The canvas react components pass canvas entity identifiers around, then redux selectors are used to access that entity. This is good for perf - entity states may rapidly change. Passing only the identifiers allows components and other logic to have more granular state updates.
Unfortunately, this design opens the possibility for for an entity identifier to point to an entity that does not exist.
To get around this, I had created a redux selector `selectEntityOrThrow` for canvas entities. As the name implies, it throws if the entity is not found.
While it prevents components/hooks from needing to deal with missing entities, it results in mysterious errors if an entity is missing. Without sourcemaps, it's very difficult to determine what component or hook couldn't find the entity.
Refactoring the app to not depend on this behaviour is tricky. We could pass the entity state around directly as a prop or via context, but as mentioned, this could cause performance issues with rapidly changing entities.
As a workaround, I've made two changes:
- `<CanvasEntityStateGate/>` is a component that takes an entity identifier, returning its children if the entity state exists, or null if not. This component is wraps every usage of `selectEntityOrThrow`. Theoretically, this should prevent the entity not found errors.
- Add a `caller: string` arg to `selectEntityOrThrow`. This string is now added to the error message when the assertion fails, so we can more easily track the source of the errors.
In the future we can work out a way to not use this throwing selector and retain perf. The app has changed quite a bit since that selector was created - so we may not have to worry about perf at all.
When we added more progress events during generation, we indirectly broke the logic that controls when the progress bar throbs.
Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
Currently translated at 33.6% (533 of 1583 strings)
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Translation: InvokeAI/Web UI
Currently translated at 17.6% (278 of 1575 strings)
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Currently translated at 100.0% (1581 of 1581 strings)
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Currently translated at 73.1% (1152 of 1575 strings)
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Currently translated at 99.9% (1574 of 1575 strings)
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Currently translated at 3.2% (51 of 1575 strings)
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Co-authored-by: Linos <tt250208@gmail.com>
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Translation: InvokeAI/Web UI
Currently translated at 79.9% (1266 of 1583 strings)
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Translation: InvokeAI/Web UI
Currently translated at 99.6% (1569 of 1575 strings)
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Currently translated at 99.4% (1567 of 1575 strings)
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Currently translated at 99.4% (1565 of 1573 strings)
Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
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Turns out a gallery image's `imageDTO` object can actually be a different object by reference. I thought this was not possible thanks to how we have a quasi-normalized cache.
Need to check against image name instead of reference equality when deciding whether or not to use the single image or the gallery selection for the dnd payload.
Rework uploadImage and uploadImages helpers and the RTK listener, ensuring gallery view isn't changed unexpectedly and preventing extraneous toasts.
Fix staging area save to gallery button to essentially make a copy of the image, instead of changing its intermediate status.
- New name: "Output only Generated Regions"
- New default: true (this was the intention, but at some point the behaviour of the setting was inverted without the default being changed)
The styling in gallery for selected vs hovered was very similar, leading users to think that the hovered image was also selected.
Reducing the borders for hovered images to a single pixel makes it easier to distinguish between selected and hovered.
- Tweak layout/styling of alerts for consistent spacing
- Add percentage to message if it has percentage
- Only show events if the destination is canvas (so workflows events are hidden for example)
- Pass in the `UtilInterface` to the `ModelsInterface` so we can call the simple `signal_progress` method instead of the complicated `emit_invocation_progress` method.
- Only emit load events when starting to load - not after.
- Add more detail to the messages, like submodel type