[rs] Another refactor of RenderPassDescriptor API

This commit is contained in:
Dzmitry Malyshau
2020-06-20 18:56:31 -04:00
parent f8d6ab273b
commit dcca52a177
13 changed files with 195 additions and 182 deletions

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@@ -263,11 +263,9 @@ impl framework::Example for Example {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color::BLACK,
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: true,
},
}],
depth_stencil_attachment: None,

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@@ -86,11 +86,9 @@ async fn run() {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &texture.create_default_view(),
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color::RED,
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::RED),
store: true,
},
}],
depth_stencil_attachment: None,

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@@ -326,16 +326,14 @@ impl framework::Example for Example {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color {
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
},
read_only: false,
}),
store: true,
},
}],
depth_stencil_attachment: None,

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@@ -114,11 +114,9 @@ async fn run(event_loop: EventLoop<()>, window: Window, swapchain_format: wgpu::
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color::GREEN,
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
store: true,
},
}],
depth_stencil_attachment: None,

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@@ -186,11 +186,9 @@ impl Example {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &views[target_mip],
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color::WHITE,
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::WHITE),
store: true,
},
}],
depth_stencil_attachment: None,
@@ -411,20 +409,19 @@ impl framework::Example for Example {
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let clear_color = wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
};
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
},
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(clear_color),
store: true,
},
}],
depth_stencil_attachment: None,

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@@ -255,23 +255,21 @@ impl framework::Example for Example {
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let channel = wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color::BLACK,
read_only: false,
let ops = wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: true,
};
let rpass_color_attachment = if self.sample_count == 1 {
wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel,
ops,
}
} else {
wgpu::RenderPassColorAttachmentDescriptor {
attachment: &self.multisampled_framebuffer,
resolve_target: Some(&frame.view),
channel,
ops,
}
};

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@@ -756,18 +756,11 @@ impl framework::Example for Example {
color_attachments: &[],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment: &light.target_view,
depth: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: 1.0,
read_only: false,
},
stencil: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: 0,
read_only: false,
},
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: true,
}),
stencil_ops: None,
}),
});
pass.set_pipeline(&self.shadow_pass.pipeline);
@@ -787,32 +780,23 @@ impl framework::Example for Example {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color {
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
},
read_only: false,
}),
store: true,
},
}],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment: &self.forward_depth,
depth: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Clear,
clear_value: 1.0,
read_only: false,
},
stencil: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Clear,
clear_value: 0,
read_only: false,
},
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: false,
}),
stencil_ops: None,
}),
});
pass.set_pipeline(&self.forward_pass.pipeline);

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@@ -278,16 +278,14 @@ impl framework::Example for Skybox {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color {
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
},
read_only: false,
}),
store: true,
},
}],
depth_stencil_attachment: None,

View File

@@ -371,11 +371,9 @@ impl framework::Example for Example {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: wgpu::Color::BLACK,
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: true,
},
}],
depth_stencil_attachment: None,

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@@ -719,29 +719,20 @@ impl framework::Example for Example {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &self.reflect_view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: back_color,
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(back_color),
store: true,
},
}],
// We still need to use the depth buffer here
// since the pipeline requires it.
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment: &self.depth_buffer,
depth: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Clear,
clear_value: 1.0,
read_only: false,
},
stencil: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Clear,
clear_value: 0,
read_only: false,
},
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: true,
}),
stencil_ops: None,
}),
});
rpass.set_pipeline(&self.terrain_pipeline);
@@ -756,27 +747,18 @@ impl framework::Example for Example {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: back_color,
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(back_color),
store: true,
},
}],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment: &self.depth_buffer,
depth: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: 1.0,
read_only: false,
},
stencil: wgpu::PassChannel {
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_value: 0,
read_only: false,
},
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: true,
}),
stencil_ops: None,
}),
});
rpass.set_pipeline(&self.terrain_pipeline);
@@ -791,27 +773,15 @@ impl framework::Example for Example {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
channel: wgpu::PassChannel {
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_value: back_color,
read_only: false,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
}],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachmentDescriptor {
attachment: &self.depth_buffer,
depth: wgpu::PassChannel {
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_value: 1.0,
read_only: true,
},
stencil: wgpu::PassChannel {
load_op: wgpu::LoadOp::Load,
store_op: wgpu::StoreOp::Store,
clear_value: 0,
read_only: false,
},
depth_ops: None,
stencil_ops: None,
}),
});

