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1b9220525f |
@@ -57,6 +57,16 @@ parameters:
|
||||
type: boolean
|
||||
default: false
|
||||
|
||||
# Executors
|
||||
executors:
|
||||
linux-arm:
|
||||
resource_class: electronjs/linux-arm
|
||||
machine: true
|
||||
|
||||
linux-arm64:
|
||||
resource_class: electronjs/linux-arm64
|
||||
machine: true
|
||||
|
||||
# The config expects the following environment variables to be set:
|
||||
# - "SLACK_WEBHOOK" Slack hook URL to send notifications.
|
||||
#
|
||||
@@ -225,6 +235,25 @@ step-maybe-notify-slack-success: &step-maybe-notify-slack-success
|
||||
fi
|
||||
when: on_success
|
||||
|
||||
step-maybe-cleanup-arm: &step-maybe-cleanup-arm
|
||||
run:
|
||||
name: Cleanup after testing
|
||||
command: |
|
||||
if [ "$TARGET_ARCH" == "arm64" ] &&[ "`uname`" == "Darwin" ]; then
|
||||
killall Electron || echo "No Electron processes left running"
|
||||
killall Safari || echo "No Safari processes left running"
|
||||
rm -rf ~/Library/Application\ Support/Electron*
|
||||
rm -rf ~/Library/Application\ Support/electron*
|
||||
elif [ "$TARGET_ARCH" == "arm" ] || [ "$TARGET_ARCH" == "arm64" ]; then
|
||||
XVFB=/usr/bin/Xvfb
|
||||
/sbin/start-stop-daemon --stop --exec $XVFB || echo "Xvfb not running"
|
||||
pkill electron || echo "electron not running"
|
||||
rm -rf ~/.config/Electron*
|
||||
rm -rf ~/.config/electron*
|
||||
fi
|
||||
|
||||
when: always
|
||||
|
||||
step-checkout-electron: &step-checkout-electron
|
||||
checkout:
|
||||
path: src/electron
|
||||
@@ -261,7 +290,7 @@ step-gclient-sync: &step-gclient-sync
|
||||
if ! git diff-index --quiet HEAD --; then
|
||||
# There are changes to the patches. Make a git commit with the updated patches
|
||||
git add patches
|
||||
GIT_COMMITTER_NAME="Electron Bot" GIT_COMMITTER_EMAIL="electron@github.com" git commit -m "update patches" --author="Electron Bot <electron@github.com>"
|
||||
GIT_COMMITTER_NAME="PatchUp" GIT_COMMITTER_EMAIL="73610968+patchup[bot]@users.noreply.github.com" git commit -m "chore: update patches" --author="PatchUp <73610968+patchup[bot]@users.noreply.github.com>"
|
||||
# Export it
|
||||
mkdir -p ../../patches
|
||||
git format-patch -1 --stdout --keep-subject --no-stat --full-index > ../../patches/update-patches.patch
|
||||
@@ -513,6 +542,7 @@ step-electron-build: &step-electron-build
|
||||
ninja -C out/Default electron:electron_mksnapshot_zip -j $NUMBER_OF_NINJA_PROCESSES
|
||||
ninja -C out/Default tools/v8_context_snapshot -j $NUMBER_OF_NINJA_PROCESSES
|
||||
gn desc out/Default v8:run_mksnapshot_default args > out/Default/mksnapshot_args
|
||||
(cd out/Default; zip mksnapshot.zip mksnapshot_args clang_x64_v8_arm64/gen/v8/embedded.S)
|
||||
rm -rf out/Default/clang_x64_v8_arm64/obj
|
||||
|
||||
# Regenerate because we just deleted some ninja files
|
||||
@@ -667,6 +697,7 @@ step-persist-data-for-tests: &step-persist-data-for-tests
|
||||
- src/electron
|
||||
- src/third_party/electron_node
|
||||
- src/third_party/nan
|
||||
- src/cross-arch-snapshots
|
||||
|
||||
step-electron-dist-unzip: &step-electron-dist-unzip
|
||||
run:
|
||||
@@ -729,7 +760,11 @@ step-verify-mksnapshot: &step-verify-mksnapshot
|
||||
name: Verify mksnapshot
|
||||
command: |
|
||||
cd src
|
||||
python electron/script/verify-mksnapshot.py --source-root "$PWD" --build-dir out/Default
|
||||
if [ "$TARGET_ARCH" == "arm" ] || [ "$TARGET_ARCH" == "arm64" ]; then
|
||||
python electron/script/verify-mksnapshot.py --source-root "$PWD" --build-dir out/Default --snapshot-files-dir $PWD/cross-arch-snapshots
|
||||
else
|
||||
python electron/script/verify-mksnapshot.py --source-root "$PWD" --build-dir out/Default
|
||||
fi
|
||||
|
||||
step-verify-chromedriver: &step-verify-chromedriver
|
||||
run:
|
||||
@@ -856,23 +891,6 @@ step-maybe-cross-arch-snapshot-store: &step-maybe-cross-arch-snapshot-store
|
||||
path: src/cross-arch-snapshots
|
||||
destination: cross-arch-snapshots
|
||||
|
||||
step-maybe-trigger-arm-test: &step-maybe-trigger-arm-test
|
||||
run:
|
||||
name: Trigger an arm test on VSTS if applicable
|
||||
command: |
|
||||
cd src
|
||||
# Only run for non-fork prs
|
||||
if [ "$TRIGGER_ARM_TEST" == "true" ] && [ -z "$CIRCLE_PR_NUMBER" ]; then
|
||||
#Trigger VSTS job, passing along CircleCI job number and branch to build
|
||||
if [ "`uname`" == "Darwin" ]; then
|
||||
echo "Triggering electron-arm2-testing build on Azure DevOps"
|
||||
node electron/script/release/ci-release-build.js --job=electron-arm2-testing --ci=DevOps --armTest --circleBuildNum=$CIRCLE_BUILD_NUM $CIRCLE_BRANCH
|
||||
else
|
||||
echo "Triggering electron-$TARGET_ARCH-testing build on VSTS"
|
||||
node electron/script/release/ci-release-build.js --job=electron-$TARGET_ARCH-testing --ci=VSTS --armTest --circleBuildNum=$CIRCLE_BUILD_NUM $CIRCLE_BRANCH
|
||||
fi
|
||||
fi
|
||||
|
||||
step-maybe-generate-typescript-defs: &step-maybe-generate-typescript-defs
|
||||
run:
|
||||
name: Generate type declarations
|
||||
@@ -1287,8 +1305,14 @@ steps-tests: &steps-tests
|
||||
ELECTRON_DISABLE_SECURITY_WARNINGS: 1
|
||||
command: |
|
||||
cd src
|
||||
(cd electron && node script/yarn test --runners=main --trace-uncaught --enable-logging --files $(circleci tests glob spec-main/*-spec.ts | circleci tests split))
|
||||
(cd electron && node script/yarn test --runners=remote --trace-uncaught --enable-logging --files $(circleci tests glob spec/*-spec.js | circleci tests split))
|
||||
if [ "$TARGET_ARCH" == "arm" ] || [ "$TARGET_ARCH" == "arm64" ]; then
|
||||
export ELECTRON_SKIP_NATIVE_MODULE_TESTS=true
|
||||
(cd electron && node script/yarn test --runners=main --trace-uncaught --enable-logging)
|
||||
(cd electron && node script/yarn test --runners=remote --trace-uncaught --enable-logging)
|
||||
else
|
||||
(cd electron && node script/yarn test --runners=main --trace-uncaught --enable-logging --files $(circleci tests glob spec-main/*-spec.ts | circleci tests split))
|
||||
(cd electron && node script/yarn test --runners=remote --trace-uncaught --enable-logging --files $(circleci tests glob spec/*-spec.js | circleci tests split))
|
||||
fi
|
||||
- run:
|
||||
name: Check test results existence
|
||||
command: |
|
||||
@@ -1309,6 +1333,8 @@ steps-tests: &steps-tests
|
||||
|
||||
- *step-maybe-notify-slack-failure
|
||||
|
||||
- *step-maybe-cleanup-arm
|
||||
|
||||
steps-test-nan: &steps-test-nan
|
||||
steps:
|
||||
- attach_workspace:
|
||||
@@ -1581,9 +1607,6 @@ commands:
|
||||
steps:
|
||||
- *step-save-out-cache
|
||||
|
||||
# Trigger tests on arm hardware if needed
|
||||
- *step-maybe-trigger-arm-test
|
||||
|
||||
- *step-maybe-notify-slack-failure
|
||||
|
||||
electron-publish:
|
||||
@@ -1911,7 +1934,7 @@ jobs:
|
||||
GCLIENT_EXTRA_ARGS: '--custom-var=checkout_arm=True --custom-var=checkout_arm64=True'
|
||||
steps:
|
||||
- electron-build:
|
||||
persist: false
|
||||
persist: true
|
||||
checkout: true
|
||||
use-out-cache: false
|
||||
|
||||
@@ -1969,7 +1992,7 @@ jobs:
|
||||
GCLIENT_EXTRA_ARGS: '--custom-var=checkout_arm=True --custom-var=checkout_arm64=True'
|
||||
steps:
|
||||
- electron-build:
|
||||
persist: false
|
||||
persist: true
|
||||
checkout: true
|
||||
use-out-cache: false
|
||||
|
||||
@@ -2357,6 +2380,24 @@ jobs:
|
||||
<<: *env-send-slack-notifications
|
||||
<<: *steps-verify-ffmpeg
|
||||
|
||||
linux-arm-testing-tests:
|
||||
executor: linux-arm
|
||||
environment:
|
||||
<<: *env-arm
|
||||
<<: *env-global
|
||||
<<: *env-headless-testing
|
||||
<<: *env-stack-dumping
|
||||
<<: *steps-tests
|
||||
|
||||
linux-arm64-testing-tests:
|
||||
executor: linux-arm64
|
||||
environment:
|
||||
<<: *env-arm64
|
||||
<<: *env-global
|
||||
<<: *env-headless-testing
|
||||
<<: *env-stack-dumping
|
||||
<<: *steps-tests
|
||||
|
||||
osx-testing-x64-tests:
|
||||
<<: *machine-mac-large
|
||||
environment:
|
||||
@@ -2589,8 +2630,23 @@ workflows:
|
||||
- linux-ia32-testing
|
||||
|
||||
- linux-arm-testing
|
||||
- linux-arm-testing-tests:
|
||||
filters:
|
||||
branches:
|
||||
# Do not run this on forked pull requests
|
||||
ignore: /pull\/[0-9]+/
|
||||
requires:
|
||||
- linux-arm-testing
|
||||
|
||||
- linux-arm64-testing
|
||||
- linux-arm64-testing-tests:
|
||||
filters:
|
||||
branches:
|
||||
# Do not run this on forked pull requests
|
||||
ignore: /pull\/[0-9]+/
|
||||
requires:
|
||||
- linux-arm64-testing
|
||||
|
||||
- linux-arm64-testing-gn-check:
|
||||
requires:
|
||||
- linux-checkout-fast
|
||||
|
||||
@@ -1 +1 @@
|
||||
12.0.6
|
||||
12.0.13
|
||||
@@ -6,7 +6,7 @@
|
||||
[](https://david-dm.org/electron/electron?type=dev)
|
||||
[](https://discord.com/invite/electron)
|
||||
|
||||
:memo: Available Translations: 🇨🇳 🇹🇼 🇧🇷 🇪🇸 🇰🇷 🇯🇵 🇷🇺 🇫🇷 🇹🇭 🇳🇱 🇹🇷 🇮🇩 🇺🇦 🇨🇿 🇮🇹 🇵🇱.
|
||||
:memo: Available Translations: 🇨🇳 🇧🇷 🇪🇸 🇯🇵 🇷🇺 🇫🇷 🇺🇸 🇩🇪.
|
||||
View these docs in other languages at [electron/i18n](https://github.com/electron/i18n/tree/master/content/).
|
||||
|
||||
The Electron framework lets you write cross-platform desktop applications
|
||||
|
||||
@@ -18,20 +18,14 @@ an issue:
|
||||
|
||||
## Guides and Tutorials
|
||||
|
||||
### Quickstart
|
||||
### Getting started
|
||||
|
||||
* [Quick Start Guide](tutorial/quick-start.md)
|
||||
* [Prerequisites](tutorial/quick-start.md#prerequisites)
|
||||
* [Create a basic application](tutorial/quick-start.md#create-a-basic-application)
|
||||
* [Run your application](tutorial/quick-start.md#run-your-application)
|
||||
* [Package and distribute the application](tutorial/quick-start.md#package-and-distribute-the-application)
|
||||
* [Introduction](tutorial/introduction.md)
|
||||
* [Quick Start](tutorial/quick-start.md)
|
||||
* [Process Model](tutorial/process-model.md)
|
||||
|
||||
### Learning the basics
|
||||
|
||||
* [Electron's Process Model](tutorial/quick-start.md#application-architecture)
|
||||
* [Main and Renderer Processes](tutorial/quick-start.md#main-and-renderer-processes)
|
||||
* [Electron API](tutorial/quick-start.md#electron-api)
|
||||
* [Node.js API](tutorial/quick-start.md#nodejs-api)
|
||||
* Adding Features to Your App
|
||||
* [Notifications](tutorial/notifications.md)
|
||||
* [Recent Documents](tutorial/recent-documents.md)
|
||||
@@ -59,6 +53,7 @@ an issue:
|
||||
* [Using Native Node.js Modules](tutorial/using-native-node-modules.md)
|
||||
* [Performance Strategies](tutorial/performance.md)
|
||||
* [Security Strategies](tutorial/security.md)
|
||||
* [Process Sandboxing](tutorial/sandbox.md)
|
||||
* [Accessibility](tutorial/accessibility.md)
|
||||
* [Manually Enabling Accessibility Features](tutorial/accessibility.md#manually-enabling-accessibility-features)
|
||||
* [Testing and Debugging](tutorial/application-debugging.md)
|
||||
@@ -68,6 +63,7 @@ an issue:
|
||||
* [Testing on Headless CI Systems (Travis, Jenkins)](tutorial/testing-on-headless-ci.md)
|
||||
* [DevTools Extension](tutorial/devtools-extension.md)
|
||||
* [Automated Testing with a Custom Driver](tutorial/automated-testing-with-a-custom-driver.md)
|
||||
* [REPL](tutorial/repl.md)
|
||||
* [Distribution](tutorial/application-distribution.md)
|
||||
* [Supported Platforms](tutorial/support.md#supported-platforms)
|
||||
* [Code Signing](tutorial/code-signing.md)
|
||||
|
||||
@@ -35,7 +35,7 @@ Linux and Windows to define some accelerators.
|
||||
Use `Alt` instead of `Option`. The `Option` key only exists on macOS, whereas
|
||||
the `Alt` key is available on all platforms.
|
||||
|
||||
The `Super` key is mapped to the `Windows` key on Windows and Linux and
|
||||
The `Super` (or `Meta`) key is mapped to the `Windows` key on Windows and Linux and
|
||||
`Cmd` on macOS.
|
||||
|
||||
## Available modifiers
|
||||
@@ -48,6 +48,7 @@ The `Super` key is mapped to the `Windows` key on Windows and Linux and
|
||||
* `AltGr`
|
||||
* `Shift`
|
||||
* `Super`
|
||||
* `Meta`
|
||||
|
||||
## Available key codes
|
||||
|
||||
|
||||
@@ -270,7 +270,7 @@ It creates a new `BrowserWindow` with native properties as set by the `options`.
|
||||
associated with the window, making it compatible with the Chromium
|
||||
OS-level sandbox and disabling the Node.js engine. This is not the same as
|
||||
the `nodeIntegration` option and the APIs available to the preload script
|
||||
are more limited. Read more about the option [here](sandbox-option.md).
|
||||
are more limited. Read more about the option [here](../tutorial/sandbox.md).
|
||||
* `enableRemoteModule` Boolean (optional) - Whether to enable the [`remote`](remote.md) module.
|
||||
Default is `false`.
|
||||
* `session` [Session](session.md#class-session) (optional) - Sets the session used by the
|
||||
|
||||
@@ -71,7 +71,7 @@ const request = net.request({
|
||||
|
||||
Returns:
|
||||
|
||||
* `response` IncomingMessage - An object representing the HTTP response message.
|
||||
* `response` [IncomingMessage](incoming-message.md) - An object representing the HTTP response message.
|
||||
|
||||
#### Event: 'login'
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ This switch can not be used in `app.commandLine.appendSwitch` since it is parsed
|
||||
earlier than user's app is loaded, but you can set the `ELECTRON_ENABLE_LOGGING`
|
||||
environment variable to achieve the same effect.
|
||||
|
||||
## --force-fieldtrials=`trials`
|
||||
### --force-fieldtrials=`trials`
|
||||
|
||||
Field trials to be forcefully enabled or disabled.
|
||||
|
||||
@@ -142,7 +142,8 @@ proxy server flags that are passed.
|
||||
|
||||
### --no-sandbox
|
||||
|
||||
Disables Chromium sandbox, which is now enabled by default.
|
||||
Disables the Chromium [sandbox](https://www.chromium.org/developers/design-documents/sandbox).
|
||||
Forces renderer process and Chromium helper processes to run un-sandboxed.
|
||||
Should only be used for testing.
|
||||
|
||||
### --proxy-bypass-list=`hosts`
|
||||
|
||||
@@ -154,7 +154,7 @@ dialog.showOpenDialog(mainWindow, {
|
||||
|
||||
* `browserWindow` [BrowserWindow](browser-window.md) (optional)
|
||||
* `options` Object
|
||||
* `title` String (optional)
|
||||
* `title` String (optional) - The dialog title. Cannot be displayed on some _Linux_ desktop environments.
|
||||
* `defaultPath` String (optional) - Absolute directory path, absolute file
|
||||
path, or file name to use by default.
|
||||
* `buttonLabel` String (optional) - Custom label for the confirmation button, when
|
||||
@@ -185,7 +185,7 @@ The `filters` specifies an array of file types that can be displayed, see
|
||||
|
||||
* `browserWindow` [BrowserWindow](browser-window.md) (optional)
|
||||
* `options` Object
|
||||
* `title` String (optional)
|
||||
* `title` String (optional) - The dialog title. Cannot be displayed on some _Linux_ desktop environments.
|
||||
* `defaultPath` String (optional) - Absolute directory path, absolute file
|
||||
path, or file name to use by default.
|
||||
* `buttonLabel` String (optional) - Custom label for the confirmation button, when
|
||||
|
||||
@@ -1,182 +0,0 @@
|
||||
# `sandbox` Option
|
||||
|
||||
> Create a browser window with a sandboxed renderer. With this
|
||||
option enabled, the renderer must communicate via IPC to the main process in order to access node APIs.
|
||||
|
||||
One of the key security features of Chromium is that all blink rendering/JavaScript
|
||||
code is executed within a sandbox. This sandbox uses OS-specific features to ensure
|
||||
that exploits in the renderer process cannot harm the system.
|
||||
|
||||
In other words, when the sandbox is enabled, the renderers can only make changes
|
||||
to the system by delegating tasks to the main process via IPC.
|
||||
[Here's](https://www.chromium.org/developers/design-documents/sandbox) more
|
||||
information about the sandbox.
|
||||
|
||||
Since a major feature in Electron is the ability to run Node.js in the
|
||||
renderer process (making it easier to develop desktop applications using web
|
||||
technologies), the sandbox is disabled by electron. This is because
|
||||
most Node.js APIs require system access. `require()` for example, is not
|
||||
possible without file system permissions, which are not available in a sandboxed
|
||||
environment.
|
||||
|
||||
Usually this is not a problem for desktop applications since the code is always
|
||||
trusted, but it makes Electron less secure than Chromium for displaying
|
||||
untrusted web content. For applications that require more security, the
|
||||
`sandbox` flag will force Electron to spawn a classic Chromium renderer that is
|
||||
compatible with the sandbox.
|
||||
|
||||
A sandboxed renderer doesn't have a Node.js environment running and doesn't
|
||||
expose Node.js JavaScript APIs to client code. The only exception is the preload script,
|
||||
which has access to a subset of the Electron renderer API.
|
||||
|
||||
Another difference is that sandboxed renderers don't modify any of the default
|
||||
JavaScript APIs. Consequently, some APIs such as `window.open` will work as they
|
||||
do in Chromium (i.e. they do not return a [`BrowserWindowProxy`](browser-window-proxy.md)).
|
||||
|
||||
## Example
|
||||
|
||||
To create a sandboxed window, pass `sandbox: true` to `webPreferences`:
|
||||
|
||||
```js
|
||||
let win
|
||||
app.whenReady().then(() => {
|
||||
win = new BrowserWindow({
|
||||
webPreferences: {
|
||||
sandbox: true
|
||||
}
|
||||
})
|
||||
win.loadURL('http://google.com')
|
||||
})
|
||||
```
|
||||
|
||||
In the above code the [`BrowserWindow`](browser-window.md) that was created has Node.js disabled and can communicate
|
||||
only via IPC. The use of this option stops Electron from creating a Node.js runtime in the renderer. Also,
|
||||
within this new window `window.open` follows the native behavior (by default Electron creates a [`BrowserWindow`](browser-window.md)
|
||||
and returns a proxy to this via `window.open`).
|
||||
|
||||
[`app.enableSandbox`](app.md#appenablesandbox) can be used to force `sandbox: true` for all `BrowserWindow` instances.
|
||||
|
||||
```js
|
||||
let win
|
||||
app.enableSandbox()
|
||||
app.whenReady().then(() => {
|
||||
// no need to pass `sandbox: true` since `app.enableSandbox()` was called.
|
||||
win = new BrowserWindow()
|
||||
win.loadURL('http://google.com')
|
||||
})
|
||||
```
|
||||
|
||||
## Preload
|
||||
|
||||
An app can make customizations to sandboxed renderers using a preload script.
|
||||
Here's an example:
|
||||
|
||||
```js
|
||||
let win
|
||||
app.whenReady().then(() => {
|
||||
win = new BrowserWindow({
|
||||
webPreferences: {
|
||||
sandbox: true,
|
||||
preload: path.join(app.getAppPath(), 'preload.js')
|
||||
}
|
||||
})
|
||||
win.loadURL('http://google.com')
|
||||
})
|
||||
```
|
||||
|
||||
and preload.js:
|
||||
|
||||
```js
|
||||
// This file is loaded whenever a javascript context is created. It runs in a
|
||||
// private scope that can access a subset of Electron renderer APIs. Without
|
||||
// contextIsolation enabled, it's possible to accidentally leak privileged
|
||||
// globals like ipcRenderer to web content.
|
||||
const { ipcRenderer } = require('electron')
|
||||
|
||||
const defaultWindowOpen = window.open
|
||||
|
||||
window.open = function customWindowOpen (url, ...args) {
|
||||
ipcRenderer.send('report-window-open', location.origin, url, args)
|
||||
return defaultWindowOpen(url + '?from_electron=1', ...args)
|
||||
}
|
||||
```
|
||||
|
||||
Important things to notice in the preload script:
|
||||
|
||||
- Even though the sandboxed renderer doesn't have Node.js running, it still has
|
||||
access to a limited node-like environment: `Buffer`, `process`, `setImmediate`,
|
||||
`clearImmediate` and `require` are available.
|
||||
- The preload script must be contained in a single script, but it is possible to have
|
||||
complex preload code composed with multiple modules by using a tool like
|
||||
webpack or browserify. An example of using browserify is below.
