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3d_surface
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2
TODO.md
2
TODO.md
@@ -1,7 +1,5 @@
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||||
TODO:
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* Make flat stem support default
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||||
* make flat inner shape default
|
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* support repositioning to print on the back surface of the keycap
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* implement regular polygon for skin extrusions
|
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* switch to skin-shaped extrusions by default
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* kailh choc has a non-square key unit; should I get that working for layouts etc?
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824
customizer.scad
824
customizer.scad
File diff suppressed because it is too large
Load Diff
@@ -17,4 +17,4 @@ dcs_row(5) legend("⇪", size=9) key();
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} */
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||||
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||||
// example layout
|
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/* preonic_default("dcs"); */
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/* preonic_default("dcs") key(); */
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@@ -4,6 +4,8 @@ include <dishes/cylindrical.scad>
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include <dishes/old_spherical.scad>
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include <dishes/sideways_cylindrical.scad>
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include <dishes/spherical.scad>
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include <dishes/squared_spherical.scad>
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include <dishes/squared_scoop.scad>
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include <dishes/flat.scad>
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include <dishes/3d_surface.scad>
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@@ -14,20 +16,22 @@ geodesic=false;
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module dish(width, height, depth, inverted) {
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if($dish_type == "cylindrical"){
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cylindrical_dish(width, height, depth, inverted);
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}
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else if ($dish_type == "spherical") {
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} else if ($dish_type == "spherical") {
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spherical_dish(width, height, depth, inverted);
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}
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else if ($dish_type == "sideways cylindrical"){
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} else if ($dish_type == "sideways cylindrical"){
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sideways_cylindrical_dish(width, height, depth, inverted);
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} else if ($dish_type == "old spherical") {
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old_spherical_dish(width, height, depth, inverted);
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} else if ($dish_type == "3d_surface") {
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} else if ($dish_type == "3d surface") {
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3d_surface_dish(width, height, depth, inverted);
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} else if ($dish_type == "flat") {
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flat_dish(width, height, depth, inverted);
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} else if ($dish_type == "disable") {
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// else no dish
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} else if ($dish_type == "squared spherical") {
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squared_spherical_dish(width, height, depth, inverted=inverted);
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} else if ($dish_type == "squared scoop") {
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squared_scoop_dish(width, height, depth, inverted=inverted);
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} else {
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echo("WARN: $dish_type unsupported");
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}
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@@ -6,9 +6,11 @@ module 3d_surface_dish(width, height, depth, inverted) {
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// it doesn't have to be dead reckoning for anything but sculpted sides
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// we know the angle of the sides from the width difference, height difference,
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// skew and tilt of the top. it's a pain to calculate though
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scale_factor = 1.1;
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scale_factor = 1.11;
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// the edges on this behave differently than with the previous dish implementations
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scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([inverted ? 0:180,0,180]) polar_3d_surface(bottom=-10);
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scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth])
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rotate([inverted ? 0:180,0,180])
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polar_3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-10);
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/* %scale([width*scale_factor/$3d_surface_size/2,height*scale_factor/$3d_surface_size/2,depth]) rotate([180,0,0]) polar_3d_surface(bottom=-10); */
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}
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34
src/dishes/squared_scoop.scad
Normal file
34
src/dishes/squared_scoop.scad
Normal file
@@ -0,0 +1,34 @@
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||||
module squared_scoop_dish(height, width, depth, r=0.5, inverted=false, num=4, den=5){
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// changable numerator/denoninator on where to place the square's corners
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// for example, num=2, den=3 means the dish will happen at 1/3 and 2/3 the
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// width and the height. Defaults to 4/5. Customizable when calling
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// this module
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//
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// This was initially intended for the scoop on the HiPro, since that's what
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// it uses. Use "hipro_row()" if that's what you'd like. However, I do NOT
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// know how close the inner square is for the HiPro keycaps. In fact, it could
|
||||
// just be a sphere, in which the "squared spherical" scoop is more appropriate.
