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4 Commits

Author SHA1 Message Date
Lincoln Stein
0bbc83fe34 Bump up version to v2.3.0rc3
- Also changed the "latest" tag to "latest-2.3" to avoid interfering
  with the 2.2.5 update script, which fetches "latest"
2023-02-04 13:34:11 -05:00
Lincoln Stein
841e92e02a guesstimated disk space needed for "all" models 2023-02-04 13:32:34 -05:00
Lincoln Stein
4fbcdf2e28 adjust estimated file size reported by configure 2023-02-04 13:18:28 -05:00
Lincoln Stein
f744cf06e3 configuration script tidying up
- Rename configure_invokeai.py to invokeai_configure.py to be
  consistent with installed script name
- Remove warning message about half-precision models not being
  available during the model download process.
2023-02-04 12:00:17 -05:00
1659 changed files with 74446 additions and 310101 deletions

View File

@@ -1,9 +1,20 @@
# use this file as a whitelist
*
!backend
!invokeai
!ldm
!pyproject.toml
!docker/docker-entrypoint.sh
!LICENSE
!README.md
!scripts
**/node_modules
# Guard against pulling in any models that might exist in the directory tree
**/*.pt*
**/*.ckpt
# whitelist frontend, but ignore node_modules
invokeai/frontend/node_modules
# ignore python cache
**/__pycache__
**/*.egg-info
**/*.py[cod]
**/*.egg-info

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@@ -1 +0,0 @@
b3dccfaeb636599c02effc377cdd8a87d658256c

41
.github/CODEOWNERS vendored
View File

@@ -1,34 +1,7 @@
# continuous integration
/.github/workflows/ @lstein @blessedcoolant
# documentation
/docs/ @lstein @blessedcoolant @hipsterusername
/mkdocs.yml @lstein @blessedcoolant
# nodes
/invokeai/app/ @Kyle0654 @blessedcoolant @psychedelicious @brandonrising
# installation and configuration
/pyproject.toml @lstein @blessedcoolant
/docker/ @lstein @blessedcoolant
/scripts/ @ebr @lstein
/installer/ @lstein @ebr
/invokeai/assets @lstein @ebr
/invokeai/configs @lstein
/invokeai/version @lstein @blessedcoolant
# web ui
/invokeai/frontend @blessedcoolant @psychedelicious @lstein @maryhipp
/invokeai/backend @blessedcoolant @psychedelicious @lstein @maryhipp
# generation, model management, postprocessing
/invokeai/backend @damian0815 @lstein @blessedcoolant @gregghelt2 @StAlKeR7779 @brandonrising
# front ends
/invokeai/frontend/CLI @lstein
/invokeai/frontend/install @lstein @ebr
/invokeai/frontend/merge @lstein @blessedcoolant
/invokeai/frontend/training @lstein @blessedcoolant
/invokeai/frontend/web @psychedelicious @blessedcoolant @maryhipp
ldm/invoke/pngwriter.py @CapableWeb
ldm/invoke/server_legacy.py @CapableWeb
scripts/legacy_api.py @CapableWeb
tests/legacy_tests.sh @CapableWeb
installer/ @ebr
.github/workflows/ @mauwii
docker/ @mauwii

View File

@@ -65,16 +65,6 @@ body:
placeholder: 8GB
validations:
required: false
- type: input
id: version-number
attributes:
label: What version did you experience this issue on?
description: |
Please share the version of Invoke AI that you experienced the issue on. If this is not the latest version, please update first to confirm the issue still exists. If you are testing main, please include the commit hash instead.
placeholder: X.X.X
validations:
required: true
- type: textarea
id: what-happened

19
.github/stale.yaml vendored
View File

@@ -1,19 +0,0 @@
# Number of days of inactivity before an issue becomes stale
daysUntilStale: 28
# Number of days of inactivity before a stale issue is closed
daysUntilClose: 14
# Issues with these labels will never be considered stale
exemptLabels:
- pinned
- security
# Label to use when marking an issue as stale
staleLabel: stale
# Comment to post when marking an issue as stale. Set to `false` to disable
markComment: >
This issue has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs. Please
update the ticket if this is still a problem on the latest release.
# Comment to post when closing a stale issue. Set to `false` to disable
closeComment: >
Due to inactivity, this issue has been automatically closed. If this is
still a problem on the latest release, please recreate the issue.

View File

@@ -3,20 +3,8 @@ on:
push:
branches:
- 'main'
paths:
- 'pyproject.toml'
- '.dockerignore'
- 'invokeai/**'
- 'docker/Dockerfile'
- 'docker/docker-entrypoint.sh'
- 'workflows/build-container.yml'
tags:
- 'v*'
workflow_dispatch:
permissions:
contents: write
packages: write
- 'v*.*.*'
jobs:
docker:
@@ -24,27 +12,26 @@ jobs:
strategy:
fail-fast: false
matrix:
gpu-driver:
- cuda
- cpu
- rocm
flavor:
- amd
- cuda
- cpu
include:
- flavor: amd
pip-extra-index-url: 'https://download.pytorch.org/whl/rocm5.2'
dockerfile: docker/Dockerfile
platforms: linux/amd64,linux/arm64
- flavor: cuda
pip-extra-index-url: ''
dockerfile: docker/Dockerfile
platforms: linux/amd64,linux/arm64
- flavor: cpu
pip-extra-index-url: 'https://download.pytorch.org/whl/cpu'
dockerfile: docker/Dockerfile
platforms: linux/amd64,linux/arm64
runs-on: ubuntu-latest
name: ${{ matrix.gpu-driver }}
env:
# torch/arm64 does not support GPU currently, so arm64 builds
# would not be GPU-accelerated.
# re-enable arm64 if there is sufficient demand.
# PLATFORMS: 'linux/amd64,linux/arm64'
PLATFORMS: 'linux/amd64'
name: ${{ matrix.flavor }}
steps:
- name: Free up more disk space on the runner
# https://github.com/actions/runner-images/issues/2840#issuecomment-1284059930
run: |
sudo rm -rf /usr/share/dotnet
sudo rm -rf "$AGENT_TOOLSDIRECTORY"
sudo swapoff /mnt/swapfile
sudo rm -rf /mnt/swapfile
- name: Checkout
uses: actions/checkout@v3
@@ -53,27 +40,23 @@ jobs:
uses: docker/metadata-action@v4
with:
github-token: ${{ secrets.GITHUB_TOKEN }}
images: |
ghcr.io/${{ github.repository }}
${{ env.DOCKERHUB_REPOSITORY }}
images: ghcr.io/${{ github.repository }}
tags: |
type=ref,event=branch
type=ref,event=tag
type=pep440,pattern={{version}}
type=pep440,pattern={{major}}.{{minor}}
type=pep440,pattern={{major}}
type=sha,enable=true,prefix=sha-,format=short
type=semver,pattern={{version}}
type=semver,pattern={{major}}.{{minor}}
type=semver,pattern={{major}}
type=sha
flavor: |
latest=${{ matrix.gpu-driver == 'cuda' && github.ref == 'refs/heads/main' }}
suffix=-${{ matrix.gpu-driver }},onlatest=false
latest=${{ matrix.flavor == 'cuda' && github.ref == 'refs/heads/main' }}
suffix=${{ matrix.flavor }},onlatest=false
- name: Set up QEMU
uses: docker/setup-qemu-action@v2
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
with:
platforms: ${{ env.PLATFORMS }}
- name: Login to GitHub Container Registry
if: github.event_name != 'pull_request'
@@ -83,33 +66,25 @@ jobs:
username: ${{ github.repository_owner }}
password: ${{ secrets.GITHUB_TOKEN }}
# - name: Login to Docker Hub
# if: github.event_name != 'pull_request' && vars.DOCKERHUB_REPOSITORY != ''
# uses: docker/login-action@v2
# with:
# username: ${{ secrets.DOCKERHUB_USERNAME }}
# password: ${{ secrets.DOCKERHUB_TOKEN }}
- name: Build container
id: docker_build
uses: docker/build-push-action@v4
uses: docker/build-push-action@v3
with:
context: .
file: docker/Dockerfile
platforms: ${{ env.PLATFORMS }}
push: ${{ github.ref == 'refs/heads/main' || github.ref_type == 'tag' }}
file: ${{ matrix.dockerfile }}
platforms: ${{ matrix.platforms }}
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
cache-from: |
type=gha,scope=${{ github.ref_name }}-${{ matrix.gpu-driver }}
type=gha,scope=main-${{ matrix.gpu-driver }}
cache-to: type=gha,mode=max,scope=${{ github.ref_name }}-${{ matrix.gpu-driver }}
build-args: PIP_EXTRA_INDEX_URL=${{ matrix.pip-extra-index-url }}
cache-from: type=gha
cache-to: type=gha,mode=max
# - name: Docker Hub Description
# if: github.ref == 'refs/heads/main' || github.ref == 'refs/tags/*' && vars.DOCKERHUB_REPOSITORY != ''
# uses: peter-evans/dockerhub-description@v3
# with:
# username: ${{ secrets.DOCKERHUB_USERNAME }}
# password: ${{ secrets.DOCKERHUB_TOKEN }}
# repository: ${{ vars.DOCKERHUB_REPOSITORY }}
# short-description: ${{ github.event.repository.description }}
- name: Output image, digest and metadata to summary
run: |
{
echo imageid: "${{ steps.docker_build.outputs.imageid }}"
echo digest: "${{ steps.docker_build.outputs.digest }}"
echo labels: "${{ steps.meta.outputs.labels }}"
echo tags: "${{ steps.meta.outputs.tags }}"
echo version: "${{ steps.meta.outputs.version }}"
} >> "$GITHUB_STEP_SUMMARY"

View File

@@ -1,27 +0,0 @@
name: Close inactive issues
on:
schedule:
- cron: "00 6 * * *"
env:
DAYS_BEFORE_ISSUE_STALE: 14
DAYS_BEFORE_ISSUE_CLOSE: 28
jobs:
close-issues:
runs-on: ubuntu-latest
permissions:
issues: write
pull-requests: write
steps:
- uses: actions/stale@v5
with:
days-before-issue-stale: ${{ env.DAYS_BEFORE_ISSUE_STALE }}
days-before-issue-close: ${{ env.DAYS_BEFORE_ISSUE_CLOSE }}
stale-issue-label: "Inactive Issue"
stale-issue-message: "There has been no activity in this issue for ${{ env.DAYS_BEFORE_ISSUE_STALE }} days. If this issue is still being experienced, please reply with an updated confirmation that the issue is still being experienced with the latest release."
close-issue-message: "Due to inactivity, this issue was automatically closed. If you are still experiencing the issue, please recreate the issue."
days-before-pr-stale: -1
days-before-pr-close: -1
repo-token: ${{ secrets.GITHUB_TOKEN }}
operations-per-run: 500

View File

@@ -3,22 +3,14 @@ name: Lint frontend
on:
pull_request:
paths:
- 'invokeai/frontend/web/**'
types:
- 'ready_for_review'
- 'opened'
- 'synchronize'
- 'invokeai/frontend/**'
push:
branches:
- 'main'
paths:
- 'invokeai/frontend/web/**'
merge_group:
workflow_dispatch:
- 'invokeai/frontend/**'
defaults:
run:
working-directory: invokeai/frontend/web
working-directory: invokeai/frontend
jobs:
lint-frontend:
@@ -31,7 +23,7 @@ jobs:
node-version: '18'
- uses: actions/checkout@v3
- run: 'yarn install --frozen-lockfile'
- run: 'yarn run lint:tsc'
- run: 'yarn run lint:madge'
- run: 'yarn run lint:eslint'
- run: 'yarn run lint:prettier'
- run: 'yarn tsc'
- run: 'yarn run madge'
- run: 'yarn run lint --max-warnings=0'
- run: 'yarn run prettier --check'

View File

@@ -2,19 +2,13 @@ name: mkdocs-material
on:
push:
branches:
- 'refs/heads/v2.3'
permissions:
contents: write
- 'main'
- 'development'
jobs:
mkdocs-material:
if: github.event.pull_request.draft == false
runs-on: ubuntu-latest
env:
REPO_URL: '${{ github.server_url }}/${{ github.repository }}'
REPO_NAME: '${{ github.repository }}'
SITE_URL: 'https://${{ github.repository_owner }}.github.io/InvokeAI'
steps:
- name: checkout sources
uses: actions/checkout@v3
@@ -25,15 +19,11 @@ jobs:
uses: actions/setup-python@v4
with:
python-version: '3.10'
cache: pip
cache-dependency-path: pyproject.toml
- name: install requirements
env:
PIP_USE_PEP517: 1
run: |
python -m \
pip install ".[docs]"
pip install -r docs/requirements-mkdocs.txt
- name: confirm buildability
run: |

View File

@@ -1,41 +0,0 @@
name: PyPI Release
on:
push:
paths:
- 'invokeai/version/invokeai_version.py'
workflow_dispatch:
jobs:
release:
if: github.repository == 'invoke-ai/InvokeAI'
runs-on: ubuntu-22.04
env:
TWINE_USERNAME: __token__
TWINE_PASSWORD: ${{ secrets.PYPI_API_TOKEN }}
TWINE_NON_INTERACTIVE: 1
steps:
- name: checkout sources
uses: actions/checkout@v3
- name: install deps
run: pip install --upgrade build twine
- name: build package
run: python3 -m build
- name: check distribution
run: twine check dist/*
- name: check PyPI versions
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/v2.3'
run: |
pip install --upgrade requests
python -c "\
import scripts.pypi_helper; \
EXISTS=scripts.pypi_helper.local_on_pypi(); \
print(f'PACKAGE_EXISTS={EXISTS}')" >> $GITHUB_ENV
- name: upload package
if: env.PACKAGE_EXISTS == 'False' && env.TWINE_PASSWORD != ''
run: twine upload dist/*

View File

@@ -1,50 +0,0 @@
name: Test invoke.py pip
# This is a dummy stand-in for the actual tests
# we don't need to run python tests on non-Python changes
# But PRs require passing tests to be mergeable
on:
pull_request:
paths:
- '**'
- '!pyproject.toml'
- '!invokeai/**'
- '!tests/**'
- 'invokeai/frontend/web/**'
merge_group:
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
matrix:
if: github.event.pull_request.draft == false
strategy:
matrix:
python-version:
- '3.10'
pytorch:
- linux-cuda-11_7
- linux-rocm-5_2
- linux-cpu
- macos-default
- windows-cpu
include:
- pytorch: linux-cuda-11_7
os: ubuntu-22.04
- pytorch: linux-rocm-5_2
os: ubuntu-22.04
- pytorch: linux-cpu
os: ubuntu-22.04
- pytorch: macos-default
os: macOS-12
- pytorch: windows-cpu
os: windows-2022
name: ${{ matrix.pytorch }} on ${{ matrix.python-version }}
runs-on: ${{ matrix.os }}
steps:
- name: skip
run: echo "no build required"