|
||||
|
||||
To create a browserify bundle and use it as a preload script, something like
|
||||
the following should be used:
|
||||
|
||||
```sh
|
||||
browserify preload/index.js \
|
||||
-x electron \
|
||||
--insert-global-vars=__filename,__dirname -o preload.js
|
||||
```
|
||||
|
||||
The `-x` flag should be used with any required module that is already exposed in
|
||||
the preload scope, and tells browserify to use the enclosing `require` function
|
||||
for it. `--insert-global-vars` will ensure that `process`, `Buffer` and
|
||||
`setImmediate` are also taken from the enclosing scope(normally browserify
|
||||
injects code for those).
|
||||
|
||||
Currently the `require` function provided in the preload scope exposes the
|
||||
following modules:
|
||||
|
||||
- `electron`
|
||||
- `crashReporter`
|
||||
- `desktopCapturer`
|
||||
- `ipcRenderer`
|
||||
- `nativeImage`
|
||||
- `webFrame`
|
||||
- `events`
|
||||
- `timers`
|
||||
- `url`
|
||||
|
||||
More may be added as needed to expose more Electron APIs in the sandbox.
|
||||
|
||||
## Rendering untrusted content
|
||||
|
||||
Rendering untrusted content in Electron is still somewhat uncharted territory,
|
||||
though some apps are finding success (e.g. Beaker Browser). Our goal is to get
|
||||
as close to Chrome as we can in terms of the security of sandboxed content, but
|
||||
ultimately we will always be behind due to a few fundamental issues:
|
||||
|
||||
1. We do not have the dedicated resources or expertise that Chromium has to
|
||||
apply to the security of its product. We do our best to make use of what we
|
||||
have, to inherit everything we can from Chromium, and to respond quickly to
|
||||
security issues, but Electron cannot be as secure as Chromium without the
|
||||
resources that Chromium is able to dedicate.
|
||||
2. Some security features in Chrome (such as Safe Browsing and Certificate
|
||||
Transparency) require a centralized authority and dedicated servers, both of
|
||||
which run counter to the goals of the Electron project. As such, we disable
|
||||
those features in Electron, at the cost of the associated security they
|
||||
would otherwise bring.
|
||||
3. There is only one Chromium, whereas there are many thousands of apps built
|
||||
on Electron, all of which behave slightly differently. Accounting for those
|
||||
differences can yield a huge possibility space, and make it challenging to
|
||||
ensure the security of the platform in unusual use cases.
|
||||
4. We can't push security updates to users directly, so we rely on app vendors
|
||||
to upgrade the version of Electron underlying their app in order for
|
||||
security updates to reach users.
|
||||
|
||||
Here are some things to consider before rendering untrusted content:
|
||||
|
||||
- A preload script can accidentally leak privileged APIs to untrusted code,
|
||||
unless [`contextIsolation`](../tutorial/security.md#3-enable-context-isolation-for-remote-content)
|
||||
is also enabled.
|
||||
- Some bug in the V8 engine may allow malicious code to access the renderer
|
||||
preload APIs, effectively granting full access to the system through the
|
||||
`remote` module. Therefore, it is highly recommended to [disable the `remote`
|
||||
module](../tutorial/security.md#15-disable-the-remote-module).
|
||||
If disabling is not feasible, you should selectively [filter the `remote`
|
||||
module](../tutorial/security.md#16-filter-the-remote-module).
|
||||
- While we make our best effort to backport Chromium security fixes to older
|
||||
versions of Electron, we do not make a guarantee that every fix will be
|
||||
backported. Your best chance at staying secure is to be on the latest stable
|
||||
version of Electron.
|
||||
@@ -11,9 +11,9 @@
|
||||
* `colorDepth` Number - The number of bits per pixel.
|
||||
* `depthPerComponent` Number - The number of bits per color component.
|
||||
* `displayFrequency` Number - The display refresh rate.
|
||||
* `bounds` [Rectangle](rectangle.md)
|
||||
* `bounds` [Rectangle](rectangle.md) - the bounds of the display in DIP points.
|
||||
* `size` [Size](size.md)
|
||||
* `workArea` [Rectangle](rectangle.md)
|
||||
* `workArea` [Rectangle](rectangle.md) - the work area of the display in DIP points.
|
||||
* `workAreaSize` [Size](size.md)
|
||||
* `internal` Boolean - `true` for an internal display and `false` for an external display
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ either process type.
|
||||
|
||||
The basic rule is: if a module is [GUI][gui] or low-level system related, then
|
||||
it should be only available in the main process. You need to be familiar with
|
||||
the concept of [main process vs. renderer process](../tutorial/quick-start.md#main-and-renderer-processes)
|
||||
the concept of main process vs. renderer process
|
||||
scripts to be able to use those modules.
|
||||
|
||||
The main process script is like a normal Node.js script:
|
||||
@@ -43,8 +43,6 @@ extra ability to use node modules if `nodeIntegration` is enabled:
|
||||
</html>
|
||||
```
|
||||
|
||||
To run your app, read [Run your app](../tutorial/quick-start.md#run-your-application).
|
||||
|
||||
## Destructuring assignment
|
||||
|
||||
As of 0.37, you can use
|
||||
|
||||
@@ -1306,8 +1306,7 @@ Inserts `text` to the focused element.
|
||||
* `text` String - Content to be searched, must not be empty.
|
||||
* `options` Object (optional)
|
||||
* `forward` Boolean (optional) - Whether to search forward or backward, defaults to `true`.
|
||||
* `findNext` Boolean (optional) - Whether the operation is first request or a follow up,
|
||||
defaults to `false`.
|
||||
* `findNext` Boolean (optional) - Whether to begin a new text finding session with this request. Should be `true` for initial requests, and `false` for follow-up requests. Defaults to `false`.
|
||||
* `matchCase` Boolean (optional) - Whether search should be case-sensitive,
|
||||
defaults to `false`.
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
Electron's `webview` tag is based on [Chromium's `webview`][chrome-webview], which
|
||||
is undergoing dramatic architectural changes. This impacts the stability of `webviews`,
|
||||
including rendering, navigation, and event routing. We currently recommend to not
|
||||
use the `webview` tag and to consider alternatives, like `iframe`, Electron's `BrowserView`,
|
||||
use the `webview` tag and to consider alternatives, like `iframe`, [Electron's `BrowserView`](browser-view.md),
|
||||
or an architecture that avoids embedded content altogether.
|
||||
|
||||
## Enabling
|
||||
@@ -515,8 +515,7 @@ Inserts `text` to the focused element.
|
||||
* `text` String - Content to be searched, must not be empty.
|
||||
* `options` Object (optional)
|
||||
* `forward` Boolean (optional) - Whether to search forward or backward, defaults to `true`.
|
||||
* `findNext` Boolean (optional) - Whether the operation is first request or a follow up,
|
||||
defaults to `false`.
|
||||
* `findNext` Boolean (optional) - Whether to begin a new text finding session with this request. Should be `true` for initial requests, and `false` for follow-up requests. Defaults to `false`.
|
||||
* `matchCase` Boolean (optional) - Whether search should be case-sensitive,
|
||||
defaults to `false`.
|
||||
|
||||
|
||||
@@ -117,15 +117,18 @@ const mainWindow = new BrowserWindow({
|
||||
mainWindow.webContents.setWindowOpenHandler(({ url }) => {
|
||||
if (url === 'about:blank') {
|
||||
return {
|
||||
frame: false,
|
||||
fullscreenable: false,
|
||||
backgroundColor: 'black',
|
||||
webPreferences: {
|
||||
preload: 'my-child-window-preload-script.js'
|
||||
action: 'allow',
|
||||
overrideBrowserWindowOptions: {
|
||||
frame: false,
|
||||
fullscreenable: false,
|
||||
backgroundColor: 'black',
|
||||
webPreferences: {
|
||||
preload: 'my-child-window-preload-script.js'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
return { action: 'deny' }
|
||||
})
|
||||
```
|
||||
|
||||
|
||||
@@ -10,12 +10,12 @@ files, you need to have built Electron so that it knows which compiler flags
|
||||
were used. There is one required option for the script `--output-dir`, which
|
||||
tells the script which build directory to pull the compilation information
|
||||
from. A typical usage would be:
|
||||
`npm run lint:clang-tiy --out-dir ../out/Testing`
|
||||
`npm run lint:clang-tidy --out-dir ../out/Testing`
|
||||
|
||||
With no filenames provided, all C/C++/Objective-C files will be checked.
|
||||
You can provide a list of files to be checked by passing the filenames after
|
||||
the options:
|
||||
`npm run lint:clang-tiy --out-dir ../out/Testing shell/browser/api/electron_api_app.cc`
|
||||
`npm run lint:clang-tidy --out-dir ../out/Testing shell/browser/api/electron_api_app.cc`
|
||||
|
||||
While `clang-tidy` has a
|
||||
[long list](https://clang.llvm.org/extra/clang-tidy/checks/list.html)
|
||||
|
||||
@@ -25,7 +25,7 @@ You can run `npm run lint` to show any style issues detected by `cpplint` and
|
||||
## C++ and Python
|
||||
|
||||
For C++ and Python, we follow Chromium's [Coding
|
||||
Style](https://www.chromium.org/developers/coding-style). You can use
|
||||
Style](https://chromium.googlesource.com/chromium/src/+/refs/heads/main/styleguide/styleguide.md). You can use
|
||||
[clang-format](clang-format.md) to format the C++ code automatically. There is
|
||||
also a script `script/cpplint.py` to check whether all files conform.
|
||||
|
||||
|
||||
@@ -7,12 +7,9 @@
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<a href="#" id="drag">Drag me</a>
|
||||
<p>Drag the boxes below to somewhere in your OS (Finder/Explorer, Desktop, etc.) to copy an example markdown file.</p>
|
||||
<div style="border:2px solid black;border-radius:3px;padding:5px;display:inline-block" draggable="true" id="drag1">Drag me - File 1</div>
|
||||
<div style="border:2px solid black;border-radius:3px;padding:5px;display:inline-block" draggable="true" id="drag2">Drag me - File 2</div>
|
||||
<script src="renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -1,21 +1,28 @@
|
||||
const { app, BrowserWindow, ipcMain, nativeImage, NativeImage } = require('electron')
|
||||
const fs = require('fs');
|
||||
const http = require('http');
|
||||
const path = require('path')
|
||||
const fs = require('fs')
|
||||
const https = require('https')
|
||||
|
||||
function createWindow () {
|
||||
function createWindow() {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
preload: path.join(__dirname, 'preload.js')
|
||||
}
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
}
|
||||
const iconName = 'iconForDragAndDrop.png';
|
||||
const icon = fs.createWriteStream(`${process.cwd()}/${iconName}`);
|
||||
http.get('http://img.icons8.com/ios/452/drag-and-drop.png', (response) => {
|
||||
|
||||
const iconName = path.join(__dirname, 'iconForDragAndDrop.png');
|
||||
const icon = fs.createWriteStream(iconName);
|
||||
|
||||
// Create a new file to copy - you can also copy existing files.
|
||||
fs.writeFileSync(path.join(__dirname, 'drag-and-drop-1.md'), '# First file to test drag and drop')
|
||||
fs.writeFileSync(path.join(__dirname, 'drag-and-drop-2.md'), '# Second file to test drag and drop')
|
||||
|
||||
https.get('https://img.icons8.com/ios/452/drag-and-drop.png', (response) => {
|
||||
response.pipe(icon);
|
||||
});
|
||||
|
||||
@@ -23,8 +30,8 @@ app.whenReady().then(createWindow)
|
||||
|
||||
ipcMain.on('ondragstart', (event, filePath) => {
|
||||
event.sender.startDrag({
|
||||
file: filePath,
|
||||
icon: `${process.cwd()}/${iconName}`
|
||||
file: path.join(__dirname, filePath),
|
||||
icon: iconName,
|
||||
})
|
||||
})
|
||||
|
||||
|
||||
8
docs/fiddles/features/drag-and-drop/preload.js
Normal file
@@ -0,0 +1,8 @@
|
||||
const { contextBridge, ipcRenderer } = require('electron')
|
||||
const path = require('path')
|
||||
|
||||
contextBridge.exposeInMainWorld('electron', {
|
||||
startDrag: (fileName) => {
|
||||
ipcRenderer.send('ondragstart', fileName)
|
||||
}
|
||||
})
|
||||
@@ -1,9 +1,9 @@
|
||||
const { ipcRenderer } = require('electron')
|
||||
const fs = require('fs')
|
||||
|
||||
document.getElementById('drag').ondragstart = (event) => {
|
||||
const fileName = 'drag-and-drop.md'
|
||||
fs.writeFileSync(fileName, '# Test drag and drop');
|
||||
document.getElementById('drag1').ondragstart = (event) => {
|
||||
event.preventDefault()
|
||||
ipcRenderer.send('ondragstart', process.cwd() + `/${fileName}`)
|
||||
window.electron.startDrag('drag-and-drop-1.md')
|
||||
}
|
||||
|
||||
document.getElementById('drag2').ondragstart = (event) => {
|
||||
event.preventDefault()
|
||||
window.electron.startDrag('drag-and-drop-2.md')
|
||||
}
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<p>Hit Alt+Ctrl+I on Windows or Opt+Cmd+I on Mac to see a message printed to the console.</p>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -4,9 +4,6 @@ function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
}
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
<p>Hit Ctrl+I to see a message printed to the console.</p>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
|
||||
app.whenReady().then(() => {
|
||||
const win = new BrowserWindow({ width: 800, height: 600, webPreferences: { nodeIntegration: true } })
|
||||
const win = new BrowserWindow({ width: 800, height: 600 })
|
||||
|
||||
win.loadFile('index.html')
|
||||
win.webContents.on('before-input-event', (event, input) => {
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<p>Hit Alt+Shift+I on Windows, or Opt+Cmd+I on mac to see a message printed to the console.</p>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -4,9 +4,6 @@ function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
}
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
|
||||
17
docs/fiddles/features/keyboard-shortcuts/web-apis/index.html
Normal file
@@ -0,0 +1,17 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
|
||||
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
|
||||
<meta http-equiv="X-Content-Security-Policy" content="default-src 'self'; script-src 'self'">
|
||||
<title>Hello World!</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
|
||||
<p>Hit any key with this window focused to see it captured here.</p>
|
||||
<div><span>Last Key Pressed: </span><span id="last-keypress"></span></div>
|
||||
<script src="./renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
35
docs/fiddles/features/keyboard-shortcuts/web-apis/main.js
Normal file
@@ -0,0 +1,35 @@
|
||||
// Modules to control application life and create native browser window
|
||||
const {app, BrowserWindow} = require('electron')
|
||||
const path = require('path')
|
||||
|
||||
function createWindow () {
|
||||
// Create the browser window.
|
||||
const mainWindow = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
})
|
||||
|
||||
// and load the index.html of the app.
|
||||
mainWindow.loadFile('index.html')
|
||||
|
||||
}
|
||||
|
||||
// This method will be called when Electron has finished
|
||||
// initialization and is ready to create browser windows.
|
||||
// Some APIs can only be used after this event occurs.
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
|
||||
app.on('activate', function () {
|
||||
// On macOS it's common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (BrowserWindow.getAllWindows().length === 0) createWindow()
|
||||
})
|
||||
})
|
||||
|
||||
// Quit when all windows are closed, except on macOS. There, it's common
|
||||
// for applications and their menu bar to stay active until the user quits
|
||||
// explicitly with Cmd + Q.
|
||||
app.on('window-all-closed', function () {
|
||||
if (process.platform !== 'darwin') app.quit()
|
||||
})
|
||||
@@ -0,0 +1,7 @@
|
||||
function handleKeyPress (event) {
|
||||
// You can put code here to handle the keypress.
|
||||
document.getElementById("last-keypress").innerText = event.key
|
||||
console.log(`You pressed ${event.key}`)
|
||||
}
|
||||
|
||||
window.addEventListener('keyup', handleKeyPress, true)
|
||||
@@ -1,11 +1,12 @@
|
||||
const { app, BrowserWindow, ipcMain, nativeTheme } = require('electron')
|
||||
const path = require('path')
|
||||
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
preload: path.join(__dirname, 'preload.js')
|
||||
}
|
||||
})
|
||||
|
||||
@@ -21,20 +22,22 @@ function createWindow () {
|
||||
})
|
||||
|
||||
ipcMain.handle('dark-mode:system', () => {
|
||||
nativeTheme.themeSouce = 'system'
|
||||
nativeTheme.themeSource = 'system'
|
||||
})
|
||||
}
|
||||
|
||||
app.whenReady().then(createWindow)
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
|
||||
6
docs/fiddles/features/macos-dark-mode/preload.js
Normal file
@@ -0,0 +1,6 @@
|
||||
const { contextBridge, ipcRenderer } = require('electron')
|
||||
|
||||
contextBridge.exposeInMainWorld('darkMode', {
|
||||
toggle: () => ipcRenderer.invoke('dark-mode:toggle'),
|
||||
system: () => ipcRenderer.invoke('dark-mode:system')
|
||||
})
|
||||
@@ -1,11 +1,9 @@
|
||||
const { ipcRenderer } = require('electron')
|
||||
|
||||
document.getElementById('toggle-dark-mode').addEventListener('click', async () => {
|
||||
const isDarkMode = await ipcRenderer.invoke('dark-mode:toggle')
|
||||
const isDarkMode = await window.darkMode.toggle()
|
||||
document.getElementById('theme-source').innerHTML = isDarkMode ? 'Dark' : 'Light'
|
||||
})
|
||||
|
||||
document.getElementById('reset-to-system').addEventListener('click', async () => {
|
||||
await ipcRenderer.invoke('dark-mode:system')
|
||||
await window.darkMode.system()
|
||||
document.getElementById('theme-source').innerHTML = 'System'
|
||||
})
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<p>Right click the dock icon to see the custom menu options.</p>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -4,9 +4,6 @@ function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
}
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
@@ -27,7 +24,9 @@ const dockMenu = Menu.buildFromTemplate([
|
||||
])
|
||||
|
||||
app.whenReady().then(() => {
|
||||
app.dock.setMenu(dockMenu)
|
||||
if (process.platform === 'darwin') {
|
||||
app.dock.setMenu(dockMenu)
|
||||
}
|
||||
}).then(createWindow)
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<p>After launching this application, you should see the system notification.</p>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -3,21 +3,17 @@ const { app, BrowserWindow, Notification } = require('electron')
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
}
|
||||
height: 600
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
}
|
||||
|
||||
const NOTIFICATION_TITLE = 'Basic Notification'
|
||||
const NOTIFICATION_BODY = 'Notification from the Main process'
|
||||
|
||||
function showNotification () {
|
||||
const notification = {
|
||||
title: 'Basic Notification',
|
||||
body: 'Notification from the Main process'
|
||||
}
|
||||
new Notification(notification).show()
|
||||
new Notification({ title: NOTIFICATION_TITLE, body: NOTIFICATION_BODY }).show()
|
||||
}
|
||||
|
||||
app.whenReady().then(createWindow).then(showNotification)
|
||||
|
||||
@@ -7,11 +7,9 @@
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<p>After launching this application, you should see the system notification.</p>
|
||||
<p id="output">Click it to see the effect in this interface.</p>
|
||||
|
||||
<script src="renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -3,10 +3,7 @@ const { app, BrowserWindow } = require('electron')
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
}
|
||||
height: 600
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
const myNotification = new Notification('Title', {
|
||||
body: 'Notification from the Renderer process'
|
||||
})
|
||||
const NOTIFICATION_TITLE = 'Title'
|
||||
const NOTIFICATION_BODY = 'Notification from the Renderer process. Click to log to console.'
|
||||
const CLICK_MESSAGE = 'Notification clicked!'
|
||||
|
||||
myNotification.onclick = () => {
|
||||
console.log('Notification clicked')
|
||||
}
|
||||
new Notification(NOTIFICATION_TITLE, { body: NOTIFICATION_BODY })
|
||||
.onclick = () => document.getElementById("output").innerText = CLICK_MESSAGE
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Hello World!</title>
|
||||
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,5 +1,6 @@
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
const fs = require('fs')
|
||||
const path = require('path')
|
||||
|
||||
app.disableHardwareAcceleration()
|
||||
|
||||
@@ -12,7 +13,7 @@ app.whenReady().then(() => {
|
||||
fs.writeFileSync('ex.png', image.toPNG())
|
||||
})
|
||||
win.webContents.setFrameRate(60)
|
||||
console.log(`The screenshot has been successfully saved to ${process.cwd()}/ex.png`)
|
||||
console.log(`The screenshot has been successfully saved to ${path.join(process.cwd(), 'ex.png')}`)
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
|
||||
13
docs/fiddles/features/online-detection/index.html
Normal file
@@ -0,0 +1,13 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Hello World!</title>
|
||||
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
|
||||
</head>
|
||||
<body>
|
||||
<h1>Connection status: <strong id='status'></strong></h1>
|
||||
|
||||
<script src="renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
26
docs/fiddles/features/online-detection/main.js
Normal file
@@ -0,0 +1,26 @@
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
|
||||
function createWindow () {
|
||||
const onlineStatusWindow = new BrowserWindow({
|
||||
width: 300,
|
||||
height: 200
|
||||
})
|
||||
|
||||
onlineStatusWindow.loadFile('index.html')
|
||||
}
|
||||
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
@@ -1,17 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Hello World!</title>
|
||||
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<script src="renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,24 +0,0 @@
|
||||
const { app, BrowserWindow, ipcMain } = require('electron')
|
||||
|
||||
let onlineStatusWindow
|
||||
|
||||
app.whenReady().then(() => {
|
||||
onlineStatusWindow = new BrowserWindow({ width: 0, height: 0, show: false, webPreferences: { nodeIntegration: true } })
|
||||
onlineStatusWindow.loadURL(`file://${__dirname}/index.html`)
|
||||
})
|
||||
|
||||
ipcMain.on('online-status-changed', (event, status) => {
|
||||
console.log(status)
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
@@ -1,7 +0,0 @@
|
||||
const { ipcRenderer } = require('electron')
|
||||
const updateOnlineStatus = () => { ipcRenderer.send('online-status-changed', navigator.onLine ? 'online' : 'offline') }
|
||||
|
||||
window.addEventListener('online', updateOnlineStatus)
|
||||
window.addEventListener('offline', updateOnlineStatus)
|
||||
|
||||
updateOnlineStatus()
|
||||
8
docs/fiddles/features/online-detection/renderer.js
Normal file
@@ -0,0 +1,8 @@
|
||||
function onlineStatusIndicator () {
|
||||
document.getElementById('status').innerHTML = navigator.onLine ? 'online' : 'offline'
|
||||
}
|
||||
|
||||
window.addEventListener('online', onlineStatusIndicator)
|
||||
window.addEventListener('offline', onlineStatusIndicator)
|
||||
|
||||
onlineStatusIndicator()
|
||||
@@ -1,17 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Hello World!</title>
|
||||
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<script src="renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,20 +0,0 @@
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
|
||||
let onlineStatusWindow
|
||||
|
||||
app.whenReady().then(() => {
|
||||
onlineStatusWindow = new BrowserWindow({ width: 0, height: 0, show: false })
|
||||
onlineStatusWindow.loadURL(`file://${__dirname}/index.html`)
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
@@ -1,6 +0,0 @@
|
||||
const alertOnlineStatus = () => { window.alert(navigator.onLine ? 'online' : 'offline') }
|
||||
|
||||
window.addEventListener('online', alertOnlineStatus)
|
||||
window.addEventListener('offline', alertOnlineStatus)
|
||||
|
||||
alertOnlineStatus()
|
||||
@@ -7,10 +7,9 @@
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
</p>
|
||||
<p>Keep an eye on the dock (Mac) or taskbar (Windows, Unity) for this application!</p>
|
||||
<p>It should indicate a progress that advances from 0 to 100%.</p>
|
||||
<p>It should then show indeterminate (Windows) or pin at 100% (other operating systems)
|
||||
briefly and then loop.</p>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -1,21 +1,39 @@
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
|
||||
let progressInterval
|
||||
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
}
|
||||
height: 600
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
win.setProgressBar(0.5)
|
||||
}
|
||||
|
||||
const INCREMENT = 0.03
|
||||
const INTERVAL_DELAY = 100 // ms
|
||||
|
||||
let c = 0
|
||||
progressInterval = setInterval(() => {
|
||||
// update progress bar to next value
|
||||
// values between 0 and 1 will show progress, >1 will show indeterminate or stick at 100%
|
||||
win.setProgressBar(c)
|
||||
|
||||
// increment or reset progress bar
|
||||
if (c < 2) {
|
||||
c += INCREMENT
|
||||
} else {
|
||||
c = (-INCREMENT * 5) // reset to a bit less than 0 to show reset state
|
||||
}
|
||||
}, INTERVAL_DELAY)
|
||||
}
|
||||
|
||||
app.whenReady().then(createWindow)
|
||||
|
||||
// before the app is terminated, clear both timers
|
||||
app.on('before-quit', () => {
|
||||
clearInterval(progressInterval)
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
|
||||
@@ -2,15 +2,14 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Hello World!</title>
|
||||
<title>Recent Documents</title>
|
||||
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<h1>Recent Documents</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
Right click on the app icon to see recent documents.