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// If, however, it the "squared scoop" makes sense, you can adjust where the square
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// lands with the num (numerator) and den (denominator) variables. For instance,
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// "3" and "4" mean 3/4 of the width/height is where the flat part starts.
|
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chord = pow(pow(height/2, 2) + pow(width/2, 2),0.5);
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direction = inverted ? -1 : 1;
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//This is the set of points to hull around for the scoop
|
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points=[
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[height/den - height/2, width/den - width/2, -chord],
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[num*height/den - height/2, width/den - width/2, -chord],
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||||
[height/den - height/2, num*width/den - width/2, -chord],
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[num*height/den - height/2, num*width/den - width/2, -chord]
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||||
];
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resize([height,width,depth])
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hull() {
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shape_slice(1,0,0);
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for(i=[0:len(points)-1]) {
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translate(points[i])
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sphere(r=r,$fn=64);
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}
|
||||
}
|
||||
}
|
||||
22
src/dishes/squared_spherical.scad
Normal file
22
src/dishes/squared_spherical.scad
Normal file
@@ -0,0 +1,22 @@
|
||||
module squared_spherical_dish(width, height, depth, inverted=false) {
|
||||
chord = pow(pow(height / 2, 2) + pow(width / 2, 2),0.5);
|
||||
direction = inverted ? -1 : 1;
|
||||
r=max(height,width,chord) / 5;
|
||||
// ^^^^^ Nothing special about this code to figure out r.
|
||||
// I just modeled up 1u, 1.25u, 1.5u, 2u, 2.25u, and 2.75u
|
||||
// keys and messed around until I came up with something that
|
||||
// looked reasonable for all key sizes. This just seems to work
|
||||
// well for all sizes
|
||||
|
||||
translate([-width / 2, -height / 2, 0 * direction]) {
|
||||
resize([width, height, depth])
|
||||
hull() {
|
||||
cube([chord,chord,0.001]);
|
||||
// Use something larger in this translate than -depth
|
||||
// (like -chord) if you want more of a defined circle
|
||||
// in the keywell
|
||||
translate([chord/2, chord/2, -depth])
|
||||
sphere(r=r, $fn=128);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,29 +43,6 @@ function vertical_inclination_due_to_top_tilt() = sin($top_tilt) * (top_total_ke
|
||||
// I derived this through a bunch of trig reductions I don't really understand.
|
||||
function extra_keytop_length_for_flat_sides() = ($width_difference * vertical_inclination_due_to_top_tilt()) / ($total_depth);
|
||||
|
||||
// 3d surface functions (still in beta)
|
||||
|
||||
// monotonically increasing function that distributes the points of the surface mesh
|
||||
// only for polar_3d_surface right now
|
||||
// if it's linear it's a grid. sin(dim) * size concentrates detail around the edges
|
||||
function surface_distribution_function(dim, size) = sin(dim) * size;
|
||||
|
||||
// the function that actually determines what the surface is.