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@@ -1,9 +1,9 @@
use crate::{
backend::native_gpu_future, BindGroupDescriptor, BindGroupLayoutDescriptor, BindingResource,
BufferDescriptor, Capabilities, CommandEncoderDescriptor, ComputePipelineDescriptor,
Extensions, Limits, MapMode, PipelineLayoutDescriptor, RenderPipelineDescriptor,
SamplerDescriptor, ShaderModuleSource, SwapChainStatus, TextureDescriptor,
TextureViewDescriptor,
Extensions, Limits, LoadOp, MapMode, Operations, PipelineLayoutDescriptor,
RenderPipelineDescriptor, SamplerDescriptor, ShaderModuleSource, SwapChainStatus,
TextureDescriptor, TextureViewDescriptor,
};
use arrayvec::ArrayVec;
@@ -283,6 +283,43 @@ fn map_texture_copy_view(view: crate::TextureCopyView) -> wgc::command::TextureC
}
}
fn map_pass_channel<V: Copy + Default>(ops: Option<&Operations<V>>) -> wgt::PassChannel<V> {
match ops {
Some(&Operations {
load: LoadOp::Clear(clear_value),
store,
}) => wgt::PassChannel {
load_op: wgt::LoadOp::Clear,
store_op: if store {
wgt::StoreOp::Store
} else {
wgt::StoreOp::Clear
},
clear_value,
read_only: false,
},
Some(&Operations {
load: LoadOp::Load,
store,
}) => wgt::PassChannel {
load_op: wgt::LoadOp::Load,
store_op: if store {
wgt::StoreOp::Store
} else {
wgt::StoreOp::Clear
},
clear_value: V::default(),
read_only: false,
},
None => wgt::PassChannel {
load_op: wgt::LoadOp::Load,
store_op: wgt::StoreOp::Store,
clear_value: V::default(),
read_only: true,
},
}
}
impl crate::Context for Context {
type AdapterId = wgc::id::AdapterId;
type DeviceId = wgc::id::DeviceId;
@@ -453,7 +490,8 @@ impl crate::Context for Context {
bindings: &bindings,
},
PhantomData
)).unwrap()
))
.unwrap()
}
fn device_create_pipeline_layout(
@@ -879,15 +917,15 @@ impl crate::Context for Context {
.map(|ca| wgc::command::ColorAttachmentDescriptor {
attachment: ca.attachment.id,
resolve_target: ca.resolve_target.map(|rt| rt.id),
channel: ca.channel.clone(),
channel: map_pass_channel(Some(&ca.ops)),
})
.collect::<ArrayVec<[_; wgc::device::MAX_COLOR_TARGETS]>>();
let depth_stencil = desc.depth_stencil_attachment.as_ref().map(|dsa| {
wgc::command::DepthStencilAttachmentDescriptor {
attachment: dsa.attachment.id,
depth: dsa.depth.clone(),
stencil: dsa.stencil.clone(),
depth: map_pass_channel(dsa.depth_ops.as_ref()),
stencil: map_pass_channel(dsa.stencil_ops.as_ref()),
}
});