|
||||
You should see `recently-used.md` added to the list of recent files
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -5,17 +5,15 @@ const path = require('path')
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
}
|
||||
height: 600
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
}
|
||||
|
||||
const fileName = 'recently-used.md'
|
||||
fs.writeFile(fileName, 'Lorem Ipsum', () => {
|
||||
app.addRecentDocument(path.join(process.cwd(), `${fileName}`))
|
||||
app.addRecentDocument(path.join(__dirname, fileName))
|
||||
})
|
||||
|
||||
app.whenReady().then(createWindow)
|
||||
|
||||
@@ -4,13 +4,14 @@
|
||||
<meta charset="UTF-8">
|
||||
<title>Hello World!</title>
|
||||
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
|
||||
<link rel="stylesheet" type="text/css" href="./styles.css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using node <script>document.write(process.versions.node)</script>,
|
||||
Chrome <script>document.write(process.versions.chrome)</script>,
|
||||
and Electron <script>document.write(process.versions.electron)</script>.
|
||||
Click on the title with the <pre>Command</pre> or <pre>Control</pre> key pressed.
|
||||
You should see a popup with the represented file at the top.
|
||||
</p>
|
||||
</body>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -4,10 +4,7 @@ const os = require('os');
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
}
|
||||
height: 600
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
|
||||
BIN
docs/images/chrome-processes.png
Normal file
|
After Width: | Height: | Size: 54 KiB |
BIN
docs/images/connection-status.png
Normal file
|
After Width: | Height: | Size: 32 KiB |
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 32 KiB |
0
docs/images/versioning-sketch-2.png
Executable file → Normal file
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
@@ -2,15 +2,14 @@
|
||||
|
||||
These are the guidelines for writing Electron documentation.
|
||||
|
||||
## Titles
|
||||
## Headings
|
||||
|
||||
* Each page must have a single `#`-level title at the top.
|
||||
* Chapters in the same page must have `##`-level titles.
|
||||
* Sub-chapters need to increase the number of `#` in the title according to
|
||||
* Chapters in the same page must have `##`-level headings.
|
||||
* Sub-chapters need to increase the number of `#` in the heading according to
|
||||
their nesting depth.
|
||||
* All words in the page's title must be capitalized, except for conjunctions
|
||||
like "of" and "and" .
|
||||
* Only the first word of a chapter title must be capitalized.
|
||||
* The page's title must follow [APA title case][title-case].
|
||||
* All chapters must follow [APA sentence case][sentence-case].
|
||||
|
||||
Using `Quick Start` as example:
|
||||
|
||||
@@ -44,12 +43,20 @@ For API references, there are exceptions to this rule.
|
||||
|
||||
## Markdown rules
|
||||
|
||||
This repository uses the [`markdownlint`][markdownlint] package to enforce consistent
|
||||
Markdown styling. For the exact rules, see the `.markdownlint.json` file in the root
|
||||
folder.
|
||||
|
||||
There are a few style guidelines that aren't covered by the linter rules:
|
||||
|
||||
<!--TODO(erickzhao): make sure this matches with the lint:markdownlint task-->
|
||||
* Use `sh` instead of `cmd` in code blocks (due to the syntax highlighter).
|
||||
* Lines should be wrapped at 80 columns.
|
||||
* Keep line lengths between 80 and 100 characters if possible for readability
|
||||
purposes.
|
||||
* No nesting lists more than 2 levels (due to the markdown renderer).
|
||||
* All `js` and `javascript` code blocks are linted with
|
||||
[standard-markdown](https://www.npmjs.com/package/standard-markdown).
|
||||
* For unordered lists, use asterisks instead of dashes
|
||||
* For unordered lists, use asterisks instead of dashes.
|
||||
|
||||
## Picking words
|
||||
|
||||
@@ -60,14 +67,15 @@ For API references, there are exceptions to this rule.
|
||||
|
||||
The following rules only apply to the documentation of APIs.
|
||||
|
||||
### Page title
|
||||
### Title and description
|
||||
|
||||
Each page must use the actual object name returned by `require('electron')`
|
||||
as the title, such as `BrowserWindow`, `autoUpdater`, and `session`.
|
||||
Each module's API doc must use the actual object name returned by `require('electron')`
|
||||
as its title (such as `BrowserWindow`, `autoUpdater`, and `session`).
|
||||
|
||||
Under the page title must be a one-line description starting with `>`.
|
||||
Directly under the page title, add a one-line description of the module
|
||||
as a markdown quote (beginning with `>`).
|
||||
|
||||
Using `session` as example:
|
||||
Using the `session` module as an example:
|
||||
|
||||
```markdown
|
||||
# session
|
||||
@@ -99,14 +107,19 @@ Using `autoUpdater` as an example:
|
||||
* API classes or classes that are part of modules must be listed under a
|
||||
`## Class: TheClassName` chapter.
|
||||
* One page can have multiple classes.
|
||||
* Constructors must be listed with `###`-level titles.
|
||||
* [Static Methods](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes/static) must be listed under a `### Static Methods` chapter.
|
||||
* [Instance Methods](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes#Prototype_methods) must be listed under an `### Instance Methods` chapter.
|
||||
* All methods that have a return value must start their description with "Returns `[TYPE]` - Return description"
|
||||
* If the method returns an `Object`, its structure can be specified using a colon followed by a newline then an unordered list of properties in the same style as function parameters.
|
||||
* Constructors must be listed with `###`-level headings.
|
||||
* [Static Methods](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes/static)
|
||||
must be listed under a `### Static Methods` chapter.
|
||||
* [Instance Methods](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes#Prototype_methods)
|
||||
must be listed under an `### Instance Methods` chapter.
|
||||
* All methods that have a return value must start their description with
|
||||
"Returns `[TYPE]` - [Return description]"
|
||||
* If the method returns an `Object`, its structure can be specified using a colon
|
||||
followed by a newline then an unordered list of properties in the same style as
|
||||
function parameters.
|
||||
* Instance Events must be listed under an `### Instance Events` chapter.
|
||||
* Instance Properties must be listed under an `### Instance Properties` chapter.
|
||||
* Instance properties must start with "A [Property Type] ..."
|
||||
* Instance Properties must start with "A [Property Type] ..."
|
||||
|
||||
Using the `Session` and `Cookies` classes as an example:
|
||||
|
||||
@@ -142,7 +155,7 @@ Using the `Session` and `Cookies` classes as an example:
|
||||
#### `cookies.get(filter, callback)`
|
||||
```
|
||||
|
||||
### Methods
|
||||
### Methods and their arguments
|
||||
|
||||
The methods chapter must be in the following form:
|
||||
|
||||
@@ -155,8 +168,12 @@ The methods chapter must be in the following form:
|
||||
...
|
||||
```
|
||||
|
||||
The title can be `###` or `####`-levels depending on whether it is a method of
|
||||
a module or a class.
|
||||
#### Heading level
|
||||
|
||||
The heading can be `###` or `####`-levels depending on whether the method
|
||||
belongs to a module or a class.
|
||||
|
||||
#### Function signature
|
||||
|
||||
For modules, the `objectName` is the module's name. For classes, it must be the
|
||||
name of the instance of the class, and must not be the same as the module's
|
||||
@@ -165,23 +182,33 @@ name.
|
||||
For example, the methods of the `Session` class under the `session` module must
|
||||
use `ses` as the `objectName`.
|
||||
|
||||
The optional arguments are notated by square brackets `[]` surrounding the optional argument
|
||||
as well as the comma required if this optional argument follows another
|
||||
Optional arguments are notated by square brackets `[]` surrounding the optional
|
||||
argument as well as the comma required if this optional argument follows another
|
||||
argument:
|
||||
|
||||
```sh
|
||||
```markdown
|
||||
required[, optional]
|
||||
```
|
||||
|
||||
Below the method is more detailed information on each of the arguments. The type
|
||||
of argument is notated by either the common types:
|
||||
#### Argument descriptions
|
||||
|
||||
* [`String`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String)
|
||||
* [`Number`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number)
|
||||
* [`Object`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object)
|
||||
* [`Array`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array)
|
||||
* [`Boolean`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean)
|
||||
* Or a custom type like Electron's [`WebContent`](api/web-contents.md)
|
||||
More detailed information on each of the arguments is noted in an unordered list
|
||||
below the method. The type of argument is notated by either JavaScript primitives
|
||||
(e.g. `String`, `Promise`, or `Object`), a custom API structure like Electron's
|
||||
[`Cookie`](api/structures/cookie.md), or the wildcard `any`.
|
||||
|
||||
If the argument is of type `Array`, use `[]` shorthand with the type of value
|
||||
inside the array (for example,`any[]` or `String[]`).
|
||||
|
||||
If the argument is of type `Promise`, parametrize the type with what the promise
|
||||
resolves to (for example, `Promise<void>` or `Promise<String>`).
|
||||
|
||||
If an argument can be of multiple types, separate the types with `|`.
|
||||
|
||||
The description for `Function` type arguments should make it clear how it may be
|
||||
called and list the types of the parameters that will be passed to it.
|
||||
|
||||
#### Platform-specific functionality
|
||||
|
||||
If an argument or a method is unique to certain platforms, those platforms are
|
||||
denoted using a space-delimited italicized list following the datatype. Values
|
||||
@@ -191,12 +218,6 @@ can be `macOS`, `Windows` or `Linux`.
|
||||
* `animate` Boolean (optional) _macOS_ _Windows_ - Animate the thing.
|
||||
```
|
||||
|
||||
`Array` type arguments must specify what elements the array may include in
|
||||
the description below.
|
||||
|
||||
The description for `Function` type arguments should make it clear how it may be
|
||||
called and list the types of the parameters that will be passed to it.
|
||||
|
||||
### Events
|
||||
|
||||
The events chapter must be in following form:
|
||||
@@ -211,8 +232,8 @@ Returns:
|
||||
...
|
||||
```
|
||||
|
||||
The title can be `###` or `####`-levels depending on whether it is an event of
|
||||
a module or a class.
|
||||
The heading can be `###` or `####`-levels depending on whether the event
|
||||
belongs to a module or a class.
|
||||
|
||||
The arguments of an event follow the same rules as methods.
|
||||
|
||||
@@ -226,9 +247,13 @@ The properties chapter must be in following form:
|
||||
...
|
||||
```
|
||||
|
||||
The title can be `###` or `####`-levels depending on whether it is a property of
|
||||
a module or a class.
|
||||
The heading can be `###` or `####`-levels depending on whether the property
|
||||
belongs to a module or a class.
|
||||
|
||||
## Documentation Translations
|
||||
## Documentation translations
|
||||
|
||||
See [electron/i18n](https://github.com/electron/i18n#readme)
|
||||
|
||||
[title-case]: https://apastyle.apa.org/style-grammar-guidelines/capitalization/title-case
|
||||
[sentence-case]: https://apastyle.apa.org/style-grammar-guidelines/capitalization/sentence-case
|
||||
[markdownlint]: https://github.com/DavidAnson/markdownlint
|
||||
|
||||
@@ -18,7 +18,7 @@ distributable Electron application, such as bundling your application,
|
||||
rebranding the executable, and setting the right icons.
|
||||
|
||||
You can check the example of how to package your app with `electron-forge` in
|
||||
our [Quick Start Guide](quick-start.md#package-and-distribute-the-application).
|
||||
the [Quick Start guide](quick-start.md#package-and-distribute-your-application).
|
||||
|
||||
## Manual distribution
|
||||
|
||||
|
||||
@@ -47,18 +47,18 @@ of this theming, due to the use of the macOS 10.14 SDK.
|
||||
|
||||
## Example
|
||||
|
||||
We'll start with a working application from the
|
||||
[Quick Start Guide](quick-start.md) and add functionality gradually.
|
||||
This example demonstrates an Electron application that derives its theme colors from the
|
||||
`nativeTheme`. Additionally, it provides theme toggle and reset controls using IPC channels.
|
||||
|
||||
First, let's edit our interface so users can toggle between light and dark
|
||||
modes. This basic UI contains buttons to change the `nativeTheme.themeSource`
|
||||
setting and a text element indicating which `themeSource` value is selected.
|
||||
By default, Electron follows the system's dark mode preference, so we
|
||||
will hardcode the theme source as "System".
|
||||
```javascript fiddle='docs/fiddles/features/macos-dark-mode'
|
||||
|
||||
Add the following lines to the `index.html` file:
|
||||
```
|
||||
|
||||
```html
|
||||
### How does this work?
|
||||
|
||||
Starting with the `index.html` file:
|
||||
|
||||
```html title='index.html'
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
@@ -80,65 +80,70 @@ Add the following lines to the `index.html` file:
|
||||
</html>
|
||||
```
|
||||
|
||||
Next, add [event listeners](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener)
|
||||
that listen for `click` events on the toggle buttons. Because the `nativeTheme`
|
||||
module only exposed in the Main process, you need to set up each listener's
|
||||
callback to use IPC to send messages to and handle responses from the Main
|
||||
process:
|
||||
And the `style.css` file:
|
||||
|
||||
* when the "Toggle Dark Mode" button is clicked, we send the
|
||||
`dark-mode:toggle` message (event) to tell the Main process to trigger a theme
|
||||
change, and update the "Current Theme Source" label in the UI based on the
|
||||
response from the Main process.
|
||||
* when the "Reset to System Theme" button is clicked, we send the
|
||||
`dark-mode:system` message (event) to tell the Main process to use the system
|
||||
color scheme, and update the "Current Theme Source" label to `System`.
|
||||
```css title='style.css'
|
||||
@media (prefers-color-scheme: dark) {
|
||||
body { background: #333; color: white; }
|
||||
}
|
||||
|
||||
To add listeners and handlers, add the following lines to the `renderer.js` file:
|
||||
@media (prefers-color-scheme: light) {
|
||||
body { background: #ddd; color: black; }
|
||||
}
|
||||
```
|
||||
|
||||
```javascript
|
||||
const { ipcRenderer } = require('electron')
|
||||
The example renders an HTML page with a couple elements. The `<strong id="theme-source">`
|
||||
element shows which theme is currently selected, and the two `<button>` elements are the
|
||||
controls. The CSS file uses the [`prefers-color-scheme`][prefers-color-scheme] media query
|
||||
to set the `<body>` element background and text colors.
|
||||
|
||||
The `preload.js` script adds a new API to the `window` object called `darkMode`. This API
|
||||
exposes two IPC channels to the renderer process, `'dark-mode:toggle'` and `'dark-mode:system'`.
|
||||
It also assigns two methods, `toggle` and `system`, which pass messages from the renderer to the
|
||||
main process.
|
||||
|
||||
```js title='preload.js'
|
||||
const { contextBridge, ipcRenderer } = require('electron')
|
||||
|
||||
contextBridge.exposeInMainWorld('darkMode', {
|
||||
toggle: () => ipcRenderer.invoke('dark-mode:toggle'),
|
||||
system: () => ipcRenderer.invoke('dark-mode:system')
|
||||
})
|
||||
```
|
||||
|
||||
Now the renderer process can communicate with the main process securely and perform the necessary
|
||||
mutations to the `nativeTheme` object.
|
||||
|
||||
The `renderer.js` file is responsible for controlling the `<button>` functionality.
|
||||
|
||||
```js title='renderer.js'
|
||||
document.getElementById('toggle-dark-mode').addEventListener('click', async () => {
|
||||
const isDarkMode = await ipcRenderer.invoke('dark-mode:toggle')
|
||||
const isDarkMode = await window.darkMode.toggle()
|
||||
document.getElementById('theme-source').innerHTML = isDarkMode ? 'Dark' : 'Light'
|
||||
})
|
||||
|
||||
document.getElementById('reset-to-system').addEventListener('click', async () => {
|
||||
await ipcRenderer.invoke('dark-mode:system')
|
||||
await window.darkMode.system()
|
||||
document.getElementById('theme-source').innerHTML = 'System'
|
||||
})
|
||||
```
|
||||
|
||||
If you run your code at this point, you'll see that your buttons don't do
|
||||
anything just yet, and your Main process will output an error like this when
|
||||
you click on your buttons:
|
||||
`Error occurred in handler for 'dark-mode:toggle': No handler registered for 'dark-mode:toggle'`
|
||||
This is expected — we haven't actually touched any `nativeTheme` code yet.
|
||||
Using `addEventListener`, the `renderer.js` file adds `'click'` [event listeners][event-listeners]
|
||||
to each button element. Each event listener handler makes calls to the respective `window.darkMode`
|
||||
API methods.
|
||||
|
||||
Now that we're done wiring the IPC from the Renderer's side, the next step
|
||||
is to update the `main.js` file to handle events from the Renderer process.
|
||||
Finally, the `main.js` file represents the main process and contains the actual `nativeTheme` API.
|
||||
|
||||
Depending on the received event, we update the
|
||||
[`nativeTheme.themeSource`](../api/native-theme.md#nativethemethemesource)
|
||||
property to apply the desired theme on the system's native UI elements
|
||||
(e.g. context menus) and propagate the preferred color scheme to the Renderer
|
||||
process:
|
||||
|
||||
* Upon receiving `dark-mode:toggle`, we check if the dark theme is currently
|
||||
active using the `nativeTheme.shouldUseDarkColors` property, and set the
|
||||
`themeSource` to the opposite theme.
|
||||
* Upon receiving `dark-mode:system`, we reset the `themeSource` to `system`.
|
||||
|
||||
```javascript
|
||||
```js
|
||||
const { app, BrowserWindow, ipcMain, nativeTheme } = require('electron')
|
||||
const path = require('path')
|
||||
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: true
|
||||
preload: path.join(__dirname, 'preload.js')
|
||||
}
|
||||
})
|
||||
|
||||
@@ -158,40 +163,37 @@ function createWindow () {
|
||||
})
|
||||
}
|
||||
|
||||
app.whenReady().then(createWindow)
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
The final step is to add a bit of styling to enable dark mode for the web parts
|
||||
of the UI by leveraging the [`prefers-color-scheme`][prefer-color-scheme] CSS
|
||||
attribute. The value of `prefers-color-scheme` will follow your
|
||||
`nativeTheme.themeSource` setting.
|
||||
The `ipcMain.handle` methods are how the main process responds to the click events from the buttons
|
||||
on the HTML page.
|
||||
|
||||
Create a `styles.css` file and add the following lines:
|
||||
The `'dark-mode:toggle'` IPC channel handler method checks the `shouldUseDarkColors` boolean property,
|
||||
sets the corresponding `themeSource`, and then returns the current `shouldUseDarkColors` property.
|
||||
Looking back on the renderer process event listener for this IPC channel, the return value from this
|
||||
handler is utilized to assign the correct text to the `<strong id='theme-source'>` element.
|
||||
|
||||
```css fiddle='docs/fiddles/features/macos-dark-mode'
|
||||
@media (prefers-color-scheme: dark) {
|
||||
body { background: #333; color: white; }
|
||||
}
|
||||
The `'dark-mode:system'` IPC channel handler method assigns the string `'system'` to the `themeSource`
|
||||
and returns nothing. This also corresponds with the relative renderer process event listener as the
|
||||
method is awaited with no return value expected.
|
||||
|
||||
@media (prefers-color-scheme: light) {
|
||||
body { background: #ddd; color: black; }
|
||||
}
|
||||
```
|
||||
|
||||
After launching the Electron application, you can change modes or reset the
|
||||
theme to system default by clicking corresponding buttons:
|
||||
Run the example using Electron Fiddle and then click the "Toggle Dark Mode" button; the app should
|
||||
start alternating between a light and dark background color.
|
||||
|
||||

|
||||
|
||||
@@ -199,4 +201,5 @@ theme to system default by clicking corresponding buttons:
|
||||
[electron-forge]: https://www.electronforge.io/
|
||||
[electron-packager]: https://github.com/electron/electron-packager
|
||||
[packager-darwindarkmode-api]: https://electron.github.io/electron-packager/master/interfaces/electronpackager.options.html#darwindarkmodesupport
|
||||
[prefer-color-scheme]: https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme
|
||||
[prefers-color-scheme]: https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-color-scheme
|
||||
[event-listeners]: https://developer.mozilla.org/en-US/docs/Web/API/EventTarget/addEventListener
|
||||
|
||||
@@ -11,14 +11,19 @@ npm install electron --save-dev
|
||||
See the [Electron versioning doc][versioning] for info on how to
|
||||
manage Electron versions in your apps.
|
||||
|
||||
## Global Installation
|
||||
## Running Electron ad-hoc
|
||||
|
||||
You can also install the `electron` command globally in your `$PATH`:
|
||||
If you're in a pinch and would prefer to not use `npm install` in your local
|
||||
project, you can also run Electron ad-hoc using the [`npx`][npx] command runner
|
||||
bundled with `npm`:
|
||||
|
||||
```sh
|
||||
npm install electron -g
|
||||
npx electron .
|
||||
```
|
||||
|
||||
The above command will run the current working directory with Electron. Note that
|
||||
any dependencies in your app will not be installed.
|
||||
|
||||
## Customization
|
||||
|
||||
If you want to change the architecture that is downloaded (e.g., `ia32` on an
|
||||
@@ -178,6 +183,7 @@ If you need to force a re-download of the asset and the SHASUM file set the
|
||||
|
||||
[npm]: https://docs.npmjs.com
|
||||
[versioning]: ./electron-versioning.md
|
||||
[npx]: https://docs.npmjs.com/cli/v7/commands/npx
|
||||
[releases]: https://github.com/electron/electron/releases
|
||||
[proxy-env-10]: https://github.com/gajus/global-agent/blob/v2.1.5/README.md#environment-variables
|
||||
[proxy-env]: https://github.com/np-maintain/global-tunnel/blob/v2.7.1/README.md#auto-config
|
||||
|
||||
59
docs/tutorial/introduction.md
Normal file
@@ -0,0 +1,59 @@
|
||||
# Introduction
|
||||
|
||||
Welcome to the Electron documentation! If this is your first time developing
|
||||
an Electron app, read through this Getting Started section to get familiar with the
|
||||
basics. Otherwise, feel free to explore our guides and API documentation!
