Clean up some old snapshot files.

`tests/out/glsl/operators.main.Fragment.glsl` is no longer generated because the
function in question changed to a Compute entry point.

`tests/out/wgsl/multiple_entry_points-glsl.wgsl` is no longer generated because
the input test was removed in 057dc310.
This commit is contained in:
Jim Blandy
2021-09-14 13:49:28 -07:00
committed by Dzmitry Malyshau
parent 3fdd8592fc
commit 0d3dbfe781
2 changed files with 0 additions and 88 deletions

View File

@@ -1,35 +0,0 @@
#version 310 es
precision highp float;
layout(location = 0) out vec4 _fs2p_location0;
vec4 splat() {
vec2 a = (((vec2(1.0) + vec2(2.0)) - vec2(3.0)) / vec2(4.0));
ivec4 b = (ivec4(5) % ivec4(2));
return (a.xyxy + vec4(b));
}
int unary() {
if ((! true)) {
return 1;
} else {
return (~ 1);
}
}
int unary1() {
if ((! true)) {
return 1;
} else {
return (~ 1);
}
}
void main() {
vec4 vector1_ = vec4(1.0);
vec4 vector2_ = vec4(1.0);
_fs2p_location0 = (true ? vector1_ : vector2_);
return;
}

View File

@@ -1,53 +0,0 @@
struct VertexOutput {
[[builtin(position)]] member: vec4<f32>;
};
struct FragmentOutput {
[[location(0)]] o_color: vec4<f32>;
};
var<private> gl_Position: vec4<f32>;
var<private> o_color: vec4<f32>;
var<private> gl_GlobalInvocationID: vec3<u32>;
fn vert_main1() {
gl_Position = vec4<f32>(1.0, 1.0, 1.0, 1.0);
return;
}
fn frag_main1() {
o_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
return;
}
fn comp_main1() {
let _e3: vec3<u32> = gl_GlobalInvocationID;
if ((_e3.x > u32(1))) {
{
return;
}
} else {
return;
}
}
[[stage(vertex)]]
fn vert_main() -> VertexOutput {
vert_main1();
let _e3: vec4<f32> = gl_Position;
return VertexOutput(_e3);
}
[[stage(fragment)]]
fn frag_main() -> FragmentOutput {
frag_main1();
let _e3: vec4<f32> = o_color;
return FragmentOutput(_e3);
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn comp_main([[builtin(global_invocation_id)]] param: vec3<u32>) {
gl_GlobalInvocationID = param;
comp_main1();
return;
}