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@@ -2,6 +2,8 @@
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Run your Unity game as a live wallpaper on Android. Used in production by the app [*Fluid Simulation*](https://play.google.com/store/apps/details?id=games.paveldogreat.fluidsimfree).
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<img src="screenshots/app_1.jpg?raw=true" width="200"> <img src="screenshots/app_2.jpg?raw=true" width="200">
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The main reason I open source it is because this implementation has several major bugs that I can't fix and I need help with:
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- When you launch lwp preview, press home button and then go back to preview. Whoops... it crashes.
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@@ -15,7 +17,7 @@ So my goal is to fix these problems and to make this library the best Unity's lw
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Export your game as Android Studio project. Then you need to make next steps:
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1) Copy content from [AndroidManifest.xml](AndroidManifest.xml) to the project's AndroidManifest.xml, after main activity tag. Should look like this:
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<img src="screenshots/manifest_screen.png?raw=true" width="800">
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<img src="screenshots/manifest.png?raw=true" width="800">
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2) Add [WallpaperActivity.java](WallpaperActivity.java) script into the project. You probably would need to change the package name at the top of the script.
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