|
||||
|
||||
## What is Electron?
|
||||
|
||||
Electron is a framework for building desktop applications using JavaScript,
|
||||
HTML, and CSS. By embedding [Chromium][chromium] and [Node.js][node] into its
|
||||
binary, Electron allows you to maintain one JavaScript codebase and create
|
||||
cross-platform apps that work on Windows, macOS, and Linux — no native development
|
||||
experience required.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
These docs operate under the assumption that the reader is familiar with both
|
||||
Node.js and general web development. If you need to get more comfortable with
|
||||
either of these areas, we recommend the following resources:
|
||||
|
||||
* [Getting started with the Web (MDN)][mdn-guide]
|
||||
* [Introduction to Node.js][node-guide]
|
||||
|
||||
Moreover, you'll have a better time understanding how Electron works if you get
|
||||
acquainted with Chromium's process model. You can get a brief overview of
|
||||
Chrome architecture with the [Chrome comic][comic], which was released alongside
|
||||
Chrome's launch back in 2008. Although it's been over a decade since then, the
|
||||
core principles introduced in the comic remain helpful to understand Electron.
|
||||
|
||||
## Running examples with Electron Fiddle
|
||||
|
||||
[Electron Fiddle][fiddle] is a sandbox app written with Electron and supported by
|
||||
Electron's maintainers. We highly recommend installing it as a learning tool to
|
||||
experiment with Electron's APIs or to prototype features during development.
|
||||
|
||||
Fiddle also integrates nicely with our documentation. When browsing through examples
|
||||
in our tutorials, you'll frequently see an "Open in Electron Fiddle" button underneath
|
||||
a code block. If you have Fiddle installed, this button will open a
|
||||
`fiddle.electronjs.org` link that will automatically load the example into Fiddle,
|
||||
no copy-pasting required.
|
||||
|
||||
## Getting help
|
||||
|
||||
Are you getting stuck anywhere? Here are a few links to places to look:
|
||||
|
||||
* If you need help with developing your app, our [community Discord server][discord]
|
||||
is a great place to get advice from other Electron app developers.
|
||||
* If you suspect you're running into a bug with the `electron` package, please check
|
||||
the [GitHub issue tracker][issue-tracker] to see if any existing issues match your
|
||||
problem. If not, feel free to fill out our bug report template and submit a new issue.
|
||||
|
||||
[chromium]: https://www.chromium.org/
|
||||
[node]: https://nodejs.org/
|
||||
[mdn-guide]: https://developer.mozilla.org/en-US/docs/Learn/Getting_started_with_the_web
|
||||
[node-guide]: https://nodejs.dev/learn
|
||||
[comic]: https://www.google.com/googlebooks/chrome/
|
||||
[fiddle]: https://electronjs.org/fiddle
|
||||
[issue-tracker]: https://github.com/electron/electron/issues
|
||||
[discord]: https://discord.gg/electron
|
||||
@@ -81,11 +81,17 @@ If you want to handle keyboard shortcuts within a [BrowserWindow], you can
|
||||
listen for the `keyup` and `keydown` [DOM events][dom-events] inside the
|
||||
renderer process using the [addEventListener() API][addEventListener-api].
|
||||
|
||||
```js
|
||||
window.addEventListener('keyup', doSomething, true)
|
||||
```javascript fiddle='docs/fiddles/features/keyboard-shortcuts/web-apis|focus=renderer.js'
|
||||
function handleKeyPress(event) {
|
||||
// You can put code here to handle the keypress.
|
||||
document.getElementById("last-keypress").innerText = event.key;
|
||||
console.log(`You pressed ${event.key}`);
|
||||
}
|
||||
|
||||
window.addEventListener('keyup', handleKeyPress, true);
|
||||
```
|
||||
|
||||
Note the third parameter `true` indicates that the listener will always receive
|
||||
> Note: the third parameter `true` indicates that the listener will always receive
|
||||
key presses before other listeners so they can't have `stopPropagation()`
|
||||
called on them.
|
||||
|
||||
@@ -95,8 +101,6 @@ The [`before-input-event`](../api/web-contents.md#event-before-input-event) even
|
||||
is emitted before dispatching `keydown` and `keyup` events in the page. It can
|
||||
be used to catch and handle custom shortcuts that are not visible in the menu.
|
||||
|
||||
##### Example
|
||||
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), update the `main.js` file with the
|
||||
following lines:
|
||||
@@ -105,7 +109,7 @@ following lines:
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
|
||||
app.whenReady().then(() => {
|
||||
const win = new BrowserWindow({ width: 800, height: 600, webPreferences: { nodeIntegration: true } })
|
||||
const win = new BrowserWindow({ width: 800, height: 600 })
|
||||
|
||||
win.loadFile('index.html')
|
||||
win.webContents.on('before-input-event', (event, input) => {
|
||||
|
||||
@@ -1,53 +1,111 @@
|
||||
# Mac App Store Submission Guide
|
||||
|
||||
Since v0.34.0, Electron allows submitting packaged apps to the Mac App Store
|
||||
(MAS). This guide provides information on: how to submit your app and the
|
||||
limitations of the MAS build.
|
||||
This guide provides information on:
|
||||
|
||||
**Note:** Submitting an app to Mac App Store requires enrolling in the [Apple Developer
|
||||
Program][developer-program], which costs money.
|
||||
* How to sign Electron apps on macOS;
|
||||
* How to submit Electron apps to Mac App Store (MAS);
|
||||
* The limitations of the MAS build.
|
||||
|
||||
## How to Submit Your App
|
||||
## Requirements
|
||||
|
||||
The following steps introduce a simple way to submit your app to Mac App Store.
|
||||
However, these steps do not ensure your app will be approved by Apple; you
|
||||
still need to read Apple's [Submitting Your App][submitting-your-app] guide on
|
||||
how to meet the Mac App Store requirements.
|
||||
To sign Electron apps, the following tools must be installed first:
|
||||
|
||||
### Get Certificate
|
||||
* Xcode 11 or above.
|
||||
* The [electron-osx-sign][electron-osx-sign] npm module.
|
||||
|
||||
To submit your app to the Mac App Store, you first must get a certificate from
|
||||
Apple. You can follow these [existing guides][nwjs-guide] on web.
|
||||
You also have to register an Apple Developer account and join the
|
||||
[Apple Developer Program][developer-program].
|
||||
|
||||
### Get Team ID
|
||||
## Sign Electron apps
|
||||
|
||||
Before signing your app, you need to know the Team ID of your account. To locate
|
||||
your Team ID, Sign in to [Apple Developer Center](https://developer.apple.com/account/),
|
||||
and click Membership in the sidebar. Your Team ID appears in the Membership
|
||||
Information section under the team name.
|
||||
Electron apps can be distributed through Mac App Store or outside it. Each way
|
||||
requires different ways of signing and testing. This guide focuses on
|
||||
distribution via Mac App Store, but will also mention other methods.
|
||||
|
||||
### Sign Your App
|
||||
The following steps describe how to get the certificates from Apple, how to sign
|
||||
Electron apps, and how to test them.
|
||||
|
||||
After finishing the preparation work, you can package your app by following
|
||||
[Application Distribution](application-distribution.md), and then proceed to
|
||||
signing your app.
|
||||
### Get certificates
|
||||
|
||||
First, you have to add a `ElectronTeamID` key to your app's `Info.plist`, which
|
||||
has your Team ID as its value:
|
||||
The simplest way to get signing certificates is to use Xcode:
|
||||
|
||||
```xml
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
...
|
||||
<key>ElectronTeamID</key>
|
||||
<string>TEAM_ID</string>
|
||||
</dict>
|
||||
</plist>
|
||||
```
|
||||
1. Open Xcode and open "Accounts" preferences;
|
||||
2. Sign in with your Apple account;
|
||||
3. Select a team and click "Manage Certificates";
|
||||
4. In the lower-left corner of the signing certificates sheet, click the Add
|
||||
button (+), and add following certificates:
|
||||
* "Apple Development"
|
||||
* "Apple Distribution"
|
||||
|
||||
Then, you need to prepare three entitlements files.
|
||||
The "Apple Development" certificate is used to sign apps for development and
|
||||
testing, on machines that have been registered on Apple Developer website. The
|
||||
method of registration will be described in
|
||||
[Prepare provisioning profile](#prepare-provisioning-profile).
|
||||
|
||||
`child.plist`:
|
||||
Apps signed with the "Apple Development" certificate cannot be submitted to Mac
|
||||
App Store. For that purpose, apps must be signed with the "Apple Distribution"
|
||||
certificate instead. But note that apps signed with the "Apple Distribution"
|
||||
certificate cannot run directly, they must be re-signed by Apple to be able to
|
||||
run, which will only be possible after being downloaded from the Mac App Store.
|
||||
|
||||
#### Other certificates
|
||||
|
||||
You may notice that there are also other kinds of certificates.
|
||||
|
||||
The "Developer ID Application" certificate is used to sign apps before
|
||||
distributing them outside the Mac App Store.
|
||||
|
||||
The "Developer ID Installer" and "Mac Installer Distribution" certificates are
|
||||
used to sign the Mac Installer Package instead of the app itself. Most Electron
|
||||
apps do not use Mac Installer Package so they are generally not needed.
|
||||
|
||||
The full list of certificate types can be found
|
||||
[here](https://help.apple.com/xcode/mac/current/#/dev80c6204ec).
|
||||
|
||||
Apps signed with "Apple Development" and "Apple Distribution" certificates can
|
||||
only run under [App Sandbox][app-sandboxing], so they must use the MAS build of
|
||||
Electron. However, the "Developer ID Application" certificate does not have this
|
||||
restrictions, so apps signed with it can use either the normal build or the MAS
|
||||
build of Electron.
|
||||
|
||||
#### Legacy certificate names
|
||||
|
||||
Apple has been changing the names of certificates during past years, you might
|
||||
encounter them when reading old documentations, and some utilities are still
|
||||
using one of the old names.
|
||||
|
||||
* The "Apple Distribution" certificate was also named as "3rd Party Mac
|
||||
Developer Application" and "Mac App Distribution".
|
||||
* The "Apple Development" certificate was also named as "Mac Developer" and
|
||||
"Development".
|
||||
|
||||
### Prepare provisioning profile
|
||||
|
||||
If you want to test your app on your local machine before submitting your app to
|
||||
the Mac App Store, you have to sign the app with the "Apple Development"
|
||||
certificate with the provisioning profile embedded in the app bundle.
|
||||
|
||||
To [create a provisioning profile](https://help.apple.com/developer-account/#/devf2eb157f8),
|
||||
you can follow the below steps:
|
||||
|
||||
1. Open the "Certificates, Identifiers & Profiles" page on the
|
||||
[Apple Developer](https://developer.apple.com/account) website.
|
||||
2. Add a new App ID for your app in the "Identifiers" page.
|
||||
3. Register your local machine in the "Devices" page. You can find your
|
||||
machine's "Device ID" in the "Hardware" page of the "System Information" app.
|
||||
4. Register a new Provisioning Profile in the "Profiles" page, and download it
|
||||
to `/path/to/yourapp.provisionprofile`.
|
||||
|
||||
### Enable Apple's App Sandbox
|
||||
|
||||
Apps submitted to the Mac App Store must run under Apple's
|
||||
[App Sandbox][app-sandboxing], and only the MAS build of Electron can run with
|
||||
the App Sandbox. The standard darwin build of Electron will fail to launch
|
||||
when run under App Sandbox.
|
||||
|
||||
When signing the app with `electron-osx-sign`, it will automatically add the
|
||||
necessary entitlements to your app's entitlements, but if you are using custom
|
||||
entitlements, you must ensure App Sandbox capacity is added:
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
@@ -56,13 +114,14 @@ Then, you need to prepare three entitlements files.
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.security.inherit</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
```
|
||||
|
||||
`parent.plist`:
|
||||
#### Extra steps without `electron-osx-sign`
|
||||
|
||||
If you are signing your app without using `electron-osx-sign`, you must ensure
|
||||
the app bundle's entitlements have at least following keys:
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
@@ -79,7 +138,11 @@ Then, you need to prepare three entitlements files.
|
||||
</plist>
|
||||
```
|
||||
|
||||
`loginhelper.plist`:
|
||||
The `TEAM_ID` should be replaced with your Apple Developer account's Team ID,
|
||||
and the `your.bundle.id` should be replaced with the App ID of the app.
|
||||
|
||||
And the following entitlements must be added to the binaries and helpers in
|
||||
the app's bundle:
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
@@ -88,80 +151,97 @@ Then, you need to prepare three entitlements files.
|
||||
<dict>
|
||||
<key>com.apple.security.app-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.security.inherit</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
```
|
||||
|
||||
You have to replace `TEAM_ID` with your Team ID, and replace `your.bundle.id`
|
||||
with the Bundle ID of your app.
|
||||
And the app bundle's `Info.plist` must include `ElectronTeamID` key, which has
|
||||
your Apple Developer account's Team ID as its value:
|
||||
|
||||
And then sign your app with the following script:
|
||||
|
||||
```sh
|
||||
#!/bin/bash
|
||||
|
||||
# Name of your app.
|
||||
APP="YourApp"
|
||||
# The path of your app to sign.
|
||||
APP_PATH="/path/to/YourApp.app"
|
||||
# The path to the location you want to put the signed package.
|
||||
RESULT_PATH="~/Desktop/$APP.pkg"
|
||||
# The name of certificates you requested.
|
||||
APP_KEY="3rd Party Mac Developer Application: Company Name (APPIDENTITY)"
|
||||
INSTALLER_KEY="3rd Party Mac Developer Installer: Company Name (APPIDENTITY)"
|
||||
# The path of your plist files.
|
||||
CHILD_PLIST="/path/to/child.plist"
|
||||
PARENT_PLIST="/path/to/parent.plist"
|
||||
LOGINHELPER_PLIST="/path/to/loginhelper.plist"
|
||||
|
||||
FRAMEWORKS_PATH="$APP_PATH/Contents/Frameworks"
|
||||
|
||||
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Electron Framework"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Libraries/libffmpeg.dylib"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework/Versions/A/Libraries/libnode.dylib"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/Electron Framework.framework"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper.app/Contents/MacOS/$APP Helper"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$FRAMEWORKS_PATH/$APP Helper.app/"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$LOGINHELPER_PLIST" "$APP_PATH/Contents/Library/LoginItems/$APP Login Helper.app/Contents/MacOS/$APP Login Helper"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$LOGINHELPER_PLIST" "$APP_PATH/Contents/Library/LoginItems/$APP Login Helper.app/"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$CHILD_PLIST" "$APP_PATH/Contents/MacOS/$APP"
|
||||
codesign -s "$APP_KEY" -f --entitlements "$PARENT_PLIST" "$APP_PATH"
|
||||
|
||||
productbuild --component "$APP_PATH" /Applications --sign "$INSTALLER_KEY" "$RESULT_PATH"
|
||||
```xml
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
...
|
||||
<key>ElectronTeamID</key>
|
||||
<string>TEAM_ID</string>
|
||||
</dict>
|
||||
</plist>
|
||||
```
|
||||
|
||||
If you are new to app sandboxing under macOS, you should also read through
|
||||
Apple's [Enabling App Sandbox][enable-app-sandbox] to have a basic idea, then
|
||||
add keys for the permissions needed by your app to the entitlements files.
|
||||
When using `electron-osx-sign` the `ElectronTeamID` key will be added
|
||||
automatically by extracting the Team ID from the certificate's name. You may
|
||||
need to manually add this key if `electron-osx-sign` could not find the correct
|
||||
Team ID.
|
||||
|
||||
Apart from manually signing your app, you can also choose to use the
|
||||
[electron-osx-sign][electron-osx-sign] module to do the job.
|
||||
### Sign apps for development
|
||||
|
||||
#### Sign Native Modules
|
||||
To sign an app that can run on your development machine, you must sign it with
|
||||
the "Apple Development" certificate and pass the provisioning profile to
|
||||
`electron-osx-sign`.
|
||||
|
||||
Native modules used in your app also need to be signed. If using
|
||||
electron-osx-sign, be sure to include the path to the built binaries in the
|
||||
argument list:
|
||||
|
||||
```sh
|
||||
electron-osx-sign YourApp.app YourApp.app/Contents/Resources/app/node_modules/nativemodule/build/release/nativemodule
|
||||
```bash
|
||||
electron-osx-sign YourApp.app --identity='Apple Development' --provisioning-profile=/path/to/yourapp.provisionprofile
|
||||
```
|
||||
|
||||
Also note that native modules may have intermediate files produced which should
|
||||
not be included (as they would also need to be signed). If you use
|
||||
[electron-packager][electron-packager] before version 8.1.0, add
|
||||
`--ignore=.+\.o$` to your build step to ignore these files. Versions 8.1.0 and
|
||||
later ignore those files by default.
|
||||
If you are signing without `electron-osx-sign`, you must place the provisioning
|
||||
profile to `YourApp.app/Contents/embedded.provisionprofile`.
|
||||
|
||||
### Upload Your App
|
||||
The signed app can only run on the machines that registered by the provisioning
|
||||
profile, and this is the only way to test the signed app before submitting to
|
||||
Mac App Store.
|
||||
|
||||
After signing your app, you can use Application Loader to upload it to iTunes
|
||||
### Sign apps for submitting to the Mac App Store
|
||||
|
||||
To sign an app that will be submitted to Mac App Store, you must sign it with
|
||||
the "Apple Distribution" certificate. Note that apps signed with this
|
||||
certificate will not run anywhere, unless it is downloaded from Mac App Store.
|
||||
|
||||
```bash
|
||||
electron-osx-sign YourApp.app --identity='Apple Distribution'
|
||||
```
|
||||
|
||||
### Sign apps for distribution outside the Mac App Store
|
||||
|
||||
If you don't plan to submit the app to Mac App Store, you can sign it the
|
||||
"Developer ID Application" certificate. In this way there is no requirement on
|
||||
App Sandbox, and you should use the normal darwin build of Electron if you don't
|
||||
use App Sandbox.
|
||||
|
||||
```bash
|
||||
electron-osx-sign YourApp.app --identity='Developer ID Application' --no-gatekeeper-assess
|
||||
```
|
||||
|
||||
By passing `--no-gatekeeper-assess`, the `electron-osx-sign` will skip the macOS
|
||||
GateKeeper check as your app usually has not been notarized yet by this step.
|
||||
|
||||
<!-- TODO(zcbenz): Add a chapter about App Notarization -->
|
||||
This guide does not cover [App Notarization][app-notarization], but you might
|
||||
want to do it otherwise Apple may prevent users from using your app outside Mac
|
||||
App Store.
|
||||
|
||||
## Submit Apps to the Mac App Store
|
||||
|
||||
After signing the app with the "Apple Distribution" certificate, you can
|
||||
continue to submit it to Mac App Store.
|
||||
|
||||
However, this guide do not ensure your app will be approved by Apple; you
|
||||
still need to read Apple's [Submitting Your App][submitting-your-app] guide on
|
||||
how to meet the Mac App Store requirements.
|
||||
|
||||
### Upload
|
||||
|
||||
The Application Loader should be used to upload the signed app to iTunes
|
||||
Connect for processing, making sure you have [created a record][create-record]
|
||||
before uploading.
|
||||
|
||||
### Submit Your App for Review
|
||||
If you are seeing errors like private APIs uses, you should check if the app is
|
||||
using the MAS build of Electron.
|
||||
|
||||
After these steps, you can [submit your app for review][submit-for-review].
|
||||
### Submit for review
|
||||
|
||||
After uploading, you should [submit your app for review][submit-for-review].
|
||||
|
||||
## Limitations of MAS Build
|
||||
|
||||
@@ -181,13 +261,13 @@ Also, due to the usage of app sandboxing, the resources which can be accessed by
|
||||
the app are strictly limited; you can read [App Sandboxing][app-sandboxing] for
|
||||
more information.
|
||||
|
||||
### Additional Entitlements
|
||||
### Additional entitlements
|
||||
|
||||
Depending on which Electron APIs your app uses, you may need to add additional
|
||||
entitlements to your `parent.plist` file to be able to use these APIs from your
|
||||
app's Mac App Store build.
|
||||
entitlements to your app's entitlements file. Otherwise, the App Sandbox may
|
||||
prevent you from using them.
|
||||
|
||||
#### Network Access
|
||||
#### Network access
|
||||
|
||||
Enable outgoing network connections to allow your app to connect to a server:
|
||||
|
||||
@@ -261,15 +341,12 @@ Electron uses following cryptographic algorithms:
|
||||
* RIPEMD - [ISO/IEC 10118-3](https://webstore.ansi.org/RecordDetail.aspx?sku=ISO%2FIEC%2010118-3:2004)
|
||||
|
||||
[developer-program]: https://developer.apple.com/support/compare-memberships/
|
||||
[submitting-your-app]: https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/AppDistributionGuide/SubmittingYourApp/SubmittingYourApp.html
|
||||
[nwjs-guide]: https://github.com/nwjs/nw.js/wiki/Mac-App-Store-%28MAS%29-Submission-Guideline#first-steps
|
||||
[enable-app-sandbox]: https://developer.apple.com/library/ios/documentation/Miscellaneous/Reference/EntitlementKeyReference/Chapters/EnablingAppSandbox.html
|
||||
[create-record]: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/CreatingiTunesConnectRecord.html
|
||||
[electron-osx-sign]: https://github.com/electron-userland/electron-osx-sign
|
||||
[electron-packager]: https://github.com/electron/electron-packager
|
||||
[submit-for-review]: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/SubmittingTheApp.html
|
||||
[electron-osx-sign]: https://github.com/electron/electron-osx-sign
|
||||
[app-sandboxing]: https://developer.apple.com/app-sandboxing/
|
||||
[app-notarization]: https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution
|
||||
[submitting-your-app]: https://developer.apple.com/library/mac/documentation/IDEs/Conceptual/AppDistributionGuide/SubmittingYourApp/SubmittingYourApp.html
|
||||
[create-record]: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/CreatingiTunesConnectRecord.html
|
||||
[submit-for-review]: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/SubmittingTheApp.html
|
||||
[export-compliance]: https://help.apple.com/app-store-connect/#/devc3f64248f
|
||||
[temporary-exception]: https://developer.apple.com/library/mac/documentation/Miscellaneous/Reference/EntitlementKeyReference/Chapters/AppSandboxTemporaryExceptionEntitlements.html
|
||||
[user-selected]: https://developer.apple.com/library/mac/documentation/Miscellaneous/Reference/EntitlementKeyReference/Chapters/EnablingAppSandbox.html#//apple_ref/doc/uid/TP40011195-CH4-SW6
|
||||
[network-access]: https://developer.apple.com/library/ios/documentation/Miscellaneous/Reference/EntitlementKeyReference/Chapters/EnablingAppSandbox.html#//apple_ref/doc/uid/TP40011195-CH4-SW9
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
# macOS Dock
|
||||
|
||||
## Overview
|
||||
# Configuring the macOS Dock
|
||||
|
||||
Electron has APIs to configure the app's icon in the macOS Dock. A macOS-only
|
||||
API exists to create a custom dock menu, but Electron also uses the app dock
|
||||
@@ -25,7 +23,16 @@ Starting with a working application from the
|
||||
following lines:
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/macos-dock-menu'
|
||||
const { app, Menu } = require('electron')
|
||||
const { app, BrowserWindow, Menu } = require('electron')
|
||||
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
}
|
||||
|
||||
const dockMenu = Menu.buildFromTemplate([
|
||||
{
|
||||
@@ -42,8 +49,23 @@ const dockMenu = Menu.buildFromTemplate([
|
||||
])
|
||||
|
||||
app.whenReady().then(() => {
|
||||
app.dock.setMenu(dockMenu)
|
||||
if (process.platform === 'darwin') {
|
||||
app.dock.setMenu(dockMenu)
|
||||
}
|
||||
}).then(createWindow)
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
After launching the Electron application, right click the application icon.
|
||||
|
||||
@@ -14,30 +14,46 @@ API in response to the `ondragstart` event.