View File

@@ -3,26 +3,15 @@ on:
push:
branches:
- 'main'
paths:
- 'pyproject.toml'
- 'invokeai/**'
- '!invokeai/frontend/web/**'
pull_request:
paths:
- 'pyproject.toml'
- 'invokeai/**'
- 'tests/**'
- '!invokeai/frontend/web/**'
types:
- 'ready_for_review'
- 'opened'
- 'synchronize'
merge_group:
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
matrix:
@@ -33,12 +22,19 @@ jobs:
# - '3.9'
- '3.10'
pytorch:
# - linux-cuda-11_6
- linux-cuda-11_7
- linux-rocm-5_2
- linux-cpu
- macos-default
- windows-cpu
# - windows-cuda-11_6
# - windows-cuda-11_7
include:
# - pytorch: linux-cuda-11_6
# os: ubuntu-22.04
# extra-index-url: 'https://download.pytorch.org/whl/cu116'
# github-env: $GITHUB_ENV
- pytorch: linux-cuda-11_7
os: ubuntu-22.04
github-env: $GITHUB_ENV
@@ -56,68 +52,95 @@ jobs:
- pytorch: windows-cpu
os: windows-2022
github-env: $env:GITHUB_ENV
# - pytorch: windows-cuda-11_6
# os: windows-2022
# extra-index-url: 'https://download.pytorch.org/whl/cu116'
# github-env: $env:GITHUB_ENV
# - pytorch: windows-cuda-11_7
# os: windows-2022
# extra-index-url: 'https://download.pytorch.org/whl/cu117'
# github-env: $env:GITHUB_ENV
name: ${{ matrix.pytorch }} on ${{ matrix.python-version }}
runs-on: ${{ matrix.os }}
env:
PIP_USE_PEP517: '1'
steps:
- name: Checkout sources
id: checkout-sources
uses: actions/checkout@v3
- name: set test prompt to main branch validation
run: echo "TEST_PROMPTS=tests/validate_pr_prompt.txt" >> ${{ matrix.github-env }}
- name: setup python
uses: actions/setup-python@v4
with:
python-version: ${{ matrix.python-version }}
cache: pip
cache-dependency-path: pyproject.toml
- name: Set Cache-Directory Windows
if: runner.os == 'Windows'
id: set-cache-dir-windows
run: |
echo "CACHE_DIR=$HOME\invokeai\models" >> ${{ matrix.github-env }}
echo "PIP_NO_CACHE_DIR=1" >> ${{ matrix.github-env }}
- name: Set Cache-Directory others
if: runner.os != 'Windows'
id: set-cache-dir-others
run: echo "CACHE_DIR=$HOME/invokeai/models" >> ${{ matrix.github-env }}
- name: set test prompt to main branch validation
if: ${{ github.ref == 'refs/heads/main' }}
run: echo "TEST_PROMPTS=tests/preflight_prompts.txt" >> ${{ matrix.github-env }}
- name: set test prompt to Pull Request validation
if: ${{ github.ref != 'refs/heads/main' }}
run: echo "TEST_PROMPTS=tests/validate_pr_prompt.txt" >> ${{ matrix.github-env }}
- name: install invokeai
env:
PIP_EXTRA_INDEX_URL: ${{ matrix.extra-index-url }}
run: >
pip3 install
--use-pep517
--editable=".[test]"
- name: run pytest
id: run-pytest
run: pytest
# - name: run invokeai-configure
# env:
# HUGGING_FACE_HUB_TOKEN: ${{ secrets.HUGGINGFACE_TOKEN }}
# run: >
# invokeai-configure
# --yes
# --default_only
# --full-precision
# # can't use fp16 weights without a GPU
- name: Use Cached models
id: cache-sd-model
uses: actions/cache@v3
env:
cache-name: huggingface-models
with:
path: ${{ env.CACHE_DIR }}
key: ${{ env.cache-name }}
enableCrossOsArchive: true
# - name: run invokeai
# id: run-invokeai
# env:
# # Set offline mode to make sure configure preloaded successfully.
# HF_HUB_OFFLINE: 1
# HF_DATASETS_OFFLINE: 1
# TRANSFORMERS_OFFLINE: 1
# INVOKEAI_OUTDIR: ${{ github.workspace }}/results
# run: >
# invokeai
# --no-patchmatch
# --no-nsfw_checker
# --precision=float32
# --always_use_cpu
# --use_memory_db
# --outdir ${{ env.INVOKEAI_OUTDIR }}/${{ matrix.python-version }}/${{ matrix.pytorch }}
# --from_file ${{ env.TEST_PROMPTS }}
- name: run invokeai-configure
id: run-preload-models
env:
HUGGING_FACE_HUB_TOKEN: ${{ secrets.HUGGINGFACE_TOKEN }}
run: >
invokeai-configure
--yes
--default_only
--full-precision
# can't use fp16 weights without a GPU
# - name: Archive results
# env:
# INVOKEAI_OUTDIR: ${{ github.workspace }}/results
# uses: actions/upload-artifact@v3
# with:
# name: results
# path: ${{ env.INVOKEAI_OUTDIR }}
- name: Run the tests
if: runner.os != 'Windows'
id: run-tests
env:
# Set offline mode to make sure configure preloaded successfully.
HF_HUB_OFFLINE: 1
HF_DATASETS_OFFLINE: 1
TRANSFORMERS_OFFLINE: 1
run: >
invokeai
--no-patchmatch
--no-nsfw_checker
--from_file ${{ env.TEST_PROMPTS }}
- name: Archive results
id: archive-results
uses: actions/upload-artifact@v3
with:
name: results_${{ matrix.pytorch }}_${{ matrix.python-version }}
path: ${{ env.INVOKEAI_ROOT }}/outputs

22
.gitignore vendored
View File

@@ -1,5 +1,4 @@
# ignore default image save location and model symbolic link
.idea/
embeddings/
outputs/
models/ldm/stable-diffusion-v1/model.ckpt
@@ -9,8 +8,6 @@ models/ldm/stable-diffusion-v1/model.ckpt
configs/models.user.yaml
config/models.user.yml
invokeai.init
.version
.last_model
# ignore the Anaconda/Miniconda installer used while building Docker image
anaconda.sh
@@ -34,7 +31,7 @@ __pycache__/
.Python
build/
develop-eggs/
# dist/
dist/
downloads/
eggs/
.eggs/
@@ -65,21 +62,17 @@ pip-delete-this-directory.txt
htmlcov/
.tox/
.nox/
.coveragerc
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
cov.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
.pytest.ini
cover/
junit/
notes/
# Translations
*.mo
@@ -202,11 +195,8 @@ checkpoints
# If it's a Mac
.DS_Store
invokeai/frontend/yarn.lock
invokeai/frontend/node_modules
# Let the frontend manage its own gitignore
!invokeai/frontend/web/*
!invokeai/frontend/*
# Scratch folder
.scratch/
@@ -221,6 +211,11 @@ gfpgan/
# config file (will be created by installer)
configs/models.yaml
# weights (will be created by installer)
models/ldm/stable-diffusion-v1/*.ckpt
models/clipseg
models/gfpgan
# ignore initfile
.invokeai
@@ -235,3 +230,6 @@ installer/install.bat
installer/install.sh
installer/update.bat
installer/update.sh
# no longer stored in source directory
models

189
LICENSE
View File

@@ -1,176 +1,21 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
MIT License
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
Copyright (c) 2022 InvokeAI Team
1. Definitions.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
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317
README.md
View File

@@ -1,11 +1,8 @@
<div align="center">
![project hero](https://github.com/invoke-ai/InvokeAI/assets/31807370/1a917d94-e099-4fa1-a70f-7dd8d0691018)
# Invoke AI - Generative AI for Professional Creatives
## Professional Creative Tools for Stable Diffusion, Custom-Trained Models, and more.
To learn more about Invoke AI, get started instantly, or implement our Business solutions, visit [invoke.ai](https://invoke.ai)
![project logo](https://github.com/mauwii/InvokeAI/raw/main/docs/assets/invoke_ai_banner.png)
# InvokeAI: A Stable Diffusion Toolkit
[![discord badge]][discord link]
@@ -13,10 +10,10 @@
[![CI checks on main badge]][CI checks on main link] [![latest commit to main badge]][latest commit to main link]
[![github open issues badge]][github open issues link] [![github open prs badge]][github open prs link] [![translation status badge]][translation status link]
[![github open issues badge]][github open issues link] [![github open prs badge]][github open prs link]
[CI checks on main badge]: https://flat.badgen.net/github/checks/invoke-ai/InvokeAI/main?label=CI%20status%20on%20main&cache=900&icon=github
[CI checks on main link]:https://github.com/invoke-ai/InvokeAI/actions?query=branch%3Amain
[CI checks on main link]: https://github.com/invoke-ai/InvokeAI/actions/workflows/test-invoke-conda.yml
[discord badge]: https://flat.badgen.net/discord/members/ZmtBAhwWhy?icon=discord
[discord link]: https://discord.gg/ZmtBAhwWhy
[github forks badge]: https://flat.badgen.net/github/forks/invoke-ai/InvokeAI?icon=github
@@ -31,191 +28,51 @@
[latest commit to main link]: https://github.com/invoke-ai/InvokeAI/commits/main
[latest release badge]: https://flat.badgen.net/github/release/invoke-ai/InvokeAI/development?icon=github
[latest release link]: https://github.com/invoke-ai/InvokeAI/releases
[translation status badge]: https://hosted.weblate.org/widgets/invokeai/-/svg-badge.svg
[translation status link]: https://hosted.weblate.org/engage/invokeai/
</div>
_**Note: This is an alpha release. Bugs are expected and not all
features are fully implemented. Please use the GitHub [Issues
pages](https://github.com/invoke-ai/InvokeAI/issues?q=is%3Aissue+is%3Aopen)
to report unexpected problems. Also note that InvokeAI root directory
which contains models, outputs and configuration files, has changed
between the 2.x and 3.x release. If you wish to use your v2.3 root
directory with v3.0, please follow the directions in [Migrating a 2.3
root directory to 3.0](#migrating-to-3).**_
InvokeAI is a leading creative engine built to empower professionals and enthusiasts alike. Generate and create stunning visual media using the latest AI-driven technologies. InvokeAI offers an industry leading Web Interface, interactive Command Line Interface, and also serves as the foundation for multiple commercial products.
InvokeAI is a leading creative engine built to empower professionals
and enthusiasts alike. Generate and create stunning visual media using
the latest AI-driven technologies. InvokeAI offers an industry leading
Web Interface, interactive Command Line Interface, and also serves as
the foundation for multiple commercial products.
**Quick links**: [[How to Install](#installation)] [<a href="https://discord.gg/ZmtBAhwWhy">Discord Server</a>] [<a href="https://invoke-ai.github.io/InvokeAI/">Documentation and Tutorials</a>] [<a href="https://github.com/invoke-ai/InvokeAI/">Code and Downloads</a>] [<a href="https://github.com/invoke-ai/InvokeAI/issues">Bug Reports</a>] [<a href="https://github.com/invoke-ai/InvokeAI/discussions">Discussion, Ideas & Q&A</a>]
**Quick links**: [[How to
Install](https://invoke-ai.github.io/InvokeAI/#installation)] [<a
href="https://discord.gg/ZmtBAhwWhy">Discord Server</a>] [<a
href="https://invoke-ai.github.io/InvokeAI/">Documentation and
Tutorials</a>] [<a
href="https://github.com/invoke-ai/InvokeAI/">Code and
Downloads</a>] [<a
href="https://github.com/invoke-ai/InvokeAI/issues">Bug Reports</a>]
[<a
href="https://github.com/invoke-ai/InvokeAI/discussions">Discussion,
Ideas & Q&A</a>]
_Note: InvokeAI is rapidly evolving. Please use the
[Issues](https://github.com/invoke-ai/InvokeAI/issues) tab to report bugs and make feature
requests. Be sure to use the provided templates. They will help us diagnose issues faster._
<div align="center">
![canvas preview](https://github.com/invoke-ai/InvokeAI/raw/main/docs/assets/canvas_preview.png)
![canvas preview](https://github.com/mauwii/InvokeAI/raw/main/docs/assets/canvas_preview.png)
</div>
## Table of Contents
Table of Contents 📝
**Getting Started**
1. 🏁 [Quick Start](#quick-start)
3. 🖥️ [Hardware Requirements](#hardware-requirements)
**More About Invoke**
1. 🌟 [Features](#features)
2. 📣 [Latest Changes](#latest-changes)
3. 🛠️ [Troubleshooting](#troubleshooting)
**Supporting the Project**
1. 🤝 [Contributing](#contributing)
2. 👥 [Contributors](#contributors)
3. 💕 [Support](#support)
## Quick Start
# Getting Started with InvokeAI
For full installation and upgrade instructions, please see:
[InvokeAI Installation Overview](https://invoke-ai.github.io/InvokeAI/installation/)
If upgrading from version 2.3, please read [Migrating a 2.3 root
directory to 3.0](#migrating-to-3) first.
### Automatic Installer (suggested for 1st time users)
1. Go to the bottom of the [Latest Release Page](https://github.com/invoke-ai/InvokeAI/releases/latest)
2. Download the .zip file for your OS (Windows/macOS/Linux).
3. Unzip the file.
4. If you are on Windows, double-click on the `install.bat` script. On macOS, open a Terminal window, drag the file `install.sh` from Finder into the Terminal, and press return. On Linux, run `install.sh`.
5. Wait a while, until it is done.
6. The folder where you ran the installer from will now be filled with lots of files. If you are on Windows, double-click on the `invoke.bat` file. On macOS, open a Terminal window, drag `invoke.sh` from the folder into the Terminal, and press return. On Linux, run `invoke.sh`
7. Press 2 to open the "browser-based UI", press enter/return, wait a minute or two for Stable Diffusion to start up, then open your browser and go to http://localhost:9090.
8. Type `banana sushi` in the box on the top left and click `Invoke`
4. **Windows:** double-click on the `install.bat` script. **macOS:** Open a Terminal window, drag the file `install.sh` from Finder
into the Terminal, and press return. **Linux:** run `install.sh`.
5. You'll be asked to confirm the location of the folder in which
to install InvokeAI and its image generation model files. Pick a
location with at least 15 GB of free memory. More if you plan on
installing lots of models.
## Table of Contents
6. Wait while the installer does its thing. After installing the software,
the installer will launch a script that lets you configure InvokeAI and
select a set of starting image generation models.
1. [Installation](#installation)
2. [Hardware Requirements](#hardware-requirements)
3. [Features](#features)
4. [Latest Changes](#latest-changes)
5. [Troubleshooting](#troubleshooting)
6. [Contributing](#contributing)
7. [Contributors](#contributors)
8. [Support](#support)
9. [Further Reading](#further-reading)
7. Find the folder that InvokeAI was installed into (it is not the
same as the unpacked zip file directory!) The default location of this
folder (if you didn't change it in step 5) is `~/invokeai` on
Linux/Mac systems, and `C:\Users\YourName\invokeai` on Windows. This directory will contain launcher scripts named `invoke.sh` and `invoke.bat`.
8. On Windows systems, double-click on the `invoke.bat` file. On
macOS, open a Terminal window, drag `invoke.sh` from the folder into
the Terminal, and press return. On Linux, run `invoke.sh`
9. Press 2 to open the "browser-based UI", press enter/return, wait a
minute or two for Stable Diffusion to start up, then open your browser
and go to http://localhost:9090.
10. Type `banana sushi` in the box on the top left and click `Invoke`
### Command-Line Installation (for developers and users familiar with Terminals)
You must have Python 3.9 or 3.10 installed on your machine. Earlier or
later versions are not supported.
Node.js also needs to be installed along with yarn (can be installed with
the command `npm install -g yarn` if needed)
1. Open a command-line window on your machine. The PowerShell is recommended for Windows.
2. Create a directory to install InvokeAI into. You'll need at least 15 GB of free space:
```terminal
mkdir invokeai
````
3. Create a virtual environment named `.venv` inside this directory and activate it:
```terminal
cd invokeai
python -m venv .venv --prompt InvokeAI
```
4. Activate the virtual environment (do it every time you run InvokeAI)
_For Linux/Mac users:_
```sh
source .venv/bin/activate
```
_For Windows users:_
```ps
.venv\Scripts\activate
```
5. Install the InvokeAI module and its dependencies. Choose the command suited for your platform & GPU.
_For Windows/Linux with an NVIDIA GPU:_
```terminal
pip install "InvokeAI[xformers]" --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu117
```
_For Linux with an AMD GPU:_
```sh
pip install InvokeAI --use-pep517 --extra-index-url https://download.pytorch.org/whl/rocm5.4.2
```
_For non-GPU systems:_
```terminal
pip install InvokeAI --use-pep517 --extra-index-url https://download.pytorch.org/whl/cpu
```
_For Macintoshes, either Intel or M1/M2:_
```sh
pip install InvokeAI --use-pep517
```
6. Configure InvokeAI and install a starting set of image generation models (you only need to do this once):
```terminal
invokeai-configure
```
7. Launch the web server (do it every time you run InvokeAI):
```terminal
invokeai-web
```
8. Build Node.js assets
```terminal
cd invokeai/frontend/web/
yarn vite build
```
9. Point your browser to http://localhost:9090 to bring up the web interface.
10. Type `banana sushi` in the box on the top left and click `Invoke`.
Be sure to activate the virtual environment each time before re-launching InvokeAI,
using `source .venv/bin/activate` or `.venv\Scripts\activate`.
## Detailed Installation Instructions
## Installation
This fork is supported across Linux, Windows and Macintosh. Linux
users can use either an Nvidia-based card (with CUDA support) or an
@@ -223,108 +80,30 @@ AMD card (using the ROCm driver). For full installation and upgrade
instructions, please see:
[InvokeAI Installation Overview](https://invoke-ai.github.io/InvokeAI/installation/INSTALL_SOURCE/)
<a name="migrating-to-3"></a>
### Migrating a v2.3 InvokeAI root directory
The InvokeAI root directory is where the InvokeAI startup file,
installed models, and generated images are stored. It is ordinarily
named `invokeai` and located in your home directory. The contents and
layout of this directory has changed between versions 2.3 and 3.0 and
cannot be used directly.
We currently recommend that you use the installer to create a new root
directory named differently from the 2.3 one, e.g. `invokeai-3` and
then use a migration script to copy your 2.3 models into the new
location. However, if you choose, you can upgrade this directory in
place. This section gives both recipes.
#### Creating a new root directory and migrating old models
This is the safer recipe because it leaves your old root directory in
place to fall back on.
1. Follow the instructions above to create and install InvokeAI in a
directory that has a different name from the 2.3 invokeai directory.
In this example, we will use "invokeai-3"
2. When you are prompted to select models to install, select a minimal
set of models, such as stable-diffusion-v1.5 only.
3. After installation is complete launch `invokeai.sh` (Linux/Mac) or
`invokeai.bat` and select option 8 "Open the developers console". This
will take you to the command line.
4. Issue the command `invokeai-migrate3 --from /path/to/v2.3-root --to
/path/to/invokeai-3-root`. Provide the correct `--from` and `--to`
paths for your v2.3 and v3.0 root directories respectively.
This will copy and convert your old models from 2.3 format to 3.0
format and create a new `models` directory in the 3.0 directory. The
old models directory (which contains the models selected at install
time) will be renamed `models.orig` and can be deleted once you have
confirmed that the migration was successful.
#### Migrating in place
For the adventurous, you may do an in-place upgrade from 2.3 to 3.0
without touching the command line. The recipe is as follows>
1. Launch the InvokeAI launcher script in your current v2.3 root directory.
2. Select option [9] "Update InvokeAI" to bring up the updater dialog.
3a. During the alpha release phase, select option [3] and manually
enter the tag name `v3.0.0+a2`.
3b. Once 3.0 is released, select option [1] to upgrade to the latest release.
4. Once the upgrade is finished you will be returned to the launcher
menu. Select option [7] "Re-run the configure script to fix a broken
install or to complete a major upgrade".
This will run the configure script against the v2.3 directory and
update it to the 3.0 format. The following files will be replaced:
- The invokeai.init file, replaced by invokeai.yaml
- The models directory
- The configs/models.yaml model index
The original versions of these files will be saved with the suffix
".orig" appended to the end. Once you have confirmed that the upgrade
worked, you can safely remove these files. Alternatively you can
restore a working v2.3 directory by removing the new files and
restoring the ".orig" files' original names.
#### Migration Caveats
The migration script will migrate your invokeai settings and models,
including textual inversion models, LoRAs and merges that you may have
installed previously. However it does **not** migrate the generated
images stored in your 2.3-format outputs directory. The released
version of 3.0 is expected to have an interface for importing an
entire directory of image files as a batch.
## Hardware Requirements
### Hardware Requirements
InvokeAI is supported across Linux, Windows and macOS. Linux
users can use either an Nvidia-based card (with CUDA support) or an
AMD card (using the ROCm driver).
### System
#### System
You will need one of the following:
- An NVIDIA-based graphics card with 4 GB or more VRAM memory.
- An Apple computer with an M1 chip.
- An AMD-based graphics card with 4GB or more VRAM memory. (Linux only)
We do not recommend the GTX 1650 or 1660 series video cards. They are
unable to run in half-precision mode and do not have sufficient VRAM
to render 512x512 images.
**Memory** - At least 12 GB Main Memory RAM.
#### Memory
**Disk** - At least 12 GB of free disk space for the machine learning model, Python, and all its dependencies.
- At least 12 GB Main Memory RAM.
#### Disk
- At least 12 GB of free disk space for the machine learning model, Python, and all its dependencies.
## Features
@@ -338,24 +117,28 @@ InvokeAI offers a locally hosted Web Server & React Frontend, with an industry l
The Unified Canvas is a fully integrated canvas implementation with support for all core generation capabilities, in/outpainting, brush tools, and more. This creative tool unlocks the capability for artists to create with AI as a creative collaborator, and can be used to augment AI-generated imagery, sketches, photography, renders, and more.
### *Node Architecture & Editor (Beta)*
### *Advanced Prompt Syntax*
Invoke AI's backend is built on a graph-based execution architecture. This allows for customizable generation pipelines to be developed by professional users looking to create specific workflows to support their production use-cases, and will be extended in the future with additional capabilities.
InvokeAI's advanced prompt syntax allows for token weighting, cross-attention control, and prompt blending, allowing for fine-tuned tweaking of your invocations and exploration of the latent space.
### *Board & Gallery Management*
### *Command Line Interface*
Invoke AI provides an organized gallery system for easily storing, accessing, and remixing your content in the Invoke workspace. Images can be dragged/dropped onto any Image-base UI element in the application, and rich metadata within the Image allows for easy recall of key prompts or settings used in your workflow.
For users utilizing a terminal-based environment, or who want to take advantage of CLI features, InvokeAI offers an extensive and actively supported command-line interface that provides the full suite of generation functionality available in the tool.
### Other features
- *Support for both ckpt and diffusers models*
- *SD 2.0, 2.1 support*
- *Upscaling Tools*
- *Noise Control & Tresholding*
- *Popular Sampler Support*
- *Upscaling & Face Restoration Tools*
- *Embedding Manager & Support*
- *Model Manager & Support*
- *Node-Based Architecture*
- *Node-Based Plug-&-Play UI (Beta)*
- *SDXL Support* (Coming soon)
### Coming Soon
- *Node-Based Architecture & UI*
- And more...
### Latest Changes
@@ -363,20 +146,18 @@ For our latest changes, view our [Release
Notes](https://github.com/invoke-ai/InvokeAI/releases) and the
[CHANGELOG](docs/CHANGELOG.md).
### Troubleshooting
## Troubleshooting
Please check out our **[Q&A](https://invoke-ai.github.io/InvokeAI/help/TROUBLESHOOT/#faq)** to get solutions for common installation
problems and other issues.
## Contributing
# Contributing
Anyone who wishes to contribute to this project, whether documentation, features, bug fixes, code
cleanup, testing, or code reviews, is very much encouraged to do so.
To join, just raise your hand on the InvokeAI Discord server (#dev-chat) or the GitHub discussion board.
If you'd like to help with translation, please see our [translation guide](docs/other/TRANSLATION.md).
If you are unfamiliar with how
to contribute to GitHub projects, here is a
[Getting Started Guide](https://opensource.com/article/19/7/create-pull-request-github). A full set of contribution guidelines, along with templates, are in progress. You can **make your pull request against the "main" branch**.