|
||||
// feel free to override, the last one wins
|
||||
|
||||
// debug
|
||||
function surface_function(x,y) = 1;
|
||||
// cylindrical
|
||||
function surface_function(x,y) = (sin(acos(x/$3d_surface_size)));
|
||||
// spherical
|
||||
function surface_function(x,y) = (sin(acos(x/$3d_surface_size))) * sin(acos(y/$3d_surface_size));
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||||
// ripples
|
||||
/* function surface_function(x,y) = cos(pow(pow(x,2)+pow(y,2),0.5)*10)/4+0.75; */
|
||||
// Rosenbrock's banana
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||||
/* function surface_function(x,y) = (pow(1-(x/100), 2) + 100 * pow((y/100)-pow((x/100),2),2))/200 + 0.1; */
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||||
// y=x revolved around the y axis
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||||
/* function surface_function(x,y) = 1/(pow(pow(x,2)+pow(y,2),0.5)/100 + .01); */
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/* function surface_function(x,y) = sin(rands(0,90,1,x+y)[0]); */
|
||||
// adds uniform rounding radius for round-anything polyRound
|
||||
function add_rounding(p, radius)=[for(i=[0:len(p)-1])[p[i].x,p[i].y, radius]];
|
||||
// computes millimeter length from unit length
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
module hull_shape_hull(thickness_difference, depth_difference, extra_slices = 0) {
|
||||
for (index = [0:$height_slices - 1 + extra_slices]) {
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||||
hull() {
|
||||
shape_slice(index / $height_slices, thickness_difference, depth_difference);
|
||||
shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
|
||||
placed_shape_slice(index / $height_slices, thickness_difference, depth_difference);
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placed_shape_slice((index + 1) / $height_slices, thickness_difference, depth_difference);
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||||
}
|
||||
}
|
||||
}
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||||
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||||
module shape_slice(progress, thickness_difference, depth_difference) {
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module placed_shape_slice(progress, thickness_difference, depth_difference) {
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skew_this_slice = $top_skew * progress;
|
||||
x_skew_this_slice = $top_skew_x * progress;
|
||||
|
||||
@@ -18,16 +18,20 @@ module shape_slice(progress, thickness_difference, depth_difference) {
|
||||
|
||||
translate([x_skew_this_slice, skew_this_slice, depth_this_slice]) {
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rotate([tilt_this_slice,y_tilt_this_slice,0]){
|
||||
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
|
||||
key_shape(
|
||||
[
|
||||
total_key_width(thickness_difference),
|
||||
total_key_height(thickness_difference)
|
||||
],
|
||||
[$width_difference, $height_difference],
|
||||
progress
|
||||
);
|
||||
}
|
||||
shape_slice(progress, thickness_difference, depth_difference);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
module shape_slice(progress, thickness_difference, depth_difference) {
|
||||
linear_extrude(height = SMALLEST_POSSIBLE, scale = 1){
|
||||
key_shape(
|
||||
[
|
||||
total_key_width(thickness_difference),
|
||||
total_key_height(thickness_difference)
|
||||
],
|
||||
[$width_difference, $height_difference],
|
||||
progress
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,6 @@ module shape(thickness_difference, depth_difference=0){
|
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}
|
||||
}
|
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|
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// Not currently used due to CGAL errors. Rounds the shape via minkowski
|
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module rounded_shape() {
|
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color($primary_color) minkowski(){
|
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// half minkowski in the z direction
|
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@@ -113,9 +112,9 @@ module top_placement(depth_difference=0) {
|
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top_tilt_by_height = -$top_tilt / $key_height;
|
||||
top_tilt_y_by_length = $double_sculpted ? (-$top_tilt_y / $key_length) : 0;
|
||||
|
||||
minkowski_height = $rounded_key ? $minkowski_radius : 0;
|
||||
// minkowski_height = $rounded_key ? $minkowski_radius : 0;
|
||||
|
||||
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference + minkowski_height/2]){
|
||||
translate([$top_skew_x + $dish_skew_x, $top_skew + $dish_skew_y, $total_depth - depth_difference]){
|
||||
rotate([top_tilt_by_height, top_tilt_y_by_length,0]){
|
||||
children();
|
||||
}
|
||||
@@ -235,7 +234,9 @@ module outer_total_shape(inset=false) {
|
||||
// takes all the bits and glues them together. requires configuration with special variables.
