806: Remove "how to compile the shaders" section on README r=kvark a=yutannihilation

I believe all the examples now use WGSL, so this section is no longer needed.

Co-authored-by: Hiroaki Yutani <yutani.ini@gmail.com>
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bors[bot]
2021-03-21 02:29:25 +00:00
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@@ -52,13 +52,6 @@ The following environment variables can be used to configure how the framework e
See [wiki article](https://github.com/gfx-rs/wgpu-rs/wiki/Running-on-the-Web-with-WebGPU-and-WebGL).
### How to compile the shaders in the examples
Currently, shaders in the examples are written in GLSL 4.50 and compiled to SPIR-V manually.
In the future [WGSL](https://gpuweb.github.io/gpuweb/wgsl.html) will be the shader language for WebGPU, but support is not implemented yet.
For now, the shaders can be compiled to SPIR-V by running `make`, which requires you to have `glslang`s `glslangValidator` binary.
## Logging
`wgpu-core` uses `tracing` for logging and `wgpu-rs` uses `log` for logging.