Binary file not shown.

View File

@@ -0,0 +1,164 @@
@echo off
@rem This script will install git (if not found on the PATH variable)
@rem using micromamba (an 8mb static-linked single-file binary, conda replacement).
@rem For users who already have git, this step will be skipped.
@rem Next, it'll download the project's source code.
@rem Then it will download a self-contained, standalone Python and unpack it.
@rem Finally, it'll create the Python virtual environment and preload the models.
@rem This enables a user to install this project without manually installing git or Python
@rem change to the script's directory
PUSHD "%~dp0"
set "no_cache_dir=--no-cache-dir"
if "%1" == "use-cache" (
set "no_cache_dir="
)
echo ***** Installing InvokeAI.. *****
@rem Config
set INSTALL_ENV_DIR=%cd%\installer_files\env
@rem https://mamba.readthedocs.io/en/latest/installation.html
set MICROMAMBA_DOWNLOAD_URL=https://github.com/cmdr2/stable-diffusion-ui/releases/download/v1.1/micromamba.exe
set RELEASE_URL=https://github.com/invoke-ai/InvokeAI
set RELEASE_SOURCEBALL=/archive/refs/heads/main.tar.gz
set PYTHON_BUILD_STANDALONE_URL=https://github.com/indygreg/python-build-standalone/releases/download
set PYTHON_BUILD_STANDALONE=20221002/cpython-3.10.7+20221002-x86_64-pc-windows-msvc-shared-install_only.tar.gz
set PACKAGES_TO_INSTALL=
call git --version >.tmp1 2>.tmp2
if "%ERRORLEVEL%" NEQ "0" set PACKAGES_TO_INSTALL=%PACKAGES_TO_INSTALL% git
@rem Cleanup
del /q .tmp1 .tmp2
@rem (if necessary) install git into a contained environment
if "%PACKAGES_TO_INSTALL%" NEQ "" (
@rem download micromamba
echo ***** Downloading micromamba from %MICROMAMBA_DOWNLOAD_URL% to micromamba.exe *****
call curl -L "%MICROMAMBA_DOWNLOAD_URL%" > micromamba.exe
@rem test the mamba binary
echo ***** Micromamba version: *****
call micromamba.exe --version
@rem create the installer env
if not exist "%INSTALL_ENV_DIR%" (
call micromamba.exe create -y --prefix "%INSTALL_ENV_DIR%"
)
echo ***** Packages to install:%PACKAGES_TO_INSTALL% *****
call micromamba.exe install -y --prefix "%INSTALL_ENV_DIR%" -c conda-forge %PACKAGES_TO_INSTALL%
if not exist "%INSTALL_ENV_DIR%" (
echo ----- There was a problem while installing "%PACKAGES_TO_INSTALL%" using micromamba. Cannot continue. -----
pause
exit /b
)
)
del /q micromamba.exe
@rem For 'git' only
set PATH=%INSTALL_ENV_DIR%\Library\bin;%PATH%
@rem Download/unpack/clean up InvokeAI release sourceball
set err_msg=----- InvokeAI source download failed -----
echo Trying to download "%RELEASE_URL%%RELEASE_SOURCEBALL%"
curl -L %RELEASE_URL%%RELEASE_SOURCEBALL% --output InvokeAI.tgz
if %errorlevel% neq 0 goto err_exit
set err_msg=----- InvokeAI source unpack failed -----
tar -zxf InvokeAI.tgz
if %errorlevel% neq 0 goto err_exit
del /q InvokeAI.tgz
set err_msg=----- InvokeAI source copy failed -----
cd InvokeAI-*
xcopy . .. /e /h
if %errorlevel% neq 0 goto err_exit
cd ..
@rem cleanup
for /f %%i in ('dir /b InvokeAI-*') do rd /s /q %%i
rd /s /q .dev_scripts .github docker-build tests
del /q requirements.in requirements-mkdocs.txt shell.nix
echo ***** Unpacked InvokeAI source *****
@rem Download/unpack/clean up python-build-standalone
set err_msg=----- Python download failed -----
curl -L %PYTHON_BUILD_STANDALONE_URL%/%PYTHON_BUILD_STANDALONE% --output python.tgz
if %errorlevel% neq 0 goto err_exit
set err_msg=----- Python unpack failed -----
tar -zxf python.tgz
if %errorlevel% neq 0 goto err_exit
del /q python.tgz
echo ***** Unpacked python-build-standalone *****
@rem create venv
set err_msg=----- problem creating venv -----
.\python\python -E -s -m venv .venv
if %errorlevel% neq 0 goto err_exit
call .venv\Scripts\activate.bat
echo ***** Created Python virtual environment *****
@rem Print venv's Python version
set err_msg=----- problem calling venv's python -----
echo We're running under
.venv\Scripts\python --version
if %errorlevel% neq 0 goto err_exit
set err_msg=----- pip update failed -----
.venv\Scripts\python -m pip install %no_cache_dir% --no-warn-script-location --upgrade pip wheel
if %errorlevel% neq 0 goto err_exit
echo ***** Updated pip and wheel *****
set err_msg=----- requirements file copy failed -----
copy binary_installer\py3.10-windows-x86_64-cuda-reqs.txt requirements.txt
if %errorlevel% neq 0 goto err_exit
set err_msg=----- main pip install failed -----
.venv\Scripts\python -m pip install %no_cache_dir% --no-warn-script-location -r requirements.txt
if %errorlevel% neq 0 goto err_exit
echo ***** Installed Python dependencies *****
set err_msg=----- InvokeAI setup failed -----
.venv\Scripts\python -m pip install %no_cache_dir% --no-warn-script-location -e .
if %errorlevel% neq 0 goto err_exit
copy binary_installer\invoke.bat.in .\invoke.bat
echo ***** Installed invoke launcher script ******
@rem more cleanup
rd /s /q binary_installer installer_files
@rem preload the models
call .venv\Scripts\python scripts\configure_invokeai.py
set err_msg=----- model download clone failed -----
if %errorlevel% neq 0 goto err_exit
deactivate
echo ***** Finished downloading models *****
echo All done! Execute the file invoke.bat in this directory to start InvokeAI
pause
exit
:err_exit
echo %err_msg%
pause
exit

View File

@@ -0,0 +1,235 @@
#!/usr/bin/env bash
# ensure we're in the correct folder in case user's CWD is somewhere else
scriptdir=$(dirname "$0")
cd "$scriptdir"
set -euo pipefail
IFS=$'\n\t'
function _err_exit {
if test "$1" -ne 0
then
echo -e "Error code $1; Error caught was '$2'"
read -p "Press any key to exit..."
exit
fi
}
# This script will install git (if not found on the PATH variable)
# using micromamba (an 8mb static-linked single-file binary, conda replacement).
# For users who already have git, this step will be skipped.
# Next, it'll download the project's source code.
# Then it will download a self-contained, standalone Python and unpack it.
# Finally, it'll create the Python virtual environment and preload the models.
# This enables a user to install this project without manually installing git or Python
echo -e "\n***** Installing InvokeAI into $(pwd)... *****\n"
export no_cache_dir="--no-cache-dir"
if [ $# -ge 1 ]; then
if [ "$1" = "use-cache" ]; then
export no_cache_dir=""
fi
fi
OS_NAME=$(uname -s)
case "${OS_NAME}" in
Linux*) OS_NAME="linux";;
Darwin*) OS_NAME="darwin";;
*) echo -e "\n----- Unknown OS: $OS_NAME! This script runs only on Linux or macOS -----\n" && exit
esac
OS_ARCH=$(uname -m)
case "${OS_ARCH}" in
x86_64*) ;;
arm64*) ;;
*) echo -e "\n----- Unknown system architecture: $OS_ARCH! This script runs only on x86_64 or arm64 -----\n" && exit
esac
# https://mamba.readthedocs.io/en/latest/installation.html
MAMBA_OS_NAME=$OS_NAME
MAMBA_ARCH=$OS_ARCH
if [ "$OS_NAME" == "darwin" ]; then
MAMBA_OS_NAME="osx"
fi
if [ "$OS_ARCH" == "linux" ]; then
MAMBA_ARCH="aarch64"
fi
if [ "$OS_ARCH" == "x86_64" ]; then
MAMBA_ARCH="64"
fi
PY_ARCH=$OS_ARCH
if [ "$OS_ARCH" == "arm64" ]; then
PY_ARCH="aarch64"
fi
# Compute device ('cd' segment of reqs files) detect goes here
# This needs a ton of work
# Suggestions:
# - lspci
# - check $PATH for nvidia-smi, gtt CUDA/GPU version from output
# - Surely there's a similar utility for AMD?
CD="cuda"
if [ "$OS_NAME" == "darwin" ] && [ "$OS_ARCH" == "arm64" ]; then
CD="mps"
fi
# config
INSTALL_ENV_DIR="$(pwd)/installer_files/env"
MICROMAMBA_DOWNLOAD_URL="https://micro.mamba.pm/api/micromamba/${MAMBA_OS_NAME}-${MAMBA_ARCH}/latest"
RELEASE_URL=https://github.com/invoke-ai/InvokeAI
RELEASE_SOURCEBALL=/archive/refs/heads/main.tar.gz
PYTHON_BUILD_STANDALONE_URL=https://github.com/indygreg/python-build-standalone/releases/download
if [ "$OS_NAME" == "darwin" ]; then
PYTHON_BUILD_STANDALONE=20221002/cpython-3.10.7+20221002-${PY_ARCH}-apple-darwin-install_only.tar.gz
elif [ "$OS_NAME" == "linux" ]; then
PYTHON_BUILD_STANDALONE=20221002/cpython-3.10.7+20221002-${PY_ARCH}-unknown-linux-gnu-install_only.tar.gz
fi
echo "INSTALLING $RELEASE_SOURCEBALL FROM $RELEASE_URL"
PACKAGES_TO_INSTALL=""
if ! hash "git" &>/dev/null; then PACKAGES_TO_INSTALL="$PACKAGES_TO_INSTALL git"; fi
# (if necessary) install git and conda into a contained environment
if [ "$PACKAGES_TO_INSTALL" != "" ]; then
# download micromamba
echo -e "\n***** Downloading micromamba from $MICROMAMBA_DOWNLOAD_URL to micromamba *****\n"
curl -L "$MICROMAMBA_DOWNLOAD_URL" | tar -xvjO bin/micromamba > micromamba
chmod u+x ./micromamba
# test the mamba binary
echo -e "\n***** Micromamba version: *****\n"
./micromamba --version
# create the installer env
if [ ! -e "$INSTALL_ENV_DIR" ]; then
./micromamba create -y --prefix "$INSTALL_ENV_DIR"
fi
echo -e "\n***** Packages to install:$PACKAGES_TO_INSTALL *****\n"
./micromamba install -y --prefix "$INSTALL_ENV_DIR" -c conda-forge "$PACKAGES_TO_INSTALL"
if [ ! -e "$INSTALL_ENV_DIR" ]; then
echo -e "\n----- There was a problem while initializing micromamba. Cannot continue. -----\n"
exit
fi
fi
rm -f micromamba.exe
export PATH="$INSTALL_ENV_DIR/bin:$PATH"
# Download/unpack/clean up InvokeAI release sourceball
_err_msg="\n----- InvokeAI source download failed -----\n"
curl -L $RELEASE_URL/$RELEASE_SOURCEBALL --output InvokeAI.tgz
_err_exit $? _err_msg
_err_msg="\n----- InvokeAI source unpack failed -----\n"
tar -zxf InvokeAI.tgz
_err_exit $? _err_msg
rm -f InvokeAI.tgz
_err_msg="\n----- InvokeAI source copy failed -----\n"
cd InvokeAI-*
cp -r . ..
_err_exit $? _err_msg
cd ..
# cleanup
rm -rf InvokeAI-*/
rm -rf .dev_scripts/ .github/ docker-build/ tests/ requirements.in requirements-mkdocs.txt shell.nix
echo -e "\n***** Unpacked InvokeAI source *****\n"
# Download/unpack/clean up python-build-standalone
_err_msg="\n----- Python download failed -----\n"
curl -L $PYTHON_BUILD_STANDALONE_URL/$PYTHON_BUILD_STANDALONE --output python.tgz
_err_exit $? _err_msg
_err_msg="\n----- Python unpack failed -----\n"
tar -zxf python.tgz
_err_exit $? _err_msg
rm -f python.tgz
echo -e "\n***** Unpacked python-build-standalone *****\n"
# create venv
_err_msg="\n----- problem creating venv -----\n"
if [ "$OS_NAME" == "darwin" ]; then
# patch sysconfig so that extensions can build properly
# adapted from https://github.com/cashapp/hermit-packages/commit/fcba384663892f4d9cfb35e8639ff7a28166ee43
PYTHON_INSTALL_DIR="$(pwd)/python"
SYSCONFIG="$(echo python/lib/python*/_sysconfigdata_*.py)"
TMPFILE="$(mktemp)"
chmod +w "${SYSCONFIG}"
cp "${SYSCONFIG}" "${TMPFILE}"
sed "s,'/install,'${PYTHON_INSTALL_DIR},g" "${TMPFILE}" > "${SYSCONFIG}"
rm -f "${TMPFILE}"
fi
./python/bin/python3 -E -s -m venv .venv
_err_exit $? _err_msg
source .venv/bin/activate
echo -e "\n***** Created Python virtual environment *****\n"
# Print venv's Python version
_err_msg="\n----- problem calling venv's python -----\n"
echo -e "We're running under"
.venv/bin/python3 --version
_err_exit $? _err_msg
_err_msg="\n----- pip update failed -----\n"
.venv/bin/python3 -m pip install $no_cache_dir --no-warn-script-location --upgrade pip
_err_exit $? _err_msg
echo -e "\n***** Updated pip *****\n"
_err_msg="\n----- requirements file copy failed -----\n"
cp binary_installer/py3.10-${OS_NAME}-"${OS_ARCH}"-${CD}-reqs.txt requirements.txt
_err_exit $? _err_msg
_err_msg="\n----- main pip install failed -----\n"
.venv/bin/python3 -m pip install $no_cache_dir --no-warn-script-location -r requirements.txt
_err_exit $? _err_msg
echo -e "\n***** Installed Python dependencies *****\n"
_err_msg="\n----- InvokeAI setup failed -----\n"
.venv/bin/python3 -m pip install $no_cache_dir --no-warn-script-location -e .
_err_exit $? _err_msg
echo -e "\n***** Installed InvokeAI *****\n"
cp binary_installer/invoke.sh.in ./invoke.sh
chmod a+rx ./invoke.sh
echo -e "\n***** Installed invoke launcher script ******\n"
# more cleanup
rm -rf binary_installer/ installer_files/
# preload the models
.venv/bin/python3 scripts/configure_invokeai.py
_err_msg="\n----- model download clone failed -----\n"
_err_exit $? _err_msg
deactivate
echo -e "\n***** Finished downloading models *****\n"
echo "All done! Run the command"
echo " $scriptdir/invoke.sh"
echo "to start InvokeAI."
read -p "Press any key to exit..."
exit