|
||||
module key(inset=false) {
|
||||
difference(){
|
||||
outer_total_shape(inset);
|
||||
outer_total_shape(inset) {
|
||||
children();
|
||||
};
|
||||
|
||||
if ($inner_shape_type != "disable") {
|
||||
translate([0,0,-SMALLEST_POSSIBLE]) {
|
||||
|
||||
@@ -8,10 +8,12 @@ include <key_profiles/dsa.scad>
|
||||
include <key_profiles/sa.scad>
|
||||
include <key_profiles/g20.scad>
|
||||
include <key_profiles/hipro.scad>
|
||||
include <key_profiles/mt3.scad>
|
||||
include <key_profiles/grid.scad>
|
||||
include <key_profiles/regular_polygon.scad>
|
||||
include <key_profiles/cherry.scad>
|
||||
include <key_profiles/dss.scad>
|
||||
include <key_profiles/asa.scad>
|
||||
|
||||
// man, wouldn't it be so cool if functions were first order
|
||||
module key_profile(key_profile_type, row, column=0) {
|
||||
@@ -25,6 +27,8 @@ module key_profile(key_profile_type, row, column=0) {
|
||||
dss_row(row, column) children();
|
||||
} else if (key_profile_type == "sa") {
|
||||
sa_row(row, column) children();
|
||||
} else if (key_profile_type == "asa") {
|
||||
asa_row(row, column) children();
|
||||
} else if (key_profile_type == "g20") {
|
||||
g20_row(row, column) children();
|
||||
} else if (key_profile_type == "hipro") {
|
||||
@@ -37,6 +41,8 @@ module key_profile(key_profile_type, row, column=0) {
|
||||
octagonal_row(row, column) children();
|
||||
} else if (key_profile_type == "cherry") {
|
||||
cherry_row(row, column) children();
|
||||
} else if (key_profile_type == "mt3") {
|
||||
mt3_row(row, column) children();
|
||||
} else if (key_profile_type == "disable") {
|
||||
children();
|
||||
} else {
|
||||
|
||||
42
src/key_profiles/asa.scad
Normal file
42
src/key_profiles/asa.scad
Normal file
@@ -0,0 +1,42 @@
|
||||
module asa_row(row=3, column = 0) {
|
||||
$key_shape_type = "sculpted_square";
|
||||
$bottom_key_height = 18.06;
|
||||
$bottom_key_width = 18.05; // Default (R3)
|
||||
$total_depth = 10.35; // Default (R3)
|
||||
$top_tilt = 1.5; // Default (R3)
|
||||
$width_difference = 5.05;
|
||||
$height_difference = 5.56;
|
||||
$dish_type = "spherical";
|
||||
$dish_depth = 1.2;
|
||||
$dish_skew_x = 0;
|
||||
$dish_skew_y = 0;
|
||||
$top_skew = 1.75;
|
||||
$stem_inset = 1.2;
|
||||
$height_slices = 10;
|
||||
$corner_radius = 1;
|
||||
|
||||
// this is _incredibly_ intensive
|
||||
//$rounded_key = true;
|
||||
|
||||
if (row == 1){
|
||||
$bottom_key_width = 17.95;
|
||||
$width_difference = 4.95;
|
||||
$total_depth = 10.65;
|
||||
$top_tilt = 7;
|
||||
children();
|
||||
} else if (row == 2) {
|
||||
$bottom_key_width = 18.17;
|
||||
$width_difference = 5.17;
|
||||
$total_depth = 9.65;
|
||||
$top_tilt = 3.25;
|
||||
children();
|
||||
} else if (row == 4){
|
||||
$bottom_key_width = 18.02;
|
||||
$width_difference = 5.02;
|
||||
$total_depth = 11.9;
|
||||
$top_tilt = 0.43;
|
||||
children();
|
||||
} else {
|
||||
children();
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
// my own measurements
|
||||
module hipro_row(row=3, column=0) {
|
||||
$key_shape_type = "sculpted_square";
|
||||
|
||||
@@ -7,7 +6,7 @@ module hipro_row(row=3, column=0) {
|
||||
|
||||
$width_difference = ($bottom_key_width - 12.3);
|
||||
$height_difference = ($bottom_key_height - 12.65);
|
||||
$dish_type = "spherical";
|
||||
$dish_type = "squared scoop";
