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Fix winapi features
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@@ -31,8 +31,8 @@ default = []
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metal = ["naga/msl-out", "block", "foreign-types"]
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vulkan = ["naga/spv-out", "ash", "gpu-alloc", "gpu-descriptor", "libloading", "smallvec"]
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gles = ["naga/glsl-out", "glow", "egl", "libloading"]
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dx11 = ["naga/hlsl-out", "native", "libloading", "winapi/d3d11", "winapi/d3d11_1", "winapi/d3d11_2", "winapi/d3d11sdklayers", "winapi/dxgi1_6"]
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dx12 = ["naga/hlsl-out", "native", "bit-set", "range-alloc", "winapi/d3d12", "winapi/d3d12shader", "winapi/d3d12sdklayers", "winapi/dxgi1_6"]
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dx11 = ["naga/hlsl-out", "native", "libloading", "winapi/d3d11", "winapi/std", "winapi/d3d11_1", "winapi/d3d11_2", "winapi/d3d11sdklayers", "winapi/dxgi1_6"]
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dx12 = ["naga/hlsl-out", "native", "bit-set", "range-alloc", "winapi/std", "winapi/winbase", "winapi/d3d12", "winapi/d3d12shader", "winapi/d3d12sdklayers", "winapi/dxgi1_6"]
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# TODO: This is a separate feature until Mozilla okays windows-rs, see https://github.com/gfx-rs/wgpu/issues/3207 for the tracking issue.
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windows_rs = ["gpu-allocator"]
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dxc_shader_compiler = ["hassle-rs"]
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