|
||||
|
||||
## Example
|
||||
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), add the following lines to the
|
||||
`index.html` file:
|
||||
An example demonstrating how you can create a file on the fly to be dragged out of the window.
|
||||
|
||||
### Preload.js
|
||||
|
||||
In `preload.js` use the [`contextBridge`] to inject a method `window.electron.startDrag(...)` that will send an IPC message to the main process.
|
||||
|
||||
```js
|
||||
const { contextBridge, ipcRenderer } = require('electron')
|
||||
const path = require('path')
|
||||
|
||||
contextBridge.exposeInMainWorld('electron', {
|
||||
startDrag: (fileName) => {
|
||||
ipcRenderer.send('ondragstart', path.join(process.cwd(), fileName))
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### Index.html
|
||||
|
||||
Add a draggable element to `index.html`, and reference your renderer script:
|
||||
|
||||
```html
|
||||
<a href="#" id="drag">Drag me</a>
|
||||
<div style="border:2px solid black;border-radius:3px;padding:5px;display:inline-block" draggable="true" id="drag">Drag me</div>
|
||||
<script src="renderer.js"></script>
|
||||
```
|
||||
|
||||
and add the following lines to the `renderer.js` file:
|
||||
### Renderer.js
|
||||
|
||||
In `renderer.js` set up the renderer process to handle drag events by calling the method you added via the [`contextBridge`] above.
|
||||
|
||||
```javascript
|
||||
const { ipcRenderer } = require('electron')
|
||||
|
||||
document.getElementById('drag').ondragstart = (event) => {
|
||||
event.preventDefault()
|
||||
ipcRenderer.send('ondragstart', '/absolute/path/to/the/item')
|
||||
window.electron.startDrag('drag-and-drop.md')
|
||||
}
|
||||
```
|
||||
|
||||
The code above instructs the Renderer process to handle the `ondragstart` event
|
||||
and forward the information to the Main process.
|
||||
### Main.js
|
||||
|
||||
In the Main process(`main.js` file), expand the received event with a path to the file that is
|
||||
In the Main process (`main.js` file), expand the received event with a path to the file that is
|
||||
being dragged and an icon:
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/drag-and-drop'
|
||||
@@ -56,3 +72,5 @@ the item from the BrowserWindow onto your desktop. In this guide,
|
||||
the item is a Markdown file located in the root of the project:
|
||||
|
||||

|
||||
|
||||
[`contextBridge`]: ../api/context-bridge.md
|
||||
|
||||
@@ -18,7 +18,7 @@ To show notifications in the Main process, you need to use the
|
||||
|
||||
### Show notifications in the Renderer process
|
||||
|
||||
Assuming you have a working Electron application from the
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), add the following line to the
|
||||
`index.html` file before the closing `</body>` tag:
|
||||
|
||||
@@ -26,26 +26,22 @@ Assuming you have a working Electron application from the
|
||||
<script src="renderer.js"></script>
|
||||
```
|
||||
|
||||
and add the `renderer.js` file:
|
||||
...and add the `renderer.js` file:
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/notifications/renderer'
|
||||
const myNotification = new Notification('Title', {
|
||||
body: 'Notification from the Renderer process'
|
||||
})
|
||||
const NOTIFICATION_TITLE = 'Title'
|
||||
const NOTIFICATION_BODY = 'Notification from the Renderer process. Click to log to console.'
|
||||
const CLICK_MESSAGE = 'Notification clicked'
|
||||
|
||||
myNotification.onclick = () => {
|
||||
console.log('Notification clicked')
|
||||
}
|
||||
new Notification(NOTIFICATION_TITLE, { body: NOTIFICATION_BODY })
|
||||
.onclick = () => console.log(CLICK_MESSAGE)
|
||||
```
|
||||
|
||||
After launching the Electron application, you should see the notification:
|
||||
|
||||

|
||||
|
||||
If you open the Console and then click the notification, you will see the
|
||||
message that was generated after triggering the `onclick` event:
|
||||
|
||||

|
||||
Additionally, if you click on the notification, the DOM will update to show "Notification clicked!".
|
||||
|
||||
### Show notifications in the Main process
|
||||
|
||||
@@ -55,18 +51,17 @@ Starting with a working application from the
|
||||
```javascript fiddle='docs/fiddles/features/notifications/main'
|
||||
const { Notification } = require('electron')
|
||||
|
||||
const NOTIFICATION_TITLE = 'Basic Notification'
|
||||
const NOTIFICATION_BODY = 'Notification from the Main process'
|
||||
|
||||
function showNotification () {
|
||||
const notification = {
|
||||
title: 'Basic Notification',
|
||||
body: 'Notification from the Main process'
|
||||
}
|
||||
new Notification(notification).show()
|
||||
new Notification({ title: NOTIFICATION_TITLE, body: NOTIFICATION_BODY }).show()
|
||||
}
|
||||
|
||||
app.whenReady().then(createWindow).then(showNotification)
|
||||
```
|
||||
|
||||
After launching the Electron application, you should see the notification:
|
||||
After launching the Electron application, you should see the system notification:
|
||||
|
||||

|
||||
|
||||
|
||||
@@ -39,10 +39,6 @@ To enable this mode, GPU acceleration has to be disabled by calling the
|
||||
|
||||
## Example
|
||||
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), add the following lines to the
|
||||
`main.js` file:
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/offscreen-rendering'
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
const fs = require('fs')
|
||||
@@ -63,5 +59,5 @@ app.whenReady().then(() => {
|
||||
```
|
||||
|
||||
After launching the Electron application, navigate to your application's
|
||||
working folder.
|
||||
working folder, where you'll find the rendered image.
|
||||
[disablehardwareacceleration]: ../api/app.md#appdisablehardwareacceleration
|
||||
|
||||
@@ -21,83 +21,29 @@ status of Electron, you should develop additional means for this check.
|
||||
|
||||
## Example
|
||||
|
||||
### Event detection in the Renderer process
|
||||
Starting with an HTML file `index.html`, this example will demonstrate how the `navigator.onLine` API can be used to build a connection status indicator.
|
||||
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), update the `main.js` file
|
||||
with the following lines:
|
||||
|
||||
```javascript
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
|
||||
let onlineStatusWindow
|
||||
|
||||
app.whenReady().then(() => {
|
||||
onlineStatusWindow = new BrowserWindow({ width: 0, height: 0, show: false })
|
||||
onlineStatusWindow.loadURL(`file://${__dirname}/index.html`)
|
||||
})
|
||||
```html title="index.html"
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Hello World!</title>
|
||||
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
|
||||
</head>
|
||||
<body>
|
||||
<h1>Connection status: <strong id='status'></strong></h1>
|
||||
<script src="renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
in the `index.html` file, add the following line before the
|
||||
closing `</body>` tag:
|
||||
In order to mutate the DOM, create a `renderer.js` file that adds event listeners to the `'online'` and `'offline'` `window` events. The event handler sets the content of the `<strong id='status'>` element depending on the result of `navigator.onLine`.
|
||||
|
||||
```html
|
||||
<script src="renderer.js"></script>
|
||||
```
|
||||
|
||||
and add the `renderer.js` file:
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/online-detection/renderer'
|
||||
const alertOnlineStatus = () => { window.alert(navigator.onLine ? 'online' : 'offline') }
|
||||
|
||||
window.addEventListener('online', alertOnlineStatus)
|
||||
window.addEventListener('offline', alertOnlineStatus)
|
||||
|
||||
alertOnlineStatus()
|
||||
```
|
||||
|
||||
After launching the Electron application, you should see the notification:
|
||||
|
||||

|
||||
|
||||
### Event detection in the Main process
|
||||
|
||||
There may be situations when you want to respond to online/offline events in
|
||||
the Main process as well. The Main process, however, does not have a
|
||||
`navigator` object and cannot detect these events directly. In this case, you
|
||||
need to forward the events to the Main process using Electron's inter-process
|
||||
communication (IPC) utilities.
|
||||
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), update the `main.js` file
|
||||
with the following lines:
|
||||
|
||||
```javascript
|
||||
const { app, BrowserWindow, ipcMain } = require('electron')
|
||||
let onlineStatusWindow
|
||||
|
||||
app.whenReady().then(() => {
|
||||
onlineStatusWindow = new BrowserWindow({ width: 0, height: 0, show: false, webPreferences: { nodeIntegration: true } })
|
||||
onlineStatusWindow.loadURL(`file://${__dirname}/index.html`)
|
||||
})
|
||||
|
||||
ipcMain.on('online-status-changed', (event, status) => {
|
||||
console.log(status)
|
||||
})
|
||||
```
|
||||
|
||||
in the `index.html` file, add the following line before the
|
||||
closing `</body>` tag:
|
||||
|
||||
```html
|
||||
<script src="renderer.js"></script>
|
||||
```
|
||||
|
||||
and add the `renderer.js` file:
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/online-detection/main'
|
||||
const { ipcRenderer } = require('electron')
|
||||
const updateOnlineStatus = () => { ipcRenderer.send('online-status-changed', navigator.onLine ? 'online' : 'offline') }
|
||||
```js title='renderer.js'
|
||||
function updateOnlineStatus () {
|
||||
document.getElementById('status').innerHTML = navigator.onLine ? 'online' : 'offline'
|
||||
}
|
||||
|
||||
window.addEventListener('online', updateOnlineStatus)
|
||||
window.addEventListener('offline', updateOnlineStatus)
|
||||
@@ -105,14 +51,39 @@ window.addEventListener('offline', updateOnlineStatus)
|
||||
updateOnlineStatus()
|
||||
```
|
||||
|
||||
After launching the Electron application, you should see the notification in the
|
||||
Console:
|
||||
Finally, create a `main.js` file for main process that creates the window.
|
||||
|
||||
```sh
|
||||
npm start
|
||||
```js title='main.js'
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
|
||||
> electron@1.0.0 start /electron
|
||||
> electron .
|
||||
function createWindow () {
|
||||
const onlineStatusWindow = new BrowserWindow({
|
||||
width: 400,
|
||||
height: 100
|
||||
})
|
||||
|
||||
online
|
||||
onlineStatusWindow.loadFile('index.html')
|
||||
}
|
||||
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
After launching the Electron application, you should see the notification:
|
||||
|
||||

|
||||
|
||||
> Note: If you need to communicate the connection status to the main process, use the [IPC renderer](../api/ipc-renderer.md) API.
|
||||
|
||||
@@ -120,9 +120,9 @@ file in the directory you executed it in. Both files can be analyzed using
|
||||
the Chrome Developer Tools, using the `Performance` and `Memory` tabs
|
||||
respectively.
|
||||
|
||||
![performance-cpu-prof]
|
||||
![Performance CPU Profile][performance-cpu-prof]
|
||||
|
||||
![performance-heap-prof]
|
||||
![Performance Heap Memory Profile][performance-heap-prof]
|
||||
|
||||
In this example, on the author's machine, we saw that loading `request` took
|
||||
almost half a second, whereas `node-fetch` took dramatically less memory
|
||||
|
||||
206
docs/tutorial/process-model.md
Normal file
@@ -0,0 +1,206 @@
|
||||
# Process Model
|
||||
|
||||
Electron inherits its multi-process architecture from Chromium, which makes the framework
|
||||
architecturally very similar to a modern web browser. In this guide, we'll expound on
|
||||
the conceptual knowledge of Electron that we applied in the minimal [quick start app][].
|
||||
|
||||
[quick start app]: ./quick-start.md
|
||||
|
||||
## Why not a single process?
|
||||
|
||||
Web browsers are incredibly complicated applications. Aside from their primary ability
|
||||
to display web content, they have many secondary responsibilities,
|
||||
such as managing multiple windows (or tabs) and loading third-party extensions.
|
||||
|
||||
In the earlier days, browsers usually used a single process for all of this
|
||||
functionality. Although this pattern meant less overhead for each tab you had open,
|
||||
it also meant that one website crashing or hanging would affect the entire browser.
|
||||
|
||||
## The multi-process model
|
||||
|
||||
To solve this problem, the Chrome team decided that each tab would render in its own
|
||||
process, limiting the harm that buggy or malicious code on a web page could cause to
|
||||
the app as a whole. A single browser process then controls these processes, as well
|
||||
as the application lifecycle as a whole. This diagram below from the [Chrome Comic]
|
||||
visualizes this model:
|
||||
|
||||

|
||||
|
||||
Electron applications are structured very similarly. As an app developer, you control
|
||||
two types of processes: main and renderer. These are analogous to Chrome's own browser
|
||||
and renderer processes outlined above.
|
||||
|
||||
[Chrome Comic]: https://www.google.com/googlebooks/chrome/
|
||||
|
||||
## The main process
|
||||
|
||||
Each Electron app has a single main process, which acts as the application's entry
|
||||
point. The main process runs in a Node.js environment, meaning it has the ability
|
||||
to `require` modules and use all of Node.js APIs.
|
||||
|
||||
### Window management
|
||||
|
||||
The main process' primary purpose is to create and manage application windows with the
|
||||
[`BrowserWindow`][browser-window] module.
|
||||
|
||||
Each instance of the `BrowserWindow` class creates an application window that loads
|
||||
a web page in a separate renderer process. You can interact with this web content
|
||||
from the main process using the window's [`webContents`][web-contents] object.
|
||||
|
||||
```js title='main.js'
|
||||
const { BrowserWindow } = require('electron')
|
||||
|
||||
const win = new BrowserWindow({ width: 800, height: 1500 })
|
||||
win.loadURL('https://github.com')
|
||||
|
||||
const contents = win.webContents
|
||||
console.log(contents)
|
||||
```
|
||||
|
||||
> Note: A renderer process is also created for [web embeds][web-embed] such as the
|
||||
> `BrowserView` module. The `webContents` object is also accessible for embedded
|
||||
> web content.
|
||||
|
||||
Because the `BrowserWindow` module is an [`EventEmitter`][event-emitter], you can also
|
||||
add handlers for various user events (for example, minimizing or maximizing your window).
|
||||
|
||||
When a `BrowserWindow` instance is destroyed, its corresponding renderer process gets
|
||||
terminated as well.
|
||||
|
||||
[browser-window]: ../api/browser-window.md
|
||||
[web-embed]: ./web-embeds.md
|
||||
[web-contents]: ../api/web-contents.md
|
||||
[event-emitter]: https://nodejs.org/api/events.html#events_class_eventemitter
|
||||
|
||||
### Application lifecycle
|
||||
|
||||
The main process also controls your application's lifecycle through Electron's
|
||||
[`app`][app] module. This module provides a large set of events and methods
|
||||
that you can use to add custom application behaviour (for instance, programatically
|
||||
quitting your application, modifying the application dock, or showing an About panel).
|
||||
|
||||
As a practical example, the app shown in the [quick start guide][quick-start-lifecycle]
|
||||
uses `app` APIs to create a more native application window experience.
|
||||
|
||||
```js title='main.js'
|
||||
// quitting the app when no windows are open on macOS
|
||||
app.on('window-all-closed', function () {
|
||||
if (process.platform !== 'darwin') app.quit()
|
||||
})
|
||||
```
|
||||
|
||||
[app]: ../api/app.md
|
||||
[quick-start-lifecycle]: ./quick-start.md#manage-your-windows-lifecycle
|
||||
|
||||
### Native APIs
|
||||
|
||||
To extend Electron's features beyond being a Chromium wrapper for web contents, the
|
||||
main process also adds custom APIs to interact with the user's operating system.
|
||||
Electron exposes various modules that control native desktop functionality, such
|
||||
as menus, dialogs, and tray icons.
|
||||
|
||||
For a full list of Electron's main process modules, check out our API documentation.
|
||||
|
||||
## The renderer process
|
||||
|
||||
Each Electron app spawns a separate renderer process for each open `BrowserWindow`
|
||||
(and each web embed). As its name implies, a renderer is responsible for
|
||||
*rendering* web content. For all intents and purposes, code ran in renderer processes
|
||||
should behave according to web standards (insofar as Chromium does, at least).
|
||||
|
||||
Therefore, all user interfaces and app functionality within a single browser
|
||||
window should be written with the same tools and paradigms that you use on the
|
||||
web.
|
||||
|
||||
Although explaining every web spec is out of scope for this guide, the bare minimum
|
||||
to understand is:
|
||||
|
||||
* An HTML file is your entry point for the renderer process.
|
||||
* UI styling is added through Cascading Style Sheets (CSS).
|
||||
* Executable JavaScript code can be added through `<script>` elements.
|
||||
|
||||
Moreover, this also means that the renderer has no direct access to `require`
|
||||
or other Node.js APIs. In order to directly include NPM modules in the renderer,
|
||||
you must use the same bundler toolchains (for example, `webpack` or `parcel`) that you
|
||||
use on the web.
|
||||
|
||||
> Note: Renderer processes can be spawned with a full Node.js environment for ease of
|
||||
> development. Historically, this used to be the default, but this feature was disabled
|
||||
> for security reasons.
|
||||
|
||||
At this point, you might be wondering how your renderer process user interfaces
|
||||
can interact with Node.js and Electron's native desktop functionality if these
|
||||
features are only accessible from the main process. In fact, there is no direct
|
||||
way to import Electron's content scripts.
|
||||
|
||||
## Preload scripts
|
||||
|
||||
<!-- Note: This guide doesn't take sandboxing into account, which might fundamentally
|
||||
change the statements here. -->
|
||||
Preload scripts contain code that executes in a renderer process before its web content
|
||||
begins loading. These scripts runs within the renderer context, but are granted more
|
||||
privileges by having access to Node.js APIs.
|
||||
|
||||
A preload script can be attached to the main process in the `BrowserWindow` constructor's
|
||||
`webPreferences` option.
|
||||
|
||||
```js title='main.js'
|
||||
const { BrowserWindow } = require('electron')
|
||||
//...
|
||||
const win = new BrowserWindow({
|
||||
preload: 'path/to/preload.js'
|
||||
})
|
||||
//...
|
||||
```
|
||||
|
||||
Because the preload script shares a global [`Window`][window-mdn] interface with the
|
||||
renderers and can access Node.js APIs, it serves to enhance your renderer by exposing
|
||||
arbitrary APIs in the `window` global that your web contents can then consume.
|
||||
|
||||
Although preload scripts share a `window` global with the renderer they're attached to,
|
||||
you cannot directly attach any variables from the preload script to `window` because of
|
||||
the [`contextIsolation`][context-isolation] default.
|
||||
|
||||
```js title='preload.js'
|
||||
window.myAPI = {
|
||||
desktop: true
|
||||
}
|
||||
```
|
||||
|
||||
```js title='renderer.js'
|
||||
console.log(window.myAPI)
|
||||
// => undefined
|
||||
```
|
||||
|
||||
Context Isolation means that preload scripts are isolated from the renderer's main world
|
||||
to avoid leaking any privileged APIs into your web content's code.
|
||||
|
||||
Instead, use the [`contextBridge`][context-bridge] module to accomplish this
|
||||
securely:
|
||||
|
||||
```js title='preload.js'
|
||||
const { contextBridge } = require('electron')
|
||||
|
||||
contextBridge.exposeInMainWorld('myAPI', {
|
||||
desktop: true
|
||||
})
|
||||
```
|
||||
|
||||
```js title='renderer.js'
|
||||
console.log(window.myAPI)
|
||||
// => { desktop: true }
|
||||
```
|
||||
|
||||
This feature is incredibly useful for two main purposes:
|
||||
|
||||
* By exposing [`ipcRenderer`][ipcRenderer] helpers to the renderer, you can use
|
||||
inter-process communication (IPC) to trigger main process tasks from the
|
||||
renderer (and vice-versa).
|
||||
* If you're developing an Electron wrapper for an existing web app hosted on a remote
|
||||
URL, you can add custom properties onto the renderer's `window` global that can
|
||||
be used for desktop-only logic on the web client's side.
|
||||
|
||||
[window-mdn]: https://developer.mozilla.org/en-US/docs/Web/API/Window
|
||||
[context-isolation]: ./context-isolation.md
|
||||
[context-bridge]: ../api/context-bridge.md
|
||||
[ipcRenderer]: ../api/ipc-renderer.md
|
||||
@@ -31,30 +31,70 @@ currently at 63% towards completion, you would call it as
|
||||
`setProgressBar(0.63)`.
|
||||
|
||||
Setting the parameter to negative values (e.g. `-1`) will remove the progress
|
||||
bar, whereas setting it to values greater than `1` (e.g. `2`) will switch the
|
||||
progress bar to indeterminate mode (Windows-only -- it will clamp to 100%
|
||||
otherwise). In this mode, a progress bar remains active but does not show an
|
||||
actual percentage. Use this mode for situations when you do not know how long
|
||||
an operation will take to complete.
|
||||
bar. Setting it to a value greater than `1` will indicate an indeterminate progress bar
|
||||
in Windows or clamp to 100% in other operating systems. An indeterminate progress bar
|
||||
remains active but does not show an actual percentage, and is used for situations when
|
||||
you do not know how long an operation will take to complete.
|
||||
|
||||
See the [API documentation for more options and modes][setprogressbar].
|
||||
|
||||
## Example
|
||||
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), add the following lines to the
|
||||
`main.js` file:
|
||||
In this example, we add a progress bar to the main window that increments over time
|
||||
using Node.js timers.
