bors[bot] fbc2c87de6 Merge #685
685: Read-only depth-stencil support (RODS) r=cwfitzgerald a=kvark

**Connections**
Fixes #680 
- [ ] wgpu-native update
- [x] wgpu-rs update - https://github.com/gfx-rs/wgpu-rs/pull/340

**Description**
~~Interestingly, this requires us to create an extra pipeline state for RODS-compatible render pipelines (one main, and one with read-only depth-stencil). This also means we are creating another compatible render pass, internally (done once).~~

**Testing**
I don't know for sure that this works properly, but I'd be comfortable landing this at least if the existing functions aren't broken.


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-06-02 00:11:54 +00:00
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This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress

Description
No description provided
Readme 137 MiB
Languages
Rust 79.9%
WGSL 16.2%
HLSL 2%
GLSL 1.7%
JavaScript 0.2%