|
||||
$dish_depth = 0.75;
|
||||
$dish_skew_x = 0;
|
||||
$dish_skew_y = 0;
|
||||
|
||||
53
src/key_profiles/mt3.scad
Normal file
53
src/key_profiles/mt3.scad
Normal file
@@ -0,0 +1,53 @@
|
||||
// This is an imperfect attempt to clone the MT3 profile
|
||||
module mt3_row(row=3, column=0, deep_dish=false) {
|
||||
$key_shape_type = "sculpted_square";
|
||||
|
||||
$bottom_key_width = 18.35;
|
||||
$bottom_key_height = 18.6;
|
||||
|
||||
$width_difference = ($bottom_key_width - 13.0);
|
||||
$height_difference = ($bottom_key_height - 13.0);
|
||||
$dish_type = "squared spherical";
|
||||
$dish_depth = deep_dish ? 1.6 : 1.2;
|
||||
$dish_skew_x = 0;
|
||||
$dish_skew_y = 0;
|
||||
$top_skew = 0;
|
||||
$height_slices = 10;
|
||||
|
||||
$corner_sculpting_factor = 2;
|
||||
$corner_radius = 0.0125;
|
||||
|
||||
$more_side_sculpting_factor = 0.75;
|
||||
|
||||
$top_tilt_y = side_tilt(column);
|
||||
extra_height = $double_sculpted ? extra_side_tilt_height(column) : 0;
|
||||
|
||||
if (row == 0){
|
||||
// TODO I didn't change these yet
|
||||
$total_depth = 14.7 + extra_height;
|
||||
$top_tilt = -12.5;
|
||||
children();
|
||||
} else if (row == 1) {
|
||||
$total_depth = 13.1 + extra_height;
|
||||
$top_tilt = -6;
|
||||
children();
|
||||
} else if (row == 2) {
|
||||
$total_depth = 10.7 + extra_height;
|
||||
$top_tilt = -6;
|
||||
children();
|
||||
} else if (row == 3) {
|
||||
$total_depth = 10.7 + extra_height;
|
||||
$top_tilt = 6;
|
||||
children();
|
||||
} else if (row == 4){
|
||||
$total_depth = 11.6 + extra_height;
|
||||
$top_tilt = 12;
|
||||
children();
|
||||
} else if (row >= 5) {
|
||||
$total_depth = 11.6 + extra_height;
|
||||
$top_tilt = 0;
|
||||
children();
|
||||
} else {
|
||||
children();
|
||||
}
|
||||
}
|
||||
@@ -193,13 +193,68 @@ module upside_down() {
|
||||
}
|
||||
|
||||
module sideways() {
|
||||
$stem_support_type = "disable";
|
||||
$key_shape_type = "flat_sided_square";
|
||||
$dish_overdraw_width = abs(extra_keytop_length_for_flat_sides());
|
||||
extra_y_rotation = atan2($width_difference/2,$total_depth);
|
||||
extra_y_rotation = atan2($width_difference/2,$total_depth); // TODO assumes centered top
|
||||
translate([0,0,cos(extra_y_rotation) * total_key_width()/2])
|
||||
rotate([0,90 + extra_y_rotation ,0]) children();
|
||||
}
|
||||
|
||||
/* this is hard to explain. we want the angle of the back of the keycap.
|
||||
* first we draw a line at the back of the keycap perpendicular to the ground.
|
||||
* then we extend the line created by the slope of the keytop to that line
|
||||
* the angle of the latter line off the ground is $top_tilt, and
|
||||
* you can create a right triangle with the adjacent edge being $bottom_key_height/2
|
||||
* raised up $total_depth. this gets you x, the component of the extended
|
||||
* keytop slope line, and y, a component of the first perpendicular line.
|
||||
* by a very similar triangle you get r and s, where x is the hypotenuse of that
|
||||
* right triangle and the right angle is again against the first perpendicular line
|
||||
* s is the opposite line in the right triangle required to find q, the angle
|
||||
* of the back. if you subtract r from $total_depth plus y you can now use these
|
||||
* two values in atan to find the angle of interest.
