us the best type annotation that is possible.

Note: the return types of these methods are never introspected, so it doesn't really matter what they are at runtime.
2024-02-14 07:56:10 +11:00
Millun Atluri
8bd65be8c8 Quick Seamless Fixes (#5685)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ X ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [ X ] No, because: It's small

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ X ] No


## Description
This pulls out some of the updates from the WIP Seamless branch that has
yet to be completed, and hardcodes values that are exposed in that
branch. Given that seamless currently does not generate seamless
textures, and this fix results in seamless outputs, it's an improvement
even if it doesn't resolve this in a "perfect" way that exposes all
variables to the end user.

better over perfect.


![f07b7e49-80c2-4659-bb36-d50ec80b1f8b](https://github.com/invoke-ai/InvokeAI/assets/31807370/36a40bd9-8fc4-41d5-bd1e-209fc828987e)
2024-02-13 11:08:07 -07:00
Millun Atluri
783442c40d Merge branch 'main' into SeamlessFixes 2024-02-13 10:38:55 -07:00
Jennifer Player
8a147bd6e6 added sortable to linear view, not saving yet 2024-02-13 11:53:49 -05:00
psychedelicious
273994b742 chore: bump diffusers 0.26.2 -> 0.26.3
https://github.com/huggingface/diffusers/releases/tag/v0.26.3

This fixes an issue with `DPMSolverSinglestepScheduler` with even numbers of steps.
2024-02-13 08:40:42 -05:00
psychedelicious
3339ad4df8 feat(nodes): seamless.py minor cleanup 2024-02-13 13:34:48 +11:00
Kent Keirsey
c3b2a8cb27 Quick Seamless Fixes 2024-02-13 13:34:48 +11:00
Hosted Weblate
daa780940b translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-02-13 13:20:30 +11:00
Riccardo Giovanetti
2289680ae1 translationBot(ui): update translation (Italian)
Currently translated at 97.2% (1377 of 1416 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-02-13 13:20:30 +11:00
B N
cda85a0637 translationBot(ui): update translation (German)
Currently translated at 79.4% (1128 of 1419 strings)

translationBot(ui): update translation (German)

Currently translated at 78.1% (1107 of 1416 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-13 13:20:30 +11:00
psychedelicious
1d9801e7be fix(ui): add input el for workflow upload button
Need this to select the file
2024-02-13 13:18:31 +11:00
Mary Hipp
3ecb1e580f update bc button is only ever used in modal context 2024-02-13 13:18:31 +11:00
Mary Hipp
6301e58a2e move upload button into workflow library modal 2024-02-13 13:18:31 +11:00
SoheilRezaei
5dd552effa Update 020_INSTALL_MANUAL.md (#5700)
updated the commands for running InvokeAI local and web server

Co-authored-by: Millun Atluri <Millu@users.noreply.github.com>
2024-02-13 00:36:00 +00:00
Mary Hipp Rogers
25ce505628 exposed field loading state (#5704)
* remove thunk for receivedOpenApiSchema and use RTK query instead. add loading state for exposed fields

* clean up

* ignore any

* fix(ui): do not log on canceled openapi.json queries

- Rely on RTK Query for the `loadSchema` query by providing a custom `jsonReplacer` in our `dynamicBaseQuery`, so we don't need to manage error state.
- Detect when the query was canceled and do not log the error message in those situations.

* feat(ui): `utilitiesApi.endpoints.loadSchema` -> `appInfoApi.endpoints.getOpenAPISchema`

- Utilities is for server actions, move this to `appInfo` bc it fits better there.
- Rename to match convention for HTTP GET queries.
- Fix inverted logic in the `matchRejected` listener (typo'd this)

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-02-12 18:48:32 -05:00
Millun Atluri
1dd07fb1eb Updated docs on OpenPose 2024-02-12 11:12:45 -05:00
blessedcoolant
e82c21b5ba chore: rename DWPose to DW Openpose 2024-02-12 11:12:45 -05:00
blessedcoolant
50b93992cf cleanup: Remove Openpose Image Processor 2024-02-12 11:12:45 -05:00
blessedcoolant
f8e566d62a cleanup: unused util functions 2024-02-12 11:12:45 -05:00
blessedcoolant
f588b95c7f cleanup: remove unused code from the DWPose implementation 2024-02-12 11:12:45 -05:00
blessedcoolant
67daf1751c fix: lint erros 2024-02-12 11:12:45 -05:00
blessedcoolant
7d80261d47 chore: Add code attribution for the DWPoseDetector 2024-02-12 11:12:45 -05:00
blessedcoolant
67cbfeb33d feat: Add output image resizing for DWPose 2024-02-12 11:12:45 -05:00
blessedcoolant
f7998b4be0 feat: Add DWPose to Linear UI 2024-02-12 11:12:45 -05:00
blessedcoolant
675c73c94f fix: ruff lint errors 2024-02-12 11:12:45 -05:00
blessedcoolant
0a27b0379f feat: Initial implementation of DWPoseDetector 2024-02-12 11:12:45 -05:00
psychedelicious
0ef18b6477 fix(ui): enable lora when recalling
Closes #5698
2024-02-12 16:47:46 +11:00
Millun Atluri
6539ef7c9f {release} v3.6.3 (#5696)
## What type of PR is this? (check all applicable)
Release Invoke 3.6.3


## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X] Yes
- [ ] No


## Description
Invoke 3.6.3 Release



## QA Instructions, Screenshots, Recordings
Test the installer:
[InvokeAI-installer-v3.6.3.zip](https://github.com/invoke-ai/InvokeAI/files/14233359/InvokeAI-installer-v3.6.3.zip)

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan
Merge once approved
<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
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## [optional] Are there any post deployment tasks we need to perform?
1. Release on PyPi & GitHub
2. Announce on Discord
2024-02-11 16:02:30 -05:00
Millun Atluri
14c9a1e4f3 Merge branch 'main' into release/3.6.3 2024-02-11 15:36:05 -05:00
Millun Atluri
64b0feca31 Update ruff 2024-02-11 15:24:28 -05:00
Millun Atluri
0be9a2d906 Update string formatting 2024-02-11 15:24:28 -05:00
Millun Atluri
d925f721b9 fix references to .env.sample (#5695)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [x] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [x] No, because: it is text only, simple, and (hopefully) self-evident

      
## Have you updated all relevant documentation?
- [x] Yes - as far as I can grep.
- [ ] No


## Description

`.env.sample` was misspelled as `env.sample` in a few places.

This changes documentation only. You may need to re-build/deploy docs,
I'm not sure.
2024-02-11 13:43:14 -05:00
Millun Atluri
4e5be1891a {release} v3.6.3 2024-02-11 10:34:47 -07:00
Adam Monsen
156d4ec3b2 fix references to .env.sample 2024-02-10 21:11:22 -08:00
psychedelicious
c45a43519a chore: bump deps
- ruff 0.1.11 -> 0.2.1
- update config format
2024-02-11 08:50:49 +11:00
psychedelicious
763816ca0c chore: bump deps
- pydantic 2.5.3 -> 2.6.1
- uvicorn 0.25.0 -> 0.27.1
2024-02-11 08:50:49 +11:00
B N
83a7c9059f translationBot(ui): update translation (German)
Currently translated at 78.1% (1107 of 1416 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-11 08:40:55 +11:00
psychedelicious
c5f069a255 feat(backend): remove dependency on basicsr
`basicsr` has a hard dependency on torchvision <= 0.16 and is unmaintained. Extract the code we need from it and remove the dep.

Closes #5108
2024-02-11 08:34:54 +11:00
Brandon
cd169ee082 fix(nodes): deep copy graph inputs (#5686)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission

## Description

The change to memory session storage brings a subtle behaviour change.

Previously, we serialized and deserialized everything (e.g. field state,
invocation outputs, etc) constantly. The meant we were effectively
working with deep-copied objects at all time. We could mutate objects
freely without worrying about other references to the object.

With memory storage, objects are now passed around by reference, and we
cannot handle them in the same way.

This is problematic for nodes that mutate their own inputs. There are
two ways this causes a problem:

- An output is used as input for multiple nodes. If the first node
mutates the output object while `invoke`ing, the next node will get the
mutated object.
- The invocation cache stores live python objects. When a node mutates
an output pulled from the cache, the next node that uses the cached
object will get the mutated object.

The solution is to deep-copy a node's inputs as they are set,
effectively reproducing the same behaviour as we had with the SQLite
session storage. Nodes can safely mutate their inputs and those changes
never leave the node's scope.

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Closes  #5665

The root issue affects CLIP Skip because that node mutates its input
`ClipField`. Specifically, it increments `self.clip.skipped_layers` and
passes `self.clip` as its output. I don't know if there are any other
nodes that do this.

## QA Instructions, Screenshots, Recordings

Two issues to reproduce. 

First is the caching issue:


![image](https://github.com/invoke-ai/InvokeAI/assets/4822129/7a251e48-bc70-4b8e-8816-84aac41ce4d3)

Note the cache is enabled. Run this simple graph a couple times, and
check the outputs of the CLIP Skip node. You'll see the `skipped_layers`
value increasing each time.

Second is the nodes-sharing-inputs issue:


![image](https://github.com/invoke-ai/InvokeAI/assets/4822129/ecdaefab-2beb-4950-b4bf-2a5738ce6832)

Note the cache is _disabled_. Run the graph a couple times and check the
outputs of the two CLIP Skip nodes. You'll see that one has the expected
value for `skipped_layers` and the other has double that.

Now update to the PR and try again. You should see `skipped_layers` is
the right value in all cases.

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

This PR can be merged when approved. It needs a real review with
braintime.

<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->
2024-02-09 13:24:10 -05:00
Brandon
66b106f107 Merge branch 'main' into fix/nodes/deep-copy-inputs 2024-02-09 11:49:16 -05:00
psychedelicious
b10d745dae fix(ui): when using control image dimensions, round to 8
The control image dimensions were set directly without rounding them to 8, causing an error during generation if they weren't a multiple of 8.
2024-02-09 08:44:11 -05:00
psychedelicious
d20f98fb4f fix(nodes): deep copy graph inputs
The change to memory session storage brings a subtle behaviour change.

Previously, we serialized and deserialized everything (e.g. field state, invocation outputs, etc) constantly. The meant we were effectively working with deep-copied objects at all time. We could mutate objects freely without worrying about other references to the object.

With memory storage, objects are now passed around by reference, and we cannot handle them in the same way.

This is problematic for nodes that mutate their own inputs. There are two ways this causes a problem:

- An output is used as input for multiple nodes. If the first node mutates the output object while `invoke`ing, the next node will get the mutated object.
- The invocation cache stores live python objects. When a node mutates an output pulled from the cache, the next node that uses the cached object will get the mutated object.

The solution is to deep-copy a node's inputs as they are set, effectively reproducing the same behaviour as we had with the SQLite session storage. Nodes can safely mutate their inputs and those changes never leave the node's scope.

Closes  #5665
2024-02-09 21:17:32 +11:00
psychedelicious
c9c150f850 feat(ui): use cfgRescaleMultiplier on canvas graphs 2024-02-09 18:53:08 +11:00
skunkworxdark
a60e2b7c77 fix existing graphs with cfg_RescaleMultiplier not used 2024-02-09 18:53:08 +11:00
psychedelicious
da6e5b2ba1 fix(ui): fix lora count badge when none enabled 2024-02-08 19:22:28 -05:00
psychedelicious
c65d497cbc fix(ui): filter disabled LoRAs on sdxl 2024-02-08 19:22:28 -05:00
B N
a68d8fe203 translationBot(ui): update translation (German)
Currently translated at 74.4% (1054 of 1416 strings)

translationBot(ui): update translation (German)

Currently translated at 69.6% (986 of 1416 strings)

translationBot(ui): update translation (German)

Currently translated at 68.6% (972 of 1416 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-09 10:10:50 +11:00
Jennifer Player
5de2288cfa addressed feedback 2024-02-09 10:09:27 +11:00
Jennifer Player
2ce70b4457 added button on hover for exposing fields to linear workflow ui 2024-02-09 10:09:27 +11:00
Brandon Rising
6c5f743e2b Upgrade version of fastapi and socketio 2024-02-09 09:04:01 +11:00
Millun Atluri
bb242c4e1e Print correct version when a non-default version is selected for install (#5675)
…elected

## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No


## Description

Small bugfix: the installer would always print the latest stable version
as the one to be installed, even if a different one was selected. The
selected version would still be installed correctly. This PR fixes the
message.

## QA Instructions, Screenshots, Recordings

Select a pre-release version on install and observe the correct version
being printed. Compare to current behaviour to ascertain the fix.

## Merge Plan

- "This PR can be merged when approved"

## Added/updated tests?

- [ ] Yes
- [x] No
2024-02-08 11:07:14 -05:00
Eugene Brodsky
c9e246ed1b fix(installer): print correct version when a non-default version is selected 2024-02-08 09:56:56 -05:00
B N
2175fe3823 translationBot(ui): update translation (German)
Currently translated at 66.2% (938 of 1416 strings)

Co-authored-by: B N <berndnieschalk@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-08 07:57:55 +11:00
Eugene Brodsky
f64fc2c8b7 feat(installer): add a deprecation message to the in-launcher updater 2024-02-07 14:31:26 -05:00
Eugene Brodsky
3d1b5c57ea fix(installer): more reliably upgrade pip 2024-02-07 14:31:26 -05:00
Eugene Brodsky
31b9538976 feat(installer): improve directory selection experience 2024-02-07 14:31:26 -05:00
Eugene Brodsky
97c1545cca feat(installer): show latest versions in the welcome panel 2024-02-07 14:31:26 -05:00
Eugene Brodsky
6a8a3b50bc feat(installer): add an interactive version chooser 2024-02-07 14:31:26 -05:00
Eugene Brodsky
5a816818dc feat(installer): get list of (pre-)releases from github api 2024-02-07 14:31:26 -05:00
Eugene Brodsky
1cb866d1fc fix(installer): small formatting fix in welcome banner 2024-02-07 14:31:26 -05:00
Eugene Brodsky
29bcc4b595 fix(installer) slightly better typing for GPU selection 2024-02-07 14:31:26 -05:00
Eugene Brodsky
ca2bb6f0cc fix(installer): bubble up exceptions during install 2024-02-07 14:31:26 -05:00
Eugene Brodsky
1c8fc908b2 fix(installer): minor logic fixes 2024-02-07 14:31:26 -05:00
Eugene Brodsky
d397beaa47 fix(installer): upgrade the temporary pip before installation 2024-02-07 14:31:26 -05:00
Eugene Brodsky
60eea09629 feat(installer): *always* force-reinstall
This has repeatedly shown itself useful in fixing install issues,
especially regarding pytorch CPU/GPU version, so there is little
downside to making this the default.

Performance impact of this should be negligible. Packages will
be reinstalled from pip cache if possible, and downloaded only if
necessary. Impact may be felt on slower disks.
2024-02-07 14:31:26 -05:00
Eugene Brodsky
5b7b1122cb tidy(installer): clean up unused code 2024-02-07 14:31:26 -05:00
Eugene Brodsky
dfc8d1bb10 tidy(installer): remove unused argument / env var 2024-02-07 14:31:26 -05:00
Eugene Brodsky
f9fa62164e tidy(installer): remove .whl publishing and bundling - we now install from pypi 2024-02-07 14:31:26 -05:00
Eugene Brodsky
d47905d2fb chore(installer): reorder messages in util script
fail fast if there's a virtualenv activated
2024-02-07 14:31:26 -05:00
Eugene Brodsky
03b1cde97d tidy(installer): remove unused update scripts and references thereto 2024-02-07 14:31:26 -05:00
Eugene Brodsky
7162ff04df tidy(installer): do not preinstall torch separately 2024-02-07 14:31:26 -05:00
Eugene Brodsky
32b1e974ca feat(installer): install from PyPi instead of using prepackaged wheel 2024-02-07 14:31:26 -05:00
Eugene Brodsky
82c3c7fc38 tidy(installer): remove unused experimental venv location 2024-02-07 14:31:26 -05:00
Eugene Brodsky
3dcbb79ef7 chore(installer): typing pass 2024-02-07 14:31:26 -05:00
Millun Atluri
3b41104427 Minor dep updates for diffusers and numpy (#5673)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [X] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [X] No, because probably not needed

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No


## Description

These are another minor dep updates that I was able to test without any
regressions. This will ensure we are up-to-date again.
The fixes are very minor, probably not noticeable in InvokeAI (at least
for diffusers) but it's still good to have them.

This is also to make sure that the RC is releasing with the latest
packages to ensure extended testing.

Greetings

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->

## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2024-02-07 13:29:29 -05:00
Wubbbi
35bf7ee66d Minor dep updates 2024-02-07 17:58:28 +01:00
Millun Atluri
430e17a5d2 community node: BriaAI RMBG 1.4 (#5671)
## What type of PR is this? (check all applicable)

- [x] Community Node Submission


## Description

- Adds BriaAI's new 1.4 model for background removal. Far superior
results from what I've tested compared to any other BG removal so far:
https://github.com/blessedcoolant/invoke_bria_rmbg
2024-02-07 11:06:31 -05:00
blessedcoolant
400d66fa5d community node: BriaAI RMBG 1.4 2024-02-07 19:55:04 +05:30
Mary Hipp Rogers
800c481515 add actions for workflow library (#5669)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-02-07 14:14:54 +00:00
psychedelicious
79ae9c4e64 feat(nodes): move profiler/stats cleanup logic to function
Harder to miss something going forward.
2024-02-07 11:26:15 +11:00
psychedelicious
0dc6cb0535 feat(nodes): do not log stats errors
The stats service was logging error messages when attempting to retrieve stats for a graph that it wasn't tracking. This was rather noisy.

Instead of logging these errors within the service, we now will just raise the error and let the consumer of the service decide whether or not to log. Our usage of the service at this time is to suppress errors - we don't want to log anything to the console.

Note: With the improvements in the previous two commits, we shouldn't get these errors moving forward, but I still think this change is correct.
2024-02-07 11:26:15 +11:00
psychedelicious
810fc19e43 feat(nodes): log stats for canceled graphs
When an invocation is canceled, we consider the graph canceled. Log its graph's stats before resetting its graph's stats. No reason to not log these stats.

We also should stop the profiler at this point, because this graph is finished. If we don't stop it manually, it will stop itself and write the profile to disk when it is next started, but the resultant profile will include more than just its target graph.

Now we get both stats and profiles for canceled graphs.
2024-02-07 11:26:15 +11:00
psychedelicious
e0e106367d fix(nodes): do not clear invocation stats on invoke error
When an invocation errored, we clear the stats for the whole graph. Later on, we check the graph for errors and see the failed invocation, and we consider the graph failed. We then attempts to log the stats for the failed graph.

Except now the failed graph has no stats, and the stats raises an error.

The user sees, in the terminal:
- An invocation error
- A stats error (scary!)
- No stats for the failed graph (uninformative!)

What the user should see:
- An invocation error
- Graph stats

The fix is simple - don't reset the graph stats when an invocation has an error.
2024-02-07 11:26:15 +11:00
Hosted Weblate
14472dc09d translationBot(ui): update translation files
Updated by "Cleanup translation files" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-02-05 11:16:38 +11:00
psychedelicious
e8095b73ae feat(ui): improve types for language picker
Makes it impossible to miss a language or typo.
2024-02-05 10:47:36 +11:00
psychedelicious
c979cf5ecc tidy(ui): remove language translation strings
There's no need to do things like translate Arabic into Finnish. We never use those strings. Remove these translations entirely.
2024-02-05 10:47:36 +11:00
psychedelicious
1b4dbd283e fix(ui): hardcode language picker languages
Hardcode the options in the dropdown, don't rely on translators to fill this in.

Also, add a number of missing languages (Azerbaijani, Finnish, Hungarian, Swedish, Turkish).
2024-02-05 10:47:36 +11:00
psychedelicious
fb50a221f8 fix(ui): fix color input field alpha
Closes #5647

The alpha values in the UI are `0-1` but the backend wants `0-255`.

Previously, this was handled in `parseFIeldValue` when building the graph. In a recent release, field types were refactored and broke the alpha handling.

The logic for handling alpha values is moved into `ColorFieldInputComponent`, and `parseFieldValue` now just does no value transformations.

Though it would be a minor change, I'm leaving this function in because I don't want to change the rest of the logic except when necessary.
2024-02-05 09:28:20 +11:00
skunkworxdark
52e07db06b Update communityNodes.md
added Autostereogram nodes
2024-02-05 09:26:41 +11:00
psychedelicious
6643b5cec4 feat(ui): log trace when skipping reserved input field type 2024-02-05 09:24:46 +11:00
psychedelicious
e8bf9ea058 fix(ui): do not swallow errors during schema parsing
Unknown errors were swallowed during schema parsing. Now they log a warning.
2024-02-05 09:24:46 +11:00
psychedelicious
ce3d37e829 fix(ui): handle fields with single option literal
Closes #5616

Turns out the OpenAPI schema definition for a pydantic field with a `Literal` type annotation is different depending on the number of options.

When there is a single value (e.g. `Literal["foo"]`, this results in a `const` schema object. The schema parser didn't know how to handle this, and displayed a warning in the JS console.

 This situation is now handled. When a `const` schema object is encountered, we interpret that as an `EnumField` with a single option.

 I think this makes sense - if you had a truly constant value, you wouldn't make it a field, so a `const` must mean a dynamically generated enum that ended up with only a single option.
2024-02-05 09:15:09 +11:00
Ufuk Sarp Selçok
8a61063e84 translationBot(ui): update translation (Turkish)
Currently translated at 57.5% (825 of 1433 strings)

Co-authored-by: Ufuk Sarp Selçok <ilkel@live.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/tr/
Translation: InvokeAI/Web UI
2024-02-05 08:31:44 +11:00
Hosted Weblate
87ff96553a translationBot(ui): update translation files
Updated by "Remove blank strings" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-02-05 08:31:44 +11:00
Ufuk Sarp Selçok
209bf105bc translationBot(ui): update translation (Turkish)
Currently translated at 57.3% (822 of 1433 strings)

Co-authored-by: Ufuk Sarp Selçok <ilkel@live.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/tr/
Translation: InvokeAI/Web UI
2024-02-05 08:31:44 +11:00
Hosted Weblate
804dbeba34 translationBot(ui): update translation files
Updated by "Remove blank strings" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-02-05 08:31:44 +11:00
Ufuk Sarp Selçok
067cd4dc2e translationBot(ui): update translation (Turkish)
Currently translated at 40.6% (582 of 1433 strings)

translationBot(ui): update translation (Turkish)

Currently translated at 38.8% (557 of 1433 strings)

Co-authored-by: Ufuk Sarp Selçok <ilkel@live.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/tr/
Translation: InvokeAI/Web UI
2024-02-05 08:31:44 +11:00
Mehrab Poladov
feb4a3f242 translationBot(ui): update translation (Azerbaijani)
Currently translated at 0.1% (1 of 1433 strings)

translationBot(ui): added translation (Azerbaijani)

Co-authored-by: Mehrab Poladov <thepoladov@protonmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/az/
Translation: InvokeAI/Web UI
2024-02-05 08:31:44 +11:00
Wubbbi
4a886c0a4a Minor dep updates 2024-02-04 13:04:36 -05:00
Lincoln Stein
8e500283b6 Fix broken import in checkpoint_convert (#5635)
* Fix broken import in checkpoint_convert

* simplify the fix

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-02-04 12:56:51 +00:00
psychedelicious
3205371654 feat(ui): better error handling for persist serialize function 2024-02-03 07:39:19 -05:00
psychedelicious
d713620d9e refactor(ui): refactor reducer list
Instead of manually naming reducers, use each slice's `name` property. Makes typos impossible.
2024-02-03 07:39:19 -05:00
psychedelicious
c1300fa8b1 refactor(ui): refactor persist config
Add more structure around persist configs to avoid bugs from typos and misplaced persist denylists.
2024-02-03 07:39:19 -05:00
psychedelicious
0976ddba23 chore(invocation-stats): improve types in _prune_stale_stats 2024-02-03 07:34:06 -05:00
psychedelicious
3ebb806410 fix(invocation-stats): use appropriate method to get the type of an invocation 2024-02-03 07:34:06 -05:00
psychedelicious
9f274c79dc chore(item-storage): improve types
Provide type args to the generics.
2024-02-03 07:34:06 -05:00
psychedelicious
88c08bbfc7 fix(item-storage-memory): throw when requested item does not exist
- `ItemStorageMemory.get` now throws an `ItemNotFoundError` when the requested `item_id` is not found.
- Update docstrings in ABC and tests.

The new memory item storage implementation implemented the `get` method incorrectly, by returning `None` if the item didn't exist.

The ABC typed `get` as returning `T`, while the SQLite implementation typed `get` as returning `Optional[T]`. The SQLite implementation was referenced when writing the memory implementation.

This mismatched typing is a violation of the Liskov substitution principle, because the signature of the implementation of `get` in the implementation is wider than the abstract class's definition. Using `pyright` in strict mode catches this.

In `invocation_stats_default`, this introduced an error. The `_prune_stats` method calls `get`, expecting the method to throw if the item is not found. If the graph is no longer stored in the bounded item storage, we will call `is_complete()` on `None`, causing the error.

Note: This error condition never arose the SQLite implementation because it parsed the item with pydantic before returning it, which would throw if the item was not found. It implicitly threw, while the memory implementation did not.
2024-02-03 07:34:06 -05:00
psychedelicious
c2af124622 fix(ui): refetch intermediates count when settings modal open
The `getIntermediatesCount` query is set to `refetchOnMountOrArgsChange`. The intention was for when the settings modal opens (i.e. mounts), the `getIntermediatesCount` query is refetched. But it doesn't work - modals only mount once, there is no lazy rendering for them.

So we have to imperatively refetch, by refetching as we open the modal.

Closes #5639
2024-02-03 12:14:37 +11:00
Peanut
f972fe9836 pref: annotate 2024-02-03 10:18:26 +11:00
Peanut
dcfc883ab3 perf: remove TypeAdapter 2024-02-03 10:18:26 +11:00
Peanut
1d2bd6b8f7 perf: TypeAdapter instantiated once 2024-02-03 10:18:26 +11:00
Lincoln Stein
f2777f5096 Port the command-line tools to use model_manager2 (#5546)
* Port the command-line tools to use model_manager2

1.Reimplement the following:

  - invokeai-model-install
  - invokeai-merge
  - invokeai-ti

  To avoid breaking the original modeal manager, the udpated tools
  have been renamed invokeai-model-install2 and invokeai-merge2. The
  textual inversion training script should continue to work with
  existing installations. The "starter" models now live in
  `invokeai/configs/INITIAL_MODELS2.yaml`.

  When the full model manager 2 is in place and working, I'll rename
  these files and commands.

2. Add the `merge` route to the web API. This will merge two or three models,
   resulting a new one.

   - Note that because the model installer selectively installs the `fp16` variant
     of models (rather than both 16- and 32-bit versions as previous),
     the diffusers merge script will choke on any huggingface diffuserse models
     that were downloaded with the new installer. Previously-downloaded models
     should continue to merge correctly. I have a PR
     upstream https://github.com/huggingface/diffusers/pull/6670 to fix
     this.

3. (more important!)
  During implementation of the CLI tools, found and fixed a number of small
  runtime bugs in the model_manager2 implementation:

  - During model database migration, if a registered models file was
    not found on disk, the migration would be aborted. Now the
    offending model is skipped with a log warning.

  - Caught and fixed a condition in which the installer would download the
    entire diffusers repo when the user provided a single `.safetensors`
    file URL.

  - Caught and fixed a condition in which the installer would raise an
    exception and stop the app when a request for an unknown model's metadata
    was passed to Civitai. Now an error is logged and the installer continues.

  - Replaced the LoWRA starter LoRA with FlatColor. The former has been removed
    from Civitai.

* fix ruff issue

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-02-02 17:18:47 +00:00
Brandon
d3320dc4ee convert checkpoints to safetensors (#5620)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No


## Description

Seems we elected to convert checkpoints into .bin files when we set it
up. This doesn't seem to corrupt them anymore.

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
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-->

- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

<!-- 
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software specifications as well as any other pertinent information. 
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## Merge Plan

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merged"

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## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2024-02-02 10:27:24 -05:00
Brandon
72db2ee352 Merge branch 'main' into sdxl-convert-safetensors 2024-02-02 10:10:49 -05:00
blessedcoolant
60c3a4ad5e chore: add Hand Refiner to communityNodes.md 2024-02-02 08:12:32 -05:00
Kent Keirsey
cf7a7928af Update mkdocs.yml 2024-02-01 20:43:49 -05:00
Wubbbi
1057314508 Fix ruff? 2024-02-01 20:40:28 -05:00
Wubbbi
73a077956b Why did my IDE change the comment? 2024-02-01 20:40:28 -05:00
Wubbbi
5e1e50bd47 Fix hopefully last import 2024-02-01 20:40:28 -05:00
Wubbbi
413fe566b8 Fix imports 2024-02-01 20:40:28 -05:00
Wubbbi
c9b5f06c42 Update diffusers + hotfix 2024-02-01 20:40:28 -05:00
Alexander Eichhorn
b53e432b0f translationBot(ui): update translation (German)
Currently translated at 60.8% (871 of 1432 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-02-02 11:16:45 +11:00
psychedelicious
88164447e9 fix(ui): hide HRF if SDXL model selected 2024-02-02 11:10:54 +11:00
psychedelicious
1ac85fd049 tidy(migrator): remove logic to check if graph_executions exists in migration 5
Initially I wanted to show how many sessions were being deleted. In hindsight, this is not great:
- It requires extra logic in the migrator, which should be as simple as possible.
- It may be alarming to see "Clearing 224591 old sessions".

The app still reports on freed space during the DB startup logic.
2024-02-02 09:20:41 +11:00
psychedelicious
ee6fc4ab1d chore(item_storage): excise SqliteItemStorage 2024-02-02 09:20:41 +11:00
psychedelicious
9f793bdae8 feat(item_storage): implement item_storage_memory with LRU eviction strategy
Implemented with OrderedDict.
2024-02-02 09:20:41 +11:00
psychedelicious
a0eecaecd0 feat(item_storage): implement item_storage_memory max_size
Implemented with unordered dict and set.
2024-02-02 09:20:41 +11:00
psychedelicious
d532073f5b fix(db): check for graph_executions table before dropping
This is needed to not fail tests; see comment in code.
2024-02-02 09:20:41 +11:00
psychedelicious
198e8c9d55 feat(db): add migration 5 to drop graph_executions table 2024-02-02 09:20:41 +11:00
psychedelicious
30367deeca feat(nodes): use memory item storage 2024-02-02 09:20:41 +11:00
psychedelicious
e73298aea2 tidy(item_storage): remove extraneous class attribute declarations 2024-02-02 09:20:41 +11:00
psychedelicious
59279851a3 tidy(item_storage): remove unused list and search methods 2024-02-02 09:20:41 +11:00
psychedelicious
2965357d99 feat(nodes): add ItemStorageMemory
The sqlite item storage class can be swapped for this eliminate costly network calls.
2024-02-02 09:20:41 +11:00
psychedelicious
8bd32ee142 feat(nodes): add delete method to ItemStorageABC 2024-02-02 09:20:41 +11:00
psychedelicious
a4f892dcfb tidy(nodes): remove unused get_raw method on ItemStorageABC 2024-02-02 09:20:41 +11:00
psychedelicious
e675983e20 fix(ui): download image opens in new tab (#5625)
* fix(ui): download image opens in new tab

In some environments, a simple `a` element cannot trigger a download of an image. Fetching the image directly can get around this and provide more reliable download functionality.

* use hook for imageUrlToBlob so token gets sent if needed

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-02-01 20:25:01 +00:00
psychedelicious
e9558f97c4 perf(config): change default png_compress_level to 1
This substantially reduces the time spent encoding PNGs. In workflows with many image outputs, this is a drastic improvement.

For a tiled upscaling workflow going from 512x512 to a scale factor of 4, this can provide over 15% speed increase.
2024-02-02 00:32:00 +11:00
psychedelicious
a1a611f8cb chore(ui): lint 2024-02-02 00:20:28 +11:00
psychedelicious
182dc859a0 chore(ui): update eslint rules
- Add `i18next/no-literal-string` (was removed from upstream config)
- Restore `path/no-relative-imports`, this was lost in the shuffle a while ago
2024-02-02 00:20:28 +11:00
psychedelicious
c0240a8568 chore(ui): bump @invoke-ai/eslint-config-react 2024-02-02 00:20:28 +11:00
Eugene Brodsky
02bcff29e8 feat: update ROCm to 5.6 everywhere 2024-02-01 00:07:16 -05:00
Eugene Brodsky
d4ed64df7d feat: add force-reinstall option to the updater 2024-02-01 00:07:16 -05:00
Eugene Brodsky
701f14c1e3 fix: add PyTorch extra-index-url to the updater command 2024-02-01 00:07:16 -05:00
Eugene Brodsky
45bf2c7da6 chore(updater): address deprecation of pkg_resources
as per module docstring:
This module is deprecated. Users are directed to importlib.resources,
importlib.metadata and packaging instead.
2024-02-01 00:07:16 -05:00
psychedelicious
67ada70a26 docs: update link to frontend README 2024-01-31 22:34:59 -05:00
Brandon
06bcc07f65 Merge branch 'main' into sdxl-convert-safetensors 2024-01-31 17:00:19 -05:00
psychedelicious
4410ecf62c fix(stats): log errors at error level
They were erroneously at warning before.
2024-02-01 08:50:56 +11:00
psychedelicious
9f6b9d4d23 fix(stats): preserve stack when raising GESStatsNotFoundError 2024-02-01 08:50:56 +11:00
psychedelicious
b24e8dd829 feat(stats): refactor InvocationStatsService to output stats as dataclasses
This allows the stats to be written to disk as JSON and analyzed.

- Add dataclasses to hold stats.
- Move stats pretty-print logic to `__str__` of the new `InvocationStatsSummary` class.
- Add `get_stats` and `dump_stats` methods to `InvocationStatsServiceBase`.
- `InvocationStatsService` now throws if stats are requested for a session it doesn't know about. This avoids needing to do a lot of messy null checks.
- Update `DefaultInvocationProcessor` to use the new stats methods and suppresses the new errors.
2024-02-01 08:50:56 +11:00
Mary Hipp
25291a2e01 select first image if no selectedImageName 2024-01-31 11:52:47 -05:00
Brandon
332f3930a5 Allow civit ai API Key on Imports (#5608)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [x] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No


## Description
Small PR to allow users to pass in a civit api key via config options

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->

## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2024-01-31 10:51:33 -05:00
Brandon
ed466a99ec Merge branch 'main' into fix-civit-model-imports 2024-01-31 10:12:44 -05:00
Mary Hipp Rogers
f68f8898c0 Workflow navigation & save-as (#5607)
* redo top panel of workflow editor

* add checkbox option to save to project, integrate save-as flow into first time saving workflow

* remove log

* remove workflowLibrary as a feature that can be disabled

* lint

* feat(ui): make SaveWorkflowAsDialog a singleton

Fixes an issue where the workflow name would erroneously be an empty string (which it should show the current workflow name).

Also makes it easier to interact with this component.

- Extract the dialog state to a hook
- Render the dialog once in `<NodeEditor />`
- Use the hook in the various buttons that should open the dialog
- Fix a few wonkily named components (pre-existing issue)

* fix(ui): when saving a never-before-saved workflow, do not append " (copy)" to the name

* fix(ui): do not obscure workflow library button with add node popover

This component is kinda janky :/ the popover content somehow renders invisibly over the button. I think it's related to the `<PopoverAnchor />.

Need to redo this in the future, but for now, making the popover render lazily fixes this.

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-01-31 13:32:31 +00:00
Brandon Rising
a0996b1c0a Fix ruff styling 2024-01-31 07:16:14 -06:00
Brandon Rising
522ff4a042 civit -> civitai 2024-01-31 07:16:14 -06:00
Brandon Rising
a769f93be0 Remove unnecessary change 2024-01-31 07:16:14 -06:00
Brandon Rising
2c5ef92979 Move location of config property, comment for explanation of use 2024-01-31 07:16:14 -06:00
Brandon Rising
5d773dc94c Remove debug line 2024-01-31 07:16:14 -06:00
Brandon Rising
088e3420e6 Allow passing of civit api key via config 2024-01-31 07:16:14 -06:00
Brandon Rising
14efc95707 Allow passing of a civit api key 2024-01-31 07:16:14 -06:00
psychedelicious
f48a2c5fd2 fix(ui): workflow settings styling
Got borked in the redesign.
2024-01-31 07:16:01 -06:00
Hosted Weblate
74ae4d7774 translationBot(ui): update translation files
Updated by "Remove blank strings" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-01-31 23:05:11 +11:00
Ufuk Sarp Selçok
191203ea0c translationBot(ui): update translation (Turkish)
Currently translated at 36.1% (516 of 1427 strings)

Co-authored-by: Ufuk Sarp Selçok <ilkel@live.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/tr/
Translation: InvokeAI/Web UI
2024-01-31 23:05:11 +11:00
Riccardo Giovanetti
6aceae5c22 translationBot(ui): update translation (Italian)
Currently translated at 97.2% (1388 of 1427 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-01-31 23:05:11 +11:00
Thomas Mello
8c6b3efd39 fix(ui): remove hard reset of cursor on canvas during state reset
Remove resetting cursor when resetting state letting event handlers to take care of presentation
2024-01-31 23:03:14 +11:00
psychedelicious
4602efd598 feat: add profiler util (#5601)
* feat(config): add profiling config settings

- `profile_graphs` enables graph profiling with cProfile
- `profiles_dir` sets the output for profiles

* feat(nodes): add Profiler util

Simple wrapper around cProfile.

* feat(nodes): use Profiler in invocation processor

* scripts: add generate_profile_graphs.sh script

Helper to generate graphs for profiles.

* pkg: add snakeviz and gprof2dot to dev deps

These are useful for profiling.

* tests: add tests for profiler util

* fix(profiler): handle previous profile not stopped cleanly

* feat(profiler): add profile_prefix config setting

The prefix is used when writing profile output files. Useful to organise profiles into sessions.

* tidy(profiler): add `_` to private API

* feat(profiler): simplify API

* feat(profiler): use child logger for profiler logs

* chore(profiler): update docstrings

* feat(profiler): stop() returns output path

* chore(profiler): fix docstring

* tests(profiler): update tests

* chore: ruff
2024-01-31 10:51:57 +00:00
Josh Corbett
f70c0936ca feat: disable/enable LoRas with a switch (#5591)
* feat:  disable/enable LorRas with a switch

* feat:  visually display previous weight when disabled

* style: 🚨 linting

* feat:  lora badge count reflects active loras

* style: 🚨 linting

* feat:  track disabled lora on state instead of weight

* style: 🚨 linting

* feat:  it all works now

tracking isEnabled on lora state, disabled slider when disabled, removed disabled loras from graph, updated badge counting and renamed lora add function

* style: 🚨 linting

* fix: 🐛 enabledLoRAs filter nullish coalescing

* refactor: 🎨 minor changes

renamed lora toggle action, removed errent comment, removed extraneous type annotation

* style: 🚨 linting
2024-01-31 05:50:03 +00:00
Rohinish
0d4de4cc63 changed hotkeys (#5542)
Adds adds ctrl/meta + scroll to change brush size on canvas.

* changed hotkeys

* new hotkey as an additional

* lint fixed"

* added ctrl scroll and removed hotkey

* using

* added fix

* feedbck_changes

* brush size change logic

* feat(ui): also check for meta key when modifying brush size

* feat(ui): add comment linking to where brush size algo was determined

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-01-31 15:57:16 +11:00
Wubbbi
1e855f8290 Update safetensors and transformers to their latest versions (#5562)
* Update Safetensors to the lastest version

* Update Transformers while at it

* Update transformers again
2024-01-31 04:54:56 +00:00
dependabot[bot]
bb2787584d chore(deps-dev): bump vite in /invokeai/frontend/web
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) from 5.0.11 to 5.0.12.
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/v5.0.12/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v5.0.12/packages/vite)

---
updated-dependencies:
- dependency-name: vite
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-01-31 15:47:13 +11:00
Brandon Rising
a04981b418 This seems to work now 2024-01-30 21:32:08 -05:00
Thomas Mello
d7f16b7c87 fix(ui): the bottom button on floating side panel clears all queue items 2024-01-31 01:04:24 +11:00
Thomas Mello
4477e04d59 fix(ui): filter out interactive targets when pressing space on canvas tab
Improve input filtering for better accessibility
2024-01-30 09:56:21 +11:00
Thomas Mello
30e11b4b42 feat(ui): save the current staging image with shift+s 2024-01-30 09:56:21 +11:00
Thomas Mello
b93695b78f feat(ui): discard all staging images in canvas on escape 2024-01-30 09:56:21 +11:00
Thomas Mello
b01311813b fix(ui): activate move tool on pressing space
canvas element is not guaranteed to be in focus (e.g. after accepting new staging image) so we check for the active tab name instead
2024-01-30 09:56:21 +11:00
Thomas Mello
5ae80fab87 fix(ui): accept staging image hotkey callback 2024-01-30 09:56:21 +11:00
Thomas Mello
c4291f2136 fix(ui): block gallery navigation when staging images on canvas 2024-01-30 09:56:21 +11:00
Mary Hipp Rogers
287d3c2b04 add UI library to rollup config (#5598)
* try rolling up ui library

* lint

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-01-29 13:13:09 -05:00
Ufuk Sarp Selçok
7fde19730e translationBot(ui): update translation (Turkish)
Currently translated at 22.8% (326 of 1426 strings)

Co-authored-by: Ufuk Sarp Selçok <ilkel@live.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/tr/
Translation: InvokeAI/Web UI
2024-01-29 14:15:29 +11:00
psychedelicious
13575642d8 chore: update issue template
- Improve spelling and grammar
- Add browser, GPU model, python deps fields
- Revise other fields
2024-01-29 14:11:00 +11:00
psychedelicious
3f5370b284 feat(ui): add a copy button to the about modal
This copies the dependencies as JSON.
2024-01-28 20:50:08 -06:00
psychedelicious
d048eb5b20 docs(ui): add STATE_MGMT.md
Supersedes the mini nanostores doc.
2024-01-29 07:28:20 +11:00
psychedelicious
dd7031a472 docs(ui): update README.md
Also moved it to the frontend package root
2024-01-29 07:28:20 +11:00
Millun Atluri
4160d5ef26 update contributors list to bring into sync with discord roles (#5586)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [X] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X] Yes
- [ ] No


## Description

This brings `docs/other/CONTRIBUTORS.md` into sync with collaborator
roles in Discord as of January 27, 2024.

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

## QA Instructions, Screenshots, Recordings

N/A

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

Merge when approved.

<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->

## Added/updated tests?

- [ ] Yes
- [ ] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2024-01-28 11:28:22 -05:00
Millun Atluri
51bdf2fd19 Merge branch 'main' into docs/update-contributors 2024-01-28 11:26:35 -05:00
Ufuk Sarp Selçok
6a44697911 translationBot(ui): update translation (Turkish)
Currently translated at 10.5% (151 of 1426 strings)

translationBot(ui): update translation (Turkish)

Currently translated at 8.1% (116 of 1426 strings)

translationBot(ui): update translation (Turkish)

Currently translated at 6.6% (95 of 1426 strings)

Co-authored-by: Ufuk Sarp Selçok <ilkel@live.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/tr/
Translation: InvokeAI/Web UI
2024-01-28 22:27:25 +11:00
Hosted Weblate
7a1d0ec228 translationBot(ui): update translation files
Updated by "Remove blank strings" hook in Weblate.

Co-authored-by: Hosted Weblate <hosted@weblate.org>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/
Translation: InvokeAI/Web UI
2024-01-28 22:27:25 +11:00
Riccardo Giovanetti
b5928fd411 translationBot(ui): update translation (Italian)
Currently translated at 97.2% (1387 of 1426 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-01-28 22:27:25 +11:00
psychedelicious
2f345d1976 chore(ui): lint 2024-01-28 19:57:53 +11:00
psychedelicious
f5d0721fa8 chore(ui): bump @invoke-ai/eslint-config-react 2024-01-28 19:57:53 +11:00
psychedelicious
c3b36cb61d chore(ui): remove chakra CLI
It doesn't work now that the theme is external. I'm not sure how to fix it and not sure if it really did much (I don't think I ever got autocomplete...). Maybe it can be implemented in `@invoke-ai/ui-library`.
2024-01-28 19:57:53 +11:00
psychedelicious
189c430e46 chore(ui): format
Lots of changed bc the line length is now 120. May as well do it now.
2024-01-28 19:57:53 +11:00
psychedelicious
b922ee566a chore(ui): use new prettier config 2024-01-28 19:57:53 +11:00
psychedelicious
89da69f647 fix(ui): correct import in ReduxInit 2024-01-28 19:57:53 +11:00
psychedelicious
138caa34de chore(ui): lint 2024-01-28 19:57:53 +11:00
psychedelicious
26c3378ede chore(ui): use new eslint config, add some overrides 2024-01-28 19:57:53 +11:00
psychedelicious
aa134a2db8 chore(ui): remove postinstall script 2024-01-28 19:57:53 +11:00
Mary Hipp
d0391cb430 chore(ui): bump @invoke-ai/ui-library, add @invoke-ai/eslint-config-react & @invoke-ai/prettier-config-react 2024-01-28 19:57:53 +11:00
Millun Atluri
c955ea9de0 Update CONTRIBUTORS.md 2024-01-27 17:04:32 -05:00
Lincoln Stein
fc29a5d439 update contributors list to bring into sync with discord roles 2024-01-27 16:59:56 -05:00
Millun Atluri
7e9942dbab {fix} install docs house keeping (#5583)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [X] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X] Yes
- [ ] No


## Description
- Update docs to make link to automated installer easier to find
- Fixed issue in SDXL + refiner example workflow 

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings
Read over docs changes
<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan
Merge when approved
<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->

## [optional] Are there any post deployment tasks we need to perform?
Deploy new docs
2024-01-27 12:10:47 -05:00
Millun Atluri
c003967eaa Merge branch 'main' into feat/install_docs_update 2024-01-27 11:55:19 -05:00
Mary Hipp
b28fcc6be5 lint 2024-01-27 21:36:42 +11:00
Mary Hipp
418cdbabb7 add option for workflowCategories 2024-01-27 21:36:42 +11:00
Millun Atluri
18e61e92d9 {fix} install docs house keeping 2024-01-26 21:19:48 -06:00
Mary Hipp
de20711637 add nanostore for open API schema 2024-01-27 12:43:47 +11:00
Mary Hipp
55e91b97be dep 2024-01-27 12:43:47 +11:00
Mary Hipp
f79bbd2d6e account for baseUrl 2024-01-27 12:43:47 +11:00
Brandon
e1c2c3905d Github action for ensuring PRs are labeled in a way that makes it eas… (#5543)
…y to distinguish what's being changed

## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [x] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission


## Have you discussed this change with the InvokeAI team?
- [x] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [x] Yes
- [ ] No


## Description


## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
merged"

A merge plan is particularly important for large PRs or PRs that touch
the
database in any way.
-->

## Added/updated tests?

- [ ] Yes
- [x] No : _please replace this line with details on why tests
      have not been included_

## [optional] Are there any post deployment tasks we need to perform?
2024-01-25 20:37:39 -05:00
Brandon
03ac93bfc7 Merge branch 'main' into pr-labeler 2024-01-25 20:36:12 -05:00
Mary Hipp Rogers
89da976949 workflow library updates (#5568)
* dont show duplicate toasts if workflow actions fail due to auth

* dynamic order by options based on projectId

* add endpointName to authtoast to makeit unique per endpoint

* lint

* update toast logic to check based on endpoint name w type safety

* fix save as endpoit name

* lint

* fix type

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-01-25 11:43:47 -05:00
Millun Atluri
57dafd294d {release} v3.6.2
## What type of PR is this? (check all applicable)

Invoke v3.6.2 release


## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X] Yes
- [ ] No


## Description
Invoke v3.6.2

## Related Tickets & Documents

<!--
For pull requests that relate or close an issue, please include them
below. 

For example having the text: "closes #1234" would connect the current
pull
request to issue 1234.  And when we merge the pull request, Github will
automatically close the issue.
-->

- Related Issue #
- Closes #

## QA Instructions, Screenshots, Recordings

[InvokeAI-installer-v3.6.2.zip](https://github.com/invoke-ai/InvokeAI/files/14046191/InvokeAI-installer-v3.6.2.zip)
2024-01-24 22:05:10 -05:00
Millun Atluri
e611baa4b4 {release} v3.6.2 2024-01-24 21:40:03 -05:00
psychedelicious
fc448d5b6d feat(ui): handle proxy configs rewriting paths
We can't assume that the base URL is `host:port/` - it could be `host:port/some/path/`. Make the path handling dynamic to account for this.
2024-01-25 13:29:56 +11:00
Mary Hipp Rogers
e59954f956 fix workflow updating (#5567)
* retain id through workflow state so that we correctly update or save new

* lint

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-01-24 16:10:19 -05:00
Brandon
e160cbb1e9 Merge branch 'main' into pr-labeler 2024-01-24 15:44:35 -05:00
Millun Atluri
86c857b9c2 {release} v3.6.1 (#5564)
## What type of PR is this? (check all applicable)

Invoke 3.6.1 release

## QA Instructions, Screenshots, Recordings

[InvokeAI-installer-v3.6.1.zip](https://github.com/invoke-ai/InvokeAI/files/14041411/InvokeAI-installer-v3.6.1.zip)

<!-- 
Please provide steps on how to test changes, any hardware or 
software specifications as well as any other pertinent information. 
-->

## Merge Plan

This PR can be merged when approved

## [optional] Are there any post deployment tasks we need to perform?
PyPI Release & GitHub Release
2024-01-24 12:31:10 -05:00
Millun Atluri
0a13d7d2c7 {release} v3.6.1 2024-01-24 11:27:36 -05:00
blessedcoolant
68da5c6d22 feat: Add Depth Anything PreProcessor (#5548)
## What type of PR is this? (check all applicable)

- [x] Feature

## Have you discussed this change with the InvokeAI team?
- [x] Yes

## Have you updated all relevant documentation?
- [x] No


## Description

- This adds the newly released Depth Anything to InvokeAI. A new node
`Depth Anything Processor` has been added to generate depth maps using
this new technique. https://depth-anything.github.io

- All related checkpoints will be downloaded automatically on first
boot. The `DinoV2` models will be loaded to your torch cache dir and the
checkpoints pertaining to Depth Anything will be downloaded to
`any/annotators/depth_anything`.

- Alternatively you can find the checkpoints here and download them to
that folder:
https://huggingface.co/spaces/LiheYoung/Depth-Anything/tree/main/checkpoints

- This depth map can be used with any depth ControlNet model out there
but the folks at DepthAnything have also released a custom fine tuned
ControlNet model. From my limited testing, I still prefer the original
depth model because this one seems to be producing weird artifacts. Not
sure if that is a specific problem to Invoke or just the model itself.
I'll test more later. Place these in your controlnet folder like your
other ControlNets. You can get that here:
https://huggingface.co/spaces/LiheYoung/Depth-Anything/tree/main/checkpoints_controlnet

- Also available in the LinearUI

- DepthAnything has three models `large`, `base` and `small` -- I've
defaulted the processor to small but a user can change to the large
model if they wish to do so. Small is way faster but obviously somewhat
of a lesser quality.

- DepthAnything is now the default processor for depth controlnet
models.

## Screenshots


![opera_o3jHnWxVRi](https://github.com/invoke-ai/InvokeAI/assets/54517381/573c66f3-1492-45b0-b6df-25756f5e1d1a)

## Merge Plan

DO NOT MERGE YET. Test it first and I'm sure the model caching can be
done better. Coz I don't think I've done that at all. I would appreciate
if @brandonrising or @lstein or anyone can take a look at that part of
it.
2024-01-24 19:14:34 +05:30
blessedcoolant
f82744b95e fix: linting issues 2024-01-24 18:45:54 +05:30
Kent Keirsey
5a67bc68a1 Merge branch 'main' into depth-anything 2024-01-23 22:31:19 -06:00
Josh Corbett
61cf4d4c70 feat: "Remix Image" option on images (#5553)
* feat:  "Remix Image" option on images

Adds a new "remix image" option where applicable, recalls all metadata except the seed

* refactor: 🚨 lint code

* feat:  "Remix Image" option on images

Adds a new "remix image" option where applicable, recalls all metadata except the seed

* refactor: 🚨 lint code

* feat:  add new remix hotkey to hotkeys modal

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-01-24 00:45:30 +00:00
Wubbbi
9d20a2d5a3 Update huggingface deps to their lastest versions 2024-01-24 11:14:21 +11:00
Riccardo Giovanetti
8b0ac451e3 translationBot(ui): update translation (Italian)
Currently translated at 97.3% (1378 of 1415 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-01-24 11:05:17 +11:00
Alexander Eichhorn
470dbe75a2 translationBot(ui): update translation (German)
Currently translated at 60.0% (850 of 1415 strings)

Co-authored-by: Alexander Eichhorn <pfannkuchensack@einfach-doof.de>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/de/
Translation: InvokeAI/Web UI
2024-01-24 11:05:17 +11:00
maryhipp
b7d19b8130 add project as category to back-end 2024-01-24 10:59:04 +11:00
Mary Hipp
3dc13221d8 add project as a workflow category in the front-end 2024-01-24 10:59:04 +11:00
blessedcoolant
35184dbd86 fix: incorrect local file path 2024-01-24 03:37:16 +05:30
blessedcoolant
0868fc2558 Merge branch 'main' into depth-anything 2024-01-24 03:36:25 +05:30
blessedcoolant
92fb09c4df fix: Move the models to any folder to avoid boot warnings 2024-01-24 03:35:37 +05:30
psychedelicious
b4cf5496b6 fix(ui): handle model names with spaces
Remove `trim()` from model identifier schema, which prevented parsed model identifiers from matching.

The root issue here is that model names are identifiers. This will be resolved in the model manager refactor.

Closes #5556
2024-01-23 15:48:10 -06:00
psychedelicious
a0e68705dd feat(ui): improved dynamic prompts behaviour
- Bump `@invoke-ai/ui` for updated styles
- Update regex to parse prompts with newlines
- Update styling of overlay button when prompt has an error
- Fix bug where loading and error state sometimes weren't cleared
2024-01-23 15:26:12 -06:00
blessedcoolant
7cb49e65bd feat: Add Resolution to DepthAnything 2024-01-23 14:13:50 -06:00
blessedcoolant
39fedb090b feat: Make depth anything the default processor for depth controlnet 2024-01-23 14:13:50 -06:00
blessedcoolant
f36a691219 feat: Make the depth anything small model the default 2024-01-23 14:13:50 -06:00
blessedcoolant
6a2eb1d2e4 fix: Change the path of the annotator folder to annotators
Just making this change in case there are other models added to the folder in the future
2024-01-23 14:13:50 -06:00
blessedcoolant
13123daa3f feat: Add DepthAnything to Linear UI 2024-01-23 14:13:50 -06:00
blessedcoolant
c859eb865e fix: lint & other minor issues 2024-01-23 14:13:50 -06:00
blessedcoolant
8f5e2cbcc7 feat: Add Depth Anything PreProcessor 2024-01-23 14:13:50 -06:00
psychedelicious
2aed6e2dba fix(ui): duplicate "base model" in merge UI
closes #5505
2024-01-23 14:13:18 -06:00
psychedelicious
52b51a6088 fix(ui): recall/use size sets aspect ratio correctly
Added a new action that resets the aspect ratio when dispatched.

Closes #5456
2024-01-23 14:13:18 -06:00
psychedelicious
52b24e01e2 feat(ui): remove chakra as direct dependency
Moved a number of things to `@invoke-ai/ui` to support this.

Unfortunately, the bundle size has increased a bit. I will work on that later.
2024-01-23 14:13:18 -06:00
psychedelicious
1178fd8bd3 fix(ui): fix styling of some form elements 2024-01-23 14:13:18 -06:00
psychedelicious
a0187cc9df fix(ui): remove unused import in storybook 2024-01-23 14:13:18 -06:00
psychedelicious
2f656cc357 fix(ui): fix field context menu jank
Closes #5551
2024-01-23 14:13:18 -06:00
psychedelicious
71f9ac9985 feat(ui): scollable areas support x-axis scrolling
Closes #5490
2024-01-23 14:13:18 -06:00
psychedelicious
8bbdfc45fa fix(ui): increase size of control adapters advanced toggle button 2024-01-23 14:13:18 -06:00
psychedelicious
3cbb1a7671 chore(ui): bump @invoke-ai/ui
This includes a minor enhancement, increasing the contrast on tabs.
2024-01-23 14:13:18 -06:00
psychedelicious
b74e0de74a tidy(ui): remove unused state from uiSlice 2024-01-23 14:13:18 -06:00
psychedelicious
e7e7793896 feat(ui): remember open/closed state of accordions/expanders 2024-01-23 14:13:18 -06:00
psychedelicious
504bdac14a tidy(ui): remove unused state from uiSlice 2024-01-23 14:13:18 -06:00
psychedelicious
b76d2cd716 fix(ui): handle base model compat when recalling parameters
We had a one-behind issue with recalling metadata items that had a model.

For example, when recalling LoRAs, we check against the current main model to decide whether or not the requested LoRA is compatible and may be recalled.

When recalling all params, we are often also recalling the main model, but the compat logic didn't compare against this new main model.

The logic is updated to check against the new main model, if one is being set.

Closes #5512
2024-01-23 14:13:18 -06:00
psychedelicious
022b32c724 fix(ui): reset clip skip to 0 if new model is sdxl
Clip skip wasn't actually used in SDXL graphs so enabling it didn't do anything, just a UI quirk.

Closes #5508
2024-01-23 14:13:18 -06:00
psychedelicious
653b820da1 tidy(ui): clearer variable names in modelSelected listener 2024-01-23 14:13:18 -06:00
Brandon
68232e642f Merge branch 'main' into pr-labeler 2024-01-23 09:20:43 -05:00
blessedcoolant
4ba0bf4dcf docs(ui): update README (#5473)
## What type of PR is this? (check all applicable)

- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [x] Documentation Update
- [ ] Community Node Submission

## Description

Update UI README


## Merge Plan

This PR can be merged when approved

<!--
A merge plan describes how this PR should be handled after it is
approved.

Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is
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2024-01-23 18:47:24 +05:30
psychedelicious
5e4daf4bc6 docs: remove separate frontend docs and link to repo
The frontend docs should just be in the frontend. This is a standard practice for monorepos with developer information for specific packages within the monorepo.
2024-01-23 18:04:41 +11:00
psychedelicious
7e0713c869 docs(ui): fix typo 2024-01-23 18:04:41 +11:00
psychedelicious
099d516ac0 docs(ui): update README 2024-01-23 18:04:41 +11:00
Brandon Rising
b94f6a4a29 Fix python label, add test label 2024-01-22 15:14:02 -05:00
Brandon Rising
4caf63d53d Added a few more labels 2024-01-22 15:08:11 -05:00
Brandon Rising
6057229ceb Github action for ensuring PRs are labeled in a way that makes it easy to distinguish what's being changed 2024-01-22 11:22:33 -05:00
JPPhoto
6a2856e46f Updated field descriptions 2024-01-23 02:26:30 +11:00
Jonathan
4dedd63b74 Update defaultNodes.md
Added ideal size node
2024-01-23 02:26:30 +11:00
Jonathan
db74837eb1 Update communityNodes.md
Removed ideal size node
2024-01-23 02:26:30 +11:00
Jonathan
892fe62264 Add Ideal Size node to core nodes
The Ideal Size node is useful for High-Res Optimization as it gives the optimum size for creating an initial generation with minimal artifacts (duplication and other strangeness) from today's models.

After inclusion, front end graph generation can be simplified by offloading calculations for HRO initial generation to this node.
2024-01-23 02:26:30 +11:00
Rohinish
3c79476785 requested changes made 2024-01-22 21:06:40 +11:00
Rohinish
dad364da17 rebased and made more chnges 2024-01-22 21:06:40 +11:00
Rohinish
37bc4f78d0 last 2024-01-22 21:06:40 +11:00
Rohinish
de0b43c81d more strings and translations added 2024-01-22 21:06:40 +11:00
Rohinish
ea1d2d6a4c added translation where needed 2024-01-22 21:06:40 +11:00
psychedelicious
fafe8ccc59 fix(api): typo in no_cache_staticfiles.py 2024-01-22 16:10:25 +11:00
psychedelicious
4b88cfac19 fix(api): type in no_cache_staticfiles.py 2024-01-22 16:10:25 +11:00
psychedelicious
5fa13fba36 chore: ruff 2024-01-22 16:10:25 +11:00
psychedelicious
f28f761436 fix(api): add NoCacheStaticFiles to prevent *all* caching
The previous method wasn't totally foolproof, and locales/assets were cached.

To solve this once and for all (famous last words, I know), we can subclass `StaticFiles` and use maximally strict no-caching headers to disable caching on all static files.
2024-01-22 16:10:25 +11:00
psychedelicious
27d7889780 tidy(ui): remove commented line 2024-01-22 09:37:26 +11:00
psychedelicious
a1cf153097 fix(ui): generation accordion defaults to open 2024-01-22 09:37:26 +11:00
psychedelicious
d121eefa12 tidy(ui): organise accordions files 2024-01-22 09:37:26 +11:00
psychedelicious
c92e25a6a7 fix(ui): add tooltip to model select 2024-01-22 09:37:26 +11:00
psychedelicious
8be03dead5 chore(ui): bump @invoke-ai/ui 2024-01-22 09:37:26 +11:00
psychedelicious
1197133d06 fix(ui): fix lora name wrap 2024-01-22 09:37:26 +11:00
psychedelicious
850458a554 chore(ui): lint 2024-01-22 09:37:26 +11:00
psychedelicious
e96ad41729 feat(ui): use @invoke-ai/ui hooks for modifiers, global menu state 2024-01-22 09:37:26 +11:00
psychedelicious
53cf518390 chore(ui): bump @invoke-ai/ui 2024-01-22 09:37:26 +11:00
psychedelicious
b00ace852d fix(ui): settings modal switch widths 2024-01-22 09:37:26 +11:00
psychedelicious
be72765d02 fix(ui): bump @invoke-ai/ui, fix TS issues 2024-01-22 09:37:26 +11:00
psychedelicious
580d29257c feat(ui): add missing translations 2024-01-22 09:37:26 +11:00
psychedelicious
5d068c1da1 feat(ui): migrate to @invoke-ai/ui 2024-01-22 09:37:26 +11:00
psychedelicious
8e2ccab1f0 feat(ui): add @invoke-ai/ui 2024-01-22 09:37:26 +11:00
psychedelicious
6f478eef62 chore(ui): bump deps 2024-01-22 09:37:26 +11:00
Riccardo Giovanetti
1ff1c370df translationBot(ui): update translation (Italian)
Currently translated at 97.3% (1365 of 1402 strings)

translationBot(ui): update translation (Italian)

Currently translated at 97.3% (1365 of 1402 strings)

translationBot(ui): update translation (Italian)

Currently translated at 97.3% (1365 of 1402 strings)

translationBot(ui): update translation (Italian)

Currently translated at 97.3% (1365 of 1402 strings)

Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
2024-01-19 15:11:32 +11:00
psychedelicious
5ef87ef2a6 fix(ui): tidy component/props naming in ClearQueueIconButton.tsx 2024-01-19 15:03:16 +11:00
psychedelicious
d0709d4f4e fix(ui): use trash icon for clear all queue 2024-01-19 15:03:16 +11:00
psychedelicious
2a081b0a27 fix(ui): remove unnecessary fragments 2024-01-19 15:03:16 +11:00
psychedelicious
d902533387 feat(ui): use global modifier state for clear queue button mode switch 2024-01-19 15:03:16 +11:00
psychedelicious
1174713223 fix(ui): use cancel strings for cancel button 2024-01-19 15:03:16 +11:00
psychedelicious
4b1740ad19 chore(ui): format 2024-01-19 15:03:16 +11:00
Josh Corbett
e03c88ce32 feat: 🚸 shift key queue cancellations 2024-01-19 15:03:16 +11:00
psychedelicious
b917ffecbe chore(ui): format 2024-01-19 14:42:31 +11:00
Josh Corbett
2967a78c5a feat: 💄 update lots of icons 2024-01-19 14:42:31 +11:00
Neil Wang
aa25ea62a5 fix(backend) installed models being redownloaded (#5526)
* fix

* fix ruff errors

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
2024-01-18 16:53:53 -05:00
Rohinish
1ab0e86085 feat(ui): add about modal w/ app deps (#5462)
* resolved conflicts

* changed logo and some design changes

* feedback changes

* resolved conflicts

* changed logo and some design changes

* feedback changes

* lint fixed

* added translations

* some requested changes done

* all feedback changes done and replace links in settingsmenu comp

* fixed the gap between deps verisons & chnaged heights

* feat(ui): minor about modal styling

* feat(ui): tag app endpoints with FetchOnReconnect

* fix(ui): remove unused translation string

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
Co-authored-by: Kent Keirsey <31807370+hipsterusername@users.noreply.github.com>
2024-01-18 13:30:56 +00:00
Mary Hipp
c9ddbb4241 lint 2024-01-18 23:29:47 +11:00
Mary Hipp
415a1c7a4f add ids 2024-01-18 23:29:47 +11:00
Mary Hipp
84a4836ab7 change actions to be for any InvExpander or InvSingleAccordion that has id passed in 2024-01-18 23:29:47 +11:00
Mary Hipp
dbd6c9c6ed remove actions we can get from mutation data 2024-01-18 23:29:47 +11:00
Mary Hipp
4f95c077d4 lint fix 2024-01-18 23:29:47 +11:00
Mary Hipp
0a4cbc4e16 undo 2024-01-18 23:29:47 +11:00
Mary Hipp
d45b76fab4 undo 2024-01-18 23:29:47 +11:00
Mary Hipp
9722135cda add various actions for commercial purposes 2024-01-18 23:29:47 +11:00
dependabot[bot]
7366913a31 chore(deps): bump tj-actions/changed-files in /.github/workflows
Bumps [tj-actions/changed-files](https://github.com/tj-actions/changed-files) from 37 to 41.
- [Release notes](https://github.com/tj-actions/changed-files/releases)
- [Changelog](https://github.com/tj-actions/changed-files/blob/main/HISTORY.md)
- [Commits](https://github.com/tj-actions/changed-files/compare/v37...v41)

---
updated-dependencies:
- dependency-name: tj-actions/changed-files
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-01-17 00:25:21 -05:00
Lincoln Stein
bd31b5606c Retain suffix (.safetensors, .bin) when renaming a checkpoint file or LoRA
- closes #5518
2024-01-16 17:27:50 -05:00
Mary Hipp
2953dea4a0 set width and height based on defaultModel if passed in 2024-01-17 07:08:11 +11:00
psychedelicious
f3fed0b10f fix(ui): use native langs for language select
Use each language's own language for their option in the language select. This falls back to the english translation if the language name isn't translated.
2024-01-17 06:50:16 +11:00
psychedelicious
db57d426d9 fix(ui): force dark mode 2024-01-17 06:48:04 +11:00
Lincoln Stein
4536e4a8b6 Model Manager Refactor: Install remote models and store their tags and other metadata (#5361)
* add basic functionality for model metadata fetching from hf and civitai

* add storage

* start unit tests

* add unit tests and documentation

* add missing dependency for pytests

* remove redundant fetch; add modified/published dates; updated docs

* add code to select diffusers files based on the variant type

* implement Civitai installs

* make huggingface parallel downloading work

* add unit tests for model installation manager

- Fixed race condition on selection of download destination path
- Add fixtures common to several model_manager_2 unit tests
- Added dummy model files for testing diffusers and safetensors downloading/probing
- Refactored code for selecting proper variant from list of huggingface repo files
- Regrouped ordering of methods in model_install_default.py

* improve Civitai model downloading

- Provide a better error message when Civitai requires an access token (doesn't give a 403 forbidden, but redirects
  to the HTML of an authorization page -- arrgh)
- Handle case of Civitai providing a primary download link plus additional links for VAEs, config files, etc

* add routes for retrieving metadata and tags

* code tidying and documentation

* fix ruff errors

* add file needed to maintain test root diretory in repo for unit tests

* fix self->cls in classmethod

* add pydantic plugin for mypy

* use TestSession instead of requests.Session to prevent any internet activity

improve logging

fix error message formatting

fix logging again

fix forward vs reverse slash issue in Windows install tests

* Several fixes of problems detected during PR review:

- Implement cancel_model_install_job and get_model_install_job routes
  to allow for better control of model download and install.
- Fix thread deadlock that occurred after cancelling an install.
- Remove unneeded pytest_plugins section from tests/conftest.py
- Remove unused _in_terminal_state() from model_install_default.
- Remove outdated documentation from several spots.
- Add workaround for Civitai API results which don't return correct
  URL for the default model.