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/progress-bar'
|
||||
const { BrowserWindow } = require('electron')
|
||||
const win = new BrowserWindow()
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
|
||||
win.setProgressBar(0.5)
|
||||
let progressInterval
|
||||
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
|
||||
const INCREMENT = 0.03
|
||||
const INTERVAL_DELAY = 100 // ms
|
||||
|
||||
let c = 0
|
||||
progressInterval = setInterval(() => {
|
||||
// update progress bar to next value
|
||||
// values between 0 and 1 will show progress, >1 will show indeterminate or stick at 100%
|
||||
win.setProgressBar(c)
|
||||
|
||||
// increment or reset progress bar
|
||||
if (c < 2) c += INCREMENT
|
||||
else c = 0
|
||||
}, INTERVAL_DELAY)
|
||||
}
|
||||
|
||||
app.whenReady().then(createWindow)
|
||||
|
||||
// before the app is terminated, clear both timers
|
||||
app.on('before-quit', () => {
|
||||
clearInterval(progressInterval)
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
After launching the Electron application, you should see the bar in
|
||||
the dock (macOS) or taskbar (Windows, Unity), indicating the progress
|
||||
percentage you just defined.
|
||||
After launching the Electron application, the dock (macOS) or taskbar (Windows, Unity)
|
||||
should show a progress bar that starts at zero and progresses through 100% to completion.
|
||||
It should then show indeterminate (Windows) or pin to 100% (other operating systems)
|
||||
briefly and then loop.
|
||||
|
||||

|
||||
|
||||
|
||||
@@ -1,20 +1,23 @@
|
||||
# Quick Start Guide
|
||||
# Quick Start
|
||||
|
||||
## Quickstart
|
||||
This guide will step you through the process of creating a barebones Hello World app in
|
||||
Electron, similar to [`electron/electron-quick-start`][quick-start].
|
||||
|
||||
Electron is a framework that enables you to create desktop applications with JavaScript, HTML, and CSS. These applications can then be packaged to run directly on macOS, Windows, or Linux, or distributed via the Mac App Store or the Microsoft Store.
|
||||
By the end of this tutorial, your app will open a browser window that displays a web page
|
||||
with information about which Chromium, Node.js, and Electron versions are running.
|
||||
|
||||
Typically, you create a desktop application for an operating system (OS) using each operating system's specific native application frameworks. Electron makes it possible to write your application once using technologies that you already know.
|
||||
[quick-start]: https://github.com/electron/electron-quick-start
|
||||
|
||||
### Prerequisites
|
||||
## Prerequisites
|
||||
|
||||
Before proceeding with Electron you need to install [Node.js][node-download].
|
||||
We recommend that you install either the latest `LTS` or `Current` version available.
|
||||
To use Electron, you need to install [Node.js][node-download]. We recommend that you
|
||||
use the latest `LTS` version available.
|
||||
|
||||
> Please install Node.js using pre-built installers for your platform.
|
||||
> You may encounter incompatibility issues with different development tools otherwise.
|
||||
|
||||
To check that Node.js was installed correctly, type the following commands in your terminal client:
|
||||
To check that Node.js was installed correctly, type the following commands in your
|
||||
terminal client:
|
||||
|
||||
```sh
|
||||
node -v
|
||||
@@ -22,42 +25,276 @@ npm -v
|
||||
```
|
||||
|
||||
The commands should print the versions of Node.js and npm accordingly.
|
||||
If both commands succeeded, you are ready to install Electron.
|
||||
|
||||
### Create a basic application
|
||||
**Note:** Since Electron embeds Node.js into its binary, the version of Node.js running
|
||||
your code is unrelated to the version running on your system.
|
||||
|
||||
From a development perspective, an Electron application is essentially a Node.js application. This means that the starting point of your Electron application will be a `package.json` file like in any other Node.js application. A minimal Electron application has the following structure:
|
||||
[node-download]: https://nodejs.org/en/download/
|
||||
|
||||
```plaintext
|
||||
my-electron-app/
|
||||
├── package.json
|
||||
├── main.js
|
||||
├── preload.js
|
||||
└── index.html
|
||||
```
|
||||
## Create your application
|
||||
|
||||
Let's create a basic application based on the structure above.
|
||||
### Scaffold the project
|
||||
|
||||
#### Install Electron
|
||||
Electron apps follow the same general structure as other Node.js projects.
|
||||
Start by creating a folder and initializing an npm package.
|
||||
|
||||
Create a folder for your project and install Electron there:
|
||||
|
||||
```sh
|
||||
```sh npm2yarn
|
||||
mkdir my-electron-app && cd my-electron-app
|
||||
npm init -y
|
||||
npm i --save-dev electron
|
||||
npm init
|
||||
```
|
||||
|
||||
#### Create the main script file
|
||||
The interactive `init` command will prompt you to set some fields in your config.
|
||||
There are a few rules to follow for the purposes of this tutorial:
|
||||
|
||||
The main script specifies the entry point of your Electron application (in our case, the `main.js` file) that will run the Main process. Typically, the script that runs in the Main process controls the lifecycle of the application, displays the graphical user interface and its elements, performs native operating system interactions, and creates Renderer processes within web pages. An Electron application can have only one Main process.
|
||||
* `entry point` should be `main.js`.
|
||||
* `author` and `description` can be any value, but are necessary for
|
||||
[app packaging](#package-and-distribute-your-application).
|
||||
|
||||
The main script may look as follows:
|
||||
Your `package.json` file should look something like this:
|
||||
|
||||
```javascript fiddle='docs/fiddles/quick-start'
|
||||
```json
|
||||
{
|
||||
"name": "my-electron-app",
|
||||
"version": "1.0.0",
|
||||
"description": "Hello World!",
|
||||
"main": "main.js",
|
||||
"author": "Jane Doe",
|
||||
"license": "MIT"
|
||||
}
|
||||
```
|
||||
|
||||
Then, install the `electron` package into your app's `devDependencies`.
|
||||
|
||||
```sh npm2yarn
|
||||
$ npm install --save-dev electron
|
||||
```
|
||||
|
||||
> Note: If you're encountering any issues with installing Electron, please
|
||||
> refer to the [Advanced Installation][advanced-installation] guide.
|
||||
|
||||
Finally, you want to be able to execute Electron. In the [`scripts`][package-scripts]
|
||||
field of your `package.json` config, add a `start` command like so:
|
||||
|
||||
```json
|
||||
{
|
||||
"scripts": {
|
||||
"start": "electron ."
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
This `start` command will let you open your app in development mode.
|
||||
|
||||
```sh npm2yarn
|
||||
npm start
|
||||
```
|
||||
|
||||
> Note: This script tells Electron to run on your project's root folder. At this stage,
|
||||
> your app will immediately throw an error telling you that it cannot find an app to run.
|
||||
|
||||
[advanced-installation]: ./installation.md
|
||||
[package-scripts]: https://docs.npmjs.com/cli/v7/using-npm/scripts
|
||||
|
||||
### Run the main process
|
||||
|
||||
The entry point of any Electron application is its `main` script. This script controls the
|
||||
**main process**, which runs in a full Node.js environment and is responsible for
|
||||
controlling your app's lifecycle, displaying native interfaces, performing privileged
|
||||
operations, and managing renderer processes (more on that later).
|
||||
|
||||
During execution, Electron will look for this script in the [`main`][package-json-main]
|
||||
field of the app's `package.json` config, which you should have configured during the
|
||||
[app scaffolding](#scaffold-the-project) step.
|
||||
|
||||
To initialize the `main` script, create an empty file named `main.js` in the root folder
|
||||
of your project.
|
||||
|
||||
> Note: If you run the `start` script again at this point, your app will no longer throw
|
||||
> any errors! However, it won't do anything yet because we haven't added any code into
|
||||
> `main.js`.
|
||||
|
||||
[package-json-main]: https://docs.npmjs.com/cli/v7/configuring-npm/package-json#main
|
||||
|
||||
### Create a web page
|
||||
|
||||
Before we can create a window for our application, we need to create the content that
|
||||
will be loaded into it. In Electron, each window displays web contents that can be loaded
|
||||
from either from a local HTML file or a remote URL.
|
||||
|
||||
For this tutorial, you will be doing the former. Create an `index.html` file in the root
|
||||
folder of your project:
|
||||
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
|
||||
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
|
||||
<meta http-equiv="X-Content-Security-Policy" content="default-src 'self'; script-src 'self'">
|
||||
<title>Hello World!</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
We are using Node.js <span id="node-version"></span>,
|
||||
Chromium <span id="chrome-version"></span>,
|
||||
and Electron <span id="electron-version"></span>.
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
> Note: Looking at this HTML document, you can observe that the version numbers are
|
||||
> missing from the body text. We'll manually insert them later using JavaScript.
|
||||
|
||||
### Opening your web page in a browser window
|
||||
|
||||
Now that you have a web page, load it into an application window. To do so, you'll
|
||||
need two Electron modules:
|
||||
|
||||
* The [`app`][app] module, which controls your application's event lifecycle.
|
||||
* The [`BrowserWindow`][browser-window] module, which creates and manages application
|
||||
windows.
|
||||
|
||||
Because the main process runs Node.js, you can import these as [CommonJS][commonjs]
|
||||
modules at the top of your file:
|
||||
|
||||
```js
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
```
|
||||
|
||||
Then, add a `createWindow()` function that loads `index.html` into a new `BrowserWindow`
|
||||
instance.
|
||||
|
||||
```js
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
}
|
||||
```
|
||||
|
||||
Next, call this `createWindow()` function to open your window.
|
||||
|
||||
In Electron, browser windows can only be created after the `app` module's
|
||||
[`ready`][app-ready] event is fired. You can wait for this event by using the
|
||||
[`app.whenReady()`][app-when-ready] API. Call `createWindow()` after `whenReady()`
|
||||
resolves its Promise.
|
||||
|
||||
```js
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
})
|
||||
```
|
||||
|
||||
> Note: At this point, your Electron application should successfully
|
||||
> open a window that displays your web page!
|
||||
|
||||
[app]: ../api/app.md
|
||||
[browser-window]: ../api/browser-window.md
|
||||
[commonjs]: https://nodejs.org/docs/latest/api/modules.html#modules_modules_commonjs_modules
|
||||
[app-ready]: ../api/app.md#event-ready
|
||||
[app-when-ready]: ../api/app.md#appwhenready
|
||||
|
||||
### Manage your window's lifecycle
|
||||
|
||||
Although you can now open a browser window, you'll need some additional boilerplate code
|
||||
to make it feel more native to each platform. Application windows behave differently on
|
||||
each OS, and Electron puts the responsibility on developers to implement these
|
||||
conventions in their app.
|
||||
|
||||
In general, you can use the `process` global's [`platform`][node-platform] attribute
|
||||
to run code specifically for certain operating systems.
|
||||
|
||||
#### Quit the app when all windows are closed (Windows & Linux)
|
||||
|
||||
On Windows and Linux, exiting all windows generally quits an application entirely.
|
||||
|
||||
To implement this, listen for the `app` module's [`'window-all-closed'`][window-all-closed]
|
||||
event, and call [`app.quit()`][app-quit] if the user is not on macOS (`darwin`).
|
||||
|
||||
```js
|
||||
app.on('window-all-closed', function () {
|
||||
if (process.platform !== 'darwin') app.quit()
|
||||
})
|
||||
```
|
||||
|
||||
[node-platform]: https://nodejs.org/api/process.html#process_process_platform
|
||||
[window-all-closed]: ../api/app.md#event-window-all-closed
|
||||
[window-all-closed]: ../api/app.md#appquit
|
||||
|
||||
#### Open a window if none are open (macOS)
|
||||
|
||||
Whereas Linux and Windows apps quit when they have no windows open, macOS apps generally
|
||||
continue running even without any windows open, and activating the app when no windows
|
||||
are available should open a new one.
|
||||
|
||||
To implement this feature, listen for the `app` module's [`activate`][activate]
|
||||
event, and call your existing `createWindow()` method if no browser windows are open.
|
||||
|
||||
Because windows cannot be created before the `ready` event, you should only listen for
|
||||
`activate` events after your app is initialized. Do this by attaching your event listener
|
||||
from within your existing `whenReady()` callback.
|
||||
|
||||
[activate]: ../api/app.md#event-activate-macos
|
||||
|
||||
```js
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
|
||||
app.on('activate', function () {
|
||||
if (BrowserWindow.getAllWindows().length === 0) createWindow()
|
||||
})
|
||||
})
|
||||
```
|
||||
|
||||
> Note: At this point, your window controls should be fully functional!
|
||||
|
||||
### Access Node.js from the renderer with a preload script
|
||||
|
||||
Now, the last thing to do is print out the version numbers for Electron and its
|
||||
dependencies onto your web page.
|
||||
|
||||
Accessing this information is trivial to do in the main process through Node's
|
||||
global `process` object. However, you can't just edit the DOM from the main
|
||||
process because it has no access to the renderer's `document` context.
|
||||
They're in entirely different processes!
|
||||
|
||||
> Note: If you need a more in-depth look at Electron processes, see the
|
||||
> [Process Model][] document.
|
||||
|
||||
This is where attaching a **preload** script to your renderer comes in handy.
|
||||
A preload script runs before the renderer process is loaded, and has access to both
|
||||
renderer globals (e.g. `window` and `document`) and a Node.js environment.
|
||||
|
||||
Create a new script named `preload.js` as such:
|
||||
|
||||
```js
|
||||
window.addEventListener('DOMContentLoaded', () => {
|
||||
const replaceText = (selector, text) => {
|
||||
const element = document.getElementById(selector)
|
||||
if (element) element.innerText = text
|
||||
}
|
||||
|
||||
for (const dependency of ['chrome', 'node', 'electron']) {
|
||||
replaceText(`${dependency}-version`, process.versions[dependency])
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
The above code accesses the Node.js `process.versions` object and runs a basic `replaceText`
|
||||
helper function to insert the version numbers into the HTML document.
|
||||
|
||||
To attach this script to your renderer process, pass in the path to your preload script
|
||||
to the `webPreferences.preload` option in your existing `BrowserWindow` constructor.
|
||||
|
||||
```js
|
||||
// include the Node.js 'path' module at the top of your file
|
||||
const path = require('path')
|
||||
|
||||
// modify your existing createWindow() function
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
@@ -69,133 +306,164 @@ function createWindow () {
|
||||
|
||||
win.loadFile('index.html')
|
||||
}
|
||||
// ...
|
||||
```
|
||||
|
||||
There are two Node.js concepts that are used here:
|
||||
|
||||
* The [`__dirname`][dirname] string points to the path of the currently executing script
|
||||
(in this case, your project's root folder).
|
||||
* The [`path.join`][path-join] API joins multiple path segments together, creating a
|
||||
combined path string that works across all platforms.
|
||||
|
||||
We use a path relative to the currently executing JavaScript file so that your relative
|
||||
path will work in both development and packaged mode.
|
||||
|
||||
[Process Model]: ./process-model.md
|
||||
[dirname]: https://nodejs.org/api/modules.html#modules_dirname
|
||||
[path-join]: https://nodejs.org/api/path.html#path_path_join_paths
|
||||
|
||||
### Bonus: Add functionality to your web contents
|
||||
|
||||
At this point, you might be wondering how to add more functionality to your application.
|
||||
|
||||
For any interactions with your web contents, you want to add scripts to your
|
||||
renderer process. Because the renderer runs in a normal web environment, you can add a
|
||||
`<script>` tag right before your `index.html` file's closing `</body>` tag to include
|
||||
any arbitrary scripts you want:
|
||||
|
||||
```html
|
||||
<script src="./renderer.js"></script>
|
||||
```
|
||||
|
||||
The code contained in `renderer.js` can then use the same JavaScript APIs and tooling
|
||||
you use for typical front-end development, such as using [`webpack`][webpack] to bundle
|
||||
and minify your code or [React][react] to manage your user interfaces.
|
||||
|
||||
[webpack]: https://webpack.js.org
|
||||
[react]: https://reactjs.org
|
||||
|
||||
### Recap
|
||||
|
||||
After following the above steps, you should have a fully functional
|
||||
Electron application that looks like this:
|
||||
|
||||

|
||||
|
||||
<!--TODO(erickzhao): Remove the individual code blocks for static website -->
|
||||
The full code is available below:
|
||||
|
||||
```js
|
||||
// main.js
|
||||
|
||||
// Modules to control application life and create native browser window
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
const path = require('path')
|
||||
|
||||
function createWindow () {
|
||||
// Create the browser window.
|
||||
const mainWindow = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
webPreferences: {
|
||||
preload: path.join(__dirname, 'preload.js')
|
||||
}
|
||||
})
|
||||
|
||||
// and load the index.html of the app.
|
||||
mainWindow.loadFile('index.html')
|
||||
|
||||
// Open the DevTools.
|
||||
// mainWindow.webContents.openDevTools()
|
||||
}
|
||||
|
||||
// This method will be called when Electron has finished
|
||||
// initialization and is ready to create browser windows.
|
||||
// Some APIs can only be used after this event occurs.
|
||||
app.whenReady().then(() => {
|
||||
createWindow()
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
app.on('activate', function () {
|
||||
// On macOS it's common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (BrowserWindow.getAllWindows().length === 0) createWindow()
|
||||
})
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
// Quit when all windows are closed, except on macOS. There, it's common
|
||||
// for applications and their menu bar to stay active until the user quits
|
||||
// explicitly with Cmd + Q.
|
||||
app.on('window-all-closed', function () {
|
||||
if (process.platform !== 'darwin') app.quit()
|
||||
})
|
||||
|
||||
// In this file you can include the rest of your app's specific main process
|
||||
// code. You can also put them in separate files and require them here.
|
||||
```
|
||||
|
||||
##### What is going on above?
|
||||
```js
|
||||
// preload.js
|
||||
|
||||
1. Line 1: First, you import the `app` and `BrowserWindow` modules of the `electron` package to be able to manage your application's lifecycle events, as well as create and control browser windows.
|
||||
2. Line 2: Second, you import the `path` package which provides utility functions for file paths.
|
||||
3. Line 4: After that, you define a function that creates a [new browser window](../api/browser-window.md#new-browserwindowoptions) with a preload script, loads `index.html` file into this window (line 13, we will discuss the file later).
|
||||
4. Line 16: You create a new browser window by invoking the `createWindow` function once the Electron application [is initialized](../api/app.md#appwhenready).
|
||||
5. Line 18: You add a new listener that creates a new browser window only if when the application has no visible windows after being activated. For example, after launching the application for the first time, or re-launching the already running application.
|
||||
6. Line 25: You add a new listener that tries to quit the application when it no longer has any open windows. This listener is a no-op on macOS due to the operating system's [window management behavior](https://support.apple.com/en-ca/guide/mac-help/mchlp2469/mac).
|
||||
|
||||
#### Create a web page
|
||||
|
||||
This is the web page you want to display once the application is initialized. This web page represents the Renderer process. You can create multiple browser windows, where each window uses its own independent Renderer. You can optionally grant access to additional Node.js APIs by exposing them from your preload script.
|
||||
|
||||
The `index.html` page looks as follows:
|
||||
|
||||
```html fiddle='docs/fiddles/quick-start'
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Hello World!</title>
|
||||
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
|
||||
</head>
|
||||
<body style="background: white;">
|
||||
<h1>Hello World!</h1>
|
||||
<p>
|
||||
We are using Node.js <span id="node-version"></span>,
|
||||
Chromium <span id="chrome-version"></span>,
|
||||
and Electron <span id="electron-version"></span>.
|
||||
</p>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
#### Define a preload script
|
||||
|
||||
Your preload script (in our case, the `preload.js` file) acts as a bridge between Node.js and your web page. It allows you to expose specific APIs and behaviors to your web page rather than insecurely exposing the entire Node.js API. In this example we will use the preload script to read version information from the `process` object and update the web page with that info.
|
||||
|
||||
```javascript fiddle='docs/fiddles/quick-start'
|
||||
// All of the Node.js APIs are available in the preload process.
|
||||
// It has the same sandbox as a Chrome extension.
|
||||
window.addEventListener('DOMContentLoaded', () => {
|
||||
const replaceText = (selector, text) => {
|
||||
const element = document.getElementById(selector)
|
||||
if (element) element.innerText = text
|
||||
}
|
||||
|
||||
for (const type of ['chrome', 'node', 'electron']) {
|
||||
replaceText(`${type}-version`, process.versions[type])
|
||||
for (const dependency of ['chrome', 'node', 'electron']) {
|
||||
replaceText(`${dependency}-version`, process.versions[dependency])
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
##### What's going on above?
|
||||
```html
|
||||
<!--index.html-->
|
||||
|
||||
1. On line 1: First you define an event listener that tells you when the web page has loaded
|
||||
2. On line 2: Second you define a utility function used to set the text of the placeholders in the `index.html`
|
||||
3. On line 7: Next you loop through the list of components whose version you want to display
|
||||
4. On line 8: Finally, you call `replaceText` to look up the version placeholders in `index.html` and set their text value to the values from `process.versions`
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
|
||||
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
|
||||
<meta http-equiv="X-Content-Security-Policy" content="default-src 'self'; script-src 'self'">
|
||||
<title>Hello World!</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Hello World!</h1>
|
||||
We are using Node.js <span id="node-version"></span>,
|
||||
Chromium <span id="chrome-version"></span>,
|
||||
and Electron <span id="electron-version"></span>.
|
||||
|
||||
#### Modify your package.json file
|
||||
|
||||
Your Electron application uses the `package.json` file as the main entry point (as any other Node.js application). The main script of your application is `main.js`, so modify the `package.json` file accordingly:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "my-electron-app",
|
||||
"version": "0.1.0",
|
||||
"author": "your name",
|
||||
"description": "My Electron app",
|
||||
"main": "main.js"
|
||||
}
|
||||
<!-- You can also require other files to run in this process -->
|
||||
<script src="./renderer.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
> NOTE: If the `main` field is omitted, Electron will attempt to load an `index.js` file from the directory containing `package.json`.
|
||||
|
||||
> NOTE: The `author` and `description` fields are required for packaging, otherwise error will occur when running `npm run make`.
|
||||
|
||||
By default, the `npm start` command will run the main script with Node.js. To run the script with Electron, you need to change it as such:
|
||||
|
||||
```json
|
||||
{
|
||||
"name": "my-electron-app",
|
||||
"version": "0.1.0",
|
||||
"author": "your name",
|
||||
"description": "My Electron app",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"start": "electron ."
|
||||
}
|
||||
}
|
||||
```fiddle docs/fiddles/quick-start
|
||||
```
|
||||
|
||||
#### Run your application
|
||||
To summarize all the steps we've done:
|
||||
|
||||
```sh
|
||||
npm start
|
||||
```
|
||||
* We bootstrapped a Node.js application and added Electron as a dependency.
|
||||
* We created a `main.js` script that runs our main process, which controls our app
|
||||
and runs in a Node.js environment. In this script, we used Electron's `app` and
|
||||
`BrowserWindow` modules to create a browser window that displays web content
|
||||
in a separate process (the renderer).
|
||||
* In order to access certain Node.js functionality in the renderer, we attached
|
||||
a preload script to our `BrowserWindow` constructor.
|
||||
|
||||
Your running Electron app should look as follows:
|
||||
## Package and distribute your application
|
||||
|
||||

|
||||
|
||||
### Package and distribute the application
|
||||
|
||||
The simplest and the fastest way to distribute your newly created app is using
|
||||
The fastest way to distribute your newly created app is using
|
||||
[Electron Forge](https://www.electronforge.io).
|
||||
|
||||
1. Import Electron Forge to your app folder:
|
||||
1. Add Electron Forge as a development dependency of your app, and use its `import` command to set up
|
||||
Forge's scaffolding:
|
||||
|
||||
```sh
|
||||
```sh npm2yarn
|
||||
npm install --save-dev @electron-forge/cli
|
||||
npx electron-forge import
|
||||
|
||||
@@ -211,12 +479,12 @@ The simplest and the fastest way to distribute your newly created app is using
|
||||
Thanks for using "electron-forge"!!!
|
||||
```
|
||||
|
||||
1. Create a distributable:
|
||||
1. Create a distributable using Forge's `make` command:
|
||||
|
||||
```sh
|
||||
```sh npm2yarn
|
||||
npm run make
|
||||
|
||||
> my-gsod-electron-app@1.0.0 make /my-electron-app
|
||||
> my-electron-app@1.0.0 make /my-electron-app
|
||||
> electron-forge make
|
||||
|
||||
✔ Checking your system
|
||||
@@ -229,109 +497,12 @@ The simplest and the fastest way to distribute your newly created app is using
|
||||
✔ Making for target: zip - On platform: darwin - For arch: x64
|
||||
```
|
||||
|
||||
Electron-forge creates the `out` folder where your package will be located:
|
||||
Electron Forge creates the `out` folder where your package will be located:
|
||||
|
||||
```plain
|
||||
// Example for MacOS
|
||||
// Example for macOS
|
||||
out/
|
||||
├── out/make/zip/darwin/x64/my-electron-app-darwin-x64-1.0.0.zip
|
||||
├── ...
|
||||
└── out/my-electron-app-darwin-x64/my-electron-app.app/Contents/MacOS/my-electron-app
|
||||
```
|
||||
|
||||
[node-download]: https://nodejs.org/en/download/
|
||||
|
||||
## Learning the basics
|
||||
|
||||
This section guides you through the basics of how Electron works under the hood. It aims at strengthening knowledge about Electron and the application created earlier in the Quickstart section.
|
||||
|
||||
### Application architecture
|
||||
|
||||
Electron consists of three main pillars:
|
||||
|
||||
* **Chromium** for displaying web content.
|
||||
* **Node.js** for working with the local filesystem and the operating system.
|
||||
* **Custom APIs** for working with often-needed OS native functions.
|
||||
|
||||
Developing an application with Electron is like building a Node.js app with a web interface or building web pages with seamless Node.js integration.
|
||||
|
||||
#### Main and Renderer Processes
|
||||
|
||||
As it was mentioned before, Electron has two types of processes: Main and Renderer.