|
||||
*/
|
||||
module backside() {
|
||||
$stem_support_type = "disable";
|
||||
|
||||
// $key_shape_type = "flat_sided_square";
|
||||
|
||||
a = $bottom_key_height;
|
||||
b = $total_depth;
|
||||
c = top_total_key_height();
|
||||
|
||||
x = (a / 2 - $top_skew) / cos(-$top_tilt) - c / 2;
|
||||
y = sin(-$top_tilt) * (x + c/2);
|
||||
r = sin(-$top_tilt) * x;
|
||||
s = cos(-$top_tilt) * x;
|
||||
|
||||
q = atan2(s, (y + b - r));
|
||||
|
||||
translate([0,0,cos(q) * total_key_height()/2])
|
||||
rotate([-90 - q, 0,0]) children();
|
||||
}
|
||||
|
||||
// this is just backside with a few signs switched
|
||||
module frontside() {
|
||||
$stem_support_type = "disable";
|
||||
|
||||
// $key_shape_type = "flat_sided_square";
|
||||
|
||||
a = $bottom_key_height;
|
||||
b = $total_depth;
|
||||
c = top_total_key_height();
|
||||
|
||||
x = (a / 2 + $top_skew) / cos($top_tilt) - c / 2;
|
||||
y = sin($top_tilt) * (x + c/2);
|
||||
r = sin($top_tilt) * x;
|
||||
s = cos($top_tilt) * x;
|
||||
|
||||
q = atan2(s, (y + b - r));
|
||||
|
||||
translate([0,0,cos(q) * total_key_height()/2])
|
||||
rotate([90 + q, 0,0]) children();
|
||||
}
|
||||
|
||||
// emulating the % modifier.
|
||||
// since we use custom colors, just using the % modifier doesn't work
|
||||
module debug() {
|
||||
@@ -223,3 +278,11 @@ module auto_place() {
|
||||
translate_u(x,-y) children(child_index);
|
||||
}
|
||||
}
|
||||
|
||||
// suggested settings for resin prints
|
||||
module resin() {
|
||||
$stem_slop = 0;
|
||||
$stem_inner_slop = 0;
|
||||
$stem_support_type = "disable";
|
||||
children();
|
||||
}
|
||||
@@ -17,5 +17,5 @@ include <../layout.scad>
|
||||
];
|
||||
|
||||
module 60_percent_default(profile) {
|
||||
layout(60_percent_default_layout, profile, 60_percent_legends) children();
|
||||
layout(60_percent_default_layout, profile, 60_percent_legends, row_sculpting_offset=1) children();
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
include <../functions.scad>
|
||||
|
||||
module 3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SMALLEST_POSSIBLE){
|
||||
function p(x, y) = [ x, y, max(0,surface_function(x, y)) ];
|
||||
function p(x, y) = [ x, y, max(0,$surface_function(x, y)) ];
|
||||
function p0(x, y) = [ x, y, bottom ];
|
||||
function rev(b, v) = b ? v : [ v[3], v[2], v[1], v[0] ];
|
||||
function face(x, y) = [ p(x, y + step), p(x + step, y + step), p(x + step, y), p(x + step, y), p(x, y), p(x, y + step) ];
|
||||
@@ -35,13 +35,13 @@ module 3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SMALLEST
|
||||
polyhedron(points, faces, convexity = 8);
|
||||
}
|
||||
|
||||
module polar_3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SMALLEST_POSSIBLE){
|
||||
module polar_3d_surface(size, step, bottom=-SMALLEST_POSSIBLE){
|
||||
function to_polar(q, size) = q * (90 / size);
|
||||