View File

@@ -0,0 +1,36 @@
@echo off
PUSHD "%~dp0"
call .venv\Scripts\activate.bat
echo Do you want to generate images using the
echo 1. command-line
echo 2. browser-based UI
echo OR
echo 3. open the developer console
set /p choice="Please enter 1, 2 or 3: "
if /i "%choice%" == "1" (
echo Starting the InvokeAI command-line.
.venv\Scripts\python scripts\invoke.py %*
) else if /i "%choice%" == "2" (
echo Starting the InvokeAI browser-based UI.
.venv\Scripts\python scripts\invoke.py --web %*
) else if /i "%choice%" == "3" (
echo Developer Console
echo Python command is:
where python
echo Python version is:
python --version
echo *************************
echo You are now in the system shell, with the local InvokeAI Python virtual environment activated,
echo so that you can troubleshoot this InvokeAI installation as necessary.
echo *************************
echo *** Type `exit` to quit this shell and deactivate the Python virtual environment ***
call cmd /k
) else (
echo Invalid selection
pause
exit /b
)
deactivate

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@@ -0,0 +1,46 @@
#!/usr/bin/env sh
set -eu
. .venv/bin/activate
# set required env var for torch on mac MPS
if [ "$(uname -s)" == "Darwin" ]; then
export PYTORCH_ENABLE_MPS_FALLBACK=1
fi
echo "Do you want to generate images using the"
echo "1. command-line"
echo "2. browser-based UI"
echo "OR"
echo "3. open the developer console"
echo "Please enter 1, 2, or 3:"
read choice
case $choice in
1)
printf "\nStarting the InvokeAI command-line..\n";
.venv/bin/python scripts/invoke.py $*;
;;
2)
printf "\nStarting the InvokeAI browser-based UI..\n";
.venv/bin/python scripts/invoke.py --web $*;
;;
3)
printf "\nDeveloper Console:\n";
printf "Python command is:\n\t";
which python;
printf "Python version is:\n\t";
python --version;
echo "*************************"
echo "You are now in your user shell ($SHELL) with the local InvokeAI Python virtual environment activated,";
echo "so that you can troubleshoot this InvokeAI installation as necessary.";
printf "*************************\n"
echo "*** Type \`exit\` to quit this shell and deactivate the Python virtual environment *** ";
/usr/bin/env "$SHELL";
;;
*)
echo "Invalid selection";
exit
;;
esac

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@@ -0,0 +1,17 @@
InvokeAI
Project homepage: https://github.com/invoke-ai/InvokeAI
Installation on Windows:
NOTE: You might need to enable Windows Long Paths. If you're not sure,
then you almost certainly need to. Simply double-click the 'WinLongPathsEnabled.reg'
file. Note that you will need to have admin privileges in order to
do this.
Please double-click the 'install.bat' file (while keeping it inside the invokeAI folder).
Installation on Linux and Mac:
Please open the terminal, and run './install.sh' (while keeping it inside the invokeAI folder).
After installation, please run the 'invoke.bat' file (on Windows) or 'invoke.sh'
file (on Linux/Mac) to start InvokeAI.

View File

@@ -0,0 +1,33 @@
--prefer-binary
--extra-index-url https://download.pytorch.org/whl/torch_stable.html
--extra-index-url https://download.pytorch.org/whl/cu116
--trusted-host https://download.pytorch.org
accelerate~=0.15
albumentations
diffusers[torch]~=0.11
einops
eventlet
flask_cors
flask_socketio
flaskwebgui==1.0.3
getpass_asterisk
imageio-ffmpeg
pyreadline3
realesrgan
send2trash
streamlit
taming-transformers-rom1504
test-tube
torch-fidelity
torch==1.12.1 ; platform_system == 'Darwin'
torch==1.12.0+cu116 ; platform_system == 'Linux' or platform_system == 'Windows'
torchvision==0.13.1 ; platform_system == 'Darwin'
torchvision==0.13.0+cu116 ; platform_system == 'Linux' or platform_system == 'Windows'
transformers
picklescan
https://github.com/openai/CLIP/archive/d50d76daa670286dd6cacf3bcd80b5e4823fc8e1.zip
https://github.com/invoke-ai/clipseg/archive/1f754751c85d7d4255fa681f4491ff5711c1c288.zip
https://github.com/invoke-ai/GFPGAN/archive/3f5d2397361199bc4a91c08bb7d80f04d7805615.zip ; platform_system=='Windows'
https://github.com/invoke-ai/GFPGAN/archive/c796277a1cf77954e5fc0b288d7062d162894248.zip ; platform_system=='Linux' or platform_system=='Darwin'
https://github.com/Birch-san/k-diffusion/archive/363386981fee88620709cf8f6f2eea167bd6cd74.zip
https://github.com/invoke-ai/PyPatchMatch/archive/129863937a8ab37f6bbcec327c994c0f932abdbc.zip

4
coverage/.gitignore vendored
View File

@@ -1,4 +0,0 @@
# Ignore everything in this directory
*
# Except this file
!.gitignore

View File

@@ -1,13 +0,0 @@
## Make a copy of this file named `.env` and fill in the values below.
## Any environment variables supported by InvokeAI can be specified here.
# INVOKEAI_ROOT is the path to a path on the local filesystem where InvokeAI will store data.
# Outputs will also be stored here by default.
# This **must** be an absolute path.
INVOKEAI_ROOT=
HUGGINGFACE_TOKEN=
## optional variables specific to the docker setup
# GPU_DRIVER=cuda
# CONTAINER_UID=1000

View File

@@ -1,129 +1,112 @@
# syntax=docker/dockerfile:1.4
# syntax=docker/dockerfile:1
## Builder stage
# Maintained by Matthias Wild <mauwii@outlook.de>
FROM library/ubuntu:22.04 AS builder
ARG PYTHON_VERSION=3.9
##################
### base image ###
##################
FROM python:${PYTHON_VERSION}-slim AS python-base
ARG DEBIAN_FRONTEND=noninteractive
RUN rm -f /etc/apt/apt.conf.d/docker-clean; echo 'Binary::apt::APT::Keep-Downloaded-Packages "true";' > /etc/apt/apt.conf.d/keep-cache
RUN --mount=type=cache,target=/var/cache/apt,sharing=locked \
--mount=type=cache,target=/var/lib/apt,sharing=locked \
apt update && apt-get install -y \
git \
python3.10-venv \
python3-pip \
build-essential
# Install necesarry packages
RUN \
--mount=type=cache,target=/var/cache/apt,sharing=locked \
--mount=type=cache,target=/var/lib/apt,sharing=locked \
apt-get update \
&& apt-get install -y \
--no-install-recommends \
libgl1-mesa-glx=20.3.* \
libglib2.0-0=2.66.* \
libopencv-dev=4.5.* \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
ENV INVOKEAI_SRC=/opt/invokeai
ENV VIRTUAL_ENV=/opt/venv/invokeai
# set working directory and path
ARG APPDIR=/usr/src
ARG APPNAME=InvokeAI
WORKDIR ${APPDIR}
ENV PATH=${APPDIR}/${APPNAME}/bin:$PATH
ENV PATH="$VIRTUAL_ENV/bin:$PATH"
ARG TORCH_VERSION=2.0.1
ARG TORCHVISION_VERSION=0.15.2
ARG GPU_DRIVER=cuda
ARG TARGETPLATFORM="linux/amd64"
# unused but available
ARG BUILDPLATFORM
######################
### build frontend ###
######################
FROM node:lts as frontend-builder
WORKDIR ${INVOKEAI_SRC}
# Copy Sources
ARG APPDIR=/usr/src
WORKDIR ${APPDIR}
COPY --link . .
# Install pytorch before all other pip packages
# NOTE: there are no pytorch builds for arm64 + cuda, only cpu
# x86_64/CUDA is default
RUN --mount=type=cache,target=/root/.cache/pip \
python3 -m venv ${VIRTUAL_ENV} &&\
if [ "$TARGETPLATFORM" = "linux/arm64" ] || [ "$GPU_DRIVER" = "cpu" ]; then \
extra_index_url_arg="--extra-index-url https://download.pytorch.org/whl/cpu"; \
elif [ "$GPU_DRIVER" = "rocm" ]; then \
extra_index_url_arg="--extra-index-url https://download.pytorch.org/whl/rocm5.4.2"; \
else \
extra_index_url_arg="--extra-index-url https://download.pytorch.org/whl/cu118"; \
fi &&\
pip install $extra_index_url_arg \
torch==$TORCH_VERSION \
torchvision==$TORCHVISION_VERSION
# install dependencies and build frontend
WORKDIR ${APPDIR}/invokeai/frontend
RUN \
--mount=type=cache,target=/usr/local/share/.cache/yarn/v6 \
yarn install \
--prefer-offline \
--frozen-lockfile \
--non-interactive \
--production=false \
&& yarn build
# Install the local package.
# Editable mode helps use the same image for development:
# the local working copy can be bind-mounted into the image
# at path defined by ${INVOKEAI_SRC}
COPY invokeai ./invokeai
COPY pyproject.toml ./
RUN --mount=type=cache,target=/root/.cache/pip \
# xformers + triton fails to install on arm64
if [ "$GPU_DRIVER" = "cuda" ] && [ "$TARGETPLATFORM" = "linux/amd64" ]; then \
pip install -e ".[xformers]"; \
else \
pip install -e "."; \
fi
###################################
### install python dependencies ###
###################################
FROM python-base AS pyproject-builder
# #### Build the Web UI ------------------------------------
# Install dependencies
RUN \
--mount=type=cache,target=/var/cache/apt,sharing=locked \
--mount=type=cache,target=/var/lib/apt,sharing=locked \
apt-get update \
&& apt-get install -y \
--no-install-recommends \
gcc=4:10.2.* \
python3-dev=3.9.* \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
FROM node:18 AS web-builder
WORKDIR /build
COPY invokeai/frontend/web/ ./
RUN --mount=type=cache,target=/usr/lib/node_modules \
npm install --include dev
RUN --mount=type=cache,target=/usr/lib/node_modules \
yarn vite build
# create virtual environment
RUN python3 -m venv "${APPNAME}" \
--upgrade-deps
# copy sources
COPY --from=frontend-builder ${APPDIR} .
#### Runtime stage ---------------------------------------
# install pyproject.toml
ARG PIP_EXTRA_INDEX_URL
ENV PIP_EXTRA_INDEX_URL ${PIP_EXTRA_INDEX_URL}
RUN --mount=type=cache,target=/root/.cache/pip,sharing=locked \
"${APPDIR}/${APPNAME}/bin/pip" install \
--use-pep517 \
.
FROM library/ubuntu:22.04 AS runtime
#####################
### runtime image ###
#####################
FROM python-base AS runtime
ARG DEBIAN_FRONTEND=noninteractive
ENV PYTHONUNBUFFERED=1
ENV PYTHONDONTWRITEBYTECODE=1
RUN apt update && apt install -y --no-install-recommends \
git \
curl \
vim \
tmux \
ncdu \
iotop \
bzip2 \
gosu \
libglib2.0-0 \
libgl1-mesa-glx \
python3-venv \
python3-pip \
build-essential \
libopencv-dev \
libstdc++-10-dev &&\
apt-get clean && apt-get autoclean
# globally add magic-wormhole
# for ease of transferring data to and from the container
# when running in sandboxed cloud environments; e.g. Runpod etc.
RUN pip install magic-wormhole
ENV INVOKEAI_SRC=/opt/invokeai
ENV VIRTUAL_ENV=/opt/venv/invokeai
ENV INVOKEAI_ROOT=/invokeai
ENV PATH="$VIRTUAL_ENV/bin:$INVOKEAI_SRC:$PATH"
# --link requires buldkit w/ dockerfile syntax 1.4
COPY --link --from=builder ${INVOKEAI_SRC} ${INVOKEAI_SRC}
COPY --link --from=builder ${VIRTUAL_ENV} ${VIRTUAL_ENV}
COPY --link --from=web-builder /build/dist ${INVOKEAI_SRC}/invokeai/frontend/web/dist
# Link amdgpu.ids for ROCm builds
# contributed by https://github.com/Rubonnek
RUN mkdir -p "/opt/amdgpu/share/libdrm" &&\
ln -s "/usr/share/libdrm/amdgpu.ids" "/opt/amdgpu/share/libdrm/amdgpu.ids"
WORKDIR ${INVOKEAI_SRC}
# setup environment
COPY --from=pyproject-builder ${APPDIR}/${APPNAME} ${APPDIR}/${APPNAME}
ENV INVOKEAI_ROOT=/data
ENV INVOKE_MODEL_RECONFIGURE="--yes --default_only"
# build patchmatch
RUN cd /usr/lib/$(uname -p)-linux-gnu/pkgconfig/ && ln -sf opencv4.pc opencv.pc
RUN python3 -c "from patchmatch import patch_match"
RUN \
--mount=type=cache,target=/var/cache/apt,sharing=locked \
--mount=type=cache,target=/var/lib/apt,sharing=locked \
apt-get update \
&& apt-get install -y \
--no-install-recommends \
build-essential=12.9 \
&& PYTHONDONTWRITEBYTECODE=1 \
python3 -c "from patchmatch import patch_match" \
&& apt-get remove -y \
--autoremove \
build-essential \
&& apt-get autoclean \
&& rm -rf /var/lib/apt/lists/*
# Create unprivileged user and make the local dir
RUN useradd --create-home --shell /bin/bash -u 1000 --comment "container local user" invoke
RUN mkdir -p ${INVOKEAI_ROOT} && chown -R invoke:invoke ${INVOKEAI_ROOT}
COPY docker/docker-entrypoint.sh ./
ENTRYPOINT ["/opt/invokeai/docker-entrypoint.sh"]
CMD ["invokeai-web", "--host", "0.0.0.0"]
# set Entrypoint and default CMD
ENTRYPOINT [ "invokeai" ]
CMD [ "--web", "--host=0.0.0.0" ]
VOLUME [ "/data" ]