* fix docs and tests to match get_job_by_source() rather than get_job()

* Update invokeai/backend/model_manager/metadata/fetch/huggingface.py

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* Call CivitaiMetadata.model_validate_json() directly

Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>

* Second round of revisions suggested by @ryanjdick:

- Fix type mismatch in `list_all_metadata()` route.
- Do not have a default value for the model install job id
- Remove static class variable declarations from non Pydantic classes
- Change `id` field to `model_id` for the sqlite3 `model_tags` table.
- Changed AFTER DELETE triggers to ON DELETE CASCADE for the metadata and tags tables.
- Made the `id` field of the `model_metadata` table into a primary key to achieve uniqueness.

* Code cleanup suggested in PR review:

- Narrowed the declaration of the `parts` attribute of the download progress event
- Removed auto-conversion of str to Url in Url-containing sources
- Fixed handling of `InvalidModelConfigException`
- Made unknown sources raise `NotImplementedError` rather than `Exception`
- Improved status reporting on cached HuggingFace access tokens

* Multiple fixes:

- `job.total_size` returns a valid size for locally installed models
- new route `list_models` returns a paged summary of model, name,
  description, tags and other essential info
- fix a few type errors

* consolidated all invokeai root pytest fixtures into a single location

* Update invokeai/backend/model_manager/metadata/metadata_store.py

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>

* Small tweaks in response to review comments:

- Remove flake8 configuration from pyproject.toml
- Use `id` rather than `modelId` for huggingface `ModelInfo` object
- Use `last_modified` rather than `LastModified` for huggingface `ModelInfo` object
- Add `sha256` field to file metadata downloaded from huggingface
- Add `Invoker` argument to the model installer `start()` and `stop()` routines
  (but made it optional in order to facilitate use of the service outside the API)
- Removed redundant `PRAGMA foreign_keys` from metadata store initialization code.

* Additional tweaks and minor bug fixes

- Fix calculation of aggregate diffusers model size to only count the
  size of files, not files + directories (which gives different unit test
  results on different filesystems).
- Refactor _get_metadata() and _get_download_urls() to have distinct code paths
  for Civitai, HuggingFace and URL sources.
- Forward the `inplace` flag from the source to the job and added unit test for this.
- Attach cached model metadata to the job rather than to the model install service.

* fix unit test that was breaking on windows due to CR/LF changing size of test json files

* fix ruff formatting

* a few last minor fixes before merging:

- Turn job `error` and `error_type` into properties derived from the exception.
- Add TODO comment about the reason for handling temporary directory destruction
  manually rather than using tempfile.tmpdir().

* add unit tests for reporting HTTP download errors

---------

Co-authored-by: Lincoln Stein <lstein@gmail.com>
Co-authored-by: Ryan Dick <ryanjdick3@gmail.com>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-01-14 19:54:53 +00:00
psychedelicious
426a7b900f feat(ui): resize options/gallery panels to min on window resize
Per user feedback, this is preferrable to letting them expand when the window grows.

Also bumps `react-resizable-panels` now that one of my PRs is merged to fix an issue.
2024-01-14 11:33:44 +11:00
mickr777
cc571d9ab2 Quick Fix for right gallery button 2024-01-14 09:49:52 +11:00
Ryan Dick
296c861e7d Handle bad id in log_stats(...). 2024-01-13 15:19:57 -05:00
Ryan Dick
aa45d21fd2 Reduce the number of graph_execution_manager.get(...) calls from the InvocationStatsService. 2024-01-13 15:19:57 -05:00
Ryan Dick
ac42513da9 Remove unused reset_all_stats(...). 2024-01-13 15:19:57 -05:00
Ryan Dick
e2387546fe Rename GIG -> GB. And move it to where it's being used. 2024-01-13 15:19:57 -05:00
Ryan Dick
c8929b35f0 Refactor the invocation stats service for better readability and to support reporting the execution wall time. 2024-01-13 15:19:57 -05:00
Millun Atluri
c000e270a0 Release/v3.6.0 (#5485)
## What type of PR is this? (check all applicable)

Release v3.6.0

## Have you discussed this change with the InvokeAI team?
- [X] Yes
- [ ] No, because:

      
## Have you updated all relevant documentation?
- [X] Yes
- [ ] No


## Description
Invoke v3.6.0

## QA Instructions, Screenshots, Recordings



[InvokeAI-installer-v3.6.0.zip](https://github.com/invoke-ai/InvokeAI/files/13923761/InvokeAI-installer-v3.6.0.zip)

## [optional] Are there any post deployment tasks we need to perform?
1. Release on PyPi
2. Release on GitHub
3. Announce in #releases
2024-01-12 15:26:28 -05:00
Millun Atluri
8ff28da3b4 {release} v3.6.0 2024-01-12 15:00:49 -05:00
Millun Atluri
b7b376103c Update default workflows 2024-01-12 14:59:44 -05:00
Millun Atluri
08d379bb29 Update default workflows 2024-01-12 14:58:21 -05:00
Millun Atluri
74e644c4ba Allow bfloat16 to be configurable in invoke.yaml (#5469)
* feat: allow bfloat16 to be configurable in invoke.yaml

* fix: `torch_dtype()` util

- Use `choose_precision` to get the precision string
- Do not reference deprecated `config.full_precision` flat (why does this still exist?), if a user had this enabled it would override their actual precision setting and potentially cause a lot of confusion.

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-01-12 18:40:37 +00:00
2259 changed files with 153348 additions and 143221 deletions

View File

@@ -6,10 +6,6 @@ title: '[bug]: '
labels: ['bug']
# assignees:
# - moderator_bot
# - lstein
body:
- type: markdown
attributes:
@@ -18,10 +14,9 @@ body:
- type: checkboxes
attributes:
label: Is there an existing issue for this?
label: Is there an existing issue for this problem?
description: |
Please use the [search function](https://github.com/invoke-ai/InvokeAI/issues?q=is%3Aissue+is%3Aopen+label%3Abug)
irst to see if an issue already exists for the bug you encountered.
Please [search](https://github.com/invoke-ai/InvokeAI/issues) first to see if an issue already exists for the problem.
options:
- label: I have searched the existing issues
required: true
@@ -33,80 +28,119 @@ body:
- type: dropdown
id: os_dropdown
attributes:
label: OS
description: Which operating System did you use when the bug occured
label: Operating system
description: Your computer's operating system.
multiple: false
options:
- 'Linux'
- 'Windows'
- 'macOS'
- 'other'
validations:
required: true
- type: dropdown
id: gpu_dropdown
attributes:
label: GPU
description: Which kind of Graphic-Adapter is your System using
label: GPU vendor
description: Your GPU's vendor.
multiple: false
options:
- 'cuda'
- 'amd'
- 'mps'
- 'cpu'
- 'Nvidia (CUDA)'
- 'AMD (ROCm)'
- 'Apple Silicon (MPS)'
- 'None (CPU)'
validations:
required: true
- type: input
id: gpu_model
attributes:
label: GPU model
description: Your GPU's model. If on Apple Silicon, this is your Mac's chip. Leave blank if on CPU.
placeholder: ex. RTX 2080 Ti, Mac M1 Pro
validations:
required: false
- type: input
id: vram
attributes:
label: VRAM
description: Size of the VRAM if known
label: GPU VRAM
description: Your GPU's VRAM. If on Apple Silicon, this is your Mac's unified memory. Leave blank if on CPU.
placeholder: 8GB
validations:
required: false
- type: input
id: version-number
attributes:
label: What version did you experience this issue on?
label: Version number
description: |
Please share the version of Invoke AI that you experienced the issue on. If this is not the latest version, please update first to confirm the issue still exists. If you are testing main, please include the commit hash instead.
placeholder: X.X.X
The version of Invoke you have installed. If it is not the latest version, please update and try again to confirm the issue still exists. If you are testing main, please include the commit hash instead.
placeholder: ex. 3.6.1
validations:
required: true
- type: input
id: browser-version
attributes:
label: Browser
description: Your web browser and version.
placeholder: ex. Firefox 123.0b3
validations:
required: true
- type: textarea
id: python-deps
attributes:
label: Python dependencies
description: |
If the problem occurred during image generation, click the gear icon at the bottom left corner, click "About", click the copy button and then paste here.
validations:
required: false
- type: textarea
id: what-happened
attributes:
label: What happened?
label: What happened
description: |
Briefly describe what happened, what you expected to happen and how to reproduce this bug.
placeholder: When using the webinterface and right-clicking on button X instead of the popup-menu there error Y appears
Describe what happened. Include any relevant error messages, stack traces and screenshots here.
placeholder: I clicked button X and then Y happened.
validations:
required: true
- type: textarea
id: what-you-expected
attributes:
label: Screenshots
description: If applicable, add screenshots to help explain your problem
placeholder: this is what the result looked like <screenshot>
label: What you expected to happen
description: Describe what you expected to happen.
placeholder: I expected Z to happen.
validations:
required: true
- type: textarea
id: how-to-repro
attributes:
label: How to reproduce the problem
description: List steps to reproduce the problem.
placeholder: Start the app, generate an image with these settings, then click button X.
validations:
required: false
- type: textarea
id: additional-context
attributes:
label: Additional context
description: Add any other context about the problem here
description: Any other context that might help us to understand the problem.
placeholder: Only happens when there is full moon and Friday the 13th on Christmas Eve 🎅🏻
validations:
required: false
- type: input
id: contact
id: discord-username
attributes:
label: Contact Details
description: __OPTIONAL__ How can we get in touch with you if we need more info (besides this issue)?
placeholder: ex. email@example.com, discordname, twitter, ...
label: Discord username
description: If you are on the Invoke discord and would prefer to be contacted there, please provide your username.
placeholder: supercoolusername123
validations:
required: false

View File

@@ -0,0 +1,33 @@
name: install frontend dependencies
description: Installs frontend dependencies with pnpm, with caching
runs:
using: 'composite'
steps:
- name: setup node 18
uses: actions/setup-node@v4
with:
node-version: '18'
- name: setup pnpm
uses: pnpm/action-setup@v4
with:
version: 8.15.6
run_install: false
- name: get pnpm store directory
shell: bash
run: |
echo "STORE_PATH=$(pnpm store path --silent)" >> $GITHUB_ENV
- name: setup cache
uses: actions/cache@v4
with:
path: ${{ env.STORE_PATH }}
key: ${{ runner.os }}-pnpm-store-${{ hashFiles('**/pnpm-lock.yaml') }}
restore-keys: |
${{ runner.os }}-pnpm-store-
- name: install frontend dependencies
run: pnpm install --prefer-frozen-lockfile
shell: bash
working-directory: invokeai/frontend/web

59
.github/pr_labels.yml vendored Normal file
View File

@@ -0,0 +1,59 @@
root:
- changed-files:
- any-glob-to-any-file: '*'
python-deps:
- changed-files:
- any-glob-to-any-file: 'pyproject.toml'
python:
- changed-files:
- all-globs-to-any-file:
- 'invokeai/**'
- '!invokeai/frontend/web/**'
python-tests:
- changed-files:
- any-glob-to-any-file: 'tests/**'
ci-cd:
- changed-files:
- any-glob-to-any-file: .github/**
docker:
- changed-files:
- any-glob-to-any-file: docker/**
installer:
- changed-files:
- any-glob-to-any-file: installer/**
docs:
- changed-files:
- any-glob-to-any-file: docs/**
invocations:
- changed-files:
- any-glob-to-any-file: 'invokeai/app/invocations/**'
backend:
- changed-files:
- any-glob-to-any-file: 'invokeai/backend/**'
api:
- changed-files:
- any-glob-to-any-file: 'invokeai/app/api/**'
services:
- changed-files:
- any-glob-to-any-file: 'invokeai/app/services/**'
frontend-deps:
- changed-files:
- any-glob-to-any-file:
- '**/*/package.json'
- '**/*/pnpm-lock.yaml'
frontend:
- changed-files:
- any-glob-to-any-file: 'invokeai/frontend/web/**'

View File

@@ -1,66 +1,21 @@
## What type of PR is this? (check all applicable)
## Summary
- [ ] Refactor
- [ ] Feature
- [ ] Bug Fix
- [ ] Optimization
- [ ] Documentation Update
- [ ] Community Node Submission
<!--A description of the changes in this PR. Include the kind of change (fix, feature, docs, etc), the "why" and the "how". Screenshots or videos are useful for frontend changes.-->
## Related Issues / Discussions
## Have you discussed this change with the InvokeAI team?
- [ ] Yes
- [ ] No, because:
<!--WHEN APPLICABLE: List any related issues or discussions on github or discord. If this PR closes an issue, please use the "Closes #1234" format, so that the issue will be automatically closed when the PR merges.-->
## Have you updated all relevant documentation?
- [ ] Yes
- [ ] No
## QA Instructions
## Description
## Related Tickets & Documents
<!--
For pull requests that relate or close an issue, please include them
below.
For example having the text: "closes #1234" would connect the current pull
request to issue 1234. And when we merge the pull request, Github will
automatically close the issue.
-->
- Related Issue #
- Closes #
## QA Instructions, Screenshots, Recordings
<!--
Please provide steps on how to test changes, any hardware or
software specifications as well as any other pertinent information.
-->
<!--WHEN APPLICABLE: Describe how you have tested the changes in this PR. Provide enough detail that a reviewer can reproduce your tests.-->
## Merge Plan
<!--
A merge plan describes how this PR should be handled after it is approved.
<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like DB schemas, may need some care when merging. For example, a careful rebase by the change author, timing to not interfere with a pending release, or a message to contributors on discord after merging.-->
Example merge plans:
- "This PR can be merged when approved"
- "This must be squash-merged when approved"
- "DO NOT MERGE - I will rebase and tidy commits before merging"
- "#dev-chat on discord needs to be advised of this change when it is merged"
## Checklist
A merge plan is particularly important for large PRs or PRs that touch the
database in any way.
-->
## Added/updated tests?
- [ ] Yes
- [ ] No : _please replace this line with details on why tests
have not been included_
## [optional] Are there any post deployment tasks we need to perform?
- [ ] _The PR has a short but descriptive title, suitable for a changelog_
- [ ] _Tests added / updated (if applicable)_
- [ ] _Documentation added / updated (if applicable)_

View File

@@ -11,8 +11,14 @@ on:
- 'docker/docker-entrypoint.sh'
- 'workflows/build-container.yml'
tags:
- 'v*'
- 'v*.*.*'
workflow_dispatch:
inputs:
push-to-registry:
description: Push the built image to the container registry
required: false
type: boolean
default: false
permissions:
contents: write
@@ -50,16 +56,15 @@ jobs:
df -h
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Docker meta
id: meta
uses: docker/metadata-action@v4
uses: docker/metadata-action@v5
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
images: |
ghcr.io/${{ github.repository }}
${{ env.DOCKERHUB_REPOSITORY }}
tags: |
type=ref,event=branch
type=ref,event=tag
@@ -72,49 +77,33 @@ jobs:
suffix=-${{ matrix.gpu-driver }},onlatest=false
- name: Set up QEMU
uses: docker/setup-qemu-action@v2
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
uses: docker/setup-buildx-action@v3
with:
platforms: ${{ env.PLATFORMS }}
- name: Login to GitHub Container Registry
if: github.event_name != 'pull_request'
uses: docker/login-action@v2
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.repository_owner }}
password: ${{ secrets.GITHUB_TOKEN }}
# - name: Login to Docker Hub
# if: github.event_name != 'pull_request' && vars.DOCKERHUB_REPOSITORY != ''
# uses: docker/login-action@v2
# with:
# username: ${{ secrets.DOCKERHUB_USERNAME }}
# password: ${{ secrets.DOCKERHUB_TOKEN }}
- name: Build container
timeout-minutes: 40
id: docker_build
uses: docker/build-push-action@v4
uses: docker/build-push-action@v6
with:
context: .
file: docker/Dockerfile
platforms: ${{ env.PLATFORMS }}
push: ${{ github.ref == 'refs/heads/main' || github.ref_type == 'tag' }}
push: ${{ github.ref == 'refs/heads/main' || github.ref_type == 'tag' || github.event.inputs.push-to-registry }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
cache-from: |
type=gha,scope=${{ github.ref_name }}-${{ matrix.gpu-driver }}
type=gha,scope=main-${{ matrix.gpu-driver }}
cache-to: type=gha,mode=max,scope=${{ github.ref_name }}-${{ matrix.gpu-driver }}
# - name: Docker Hub Description
# if: github.ref == 'refs/heads/main' || github.ref == 'refs/tags/*' && vars.DOCKERHUB_REPOSITORY != ''
# uses: peter-evans/dockerhub-description@v3
# with:
# username: ${{ secrets.DOCKERHUB_USERNAME }}
# password: ${{ secrets.DOCKERHUB_TOKEN }}
# repository: ${{ vars.DOCKERHUB_REPOSITORY }}
# short-description: ${{ github.event.repository.description }}

45
.github/workflows/build-installer.yml vendored Normal file
View File

@@ -0,0 +1,45 @@
# Builds and uploads the installer and python build artifacts.
name: build installer
on:
workflow_dispatch:
workflow_call:
jobs:
build-installer:
runs-on: ubuntu-latest
timeout-minutes: 5 # expected run time: <2 min
steps:
- name: checkout
uses: actions/checkout@v4
- name: setup python
uses: actions/setup-python@v5
with:
python-version: '3.10'
cache: pip
cache-dependency-path: pyproject.toml
- name: install pypa/build
run: pip install --upgrade build
- name: setup frontend
uses: ./.github/actions/install-frontend-deps
- name: create installer
id: create_installer
run: ./create_installer.sh
working-directory: installer
- name: upload python distribution artifact
uses: actions/upload-artifact@v4
with:
name: dist
path: ${{ steps.create_installer.outputs.DIST_PATH }}
- name: upload installer artifact
uses: actions/upload-artifact@v4
with:
name: installer
path: ${{ steps.create_installer.outputs.INSTALLER_PATH }}

80
.github/workflows/frontend-checks.yml vendored Normal file
View File

@@ -0,0 +1,80 @@
# Runs frontend code quality checks.
#
# Checks for changes to frontend files before running the checks.
# If always_run is true, always runs the checks.
name: 'frontend checks'
on:
push:
branches:
- 'main'
pull_request:
types:
- 'ready_for_review'
- 'opened'
- 'synchronize'
merge_group:
workflow_dispatch:
inputs:
always_run:
description: 'Always run the checks'
required: true
type: boolean
default: true
workflow_call:
inputs:
always_run:
description: 'Always run the checks'
required: true
type: boolean
default: true
defaults:
run:
working-directory: invokeai/frontend/web
jobs:
frontend-checks:
runs-on: ubuntu-latest
timeout-minutes: 10 # expected run time: <2 min
steps:
- uses: actions/checkout@v4
- name: check for changed frontend files
if: ${{ inputs.always_run != true }}
id: changed-files
uses: tj-actions/changed-files@v42
with:
files_yaml: |
frontend:
- 'invokeai/frontend/web/**'
- name: install dependencies
if: ${{ steps.changed-files.outputs.frontend_any_changed == 'true' || inputs.always_run == true }}
uses: ./.github/actions/install-frontend-deps
- name: tsc
if: ${{ steps.changed-files.outputs.frontend_any_changed == 'true' || inputs.always_run == true }}
run: 'pnpm lint:tsc'
shell: bash
- name: dpdm
if: ${{ steps.changed-files.outputs.frontend_any_changed == 'true' || inputs.always_run == true }}
run: 'pnpm lint:dpdm'
shell: bash
- name: eslint
if: ${{ steps.changed-files.outputs.frontend_any_changed == 'true' || inputs.always_run == true }}
run: 'pnpm lint:eslint'
shell: bash
- name: prettier
if: ${{ steps.changed-files.outputs.frontend_any_changed == 'true' || inputs.always_run == true }}
run: 'pnpm lint:prettier'
shell: bash
- name: knip
if: ${{ steps.changed-files.outputs.frontend_any_changed == 'true' || inputs.always_run == true }}
run: 'pnpm lint:knip'
shell: bash

60
.github/workflows/frontend-tests.yml vendored Normal file
View File

@@ -0,0 +1,60 @@
# Runs frontend tests.
#
# Checks for changes to frontend files before running the tests.
# If always_run is true, always runs the tests.
name: 'frontend tests'
on:
push:
branches:
- 'main'
pull_request:
types:
- 'ready_for_review'
- 'opened'
- 'synchronize'
merge_group:
workflow_dispatch:
inputs:
always_run:
description: 'Always run the tests'
required: true
type: boolean
default: true
workflow_call:
inputs:
always_run:
description: 'Always run the tests'
required: true
type: boolean
default: true
defaults:
run:
working-directory: invokeai/frontend/web
jobs:
frontend-tests:
runs-on: ubuntu-latest
timeout-minutes: 10 # expected run time: <2 min
steps:
- uses: actions/checkout@v4
- name: check for changed frontend files
if: ${{ inputs.always_run != true }}
id: changed-files
uses: tj-actions/changed-files@v42
with:
files_yaml: |
frontend:
- 'invokeai/frontend/web/**'
- name: install dependencies
if: ${{ steps.changed-files.outputs.frontend_any_changed == 'true' || inputs.always_run == true }}
uses: ./.github/actions/install-frontend-deps
- name: vitest
if: ${{ steps.changed-files.outputs.frontend_any_changed == 'true' || inputs.always_run == true }}
run: 'pnpm test:no-watch'
shell: bash

18
.github/workflows/label-pr.yml vendored Normal file
View File

@@ -0,0 +1,18 @@
name: 'label PRs'
on:
- pull_request_target
jobs:
labeler:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- name: checkout
uses: actions/checkout@v4
- name: label PRs
uses: actions/labeler@v5
with:
configuration-path: .github/pr_labels.yml

View File

@@ -1,43 +0,0 @@
name: Lint frontend
on:
pull_request:
types:
- 'ready_for_review'
- 'opened'
- 'synchronize'
push:
branches:
- 'main'
merge_group:
workflow_dispatch:
defaults:
run:
working-directory: invokeai/frontend/web
jobs:
lint-frontend:
if: github.event.pull_request.draft == false
runs-on: ubuntu-22.04
steps:
- name: Setup Node 18
uses: actions/setup-node@v4
with:
node-version: '18'
- name: Checkout
uses: actions/checkout@v4
- name: Setup pnpm
uses: pnpm/action-setup@v2
with:
version: '8.12.1'
- name: Install dependencies
run: 'pnpm install --prefer-frozen-lockfile'
- name: Typescript
run: 'pnpm run lint:tsc'
- name: Madge
run: 'pnpm run lint:madge'
- name: ESLint
run: 'pnpm run lint:eslint'
- name: Prettier
run: 'pnpm run lint:prettier'

View File

@@ -1,51 +1,49 @@
name: mkdocs-material
# This is a mostly a copy-paste from https://github.com/squidfunk/mkdocs-material/blob/master/docs/publishing-your-site.md
name: mkdocs
on:
push:
branches:
- 'refs/heads/main'
- main
workflow_dispatch:
permissions:
contents: write
contents: write
jobs:
mkdocs-material:
deploy:
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
env:
REPO_URL: '${{ github.server_url }}/${{ github.repository }}'
REPO_NAME: '${{ github.repository }}'
SITE_URL: 'https://${{ github.repository_owner }}.github.io/InvokeAI'
steps:
- name: checkout sources
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: checkout
uses: actions/checkout@v4
- name: setup python
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
python-version: '3.10'
cache: pip
cache-dependency-path: pyproject.toml
- name: install requirements
env:
PIP_USE_PEP517: 1
run: |
python -m \
pip install ".[docs]"
- name: set cache id
run: echo "cache_id=$(date --utc '+%V')" >> $GITHUB_ENV
- name: confirm buildability
run: |
python -m \
mkdocs build \
--clean \
--verbose
- name: use cache
uses: actions/cache@v4
with:
key: mkdocs-material-${{ env.cache_id }}
path: .cache
restore-keys: |
mkdocs-material-
- name: deploy to gh-pages
if: ${{ github.ref == 'refs/heads/main' }}
run: |
python -m \
mkdocs gh-deploy \
--clean \
--force
- name: install dependencies
run: python -m pip install ".[docs]"
- name: build & deploy
run: mkdocs gh-deploy --force

View File

@@ -1,67 +0,0 @@
name: PyPI Release
on:
workflow_dispatch:
inputs:
publish_package:
description: 'Publish build on PyPi? [true/false]'
required: true
default: 'false'
jobs:
build-and-release:
if: github.repository == 'invoke-ai/InvokeAI'
runs-on: ubuntu-22.04
env:
TWINE_USERNAME: __token__
TWINE_PASSWORD: ${{ secrets.PYPI_API_TOKEN }}
TWINE_NON_INTERACTIVE: 1
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Node 18
uses: actions/setup-node@v4
with:
node-version: '18'
- name: Setup pnpm
uses: pnpm/action-setup@v2
with:
version: '8.12.1'
- name: Install frontend dependencies
run: pnpm install --prefer-frozen-lockfile
working-directory: invokeai/frontend/web
- name: Build frontend
run: pnpm run build
working-directory: invokeai/frontend/web
- name: Install python dependencies
run: pip install --upgrade build twine
- name: Build python package
run: python3 -m build
- name: Upload build as workflow artifact
uses: actions/upload-artifact@v4
with:
name: dist
path: dist
- name: Check distribution
run: twine check dist/*
- name: Check PyPI versions
if: github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/heads/release/')
run: |
pip install --upgrade requests
python -c "\
import scripts.pypi_helper; \
EXISTS=scripts.pypi_helper.local_on_pypi(); \
print(f'PACKAGE_EXISTS={EXISTS}')" >> $GITHUB_ENV
- name: Publish build on PyPi
if: env.PACKAGE_EXISTS == 'False' && env.TWINE_PASSWORD != '' && github.event.inputs.publish_package == 'true'
run: twine upload dist/*

76
.github/workflows/python-checks.yml vendored Normal file
View File

@@ -0,0 +1,76 @@
# Runs python code quality checks.
#
# Checks for changes to python files before running the checks.
# If always_run is true, always runs the checks.
#
# TODO: Add mypy or pyright to the checks.
name: 'python checks'
on:
push:
branches:
- 'main'
pull_request:
types:
- 'ready_for_review'
- 'opened'
- 'synchronize'
merge_group:
workflow_dispatch:
inputs:
always_run:
description: 'Always run the checks'
required: true
type: boolean
default: true
workflow_call:
inputs:
always_run:
description: 'Always run the checks'
required: true
type: boolean
default: true
jobs:
python-checks:
runs-on: ubuntu-latest
timeout-minutes: 5 # expected run time: <1 min
steps:
- name: checkout
uses: actions/checkout@v4
- name: check for changed python files
if: ${{ inputs.always_run != true }}
id: changed-files
uses: tj-actions/changed-files@v42
with:
files_yaml: |
python:
- 'pyproject.toml'
- 'invokeai/**'
- '!invokeai/frontend/web/**'
- 'tests/**'
- name: setup python
if: ${{ steps.changed-files.outputs.python_any_changed == 'true' || inputs.always_run == true }}
uses: actions/setup-python@v5
with:
python-version: '3.10'
cache: pip
cache-dependency-path: pyproject.toml
- name: install ruff
if: ${{ steps.changed-files.outputs.python_any_changed == 'true' || inputs.always_run == true }}
run: pip install ruff==0.6.0
shell: bash
- name: ruff check
if: ${{ steps.changed-files.outputs.python_any_changed == 'true' || inputs.always_run == true }}
run: ruff check --output-format=github .
shell: bash
- name: ruff format
if: ${{ steps.changed-files.outputs.python_any_changed == 'true' || inputs.always_run == true }}
run: ruff format --check .
shell: bash

106
.github/workflows/python-tests.yml vendored Normal file
View File

@@ -0,0 +1,106 @@
# Runs python tests on a matrix of python versions and platforms.
#
# Checks for changes to python files before running the tests.
# If always_run is true, always runs the tests.
name: 'python tests'
on:
push:
branches:
- 'main'
pull_request:
types:
- 'ready_for_review'
- 'opened'
- 'synchronize'
merge_group:
workflow_dispatch:
inputs:
always_run:
description: 'Always run the tests'
required: true
type: boolean
default: true
workflow_call:
inputs:
always_run:
description: 'Always run the tests'
required: true
type: boolean
default: true
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
matrix:
strategy:
matrix:
python-version:
- '3.10'
- '3.11'
platform:
- linux-cuda-11_7
- linux-rocm-5_2
- linux-cpu
- macos-default
- windows-cpu
include:
- platform: linux-cuda-11_7
os: ubuntu-22.04
github-env: $GITHUB_ENV
- platform: linux-rocm-5_2
os: ubuntu-22.04
extra-index-url: 'https://download.pytorch.org/whl/rocm5.2'
github-env: $GITHUB_ENV
- platform: linux-cpu
os: ubuntu-22.04
extra-index-url: 'https://download.pytorch.org/whl/cpu'
github-env: $GITHUB_ENV
- platform: macos-default
os: macOS-14
github-env: $GITHUB_ENV
- platform: windows-cpu
os: windows-2022
github-env: $env:GITHUB_ENV
name: 'py${{ matrix.python-version }}: ${{ matrix.platform }}'
runs-on: ${{ matrix.os }}
timeout-minutes: 15 # expected run time: 2-6 min, depending on platform
env:
PIP_USE_PEP517: '1'
steps:
- name: checkout
uses: actions/checkout@v4
- name: check for changed python files
if: ${{ inputs.always_run != true }}
id: changed-files
uses: tj-actions/changed-files@v42
with:
files_yaml: |
python:
- 'pyproject.toml'
- 'invokeai/**'
- '!invokeai/frontend/web/**'
- 'tests/**'
- name: setup python
if: ${{ steps.changed-files.outputs.python_any_changed == 'true' || inputs.always_run == true }}
uses: actions/setup-python@v5
with:
python-version: ${{ matrix.python-version }}
cache: pip
cache-dependency-path: pyproject.toml
- name: install dependencies
if: ${{ steps.changed-files.outputs.python_any_changed == 'true' || inputs.always_run == true }}
env:
PIP_EXTRA_INDEX_URL: ${{ matrix.extra-index-url }}
run: >
pip3 install --editable=".[test]"
- name: run pytest
if: ${{ steps.changed-files.outputs.python_any_changed == 'true' || inputs.always_run == true }}
run: pytest

108
.github/workflows/release.yml vendored Normal file
View File

@@ -0,0 +1,108 @@
# Main release workflow. Triggered on tag push or manual trigger.
#
# - Runs all code checks and tests
# - Verifies the app version matches the tag version.
# - Builds the installer and build, uploading them as artifacts.
# - Publishes to TestPyPI and PyPI. Both are conditional on the previous steps passing and require a manual approval.
#
# See docs/RELEASE.md for more information on the release process.
name: release
on:
push:
tags:
- 'v*'
workflow_dispatch:
jobs:
check-version:
runs-on: ubuntu-latest
steps:
- name: checkout
uses: actions/checkout@v4
- name: check python version
uses: samuelcolvin/check-python-version@v4
id: check-python-version
with:
version_file_path: invokeai/version/invokeai_version.py
frontend-checks:
uses: ./.github/workflows/frontend-checks.yml
with:
always_run: true
frontend-tests:
uses: ./.github/workflows/frontend-tests.yml
with:
always_run: true
python-checks:
uses: ./.github/workflows/python-checks.yml
with:
always_run: true
python-tests:
uses: ./.github/workflows/python-tests.yml
with:
always_run: true
build:
uses: ./.github/workflows/build-installer.yml
publish-testpypi:
runs-on: ubuntu-latest
timeout-minutes: 5 # expected run time: <1 min
needs:
[
check-version,
frontend-checks,
frontend-tests,
python-checks,
python-tests,
build,
]
environment:
name: testpypi
url: https://test.pypi.org/p/invokeai
permissions:
id-token: write
steps:
- name: download distribution from build job
uses: actions/download-artifact@v4
with:
name: dist
path: dist/
- name: publish distribution to TestPyPI
uses: pypa/gh-action-pypi-publish@release/v1
with:
repository-url: https://test.pypi.org/legacy/
publish-pypi:
runs-on: ubuntu-latest
timeout-minutes: 5 # expected run time: <1 min
needs:
[
check-version,
frontend-checks,
frontend-tests,
python-checks,
python-tests,
build,
]
environment:
name: pypi
url: https://pypi.org/p/invokeai
permissions:
id-token: write
steps:
- name: download distribution from build job
uses: actions/download-artifact@v4
with:
name: dist
path: dist/
- name: publish distribution to PyPI
uses: pypa/gh-action-pypi-publish@release/v1

View File

@@ -1,24 +0,0 @@
name: style checks
on:
pull_request:
push:
branches: main
jobs:
ruff:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.10'
- name: Install dependencies with pip
run: |
pip install ruff
- run: ruff check --output-format=github .
- run: ruff format --check .

View File

@@ -1,129 +0,0 @@
name: Test invoke.py pip
on:
push:
branches:
- 'main'
pull_request:
types:
- 'ready_for_review'
- 'opened'
- 'synchronize'
merge_group:
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
matrix:
if: github.event.pull_request.draft == false
strategy:
matrix:
python-version:
# - '3.9'
- '3.10'
pytorch:
- linux-cuda-11_7
- linux-rocm-5_2
- linux-cpu
- macos-default
- windows-cpu
include:
- pytorch: linux-cuda-11_7
os: ubuntu-22.04
github-env: $GITHUB_ENV
- pytorch: linux-rocm-5_2
os: ubuntu-22.04
extra-index-url: 'https://download.pytorch.org/whl/rocm5.2'
github-env: $GITHUB_ENV
- pytorch: linux-cpu
os: ubuntu-22.04
extra-index-url: 'https://download.pytorch.org/whl/cpu'
github-env: $GITHUB_ENV
- pytorch: macos-default
os: macOS-12
github-env: $GITHUB_ENV
- pytorch: windows-cpu
os: windows-2022
github-env: $env:GITHUB_ENV
name: ${{ matrix.pytorch }} on ${{ matrix.python-version }}
runs-on: ${{ matrix.os }}
env:
PIP_USE_PEP517: '1'
steps:
- name: Checkout sources
id: checkout-sources
uses: actions/checkout@v3
- name: Check for changed python files
id: changed-files
uses: tj-actions/changed-files@v37
with:
files_yaml: |
python:
- 'pyproject.toml'
- 'invokeai/**'
- '!invokeai/frontend/web/**'
- 'tests/**'
- name: set test prompt to main branch validation
if: steps.changed-files.outputs.python_any_changed == 'true'
run: echo "TEST_PROMPTS=tests/validate_pr_prompt.txt" >> ${{ matrix.github-env }}
- name: setup python
if: steps.changed-files.outputs.python_any_changed == 'true'
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python-version }}
cache: pip
cache-dependency-path: pyproject.toml
- name: install invokeai
if: steps.changed-files.outputs.python_any_changed == 'true'
env:
PIP_EXTRA_INDEX_URL: ${{ matrix.extra-index-url }}
run: >
pip3 install
--editable=".[test]"
- name: run pytest
if: steps.changed-files.outputs.python_any_changed == 'true'
id: run-pytest
run: pytest
# - name: run invokeai-configure
# env:
# HUGGING_FACE_HUB_TOKEN: ${{ secrets.HUGGINGFACE_TOKEN }}
# run: >
# invokeai-configure
# --yes
# --default_only
# --full-precision
# # can't use fp16 weights without a GPU
# - name: run invokeai
# id: run-invokeai
# env:
# # Set offline mode to make sure configure preloaded successfully.
# HF_HUB_OFFLINE: 1
# HF_DATASETS_OFFLINE: 1
# TRANSFORMERS_OFFLINE: 1
# INVOKEAI_OUTDIR: ${{ github.workspace }}/results
# run: >
# invokeai
# --no-patchmatch
# --no-nsfw_checker
# --precision=float32
# --always_use_cpu
# --use_memory_db
# --outdir ${{ env.INVOKEAI_OUTDIR }}/${{ matrix.python-version }}/${{ matrix.pytorch }}
# --from_file ${{ env.TEST_PROMPTS }}
# - name: Archive results
# env:
# INVOKEAI_OUTDIR: ${{ github.workspace }}/results
# uses: actions/upload-artifact@v3
# with:
# name: results
# path: ${{ env.INVOKEAI_OUTDIR }}

View File

@@ -7,7 +7,7 @@ embeddedLanguageFormatting: auto
overrides:
- files: '*.md'
options:
proseWrap: always
proseWrap: preserve
printWidth: 80
parser: markdown
cursorOffset: -1

View File

@@ -6,33 +6,52 @@ default: help
help:
@echo Developer commands:
@echo
@echo "ruff Run ruff, fixing any safely-fixable errors and formatting"
@echo "ruff-unsafe Run ruff, fixing all fixable errors and formatting"
@echo "mypy Run mypy using the config in pyproject.toml to identify type mismatches and other coding errors"
@echo "mypy-all Run mypy ignoring the config in pyproject.tom but still ignoring missing imports"
@echo "frontend-build Build the frontend in order to run on localhost:9090"
@echo "frontend-dev Run the frontend in developer mode on localhost:5173"
@echo "installer-zip Build the installer .zip file for the current version"
@echo "tag-release Tag the GitHub repository with the current version (use at release time only!)"
@echo "ruff Run ruff, fixing any safely-fixable errors and formatting"
@echo "ruff-unsafe Run ruff, fixing all fixable errors and formatting"
@echo "mypy Run mypy using the config in pyproject.toml to identify type mismatches and other coding errors"
@echo "mypy-all Run mypy ignoring the config in pyproject.tom but still ignoring missing imports"
@echo "test Run the unit tests."
@echo "update-config-docstring Update the app's config docstring so mkdocs can autogenerate it correctly."
@echo "frontend-install Install the pnpm modules needed for the front end"
@echo "frontend-build Build the frontend in order to run on localhost:9090"
@echo "frontend-dev Run the frontend in developer mode on localhost:5173"
@echo "frontend-typegen Generate types for the frontend from the OpenAPI schema"
@echo "installer-zip Build the installer .zip file for the current version"
@echo "tag-release Tag the GitHub repository with the current version (use at release time only!)"
@echo "openapi Generate the OpenAPI schema for the app, outputting to stdout"
@echo "docs Serve the mkdocs site with live reload"
# Runs ruff, fixing any safely-fixable errors and formatting
ruff:
ruff check . --fix
ruff format .
ruff check . --fix
ruff format .
# Runs ruff, fixing all errors it can fix and formatting
ruff-unsafe:
ruff check . --fix --unsafe-fixes
ruff format .
ruff check . --fix --unsafe-fixes
ruff format .
# Runs mypy, using the config in pyproject.toml
mypy:
mypy scripts/invokeai-web.py
mypy scripts/invokeai-web.py
# Runs mypy, ignoring the config in pyproject.toml but still ignoring missing (untyped) imports
# (many files are ignored by the config, so this is useful for checking all files)
mypy-all:
mypy scripts/invokeai-web.py --config-file= --ignore-missing-imports
mypy scripts/invokeai-web.py --config-file= --ignore-missing-imports
# Run the unit tests
test:
pytest ./tests
# Update config docstring
update-config-docstring:
python scripts/update_config_docstring.py
# Install the pnpm modules needed for the front end
frontend-install:
rm -rf invokeai/frontend/web/node_modules
cd invokeai/frontend/web && pnpm install
# Build the frontend
frontend-build:
@@ -42,6 +61,9 @@ frontend-build:
frontend-dev:
cd invokeai/frontend/web && pnpm dev
frontend-typegen:
cd invokeai/frontend/web && python ../../../scripts/generate_openapi_schema.py | pnpm typegen
# Installer zip file
installer-zip:
cd installer && ./create_installer.sh
@@ -50,3 +72,11 @@ installer-zip:
tag-release:
cd installer && ./tag_release.sh
# Generate the OpenAPI Schema for the app
openapi:
python scripts/generate_openapi_schema.py
# Serve the mkdocs site w/ live reload
.PHONY: docs
docs:
mkdocs serve

536
README.md
View File

@@ -2,21 +2,141 @@
![project hero](https://github.com/invoke-ai/InvokeAI/assets/31807370/6e3728c7-e90e-4711-905c-3b55844ff5be)
# Invoke - Professional Creative AI Tools for Visual Media
## To learn more about Invoke, or implement our Business solutions, visit [invoke.com](https://www.invoke.com/about)
# Invoke - Professional Creative AI Tools for Visual Media
#### To learn more about Invoke, or implement our Business solutions, visit [invoke.com]
[![discord badge]][discord link] [![latest release badge]][latest release link] [![github stars badge]][github stars link] [![github forks badge]][github forks link] [![CI checks on main badge]][CI checks on main link] [![latest commit to main badge]][latest commit to main link] [![github open issues badge]][github open issues link] [![github open prs badge]][github open prs link] [![translation status badge]][translation status link]
</div>
Invoke is a leading creative engine built to empower professionals and enthusiasts alike. Generate and create stunning visual media using the latest AI-driven technologies. Invoke offers an industry leading web-based UI, and serves as the foundation for multiple commercial products.
Invoke is available in two editions:
| **Community Edition** | **Professional Edition** |
|----------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------|
| **For users looking for a locally installed, self-hosted and self-managed service** | **For users or teams looking for a cloud-hosted, fully managed service** |
| - Free to use under a commercially-friendly license | - Monthly subscription fee with three different plan levels |
| - Download and install on compatible hardware | - Offers additional benefits, including multi-user support, improved model training, and more |
| - Includes all core studio features: generate, refine, iterate on images, and build workflows | - Hosted in the cloud for easy, secure model access and scalability |
| Quick Start -> [Installation and Updates][installation docs] | More Information -> [www.invoke.com/pricing](https://www.invoke.com/pricing) |
[![discord badge]][discord link]
![Highlighted Features - Canvas and Workflows](https://github.com/invoke-ai/InvokeAI/assets/31807370/708f7a82-084f-4860-bfbe-e2588c53548d)
[![latest release badge]][latest release link] [![github stars badge]][github stars link] [![github forks badge]][github forks link]
# Documentation
| **Quick Links** |
|----------------------------------------------------------------------------------------------------------------------------|
| [Installation and Updates][installation docs] - [Documentation and Tutorials][docs home] - [Bug Reports][github issues] - [Contributing][contributing docs] |
[![CI checks on main badge]][CI checks on main link] [![latest commit to main badge]][latest commit to main link]
</div>
[![github open issues badge]][github open issues link] [![github open prs badge]][github open prs link] [![translation status badge]][translation status link]
## Quick Start
1. Download and unzip the installer from the bottom of the [latest release][latest release link].
2. Run the installer script.
- **Windows**: Double-click on the `install.bat` script.
- **macOS**: Open a Terminal window, drag the file `install.sh` from Finder into the Terminal, and press enter.
- **Linux**: Run `install.sh`.
3. When prompted, enter a location for the install and select your GPU type.
4. Once the install finishes, find the directory you selected during install. The default location is `C:\Users\Username\invokeai` for Windows or `~/invokeai` for Linux/macOS.
5. Run the launcher script (`invoke.bat` for Windows, `invoke.sh` for macOS and Linux) the same way you ran the installer script in step 2.
6. Select option 1 to start the application. Once it starts up, open your browser and go to <http://localhost:9090>.
7. Open the model manager tab to install a starter model and then you'll be ready to generate.
More detail, including hardware requirements and manual install instructions, are available in the [installation documentation][installation docs].
## Docker Container
We publish official container images in Github Container Registry: https://github.com/invoke-ai/InvokeAI/pkgs/container/invokeai. Both CUDA and ROCm images are available. Check the above link for relevant tags.
> [!IMPORTANT]
> Ensure that Docker is set up to use the GPU. Refer to [NVIDIA][nvidia docker docs] or [AMD][amd docker docs] documentation.
### Generate!
Run the container, modifying the command as necessary:
```bash
docker run --runtime=nvidia --gpus=all --publish 9090:9090 ghcr.io/invoke-ai/invokeai
```
Then open `http://localhost:9090` and install some models using the Model Manager tab to begin generating.
For ROCm, add `--device /dev/kfd --device /dev/dri` to the `docker run` command.
### Persist your data
You will likely want to persist your workspace outside of the container. Use the `--volume /home/myuser/invokeai:/invokeai` flag to mount some local directory (using its **absolute** path) to the `/invokeai` path inside the container. Your generated images and models will reside there. You can use this directory with other InvokeAI installations, or switch between runtime directories as needed.
### DIY
Build your own image and customize the environment to match your needs using our `docker-compose` stack. See [README.md](./docker/README.md) in the [docker](./docker) directory.
## Troubleshooting, FAQ and Support
Please review our [FAQ][faq] for solutions to common installation problems and other issues.
For more help, please join our [Discord][discord link].
## Features
Full details on features can be found in [our documentation][features docs].
### Web Server & UI
Invoke runs a locally hosted web server & React UI with an industry-leading user experience.
### Unified Canvas
The Unified Canvas is a fully integrated canvas implementation with support for all core generation capabilities, in/out-painting, brush tools, and more. This creative tool unlocks the capability for artists to create with AI as a creative collaborator, and can be used to augment AI-generated imagery, sketches, photography, renders, and more.
### Workflows & Nodes
Invoke offers a fully featured workflow management solution, enabling users to combine the power of node-based workflows with the easy of a UI. This allows for customizable generation pipelines to be developed and shared by users looking to create specific workflows to support their production use-cases.
### Board & Gallery Management
Invoke features an organized gallery system for easily storing, accessing, and remixing your content in the Invoke workspace. Images can be dragged/dropped onto any Image-base UI element in the application, and rich metadata within the Image allows for easy recall of key prompts or settings used in your workflow.
### Other features
- Support for both ckpt and diffusers models
- SD1.5, SD2.0, and SDXL support
- Upscaling Tools
- Embedding Manager & Support
- Model Manager & Support
- Workflow creation & management
- Node-Based Architecture
## Contributing
Anyone who wishes to contribute to this project - whether documentation, features, bug fixes, code cleanup, testing, or code reviews - is very much encouraged to do so.
Get started with contributing by reading our [contribution documentation][contributing docs], joining the [#dev-chat] or the GitHub discussion board.
We hope you enjoy using Invoke as much as we enjoy creating it, and we hope you will elect to become part of our community.
## Thanks
Invoke is a combined effort of [passionate and talented people from across the world][contributors]. We thank them for their time, hard work and effort.
Original portions of the software are Copyright © 2024 by respective contributors.
[features docs]: https://invoke-ai.github.io/InvokeAI/features/database/
[faq]: https://invoke-ai.github.io/InvokeAI/faq/
[contributors]: https://invoke-ai.github.io/InvokeAI/contributing/contributors/
[invoke.com]: https://www.invoke.com/about
[github issues]: https://github.com/invoke-ai/InvokeAI/issues
[docs home]: https://invoke-ai.github.io/InvokeAI
[installation docs]: https://invoke-ai.github.io/InvokeAI/installation/
[#dev-chat]: https://discord.com/channels/1020123559063990373/1049495067846524939
[contributing docs]: https://invoke-ai.github.io/InvokeAI/contributing/
[CI checks on main badge]: https://flat.badgen.net/github/checks/invoke-ai/InvokeAI/main?label=CI%20status%20on%20main&cache=900&icon=github
[CI checks on main link]:https://github.com/invoke-ai/InvokeAI/actions?query=branch%3Amain
[CI checks on main link]: https://github.com/invoke-ai/InvokeAI/actions?query=branch%3Amain
[discord badge]: https://flat.badgen.net/discord/members/ZmtBAhwWhy?icon=discord
[discord link]: https://discord.gg/ZmtBAhwWhy
[github forks badge]: https://flat.badgen.net/github/forks/invoke-ai/InvokeAI?icon=github
@@ -30,402 +150,8 @@
[latest commit to main badge]: https://flat.badgen.net/github/last-commit/invoke-ai/InvokeAI/main?icon=github&color=yellow&label=last%20dev%20commit&cache=900
[latest commit to main link]: https://github.com/invoke-ai/InvokeAI/commits/main
[latest release badge]: https://flat.badgen.net/github/release/invoke-ai/InvokeAI/development?icon=github
[latest release link]: https://github.com/invoke-ai/InvokeAI/releases
[latest release link]: https://github.com/invoke-ai/InvokeAI/releases/latest
[translation status badge]: https://hosted.weblate.org/widgets/invokeai/-/svg-badge.svg
[translation status link]: https://hosted.weblate.org/engage/invokeai/
</div>
InvokeAI is a leading creative engine built to empower professionals
and enthusiasts alike. Generate and create stunning visual media using
the latest AI-driven technologies. InvokeAI offers an industry leading
Web Interface, interactive Command Line Interface, and also serves as
the foundation for multiple commercial products.
**Quick links**: [[How to
Install](https://invoke-ai.github.io/InvokeAI/installation/INSTALLATION/)] [<a
href="https://discord.gg/ZmtBAhwWhy">Discord Server</a>] [<a
href="https://invoke-ai.github.io/InvokeAI/">Documentation and
Tutorials</a>]
[<a href="https://github.com/invoke-ai/InvokeAI/issues">Bug Reports</a>]
[<a
href="https://github.com/invoke-ai/InvokeAI/discussions">Discussion,
Ideas & Q&A</a>]
[<a
href="https://invoke-ai.github.io/InvokeAI/contributing/CONTRIBUTING/">Contributing</a>]
<div align="center">
![Highlighted Features - Canvas and Workflows](https://github.com/invoke-ai/InvokeAI/assets/31807370/708f7a82-084f-4860-bfbe-e2588c53548d)
</div>
## Table of Contents
Table of Contents 📝
**Getting Started**
1. 🏁 [Quick Start](#quick-start)
3. 🖥️ [Hardware Requirements](#hardware-requirements)
**More About Invoke**
1. 🌟 [Features](#features)
2. 📣 [Latest Changes](#latest-changes)
3. 🛠️ [Troubleshooting](#troubleshooting)
**Supporting the Project**
1. 🤝 [Contributing](#contributing)
2. 👥 [Contributors](#contributors)
3. 💕 [Support](#support)
## Quick Start
For full installation and upgrade instructions, please see:
[InvokeAI Installation Overview](https://invoke-ai.github.io/InvokeAI/installation/INSTALLATION/)
If upgrading from version 2.3, please read [Migrating a 2.3 root
directory to 3.0](#migrating-to-3) first.
### Automatic Installer (suggested for 1st time users)
1. Go to the bottom of the [Latest Release Page](https://github.com/invoke-ai/InvokeAI/releases/latest)
2. Download the .zip file for your OS (Windows/macOS/Linux).
3. Unzip the file.
4. **Windows:** double-click on the `install.bat` script. **macOS:** Open a Terminal window, drag the file `install.sh` from Finder
into the Terminal, and press return. **Linux:** run `install.sh`.
5. You'll be asked to confirm the location of the folder in which
to install InvokeAI and its image generation model files. Pick a
location with at least 15 GB of free memory. More if you plan on
installing lots of models.
6. Wait while the installer does its thing. After installing the software,
the installer will launch a script that lets you configure InvokeAI and
select a set of starting image generation models.
7. Find the folder that InvokeAI was installed into (it is not the
same as the unpacked zip file directory!) The default location of this
folder (if you didn't change it in step 5) is `~/invokeai` on
Linux/Mac systems, and `C:\Users\YourName\invokeai` on Windows. This directory will contain launcher scripts named `invoke.sh` and `invoke.bat`.
8. On Windows systems, double-click on the `invoke.bat` file. On
macOS, open a Terminal window, drag `invoke.sh` from the folder into
the Terminal, and press return. On Linux, run `invoke.sh`
9. Press 2 to open the "browser-based UI", press enter/return, wait a
minute or two for Stable Diffusion to start up, then open your browser
and go to http://localhost:9090.
10. Type `banana sushi` in the box on the top left and click `Invoke`
### Command-Line Installation (for developers and users familiar with Terminals)
You must have Python 3.10 through 3.11 installed on your machine. Earlier or
later versions are not supported.
Node.js also needs to be installed along with `pnpm` (can be installed with
the command `npm install -g pnpm` if needed)
1. Open a command-line window on your machine. The PowerShell is recommended for Windows.
2. Create a directory to install InvokeAI into. You'll need at least 15 GB of free space:
```terminal
mkdir invokeai
````
3. Create a virtual environment named `.venv` inside this directory and activate it:
```terminal
cd invokeai
python -m venv .venv --prompt InvokeAI
```
4. Activate the virtual environment (do it every time you run InvokeAI)
_For Linux/Mac users:_
```sh
source .venv/bin/activate
```
_For Windows users:_
```ps
.venv\Scripts\activate
```
5. Install the InvokeAI module and its dependencies. Choose the command suited for your platform & GPU.
_For Windows/Linux with an NVIDIA GPU:_
```terminal
pip install "InvokeAI[xformers]" --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu121
```
_For Linux with an AMD GPU:_
```sh
pip install InvokeAI --use-pep517 --extra-index-url https://download.pytorch.org/whl/rocm5.4.2
```
_For non-GPU systems:_
```terminal
pip install InvokeAI --use-pep517 --extra-index-url https://download.pytorch.org/whl/cpu
```
_For Macintoshes, either Intel or M1/M2/M3:_
```sh
pip install InvokeAI --use-pep517
```
6. Configure InvokeAI and install a starting set of image generation models (you only need to do this once):
```terminal
invokeai-configure --root .
```
Don't miss the dot at the end!
7. Launch the web server (do it every time you run InvokeAI):
```terminal
invokeai-web
```
8. Point your browser to http://localhost:9090 to bring up the web interface.
9. Type `banana sushi` in the box on the top left and click `Invoke`.
Be sure to activate the virtual environment each time before re-launching InvokeAI,
using `source .venv/bin/activate` or `.venv\Scripts\activate`.
## Detailed Installation Instructions
This fork is supported across Linux, Windows and Macintosh. Linux
users can use either an Nvidia-based card (with CUDA support) or an
AMD card (using the ROCm driver). For full installation and upgrade
instructions, please see:
[InvokeAI Installation Overview](https://invoke-ai.github.io/InvokeAI/installation/INSTALL_SOURCE/)
<a name="migrating-to-3"></a>
### Migrating a v2.3 InvokeAI root directory
The InvokeAI root directory is where the InvokeAI startup file,
installed models, and generated images are stored. It is ordinarily
named `invokeai` and located in your home directory. The contents and
layout of this directory has changed between versions 2.3 and 3.0 and
cannot be used directly.
We currently recommend that you use the installer to create a new root
directory named differently from the 2.3 one, e.g. `invokeai-3` and
then use a migration script to copy your 2.3 models into the new
location. However, if you choose, you can upgrade this directory in
place. This section gives both recipes.
#### Creating a new root directory and migrating old models
This is the safer recipe because it leaves your old root directory in
place to fall back on.
1. Follow the instructions above to create and install InvokeAI in a
directory that has a different name from the 2.3 invokeai directory.
In this example, we will use "invokeai-3"
2. When you are prompted to select models to install, select a minimal
set of models, such as stable-diffusion-v1.5 only.
3. After installation is complete launch `invokeai.sh` (Linux/Mac) or
`invokeai.bat` and select option 8 "Open the developers console". This
will take you to the command line.
4. Issue the command `invokeai-migrate3 --from /path/to/v2.3-root --to
/path/to/invokeai-3-root`. Provide the correct `--from` and `--to`
paths for your v2.3 and v3.0 root directories respectively.
This will copy and convert your old models from 2.3 format to 3.0
format and create a new `models` directory in the 3.0 directory. The
old models directory (which contains the models selected at install
time) will be renamed `models.orig` and can be deleted once you have
confirmed that the migration was successful.
If you wish, you can pass the 2.3 root directory to both `--from` and
`--to` in order to update in place. Warning: this directory will no
longer be usable with InvokeAI 2.3.
#### Migrating in place
For the adventurous, you may do an in-place upgrade from 2.3 to 3.0
without touching the command line. ***This recipe does not work on
Windows platforms due to a bug in the Windows version of the 2.3
upgrade script.** See the next section for a Windows recipe.
##### For Mac and Linux Users:
1. Launch the InvokeAI launcher script in your current v2.3 root directory.
2. Select option [9] "Update InvokeAI" to bring up the updater dialog.
3. Select option [1] to upgrade to the latest release.
4. Once the upgrade is finished you will be returned to the launcher
menu. Select option [6] "Re-run the configure script to fix a broken
install or to complete a major upgrade".
This will run the configure script against the v2.3 directory and
update it to the 3.0 format. The following files will be replaced:
- The invokeai.init file, replaced by invokeai.yaml
- The models directory
- The configs/models.yaml model index
The original versions of these files will be saved with the suffix
".orig" appended to the end. Once you have confirmed that the upgrade
worked, you can safely remove these files. Alternatively you can
restore a working v2.3 directory by removing the new files and
restoring the ".orig" files' original names.
##### For Windows Users:
Windows Users can upgrade with the
1. Enter the 2.3 root directory you wish to upgrade
2. Launch `invoke.sh` or `invoke.bat`
3. Select the "Developer's console" option [8]
4. Type the following commands
```
pip install "invokeai @ https://github.com/invoke-ai/InvokeAI/archive/refs/tags/v3.0.0" --use-pep517 --upgrade
invokeai-configure --root .
```
(Replace `v3.0.0` with the current release number if this document is out of date).
The first command will install and upgrade new software to run
InvokeAI. The second will prepare the 2.3 directory for use with 3.0.
You may now launch the WebUI in the usual way, by selecting option [1]
from the launcher script
#### Migrating Images
The migration script will migrate your invokeai settings and models,
including textual inversion models, LoRAs and merges that you may have
installed previously. However it does **not** migrate the generated
images stored in your 2.3-format outputs directory. To do this, you
need to run an additional step:
1. From a working InvokeAI 3.0 root directory, start the launcher and
enter menu option [8] to open the "developer's console".
2. At the developer's console command line, type the command:
```bash
invokeai-import-images
```
3. This will lead you through the process of confirming the desired
source and destination for the imported images. The images will
appear in the gallery board of your choice, and contain the
original prompt, model name, and other parameters used to generate
the image.
(Many kudos to **techjedi** for contributing this script.)
## Hardware Requirements
InvokeAI is supported across Linux, Windows and macOS. Linux
users can use either an Nvidia-based card (with CUDA support) or an
AMD card (using the ROCm driver).
### System
You will need one of the following:
- An NVIDIA-based graphics card with 4 GB or more VRAM memory. 6-8 GB
of VRAM is highly recommended for rendering using the Stable
Diffusion XL models
- An Apple computer with an M1 chip.
- An AMD-based graphics card with 4GB or more VRAM memory (Linux
only), 6-8 GB for XL rendering.
We do not recommend the GTX 1650 or 1660 series video cards. They are
unable to run in half-precision mode and do not have sufficient VRAM
to render 512x512 images.
**Memory** - At least 12 GB Main Memory RAM.
**Disk** - At least 12 GB of free disk space for the machine learning model, Python, and all its dependencies.
## Features
Feature documentation can be reviewed by navigating to [the InvokeAI Documentation page](https://invoke-ai.github.io/InvokeAI/features/)
### *Web Server & UI*
InvokeAI offers a locally hosted Web Server & React Frontend, with an industry leading user experience. The Web-based UI allows for simple and intuitive workflows, and is responsive for use on mobile devices and tablets accessing the web server.
### *Unified Canvas*
The Unified Canvas is a fully integrated canvas implementation with support for all core generation capabilities, in/outpainting, brush tools, and more. This creative tool unlocks the capability for artists to create with AI as a creative collaborator, and can be used to augment AI-generated imagery, sketches, photography, renders, and more.
### *Workflows & Nodes*
InvokeAI offers a fully featured workflow management solution, enabling users to combine the power of nodes based workflows with the easy of a UI. This allows for customizable generation pipelines to be developed and shared by users looking to create specific workflows to support their production use-cases.
### *Board & Gallery Management*
Invoke AI provides an organized gallery system for easily storing, accessing, and remixing your content in the Invoke workspace. Images can be dragged/dropped onto any Image-base UI element in the application, and rich metadata within the Image allows for easy recall of key prompts or settings used in your workflow.
### Other features
- *Support for both ckpt and diffusers models*
- *SD 2.0, 2.1, XL support*
- *Upscaling Tools*
- *Embedding Manager & Support*
- *Model Manager & Support*
- *Workflow creation & management*
- *Node-Based Architecture*
### Latest Changes
For our latest changes, view our [Release
Notes](https://github.com/invoke-ai/InvokeAI/releases) and the
[CHANGELOG](docs/CHANGELOG.md).
### Troubleshooting
Please check out our **[Troubleshooting Guide](https://invoke-ai.github.io/InvokeAI/installation/010_INSTALL_AUTOMATED/#troubleshooting)** to get solutions for common installation
problems and other issues. For more help, please join our [Discord][discord link]
## Contributing
Anyone who wishes to contribute to this project, whether documentation, features, bug fixes, code
cleanup, testing, or code reviews, is very much encouraged to do so.
Get started with contributing by reading our [Contribution documentation](https://invoke-ai.github.io/InvokeAI/contributing/CONTRIBUTING/), joining the [#dev-chat](https://discord.com/channels/1020123559063990373/1049495067846524939) or the GitHub discussion board.
If you are unfamiliar with how
to contribute to GitHub projects, we have a new contributor checklist you can follow to get started contributing:
[New Contributor Checklist](https://invoke-ai.github.io/InvokeAI/contributing/contribution_guides/newContributorChecklist/).
We hope you enjoy using our software as much as we enjoy creating it,
and we hope that some of those of you who are reading this will elect
to become part of our community.
Welcome to InvokeAI!
### Contributors
This fork is a combined effort of various people from across the world.
[Check out the list of all these amazing people](https://invoke-ai.github.io/InvokeAI/other/CONTRIBUTORS/). We thank them for
their time, hard work and effort.
### Support
For support, please use this repository's GitHub Issues tracking service, or join the [Discord][discord link].
Original portions of the software are Copyright (c) 2023 by respective contributors.
[nvidia docker docs]: https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html
[amd docker docs]: https://rocm.docs.amd.com/projects/install-on-linux/en/latest/how-to/docker.html

View File

@@ -2,17 +2,26 @@
## Any environment variables supported by InvokeAI can be specified here,
## in addition to the examples below.
# HOST_INVOKEAI_ROOT is the path on the docker host's filesystem where InvokeAI will store data.
# Outputs will also be stored here by default.
# If relative, it will be relative to the docker directory in which the docker-compose.yml file is located
#HOST_INVOKEAI_ROOT=../../invokeai-data
# INVOKEAI_ROOT is the path to the root of the InvokeAI repository within the container.
## INVOKEAI_ROOT is the path *on the host system* where Invoke will store its data.
## It is mounted into the container and allows both containerized and non-containerized usage of Invoke.
# Usually this is the only variable you need to set. It can be relative or absolute.
# INVOKEAI_ROOT=~/invokeai
# Get this value from your HuggingFace account settings page.
# HUGGING_FACE_HUB_TOKEN=
## HOST_INVOKEAI_ROOT and CONTAINER_INVOKEAI_ROOT can be used to control the on-host
## and in-container paths separately, if needed.
## HOST_INVOKEAI_ROOT is the path on the docker host's filesystem where Invoke will store data.
## If relative, it will be relative to the docker directory in which the docker-compose.yml file is located
## CONTAINER_INVOKEAI_ROOT is the path within the container where Invoke will expect to find the runtime directory.
## It MUST be absolute. There is usually no need to change this.
# HOST_INVOKEAI_ROOT=../../invokeai-data
# CONTAINER_INVOKEAI_ROOT=/invokeai
## optional variables specific to the docker setup.
# GPU_DRIVER=nvidia #| rocm
## INVOKEAI_PORT is the port on which the InvokeAI web interface will be available
# INVOKEAI_PORT=9090
## GPU_DRIVER can be set to either `cuda` or `rocm` to enable GPU support in the container accordingly.
# GPU_DRIVER=cuda #| rocm
## CONTAINER_UID can be set to the UID of the user on the host system that should own the files in the container.
## It is usually not necessary to change this. Use `id -u` on the host system to find the UID.
# CONTAINER_UID=1000