|
||||
function p(x, y) = [
|
||||
surface_distribution_function(to_polar(x, size), size),
|
||||
surface_distribution_function(to_polar(y, size), size),
|
||||
max(0,surface_function(surface_distribution_function(to_polar(x, size), size), surface_distribution_function(to_polar(y, size), size)))
|
||||
$surface_distribution_function(to_polar(x, size), size),
|
||||
$surface_distribution_function(to_polar(y, size), size),
|
||||
max(0,$surface_function($surface_distribution_function(to_polar(x, size), size), $surface_distribution_function(to_polar(y, size), size)))
|
||||
];
|
||||
function p0(x, y) = [ x, y, bottom ];
|
||||
function rev(b, v) = b ? v : [ v[3], v[2], v[1], v[0] ];
|
||||
@@ -75,5 +75,5 @@ module polar_3d_surface(size=$3d_surface_size, step=$3d_surface_step, bottom=-SM
|
||||
}
|
||||
|
||||
// defaults, overridden in functions.scad
|
||||
function surface_distribution_function(dim, size) = sin(dim) * size;
|
||||
function surface_function(x,y) = (sin(acos(x/$3d_surface_size))) * sin(acos(y/$3d_surface_size));
|
||||
// $surface_distribution_function = function(dim, size) sin(dim) * size;
|
||||
// $surface_function = function(x,y) (sin(acos(x/$3d_surface_size))) * sin(acos(y/$3d_surface_size));
|
||||
|
||||
@@ -190,11 +190,56 @@ $warning_color = [1,0,0, 0.15];
|
||||
$minkowski_facets = 30;
|
||||
$shape_facets =30;
|
||||
|
||||
// 3d surface settings
|
||||
// unused for now
|
||||
$3d_surface_size = 100;
|
||||
// resolution in each axis. 10 = 10 divisions per x/y = 100 points total
|
||||
$3d_surface_step = 10;
|
||||
|
||||
|
||||
// "flat" / "dished" / "disable"
|
||||
$inner_shape_type = "flat";
|
||||
|
||||
// When sculpting sides using sculpted_square, how much in should the tops come
|
||||
$side_sculpting_factor = 4.5;
|
||||
// When sculpting corners, how much extra radius should be added
|
||||
$corner_sculpting_factor = 1;
|
||||
// When doing more side sculpting corners, how much extra radius should be added
|
||||
$more_side_sculpting_factor = 0.4;
|
||||
|
||||
// 3d surface functions (still in beta)
|
||||
|
||||
// 3d surface settings
|
||||
// unused for now
|
||||
$3d_surface_size = 20;
|
||||
// resolution in each axis. 10 = 10 divisions per x/y = 100 points total.
|
||||
// 5 = 20 divisions per x/y
|
||||
$3d_surface_step = 1;
|
||||
|
||||
// monotonically increasing function that distributes the points of the surface mesh
|
||||
// only for polar_3d_surface right now
|
||||
// if it's linear it's a grid. sin(dim) * size concentrates detail around the edges
|
||||
sinusoidal_surface_distribution = function(dim,size) sin(dim) * size;
|
||||
linear_surface_distribution = function(dim,size) sin(dim) * size;
|
||||
|
||||
$surface_distribution_function = linear_surface_distribution;
|
||||
|
||||
// the function that actually determines what the surface is.
