* "Use the whole buffer" is !0, not 0
Fixes#654
Applies to BufferBinding, set_vertex_buffer, set_index_buffer
* Add BufferSize type alias
* Make BufferSize a transparent type
Add a custom serialization "buddy" type
Use BufferSize::WHOLE instead of crate::WHOLE_SIZE
* Move SerBufferSize into device::trace mod
Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
660: Fix possible out-of-bounds when trace log level enabled r=kvark a=yanchith
Also, even when there was no out-of-bounds access, the log statement talked
about an incorrect submission index.
Fixes https://github.com/gfx-rs/wgpu/issues/659
Co-authored-by: yanchith <yanchi.toth@gmail.com>
655: use unambigous ISO8601 format for dates r=kvark a=skierpage
06-04-2020 is in the future (June) for ~400 million people.
Oblig. XKCD https://xkcd.com/1179/😉
Co-authored-by: skierpage <info@skierpage.com>
653: Implement Queue::write_buffer r=nobody a=kvark
Implements https://github.com/gpuweb/gpuweb/pull/749
TODO:
- [x] handle a case where the buffer is dropped while there is a pending write. Edit: we bump the submission index on the buffer, so it will be kept alive.
- [x] properly free the temporary buffer and memory
- [x] properly destroy the pending command buffer on device drop
- [x] tweak the linear allocator settings - bumped to 16 megs
- [x] provide a patch to wgpu-rs and verify it works on the examples - https://github.com/gfx-rs/wgpu-rs/pull/307
- [x] provide a patch to wgpu-native - https://github.com/gfx-rs/wgpu-native/pull/25
- [x] check/fix the trace/replay support
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
306: Improve example friendliness: Don't busy-redraw in examples r=kvark a=khoek
Looking around for solid Rust graphics libraries, I was a bit shocked when the `wgpu-rs` examples made my whole X desktop environment in Ubuntu laggy---maximizing/minimizing other windows or moving any of them had very noticeable latency when an example was running.
This almost turned me off, but after playing around I found that this was just because of the
```rust
match event {
event::Event::MainEventsCleared => window.request_redraw(),
...
```
in all of the examples. Trying to add the least code possible I've replaced a `ControlFlow::Poll` with `ControlFlow::WaitUntil(...)` in the event loops and capped the redraws-per-second below 50, which completely solves this problem for me (plus the window resize response on the examples themselves are much improved, etc.).
I was just going for an unintrusive fix---this is by no means a perfect solution, but I think in the worst case it won't be any worse that what was there originally. Plus, I think it will make people like me who try to start by copying an example more likely to stick around in the short term.
Co-authored-by: Keeley Hoek <keeley@hoek.io>
- Clean up after the pending writes on destroy.
- Fix temporary buffer creation.
- Fix internal thread initialization by the command allocator.
- Clean up player event_loop usage.
302: Add BufferRange struct for #199 r=kvark a=paulkernfeld
- Use in set_index_buffer
- Use in set_vertex_buffer
- Use in BindingResource
Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
641: Add optional SPIR-V shader validation r=kvark a=GabrielMajeri
This PR adds some basic validation for SPIR-V shaders when creating pipelines. Starts work towards #269.
Currently, I'm marking this as a draft because `naga` isn't mature enough to be able to parse shaders from the `wgpu-rs` examples.
For example:
- Trying to run `hello-triangle` from `wgpu-rs` results in the following error:
`Failed to parse shader SPIR-V code: UnsupportedInstruction(Function, Variable)`
- For `hello-compute` it is:
`Failed to parse shader SPIR-V code: UnsupportedInstruction(Type, TypeBool)`
Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
272: Force the wasm32 types to match Send / Sync with the native types r=kvark a=kyren
This is potentially a controversial change so this is just a draft to discuss it.
Currently, when building wgpu on wasm32, none of the interface types are Send or Sync, whereas on any other platform they are generally Send and Sync and this can cause a lot of pain, especially in the presence of async.
This PR is the nuclear option: lie and forcibly declare nearly all interface types to be Send or Send + Sync.
I think I understand the situation with proposed wasm32 threading a bit better now, and as of right now at least with my current understanding, it seems to me unlikely that javascript values held by rust could *ever* be sent transparently to another worker. The mechanism that rust apparently will use to implement transparent threading will be to use `SharedArrayBuffer` to share memory between multiple workers. Javascript provides a way for certain (serializable) objects to be shared with with other workers through `worker.postMessage()`, so Javascript has *some* story for sending javascript values to other threads, but only plain rust values that exist solely in the `SharedArrayBuffer` memory are send-able under this scheme. I've looked briefly through some of the wasm proposals like the interface types proposal, but I don't have a good sense if there's any proposed mechanism at all for interface types and threads to interact at all.
If that's true that's really unfortunate because it seems like any thread safe API shared by native and web is doomed to mismatch. This is even more unfortunate because many of the webgpu types in the draft standard are marked as 'Serializable', meaning that they *are* actually safe to send to another worker via `postMessage`, but there does not appear to be a planned way for rust to do this transparently.
I definitely could be misunderstanding the situation though and even if I am understanding it, the situation may have since changed. I also don't know the timing here, I don't know what the eventual timing of wasm32 threading support will be vs webgpu support and interface types support. *Right now* this PR is almost certainly sound, but there's definitely a possible future where it becomes unsound, and even maybe a possible future where it becomes unsound but then could later be made sound again.
Co-authored-by: kyren <kerriganw@gmail.com>
There are several things in this commit:
1) Add `Send` or `Send + Sync` bounds to most of the associated types in `Context`.
2) Force most of the handle types and future types returned by the web backend to be Send / Sync
3) Make `BufferReadMapping` and `BufferWriteMapping` `Send` again on native by
making the associated detail types implement `Send`.
645: Add a loom test for RefCount r=kvark a=paulkernfeld
A first effort at gfx-rs/wgpu-rs#96
loom testing is gated behind cfg(loom)
Co-authored-by: Paul Kernfeld <paulkernfeld@gmail.com>
649: Proper maintenance of the command pools r=cart a=kvark
Fixes#648
This brings the memory consumption on the multi-threaded cube to constant 50Mb.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>