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[rs] Correct FragmentState targets comment
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@@ -1198,7 +1198,7 @@ pub struct FragmentState<'a> {
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/// The name of the entry point in the compiled shader. There must be a function that returns
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/// void with this name in the shader.
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pub entry_point: &'a str,
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/// The format of any vertex buffers used with this pipeline.
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/// The color state of the render targets.
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pub targets: &'a [ColorTargetState],
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}
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