|
||||
|
||||
* The Main process **creates** web pages by creating `BrowserWindow` instances. Each `BrowserWindow` instance runs the web page in its Renderer process. When a `BrowserWindow` instance is destroyed, the corresponding Renderer process gets terminated as well.
|
||||
* The Main process **manages** all web pages and their corresponding Renderer processes.
|
||||
|
||||
----
|
||||
|
||||
* The Renderer process **manages** only the corresponding web page. A crash in one Renderer process does not affect other Renderer processes.
|
||||
* The Renderer process **communicates** with the Main process via IPC to perform GUI operations in a web page. Calling native GUI-related APIs from the Renderer process directly is restricted due to security concerns and potential resource leakage.
|
||||
|
||||
----
|
||||
|
||||
The communication between processes is possible via Inter-Process Communication (IPC) modules: [`ipcMain`](../api/ipc-main.md) and [`ipcRenderer`](../api/ipc-renderer.md).
|
||||
|
||||
#### APIs
|
||||
|
||||
##### Electron API
|
||||
|
||||
Electron APIs are assigned based on the process type, meaning that some modules can be used from either the Main or Renderer process, and some from both. Electron's API documentation indicates which process each module can be used from.
|
||||
|
||||
For example, to access the Electron API in both processes, require its included module:
|
||||
|
||||
```js
|
||||
const electron = require('electron')
|
||||
```
|
||||
|
||||
To create a window, call the `BrowserWindow` class, which is only available in the Main process:
|
||||
|
||||
```js
|
||||
const { BrowserWindow } = require('electron')
|
||||
const win = new BrowserWindow()
|
||||
```
|
||||
|
||||
To call the Main process from the Renderer, use the IPC module:
|
||||
|
||||
```js
|
||||
// In the Main process
|
||||
const { ipcMain } = require('electron')
|
||||
|
||||
ipcMain.handle('perform-action', (event, ...args) => {
|
||||
// ... do actions on behalf of the Renderer
|
||||
})
|
||||
```
|
||||
|
||||
```js
|
||||
// In the Renderer process
|
||||
const { ipcRenderer } = require('electron')
|
||||
|
||||
ipcRenderer.invoke('perform-action', ...args)
|
||||
```
|
||||
|
||||
> NOTE: Because Renderer processes may run untrusted code (especially from third parties), it is important to carefully validate the requests that come to the Main process.
|
||||
|
||||
##### Node.js API
|
||||
|
||||
> NOTE: To access the Node.js API from the Renderer process, you need to set the `nodeIntegration` preference to `true` and the `contextIsolation` preference to `false`. Please note that access to the Node.js API in any renderer that loads remote content is not recommended for [security reasons](../tutorial/security.md#2-do-not-enable-nodejs-integration-for-remote-content).
|
||||
|
||||
Electron exposes full access to Node.js API and its modules both in the Main and the Renderer processes. For example, you can read all the files from the root directory:
|
||||
|
||||
```js
|
||||
const fs = require('fs')
|
||||
|
||||
const root = fs.readdirSync('/')
|
||||
|
||||
console.log(root)
|
||||
```
|
||||
|
||||
To use a Node.js module, you first need to install it as a dependency:
|
||||
|
||||
```sh
|
||||
npm install --save aws-sdk
|
||||
```
|
||||
|
||||
Then, in your Electron application, require the module:
|
||||
|
||||
```js
|
||||
const S3 = require('aws-sdk/clients/s3')
|
||||
```
|
||||
|
||||
@@ -13,39 +13,62 @@ __Application dock menu:__
|
||||
|
||||
![macOS Dock Menu][dock-menu-image]
|
||||
|
||||
To add a file to recent documents, you need to use the
|
||||
[app.addRecentDocument][addrecentdocument] API.
|
||||
|
||||
## Example
|
||||
|
||||
### Add an item to recent documents
|
||||
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), add the following lines to the
|
||||
`main.js` file:
|
||||
### Managing recent documents
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/recent-documents'
|
||||
const { app } = require('electron')
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
const fs = require('fs')
|
||||
const path = require('path')
|
||||
|
||||
app.addRecentDocument('/Users/USERNAME/Desktop/work.type')
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600
|
||||
})
|
||||
|
||||
win.loadFile('index.html')
|
||||
}
|
||||
|
||||
const fileName = 'recently-used.md'
|
||||
fs.writeFile(fileName, 'Lorem Ipsum', () => {
|
||||
app.addRecentDocument(path.join(__dirname, fileName))
|
||||
})
|
||||
|
||||
app.whenReady().then(createWindow)
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
app.clearRecentDocuments()
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
#### Adding a recent document
|
||||
|
||||
To add a file to recent documents, use the
|
||||
[app.addRecentDocument][addrecentdocument] API.
|
||||
|
||||
After launching the Electron application, right click the application icon.
|
||||
You should see the item you just added. In this guide, the item is a Markdown
|
||||
file located in the root of the project:
|
||||
In this guide, the item is a Markdown file located in the root of the project.
|
||||
You should see `recently-used.md` added to the list of recent files:
|
||||
|
||||

|
||||
|
||||
### Clear the list of recent documents
|
||||
#### Clearing the list of recent documents
|
||||
|
||||
To clear the list of recent documents, you need to use
|
||||
[app.clearRecentDocuments][clearrecentdocuments] API in the `main.js` file:
|
||||
|
||||
```javascript
|
||||
const { app } = require('electron')
|
||||
|
||||
app.clearRecentDocuments()
|
||||
```
|
||||
To clear the list of recent documents, use the
|
||||
[app.clearRecentDocuments][clearrecentdocuments] API.
|
||||
In this guide, the list of documents is cleared once all windows have been
|
||||
closed.
|
||||
|
||||
## Additional information
|
||||
|
||||
@@ -83,6 +106,22 @@ following code snippet to your menu template:
|
||||
}
|
||||
```
|
||||
|
||||
Make sure the application menu is added after the [`'ready'`](../api/app.md#event-ready)
|
||||
event and not before, or the menu item will be disabled:
|
||||
|
||||
```javascript
|
||||
const { app, Menu } = require('electron')
|
||||
|
||||
const template = [
|
||||
// Menu template here
|
||||
]
|
||||
const menu = Menu.buildFromTemplate(template)
|
||||
|
||||
app.whenReady().then(() => {
|
||||
Menu.setApplicationMenu(menu)
|
||||
})
|
||||
```
|
||||
|
||||
![macOS Recent Documents menu item][menu-item-image]
|
||||
|
||||
When a file is requested from the recent documents menu, the `open-file` event
|
||||
|
||||
@@ -1,27 +1,23 @@
|
||||
# REPL
|
||||
|
||||
Read-Eval-Print-Loop (REPL) is a simple, interactive computer programming
|
||||
environment that takes single user inputs (i.e. single expressions), evaluates
|
||||
them, and returns the result to the user.
|
||||
[Read-Eval-Print-Loop](https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop) (REPL)
|
||||
is a simple, interactive computer programming environment that takes single user
|
||||
inputs (i.e. single expressions), evaluates them, and returns the result to the user.
|
||||
|
||||
The `repl` module provides a REPL implementation that can be accessed using:
|
||||
## Main process
|
||||
|
||||
* Assuming you have `electron` or `electron-prebuilt` installed as a local
|
||||
project dependency:
|
||||
Electron exposes the [Node.js `repl` module](https://nodejs.org/dist/latest/docs/api/repl.html)
|
||||
through the `--interactive` CLI flag. Assuming you have `electron` installed as a local project
|
||||
dependency, you should be able to access the REPL with the following command:
|
||||
|
||||
```sh
|
||||
./node_modules/.bin/electron --interactive
|
||||
```
|
||||
|
||||
* Assuming you have `electron` or `electron-prebuilt` installed globally:
|
||||
**Note:** `electron --interactive` is not available on Windows
|
||||
(see [electron/electron#5776](https://github.com/electron/electron/pull/5776) for more details).
|
||||
|
||||
```sh
|
||||
electron --interactive
|
||||
```
|
||||
## Renderer process
|
||||
|
||||
This only creates a REPL for the main process. You can use the Console
|
||||
tab of the Dev Tools to get a REPL for the renderer processes.
|
||||
|
||||
**Note:** `electron --interactive` is not available on Windows.
|
||||
|
||||
More information can be found in the [Node.js REPL docs](https://nodejs.org/dist/latest/docs/api/repl.html).
|
||||
You can use the DevTools Console tab to get a REPL for any renderer process.
|
||||
To learn more, read [the Chrome documentation](https://developer.chrome.com/docs/devtools/console/).
|
||||
|
||||
@@ -20,23 +20,40 @@ To set the represented file of window, you can use the
|
||||
|
||||
## Example
|
||||
|
||||
Starting with a working application from the
|
||||
[Quick Start Guide](quick-start.md), add the following lines to the
|
||||
`main.js` file:
|
||||
|
||||
```javascript fiddle='docs/fiddles/features/represented-file'
|
||||
const { app, BrowserWindow } = require('electron')
|
||||
const os = require('os');
|
||||
|
||||
function createWindow () {
|
||||
const win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600
|
||||
})
|
||||
}
|
||||
|
||||
app.whenReady().then(() => {
|
||||
const win = new BrowserWindow()
|
||||
|
||||
win.setRepresentedFilename('/etc/passwd')
|
||||
win.setRepresentedFilename(os.homedir())
|
||||
win.setDocumentEdited(true)
|
||||
})
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (BrowserWindow.getAllWindows().length === 0) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
After launching the Electron application, click on the title with `Command` or
|
||||
`Control` key pressed. You should see a popup with the file you just defined:
|
||||
`Control` key pressed. You should see a popup with the represented file at the top.
|
||||
In this guide, this is the current user's home directory:
|
||||
|
||||

|
||||
|
||||
|
||||
169
docs/tutorial/sandbox.md
Normal file
@@ -0,0 +1,169 @@
|
||||
# Process Sandboxing
|
||||
|
||||
One key security feature in Chromium is that processes can be executed within a sandbox.
|
||||
The sandbox limits the harm that malicious code can cause by limiting access to most
|
||||
system resources — sandboxed processes can only freely use CPU cycles and memory.
|
||||
In order to perform operations requiring additional privilege, sandboxed processes
|
||||
use dedicated communication channels to delegate tasks to more privileged processes.
|
||||
|
||||
In Chromium, sandboxing is applied to most processes other than the main process.
|
||||
This includes renderer processes, as well as utility processes such as the audio service,
|
||||
the GPU service and the network service.
|
||||
|
||||
See Chromium's [Sandbox design document][sandbox] for more information.
|
||||
|
||||
## Electron's sandboxing policies
|
||||
|
||||
Electron comes with a mixed sandbox environment, meaning sandboxed processes can run
|
||||
alongside privileged ones. By default, renderer processes are not sandboxed, but
|
||||
utility processes are. Note that as in Chromium, the main (browser) process is
|
||||
privileged and cannot be sandboxed.
|
||||
|
||||
Historically, this mixed sandbox approach was established because having Node.js available
|
||||
in the renderer is an extremely powerful tool for app developers. Unfortunately, this
|
||||
feature is also an equally massive security vulnerability.
|
||||
|
||||
Theoretically, unsandboxed renderers are not a problem for desktop applications that
|
||||
only display trusted code, but they make Electron less secure than Chromium for
|
||||
displaying untrusted web content. However, even purportedly trusted code may be
|
||||
dangerous — there are countless attack vectors that malicious actors can use, from
|
||||
cross-site scripting to content injection to man-in-the-middle attacks on remotely loaded
|
||||
websites, just to name a few. For this reason, we recommend enabling renderer sandboxing
|
||||
for the vast majority of cases under an abundance of caution.
|
||||
|
||||
<!--TODO: update this guide when #28466 is either solved or closed -->
|
||||
Note that there is an active discussion in the issue tracker to enable renderer sandboxing
|
||||
by default. See [#28466][issue-28466]) for details.
|
||||
|
||||
## Sandbox behaviour in Electron
|
||||
|
||||
Sandboxed processes in Electron behave _mostly_ in the same way as Chromium's do, but
|
||||
Electron has a few additional concepts to consider because it interfaces with Node.js.
|
||||
|
||||
### Renderer processes
|
||||
|
||||
When renderer processes in Electron are sandboxed, they behave in the same way as a
|
||||
regular Chrome renderer would. A sandboxed renderer won't have a Node.js
|
||||
environment initialized.
|
||||
|
||||
<!-- TODO(erickzhao): when we have a solid guide for IPC, link it here -->
|
||||
Therefore, when the sandbox is enabled, renderer processes can only perform privileged
|
||||
tasks (such as interacting with the filesystem, making changes to the system, or spawning
|
||||
subprocesses) by delegating these tasks to the main process via inter-process
|
||||
communication (IPC).
|
||||
|
||||
### Preload scripts
|
||||
|
||||
In order to allow renderer processes to communicate with the main process, preload
|
||||
scripts attached to sandboxed renderers will still have a polyfilled subset of Node.js
|
||||
APIs available. A `require` function similar to Node's `require` module is exposed,
|
||||
but can only import a subset of Electron and Node's built-in modules:
|
||||
|
||||
* `electron` (only renderer process modules)
|
||||
* [`events`](https://nodejs.org/api/events.html)
|
||||
* [`timers`](https://nodejs.org/api/timers.html)
|
||||
* [`url`](https://nodejs.org/api/url.html)
|
||||
|
||||
In addition, the preload script also polyfills certain Node.js primitives as globals:
|
||||
|
||||
* [`Buffer`](https://nodejs.org/api/Buffer.html)
|
||||
* [`process`](../api/process.md)
|
||||
* [`clearImmediate`](https://nodejs.org/api/timers.html#timers_clearimmediate_immediate)
|
||||
* [`setImmediate`](https://nodejs.org/api/timers.html#timers_setimmediate_callback_args)
|
||||
|
||||
Because the `require` function is a polyfill with limited functionality, you will not be
|
||||
able to use [CommonJS modules][commonjs] to separate your preload script into multiple
|
||||
files. If you need to split your preload code, use a bundler such as [webpack][webpack]
|
||||
or [Parcel][parcel].
|
||||
|
||||
Note that because the environment presented to the `preload` script is substantially
|
||||
more privileged than that of a sandboxed renderer, it is still possible to leak
|
||||
privileged APIs to untrusted code running in the renderer process unless
|
||||
[`contextIsolation`][contextIsolation] is enabled.
|
||||
|
||||
## Configuring the sandbox
|
||||
|
||||
### Enabling the sandbox for a single process
|
||||
|
||||
In Electron, renderer sandboxing can be enabled on a per-process basis with
|
||||
the `sandbox: true` preference in the [`BrowserWindow`][browser-window] constructor.
|
||||
|
||||
```js
|
||||
// main.js
|
||||
app.whenReady().then(() => {
|
||||
const win = new BrowserWindow({
|
||||
webPreferences: {
|
||||
sandbox: true
|
||||
}
|
||||
})
|
||||
win.loadURL('https://google.com')
|
||||
})
|
||||
```
|
||||
|
||||
### Enabling the sandbox globally
|
||||
|
||||
If you want to force sandboxing for all renderers, you can also use the
|
||||
[`app.enableSandbox`][enable-sandbox] API. Note that this API has to be called before the
|
||||
app's `ready` event.
|
||||
|
||||
```js
|
||||
// main.js
|
||||
app.enableSandbox()
|
||||
app.whenReady().then(() => {
|
||||
// no need to pass `sandbox: true` since `app.enableSandbox()` was called.
|
||||
const win = new BrowserWindow()
|
||||
win.loadURL('https://google.com')
|
||||
})
|
||||
```
|
||||
|
||||
### Disabling Chromium's sandbox (testing only)
|
||||
|
||||
You can also disable Chromium's sandbox entirely with the [`--no-sandbox`][no-sandbox]
|
||||
CLI flag, which will disable the sandbox for all processes (including utility processes).
|
||||
We highly recommend that you only use this flag for testing purposes, and **never**
|
||||
in production.
|
||||
|
||||
Note that the `sandbox: true` option will still disable the renderer's Node.js
|
||||
environment.
|
||||
|
||||
## A note on rendering untrusted content
|
||||
|
||||
Rendering untrusted content in Electron is still somewhat uncharted territory,
|
||||
though some apps are finding success (e.g. [Beaker Browser][beaker]).
|
||||
Our goal is to get as close to Chrome as we can in terms of the security of
|
||||
sandboxed content, but ultimately we will always be behind due to a few fundamental
|
||||
issues:
|
||||
|
||||
1. We do not have the dedicated resources or expertise that Chromium has to
|
||||
apply to the security of its product. We do our best to make use of what we
|
||||
have, to inherit everything we can from Chromium, and to respond quickly to
|
||||
security issues, but Electron cannot be as secure as Chromium without the
|
||||
resources that Chromium is able to dedicate.
|
||||
2. Some security features in Chrome (such as Safe Browsing and Certificate
|
||||
Transparency) require a centralized authority and dedicated servers, both of
|
||||
which run counter to the goals of the Electron project. As such, we disable
|
||||
those features in Electron, at the cost of the associated security they
|
||||
would otherwise bring.
|
||||
3. There is only one Chromium, whereas there are many thousands of apps built
|
||||
on Electron, all of which behave slightly differently. Accounting for those
|
||||
differences can yield a huge possibility space, and make it challenging to
|
||||
ensure the security of the platform in unusual use cases.
|
||||
4. We can't push security updates to users directly, so we rely on app vendors
|
||||
to upgrade the version of Electron underlying their app in order for
|
||||
security updates to reach users.
|
||||
|
||||
While we make our best effort to backport Chromium security fixes to older
|
||||
versions of Electron, we do not make a guarantee that every fix will be
|
||||
backported. Your best chance at staying secure is to be on the latest stable
|
||||
version of Electron.
|
||||
|
||||
[sandbox]: https://chromium.googlesource.com/chromium/src/+/master/docs/design/sandbox.md
|
||||
[issue-28466]: https://github.com/electron/electron/issues/28466
|
||||
[browser-window]: ../api/browser-window.md
|
||||
[enable-sandbox]: ../api/app.md#appenablesandbox
|
||||
[no-sandbox]: ../api/command-line-switches.md#--no-sandbox
|
||||
[commonjs]: https://nodejs.org/api/modules.html#modules_modules_commonjs_modules
|
||||
[webpack]: https://webpack.js.org/
|
||||
[parcel]: https://parceljs.org/
|
||||
[context-isolation]: ./context-isolation.md
|
||||
[beaker]: https://github.com/beakerbrowser/beaker
|
||||
@@ -692,5 +692,5 @@ which potential security issues are not as widely known.
|
||||
[window-open-handler]: ../api/web-contents.md#contentssetwindowopenhandlerhandler
|
||||
[will-navigate]: ../api/web-contents.md#event-will-navigate
|
||||
[open-external]: ../api/shell.md#shellopenexternalurl-options
|
||||
[sandbox]: ../api/sandbox-option.md
|
||||
[sandbox]: ../tutorial/sandbox.md
|
||||
[responsible-disclosure]: https://en.wikipedia.org/wiki/Responsible_disclosure
|
||||
|
||||
@@ -43,7 +43,6 @@ auto_filenames = {
|
||||
"docs/api/process.md",
|
||||
"docs/api/protocol.md",
|
||||
"docs/api/remote.md",
|
||||
"docs/api/sandbox-option.md",
|
||||
"docs/api/screen.md",
|
||||
"docs/api/service-workers.md",
|
||||
"docs/api/session.md",
|
||||
|
||||
@@ -490,63 +490,83 @@ export const wrapFsWithAsar = (fs: Record<string, any>) => {
|
||||
}
|
||||
};
|
||||
|
||||
function fsReadFileAsar (pathArgument: string, options: any, callback: any) {
|
||||
const pathInfo = splitPath(pathArgument);
|
||||
if (pathInfo.isAsar) {
|
||||
const { asarPath, filePath } = pathInfo;
|
||||
|
||||
if (typeof options === 'function') {
|
||||
callback = options;
|
||||
options = { encoding: null };
|
||||
} else if (typeof options === 'string') {
|
||||
options = { encoding: options };
|
||||
} else if (options === null || options === undefined) {
|
||||
options = { encoding: null };
|
||||
} else if (typeof options !== 'object') {
|
||||
throw new TypeError('Bad arguments');
|
||||
}
|
||||
|
||||
const { encoding } = options;
|
||||
const archive = getOrCreateArchive(asarPath);
|
||||
if (!archive) {
|
||||
const error = createError(AsarError.INVALID_ARCHIVE, { asarPath });
|
||||
nextTick(callback, [error]);
|
||||
return;
|
||||
}
|
||||
|
||||
const info = archive.getFileInfo(filePath);
|
||||
if (!info) {
|
||||
const error = createError(AsarError.NOT_FOUND, { asarPath, filePath });
|
||||
nextTick(callback, [error]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.size === 0) {
|
||||
nextTick(callback, [null, encoding ? '' : Buffer.alloc(0)]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.unpacked) {
|
||||
const realPath = archive.copyFileOut(filePath);
|
||||
return fs.readFile(realPath, options, callback);
|
||||
}
|
||||
|
||||
const buffer = Buffer.alloc(info.size);
|
||||
const fd = archive.getFd();
|
||||
if (!(fd >= 0)) {
|
||||
const error = createError(AsarError.NOT_FOUND, { asarPath, filePath });
|
||||
nextTick(callback, [error]);
|
||||
return;
|
||||
}
|
||||
|
||||
logASARAccess(asarPath, filePath, info.offset);
|
||||
fs.read(fd, buffer, 0, info.size, info.offset, (error: Error) => {
|
||||
callback(error, encoding ? buffer.toString(encoding) : buffer);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const { readFile } = fs;
|
||||
fs.readFile = function (pathArgument: string, options: any, callback: any) {
|
||||
const pathInfo = splitPath(pathArgument);
|
||||
if (!pathInfo.isAsar) return readFile.apply(this, arguments);
|
||||
const { asarPath, filePath } = pathInfo;
|
||||
|
||||
if (typeof options === 'function') {
|
||||
callback = options;
|
||||
options = { encoding: null };
|
||||
} else if (typeof options === 'string') {
|
||||
options = { encoding: options };
|
||||
} else if (options === null || options === undefined) {
|
||||
options = { encoding: null };
|
||||
} else if (typeof options !== 'object') {
|
||||
throw new TypeError('Bad arguments');
|
||||
if (!pathInfo.isAsar) {
|
||||
return readFile.apply(this, arguments);
|
||||
}
|
||||
|
||||
const { encoding } = options;
|
||||
const archive = getOrCreateArchive(asarPath);
|
||||
if (!archive) {
|
||||
const error = createError(AsarError.INVALID_ARCHIVE, { asarPath });
|
||||
nextTick(callback, [error]);
|
||||
return;
|
||||
}
|
||||
|
||||
const info = archive.getFileInfo(filePath);
|
||||
if (!info) {
|
||||
const error = createError(AsarError.NOT_FOUND, { asarPath, filePath });
|
||||
nextTick(callback, [error]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.size === 0) {
|
||||
nextTick(callback, [null, encoding ? '' : Buffer.alloc(0)]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.unpacked) {
|
||||
const realPath = archive.copyFileOut(filePath);
|
||||
return fs.readFile(realPath, options, callback);
|
||||
}
|
||||
|
||||
const buffer = Buffer.alloc(info.size);
|
||||
const fd = archive.getFd();
|
||||
if (!(fd >= 0)) {
|
||||
const error = createError(AsarError.NOT_FOUND, { asarPath, filePath });
|
||||
nextTick(callback, [error]);
|
||||
return;
|
||||
}
|
||||
|
||||
logASARAccess(asarPath, filePath, info.offset);
|
||||
fs.read(fd, buffer, 0, info.size, info.offset, (error: Error) => {
|
||||
callback(error, encoding ? buffer.toString(encoding) : buffer);
|
||||
});
|
||||
return fsReadFileAsar(pathArgument, options, callback);
|
||||
};
|
||||
|
||||
fs.promises.readFile = util.promisify(fs.readFile);
|
||||
const { readFile: readFilePromise } = fs.promises;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
fs.promises.readFile = function (pathArgument: string, options: any) {
|
||||
const pathInfo = splitPath(pathArgument);
|
||||
if (!pathInfo.isAsar) {
|
||||
return readFilePromise.apply(this, arguments);
|
||||
}
|
||||
|
||||
const p = util.promisify(fsReadFileAsar);
|
||||
return p(pathArgument, options);
|
||||
};
|
||||
|
||||
const { readFileSync } = fs;
|
||||
fs.readFileSync = function (pathArgument: string, options: any) {
|
||||
|
||||
@@ -20,20 +20,6 @@ BrowserWindow.prototype._init = function (this: BWT) {
|
||||
nativeSetBounds.call(this, bounds, ...opts);
|
||||
};
|
||||
|
||||
// Sometimes the webContents doesn't get focus when window is shown, so we
|
||||
// have to force focusing on webContents in this case. The safest way is to
|
||||
// focus it when we first start to load URL, if we do it earlier it won't
|
||||
// have effect, if we do it later we might move focus in the page.