View File

@@ -18,8 +18,6 @@ ENV INVOKEAI_SRC=/opt/invokeai
ENV VIRTUAL_ENV=/opt/venv/invokeai
ENV PATH="$VIRTUAL_ENV/bin:$PATH"
ARG TORCH_VERSION=2.1.0
ARG TORCHVISION_VERSION=0.16
ARG GPU_DRIVER=cuda
ARG TARGETPLATFORM="linux/amd64"
# unused but available
@@ -27,7 +25,12 @@ ARG BUILDPLATFORM
WORKDIR ${INVOKEAI_SRC}
# Install pytorch before all other pip packages
COPY invokeai ./invokeai
COPY pyproject.toml ./
# Editable mode helps use the same image for development:
# the local working copy can be bind-mounted into the image
# at path defined by ${INVOKEAI_SRC}
# NOTE: there are no pytorch builds for arm64 + cuda, only cpu
# x86_64/CUDA is default
RUN --mount=type=cache,target=/root/.cache/pip \
@@ -35,26 +38,16 @@ RUN --mount=type=cache,target=/root/.cache/pip \
if [ "$TARGETPLATFORM" = "linux/arm64" ] || [ "$GPU_DRIVER" = "cpu" ]; then \
extra_index_url_arg="--extra-index-url https://download.pytorch.org/whl/cpu"; \
elif [ "$GPU_DRIVER" = "rocm" ]; then \
extra_index_url_arg="--index-url https://download.pytorch.org/whl/rocm5.6"; \
extra_index_url_arg="--extra-index-url https://download.pytorch.org/whl/rocm5.6"; \
else \
extra_index_url_arg="--extra-index-url https://download.pytorch.org/whl/cu121"; \
fi &&\
pip install $extra_index_url_arg \
torch==$TORCH_VERSION \
torchvision==$TORCHVISION_VERSION
# Install the local package.
# Editable mode helps use the same image for development:
# the local working copy can be bind-mounted into the image
# at path defined by ${INVOKEAI_SRC}
COPY invokeai ./invokeai
COPY pyproject.toml ./
RUN --mount=type=cache,target=/root/.cache/pip \
# xformers + triton fails to install on arm64
if [ "$GPU_DRIVER" = "cuda" ] && [ "$TARGETPLATFORM" = "linux/amd64" ]; then \
pip install -e ".[xformers]"; \
pip install $extra_index_url_arg -e ".[xformers]"; \
else \
pip install -e "."; \
pip install $extra_index_url_arg -e "."; \
fi
# #### Build the Web UI ------------------------------------
@@ -62,6 +55,7 @@ RUN --mount=type=cache,target=/root/.cache/pip \
FROM node:20-slim AS web-builder
ENV PNPM_HOME="/pnpm"
ENV PATH="$PNPM_HOME:$PATH"
RUN corepack use pnpm@8.x
RUN corepack enable
WORKDIR /build
@@ -101,6 +95,8 @@ RUN apt update && apt install -y --no-install-recommends \
ENV INVOKEAI_SRC=/opt/invokeai
ENV VIRTUAL_ENV=/opt/venv/invokeai
ENV INVOKEAI_ROOT=/invokeai
ENV INVOKEAI_HOST=0.0.0.0
ENV INVOKEAI_PORT=9090
ENV PATH="$VIRTUAL_ENV/bin:$INVOKEAI_SRC:$PATH"
ENV CONTAINER_UID=${CONTAINER_UID:-1000}
ENV CONTAINER_GID=${CONTAINER_GID:-1000}
@@ -125,4 +121,4 @@ RUN mkdir -p ${INVOKEAI_ROOT} && chown -R ${CONTAINER_UID}:${CONTAINER_GID} ${IN
COPY docker/docker-entrypoint.sh ./
ENTRYPOINT ["/opt/invokeai/docker-entrypoint.sh"]
CMD ["invokeai-web", "--host", "0.0.0.0"]
CMD ["invokeai-web"]

View File

@@ -1,41 +1,88 @@
# InvokeAI Containerized
# Invoke in Docker
All commands should be run within the `docker` directory: `cd docker`
First things first:
## Quickstart :rocket:
- Ensure that Docker can use your [NVIDIA][nvidia docker docs] or [AMD][amd docker docs] GPU.
- This document assumes a Linux system, but should work similarly under Windows with WSL2.
- We don't recommend running Invoke in Docker on macOS at this time. It works, but very slowly.
On a known working Linux+Docker+CUDA (Nvidia) system, execute `./run.sh` in this directory. It will take a few minutes - depending on your internet speed - to install the core models. Once the application starts up, open `http://localhost:9090` in your browser to Invoke!
## Quickstart
For more configuration options (using an AMD GPU, custom root directory location, etc): read on.
No `docker compose`, no persistence, single command, using the official images:
## Detailed setup
**CUDA (NVIDIA GPU):**
```bash
docker run --runtime=nvidia --gpus=all --publish 9090:9090 ghcr.io/invoke-ai/invokeai
```
**ROCm (AMD GPU):**
```bash
docker run --device /dev/kfd --device /dev/dri --publish 9090:9090 ghcr.io/invoke-ai/invokeai:main-rocm
```
Open `http://localhost:9090` in your browser once the container finishes booting, install some models, and generate away!
### Data persistence
To persist your generated images and downloaded models outside of the container, add a `--volume/-v` flag to the above command, e.g.:
```bash
docker run --volume /some/local/path:/invokeai {...etc...}
```
`/some/local/path/invokeai` will contain all your data.
It can *usually* be reused between different installs of Invoke. Tread with caution and read the release notes!
## Customize the container
The included `run.sh` script is a convenience wrapper around `docker compose`. It can be helpful for passing additional build arguments to `docker compose`. Alternatively, the familiar `docker compose` commands work just as well.
```bash
cd docker
cp .env.sample .env
# edit .env to your liking if you need to; it is well commented.
./run.sh
```
It will take a few minutes to build the image the first time. Once the application starts up, open `http://localhost:9090` in your browser to invoke!
>[!TIP]
>When using the `run.sh` script, the container will continue running after Ctrl+C. To shut it down, use the `docker compose down` command.
## Docker setup in detail
#### Linux
1. Ensure builkit is enabled in the Docker daemon settings (`/etc/docker/daemon.json`)
1. Ensure buildkit is enabled in the Docker daemon settings (`/etc/docker/daemon.json`)
2. Install the `docker compose` plugin using your package manager, or follow a [tutorial](https://docs.docker.com/compose/install/linux/#install-using-the-repository).
- The deprecated `docker-compose` (hyphenated) CLI continues to work for now.
- The deprecated `docker-compose` (hyphenated) CLI probably won't work. Update to a recent version.
3. Ensure docker daemon is able to access the GPU.
- You may need to install [nvidia-container-toolkit](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html)
- [NVIDIA docs](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html)
- [AMD docs](https://rocm.docs.amd.com/projects/install-on-linux/en/latest/how-to/docker.html)
#### macOS
> [!TIP]
> You'll be better off installing Invoke directly on your system, because Docker can not use the GPU on macOS.
If you are still reading:
1. Ensure Docker has at least 16GB RAM
2. Enable VirtioFS for file sharing
3. Enable `docker compose` V2 support
This is done via Docker Desktop preferences
This is done via Docker Desktop preferences.
### Configure Invoke environment
### Configure the Invoke Environment
1. Make a copy of `env.sample` and name it `.env` (`cp env.sample .env` (Mac/Linux) or `copy example.env .env` (Windows)). Make changes as necessary. Set `INVOKEAI_ROOT` to an absolute path to:
a. the desired location of the InvokeAI runtime directory, or
b. an existing, v3.0.0 compatible runtime directory.
1. Make a copy of `.env.sample` and name it `.env` (`cp .env.sample .env` (Mac/Linux) or `copy example.env .env` (Windows)). Make changes as necessary. Set `INVOKEAI_ROOT` to an absolute path to the desired location of the InvokeAI runtime directory. It may be an existing directory from a previous installation (post 4.0.0).
1. Execute `run.sh`
The image will be built automatically if needed.
The runtime directory (holding models and outputs) will be created in the location specified by `INVOKEAI_ROOT`. The default location is `~/invokeai`. The runtime directory will be populated with the base configs and models necessary to start generating.
The runtime directory (holding models and outputs) will be created in the location specified by `INVOKEAI_ROOT`. The default location is `~/invokeai`. Navigate to the Model Manager tab and install some models before generating.
### Use a GPU
@@ -43,9 +90,9 @@ The runtime directory (holding models and outputs) will be created in the locati
- WSL2 is *required* for Windows.
- only `x86_64` architecture is supported.
The Docker daemon on the system must be already set up to use the GPU. In case of Linux, this involves installing `nvidia-docker-runtime` and configuring the `nvidia` runtime as default. Steps will be different for AMD. Please see Docker documentation for the most up-to-date instructions for using your GPU with Docker.
The Docker daemon on the system must be already set up to use the GPU. In case of Linux, this involves installing `nvidia-docker-runtime` and configuring the `nvidia` runtime as default. Steps will be different for AMD. Please see Docker/NVIDIA/AMD documentation for the most up-to-date instructions for using your GPU with Docker.
To use an AMD GPU, set `GPU_DRIVER=rocm` in your `.env` file.
To use an AMD GPU, set `GPU_DRIVER=rocm` in your `.env` file before running `./run.sh`.
## Customize
@@ -59,30 +106,12 @@ Values are optional, but setting `INVOKEAI_ROOT` is highly recommended. The defa
INVOKEAI_ROOT=/Volumes/WorkDrive/invokeai
HUGGINGFACE_TOKEN=the_actual_token
CONTAINER_UID=1000
GPU_DRIVER=nvidia
GPU_DRIVER=cuda
```
Any environment variables supported by InvokeAI can be set here - please see the [Configuration docs](https://invoke-ai.github.io/InvokeAI/features/CONFIGURATION/) for further detail.
Any environment variables supported by InvokeAI can be set here. See the [Configuration docs](https://invoke-ai.github.io/InvokeAI/features/CONFIGURATION/) for further detail.
## Even Moar Customizing!
---
See the `docker-compose.yml` file. The `command` instruction can be uncommented and used to run arbitrary startup commands. Some examples below.
### Reconfigure the runtime directory
Can be used to download additional models from the supported model list
In conjunction with `INVOKEAI_ROOT` can be also used to initialize a runtime directory
```yaml
command:
- invokeai-configure
- --yes
```
Or install models:
```yaml
command:
- invokeai-model-install
```
[nvidia docker docs]: https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html
[amd docker docs]: https://rocm.docs.amd.com/projects/install-on-linux/en/latest/how-to/docker.html

View File

@@ -1,45 +1,36 @@
# Copyright (c) 2023 Eugene Brodsky https://github.com/ebr
version: '3.8'
x-invokeai: &invokeai
image: "local/invokeai:latest"
build:
context: ..
dockerfile: docker/Dockerfile
# variables without a default will automatically inherit from the host environment
environment:
- INVOKEAI_ROOT
- HF_HOME
# Create a .env file in the same directory as this docker-compose.yml file
# and populate it with environment variables. See .env.sample
env_file:
- .env
# variables without a default will automatically inherit from the host environment
environment:
# if set, CONTAINER_INVOKEAI_ROOT will override the Invoke runtime directory location *inside* the container
- INVOKEAI_ROOT=${CONTAINER_INVOKEAI_ROOT:-/invokeai}
- HF_HOME
ports:
- "${INVOKEAI_PORT:-9090}:9090"
- "${INVOKEAI_PORT:-9090}:${INVOKEAI_PORT:-9090}"
volumes:
- type: bind
source: ${HOST_INVOKEAI_ROOT:-${INVOKEAI_ROOT:-~/invokeai}}
target: ${INVOKEAI_ROOT:-/invokeai}
target: ${CONTAINER_INVOKEAI_ROOT:-/invokeai}
bind:
create_host_path: true
- ${HF_HOME:-~/.cache/huggingface}:${HF_HOME:-/invokeai/.cache/huggingface}
# - ${INVOKEAI_MODELS_DIR:-${INVOKEAI_ROOT:-/invokeai/models}}
# - ${INVOKEAI_MODELS_CONFIG_PATH:-${INVOKEAI_ROOT:-/invokeai/configs/models.yaml}}
tty: true
stdin_open: true
# # Example of running alternative commands/scripts in the container
# command:
# - bash
# - -c
# - |
# invokeai-model-install --yes --default-only --config_file ${INVOKEAI_ROOT}/config_custom.yaml
# invokeai-nodes-web --host 0.0.0.0
services:
invokeai-nvidia:
invokeai-cuda:
<<: *invokeai
deploy:
resources:

View File

@@ -9,10 +9,6 @@ set -e -o pipefail
### Set INVOKEAI_ROOT pointing to a valid runtime directory
# Otherwise configure the runtime dir first.
### Configure the InvokeAI runtime directory (done by default)):
# docker run --rm -it <this image> --configure
# or skip with --no-configure
### Set the CONTAINER_UID envvar to match your user.
# Ensures files created in the container are owned by you:
# docker run --rm -it -v /some/path:/invokeai -e CONTAINER_UID=$(id -u) <this image>
@@ -22,43 +18,23 @@ USER_ID=${CONTAINER_UID:-1000}
USER=ubuntu
usermod -u ${USER_ID} ${USER} 1>/dev/null
configure() {
# Configure the runtime directory
if [[ -f ${INVOKEAI_ROOT}/invokeai.yaml ]]; then
echo "${INVOKEAI_ROOT}/invokeai.yaml exists. InvokeAI is already configured."
echo "To reconfigure InvokeAI, delete the above file."
echo "======================================================================"
else
mkdir -p "${INVOKEAI_ROOT}"
chown --recursive ${USER} "${INVOKEAI_ROOT}"
gosu ${USER} invokeai-configure --yes --default_only
fi
}
## Skip attempting to configure.
## Must be passed first, before any other args.
if [[ $1 != "--no-configure" ]]; then
configure
else
shift
fi
### Set the $PUBLIC_KEY env var to enable SSH access.
# We do not install openssh-server in the image by default to avoid bloat.
# but it is useful to have the full SSH server e.g. on Runpod.
# (use SCP to copy files to/from the image, etc)
if [[ -v "PUBLIC_KEY" ]] && [[ ! -d "${HOME}/.ssh" ]]; then
apt-get update
apt-get install -y openssh-server
pushd "$HOME"
mkdir -p .ssh
echo "${PUBLIC_KEY}" > .ssh/authorized_keys
chmod -R 700 .ssh
popd
service ssh start
apt-get update
apt-get install -y openssh-server
pushd "$HOME"
mkdir -p .ssh
echo "${PUBLIC_KEY}" >.ssh/authorized_keys
chmod -R 700 .ssh
popd
service ssh start
fi
mkdir -p "${INVOKEAI_ROOT}"
chown --recursive ${USER} "${INVOKEAI_ROOT}" || true
cd "${INVOKEAI_ROOT}"
# Run the CMD as the Container User (not root).

View File

@@ -8,11 +8,15 @@ run() {
local build_args=""
local profile=""
# create .env file if it doesn't exist, otherwise docker compose will fail
touch .env
# parse .env file for build args
build_args=$(awk '$1 ~ /=[^$]/ && $0 !~ /^#/ {print "--build-arg " $0 " "}' .env) &&
profile="$(awk -F '=' '/GPU_DRIVER/ {print $2}' .env)"
[[ -z "$profile" ]] && profile="nvidia"
# default to 'cuda' profile
[[ -z "$profile" ]] && profile="cuda"
local service_name="invokeai-$profile"
@@ -21,7 +25,7 @@ run() {
printf "%s\n" "$build_args"
fi
docker compose build $build_args
docker compose build $build_args $service_name
unset build_args
printf "%s\n" "starting service $service_name"

View File

@@ -1,815 +0,0 @@
---
title: Changelog
---
# :octicons-log-16: **Changelog**
## v2.3.5 <small>(22 May 2023)</small>
This release (along with the post1 and post2 follow-on releases) expands support for additional LoRA and LyCORIS models, upgrades diffusers versions, and fixes a few bugs.
### LoRA and LyCORIS Support Improvement
A number of LoRA/LyCORIS fine-tune files (those which alter the text encoder as well as the unet model) were not having the desired effect in InvokeAI. This bug has now been fixed. Full documentation of LoRA support is available at InvokeAI LoRA Support.
Previously, InvokeAI did not distinguish between LoRA/LyCORIS models based on Stable Diffusion v1.5 vs those based on v2.0 and 2.1, leading to a crash when an incompatible model was loaded. This has now been fixed. In addition, the web pulldown menus for LoRA and Textual Inversion selection have been enhanced to show only those files that are compatible with the currently-selected Stable Diffusion model.
Support for the newer LoKR LyCORIS files has been added.
### Library Updates and Speed/Reproducibility Advancements
The major enhancement in this version is that NVIDIA users no longer need to decide between speed and reproducibility. Previously, if you activated the Xformers library, you would see improvements in speed and memory usage, but multiple images generated with the same seed and other parameters would be slightly different from each other. This is no longer the case. Relative to 2.3.5 you will see improved performance when running without Xformers, and even better performance when Xformers is activated. In both cases, images generated with the same settings will be identical.
Here are the new library versions:
Library Version
Torch 2.0.0
Diffusers 0.16.1
Xformers 0.0.19
Compel 1.1.5
Other Improvements
### Performance Improvements
When a model is loaded for the first time, InvokeAI calculates its checksum for incorporation into the PNG metadata. This process could take up to a minute on network-mounted disks and WSL mounts. This release noticeably speeds up the process.
### Bug Fixes
The "import models from directory" and "import from URL" functionality in the console-based model installer has now been fixed.
When running the WebUI, we have reduced the number of times that InvokeAI reaches out to HuggingFace to fetch the list of embeddable Textual Inversion models. We have also caught and fixed a problem with the updater not correctly detecting when another instance of the updater is running
## v2.3.4 <small>(7 April 2023)</small>
What's New in 2.3.4
This features release adds support for LoRA (Low-Rank Adaptation) and LyCORIS (Lora beYond Conventional) models, as well as some minor bug fixes.
### LoRA and LyCORIS Support
LoRA files contain fine-tuning weights that enable particular styles, subjects or concepts to be applied to generated images. LyCORIS files are an extended variant of LoRA. InvokeAI supports the most common LoRA/LyCORIS format, which ends in the suffix .safetensors. You will find numerous LoRA and LyCORIS models for download at Civitai, and a small but growing number at Hugging Face. Full documentation of LoRA support is available at InvokeAI LoRA Support.( Pre-release note: this page will only be available after release)
To use LoRA/LyCORIS models in InvokeAI:
Download the .safetensors files of your choice and place in /path/to/invokeai/loras. This directory was not present in earlier version of InvokeAI but will be created for you the first time you run the command-line or web client. You can also create the directory manually.
Add withLora(lora-file,weight) to your prompts. The weight is optional and will default to 1.0. A few examples, assuming that a LoRA file named loras/sushi.safetensors is present:
family sitting at dinner table eating sushi withLora(sushi,0.9)
family sitting at dinner table eating sushi withLora(sushi, 0.75)
family sitting at dinner table eating sushi withLora(sushi)
Multiple withLora() prompt fragments are allowed. The weight can be arbitrarily large, but the useful range is roughly 0.5 to 1.0. Higher weights make the LoRA's influence stronger. Negative weights are also allowed, which can lead to some interesting effects.
Generate as you usually would! If you find that the image is too "crisp" try reducing the overall CFG value or reducing individual LoRA weights. As is the case with all fine-tunes, you'll get the best results when running the LoRA on top of the model similar to, or identical with, the one that was used during the LoRA's training. Don't try to load a SD 1.x-trained LoRA into a SD 2.x model, and vice versa. This will trigger a non-fatal error message and generation will not proceed.
You can change the location of the loras directory by passing the --lora_directory option to `invokeai.
### New WebUI LoRA and Textual Inversion Buttons
This version adds two new web interface buttons for inserting LoRA and Textual Inversion triggers into the prompt as shown in the screenshot below.
Clicking on one or the other of the buttons will bring up a menu of available LoRA/LyCORIS or Textual Inversion trigger terms. Select a menu item to insert the properly-formatted withLora() or <textual-inversion> prompt fragment into the positive prompt. The number in parentheses indicates the number of trigger terms currently in the prompt. You may click the button again and deselect the LoRA or trigger to remove it from the prompt, or simply edit the prompt directly.
Currently terms are inserted into the positive prompt textbox only. However, some textual inversion embeddings are designed to be used with negative prompts. To move a textual inversion trigger into the negative prompt, simply cut and paste it.
By default the Textual Inversion menu only shows locally installed models found at startup time in /path/to/invokeai/embeddings. However, InvokeAI has the ability to dynamically download and install additional Textual Inversion embeddings from the HuggingFace Concepts Library. You may choose to display the most popular of these (with five or more likes) in the Textual Inversion menu by going to Settings and turning on "Show Textual Inversions from HF Concepts Library." When this option is activated, the locally-installed TI embeddings will be shown first, followed by uninstalled terms from Hugging Face. See The Hugging Face Concepts Library and Importing Textual Inversion files for more information.
### Minor features and fixes
This release changes model switching behavior so that the command-line and Web UIs save the last model used and restore it the next time they are launched. It also improves the behavior of the installer so that the pip utility is kept up to date.
### Known Bugs in 2.3.4
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise Trojan or backdoor alerts for the codeformer.pth face restoration model, as well as the CIDAS/clipseg and runwayml/stable-diffusion-v1.5 models. These are false positives and can be safely ignored. InvokeAI performs a malware scan on all models as they are loaded. For additional security, you should use safetensors models whenever they are available.
## v2.3.3 <small>(28 March 2023)</small>
This is a bugfix and minor feature release.
### Bugfixes
Since version 2.3.2 the following bugs have been fixed:
Bugs
When using legacy checkpoints with an external VAE, the VAE file is now scanned for malware prior to loading. Previously only the main model weights file was scanned.
Textual inversion will select an appropriate batchsize based on whether xformers is active, and will default to xformers enabled if the library is detected.
The batch script log file names have been fixed to be compatible with Windows.
Occasional corruption of the .next_prefix file (which stores the next output file name in sequence) on Windows systems is now detected and corrected.
Support loading of legacy config files that have no personalization (textual inversion) section.
An infinite loop when opening the developer's console from within the invoke.sh script has been corrected.
Documentation fixes, including a recipe for detecting and fixing problems with the AMD GPU ROCm driver.
Enhancements
It is now possible to load and run several community-contributed SD-2.0 based models, including the often-requested "Illuminati" model.
The "NegativePrompts" embedding file, and others like it, can now be loaded by placing it in the InvokeAI embeddings directory.
If no --model is specified at launch time, InvokeAI will remember the last model used and restore it the next time it is launched.
On Linux systems, the invoke.sh launcher now uses a prettier console-based interface. To take advantage of it, install the dialog package using your package manager (e.g. sudo apt install dialog).
When loading legacy models (safetensors/ckpt) you can specify a custom config file and/or a VAE by placing like-named files in the same directory as the model following this example:
my-favorite-model.ckpt
my-favorite-model.yaml
my-favorite-model.vae.pt # or my-favorite-model.vae.safetensors
### Known Bugs in 2.3.3
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise Trojan or backdoor alerts for the codeformer.pth face restoration model, as well as the CIDAS/clipseg and runwayml/stable-diffusion-v1.5 models. These are false positives and can be safely ignored. InvokeAI performs a malware scan on all models as they are loaded. For additional security, you should use safetensors models whenever they are available.
## v2.3.2 <small>(11 March 2023)</small>
This is a bugfix and minor feature release.
### Bugfixes
Since version 2.3.1 the following bugs have been fixed:
Black images appearing for potential NSFW images when generating with legacy checkpoint models and both --no-nsfw_checker and --ckpt_convert turned on.
Black images appearing when generating from models fine-tuned on Stable-Diffusion-2-1-base. When importing V2-derived models, you may be asked to select whether the model was derived from a "base" model (512 pixels) or the 768-pixel SD-2.1 model.
The "Use All" button was not restoring the Hi-Res Fix setting on the WebUI
When using the model installer console app, models failed to import correctly when importing from directories with spaces in their names. A similar issue with the output directory was also fixed.
Crashes that occurred during model merging.
Restore previous naming of Stable Diffusion base and 768 models.
Upgraded to latest versions of diffusers, transformers, safetensors and accelerate libraries upstream. We hope that this will fix the assertion NDArray > 2**32 issue that MacOS users have had when generating images larger than 768x768 pixels. Please report back.
As part of the upgrade to diffusers, the location of the diffusers-based models has changed from models/diffusers to models/hub. When you launch InvokeAI for the first time, it will prompt you to OK a one-time move. This should be quick and harmless, but if you have modified your models/diffusers directory in some way, for example using symlinks, you may wish to cancel the migration and make appropriate adjustments.
New "Invokeai-batch" script
### Invoke AI Batch
2.3.2 introduces a new command-line only script called invokeai-batch that can be used to generate hundreds of images from prompts and settings that vary systematically. This can be used to try the same prompt across multiple combinations of models, steps, CFG settings and so forth. It also allows you to template prompts and generate a combinatorial list like:
a shack in the mountains, photograph
a shack in the mountains, watercolor
a shack in the mountains, oil painting
a chalet in the mountains, photograph
a chalet in the mountains, watercolor
a chalet in the mountains, oil painting
a shack in the desert, photograph
...
If you have a system with multiple GPUs, or a single GPU with lots of VRAM, you can parallelize generation across the combinatorial set, reducing wait times and using your system's resources efficiently (make sure you have good GPU cooling).
To try invokeai-batch out. Launch the "developer's console" using the invoke launcher script, or activate the invokeai virtual environment manually. From the console, give the command invokeai-batch --help in order to learn how the script works and create your first template file for dynamic prompt generation.
### Known Bugs in 2.3.2
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise a Trojan alert for the codeformer.pth face restoration model. As far as we have been able to determine, this is a false positive and can be safely whitelisted.
## v2.3.1 <small>(22 February 2023)</small>
This is primarily a bugfix release, but it does provide several new features that will improve the user experience.
### Enhanced support for model management
InvokeAI now makes it convenient to add, remove and modify models. You can individually import models that are stored on your local system, scan an entire folder and its subfolders for models and import them automatically, and even directly import models from the internet by providing their download URLs. You also have the option of designating a local folder to scan for new models each time InvokeAI is restarted.
There are three ways of accessing the model management features:
From the WebUI, click on the cube to the right of the model selection menu. This will bring up a form that allows you to import models individually from your local disk or scan a directory for models to import.
Using the Model Installer App
Choose option (5) download and install models from the invoke launcher script to start a new console-based application for model management. You can use this to select from a curated set of starter models, or import checkpoint, safetensors, and diffusers models from a local disk or the internet. The example below shows importing two checkpoint URLs from popular SD sites and a HuggingFace diffusers model using its Repository ID. It also shows how to designate a folder to be scanned at startup time for new models to import.
Command-line users can start this app using the command invokeai-model-install.
Using the Command Line Client (CLI)
The !install_model and !convert_model commands have been enhanced to allow entering of URLs and local directories to scan and import. The first command installs .ckpt and .safetensors files as-is. The second one converts them into the faster diffusers format before installation.
Internally InvokeAI is able to probe the contents of a .ckpt or .safetensors file to distinguish among v1.x, v2.x and inpainting models. This means that you do not need to include "inpaint" in your model names to use an inpainting model. Note that Stable Diffusion v2.x models will be autoconverted into a diffusers model the first time you use it.
Please see INSTALLING MODELS for more information on model management.
### An Improved Installer Experience
The installer now launches a console-based UI for setting and changing commonly-used startup options:
After selecting the desired options, the installer installs several support models needed by InvokeAI's face reconstruction and upscaling features and then launches the interface for selecting and installing models shown earlier. At any time, you can edit the startup options by launching invoke.sh/invoke.bat and entering option (6) change InvokeAI startup options
Command-line users can launch the new configure app using invokeai-configure.
This release also comes with a renewed updater. To do an update without going through a whole reinstallation, launch invoke.sh or invoke.bat and choose option (9) update InvokeAI . This will bring you to a screen that prompts you to update to the latest released version, to the most current development version, or any released or unreleased version you choose by selecting the tag or branch of the desired version.
Command-line users can run this interface by typing invokeai-configure
### Image Symmetry Options
There are now features to generate horizontal and vertical symmetry during generation. The way these work is to wait until a selected step in the generation process and then to turn on a mirror image effect. In addition to generating some cool images, you can also use this to make side-by-side comparisons of how an image will look with more or fewer steps. Access this option from the WebUI by selecting Symmetry from the image generation settings, or within the CLI by using the options --h_symmetry_time_pct and --v_symmetry_time_pct (these can be abbreviated to --h_sym and --v_sym like all other options).
### A New Unified Canvas Look
This release introduces a beta version of the WebUI Unified Canvas. To try it out, open up the settings dialogue in the WebUI (gear icon) and select Use Canvas Beta Layout:
Refresh the screen and go to to Unified Canvas (left side of screen, third icon from the top). The new layout is designed to provide more space to work in and to keep the image controls close to the image itself:
Model conversion and merging within the WebUI
The WebUI now has an intuitive interface for model merging, as well as for permanent conversion of models from legacy .ckpt/.safetensors formats into diffusers format. These options are also available directly from the invoke.sh/invoke.bat scripts.
An easier way to contribute translations to the WebUI
We have migrated our translation efforts to Weblate, a FOSS translation product. Maintaining the growing project's translations is now far simpler for the maintainers and community. Please review our brief translation guide for more information on how to contribute.
Numerous internal bugfixes and performance issues
### Bug Fixes
This releases quashes multiple bugs that were reported in 2.3.0. Major internal changes include upgrading to diffusers 0.13.0, and using the compel library for prompt parsing. See Detailed Change Log for a detailed list of bugs caught and squished.
Summary of InvokeAI command line scripts (all accessible via the launcher menu)
Command Description
invokeai Command line interface
invokeai --web Web interface
invokeai-model-install Model installer with console forms-based front end
invokeai-ti --gui Textual inversion, with a console forms-based front end
invokeai-merge --gui Model merging, with a console forms-based front end
invokeai-configure Startup configuration; can also be used to reinstall support models
invokeai-update InvokeAI software updater
### Known Bugs in 2.3.1
These are known bugs in the release.
MacOS users generating 768x768 pixel images or greater using diffusers models may experience a hard crash with assertion NDArray > 2**32 This appears to be an issu...
## v2.3.0 <small>(15 January 2023)</small>
**Transition to diffusers
Version 2.3 provides support for both the traditional `.ckpt` weight
checkpoint files as well as the HuggingFace `diffusers` format. This
introduces several changes you should know about.
1. The models.yaml format has been updated. There are now two
different type of configuration stanza. The traditional ckpt
one will look like this, with a `format` of `ckpt` and a
`weights` field that points to the absolute or ROOTDIR-relative
location of the ckpt file.
```
inpainting-1.5:
description: RunwayML SD 1.5 model optimized for inpainting (4.27 GB)
repo_id: runwayml/stable-diffusion-inpainting
format: ckpt
width: 512
height: 512
weights: models/ldm/stable-diffusion-v1/sd-v1-5-inpainting.ckpt
config: configs/stable-diffusion/v1-inpainting-inference.yaml
vae: models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt
```
A configuration stanza for a diffusers model hosted at HuggingFace will look like this,
with a `format` of `diffusers` and a `repo_id` that points to the
repository ID of the model on HuggingFace:
```
stable-diffusion-2.1:
description: Stable Diffusion version 2.1 diffusers model (5.21 GB)
repo_id: stabilityai/stable-diffusion-2-1
format: diffusers
```
A configuration stanza for a diffuers model stored locally should
look like this, with a `format` of `diffusers`, but a `path` field
that points at the directory that contains `model_index.json`:
```
waifu-diffusion:
description: Latest waifu diffusion 1.4
format: diffusers
path: models/diffusers/hakurei-haifu-diffusion-1.4
```
2. In order of precedence, InvokeAI will now use HF_HOME, then
XDG_CACHE_HOME, then finally default to `ROOTDIR/models` to
store HuggingFace diffusers models.
Consequently, the format of the models directory has changed to
mimic the HuggingFace cache directory. When HF_HOME and XDG_HOME
are not set, diffusers models are now automatically downloaded
and retrieved from the directory `ROOTDIR/models/diffusers`,
while other models are stored in the directory
`ROOTDIR/models/hub`. This organization is the same as that used
by HuggingFace for its cache management.
This allows you to share diffusers and ckpt model files easily with
other machine learning applications that use the HuggingFace
libraries. To do this, set the environment variable HF_HOME
before starting up InvokeAI to tell it what directory to
cache models in. To tell InvokeAI to use the standard HuggingFace
cache directory, you would set HF_HOME like this (Linux/Mac):
`export HF_HOME=~/.cache/huggingface`
Both HuggingFace and InvokeAI will fall back to the XDG_CACHE_HOME
environment variable if HF_HOME is not set; this path
takes precedence over `ROOTDIR/models` to allow for the same sharing
with other machine learning applications that use HuggingFace
libraries.
3. If you upgrade to InvokeAI 2.3.* from an earlier version, there
will be a one-time migration from the old models directory format
to the new one. You will see a message about this the first time
you start `invoke.py`.
4. Both the front end back ends of the model manager have been
rewritten to accommodate diffusers. You can import models using
their local file path, using their URLs, or their HuggingFace
repo_ids. On the command line, all these syntaxes work:
```
!import_model stabilityai/stable-diffusion-2-1-base
!import_model /opt/sd-models/sd-1.4.ckpt
!import_model https://huggingface.co/Fictiverse/Stable_Diffusion_PaperCut_Model/blob/main/PaperCut_v1.ckpt
```
**KNOWN BUGS (15 January 2023)
1. On CUDA systems, the 768 pixel stable-diffusion-2.0 and
stable-diffusion-2.1 models can only be run as `diffusers` models
when the `xformer` library is installed and configured. Without
`xformers`, InvokeAI returns black images.
2. Inpainting and outpainting have regressed in quality.
Both these issues are being actively worked on.
## v2.2.4 <small>(11 December 2022)</small>
**the `invokeai` directory**
Previously there were two directories to worry about, the directory that
contained the InvokeAI source code and the launcher scripts, and the `invokeai`
directory that contained the models files, embeddings, configuration and
outputs. With the 2.2.4 release, this dual system is done away with, and
everything, including the `invoke.bat` and `invoke.sh` launcher scripts, now
live in a directory named `invokeai`. By default this directory is located in
your home directory (e.g. `\Users\yourname` on Windows), but you can select
where it goes at install time.
After installation, you can delete the install directory (the one that the zip
file creates when it unpacks). Do **not** delete or move the `invokeai`
directory!
**Initialization file `invokeai/invokeai.init`**
You can place frequently-used startup options in this file, such as the default
number of steps or your preferred sampler. To keep everything in one place, this
file has now been moved into the `invokeai` directory and is named
`invokeai.init`.
**To update from Version 2.2.3**
The easiest route is to download and unpack one of the 2.2.4 installer files.
When it asks you for the location of the `invokeai` runtime directory, respond
with the path to the directory that contains your 2.2.3 `invokeai`. That is, if
`invokeai` lives at `C:\Users\fred\invokeai`, then answer with `C:\Users\fred`
and answer "Y" when asked if you want to reuse the directory.
The `update.sh` (`update.bat`) script that came with the 2.2.3 source installer
does not know about the new directory layout and won't be fully functional.
**To update to 2.2.5 (and beyond) there's now an update path**
As they become available, you can update to more recent versions of InvokeAI
using an `update.sh` (`update.bat`) script located in the `invokeai` directory.
Running it without any arguments will install the most recent version of
InvokeAI. Alternatively, you can get set releases by running the `update.sh`
script with an argument in the command shell. This syntax accepts the path to
the desired release's zip file, which you can find by clicking on the green
"Code" button on this repository's home page.
**Other 2.2.4 Improvements**
- Fix InvokeAI GUI initialization by @addianto in #1687
- fix link in documentation by @lstein in #1728
- Fix broken link by @ShawnZhong in #1736
- Remove reference to binary installer by @lstein in #1731
- documentation fixes for 2.2.3 by @lstein in #1740
- Modify installer links to point closer to the source installer by @ebr in
#1745
- add documentation warning about 1650/60 cards by @lstein in #1753
- Fix Linux source URL in installation docs by @andybearman in #1756
- Make install instructions discoverable in readme by @damian0815 in #1752
- typo fix by @ofirkris in #1755
- Non-interactive model download (support HUGGINGFACE_TOKEN) by @ebr in #1578
- fix(srcinstall): shell installer - cp scripts instead of linking by @tildebyte
in #1765
- stability and usage improvements to binary & source installers by @lstein in
#1760
- fix off-by-one bug in cross-attention-control by @damian0815 in #1774
- Eventually update APP_VERSION to 2.2.3 by @spezialspezial in #1768
- invoke script cds to its location before running by @lstein in #1805
- Make PaperCut and VoxelArt models load again by @lstein in #1730
- Fix --embedding_directory / --embedding_path not working by @blessedcoolant in
#1817
- Clean up readme by @hipsterusername in #1820
- Optimized Docker build with support for external working directory by @ebr in
#1544
- disable pushing the cloud container by @mauwii in #1831
- Fix docker push github action and expand with additional metadata by @ebr in
#1837
- Fix Broken Link To Notebook by @VedantMadane in #1821
- Account for flat models by @spezialspezial in #1766
- Update invoke.bat.in isolate environment variables by @lynnewu in #1833
- Arch Linux Specific PatchMatch Instructions & fixing conda install on linux by
@SammCheese in #1848
- Make force free GPU memory work in img2img by @addianto in #1844
- New installer by @lstein
## v2.2.3 <small>(2 December 2022)</small>
!!! Note
This point release removes references to the binary installer from the
installation guide. The binary installer is not stable at the current
time. First time users are encouraged to use the "source" installer as
described in [Installing InvokeAI with the Source Installer](installation/deprecated_documentation/INSTALL_SOURCE.md)
With InvokeAI 2.2, this project now provides enthusiasts and professionals a
robust workflow solution for creating AI-generated and human facilitated
compositions. Additional enhancements have been made as well, improving safety,
ease of use, and installation.
Optimized for efficiency, InvokeAI needs only ~3.5GB of VRAM to generate a
512x768 image (and less for smaller images), and is compatible with
Windows/Linux/Mac (M1 & M2).
You can see the [release video](https://youtu.be/hIYBfDtKaus) here, which
introduces the main WebUI enhancement for version 2.2 -
[The Unified Canvas](features/UNIFIED_CANVAS.md). This new workflow is the
biggest enhancement added to the WebUI to date, and unlocks a stunning amount of
potential for users to create and iterate on their creations. The following
sections describe what's new for InvokeAI.
## v2.2.2 <small>(30 November 2022)</small>
!!! note
The binary installer is not ready for prime time. First time users are recommended to install via the "source" installer accessible through the links at the bottom of this page.****
With InvokeAI 2.2, this project now provides enthusiasts and professionals a
robust workflow solution for creating AI-generated and human facilitated
compositions. Additional enhancements have been made as well, improving safety,
ease of use, and installation.
Optimized for efficiency, InvokeAI needs only ~3.5GB of VRAM to generate a
512x768 image (and less for smaller images), and is compatible with
Windows/Linux/Mac (M1 & M2).
You can see the [release video](https://youtu.be/hIYBfDtKaus) here, which
introduces the main WebUI enhancement for version 2.2 -
[The Unified Canvas](https://invoke-ai.github.io/InvokeAI/features/UNIFIED_CANVAS/).
This new workflow is the biggest enhancement added to the WebUI to date, and
unlocks a stunning amount of potential for users to create and iterate on their
creations. The following sections describe what's new for InvokeAI.
## v2.2.0 <small>(2 December 2022)</small>
With InvokeAI 2.2, this project now provides enthusiasts and professionals a
robust workflow solution for creating AI-generated and human facilitated
compositions. Additional enhancements have been made as well, improving safety,
ease of use, and installation.
Optimized for efficiency, InvokeAI needs only ~3.5GB of VRAM to generate a
512x768 image (and less for smaller images), and is compatible with
Windows/Linux/Mac (M1 & M2).
You can see the [release video](https://youtu.be/hIYBfDtKaus) here, which
introduces the main WebUI enhancement for version 2.2 -
[The Unified Canvas](features/UNIFIED_CANVAS.md). This new workflow is the
biggest enhancement added to the WebUI to date, and unlocks a stunning amount of
potential for users to create and iterate on their creations. The following
sections describe what's new for InvokeAI.
## v2.1.3 <small>(13 November 2022)</small>
- A choice of installer scripts that automate installation and configuration.
See
[Installation](installation/INSTALLATION.md).
- A streamlined manual installation process that works for both Conda and
PIP-only installs. See
[Manual Installation](installation/020_INSTALL_MANUAL.md).
- The ability to save frequently-used startup options (model to load, steps,
sampler, etc) in a `.invokeai` file. See
[Client](deprecated/CLI.md)
- Support for AMD GPU cards (non-CUDA) on Linux machines.
- Multiple bugs and edge cases squashed.
## v2.1.0 <small>(2 November 2022)</small>
- update mac instructions to use invokeai for env name by @willwillems in #1030
- Update .gitignore by @blessedcoolant in #1040
- reintroduce fix for m1 from #579 missing after merge by @skurovec in #1056
- Update Stable_Diffusion_AI_Notebook.ipynb (Take 2) by @ChloeL19 in #1060
- Print out the device type which is used by @manzke in #1073
- Hires Addition by @hipsterusername in #1063
- fix for "1 leaked semaphore objects to clean up at shutdown" on M1 by
@skurovec in #1081
- Forward dream.py to invoke.py using the same interpreter, add deprecation
warning by @db3000 in #1077
- fix noisy images at high step counts by @lstein in #1086
- Generalize facetool strength argument by @db3000 in #1078
- Enable fast switching among models at the invoke> command line by @lstein in
#1066
- Fix Typo, committed changing ldm environment to invokeai by @jdries3 in #1095
- Update generate.py by @unreleased in #1109
- Update 'ldm' env to 'invokeai' in troubleshooting steps by @19wolf in #1125
- Fixed documentation typos and resolved merge conflicts by @rupeshs in #1123
- Fix broken doc links, fix malaprop in the project subtitle by @majick in #1131
- Only output facetool parameters if enhancing faces by @db3000 in #1119
- Update gitignore to ignore codeformer weights at new location by
@spezialspezial in #1136
- fix links to point to invoke-ai.github.io #1117 by @mauwii in #1143
- Rework-mkdocs by @mauwii in #1144
- add option to CLI and pngwriter that allows user to set PNG compression level
by @lstein in #1127
- Fix img2img DDIM index out of bound by @wfng92 in #1137
- Fix gh actions by @mauwii in #1128
- update mac instructions to use invokeai for env name by @willwillems in #1030
- Update .gitignore by @blessedcoolant in #1040
- reintroduce fix for m1 from #579 missing after merge by @skurovec in #1056
- Update Stable_Diffusion_AI_Notebook.ipynb (Take 2) by @ChloeL19 in #1060
- Print out the device type which is used by @manzke in #1073
- Hires Addition by @hipsterusername in #1063
- fix for "1 leaked semaphore objects to clean up at shutdown" on M1 by
@skurovec in #1081
- Forward dream.py to invoke.py using the same interpreter, add deprecation
warning by @db3000 in #1077
- fix noisy images at high step counts by @lstein in #1086
- Generalize facetool strength argument by @db3000 in #1078
- Enable fast switching among models at the invoke> command line by @lstein in
#1066
- Fix Typo, committed changing ldm environment to invokeai by @jdries3 in #1095
- Fixed documentation typos and resolved merge conflicts by @rupeshs in #1123
- Only output facetool parameters if enhancing faces by @db3000 in #1119
- add option to CLI and pngwriter that allows user to set PNG compression level
by @lstein in #1127
- Fix img2img DDIM index out of bound by @wfng92 in #1137
- Add text prompt to inpaint mask support by @lstein in #1133
- Respect http[s] protocol when making socket.io middleware by @damian0815 in
#976
- WebUI: Adds Codeformer support by @psychedelicious in #1151
- Skips normalizing prompts for web UI metadata by @psychedelicious in #1165
- Add Asymmetric Tiling by @carson-katri in #1132
- Web UI: Increases max CFG Scale to 200 by @psychedelicious in #1172
- Corrects color channels in face restoration; Fixes #1167 by @psychedelicious
in #1175
- Flips channels using array slicing instead of using OpenCV by @psychedelicious
in #1178
- Fix typo in docs: s/Formally/Formerly by @noodlebox in #1176
- fix clipseg loading problems by @lstein in #1177
- Correct color channels in upscale using array slicing by @wfng92 in #1181
- Web UI: Filters existing images when adding new images; Fixes #1085 by
@psychedelicious in #1171
- fix a number of bugs in textual inversion by @lstein in #1190
- Improve !fetch, add !replay command by @ArDiouscuros in #882
- Fix generation of image with s>1000 by @holstvoogd in #951
- Web UI: Gallery improvements by @psychedelicious in #1198
- Update CLI.md by @krummrey in #1211
- outcropping improvements by @lstein in #1207
- add support for loading VAE autoencoders by @lstein in #1216
- remove duplicate fix_func for MPS by @wfng92 in #1210
- Metadata storage and retrieval fixes by @lstein in #1204
- nix: add shell.nix file by @Cloudef in #1170
- Web UI: Changes vite dist asset paths to relative by @psychedelicious in #1185
- Web UI: Removes isDisabled from PromptInput by @psychedelicious in #1187
- Allow user to generate images with initial noise as on M1 / mps system by
@ArDiouscuros in #981
- feat: adding filename format template by @plucked in #968
- Web UI: Fixes broken bundle by @psychedelicious in #1242
- Support runwayML custom inpainting model by @lstein in #1243
- Update IMG2IMG.md by @talitore in #1262
- New dockerfile - including a build- and a run- script as well as a GH-Action
by @mauwii in #1233
- cut over from karras to model noise schedule for higher steps by @lstein in
#1222
- Prompt tweaks by @lstein in #1268
- Outpainting implementation by @Kyle0654 in #1251
- fixing aspect ratio on hires by @tjennings in #1249
- Fix-build-container-action by @mauwii in #1274
- handle all unicode characters by @damian0815 in #1276
- adds models.user.yml to .gitignore by @JakeHL in #1281
- remove debug branch, set fail-fast to false by @mauwii in #1284
- Protect-secrets-on-pr by @mauwii in #1285
- Web UI: Adds initial inpainting implementation by @psychedelicious in #1225
- fix environment-mac.yml - tested on x64 and arm64 by @mauwii in #1289
- Use proper authentication to download model by @mauwii in #1287
- Prevent indexing error for mode RGB by @spezialspezial in #1294
- Integrate sd-v1-5 model into test matrix (easily expandable), remove
unecesarry caches by @mauwii in #1293
- add --no-interactive to configure_invokeai step by @mauwii in #1302
- 1-click installer and updater. Uses micromamba to install git and conda into a
contained environment (if necessary) before running the normal installation
script by @cmdr2 in #1253
- configure_invokeai.py script downloads the weight files by @lstein in #1290
## v2.0.1 <small>(13 October 2022)</small>
- fix noisy images at high step count when using k\* samplers
- dream.py script now calls invoke.py module directly rather than via a new
python process (which could break the environment)
## v2.0.0 <small>(9 October 2022)</small>
- `dream.py` script renamed `invoke.py`. A `dream.py` script wrapper remains for
backward compatibility.
- Completely new WebGUI - launch with `python3 scripts/invoke.py --web`
- img2img runs on all k\* samplers
- Support for
[negative prompts](features/PROMPTS.md#negative-and-unconditioned-prompts)
- Support for CodeFormer face reconstruction
- Support for Textual Inversion on Macintoshes
- Support in both WebGUI and CLI for
[post-processing of previously-generated images](features/POSTPROCESS.md)
using facial reconstruction, ESRGAN upscaling, outcropping (similar to DALL-E
infinite canvas), and "embiggen" upscaling. See the `!fix` command.
- New `--hires` option on `invoke>` line allows
[larger images to be created without duplicating elements](deprecated/CLI.md#this-is-an-example-of-txt2img),
at the cost of some performance.
- New `--perlin` and `--threshold` options allow you to add and control
variation during image generation (see
[Thresholding and Perlin Noise Initialization](features/OTHER.md#thresholding-and-perlin-noise-initialization-options))
- Extensive metadata now written into PNG files, allowing reliable regeneration
of images and tweaking of previous settings.
- Command-line completion in `invoke.py` now works on Windows, Linux and Mac
platforms.
- Improved [command-line completion behavior](deprecated/CLI.md) New commands
added:
- List command-line history with `!history`
- Search command-line history with `!search`
- Clear history with `!clear`
- Deprecated `--full_precision` / `-F`. Simply omit it and `invoke.py` will auto
configure. To switch away from auto use the new flag like
`--precision=float32`.
## v1.14 <small>(11 September 2022)</small>
- Memory optimizations for small-RAM cards. 512x512 now possible on 4 GB GPUs.
- Full support for Apple hardware with M1 or M2 chips.
- Add "seamless mode" for circular tiling of image. Generates beautiful effects.
([prixt](https://github.com/prixt)).
- Inpainting support.
- Improved web server GUI.
- Lots of code and documentation cleanups.
## v1.13 <small>(3 September 2022)</small>
- Support image variations (see [VARIATIONS](deprecated/VARIATIONS.md)
([Kevin Gibbons](https://github.com/bakkot) and many contributors and
reviewers)
- Supports a Google Colab notebook for a standalone server running on Google
hardware [Arturo Mendivil](https://github.com/artmen1516)
- WebUI supports GFPGAN/ESRGAN facial reconstruction and upscaling
[Kevin Gibbons](https://github.com/bakkot)
- WebUI supports incremental display of in-progress images during generation
[Kevin Gibbons](https://github.com/bakkot)
- A new configuration file scheme that allows new models (including upcoming
stable-diffusion-v1.5) to be added without altering the code.
([David Wager](https://github.com/maddavid12))
- Can specify --grid on invoke.py command line as the default.
- Miscellaneous internal bug and stability fixes.
- Works on M1 Apple hardware.
- Multiple bug fixes.
---
## v1.12 <small>(28 August 2022)</small>
- Improved file handling, including ability to read prompts from standard input.
(kudos to [Yunsaki](https://github.com/yunsaki)
- The web server is now integrated with the invoke.py script. Invoke by adding
--web to the invoke.py command arguments.
- Face restoration and upscaling via GFPGAN and Real-ESGAN are now automatically
enabled if the GFPGAN directory is located as a sibling to Stable Diffusion.
VRAM requirements are modestly reduced. Thanks to both
[Blessedcoolant](https://github.com/blessedcoolant) and
[Oceanswave](https://github.com/oceanswave) for their work on this.
- You can now swap samplers on the invoke> command line.
[Blessedcoolant](https://github.com/blessedcoolant)
---
## v1.11 <small>(26 August 2022)</small>
- NEW FEATURE: Support upscaling and face enhancement using the GFPGAN module.
(kudos to [Oceanswave](https://github.com/Oceanswave)
- You now can specify a seed of -1 to use the previous image's seed, -2 to use
the seed for the image generated before that, etc. Seed memory only extends
back to the previous command, but will work on all images generated with the
-n# switch.
- Variant generation support temporarily disabled pending more general solution.
- Created a feature branch named **yunsaki-morphing-invoke** which adds
experimental support for iteratively modifying the prompt and its parameters.
Please
see[Pull Request #86](https://github.com/lstein/stable-diffusion/pull/86) for
a synopsis of how this works. Note that when this feature is eventually added
to the main branch, it will may be modified significantly.
---
## v1.10 <small>(25 August 2022)</small>
- A barebones but fully functional interactive web server for online generation
of txt2img and img2img.
---
## v1.09 <small>(24 August 2022)</small>
- A new -v option allows you to generate multiple variants of an initial image
in img2img mode. (kudos to [Oceanswave](https://github.com/Oceanswave).
[ See this discussion in the PR for examples and details on use](https://github.com/lstein/stable-diffusion/pull/71#issuecomment-1226700810))
- Added ability to personalize text to image generation (kudos to
[Oceanswave](https://github.com/Oceanswave) and
[nicolai256](https://github.com/nicolai256))
- Enabled all of the samplers from k_diffusion
---
## v1.08 <small>(24 August 2022)</small>
- Escape single quotes on the invoke> command before trying to parse. This
avoids parse errors.
- Removed instruction to get Python3.8 as first step in Windows install.
Anaconda3 does it for you.
- Added bounds checks for numeric arguments that could cause crashes.
- Cleaned up the copyright and license agreement files.
---
## v1.07 <small>(23 August 2022)</small>
- Image filenames will now never fill gaps in the sequence, but will be assigned
the next higher name in the chosen directory. This ensures that the alphabetic
and chronological sort orders are the same.
---
## v1.06 <small>(23 August 2022)</small>
- Added weighted prompt support contributed by
[xraxra](https://github.com/xraxra)
- Example of using weighted prompts to tweak a demonic figure contributed by
[bmaltais](https://github.com/bmaltais)
---
## v1.05 <small>(22 August 2022 - after the drop)</small>
- Filenames now use the following formats: 000010.95183149.png -- Two files
produced by the same command (e.g. -n2), 000010.26742632.png -- distinguished
by a different seed.
000011.455191342.01.png -- Two files produced by the same command using
000011.455191342.02.png -- a batch size>1 (e.g. -b2). They have the same seed.
000011.4160627868.grid#1-4.png -- a grid of four images (-g); the whole grid
can be regenerated with the indicated key
- It should no longer be possible for one image to overwrite another
- You can use the "cd" and "pwd" commands at the invoke> prompt to set and
retrieve the path of the output directory.
---
## v1.04 <small>(22 August 2022 - after the drop)</small>
- Updated README to reflect installation of the released weights.
- Suppressed very noisy and inconsequential warning when loading the frozen CLIP
tokenizer.
---
## v1.03 <small>(22 August 2022)</small>
- The original txt2img and img2img scripts from the CompViz repository have been
moved into a subfolder named "orig_scripts", to reduce confusion.
---
## v1.02 <small>(21 August 2022)</small>
- A copy of the prompt and all of its switches and options is now stored in the
corresponding image in a tEXt metadata field named "Dream". You can read the
prompt using scripts/images2prompt.py, or an image editor that allows you to
explore the full metadata. **Please run "conda env update" to load the k_lms
dependencies!!**
---
## v1.01 <small>(21 August 2022)</small>
- added k_lms sampling. **Please run "conda env update" to load the k_lms
dependencies!!**
- use half precision arithmetic by default, resulting in faster execution and
lower memory requirements Pass argument --full_precision to invoke.py to get
slower but more accurate image generation
---
## Links
- **[Read Me](index.md)**

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# Release Process
The app is published in twice, in different build formats.
- A [PyPI] distribution. This includes both a source distribution and built distribution (a wheel). Users install with `pip install invokeai`. The updater uses this build.
- An installer on the [InvokeAI Releases Page]. This is a zip file with install scripts and a wheel. This is only used for new installs.
## General Prep
Make a developer call-out for PRs to merge. Merge and test things out.
While the release workflow does not include end-to-end tests, it does pause before publishing so you can download and test the final build.
## Release Workflow
The `release.yml` workflow runs a number of jobs to handle code checks, tests, build and publish on PyPI.
It is triggered on **tag push**, when the tag matches `v*`. It doesn't matter if you've prepped a release branch like `release/v3.5.0` or are releasing from `main` - it works the same.
> Because commits are reference-counted, it is safe to create a release branch, tag it, let the workflow run, then delete the branch. So long as the tag exists, that commit will exist.
### Triggering the Workflow
Run `make tag-release` to tag the current commit and kick off the workflow.
The release may also be dispatched [manually].
### Workflow Jobs and Process
The workflow consists of a number of concurrently-run jobs, and two final publish jobs.
The publish jobs require manual approval and are only run if the other jobs succeed.
#### `check-version` Job
This job checks that the git ref matches the app version. It matches the ref against the `__version__` variable in `invokeai/version/invokeai_version.py`.
When the workflow is triggered by tag push, the ref is the tag. If the workflow is run manually, the ref is the target selected from the **Use workflow from** dropdown.
This job uses [samuelcolvin/check-python-version].
> Any valid [version specifier] works, so long as the tag matches the version. The release workflow works exactly the same for `RC`, `post`, `dev`, etc.
#### Check and Test Jobs
- **`python-tests`**: runs `pytest` on matrix of platforms
- **`python-checks`**: runs `ruff` (format and lint)
- **`frontend-tests`**: runs `vitest`
- **`frontend-checks`**: runs `prettier` (format), `eslint` (lint), `dpdm` (circular refs), `tsc` (static type check) and `knip` (unused imports)
> **TODO** We should add `mypy` or `pyright` to the **`check-python`** job.
> **TODO** We should add an end-to-end test job that generates an image.
#### `build-installer` Job
This sets up both python and frontend dependencies and builds the python package. Internally, this runs `installer/create_installer.sh` and uploads two artifacts:
- **`dist`**: the python distribution, to be published on PyPI
- **`InvokeAI-installer-${VERSION}.zip`**: the installer to be included in the GitHub release
#### Sanity Check & Smoke Test
At this point, the release workflow pauses as the remaining publish jobs require approval. Time to test the installer.
Because the installer pulls from PyPI, and we haven't published to PyPI yet, you will need to install from the wheel:
- Download and unzip `dist.zip` and the installer from the **Summary** tab of the workflow
- Run the installer script using the `--wheel` CLI arg, pointing at the wheel:
```sh
./install.sh --wheel ../InvokeAI-4.0.0rc6-py3-none-any.whl
```
- Install to a temporary directory so you get the new user experience
- Download a model and generate
> The same wheel file is bundled in the installer and in the `dist` artifact, which is uploaded to PyPI. You should end up with the exactly the same installation as if the installer got the wheel from PyPI.
##### Something isn't right
If testing reveals any issues, no worries. Cancel the workflow, which will cancel the pending publish jobs (you didn't approve them prematurely, right?).
Now you can start from the top:
- Fix the issues and PR the fixes per usual
- Get the PR approved and merged per usual
- Switch to `main` and pull in the fixes
- Run `make tag-release` to move the tag to `HEAD` (which has the fixes) and kick off the release workflow again
- Re-do the sanity check
#### PyPI Publish Jobs
The publish jobs will run if any of the previous jobs fail.
They use [GitHub environments], which are configured as [trusted publishers] on PyPI.
Both jobs require a maintainer to approve them from the workflow's **Summary** tab.
- Click the **Review deployments** button
- Select the environment (either `testpypi` or `pypi`)
- Click **Approve and deploy**
> **If the version already exists on PyPI, the publish jobs will fail.** PyPI only allows a given version to be published once - you cannot change it. If version published on PyPI has a problem, you'll need to "fail forward" by bumping the app version and publishing a followup release.
##### Failing PyPI Publish
Check the [python infrastructure status page] for incidents.
If there are no incidents, contact @hipsterusername or @lstein, who have owner access to GH and PyPI, to see if access has expired or something like that.
#### `publish-testpypi` Job
Publishes the distribution on the [Test PyPI] index, using the `testpypi` GitHub environment.
This job is not required for the production PyPI publish, but included just in case you want to test the PyPI release.
If approved and successful, you could try out the test release like this:
```sh
# Create a new virtual environment
python -m venv ~/.test-invokeai-dist --prompt test-invokeai-dist
# Install the distribution from Test PyPI
pip install --index-url https://test.pypi.org/simple/ invokeai
# Run and test the app
invokeai-web
# Cleanup
deactivate
rm -rf ~/.test-invokeai-dist
```
#### `publish-pypi` Job
Publishes the distribution on the production PyPI index, using the `pypi` GitHub environment.
## Publish the GitHub Release with installer
Once the release is published to PyPI, it's time to publish the GitHub release.
1. [Draft a new release] on GitHub, choosing the tag that triggered the release.
1. Write the release notes, describing important changes. The **Generate release notes** button automatically inserts the changelog and new contributors, and you can copy/paste the intro from previous releases.
1. Use `scripts/get_external_contributions.py` to get a list of external contributions to shout out in the release notes.
1. Upload the zip file created in **`build`** job into the Assets section of the release notes.
1. Check **Set as a pre-release** if it's a pre-release.
1. Check **Create a discussion for this release**.
1. Publish the release.
1. Announce the release in Discord.
> **TODO** Workflows can create a GitHub release from a template and upload release assets. One popular action to handle this is [ncipollo/release-action]. A future enhancement to the release process could set this up.
## Manual Build
The `build installer` workflow can be dispatched manually. This is useful to test the installer for a given branch or tag.
No checks are run, it just builds.
## Manual Release
The `release` workflow can be dispatched manually. You must dispatch the workflow from the right tag, else it will fail the version check.
This functionality is available as a fallback in case something goes wonky. Typically, releases should be triggered via tag push as described above.
[InvokeAI Releases Page]: https://github.com/invoke-ai/InvokeAI/releases
[PyPI]: https://pypi.org/
[Draft a new release]: https://github.com/invoke-ai/InvokeAI/releases/new
[Test PyPI]: https://test.pypi.org/
[version specifier]: https://packaging.python.org/en/latest/specifications/version-specifiers/
[ncipollo/release-action]: https://github.com/ncipollo/release-action
[GitHub environments]: https://docs.github.com/en/actions/deployment/targeting-different-environments/using-environments-for-deployment
[trusted publishers]: https://docs.pypi.org/trusted-publishers/
[samuelcolvin/check-python-version]: https://github.com/samuelcolvin/check-python-version
[manually]: #manual-release
[python infrastructure status page]: https://status.python.org/

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---
title: Configuration
---
# :material-tune-variant: InvokeAI Configuration
## Intro
Runtime settings, including the location of files and
directories, memory usage, and performance, are managed via the
`invokeai.yaml` config file or environment variables. A subset
of settings may be set via commandline arguments.
Settings sources are used in this order:
- CLI args
- Environment variables
- `invokeai.yaml` settings
- Fallback: defaults
### InvokeAI Root Directory
On startup, InvokeAI searches for its "root" directory. This is the directory
that contains models, images, the database, and so on. It also contains
a configuration file called `invokeai.yaml`.
InvokeAI searches for the root directory in this order:
1. The `--root <path>` CLI arg.
2. The environment variable INVOKEAI_ROOT.
3. The directory containing the currently active virtual environment.
4. Fallback: a directory in the current user's home directory named `invokeai`.
### InvokeAI Configuration File
Inside the root directory, we read settings from the `invokeai.yaml` file.
It has two sections - one for internal use and one for user settings:
```yaml
# Internal metadata - do not edit:
schema_version: 4
# Put user settings here - see https://invoke-ai.github.io/InvokeAI/features/CONFIGURATION/:
host: 0.0.0.0 # serve the app on your local network
models_dir: D:\invokeai\models # store models on an external drive
precision: float16 # always use fp16 precision
```
The settings in this file will override the defaults. You only need
to change this file if the default for a particular setting doesn't
work for you.
You'll find an example file next to `invokeai.yaml` that shows the default values.
Some settings, like [Model Marketplace API Keys], require the YAML
to be formatted correctly. Here is a [basic guide to YAML files].
#### Custom Config File Location
You can use any config file with the `--config` CLI arg. Pass in the path to the `invokeai.yaml` file you want to use.
Note that environment variables will trump any settings in the config file.
### Environment Variables
All settings may be set via environment variables by prefixing `INVOKEAI_`
to the variable name. For example, `INVOKEAI_HOST` would set the `host`
setting.
For non-primitive values, pass a JSON-encoded string:
```sh
export INVOKEAI_REMOTE_API_TOKENS='[{"url_regex":"modelmarketplace", "token": "12345"}]'
```
We suggest using `invokeai.yaml`, as it is more user-friendly.
### CLI Args
A subset of settings may be specified using CLI args:
- `--root`: specify the root directory
- `--config`: override the default `invokeai.yaml` file location
### All Settings
Following the table are additional explanations for certain settings.
<!-- prettier-ignore-start -->
::: invokeai.app.services.config.config_default.InvokeAIAppConfig
options:
show_root_heading: false
members: false
show_docstring_description: false
show_category_heading: false
<!-- prettier-ignore-end -->
#### Model Marketplace API Keys
Some model marketplaces require an API key to download models. You can provide a URL pattern and appropriate token in your `invokeai.yaml` file to provide that API key.
The pattern can be any valid regex (you may need to surround the pattern with quotes):
```yaml
remote_api_tokens:
# Any URL containing `models.com` will automatically use `your_models_com_token`
- url_regex: models.com
token: your_models_com_token
# Any URL matching this contrived regex will use `some_other_token`
- url_regex: '^[a-z]{3}whatever.*\.com$'
token: some_other_token
```
The provided token will be added as a `Bearer` token to the network requests to download the model files. As far as we know, this works for all model marketplaces that require authorization.
#### Model Hashing
Models are hashed during installation, providing a stable identifier for models across all platforms. Hashing is a one-time operation.
```yaml
hashing_algorithm: blake3_single # default value
```
You might want to change this setting, depending on your system:
- `blake3_single` (default): Single-threaded - best for spinning HDDs, still OK for SSDs
- `blake3_multi`: Parallelized, memory-mapped implementation - best for SSDs, terrible for spinning disks
- `random`: Skip hashing entirely - fastest but of course no hash
During the first startup after upgrading to v4, all of your models will be hashed. This can take a few minutes.
Most common algorithms are supported, like `md5`, `sha256`, and `sha512`. These are typically much, much slower than either of the BLAKE3 variants.
#### Path Settings
These options set the paths of various directories and files used by InvokeAI. Any user-defined paths should be absolute paths.
#### Logging
Several different log handler destinations are available, and multiple destinations are supported by providing a list:
```yaml
log_handlers:
- console
- syslog=localhost
- file=/var/log/invokeai.log
```
- `console` is the default. It prints log messages to the command-line window from which InvokeAI was launched.
- `syslog` is only available on Linux and Macintosh systems. It uses
the operating system's "syslog" facility to write log file entries
locally or to a remote logging machine. `syslog` offers a variety
of configuration options:
```yaml
syslog=/dev/log` - log to the /dev/log device
syslog=localhost` - log to the network logger running on the local machine
syslog=localhost:512` - same as above, but using a non-standard port
syslog=fredserver,facility=LOG_USER,socktype=SOCK_DRAM`
- Log to LAN-connected server "fredserver" using the facility LOG_USER and datagram packets.
```
- `http` can be used to log to a remote web server. The server must be
properly configured to receive and act on log messages. The option
accepts the URL to the web server, and a `method` argument
indicating whether the message should be submitted using the GET or
POST method.
```yaml
http=http://my.server/path/to/logger,method=POST
```
The `log_format` option provides several alternative formats:
- `color` - default format providing time, date and a message, using text colors to distinguish different log severities
- `plain` - same as above, but monochrome text only
- `syslog` - the log level and error message only, allowing the syslog system to attach the time and date
- `legacy` - a format similar to the one used by the legacy 2.3 InvokeAI releases.
[basic guide to yaml files]: https://circleci.com/blog/what-is-yaml-a-beginner-s-guide/
[Model Marketplace API Keys]: #model-marketplace-api-keys

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@@ -128,7 +128,8 @@ The queue operates on a series of download job objects. These objects
specify the source and destination of the download, and keep track of
the progress of the download.
The only job type currently implemented is `DownloadJob`, a pydantic object with the
Two job types are defined. `DownloadJob` and
`MultiFileDownloadJob`. The former is a pydantic object with the
following fields:
| **Field** | **Type** | **Default** | **Description** |
@@ -138,7 +139,7 @@ following fields:
| `dest` | Path | | Where to download to |
| `access_token` | str | | [optional] string containing authentication token for access |
| `on_start` | Callable | | [optional] callback when the download starts |
| `on_progress` | Callable | | [optional] callback called at intervals during download progress |
| `on_progress` | Callable | | [optional] callback called at intervals during download progress |
| `on_complete` | Callable | | [optional] callback called after successful download completion |
| `on_error` | Callable | | [optional] callback called after an error occurs |
| `id` | int | auto assigned | Job ID, an integer >= 0 |
@@ -190,6 +191,33 @@ A cancelled job will have status `DownloadJobStatus.ERROR` and an
`error_type` field of "DownloadJobCancelledException". In addition,
the job's `cancelled` property will be set to True.
The `MultiFileDownloadJob` is used for diffusers model downloads,
which contain multiple files and directories under a common root:
| **Field** | **Type** | **Default** | **Description** |
|----------------|-----------------|---------------|-----------------|
| _Fields passed in at job creation time_ |
| `download_parts` | Set[DownloadJob]| | Component download jobs |
| `dest` | Path | | Where to download to |
| `on_start` | Callable | | [optional] callback when the download starts |
| `on_progress` | Callable | | [optional] callback called at intervals during download progress |
| `on_complete` | Callable | | [optional] callback called after successful download completion |
| `on_error` | Callable | | [optional] callback called after an error occurs |
| `id` | int | auto assigned | Job ID, an integer >= 0 |
| _Fields updated over the course of the download task_
| `status` | DownloadJobStatus| | Status code |
| `download_path` | Path | | Path to the root of the downloaded files |
| `bytes` | int | 0 | Bytes downloaded so far |
| `total_bytes` | int | 0 | Total size of the file at the remote site |
| `error_type` | str | | String version of the exception that caused an error during download |
| `error` | str | | String version of the traceback associated with an error |
| `cancelled` | bool | False | Set to true if the job was cancelled by the caller|
Note that the MultiFileDownloadJob does not support the `priority`,
`job_started`, `job_ended` or `content_type` attributes. You can get
these from the individual download jobs in `download_parts`.
### Callbacks
Download jobs can be associated with a series of callbacks, each with
@@ -251,11 +279,40 @@ jobs using `list_jobs()`, fetch a single job by its with
running jobs with `cancel_all_jobs()`, and wait for all jobs to finish
with `join()`.
#### job = queue.download(source, dest, priority, access_token)
#### job = queue.download(source, dest, priority, access_token, on_start, on_progress, on_complete, on_cancelled, on_error)
Create a new download job and put it on the queue, returning the
DownloadJob object.
#### multifile_job = queue.multifile_download(parts, dest, access_token, on_start, on_progress, on_complete, on_cancelled, on_error)
This is similar to download(), but instead of taking a single source,
it accepts a `parts` argument consisting of a list of
`RemoteModelFile` objects. Each part corresponds to a URL/Path pair,
where the URL is the location of the remote file, and the Path is the
destination.
`RemoteModelFile` can be imported from `invokeai.backend.model_manager.metadata`, and
consists of a url/path pair. Note that the path *must* be relative.
The method returns a `MultiFileDownloadJob`.
```
from invokeai.backend.model_manager.metadata import RemoteModelFile
remote_file_1 = RemoteModelFile(url='http://www.foo.bar/my/pytorch_model.safetensors'',
path='my_model/textencoder/pytorch_model.safetensors'
)
remote_file_2 = RemoteModelFile(url='http://www.bar.baz/vae.ckpt',
path='my_model/vae/diffusers_model.safetensors'
)
job = queue.multifile_download(parts=[remote_file_1, remote_file_2],
dest='/tmp/downloads',
on_progress=TqdmProgress().update)
queue.wait_for_job(job)
print(f"The files were downloaded to {job.download_path}")
```
#### jobs = queue.list_jobs()
Return a list of all active and inactive `DownloadJob`s.

View File

@@ -9,11 +9,15 @@ complex functionality.
## Invocations Directory
InvokeAI Nodes can be found in the `invokeai/app/invocations` directory. These can be used as examples to create your own nodes.
InvokeAI Nodes can be found in the `invokeai/app/invocations` directory. These
can be used as examples to create your own nodes.
New nodes should be added to a subfolder in `nodes` direction found at the root level of the InvokeAI installation location. Nodes added to this folder will be able to be used upon application startup.
New nodes should be added to a subfolder in `nodes` direction found at the root
level of the InvokeAI installation location. Nodes added to this folder will be
able to be used upon application startup.
Example `nodes` subfolder structure:
Example `nodes` subfolder structure:
```py
__init__.py # Invoke-managed custom node loader
@@ -30,14 +34,14 @@ Example `nodes` subfolder structure:
fancy_node.py
```
Each node folder must have an `__init__.py` file that imports its nodes. Only nodes imported in the `__init__.py` file are loaded.
See the README in the nodes folder for more examples:
Each node folder must have an `__init__.py` file that imports its nodes. Only
nodes imported in the `__init__.py` file are loaded. See the README in the nodes
folder for more examples:
```py
from .cool_node import CoolInvocation
```
## Creating A New Invocation
In order to understand the process of creating a new Invocation, let us actually
@@ -131,7 +135,6 @@ from invokeai.app.invocations.primitives import ImageField
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
# Inputs
image: ImageField = InputField(description="The input image")
width: int = InputField(default=512, ge=64, le=2048, description="Width of the new image")
height: int = InputField(default=512, ge=64, le=2048, description="Height of the new image")
@@ -167,7 +170,6 @@ from invokeai.app.invocations.primitives import ImageField
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
# Inputs
image: ImageField = InputField(description="The input image")
width: int = InputField(default=512, ge=64, le=2048, description="Width of the new image")
height: int = InputField(default=512, ge=64, le=2048, description="Height of the new image")
@@ -197,7 +199,6 @@ from invokeai.app.invocations.image import ImageOutput
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
# Inputs
image: ImageField = InputField(description="The input image")
width: int = InputField(default=512, ge=64, le=2048, description="Width of the new image")
height: int = InputField(default=512, ge=64, le=2048, description="Height of the new image")
@@ -229,30 +230,17 @@ class ResizeInvocation(BaseInvocation):
height: int = InputField(default=512, ge=64, le=2048, description="Height of the new image")
def invoke(self, context: InvocationContext) -> ImageOutput:
# Load the image using InvokeAI's predefined Image Service. Returns the PIL image.
image = context.services.images.get_pil_image(self.image.image_name)
# Load the input image as a PIL image
image = context.images.get_pil(self.image.image_name)
# Resizing the image
# Resize the image
resized_image = image.resize((self.width, self.height))
# Save the image using InvokeAI's predefined Image Service. Returns the prepared PIL image.
output_image = context.services.images.create(
image=resized_image,
image_origin=ResourceOrigin.INTERNAL,
image_category=ImageCategory.GENERAL,
node_id=self.id,
session_id=context.graph_execution_state_id,
is_intermediate=self.is_intermediate,
)
# Save the image
image_dto = context.images.save(image=resized_image)
# Returning the Image
return ImageOutput(
image=ImageField(
image_name=output_image.image_name,
),
width=output_image.width,
height=output_image.height,
)
# Return an ImageOutput
return ImageOutput.build(image_dto)
```
**Note:** Do not be overwhelmed by the `ImageOutput` process. InvokeAI has a
@@ -343,27 +331,25 @@ class ImageColorStringOutput(BaseInvocationOutput):
That's all there is to it.
<!-- TODO: DANGER - we probably do not want people to create their own field types, because this requires a lot of work on the frontend to accomodate.
### Custom Input Fields
Now that you know how to create your own Invocations, let us dive into slightly
more advanced topics.
While creating your own Invocations, you might run into a scenario where the
existing input types in InvokeAI do not meet your requirements. In such cases,
you can create your own input types.
existing fields in InvokeAI do not meet your requirements. In such cases, you
can create your own fields.
Let us create one as an example. Let us say we want to create a color input
field that represents a color code. But before we start on that here are some
general good practices to keep in mind.
**Good Practices**
### Best Practices
- There is no naming convention for input fields but we highly recommend that
you name it something appropriate like `ColorField`.
- It is not mandatory but it is heavily recommended to add a relevant
`docstring` to describe your input field.
`docstring` to describe your field.
- Keep your field in the same file as the Invocation that it is made for or in
another file where it is relevant.
@@ -378,10 +364,13 @@ class ColorField(BaseModel):
pass
```
Perfect. Now let us create our custom inputs for our field. This is exactly
similar how you created input fields for your Invocation. All the same rules
apply. Let us create four fields representing the _red(r)_, _blue(b)_,
_green(g)_ and _alpha(a)_ channel of the color.
Perfect. Now let us create the properties for our field. This is similar to how
you created input fields for your Invocation. All the same rules apply. Let us
create four fields representing the _red(r)_, _blue(b)_, _green(g)_ and
_alpha(a)_ channel of the color.
> Technically, the properties are _also_ called fields - but in this case, it
> refers to a `pydantic` field.
```python
class ColorField(BaseModel):
@@ -396,25 +385,11 @@ That's it. We now have a new input field type that we can use in our Invocations
like this.
```python
color: ColorField = Field(default=ColorField(r=0, g=0, b=0, a=0), description='Background color of an image')
color: ColorField = InputField(default=ColorField(r=0, g=0, b=0, a=0), description='Background color of an image')
```
### Custom Components For Frontend
### Using the custom field
Every backend input type should have a corresponding frontend component so the
UI knows what to render when you use a particular field type.
When you start the UI, your custom field will be automatically recognized.
If you are using existing field types, we already have components for those. So
you don't have to worry about creating anything new. But this might not always
be the case. Sometimes you might want to create new field types and have the
frontend UI deal with it in a different way.
This is where we venture into the world of React and Javascript and create our
own new components for our Invocations. Do not fear the world of JS. It's
actually pretty straightforward.
Let us create a new component for our custom color field we created above. When
we use a color field, let us say we want the UI to display a color picker for
the user to pick from rather than entering values. That is what we will build
now.
-->
Custom fields only support connection inputs in the Workflow Editor.