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@@ -1,6 +1,6 @@
use crate::{
BindGroupDescriptor, BindGroupLayoutDescriptor, BindingResource, BindingType, BufferDescriptor,
CommandEncoderDescriptor, ComputePipelineDescriptor, PipelineLayoutDescriptor,
CommandEncoderDescriptor, ComputePipelineDescriptor, LoadOp, PipelineLayoutDescriptor,
ProgrammableStageDescriptor, RenderPipelineDescriptor, SamplerDescriptor, ShaderModuleSource,
SwapChainStatus, TextureDescriptor, TextureViewDescriptor, TextureViewDimension,
};
@@ -190,11 +190,11 @@ impl crate::RenderPassInner<Context> for RenderPass {
self.0.set_stencil_reference(reference);
}
fn insert_debug_marker(&mut self, label: &str) {
fn insert_debug_marker(&mut self, _label: &str) {
unimplemented!()
}
fn push_debug_group(&mut self, group_label: &str) {
fn push_debug_group(&mut self, _group_label: &str) {
unimplemented!()
}
@@ -202,7 +202,7 @@ impl crate::RenderPassInner<Context> for RenderPass {
unimplemented!()
}
fn execute_bundles<'a, I: Iterator<Item = &'a ()>>(&mut self, render_bundles: I) {
fn execute_bundles<'a, I: Iterator<Item = &'a ()>>(&mut self, _render_bundles: I) {
unimplemented!()
}
}
@@ -563,10 +563,11 @@ fn map_color(color: wgt::Color) -> web_sys::GpuColorDict {
web_sys::GpuColorDict::new(color.a, color.b, color.g, color.r)
}
fn map_store_op(op: wgt::StoreOp) -> web_sys::GpuStoreOp {
match op {
wgt::StoreOp::Clear => web_sys::GpuStoreOp::Clear,
wgt::StoreOp::Store => web_sys::GpuStoreOp::Store,
fn map_store_op(store: bool) -> web_sys::GpuStoreOp {
if store {
web_sys::GpuStoreOp::Store
} else {
web_sys::GpuStoreOp::Clear
}
}
@@ -783,7 +784,7 @@ impl crate::Context for Context {
ShaderModuleSource::SpirV(spv) => {
web_sys::GpuShaderModuleDescriptor::new(&js_sys::Uint32Array::from(spv))
}
ShaderModuleSource::Wgsl(code) => {
ShaderModuleSource::Wgsl(_code) => {
panic!("WGSL is not yet supported by the Web backend")
}
};
@@ -1291,13 +1292,9 @@ impl crate::Context for Context {
let mut mapped_color_attachment =
web_sys::GpuRenderPassColorAttachmentDescriptor::new(
&ca.attachment.id.0,
&match ca.channel.load_op {
wgt::LoadOp::Clear => {
wasm_bindgen::JsValue::from(map_color(ca.channel.clear_value))
}
wgt::LoadOp::Load => {
wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load)
}
&match ca.ops.load {
LoadOp::Clear(color) => wasm_bindgen::JsValue::from(map_color(color)),
LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
},
);
@@ -1305,7 +1302,7 @@ impl crate::Context for Context {
mapped_color_attachment.resolve_target(&rt.id.0);
}
mapped_color_attachment.store_op(map_store_op(ca.channel.store_op));
mapped_color_attachment.store_op(map_store_op(ca.ops.store));
mapped_color_attachment
})
@@ -1316,19 +1313,39 @@ impl crate::Context for Context {
// TODO: label
if let Some(dsa) = &desc.depth_stencil_attachment {
let (depth_load_op, depth_store_op) = match dsa.depth_ops {
Some(ref ops) => {
let load_op = match ops.load {
LoadOp::Clear(value) => wasm_bindgen::JsValue::from(value),
LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
};
(load_op, map_store_op(ops.store))
}
None => (
wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
web_sys::GpuStoreOp::Store,
),
};
let (stencil_load_op, stencil_store_op) = match dsa.depth_ops {
Some(ref ops) => {
let load_op = match ops.load {
LoadOp::Clear(value) => wasm_bindgen::JsValue::from(value),
LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
};
(load_op, map_store_op(ops.store))
}
None => (
wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
web_sys::GpuStoreOp::Store,
),
};
let mapped_depth_stencil_attachment =
web_sys::GpuRenderPassDepthStencilAttachmentDescriptor::new(
&dsa.attachment.id.0,
&match dsa.depth.load_op {
wgt::LoadOp::Clear => wasm_bindgen::JsValue::from(dsa.depth.clear_value),
wgt::LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
},
map_store_op(dsa.depth.store_op),
&match dsa.stencil.load_op {
wgt::LoadOp::Clear => wasm_bindgen::JsValue::from(dsa.stencil.clear_value),
wgt::LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
},
map_store_op(dsa.stencil.store_op),
&depth_load_op,
depth_store_op,
&stencil_load_op,
stencil_store_op,
);
mapped_desc.depth_stencil_attachment(&mapped_depth_stencil_attachment);

