48: Exposing `set_viewport_rect()` on `RenderPass`. r=kvark a=seivan

Noticed that while viewport work with floats, scissors only work with unsigned integers. 
Not sure if relevant but [`width & height`](https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glViewport.xml) might not be able to be negative.

Co-authored-by: Seivan Heidari <seivan.heidari@icloud.com>
This commit is contained in:
bors[bot]
2019-08-10 13:52:26 +00:00

View File

@@ -1165,6 +1165,13 @@ impl<'a> RenderPass<'a> {
pub fn set_scissor_rect(&mut self, x: u32, y: u32, w: u32, h: u32) {
wgn::wgpu_render_pass_set_scissor_rect(self.id, x, y, w, h)
}
/// Sets the viewport region.
///
/// Subsequent draw calls will draw any fragments in this region.
pub fn set_viewport(&mut self, x: f32, y: f32, w: f32, h: f32, min_depth: f32, max_depth: f32) {
wgn::wgpu_render_pass_set_viewport(self.id, x, y, w, h, min_depth, max_depth)
}
/// Sets the stencil reference.
///