|
||||
//
|
||||
// Though this hack is only needed on macOS when the app is launched from
|
||||
// Finder, we still do it on all platforms in case of other bugs we don't
|
||||
// know.
|
||||
if (this.webContents._initiallyShown) {
|
||||
this.webContents.once('load-url' as any, function (this: WebContents) {
|
||||
this.focus();
|
||||
});
|
||||
}
|
||||
|
||||
// Redirect focus/blur event to app instance too.
|
||||
this.on('blur', (event: Event) => {
|
||||
app.emit('browser-window-blur', event, this);
|
||||
|
||||
@@ -2,10 +2,10 @@ import { app, BrowserWindow } from 'electron/main';
|
||||
import type { OpenDialogOptions, OpenDialogReturnValue, MessageBoxOptions, SaveDialogOptions, SaveDialogReturnValue, MessageBoxReturnValue, CertificateTrustDialogOptions } from 'electron/main';
|
||||
const dialogBinding = process._linkedBinding('electron_browser_dialog');
|
||||
|
||||
const DialogType = {
|
||||
OPEN: 'OPEN' as 'OPEN',
|
||||
SAVE: 'SAVE' as 'SAVE'
|
||||
};
|
||||
enum DialogType {
|
||||
OPEN = 'OPEN',
|
||||
SAVE = 'SAVE'
|
||||
}
|
||||
|
||||
enum SaveFileDialogProperties {
|
||||
createDirectory = 1 << 0,
|
||||
@@ -72,7 +72,7 @@ const setupSaveDialogProperties = (properties: (keyof typeof SaveFileDialogPrope
|
||||
return dialogProperties;
|
||||
};
|
||||
|
||||
const setupDialogProperties = (type: keyof typeof DialogType, properties: string[]): number => {
|
||||
const setupDialogProperties = (type: DialogType, properties: string[]): number => {
|
||||
if (type === DialogType.OPEN) {
|
||||
return setupOpenDialogProperties(properties as (keyof typeof OpenFileDialogProperties)[]);
|
||||
} else if (type === DialogType.SAVE) {
|
||||
|
||||
@@ -177,7 +177,7 @@ Menu.setApplicationMenu = function (menu: MenuType) {
|
||||
bindings.setApplicationMenu(menu);
|
||||
} else {
|
||||
const windows = BaseWindow.getAllWindows();
|
||||
return windows.map(w => w.setMenu(menu));
|
||||
windows.map(w => w.setMenu(menu));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ const PDFPageSizes: Record<string, MediaSize> = {
|
||||
width_microns: 279400,
|
||||
custom_display_name: 'Tabloid'
|
||||
}
|
||||
};
|
||||
} as const;
|
||||
|
||||
// The minimum micron size Chromium accepts is that where:
|
||||
// Per printing/units.h:
|
||||
@@ -120,7 +120,7 @@ const defaultPrintingSetting = {
|
||||
printerType: 2,
|
||||
title: undefined as string | undefined,
|
||||
url: undefined as string | undefined
|
||||
};
|
||||
} as const;
|
||||
|
||||
// JavaScript implementations of WebContents.
|
||||
const binding = process._linkedBinding('electron_browser_web_contents');
|
||||
@@ -202,7 +202,7 @@ WebContents.prototype.executeJavaScriptInIsolatedWorld = async function (worldId
|
||||
|
||||
let pendingPromise: Promise<any> | undefined;
|
||||
WebContents.prototype.printToPDF = async function (options) {
|
||||
const printSettings = {
|
||||
const printSettings: Record<string, any> = {
|
||||
...defaultPrintingSetting,
|
||||
requestID: getNextId()
|
||||
};
|
||||
|
||||
@@ -75,6 +75,7 @@ ipcMainInternal.on(
|
||||
|
||||
const browserWindowOptions = (event.sender as any)._callWindowOpenHandler(event, url, frameName, features);
|
||||
if (event.defaultPrevented) {
|
||||
event.returnValue = null;
|
||||
return;
|
||||
}
|
||||
const guest = openGuestWindow({
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
export const webViewEvents: Record<string, string[]> = {
|
||||
export const webViewEvents: Record<string, readonly string[]> = {
|
||||
'load-commit': ['url', 'isMainFrame'],
|
||||
'did-attach': [],
|
||||
'did-finish-load': [],
|
||||
@@ -33,4 +33,4 @@ export const webViewEvents: Record<string, string[]> = {
|
||||
'found-in-page': ['result'],
|
||||
'did-change-theme-color': ['themeColor'],
|
||||
'update-target-url': ['url']
|
||||
};
|
||||
} as const;
|
||||
|
||||
@@ -271,7 +271,7 @@ const warnAboutAllowedPopups = function () {
|
||||
|
||||
const warnAboutRemoteModuleWithRemoteContent = function (webPreferences?: Electron.WebPreferences) {
|
||||
if (!webPreferences || isLocalhost()) return;
|
||||
const remoteModuleEnabled = webPreferences.enableRemoteModule != null ? !!webPreferences.enableRemoteModule : true;
|
||||
const remoteModuleEnabled = webPreferences.enableRemoteModule != null ? !!webPreferences.enableRemoteModule : false;
|
||||
if (!remoteModuleEnabled) return;
|
||||
|
||||
if (getIsRemoteProtocol()) {
|
||||
@@ -298,7 +298,9 @@ const logSecurityWarnings = function (
|
||||
warnAboutEnableBlinkFeatures(webPreferences);
|
||||
warnAboutInsecureCSP();
|
||||
warnAboutAllowedPopups();
|
||||
warnAboutRemoteModuleWithRemoteContent(webPreferences);
|
||||
if (BUILDFLAG(ENABLE_REMOTE_MODULE)) {
|
||||
warnAboutRemoteModuleWithRemoteContent(webPreferences);
|
||||
}
|
||||
};
|
||||
|
||||
const getWebPreferences = async function () {
|
||||
|
||||
@@ -8,7 +8,7 @@ import { IPC_MESSAGES } from '@electron/internal/common/ipc-messages';
|
||||
|
||||
const DEPRECATED_EVENTS: Record<string, string> = {
|
||||
'page-title-updated': 'page-title-set'
|
||||
};
|
||||
} as const;
|
||||
|
||||
const dispatchEvent = function (
|
||||
webView: WebViewImpl, eventName: string, eventKey: string, ...args: Array<any>
|
||||
|
||||
@@ -162,7 +162,7 @@ export class WebViewImpl {
|
||||
|
||||
// Emits focus/blur events.
|
||||
onFocusChange () {
|
||||
const hasFocus = document.activeElement === this.webviewNode;
|
||||
const hasFocus = this.webviewNode.ownerDocument.activeElement === this.webviewNode;
|
||||
if (hasFocus !== this.hasFocus) {
|
||||
this.hasFocus = hasFocus;
|
||||
this.dispatchEvent(hasFocus ? 'focus' : 'blur');
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "electron",
|
||||
"version": "12.0.6",
|
||||
"version": "12.0.13",
|
||||
"repository": "https://github.com/electron/electron",
|
||||
"description": "Build cross platform desktop apps with JavaScript, HTML, and CSS",
|
||||
"devDependencies": {
|
||||
|
||||
@@ -1 +1,2 @@
|
||||
d3d11_skip_blits_if_there_is_no_intersection_of_dest_areas.patch
|
||||
cherry-pick-3d4f87ab5b9b.patch
|
||||
|
||||
59
patches/angle/cherry-pick-3d4f87ab5b9b.patch
Normal file
@@ -0,0 +1,59 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Jamie Madill <jmadill@chromium.org>
|
||||
Date: Thu, 20 May 2021 12:22:46 -0400
|
||||
Subject: D3D11: Fix respecifying 3D textures.
|
||||
|
||||
The missing check for the "Depth" dimension could lead to a bug
|
||||
where we would not recreate a texture when the dimension changed.
|
||||
|
||||
Bug: chromium:1210414
|
||||
Change-Id: Id59097ad14ae77ff80d27081f61786dad17a77ea
|
||||
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911032
|
||||
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
||||
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
||||
(cherry picked from commit 2697358464cf20576701987f60300b6c4086c11e)
|
||||
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937026
|
||||
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
||||
|
||||
diff --git a/src/libANGLE/renderer/d3d/d3d11/Image11.cpp b/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
|
||||
index c502d00fac032ea708015bbbf4f51db2dc2b3c59..daa5c3abc3ab4f4460ec48d0aba9649cf66897ac 100644
|
||||
--- a/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
|
||||
+++ b/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
|
||||
@@ -223,8 +223,8 @@ bool Image11::redefine(gl::TextureType type,
|
||||
const gl::Extents &size,
|
||||
bool forceRelease)
|
||||
{
|
||||
- if (mWidth != size.width || mHeight != size.height || mInternalFormat != internalformat ||
|
||||
- forceRelease)
|
||||
+ if (mWidth != size.width || mHeight != size.height || mDepth != size.depth ||
|
||||
+ mInternalFormat != internalformat || forceRelease)
|
||||
{
|
||||
// End the association with the TextureStorage, since that data will be out of date.
|
||||
// Also reset mRecoveredFromStorageCount since this Image is getting completely redefined.
|
||||
diff --git a/src/tests/gl_tests/MipmapTest.cpp b/src/tests/gl_tests/MipmapTest.cpp
|
||||
index b335d4901ef11b27e57d0ee6445b15ce5e7567fe..4b6046d4f8d3da97d70a837422c2ddd8d7599fc6 100644
|
||||
--- a/src/tests/gl_tests/MipmapTest.cpp
|
||||
+++ b/src/tests/gl_tests/MipmapTest.cpp
|
||||
@@ -2044,6 +2044,22 @@ void main()
|
||||
EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::green);
|
||||
}
|
||||
|
||||
+// Tests respecifying 3D mipmaps.
|
||||
+TEST_P(MipmapTestES3, Generate3DMipmapRespecification)
|
||||
+{
|
||||
+ std::vector<GLColor> pixels(256 * 256 * 100, GLColor::black);
|
||||
+
|
||||
+ GLTexture texture;
|
||||
+ glBindTexture(GL_TEXTURE_3D, texture);
|
||||
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 256, 256, 100, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
+ pixels.data());
|
||||
+ glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA, 128, 128, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
+ pixels.data());
|
||||
+ glGenerateMipmap(GL_TEXTURE_3D);
|
||||
+
|
||||
+ ASSERT_GL_NO_ERROR();
|
||||
+}
|
||||
+
|
||||
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
|
||||
// tests should be run against.
|
||||
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(MipmapTest);
|
||||
@@ -120,3 +120,19 @@ cherry-pick-e4abe032f3ad.patch
|
||||
add_crashkeys_to_identify_where_target_is_assigned_to_a_stale_value.patch
|
||||
add_weak_pointer_to_rwhier_framesinkidownermap_and_rwhier_targetmap.patch
|
||||
add_null_pointer_check_in_renderwidgethostinputeventrouter.patch
|
||||
cherry-pick-8089dbfc616f.patch
|
||||
replace_std_vector_with_base_observerlist_to_support_container.patch
|
||||
guard_webcontents_downloadimage_against_malformed_renderer.patch
|
||||
fileapi_terminate_filereaderloader_before_dispatching_onabort_event.patch
|
||||
notifications_crash_if_improper_action_icons_sent_from_renderer.patch
|
||||
reland_views_handle_deletion_when_toggling_fullscreen.patch
|
||||
media_feeds_disable_media_feeds_and_related_features.patch
|
||||
remove_tabs_and_line_breaks_from_the_middle_of_app_names_when.patch
|
||||
autofill_fixed_refill_of_changed_form.patch
|
||||
x11_fix_window_enumeration_order_when_wm_doesn_t_set.patch
|
||||
cherry-pick-34d5af37f9ac.patch
|
||||
m90-lts_longtaskdetector_remove_container_mutation_during.patch
|
||||
m90-lts_reduce_memory_consumption_on.patch
|
||||
cherry-pick-b77b38a3380c.patch
|
||||
cherry-pick-910e9e40d376.patch
|
||||
cherry-pick-d9556a80a790.patch
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Cheng Zhao <zcbenz@gmail.com>
|
||||
Date: Thu, 4 Oct 2018 14:57:02 -0700
|
||||
Subject: accelerator.patch
|
||||
Subject: fix: improve shortcut text of Accelerator
|
||||
|
||||
This patch makes three changes to Accelerator::GetShortcutText to improve shortcut display text in menus:
|
||||
|
||||
1. Ctrl-Alt-<Key> accelerators show as Ctrl-Alt-<Key> instead of as Ctrl-<Key>
|
||||
2. F2-F24 accelerators show up as such
|
||||
3. Ctrl-Shift-= should show as Ctrl-+
|
||||
3. Ctrl-Shift-= and Ctrl-Plus show up as such
|
||||
|
||||
diff --git a/ui/base/accelerators/accelerator.cc b/ui/base/accelerators/accelerator.cc
|
||||
index 17e1739c12ee38864e735130792321adadb43f08..7b0bfec6f18e883eb7ad7e3bfe564163592f584e 100644
|
||||
index 17e1739c12ee38864e735130792321adadb43f08..df75c885e702e6b92ce0441f1a85ddddb9aa70b6 100644
|
||||
--- a/ui/base/accelerators/accelerator.cc
|
||||
+++ b/ui/base/accelerators/accelerator.cc
|
||||
@@ -12,6 +12,7 @@
|
||||
@@ -21,61 +21,39 @@ index 17e1739c12ee38864e735130792321adadb43f08..7b0bfec6f18e883eb7ad7e3bfe564163
|
||||
#include "base/strings/utf_string_conversions.h"
|
||||
#include "build/build_config.h"
|
||||
#include "build/chromeos_buildflags.h"
|
||||
@@ -24,9 +25,7 @@
|
||||
#include <windows.h>
|
||||
@@ -206,6 +207,11 @@ base::string16 Accelerator::GetShortcutText() const {
|
||||
#endif
|
||||
|
||||
-#if !defined(OS_WIN) && (defined(USE_AURA) || defined(OS_APPLE))
|
||||
#include "ui/events/keycodes/keyboard_code_conversion.h"
|
||||
-#endif
|
||||
|
||||
#if BUILDFLAG(IS_CHROMEOS_ASH)
|
||||
#include "ui/base/ui_base_features.h"
|
||||
@@ -205,7 +204,15 @@ base::string16 Accelerator::GetShortcutText() const {
|
||||
shortcut = KeyCodeToName();
|
||||
#endif
|
||||
|
||||
+ unsigned int flags = 0;
|
||||
if (shortcut.empty()) {
|
||||
+ const uint16_t c = DomCodeToUsLayoutCharacter(
|
||||
+ UsLayoutKeyboardCodeToDomCode(key_code_), flags);
|
||||
+ if (c != 0) {
|
||||
+ shortcut =
|
||||
+ static_cast<base::string16::value_type>(
|
||||
+ base::ToUpperASCII(static_cast<base::char16>(c)));
|
||||
+ }
|
||||
+ // When a shifted char is explicitly specified, for example Ctrl+Plus,
|
||||
+ // use the shifted char directly.
|
||||
+ if (shifted_char) {
|
||||
+ shortcut += *shifted_char;
|
||||
+ } else {
|
||||
#if defined(OS_WIN)
|
||||
// Our fallback is to try translate the key code to a regular character
|
||||
// unless it is one of digits (VK_0 to VK_9). Some keyboard
|
||||
@@ -214,21 +221,14 @@ base::string16 Accelerator::GetShortcutText() const {
|
||||
// accent' for '0'). For display in the menu (e.g. Ctrl-0 for the
|
||||
// default zoom level), we leave VK_[0-9] alone without translation.
|
||||
wchar_t key;
|
||||
- if (base::IsAsciiDigit(key_code_))
|
||||
+ if (base::IsAsciiDigit(key_code_)) {
|
||||
key = static_cast<wchar_t>(key_code_);
|
||||
- else
|
||||
- key = LOWORD(::MapVirtualKeyW(key_code_, MAPVK_VK_TO_CHAR));
|
||||
- // If there is no translation for the given |key_code_| (e.g.
|
||||
- // VKEY_UNKNOWN), |::MapVirtualKeyW| returns 0.
|
||||
- if (key != 0)
|
||||
- shortcut += key;
|
||||
-#elif defined(USE_AURA) || defined(OS_APPLE) || defined(OS_ANDROID)
|
||||
- const uint16_t c = DomCodeToUsLayoutCharacter(
|
||||
- UsLayoutKeyboardCodeToDomCode(key_code_), false);
|
||||
- if (c != 0)
|
||||
- shortcut +=
|
||||
- static_cast<base::string16::value_type>(base::ToUpperASCII(c));
|
||||
+ shortcut = key;
|
||||
+ }
|
||||
@@ -229,6 +235,10 @@ base::string16 Accelerator::GetShortcutText() const {
|
||||
shortcut +=
|
||||
static_cast<base::string16::value_type>(base::ToUpperASCII(c));
|
||||
#endif
|
||||
+ }
|
||||
+ if (key_code_ > VKEY_F1 && key_code_ <= VKEY_F24)
|
||||
+ shortcut = base::UTF8ToUTF16(
|
||||
+ base::StringPrintf("F%d", key_code_ - VKEY_F1 + 1));
|
||||
}
|
||||
|
||||
#if defined(OS_APPLE)
|
||||
@@ -411,7 +411,7 @@ base::string16 Accelerator::ApplyLongFormModifiers(
|
||||
@@ -403,7 +413,7 @@ base::string16 Accelerator::KeyCodeToName() const {
|
||||
|
||||
base::string16 Accelerator::ApplyLongFormModifiers(
|
||||
base::string16 shortcut) const {
|
||||
- if (IsShiftDown())
|
||||
+ if (!shifted_char && IsShiftDown())
|
||||
shortcut = ApplyModifierToAcceleratorString(shortcut, IDS_APP_SHIFT_KEY);
|
||||
|
||||
// Note that we use 'else-if' in order to avoid using Ctrl+Alt as a shortcut.
|
||||
@@ -411,7 +421,7 @@ base::string16 Accelerator::ApplyLongFormModifiers(
|
||||
// more information.
|
||||
if (IsCtrlDown())
|
||||
shortcut = ApplyModifierToAcceleratorString(shortcut, IDS_APP_CTRL_KEY);
|
||||
@@ -84,3 +62,24 @@ index 17e1739c12ee38864e735130792321adadb43f08..7b0bfec6f18e883eb7ad7e3bfe564163
|
||||
shortcut = ApplyModifierToAcceleratorString(shortcut, IDS_APP_ALT_KEY);
|
||||
|
||||
if (IsCmdDown()) {
|
||||
diff --git a/ui/base/accelerators/accelerator.h b/ui/base/accelerators/accelerator.h
|
||||
index 35a9bb01aef4b3fea34caf06f97944405a0212fe..45f07a97c834d6716210aadb1e8f3f83aa08b5e9 100644
|
||||
--- a/ui/base/accelerators/accelerator.h
|
||||
+++ b/ui/base/accelerators/accelerator.h
|
||||
@@ -15,6 +15,7 @@
|
||||
#include <utility>
|
||||
|
||||
#include "base/component_export.h"
|
||||
+#include "base/optional.h"
|
||||
#include "base/strings/string16.h"
|
||||
#include "base/time/time.h"
|
||||
#include "build/build_config.h"
|
||||
@@ -100,6 +101,8 @@ class COMPONENT_EXPORT(UI_BASE) Accelerator {
|
||||
return interrupted_by_mouse_event_;
|
||||
}
|
||||
|
||||
+ base::Optional<base::char16> shifted_char;
|
||||
+
|
||||
private:
|
||||
base::string16 ApplyLongFormModifiers(base::string16 shortcut) const;
|
||||
base::string16 ApplyShortFormModifiers(base::string16 shortcut) const;
|
||||
|
||||
41
patches/chromium/autofill_fixed_refill_of_changed_form.patch
Normal file
@@ -0,0 +1,41 @@
|
||||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Andrey Belenko <andrey.belenko@gmail.com>
|
||||
Date: Wed, 19 May 2021 17:20:52 +0200
|
||||
Subject: Fixed refill of changed form.
|
||||
|
||||
(cherry picked from commit 533bb3adcfe3499f90e2646fc60312f303b963ac)
|
||||
|
||||
Bug: 1203667
|
||||
Change-Id: I2693a024531775e0e60cc330107d77d10558f466
|
||||
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2867655
|
||||
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2874611
|
||||
|
||||
diff --git a/components/autofill/core/browser/autofill_manager.cc b/components/autofill/core/browser/autofill_manager.cc
|
||||
index 866d4b98a839d73777edafc681af7d809cbfc56b..a49386223c864395768970a44840fa1f462fad24 100644
|
||||
--- a/components/autofill/core/browser/autofill_manager.cc
|
||||
+++ b/components/autofill/core/browser/autofill_manager.cc
|
||||
@@ -1669,7 +1669,10 @@ void AutofillManager::FillOrPreviewDataModelForm(
|
||||
form_structure->RationalizePhoneNumbersInSection(autofill_field->section);
|
||||
|
||||
FormData result = form;
|
||||
- DCHECK_EQ(form_structure->field_count(), form.fields.size());
|
||||
+ // TODO(crbug/1203667#c9): Skip if the form has changed in the meantime, which
|
||||
+ // may happen with refills.
|
||||
+ if (form_structure->field_count() != form.fields.size())
|
||||
+ return;
|
||||
|
||||
if (action == AutofillDriver::FORM_DATA_ACTION_FILL && !is_refill) {
|
||||
SetFillingContext(
|
||||
@@ -1710,8 +1713,10 @@ void AutofillManager::FillOrPreviewDataModelForm(
|
||||
continue;
|
||||
}
|
||||
|
||||
- // The field order should be the same in |form_structure| and |result|.
|
||||
- DCHECK(form_structure->field(i)->SameFieldAs(result.fields[i]));
|
||||
+ // TODO(crbug/1203667#c9): Skip if the form has changed in the meantime,
|
||||
+ // which may happen with refills.
|
||||
+ if (!form_structure->field(i)->SameFieldAs(result.fields[i]))
|
||||
+ continue;
|
||||
|
||||
AutofillField* cached_field = form_structure->field(i);
|
||||
FieldTypeGroup field_group_type = cached_field->Type().group();
|
||||