View File

@@ -1,77 +0,0 @@
# InvokeAI Containerized
All commands are to be run from the `docker` directory: `cd docker`
#### Linux
1. Ensure builkit is enabled in the Docker daemon settings (`/etc/docker/daemon.json`)
2. Install the `docker compose` plugin using your package manager, or follow a [tutorial](https://www.digitalocean.com/community/tutorials/how-to-install-and-use-docker-compose-on-ubuntu-22-04).
- The deprecated `docker-compose` (hyphenated) CLI continues to work for now.
3. Ensure docker daemon is able to access the GPU.
- You may need to install [nvidia-container-toolkit](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html)
#### macOS
1. Ensure Docker has at least 16GB RAM
2. Enable VirtioFS for file sharing
3. Enable `docker compose` V2 support
This is done via Docker Desktop preferences
## Quickstart
1. Make a copy of `env.sample` and name it `.env` (`cp env.sample .env` (Mac/Linux) or `copy example.env .env` (Windows)). Make changes as necessary. Set `INVOKEAI_ROOT` to an absolute path to:
a. the desired location of the InvokeAI runtime directory, or
b. an existing, v3.0.0 compatible runtime directory.
1. `docker compose up`
The image will be built automatically if needed.
The runtime directory (holding models and outputs) will be created in the location specified by `INVOKEAI_ROOT`. The default location is `~/invokeai`. The runtime directory will be populated with the base configs and models necessary to start generating.
### Use a GPU
- Linux is *recommended* for GPU support in Docker.
- WSL2 is *required* for Windows.
- only `x86_64` architecture is supported.
The Docker daemon on the system must be already set up to use the GPU. In case of Linux, this involves installing `nvidia-docker-runtime` and configuring the `nvidia` runtime as default. Steps will be different for AMD. Please see Docker documentation for the most up-to-date instructions for using your GPU with Docker.
## Customize
Check the `.env.sample` file. It contains some environment variables for running in Docker. Copy it, name it `.env`, and fill it in with your own values. Next time you run `docker compose up`, your custom values will be used.
You can also set these values in `docker compose.yml` directly, but `.env` will help avoid conflicts when code is updated.
Example (most values are optional):
```
INVOKEAI_ROOT=/Volumes/WorkDrive/invokeai
HUGGINGFACE_TOKEN=the_actual_token
CONTAINER_UID=1000
GPU_DRIVER=cuda
```
## Even Moar Customizing!
See the `docker compose.yaml` file. The `command` instruction can be uncommented and used to run arbitrary startup commands. Some examples below.
### Reconfigure the runtime directory
Can be used to download additional models from the supported model list
In conjunction with `INVOKEAI_ROOT` can be also used to initialize a runtime directory
```
command:
- invokeai-configure
- --yes
```
Or install models:
```
command:
- invokeai-model-install
```

View File

@@ -1,11 +1,43 @@
#!/usr/bin/env bash
set -e
build_args=""
# How to use: https://invoke-ai.github.io/InvokeAI/installation/INSTALL_DOCKER/#setup
# Some possible pip extra-index urls (cuda 11.7 is available without extra url):
# CUDA 11.6: https://download.pytorch.org/whl/cu116
# ROCm 5.2: https://download.pytorch.org/whl/rocm5.2
# CPU: https://download.pytorch.org/whl/cpu
# as found on https://pytorch.org/get-started/locally/
[[ -f ".env" ]] && build_args=$(awk '$1 ~ /\=[^$]/ {print "--build-arg " $0 " "}' .env)
SCRIPTDIR=$(dirname "$0")
cd "$SCRIPTDIR" || exit 1
echo "docker-compose build args:"
echo $build_args
source ./env.sh
docker-compose build $build_args
DOCKERFILE=${INVOKE_DOCKERFILE:-Dockerfile}
# print the settings
echo -e "You are using these values:\n"
echo -e "Dockerfile: \t${DOCKERFILE}"
echo -e "index-url: \t${PIP_EXTRA_INDEX_URL:-none}"
echo -e "Volumename: \t${VOLUMENAME}"
echo -e "Platform: \t${PLATFORM}"
echo -e "Registry: \t${CONTAINER_REGISTRY}"
echo -e "Repository: \t${CONTAINER_REPOSITORY}"
echo -e "Container Tag: \t${CONTAINER_TAG}"
echo -e "Container Image: ${CONTAINER_IMAGE}\n"
# Create docker volume
if [[ -n "$(docker volume ls -f name="${VOLUMENAME}" -q)" ]]; then
echo -e "Volume already exists\n"
else
echo -n "createing docker volume "
docker volume create "${VOLUMENAME}"
fi
# Build Container
docker build \
--platform="${PLATFORM}" \
--tag="${CONTAINER_IMAGE}" \
${PIP_EXTRA_INDEX_URL:+--build-arg="PIP_EXTRA_INDEX_URL=${PIP_EXTRA_INDEX_URL}"} \
--file="${DOCKERFILE}" \
..

View File

@@ -1,48 +0,0 @@
# Copyright (c) 2023 Eugene Brodsky https://github.com/ebr
version: '3.8'
services:
invokeai:
image: "local/invokeai:latest"
# edit below to run on a container runtime other than nvidia-container-runtime.
# not yet tested with rocm/AMD GPUs
# Comment out the "deploy" section to run on CPU only
deploy:
resources:
reservations:
devices:
- driver: nvidia
count: 1
capabilities: [gpu]
build:
context: ..
dockerfile: docker/Dockerfile
# variables without a default will automatically inherit from the host environment
environment:
- INVOKEAI_ROOT
- HF_HOME
# Create a .env file in the same directory as this docker-compose.yml file
# and populate it with environment variables. See .env.sample
env_file:
- .env
ports:
- "${INVOKEAI_PORT:-9090}:9090"
volumes:
- ${INVOKEAI_ROOT:-~/invokeai}:${INVOKEAI_ROOT:-/invokeai}
- ${HF_HOME:-~/.cache/huggingface}:${HF_HOME:-/invokeai/.cache/huggingface}
# - ${INVOKEAI_MODELS_DIR:-${INVOKEAI_ROOT:-/invokeai/models}}
# - ${INVOKEAI_MODELS_CONFIG_PATH:-${INVOKEAI_ROOT:-/invokeai/configs/models.yaml}}
tty: true
stdin_open: true
# # Example of running alternative commands/scripts in the container
# command:
# - bash
# - -c
# - |
# invokeai-model-install --yes --default-only --config_file ${INVOKEAI_ROOT}/config_custom.yaml
# invokeai-nodes-web --host 0.0.0.0

View File

@@ -1,65 +0,0 @@
#!/bin/bash
set -e -o pipefail
### Container entrypoint
# Runs the CMD as defined by the Dockerfile or passed to `docker run`
# Can be used to configure the runtime dir
# Bypass by using ENTRYPOINT or `--entrypoint`
### Set INVOKEAI_ROOT pointing to a valid runtime directory
# Otherwise configure the runtime dir first.
### Configure the InvokeAI runtime directory (done by default)):
# docker run --rm -it <this image> --configure
# or skip with --no-configure
### Set the CONTAINER_UID envvar to match your user.
# Ensures files created in the container are owned by you:
# docker run --rm -it -v /some/path:/invokeai -e CONTAINER_UID=$(id -u) <this image>
# Default UID: 1000 chosen due to popularity on Linux systems. Possibly 501 on MacOS.
USER_ID=${CONTAINER_UID:-1000}
USER=invoke
usermod -u ${USER_ID} ${USER} 1>/dev/null
configure() {
# Configure the runtime directory
if [[ -f ${INVOKEAI_ROOT}/invokeai.yaml ]]; then
echo "${INVOKEAI_ROOT}/invokeai.yaml exists. InvokeAI is already configured."
echo "To reconfigure InvokeAI, delete the above file."
echo "======================================================================"
else
mkdir -p ${INVOKEAI_ROOT}
chown --recursive ${USER} ${INVOKEAI_ROOT}
gosu ${USER} invokeai-configure --yes --default_only
fi
}
## Skip attempting to configure.
## Must be passed first, before any other args.
if [[ $1 != "--no-configure" ]]; then
configure
else
shift
fi
### Set the $PUBLIC_KEY env var to enable SSH access.
# We do not install openssh-server in the image by default to avoid bloat.
# but it is useful to have the full SSH server e.g. on Runpod.
# (use SCP to copy files to/from the image, etc)
if [[ -v "PUBLIC_KEY" ]] && [[ ! -d "${HOME}/.ssh" ]]; then
apt-get update
apt-get install -y openssh-server
pushd $HOME
mkdir -p .ssh
echo ${PUBLIC_KEY} > .ssh/authorized_keys
chmod -R 700 .ssh
popd
service ssh start
fi
cd ${INVOKEAI_ROOT}
# Run the CMD as the Container User (not root).
exec gosu ${USER} "$@"

35
docker/env.sh Normal file
View File

@@ -0,0 +1,35 @@
#!/usr/bin/env bash
if [[ -z "$PIP_EXTRA_INDEX_URL" ]]; then
# Decide which container flavor to build if not specified
if [[ -z "$CONTAINER_FLAVOR" ]]; then
# Check for CUDA and ROCm
CUDA_AVAILABLE=$(python -c "import torch;print(torch.cuda.is_available())")
ROCM_AVAILABLE=$(python -c "import torch;print(torch.version.hip is not None)")
if [[ "$(uname -s)" != "Darwin" && "${CUDA_AVAILABLE}" == "True" ]]; then
CONTAINER_FLAVOR=cuda
elif [[ "$(uname -s)" != "Darwin" && "${ROCM_AVAILABLE}" == "True" ]]; then
CONTAINER_FLAVOR="rocm"
else
CONTAINER_FLAVOR="cpu"
fi
fi
# Set PIP_EXTRA_INDEX_URL based on container flavor
if [[ "$CONTAINER_FLAVOR" == "rocm" ]]; then
PIP_EXTRA_INDEX_URL="${PIP_EXTRA_INDEX_URL-"https://download.pytorch.org/whl/rocm"}"
elif CONTAINER_FLAVOR=cpu; then
PIP_EXTRA_INDEX_URL="${PIP_EXTRA_INDEX_URL-"https://download.pytorch.org/whl/cpu"}"
fi
fi
# Variables shared by build.sh and run.sh
REPOSITORY_NAME="${REPOSITORY_NAME-$(basename "$(git rev-parse --show-toplevel)")}"
VOLUMENAME="${VOLUMENAME-"${REPOSITORY_NAME,,}_data"}"
ARCH="${ARCH-$(uname -m)}"
PLATFORM="${PLATFORM-Linux/${ARCH}}"
INVOKEAI_BRANCH="${INVOKEAI_BRANCH-$(git branch --show)}"
CONTAINER_REGISTRY="${CONTAINER_REGISTRY-"ghcr.io"}"
CONTAINER_REPOSITORY="${CONTAINER_REPOSITORY-"$(whoami)/${REPOSITORY_NAME}"}"
CONTAINER_TAG="${CONTAINER_TAG-"${INVOKEAI_BRANCH##*/}-${CONTAINER_FLAVOR}"}"
CONTAINER_IMAGE="${CONTAINER_REGISTRY}/${CONTAINER_REPOSITORY}:${CONTAINER_TAG}"
CONTAINER_IMAGE="${CONTAINER_IMAGE,,}"

View File

@@ -1,8 +1,31 @@
#!/usr/bin/env bash
set -e
SCRIPTDIR=$(dirname "${BASH_SOURCE[0]}")
# How to use: https://invoke-ai.github.io/InvokeAI/installation/INSTALL_DOCKER/#run-the-container
# IMPORTANT: You need to have a token on huggingface.co to be able to download the checkpoints!!!
SCRIPTDIR=$(dirname "$0")
cd "$SCRIPTDIR" || exit 1
docker-compose up --build -d
docker-compose logs -f
source ./env.sh
echo -e "You are using these values:\n"
echo -e "Volumename:\t${VOLUMENAME}"
echo -e "Invokeai_tag:\t${CONTAINER_IMAGE}"
echo -e "local Models:\t${MODELSPATH:-unset}\n"
docker run \
--interactive \
--tty \
--rm \
--platform="${PLATFORM}" \
--name="${REPOSITORY_NAME,,}" \
--hostname="${REPOSITORY_NAME,,}" \
--mount=source="${VOLUMENAME}",target=/data \
${MODELSPATH:+-u "$(id -u):$(id -g)"} \
${MODELSPATH:+--mount="type=bind,source=${MODELSPATH},target=/data/models"} \
${HUGGING_FACE_HUB_TOKEN:+--env="HUGGING_FACE_HUB_TOKEN=${HUGGING_FACE_HUB_TOKEN}"} \
--publish=9090:9090 \
--cap-add=sys_nice \
${GPU_FLAGS:+--gpus="${GPU_FLAGS}"} \
"${CONTAINER_IMAGE}" ${1:+$@}

View File

@@ -1,60 +0,0 @@
# InvokeAI - A Stable Diffusion Toolkit
Stable Diffusion distribution by InvokeAI: https://github.com/invoke-ai
The Docker image tracks the `main` branch of the InvokeAI project, which means it includes the latest features, but may contain some bugs.
Your working directory is mounted under the `/workspace` path inside the pod. The models are in `/workspace/invokeai/models`, and outputs are in `/workspace/invokeai/outputs`.
> **Only the /workspace directory will persist between pod restarts!**
> **If you _terminate_ (not just _stop_) the pod, the /workspace will be lost.**
## Quickstart
1. Launch a pod from this template. **It will take about 5-10 minutes to run through the initial setup**. Be patient.
1. Wait for the application to load.
- TIP: you know it's ready when the CPU usage goes idle
- You can also check the logs for a line that says "_Point your browser at..._"
1. Open the Invoke AI web UI: click the `Connect` => `connect over HTTP` button.
1. Generate some art!
## Other things you can do
At any point you may edit the pod configuration and set an arbitrary Docker command. For example, you could run a command to downloads some models using `curl`, or fetch some images and place them into your outputs to continue a working session.
If you need to run *multiple commands*, define them in the Docker Command field like this:
`bash -c "cd ${INVOKEAI_ROOT}/outputs; wormhole receive 2-foo-bar; invoke.py --web --host 0.0.0.0"`
### Copying your data in and out of the pod
This image includes a couple of handy tools to help you get the data into the pod (such as your custom models or embeddings), and out of the pod (such as downloading your outputs). Here are your options for getting your data in and out of the pod:
- **SSH server**:
1. Make sure to create and set your Public Key in the RunPod settings (follow the official instructions)
1. Add an exposed port 22 (TCP) in the pod settings!
1. When your pod restarts, you will see a new entry in the `Connect` dialog. Use this SSH server to `scp` or `sftp` your files as necessary, or SSH into the pod using the fully fledged SSH server.
- [**Magic Wormhole**](https://magic-wormhole.readthedocs.io/en/latest/welcome.html):
1. On your computer, `pip install magic-wormhole` (see above instructions for details)
1. Connect to the command line **using the "light" SSH client** or the browser-based console. _Currently there's a bug where `wormhole` isn't available when connected to "full" SSH server, as described above_.
1. `wormhole send /workspace/invokeai/outputs` will send the entire `outputs` directory. You can also send individual files.
1. Once packaged, you will see a `wormhole receive <123-some-words>` command. Copy it
1. Paste this command into the terminal on your local machine to securely download the payload.
1. It works the same in reverse: you can `wormhole send` some models from your computer to the pod. Again, save your files somewhere in `/workspace` or they will be lost when the pod is stopped.
- **RunPod's Cloud Sync feature** may be used to sync the persistent volume to cloud storage. You could, for example, copy the entire `/workspace` to S3, add some custom models to it, and copy it back from S3 when launching new pod configurations. Follow the Cloud Sync instructions.
### Disable the NSFW checker
The NSFW checker is enabled by default. To disable it, edit the pod configuration and set the following command:
```
invoke --web --host 0.0.0.0 --no-nsfw_checker
```
---
Template ©2023 Eugene Brodsky [ebr](https://github.com/ebr)