View File

@@ -1,21 +1,10 @@
# Local Development
If you are looking to contribute you will need to have a local development
environment. See the
[Developer Install](../installation/020_INSTALL_MANUAL.md#developer-install) for
full details.
Broadly this involves cloning the repository, installing the pre-reqs, and
InvokeAI (in editable form). Assuming this is working, choose your area of
focus.
If you want to contribute, you will need to set up a [local development environment](./dev-environment.md).
## Documentation
We use [mkdocs](https://www.mkdocs.org) for our documentation with the
[material theme](https://squidfunk.github.io/mkdocs-material/). Documentation is
written in markdown files under the `./docs` folder and then built into a static
website for hosting with GitHub Pages at
[invoke-ai.github.io/InvokeAI](https://invoke-ai.github.io/InvokeAI).
We use [mkdocs](https://www.mkdocs.org) for our documentation with the [material theme](https://squidfunk.github.io/mkdocs-material/). Documentation is written in markdown files under the `./docs` folder and then built into a static website for hosting with GitHub Pages at [invoke-ai.github.io/InvokeAI](https://invoke-ai.github.io/InvokeAI).
To contribute to the documentation you'll need to install the dependencies. Note
the use of `"`.
@@ -50,6 +39,7 @@ and will be required for testing the changes you make to the code.
### Tests
See the [tests documentation](./TESTS.md) for information about running and writing tests.
### Reloading Changes
Experimenting with changes to the Python source code is a drag if you have to re-start the server —
@@ -63,7 +53,6 @@ running server on the fly.
This will allow you to avoid restarting the server (and reloading models) in most cases, but there are some caveats; see
the [jurigged documentation](https://github.com/breuleux/jurigged#caveats) for details.
## Front End
<!--#TODO: get input from blessedcoolant here, for the moment inserted the frontend README via snippets extension.-->

File diff suppressed because it is too large Load Diff

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@@ -1,76 +0,0 @@
# Contributing to the Frontend
# InvokeAI Web UI
- [InvokeAI Web UI](https://github.com/invoke-ai/InvokeAI/tree/main/invokeai/frontend/web/docs#invokeai-web-ui)
- [Stack](https://github.com/invoke-ai/InvokeAI/tree/main/invokeai/frontend/web/docs#stack)
- [Contributing](https://github.com/invoke-ai/InvokeAI/tree/main/invokeai/frontend/web/docs#contributing)
- [Dev Environment](https://github.com/invoke-ai/InvokeAI/tree/main/invokeai/frontend/web/docs#dev-environment)
- [Production builds](https://github.com/invoke-ai/InvokeAI/tree/main/invokeai/frontend/web/docs#production-builds)
The UI is a fairly straightforward Typescript React app, with the Unified Canvas being more complex.
Code is located in `invokeai/frontend/web/` for review.
## Stack
State management is Redux via [Redux Toolkit](https://github.com/reduxjs/redux-toolkit). We lean heavily on RTK:
- `createAsyncThunk` for HTTP requests
- `createEntityAdapter` for fetching images and models
- `createListenerMiddleware` for workflows
The API client and associated types are generated from the OpenAPI schema. See API_CLIENT.md.
Communication with server is a mix of HTTP and [socket.io](https://github.com/socketio/socket.io-client) (with a simple socket.io redux middleware to help).
[Chakra-UI](https://github.com/chakra-ui/chakra-ui) & [Mantine](https://github.com/mantinedev/mantine) for components and styling.
[Konva](https://github.com/konvajs/react-konva) for the canvas, but we are pushing the limits of what is feasible with it (and HTML canvas in general). We plan to rebuild it with [PixiJS](https://github.com/pixijs/pixijs) to take advantage of WebGL's improved raster handling.
[Vite](https://vitejs.dev/) for bundling.
Localisation is via [i18next](https://github.com/i18next/react-i18next), but translation happens on our [Weblate](https://hosted.weblate.org/engage/invokeai/) project. Only the English source strings should be changed on this repo.
## Contributing
Thanks for your interest in contributing to the InvokeAI Web UI!
We encourage you to ping @psychedelicious and @blessedcoolant on [Discord](https://discord.gg/ZmtBAhwWhy) if you want to contribute, just to touch base and ensure your work doesn't conflict with anything else going on. The project is very active.
### Dev Environment
**Setup**
1. Install [node](https://nodejs.org/en/download/). You can confirm node is installed with:
```bash
node --version
```
2. Install [pnpm](https://pnpm.io/) and confirm it is installed by running this:
```bash
npm install --global pnpm
pnpm --version
```
From `invokeai/frontend/web/` run `pnpm install` to get everything set up.
Start everything in dev mode:
1. Ensure your virtual environment is running
2. Start the dev server: `pnpm dev`
3. Start the InvokeAI Nodes backend: `python scripts/invokeai-web.py # run from the repo root`
4. Point your browser to the dev server address e.g. [http://localhost:5173/](http://localhost:5173/)
### VSCode Remote Dev
We've noticed an intermittent issue with the VSCode Remote Dev port forwarding. If you use this feature of VSCode, you may intermittently click the Invoke button and then get nothing until the request times out. Suggest disabling the IDE's port forwarding feature and doing it manually via SSH:
`ssh -L 9090:localhost:9090 -L 5173:localhost:5173 user@host`
### Production builds
For a number of technical and logistical reasons, we need to commit UI build artefacts to the repo.
If you submit a PR, there is a good chance we will ask you to include a separate commit with a build of the app.
To build for production, run `pnpm build`.

View File

@@ -12,7 +12,7 @@ To get started, take a look at our [new contributors checklist](newContributorCh
Once you're setup, for more information, you can review the documentation specific to your area of interest:
* #### [InvokeAI Architecure](../ARCHITECTURE.md)
* #### [Frontend Documentation](./contributingToFrontend.md)
* #### [Frontend Documentation](https://github.com/invoke-ai/InvokeAI/tree/main/invokeai/frontend/web)
* #### [Node Documentation](../INVOCATIONS.md)
* #### [Local Development](../LOCAL_DEVELOPMENT.md)

View File

@@ -1,13 +1,13 @@
# Documentation
Documentation is an important part of any open source project. It provides a clear and concise way to communicate how the software works, how to use it, and how to troubleshoot issues. Without proper documentation, it can be difficult for users to understand the purpose and functionality of the project.
Documentation is an important part of any open source project. It provides a clear and concise way to communicate how the software works, how to use it, and how to troubleshoot issues. Without proper documentation, it can be difficult for users to understand the purpose and functionality of the project.
## Contributing
All documentation is maintained in the InvokeAI GitHub repository. If you come across documentation that is out of date or incorrect, please submit a pull request with the necessary changes.
All documentation is maintained in our [GitHub repository](https://github.com/invoke-ai/InvokeAI). If you come across documentation that is out of date or incorrect, please submit a pull request with the necessary changes.
When updating or creating documentation, please keep in mind InvokeAI is a tool for everyone, not just those who have familiarity with generative art.
When updating or creating documentation, please keep in mind Invoke is a tool for everyone, not just those who have familiarity with generative art.
## Help & Questions
Please ping @imic or @hipsterusername in the [Discord](https://discord.com/channels/1020123559063990373/1049495067846524939) if you have any questions.
Please ping @hipsterusername on [Discord](https://discord.gg/ZmtBAhwWhy) if you have any questions.

View File

@@ -1,47 +1,56 @@
# New Contributor Guide
If you're a new contributor to InvokeAI or Open Source Projects, this is the guide for you.
If you're a new contributor to InvokeAI or Open Source Projects, this is the guide for you.
## New Contributor Checklist
- [x] Set up your local development environment & fork of InvokAI by following [the steps outlined here](../../installation/020_INSTALL_MANUAL.md#developer-install)
- [x] Set up your local tooling with [this guide](InvokeAI/contributing/LOCAL_DEVELOPMENT/#developing-invokeai-in-vscode). Feel free to skip this step if you already have tooling you're comfortable with.
- [x] Set up your local development environment & fork of InvokAI by following [the steps outlined here](../dev-environment.md)
- [x] Set up your local tooling with [this guide](InvokeAI/contributing/LOCAL_DEVELOPMENT/#developing-invokeai-in-vscode). Feel free to skip this step if you already have tooling you're comfortable with.
- [x] Familiarize yourself with [Git](https://www.atlassian.com/git) & our project structure by reading through the [development documentation](development.md)
- [x] Join the [#dev-chat](https://discord.com/channels/1020123559063990373/1049495067846524939) channel of the Discord
- [x] Choose an issue to work on! This can be achieved by asking in the #dev-chat channel, tackling a [good first issue](https://github.com/invoke-ai/InvokeAI/contribute) or finding an item on the [roadmap](https://github.com/orgs/invoke-ai/projects/7). If nothing in any of those places catches your eye, feel free to work on something of interest to you!
- [x] Choose an issue to work on! This can be achieved by asking in the #dev-chat channel, tackling a [good first issue](https://github.com/invoke-ai/InvokeAI/contribute) or finding an item on the [roadmap](https://github.com/orgs/invoke-ai/projects/7). If nothing in any of those places catches your eye, feel free to work on something of interest to you!
- [x] Make your first Pull Request with the guide below
- [x] Happy development! Don't be afraid to ask for help - we're happy to help you contribute!
## How do I make a contribution?
Never made an open source contribution before? Wondering how contributions work in our project? Here's a quick rundown!
Before starting these steps, ensure you have your local environment [configured for development](../LOCAL_DEVELOPMENT.md).
1. Find a [good first issue](https://github.com/invoke-ai/InvokeAI/contribute) that you are interested in addressing or a feature that you would like to add. Then, reach out to our team in the [#dev-chat](https://discord.com/channels/1020123559063990373/1049495067846524939) channel of the Discord to ensure you are setup for success.
1. Find a [good first issue](https://github.com/invoke-ai/InvokeAI/contribute) that you are interested in addressing or a feature that you would like to add. Then, reach out to our team in the [#dev-chat](https://discord.com/channels/1020123559063990373/1049495067846524939) channel of the Discord to ensure you are setup for success.
2. Fork the [InvokeAI](https://github.com/invoke-ai/InvokeAI) repository to your GitHub profile. This means that you will have a copy of the repository under **your-GitHub-username/InvokeAI**.
3. Clone the repository to your local machine using:
```bash
git clone https://github.com/your-GitHub-username/InvokeAI.git
```
If you're unfamiliar with using Git through the commandline, [GitHub Desktop](https://desktop.github.com) is a easy-to-use alternative with a UI. You can do all the same steps listed here, but through the interface.
4. Create a new branch for your fix using:
```bash
git checkout -b branch-name-here
```
```bash
git clone https://github.com/your-GitHub-username/InvokeAI.git
```
If you're unfamiliar with using Git through the commandline, [GitHub Desktop](https://desktop.github.com) is a easy-to-use alternative with a UI. You can do all the same steps listed here, but through the interface. 4. Create a new branch for your fix using:
```bash
git checkout -b branch-name-here
```
5. Make the appropriate changes for the issue you are trying to address or the feature that you want to add.
6. Add the file contents of the changed files to the "snapshot" git uses to manage the state of the project, also known as the index:
```bash
git add -A
```
```bash
git add -A
```
7. Store the contents of the index with a descriptive message.
```bash
git commit -m "Insert a short message of the changes made here"
```
```bash
git commit -m "Insert a short message of the changes made here"
```
8. Push the changes to the remote repository using
```bash
git push origin branch-name-here
```
```bash
git push origin branch-name-here
```
9. Submit a pull request to the **main** branch of the InvokeAI repository. If you're not sure how to, [follow this guide](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request)
10. Title the pull request with a short description of the changes made and the issue or bug number associated with your change. For example, you can title an issue like so "Added more log outputting to resolve #1234".
11. In the description of the pull request, explain the changes that you made, any issues you think exist with the pull request you made, and any questions you have for the maintainer. It's OK if your pull request is not perfect (no pull request is), the reviewer will be able to help you fix any problems and improve it!
@@ -49,20 +58,20 @@ git push origin branch-name-here
13. Make changes to the pull request if the reviewer(s) recommend them.
14. Celebrate your success after your pull request is merged!
If youd like to learn more about contributing to Open Source projects, here is a [Getting Started Guide](https://opensource.com/article/19/7/create-pull-request-github).
If youd like to learn more about contributing to Open Source projects, here is a [Getting Started Guide](https://opensource.com/article/19/7/create-pull-request-github).
## Best Practices
## Best Practices:
* Keep your pull requests small. Smaller pull requests are more likely to be accepted and merged
* Comments! Commenting your code helps reviewers easily understand your contribution
* Use Python and Typescripts typing systems, and consider using an editor with [LSP](https://microsoft.github.io/language-server-protocol/) support to streamline development
* Make all communications public. This ensure knowledge is shared with the whole community
- Keep your pull requests small. Smaller pull requests are more likely to be accepted and merged
- Comments! Commenting your code helps reviewers easily understand your contribution
- Use Python and Typescripts typing systems, and consider using an editor with [LSP](https://microsoft.github.io/language-server-protocol/) support to streamline development
- Make all communications public. This ensure knowledge is shared with the whole community
## **Where can I go for help?**
If you need help, you can ask questions in the [#dev-chat](https://discord.com/channels/1020123559063990373/1049495067846524939) channel of the Discord.
For frontend related work, **@pyschedelicious** is the best person to reach out to.
For frontend related work, **@pyschedelicious** is the best person to reach out to.
For backend related work, please reach out to **@blessedcoolant**, **@lstein**, **@StAlKeR7779** or **@pyschedelicious**.

View File

@@ -16,4 +16,4 @@ Please check Weblate's [documentation](https://docs.weblate.org/en/latest/index
## Thanks
Thanks to the InvokeAI community for their efforts to translate the project!
Thanks to the InvokeAI community for their efforts to translate the project!

View File

@@ -0,0 +1,54 @@
---
title: Contributors
---
We thank [all contributors](https://github.com/invoke-ai/InvokeAI/graphs/contributors) for their time and hard work!
## **Original Author**
- [Lincoln D. Stein](mailto:lincoln.stein@gmail.com)
## **Current Core Team**
- @lstein (Lincoln Stein) - Co-maintainer
- @blessedcoolant - Co-maintainer
- @hipsterusername (Kent Keirsey) - Co-maintainer, CEO, Positive Vibes
- @psychedelicious (Spencer Mabrito) - Web Team Leader
- @joshistoast (Josh Corbett) - Web Development
- @cheerio (Mary Rogers) - Lead Engineer & Web App Development
- @ebr (Eugene Brodsky) - Cloud/DevOps/Sofware engineer; your friendly neighbourhood cluster-autoscaler
- @sunija - Standalone version
- @brandon (Brandon Rising) - Platform, Infrastructure, Backend Systems
- @ryanjdick (Ryan Dick) - Machine Learning & Training
- @JPPhoto - Core image generation nodes
- @dunkeroni - Image generation backend
- @SkunkWorxDark - Image generation backend
- @glimmerleaf (Devon Hopkins) - Community Wizard
- @gogurt enjoyer - Discord moderator and end user support
- @whosawhatsis - Discord moderator and end user support
- @dwringer - Discord moderator and end user support
- @526christian - Discord moderator and end user support
- @harvester62 - Discord moderator and end user support
## **Honored Team Alumni**
- @StAlKeR7779 (Sergey Borisov) - Torch stack, ONNX, model management, optimization
- @damian0815 - Attention Systems and Compel Maintainer
- @netsvetaev (Artur) - Localization support
- @Kyle0654 (Kyle Schouviller) - Node Architect and General Backend Wizard
- @tildebyte - Installation and configuration
- @mauwii (Matthias Wilde) - Installation, release, continuous integration
- @chainchompa (Jennifer Player) - Web Development & Chain-Chomping
- @millu (Millun Atluri) - Community Wizard, Documentation, Node-wrangler,
- @genomancer (Gregg Helt) - Controlnet support
- @keturn (Kevin Turner) - Diffusers
## **Original CompVis (Stable Diffusion) Authors**
- [Robin Rombach](https://github.com/rromb)
- [Patrick von Platen](https://github.com/patrickvonplaten)
- [ablattmann](https://github.com/ablattmann)
- [Patrick Esser](https://github.com/pesser)
- [owenvincent](https://github.com/owenvincent)
- [apolinario](https://github.com/apolinario)
- [Charles Packer](https://github.com/cpacker)

View File

@@ -0,0 +1,99 @@
# Dev Environment
To make changes to Invoke's backend, frontend, or documentation, you'll need to set up a dev environment.
If you just want to use Invoke, you should use the [installer][installer link].
!!! info "Why do I need the frontend toolchain?"
The repo doesn't contain a build of the frontend. You'll be responsible for rebuilding it every time you pull in new changes, or run it in dev mode (which incurs a substantial performance penalty).
!!! warning
Invoke uses a SQLite database. When you run the application as a dev install, you accept responsibility for your database. This means making regular backups (especially before pulling) and/or fixing it yourself in the event that a PR introduces a schema change.
If you don't need to persist your db, you can use an ephemeral in-memory database by setting `use_memory_db: true` in your `invokeai.yaml` file. You'll also want to set `scan_models_on_startup: true` so that your models are registered on startup.
## Setup
1. Run through the [requirements][requirements link].
1. [Fork and clone][forking link] the [InvokeAI repo][repo link].
1. Create an directory for user data (images, models, db, etc). This is typically at `~/invokeai`, but if you already have a non-dev install, you may want to create a separate directory for the dev install.
1. Create a python virtual environment inside the directory you just created:
```sh
python3 -m venv .venv --prompt InvokeAI-Dev
```
1. Activate the venv (you'll need to do this every time you want to run the app):
```sh
source .venv/bin/activate
```
1. Install the repo as an [editable install][editable install link]:
```sh
pip install -e ".[dev,test,xformers]" --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu121
```
Refer to the [manual installation][manual install link]] instructions for more determining the correct install options. `xformers` is optional, but `dev` and `test` are not.
1. Install the frontend dev toolchain:
- [`nodejs`](https://nodejs.org/) (recommend v20 LTS)
- [`pnpm`](https://pnpm.io/installation#installing-a-specific-version) (must be v8 - not v9!)
1. Do a production build of the frontend:
```sh
pnpm build
```
1. Start the application:
```sh
python scripts/invokeai-web.py
```
1. Access the UI at `localhost:9090`.
## Updating the UI
You'll need to run `pnpm build` every time you pull in new changes. Another option is to skip the build and instead run the app in dev mode:
```sh
pnpm dev
```
This starts a dev server at `localhost:5173`, which you will use instead of `localhost:9090`.
The dev mode is substantially slower than the production build but may be more convenient if you just need to test things out.
## Documentation
The documentation is built with `mkdocs`. To preview it locally, you need a additional set of packages installed.
```sh
# after activating the venv
pip install -e ".[docs]"
```
Then, you can start a live docs dev server, which will auto-refresh when you edit the docs:
```sh
mkdocs serve
```
On macOS and Linux, there is a `make` target for this:
```sh
make docs
```
[installer link]: ../installation/installer.md
[forking link]: https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo
[requirements link]: ../installation/requirements.md
[repo link]: https://github.com/invoke-ai/InvokeAI
[manual install link]: ../installation/manual.md
[editable install link]: https://pip.pypa.io/en/latest/cli/pip_install/#cmdoption-e

View File

@@ -0,0 +1,128 @@
# Invoke UI
Invoke's UI is made possible by many contributors and open-source libraries. Thank you!
## Dev environment
Follow the [dev environment](../dev-environment.md) guide to get set up. Run the UI using `pnpm dev`.
## Package scripts
- `dev`: run the frontend in dev mode, enabling hot reloading
- `build`: run all checks (dpdm, eslint, prettier, tsc, knip) and then build the frontend
- `lint:dpdm`: check circular dependencies
- `lint:eslint`: check code quality
- `lint:prettier`: check code formatting
- `lint:tsc`: check type issues
- `lint:knip`: check for unused exports or objects
- `lint`: run all checks concurrently
- `fix`: run `eslint` and `prettier`, fixing fixable issues
- `test:ui`: run `vitest` with the fancy web UI
## Type generation
We use [openapi-typescript] to generate types from the app's OpenAPI schema. The generated types are committed to the repo in [schema.ts].
If you make backend changes, it's important to regenerate the frontend types:
```sh
cd invokeai/frontend/web && python ../../../scripts/generate_openapi_schema.py | pnpm typegen
```
On macOS and Linux, you can run `make frontend-typegen` as a shortcut for the above snippet.
## Localization
We use [i18next] for localization, but translation to languages other than English happens on our [Weblate] project.
Only the English source strings (i.e. `en.json`) should be changed on this repo.
## VSCode
### Example debugger config
```jsonc
{
"version": "0.2.0",
"configurations": [
{
"type": "chrome",
"request": "launch",
"name": "Invoke UI",
"url": "http://localhost:5173",
"webRoot": "${workspaceFolder}/invokeai/frontend/web"
}
]
}
```
### Remote dev
We've noticed an intermittent timeout issue with the VSCode remote dev port forwarding.
We suggest disabling the editor's port forwarding feature and doing it manually via SSH:
```sh
ssh -L 9090:localhost:9090 -L 5173:localhost:5173 user@host
```
## Contributing Guidelines
Thanks for your interest in contributing to the Invoke Web UI!
Please follow these guidelines when contributing.
## Check in before investing your time
Please check in before you invest your time on anything besides a trivial fix, in case it conflicts with ongoing work or isn't aligned with the vision for the app.
If a feature request or issue doesn't already exist for the thing you want to work on, please create one.
Ping `@psychedelicious` on [discord] in the `#frontend-dev` channel or in the feature request / issue you want to work on - we're happy to chat.
## Code conventions
- This is a fairly complex app with a deep component tree. Please use memoization (`useCallback`, `useMemo`, `memo`) with enthusiasm.
- If you need to add some global, ephemeral state, please use [nanostores] if possible.
- Be careful with your redux selectors. If they need to be parameterized, consider creating them inside a `useMemo`.
- Feel free to use `lodash` (via `lodash-es`) to make the intent of your code clear.
- Please add comments describing the "why", not the "how" (unless it is really arcane).
## Commit format
Please use the [conventional commits] spec for the web UI, with a scope of "ui":
- `chore(ui): bump deps`
- `chore(ui): lint`
- `feat(ui): add some cool new feature`
- `fix(ui): fix some bug`
## Tests
We don't do any UI testing at this time, but consider adding tests for sensitive logic.
We use `vitest`, and tests should be next to the file they are testing. If the logic is in `something.ts`, the tests should be in `something.test.ts`.
In some situations, we may want to test types. For example, if you use `zod` to create a schema that should match a generated type, it's best to add a test to confirm that the types match. Use `tsafe`'s assert for this.
## Submitting a PR
- Ensure your branch is tidy. Use an interactive rebase to clean up the commit history and reword the commit messages if they are not descriptive.
- Run `pnpm lint`. Some issues are auto-fixable with `pnpm fix`.
- Fill out the PR form when creating the PR.
- It doesn't need to be super detailed, but a screenshot or video is nice if you changed something visually.
- If a section isn't relevant, delete it.
## Other docs
- [Workflows - Design and Implementation]
- [State Management]
[discord]: https://discord.gg/ZmtBAhwWhy
[i18next]: https://github.com/i18next/react-i18next
[Weblate]: https://hosted.weblate.org/engage/invokeai/
[openapi-typescript]: https://github.com/openapi-ts/openapi-typescript
[schema.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/services/api/schema.ts
[conventional commits]: https://www.conventionalcommits.org/en/v1.0.0/
[Workflows - Design and Implementation]: ./workflows.md
[State Management]: ./state-management.md

View File

@@ -0,0 +1,38 @@
# State Management
The app makes heavy use of Redux Toolkit, its Query library, and `nanostores`.
## Redux
We use RTK extensively - slices, entity adapters, queries, reselect, the whole 9 yards. Their [docs](https://redux-toolkit.js.org/) are excellent.
## `nanostores`
[nanostores] is a tiny state management library. It provides both imperative and declarative APIs.
### Example
```ts
export const $myStringOption = atom<string | null>(null);
// Outside a component, or within a callback for performance-critical logic
$myStringOption.get();
$myStringOption.set('new value');
// Inside a component
const myStringOption = useStore($myStringOption);
```
### Where to put nanostores
- For global application state, export your stores from `invokeai/frontend/web/src/app/store/nanostores/`.
- For feature state, create a file for the stores next to the redux slice definition (e.g. `invokeai/frontend/web/src/features/myFeature/myFeatureNanostores.ts`).
- For hooks with global state, export the store from the same file the hook is in, or put it next to the hook.
### When to use nanostores
- For non-serializable data that needs to be available throughout the app, use `nanostores` instead of a global.
- For ephemeral global state (i.e. state that does not need to be persisted), use `nanostores` instead of redux.
- For performance-critical code and in callbacks, redux selectors can be problematic due to the declarative reactivity system. Consider refactoring to use `nanostores` if there's a **measurable** performance issue.
[nanostores]: https://github.com/nanostores/nanostores/

View File

@@ -1,40 +1,5 @@
# Workflows - Design and Implementation
<!-- @import "[TOC]" {cmd="toc" depthFrom=1 depthTo=6 orderedList=false} -->
<!-- code_chunk_output -->
- [Workflows - Design and Implementation](#workflows---design-and-implementation)
- [Design](#design)
- [Linear UI](#linear-ui)
- [Workflow Editor](#workflow-editor)
- [Workflows](#workflows)
- [Workflow -> reactflow state -> InvokeAI graph](#workflow---reactflow-state---invokeai-graph)
- [Nodes vs Invocations](#nodes-vs-invocations)
- [Workflow Linear View](#workflow-linear-view)
- [OpenAPI Schema](#openapi-schema)
- [Field Instances and Templates](#field-instances-and-templates)
- [Stateful vs Stateless Fields](#stateful-vs-stateless-fields)
- [Collection and Polymorphic Fields](#collection-and-polymorphic-fields)
- [Implementation](#implementation)
- [zod Schemas and Types](#zod-schemas-and-types)
- [OpenAPI Schema Parsing](#openapi-schema-parsing)
- [Parsing Field Types](#parsing-field-types)
- [Primitive Types](#primitive-types)
- [Complex Types](#complex-types)
- [Collection Types](#collection-types)
- [Polymorphic Types](#polymorphic-types)
- [Optional Fields](#optional-fields)
- [Building Field Input Templates](#building-field-input-templates)
- [Building Field Output Templates](#building-field-output-templates)
- [Managing reactflow State](#managing-reactflow-state)
- [Building Nodes and Edges](#building-nodes-and-edges)
- [Building a Workflow](#building-a-workflow)
- [Loading a Workflow](#loading-a-workflow)
- [Workflow Migrations](#workflow-migrations)
<!-- /code_chunk_output -->
> This document describes, at a high level, the design and implementation of workflows in the InvokeAI frontend. There are a substantial number of implementation details not included, but which are hopefully clear from the code.
InvokeAI's backend uses graphs, composed of **nodes** and **edges**, to process data and generate images.
@@ -152,13 +117,13 @@ Stateless fields do not store their value in the node, so their field instances
"Custom" fields will always be treated as stateless fields.
##### Collection and Polymorphic Fields
##### Single and Collection Fields
Field types have a name and two flags which may identify it as a **collection** or **polymorphic** field.
Field types have a name and cardinality property which may identify it as a **SINGLE**, **COLLECTION** or **SINGLE_OR_COLLECTION** field.
If a field is annotated in python as a list, its field type is parsed and flagged as a collection type (e.g. `list[int]`).
If it is annotated as a union of a type and list, the type will be flagged as a polymorphic type (e.g. `Union[int, list[int]]`). Fields may not be unions of different types (e.g. `Union[int, list[str]]` and `Union[int, str]` are not allowed).
- If a field is annotated in python as a singular value or class, its field type is parsed as a **SINGLE** type (e.g. `int`, `ImageField`, `str`).
- If a field is annotated in python as a list, its field type is parsed as a **COLLECTION** type (e.g. `list[int]`).
- If it is annotated as a union of a type and list, the type will be parsed as a **SINGLE_OR_COLLECTION** type (e.g. `Union[int, list[int]]`). Fields may not be unions of different types (e.g. `Union[int, list[str]]` and `Union[int, str]` are not allowed).
## Implementation
@@ -208,8 +173,7 @@ Field types are represented as structured objects:
```ts
type FieldType = {
name: string;
isCollection: boolean;
isCollectionOrScalar: boolean;
cardinality: 'SINGLE' | 'COLLECTION' | 'SINGLE_OR_COLLECTION';
};
```
@@ -221,7 +185,7 @@ There are 4 general cases for field type parsing.
When a field is annotated as a primitive values (e.g. `int`, `str`, `float`), the field type parsing is fairly straightforward. The field is represented by a simple OpenAPI **schema object**, which has a `type` property.
We create a field type name from this `type` string (e.g. `string` -> `StringField`).
We create a field type name from this `type` string (e.g. `string` -> `StringField`). The cardinality is `"SINGLE"`.
##### Complex Types
@@ -235,13 +199,13 @@ We need to **dereference** the schema to pull these out. Dereferencing may requi
When a field is annotated as a list of a single type, the schema object has an `items` property. They may be a schema object or reference object and must be parsed to determine the item type.
We use the item type for field type name, adding `isCollection: true` to the field type.
We use the item type for field type name. The cardinality is `"COLLECTION"`.
##### Collection or Scalar Types
##### Single or Collection Types
When a field is annotated as a union of a type and list of that type, the schema object has an `anyOf` property, which holds a list of valid types for the union.
After verifying that the union has two members (a type and list of the same type), we use the type for field type name, adding `isCollectionOrScalar: true` to the field type.
After verifying that the union has two members (a type and list of the same type), we use the type for field type name, with cardinality `"SINGLE_OR_COLLECTION"`.
##### Optional Fields
@@ -338,13 +302,13 @@ Migration logic is in [migrations.ts].
[reactflow]: https://github.com/xyflow/xyflow 'reactflow'
[reactflow-concepts]: https://reactflow.dev/learn/concepts/terms-and-definitions
[reactflow-events]: https://reactflow.dev/api-reference/react-flow#event-handlers
[buildWorkflow.ts]: ../src/features/nodes/util/workflow/buildWorkflow.ts
[nodesSlice.ts]: ../src/features/nodes/store/nodesSlice.ts
[buildLinearTextToImageGraph.ts]: ../src/features/nodes/util/graph/buildLinearTextToImageGraph.ts
[buildNodesGraph.ts]: ../src/features/nodes/util/graph/buildNodesGraph.ts
[buildInvocationNode.ts]: ../src/features/nodes/util/node/buildInvocationNode.ts
[validateWorkflow.ts]: ../src/features/nodes/util/workflow/validateWorkflow.ts
[migrations.ts]: ../src/features/nodes/util/workflow/migrations.ts
[parseSchema.ts]: ../src/features/nodes/util/schema/parseSchema.ts
[buildFieldInputTemplate.ts]: ../src/features/nodes/util/schema/buildFieldInputTemplate.ts
[buildFieldOutputTemplate.ts]: ../src/features/nodes/util/schema/buildFieldOutputTemplate.ts
[buildWorkflow.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/workflow/buildWorkflow.ts
[nodesSlice.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/store/nodesSlice.ts
[buildLinearTextToImageGraph.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/graph/buildLinearTextToImageGraph.ts
[buildNodesGraph.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/graph/buildNodesGraph.ts
[buildInvocationNode.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/node/buildInvocationNode.ts
[validateWorkflow.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/workflow/validateWorkflow.ts
[migrations.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/workflow/migrations.ts
[parseSchema.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/schema/parseSchema.ts
[buildFieldInputTemplate.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/schema/buildFieldInputTemplate.ts
[buildFieldOutputTemplate.ts]: https://github.com/invoke-ai/InvokeAI/blob/main/invokeai/frontend/web/src/features/nodes/util/schema/buildFieldOutputTemplate.ts

View File

@@ -1,41 +1,42 @@
# Contributing
Invoke AI originated as a project built by the community, and that vision carries forward today as we aim to build the best pro-grade tools available. We work together to incorporate the latest in AI/ML research, making these tools available in over 20 languages to artists and creatives around the world as part of our fully permissive OSS project designed for individual users to self-host and use.
Invoke originated as a project built by the community, and that vision carries forward today as we aim to build the best pro-grade tools available. We work together to incorporate the latest in AI/ML research, making these tools available in over 20 languages to artists and creatives around the world as part of our fully permissive OSS project designed for individual users to self-host and use.
# Methods of Contributing to Invoke AI
Anyone who wishes to contribute to InvokeAI, whether features, bug fixes, code cleanup, testing, code reviews, documentation or translation is very much encouraged to do so.
We welcome contributions, whether features, bug fixes, code cleanup, testing, code reviews, documentation or translation. Please check in with us before diving in to code to ensure your work aligns with our vision.
## Development
If youd like to help with development, please see our [development guide](contribution_guides/development.md).
If youd like to help with development, please see our [development guide](contribution_guides/development.md).
**New Contributors:** If youre unfamiliar with contributing to open source projects, take a look at our [new contributor guide](contribution_guides/newContributorChecklist.md).
## Nodes
If youd like to add a Node, please see our [nodes contribution guide](../nodes/contributingNodes.md).
## Support and Triaging
Helping support other users in [Discord](https://discord.gg/ZmtBAhwWhy) and on Github are valuable forms of contribution that we greatly appreciate.
We receive many issues and requests for help from users. We're limited in bandwidth relative to our the user base, so providing answers to questions or helping identify causes of issues is very helpful. By doing this, you enable us to spend time on the highest priority work.
Helping support other users in [Discord](https://discord.gg/ZmtBAhwWhy) and on Github are valuable forms of contribution that we greatly appreciate.
We receive many issues and requests for help from users. We're limited in bandwidth relative to our the user base, so providing answers to questions or helping identify causes of issues is very helpful. By doing this, you enable us to spend time on the highest priority work.
## Documentation
If youd like to help with documentation, please see our [documentation guide](contribution_guides/documentation.md).
## Translation
If you'd like to help with translation, please see our [translation guide](contribution_guides/translation.md).
## Tutorials
Please reach out to @imic or @hipsterusername on [Discord](https://discord.gg/ZmtBAhwWhy) to help create tutorials for InvokeAI.
## Tutorials
We hope you enjoy using our software as much as we enjoy creating it, and we hope that some of those of you who are reading this will elect to become part of our contributor community.
Please reach out to @hipsterusername on [Discord](https://discord.gg/ZmtBAhwWhy) to help create tutorials for InvokeAI.
# Contributors
## Contributors
This project is a combined effort of dedicated people from across the world. [Check out the list of all these amazing people](https://invoke-ai.github.io/InvokeAI/other/CONTRIBUTORS/). We thank them for their time, hard work and effort.
# Code of Conduct
## Code of Conduct
The InvokeAI community is a welcoming place, and we want your help in maintaining that. Please review our [Code of Conduct](https://github.com/invoke-ai/InvokeAI/blob/main/CODE_OF_CONDUCT.md) to learn more - it's essential to maintaining a respectful and inclusive environment.
@@ -49,12 +50,3 @@ By making a contribution to this project, you certify that:
This disclaimer is not a license and does not grant any rights or permissions. You must obtain necessary permissions and licenses, including from third parties, before contributing to this project.
This disclaimer is provided "as is" without warranty of any kind, whether expressed or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, or non-infringement. In no event shall the authors or copyright holders be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with the contribution or the use or other dealings in the contribution.
# Support
For support, please use this repository's [GitHub Issues](https://github.com/invoke-ai/InvokeAI/issues), or join the [Discord](https://discord.gg/ZmtBAhwWhy).
Original portions of the software are Copyright (c) 2023 by respective contributors.
---
Remember, your contributions help make this project great. We're excited to see what you'll bring to our community!

View File

@@ -1,53 +0,0 @@
## :octicons-log-16: Important Changes Since Version 2.3
### Nodes
Behind the scenes, InvokeAI has been completely rewritten to support
"nodes," small unitary operations that can be combined into graphs to
form arbitrary workflows. For example, there is a prompt node that
processes the prompt string and feeds it to a text2latent node that
generates a latent image. The latents are then fed to a latent2image
node that translates the latent image into a PNG.
The WebGUI has a node editor that allows you to graphically design and
execute custom node graphs. The ability to save and load graphs is
still a work in progress, but coming soon.
### Command-Line Interface Retired
All "invokeai" command-line interfaces have been retired as of version
3.4.
To launch the Web GUI from the command-line, use the command
`invokeai-web` rather than the traditional `invokeai --web`.
### ControlNet
This version of InvokeAI features ControlNet, a system that allows you
to achieve exact poses for human and animal figures by providing a
model to follow. Full details are found in [ControlNet](features/CONTROLNET.md)
### New Schedulers
The list of schedulers has been completely revamped and brought up to date:
| **Short Name** | **Scheduler** | **Notes** |
|----------------|---------------------------------|-----------------------------|
| **ddim** | DDIMScheduler | |
| **ddpm** | DDPMScheduler | |
| **deis** | DEISMultistepScheduler | |
| **lms** | LMSDiscreteScheduler | |
| **pndm** | PNDMScheduler | |
| **heun** | HeunDiscreteScheduler | original noise schedule |
| **heun_k** | HeunDiscreteScheduler | using karras noise schedule |
| **euler** | EulerDiscreteScheduler | original noise schedule |
| **euler_k** | EulerDiscreteScheduler | using karras noise schedule |
| **kdpm_2** | KDPM2DiscreteScheduler | |
| **kdpm_2_a** | KDPM2AncestralDiscreteScheduler | |
| **dpmpp_2s** | DPMSolverSinglestepScheduler | |
| **dpmpp_2m** | DPMSolverMultistepScheduler | original noise scnedule |
| **dpmpp_2m_k** | DPMSolverMultistepScheduler | using karras noise schedule |
| **unipc** | UniPCMultistepScheduler | CPU only |
| **lcm** | LCMScheduler | |
Please see [3.0.0 Release Notes](https://github.com/invoke-ai/InvokeAI/releases/tag/v3.0.0) for further details.

View File

@@ -1,589 +0,0 @@
---
title: Command-Line Interface
---
# :material-bash: CLI
## **Interactive Command Line Interface**
The InvokeAI command line interface (CLI) provides scriptable access
to InvokeAI's features.Some advanced features are only available
through the CLI, though they eventually find their way into the WebUI.
The CLI is accessible from the `invoke.sh`/`invoke.bat` launcher by
selecting option (1). Alternatively, it can be launched directly from
the command line by activating the InvokeAI environment and giving the
command:
```bash
invokeai
```
After some startup messages, you will be presented with the `invoke> `
prompt. Here you can type prompts to generate images and issue other
commands to load and manipulate generative models. The CLI has a large
number of command-line options that control its behavior. To get a
concise summary of the options, call `invokeai` with the `--help` argument:
```bash
invokeai --help
```
The script uses the readline library to allow for in-line editing, command
history (++up++ and ++down++), autocompletion, and more. To help keep track of
which prompts generated which images, the script writes a log file of image
names and prompts to the selected output directory.
Here is a typical session
```bash
PS1:C:\Users\fred> invokeai
* Initializing, be patient...
* Initializing, be patient...
>> Initialization file /home/lstein/invokeai/invokeai.init found. Loading...
>> Internet connectivity is True
>> InvokeAI, version 2.3.0-rc5
>> InvokeAI runtime directory is "/home/lstein/invokeai"
>> GFPGAN Initialized
>> CodeFormer Initialized
>> ESRGAN Initialized
>> Using device_type cuda
>> xformers memory-efficient attention is available and enabled
(...more initialization messages...)
* Initialization done! Awaiting your command (-h for help, 'q' to quit)
invoke> ashley judd riding a camel -n2 -s150
Outputs:
outputs/img-samples/00009.png: "ashley judd riding a camel" -n2 -s150 -S 416354203
outputs/img-samples/00010.png: "ashley judd riding a camel" -n2 -s150 -S 1362479620
invoke> "there's a fly in my soup" -n6 -g
outputs/img-samples/00011.png: "there's a fly in my soup" -n6 -g -S 2685670268
seeds for individual rows: [2685670268, 1216708065, 2335773498, 822223658, 714542046, 3395302430]
invoke> q
```
![invoke-py-demo](../assets/dream-py-demo.png)
## Arguments
The script recognizes a series of command-line switches that will
change important global defaults, such as the directory for image
outputs and the location of the model weight files.
### List of arguments recognized at the command line
These command-line arguments can be passed to `invoke.py` when you first run it
from the Windows, Mac or Linux command line. Some set defaults that can be
overridden on a per-prompt basis (see
[List of prompt arguments](#list-of-prompt-arguments). Others
| Argument <img width="240" align="right"/> | Shortcut <img width="100" align="right"/> | Default <img width="320" align="right"/> | Description |
| ----------------------------------------- | ----------------------------------------- | ---------------------------------------------- | ---------------------------------------------------------------------------------------------------- |
| `--help` | `-h` | | Print a concise help message. |
| `--outdir <path>` | `-o<path>` | `outputs/img_samples` | Location for generated images. |
| `--prompt_as_dir` | `-p` | `False` | Name output directories using the prompt text. |
| `--from_file <path>` | | `None` | Read list of prompts from a file. Use `-` to read from standard input |
| `--model <modelname>` | | `stable-diffusion-1.5` | Loads the initial model specified in configs/models.yaml. |
| `--ckpt_convert ` | | `False` | If provided both .ckpt and .safetensors files will be auto-converted into diffusers format in memory |
| `--autoconvert <path>` | | `None` | On startup, scan the indicated directory for new .ckpt/.safetensor files and automatically convert and import them |
| `--precision` | | `fp16` | Provide `fp32` for full precision mode, `fp16` for half-precision. `fp32` needed for Macintoshes and some NVidia cards. |
| `--png_compression <0-9>` | `-z<0-9>` | `6` | Select level of compression for output files, from 0 (no compression) to 9 (max compression) |
| `--safety-checker` | | `False` | Activate safety checker for NSFW and other potentially disturbing imagery |
| `--patchmatch`, `--no-patchmatch` | | `--patchmatch` | Load/Don't load the PatchMatch inpainting extension |
| `--xformers`, `--no-xformers` | | `--xformers` | Load/Don't load the Xformers memory-efficient attention module (CUDA only) |
| `--web` | | `False` | Start in web server mode |
| `--host <ip addr>` | | `localhost` | Which network interface web server should listen on. Set to 0.0.0.0 to listen on any. |
| `--port <port>` | | `9090` | Which port web server should listen for requests on. |
| `--config <path>` | | `configs/models.yaml` | Configuration file for models and their weights. |
| `--iterations <int>` | `-n<int>` | `1` | How many images to generate per prompt. |
| `--width <int>` | `-W<int>` | `512` | Width of generated image |
| `--height <int>` | `-H<int>` | `512` | Height of generated image | `--steps <int>` | `-s<int>` | `50` | How many steps of refinement to apply |
| `--strength <float>` | `-s<float>` | `0.75` | For img2img: how hard to try to match the prompt to the initial image. Ranges from 0.0-0.99, with higher values replacing the initial image completely. |
| `--fit` | `-F` | `False` | For img2img: scale the init image to fit into the specified -H and -W dimensions |
| `--grid` | `-g` | `False` | Save all image series as a grid rather than individually. |
| `--sampler <sampler>` | `-A<sampler>` | `k_lms` | Sampler to use. Use `-h` to get list of available samplers. |
| `--seamless` | | `False` | Create interesting effects by tiling elements of the image. |
| `--embedding_path <path>` | | `None` | Path to pre-trained embedding manager checkpoints, for custom models |
| `--gfpgan_model_path` | | `experiments/pretrained_models/GFPGANv1.4.pth` | Path to GFPGAN model file. |
| `--free_gpu_mem` | | `False` | Free GPU memory after sampling, to allow image decoding and saving in low VRAM conditions |
| `--precision` | | `auto` | Set model precision, default is selected by device. Options: auto, float32, float16, autocast |
!!! warning "These arguments are deprecated but still work"
<div align="center" markdown>
| Argument | Shortcut | Default | Description |
|--------------------|------------|---------------------|--------------|
| `--full_precision` | | `False` | Same as `--precision=fp32`|
| `--weights <path>` | | `None` | Path to weights file; use `--model stable-diffusion-1.4` instead |
| `--laion400m` | `-l` | `False` | Use older LAION400m weights; use `--model=laion400m` instead |
</div>
!!! tip
On Windows systems, you may run into
problems when passing the invoke script standard backslashed path
names because the Python interpreter treats "\" as an escape.
You can either double your slashes (ick): `C:\\path\\to\\my\\file`, or
use Linux/Mac style forward slashes (better): `C:/path/to/my/file`.
## The .invokeai initialization file
To start up invoke.py with your preferred settings, place your desired
startup options in a file in your home directory named `.invokeai` The
file should contain the startup options as you would type them on the
command line (`--steps=10 --grid`), one argument per line, or a
mixture of both using any of the accepted command switch formats:
!!! example "my unmodified initialization file"
```bash title="~/.invokeai" linenums="1"
# InvokeAI initialization file
# This is the InvokeAI initialization file, which contains command-line default values.
# Feel free to edit. If anything goes wrong, you can re-initialize this file by deleting
# or renaming it and then running invokeai-configure again.
# The --root option below points to the folder in which InvokeAI stores its models, configs and outputs.
--root="/Users/mauwii/invokeai"
# the --outdir option controls the default location of image files.
--outdir="/Users/mauwii/invokeai/outputs"
# You may place other frequently-used startup commands here, one or more per line.
# Examples:
# --web --host=0.0.0.0
# --steps=20
# -Ak_euler_a -C10.0
```
!!! note
The initialization file only accepts the command line arguments.
There are additional arguments that you can provide on the `invoke>` command
line (such as `-n` or `--iterations`) that cannot be entered into this file.
Also be alert for empty blank lines at the end of the file, which will cause
an arguments error at startup time.
## List of prompt arguments
After the invoke.py script initializes, it will present you with a `invoke>`
prompt. Here you can enter information to generate images from text
([txt2img](#txt2img)), to embellish an existing image or sketch
([img2img](#img2img)), or to selectively alter chosen regions of the image
([inpainting](#inpainting)).
### txt2img
!!! example ""
```bash
invoke> waterfall and rainbow -W640 -H480
```
This will create the requested image with the dimensions 640 (width)
and 480 (height).
Here are the invoke> command that apply to txt2img:
| Argument <img width="680" align="right"/> | Shortcut <img width="420" align="right"/> | Default <img width="480" align="right"/> | Description |
| ----------------------------------------- | ----------------------------------------- | ---------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| "my prompt" | | | Text prompt to use. The quotation marks are optional. |
| `--width <int>` | `-W<int>` | `512` | Width of generated image |
| `--height <int>` | `-H<int>` | `512` | Height of generated image |
| `--iterations <int>` | `-n<int>` | `1` | How many images to generate from this prompt |
| `--steps <int>` | `-s<int>` | `50` | How many steps of refinement to apply |
| `--cfg_scale <float>` | `-C<float>` | `7.5` | How hard to try to match the prompt to the generated image; any number greater than 1.0 works, but the useful range is roughly 5.0 to 20.0 |
| `--seed <int>` | `-S<int>` | `None` | Set the random seed for the next series of images. This can be used to recreate an image generated previously. |
| `--sampler <sampler>` | `-A<sampler>` | `k_lms` | Sampler to use. Use -h to get list of available samplers. |
| `--karras_max <int>` | | `29` | When using k\_\* samplers, set the maximum number of steps before shifting from using the Karras noise schedule (good for low step counts) to the LatentDiffusion noise schedule (good for high step counts) This value is sticky. [29] |
| `--hires_fix` | | | Larger images often have duplication artefacts. This option suppresses duplicates by generating the image at low res, and then using img2img to increase the resolution |
| `--png_compression <0-9>` | `-z<0-9>` | `6` | Select level of compression for output files, from 0 (no compression) to 9 (max compression) |
| `--grid` | `-g` | `False` | Turn on grid mode to return a single image combining all the images generated by this prompt |
| `--individual` | `-i` | `True` | Turn off grid mode (deprecated; leave off --grid instead) |
| `--outdir <path>` | `-o<path>` | `outputs/img_samples` | Temporarily change the location of these images |
| `--seamless` | | `False` | Activate seamless tiling for interesting effects |
| `--seamless_axes` | | `x,y` | Specify which axes to use circular convolution on. |
| `--log_tokenization` | `-t` | `False` | Display a color-coded list of the parsed tokens derived from the prompt |
| `--skip_normalization` | `-x` | `False` | Weighted subprompts will not be normalized. See [Weighted Prompts](../features/OTHER.md#weighted-prompts) |
| `--upscale <int> <float>` | `-U <int> <float>` | `-U 1 0.75` | Upscale image by magnification factor (2, 4), and set strength of upscaling (0.0-1.0). If strength not set, will default to 0.75. |
| `--facetool_strength <float>` | `-G <float> ` | `-G0` | Fix faces (defaults to using the GFPGAN algorithm); argument indicates how hard the algorithm should try (0.0-1.0) |
| `--facetool <name>` | `-ft <name>` | `-ft gfpgan` | Select face restoration algorithm to use: gfpgan, codeformer |
| `--codeformer_fidelity` | `-cf <float>` | `0.75` | Used along with CodeFormer. Takes values between 0 and 1. 0 produces high quality but low accuracy. 1 produces high accuracy but low quality |
| `--save_original` | `-save_orig` | `False` | When upscaling or fixing faces, this will cause the original image to be saved rather than replaced. |
| `--variation <float>` | `-v<float>` | `0.0` | Add a bit of noise (0.0=none, 1.0=high) to the image in order to generate a series of variations. Usually used in combination with `-S<seed>` and `-n<int>` to generate a series a riffs on a starting image. See [Variations](VARIATIONS.md). |
| `--with_variations <pattern>` | | `None` | Combine two or more variations. See [Variations](VARIATIONS.md) for now to use this. |
| `--save_intermediates <n>` | | `None` | Save the image from every nth step into an "intermediates" folder inside the output directory |
| `--h_symmetry_time_pct <float>` | | `None` | Create symmetry along the X axis at the desired percent complete of the generation process. (Must be between 0.0 and 1.0; set to a very small number like 0.0001 for just after the first step of generation.) |
| `--v_symmetry_time_pct <float>` | | `None` | Create symmetry along the Y axis at the desired percent complete of the generation process. (Must be between 0.0 and 1.0; set to a very small number like 0.0001 for just after the first step of generation.) |
!!! note
the width and height of the image must be multiples of 64. You can
provide different values, but they will be rounded down to the nearest multiple
of 64.
!!! example "This is a example of img2img"
```bash
invoke> waterfall and rainbow -I./vacation-photo.png -W640 -H480 --fit
```
This will modify the indicated vacation photograph by making it more like the
prompt. Results will vary greatly depending on what is in the image. We also ask
to --fit the image into a box no bigger than 640x480. Otherwise the image size
will be identical to the provided photo and you may run out of memory if it is
large.
In addition to the command-line options recognized by txt2img, img2img accepts
additional options:
| Argument <img width="160" align="right"/> | Shortcut | Default | Description |
| ----------------------------------------- | ----------- | ------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| `--init_img <path>` | `-I<path>` | `None` | Path to the initialization image |
| `--fit` | `-F` | `False` | Scale the image to fit into the specified -H and -W dimensions |
| `--strength <float>` | `-s<float>` | `0.75` | How hard to try to match the prompt to the initial image. Ranges from 0.0-0.99, with higher values replacing the initial image completely. |
### inpainting
!!! example ""
```bash
invoke> waterfall and rainbow -I./vacation-photo.png -M./vacation-mask.png -W640 -H480 --fit
```
This will do the same thing as img2img, but image alterations will
only occur within transparent areas defined by the mask file specified
by `-M`. You may also supply just a single initial image with the areas
to overpaint made transparent, but you must be careful not to destroy
the pixels underneath when you create the transparent areas. See
[Inpainting](INPAINTING.md) for details.
inpainting accepts all the arguments used for txt2img and img2img, as well as
the --mask (-M) and --text_mask (-tm) arguments:
| Argument <img width="100" align="right"/> | Shortcut | Default | Description |
| ----------------------------------------- | ------------------------ | ------- | ------------------------------------------------------------------------------------------------ |
| `--init_mask <path>` | `-M<path>` | `None` | Path to an image the same size as the initial_image, with areas for inpainting made transparent. |
| `--invert_mask ` | | False | If true, invert the mask so that transparent areas are opaque and vice versa. |
| `--text_mask <prompt> [<float>]` | `-tm <prompt> [<float>]` | <none> | Create a mask from a text prompt describing part of the image |
The mask may either be an image with transparent areas, in which case the
inpainting will occur in the transparent areas only, or a black and white image,
in which case all black areas will be painted into.
`--text_mask` (short form `-tm`) is a way to generate a mask using a text
description of the part of the image to replace. For example, if you have an
image of a breakfast plate with a bagel, toast and scrambled eggs, you can
selectively mask the bagel and replace it with a piece of cake this way:
```bash
invoke> a piece of cake -I /path/to/breakfast.png -tm bagel
```
The algorithm uses <a
href="https://github.com/timojl/clipseg">clipseg</a> to classify different
regions of the image. The classifier puts out a confidence score for each region
it identifies. Generally regions that score above 0.5 are reliable, but if you
are getting too much or too little masking you can adjust the threshold down (to
get more mask), or up (to get less). In this example, by passing `-tm` a higher
value, we are insisting on a more stringent classification.
```bash
invoke> a piece of cake -I /path/to/breakfast.png -tm bagel 0.6
```
### Custom Styles and Subjects
You can load and use hundreds of community-contributed Textual
Inversion models just by typing the appropriate trigger phrase. Please
see [Concepts Library](../features/CONCEPTS.md) for more details.
## Other Commands
The CLI offers a number of commands that begin with "!".
### Postprocessing images
To postprocess a file using face restoration or upscaling, use the `!fix`
command.
#### `!fix`
This command runs a post-processor on a previously-generated image. It takes a
PNG filename or path and applies your choice of the `-U`, `-G`, or `--embiggen`
switches in order to fix faces or upscale. If you provide a filename, the script
will look for it in the current output directory. Otherwise you can provide a
full or partial path to the desired file.
Some examples:
!!! example "Upscale to 4X its original size and fix faces using codeformer"
```bash
invoke> !fix 0000045.4829112.png -G1 -U4 -ft codeformer
```
!!! example "Use the GFPGAN algorithm to fix faces, then upscale to 3X using --embiggen"
```bash
invoke> !fix 0000045.4829112.png -G0.8 -ft gfpgan
>> fixing outputs/img-samples/0000045.4829112.png
>> retrieved seed 4829112 and prompt "boy enjoying a banana split"
>> GFPGAN - Restoring Faces for image seed:4829112
Outputs:
[1] outputs/img-samples/000017.4829112.gfpgan-00.png: !fix "outputs/img-samples/0000045.4829112.png" -s 50 -S -W 512 -H 512 -C 7.5 -A k_lms -G 0.8
```
#### `!mask`
This command takes an image, a text prompt, and uses the `clipseg` algorithm to
automatically generate a mask of the area that matches the text prompt. It is
useful for debugging the text masking process prior to inpainting with the
`--text_mask` argument. See [INPAINTING.md] for details.
### Model selection and importation
The CLI allows you to add new models on the fly, as well as to switch
among them rapidly without leaving the script. There are several
different model formats, each described in the [Model Installation
Guide](../installation/050_INSTALLING_MODELS.md).
#### `!models`
This prints out a list of the models defined in `config/models.yaml'. The active
model is bold-faced
Example:
<pre>
inpainting-1.5 not loaded Stable Diffusion inpainting model
<b>stable-diffusion-1.5 active Stable Diffusion v1.5</b>
waifu-diffusion not loaded Waifu Diffusion v1.4
</pre>
#### `!switch <model>`
This quickly switches from one model to another without leaving the CLI script.
`invoke.py` uses a memory caching system; once a model has been loaded,
switching back and forth is quick. The following example shows this in action.
Note how the second column of the `!models` table changes to `cached` after a
model is first loaded, and that the long initialization step is not needed when
loading a cached model.
#### `!import_model <hugging_face_repo_ID>`
This imports and installs a `diffusers`-style model that is stored on
the [HuggingFace Web Site](https://huggingface.co). You can look up
any [Stable Diffusion diffusers
model](https://huggingface.co/models?library=diffusers) and install it
with a command like the following:
```bash
!import_model prompthero/openjourney
```
#### `!import_model <path/to/diffusers/directory>`
If you have a copy of a `diffusers`-style model saved to disk, you can
import it by passing the path to model's top-level directory.
#### `!import_model <url>`
For a `.ckpt` or `.safetensors` file, if you have a direct download
URL for the file, you can provide it to `!import_model` and the file
will be downloaded and installed for you.
#### `!import_model <path/to/model/weights.ckpt>`
This command imports a new model weights file into InvokeAI, makes it available
for image generation within the script, and writes out the configuration for the
model into `config/models.yaml` for use in subsequent sessions.
Provide `!import_model` with the path to a weights file ending in `.ckpt`. If
you type a partial path and press tab, the CLI will autocomplete. Although it
will also autocomplete to `.vae` files, these are not currenty supported (but
will be soon).
When you hit return, the CLI will prompt you to fill in additional information
about the model, including the short name you wish to use for it with the
`!switch` command, a brief description of the model, the default image width and
height to use with this model, and the model's configuration file. The latter
three fields are automatically filled with reasonable defaults. In the example
below, the bold-faced text shows what the user typed in with the exception of
the width, height and configuration file paths, which were filled in
automatically.
#### `!import_model <path/to/directory_of_models>`
If you provide the path of a directory that contains one or more
`.ckpt` or `.safetensors` files, the CLI will scan the directory and
interactively offer to import the models it finds there. Also see the
`--autoconvert` command-line option.
#### `!edit_model <name_of_model>`
The `!edit_model` command can be used to modify a model that is already defined
in `config/models.yaml`. Call it with the short name of the model you wish to
modify, and it will allow you to modify the model's `description`, `weights` and
other fields.
Example:
<pre>
invoke> <b>!edit_model waifu-diffusion</b>
>> Editing model waifu-diffusion from configuration file ./configs/models.yaml
description: <b>Waifu diffusion v1.4beta</b>
weights: models/ldm/stable-diffusion-v1/<b>model-epoch10-float16.ckpt</b>
config: configs/stable-diffusion/v1-inference.yaml
width: 512
height: 512
>> New configuration:
waifu-diffusion:
config: configs/stable-diffusion/v1-inference.yaml
description: Waifu diffusion v1.4beta
weights: models/ldm/stable-diffusion-v1/model-epoch10-float16.ckpt
height: 512
width: 512
OK to import [n]? y
>> Caching model stable-diffusion-1.4 in system RAM
>> Loading waifu-diffusion from models/ldm/stable-diffusion-v1/model-epoch10-float16.ckpt
...
</pre>
### History processing
The CLI provides a series of convenient commands for reviewing previous actions,
retrieving them, modifying them, and re-running them.
#### `!history`
The invoke script keeps track of all the commands you issue during a session,
allowing you to re-run them. On Mac and Linux systems, it also writes the
command-line history out to disk, giving you access to the most recent 1000
commands issued.
The `!history` command will return a numbered list of all the commands issued
during the session (Windows), or the most recent 1000 commands (Mac|Linux). You
can then repeat a command by using the command `!NNN`, where "NNN" is the
history line number. For example:
!!! example ""
```bash
invoke> !history
...
[14] happy woman sitting under tree wearing broad hat and flowing garment
[15] beautiful woman sitting under tree wearing broad hat and flowing garment
[18] beautiful woman sitting under tree wearing broad hat and flowing garment -v0.2 -n6
[20] watercolor of beautiful woman sitting under tree wearing broad hat and flowing garment -v0.2 -n6 -S2878767194
[21] surrealist painting of beautiful woman sitting under tree wearing broad hat and flowing garment -v0.2 -n6 -S2878767194
...
invoke> !20
invoke> watercolor of beautiful woman sitting under tree wearing broad hat and flowing garment -v0.2 -n6 -S2878767194
```
####`!fetch`
This command retrieves the generation parameters from a previously generated
image and either loads them into the command line (Linux|Mac), or prints them
out in a comment for copy-and-paste (Windows). You may provide either the name
of a file in the current output directory, or a full file path. Specify path to
a folder with image png files, and wildcard \*.png to retrieve the dream command
used to generate the images, and save them to a file commands.txt for further
processing.
!!! example "load the generation command for a single png file"
```bash
invoke> !fetch 0000015.8929913.png
# the script returns the next line, ready for editing and running:
invoke> a fantastic alien landscape -W 576 -H 512 -s 60 -A plms -C 7.5
```
!!! example "fetch the generation commands from a batch of files and store them into `selected.txt`"
```bash
invoke> !fetch outputs\selected-imgs\*.png selected.txt
```
#### `!replay`
This command replays a text file generated by !fetch or created manually
!!! example
```bash
invoke> !replay outputs\selected-imgs\selected.txt
```
!!! note
These commands may behave unexpectedly if given a PNG file that was
not generated by InvokeAI.
#### `!search <search string>`
This is similar to !history but it only returns lines that contain
`search string`. For example:
```bash
invoke> !search surreal
[21] surrealist painting of beautiful woman sitting under tree wearing broad hat and flowing garment -v0.2 -n6 -S2878767194
```
#### `!clear`
This clears the search history from memory and disk. Be advised that this
operation is irreversible and does not issue any warnings!
## Command-line editing and completion
The command-line offers convenient history tracking, editing, and command
completion.
- To scroll through previous commands and potentially edit/reuse them, use the
++up++ and ++down++ keys.
- To edit the current command, use the ++left++ and ++right++ keys to position
the cursor, and then ++backspace++, ++delete++ or insert characters.
- To move to the very beginning of the command, type ++ctrl+a++ (or
++command+a++ on the Mac)
- To move to the end of the command, type ++ctrl+e++.
- To cut a section of the command, position the cursor where you want to start
cutting and type ++ctrl+k++
- To paste a cut section back in, position the cursor where you want to paste,
and type ++ctrl+y++
Windows users can get similar, but more limited, functionality if they launch
`invoke.py` with the `winpty` program and have the `pyreadline3` library
installed:
```batch
> winpty python scripts\invoke.py
```
On the Mac and Linux platforms, when you exit invoke.py, the last 1000 lines of
your command-line history will be saved. When you restart `invoke.py`, you can
access the saved history using the ++up++ key.
In addition, limited command-line completion is installed. In various contexts,
you can start typing your command and press ++tab++. A list of potential
completions will be presented to you. You can then type a little more, hit
++tab++ again, and eventually autocomplete what you want.
When specifying file paths using the one-letter shortcuts, the CLI will attempt
to complete pathnames for you. This is most handy for the `-I` (init image) and
`-M` (init mask) paths. To initiate completion, start the path with a slash
(`/`) or `./`. For example:
```bash
invoke> zebra with a mustache -I./test-pictures<TAB>
-I./test-pictures/Lincoln-and-Parrot.png -I./test-pictures/zebra.jpg -I./test-pictures/madonna.png
-I./test-pictures/bad-sketch.png -I./test-pictures/man_with_eagle/
```
You can then type ++z++, hit ++tab++ again, and it will autofill to `zebra.jpg`.
More text completion features (such as autocompleting seeds) are on their way.