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@@ -25,12 +25,12 @@ pub use wgt::{
BlendDescriptor, BlendFactor, BlendOperation, BufferAddress, BufferSize, BufferUsage,
Capabilities, Color, ColorStateDescriptor, ColorWrite, CommandBufferDescriptor,
CompareFunction, CullMode, DepthStencilStateDescriptor, DeviceDescriptor, DynamicOffset,
Extensions, Extent3d, FilterMode, FrontFace, IndexFormat, InputStepMode, Limits, LoadOp,
Origin3d, PassChannel, PowerPreference, PresentMode, PrimitiveTopology,
RasterizationStateDescriptor, RenderBundleEncoderDescriptor, ShaderLocation, ShaderStage,
StencilOperation, StencilStateFaceDescriptor, StoreOp, SwapChainDescriptor, SwapChainStatus,
TextureAspect, TextureComponentType, TextureDataLayout, TextureDimension, TextureFormat,
TextureUsage, TextureViewDimension, UnsafeExtensions, VertexAttributeDescriptor, VertexFormat,
Extensions, Extent3d, FilterMode, FrontFace, IndexFormat, InputStepMode, Limits, Origin3d,
PowerPreference, PresentMode, PrimitiveTopology, RasterizationStateDescriptor,
RenderBundleEncoderDescriptor, ShaderLocation, ShaderStage, StencilOperation,
StencilStateFaceDescriptor, SwapChainDescriptor, SwapChainStatus, TextureAspect,
TextureComponentType, TextureDataLayout, TextureDimension, TextureFormat, TextureUsage,
TextureViewDimension, UnsafeExtensions, VertexAttributeDescriptor, VertexFormat,
BIND_BUFFER_ALIGNMENT, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT,
};
@@ -892,18 +892,39 @@ pub struct ComputePipelineDescriptor<'a> {
pub compute_stage: ProgrammableStageDescriptor<'a>,
}
// The underlying types are also exported so that documentation shows up for them
/// Operation to perform to the output attachment at the start of a renderpass.
#[derive(Clone, Copy, Debug, Hash, PartialEq)]
pub enum LoadOp<V> {
/// Clear with a specified value.
Clear(V),
/// Load from memory.
Load,
}
/// Pair of load and store operations for an attachment aspect.
#[derive(Clone, Debug, Hash, PartialEq)]
pub struct Operations<V> {
pub load: LoadOp<V>,
pub store: bool,
}
pub use wgt::RenderPassColorAttachmentDescriptorBase;
/// Describes a color attachment to a [`RenderPass`].
pub type RenderPassColorAttachmentDescriptor<'a> =
wgt::RenderPassColorAttachmentDescriptorBase<&'a TextureView>;
pub use wgt::RenderPassDepthStencilAttachmentDescriptorBase;
#[derive(Clone)]
pub struct RenderPassColorAttachmentDescriptor<'a> {
pub attachment: &'a TextureView,
pub resolve_target: Option<&'a TextureView>,
pub ops: Operations<Color>,
}
/// Describes a depth/stencil attachment to a [`RenderPass`].
pub type RenderPassDepthStencilAttachmentDescriptor<'a> =
wgt::RenderPassDepthStencilAttachmentDescriptorBase<&'a TextureView>;
#[derive(Clone)]
pub struct RenderPassDepthStencilAttachmentDescriptor<'a> {
pub attachment: &'a TextureView,
pub depth_ops: Option<Operations<f32>>,
pub stencil_ops: Option<Operations<u32>>,
}
/// Describes the attachments of a [`RenderPass`].
#[derive(Clone)]
pub struct RenderPassDescriptor<'a, 'b> {
/// The color attachments of the render pass.
pub color_attachments: &'b [RenderPassColorAttachmentDescriptor<'a>],