|
||||
// feel free to override, the last one wins
|
||||
|
||||
// debug
|
||||
// $surface_function = function(x,y) 1;
|
||||
cylindrical_surface = function(x,y) (sin(acos(x/$3d_surface_size)));
|
||||
spherical_surface = function(x,y) (1 - (x/$3d_surface_size)^2)^0.5 * (1 - (y/$3d_surface_size)^2)^0.5;
|
||||
// looks a lot like mt3
|
||||
quartic_surface = function(x,y) (1 - (x/$3d_surface_size)^4)^0.5 * (1 - (y/$3d_surface_size)^4)^0.5;
|
||||
ripple_surface = function(x,y) cos((x^2+y^2)^0.5 * 50)/4 + 0.75;
|
||||
rosenbrocks_banana_surface = function(x,y) (pow(1-(x/$3d_surface_size))^2 + 100 * pow((y/$3d_surface_size)-(x/$3d_surface_size)^2)^2)/200 + 0.1;
|
||||
spike_surface = function(x,y) 1/(((x/$3d_surface_size)^2+(y/$3d_surface_size)^2)^0.5) + .01;
|
||||
random_surface = function(x,y) sin(rands(0,90,1,x+y)[0]);
|
||||
bumps_surface = function(x,y) sin(20*x)*cos(20*y)/3+1;
|
||||
|
||||
$surface_function = bumps_surface; // bumps_surface;
|
||||
|
||||
// ripples
|
||||
/*
|
||||
// Rosenbrock's banana
|
||||
/* $
|
||||
// y=x revolved around the y axis
|
||||
/* $surface_function = */
|
||||
/* $surface_function = */
|
||||
@@ -1,18 +1,10 @@
|
||||
// rounded square shape with additional sculpting functions to better approximate
|
||||
|
||||
// When sculpting sides, how much in should the tops come
|
||||
side_sculpting_factor = 4.5;
|
||||
// When sculpting corners, how much extra radius should be added
|
||||
corner_sculpting_factor = 1;
|
||||
// When doing more side sculpting corners, how much extra radius should be added
|
||||
more_side_sculpting_factor = 0.4;
|
||||
|
||||
|
||||
// side sculpting functions
|
||||
// bows the sides out on stuff like SA and DSA keycaps
|
||||
function side_sculpting(progress) = (1 - progress) * side_sculpting_factor;
|
||||
function side_sculpting(progress) = (1 - progress) * $side_sculpting_factor;
|
||||
// makes the rounded corners of the keycap grow larger as they move upwards
|
||||
function corner_sculpting(progress) = pow(progress, 2) * corner_sculpting_factor;
|
||||
function corner_sculpting(progress) = pow(progress, 2) * $corner_sculpting_factor;
|
||||
|
||||
module sculpted_square_shape(size, delta, progress) {
|
||||
width = size[0];
|
||||
@@ -37,7 +29,7 @@ module sculpted_square_shape(size, delta, progress) {
|
||||
|
||||
offset(r = extra_corner_radius_this_slice, $fa=360/$shape_facets) {
|
||||
offset(r = -extra_corner_radius_this_slice) {
|
||||
side_rounded_square(square_size, r = more_side_sculpting_factor * progress);
|
||||
side_rounded_square(square_size, r = $more_side_sculpting_factor * progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -92,7 +84,7 @@ function skin_sculpted_square_shape(size, delta, progress, thickness_difference)
|
||||
width - extra_width_this_slice - thickness_difference,
|
||||
height - extra_height_this_slice - thickness_difference
|
||||
]
|
||||
) new_side_rounded_square(square_size, more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
|
||||
) new_side_rounded_square(square_size, $more_side_sculpting_factor * progress, extra_corner_radius_this_slice);
|
||||
|
||||
|
||||
module side_rounded_square(size, r) {
|
||||
|
||||
@@ -36,7 +36,7 @@ module tines_support(stem_type, stem_support_height, slop) {
|
||||
}
|
||||
|
||||
// 2 vertical tines holding either side of the cruciform
|
||||
for (x = [1.15, -1.15]) {
|
||||
for (x = [2, -2]) {
|
||||
translate([x,0,$stem_support_height / 2]) {
|
||||
cube([
|
||||
0.5,
|
||||
|
||||
@@ -2,7 +2,7 @@ include <../functions.scad>
|
||||
|
||||
// extra length to the vertical tine of the inside cherry cross
|
||||
// splits the stem into halves - allows easier fitment
|
||||
extra_vertical = 0.6;
|
||||
extra_vertical = 100;
|
||||
|
||||
module inside_cherry_cross(slop) {
|
||||
// inside cross
|
||||
|
||||
Reference in New Issue
Block a user