View File

@@ -1,167 +0,0 @@
---
title: Embiggen
---
# :material-loupe: Embiggen
**upscale your images on limited memory machines**
GFPGAN and Real-ESRGAN are both memory intensive. In order to avoid
crashes and memory overloads during the Stable Diffusion process,
these effects are applied after Stable Diffusion has completed its
work.
In single image generations, you will see the output right away but
when you are using multiple iterations, the images will first be
generated and then upscaled and face restored after that process is
complete. While the image generation is taking place, you will still
be able to preview the base images.
If you wish to stop during the image generation but want to upscale or
face restore a particular generated image, pass it again with the same
prompt and generated seed along with the `-U` and `-G` prompt
arguments to perform those actions.
## Embiggen
If you wanted to be able to do more (pixels) without running out of VRAM,
or you want to upscale with details that couldn't possibly appear
without the context of a prompt, this is the feature to try out.
Embiggen automates the process of taking an init image, upscaling it,
cutting it into smaller tiles that slightly overlap, running all the
tiles through img2img to refine details with respect to the prompt,
and "stitching" the tiles back together into a cohesive image.
It automatically computes how many tiles are needed, and so it can be fed
*ANY* size init image and perform Img2Img on it (though it will be run only
one tile at a time, which can cause problems, see the Note at the end).
If you're familiar with "GoBig" (ala [progrock-stable](https://github.com/lowfuel/progrock-stable))
it's similar to that, except it can work up to an arbitrarily large size
(instead of just 2x), with tile overlaps configurable as a ratio, and
has extra logic to re-run any number of the tile sub-sections of the image
if for example a small part of a huge run got messed up.
### Usage
`-embiggen <scaling_factor> <esrgan_strength> <overlap_ratio OR overlap_pixels>`
Takes a scaling factor relative to the size of the `--init_img` (`-I`), followed by
ESRGAN upscaling strength (0 - 1.0), followed by minimum amount of overlap
between tiles as a decimal ratio (0 - 1.0) *OR* a number of pixels.
The scaling factor is how much larger than the `--init_img` the output
should be, and will multiply both x and y axis, so an image that is a
scaling factor of 3.0 has 3*3= 9 times as many pixels, and will take
(at least) 9 times as long (see overlap for why it might be
longer). If the `--init_img` is already the right size `-embiggen 1`,
and it can also be less than one if the init_img is too big.
Esrgan_strength defaults to 0.75, and the overlap_ratio defaults to
0.25, both are optional.
Unlike Img2Img, the `--width` (`-W`) and `--height` (`-H`) arguments
do not control the size of the image as a whole, but the size of the
tiles used to Embiggen the image.
ESRGAN is used to upscale the `--init_img` prior to cutting it into
tiles/pieces to run through img2img and then stitch back
together. Embiggen can be run without ESRGAN; just set the strength to
zero (e.g. `-embiggen 1.75 0`). The output of Embiggen can also be
upscaled after it's finished (`-U`).
The overlap is the minimum that tiles will overlap with adjacent
tiles, specified as either a ratio or a number of pixels. How much the
tiles overlap determines the likelihood the tiling will be noticable,
really small overlaps (e.g. a couple of pixels) may produce noticeable
grid-like fuzzy distortions in the final stitched image. Though, as
the overlapping space doesn't contribute to making the image bigger,
and the larger the overlap the more tiles (and the more time) it will
take to finish.
Because the overlapping parts of tiles don't "contribute" to
increasing size, every tile after the first in a row or column
effectively only covers an extra `1 - overlap_ratio` on each axis. If
the input/`--init_img` is same size as a tile, the ideal (for time)
scaling factors with the default overlap (0.25) are 1.75, 2.5, 3.25,
4.0, etc.
`-embiggen_tiles <spaced list of tiles>`
An advanced usage useful if you only want to alter parts of the image
while running Embiggen. It takes a list of tiles by number to run and
replace onto the initial image e.g. `1 3 5`. It's useful for either
fixing problem spots from a previous Embiggen run, or selectively
altering the prompt for sections of an image - for creative or
coherency reasons.
Tiles are numbered starting with one, and left-to-right,
top-to-bottom. So, if you are generating a 3x3 tiled image, the
middle row would be `4 5 6`.
`-embiggen_strength <strength>`
Another advanced option if you want to experiment with the strength parameter
that embiggen uses when it calls Img2Img. Values range from 0.0 to 1.0
and lower values preserve more of the character of the initial image.
Values that are too high will result in a completely different end image,
while values that are too low will result in an image not dissimilar to one
you would get with ESRGAN upscaling alone. The default value is 0.4.
### Examples
!!! example ""
Running Embiggen with 512x512 tiles on an existing image, scaling up by a factor of 2.5x;
and doing the same again (default ESRGAN strength is 0.75, default overlap between tiles is 0.25):
```bash
invoke > a photo of a forest at sunset -s 100 -W 512 -H 512 -I outputs/forest.png -f 0.4 -embiggen 2.5
invoke > a photo of a forest at sunset -s 100 -W 512 -H 512 -I outputs/forest.png -f 0.4 -embiggen 2.5 0.75 0.25
```
If your starting image was also 512x512 this should have taken 9 tiles.
!!! example ""
If there weren't enough clouds in the sky of that forest you just made
(and that image is about 1280 pixels (512*2.5) wide A.K.A. three
512x512 tiles with 0.25 overlaps wide) we can replace that top row of
tiles:
```bash
invoke> a photo of puffy clouds over a forest at sunset -s 100 -W 512 -H 512 -I outputs/000002.seed.png -f 0.5 -embiggen_tiles 1 2 3
```
## Fixing Previously-Generated Images
It is easy to apply embiggen to any previously-generated file without having to
look up the original prompt and provide an initial image. Just use the
syntax `!fix path/to/file.png <embiggen>`. For example, you can rewrite the
previous command to look like this:
```bash
invoke> !fix ./outputs/000002.seed.png -embiggen_tiles 1 2 3
```
A new file named `000002.seed.fixed.png` will be created in the output directory. Note that
the `!fix` command does not replace the original file, unlike the behavior at generate time.
You do not need to provide the prompt, and `!fix` automatically selects a good strength for
embiggen-ing.
!!! note
Because the same prompt is used on all the tiled images, and the model
doesn't have the context of anything outside the tile being run - it
can end up creating repeated pattern (also called 'motifs') across all
the tiles based on that prompt. The best way to combat this is
lowering the `--strength` (`-f`) to stay more true to the init image,
and increasing the number of steps so there is more compute-time to
create the detail. Anecdotally `--strength` 0.35-0.45 works pretty
well on most things. It may also work great in some examples even with
the `--strength` set high for patterns, landscapes, or subjects that
are more abstract. Because this is (relatively) fast, you can also
preserve the best parts from each.
Author: [Travco](https://github.com/travco)

View File

@@ -1,310 +0,0 @@
---
title: Inpainting
---
# :octicons-paintbrush-16: Inpainting
## **Creating Transparent Regions for Inpainting**
Inpainting is really cool. To do it, you start with an initial image and use a
photoeditor to make one or more regions transparent (i.e. they have a "hole" in
them). You then provide the path to this image at the dream> command line using
the `-I` switch. Stable Diffusion will only paint within the transparent region.
There's a catch. In the current implementation, you have to prepare the initial
image correctly so that the underlying colors are preserved under the
transparent area. Many imaging editing applications will by default erase the
color information under the transparent pixels and replace them with white or
black, which will lead to suboptimal inpainting. It often helps to apply
incomplete transparency, such as any value between 1 and 99%
You also must take care to export the PNG file in such a way that the color
information is preserved. There is often an option in the export dialog that
lets you specify this.
If your photoeditor is erasing the underlying color information, `dream.py` will
give you a big fat warning. If you can't find a way to coax your photoeditor to
retain color values under transparent areas, then you can combine the `-I` and
`-M` switches to provide both the original unedited image and the masked
(partially transparent) image:
```bash
invoke> "man with cat on shoulder" -I./images/man.png -M./images/man-transparent.png
```
## **Masking using Text**
You can also create a mask using a text prompt to select the part of the image
you want to alter, using the [clipseg](https://github.com/timojl/clipseg)
algorithm. This works on any image, not just ones generated by InvokeAI.
The `--text_mask` (short form `-tm`) option takes two arguments. The first
argument is a text description of the part of the image you wish to mask (paint
over). If the text description contains a space, you must surround it with
quotation marks. The optional second argument is the minimum threshold for the
mask classifier's confidence score, described in more detail below.
To see how this works in practice, here's an image of a still life painting that
I got off the web.
<figure markdown>
![still life scaled](../assets/still-life-scaled.jpg)
</figure>
You can selectively mask out the orange and replace it with a baseball in this
way:
```bash
invoke> a baseball -I /path/to/still_life.png -tm orange
```
<figure markdown>
![](../assets/still-life-inpainted.png)
</figure>
The clipseg classifier produces a confidence score for each region it
identifies. Generally regions that score above 0.5 are reliable, but if you are
getting too much or too little masking you can adjust the threshold down (to get
more mask), or up (to get less). In this example, by passing `-tm` a higher
value, we are insisting on a tigher mask. However, if you make it too high, the
orange may not be picked up at all!
```bash
invoke> a baseball -I /path/to/breakfast.png -tm orange 0.6
```
The `!mask` command may be useful for debugging problems with the text2mask
feature. The syntax is `!mask /path/to/image.png -tm <text> <threshold>`
It will generate three files:
- The image with the selected area highlighted.
- it will be named XXXXX.<imagename>.<prompt>.selected.png
- The image with the un-selected area highlighted.
- it will be named XXXXX.<imagename>.<prompt>.deselected.png
- The image with the selected area converted into a black and white image
according to the threshold level
- it will be named XXXXX.<imagename>.<prompt>.masked.png
The `.masked.png` file can then be directly passed to the `invoke>` prompt in
the CLI via the `-M` argument. Do not attempt this with the `selected.png` or
`deselected.png` files, as they contain some transparency throughout the image
and will not produce the desired results.
Here is an example of how `!mask` works:
```bash
invoke> !mask ./test-pictures/curly.png -tm hair 0.5
>> generating masks from ./test-pictures/curly.png
>> Initializing clipseg model for text to mask inference
Outputs:
[941.1] outputs/img-samples/000019.curly.hair.deselected.png: !mask ./test-pictures/curly.png -tm hair 0.5
[941.2] outputs/img-samples/000019.curly.hair.selected.png: !mask ./test-pictures/curly.png -tm hair 0.5
[941.3] outputs/img-samples/000019.curly.hair.masked.png: !mask ./test-pictures/curly.png -tm hair 0.5
```
<figure markdown>
![curly](../assets/outpainting/curly.png)
<figcaption>Original image "curly.png"</figcaption>
</figure>
<figure markdown>
![curly hair selected](../assets/inpainting/000019.curly.hair.selected.png)
<figcaption>000019.curly.hair.selected.png</figcaption>
</figure>
<figure markdown>
![curly hair deselected](../assets/inpainting/000019.curly.hair.deselected.png)
<figcaption>000019.curly.hair.deselected.png</figcaption>
</figure>
<figure markdown>
![curly hair masked](../assets/inpainting/000019.curly.hair.masked.png)
<figcaption>000019.curly.hair.masked.png</figcaption>
</figure>
It looks like we selected the hair pretty well at the 0.5 threshold (which is
the default, so we didn't actually have to specify it), so let's have some fun:
```bash
invoke> medusa with cobras -I ./test-pictures/curly.png -M 000019.curly.hair.masked.png -C20
>> loaded input image of size 512x512 from ./test-pictures/curly.png
...
Outputs:
[946] outputs/img-samples/000024.801380492.png: "medusa with cobras" -s 50 -S 801380492 -W 512 -H 512 -C 20.0 -I ./test-pictures/curly.png -A k_lms -f 0.75
```
<figure markdown>
![](../assets/inpainting/000024.801380492.png)
</figure>
You can also skip the `!mask` creation step and just select the masked
region directly:
```bash
invoke> medusa with cobras -I ./test-pictures/curly.png -tm hair -C20
```
## Using the RunwayML inpainting model
The
[RunwayML Inpainting Model v1.5](https://huggingface.co/runwayml/stable-diffusion-inpainting)
is a specialized version of
[Stable Diffusion v1.5](https://huggingface.co/spaces/runwayml/stable-diffusion-v1-5)
that contains extra channels specifically designed to enhance inpainting and
outpainting. While it can do regular `txt2img` and `img2img`, it really shines
when filling in missing regions. It has an almost uncanny ability to blend the
new regions with existing ones in a semantically coherent way.
To install the inpainting model, follow the
[instructions](../installation/050_INSTALLING_MODELS.md) for installing a new model.
You may use either the CLI (`invoke.py` script) or directly edit the
`configs/models.yaml` configuration file to do this. The main thing to watch out
for is that the the model `config` option must be set up to use
`v1-inpainting-inference.yaml` rather than the `v1-inference.yaml` file that is
used by Stable Diffusion 1.4 and 1.5.
After installation, your `models.yaml` should contain an entry that looks like
this one:
```yml
inpainting-1.5:
weights: models/ldm/stable-diffusion-v1/sd-v1-5-inpainting.ckpt
description: SD inpainting v1.5
config: configs/stable-diffusion/v1-inpainting-inference.yaml
vae: models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt
width: 512
height: 512
```
As shown in the example, you may include a VAE fine-tuning weights file as well.
This is strongly recommended.
To use the custom inpainting model, launch `invoke.py` with the argument
`--model inpainting-1.5` or alternatively from within the script use the
`!switch inpainting-1.5` command to load and switch to the inpainting model.
You can now do inpainting and outpainting exactly as described above, but there
will (likely) be a noticeable improvement in coherence. Txt2img and Img2img will
work as well.
There are a few caveats to be aware of:
1. The inpainting model is larger than the standard model, and will use nearly 4
GB of GPU VRAM. This makes it unlikely to run on a 4 GB graphics card.
2. When operating in Img2img mode, the inpainting model is much less steerable
than the standard model. It is great for making small changes, such as
changing the pattern of a fabric, or slightly changing a subject's expression
or hair, but the model will resist making the dramatic alterations that the
standard model lets you do.
3. While the `--hires` option works fine with the inpainting model, some special
features, such as `--embiggen` are disabled.
4. Prompt weighting (`banana++ sushi`) and merging work well with the inpainting
model, but prompt swapping
(`a ("fluffy cat").swap("smiling dog") eating a hotdog`) will not have any
effect due to the way the model is set up. You may use text masking (with
`-tm thing-to-mask`) as an effective replacement.
5. The model tends to oversharpen image if you use high step or CFG values. If
you need to do large steps, use the standard model.
6. The `--strength` (`-f`) option has no effect on the inpainting model due to
its fundamental differences with the standard model. It will always take the
full number of steps you specify.
## Troubleshooting
Here are some troubleshooting tips for inpainting and outpainting.
## Inpainting is not changing the masked region enough!
One of the things to understand about how inpainting works is that it is
equivalent to running img2img on just the masked (transparent) area. img2img
builds on top of the existing image data, and therefore will attempt to preserve
colors, shapes and textures to the best of its ability. Unfortunately this means
that if you want to make a dramatic change in the inpainted region, for example
replacing a red wall with a blue one, the algorithm will fight you.
You have a couple of options. The first is to increase the values of the
requested steps (`-sXXX`), strength (`-f0.XX`), and/or condition-free guidance
(`-CXX.X`). If this is not working for you, a more extreme step is to provide
the `--inpaint_replace 0.X` (`-r0.X`) option. This value ranges from 0.0 to 1.0.
The higher it is the less attention the algorithm will pay to the data
underneath the masked region. At high values this will enable you to replace
colored regions entirely, but beware that the masked region mayl not blend in
with the surrounding unmasked regions as well.
---
## Recipe for GIMP
[GIMP](https://www.gimp.org/) is a popular Linux photoediting tool.
1. Open image in GIMP.
2. Layer->Transparency->Add Alpha Channel
3. Use lasso tool to select region to mask
4. Choose Select -> Float to create a floating selection
5. Open the Layers toolbar (^L) and select "Floating Selection"
6. Set opacity to a value between 0% and 99%
7. Export as PNG
8. In the export dialogue, Make sure the "Save colour values from transparent
pixels" checkbox is selected.
---
## Recipe for Adobe Photoshop
1. Open image in Photoshop
<figure markdown>
![step1](../assets/step1.png)
</figure>
2. Use any of the selection tools (Marquee, Lasso, or Wand) to select the area
you desire to inpaint.
<figure markdown>
![step2](../assets/step2.png)
</figure>
3. Because we'll be applying a mask over the area we want to preserve, you
should now select the inverse by using the ++shift+ctrl+i++ shortcut, or
right clicking and using the "Select Inverse" option.
4. You'll now create a mask by selecting the image layer, and Masking the
selection. Make sure that you don't delete any of the underlying image, or
your inpainting results will be dramatically impacted.
<figure markdown>
![step4](../assets/step4.png)
</figure>
5. Make sure to hide any background layers that are present. You should see the
mask applied to your image layer, and the image on your canvas should display
the checkered background.
<figure markdown>
![step5](../assets/step5.png)
</figure>
6. Save the image as a transparent PNG by using `File`-->`Save a Copy` from the
menu bar, or by using the keyboard shortcut ++alt+ctrl+s++
<figure markdown>
![step6](../assets/step6.png)
</figure>
7. After following the inpainting instructions above (either through the CLI or
the Web UI), marvel at your newfound ability to selectively invoke. Lookin'
good!
<figure markdown>
![step7](../assets/step7.png)
</figure>
8. In the export dialogue, Make sure the "Save colour values from transparent
pixels" checkbox is selected.

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@@ -1,171 +0,0 @@
---
title: Outpainting
---
# :octicons-paintbrush-16: Outpainting
## Outpainting and outcropping
Outpainting is a process by which the AI generates parts of the image that are
outside its original frame. It can be used to fix up images in which the subject
is off center, or when some detail (often the top of someone's head!) is cut
off.
InvokeAI supports two versions of outpainting, one called "outpaint" and the
other "outcrop." They work slightly differently and each has its advantages and
drawbacks.
### Outpainting
Outpainting is the same as inpainting, except that the painting occurs in the
regions outside of the original image. To outpaint using the `invoke.py` command
line script, prepare an image in which the borders to be extended are pure
black. Add an alpha channel (if there isn't one already), and make the borders
completely transparent and the interior completely opaque. If you wish to modify
the interior as well, you may create transparent holes in the transparency
layer, which `img2img` will paint into as usual.
Pass the image as the argument to the `-I` switch as you would for regular
inpainting:
```bash
invoke> a stream by a river -I /path/to/transparent_img.png
```
You'll likely be delighted by the results.
### Tips
1. Do not try to expand the image too much at once. Generally it is best to
expand the margins in 64-pixel increments. 128 pixels often works, but your
mileage may vary depending on the nature of the image you are trying to
outpaint into.
2. There are a series of switches that can be used to adjust how the inpainting
algorithm operates. In particular, you can use these to minimize the seam
that sometimes appears between the original image and the extended part.
These switches are:
| switch | default | description |
| -------------------------- | ------- | ---------------------------------------------------------------------- |
| `--seam_size SEAM_SIZE ` | `0` | Size of the mask around the seam between original and outpainted image |
| `--seam_blur SEAM_BLUR` | `0` | The amount to blur the seam inwards |
| `--seam_strength STRENGTH` | `0.7` | The img2img strength to use when filling the seam |
| `--seam_steps SEAM_STEPS` | `10` | The number of steps to use to fill the seam. |
| `--tile_size TILE_SIZE` | `32` | The tile size to use for filling outpaint areas |
### Outcrop
The `outcrop` extension gives you a convenient `!fix` postprocessing command
that allows you to extend a previously-generated image in 64 pixel increments in
any direction. You can apply the module to any image previously-generated by
InvokeAI. Note that it works with arbitrary PNG photographs, but not currently
with JPG or other formats. Outcropping is particularly effective when combined
with the
[runwayML custom inpainting model](INPAINTING.md#using-the-runwayml-inpainting-model).
Consider this image:
<figure markdown>
![curly_woman](../assets/outpainting/curly.png)
</figure>
Pretty nice, but it's annoying that the top of her head is cut off. She's also a
bit off center. Let's fix that!
```bash
invoke> !fix images/curly.png --outcrop top 128 right 64 bottom 64
```
This is saying to apply the `outcrop` extension by extending the top of the
image by 128 pixels, and the right and bottom of the image by 64 pixels. You can
use any combination of top|left|right|bottom, and specify any number of pixels
to extend. You can also abbreviate `--outcrop` to `-c`.
The result looks like this:
<figure markdown>
![curly_woman_outcrop](../assets/outpainting/curly-outcrop-2.png)
</figure>
The new image is larger than the original (576x704) because 64 pixels were added
to the top and right sides. You will need enough VRAM to process an image of
this size.
#### Outcropping non-InvokeAI images
You can outcrop an arbitrary image that was not generated by InvokeAI,
but your results will vary. The `inpainting-1.5` model is highly
recommended, but if not feasible, then you may be able to improve the
output by conditioning the outcropping with a text prompt that
describes the scene using the `--new_prompt` argument:
```bash
invoke> !fix images/vacation.png --outcrop top 128 --new_prompt "family vacation"
```
You may also provide a different seed for outcropping to use by passing
`-S<seed>`. A negative seed will generate a new random seed.
A number of caveats:
1. Although you can specify any pixel values, they will be rounded up to the
nearest multiple of 64. Smaller values are better. Larger extensions are more
likely to generate artefacts. However, if you wish you can run the !fix
command repeatedly to cautiously expand the image.
2. The extension is stochastic, meaning that each time you run it you'll get a
slightly different result. You can run it repeatedly until you get an image
you like. Unfortunately `!fix` does not currently respect the `-n`
(`--iterations`) argument.
3. Your results will be _much_ better if you use the `inpaint-1.5` model
released by runwayML and installed by default by `invokeai-configure`.
This model was trained specifically to harmoniously fill in image gaps. The
standard model will work as well, but you may notice color discontinuities at
the border.
4. When using the `inpaint-1.5` model, you may notice subtle changes to the area
outside the masked region. This is because the model performs an
encoding/decoding on the image as a whole. This does not occur with the
standard model.
## Outpaint
The `outpaint` extension does the same thing, but with subtle differences.
Starting with the same image, here is how we would add an additional 64 pixels
to the top of the image:
```bash
invoke> !fix images/curly.png --out_direction top 64
```
(you can abbreviate `--out_direction` as `-D`.
The result is shown here:
<figure markdown>
![curly_woman_outpaint](../assets/outpainting/curly-outpaint.png)
</figure>
Although the effect is similar, there are significant differences from
outcropping:
- You can only specify one direction to extend at a time.
- The image is **not** resized. Instead, the image is shifted by the specified
number of pixels. If you look carefully, you'll see that less of the lady's
torso is visible in the image.
- Because the image dimensions remain the same, there's no rounding to multiples
of 64.
- Attempting to outpaint larger areas will frequently give rise to ugly ghosting
effects.
- For best results, try increasing the step number.
- If you don't specify a pixel value in `-D`, it will default to half of the
whole image, which is likely not what you want.
!!! tip
Neither `outpaint` nor `outcrop` are perfect, but we continue to tune
and improve them. If one doesn't work, try the other. You may also
wish to experiment with other `img2img` arguments, such as `-C`, `-f`
and `-s`.

View File

@@ -1,19 +0,0 @@
# Translation
InvokeAI uses [Weblate](https://weblate.org) for translation. Weblate is a FOSS project providing a scalable translation service. Weblate automates the tedious parts of managing translation of a growing project, and the service is generously provided at no cost to FOSS projects like InvokeAI.
## Contributing
If you'd like to contribute by adding or updating a translation, please visit our [Weblate project](https://hosted.weblate.org/engage/invokeai/). You'll need to sign in with your GitHub account (a number of other accounts are supported, including Google).
Once signed in, select a language and then the Web UI component. From here you can Browse and Translate strings from English to your chosen language. Zen mode offers a simpler translation experience.
Your changes will be attributed to you in the automated PR process; you don't need to do anything else.
## Help & Questions
Please check Weblate's [documentation](https://docs.weblate.org/en/latest/index.html) or ping @psychedelicious or @blessedcoolant on Discord if you have any questions.
## Thanks
Thanks to the InvokeAI community for their efforts to translate the project!

View File

@@ -1,131 +0,0 @@
---
title: Variations
---
# :material-tune-variant: Variations
## Intro
InvokeAI's support for variations enables you to do the following:
1. Generate a series of systematic variations of an image, given a prompt. The
amount of variation from one image to the next can be controlled.
2. Given two or more variations that you like, you can combine them in a
weighted fashion.
!!! Information ""
This cheat sheet provides a quick guide for how this works in practice, using
variations to create the desired image of Xena, Warrior Princess.
## Step 1 -- Find a base image that you like
The prompt we will use throughout is:
`#!bash "lucy lawless as xena, warrior princess, character portrait, high resolution."`
This will be indicated as `#!bash "prompt"` in the examples below.
First we let SD create a series of images in the usual way, in this case
requesting six iterations.
<figure markdown>
![var1](../assets/variation_walkthru/000001.3357757885.png)
<figcaption> Seed 3357757885 looks nice </figcaption>
</figure>
---
## Step 2 - Generating Variations
Let's try to generate some variations on this image. We select the "*"
symbol in the line of icons above the image in order to fix the prompt
and seed. Then we open up the "Variations" section of the generation
panel and use the slider to set the variation amount to 0.2. The
higher this value, the more each generated image will differ from the
previous one.
Now we run the prompt a second time, requesting six iterations. You
will see six images that are thematically related to each other. Try
increasing and decreasing the variation amount and see what happens.
### **Variation Sub Seeding**
Note that the output for each image has a `-V` option giving the "variant
subseed" for that image, consisting of a seed followed by the variation amount
used to generate it.
This gives us a series of closely-related variations, including the two shown
here.
<figure markdown>
![var2](../assets/variation_walkthru/000002.3647897225.png)
<figcaption>subseed 3647897225</figcaption>
</figure>
<figure markdown>
![var3](../assets/variation_walkthru/000002.1614299449.png)
<figcaption>subseed 1614299449</figcaption>
</figure>
I like the expression on Xena's face in the first one (subseed 3647897225), and
the armor on her shoulder in the second one (subseed 1614299449). Can we combine
them to get the best of both worlds?
We combine the two variations using `-V` (`--with_variations`). Again, we must
provide the seed for the originally-chosen image in order for this to work.
```bash
invoke> "prompt" -S3357757885 -V3647897225,0.1,1614299449,0.1
Outputs:
./outputs/Xena/000003.1614299449.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 3647897225:0.1,1614299449:0.1 -S3357757885
```
Here we are providing equal weights (0.1 and 0.1) for both the subseeds. The
resulting image is close, but not exactly what I wanted:
<figure markdown>
![var4](../assets/variation_walkthru/000003.1614299449.png)
<figcaption> subseed 1614299449 </figcaption>
</figure>
We could either try combining the images with different weights, or we can
generate more variations around the almost-but-not-quite image. We do the
latter, using both the `-V` (combining) and `-v` (variation strength) options.
Note that we use `-n6` to generate 6 variations:
```bash
invoke> "prompt" -S3357757885 -V3647897225,0.1,1614299449,0.1 -v0.05 -n6
Outputs:
./outputs/Xena/000004.3279757577.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 3647897225:0.1,1614299449:0.1,3279757577:0.05 -S3357757885
./outputs/Xena/000004.2853129515.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 3647897225:0.1,1614299449:0.1,2853129515:0.05 -S3357757885
./outputs/Xena/000004.3747154981.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 3647897225:0.1,1614299449:0.1,3747154981:0.05 -S3357757885
./outputs/Xena/000004.2664260391.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 3647897225:0.1,1614299449:0.1,2664260391:0.05 -S3357757885
./outputs/Xena/000004.1642517170.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 3647897225:0.1,1614299449:0.1,1642517170:0.05 -S3357757885
./outputs/Xena/000004.2183375608.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 3647897225:0.1,1614299449:0.1,2183375608:0.05 -S3357757885
```
This produces six images, all slight variations on the combination of the chosen
two images. Here's the one I like best:
<figure markdown>
![var5](../assets/variation_walkthru/000004.3747154981.png)
<figcaption> subseed 3747154981 </figcaption>
</figure>
As you can see, this is a very powerful tool, which when combined with subprompt
weighting, gives you great control over the content and quality of your
generated images.
## Variations and Samplers
The sampler you choose has a strong effect on variation strength. Some
samplers, such as `k_euler_a` are very "creative" and produce significant
amounts of image-to-image variation even when the seed is fixed and the
`-v` argument is very low. Others are more deterministic. Feel free to
experiment until you find the combination that you like.
Also be aware of the [Perlin Noise](../features/OTHER.md#thresholding-and-perlin-noise-initialization-options)
feature, which provides another way of introducing variability into your
image generation requests.

260
docs/faq.md Normal file
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# FAQ
!!! info "How to Reinstall"
Many issues can be resolved by re-installing the application. You won't lose any data by re-installing. We suggest downloading the [latest release](https://github.com/invoke-ai/InvokeAI/releases/latest) and using it to re-install the application. Consult the [installer guide](./installation/installer.md) for more information.
When you run the installer, you'll have an option to select the version to install. If you aren't ready to upgrade, you choose the current version to fix a broken install.
If the troubleshooting steps on this page don't get you up and running, please either [create an issue] or hop on [discord] for help.
## How to Install
You can download the latest installers [here](https://github.com/invoke-ai/InvokeAI/releases).
Note that any releases marked as _pre-release_ are in a beta state. You may experience some issues, but we appreciate your help testing those! For stable/reliable installations, please install the [latest release].
## Downloading models and using existing models
The Model Manager tab in the UI provides a few ways to install models, including using your already-downloaded models. You'll see a popup directing you there on first startup. For more information, see the [model install docs].
## Missing models after updating to v4
If you find some models are missing after updating to v4, it's likely they weren't correctly registered before the update and didn't get picked up in the migration.
You can use the `Scan Folder` tab in the Model Manager UI to fix this. The models will either be in the old, now-unused `autoimport` folder, or your `models` folder.
- Find and copy your install's old `autoimport` folder path, install the main install folder.
- Go to the Model Manager and click `Scan Folder`.
- Paste the path and scan.
- IMPORTANT: Uncheck `Inplace install`.
- Click `Install All` to install all found models, or just install the models you want.
Next, find and copy your install's `models` folder path (this could be your custom models folder path, or the `models` folder inside the main install folder).
Follow the same steps to scan and import the missing models.
## Slow generation
- Check the [system requirements] to ensure that your system is capable of generating images.
- Check the `ram` setting in `invokeai.yaml`. This setting tells Invoke how much of your system RAM can be used to cache models. Having this too high or too low can slow things down. That said, it's generally safest to not set this at all and instead let Invoke manage it.
- Check the `vram` setting in `invokeai.yaml`. This setting tells Invoke how much of your GPU VRAM can be used to cache models. Counter-intuitively, if this setting is too high, Invoke will need to do a lot of shuffling of models as it juggles the VRAM cache and the currently-loaded model. The default value of 0.25 is generally works well for GPUs without 16GB or more VRAM. Even on a 24GB card, the default works well.
- Check that your generations are happening on your GPU (if you have one). InvokeAI will log what is being used for generation upon startup. If your GPU isn't used, re-install to ensure the correct versions of torch get installed.
- If you are on Windows, you may have exceeded your GPU's VRAM capacity and are using slower [shared GPU memory](#shared-gpu-memory-windows). There's a guide to opt out of this behaviour in the linked FAQ entry.
## Shared GPU Memory (Windows)
!!! tip "Nvidia GPUs with driver 536.40"
This only applies to current Nvidia cards with driver 536.40 or later, released in June 2023.
When the GPU doesn't have enough VRAM for a task, Windows is able to allocate some of its CPU RAM to the GPU. This is much slower than VRAM, but it does allow the system to generate when it otherwise might no have enough VRAM.
When shared GPU memory is used, generation slows down dramatically - but at least it doesn't crash.
If you'd like to opt out of this behavior and instead get an error when you exceed your GPU's VRAM, follow [this guide from Nvidia](https://nvidia.custhelp.com/app/answers/detail/a_id/5490).
Here's how to get the python path required in the linked guide:
- Run `invoke.bat`.
- Select option 2 for developer console.
- At least one python path will be printed. Copy the path that includes your invoke installation directory (typically the first).
## Installer cannot find python (Windows)
Ensure that you checked **Add python.exe to PATH** when installing Python. This can be found at the bottom of the Python Installer window. If you already have Python installed, you can re-run the python installer, choose the Modify option and check the box.
## Triton error on startup
This can be safely ignored. InvokeAI doesn't use Triton, but if you are on Linux and wish to dismiss the error, you can install Triton.
## Updated to 3.4.0 and xformers cant load C++/CUDA
An issue occurred with your PyTorch update. Follow these steps to fix :
1. Launch your invoke.bat / invoke.sh and select the option to open the developer console
2. Run:`pip install ".[xformers]" --upgrade --force-reinstall --extra-index-url https://download.pytorch.org/whl/cu121`
- If you run into an error with `typing_extensions`, re-open the developer console and run: `pip install -U typing-extensions`
Note that v3.4.0 is an old, unsupported version. Please upgrade to the [latest release].
## Install failed and says `pip` is out of date
An out of date `pip` typically won't cause an installation to fail. The cause of the error can likely be found above the message that says `pip` is out of date.
If you saw that warning but the install went well, don't worry about it (but you can update `pip` afterwards if you'd like).
## Replicate image found online
Most example images with prompts that you'll find on the internet have been generated using different software, so you can't expect to get identical results. In order to reproduce an image, you need to replicate the exact settings and processing steps, including (but not limited to) the model, the positive and negative prompts, the seed, the sampler, the exact image size, any upscaling steps, etc.
## OSErrors on Windows while installing dependencies
During a zip file installation or an update, installation stops with an error like this:
![broken-dependency-screenshot](./assets/troubleshooting/broken-dependency.png){:width="800px"}
To resolve this, re-install the application as described above.
## HuggingFace install failed due to invalid access token
Some HuggingFace models require you to authenticate using an [access token].
Invoke doesn't manage this token for you, but it's easy to set it up:
- Follow the instructions in the link above to create an access token. Copy it.
- Run the launcher script.
- Select option 2 (developer console).
- Paste the following command:
```sh
python -c "import huggingface_hub; huggingface_hub.login()"
```
- Paste your access token when prompted and press Enter. You won't see anything when you paste it.
- Type `n` if prompted about git credentials.
If you get an error, try the command again - maybe the token didn't paste correctly.
Once your token is set, start Invoke and try downloading the model again. The installer will automatically use the access token.
If the install still fails, you may not have access to the model.
## Stable Diffusion XL generation fails after trying to load UNet
InvokeAI is working in other respects, but when trying to generate
images with Stable Diffusion XL you get a "Server Error". The text log
in the launch window contains this log line above several more lines of
error messages:
`INFO --> Loading model:D:\LONG\PATH\TO\MODEL, type sdxl:main:unet`
This failure mode occurs when there is a network glitch during
downloading the very large SDXL model.
To address this, first go to the Model Manager and delete the
Stable-Diffusion-XL-base-1.X model. Then, click the HuggingFace tab,
paste the Repo ID stabilityai/stable-diffusion-xl-base-1.0 and install
the model.
## Package dependency conflicts during installation or update
If you have previously installed InvokeAI or another Stable Diffusion
package, the installer may occasionally pick up outdated libraries and
either the installer or `invoke` will fail with complaints about
library conflicts.
To resolve this, re-install the application as described above.
## Invalid configuration file
Everything seems to install ok, you get a `ValidationError` when starting up the app.
This is caused by an invalid setting in the `invokeai.yaml` configuration file. The error message should tell you what is wrong.
Check the [configuration docs] for more detail about the settings and how to specify them.
## `ModuleNotFoundError: No module named 'controlnet_aux'`
`controlnet_aux` is a dependency of Invoke and appears to have been packaged or distributed strangely. Sometimes, it doesn't install correctly. This is outside our control.
If you encounter this error, the solution is to remove the package from the `pip` cache and re-run the Invoke installer so a fresh, working version of `controlnet_aux` can be downloaded and installed:
- Run the Invoke launcher
- Choose the developer console option
- Run this command: `pip cache remove controlnet_aux`
- Close the terminal window
- Download and run the [installer][latest release], selecting your current install location
## Out of Memory Issues
The models are large, VRAM is expensive, and you may find yourself
faced with Out of Memory errors when generating images. Here are some
tips to reduce the problem:
!!! info "Optimizing for GPU VRAM"
=== "4GB VRAM GPU"
This should be adequate for 512x512 pixel images using Stable Diffusion 1.5
and derived models, provided that you do not use the NSFW checker. It won't be loaded unless you go into the UI settings and turn it on.
If you are on a CUDA-enabled GPU, we will automatically use xformers or torch-sdp to reduce VRAM requirements, though you can explicitly configure this. See the [configuration docs].
=== "6GB VRAM GPU"
This is a border case. Using the SD 1.5 series you should be able to
generate images up to 640x640 with the NSFW checker enabled, and up to
1024x1024 with it disabled.
If you run into persistent memory issues there are a series of
environment variables that you can set before launching InvokeAI that
alter how the PyTorch machine learning library manages memory. See
<https://pytorch.org/docs/stable/notes/cuda.html#memory-management> for
a list of these tweaks.
=== "12GB VRAM GPU"
This should be sufficient to generate larger images up to about 1280x1280.
## Checkpoint Models Load Slowly or Use Too Much RAM
The difference between diffusers models (a folder containing multiple
subfolders) and checkpoint models (a file ending with .safetensors or
.ckpt) is that InvokeAI is able to load diffusers models into memory
incrementally, while checkpoint models must be loaded all at
once. With very large models, or systems with limited RAM, you may
experience slowdowns and other memory-related issues when loading
checkpoint models.
To solve this, go to the Model Manager tab (the cube), select the
checkpoint model that's giving you trouble, and press the "Convert"
button in the upper right of your browser window. This will conver the
checkpoint into a diffusers model, after which loading should be
faster and less memory-intensive.
## Memory Leak (Linux)
If you notice a memory leak, it could be caused to memory fragmentation as models are loaded and/or moved from CPU to GPU.
A workaround is to tune memory allocation with an environment variable:
```bash
# Force blocks >1MB to be allocated with `mmap` so that they are released to the system immediately when they are freed.
MALLOC_MMAP_THRESHOLD_=1048576
```
!!! warning "Speed vs Memory Tradeoff"
Your generations may be slower overall when setting this environment variable.
!!! info "Possibly dependent on `libc` implementation"
It's not known if this issue occurs with other `libc` implementations such as `musl`.
If you encounter this issue and your system uses a different implementation, please try this environment variable and let us know if it fixes the issue.
<h3>Detailed Discussion</h3>
Python (and PyTorch) relies on the memory allocator from the C Standard Library (`libc`). On linux, with the GNU C Standard Library implementation (`glibc`), our memory access patterns have been observed to cause severe memory fragmentation.
This fragmentation results in large amounts of memory that has been freed but can't be released back to the OS. Loading models from disk and moving them between CPU/CUDA seem to be the operations that contribute most to the fragmentation.
This memory fragmentation issue can result in OOM crashes during frequent model switching, even if `ram` (the max RAM cache size) is set to a reasonable value (e.g. a OOM crash with `ram=16` on a system with 32GB of RAM).
This problem may also exist on other OSes, and other `libc` implementations. But, at the time of writing, it has only been investigated on linux with `glibc`.
To better understand how the `glibc` memory allocator works, see these references:
- Basics: <https://www.gnu.org/software/libc/manual/html_node/The-GNU-Allocator.html>
- Details: <https://sourceware.org/glibc/wiki/MallocInternals>
Note the differences between memory allocated as chunks in an arena vs. memory allocated with `mmap`. Under `glibc`'s default configuration, most model tensors get allocated as chunks in an arena making them vulnerable to the problem of fragmentation.
[model install docs]: ./installation/models.md
[system requirements]: ./installation/requirements.md
[latest release]: https://github.com/invoke-ai/InvokeAI/releases/latest
[create an issue]: https://github.com/invoke-ai/InvokeAI/issues
[discord]: https://discord.gg/ZmtBAhwWhy
[configuration docs]: ./configuration.md
[access token]: https://huggingface.co/docs/hub/security-tokens#how-to-manage-user-access-tokens

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@@ -1,289 +0,0 @@
---
title: Configuration
---
# :material-tune-variant: InvokeAI Configuration
## Intro
InvokeAI has numerous runtime settings which can be used to adjust
many aspects of its operations, including the location of files and
directories, memory usage, and performance. These settings can be
viewed and customized in several ways:
1. By editing settings in the `invokeai.yaml` file.
2. By setting environment variables.
3. On the command-line, when InvokeAI is launched.
In addition, the most commonly changed settings are accessible
graphically via the `invokeai-configure` script.
### How the Configuration System Works
When InvokeAI is launched, the very first thing it needs to do is to
find its "root" directory, which contains its configuration files,
installed models, its database of images, and the folder(s) of
generated images themselves. In this document, the root directory will
be referred to as ROOT.
#### Finding the Root Directory
To find its root directory, InvokeAI uses the following recipe:
1. It first looks for the argument `--root <path>` on the command line
it was launched from, and uses the indicated path if present.
2. Next it looks for the environment variable INVOKEAI_ROOT, and uses
the directory path found there if present.
3. If neither of these are present, then InvokeAI looks for the
folder containing the `.venv` Python virtual environment directory for
the currently active environment. This directory is checked for files
expected inside the InvokeAI root before it is used.
4. Finally, InvokeAI looks for a directory in the current user's home
directory named `invokeai`.
#### Reading the InvokeAI Configuration File
Once the root directory has been located, InvokeAI looks for a file
named `ROOT/invokeai.yaml`, and if present reads configuration values
from it. The top of this file looks like this:
```
InvokeAI:
Web Server:
host: localhost
port: 9090
allow_origins: []
allow_credentials: true
allow_methods:
- '*'
allow_headers:
- '*'
Features:
esrgan: true
internet_available: true
log_tokenization: false
patchmatch: true
restore: true
...
```
This lines in this file are used to establish default values for
Invoke's settings. In the above fragment, the Web Server's listening
port is set to 9090 by the `port` setting.
You can edit this file with a text editor such as "Notepad" (do not
use Word or any other word processor). When editing, be careful to
maintain the indentation, and do not add extraneous text, as syntax
errors will prevent InvokeAI from launching. A basic guide to the
format of YAML files can be found
[here](https://circleci.com/blog/what-is-yaml-a-beginner-s-guide/).
You can fix a broken `invokeai.yaml` by deleting it and running the
configuration script again -- option [6] in the launcher, "Re-run the
configure script".
#### Reading Environment Variables
Next InvokeAI looks for defined environment variables in the format
`INVOKEAI_<setting_name>`, for example `INVOKEAI_port`. Environment
variable values take precedence over configuration file variables. On
a Macintosh system, for example, you could change the port that the
web server listens on by setting the environment variable this way:
```
export INVOKEAI_port=8000
invokeai-web
```
Please check out these
[Macintosh](https://phoenixnap.com/kb/set-environment-variable-mac)
and
[Windows](https://phoenixnap.com/kb/windows-set-environment-variable)
guides for setting temporary and permanent environment variables.
#### Reading the Command Line
Lastly, InvokeAI takes settings from the command line, which override
everything else. The command-line settings have the same name as the
corresponding configuration file settings, preceded by a `--`, for
example `--port 8000`.
If you are using the launcher (`invoke.sh` or `invoke.bat`) to launch
InvokeAI, then just pass the command-line arguments to the launcher:
```
invoke.bat --port 8000 --host 0.0.0.0
```
The arguments will be applied when you select the web server option
(and the other options as well).
If, on the other hand, you prefer to launch InvokeAI directly from the
command line, you would first activate the virtual environment (known
as the "developer's console" in the launcher), and run `invokeai-web`:
```
> C:\Users\Fred\invokeai\.venv\scripts\activate
(.venv) > invokeai-web --port 8000 --host 0.0.0.0
```
You can get a listing and brief instructions for each of the
command-line options by giving the `--help` argument:
```
(.venv) > invokeai-web --help
usage: InvokeAI [-h] [--host HOST] [--port PORT] [--allow_origins [ALLOW_ORIGINS ...]] [--allow_credentials | --no-allow_credentials] [--allow_methods [ALLOW_METHODS ...]]
[--allow_headers [ALLOW_HEADERS ...]] [--esrgan | --no-esrgan] [--internet_available | --no-internet_available] [--log_tokenization | --no-log_tokenization]
[--patchmatch | --no-patchmatch] [--restore | --no-restore]
[--always_use_cpu | --no-always_use_cpu] [--free_gpu_mem | --no-free_gpu_mem] [--max_loaded_models MAX_LOADED_MODELS] [--max_cache_size MAX_CACHE_SIZE]
[--max_vram_cache_size MAX_VRAM_CACHE_SIZE] [--gpu_mem_reserved GPU_MEM_RESERVED] [--precision {auto,float16,float32,autocast}]
[--sequential_guidance | --no-sequential_guidance] [--xformers_enabled | --no-xformers_enabled] [--tiled_decode | --no-tiled_decode] [--root ROOT]
[--autoimport_dir AUTOIMPORT_DIR] [--lora_dir LORA_DIR] [--embedding_dir EMBEDDING_DIR] [--controlnet_dir CONTROLNET_DIR] [--conf_path CONF_PATH]
[--models_dir MODELS_DIR] [--legacy_conf_dir LEGACY_CONF_DIR] [--db_dir DB_DIR] [--outdir OUTDIR] [--from_file FROM_FILE]
[--use_memory_db | --no-use_memory_db] [--model MODEL] [--log_handlers [LOG_HANDLERS ...]] [--log_format {plain,color,syslog,legacy}]
[--log_level {debug,info,warning,error,critical}] [--version | --no-version]
```
## The Configuration Settings
The configuration settings are divided into several distinct
groups in `invokeia.yaml`:
### Web Server
| Setting | Default Value | Description |
|---------------------|---------------|----------------------------------------------------------------------------------------------------------------------------|
| `host` | `localhost` | Name or IP address of the network interface that the web server will listen on |
| `port` | `9090` | Network port number that the web server will listen on |
| `allow_origins` | `[]` | A list of host names or IP addresses that are allowed to connect to the InvokeAI API in the format `['host1','host2',...]` |
| `allow_credentials` | `true` | Require credentials for a foreign host to access the InvokeAI API (don't change this) |
| `allow_methods` | `*` | List of HTTP methods ("GET", "POST") that the web server is allowed to use when accessing the API |
| `allow_headers` | `*` | List of HTTP headers that the web server will accept when accessing the API |
| `ssl_certfile` | null | Path to an SSL certificate file, used to enable HTTPS. |
| `ssl_keyfile` | null | Path to an SSL keyfile, if the key is not included in the certificate file. |
The documentation for InvokeAI's API can be accessed by browsing to the following URL: [http://localhost:9090/docs].
### Features
These configuration settings allow you to enable and disable various InvokeAI features:
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `esrgan` | `true` | Activate the ESRGAN upscaling options|
| `internet_available` | `true` | When a resource is not available locally, try to fetch it via the internet |
| `log_tokenization` | `false` | Before each text2image generation, print a color-coded representation of the prompt to the console; this can help understand why a prompt is not working as expected |
| `patchmatch` | `true` | Activate the "patchmatch" algorithm for improved inpainting |
### Generation
These options tune InvokeAI's memory and performance characteristics.
| Setting | Default Value | Description |
|-----------------------|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `sequential_guidance` | `false` | Calculate guidance in serial rather than in parallel, lowering memory requirements at the cost of some performance loss |
| `attention_type` | `auto` | Select the type of attention to use. One of `auto`,`normal`,`xformers`,`sliced`, or `torch-sdp` |
| `attention_slice_size` | `auto` | When "sliced" attention is selected, set the slice size. One of `auto`, `balanced`, `max` or the integers 1-8|
| `force_tiled_decode` | `false` | Force the VAE step to decode in tiles, reducing memory consumption at the cost of performance |
### Device
These options configure the generation execution device.
| Setting | Default Value | Description |
|-----------------------|---------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| `device` | `auto` | Preferred execution device. One of `auto`, `cpu`, `cuda`, `cuda:1`, `mps`. `auto` will choose the device depending on the hardware platform and the installed torch capabilities. |
| `precision` | `auto` | Floating point precision. One of `auto`, `float16` or `float32`. `float16` will consume half the memory of `float32` but produce slightly lower-quality images. The `auto` setting will guess the proper precision based on your video card and operating system |
### Paths
These options set the paths of various directories and files used by
InvokeAI. Relative paths are interpreted relative to INVOKEAI_ROOT, so
if INVOKEAI_ROOT is `/home/fred/invokeai` and the path is
`autoimport/main`, then the corresponding directory will be located at
`/home/fred/invokeai/autoimport/main`.
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `autoimport_dir` | `autoimport/main` | At startup time, read and import any main model files found in this directory |
| `lora_dir` | `autoimport/lora` | At startup time, read and import any LoRA/LyCORIS models found in this directory |
| `embedding_dir` | `autoimport/embedding` | At startup time, read and import any textual inversion (embedding) models found in this directory |
| `controlnet_dir` | `autoimport/controlnet` | At startup time, read and import any ControlNet models found in this directory |
| `conf_path` | `configs/models.yaml` | Location of the `models.yaml` model configuration file |
| `models_dir` | `models` | Location of the directory containing models installed by InvokeAI's model manager |
| `legacy_conf_dir` | `configs/stable-diffusion` | Location of the directory containing the .yaml configuration files for legacy checkpoint models |
| `db_dir` | `databases` | Location of the directory containing InvokeAI's image, schema and session database |
| `outdir` | `outputs` | Location of the directory in which the gallery of generated and uploaded images will be stored |
| `use_memory_db` | `false` | Keep database information in memory rather than on disk; this will not preserve image gallery information across restarts |
Note that the autoimport directories will be searched recursively,
allowing you to organize the models into folders and subfolders in any
way you wish. In addition, while we have split up autoimport
directories by the type of model they contain, this isn't
necessary. You can combine different model types in the same folder
and InvokeAI will figure out what they are. So you can easily use just
one autoimport directory by commenting out the unneeded paths:
```
Paths:
autoimport_dir: autoimport
# lora_dir: null
# embedding_dir: null
# controlnet_dir: null
```
### Logging
These settings control the information, warning, and debugging
messages printed to the console log while InvokeAI is running:
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `log_handlers` | `console` | This controls where log messages are sent, and can be a list of one or more destinations. Values include `console`, `file`, `syslog` and `http`. These are described in more detail below |
| `log_format` | `color` | This controls the formatting of the log messages. Values are `plain`, `color`, `legacy` and `syslog` |
| `log_level` | `debug` | This filters messages according to the level of severity and can be one of `debug`, `info`, `warning`, `error` and `critical`. For example, setting to `warning` will display all messages at the warning level or higher, but won't display "debug" or "info" messages |
Several different log handler destinations are available, and multiple destinations are supported by providing a list:
```
log_handlers:
- console
- syslog=localhost
- file=/var/log/invokeai.log
```
* `console` is the default. It prints log messages to the command-line window from which InvokeAI was launched.
* `syslog` is only available on Linux and Macintosh systems. It uses
the operating system's "syslog" facility to write log file entries
locally or to a remote logging machine. `syslog` offers a variety
of configuration options:
```
syslog=/dev/log` - log to the /dev/log device
syslog=localhost` - log to the network logger running on the local machine
syslog=localhost:512` - same as above, but using a non-standard port
syslog=fredserver,facility=LOG_USER,socktype=SOCK_DRAM`
- Log to LAN-connected server "fredserver" using the facility LOG_USER and datagram packets.
```
* `http` can be used to log to a remote web server. The server must be
properly configured to receive and act on log messages. The option
accepts the URL to the web server, and a `method` argument
indicating whether the message should be submitted using the GET or
POST method.
```
http=http://my.server/path/to/logger,method=POST
```
The `log_format` option provides several alternative formats:
* `color` - default format providing time, date and a message, using text colors to distinguish different log severities
* `plain` - same as above, but monochrome text only
* `syslog` - the log level and error message only, allowing the syslog system to attach the time and date
* `legacy` - a format similar to the one used by the legacy 2.3 InvokeAI releases.

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---
title: Control Adapters
---
# :material-loupe: Control Adapters
## ControlNet
ControlNet is a powerful set of features developed by the open-source
community (notably, Stanford researcher
[**@ilyasviel**](https://github.com/lllyasviel)) that allows you to
apply a secondary neural network model to your image generation
process in Invoke.
With ControlNet, you can get more control over the output of your
image generation, providing you with a way to direct the network
towards generating images that better fit your desired style or
outcome.
ControlNet works by analyzing an input image, pre-processing that
image to identify relevant information that can be interpreted by each
specific ControlNet model, and then inserting that control information
into the generation process. This can be used to adjust the style,
composition, or other aspects of the image to better achieve a
specific result.
#### Installation
InvokeAI provides access to a series of ControlNet models that provide
different effects or styles in your generated images.
To install ControlNet Models:
1. The easiest way to install them is
to use the InvokeAI model installer application. Use the
`invoke.sh`/`invoke.bat` launcher to select item [4] and then navigate
to the CONTROLNETS section. Select the models you wish to install and
press "APPLY CHANGES". You may also enter additional HuggingFace
repo_ids in the "Additional models" textbox.
2. Using the "Add Model" function of the model manager, enter the HuggingFace Repo ID of the ControlNet. The ID is in the format "author/repoName"
_Be aware that some ControlNet models require additional code
functionality in order to work properly, so just installing a
third-party ControlNet model may not have the desired effect._ Please
read and follow the documentation for installing a third party model
not currently included among InvokeAI's default list.
Currently InvokeAI **only** supports 🤗 Diffusers-format ControlNet models. These are
folders that contain the files `config.json` and/or
`diffusion_pytorch_model.safetensors` and
`diffusion_pytorch_model.fp16.safetensors`. The name of the folder is
the name of the model.
🤗 Diffusers-format ControlNet models are available at HuggingFace
(http://huggingface.co) and accessed via their repo IDs (identifiers
in the format "author/modelname").
#### ControlNet Models
The models currently supported include:
**Canny**:
When the Canny model is used in ControlNet, Invoke will attempt to generate images that match the edges detected.
Canny edge detection works by detecting the edges in an image by looking for abrupt changes in intensity. It is known for its ability to detect edges accurately while reducing noise and false edges, and the preprocessor can identify more information by decreasing the thresholds.
**M-LSD**:
M-LSD is another edge detection algorithm used in ControlNet. It stands for Multi-Scale Line Segment Detector.
It detects straight line segments in an image by analyzing the local structure of the image at multiple scales. It can be useful for architectural imagery, or anything where straight-line structural information is needed for the resulting output.
**Lineart**:
The Lineart model in ControlNet generates line drawings from an input image. The resulting pre-processed image is a simplified version of the original, with only the outlines of objects visible.The Lineart model in ControlNet is known for its ability to accurately capture the contours of the objects in an input sketch.
**Lineart Anime**:
A variant of the Lineart model that generates line drawings with a distinct style inspired by anime and manga art styles.
**Depth**:
A model that generates depth maps of images, allowing you to create more realistic 3D models or to simulate depth effects in post-processing.
**Normal Map (BAE):**
A model that generates normal maps from input images, allowing for more realistic lighting effects in 3D rendering.
**Image Segmentation**:
A model that divides input images into segments or regions, each of which corresponds to a different object or part of the image. (More details coming soon)
**QR Code Monster**:
A model that helps generate creative QR codes that still scan. Can also be used to create images with text, logos or shapes within them.
**Openpose**:
The OpenPose control model allows for the identification of the general pose of a character by pre-processing an existing image with a clear human structure. With advanced options, Openpose can also detect the face or hands in the image.
**Mediapipe Face**:
The MediaPipe Face identification processor is able to clearly identify facial features in order to capture vivid expressions of human faces.
**Tile**:
The Tile model fills out details in the image to match the image, rather than the prompt. The Tile Model is a versatile tool that offers a range of functionalities. Its primary capabilities can be boiled down to two main behaviors:
- It can reinterpret specific details within an image and create fresh, new elements.
- It has the ability to disregard global instructions if there's a discrepancy between them and the local context or specific parts of the image. In such cases, it uses the local context to guide the process.
The Tile Model can be a powerful tool in your arsenal for enhancing image quality and details. If there are undesirable elements in your images, such as blurriness caused by resizing, this model can effectively eliminate these issues, resulting in cleaner, crisper images. Moreover, it can generate and add refined details to your images, improving their overall quality and appeal.
**Pix2Pix (experimental)**
With Pix2Pix, you can input an image into the controlnet, and then "instruct" the model to change it using your prompt. For example, you can say "Make it winter" to add more wintry elements to a scene.
Each of these models can be adjusted and combined with other ControlNet models to achieve different results, giving you even more control over your image generation process.
### Using ControlNet
To use ControlNet, you can simply select the desired model and adjust both the ControlNet and Pre-processor settings to achieve the desired result. You can also use multiple ControlNet models at the same time, allowing you to achieve even more complex effects or styles in your generated images.
Each ControlNet has two settings that are applied to the ControlNet.
Weight - Strength of the Controlnet model applied to the generation for the section, defined by start/end.
Start/End - 0 represents the start of the generation, 1 represents the end. The Start/end setting controls what steps during the generation process have the ControlNet applied.
Additionally, each ControlNet section can be expanded in order to manipulate settings for the image pre-processor that adjusts your uploaded image before using it in when you Invoke.
## T2I-Adapter
[T2I-Adapter](https://github.com/TencentARC/T2I-Adapter) is a tool similar to ControlNet that allows for control over the generation process by providing control information during the generation process. T2I-Adapter models tend to be smaller and more efficient than ControlNets.
##### Installation
To install T2I-Adapter Models:
1. The easiest way to install models is
to use the InvokeAI model installer application. Use the
`invoke.sh`/`invoke.bat` launcher to select item [5] and then navigate
to the T2I-Adapters section. Select the models you wish to install and
press "APPLY CHANGES". You may also enter additional HuggingFace
repo_ids in the "Additional models" textbox.
2. Using the "Add Model" function of the model manager, enter the HuggingFace Repo ID of the T2I-Adapter. The ID is in the format "author/repoName"
#### Usage
Each T2I Adapter has two settings that are applied.
Weight - Strength of the model applied to the generation for the section, defined by start/end.
Start/End - 0 represents the start of the generation, 1 represents the end. The Start/end setting controls what steps during the generation process have the ControlNet applied.
Additionally, each section can be expanded with the "Show Advanced" button in order to manipulate settings for the image pre-processor that adjusts your uploaded image before using it in during the generation process.
## IP-Adapter
[IP-Adapter](https://ip-adapter.github.io) is a tooling that allows for image prompt capabilities with text-to-image diffusion models. IP-Adapter works by analyzing the given image prompt to extract features, then passing those features to the UNet along with any other conditioning provided.
![IP-Adapter + T2I](https://github.com/tencent-ailab/IP-Adapter/raw/main/assets/demo/ip_adpter_plus_multi.jpg)
![IP-Adapter + IMG2IMG](https://raw.githubusercontent.com/tencent-ailab/IP-Adapter/main/assets/demo/image-to-image.jpg)
#### Installation
There are several ways to install IP-Adapter models with an existing InvokeAI installation:
1. Through the command line interface launched from the invoke.sh / invoke.bat scripts, option [4] to download models.
2. Through the Model Manager UI with models from the *Tools* section of [www.models.invoke.ai](https://www.models.invoke.ai). To do this, copy the repo ID from the desired model page, and paste it in the Add Model field of the model manager. **Note** Both the IP-Adapter and the Image Encoder must be installed for IP-Adapter to work. For example, the [SD 1.5 IP-Adapter](https://models.invoke.ai/InvokeAI/ip_adapter_plus_sd15) and [SD1.5 Image Encoder](https://models.invoke.ai/InvokeAI/ip_adapter_sd_image_encoder) must be installed to use IP-Adapter with SD1.5 based models.
3. **Advanced -- Not recommended ** Manually downloading the IP-Adapter and Image Encoder files - Image Encoder folders shouid be placed in the `models\any\clip_vision` folders. IP Adapter Model folders should be placed in the relevant `ip-adapter` folder of relevant base model folder of Invoke root directory. For example, for the SDXL IP-Adapter, files should be added to the `model/sdxl/ip_adapter/` folder.
#### Using IP-Adapter
IP-Adapter can be used by navigating to the *Control Adapters* options and enabling IP-Adapter.
IP-Adapter requires an image to be used as the Image Prompt. It can also be used in conjunction with text prompts, Image-to-Image, Inpainting, Outpainting, ControlNets and LoRAs.
Each IP-Adapter has two settings that are applied to the IP-Adapter:
* Weight - Strength of the IP-Adapter model applied to the generation for the section, defined by start/end
* Start/End - 0 represents the start of the generation, 1 represents the end. The Start/end setting controls what steps during the generation process have the IP-Adapter applied.

