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Add the possibility to set a stencil on a renderpass.
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@@ -1169,6 +1169,13 @@ impl<'a> RenderPass<'a> {
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wgn::wgpu_render_pass_set_scissor_rect(self.id, x, y, w, h)
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}
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/// Sets the stencil reference.
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///
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/// Subsequent stencil tests will test against this value.
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pub fn set_stencil_reference(&mut self, reference: u32) {
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wgn::wgpu_render_pass_set_stencil_reference(self.id, reference)
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}
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/// Draws primitives from the active vertex buffer(s).
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///
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/// The active vertex buffers can be set with [`RenderPass::set_vertex_buffers`].
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