View File

@@ -4,237 +4,7 @@ title: Changelog
# :octicons-log-16: **Changelog**
## v2.3.5 <small>(22 May 2023)</small>
This release (along with the post1 and post2 follow-on releases) expands support for additional LoRA and LyCORIS models, upgrades diffusers versions, and fixes a few bugs.
### LoRA and LyCORIS Support Improvement
A number of LoRA/LyCORIS fine-tune files (those which alter the text encoder as well as the unet model) were not having the desired effect in InvokeAI. This bug has now been fixed. Full documentation of LoRA support is available at InvokeAI LoRA Support.
Previously, InvokeAI did not distinguish between LoRA/LyCORIS models based on Stable Diffusion v1.5 vs those based on v2.0 and 2.1, leading to a crash when an incompatible model was loaded. This has now been fixed. In addition, the web pulldown menus for LoRA and Textual Inversion selection have been enhanced to show only those files that are compatible with the currently-selected Stable Diffusion model.
Support for the newer LoKR LyCORIS files has been added.
### Library Updates and Speed/Reproducibility Advancements
The major enhancement in this version is that NVIDIA users no longer need to decide between speed and reproducibility. Previously, if you activated the Xformers library, you would see improvements in speed and memory usage, but multiple images generated with the same seed and other parameters would be slightly different from each other. This is no longer the case. Relative to 2.3.5 you will see improved performance when running without Xformers, and even better performance when Xformers is activated. In both cases, images generated with the same settings will be identical.
Here are the new library versions:
Library Version
Torch 2.0.0
Diffusers 0.16.1
Xformers 0.0.19
Compel 1.1.5
Other Improvements
### Performance Improvements
When a model is loaded for the first time, InvokeAI calculates its checksum for incorporation into the PNG metadata. This process could take up to a minute on network-mounted disks and WSL mounts. This release noticeably speeds up the process.
### Bug Fixes
The "import models from directory" and "import from URL" functionality in the console-based model installer has now been fixed.
When running the WebUI, we have reduced the number of times that InvokeAI reaches out to HuggingFace to fetch the list of embeddable Textual Inversion models. We have also caught and fixed a problem with the updater not correctly detecting when another instance of the updater is running
## v2.3.4 <small>(7 April 2023)</small>
What's New in 2.3.4
This features release adds support for LoRA (Low-Rank Adaptation) and LyCORIS (Lora beYond Conventional) models, as well as some minor bug fixes.
### LoRA and LyCORIS Support
LoRA files contain fine-tuning weights that enable particular styles, subjects or concepts to be applied to generated images. LyCORIS files are an extended variant of LoRA. InvokeAI supports the most common LoRA/LyCORIS format, which ends in the suffix .safetensors. You will find numerous LoRA and LyCORIS models for download at Civitai, and a small but growing number at Hugging Face. Full documentation of LoRA support is available at InvokeAI LoRA Support.( Pre-release note: this page will only be available after release)
To use LoRA/LyCORIS models in InvokeAI:
Download the .safetensors files of your choice and place in /path/to/invokeai/loras. This directory was not present in earlier version of InvokeAI but will be created for you the first time you run the command-line or web client. You can also create the directory manually.
Add withLora(lora-file,weight) to your prompts. The weight is optional and will default to 1.0. A few examples, assuming that a LoRA file named loras/sushi.safetensors is present:
family sitting at dinner table eating sushi withLora(sushi,0.9)
family sitting at dinner table eating sushi withLora(sushi, 0.75)
family sitting at dinner table eating sushi withLora(sushi)
Multiple withLora() prompt fragments are allowed. The weight can be arbitrarily large, but the useful range is roughly 0.5 to 1.0. Higher weights make the LoRA's influence stronger. Negative weights are also allowed, which can lead to some interesting effects.
Generate as you usually would! If you find that the image is too "crisp" try reducing the overall CFG value or reducing individual LoRA weights. As is the case with all fine-tunes, you'll get the best results when running the LoRA on top of the model similar to, or identical with, the one that was used during the LoRA's training. Don't try to load a SD 1.x-trained LoRA into a SD 2.x model, and vice versa. This will trigger a non-fatal error message and generation will not proceed.
You can change the location of the loras directory by passing the --lora_directory option to `invokeai.
### New WebUI LoRA and Textual Inversion Buttons
This version adds two new web interface buttons for inserting LoRA and Textual Inversion triggers into the prompt as shown in the screenshot below.
Clicking on one or the other of the buttons will bring up a menu of available LoRA/LyCORIS or Textual Inversion trigger terms. Select a menu item to insert the properly-formatted withLora() or <textual-inversion> prompt fragment into the positive prompt. The number in parentheses indicates the number of trigger terms currently in the prompt. You may click the button again and deselect the LoRA or trigger to remove it from the prompt, or simply edit the prompt directly.
Currently terms are inserted into the positive prompt textbox only. However, some textual inversion embeddings are designed to be used with negative prompts. To move a textual inversion trigger into the negative prompt, simply cut and paste it.
By default the Textual Inversion menu only shows locally installed models found at startup time in /path/to/invokeai/embeddings. However, InvokeAI has the ability to dynamically download and install additional Textual Inversion embeddings from the HuggingFace Concepts Library. You may choose to display the most popular of these (with five or more likes) in the Textual Inversion menu by going to Settings and turning on "Show Textual Inversions from HF Concepts Library." When this option is activated, the locally-installed TI embeddings will be shown first, followed by uninstalled terms from Hugging Face. See The Hugging Face Concepts Library and Importing Textual Inversion files for more information.
### Minor features and fixes
This release changes model switching behavior so that the command-line and Web UIs save the last model used and restore it the next time they are launched. It also improves the behavior of the installer so that the pip utility is kept up to date.
### Known Bugs in 2.3.4
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise Trojan or backdoor alerts for the codeformer.pth face restoration model, as well as the CIDAS/clipseg and runwayml/stable-diffusion-v1.5 models. These are false positives and can be safely ignored. InvokeAI performs a malware scan on all models as they are loaded. For additional security, you should use safetensors models whenever they are available.
## v2.3.3 <small>(28 March 2023)</small>
This is a bugfix and minor feature release.
### Bugfixes
Since version 2.3.2 the following bugs have been fixed:
Bugs
When using legacy checkpoints with an external VAE, the VAE file is now scanned for malware prior to loading. Previously only the main model weights file was scanned.
Textual inversion will select an appropriate batchsize based on whether xformers is active, and will default to xformers enabled if the library is detected.
The batch script log file names have been fixed to be compatible with Windows.
Occasional corruption of the .next_prefix file (which stores the next output file name in sequence) on Windows systems is now detected and corrected.
Support loading of legacy config files that have no personalization (textual inversion) section.
An infinite loop when opening the developer's console from within the invoke.sh script has been corrected.
Documentation fixes, including a recipe for detecting and fixing problems with the AMD GPU ROCm driver.
Enhancements
It is now possible to load and run several community-contributed SD-2.0 based models, including the often-requested "Illuminati" model.
The "NegativePrompts" embedding file, and others like it, can now be loaded by placing it in the InvokeAI embeddings directory.
If no --model is specified at launch time, InvokeAI will remember the last model used and restore it the next time it is launched.
On Linux systems, the invoke.sh launcher now uses a prettier console-based interface. To take advantage of it, install the dialog package using your package manager (e.g. sudo apt install dialog).
When loading legacy models (safetensors/ckpt) you can specify a custom config file and/or a VAE by placing like-named files in the same directory as the model following this example:
my-favorite-model.ckpt
my-favorite-model.yaml
my-favorite-model.vae.pt # or my-favorite-model.vae.safetensors
### Known Bugs in 2.3.3
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise Trojan or backdoor alerts for the codeformer.pth face restoration model, as well as the CIDAS/clipseg and runwayml/stable-diffusion-v1.5 models. These are false positives and can be safely ignored. InvokeAI performs a malware scan on all models as they are loaded. For additional security, you should use safetensors models whenever they are available.
## v2.3.2 <small>(11 March 2023)</small>
This is a bugfix and minor feature release.
### Bugfixes
Since version 2.3.1 the following bugs have been fixed:
Black images appearing for potential NSFW images when generating with legacy checkpoint models and both --no-nsfw_checker and --ckpt_convert turned on.
Black images appearing when generating from models fine-tuned on Stable-Diffusion-2-1-base. When importing V2-derived models, you may be asked to select whether the model was derived from a "base" model (512 pixels) or the 768-pixel SD-2.1 model.
The "Use All" button was not restoring the Hi-Res Fix setting on the WebUI
When using the model installer console app, models failed to import correctly when importing from directories with spaces in their names. A similar issue with the output directory was also fixed.
Crashes that occurred during model merging.
Restore previous naming of Stable Diffusion base and 768 models.
Upgraded to latest versions of diffusers, transformers, safetensors and accelerate libraries upstream. We hope that this will fix the assertion NDArray > 2**32 issue that MacOS users have had when generating images larger than 768x768 pixels. Please report back.
As part of the upgrade to diffusers, the location of the diffusers-based models has changed from models/diffusers to models/hub. When you launch InvokeAI for the first time, it will prompt you to OK a one-time move. This should be quick and harmless, but if you have modified your models/diffusers directory in some way, for example using symlinks, you may wish to cancel the migration and make appropriate adjustments.
New "Invokeai-batch" script
### Invoke AI Batch
2.3.2 introduces a new command-line only script called invokeai-batch that can be used to generate hundreds of images from prompts and settings that vary systematically. This can be used to try the same prompt across multiple combinations of models, steps, CFG settings and so forth. It also allows you to template prompts and generate a combinatorial list like:
a shack in the mountains, photograph
a shack in the mountains, watercolor
a shack in the mountains, oil painting
a chalet in the mountains, photograph
a chalet in the mountains, watercolor
a chalet in the mountains, oil painting
a shack in the desert, photograph
...
If you have a system with multiple GPUs, or a single GPU with lots of VRAM, you can parallelize generation across the combinatorial set, reducing wait times and using your system's resources efficiently (make sure you have good GPU cooling).
To try invokeai-batch out. Launch the "developer's console" using the invoke launcher script, or activate the invokeai virtual environment manually. From the console, give the command invokeai-batch --help in order to learn how the script works and create your first template file for dynamic prompt generation.
### Known Bugs in 2.3.2
These are known bugs in the release.
The Ancestral DPMSolverMultistepScheduler (k_dpmpp_2a) sampler is not yet implemented for diffusers models and will disappear from the WebUI Sampler menu when a diffusers model is selected.
Windows Defender will sometimes raise a Trojan alert for the codeformer.pth face restoration model. As far as we have been able to determine, this is a false positive and can be safely whitelisted.
## v2.3.1 <small>(22 February 2023)</small>
This is primarily a bugfix release, but it does provide several new features that will improve the user experience.
### Enhanced support for model management
InvokeAI now makes it convenient to add, remove and modify models. You can individually import models that are stored on your local system, scan an entire folder and its subfolders for models and import them automatically, and even directly import models from the internet by providing their download URLs. You also have the option of designating a local folder to scan for new models each time InvokeAI is restarted.
There are three ways of accessing the model management features:
From the WebUI, click on the cube to the right of the model selection menu. This will bring up a form that allows you to import models individually from your local disk or scan a directory for models to import.
Using the Model Installer App
Choose option (5) download and install models from the invoke launcher script to start a new console-based application for model management. You can use this to select from a curated set of starter models, or import checkpoint, safetensors, and diffusers models from a local disk or the internet. The example below shows importing two checkpoint URLs from popular SD sites and a HuggingFace diffusers model using its Repository ID. It also shows how to designate a folder to be scanned at startup time for new models to import.
Command-line users can start this app using the command invokeai-model-install.
Using the Command Line Client (CLI)
The !install_model and !convert_model commands have been enhanced to allow entering of URLs and local directories to scan and import. The first command installs .ckpt and .safetensors files as-is. The second one converts them into the faster diffusers format before installation.
Internally InvokeAI is able to probe the contents of a .ckpt or .safetensors file to distinguish among v1.x, v2.x and inpainting models. This means that you do not need to include "inpaint" in your model names to use an inpainting model. Note that Stable Diffusion v2.x models will be autoconverted into a diffusers model the first time you use it.
Please see INSTALLING MODELS for more information on model management.
### An Improved Installer Experience
The installer now launches a console-based UI for setting and changing commonly-used startup options:
After selecting the desired options, the installer installs several support models needed by InvokeAI's face reconstruction and upscaling features and then launches the interface for selecting and installing models shown earlier. At any time, you can edit the startup options by launching invoke.sh/invoke.bat and entering option (6) change InvokeAI startup options
Command-line users can launch the new configure app using invokeai-configure.
This release also comes with a renewed updater. To do an update without going through a whole reinstallation, launch invoke.sh or invoke.bat and choose option (9) update InvokeAI . This will bring you to a screen that prompts you to update to the latest released version, to the most current development version, or any released or unreleased version you choose by selecting the tag or branch of the desired version.
Command-line users can run this interface by typing invokeai-configure
### Image Symmetry Options
There are now features to generate horizontal and vertical symmetry during generation. The way these work is to wait until a selected step in the generation process and then to turn on a mirror image effect. In addition to generating some cool images, you can also use this to make side-by-side comparisons of how an image will look with more or fewer steps. Access this option from the WebUI by selecting Symmetry from the image generation settings, or within the CLI by using the options --h_symmetry_time_pct and --v_symmetry_time_pct (these can be abbreviated to --h_sym and --v_sym like all other options).
### A New Unified Canvas Look
This release introduces a beta version of the WebUI Unified Canvas. To try it out, open up the settings dialogue in the WebUI (gear icon) and select Use Canvas Beta Layout:
Refresh the screen and go to to Unified Canvas (left side of screen, third icon from the top). The new layout is designed to provide more space to work in and to keep the image controls close to the image itself:
Model conversion and merging within the WebUI
The WebUI now has an intuitive interface for model merging, as well as for permanent conversion of models from legacy .ckpt/.safetensors formats into diffusers format. These options are also available directly from the invoke.sh/invoke.bat scripts.
An easier way to contribute translations to the WebUI
We have migrated our translation efforts to Weblate, a FOSS translation product. Maintaining the growing project's translations is now far simpler for the maintainers and community. Please review our brief translation guide for more information on how to contribute.
Numerous internal bugfixes and performance issues
### Bug Fixes
This releases quashes multiple bugs that were reported in 2.3.0. Major internal changes include upgrading to diffusers 0.13.0, and using the compel library for prompt parsing. See Detailed Change Log for a detailed list of bugs caught and squished.
Summary of InvokeAI command line scripts (all accessible via the launcher menu)
Command Description
invokeai Command line interface
invokeai --web Web interface
invokeai-model-install Model installer with console forms-based front end
invokeai-ti --gui Textual inversion, with a console forms-based front end
invokeai-merge --gui Model merging, with a console forms-based front end
invokeai-configure Startup configuration; can also be used to reinstall support models
invokeai-update InvokeAI software updater
### Known Bugs in 2.3.1
These are known bugs in the release.
MacOS users generating 768x768 pixel images or greater using diffusers models may experience a hard crash with assertion NDArray > 2**32 This appears to be an issu...
## v2.3.0 <small>(15 January 2023)</small>
## v2.3.0 <small>(15 January 2023)</small>
**Transition to diffusers
@@ -274,7 +44,7 @@ introduces several changes you should know about.
A configuration stanza for a diffuers model stored locally should
look like this, with a `format` of `diffusers`, but a `path` field
that points at the directory that contains `model_index.json`:
```
waifu-diffusion:
description: Latest waifu diffusion 1.4
@@ -324,7 +94,7 @@ introduces several changes you should know about.
!import_model /opt/sd-models/sd-1.4.ckpt
!import_model https://huggingface.co/Fictiverse/Stable_Diffusion_PaperCut_Model/blob/main/PaperCut_v1.ckpt
```
**KNOWN BUGS (15 January 2023)
1. On CUDA systems, the 768 pixel stable-diffusion-2.0 and
@@ -491,10 +261,10 @@ sections describe what's new for InvokeAI.
[Installation](installation/index.md).
- A streamlined manual installation process that works for both Conda and
PIP-only installs. See
[Manual Installation](installation/020_INSTALL_MANUAL.md).
[Manual Installation](installation/INSTALL_MANUAL.md).
- The ability to save frequently-used startup options (model to load, steps,
sampler, etc) in a `.invokeai` file. See
[Client](deprecated/CLI.md)
[Client](features/CLI.md)
- Support for AMD GPU cards (non-CUDA) on Linux machines.
- Multiple bugs and edge cases squashed.
@@ -617,6 +387,8 @@ sections describe what's new for InvokeAI.
- `dream.py` script renamed `invoke.py`. A `dream.py` script wrapper remains for
backward compatibility.
- Completely new WebGUI - launch with `python3 scripts/invoke.py --web`
- Support for [inpainting](features/INPAINTING.md) and
[outpainting](features/OUTPAINTING.md)
- img2img runs on all k\* samplers
- Support for
[negative prompts](features/PROMPTS.md#negative-and-unconditioned-prompts)
@@ -627,7 +399,7 @@ sections describe what's new for InvokeAI.
using facial reconstruction, ESRGAN upscaling, outcropping (similar to DALL-E
infinite canvas), and "embiggen" upscaling. See the `!fix` command.
- New `--hires` option on `invoke>` line allows
[larger images to be created without duplicating elements](deprecated/CLI.md#this-is-an-example-of-txt2img),
[larger images to be created without duplicating elements](features/CLI.md#this-is-an-example-of-txt2img),
at the cost of some performance.
- New `--perlin` and `--threshold` options allow you to add and control
variation during image generation (see
@@ -636,7 +408,7 @@ sections describe what's new for InvokeAI.
of images and tweaking of previous settings.
- Command-line completion in `invoke.py` now works on Windows, Linux and Mac
platforms.
- Improved [command-line completion behavior](deprecated/CLI.md) New commands
- Improved [command-line completion behavior](features/CLI.md) New commands
added:
- List command-line history with `!history`
- Search command-line history with `!search`