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---
title: Image-to-Image
---
# :material-image-multiple: Image-to-Image
InvokeAI provides an "img2img" feature that lets you seed your
creations with an initial drawing or photo. This is a really cool
feature that tells stable diffusion to build the prompt on top of the
image you provide, preserving the original's basic shape and layout.
For a walkthrough of using Image-to-Image in the Web UI, see [InvokeAI
Web Server](./WEB.md#image-to-image).
The main difference between `img2img` and `prompt2img` is the starting point.
While `prompt2img` always starts with pure gaussian noise and progressively
refines it over the requested number of steps, `img2img` skips some of these
earlier steps (how many it skips is indirectly controlled by the `--strength`
parameter), and uses instead your initial image mixed with gaussian noise as the
starting image.
**Let's start** by thinking about vanilla `prompt2img`, just generating an image
from a prompt. If the step count is 10, then the "latent space" (Stable
Diffusion's internal representation of the image) for the prompt "fire" with
seed `1592514025` develops something like this:
!!! example ""
<figure markdown>
![latent steps](../assets/img2img/000019.steps.png){ width=720 }
</figure>
Put simply: starting from a frame of fuzz/static, SD finds details in each frame
that it thinks look like "fire" and brings them a little bit more into focus,
gradually scrubbing out the fuzz until a clear image remains.
**When you use `img2img`** some of the earlier steps are cut, and instead an
initial image of your choice is used. But because of how the maths behind Stable
Diffusion works, this image needs to be mixed with just the right amount of
noise (fuzz/static) for where it is being inserted. This is where the strength
parameter comes in. Depending on the set strength, your image will be inserted
into the sequence at the appropriate point, with just the right amount of noise.
### A concrete example
!!! example "I want SD to draw a fire based on this hand-drawn image"
![drawing of a fireplace](../assets/img2img/fire-drawing.png){ align=left }
Let's only do 10 steps, to make it easier to see what's happening. If strength
is `0.7`, this is what the internal steps the algorithm has to take will look
like:
<figure markdown>
![gravity32](../assets/img2img/000032.steps.gravity.png)
</figure>
With strength `0.4`, the steps look more like this:
<figure markdown>
![gravity30](../assets/img2img/000030.steps.gravity.png)
</figure>
Notice how much more fuzzy the starting image is for strength `0.7` compared to
`0.4`, and notice also how much longer the sequence is with `0.7`:
| | strength = 0.7 | strength = 0.4 |
| --------------------------- | ------------------------------------------------------------- | ------------------------------------------------------------- |
| initial image that SD sees | ![step-0](../assets/img2img/000032.step-0.png) | ![step-0](../assets/img2img/000030.step-0.png) |
| steps argument to `invoke>` | `-S10` | `-S10` |
| steps actually taken | `7` | `4` |
| latent space at each step | ![gravity32](../assets/img2img/000032.steps.gravity.png) | ![gravity30](../assets/img2img/000030.steps.gravity.png) |
| output | ![000032.1592514025](../assets/img2img/000032.1592514025.png) | ![000030.1592514025](../assets/img2img/000030.1592514025.png) |
Both of the outputs look kind of like what I was thinking of. With the strength
higher, my input becomes more vague, _and_ Stable Diffusion has more steps to
refine its output. But it's not really making what I want, which is a picture of
cheery open fire. With the strength lower, my input is more clear, _but_ Stable
Diffusion has less chance to refine itself, so the result ends up inheriting all
the problems of my bad drawing.
If you want to try this out yourself, all of these are using a seed of
`1592514025` with a width/height of `384`, step count `10`, the
`k_lms` sampler, and the single-word prompt `"fire"`.
### Compensating for the reduced step count
After putting this guide together I was curious to see how the difference would
be if I increased the step count to compensate, so that SD could have the same
amount of steps to develop the image regardless of the strength. So I ran the
generation again using the same seed, but this time adapting the step count to
give each generation 20 steps.
Here's strength `0.4` (note step count `50`, which is `20 ÷ 0.4` to make sure SD
does `20` steps from my image):
<figure markdown>
![000035.1592514025](../assets/img2img/000035.1592514025.png)
</figure>
and here is strength `0.7` (note step count `30`, which is roughly `20 ÷ 0.7` to
make sure SD does `20` steps from my image):
<figure markdown>
![000046.1592514025](../assets/img2img/000046.1592514025.png)
</figure>
In both cases the image is nice and clean and "finished", but because at
strength `0.7` Stable Diffusion has been give so much more freedom to improve on
my badly-drawn flames, they've come out looking much better. You can really see
the difference when looking at the latent steps. There's more noise on the first
image with strength `0.7`:
<figure markdown>
![gravity46](../assets/img2img/000046.steps.gravity.png)
</figure>
than there is for strength `0.4`:
<figure markdown>
![gravity35](../assets/img2img/000035.steps.gravity.png)
</figure>
and that extra noise gives the algorithm more choices when it is evaluating how
to denoise any particular pixel in the image.
Unfortunately, it seems that `img2img` is very sensitive to the step count.
Here's strength `0.7` with a step count of `29` (SD did 19 steps from my image):
<figure markdown>
![gravity45](../assets/img2img/000045.1592514025.png)
</figure>
By comparing the latents we can sort of see that something got interpreted
differently enough on the third or fourth step to lead to a rather different
interpretation of the flames.
<figure markdown>
![gravity46](../assets/img2img/000046.steps.gravity.png)
</figure>
<figure markdown>
![gravity45](../assets/img2img/000045.steps.gravity.png)
</figure>
This is the result of a difference in the de-noising "schedule" - basically the
noise has to be cleaned by a certain degree each step or the model won't
"converge" on the image properly (see
[stable diffusion blog](https://huggingface.co/blog/stable_diffusion) for more
about that). A different step count means a different schedule, which means
things get interpreted slightly differently at every step.

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---
title: Controlling Logging
---
# :material-image-off: Controlling Logging
## Controlling How InvokeAI Logs Status Messages
InvokeAI logs status messages using a configurable logging system. You
can log to the terminal window, to a designated file on the local
machine, to the syslog facility on a Linux or Mac, or to a properly
configured web server. You can configure several logs at the same
time, and control the level of message logged and the logging format
(to a limited extent).
Three command-line options control logging:
### `--log_handlers <handler1> <handler2> ...`
This option activates one or more log handlers. Options are "console",
"file", "syslog" and "http". To specify more than one, separate them
by spaces:
```bash
invokeai-web --log_handlers console syslog=/dev/log file=C:\Users\fred\invokeai.log
```
The format of these options is described below.
### `--log_format {plain|color|legacy|syslog}`
This controls the format of log messages written to the console. Only
the "console" log handler is currently affected by this setting.
* "plain" provides formatted messages like this:
```bash
[2023-05-24 23:18:2[2023-05-24 23:18:50,352]::[InvokeAI]::DEBUG --> this is a debug message
[2023-05-24 23:18:50,352]::[InvokeAI]::INFO --> this is an informational messages
[2023-05-24 23:18:50,352]::[InvokeAI]::WARNING --> this is a warning
[2023-05-24 23:18:50,352]::[InvokeAI]::ERROR --> this is an error
[2023-05-24 23:18:50,352]::[InvokeAI]::CRITICAL --> this is a critical error
```
* "color" produces similar output, but the text will be color coded to
indicate the severity of the message.
* "legacy" produces output similar to InvokeAI versions 2.3 and earlier:
```bash
### this is a critical error
*** this is an error
** this is a warning
>> this is an informational messages
| this is a debug message
```
* "syslog" produces messages suitable for syslog entries:
```bash
InvokeAI [2691178] <CRITICAL> this is a critical error
InvokeAI [2691178] <ERROR> this is an error
InvokeAI [2691178] <WARNING> this is a warning
InvokeAI [2691178] <INFO> this is an informational messages
InvokeAI [2691178] <DEBUG> this is a debug message
```
(note that the date, time and hostname will be added by the syslog
system)
### `--log_level {debug|info|warning|error|critical}`
Providing this command-line option will cause only messages at the
specified level or above to be emitted.
## Console logging
When "console" is provided to `--log_handlers`, messages will be
written to the command line window in which InvokeAI was launched. By
default, the color formatter will be used unless overridden by
`--log_format`.
## File logging
When "file" is provided to `--log_handlers`, entries will be written
to the file indicated in the path argument. By default, the "plain"
format will be used:
```bash
invokeai-web --log_handlers file=/var/log/invokeai.log
```
## Syslog logging
When "syslog" is requested, entries will be sent to the syslog
system. There are a variety of ways to control where the log message
is sent:
* Send to the local machine using the `/dev/log` socket:
```
invokeai-web --log_handlers syslog=/dev/log
```
* Send to the local machine using a UDP message:
```
invokeai-web --log_handlers syslog=localhost
```
* Send to the local machine using a UDP message on a nonstandard
port:
```
invokeai-web --log_handlers syslog=localhost:512
```
* Send to a remote machine named "loghost" on the local LAN using
facility LOG_USER and UDP packets:
```
invokeai-web --log_handlers syslog=loghost,facility=LOG_USER,socktype=SOCK_DGRAM
```
This can be abbreviated `syslog=loghost`, as LOG_USER and SOCK_DGRAM
are defaults.
* Send to a remote machine named "loghost" using the facility LOCAL0
and using a TCP socket:
```
invokeai-web --log_handlers syslog=loghost,facility=LOG_LOCAL0,socktype=SOCK_STREAM
```
If no arguments are specified (just a bare "syslog"), then the logging
system will look for a UNIX socket named `/dev/log`, and if not found
try to send a UDP message to `localhost`. The Macintosh OS used to
support logging to a socket named `/var/run/syslog`, but this feature
has since been disabled.
## Web logging
If you have access to a web server that is configured to log messages
when a particular URL is requested, you can log using the "http"
method:
```
invokeai-web --log_handlers http=http://my.server/path/to/logger,method=POST
```
The optional [,method=] part can be used to specify whether the URL
accepts GET (default) or POST messages.
Currently password authentication and SSL are not supported.
## Using the configuration file
You can set and forget logging options by adding a "Logging" section
to `invokeai.yaml`:
```
InvokeAI:
[... other settings...]
Logging:
log_handlers:
- console
- syslog=/dev/log
log_level: info
log_format: color
```

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---
title: LoRAs & LCM-LoRAs
---
# :material-library-shelves: LoRAs & LCM-LoRAs
With the advances in research, many new capabilities are available to customize the knowledge and understanding of novel concepts not originally contained in the base model.
## LoRAs
Low-Rank Adaptation (LoRA) files are models that customize the output of Stable Diffusion
image generation. Larger than embeddings, but much smaller than full
models, they augment SD with improved understanding of subjects and
artistic styles.
Unlike TI files, LoRAs do not introduce novel vocabulary into the
model's known tokens. Instead, LoRAs augment the model's weights that
are applied to generate imagery. LoRAs may be supplied with a
"trigger" word that they have been explicitly trained on, or may
simply apply their effect without being triggered.
LoRAs are typically stored in .safetensors files, which are the most
secure way to store and transmit these types of weights. You may
install any number of `.safetensors` LoRA files simply by copying them
into the `autoimport/lora` directory of the corresponding InvokeAI models
directory (usually `invokeai` in your home directory).
To use these when generating, open the LoRA menu item in the options
panel, select the LoRAs you want to apply and ensure that they have
the appropriate weight recommended by the model provider. Typically,
most LoRAs perform best at a weight of .75-1.
## LCM-LoRAs
Latent Consistency Models (LCMs) allowed a reduced number of steps to be used to generate images with Stable Diffusion. These are created by distilling base models, creating models that only require a small number of steps to generate images. However, LCMs require that any fine-tune of a base model be distilled to be used as an LCM.
LCM-LoRAs are models that provide the benefit of LCMs but are able to be used as LoRAs and applied to any fine tune of a base model. LCM-LoRAs are created by training a small number of adapters, rather than distilling the entire fine-tuned base model. The resulting LoRA can be used the same way as a standard LoRA, but with a greatly reduced step count. This enables SDXL images to be generated up to 10x faster than without the use of LCM-LoRAs.
**Using LCM-LoRAs**
LCM-LoRAs are natively supported in InvokeAI throughout the application. To get started, install any diffusers format LCM-LoRAs using the model manager and select it in the LoRA field.
There are a number parameter differences when using LCM-LoRAs and standard generation:
- When using LCM-LoRAs, the LoRA strength should be lower than if using a standard LoRA, with 0.35 recommended as a starting point.
- The LCM scheduler should be used for generation
- CFG-Scale should be reduced to ~1
- Steps should be reduced in the range of 4-8
Standard LoRAs can also be used alongside LCM-LoRAs, but will also require a lower strength, with 0.45 being recommended as a starting point.
More information can be found here: https://huggingface.co/blog/lcm_lora#fast-inference-with-sdxl-lcm-loras

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---
title: Model Merging
---
InvokeAI provides the ability to merge two or three diffusers-type models into a new merged model. The
resulting model will combine characteristics of the original, and can
be used to teach an old model new tricks.
## How to Merge Models
Model Merging can be be done by navigating to the Model Manager and clicking the "Merge Models" tab. From there, you can select the models and settings you want to use to merge th models.
## Settings
* Model Selection: there are three multiple choice fields that
display all the diffusers-style models that InvokeAI knows about.
If you do not see the model you are looking for, then it is probably
a legacy checkpoint model and needs to be converted using the
"Convert" option in the Web-based Model Manager tab.
You must select at least two models to merge. The third can be left
at "None" if you desire.
* Alpha: This is the ratio to use when combining models. It ranges
from 0 to 1. The higher the value, the more weight is given to the
2d and (optionally) 3d models. So if you have two models named "A"
and "B", an alpha value of 0.25 will give you a merged model that is
25% A and 75% B.
* Interpolation Method: This is the method used to combine
weights. The options are "weighted_sum" (the default), "sigmoid",
"inv_sigmoid" and "add_difference". Each produces slightly different
results. When three models are in use, only "add_difference" is
available.
* Save Location: The location you want the merged model to be saved in. Default is in the InvokeAI root folder
* Name for merged model: This is the name for the new model. Please
use InvokeAI conventions - only alphanumeric letters and the
characters ".+-".
* Ignore Mismatches / Force: Not all models are compatible with each other. The merge
script will check for compatibility and refuse to merge ones that
are incompatible. Set this checkbox to try merging anyway.
You may run the merge script by starting the invoke launcher
(`invoke.sh` or `invoke.bat`) and choosing the option (4) for _merge
models_. This will launch a text-based interactive user interface that
prompts you to select the models to merge, how to merge them, and the
merged model name.
Alternatively you may activate InvokeAI's virtual environment from the
command line, and call the script via `merge_models --gui` to open up
a version that has a nice graphical front end. To get the commandline-
only version, omit `--gui`.
The user interface for the text-based interactive script is
straightforward. It shows you a series of setting fields. Use control-N (^N)
to move to the next field, and control-P (^P) to move to the previous
one. You can also use TAB and shift-TAB to move forward and
backward. Once you are in a multiple choice field, use the up and down
cursor arrows to move to your desired selection, and press <SPACE> or
<ENTER> to select it. Change text fields by typing in them, and adjust
scrollbars using the left and right arrow keys.
Once you are happy with your settings, press the OK button. Note that
there may be two pages of settings, depending on the height of your
screen, and the OK button may be on the second page. Advance past the
last field of the first page to get to the second page, and reverse
this to get back.
If the merge runs successfully, it will create a new diffusers model
under the selected name and register it with InvokeAI.

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---
title: Others
---
# :fontawesome-regular-share-from-square: Others
## **Google Colab**
[![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg){ align="right" }](https://colab.research.google.com/github/lstein/stable-diffusion/blob/main/notebooks/Stable_Diffusion_AI_Notebook.ipynb)
Open and follow instructions to use an isolated environment running Dream.
Output Example:
![Colab Notebook](../assets/colab_notebook.png)
---
## **Invisible Watermark**
In keeping with the principles for responsible AI generation, and to
help AI researchers avoid synthetic images contaminating their
training sets, InvokeAI adds an invisible watermark to each of the
final images it generates. The watermark consists of the text
"InvokeAI" and can be viewed using the
[invisible-watermarks](https://github.com/ShieldMnt/invisible-watermark)
tool.
Watermarking is controlled using the `invisible-watermark` setting in
`invokeai.yaml`. To turn it off, add the following line under the `Features`
category.
```
invisible_watermark: false
```
## **Weighted Prompts**
You may weight different sections of the prompt to tell the sampler to attach different levels of
priority to them, by adding `:<percent>` to the end of the section you wish to up- or downweight. For
example consider this prompt:
```bash
(tabby cat):0.25 (white duck):0.75 hybrid
```
This will tell the sampler to invest 25% of its effort on the tabby cat aspect of the image and 75%
on the white duck aspect (surprisingly, this example actually works). The prompt weights can use any
combination of integers and floating point numbers, and they do not need to add up to 1.

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---
title: Postprocessing
---
# :material-image-edit: Postprocessing
This sections details the ability to improve faces and upscale images.
## Face Fixing
As of InvokeAI 3.0, the easiest way to improve faces created during image generation is through the Inpainting functionality of the Unified Canvas. Simply add the image containing the faces that you would like to improve to the canvas, mask the face to be improved and run the invocation. For best results, make sure to use an inpainting specific model; these are usually identified by the "-inpainting" term in the model name.
## Upscaling
Open the upscaling dialog by clicking on the "expand" icon located
above the image display area in the Web UI:
<figure markdown>
![upscale1](../assets/features/upscale-dialog.png)
</figure>
The default upscaling option is Real-ESRGAN x2 Plus, which will scale your image by a factor of two. This means upscaling a 512x512 image will result in a new 1024x1024 image.
Other options are the x4 upscalers, which will scale your image by a factor of 4.
!!! note
Real-ESRGAN is memory intensive. In order to avoid crashes and memory overloads
during the Stable Diffusion process, these effects are applied after Stable Diffusion has completed
its work.
In single image generations, you will see the output right away but when you are using multiple
iterations, the images will first be generated and then upscaled after that
process is complete. While the image generation is taking place, you will still be able to preview
the base images.
## How to disable
If, for some reason, you do not wish to load the ESRGAN libraries,
you can disable them on the invoke.py command line with the `--no_esrgan` options.

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---
title: Prompting-Features
---
# :octicons-command-palette-24: Prompting-Features
## **Prompt Syntax Features**
The InvokeAI prompting language has the following features:
### Attention weighting
Append a word or phrase with `-` or `+`, or a weight between `0` and `2`
(`1`=default), to decrease or increase "attention" (= a mix of per-token CFG
weighting multiplier and, for `-`, a weighted blend with the prompt without the
term).
The following syntax is recognised:
- single words without parentheses: `a tall thin man picking apricots+`
- single or multiple words with parentheses:
`a tall thin man picking (apricots)+` `a tall thin man picking (apricots)-`
`a tall thin man (picking apricots)+` `a tall thin man (picking apricots)-`
- more effect with more symbols `a tall thin man (picking apricots)++`
- nesting `a tall thin man (picking apricots+)++` (`apricots` effectively gets
`+++`)
- all of the above with explicit numbers `a tall thin man picking (apricots)1.1`
`a tall thin man (picking (apricots)1.3)1.1`. (`+` is equivalent to 1.1, `++`
is pow(1.1,2), `+++` is pow(1.1,3), etc; `-` means 0.9, `--` means pow(0.9,2),
etc.)
You can use this to increase or decrease the amount of something. Starting from
this prompt of `a man picking apricots from a tree`, let's see what happens if
we increase and decrease how much attention we want Stable Diffusion to pay to
the word `apricots`:
<figure markdown>
![an AI generated image of a man picking apricots from a tree](../assets/prompt_syntax/apricots-0.png)
</figure>
Using `-` to reduce apricot-ness:
| `a man picking apricots- from a tree` | `a man picking apricots-- from a tree` | `a man picking apricots--- from a tree` |
| ------------------------------------------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| ![an AI generated image of a man picking apricots from a tree, with smaller apricots](../assets/prompt_syntax/apricots--1.png) | ![an AI generated image of a man picking apricots from a tree, with even smaller and fewer apricots](../assets/prompt_syntax/apricots--2.png) | ![an AI generated image of a man picking apricots from a tree, with very few very small apricots](../assets/prompt_syntax/apricots--3.png) |
Using `+` to increase apricot-ness:
| `a man picking apricots+ from a tree` | `a man picking apricots++ from a tree` | `a man picking apricots+++ from a tree` | `a man picking apricots++++ from a tree` | `a man picking apricots+++++ from a tree` |
| ------------------------------------------------------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| ![an AI generated image of a man picking apricots from a tree, with larger, more vibrant apricots](../assets/prompt_syntax/apricots-1.png) | ![an AI generated image of a man picking apricots from a tree with even larger, even more vibrant apricots](../assets/prompt_syntax/apricots-2.png) | ![an AI generated image of a man picking apricots from a tree, but the man has been replaced by a pile of apricots](../assets/prompt_syntax/apricots-3.png) | ![an AI generated image of a man picking apricots from a tree, but the man has been replaced by a mound of giant melting-looking apricots](../assets/prompt_syntax/apricots-4.png) | ![an AI generated image of a man picking apricots from a tree, but the man and the leaves and parts of the ground have all been replaced by giant melting-looking apricots](../assets/prompt_syntax/apricots-5.png) |
You can also change the balance between different parts of a prompt. For
example, below is a `mountain man`:
<figure markdown>
![an AI generated image of a mountain man](../assets/prompt_syntax/mountain-man.png)
</figure>
And here he is with more mountain:
| `mountain+ man` | `mountain++ man` | `mountain+++ man` |
| ---------------------------------------------- | ---------------------------------------------- | ---------------------------------------------- |
| ![](../assets/prompt_syntax/mountain1-man.png) | ![](../assets/prompt_syntax/mountain2-man.png) | ![](../assets/prompt_syntax/mountain3-man.png) |
Or, alternatively, with more man:
| `mountain man+` | `mountain man++` | `mountain man+++` | `mountain man++++` |
| ---------------------------------------------- | ---------------------------------------------- | ---------------------------------------------- | ---------------------------------------------- |
| ![](../assets/prompt_syntax/mountain-man1.png) | ![](../assets/prompt_syntax/mountain-man2.png) | ![](../assets/prompt_syntax/mountain-man3.png) | ![](../assets/prompt_syntax/mountain-man4.png) |
### Prompt Blending
- `("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,1)`
- The existing prompt blending using `:<weight>` will continue to be supported -
`("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,1)`
is equivalent to
`a tall thin man picking apricots:1 a tall thin man picking pears:1` in the
old syntax.
- Attention weights can be nested inside blends.
- Non-normalized blends are supported by passing `no_normalize` as an additional
argument to the blend weights, eg
`("a tall thin man picking apricots", "a tall thin man picking pears").blend(1,-1,no_normalize)`.
very fun to explore local maxima in the feature space, but also easy to
produce garbage output.
See the section below on "Prompt Blending" for more information about how this
works.
### Prompt Conjunction
Join multiple clauses together to create a conjoined prompt. Each clause will be passed to CLIP separately.
For example, the prompt:
```bash
"A mystical valley surround by towering granite cliffs, watercolor, warm"
```
Can be used with .and():
```bash
("A mystical valley", "surround by towering granite cliffs", "watercolor", "warm").and()
```
Each will give you different results - try them out and see what you prefer!
### Cross-Attention Control ('prompt2prompt')
Sometimes an image you generate is almost right, and you just want to change one
detail without affecting the rest. You could use a photo editor and inpainting
to overpaint the area, but that's a pain. Here's where `prompt2prompt` comes in
handy.
Generate an image with a given prompt, record the seed of the image, and then
use the `prompt2prompt` syntax to substitute words in the original prompt for
words in a new prompt. This works for `img2img` as well.
For example, consider the prompt `a cat.swap(dog) playing with a ball in the forest`. Normally, because the words interact with each other when doing a stable diffusion image generation, these two prompts would generate different compositions:
- `a cat playing with a ball in the forest`
- `a dog playing with a ball in the forest`
| `a cat playing with a ball in the forest` | `a dog playing with a ball in the forest` |
| --- | --- |
| img | img |
- For multiple word swaps, use parentheses: `a (fluffy cat).swap(barking dog) playing with a ball in the forest`.
- To swap a comma, use quotes: `a ("fluffy, grey cat").swap("big, barking dog") playing with a ball in the forest`.
- Supports options `t_start` and `t_end` (each 0-1) loosely corresponding to (bloc97's)[(https://github.com/bloc97/CrossAttentionControl)] `prompt_edit_tokens_start/_end` but with the math swapped to make it easier to
intuitively understand. `t_start` and `t_end` are used to control on which steps cross-attention control should run. With the default values `t_start=0` and `t_end=1`, cross-attention control is active on every step of image generation. Other values can be used to turn cross-attention control off for part of the image generation process.
- For example, if doing a diffusion with 10 steps for the prompt is `a cat.swap(dog, t_start=0.3, t_end=1.0) playing with a ball in the forest`, the first 3 steps will be run as `a cat playing with a ball in the forest`, while the last 7 steps will run as `a dog playing with a ball in the forest`, but the pixels that represent `dog` will be locked to the pixels that would have represented `cat` if the `cat` prompt had been used instead.
- Conversely, for `a cat.swap(dog, t_start=0, t_end=0.7) playing with a ball in the forest`, the first 7 steps will run as `a dog playing with a ball in the forest` with the pixels that represent `dog` locked to the same pixels that would have represented `cat` if the `cat` prompt was being used instead. The final 3 steps will just run `a cat playing with a ball in the forest`.
> For img2img, the step sequence does not start at 0 but instead at `(1.0-strength)` - so if the img2img `strength` is `0.7`, `t_start` and `t_end` must both be greater than `0.3` (`1.0-0.7`) to have any effect.
Prompt2prompt `.swap()` is not compatible with xformers, which will be temporarily disabled when doing a `.swap()` - so you should expect to use more VRAM and run slower that with xformers enabled.
The `prompt2prompt` code is based off
[bloc97's colab](https://github.com/bloc97/CrossAttentionControl).
### Escaping parentheses and speech marks
If the model you are using has parentheses () or speech marks "" as part of its
syntax, you will need to "escape" these using a backslash, so that`(my_keyword)`
becomes `\(my_keyword\)`. Otherwise, the prompt parser will attempt to interpret
the parentheses as part of the prompt syntax and it will get confused.
---
## **Prompt Blending**
You may blend together prompts to explore the AI's
latent semantic space and generate interesting (and often surprising!)
variations. The syntax is:
```bash
("prompt #1", "prompt #2").blend(0.25, 0.75)
```
This will tell the sampler to blend 25% of the concept of prompt #1 with 75%
of the concept of prompt #2. It is recommended to keep the sum of the weights to around 1.0, but interesting things might happen if you go outside of this range.
Because you are exploring the "mind" of the AI, the AI's way of mixing two
concepts may not match yours, leading to surprising effects. To illustrate, here
are three images generated using various combinations of blend weights. As
usual, unless you fix the seed, the prompts will give you different results each
time you run them.
Let's examine how this affects image generation results:
```bash
"blue sphere, red cube, hybrid"
```
This example doesn't use blending at all and represents the default way of mixing
concepts.
<figure markdown>
![blue-sphere-red-cube-hyprid](../assets/prompt-blending/blue-sphere-red-cube-hybrid.png)
</figure>
It's interesting to see how the AI expressed the concept of "cube" within the sphere. If you look closely, there is depth there, so the enclosing frame is actually a cube.
<figure markdown>
```bash
("blue sphere", "red cube").blend(0.25, 0.75)
```
![blue-sphere-25-red-cube-75](../assets/prompt-blending/blue-sphere-0.25-red-cube-0.75-hybrid.png)
</figure>
Now that's interesting. We get an image with a resemblance of a red cube, with a hint of blue shadows which represents a melding of concepts within the AI's "latent space" of semantic representations.
<figure markdown>
```bash
("blue sphere", "red cube").blend(0.75, 0.25)
```
![blue-sphere-75-red-cube-25](../assets/prompt-blending/blue-sphere-0.75-red-cube-0.25-hybrid.png)
</figure>
Definitely more blue-spherey.
<figure markdown>
```bash
("blue sphere", "red cube").blend(0.5, 0.5)
```
</figure>
<figure markdown>
![blue-sphere-5-red-cube-5-hybrid](../assets/prompt-blending/blue-sphere-0.5-red-cube-0.5-hybrid.png)
</figure>
Whoa...! I see blue and red, and if I squint, spheres and cubes.
## Dynamic Prompts
Dynamic Prompts are a powerful feature designed to produce a variety of prompts based on user-defined options. Using a special syntax, you can construct a prompt with multiple possibilities, and the system will automatically generate a series of permutations based on your settings. This is extremely beneficial for ideation, exploring various scenarios, or testing different concepts swiftly and efficiently.
### Structure of a Dynamic Prompt
A Dynamic Prompt comprises of regular text, supplemented with alternatives enclosed within curly braces {} and separated by a vertical bar |. For example: {option1|option2|option3}. The system will then select one of the options to include in the final prompt. This flexible system allows for options to be placed throughout the text as needed.
Furthermore, Dynamic Prompts can designate multiple selections from a single group of options. This feature is triggered by prefixing the options with a numerical value followed by $$. For example, in {2$$option1|option2|option3}, the system will select two distinct options from the set.
### Creating Dynamic Prompts
To create a Dynamic Prompt, follow these steps:
Draft your sentence or phrase, identifying words or phrases with multiple possible options.
Encapsulate the different options within curly braces {}.
Within the braces, separate each option using a vertical bar |.
If you want to include multiple options from a single group, prefix with the desired number and $$.
For instance: A {house|apartment|lodge|cottage} in {summer|winter|autumn|spring} designed in {style1|style2|style3}.
### How Dynamic Prompts Work
Once a Dynamic Prompt is configured, the system generates an array of combinations using the options provided. Each group of options in curly braces is treated independently, with the system selecting one option from each group. For a prefixed set (e.g., 2$$), the system will select two distinct options.
For example, the following prompts could be generated from the above Dynamic Prompt:
A house in summer designed in style1, style2
A lodge in autumn designed in style3, style1
A cottage in winter designed in style2, style3
And many more!
When the `Combinatorial` setting is on, Invoke will disable the "Images" selection, and generate every combination up until the setting for Max Prompts is reached.
When the `Combinatorial` setting is off, Invoke will randomly generate combinations up until the setting for Images has been reached.
### Tips and Tricks for Using Dynamic Prompts
Below are some useful strategies for creating Dynamic Prompts:
Utilize Dynamic Prompts to generate a wide spectrum of prompts, perfect for brainstorming and exploring diverse ideas.
Ensure that the options within a group are contextually relevant to the part of the sentence where they are used. For instance, group building types together, and seasons together.
Apply the 2$$ prefix when you want to incorporate more than one option from a single group. This becomes quite handy when mixing and matching different elements.
Experiment with different quantities for the prefix. For example, 3$$ will select three distinct options.
Be aware of coherence in your prompts. Although the system can generate all possible combinations, not all may semantically make sense. Therefore, carefully choose the options for each group.
Always review and fine-tune the generated prompts as needed. While Dynamic Prompts can help you generate a multitude of combinations, the final polishing and refining remain in your hands.
## SDXL Prompting
Prompting with SDXL is slightly different than prompting with SD1.5 or SD2.1 models - SDXL expects a prompt _and_ a style.
### Prompting
<figure markdown>
![SDXL prompt boxes in InvokeAI](../assets/prompt_syntax/sdxl-prompt.png)
</figure>
In the prompt box, enter a positive or negative prompt as you normally would.
For the style box you can enter a style that you want the image to be generated in. You can use styles from this example list, or any other style you wish: anime, photographic, digital art, comic book, fantasy art, analog film, neon punk, isometric, low poly, origami, line art, cinematic, 3d model, pixel art, etc.
### Concatenated Prompts
InvokeAI also has the option to concatenate the prompt and style inputs, by pressing the "link" button in the Positive Prompt box.
This concatenates the prompt & style inputs, and passes the joined prompt and style to the SDXL model.
![SDXL concatenated prompt boxes in InvokeAI](../assets/prompt_syntax/sdxl-prompt-concatenated.png)

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## Using Textual Inversion Files
Textual inversion (TI) files are small models that customize the output of
Stable Diffusion image generation. They can augment SD with specialized subjects
and artistic styles. They are also known as "embeds" in the machine learning
world.
Each TI file introduces one or more vocabulary terms to the SD model. These are
known in InvokeAI as "triggers." Triggers are denoted using angle brackets
as in "&lt;trigger-phrase&gt;". The two most common type of
TI files that you'll encounter are `.pt` and `.bin` files, which are produced by
different TI training packages. InvokeAI supports both formats, but its
[built-in TI training system](TRAINING.md) produces `.pt`.
[Hugging Face](https://huggingface.co/sd-concepts-library) has
amassed a large library of &gt;800 community-contributed TI files covering a
broad range of subjects and styles. You can also install your own or others' TI files
by placing them in the designated directory for the compatible model type
### An Example
Here are a few examples to illustrate how it works. All these images
were generated using the legacy command-line client and the Stable
Diffusion 1.5 model:
| Japanese gardener | Japanese gardener &lt;ghibli-face&gt; | Japanese gardener &lt;hoi4-leaders&gt; | Japanese gardener &lt;cartoona-animals&gt; |
| :--------------------------------: | :-----------------------------------: | :------------------------------------: | :----------------------------------------: |
| ![](../assets/concepts/image1.png) | ![](../assets/concepts/image2.png) | ![](../assets/concepts/image3.png) | ![](../assets/concepts/image4.png) |
You can also combine styles and concepts:
<figure markdown>
| A portrait of &lt;alf&gt; in &lt;cartoona-animal&gt; style |
| :--------------------------------------------------------: |
| ![](../assets/concepts/image5.png) |
</figure>
## Installing your Own TI Files
You may install any number of `.pt` and `.bin` files simply by copying them into
the `embedding` directory of the corresponding InvokeAI models directory (usually `invokeai`
in your home directory). For example, you can simply move a Stable Diffusion 1.5 embedding file to
the `sd-1/embedding` folder. Be careful not to overwrite one file with another.
For example, TI files generated by the Hugging Face toolkit share the named
`learned_embedding.bin`. You can rename these, or use subdirectories to keep them distinct.
At startup time, InvokeAI will scan the various `embedding` directories and load any TI
files it finds there for compatible models. At startup you will see a message similar to this one:
```bash
>> Current embedding manager terms: <HOI4-Leader>, <princess-knight>
```
To use these when generating, simply type the `<` key in your prompt to open the Textual Inversion WebUI and
select the embedding you'd like to use. This UI has type-ahead support, so you can easily find supported embeddings.

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---
title: Training
---
# :material-file-document: Training
# Textual Inversion Training
## **Personalizing Text-to-Image Generation**
You may personalize the generated images to provide your own styles or objects
by training a new LDM checkpoint and introducing a new vocabulary to the fixed
model as a (.pt) embeddings file. Alternatively, you may use or train
HuggingFace Concepts embeddings files (.bin) from
<https://huggingface.co/sd-concepts-library> and its associated
notebooks.
## **Hardware and Software Requirements**
You will need a GPU to perform training in a reasonable length of
time, and at least 12 GB of VRAM. We recommend using the [`xformers`
library](../installation/070_INSTALL_XFORMERS.md) to accelerate the
training process further. During training, about ~8 GB is temporarily
needed in order to store intermediate models, checkpoints and logs.
## **Preparing for Training**
To train, prepare a folder that contains 3-5 images that illustrate
the object or concept. It is good to provide a variety of examples or
poses to avoid overtraining the system. Format these images as PNG
(preferred) or JPG. You do not need to resize or crop the images in
advance, but for more control you may wish to do so.
Place the training images in a directory on the machine InvokeAI runs
on. We recommend placing them in a subdirectory of the
`text-inversion-training-data` folder located in the InvokeAI root
directory, ordinarily `~/invokeai` (Linux/Mac), or
`C:\Users\your_name\invokeai` (Windows). For example, to create an
embedding for the "psychedelic" style, you'd place the training images
into the directory
`~invokeai/text-inversion-training-data/psychedelic`.
## **Launching Training Using the Console Front End**
InvokeAI 2.3 and higher comes with a text console-based training front
end. From within the `invoke.sh`/`invoke.bat` Invoke launcher script,
start training tool selecting choice (3):
```sh
1 "Generate images with a browser-based interface"
2 "Explore InvokeAI nodes using a command-line interface"
3 "Textual inversion training"
4 "Merge models (diffusers type only)"
5 "Download and install models"
6 "Change InvokeAI startup options"
7 "Re-run the configure script to fix a broken install or to complete a major upgrade"
8 "Open the developer console"
9 "Update InvokeAI"
```
Alternatively, you can select option (8) or from the command line, with the InvokeAI virtual environment active,
you can then launch the front end with the command `invokeai-ti --gui`.
This will launch a text-based front end that will look like this:
<figure markdown>
![ti-frontend](../assets/textual-inversion/ti-frontend.png)
</figure>
The interface is keyboard-based. Move from field to field using
control-N (^N) to move to the next field and control-P (^P) to the
previous one. <Tab> and <shift-TAB> work as well. Once a field is
active, use the cursor keys. In a checkbox group, use the up and down
cursor keys to move from choice to choice, and <space> to select a
choice. In a scrollbar, use the left and right cursor keys to increase
and decrease the value of the scroll. In textfields, type the desired
values.
The number of parameters may look intimidating, but in most cases the
predefined defaults work fine. The red circled fields in the above
illustration are the ones you will adjust most frequently.
### Model Name
This will list all the diffusers models that are currently
installed. Select the one you wish to use as the basis for your
embedding. Be aware that if you use a SD-1.X-based model for your
training, you will only be able to use this embedding with other
SD-1.X-based models. Similarly, if you train on SD-2.X, you will only
be able to use the embeddings with models based on SD-2.X.
### Trigger Term
This is the prompt term you will use to trigger the embedding. Type a
single word or phrase you wish to use as the trigger, example
"psychedelic" (without angle brackets). Within InvokeAI, you will then
be able to activate the trigger using the syntax `<psychedelic>`.
### Initializer
This is a single character that is used internally during the training
process as a placeholder for the trigger term. It defaults to "*" and
can usually be left alone.
### Resume from last saved checkpoint
As training proceeds, textual inversion will write a series of
intermediate files that can be used to resume training from where it
was left off in the case of an interruption. This checkbox will be
automatically selected if you provide a previously used trigger term
and at least one checkpoint file is found on disk.
Note that as of 20 January 2023, resume does not seem to be working
properly due to an issue with the upstream code.
### Data Training Directory
This is the location of the images to be used for training. When you
select a trigger term like "my-trigger", the frontend will prepopulate
this field with `~/invokeai/text-inversion-training-data/my-trigger`,
but you can change the path to wherever you want.
### Output Destination Directory
This is the location of the logs, checkpoint files, and embedding
files created during training. When you select a trigger term like
"my-trigger", the frontend will prepopulate this field with
`~/invokeai/text-inversion-output/my-trigger`, but you can change the
path to wherever you want.
### Image resolution
The images in the training directory will be automatically scaled to
the value you use here. For best results, you will want to use the
same default resolution of the underlying model (512 pixels for
SD-1.5, 768 for the larger version of SD-2.1).
### Center crop images
If this is selected, your images will be center cropped to make them
square before resizing them to the desired resolution. Center cropping
can indiscriminately cut off the top of subjects' heads for portrait
aspect images, so if you have images like this, you may wish to use a
photoeditor to manually crop them to a square aspect ratio.
### Mixed precision
Select the floating point precision for the embedding. "no" will
result in a full 32-bit precision, "fp16" will provide 16-bit
precision, and "bf16" will provide mixed precision (only available
when XFormers is used).
### Max training steps
How many steps the training will take before the model converges. Most
training sets will converge with 2000-3000 steps.
### Batch size
This adjusts how many training images are processed simultaneously in
each step. Higher values will cause the training process to run more
quickly, but use more memory. The default size will run with GPUs with
as little as 12 GB.
### Learning rate
The rate at which the system adjusts its internal weights during
training. Higher values risk overtraining (getting the same image each
time), and lower values will take more steps to train a good
model. The default of 0.0005 is conservative; you may wish to increase
it to 0.005 to speed up training.
### Scale learning rate by number of GPUs, steps and batch size
If this is selected (the default) the system will adjust the provided
learning rate to improve performance.
### Use xformers acceleration
This will activate XFormers memory-efficient attention. You need to
have XFormers installed for this to have an effect.
### Learning rate scheduler
This adjusts how the learning rate changes over the course of
training. The default "constant" means to use a constant learning rate
for the entire training session. The other values scale the learning
rate according to various formulas.
Only "constant" is supported by the XFormers library.
### Gradient accumulation steps
This is a parameter that allows you to use bigger batch sizes than
your GPU's VRAM would ordinarily accommodate, at the cost of some
performance.
### Warmup steps
If "constant_with_warmup" is selected in the learning rate scheduler,
then this provides the number of warmup steps. Warmup steps have a
very low learning rate, and are one way of preventing early
overtraining.
## The training run
Start the training run by advancing to the OK button (bottom right)
and pressing <enter>. A series of progress messages will be displayed
as the training process proceeds. This may take an hour or two,
depending on settings and the speed of your system. Various log and
checkpoint files will be written into the output directory (ordinarily
`~/invokeai/text-inversion-output/my-model/`)
At the end of successful training, the system will copy the file
`learned_embeds.bin` into the InvokeAI root directory's `embeddings`
directory, using a subdirectory named after the trigger token. For
example, if the trigger token was `psychedelic`, then look for the
embeddings file in
`~/invokeai/embeddings/psychedelic/learned_embeds.bin`
You may now launch InvokeAI and try out a prompt that uses the trigger
term. For example `a plate of banana sushi in <psychedelic> style`.
## **Training with the Command-Line Script**
Training can also be done using a traditional command-line script. It
can be launched from within the "developer's console", or from the
command line after activating InvokeAI's virtual environment.
It accepts a large number of arguments, which can be summarized by
passing the `--help` argument:
```sh
invokeai-ti --help
```
Typical usage is shown here:
```sh
invokeai-ti \
--model=stable-diffusion-1.5 \
--resolution=512 \
--learnable_property=style \
--initializer_token='*' \
--placeholder_token='<psychedelic>' \
--train_data_dir=/home/lstein/invokeai/training-data/psychedelic \
--output_dir=/home/lstein/invokeai/text-inversion-training/psychedelic \
--scale_lr \
--train_batch_size=8 \
--gradient_accumulation_steps=4 \
--max_train_steps=3000 \
--learning_rate=0.0005 \
--resume_from_checkpoint=latest \
--lr_scheduler=constant \
--mixed_precision=fp16 \
--only_save_embeds
```
## Troubleshooting
### `Cannot load embedding for <trigger>. It was trained on a model with token dimension 1024, but the current model has token dimension 768`
Messages like this indicate you trained the embedding on a different base model than the currently selected one.
For example, in the error above, the training was done on SD2.1 (768x768) but it was used on SD1.5 (512x512).
## Reading
For more information on textual inversion, please see the following
resources:
* The [textual inversion repository](https://github.com/rinongal/textual_inversion) and
associated paper for details and limitations.
* [HuggingFace's textual inversion training
page](https://huggingface.co/docs/diffusers/training/text_inversion)
* [HuggingFace example script
documentation](https://github.com/huggingface/diffusers/tree/main/examples/textual_inversion)
(Note that this script is similar to, but not identical, to
`textual_inversion`, but produces embed files that are completely compatible.
---
copyright (c) 2023, Lincoln Stein and the InvokeAI Development Team

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---
title: Unified Canvas
---
The Unified Canvas is a tool designed to streamline and simplify the process of
composing an image using Stable Diffusion. It offers artists all of the
available Stable Diffusion generation modes (Text To Image, Image To Image,
Inpainting, and Outpainting) as a single unified workflow. The flexibility of
the tool allows you to tweak and edit image generations, extend images beyond
their initial size, and to create new content in a freeform way both inside and
outside of existing images.
This document explains the basics of using the Unified Canvas, introducing you
to its features and tools one by one. It also describes some of the more
advanced tools available to power users of the Canvas.
## Basics
The Unified Canvas consists of two layers: the **Base Layer** and the **Mask
Layer**. You can swap from one layer to the other by selecting the layer you
want in the drop-down menu on the top left corner of the Unified Canvas, or by
pressing the (Q) hotkey.
### Base Layer
The **Base Layer** is the image content currently managed by the Canvas, and can
be exported at any time to the gallery by using the **Save to Gallery** option.
When the Base Layer is selected, the Brush (B) and Eraser (E) tools will
directly manipulate the base layer. Any images uploaded to the Canvas, or sent
to the Unified Canvas from the gallery, will clear out all existing content and
set the Base layer to the new image.
### Staging Area
When you generate images, they will display in the Canvas's **Staging Area**,
alongside the Staging Area toolbar buttons. While the Staging Area is active,
you cannot interact with the Canvas itself.
<figure markdown>
![staging area](../assets/canvas/staging_area.png)
</figure>
Accepting generations will commit the new generation to the **Base Layer**. You
can review all generated images using the Prev/Next arrows, save any individual
generations to your gallery (without committing to the Base layer) or discard
generations. While you can Undo a discard in an individual Canvas session, any
generations that are not saved will be lost when the Canvas resets.
### Mask Layer
The **Mask Layer** consists of any masked sections that have been created to
inform Inpainting generations. You can paint a new mask, or edit an existing
mask, using the Brush tool and the Eraser with the Mask layer set as your Active
layer. Any masked areas will only affect generation inside of the current
bounding box.
### Bounding Box
When generating a new image, Invoke will process and apply new images within the
area denoted by the **Bounding Box**. The Width & Height settings of the
Bounding Box, as well as its location within the Unified Canvas and pixels or
empty space that it encloses, determine how new invocations are generated - see
[Inpainting & Outpainting](#inpainting-and-outpainting) below. The Bounding Box
can be moved and resized using the Move (V) tool. It can also be resized using
the Bounding Box options in the Options Panel. By using these controls you can
generate larger or smaller images, control which sections of the image are being
processed, as well as control Bounding Box tools like the Bounding Box
fill/erase.
### <a name="inpainting-and-outpainting"></a> Inpainting & Outpainting
"Inpainting" means asking the AI to refine part of an image while leaving the
rest alone. For example, updating a portrait of your grandmother to have her
wear a biker's jacket.
| masked original | inpaint result |
| :-------------------------------------------------------------: | :----------------------------------------------------------------------------------------: |
| ![granny with a mask applied](../assets/canvas/mask_granny.png) | ![just like magic, granny with a biker's jacket](../assets/canvas/biker_jacket_granny.png) |
"Outpainting" means asking the AI to expand the original image beyond its
original borders, making a bigger image that's still based on the original. For
example, extending the above image of your Grandmother in a biker's jacket to
include her wearing jeans (and while we're at it, a motorcycle!)
<figure markdown>
![more magic - granny with a tattooed arm, denim pants, and an obscured motorcycle](../assets/canvas/biker_granny.png)
</figure>
When you are using the Unified Canvas, Invoke decides automatically whether to
do Inpainting, Outpainting, ImageToImage, or TextToImage by looking inside the
area enclosed by the Bounding Box. It chooses the appropriate type of generation
based on whether the Bounding Box contains empty (transparent) areas on the Base
layer, or whether it contains colored areas from previous generations (or from
painted brushstrokes) on the Base layer, and/or whether the Mask layer contains
any brushstrokes. See [Generation Methods](#generation-methods) below for more
information.
## Getting Started
To get started with the Unified Canvas, you will want to generate a new base
layer using Txt2Img or importing an initial image. We'll refer to either of
these methods as the "initial image" in the below guide.
From there, you can consider the following techniques to augment your image:
- **New Images**: Move the bounding box to an empty area of the Canvas, type in
your prompt, and Invoke, to generate a new image using the Text to Image
function.
- **Image Correction**: Use the color picker and brush tool to paint corrections
on the image, switch to the Mask layer, and brush a mask over your painted
area to use **Inpainting**. You can also use the **ImageToImage** generation
method to invoke new interpretations of the image.
- **Image Expansion**: Move the bounding box to include a portion of your
initial image, and a portion of transparent/empty pixels, then Invoke using a
prompt that describes what you'd like to see in that area. This will Outpaint
the image. You'll typically find more coherent results if you keep about
50-60% of the original image in the bounding box. Make sure that the Image To
Image Strength slider is set to a high value - you may need to set it higher
than you are used to.
- **New Content on Existing Images**: If you want to add new details or objects
into your image, use the brush tool to paint a sketch of what you'd like to
see on the image, switch to the Mask layer, and brush a mask over your painted
area to use **Inpainting**. If the masked area is small, consider using a
smaller bounding box to take advantage of Invoke's automatic Scaling features,
which can help to produce better details.
- **And more**: There are a number of creative ways to use the Canvas, and the
above are just starting points. We're excited to see what you come up with!
## <a name="generation-methods"></a> Generation Methods
The Canvas can use all generation methods available (Txt2Img, Img2Img,
Inpainting, and Outpainting), and these will be automatically selected and used
based on the current selection area within the Bounding Box.
### Text to Image
If the Bounding Box is placed over an area of Canvas with an **empty Base
Layer**, invoking a new image will use **TextToImage**. This generates an
entirely new image based on your prompt.
### Image to Image
If the Bounding Box is placed over an area of Canvas with an **existing Base
Layer area with no transparent pixels or masks**, invoking a new image will use
**ImageToImage**. This uses the image within the bounding box and your prompt to
interpret a new image. The image will be closer to your original image at lower
Image to Image strengths.
### Inpainting
If the Bounding Box is placed over an area of Canvas with an **existing Base
Layer and any pixels selected using the Mask layer**, invoking a new image will
use **Inpainting**. Inpainting uses the existing colors/forms in the masked area
in order to generate a new image for the masked area only. The unmasked portion
of the image will remain the same. Image to Image strength applies to the
inpainted area.
If you desire something completely different from the original image in your new
generation (i.e., if you want Invoke to ignore existing colors/forms), consider
toggling the Inpaint Replace setting on, and use high values for both Inpaint
Replace and Image To Image Strength.
!!! note
By default, the **Scale Before Processing** option &mdash; which
inpaints more coherent details by generating at a larger resolution and then
scaling &mdash; is only activated when the Bounding Box is relatively small.
To get the best inpainting results you should therefore resize your Bounding
Box to the smallest area that contains your mask and enough surrounding detail
to help Stable Diffusion understand the context of what you want it to draw.
You should also update your prompt so that it describes _just_ the area within
the Bounding Box.
### Outpainting
If the Bounding Box is placed over an area of Canvas partially filled by an
existing Base Layer area and partially by transparent pixels or masks, invoking
a new image will use **Outpainting**, as well as **Inpainting** any masked
areas.
---
## Advanced Features
Features with non-obvious behavior are detailed below, in order to provide
clarity on the intent and common use cases we expect for utilizing them.
### Toolbar
#### Mask Options
- **Enable Mask** - This flag can be used to Enable or Disable the currently
painted mask. If you have painted a mask, but you don't want it affect the
next invocation, but you _also_ don't want to delete it, then you can set this
option to Disable. When you want the mask back, set this back to Enable.
- **Preserve Masked Area** - When enabled, Preserve Masked Area inverts the
effect of the Mask on the Inpainting process. Pixels in masked areas will be
kept unchanged, and unmasked areas will be regenerated.
#### Creative Tools
- **Brush - Base/Mask Modes** - The Brush tool switches automatically between
different modes of operation for the Base and Mask layers respectively.
- On the Base layer, the brush will directly paint on the Canvas using the
color selected on the Brush Options menu.
- On the Mask layer, the brush will create a new mask. If you're finding the
mask difficult to see over the existing content of the Unified Canvas, you
can change the color it is drawn with using the color selector on the Mask
Options dropdown.
- **Erase Bounding Box** - On the Base layer, erases all pixels within the
Bounding Box.
- **Fill Bounding Box** - On the Base layer, fills all pixels within the
Bounding Box with the currently selected color.
#### Canvas Tools
- **Move Tool** - Allows for manipulation of the Canvas view (by dragging on the
Canvas, outside the bounding box), the Bounding Box (by dragging the edges of
the box), or the Width/Height of the Bounding Box (by dragging one of the 9
directional handles).
- **Reset View** - Click to re-orients the view to the center of the Bounding
Box.
- **Merge Visible** - If your browser is having performance problems drawing the
image in the Unified Canvas, click this to consolidate all of the information
currently being rendered by your browser into a merged copy of the image. This
lowers the resource requirements and should improve performance.
### Compositing / Seam Correction
When doing Inpainting or Outpainting, Invoke needs to merge the pixels generated
by Stable Diffusion into your existing image. This is achieved through compositing - the area around the the boundary between your image and the new generation is
automatically blended to produce a seamless output. In a fully automatic
process, a mask is generated to cover the boundary, and then the area of the boundary is
Inpainted.
Although the default options should work well most of the time, sometimes it can
help to alter the parameters that control the Compositing. A larger blur and
a blur setting have been noted as producing
consistently strong results . Strength of 0.7 is best for reducing hard seams.
- **Mode** - What part of the image will have the the Compositing applied to it.
- **Mask edge** will apply Compositing to the edge of the masked area
- **Mask** will apply Compositing to the entire masked area
- **Unmasked** will apply Compositing to the entire image
- **Steps** - Number of generation steps that will occur during the Coherence Pass, similar to Denoising Steps. Higher step counts will generally have better results.
- **Strength** - How much noise is added for the Coherence Pass, similar to Denoising Strength. A strength of 0 will result in an unchanged image, while a strength of 1 will result in an image with a completely new area as defined by the Mode setting.
- **Blur** - Adjusts the pixel radius of the the mask. A larger blur radius will cause the mask to extend past the visibly masked area, while too small of a blur radius will result in a mask that is smaller than the visibly masked area.
- **Blur Method** - The method of blur applied to the masked area.
### Infill & Scaling
- **Scale Before Processing & W/H**: When generating images with a bounding box
smaller than the optimized W/H of the model (e.g., 512x512 for SD1.5), this
feature first generates at a larger size with the same aspect ratio, and then
scales that image down to fill the selected area. This is particularly useful
when inpainting very small details. Scaling is optional but is enabled by
default.
- **Inpaint Replace**: When Inpainting, the default method is to utilize the
existing RGB values of the Base layer to inform the generation process. If
Inpaint Replace is enabled, noise is generated and blended with the existing
pixels (completely replacing the original RGB values at an Inpaint Replace
value of 1). This can help generate more variation from the pixels on the Base
layers.
- When using Inpaint Replace you should use a higher Image To Image Strength
value, especially at higher Inpaint Replace values
- **Infill Method**: Invoke currently supports two methods for producing RGB
values for use in the Outpainting process: Patchmatch and Tile. We believe
that Patchmatch is the superior method, however we provide support for Tile in
case Patchmatch cannot be installed or is unavailable on your computer.
- **Tile Size**: The Tile method for Outpainting sources small portions of the
original image and randomly place these into the areas being Outpainted. This
value sets the size of those tiles.
## Hot Keys
The Unified Canvas is a tool that excels when you use hotkeys. You can view the
full list of keyboard shortcuts, updated with all new features, by clicking the
Keyboard Shortcuts icon at the top right of the InvokeAI WebUI.

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@@ -1,336 +0,0 @@
---
title: Command-line Utilities
---
# :material-file-document: Utilities
# Command-line Utilities
InvokeAI comes with several scripts that are accessible via the
command line. To access these commands, start the "developer's
console" from the launcher (`invoke.bat` menu item [7]). Users who are
familiar with Python can alternatively activate InvokeAI's virtual
environment (typically, but not necessarily `invokeai/.venv`).
In the developer's console, type the script's name to run it. To get a
synopsis of what a utility does and the command-line arguments it
accepts, pass it the `-h` argument, e.g.
```bash
invokeai-merge -h
```
## **invokeai-web**
This script launches the web server and is effectively identical to
selecting option [1] in the launcher. An advantage of launching the
server from the command line is that you can override any setting
configuration option in `invokeai.yaml` using like-named command-line
arguments. For example, to temporarily change the size of the RAM
cache to 7 GB, you can launch as follows:
```bash
invokeai-web --ram 7
```
## **invokeai-merge**
This is the model merge script, the same as launcher option [3]. Call
it with the `--gui` command-line argument to start the interactive
console-based GUI. Alternatively, you can run it non-interactively
using command-line arguments as illustrated in the example below which
merges models named `stable-diffusion-1.5` and `inkdiffusion` into a new model named
`my_new_model`:
```bash
invokeai-merge --force --base-model sd-1 --models stable-diffusion-1.5 inkdiffusion --merged_model_name my_new_model
```
## **invokeai-ti**
This is the textual inversion training script that is run by launcher
option [2]. Call it with `--gui` to run the interactive console-based
front end. It can also be run non-interactively. It has about a
zillion arguments, but a typical training session can be launched
with:
```bash
invokeai-ti --model stable-diffusion-1.5 \
--placeholder_token 'jello' \
--learnable_property object \
--num_train_epochs 50 \
--train_data_dir /path/to/training/images \
--output_dir /path/to/trained/model
```
(Note that \\ is the Linux/Mac long-line continuation character. Use ^
in Windows).
## **invokeai-install**
This is the console-based model install script that is run by launcher
option [4]. If called without arguments, it will launch the
interactive console-based interface. It can also be used
non-interactively to list, add and remove models as shown by these
examples:
* This will download and install three models from CivitAI, HuggingFace,
and local disk:
```bash
invokeai-install --add https://civitai.com/api/download/models/161302 ^
gsdf/Counterfeit-V3.0 ^
D:\Models\merge_model_two.safetensors
```
(Note that ^ is the Windows long-line continuation character. Use \\ on
Linux/Mac).
* This will list installed models of type `main`:
```bash
invokeai-model-install --list-models main
```
* This will delete the models named `voxel-ish` and `realisticVision`:
```bash
invokeai-model-install --delete voxel-ish realisticVision
```
## **invokeai-configure**
This is the console-based configure script that ran when InvokeAI was
first installed. You can run it again at any time to change the
configuration, repair a broken install.
Called without any arguments, `invokeai-configure` enters interactive
mode with two screens. The first screen is a form that provides access
to most of InvokeAI's configuration options. The second screen lets
you download, add, and delete models interactively. When you exit the
second screen, the script will add any missing "support models"
needed for core functionality, and any selected "sd weights" which are
the model checkpoint/diffusers files.
This behavior can be changed via a series of command-line
arguments. Here are some of the useful ones:
* `invokeai-configure --skip-sd-weights --skip-support-models`
This will run just the configuration part of the utility, skipping
downloading of support models and stable diffusion weights.
* `invokeai-configure --yes`
This will run the configure script non-interactively. It will set the
configuration options to their default values, install/repair support
models, and download the "recommended" set of SD models.
* `invokeai-configure --yes --default_only`
This will run the configure script non-interactively. In contrast to
the previous command, it will only download the default SD model,
Stable Diffusion v1.5
* `invokeai-configure --yes --default_only --skip-sd-weights`
This is similar to the previous command, but will not download any
SD models at all. It is usually used to repair a broken install.
By default, `invokeai-configure` runs on the currently active InvokeAI
root folder. To run it against a different root, pass it the `--root
</path/to/root>` argument.
Lastly, you can use `invokeai-configure` to create a working root
directory entirely from scratch. Assuming you wish to make a root directory
named `InvokeAI-New`, run this command:
```bash
invokeai-configure --root InvokeAI-New --yes --default_only
```
This will create a minimally functional root directory. You can now
launch the web server against it with `invokeai-web --root InvokeAI-New`.
## **invokeai-update**
This is the interactive console-based script that is run by launcher
menu item [8] to update to a new version of InvokeAI. It takes no
command-line arguments.
## **invokeai-metadata**
This is a script which takes a list of InvokeAI-generated images and
outputs their metadata in the same JSON format that you get from the
`</>` button in the Web GUI. For example:
```bash
$ invokeai-metadata ffe2a115-b492-493c-afff-7679aa034b50.png
ffe2a115-b492-493c-afff-7679aa034b50.png:
{
"app_version": "3.1.0",
"cfg_scale": 8.0,
"clip_skip": 0,
"controlnets": [],
"generation_mode": "sdxl_txt2img",
"height": 1024,
"loras": [],
"model": {
"base_model": "sdxl",
"model_name": "stable-diffusion-xl-base-1.0",
"model_type": "main"
},
"negative_prompt": "",
"negative_style_prompt": "",
"positive_prompt": "military grade sushi dinner for shock troopers",
"positive_style_prompt": "",
"rand_device": "cpu",
"refiner_cfg_scale": 7.5,
"refiner_model": {
"base_model": "sdxl-refiner",
"model_name": "sd_xl_refiner_1.0",
"model_type": "main"
},
"refiner_negative_aesthetic_score": 2.5,
"refiner_positive_aesthetic_score": 6.0,
"refiner_scheduler": "euler",
"refiner_start": 0.8,
"refiner_steps": 20,
"scheduler": "euler",
"seed": 387129902,
"steps": 25,
"width": 1024
}
```
You may list multiple files on the command line.
## **invokeai-import-images**
InvokeAI uses a database to store information about images it
generated, and just copying the image files from one InvokeAI root
directory to another does not automatically import those images into
the destination's gallery. This script allows you to bulk import
images generated by one instance of InvokeAI into a gallery maintained
by another. It also works on images generated by older versions of
InvokeAI, going way back to version 1.
This script has an interactive mode only. The following example shows
it in action:
```bash
$ invokeai-import-images
===============================================================================
This script will import images generated by earlier versions of
InvokeAI into the currently installed root directory:
/home/XXXX/invokeai-main
If this is not what you want to do, type ctrl-C now to cancel.
===============================================================================
= Configuration & Settings
Found invokeai.yaml file at /home/XXXX/invokeai-main/invokeai.yaml:
Database : /home/XXXX/invokeai-main/databases/invokeai.db
Outputs : /home/XXXX/invokeai-main/outputs/images
Use these paths for import (yes) or choose different ones (no) [Yn]:
Inputs: Specify absolute path containing InvokeAI .png images to import: /home/XXXX/invokeai-2.3/outputs/images/
Include files from subfolders recursively [yN]?
Options for board selection for imported images:
1) Select an existing board name. (found 4)
2) Specify a board name to create/add to.
3) Create/add to board named 'IMPORT'.
4) Create/add to board named 'IMPORT' with the current datetime string appended (.e.g IMPORT_20230919T203519Z).
5) Create/add to board named 'IMPORT' with a the original file app_version appended (.e.g IMPORT_2.2.5).
Specify desired board option: 3
===============================================================================
= Import Settings Confirmation
Database File Path : /home/XXXX/invokeai-main/databases/invokeai.db
Outputs/Images Directory : /home/XXXX/invokeai-main/outputs/images
Import Image Source Directory : /home/XXXX/invokeai-2.3/outputs/images/
Recurse Source SubDirectories : No
Count of .png file(s) found : 5785
Board name option specified : IMPORT
Database backup will be taken at : /home/XXXX/invokeai-main/databases/backup
Notes about the import process:
- Source image files will not be modified, only copied to the outputs directory.
- If the same file name already exists in the destination, the file will be skipped.
- If the same file name already has a record in the database, the file will be skipped.
- Invoke AI metadata tags will be updated/written into the imported copy only.
- On the imported copy, only Invoke AI known tags (latest and legacy) will be retained (dream, sd-metadata, invokeai, invokeai_metadata)
- A property 'imported_app_version' will be added to metadata that can be viewed in the UI's metadata viewer.
- The new 3.x InvokeAI outputs folder structure is flat so recursively found source imges will all be placed into the single outputs/images folder.
Do you wish to continue with the import [Yn] ?
Making DB Backup at /home/lstein/invokeai-main/databases/backup/backup-20230919T203519Z-invokeai.db...Done!
===============================================================================
Importing /home/XXXX/invokeai-2.3/outputs/images/17d09907-297d-4db3-a18a-60b337feac66.png
... (5785 more lines) ...
===============================================================================
= Import Complete - Elpased Time: 0.28 second(s)
Source File(s) : 5785
Total Imported : 5783
Skipped b/c file already exists on disk : 1
Skipped b/c file already exists in db : 0
Errors during import : 1
```
## **invokeai-db-maintenance**
This script helps maintain the integrity of your InvokeAI database by
finding and fixing three problems that can arise over time:
1. An image was manually deleted from the outputs directory, leaving a
dangling image record in the InvokeAI database. This will cause a
black image to appear in the gallery. This is an "orphaned database
image record." The script can fix this by running a "clean"
operation on the database, removing the orphaned entries.
2. An image is present in the outputs directory but there is no
corresponding entry in the database. This can happen when the image
is added manually to the outputs directory, or if a crash occurred
after the image was generated but before the database was
completely updated. The symptom is that the image is present in the
outputs folder but doesn't appear in the InvokeAI gallery. This is
called an "orphaned image file." The script can fix this problem by
running an "archive" operation in which orphaned files are moved
into a directory named `outputs/images-archive`. If you wish, you
can then run `invokeai-image-import` to reimport these images back
into the database.
3. The thumbnail for an image is missing, again causing a black
gallery thumbnail. This is fixed by running the "thumbnaiils"
operation, which simply regenerates and re-registers the missing
thumbnail.
You can find and fix all three of these problems in a single go by
executing this command:
```bash
invokeai-db-maintenance --operation all
```
Or you can run just the clean and thumbnail operations like this:
```bash
invokeai-db-maintenance -operation clean, thumbnail
```
If called without any arguments, the script will ask you which
operations you wish to perform.
## **invokeai-migrate3**
This script will migrate settings and models (but not images!) from an
InvokeAI v2.3 root folder to an InvokeAI 3.X folder. Call it with the
source and destination root folders like this:
```bash
invokeai-migrate3 --from ~/invokeai-2.3 --to invokeai-3.1.1
```
Both directories must previously have been properly created and
initialized by `invokeai-configure`. If you wish to migrate the images
contained in the older root as well, you can use the
`invokeai-image-migrate` script described earlier.
---
Copyright (c) 2023, Lincoln Stein and the InvokeAI Development Team

View File

@@ -1,96 +0,0 @@
---
title: Watermarking, NSFW Image Checking
---
# :material-image-off: Invisible Watermark and the NSFW Checker
## Watermarking
InvokeAI does not apply watermarking to images by default. However,
many computer scientists working in the field of generative AI worry
that a flood of computer-generated imagery will contaminate the image
data sets needed to train future generations of generative models.
InvokeAI offers an optional watermarking mode that writes a small bit
of text, **InvokeAI**, into each image that it generates using an
"invisible" watermarking library that spreads the information
throughout the image in a way that is not perceptible to the human
eye. If you are planning to share your generated images on
internet-accessible services, we encourage you to activate the
invisible watermark mode in order to help preserve the digital image
environment.
The downside of watermarking is that it increases the size of the
image moderately, and has been reported by some individuals to degrade
image quality. Your mileage may vary.
To read the watermark in an image, activate the InvokeAI virtual
environment (called the "developer's console" in the launcher) and run
the command:
```
invisible-watermark -a decode -t bytes -m dwtDct -l 64 /path/to/image.png
```
## The NSFW ("Safety") Checker
Stable Diffusion 1.5-based image generation models will produce sexual
imagery if deliberately prompted, and will occasionally produce such
images when this is not intended. Such images are colloquially known
as "Not Safe for Work" (NSFW). This behavior is due to the nature of
the training set that Stable Diffusion was trained on, which culled
millions of "aesthetic" images from the Internet.
You may not wish to be exposed to these images, and in some
jurisdictions it may be illegal to publicly distribute such imagery,
including mounting a publicly-available server that provides
unfiltered images to the public. Furthermore, the [Stable Diffusion
weights
License](https://github.com/invoke-ai/InvokeAI/blob/main/LICENSE-SD1+SD2.txt),
and the [Stable Diffusion XL
License][https://github.com/invoke-ai/InvokeAI/blob/main/LICENSE-SDXL.txt]
both forbid the models from being used to "exploit any of the
vulnerabilities of a specific group of persons."
For these reasons Stable Diffusion offers a "safety checker," a
machine learning model trained to recognize potentially disturbing
imagery. When a potentially NSFW image is detected, the checker will
blur the image and paste a warning icon on top. The checker can be
turned on and off in the Web interface under Settings.
## Caveats
There are a number of caveats that you need to be aware of.
### Accuracy
The checker is [not perfect](https://arxiv.org/abs/2210.04610).It will
occasionally flag innocuous images (false positives), and will
frequently miss violent and gory imagery (false negatives). It rarely
fails to flag sexual imagery, but this has been known to happen. For
these reasons, the InvokeAI team prefers to refer to the software as a
"NSFW Checker" rather than "safety checker."
### Memory Usage and Performance
The NSFW checker consumes an additional 1.2G of GPU VRAM on top of the
3.4G of VRAM used by Stable Diffusion v1.5 (this is with
half-precision arithmetic). This means that the checker will not run
successfully on GPU cards with less than 6GB VRAM, and will reduce the
size of the images that you can produce.
The checker also introduces a slight performance penalty. Images will
take ~1 second longer to generate when the checker is
activated. Generally this is not noticeable.
### Intermediate Images in the Web UI
The checker only operates on the final image produced by the Stable
Diffusion algorithm. If you are using the Web UI and have enabled the
display of intermediate images, you will briefly be exposed to a
low-resolution (mosaicized) version of the final image before it is
flagged by the checker and replaced by a fully blurred version. You
are encouraged to turn **off** intermediate image rendering when you
are using the checker. Future versions of InvokeAI will apply
additional blurring to intermediate images when the checker is active.

