Currently translated at 33.6% (533 of 1583 strings)
translationBot(ui): update translation (Japanese)
Currently translated at 30.3% (481 of 1583 strings)
Co-authored-by: Gohsuke Shimada <ghoskay@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/ja/
Translation: InvokeAI/Web UI
Currently translated at 17.6% (278 of 1575 strings)
translationBot(ui): update translation (Spanish)
Currently translated at 17.3% (274 of 1575 strings)
Co-authored-by: gallegonovato <fran-carro@hotmail.es>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/es/
Translation: InvokeAI/Web UI
Currently translated at 100.0% (1581 of 1581 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 100.0% (1576 of 1576 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 100.0% (1575 of 1575 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 85.0% (1340 of 1575 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 78.7% (1240 of 1575 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 73.1% (1152 of 1575 strings)
translationBot(ui): update translation (English)
Currently translated at 99.9% (1574 of 1575 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 57.9% (913 of 1575 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 37.0% (584 of 1575 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 3.2% (51 of 1575 strings)
translationBot(ui): update translation (Vietnamese)
Currently translated at 3.2% (51 of 1575 strings)
Co-authored-by: Linos <tt250208@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/en/
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/vi/
Translation: InvokeAI/Web UI
Currently translated at 79.9% (1266 of 1583 strings)
translationBot(ui): update translation (Chinese (Simplified Han script))
Currently translated at 74.4% (1171 of 1573 strings)
Co-authored-by: aidawanglion <youjayjeel@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/zh_Hans/
Translation: InvokeAI/Web UI
Currently translated at 99.6% (1569 of 1575 strings)
translationBot(ui): update translation (Italian)
Currently translated at 99.4% (1567 of 1575 strings)
translationBot(ui): update translation (Italian)
Currently translated at 99.4% (1565 of 1573 strings)
Co-authored-by: Riccardo Giovanetti <riccardo.giovanetti@gmail.com>
Translate-URL: https://hosted.weblate.org/projects/invokeai/web-ui/it/
Translation: InvokeAI/Web UI
Turns out a gallery image's `imageDTO` object can actually be a different object by reference. I thought this was not possible thanks to how we have a quasi-normalized cache.
Need to check against image name instead of reference equality when deciding whether or not to use the single image or the gallery selection for the dnd payload.
Rework uploadImage and uploadImages helpers and the RTK listener, ensuring gallery view isn't changed unexpectedly and preventing extraneous toasts.
Fix staging area save to gallery button to essentially make a copy of the image, instead of changing its intermediate status.
- New name: "Output only Generated Regions"
- New default: true (this was the intention, but at some point the behaviour of the setting was inverted without the default being changed)
The styling in gallery for selected vs hovered was very similar, leading users to think that the hovered image was also selected.
Reducing the borders for hovered images to a single pixel makes it easier to distinguish between selected and hovered.
- Tweak layout/styling of alerts for consistent spacing
- Add percentage to message if it has percentage
- Only show events if the destination is canvas (so workflows events are hidden for example)
- Pass in the `UtilInterface` to the `ModelsInterface` so we can call the simple `signal_progress` method instead of the complicated `emit_invocation_progress` method.
- Only emit load events when starting to load - not after.
- Add more detail to the messages, like submodel type
## Summary
Add support for SD3 image-to-image and inpainting. Similar to FLUX, the
implementation supports fractional denoise_start/denoise_end for more
fine-grained denoise strength control, and a gradient mask adjustment
schedule for smoother inpainting seams.
## Example
Workflow
<img width="1016" alt="image"
src="https://github.com/user-attachments/assets/ee598d77-be80-4ca7-9355-c3cbefa2ef43">
Result

## QA Instructions
- [x] Regression test of text-to-image
- [x] Test image-to-image without mask
- [x] Test that adjusting denoising_start allows fine-grained control of
amount of change in image-to-image
- [x] Test inpainting with mask
- [x] Smoke test SD1, SDXL, FLUX image-to-image to make sure there was
no regression with the frontend changes.
## Merge Plan
<!--WHEN APPLICABLE: Large PRs, or PRs that touch sensitive things like
DB schemas, may need some care when merging. For example, a careful
rebase by the change author, timing to not interfere with a pending
release, or a message to contributors on discord after merging.-->
## Checklist
- [x] _The PR has a short but descriptive title, suitable for a
changelog_
- [x] _Tests added / updated (if applicable)_
- [x] _Documentation added / updated (if applicable)_
- [ ] _Updated `What's New` copy (if doing a release after this PR)_
## Summary
The Flux VAE, like many VAEs, is broken if run using float16 inputs
returning black images due to NaNs
This will fix the issue by forcing the VAE to run in bfloat16 or float32
were compatible
## Related Issues / Discussions
Fix for issue https://github.com/invoke-ai/InvokeAI/issues/7208
## QA Instructions
Tested on MacOS, VAE works with float16 in the invoke.yaml and left to
default.
I also briefly forced it down the float32 route to check that to.
Needs testing on CUDA / ROCm
## Merge Plan
It should be a straight forward merge,