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# Invoke.AI Architecture
```mermaid
flowchart TB
subgraph apps[Applications]
webui[WebUI]
cli[CLI]
subgraph webapi[Web API]
api[HTTP API]
sio[Socket.IO]
end
end
subgraph invoke[Invoke]
direction LR
invoker
services
sessions
invocations
end
subgraph core[AI Core]
Generate
end
webui --> webapi
webapi --> invoke
cli --> invoke
invoker --> services & sessions
invocations --> services
sessions --> invocations
services --> core
%% Styles
classDef sg fill:#5028C8,font-weight:bold,stroke-width:2,color:#fff,stroke:#14141A
classDef default stroke-width:2px,stroke:#F6B314,color:#fff,fill:#14141A
class apps,webapi,invoke,core sg
```
## Applications
Applications are built on top of the invoke framework. They should construct `invoker` and then interact through it. They should avoid interacting directly with core code in order to support a variety of configurations.
### Web UI
The Web UI is built on top of an HTTP API built with [FastAPI](https://fastapi.tiangolo.com/) and [Socket.IO](https://socket.io/). The frontend code is found in `/frontend` and the backend code is found in `/ldm/invoke/app/api_app.py` and `/ldm/invoke/app/api/`. The code is further organized as such:
| Component | Description |
| --- | --- |
| api_app.py | Sets up the API app, annotates the OpenAPI spec with additional data, and runs the API |
| dependencies | Creates all invoker services and the invoker, and provides them to the API |
| events | An eventing system that could in the future be adapted to support horizontal scale-out |
| sockets | The Socket.IO interface - handles listening to and emitting session events (events are defined in the events service module) |
| routers | API definitions for different areas of API functionality |
### CLI
The CLI is built automatically from invocation metadata, and also supports invocation piping and auto-linking. Code is available in `/ldm/invoke/app/cli_app.py`.
## Invoke
The Invoke framework provides the interface to the underlying AI systems and is built with flexibility and extensibility in mind. There are four major concepts: invoker, sessions, invocations, and services.
### Invoker
The invoker (`/ldm/invoke/app/services/invoker.py`) is the primary interface through which applications interact with the framework. Its primary purpose is to create, manage, and invoke sessions. It also maintains two sets of services:
- **invocation services**, which are used by invocations to interact with core functionality.
- **invoker services**, which are used by the invoker to manage sessions and manage the invocation queue.
### Sessions
Invocations and links between them form a graph, which is maintained in a session. Sessions can be queued for invocation, which will execute their graph (either the next ready invocation, or all invocations). Sessions also maintain execution history for the graph (including storage of any outputs). An invocation may be added to a session at any time, and there is capability to add and entire graph at once, as well as to automatically link new invocations to previous invocations. Invocations can not be deleted or modified once added.
The session graph does not support looping. This is left as an application problem to prevent additional complexity in the graph.
### Invocations
Invocations represent individual units of execution, with inputs and outputs. All invocations are located in `/ldm/invoke/app/invocations`, and are all automatically discovered and made available in the applications. These are the primary way to expose new functionality in Invoke.AI, and the [implementation guide](INVOCATIONS.md) explains how to add new invocations.
### Services
Services provide invocations access AI Core functionality and other necessary functionality (e.g. image storage). These are available in `/ldm/invoke/app/services`. As a general rule, new services should provide an interface as an abstract base class, and may provide a lightweight local implementation by default in their module. The goal for all services should be to enable the usage of different implementations (e.g. using cloud storage for image storage), but should not load any module dependencies unless that implementation has been used (i.e. don't import anything that won't be used, especially if it's expensive to import).
## AI Core
The AI Core is represented by the rest of the code base (i.e. the code outside of `/ldm/invoke/app/`).

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@@ -1,54 +0,0 @@
## Welcome to Invoke AI
We're thrilled to have you here and we're excited for you to contribute.
Invoke AI originated as a project built by the community, and that vision carries forward today as we aim to build the best pro-grade tools available. We work together to incorporate the latest in AI/ML research, making these tools available in over 20 languages to artists and creatives around the world as part of our fully permissive OSS project designed for individual users to self-host and use.
Here are some guidelines to help you get started:
### Technical Prerequisites
Front-end: You'll need a working knowledge of React and TypeScript.
Back-end: Depending on the scope of your contribution, you may need to know SQLite, FastAPI, Python, and Socketio. Also, a good majority of the backend logic involved in processing images is built in a modular way using a concept called "Nodes", which are isolated functions that carry out individual, discrete operations. This design allows for easy contributions of novel pipelines and capabilities.
### How to Submit Contributions
To start contributing, please follow these steps:
1. Familiarize yourself with our roadmap and open projects to see where your skills and interests align. These documents can serve as a source of inspiration.
2. Open a Pull Request (PR) with a clear description of the feature you're adding or the problem you're solving. Make sure your contribution aligns with the project's vision.
3. Adhere to general best practices. This includes assuming interoperability with other nodes, keeping the scope of your functions as small as possible, and organizing your code according to our architecture documents.
### Types of Contributions We're Looking For
We welcome all contributions that improve the project. Right now, we're especially looking for:
1. Quality of life (QOL) enhancements on the front-end.
2. New backend capabilities added through nodes.
3. Incorporating additional optimizations from the broader open-source software community.
### Communication and Decision-making Process
Project maintainers and code owners review PRs to ensure they align with the project's goals. They may provide design or architectural guidance, suggestions on user experience, or provide more significant feedback on the contribution itself. Expect to receive feedback on your submissions, and don't hesitate to ask questions or propose changes.
For more robust discussions, or if you're planning to add capabilities not currently listed on our roadmap, please reach out to us on our Discord server. That way, we can ensure your proposed contribution aligns with the project's direction before you start writing code.
### Code of Conduct and Contribution Expectations
We want everyone in our community to have a positive experience. To facilitate this, we've established a code of conduct and a statement of values that we expect all contributors to adhere to. Please take a moment to review these documents—they're essential to maintaining a respectful and inclusive environment.
By making a contribution to this project, you certify that:
1. The contribution was created in whole or in part by you and you have the right to submit it under the open-source license indicated in this projects GitHub repository; or
2. The contribution is based upon previous work that, to the best of your knowledge, is covered under an appropriate open-source license and you have the right under that license to submit that work with modifications, whether created in whole or in part by you, under the same open-source license (unless you are permitted to submit under a different license); or
3. The contribution was provided directly to you by some other person who certified (1) or (2) and you have not modified it; or
4. You understand and agree that this project and the contribution are public and that a record of the contribution (including all personal information you submit with it, including your sign-off) is maintained indefinitely and may be redistributed consistent with this project or the open-source license(s) involved.
This disclaimer is not a license and does not grant any rights or permissions. You must obtain necessary permissions and licenses, including from third parties, before contributing to this project.
This disclaimer is provided "as is" without warranty of any kind, whether expressed or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, or non-infringement. In no event shall the authors or copyright holders be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with the contribution or the use or other dealings in the contribution.
---
Remember, your contributions help make this project great. We're excited to see what you'll bring to our community!