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---
title: InvokeAI Web Server
---
# :material-web: InvokeAI Web Server
## Quick guided walkthrough of the WebUI's features
While most of the WebUI's features are intuitive, here is a guided walkthrough
through its various components.
### Launching the WebUI
To run the InvokeAI web server, start the `invoke.sh`/`invoke.bat`
script and select option (1). Alternatively, with the InvokeAI
environment active, run `invokeai-web`:
```bash
invokeai-web
```
You can then connect to the server by pointing your web browser at
http://localhost:9090. To reach the server from a different machine on your LAN,
you may launch the web server with the `--host` argument and either the IP
address of the host you are running it on, or the wildcard `0.0.0.0`. For
example:
```bash
invoke.sh --host 0.0.0.0
```
or
```bash
invokeai-web --host 0.0.0.0
```
### The InvokeAI Web Interface
![Invoke Web Server - Major Components](../assets/invoke-web-server-1.png){:width="640px"}
The screenshot above shows the Text to Image tab of the WebUI. There are three
main sections:
1. A **control panel** on the left, which contains various settings
for text to image generation. The most important part is the text
field (currently showing `fantasy painting, horned demon`) for
entering the positive text prompt, another text field right below it for an
optional negative text prompt (concepts to exclude), and a _Invoke_ button
to begin the image rendering process.
2. The **current image** section in the middle, which shows a large
format version of the image you are currently working on. A series
of buttons at the top lets you modify and manipulate the image in
various ways.
3. A **gallery** section on the left that contains a history of the images you
have generated. These images are read and written to the directory specified
in the `INVOKEAIROOT/invokeai.yaml` initialization file, usually a directory
named `outputs` in `INVOKEAIROOT`.
In addition to these three elements, there are a series of icons for changing
global settings, reporting bugs, and changing the theme on the upper right.
There are also a series of icons to the left of the control panel (see
highlighted area in the screenshot below) which select among a series of tabs
for performing different types of operations.
<figure markdown>
![Invoke Web Server - Control Panel](../assets/invoke-web-server-2.png){:width="512px"}
</figure>
From top to bottom, these are:
1. Text to Image - generate images from text
2. Image to Image - from an uploaded starting image (drawing or photograph)
generate a new one, modified by the text prompt
3. Unified Canvas - Interactively combine multiple images, extend them
with outpainting,and modify interior portions of the image with
inpainting, erase portions of a starting image and have the AI fill in
the erased region from a text prompt.
4. Node Editor - (experimental) this panel allows you to create
pipelines of common operations and combine them into workflows.
5. Model Manager - this panel allows you to import and configure new
models using URLs, local paths, or HuggingFace diffusers repo_ids.
## Walkthrough
The following walkthrough will exercise most (but not all) of the WebUI's
feature set.
### Text to Image
1. Launch the WebUI using launcher option [1] and connect to it with
your browser by accessing `http://localhost:9090`. If the browser
and server are running on different machines on your LAN, add the
option `--host 0.0.0.0` to the `invoke.sh` launch command line and connect to
the machine hosting the web server using its IP address or domain
name.
2. If all goes well, the WebUI should come up and you'll see a green dot
meaning `connected` on the upper right.
![Invoke Web Server - Control Panel](../assets/invoke-control-panel-1.png){ align=right width=300px }
#### Basics
1. Generate an image by typing _bluebird_ into the large prompt field
on the upper left and then clicking on the Invoke button or pressing
the return button.
After a short wait, you'll see a large image of a bluebird in the
image panel, and a new thumbnail in the gallery on the right.
If you need more room on the screen, you can turn the gallery off
by typing the **g** hotkey. You can turn it back on later by clicking the
image icon that appears in the gallery's place. The list of hotkeys can
be found by clicking on the keyboard icon above the image gallery.
2. Generate a bunch of bluebird images by increasing the number of
requested images by adjusting the Images counter just below the Invoke
button. As each is generated, it will be added to the gallery. You can
switch the active image by clicking on the gallery thumbnails.
If you'd like to watch the image generation progress, click the hourglass
icon above the main image area. As generation progresses, you'll see
increasingly detailed versions of the ultimate image.
3. Try playing with different settings, including changing the main
model, the image width and height, the Scheduler, the Steps and
the CFG scale.
The _Model_ changes the main model. Thousands of custom models are
now available, which generate a variety of image styles and
subjects. While InvokeAI comes with a few starter models, it is
easy to import new models into the application. See [Installing
Models](../installation/050_INSTALLING_MODELS.md) for more details.
Image _Width_ and _Height_ do what you'd expect. However, be aware that
larger images consume more VRAM memory and take longer to generate.
The _Scheduler_ controls how the AI selects the image to display. Some
samplers are more "creative" than others and will produce a wider range of
variations (see next section). Some samplers run faster than others.
_Steps_ controls how many noising/denoising/sampling steps the AI will take.
The higher this value, the more refined the image will be, but the longer
the image will take to generate. A typical strategy is to generate images
with a low number of steps in order to select one to work on further, and
then regenerate it using a higher number of steps.
The _CFG Scale_ controls how hard the AI tries to match the generated image
to the input prompt. You can go as high or low as you like, but generally
values greater than 20 won't improve things much, and values lower than 5
will produce unexpected images. There are complex interactions between
_Steps_, _CFG Scale_ and the _Scheduler_, so experiment to find out what works
for you.
The _Seed_ controls the series of values returned by InvokeAI's
random number generator. Each unique seed value will generate a different
image. To regenerate a previous image, simply use the original image's
seed value. A slider to the right of the _Seed_ field will change the
seed each time an image is generated.
![Invoke Web Server - Control Panel 2](../assets/control-panel-2.png){ align=right width=400px }
4. To regenerate a previously-generated image, select the image you
want and click the asterisk ("*") button at the top of the
image. This loads the text prompt and other original settings into
the control panel. If you then press _Invoke_ it will regenerate
the image exactly. You can also selectively modify the prompt or
other settings to tweak the image.
Alternatively, you may click on the "sprouting plant icon" to load
just the image's seed, and leave other settings unchanged or the
quote icon to load just the positive and negative prompts.
5. To regenerate a Stable Diffusion image that was generated by another SD
package, you need to know its text prompt and its _Seed_. Copy-paste the
prompt into the prompt box, unset the _Randomize Seed_ control in the
control panel, and copy-paste the desired _Seed_ into its text field. When
you Invoke, you will get something similar to the original image. It will
not be exact unless you also set the correct values for the original
sampler, CFG, steps and dimensions, but it will (usually) be close.
6. To save an image, right click on it to bring up a menu that will
let you download the image, save it to a named image gallery, and
copy it to the clipboard, among other things.
#### Upscaling
![Invoke Web Server - Upscaling](../assets/upscaling.png){ align=right width=400px }
"Upscaling" is the process of increasing the size of an image while
retaining the sharpness. InvokeAI uses an external library called
"ESRGAN" to do this. To invoke upscaling, simply select an image
and press the "expanding arrows" button above it. You can select
between 2X and 4X upscaling, and adjust the upscaling strength,
which has much the same meaning as in facial reconstruction. Try
running this on one of your previously-generated images.
### Image to Image
InvokeAI lets you take an existing image and use it as the basis for a new
creation. You can use any sort of image, including a photograph, a scanned
sketch, or a digital drawing, as long as it is in PNG or JPEG format.
For this tutorial, we'll use the file named
[Lincoln-and-Parrot-512.png](../assets/Lincoln-and-Parrot-512.png).
1. Click on the _Image to Image_ tab icon, which is the second icon
from the top on the left-hand side of the screen. This will bring
you to a screen similar to the one shown here:
![Invoke Web Server - Image to Image Tab](../assets/invoke-web-server-6.png){ width="640px" }
2. Drag-and-drop the Lincoln-and-Parrot image into the Image panel, or click
the blank area to get an upload dialog. The image will load into an area
marked _Initial Image_. (The WebUI will also load the most
recently-generated image from the gallery into a section on the left, but
this image will be replaced in the next step.)
3. Go to the prompt box and type _old sea captain with raven on shoulder_ and
press Invoke. A derived image will appear to the right of the original one:
![Invoke Web Server - Image to Image example](../assets/invoke-web-server-7.png){:width="640px"}
4. Experiment with the different settings. The most influential one in Image to
Image is _Denoising Strength_ located about midway down the control
panel. By default it is set to 0.75, but can range from 0.0 to 0.99. The
higher the value, the more of the original image the AI will replace. A
value of 0 will leave the initial image completely unchanged, while 0.99
will replace it completely. However, the _Scheduler_ and _CFG Scale_ also
influence the final result. You can also generate variations in the same way
as described in Text to Image.
5. What if we only want to change certain part(s) of the image and
leave the rest intact? This is called Inpainting, and you can do
it in the [Unified Canvas](UNIFIED_CANVAS.md). The Unified Canvas
also allows you to extend borders of the image and fill in the
blank areas, a process called outpainting.
6. Would you like to modify a previously-generated image using the Image to
Image facility? Easy! While in the Image to Image panel, drag and drop any
image in the gallery into the Initial Image area, and it will be ready for
use. You can do the same thing with the main image display. Click on the
_Send to_ icon to get a menu of
commands and choose "Send to Image to Image".
![Send To Icon](../assets/send-to-icon.png)
### Textual Inversion, LoRA and ControlNet
InvokeAI supports several different types of model files that
extending the capabilities of the main model by adding artistic
styles, special effects, or subjects. By mixing and matching textual
inversion, LoRA and ControlNet models, you can achieve many
interesting and beautiful effects.
We will give an example using a LoRA model named "Ink Scenery". This
LoRA, which can be downloaded from Civitai (civitai.com), is
specialized to paint landscapes that look like they were made with
dripping india ink. To install this LoRA, we first download it and
put it into the `autoimport/lora` folder located inside the
`invokeai` root directory. After restarting the web server, the
LoRA will now become available for use.
To see this LoRA at work, we'll first generate an image without it
using the standard `stable-diffusion-v1-5` model. Choose this
model and enter the prompt "mountains, ink". Here is a typical
generated image, a mountain range rendered in ink and watercolor
wash:
![Ink Scenery without LoRA](../assets/lora-example-0.png){ width=512px }
Now let's install and activate the Ink Scenery LoRA. Go to
https://civitai.com/models/78605/ink-scenery-or and download the LoRA
model file to `invokeai/autoimport/lora` and restart the web
server. (Alternatively, you can use [InvokeAI's Web Model
Manager](../installation/050_INSTALLING_MODELS.md) to download and
install the LoRA directly by typing its URL into the _Import
Models_->_Location_ field).
Scroll down the control panel until you get to the LoRA accordion
section, and open it:
![LoRA Section](../assets/lora-example-1.png){ width=512px }
Click the popup menu and select "Ink scenery". (If it isn't there, then
the model wasn't installed to the right place, or perhaps you forgot
to restart the web server.) The LoRA section will change to look like this:
![LoRA Section Loaded](../assets/lora-example-2.png){ width=512px }
Note that there is now a slider control for _Ink scenery_. The slider
controls how much influence the LoRA model will have on the generated
image.
Run the "mountains, ink" prompt again and observe the change in style:
![Ink Scenery](../assets/lora-example-3.png){ width=512px }
Try adjusting the weight slider for larger and smaller weights and
generate the image after each adjustment. The higher the weight, the
more influence the LoRA will have.
To remove the LoRA completely, just click on its trash can icon.
Multiple LoRAs can be added simultaneously and combined with textual
inversions and ControlNet models. Please see [Textual Inversions and
LoRAs](CONCEPTS.md) and [Using ControlNet](CONTROLNET.md) for details.
## Summary
This walkthrough just skims the surface of the many things InvokeAI
can do. Please see [Features](index.md) for more detailed reference
guides.
## Acknowledgements
A huge shout-out to the core team working to make the Web GUI a reality,
including [psychedelicious](https://github.com/psychedelicious),
[Kyle0654](https://github.com/Kyle0654) and
[blessedcoolant](https://github.com/blessedcoolant).
[hipsterusername](https://github.com/hipsterusername) was the team's unofficial
cheerleader and added tooltips/docs.

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---
title: WebUI Hotkey List
---
# :material-keyboard: **WebUI Hotkey List**
## App Hotkeys
| Setting | Hotkey |
| --------------- | ------------------ |
| ++ctrl+enter++ | Invoke |
| ++shift+x++ | Cancel |
| ++alt+a++ | Focus Prompt |
| ++o++ | Toggle Options |
| ++shift+o++ | Pin Options |
| ++z++ | Toggle Viewer |
| ++g++ | Toggle Gallery |
| ++f++ | Maximize Workspace |
| ++1++ - ++5++ | Change Tabs |
| ++"`"++ | Toggle Console |
## General Hotkeys
| Setting | Hotkey |
| -------------- | ---------------------- |
| ++p++ | Set Prompt |
| ++s++ | Set Seed |
| ++a++ | Set Parameters |
| ++shift+r++ | Restore Faces |
| ++shift+u++ | Upscale |
| ++i++ | Show Info |
| ++shift+i++ | Send To Image To Image |
| ++del++ | Delete Image |
| ++esc++ | Close Panels |
## Gallery Hotkeys
| Setting | Hotkey |
| ----------------------| --------------------------- |
| ++arrow-left++ | Previous Image |
| ++arrow-right++ | Next Image |
| ++shift+g++ | Toggle Gallery Pin |
| ++shift+arrow-up++ | Increase Gallery Image Size |
| ++shift+arrow-down++ | Decrease Gallery Image Size |
## Unified Canvas Hotkeys
| Setting | Hotkey |
| --------------------------------- | ---------------------- |
| ++b++ | Select Brush |
| ++e++ | Select Eraser |
| ++bracket-left++ | Decrease Brush Size |
| ++bracket-right++ | Increase Brush Size |
| ++shift+bracket-left++ | Decrease Brush Opacity |
| ++shift+bracket-right++ | Increase Brush Opacity |
| ++v++ | Move Tool |
| ++shift+f++ | Fill Bounding Box |
| ++del++ / ++backspace++ | Erase Bounding Box |
| ++c++ | Select Color Picker |
| ++n++ | Toggle Snap |
| ++"Hold Space"++ | Quick Toggle Move |
| ++q++ | Toggle Layer |
| ++shift+c++ | Clear Mask |
| ++h++ | Hide Mask |
| ++shift+h++ | Show/Hide Bounding Box |
| ++shift+m++ | Merge Visible |
| ++shift+s++ | Save To Gallery |
| ++ctrl+c++ | Copy To Clipboard |
| ++shift+d++ | Download Image |
| ++ctrl+z++ | Undo |
| ++ctrl+y++ / ++ctrl+shift+z++ | Redo |
| ++r++ | Reset View |
| ++arrow-left++ | Previous Staging Image |
| ++arrow-right++ | Next Staging Image |
| ++enter++ | Accept Staging Image |

31
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---
title: Database
---
Invoke uses a SQLite database to store image, workflow, model, and execution data.
We take great care to ensure your data is safe, by utilizing transactions and a database migration system.
Even so, when testing a prerelease version of the app, we strongly suggest either backing up your database or using an in-memory database. This ensures any prelease hiccups or databases schema changes will not cause problems for your data.
## Database Backup
Backing up your database is very simple. Invoke's data is stored in an `$INVOKEAI_ROOT` directory - where your `invoke.sh`/`invoke.bat` and `invokeai.yaml` files live.
To back up your database, copy the `invokeai.db` file from `$INVOKEAI_ROOT/databases/invokeai.db` to somewhere safe.
If anything comes up during prelease testing, you can simply copy your backup back into `$INVOKEAI_ROOT/databases/`.
## In-Memory Database
SQLite can run on an in-memory database. Your existing database is untouched when this mode is enabled, but your existing data won't be accessible.
This is very useful for testing, as there is no chance of a database change modifying your "physical" database.
To run Invoke with a memory database, edit your `invokeai.yaml` file and add `use_memory_db: true`:
```yaml
use_memory_db: true
```
Delete this line (or set it to `false`) to use your main database.

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---
title: InvokeAI Gallery Panel
---
# :material-web: InvokeAI Gallery Panel
## Quick guided walkthrough of the Gallery Panel's features
The Gallery Panel is a fast way to review, find, and make use of images you've
generated and loaded. The Gallery is divided into Boards. The Uncategorized board is always
present but you can create your own for better organization.
![image](../assets/gallery/gallery.png)
### Board Display and Settings
At the very top of the Gallery Panel are the boards disclosure and settings buttons.
![image](../assets/gallery/top_controls.png)
The disclosure button shows the name of the currently selected board and allows you to show and hide the board thumbnails (shown in the image below).
![image](../assets/gallery/board_thumbnails.png)
The settings button opens a list of options.
![image](../assets/gallery/board_settings.png)
- ***Image Size*** this slider lets you control the size of the image previews (images of three different sizes).
- ***Auto-Switch to New Images*** if you turn this on, whenever a new image is generated, it will automatically be loaded into the current image panel on the Text to Image tab and into the result panel on the [Image to Image](IMG2IMG.md) tab. This will happen invisibly if you are on any other tab when the image is generated.
- ***Auto-Assign Board on Click*** whenever an image is generated or saved, it always gets put in a board. The board it gets put into is marked with AUTO (image of board marked). Turning on Auto-Assign Board on Click will make whichever board you last selected be the destination when you click Invoke. That means you can click Invoke, select a different board, and then click Invoke again and the two images will be put in two different boards. (bold)It's the board selected when Invoke is clicked that's used, not the board that's selected when the image is finished generating.(bold) Turning this off, enables the Auto-Add Board drop down which lets you set one specific board to always put generated images into. This also enables and disables the Auto-add to this Board menu item described below.
- ***Always Show Image Size Badge*** this toggles whether to show image sizes for each image preview (show two images, one with sizes shown, one without)
Below these two buttons, you'll see the Search Boards text entry area. You use this to search for specific boards by the name of the board.
Next to it is the Add Board (+) button which lets you add new boards. Boards can be renamed by clicking on the name of the board under its thumbnail and typing in the new name.
### Board Thumbnail Menu
Each board has a context menu (ctrl+click / right-click).
![image](../assets/gallery/thumbnail_menu.png)
- ***Auto-add to this Board*** if you've disabled Auto-Assign Board on Click in the board settings, you can use this option to set this board to be where new images are put.
- ***Download Board*** this will add all the images in the board into a zip file and provide a link to it in a notification (image of notification)
- ***Delete Board*** this will delete the board
> [!CAUTION]
> This will delete all the images in the board and the board itself.
### Board Contents
Every board is organized by two tabs, Images and Assets.
![image](../assets/gallery/board_tabs.png)
Images are the Invoke-generated images that are placed into the board. Assets are images that you upload into Invoke to be used as an [Image Prompt](https://support.invoke.ai/support/solutions/articles/151000159340-using-the-image-prompt-adapter-ip-adapter-) or in the [Image to Image](IMG2IMG.md) tab.
### Image Thumbnail Menu
Every image generated by Invoke has its generation information stored as text inside the image file itself. This can be read directly by selecting the image and clicking on the Info button ![image](../assets/gallery/info_button.png) in any of the image result panels.
Each image also has a context menu (ctrl+click / right-click).
![image](../assets/gallery/image_menu.png)
The options are (items marked with an * will not work with images that lack generation information):
- ***Open in New Tab*** this will open the image alone in a new browser tab, separate from the Invoke interface.
- ***Download Image*** this will trigger your browser to download the image.
- ***Load Workflow **** this will load any workflow settings into the Workflow tab and automatically open it.
- ***Remix Image **** this will load all of the image's generation information, (bold)excluding its Seed, into the left hand control panel
- ***Use Prompt **** this will load only the image's text prompts into the left-hand control panel
- ***Use Seed **** this will load only the image's Seed into the left-hand control panel
- ***Use All **** this will load all of the image's generation information into the left-hand control panel
- ***Send to Image to Image*** this will put the image into the left-hand panel in the Image to Image tab and automatically open it
- ***Send to Unified Canvas*** This will (bold)replace whatever is already present(bold) in the Unified Canvas tab with the image and automatically open the tab
- ***Change Board*** this will oipen a small window that will let you move the image to a different board. This is the same as dragging the image to that board's thumbnail.
- ***Star Image*** this will add the image to the board's list of starred images that are always kept at the top of the gallery. This is the same as clicking on the star on the top right-hand side of the image that appears when you hover over the image with the mouse
- ***Delete Image*** this will delete the image from the board
> [!CAUTION]
> This will delete the image entirely from Invoke.
## Summary
This walkthrough only covers the Gallery interface and Boards. Actually generating images is handled by [Prompts](PROMPTS.md), the [Image to Image](IMG2IMG.md) tab, and the [Unified Canvas](UNIFIED_CANVAS.md).
## Acknowledgements
A huge shout-out to the core team working to make the Web GUI a reality,
including [psychedelicious](https://github.com/psychedelicious),
[Kyle0654](https://github.com/Kyle0654) and
[blessedcoolant](https://github.com/blessedcoolant).
[hipsterusername](https://github.com/hipsterusername) was the team's unofficial
cheerleader and added tooltips/docs.

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---
title: Overview
---
Here you can find the documentation for InvokeAI's various features.
## The [Getting Started Guide](../help/gettingStartedWithAI)
A getting started guide for those new to AI image generation.
## The Basics
### * The [Web User Interface](WEB.md)
Guide to the Web interface. Also see the [WebUI Hotkeys Reference Guide](WEBUIHOTKEYS.md)
### * The [Unified Canvas](UNIFIED_CANVAS.md)
Build complex scenes by combine and modifying multiple images in a stepwise
fashion. This feature combines img2img, inpainting and outpainting in
a single convenient digital artist-optimized user interface.
## Image Generation
### * [Prompt Engineering](PROMPTS.md)
Get the images you want with the InvokeAI prompt engineering language.
### * The [LoRA, LyCORIS, LCM-LoRA Models](CONCEPTS.md)
Add custom subjects and styles using a variety of fine-tuned models.
### * [ControlNet](CONTROLNET.md)
Learn how to install and use ControlNet models for fine control over
image output.
### * [Image-to-Image Guide](IMG2IMG.md)
Use a seed image to build new creations.
## Model Management
### * [Model Installation](../installation/050_INSTALLING_MODELS.md)
Learn how to import third-party models and switch among them. This
guide also covers optimizing models to load quickly.
### * [Merging Models](MODEL_MERGING.md)
Teach an old model new tricks. Merge 2-3 models together to create a
new model that combines characteristics of the originals.
### * [Textual Inversion](TEXTUAL_INVERSIONS.md)
Personalize models by adding your own style or subjects.
## Other Features
### * [The NSFW Checker](WATERMARK+NSFW.md)
Prevent InvokeAI from displaying unwanted racy images.
### * [Controlling Logging](LOGGING.md)
Control how InvokeAI logs status messages.
### * [Command-line Utilities](UTILITIES.md)
A list of the command-line utilities available with InvokeAI.
<!-- OUT OF DATE
### * [Miscellaneous](OTHER.md)
Run InvokeAI on Google Colab, generate images with repeating patterns,
batch process a file of prompts, increase the "creativity" of image
generation by adding initial noise, and more!
-->

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# FAQs
**Where do I get started? How can I install Invoke?**
- You can download the latest installers [here](https://github.com/invoke-ai/InvokeAI/releases) - Note that any releases marked as *pre-release* are in a beta state. You may experience some issues, but we appreciate your help testing those! For stable/reliable installations, please install the **[Latest Release](https://github.com/invoke-ai/InvokeAI/releases/latest)**
**How can I download models? Can I use models I already have downloaded?**
- Models can be downloaded through the model manager, or through option [4] in the invoke.bat/invoke.sh launcher script. To download a model through the Model Manager, use the HuggingFace Repo ID by pressing the “Copy” button next to the repository name. Alternatively, to download a model from CivitAi, use the download link in the Model Manager.
- Models that are already downloaded can be used by creating a symlink to the model location in the `autoimport` folder or by using the Model Mangers “Scan for Models” function.
**My images are taking a long time to generate. How can I speed up generation?**
- A common solution is to reduce the size of your RAM & VRAM cache to 0.25. This ensures your system has enough memory to generate images.
- Additionally, check the [hardware requirements](https://invoke-ai.github.io/InvokeAI/#hardware-requirements) to ensure that your system is capable of generating images.
- Lastly, double check your generations are happening on your GPU (if you have one). InvokeAI will log what is being used for generation upon startup.
**Ive installed Python on Windows but the installer says it cant find it?**
- Then ensure that you checked **'Add python.exe to PATH'** when installing Python. This can be found at the bottom of the Python Installer window. If you already have Python installed, this can be done with the modify / repair feature of the installer.
**Ive installed everything successfully but I still get an error about Triton when starting Invoke?**
- This can be safely ignored. InvokeAI doesn't use Triton, but if you are on Linux and wish to dismiss the error, you can install Triton.
**I updated to 3.4.0 and now xFormers cant load C++/CUDA?**
- An issue occurred with your PyTorch update. Follow these steps to fix :
1. Launch your invoke.bat / invoke.sh and select the option to open the developer console
2. Run:`pip install ".[xformers]" --upgrade --force-reinstall --extra-index-url https://download.pytorch.org/whl/cu121`
- If you run into an error with `typing_extensions`, re-open the developer console and run: `pip install -U typing-extensions`
**It says my pip is out of date - is that why my install isn't working?**
- An out of date won't cause an installation to fail. The cause of the error can likely be found above the message that says pip is out of date.
- If you saw that warning but the install went well, don't worry about it (but you can update pip afterwards if you'd like).
**How can I generate the exact same that I found on the internet?**
Most example images with prompts that you'll find on the internet have been generated using different software, so you can't expect to get identical results. In order to reproduce an image, you need to replicate the exact settings and processing steps, including (but not limited to) the model, the positive and negative prompts, the seed, the sampler, the exact image size, any upscaling steps, etc.
**Where can I get more help?**
- Create an issue on [GitHub](https://github.com/invoke-ai/InvokeAI/issues) or post in the [#help channel](https://discord.com/channels/1020123559063990373/1149510134058471514) of the InvokeAI Discord

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@@ -1,128 +0,0 @@
---
title: F.A.Q.
---
# :material-frequently-asked-questions: F.A.Q.
## **Frequently-Asked-Questions**
Here are a few common installation problems and their solutions. Often these are
caused by incomplete installations or crashes during the install process.
---
### During `conda env create`, conda hangs indefinitely
If it is because of the last PIP step (usually stuck in the Git Clone step, you
can check the detailed log by this method):
```bash
export PIP_LOG="/tmp/pip_log.txt"
touch ${PIP_LOG}
tail -f ${PIP_LOG} &
conda env create -f environment-mac.yaml --debug --verbose
killall tail
rm ${PIP_LOG}
```
**SOLUTION**
Conda sometimes gets stuck at the last PIP step, in which several git
repositories are cloned and built.
Enter the stable-diffusion directory and completely remove the `src` directory
and all its contents. The safest way to do this is to enter the stable-diffusion
directory and give the command `git clean -f`. If this still doesn't fix the
problem, try "conda clean -all" and then restart at the `conda env create` step.
To further understand the problem to checking the install lot using this method:
```bash
export PIP_LOG="/tmp/pip_log.txt"
touch ${PIP_LOG}
tail -f ${PIP_LOG} &
conda env create -f environment-mac.yaml --debug --verbose
killall tail
rm ${PIP_LOG}
```
---
### `invoke.py` crashes with the complaint that it can't find `ldm.simplet2i.py`
Or it complains that function is being passed incorrect parameters.
**SOLUTION**
Reinstall the stable diffusion modules. Enter the `stable-diffusion` directory
and give the command `pip install -e .`
---
### Missing modules
`invoke.py` dies, complaining of various missing modules, none of which starts
with `ldm`.
**SOLUTION**
From within the `InvokeAI` directory, run `conda env update` This is also
frequently the solution to complaints about an unknown function in a module.
---
### How can I try new features
There's a feature or bugfix in the Stable Diffusion GitHub that you want to try
out.
**SOLUTIONS**
#### **Main Branch**
If the fix/feature is on the `main` branch, enter the stable-diffusion directory
and do a `git pull`.
Usually this will be sufficient, but if you start to see errors about missing or
incorrect modules, use the command `pip install -e .` and/or `conda env update`
(These commands won't break anything.)
`pip install -e .` and/or `conda env update -f environment.yaml`
(These commands won't break anything.)
#### **Sub Branch**
If the feature/fix is on a branch (e.g. "_foo-bugfix_"), the recipe is similar,
but do a `git pull <name of branch>`.
#### **Not Committed**
If the feature/fix is in a pull request that has not yet been made part of the
main branch or a feature/bugfix branch, then from the page for the desired pull
request, look for the line at the top that reads "_xxxx wants to merge xx
commits into lstein:main from YYYYYY_". Copy the URL in YYYY. It should have the
format
`https://github.com/<name of contributor>/stable-diffusion/tree/<name of branch>`
Then **go to the directory above stable-diffusion** and rename the directory to
"_stable-diffusion.lstein_", "_stable-diffusion.old_", or anything else. You can
then git clone the branch that contains the pull request:
`git clone https://github.com/<name of contributor>/stable-diffusion/tree/<name of branch>`
You will need to go through the install procedure again, but it should be fast
because all the dependencies are already loaded.
---
### CUDA out of memory
Image generation crashed with CUDA out of memory error after successful
sampling.
**SOLUTION**
Try to run script with option `--free_gpu_mem` This will free memory before
image decoding step.

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@@ -20,7 +20,7 @@ When you generate an image using text-to-image, multiple steps occur in latent s
4. The VAE decodes the final latent image from latent space into image space.
Image-to-image is a similar process, with only step 1 being different:
1. The input image is encoded from image space into latent space by the VAE. Noise is then added to the input latent image. Denoising Strength dictates how may noise steps are added, and the amount of noise added at each step. A Denoising Strength of 0 means there are 0 steps and no noise added, resulting in an unchanged image, while a Denoising Strength of 1 results in the image being completely replaced with noise and a full set of denoising steps are performance. The process is then the same as steps 2-4 in the text-to-image process.
1. The input image is encoded from image space into latent space by the VAE. Noise is then added to the input latent image. Denoising Strength dictates how many noise steps are added, and the amount of noise added at each step. A Denoising Strength of 0 means there are 0 steps and no noise added, resulting in an unchanged image, while a Denoising Strength of 1 results in the image being completely replaced with noise and a full set of denoising steps are performance. The process is then the same as steps 2-4 in the text-to-image process.
Furthermore, a model provides the CLIP prompt tokenizer, the VAE, and a U-Net (where noise prediction occurs given a prompt and initial noise tensor).

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---
title: Home
title: Invoke
---
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<div align="center" markdown>
[![project logo](https://github.com/invoke-ai/InvokeAI/assets/31807370/6e3728c7-e90e-4711-905c-3b55844ff5be)](https://github.com/invoke-ai/InvokeAI)
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[latest release link]: https://github.com/invoke-ai/InvokeAI/releases
</div>
<a href="https://github.com/invoke-ai/InvokeAI">InvokeAI</a> is an
implementation of Stable Diffusion, the open source text-to-image and
image-to-image generator. It provides a streamlined process with various new
features and options to aid the image generation process. It runs on Windows,
Mac and Linux machines, and runs on GPU cards with as little as 4 GB of RAM.
<a href="https://github.com/invoke-ai/InvokeAI">Invoke</a> is a leading creative engine built to empower professionals and enthusiasts alike. Generate and create stunning visual media using the latest AI-driven technologies. Invoke offers an industry leading web-based UI, and serves as the foundation for multiple commercial products.
<div align="center"><img src="assets/invoke-web-server-1.png" width=640></div>
## :octicons-link-24: Quick Links
## Installation
<div class="button-container">
<a href="installation/INSTALLATION"> <button class="button">Installation</button> </a>
<a href="features/"> <button class="button">Features</button> </a>
<a href="help/gettingStartedWithAI/"> <button class="button">Getting Started</button> </a>
<a href="help/FAQ/"> <button class="button">FAQ</button> </a>
<a href="contributing/CONTRIBUTING/"> <button class="button">Contributing</button> </a>
<a href="https://github.com/invoke-ai/InvokeAI/"> <button class="button">Code and Downloads</button> </a>
<a href="https://github.com/invoke-ai/InvokeAI/issues"> <button class="button">Bug Reports </button> </a>
<a href="https://discord.gg/ZmtBAhwWhy"> <button class="button"> Join the Discord Server!</button> </a>
</div>
The [installer script](installation/installer.md) is the easiest way to install and update the application.
You can also install Invoke as python package [via PyPI](installation/manual.md) or [docker](installation/docker.md).
## :octicons-gift-24: InvokeAI Features
See the [installation section](./installation/index.md) for more information.
### The InvokeAI Web Interface
- [WebUI overview](features/WEB.md)
- [WebUI hotkey reference guide](features/WEBUIHOTKEYS.md)
- [WebUI Unified Canvas for Img2Img, inpainting and outpainting](features/UNIFIED_CANVAS.md)
## Help
<!-- separator -->
Please first check the [FAQ](./faq.md) to see if there is a fix for your issue or answer to your question.
### Image Management
- [Image2Image](features/IMG2IMG.md)
- [Adding custom styles and subjects](features/CONCEPTS.md)
- [Upscaling and Face Reconstruction](features/POSTPROCESS.md)
- [Other Features](features/OTHER.md)
If you still have a problem, [create an issue](https://github.com/invoke-ai/InvokeAI/issues) or ask for help on [Discord](https://discord.gg/ZmtBAhwWhy).
<!-- separator -->
### Model Management
- [Installing](installation/050_INSTALLING_MODELS.md)
- [Model Merging](features/MODEL_MERGING.md)
- [ControlNet Models](features/CONTROLNET.md)
- [Style/Subject Concepts and Embeddings](features/CONCEPTS.md)
- [Watermarking and the Not Safe for Work (NSFW) Checker](features/WATERMARK+NSFW.md)
<!-- seperator -->
### Prompt Engineering
- [Prompt Syntax](features/PROMPTS.md)
## Training
### InvokeAI Configuration
- [Guide to InvokeAI Runtime Settings](features/CONFIGURATION.md)
- [Database Maintenance and other Command Line Utilities](features/UTILITIES.md)
Invoke Training has moved to its own repository, with a dedicated UI for accessing common scripts like Textual Inversion and LoRA training.
## :material-target: Troubleshooting
You can find more by visiting the repo at <https://github.com/invoke-ai/invoke-training>.
Please check out our **[:material-frequently-asked-questions:
Troubleshooting
Guide](installation/010_INSTALL_AUTOMATED.md#troubleshooting)** to
get solutions for common installation problems and other issues.
## Contributing
## :octicons-repo-push-24: Contributing
Anyone who wishes to contribute to this project, whether documentation,
features, bug fixes, code cleanup, testing, or code reviews, is very much
encouraged to do so.
[Please take a look at our Contribution documentation to learn more about contributing to InvokeAI.
](contributing/CONTRIBUTING.md)
## :octicons-person-24: Contributors
This software is a combined effort of various people from across the world.
[Check out the list of all these amazing people](other/CONTRIBUTORS.md). We
thank them for their time, hard work and effort.
## :octicons-question-24: Support
For support, please use this repository's GitHub Issues tracking service. Feel
free to send me an email if you use and like the script.
Original portions of the software are Copyright (c) 2022-23
by [The InvokeAI Team](https://github.com/invoke-ai).
We welcome contributions, big and small. Please review our [contributing guide](contributing/index.md) if you'd like make a contribution.
This software is a combined effort of [people across the world](contributing/contributors.md). We thank them for their time, hard work and effort!

View File

@@ -1,580 +0,0 @@
---
title: Installing with the Automated Installer
---
# InvokeAI Automated Installation
## Introduction
The automated installer is a Python script that automates the steps
needed to install and run InvokeAI on a stock computer running recent
versions of Linux, MacOS or Windows. It will leave you with a version
that runs a stable version of InvokeAI with the option to upgrade to
experimental versions later.
## Walk through
1. <a name="hardware_requirements">**Hardware Requirements**: </a>Make sure that your system meets the [hardware
requirements](../index.md#hardware-requirements) and has the
appropriate GPU drivers installed. For a system with an NVIDIA
card installed, you will need to install the CUDA driver, while
AMD-based cards require the ROCm driver. In most cases, if you've
already used the system for gaming or other graphics-intensive
tasks, the appropriate drivers will already be installed. If
unsure, check the [GPU Driver Guide](030_INSTALL_CUDA_AND_ROCM.md)
!!! info "Required Space"
Installation requires roughly 18G of free disk space to load
the libraries and recommended model weights files.
Regardless of your destination disk, your *system drive*
(`C:\` on Windows, `/` on macOS/Linux) requires at least 6GB
of free disk space to download and cache python
dependencies.
NOTE for Linux users: if your temporary directory is mounted
as a `tmpfs`, ensure it has sufficient space.
2. <a name="software_requirements">**Software Requirements**: </a>Check that your system has an up-to-date Python installed. To do
this, open up a command-line window ("Terminal" on Linux and
Macintosh, "Command" or "Powershell" on Windows) and type `python
--version`. If Python is installed, it will print out the version
number. If it is version `3.10.*` or `3.11.*` you meet
requirements.
!!! warning "What to do if you have an unsupported version"
Go to [Python Downloads](https://www.python.org/downloads/)
and download the appropriate installer package for your
platform. We recommend [Version
3.10.12](https://www.python.org/downloads/release/python-3109/),
which has been extensively tested with InvokeAI.
_Please select your platform in the section below for platform-specific
setup requirements._
=== "Windows"
During the Python configuration process, look out for a
checkbox to add Python to your PATH and select it. If the
install script complains that it can't find python, then open
the Python installer again and choose "Modify" existing
installation.
Installation requires an up to date version of the Microsoft
Visual C libraries. Please install the 2015-2022 libraries
available here:
https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
Please double-click on the file `WinLongPathsEnabled.reg` and
accept the dialog box that asks you if you wish to modify your registry.
This activates long filename support on your system and will prevent
mysterious errors during installation.
=== "Linux"
To install an appropriate version of Python on Ubuntu 22.04
and higher, run the following:
```
sudo apt update
sudo apt install -y python3 python3-pip python3-venv
sudo update-alternatives --install /usr/local/bin/python python /usr/bin/python3.10 3
```
On Ubuntu 20.04, the process is slightly different:
```
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository -y ppa:deadsnakes/ppa
sudo apt install -y python3.10 python3-pip python3.10-venv
sudo update-alternatives --install /usr/local/bin/python python /usr/bin/python3.10 3
```
Both `python` and `python3` commands are now pointing at
Python3.10. You can still access older versions of Python by
calling `python2`, `python3.8`, etc.
Linux systems require a couple of additional graphics
libraries to be installed for proper functioning of
`python3-opencv`. Please run the following:
`sudo apt update && sudo apt install -y libglib2.0-0 libgl1-mesa-glx`
=== "Mac"
After installing Python, you may need to run the
following command from the Terminal in order to install the Web
certificates needed to download model data from https sites. If
you see lots of CERTIFICATE ERRORS during the last part of the
install, this is the problem, and you can fix it with this command:
`/Applications/Python\ 3.10/Install\ Certificates.command`
You may need to install the Xcode command line tools. These
are a set of tools that are needed to run certain applications in a
Terminal, including InvokeAI. This package is provided
directly by Apple. To install, open a terminal window and run `xcode-select --install`. You will get a macOS system popup guiding you through the
install. If you already have them installed, you will instead see some
output in the Terminal advising you that the tools are already installed. More information can be found at [FreeCode Camp](https://www.freecodecamp.org/news/install-xcode-command-line-tools/)
3. **Download the Installer**: The InvokeAI installer is distributed as a ZIP files. Go to the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest),
and look for a file named:
- InvokeAI-installer-v3.X.X.zip
where "3.X.X" is the latest released version. The file is located
at the very bottom of the release page, under **Assets**.
4. **Unpack the installer**: Unpack the zip file into a convenient directory. This will create a new
directory named "InvokeAI-Installer". When unpacked, the directory
will look like this:
<figure markdown>
![zipfile-screenshot](../assets/installer-walkthrough/unpacked-zipfile.png)
</figure>
5. **Launch the installer script from the desktop**: If you are using a desktop GUI, double-click the installer file
appropriate for your platform. It will be named `install.bat` on
Windows systems and `install.sh` on Linux and Macintosh
systems. Be aware that your system's file browser may suppress the
display of the file extension.
On Windows systems if you get an "Untrusted Publisher" warning.
Click on "More Info" and then select "Run Anyway." You trust us, right?
6. **[Alternative] Launch the installer script from the command line**: Alternatively, from the command line, run the shell script or .bat file:
```cmd
C:\Documents\Linco> cd InvokeAI-Installer
C:\Documents\Linco\invokeAI> .\install.bat
```
7. **Select the location to install InvokeAI**: The script will ask you to choose where to install InvokeAI. Select a
directory with at least 18G of free space for a full install. InvokeAI and
all its support files will be installed into a new directory named
`invokeai` located at the location you specify.
<figure markdown>
![confirm-install-directory-screenshot](../assets/installer-walkthrough/confirm-directory.png)
</figure>
- The default is to install the `invokeai` directory in your home directory,
usually `C:\Users\YourName\invokeai` on Windows systems,
`/home/YourName/invokeai` on Linux systems, and `/Users/YourName/invokeai`
on Macintoshes, where "YourName" is your login name.
-If you have previously installed InvokeAI, you will be asked to
confirm whether you want to reinstall into this directory. You
may choose to reinstall, in which case your version will be upgraded,
or choose a different directory.
- The script uses tab autocompletion to suggest directory path completions.
Type part of the path (e.g. "C:\Users") and press ++tab++ repeatedly
to suggest completions.
8. **Select your GPU**: The installer will autodetect your platform and will request you to
confirm the type of GPU your graphics card has. On Linux systems,
you will have the choice of CUDA (NVidia cards), ROCm (AMD cards),
or CPU (no graphics acceleration). On Windows, you'll have the
choice of CUDA vs CPU, and on Macs you'll be offered CPU only. When
you select CPU on M1/M2/M3 Macintoshes, you will get MPS-based
graphics acceleration without installing additional drivers. If you
are unsure what GPU you are using, you can ask the installer to
guess.
9. **Watch it go!**: Sit back and let the install script work. It will install the third-party
libraries needed by InvokeAI and the application itself.
Be aware that some of the library download and install steps take a long
time. In particular, the `pytorch` package is quite large and often appears
to get "stuck" at 99.9%. Have patience and the installation step will
eventually resume. However, there are occasions when the library install
does legitimately get stuck. If you have been waiting for more than ten
minutes and nothing is happening, you can interrupt the script with ^C. You
may restart it and it will pick up where it left off.
<figure markdown>
![initial-settings-screenshot](../assets/installer-walkthrough/settings-form.png)
</figure>
10. **Post-install Configuration**: After installation completes, the
installer will launch the configuration form, which will guide you
through the first-time process of adjusting some of InvokeAI's
startup settings. To move around this form use ctrl-N for
&lt;N&gt;ext and ctrl-P for &lt;P&gt;revious, or use &lt;tab&gt;
and shift-&lt;tab&gt; to move forward and back. Once you are in a
multi-checkbox field use the up and down cursor keys to select the
item you want, and &lt;space&gt; to toggle it on and off. Within
a directory field, pressing &lt;tab&gt; will provide autocomplete
options.
Generally the defaults are fine, and you can come back to this screen at
any time to tweak your system. Here are the options you can adjust:
- ***HuggingFace Access Token***
InvokeAI has the ability to download embedded styles and subjects
from the HuggingFace Concept Library on-demand. However, some of
the concept library files are password protected. To make download
smoother, you can set up an account at huggingface.co, obtain an
access token, and paste it into this field. Note that you paste
to this screen using ctrl-shift-V
- ***Free GPU memory after each generation***
This is useful for low-memory machines and helps minimize the
amount of GPU VRAM used by InvokeAI.
- ***Enable xformers support if available***
If the xformers library was successfully installed, this will activate
it to reduce memory consumption and increase rendering speed noticeably.
Note that xformers has the side effect of generating slightly different
images even when presented with the same seed and other settings.
- ***Force CPU to be used on GPU systems***
This will use the (slow) CPU rather than the accelerated GPU. This
can be used to generate images on systems that don't have a compatible
GPU.
- ***Precision***
This controls whether to use float32 or float16 arithmetic.
float16 uses less memory but is also slightly less accurate.
Ordinarily the right arithmetic is picked automatically ("auto"),
but you may have to use float32 to get images on certain systems
and graphics cards. The "autocast" option is deprecated and
shouldn't be used unless you are asked to by a member of the team.
- **Size of the RAM cache used for fast model switching***
This allows you to keep models in memory and switch rapidly among
them rather than having them load from disk each time. This slider
controls how many models to keep loaded at once. A typical SD-1 or SD-2 model
uses 2-3 GB of memory. A typical SDXL model uses 6-7 GB. Providing more
RAM will allow more models to be co-resident.
- ***Output directory for images***
This is the path to a directory in which InvokeAI will store all its
generated images.
- ***Autoimport Folder***
This is the directory in which you can place models you have
downloaded and wish to load into InvokeAI. You can place a variety
of models in this directory, including diffusers folders, .ckpt files,
.safetensors files, as well as LoRAs, ControlNet and Textual Inversion
files (both folder and file versions). To help organize this folder,
you can create several levels of subfolders and drop your models into
whichever ones you want.
- ***LICENSE***
At the bottom of the screen you will see a checkbox for accepting
the CreativeML Responsible AI Licenses. You need to accept the license
in order to download Stable Diffusion models from the next screen.
_You can come back to the startup options form_ as many times as you like.
From the `invoke.sh` or `invoke.bat` launcher, select option (6) to relaunch
this script. On the command line, it is named `invokeai-configure`.
11. **Downloading Models**: After you press `[NEXT]` on the screen, you will be taken
to another screen that prompts you to download a series of starter models. The ones
we recommend are preselected for you, but you are encouraged to use the checkboxes to
pick and choose.
You will probably wish to download `autoencoder-840000` for use with models that
were trained with an older version of the Stability VAE.
<figure markdown>
![select-models-screenshot](../assets/installer-walkthrough/installing-models.png)
</figure>
Below the preselected list of starter models is a large text field which you can use
to specify a series of models to import. You can specify models in a variety of formats,
each separated by a space or newline. The formats accepted are:
- The path to a .ckpt or .safetensors file. On most systems, you can drag a file from
the file browser to the textfield to automatically paste the path. Be sure to remove
extraneous quotation marks and other things that come along for the ride.
- The path to a directory containing a combination of `.ckpt` and `.safetensors` files.
The directory will be scanned from top to bottom (including subfolders) and any
file that can be imported will be.
- A URL pointing to a `.ckpt` or `.safetensors` file. You can cut
and paste directly from a web page, or simply drag the link from the web page
or navigation bar. (You can also use ctrl-shift-V to paste into this field)
The file will be downloaded and installed.
- The HuggingFace repository ID (repo_id) for a `diffusers` model. These IDs have
the format _author_name/model_name_, as in `andite/anything-v4.0`
- The path to a local directory containing a `diffusers`
model. These directories always have the file `model_index.json`
at their top level.
_Select a directory for models to import_ You may select a local
directory for autoimporting at startup time. If you select this
option, the directory you choose will be scanned for new
.ckpt/.safetensors files each time InvokeAI starts up, and any new
files will be automatically imported and made available for your
use.
_Convert imported models into diffusers_ When legacy checkpoint
files are imported, you may select to use them unmodified (the
default) or to convert them into `diffusers` models. The latter
load much faster and have slightly better rendering performance,
but not all checkpoint files can be converted. Note that Stable Diffusion
Version 2.X files are **only** supported in `diffusers` format and will
be converted regardless.
_You can come back to the model install form_ as many times as you like.
From the `invoke.sh` or `invoke.bat` launcher, select option (5) to relaunch
this script. On the command line, it is named `invokeai-model-install`.
12. **Running InvokeAI for the first time**: The script will now exit and you'll be ready to generate some images. Look
for the directory `invokeai` installed in the location you chose at the
beginning of the install session. Look for a shell script named `invoke.sh`
(Linux/Mac) or `invoke.bat` (Windows). Launch the script by double-clicking
it or typing its name at the command-line:
```cmd
C:\Documents\Linco> cd invokeai
C:\Documents\Linco\invokeAI> invoke.bat
```
- The `invoke.bat` (`invoke.sh`) script will give you the choice
of starting (1) the command-line interface, (2) the web GUI, (3)
textual inversion training, and (4) model merging.
- By default, the script will launch the web interface. When you
do this, you'll see a series of startup messages ending with
instructions to point your browser at
http://localhost:9090. Click on this link to open up a browser
and start exploring InvokeAI's features.
12. **InvokeAI Options**: You can launch InvokeAI with several different command-line arguments that
customize its behavior. For example, you can change the location of the
image output directory or balance memory usage vs performance. See
[Configuration](../features/CONFIGURATION.md) for a full list of the options.
- To set defaults that will take effect every time you launch InvokeAI,
use a text editor (e.g. Notepad) to exit the file
`invokeai\invokeai.init`. It contains a variety of examples that you can
follow to add and modify launch options.
- The launcher script also offers you an option labeled "open the developer
console". If you choose this option, you will be dropped into a
command-line interface in which you can run python commands directly,
access developer tools, and launch InvokeAI with customized options.
!!! warning "Do not move or remove the `invokeai` directory"
The `invokeai` directory contains the `invokeai` application, its
configuration files, the model weight files, and outputs of image generation.
Once InvokeAI is installed, do not move or remove this directory."
<a name="troubleshooting"></a>
## Troubleshooting
### _OSErrors on Windows while installing dependencies_
During a zip file installation or an online update, installation stops
with an error like this:
![broken-dependency-screenshot](../assets/troubleshooting/broken-dependency.png){:width="800px"}
This seems to happen particularly often with the `pydantic` and
`numpy` packages. The most reliable solution requires several manual
steps to complete installation.
Open up a Powershell window and navigate to the `invokeai` directory
created by the installer. Then give the following series of commands:
```cmd
rm .\.venv -r -force
python -mvenv .venv
.\.venv\Scripts\activate
pip install invokeai
invokeai-configure --yes --root .
```
If you see anything marked as an error during this process please stop
and seek help on the Discord [installation support
channel](https://discord.com/channels/1020123559063990373/1041391462190956654). A
few warning messages are OK.
If you are updating from a previous version, this should restore your
system to a working state. If you are installing from scratch, there
is one additional command to give:
```cmd
wget -O invoke.bat https://raw.githubusercontent.com/invoke-ai/InvokeAI/main/installer/templates/invoke.bat.in
```
This will create the `invoke.bat` script needed to launch InvokeAI and
its related programs.
### _Stable Diffusion XL Generation Fails after Trying to Load unet_
InvokeAI is working in other respects, but when trying to generate
images with Stable Diffusion XL you get a "Server Error". The text log
in the launch window contains this log line above several more lines of
error messages:
```INFO --> Loading model:D:\LONG\PATH\TO\MODEL, type sdxl:main:unet```
This failure mode occurs when there is a network glitch during
downloading the very large SDXL model.
To address this, first go to the Web Model Manager and delete the
Stable-Diffusion-XL-base-1.X model. Then navigate to HuggingFace and
manually download the .safetensors version of the model. The 1.0
version is located at
https://huggingface.co/stabilityai/stable-diffusion-xl-base-1.0/tree/main
and the file is named `sd_xl_base_1.0.safetensors`.
Save this file to disk and then reenter the Model Manager. Navigate to
Import Models->Add Model, then type (or drag-and-drop) the path to the
.safetensors file. Press "Add Model".
### _Package dependency conflicts_
If you have previously installed InvokeAI or another Stable Diffusion
package, the installer may occasionally pick up outdated libraries and
either the installer or `invoke` will fail with complaints about
library conflicts. In this case, run the `invoke.sh`/`invoke.bat`
command and enter the Developer's Console by picking option (5). This
will take you to a command-line prompt.
Then give this command:
`pip install InvokeAI --force-reinstall`
This should fix the issues.
### InvokeAI runs extremely slowly on Linux or Windows systems
The most frequent cause of this problem is when the installation
process installed the CPU-only version of the torch machine-learning
library, rather than a version that takes advantage of GPU
acceleration. To confirm this issue, look at the InvokeAI startup
messages. If you see a message saying ">> Using device CPU", then
this is what happened.
To fix this problem, first determine whether you have an NVidia or an
AMD GPU. The former uses the CUDA driver, and the latter uses ROCm
(only available on Linux). Then run the `invoke.sh`/`invoke.bat`
command and enter the Developer's Console by picking option (5). This
will take you to a command-line prompt.
Then type the following commands:
=== "NVIDIA System"
```bash
pip install torch torchvision --force-reinstall --extra-index-url https://download.pytorch.org/whl/cu121
pip install xformers
```
=== "AMD System"
```bash
pip install torch torchvision --force-reinstall --extra-index-url https://download.pytorch.org/whl/rocm5.4.2
```
### Corrupted configuration file
Everything seems to install ok, but `invokeai` complains of a corrupted
configuration file and goes back into the configuration process (asking you to
download models, etc), but this doesn't fix the problem.
This issue is often caused by a misconfigured configuration directive in the
`invokeai\invokeai.init` initialization file that contains startup settings. The
easiest way to fix the problem is to move the file out of the way and re-run
`invokeai-configure`. Enter the developer's console (option 3 of the launcher
script) and run this command:
```cmd
invokeai-configure --root=.
```
Note the dot (.) after `--root`. It is part of the command.
_If none of these maneuvers fixes the problem_ then please report the problem to
the [InvokeAI Issues](https://github.com/invoke-ai/InvokeAI/issues) section, or
visit our [Discord Server](https://discord.gg/ZmtBAhwWhy) for interactive
assistance.
### Out of Memory Issues
The models are large, VRAM is expensive, and you may find yourself
faced with Out of Memory errors when generating images. Here are some
tips to reduce the problem:
* **4 GB of VRAM**
This should be adequate for 512x512 pixel images using Stable Diffusion 1.5
and derived models, provided that you **disable** the NSFW checker. To
disable the filter, do one of the following:
* Select option (6) "_change InvokeAI startup options_" from the
launcher. This will bring up the console-based startup settings
dialogue and allow you to unselect the "NSFW Checker" option.
* Start the startup settings dialogue directly by running
`invokeai-configure --skip-sd-weights --skip-support-models`
from the command line.
* Find the `invokeai.init` initialization file in the InvokeAI root
directory, open it in a text editor, and change `--nsfw_checker`
to `--no-nsfw_checker`
If you are on a CUDA system, you can realize significant memory
savings by activating the `xformers` library as described above. The
downside is `xformers` introduces non-deterministic behavior, such
that images generated with exactly the same prompt and settings will
be slightly different from each other. See above for more information.
* **6 GB of VRAM**
This is a border case. Using the SD 1.5 series you should be able to
generate images up to 640x640 with the NSFW checker enabled, and up to
1024x1024 with it disabled and `xformers` activated.
If you run into persistent memory issues there are a series of
environment variables that you can set before launching InvokeAI that
alter how the PyTorch machine learning library manages memory. See
https://pytorch.org/docs/stable/notes/cuda.html#memory-management for
a list of these tweaks.
* **12 GB of VRAM**
This should be sufficient to generate larger images up to about
1280x1280. If you wish to push further, consider activating
`xformers`.
### Other Problems
If you run into problems during or after installation, the InvokeAI team is
available to help you. Either create an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) at our GitHub site, or
make a request for help on the "bugs-and-support" channel of our
[Discord server](https://discord.gg/ZmtBAhwWhy). We are a 100% volunteer
organization, but typically somebody will be available to help you within 24
hours, and often much sooner.
## Updating to newer versions
This distribution is changing rapidly, and we add new features
regularly. Releases are announced at
http://github.com/invoke-ai/InvokeAI/releases, and at
https://pypi.org/project/InvokeAI/ To update to the latest released
version (recommended), follow these steps:
1. Start the `invoke.sh`/`invoke.bat` launch script from within the
`invokeai` root directory.
2. Choose menu item (10) "Update InvokeAI".
3. This will launch a menu that gives you the option of:
1. Updating to the latest official release;
2. Updating to the bleeding-edge development version; or
3. Manually entering the tag or branch name of a version of
InvokeAI you wish to try out.

View File

@@ -1,405 +0,0 @@
---
title: Installing Manually
---
<figure markdown>
# :fontawesome-brands-linux: Linux | :fontawesome-brands-apple: macOS | :fontawesome-brands-windows: Windows
</figure>
!!! warning "This is for Advanced Users"
**Python experience is mandatory**
## Introduction
!!! tip "Conda"
As of InvokeAI v2.3.0 installation using the `conda` package manager is no longer being supported. It will likely still work, but we are not testing this installation method.
On Windows systems, you are encouraged to install and use the
[PowerShell](https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powershell-on-windows?view=powershell-7.3),
which provides compatibility with Linux and Mac shells and nice
features such as command-line completion.
### Prerequisites
Before you start, make sure you have the following preqrequisites
installed. These are described in more detail in [Automated
Installation](010_INSTALL_AUTOMATED.md), and in many cases will
already be installed (if, for example, you have used your system for
gaming):
* **Python**
version 3.10 through 3.11
* **CUDA Tools**
For those with _NVidia GPUs_, you will need to
install the [CUDA toolkit and optionally the XFormers library](070_INSTALL_XFORMERS.md).
* **ROCm Tools**
For _Linux users with AMD GPUs_, you will need
to install the [ROCm toolkit](./030_INSTALL_CUDA_AND_ROCM.md). Note that
InvokeAI does not support AMD GPUs on Windows systems due to
lack of a Windows ROCm library.
* **Visual C++ Libraries**
_Windows users_ must install the free
[Visual C++ libraries from Microsoft](https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170)
* **The Xcode command line tools**
for _Macintosh users_. Instructions are available at
[Free Code Camp](https://www.freecodecamp.org/news/install-xcode-command-line-tools/)
* _Macintosh users_ may also need to run the `Install Certificates` command
if model downloads give lots of certificate errors. Run:
`/Applications/Python\ 3.10/Install\ Certificates.command`
### Installation Walkthrough
To install InvokeAI with virtual environments and the PIP package
manager, please follow these steps:
1. Please make sure you are using Python 3.10 through 3.11. The rest of the install
procedure depends on this and will not work with other versions:
```bash
python -V
```
2. Create a directory to contain your InvokeAI library, configuration
files, and models. This is known as the "runtime" or "root"
directory, and often lives in your home directory under the name `invokeai`.
Please keep in mind the disk space requirements - you will need at
least 20GB for the models and the virtual environment. From now
on we will refer to this directory as `INVOKEAI_ROOT`. For convenience,
the steps below create a shell variable of that name which contains the
path to `HOME/invokeai`.
=== "Linux/Mac"
```bash
export INVOKEAI_ROOT=~/invokeai
mkdir $INVOKEAI_ROOT
```
=== "Windows (Powershell)"
```bash
Set-Variable -Name INVOKEAI_ROOT -Value $Home/invokeai
mkdir $INVOKEAI_ROOT
```
3. Enter the root (invokeai) directory and create a virtual Python
environment within it named `.venv`. If the command `python`
doesn't work, try `python3`. Note that while you may create the
virtual environment anywhere in the file system, we recommend that
you create it within the root directory as shown here. This makes
it possible for the InvokeAI applications to find the model data
and configuration. If you do not choose to install the virtual
environment inside the root directory, then you **must** set the
`INVOKEAI_ROOT` environment variable in your shell environment, for
example, by editing `~/.bashrc` or `~/.zshrc` files, or setting the
Windows environment variable using the Advanced System Settings dialogue.
Refer to your operating system documentation for details.
```terminal
cd $INVOKEAI_ROOT
python -m venv .venv --prompt InvokeAI
```
4. Activate the new environment:
=== "Linux/Mac"
```bash
source .venv/bin/activate
```
=== "Windows"
```ps
.venv\Scripts\activate
```
If you get a permissions error at this point, run this command and try again
`Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope CurrentUser`
The command-line prompt should change to to show `(InvokeAI)` at the
beginning of the prompt. Note that all the following steps should be
run while inside the INVOKEAI_ROOT directory
5. Make sure that pip is installed in your virtual environment and up to date:
```bash
python -m pip install --upgrade pip
```
6. Install the InvokeAI Package. The `--extra-index-url` option is used to select among
CUDA, ROCm and CPU/MPS drivers as shown below:
=== "CUDA (NVidia)"
```bash
pip install "InvokeAI[xformers]" --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu121
```
=== "ROCm (AMD)"
```bash
pip install InvokeAI --use-pep517 --extra-index-url https://download.pytorch.org/whl/rocm5.4.2
```
=== "CPU (Intel Macs & non-GPU systems)"
```bash
pip install InvokeAI --use-pep517 --extra-index-url https://download.pytorch.org/whl/cpu
```
=== "MPS (M1 and M2 Macs)"
```bash
pip install InvokeAI --use-pep517
```
7. Deactivate and reactivate your runtime directory so that the invokeai-specific commands
become available in the environment
=== "Linux/Macintosh"
```bash
deactivate && source .venv/bin/activate
```
=== "Windows"
```ps
deactivate
.venv\Scripts\activate
```
8. Set up the runtime directory
In this step you will initialize your runtime directory with the downloaded
models, model config files, directory for textual inversion embeddings, and
your outputs.
```terminal
invokeai-configure --root .
```
Don't miss the dot at the end of the command!
The script `invokeai-configure` will interactively guide you through the
process of downloading and installing the weights files needed for InvokeAI.
Note that the main Stable Diffusion weights file is protected by a license
agreement that you have to agree to. The script will list the steps you need
to take to create an account on the site that hosts the weights files,
accept the agreement, and provide an access token that allows InvokeAI to
legally download and install the weights files.
If you get an error message about a module not being installed, check that
the `invokeai` environment is active and if not, repeat step 5.
!!! tip
If you have already downloaded the weights file(s) for another Stable
Diffusion distribution, you may skip this step (by selecting "skip" when
prompted) and configure InvokeAI to use the previously-downloaded files. The
process for this is described in [Installing Models](050_INSTALLING_MODELS.md).
9. Run the command-line- or the web- interface:
From within INVOKEAI_ROOT, activate the environment
(with `source .venv/bin/activate` or `.venv\scripts\activate`), and then run
the script `invokeai`. If the virtual environment you selected is NOT inside
INVOKEAI_ROOT, then you must specify the path to the root directory by adding
`--root_dir \path\to\invokeai` to the commands below:
!!! example ""
!!! warning "Make sure that the virtual environment is activated, which should create `(.venv)` in front of your prompt!"
=== "local Webserver"
```bash
invokeai --web
```
=== "Public Webserver"
```bash
invokeai --web --host 0.0.0.0
```
=== "CLI"
```bash
invokeai
```
If you choose the run the web interface, point your browser at
http://localhost:9090 in order to load the GUI.
!!! tip
You can permanently set the location of the runtime directory
by setting the environment variable `INVOKEAI_ROOT` to the
path of the directory. As mentioned previously, this is
*highly recommended** if your virtual environment is located outside of
your runtime directory.
!!! tip
On linux, it is recommended to run invokeai with the following env var: `MALLOC_MMAP_THRESHOLD_=1048576`. For example: `MALLOC_MMAP_THRESHOLD_=1048576 invokeai --web`. This helps to prevent memory fragmentation that can lead to memory accumulation over time. This env var is set automatically when running via `invoke.sh`.
10. Render away!
Browse the [features](../features/index.md) section to learn about all the
things you can do with InvokeAI.
11. Subsequently, to relaunch the script, activate the virtual environment, and
then launch `invokeai` command. If you forget to activate the virtual
environment you will most likeley receive a `command not found` error.
!!! warning
Do not move the runtime directory after installation. The virtual environment will get confused if the directory is moved.
12. Other scripts
The [Textual Inversion](../features/TRAINING.md) script can be launched with the command:
```bash
invokeai-ti --gui
```
Similarly, the [Model Merging](../features/MODEL_MERGING.md) script can be launched with the command:
```bash
invokeai-merge --gui
```
Leave off the `--gui` option to run the script using command-line arguments. Pass the `--help` argument
to get usage instructions.
## Developer Install
!!! warning
InvokeAI uses a SQLite database. By running on `main`, you accept responsibility for your database. This
means making regular backups (especially before pulling) and/or fixing it yourself in the event that a
PR introduces a schema change.
If you don't need persistent backend storage, you can use an ephemeral in-memory database by setting
`use_memory_db: true` under `Path:` in your `invokeai.yaml` file.
If this is untenable, you should run the application via the official installer or a manual install of the
python package from pypi. These releases will not break your database.
If you have an interest in how InvokeAI works, or you would like to
add features or bugfixes, you are encouraged to install the source
code for InvokeAI. For this to work, you will need to install the
`git` source code management program. If it is not already installed
on your system, please see the [Git Installation
Guide](https://github.com/git-guides/install-git)
You will also need to install the [frontend development toolchain](https://github.com/invoke-ai/InvokeAI/blob/main/docs/contributing/contribution_guides/contributingToFrontend.md).
If you have a "normal" installation, you should create a totally separate virtual environment for the git-based installation, else the two may interfere.
> **Why do I need the frontend toolchain**?
>
> The InvokeAI project uses trunk-based development. That means our `main` branch is the development branch, and releases are tags on that branch. Because development is very active, we don't keep an updated build of the UI in `main` - we only build it for production releases.
>
> That means that between releases, to have a functioning application when running directly from the repo, you will need to run the UI in dev mode or build it regularly (any time the UI code changes).
1. Create a fork of the InvokeAI repository through the GitHub UI or [this link](https://github.com/invoke-ai/InvokeAI/fork)
2. From the command line, run this command:
```bash
git clone https://github.com/<your_github_username>/InvokeAI.git
```
This will create a directory named `InvokeAI` and populate it with the
full source code from your fork of the InvokeAI repository.
3. Activate the InvokeAI virtual environment as per step (4) of the manual
installation protocol (important!)
4. Enter the InvokeAI repository directory and run one of these
commands, based on your GPU:
=== "CUDA (NVidia)"
```bash
pip install -e .[xformers] --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu121
```
=== "ROCm (AMD)"
```bash
pip install -e . --use-pep517 --extra-index-url https://download.pytorch.org/whl/rocm5.4.2
```
=== "CPU (Intel Macs & non-GPU systems)"
```bash
pip install -e . --use-pep517 --extra-index-url https://download.pytorch.org/whl/cpu
```
=== "MPS (M1 and M2 Macs)"
```bash
pip install -e . --use-pep517
```
Be sure to pass `-e` (for an editable install) and don't forget the
dot ("."). It is part of the command.
5. Install the [frontend toolchain](https://github.com/invoke-ai/InvokeAI/blob/main/docs/contributing/contribution_guides/contributingToFrontend.md) and do a production build of the UI as described.
6. You can now run `invokeai` and its related commands. The code will be
read from the repository, so that you can edit the .py source files
and watch the code's behavior change.
When you pull in new changes to the repo, be sure to re-build the UI.
7. If you wish to contribute to the InvokeAI project, you are
encouraged to establish a GitHub account and "fork"
https://github.com/invoke-ai/InvokeAI into your own copy of the
repository. You can then use GitHub functions to create and submit
pull requests to contribute improvements to the project.
Please see [Contributing](../index.md#contributing) for hints
on getting started.
### Unsupported Conda Install
Congratulations, you found the "secret" Conda installation
instructions. If you really **really** want to use Conda with InvokeAI
you can do so using this unsupported recipe:
```
mkdir ~/invokeai
conda create -n invokeai python=3.10
conda activate invokeai
pip install InvokeAI[xformers] --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu121
invokeai-configure --root ~/invokeai
invokeai --root ~/invokeai --web
```
The `pip install` command shown in this recipe is for Linux/Windows
systems with an NVIDIA GPU. See step (6) above for the command to use
with other platforms/GPU combinations. If you don't wish to pass the
`--root` argument to `invokeai` with each launch, you may set the
environment variable INVOKEAI_ROOT to point to the installation directory.
Note that if you run into problems with the Conda installation, the InvokeAI
staff will **not** be able to help you out. Caveat Emptor!
[dev-chat]: https://discord.com/channels/1020123559063990373/1049495067846524939

View File

@@ -1,149 +0,0 @@
---
title: NVIDIA Cuda / AMD ROCm
---
<figure markdown>
# :simple-nvidia: CUDA | :simple-amd: ROCm
</figure>
In order for InvokeAI to run at full speed, you will need a graphics
card with a supported GPU. InvokeAI supports NVidia cards via the CUDA
driver on Windows and Linux, and AMD cards via the ROCm driver on Linux.
## :simple-nvidia: CUDA
### Linux and Windows Install
If you have used your system for other graphics-intensive tasks, such
as gaming, you may very well already have the CUDA drivers
installed. To confirm, open up a command-line window and type:
```
nvidia-smi
```
If this command produces a status report on the GPU(s) installed on
your system, CUDA is installed and you have no more work to do. If
instead you get "command not found", or similar, then the driver will
need to be installed.
We strongly recommend that you install the CUDA Toolkit package
directly from NVIDIA. **Do not try to install Ubuntu's
nvidia-cuda-toolkit package. It is out of date and will cause
conflicts among the NVIDIA driver and binaries.**
Go to [CUDA Toolkit
Downloads](https://developer.nvidia.com/cuda-downloads), and use the
target selection wizard to choose your operating system, hardware
platform, and preferred installation method (e.g. "local" versus
"network").
This will provide you with a downloadable install file or, depending
on your choices, a recipe for downloading and running a install shell
script. Be sure to read and follow the full installation instructions.
After an install that seems successful, you can confirm by again
running `nvidia-smi` from the command line.
### Linux Install with a Runtime Container
On Linux systems, an alternative to installing CUDA Toolkit directly on
your system is to run an NVIDIA software container that has the CUDA
libraries already in place. This is recommended if you are already
familiar with containerization technologies such as Docker.
For downloads and instructions, visit the [NVIDIA CUDA Container
Runtime Site](https://developer.nvidia.com/nvidia-container-runtime)
### cuDNN Installation for 40/30 Series Optimization* (Optional)
1. Find the InvokeAI folder
2. Click on .venv folder - e.g., YourInvokeFolderHere\\.venv
3. Click on Lib folder - e.g., YourInvokeFolderHere\\.venv\Lib
4. Click on site-packages folder - e.g., YourInvokeFolderHere\\.venv\Lib\site-packages
5. Click on Torch directory - e.g., YourInvokeFolderHere\InvokeAI\\.venv\Lib\site-packages\torch
6. Click on the lib folder - e.g., YourInvokeFolderHere\\.venv\Lib\site-packages\torch\lib
7. Copy everything inside the folder and save it elsewhere as a backup.
8. Go to __https://developer.nvidia.com/cudnn__
9. Login or create an Account.
10. Choose the newer version of cuDNN. **Note:**
There are two versions, 11.x or 12.x for the differents architectures(Turing,Maxwell Etc...) of GPUs.
You can find which version you should download from [this link](https://docs.nvidia.com/deeplearning/cudnn/support-matrix/index.html).
13. Download the latest version and extract it from the download location
14. Find the bin folder E\cudnn-windows-x86_64-__Whatever Version__\bin
15. Copy and paste the .dll files into YourInvokeFolderHere\\.venv\Lib\site-packages\torch\lib **Make sure to copy, and not move the files**
16. If prompted, replace any existing files
**Notes:**
* If no change is seen or any issues are encountered, follow the same steps as above and paste the torch/lib backup folder you made earlier and replace it. If you didn't make a backup, you can also uninstall and reinstall torch through the command line to repair this folder.
* This optimization is intended for the newer version of graphics card (40/30 series) but results have been seen with older graphics card.
### Torch Installation
When installing torch and torchvision manually with `pip`, remember to provide
the argument `--extra-index-url
https://download.pytorch.org/whl/cu121` as described in the [Manual
Installation Guide](020_INSTALL_MANUAL.md).
## :simple-amd: ROCm
### Linux Install
AMD GPUs are only supported on Linux platforms due to the lack of a
Windows ROCm driver at the current time. Also be aware that support
for newer AMD GPUs is spotty. Your mileage may vary.
It is possible that the ROCm driver is already installed on your
machine. To test, open up a terminal window and issue the following
command:
```
rocm-smi
```
If you get a table labeled "ROCm System Management Interface" the
driver is installed and you are done. If you get "command not found,"
then the driver needs to be installed.
Go to AMD's [ROCm Downloads
Guide](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation_new.html#installation-methods)
and scroll to the _Installation Methods_ section. Find the subsection
for the install method for your preferred Linux distribution, and
issue the commands given in the recipe.
Annoyingly, the official AMD site does not have a recipe for the most
recent version of Ubuntu, 22.04. However, this [community-contributed
recipe](https://novaspirit.github.io/amdgpu-rocm-ubu22/) is reported
to work well.
After installation, please run `rocm-smi` a second time to confirm
that the driver is present and the GPU is recognized. You may need to
do a reboot in order to load the driver.
### Linux Install with a ROCm-docker Container
If you are comfortable with the Docker containerization system, then
you can build a ROCm docker file. The source code and installation
recipes are available
[Here](https://github.com/RadeonOpenCompute/ROCm-docker/blob/master/quick-start.md)
### Torch Installation
When installing torch and torchvision manually with `pip`, remember to provide
the argument `--extra-index-url
https://download.pytorch.org/whl/rocm5.4.2` as described in the [Manual
Installation Guide](020_INSTALL_MANUAL.md).
This will be done automatically for you if you use the installer
script.
Be aware that the torch machine learning library does not seamlessly
interoperate with all AMD GPUs and you may experience garbled images,
black images, or long startup delays before rendering commences. Most
of these issues can be solved by Googling for workarounds. If you have
a problem and find a solution, please post an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) so that other
users benefit and we can update this document.

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@@ -1,112 +0,0 @@
---
title: Installing with Docker
---
# :fontawesome-brands-docker: Docker
!!! warning "macOS and AMD GPU Users"
We highly recommend to Install InvokeAI locally using [these instructions](INSTALLATION.md),
because Docker containers can not access the GPU on macOS.
!!! warning "AMD GPU Users"
Container support for AMD GPUs has been reported to work by the community, but has not received
extensive testing. Please make sure to set the `GPU_DRIVER=rocm` environment variable (see below), and
use the `build.sh` script to build the image for this to take effect at build time.
!!! tip "Linux and Windows Users"
For optimal performance, configure your Docker daemon to access your machine's GPU.
Docker Desktop on Windows [includes GPU support](https://www.docker.com/blog/wsl-2-gpu-support-for-docker-desktop-on-nvidia-gpus/).
Linux users should install and configure the [NVIDIA Container Toolkit](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html)
## Why containers?
They provide a flexible, reliable way to build and deploy InvokeAI.
See [Processes](https://12factor.net/processes) under the Twelve-Factor App
methodology for details on why running applications in such a stateless fashion is important.
The container is configured for CUDA by default, but can be built to support AMD GPUs
by setting the `GPU_DRIVER=rocm` environment variable at Docker image build time.
Developers on Apple silicon (M1/M2/M3): You
[can't access your GPU cores from Docker containers](https://github.com/pytorch/pytorch/issues/81224)
and performance is reduced compared with running it directly on macOS but for
development purposes it's fine. Once you're done with development tasks on your
laptop you can build for the target platform and architecture and deploy to
another environment with NVIDIA GPUs on-premises or in the cloud.
## TL;DR
This assumes properly configured Docker on Linux or Windows/WSL2. Read on for detailed customization options.
```bash
# docker compose commands should be run from the `docker` directory
cd docker
docker compose up
```
## Installation in a Linux container (desktop)
### Prerequisites
#### Install [Docker](https://github.com/santisbon/guides#docker)
On the [Docker Desktop app](https://docs.docker.com/get-docker/), go to
Preferences, Resources, Advanced. Increase the CPUs and Memory to avoid this
[Issue](https://github.com/invoke-ai/InvokeAI/issues/342). You may need to
increase Swap and Disk image size too.
#### Get a Huggingface-Token
Besides the Docker Agent you will need an Account on
[huggingface.co](https://huggingface.co/join).
After you succesfully registered your account, go to
[huggingface.co/settings/tokens](https://huggingface.co/settings/tokens), create
a token and copy it, since you will need in for the next step.
### Setup
Set up your environmnent variables. In the `docker` directory, make a copy of `env.sample` and name it `.env`. Make changes as necessary.
Any environment variables supported by InvokeAI can be set here - please see the [CONFIGURATION](../features/CONFIGURATION.md) for further detail.
At a minimum, you might want to set the `INVOKEAI_ROOT` environment variable
to point to the location where you wish to store your InvokeAI models, configuration, and outputs.
<figure markdown>
| Environment-Variable <img width="220" align="right"/> | Default value <img width="360" align="right"/> | Description |
| ----------------------------------------------------- | ---------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `INVOKEAI_ROOT` | `~/invokeai` | **Required** - the location of your InvokeAI root directory. It will be created if it does not exist.
| `HUGGING_FACE_HUB_TOKEN` | | InvokeAI will work without it, but some of the integrations with HuggingFace (like downloading from models from private repositories) may not work|
| `GPU_DRIVER` | `cuda` | Optionally change this to `rocm` to build the image for AMD GPUs. NOTE: Use the `build.sh` script to build the image for this to take effect.
</figure>
#### Build the Image
Use the standard `docker compose build` command from within the `docker` directory.
If using an AMD GPU:
a: set the `GPU_DRIVER=rocm` environment variable in `docker-compose.yml` and continue using `docker compose build` as usual, or
b: set `GPU_DRIVER=rocm` in the `.env` file and use the `build.sh` script, provided for convenience
#### Run the Container
Use the standard `docker compose up` command, and generally the `docker compose` [CLI](https://docs.docker.com/compose/reference/) as usual.
Once the container starts up (and configures the InvokeAI root directory if this is a new installation), you can access InvokeAI at [http://localhost:9090](http://localhost:9090)
## Troubleshooting / FAQ
- Q: I am running on Windows under WSL2, and am seeing a "no such file or directory" error.
- A: Your `docker-entrypoint.sh` file likely has Windows (CRLF) as opposed to Unix (LF) line endings,
and you may have cloned this repository before the issue was fixed. To solve this, please change
the line endings in the `docker-entrypoint.sh` file to `LF`. You can do this in VSCode
(`Ctrl+P` and search for "line endings"), or by using the `dos2unix` utility in WSL.
Finally, you may delete `docker-entrypoint.sh` followed by `git pull; git checkout docker/docker-entrypoint.sh`
to reset the file to its most recent version.
For more information on this issue, please see the [Docker Desktop documentation](https://docs.docker.com/desktop/troubleshoot/topics/#avoid-unexpected-syntax-errors-use-unix-style-line-endings-for-files-in-containers)

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---
title: Installing Models
---
# :octicons-paintbrush-16: Installing Models
## Checkpoint and Diffusers Models
The model checkpoint files ('\*.ckpt') are the Stable Diffusion
"secret sauce". They are the product of training the AI on millions of
captioned images gathered from multiple sources.
Originally there was only a single Stable Diffusion weights file,
which many people named `model.ckpt`. Now there are dozens or more
that have been fine tuned to provide particulary styles, genres, or
other features. In addition, there are several new formats that
improve on the original checkpoint format: a `.safetensors` format
which prevents malware from masquerading as a model, and `diffusers`
models, the most recent innovation.
InvokeAI supports all three formats but strongly prefers the
`diffusers` format. These are distributed as directories containing
multiple subfolders, each of which contains a different aspect of the
model. The advantage of this is that the models load from disk really
fast. Another advantage is that `diffusers` models are supported by a
large and active set of open source developers working at and with
HuggingFace organization, and improvements in both rendering quality
and performance are being made at a rapid pace. Among other features
is the ability to download and install a `diffusers` model just by
providing its HuggingFace repository ID.
While InvokeAI will continue to support `.ckpt` and `.safetensors`
models for the near future, these are deprecated and support will
likely be withdrawn at some point in the not-too-distant future.
This manual will guide you through installing and configuring model
weight files and converting legacy `.ckpt` and `.safetensors` files
into performant `diffusers` models.
## Base Models
InvokeAI comes with support for a good set of starter models. You'll
find them listed in the master models file
`configs/INITIAL_MODELS.yaml` in the InvokeAI root directory. The
subset that are currently installed are found in
`configs/models.yaml`.
Note that these files are covered by an "Ethical AI" license which
forbids certain uses. When you initially download them, you are asked
to accept the license terms. In addition, some of these models carry
additional license terms that limit their use in commercial
applications or on public servers. Be sure to familiarize yourself
with the model terms by visiting the URLs in the table above.
## Community-Contributed Models
[HuggingFace](https://huggingface.co/models?library=diffusers)
is a great resource for diffusers models, and is also the home of a
[fast-growing repository](https://huggingface.co/sd-concepts-library)
of embedding (".bin") models that add subjects and/or styles to your
images. The latter are automatically installed on the fly when you
include the text `<concept-name>` in your prompt. See [Concepts
Library](../features/CONCEPTS.md) for more information.
Another popular site for community-contributed models is
[CIVITAI](https://civitai.com). This extensive site currently supports
only `.safetensors` and `.ckpt` models, but they can be easily loaded
into InvokeAI and/or converted into optimized `diffusers` models. Be
aware that CIVITAI hosts many models that generate NSFW content.
## Installation
There are two ways to install and manage models:
1. The `invokeai-model-install` script which will download and install
them for you. In addition to supporting main models, you can install
ControlNet, LoRA and Textual Inversion models.
2. The web interface (WebUI) has a GUI for importing and managing
models.
3. By placing models (or symbolic links to models) inside one of the
InvokeAI root directory's `autoimport` folder.
### Installation via `invokeai-model-install`
From the `invoke` launcher, choose option [4] "Download and install
models." This will launch the same script that prompted you to select
models at install time. You can use this to add models that you
skipped the first time around. It is all right to specify a model that
was previously downloaded; the script will just confirm that the files
are complete.
The installer has different panels for installing main models from
HuggingFace, models from Civitai and other arbitrary web sites,
ControlNet models, LoRA/LyCORIS models, and Textual Inversion
embeddings. Each section has a text box in which you can enter a new
model to install. You can refer to a model using its:
1. Local path to the .ckpt, .safetensors or diffusers folder on your local machine
2. A directory on your machine that contains multiple models
3. A URL that points to a downloadable model
4. A HuggingFace repo id
Previously-installed models are shown with checkboxes. Uncheck a box
to unregister the model from InvokeAI. Models that are physically
installed inside the InvokeAI root directory will be deleted and
purged (after a confirmation warning). Models that are located outside
the InvokeAI root directory will be unregistered but not deleted.
Note: The installer script uses a console-based text interface that requires
significant amounts of horizontal and vertical space. If the display
looks messed up, just enlarge the terminal window and/or relaunch the
script.
If you wish you can script model addition and deletion, as well as
listing installed models. Start the "developer's console" and give the
command `invokeai-model-install --help`. This will give you a series
of command-line parameters that will let you control model
installation. Examples:
```
# (list all controlnet models)
invokeai-model-install --list controlnet
# (install the model at the indicated URL)
invokeai-model-install --add https://civitai.com/api/download/models/128713
# (delete the named model)
invokeai-model-install --delete sd-1/main/analog-diffusion
```
### Installation via the Web GUI
To install a new model using the Web GUI, do the following:
1. Open the InvokeAI Model Manager (cube at the bottom of the
left-hand panel) and navigate to *Import Models*
2. In the field labeled *Location* type in the path to the model you
wish to install. You may use a URL, HuggingFace repo id, or a path on
your local disk.
3. Alternatively, the *Scan for Models* button allows you to paste in
the path to a folder somewhere on your machine. It will be scanned for
importable models and prompt you to add the ones of your choice.
4. Press *Add Model* and wait for confirmation that the model
was added.
To delete a model, Select *Model Manager* to list all the currently
installed models. Press the trash can icons to delete any models you
wish to get rid of. Models whose weights are located inside the
InvokeAI `models` directory will be purged from disk, while those
located outside will be unregistered from InvokeAI, but not deleted.
You can see where model weights are located by clicking on the model name.
This will bring up an editable info panel showing the model's characteristics,
including the `Model Location` of its files.
### Installation via the `autoimport` function
In the InvokeAI root directory you will find a series of folders under
`autoimport`, one each for main models, controlnets, embeddings and
Loras. Any models that you add to these directories will be scanned
at startup time and registered automatically.
You may create symbolic links from these folders to models located
elsewhere on disk and they will be autoimported. You can also create
subfolders and organize them as you wish.
The location of the autoimport directories are controlled by settings
in `invokeai.yaml`. See [Configuration](../features/CONFIGURATION.md).
### Installing models that live in HuggingFace subfolders
On rare occasions you may need to install a diffusers-style model that
lives in a subfolder of a HuggingFace repo id. In this event, simply
add ":_subfolder-name_" to the end of the repo id. For example, if the
repo id is "monster-labs/control_v1p_sd15_qrcode_monster" and the model
you wish to fetch lives in a subfolder named "v2", then the repo id to
pass to the various model installers should be
```
monster-labs/control_v1p_sd15_qrcode_monster:v2
```

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---
title: Installing PyPatchMatch
---
# :material-image-size-select-large: Installing PyPatchMatch
pypatchmatch is a Python module for inpainting images. It is not needed to run
InvokeAI, but it greatly improves the quality of inpainting and outpainting and
is recommended.
Unfortunately, it is a C++ optimized module and installation can be somewhat
challenging. This guide leads you through the steps.
## Windows
You're in luck! On Windows platforms PyPatchMatch will install automatically on
Windows systems with no extra intervention.
## Macintosh
You need to have opencv installed so that pypatchmatch can be built:
```bash
brew install opencv
```
The next time you start `invoke`, after successfully installing opencv, pypatchmatch will be built.
## Linux
Prior to installing PyPatchMatch, you need to take the following steps:
### Debian Based Distros
1. Install the `build-essential` tools:
```sh
sudo apt update
sudo apt install build-essential
```
2. Install `opencv`:
```sh
sudo apt install python3-opencv libopencv-dev
```
3. Activate the environment you use for invokeai, either with `conda` or with a
virtual environment.
4. Install pypatchmatch:
```sh
pip install pypatchmatch
```
5. Confirm that pypatchmatch is installed. At the command-line prompt enter
`python`, and then at the `>>>` line type
`from patchmatch import patch_match`: It should look like the following:
```py
Python 3.10.12 (main, Jun 11 2023, 05:26:28) [GCC 11.4.0] on linux
Type "help", "copyright", "credits" or "license" for more information.
>>> from patchmatch import patch_match
Compiling and loading c extensions from "/home/lstein/Projects/InvokeAI/.invokeai-env/src/pypatchmatch/patchmatch".
rm -rf build/obj libpatchmatch.so
mkdir: created directory 'build/obj'
mkdir: created directory 'build/obj/csrc/'
[dep] csrc/masked_image.cpp ...
[dep] csrc/nnf.cpp ...
[dep] csrc/inpaint.cpp ...
[dep] csrc/pyinterface.cpp ...
[CC] csrc/pyinterface.cpp ...
[CC] csrc/inpaint.cpp ...
[CC] csrc/nnf.cpp ...
[CC] csrc/masked_image.cpp ...
[link] libpatchmatch.so ...
```
### Arch Based Distros
1. Install the `base-devel` package:
```sh
sudo pacman -Syu
sudo pacman -S --needed base-devel
```
2. Install `opencv` and `blas`:
```sh
sudo pacman -S opencv blas
```
or for CUDA support
```sh
sudo pacman -S opencv-cuda blas
```
3. Fix the naming of the `opencv` package configuration file:
```sh
cd /usr/lib/pkgconfig/
ln -sf opencv4.pc opencv.pc
```
[**Next, Follow Steps 4-6 from the Debian Section above**](#linux)
If you see no errors you're ready to go!

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---
title: Installing xFormers
---
# :material-image-size-select-large: Installing xformers
xFormers is toolbox that integrates with the pyTorch and CUDA
libraries to provide accelerated performance and reduced memory
consumption for applications using the transformers machine learning
architecture. After installing xFormers, InvokeAI users who have
CUDA GPUs will see a noticeable decrease in GPU memory consumption and
an increase in speed.
xFormers can be installed into a working InvokeAI installation without
any code changes or other updates. This document explains how to
install xFormers.
## Pip Install
For both Windows and Linux, you can install `xformers` in just a
couple of steps from the command line.
If you are used to launching `invoke.sh` or `invoke.bat` to start
InvokeAI, then run the launcher and select the "developer's console"
to get to the command line. If you run invoke.py directly from the
command line, then just be sure to activate it's virtual environment.
Then run the following three commands:
```sh
pip install xformers~=0.0.22
pip install triton # WON'T WORK ON WINDOWS
python -m xformers.info output
```
The first command installs `xformers`, the second installs the
`triton` training accelerator, and the third prints out the `xformers`
installation status. On Windows, please omit the `triton` package,
which is not available on that platform.
If all goes well, you'll see a report like the
following:
```sh
xFormers 0.0.22
memory_efficient_attention.cutlassF: available
memory_efficient_attention.cutlassB: available
memory_efficient_attention.flshattF: available
memory_efficient_attention.flshattB: available
memory_efficient_attention.smallkF: available
memory_efficient_attention.smallkB: available
memory_efficient_attention.tritonflashattF: available
memory_efficient_attention.tritonflashattB: available
indexing.scaled_index_addF: available
indexing.scaled_index_addB: available
indexing.index_select: available
swiglu.dual_gemm_silu: available
swiglu.gemm_fused_operand_sum: available
swiglu.fused.p.cpp: available
is_triton_available: True
is_functorch_available: False
pytorch.version: 2.1.0+cu121
pytorch.cuda: available
gpu.compute_capability: 8.9
gpu.name: NVIDIA GeForce RTX 4070
build.info: available
build.cuda_version: 1108
build.python_version: 3.10.11
build.torch_version: 2.1.0+cu121
build.env.TORCH_CUDA_ARCH_LIST: 5.0+PTX 6.0 6.1 7.0 7.5 8.0 8.6
build.env.XFORMERS_BUILD_TYPE: Release
build.env.XFORMERS_ENABLE_DEBUG_ASSERTIONS: None
build.env.NVCC_FLAGS: None
build.env.XFORMERS_PACKAGE_FROM: wheel-v0.0.20
build.nvcc_version: 11.8.89
source.privacy: open source
```
## Source Builds
`xformers` is currently under active development and at some point you
may wish to build it from sourcce to get the latest features and
bugfixes.
### Source Build on Linux
Note that xFormers only works with true NVIDIA GPUs and will not work
properly with the ROCm driver for AMD acceleration.
xFormers is not currently available as a pip binary wheel and must be
installed from source. These instructions were written for a system
running Ubuntu 22.04, but other Linux distributions should be able to
adapt this recipe.
#### 1. Install CUDA Toolkit 12.1
You will need the CUDA developer's toolkit in order to compile and
install xFormers. **Do not try to install Ubuntu's nvidia-cuda-toolkit
package.** It is out of date and will cause conflicts among the NVIDIA
driver and binaries. Instead install the CUDA Toolkit package provided
by NVIDIA itself. Go to [CUDA Toolkit 12.1
Downloads](https://developer.nvidia.com/cuda-12-1-0-download-archive)
and use the target selection wizard to choose your platform and Linux
distribution. Select an installer type of "runfile (local)" at the
last step.
This will provide you with a recipe for downloading and running a
install shell script that will install the toolkit and drivers.
#### 2. Confirm/Install pyTorch 2.1.0 with CUDA 12.1 support
If you are using InvokeAI 3.0.2 or higher, these will already be
installed. If not, you can check whether you have the needed libraries
using a quick command. Activate the invokeai virtual environment,
either by entering the "developer's console", or manually with a
command similar to `source ~/invokeai/.venv/bin/activate` (depending
on where your `invokeai` directory is.
Then run the command:
```sh
python -c 'exec("import torch\nprint(torch.__version__)")'
```
If it prints __2.1.0+cu121__ you're good. If not, you can install the
most up to date libraries with this command:
```sh
pip install --upgrade --force-reinstall torch torchvision
```
#### 3. Install the triton module
This module isn't necessary for xFormers image inference optimization,
but avoids a startup warning.
```sh
pip install triton
```
#### 4. Install source code build prerequisites
To build xFormers from source, you will need the `build-essentials`
package. If you don't have it installed already, run:
```sh
sudo apt install build-essential
```
#### 5. Build xFormers
There is no pip wheel package for xFormers at this time (January
2023). Although there is a conda package, InvokeAI no longer
officially supports conda installations and you're on your own if you
wish to try this route.
Following the recipe provided at the [xFormers GitHub
page](https://github.com/facebookresearch/xformers), and with the
InvokeAI virtual environment active (see step 1) run the following
commands:
```sh
pip install ninja
export TORCH_CUDA_ARCH_LIST="6.0;6.1;6.2;7.0;7.2;7.5;8.0;8.6"
pip install -v -U git+https://github.com/facebookresearch/xformers.git@main#egg=xformers
```
The TORCH_CUDA_ARCH_LIST is a list of GPU architectures to compile
xFormer support for. You can speed up compilation by selecting
the architecture specific for your system. You'll find the list of
GPUs and their architectures at NVIDIA's [GPU Compute
Capability](https://developer.nvidia.com/cuda-gpus) table.
If the compile and install completes successfully, you can check that
xFormers is installed with this command:
```sh
python -m xformers.info
```
If suiccessful, the top of the listing should indicate "available" for
each of the `memory_efficient_attention` modules, as shown here:
```sh
memory_efficient_attention.cutlassF: available
memory_efficient_attention.cutlassB: available
memory_efficient_attention.flshattF: available
memory_efficient_attention.flshattB: available
memory_efficient_attention.smallkF: available
memory_efficient_attention.smallkB: available
memory_efficient_attention.tritonflashattF: available
memory_efficient_attention.tritonflashattB: available
[...]
```
You can now launch InvokeAI and enjoy the benefits of xFormers.
### Windows
To come
---
(c) Copyright 2023 Lincoln Stein and the InvokeAI Development Team

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@@ -1,89 +0,0 @@
---
title: build binary installers
---
# :simple-buildkite: How to build "binary" installers (InvokeAI-mac/windows/linux_on_*.zip)
## 1. Ensure `installers/requirements.in` is correct
and up to date on the branch to be installed.
## <a name="step-2"></a> 2. Run `pip-compile` on each platform.
On each target platform, in the branch that is to be installed, and
inside the InvokeAI git root folder, run the following commands:
```commandline
conda activate invokeai # or however you activate python
pip install pip-tools
pip-compile --allow-unsafe --generate-hashes --output-file=binary_installer/<reqsfile>.txt binary_installer/requirements.in
```
where `<reqsfile>.txt` is whichever of
```commandline
py3.10-darwin-arm64-mps-reqs.txt
py3.10-darwin-x86_64-reqs.txt
py3.10-linux-x86_64-cuda-reqs.txt
py3.10-windows-x86_64-cuda-reqs.txt
```
matches the current OS and architecture.
> There is no way to cross-compile these. They must be done on a system matching the target OS and arch.
## <a name="step-3"></a> 3. Set github repository and branch
Once all reqs files have been collected and committed **to the branch
to be installed**, edit `binary_installer/install.sh.in` and `binary_installer/install.bat.in` so that `RELEASE_URL`
and `RELEASE_SOURCEBALL` point to the github repo and branch that is
to be installed.
For example, to install `main` branch of `InvokeAI`, they should be
set as follows:
`install.sh.in`:
```commandline
RELEASE_URL=https://github.com/invoke-ai/InvokeAI
RELEASE_SOURCEBALL=/archive/refs/heads/main.tar.gz
```
`install.bat.in`:
```commandline
set RELEASE_URL=https://github.com/invoke-ai/InvokeAI
set RELEASE_SOURCEBALL=/archive/refs/heads/main.tar.gz
```
Or, to install `damians-cool-feature` branch of `damian0815`, set them
as follows:
`install.sh.in`:
```commandline
RELEASE_URL=https://github.com/damian0815/InvokeAI
RELEASE_SOURCEBALL=/archive/refs/heads/damians-cool-feature.tar.gz
```
`install.bat.in`:
```commandline
set RELEASE_URL=https://github.com/damian0815/InvokeAI
set RELEASE_SOURCEBALL=/archive/refs/heads/damians-cool-feature.tar.gz
```
The branch and repo specified here **must** contain the correct reqs
files. The installer zip files **do not** contain requirements files,
they are pulled from the specified branch during the installation
process.
## 4. Create zip files.
cd into the `installers/` folder and run
`./create_installers.sh`. This will create
`InvokeAI-mac_on_<branch>.zip`,
`InvokeAI-windows_on_<branch>.zip` and
`InvokeAI-linux_on_<branch>.zip`. These files can be distributed to end users.
These zips will continue to function as installers for all future
pushes to those branches, as long as necessary changes to
`requirements.in` are propagated in a timely manner to the
`py3.10-*-reqs.txt` files using pip-compile as outlined in [step
2](#step-2).
To actually install, users should unzip the appropriate zip file into an empty
folder and run `install.sh` on macOS/Linux or `install.bat` on
Windows.

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@@ -1,83 +0,0 @@
# Overview
We offer several ways to install InvokeAI, each one suited to your
experience and preferences. We suggest that everyone start by
reviewing the
[hardware](010_INSTALL_AUTOMATED.md#hardware_requirements) and
[software](010_INSTALL_AUTOMATED.md#software_requirements)
requirements, as they are the same across each install method. Then
pick the install method most suitable to your level of experience and
needs.
See the [troubleshooting
section](010_INSTALL_AUTOMATED.md#troubleshooting) of the automated
install guide for frequently-encountered installation issues.
This fork is supported across Linux, Windows and Macintosh. Linux users can use
either an Nvidia-based card (with CUDA support) or an AMD card (using the ROCm
driver).
## **[Automated Installer](010_INSTALL_AUTOMATED.md)**
✅ This is the recommended installation method for first-time users.
This is a script that will install all of InvokeAI's essential
third party libraries and InvokeAI itself. It includes access to a
"developer console" which will help us debug problems with you and
give you to access experimental features.
## **[Manual Installation](020_INSTALL_MANUAL.md)**
This method is recommended for experienced users and developers.
In this method you will manually run the commands needed to install
InvokeAI and its dependencies. We offer two recipes: one suited to
those who prefer the `conda` tool, and one suited to those who prefer
`pip` and Python virtual environments. In our hands the pip install
is faster and more reliable, but your mileage may vary.
Note that the conda installation method is currently deprecated and
will not be supported at some point in the future.
## **[Docker Installation](040_INSTALL_DOCKER.md)**
This method is recommended for those familiar with running Docker containers.
We offer a method for creating Docker containers containing InvokeAI and its dependencies. This method is recommended for individuals with experience with Docker containers and understand the pluses and minuses of a container-based install.
## Other Installation Guides
- [PyPatchMatch](060_INSTALL_PATCHMATCH.md)
- [XFormers](070_INSTALL_XFORMERS.md)
- [CUDA and ROCm Drivers](030_INSTALL_CUDA_AND_ROCM.md)
- [Installing New Models](050_INSTALLING_MODELS.md)
## :fontawesome-solid-computer: Hardware Requirements
### :octicons-cpu-24: System
You wil need one of the following:
- :simple-nvidia: An NVIDIA-based graphics card with 4 GB or more VRAM memory.
- :simple-amd: An AMD-based graphics card with 4 GB or more VRAM memory (Linux
only)
- :fontawesome-brands-apple: An Apple computer with an M1 chip.
** SDXL 1.0 Requirements*
To use SDXL, user must have one of the following:
- :simple-nvidia: An NVIDIA-based graphics card with 8 GB or more VRAM memory.
- :simple-amd: An AMD-based graphics card with 16 GB or more VRAM memory (Linux
only)
- :fontawesome-brands-apple: An Apple computer with an M1 chip.
### :fontawesome-solid-memory: Memory and Disk
- At least 12 GB Main Memory RAM.
- At least 18 GB of free disk space for the machine learning model, Python, and
all its dependencies.
We do **not recommend** the following video cards due to issues with their
running in half-precision mode and having insufficient VRAM to render 512x512
images in full-precision mode:
- NVIDIA 10xx series cards such as the 1080ti
- GTX 1650 series cards
- GTX 1660 series cards

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@@ -1,64 +0,0 @@
---
title: InvokeAI Binary Installer
---
The InvokeAI binary installer is a shell script that will install InvokeAI onto a stock
computer running recent versions of Linux, MacOSX or Windows. It will leave you
with a version that runs a stable version of InvokeAI. When a new version of
InvokeAI is released, you will download and reinstall the new version.
If you wish to tinker with unreleased versions of InvokeAI that introduce
potentially unstable new features, you should consider using the
[source installer](INSTALL_SOURCE.md) or one of the
[manual install](../020_INSTALL_MANUAL.md) methods.
**Important Caveats**
- This script does not support AMD GPUs. For Linux AMD support,
please use the manual or source code installer methods.
- This script has difficulty on some Macintosh machines
that have previously been used for Python development due to
conflicting development tools versions. Mac developers may wish
to try the source code installer or one of the manual methods instead.
!!! todo
Before you begin, make sure that you meet
the[hardware requirements](/#hardware-requirements) and has the
appropriate GPU drivers installed. In particular, if you are a Linux user with
an AMD GPU installed, you may need to install the
[ROCm-driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
Installation requires roughly 18G of free disk space to load the libraries and
recommended model weights files.
## Steps to Install
1. Download the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest) of
InvokeAI's installer for your platform. Look for a file named `InvokeAI-binary-<your platform>.zip`
2. Place the downloaded package someplace where you have plenty of HDD space,
and have full permissions (i.e. `~/` on Lin/Mac; your home folder on Windows)
3. Extract the 'InvokeAI' folder from the downloaded package
4. Open the extracted 'InvokeAI' folder
5. Double-click 'install.bat' (Windows), or 'install.sh' (Lin/Mac) (or run from
a terminal)
6. Follow the prompts
7. After installation, please run the 'invoke.bat' file (on Windows) or
'invoke.sh' file (on Linux/Mac) to start InvokeAI.
## Troubleshooting
If you run into problems during or after installation, the InvokeAI team is
available to help you. Either create an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) at our GitHub site, or
make a request for help on the "bugs-and-support" channel of our
[Discord server](https://discord.gg/ZmtBAhwWhy). We are a 100% volunteer
organization, but typically somebody will be available to help you within 24
hours, and often much sooner.

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@@ -1,32 +0,0 @@
---
title: Running InvokeAI on Google Colab using a Jupyter Notebook
---
## Introduction
We have a [Jupyter
notebook](https://github.com/invoke-ai/InvokeAI/blob/main/notebooks/Stable_Diffusion_AI_Notebook.ipynb)
with cell-by-cell installation steps. It will download the code in
this repo as one of the steps, so instead of cloning this repo, simply
download the notebook from the link above and load it up in VSCode
(with the appropriate extensions installed)/Jupyter/JupyterLab and
start running the cells one-by-one.
!!! Note "you will need NVIDIA drivers, Python 3.10, and Git installed beforehand"
## Running Online On Google Colabotary
[![Open in Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/invoke-ai/InvokeAI/blob/main/notebooks/Stable_Diffusion_AI_Notebook.ipynb)
## Running Locally (Cloning)
1. Install the Jupyter Notebook python library (one-time):
pip install jupyter
2. Clone the InvokeAI repository:
git clone https://github.com/invoke-ai/InvokeAI.git
cd invoke-ai
3. Create a virtual environment using conda:
conda create -n invoke jupyter
4. Activate the environment and start the Jupyter notebook:
conda activate invoke
jupyter notebook

View File

@@ -1,135 +0,0 @@
---
title: Manual Installation, Linux
---
# :fontawesome-brands-linux: Linux
## Installation
1. You will need to install the following prerequisites if they are not already
available. Use your operating system's preferred installer.
- Python (version 3.8.5 recommended; higher may work)
- git
2. Install the Python Anaconda environment manager.
```bash
~$ wget https://repo.anaconda.com/archive/Anaconda3-2022.05-Linux-x86_64.sh
~$ chmod +x Anaconda3-2022.05-Linux-x86_64.sh
~$ ./Anaconda3-2022.05-Linux-x86_64.sh
```
After installing anaconda, you should log out of your system and log back
in. If the installation worked, your command prompt will be prefixed by the
name of the current anaconda environment - `(base)`.
3. Copy the InvokeAI source code from GitHub:
```bash
(base) ~$ git clone https://github.com/invoke-ai/InvokeAI.git
```
This will create InvokeAI folder where you will follow the rest of the
steps.
4. Enter the newly-created InvokeAI folder. From this step forward make sure
that you are working in the InvokeAI directory!
```bash
(base) ~$ cd InvokeAI
(base) ~/InvokeAI$
```
5. Use anaconda to copy necessary python packages, create a new python
environment named `invokeai` and then activate the environment.
!!! todo "For systems with a CUDA (Nvidia) card:"
```bash
(base) rm -rf src # (this is a precaution in case there is already a src directory)
(base) ~/InvokeAI$ conda env create -f environment-cuda.yml
(base) ~/InvokeAI$ conda activate invokeai
(invokeai) ~/InvokeAI$
```
!!! todo "For systems with an AMD card (using ROCm driver):"
```bash
(base) rm -rf src # (this is a precaution in case there is already a src directory)
(base) ~/InvokeAI$ conda env create -f environment-AMD.yml
(base) ~/InvokeAI$ conda activate invokeai
(invokeai) ~/InvokeAI$
```
After these steps, your command prompt will be prefixed by `(invokeai)` as
shown above.
6. Load the big stable diffusion weights files and a couple of smaller
machine-learning models:
```bash
(invokeai) ~/InvokeAI$ python3 scripts/configure_invokeai.py
```
!!! note
This script will lead you through the process of creating an account on Hugging Face,
accepting the terms and conditions of the Stable Diffusion model license,
and obtaining an access token for downloading. It will then download and
install the weights files for you.
Please look [here](../020_INSTALL_MANUAL.md) for a manual process for doing
the same thing.
7. Start generating images!
!!! todo "Run InvokeAI!"
!!! warning "IMPORTANT"
Make sure that the conda environment is activated, which should create
`(invokeai)` in front of your prompt!
=== "CLI"
```bash
python scripts/invoke.py
```
=== "local Webserver"
```bash
python scripts/invoke.py --web
```
=== "Public Webserver"
```bash
python scripts/invoke.py --web --host 0.0.0.0
```
To use an alternative model you may invoke the `!switch` command in
the CLI, or pass `--model <model_name>` during `invoke.py` launch for
either the CLI or the Web UI. See [Command Line
Client](../../deprecated/CLI.md#model-selection-and-importation). The
model names are defined in `configs/models.yaml`.
8. Subsequently, to relaunch the script, be sure to run "conda activate
invokeai" (step 5, second command), enter the `InvokeAI` directory, and then
launch the invoke script (step 8). If you forget to activate the 'invokeai'
environment, the script will fail with multiple `ModuleNotFound` errors.
## Updating to newer versions of the script
This distribution is changing rapidly. If you used the `git clone` method
(step 5) to download the InvokeAI directory, then to update to the latest and
greatest version, launch the Anaconda window, enter `InvokeAI` and type:
```bash
(invokeai) ~/InvokeAI$ git pull
(invokeai) ~/InvokeAI$ rm -rf src # prevents conda freezing errors
(invokeai) ~/InvokeAI$ conda env update -f environment.yml
```
This will bring your local copy into sync with the remote one.

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@@ -1,525 +0,0 @@
---
title: Manual Installation, macOS
---
# :fontawesome-brands-apple: macOS
Invoke AI runs quite well on M1 Macs and we have a number of M1 users in the
community.
While the repo does run on Intel Macs, we only have a couple reports. If you
have an Intel Mac and run into issues, please create an issue on Github and we
will do our best to help.
## Requirements
- macOS 12.3 Monterey or later
- About 10GB of storage (and 10GB of data if your internet connection has data
caps)
- Any M1 Macs or an Intel Macs with 4GB+ of VRAM (ideally more)
## Installation
!!! todo "Homebrew"
First you will install the "brew" package manager. Skip this if brew is already installed.
```bash title="install brew (and Xcode command line tools)"
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
```
!!! todo "Conda Installation"
Now there are two different ways to set up the Python (miniconda) environment:
1. Standalone
2. with pyenv
If you don't know what we are talking about, choose Standalone. If you are familiar with python environments, choose "with pyenv"
=== "Standalone"
```bash title="Install cmake, protobuf, and rust"
brew install cmake protobuf rust
```
```bash title="Clone the InvokeAI repository"
# Clone the Invoke AI repo
git clone https://github.com/invoke-ai/InvokeAI.git
cd InvokeAI
```
Choose the appropriate architecture for your system and install miniconda:
=== "M1 arm64"
```bash title="Install miniconda for M1 arm64"
curl https://repo.anaconda.com/miniconda/Miniconda3-latest-MacOSX-arm64.sh \
-o Miniconda3-latest-MacOSX-arm64.sh
/bin/bash Miniconda3-latest-MacOSX-arm64.sh
```
=== "Intel x86_64"
```bash title="Install miniconda for Intel"
curl https://repo.anaconda.com/miniconda/Miniconda3-latest-MacOSX-x86_64.sh \
-o Miniconda3-latest-MacOSX-x86_64.sh
/bin/bash Miniconda3-latest-MacOSX-x86_64.sh
```
=== "with pyenv"
```bash
brew install pyenv-virtualenv
pyenv install anaconda3-2022.05
pyenv virtualenv anaconda3-2022.05
eval "$(pyenv init -)"
pyenv activate anaconda3-2022.05
```
!!! todo "Clone the Invoke AI repo"
```bash
git clone https://github.com/invoke-ai/InvokeAI.git
cd InvokeAI
```
!!! todo "Create the environment & install packages"
=== "M1 Mac"
```bash
PIP_EXISTS_ACTION=w CONDA_SUBDIR=osx-arm64 conda env create -f environment-mac.yml
```
=== "Intel x86_64 Mac"
```bash
PIP_EXISTS_ACTION=w CONDA_SUBDIR=osx-64 conda env create -f environment-mac.yml
```
```bash
# Activate the environment (you need to do this every time you want to run SD)
conda activate invokeai
```
!!! info
`export PIP_EXISTS_ACTION=w` is a precaution to fix `conda env
create -f environment-mac.yml` never finishing in some situations. So
it isn't required but won't hurt.
!!! todo "Download the model weight files"
The `configure_invokeai.py` script downloads and installs the model weight
files for you. It will lead you through the process of getting a Hugging Face
account, accepting the Stable Diffusion model weight license agreement, and
creating a download token:
```bash
# This will take some time, depending on the speed of your internet connection
# and will consume about 10GB of space
python scripts/configure_invokeai.py
```
!!! todo "Run InvokeAI!"
!!! warning "IMPORTANT"
Make sure that the conda environment is activated, which should create
`(invokeai)` in front of your prompt!
=== "CLI"
```bash
python scripts/invoke.py
```
=== "local Webserver"
```bash
python scripts/invoke.py --web
```
=== "Public Webserver"
```bash
python scripts/invoke.py --web --host 0.0.0.0
```
To use an alternative model you may invoke the `!switch` command in
the CLI, or pass `--model <model_name>` during `invoke.py` launch for
either the CLI or the Web UI. See [Command Line
Client](../../deprecated/CLI.md#model-selection-and-importation). The
model names are defined in `configs/models.yaml`.
---
## Common problems
After you followed all the instructions and try to run invoke.py, you might get
several errors. Here's the errors I've seen and found solutions for.
### Is it slow?
```bash title="Be sure to specify 1 sample and 1 iteration."
python ./scripts/orig_scripts/txt2img.py \
--prompt "ocean" \
--ddim_steps 5 \
--n_samples 1 \
--n_iter 1
```
---
### Doesn't work anymore?
PyTorch nightly includes support for MPS. Because of this, this setup is
inherently unstable. One morning I woke up and it no longer worked no matter
what I did until I switched to miniforge. However, I have another Mac that works
just fine with Anaconda. If you can't get it to work, please search a little
first because many of the errors will get posted and solved. If you can't find a
solution please [create an issue](https://github.com/invoke-ai/InvokeAI/issues).
One debugging step is to update to the latest version of PyTorch nightly.
```bash
conda install \
pytorch \
torchvision \
-c pytorch-nightly \
-n invokeai
```
If it takes forever to run `conda env create -f environment-mac.yml`, try this:
```bash
git clean -f
conda clean \
--yes \
--all
```
Or you could try to completley reset Anaconda:
```bash
conda update \
--force-reinstall \
-y \
-n base \
-c defaults conda
```
---
### "No module named cv2", torch, 'invokeai', 'transformers', 'taming', etc
There are several causes of these errors:
1. Did you remember to `conda activate invokeai`? If your terminal prompt begins
with "(invokeai)" then you activated it. If it begins with "(base)" or
something else you haven't.
2. You might've run `./scripts/configure_invokeai.py` or `./scripts/invoke.py`
instead of `python ./scripts/configure_invokeai.py` or
`python ./scripts/invoke.py`. The cause of this error is long so it's below.
<!-- I could not find out where the error is, otherwise would have marked it as a footnote -->
3. if it says you're missing taming you need to rebuild your virtual
environment.
```bash
conda deactivate
conda env remove -n invokeai
conda env create -f environment-mac.yml
```
4. If you have activated the invokeai virtual environment and tried rebuilding
it, maybe the problem could be that I have something installed that you don't
and you'll just need to manually install it. Make sure you activate the
virtual environment so it installs there instead of globally.
```bash
conda activate invokeai
pip install <package name>
```
You might also need to install Rust (I mention this again below).
---
### How many snakes are living in your computer?
You might have multiple Python installations on your system, in which case it's
important to be explicit and consistent about which one to use for a given
project. This is because virtual environments are coupled to the Python that
created it (and all the associated 'system-level' modules).
When you run `python` or `python3`, your shell searches the colon-delimited
locations in the `PATH` environment variable (`echo $PATH` to see that list) in
that order - first match wins. You can ask for the location of the first
`python3` found in your `PATH` with the `which` command like this:
```bash
% which python3
/usr/bin/python3
```
Anything in `/usr/bin` is
[part of the OS](https://developer.apple.com/library/archive/documentation/FileManagement/Conceptual/FileSystemProgrammingGuide/FileSystemOverview/FileSystemOverview.html#//apple_ref/doc/uid/TP40010672-CH2-SW6).
However, `/usr/bin/python3` is not actually python3, but rather a stub that
offers to install Xcode (which includes python 3). If you have Xcode installed
already, `/usr/bin/python3` will execute
`/Library/Developer/CommandLineTools/usr/bin/python3` or
`/Applications/Xcode.app/Contents/Developer/usr/bin/python3` (depending on which
Xcode you've selected with `xcode-select`).
Note that `/usr/bin/python` is an entirely different python - specifically,
python 2. Note: starting in macOS 12.3, `/usr/bin/python` no longer exists.
```bash
% which python3
/opt/homebrew/bin/python3
```
If you installed python3 with Homebrew and you've modified your path to search
for Homebrew binaries before system ones, you'll see the above path.
```bash
% which python
/opt/anaconda3/bin/python
```
If you have Anaconda installed, you will see the above path. There is a
`/opt/anaconda3/bin/python3` also.
We expect that `/opt/anaconda3/bin/python` and `/opt/anaconda3/bin/python3`
should actually be the _same python_, which you can verify by comparing the
output of `python3 -V` and `python -V`.
```bash
(invokeai) % which python
/Users/name/miniforge3/envs/invokeai/bin/python
```
The above is what you'll see if you have miniforge and correctly activated the
invokeai environment, while usingd the standalone setup instructions above.
If you otherwise installed via pyenv, you will get this result:
```bash
(anaconda3-2022.05) % which python
/Users/name/.pyenv/shims/python
```
It's all a mess and you should know
[how to modify the path environment variable](https://support.apple.com/guide/terminal/use-environment-variables-apd382cc5fa-4f58-4449-b20a-41c53c006f8f/mac)
if you want to fix it. Here's a brief hint of the most common ways you can
modify it (don't really have the time to explain it all here).
- ~/.zshrc
- ~/.bash_profile
- ~/.bashrc
- /etc/paths.d
- /etc/path
Which one you use will depend on what you have installed, except putting a file
in /etc/paths.d - which also is the way I prefer to do.
Finally, to answer the question posed by this section's title, it may help to
list all of the `python` / `python3` things found in `$PATH` instead of just the
first hit. To do so, add the `-a` switch to `which`:
```bash
% which -a python3
...
```
This will show a list of all binaries which are actually available in your PATH.
---
### Debugging?
Tired of waiting for your renders to finish before you can see if it works?
Reduce the steps! The image quality will be horrible but at least you'll get
quick feedback.
```bash
python ./scripts/txt2img.py \
--prompt "ocean" \
--ddim_steps 5 \
--n_samples 1 \
--n_iter 1
```
---
### OSError: Can't load tokenizer for 'openai/clip-vit-large-patch14'
```bash
python scripts/configure_invokeai.py
```
---
### "The operator [name] is not current implemented for the MPS device." (sic)
!!! example "example error"
```bash
... NotImplementedError: The operator 'aten::_index_put_impl_' is not current
implemented for the MPS device. If you want this op to be added in priority
during the prototype phase of this feature, please comment on
https://github.com/pytorch/pytorch/issues/77764.
As a temporary fix, you can set the environment variable
`PYTORCH_ENABLE_MPS_FALLBACK=1` to use the CPU as a fallback for this op.
WARNING: this will be slower than running natively on MPS.
```
The InvokeAI version includes this fix in
[environment-mac.yml](https://github.com/invoke-ai/InvokeAI/blob/main/environment-mac.yml).
### "Could not build wheels for tokenizers"
I have not seen this error because I had Rust installed on my computer before I
started playing with Stable Diffusion. The fix is to install Rust.
```bash
curl \
--proto '=https' \
--tlsv1.2 \
-sSf https://sh.rustup.rs | sh
```
---
### How come `--seed` doesn't work?
!!! Information
Completely reproducible results are not guaranteed across PyTorch releases,
individual commits, or different platforms. Furthermore, results may not be
reproducible between CPU and GPU executions, even when using identical seeds.
[PyTorch docs](https://pytorch.org/docs/stable/notes/randomness.html)
Second, we might have a fix that at least gets a consistent seed sort of. We're
still working on it.
### libiomp5.dylib error?
```bash
OMP: Error #15: Initializing libiomp5.dylib, but found libomp.dylib already initialized.
```
You are likely using an Intel package by mistake. Be sure to run conda with the
environment variable `CONDA_SUBDIR=osx-arm64`, like so:
`CONDA_SUBDIR=osx-arm64 conda install ...`
This error happens with Anaconda on Macs when the Intel-only `mkl` is pulled in
by a dependency.
[nomkl](https://stackoverflow.com/questions/66224879/what-is-the-nomkl-python-package-used-for)
is a metapackage designed to prevent this, by making it impossible to install
`mkl`, but if your environment is already broken it may not work.
Do _not_ use `os.environ['KMP_DUPLICATE_LIB_OK']='True'` or equivalents as this
masks the underlying issue of using Intel packages.
---
### Not enough memory
This seems to be a common problem and is probably the underlying problem for a
lot of symptoms (listed below). The fix is to lower your image size or to add
`model.half()` right after the model is loaded. I should probably test it out.
I've read that the reason this fixes problems is because it converts the model
from 32-bit to 16-bit and that leaves more RAM for other things. I have no idea
how that would affect the quality of the images though.
See [this issue](https://github.com/CompVis/stable-diffusion/issues/71).
---
### "Error: product of dimension sizes > 2\*\*31'"
This error happens with img2img, which I haven't played with too much yet. But I
know it's because your image is too big or the resolution isn't a multiple of
32x32. Because the stable-diffusion model was trained on images that were 512 x
512, it's always best to use that output size (which is the default). However,
if you're using that size and you get the above error, try 256 x 256 or 512 x
256 or something as the source image.
BTW, 2\*\*31-1 =
[2,147,483,647](https://en.wikipedia.org/wiki/2,147,483,647#In_computing), which
is also 32-bit signed [LONG_MAX](https://en.wikipedia.org/wiki/C_data_types) in
C.
---
### I just got Rickrolled! Do I have a virus?
You don't have a virus. It's part of the project. Here's
[Rick](https://github.com/invoke-ai/InvokeAI/blob/main/assets/rick.jpeg) and
here's
[the code](https://github.com/invoke-ai/InvokeAI/blob/69ae4b35e0a0f6ee1af8bb9a5d0016ccb27e36dc/scripts/txt2img.py#L79)
that swaps him in. It's a NSFW filter, which IMO, doesn't work very good (and we
call this "computer vision", sheesh).
---
### My images come out black
We might have this fixed, we are still testing.
There's a [similar issue](https://github.com/CompVis/stable-diffusion/issues/69)
on CUDA GPU's where the images come out green. Maybe it's the same issue?
Someone in that issue says to use "--precision full", but this fork actually
disables that flag. I don't know why, someone else provided that code and I
don't know what it does. Maybe the `model.half()` suggestion above would fix
this issue too. I should probably test it.
### "view size is not compatible with input tensor's size and stride"
```bash
File "/opt/anaconda3/envs/invokeai/lib/python3.10/site-packages/torch/nn/functional.py", line 2511, in layer_norm
return torch.layer_norm(input, normalized_shape, weight, bias, eps, torch.backends.cudnn.enabled)
RuntimeError: view size is not compatible with input tensor's size and stride (at least one dimension spans across two contiguous subspaces). Use .reshape(...) instead.
```
Update to the latest version of invoke-ai/InvokeAI. We were patching pytorch but
we found a file in stable-diffusion that we could change instead. This is a
32-bit vs 16-bit problem.
### The processor must support the Intel bla bla bla
What? Intel? On an Apple Silicon?
```bash
Intel MKL FATAL ERROR: This system does not meet the minimum requirements for use of the Intel(R) Math Kernel Library. The processor must support the Intel(R) Supplemental Streaming SIMD Extensions 3 (Intel(R) SSSE3) instructions. The processor must support the Intel(R) Streaming SIMD Extensions 4.2 (Intel(R) SSE4.2) instructions. The processor must support the Intel(R) Advanced Vector Extensions (Intel(R) AVX) instructions.
```
This is due to the Intel `mkl` package getting picked up when you try to install
something that depends on it-- Rosetta can translate some Intel instructions but
not the specialized ones here. To avoid this, make sure to use the environment
variable `CONDA_SUBDIR=osx-arm64`, which restricts the Conda environment to only
use ARM packages, and use `nomkl` as described above.
---
### input types 'tensor<2x1280xf32>' and 'tensor<\*xf16>' are not broadcast compatible
May appear when just starting to generate, e.g.:
```bash
invoke> clouds
Generating: 0%| | 0/1 [00:00<?, ?it/s]/Users/[...]/dev/stable-diffusion/ldm/modules/embedding_manager.py:152: UserWarning: The operator 'aten::nonzero' is not currently supported on the MPS backend and will fall back to run on the CPU. This may have performance implications. (Triggered internally at /Users/runner/work/_temp/anaconda/conda-bld/pytorch_1662016319283/work/aten/src/ATen/mps/MPSFallback.mm:11.)
placeholder_idx = torch.where(
loc("mps_add"("(mpsFileLoc): /AppleInternal/Library/BuildRoots/20d6c351-ee94-11ec-bcaf-7247572f23b4/Library/Caches/com.apple.xbs/Sources/MetalPerformanceShadersGraph/mpsgraph/MetalPerformanceShadersGraph/Core/Files/MPSGraphUtilities.mm":219:0)): error: input types 'tensor<2x1280xf32>' and 'tensor<*xf16>' are not broadcast compatible
LLVM ERROR: Failed to infer result type(s).
Abort trap: 6
/Users/[...]/opt/anaconda3/envs/invokeai/lib/python3.9/multiprocessing/resource_tracker.py:216: UserWarning: resource_tracker: There appear to be 1 leaked semaphore objects to clean up at shutdown
warnings.warn('resource_tracker: There appear to be %d '
```

View File

@@ -1,17 +0,0 @@
---
title: Installing InvokeAI with the Pre-Compiled PIP Installer
---
# THIS NEEDS TO BE FLESHED OUT
## Introduction
## Walkthrough
## Updating to newer versions
### Updating the stable version
### Updating to the development version
## Troubleshooting

View File

@@ -1,225 +0,0 @@
---
title: Source Installer
---
# The InvokeAI Source Installer
## Introduction
The source installer is a shell script that attempts to automate every step
needed to install and run InvokeAI on a stock computer running recent versions
of Linux, MacOS or Windows. It will leave you with a version that runs a stable
version of InvokeAI with the option to upgrade to experimental versions later.
Before you begin, make sure that you meet the
[hardware requirements](../../index.md#hardware-requirements) and has the appropriate
GPU drivers installed. In particular, if you are a Linux user with an AMD GPU
installed, you may need to install the
[ROCm driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
Installation requires roughly 18G of free disk space to load the libraries and
recommended model weights files.
## Walk through
Though there are multiple steps, there really is only one click involved to kick
off the process.
1. The source installer is distributed in ZIP files. Go to the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest), and
look for a series of files named:
- [invokeAI-src-installer-2.2.3-mac.zip](https://github.com/invoke-ai/InvokeAI/releases/latest/download/invokeAI-src-installer-2.2.3-mac.zip)
- [invokeAI-src-installer-2.2.3-windows.zip](https://github.com/invoke-ai/InvokeAI/releases/latest/download/invokeAI-src-installer-2.2.3-windows.zip)
- [invokeAI-src-installer-2.2.3-linux.zip](https://github.com/invoke-ai/InvokeAI/releases/latest/download/invokeAI-src-installer-2.2.3-linux.zip)
Download the one that is appropriate for your operating system.
2. Unpack the zip file into a directory that has at least 18G of free space. Do
_not_ unpack into a directory that has an earlier version of InvokeAI.
This will create a new directory named "InvokeAI". This example shows how
this would look using the `unzip` command-line tool, but you may use any
graphical or command-line Zip extractor:
```cmd
C:\Documents\Linco> unzip invokeAI-windows.zip
Archive: C: \Linco\Downloads\invokeAI-linux.zip
creating: invokeAI\
inflating: invokeAI\install.bat
inflating: invokeAI\readme.txt
```
3. If you are a macOS user, you may need to install the Xcode command line tools.
These are a set of tools that are needed to run certain applications in a Terminal,
including InvokeAI. This package is provided directly by Apple.
To install, open a terminal window and run `xcode-select --install`. You will get
a macOS system popup guiding you through the install. If you already have them
installed, you will instead see some output in the Terminal advising you that the
tools are already installed.
More information can be found here:
https://www.freecodecamp.org/news/install-xcode-command-line-tools/
4. If you are using a desktop GUI, double-click the installer file. It will be
named `install.bat` on Windows systems and `install.sh` on Linux and
Macintosh systems.
5. Alternatively, from the command line, run the shell script or .bat file:
```cmd
C:\Documents\Linco> cd invokeAI
C:\Documents\Linco\invokeAI> install.bat
```
6. Sit back and let the install script work. It will install various binary
requirements including Conda, Git and Python, then download the current
InvokeAI code and install it along with its dependencies.
Be aware that some of the library download and install steps take a long time.
In particular, the `pytorch` package is quite large and often appears to get
"stuck" at 99.9%. Similarly, the `pip installing requirements` step may
appear to hang. Have patience and the installation step will eventually
resume. However, there are occasions when the library install does
legitimately get stuck. If you have been waiting for more than ten minutes
and nothing is happening, you can interrupt the script with ^C. You may restart
it and it will pick up where it left off.
7. After installation completes, the installer will launch a script called
`configure_invokeai.py`, which will guide you through the first-time process of
selecting one or more Stable Diffusion model weights files, downloading and
configuring them.
Note that the main Stable Diffusion weights file is protected by a license
agreement that you must agree to in order to use. The script will list the
steps you need to take to create an account on the official site that hosts
the weights files, accept the agreement, and provide an access token that
allows InvokeAI to legally download and install the weights files.
If you have already downloaded the weights file(s) for another Stable
Diffusion distribution, you may skip this step (by selecting "skip" when
prompted) and configure InvokeAI to use the previously-downloaded files. The
process for this is described in [Installing Models](../050_INSTALLING_MODELS.md).
8. The script will now exit and you'll be ready to generate some images. The
invokeAI directory will contain numerous files. Look for a shell script
named `invoke.sh` (Linux/Mac) or `invoke.bat` (Windows). Launch the script
by double-clicking it or typing its name at the command-line:
```cmd
C:\Documents\Linco> cd invokeAI
C:\Documents\Linco\invokeAI> invoke.bat
```
The `invoke.bat` (`invoke.sh`) script will give you the choice of starting (1)
the command-line interface, or (2) the web GUI. If you start the latter, you can
load the user interface by pointing your browser at http://localhost:9090.
The `invoke` script also offers you a third option labeled "open the developer
console". If you choose this option, you will be dropped into a command-line
interface in which you can run python commands directly, access developer tools,
and launch InvokeAI with customized options. To do the latter, you would launch
the script `scripts/invoke.py` as shown in this example:
```cmd
python scripts/invoke.py --web --max_load_models=3 \
--model=waifu-1.3 --steps=30 --outdir=C:/Documents/AIPhotos
```
These options are described in detail in the
[Command-Line Interface](../../deprecated/CLI.md) documentation.
## Troubleshooting
_Package dependency conflicts_ If you have previously installed
InvokeAI or another Stable Diffusion package, the installer may
occasionally pick up outdated libraries and either the installer or
`invoke` will fail with complaints out library conflicts. There are
two steps you can take to clear this problem. Both of these are done
from within the "developer's console", which you can get to by
launching `invoke.sh` (or `invoke.bat`) and selecting launch option
#3:
1. Remove the previous `invokeai` environment completely. From within
the developer's console, give the command `conda env remove -n
invokeai`. This will delete previous files installed by `invoke`.
Then exit from the developer's console and launch the script
`update.sh` (or `update.bat`). This will download the most recent
InvokeAI (including bug fixes) and reinstall the environment.
You should then be able to run `invoke.sh`/`invoke.bat`.
2. If this doesn't work, you can try cleaning your system's conda
cache. This is slightly more extreme, but won't interfere with
any other python-based programs installed on your computer.
From the developer's console, run the command `conda clean -a`
and answer "yes" to all prompts.
After this is done, run `update.sh` and try again as before.
_"Corrupted configuration file."__ Everything seems to install ok, but
`invoke` complains of a corrupted configuration file and goes calls
`configure_invokeai.py` to fix, but this doesn't fix the problem.
This issue is often caused by a misconfigured configuration directive
in the `.invokeai` initialization file that contains startup settings.
This can be corrected by fixing the offending line.
First find `.invokeai`. It is a small text file located in your home
directory, `~/.invokeai` on Mac and Linux systems, and `C:\Users\*your
name*\.invokeai` on Windows systems. Open it with a text editor
(e.g. Notepad on Windows, TextEdit on Macs, or `nano` on Linux)
and look for the lines starting with `--root` and `--outdir`.
An example is here:
```cmd
--root="/home/lstein/invokeai"
--outdir="/home/lstein/invokeai/outputs"
```
There should not be whitespace before or after the directory paths,
and the paths should not end with slashes:
```cmd
--root="/home/lstein/invokeai " # wrong! no whitespace here
--root="/home\lstein\invokeai\" # wrong! shouldn't end in a slash
```
Fix the problem with your text editor and save as a **plain text**
file. This should clear the issue.
_If none of these maneuvers fixes the problem_ then please report the
problem to the [InvokeAI
Issues](https://github.com/invoke-ai/InvokeAI/issues) section, or
visit our [Discord Server](https://discord.gg/ZmtBAhwWhy) for interactive assistance.
## Updating to newer versions
This section describes how to update InvokeAI to new versions of the software.
### Updating the stable version
This distribution is changing rapidly, and we add new features on a daily basis.
To update to the latest released version (recommended), run the `update.sh`
(Linux/Mac) or `update.bat` (Windows) scripts. This will fetch the latest
release and re-run the `configure_invokeai` script to download any updated models
files that may be needed. You can also use this to add additional models that
you did not select at installation time.
You can now close the developer console and run `invoke` as before. If you get
complaints about missing models, then you may need to do the additional step of
running `configure_invokeai.py`. This happens relatively infrequently. To do this,
simply open up the developer's console again and type
`python scripts/configure_invokeai.py`.
## Troubleshooting
If you run into problems during or after installation, the InvokeAI team is
available to help you. Either create an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) at our GitHub site, or
make a request for help on the "bugs-and-support" channel of our
[Discord server](https://discord.gg/ZmtBAhwWhy). We are a 100% volunteer
organization, but typically somebody will be available to help you within 24
hours, and often much sooner.

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