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@@ -1,790 +0,0 @@
# Invocations
Features in InvokeAI are added in the form of modular node-like systems called
**Invocations**.
An Invocation is simply a single operation that takes in some inputs and gives
out some outputs. We can then chain multiple Invocations together to create more
complex functionality.
## Invocations Directory
InvokeAI Invocations can be found in the `invokeai/app/invocations` directory.
You can add your new functionality to one of the existing Invocations in this
directory or create a new file in this directory as per your needs.
**Note:** _All Invocations must be inside this directory for InvokeAI to
recognize them as valid Invocations._
## Creating A New Invocation
In order to understand the process of creating a new Invocation, let us actually
create one.
In our example, let us create an Invocation that will take in an image, resize
it and output the resized image.
The first set of things we need to do when creating a new Invocation are -
- Create a new class that derives from a predefined parent class called
`BaseInvocation`.
- The name of every Invocation must end with the word `Invocation` in order for
it to be recognized as an Invocation.
- Every Invocation must have a `docstring` that describes what this Invocation
does.
- Every Invocation must have a unique `type` field defined which becomes its
indentifier.
- Invocations are strictly typed. We make use of the native
[typing](https://docs.python.org/3/library/typing.html) library and the
installed [pydantic](https://pydantic-docs.helpmanual.io/) library for
validation.
So let us do that.
```python
from typing import Literal
from .baseinvocation import BaseInvocation
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
type: Literal['resize'] = 'resize'
```
That's great.
Now we have setup the base of our new Invocation. Let us think about what inputs
our Invocation takes.
- We need an `image` that we are going to resize.
- We will need new `width` and `height` values to which we need to resize the
image to.
### **Inputs**
Every Invocation input is a pydantic `Field` and like everything else should be
strictly typed and defined.
So let us create these inputs for our Invocation. First up, the `image` input we
need. Generally, we can use standard variable types in Python but InvokeAI
already has a custom `ImageField` type that handles all the stuff that is needed
for image inputs.
But what is this `ImageField` ..? It is a special class type specifically
written to handle how images are dealt with in InvokeAI. We will cover how to
create your own custom field types later in this guide. For now, let's go ahead
and use it.
```python
from typing import Literal, Union
from pydantic import Field
from .baseinvocation import BaseInvocation
from ..models.image import ImageField
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
type: Literal['resize'] = 'resize'
# Inputs
image: Union[ImageField, None] = Field(description="The input image", default=None)
```
Let us break down our input code.
```python
image: Union[ImageField, None] = Field(description="The input image", default=None)
```
| Part | Value | Description |
| --------- | ---------------------------------------------------- | -------------------------------------------------------------------------------------------------- |
| Name | `image` | The variable that will hold our image |
| Type Hint | `Union[ImageField, None]` | The types for our field. Indicates that the image can either be an `ImageField` type or `None` |
| Field | `Field(description="The input image", default=None)` | The image variable is a field which needs a description and a default value that we set to `None`. |
Great. Now let us create our other inputs for `width` and `height`
```python
from typing import Literal, Union
from pydantic import Field
from .baseinvocation import BaseInvocation
from ..models.image import ImageField
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
type: Literal['resize'] = 'resize'
# Inputs
image: Union[ImageField, None] = Field(description="The input image", default=None)
width: int = Field(default=512, ge=64, le=2048, description="Width of the new image")
height: int = Field(default=512, ge=64, le=2048, description="Height of the new image")
```
As you might have noticed, we added two new parameters to the field type for
`width` and `height` called `gt` and `le`. These basically stand for _greater
than or equal to_ and _less than or equal to_. There are various other param
types for field that you can find on the **pydantic** documentation.
**Note:** _Any time it is possible to define constraints for our field, we
should do it so the frontend has more information on how to parse this field._
Perfect. We now have our inputs. Let us do something with these.
### **Invoke Function**
The `invoke` function is where all the magic happens. This function provides you
the `context` parameter that is of the type `InvocationContext` which will give
you access to the current context of the generation and all the other services
that are provided by it by InvokeAI.
Let us create this function first.
```python
from typing import Literal, Union
from pydantic import Field
from .baseinvocation import BaseInvocation, InvocationContext
from ..models.image import ImageField
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
type: Literal['resize'] = 'resize'
# Inputs
image: Union[ImageField, None] = Field(description="The input image", default=None)
width: int = Field(default=512, ge=64, le=2048, description="Width of the new image")
height: int = Field(default=512, ge=64, le=2048, description="Height of the new image")
def invoke(self, context: InvocationContext):
pass
```
### **Outputs**
The output of our Invocation will be whatever is returned by this `invoke`
function. Like with our inputs, we need to strongly type and define our outputs
too.
What is our output going to be? Another image. Normally you'd have to create a
type for this but InvokeAI already offers you an `ImageOutput` type that handles
all the necessary info related to image outputs. So let us use that.
We will cover how to create your own output types later in this guide.
```python
from typing import Literal, Union
from pydantic import Field
from .baseinvocation import BaseInvocation, InvocationContext
from ..models.image import ImageField
from .image import ImageOutput
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
type: Literal['resize'] = 'resize'
# Inputs
image: Union[ImageField, None] = Field(description="The input image", default=None)
width: int = Field(default=512, ge=64, le=2048, description="Width of the new image")
height: int = Field(default=512, ge=64, le=2048, description="Height of the new image")
def invoke(self, context: InvocationContext) -> ImageOutput:
pass
```
Perfect. Now that we have our Invocation setup, let us do what we want to do.
- We will first load the image. Generally we do this using the `PIL` library but
we can use one of the services provided by InvokeAI to load the image.
- We will resize the image using `PIL` to our input data.
- We will output this image in the format we set above.
So let's do that.
```python
from typing import Literal, Union
from pydantic import Field
from .baseinvocation import BaseInvocation, InvocationContext
from ..models.image import ImageField, ResourceOrigin, ImageCategory
from .image import ImageOutput
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
type: Literal['resize'] = 'resize'
# Inputs
image: Union[ImageField, None] = Field(description="The input image", default=None)
width: int = Field(default=512, ge=64, le=2048, description="Width of the new image")
height: int = Field(default=512, ge=64, le=2048, description="Height of the new image")
def invoke(self, context: InvocationContext) -> ImageOutput:
# Load the image using InvokeAI's predefined Image Service.
image = context.services.images.get_pil_image(self.image.image_origin, self.image.image_name)
# Resizing the image
# Because we used the above service, we already have a PIL image. So we can simply resize.
resized_image = image.resize((self.width, self.height))
# Preparing the image for output using InvokeAI's predefined Image Service.
output_image = context.services.images.create(
image=resized_image,
image_origin=ResourceOrigin.INTERNAL,
image_category=ImageCategory.GENERAL,
node_id=self.id,
session_id=context.graph_execution_state_id,
is_intermediate=self.is_intermediate,
)
# Returning the Image
return ImageOutput(
image=ImageField(
image_name=output_image.image_name,
image_origin=output_image.image_origin,
),
width=output_image.width,
height=output_image.height,
)
```
**Note:** Do not be overwhelmed by the `ImageOutput` process. InvokeAI has a
certain way that the images need to be dispatched in order to be stored and read
correctly. In 99% of the cases when dealing with an image output, you can simply
copy-paste the template above.
That's it. You made your own **Resize Invocation**.
## Result
Once you make your Invocation correctly, the rest of the process is fully
automated for you.
When you launch InvokeAI, you can go to `http://localhost:9090/docs` and see
your new Invocation show up there with all the relevant info.
![resize invocation](../assets/contributing/resize_invocation.png)
When you launch the frontend UI, you can go to the Node Editor tab and find your
new Invocation ready to be used.
![resize node editor](../assets/contributing/resize_node_editor.png)
# Advanced
## Custom Input Fields
Now that you know how to create your own Invocations, let us dive into slightly
more advanced topics.
While creating your own Invocations, you might run into a scenario where the
existing input types in InvokeAI do not meet your requirements. In such cases,
you can create your own input types.
Let us create one as an example. Let us say we want to create a color input
field that represents a color code. But before we start on that here are some
general good practices to keep in mind.
**Good Practices**
- There is no naming convention for input fields but we highly recommend that
you name it something appropriate like `ColorField`.
- It is not mandatory but it is heavily recommended to add a relevant
`docstring` to describe your input field.
- Keep your field in the same file as the Invocation that it is made for or in
another file where it is relevant.
All input types a class that derive from the `BaseModel` type from `pydantic`.
So let's create one.
```python
from pydantic import BaseModel
class ColorField(BaseModel):
'''A field that holds the rgba values of a color'''
pass
```
Perfect. Now let us create our custom inputs for our field. This is exactly
similar how you created input fields for your Invocation. All the same rules
apply. Let us create four fields representing the _red(r)_, _blue(b)_,
_green(g)_ and _alpha(a)_ channel of the color.
```python
class ColorField(BaseModel):
'''A field that holds the rgba values of a color'''
r: int = Field(ge=0, le=255, description="The red channel")
g: int = Field(ge=0, le=255, description="The green channel")
b: int = Field(ge=0, le=255, description="The blue channel")
a: int = Field(ge=0, le=255, description="The alpha channel")
```
That's it. We now have a new input field type that we can use in our Invocations
like this.
```python
color: ColorField = Field(default=ColorField(r=0, g=0, b=0, a=0), description='Background color of an image')
```
**Extra Config**
All input fields also take an additional `Config` class that you can use to do
various advanced things like setting required parameters and etc.
Let us do that for our _ColorField_ and enforce all the values because we did
not define any defaults for our fields.
```python
class ColorField(BaseModel):
'''A field that holds the rgba values of a color'''
r: int = Field(ge=0, le=255, description="The red channel")
g: int = Field(ge=0, le=255, description="The green channel")
b: int = Field(ge=0, le=255, description="The blue channel")
a: int = Field(ge=0, le=255, description="The alpha channel")
class Config:
schema_extra = {"required": ["r", "g", "b", "a"]}
```
Now it becomes mandatory for the user to supply all the values required by our
input field.
We will discuss the `Config` class in extra detail later in this guide and how
you can use it to make your Invocations more robust.
## Custom Output Types
Like with custom inputs, sometimes you might find yourself needing custom
outputs that InvokeAI does not provide. We can easily set one up.
Now that you are familiar with Invocations and Inputs, let us use that knowledge
to put together a custom output type for an Invocation that returns _width_,
_height_ and _background_color_ that we need to create a blank image.
- A custom output type is a class that derives from the parent class of
`BaseInvocationOutput`.
- It is not mandatory but we recommend using names ending with `Output` for
output types. So we'll call our class `BlankImageOutput`
- It is not mandatory but we highly recommend adding a `docstring` to describe
what your output type is for.
- Like Invocations, each output type should have a `type` variable that is
**unique**
Now that we know the basic rules for creating a new output type, let us go ahead
and make it.
```python
from typing import Literal
from pydantic import Field
from .baseinvocation import BaseInvocationOutput
class BlankImageOutput(BaseInvocationOutput):
'''Base output type for creating a blank image'''
type: Literal['blank_image_output'] = 'blank_image_output'
# Inputs
width: int = Field(description='Width of blank image')
height: int = Field(description='Height of blank image')
bg_color: ColorField = Field(description='Background color of blank image')
class Config:
schema_extra = {"required": ["type", "width", "height", "bg_color"]}
```
All set. We now have an output type that requires what we need to create a
blank_image. And if you noticed it, we even used the `Config` class to ensure
the fields are required.
## Custom Configuration
As you might have noticed when making inputs and outputs, we used a class called
`Config` from _pydantic_ to further customize them. Because our inputs and
outputs essentially inherit from _pydantic_'s `BaseModel` class, all
[configuration options](https://docs.pydantic.dev/latest/usage/schema/#schema-customization)
that are valid for _pydantic_ classes are also valid for our inputs and outputs.
You can do the same for your Invocations too but InvokeAI makes our life a
little bit easier on that end.
InvokeAI provides a custom configuration class called `InvocationConfig`
particularly for configuring Invocations. This is exactly the same as the raw
`Config` class from _pydantic_ with some extra stuff on top to help faciliate
parsing of the scheme in the frontend UI.
At the current moment, tihs `InvocationConfig` class is further improved with
the following features related the `ui`.
| Config Option | Field Type | Example |
| ------------- | ------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
| type_hints | `Dict[str, Literal["integer", "float", "boolean", "string", "enum", "image", "latents", "model", "control"]]` | `type_hint: "model"` provides type hints related to the model like displaying a list of available models |
| tags | `List[str]` | `tags: ['resize', 'image']` will classify your invocation under the tags of resize and image. |
| title | `str` | `title: 'Resize Image` will rename your to this custom title rather than infer from the name of the Invocation class. |
So let us update your `ResizeInvocation` with some extra configuration and see
how that works.
```python
from typing import Literal, Union
from pydantic import Field
from .baseinvocation import BaseInvocation, InvocationContext, InvocationConfig
from ..models.image import ImageField, ResourceOrigin, ImageCategory
from .image import ImageOutput
class ResizeInvocation(BaseInvocation):
'''Resizes an image'''
type: Literal['resize'] = 'resize'
# Inputs
image: Union[ImageField, None] = Field(description="The input image", default=None)
width: int = Field(default=512, ge=64, le=2048, description="Width of the new image")
height: int = Field(default=512, ge=64, le=2048, description="Height of the new image")
class Config(InvocationConfig):
schema_extra: {
ui: {
tags: ['resize', 'image'],
title: ['My Custom Resize']
}
}
def invoke(self, context: InvocationContext) -> ImageOutput:
# Load the image using InvokeAI's predefined Image Service.
image = context.services.images.get_pil_image(self.image.image_origin, self.image.image_name)
# Resizing the image
# Because we used the above service, we already have a PIL image. So we can simply resize.
resized_image = image.resize((self.width, self.height))
# Preparing the image for output using InvokeAI's predefined Image Service.
output_image = context.services.images.create(
image=resized_image,
image_origin=ResourceOrigin.INTERNAL,
image_category=ImageCategory.GENERAL,
node_id=self.id,
session_id=context.graph_execution_state_id,
is_intermediate=self.is_intermediate,
)
# Returning the Image
return ImageOutput(
image=ImageField(
image_name=output_image.image_name,
image_origin=output_image.image_origin,
),
width=output_image.width,
height=output_image.height,
)
```
We now customized our code to let the frontend know that our Invocation falls
under `resize` and `image` categories. So when the user searches for these
particular words, our Invocation will show up too.
We also set a custom title for our Invocation. So instead of being called
`Resize`, it will be called `My Custom Resize`.
As simple as that.
As time goes by, InvokeAI will further improve and add more customizability for
Invocation configuration. We will have more documentation regarding this at a
later time.
# **[TODO]**
## Custom Components For Frontend
Every backend input type should have a corresponding frontend component so the
UI knows what to render when you use a particular field type.
If you are using existing field types, we already have components for those. So
you don't have to worry about creating anything new. But this might not always
be the case. Sometimes you might want to create new field types and have the
frontend UI deal with it in a different way.
This is where we venture into the world of React and Javascript and create our
own new components for our Invocations. Do not fear the world of JS. It's
actually pretty straightforward.
Let us create a new component for our custom color field we created above. When
we use a color field, let us say we want the UI to display a color picker for
the user to pick from rather than entering values. That is what we will build
now.
---
# OLD -- TO BE DELETED OR MOVED LATER
---
## Creating a new invocation
To create a new invocation, either find the appropriate module file in
`/ldm/invoke/app/invocations` to add your invocation to, or create a new one in
that folder. All invocations in that folder will be discovered and made
available to the CLI and API automatically. Invocations make use of
[typing](https://docs.python.org/3/library/typing.html) and
[pydantic](https://pydantic-docs.helpmanual.io/) for validation and integration
into the CLI and API.
An invocation looks like this:
```py
class UpscaleInvocation(BaseInvocation):
"""Upscales an image."""
# fmt: off
type: Literal["upscale"] = "upscale"
# Inputs
image: Union[ImageField, None] = Field(description="The input image", default=None)
strength: float = Field(default=0.75, gt=0, le=1, description="The strength")
level: Literal[2, 4] = Field(default=2, description="The upscale level")
# fmt: on
# Schema customisation
class Config(InvocationConfig):
schema_extra = {
"ui": {
"tags": ["upscaling", "image"],
},
}
def invoke(self, context: InvocationContext) -> ImageOutput:
image = context.services.images.get_pil_image(
self.image.image_origin, self.image.image_name
)
results = context.services.restoration.upscale_and_reconstruct(
image_list=[[image, 0]],
upscale=(self.level, self.strength),
strength=0.0, # GFPGAN strength
save_original=False,
image_callback=None,
)
# Results are image and seed, unwrap for now
# TODO: can this return multiple results?
image_dto = context.services.images.create(
image=results[0][0],
image_origin=ResourceOrigin.INTERNAL,
image_category=ImageCategory.GENERAL,
node_id=self.id,
session_id=context.graph_execution_state_id,
is_intermediate=self.is_intermediate,
)
return ImageOutput(
image=ImageField(
image_name=image_dto.image_name,
image_origin=image_dto.image_origin,
),
width=image_dto.width,
height=image_dto.height,
)
```
Each portion is important to implement correctly.
### Class definition and type
```py
class UpscaleInvocation(BaseInvocation):
"""Upscales an image."""
type: Literal['upscale'] = 'upscale'
```
All invocations must derive from `BaseInvocation`. They should have a docstring
that declares what they do in a single, short line. They should also have a
`type` with a type hint that's `Literal["command_name"]`, where `command_name`
is what the user will type on the CLI or use in the API to create this
invocation. The `command_name` must be unique. The `type` must be assigned to
the value of the literal in the type hint.
### Inputs
```py
# Inputs
image: Union[ImageField,None] = Field(description="The input image")
strength: float = Field(default=0.75, gt=0, le=1, description="The strength")
level: Literal[2,4] = Field(default=2, description="The upscale level")
```
Inputs consist of three parts: a name, a type hint, and a `Field` with default,
description, and validation information. For example:
| Part | Value | Description |
| --------- | ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------- |
| Name | `strength` | This field is referred to as `strength` |
| Type Hint | `float` | This field must be of type `float` |
| Field | `Field(default=0.75, gt=0, le=1, description="The strength")` | The default value is `0.75`, the value must be in the range (0,1], and help text will show "The strength" for this field. |
Notice that `image` has type `Union[ImageField,None]`. The `Union` allows this
field to be parsed with `None` as a value, which enables linking to previous
invocations. All fields should either provide a default value or allow `None` as
a value, so that they can be overwritten with a linked output from another
invocation.
The special type `ImageField` is also used here. All images are passed as
`ImageField`, which protects them from pydantic validation errors (since images
only ever come from links).
Finally, note that for all linking, the `type` of the linked fields must match.
If the `name` also matches, then the field can be **automatically linked** to a
previous invocation by name and matching.
### Config
```py
# Schema customisation
class Config(InvocationConfig):
schema_extra = {
"ui": {
"tags": ["upscaling", "image"],
},
}
```
This is an optional configuration for the invocation. It inherits from
pydantic's model `Config` class, and it used primarily to customize the
autogenerated OpenAPI schema.
The UI relies on the OpenAPI schema in two ways:
- An API client & Typescript types are generated from it. This happens at build
time.
- The node editor parses the schema into a template used by the UI to create the
node editor UI. This parsing happens at runtime.
In this example, a `ui` key has been added to the `schema_extra` dict to provide
some tags for the UI, to facilitate filtering nodes.
See the Schema Generation section below for more information.
### Invoke Function
```py
def invoke(self, context: InvocationContext) -> ImageOutput:
image = context.services.images.get_pil_image(
self.image.image_origin, self.image.image_name
)
results = context.services.restoration.upscale_and_reconstruct(
image_list=[[image, 0]],
upscale=(self.level, self.strength),
strength=0.0, # GFPGAN strength
save_original=False,
image_callback=None,
)
# Results are image and seed, unwrap for now
# TODO: can this return multiple results?
image_dto = context.services.images.create(
image=results[0][0],
image_origin=ResourceOrigin.INTERNAL,
image_category=ImageCategory.GENERAL,
node_id=self.id,
session_id=context.graph_execution_state_id,
is_intermediate=self.is_intermediate,
)
return ImageOutput(
image=ImageField(
image_name=image_dto.image_name,
image_origin=image_dto.image_origin,
),
width=image_dto.width,
height=image_dto.height,
)
```
The `invoke` function is the last portion of an invocation. It is provided an
`InvocationContext` which contains services to perform work as well as a
`session_id` for use as needed. It should return a class with output values that
derives from `BaseInvocationOutput`.
Before being called, the invocation will have all of its fields set from
defaults, inputs, and finally links (overriding in that order).
Assume that this invocation may be running simultaneously with other
invocations, may be running on another machine, or in other interesting
scenarios. If you need functionality, please provide it as a service in the
`InvocationServices` class, and make sure it can be overridden.
### Outputs
```py
class ImageOutput(BaseInvocationOutput):
"""Base class for invocations that output an image"""
# fmt: off
type: Literal["image_output"] = "image_output"
image: ImageField = Field(default=None, description="The output image")
width: int = Field(description="The width of the image in pixels")
height: int = Field(description="The height of the image in pixels")
# fmt: on
class Config:
schema_extra = {"required": ["type", "image", "width", "height"]}
```
Output classes look like an invocation class without the invoke method. Prefer
to use an existing output class if available, and prefer to name inputs the same
as outputs when possible, to promote automatic invocation linking.
## Schema Generation
Invocation, output and related classes are used to generate an OpenAPI schema.
### Required Properties
The schema generation treat all properties with default values as optional. This
makes sense internally, but when when using these classes via the generated
schema, we end up with e.g. the `ImageOutput` class having its `image` property
marked as optional.
We know that this property will always be present, so the additional logic
needed to always check if the property exists adds a lot of extraneous cruft.
To fix this, we can leverage `pydantic`'s
[schema customisation](https://docs.pydantic.dev/usage/schema/#schema-customization)
to mark properties that we know will always be present as required.
Here's that `ImageOutput` class, without the needed schema customisation:
```python
class ImageOutput(BaseInvocationOutput):
"""Base class for invocations that output an image"""
# fmt: off
type: Literal["image_output"] = "image_output"
image: ImageField = Field(default=None, description="The output image")
width: int = Field(description="The width of the image in pixels")
height: int = Field(description="The height of the image in pixels")
# fmt: on
```
The OpenAPI schema that results from this `ImageOutput` will have the `type`,
`image`, `width` and `height` properties marked as optional, even though we know
they will always have a value.
```python
class ImageOutput(BaseInvocationOutput):
"""Base class for invocations that output an image"""
# fmt: off
type: Literal["image_output"] = "image_output"
image: ImageField = Field(default=None, description="The output image")
width: int = Field(description="The width of the image in pixels")
height: int = Field(description="The height of the image in pixels")
# fmt: on
# Add schema customization
class Config:
schema_extra = {"required": ["type", "image", "width", "height"]}
```
With the customization in place, the schema will now show these properties as
required, obviating the need for extensive null checks in client code.
See this `pydantic` issue for discussion on this solution:
<https://github.com/pydantic/pydantic/discussions/4577>

View File

@@ -1,273 +0,0 @@
# Local Development
If you are looking to contribute you will need to have a local development
environment. See the
[Developer Install](../installation/020_INSTALL_MANUAL.md#developer-install) for
full details.
Broadly this involves cloning the repository, installing the pre-reqs, and
InvokeAI (in editable form). Assuming this is working, choose your area of
focus.
## Documentation
We use [mkdocs](https://www.mkdocs.org) for our documentation with the
[material theme](https://squidfunk.github.io/mkdocs-material/). Documentation is
written in markdown files under the `./docs` folder and then built into a static
website for hosting with GitHub Pages at
[invoke-ai.github.io/InvokeAI](https://invoke-ai.github.io/InvokeAI).
To contribute to the documentation you'll need to install the dependencies. Note
the use of `"`.
```zsh
pip install ".[docs]"
```
Now, to run the documentation locally with hot-reloading for changes made.
```zsh
mkdocs serve
```
You'll then be prompted to connect to `http://127.0.0.1:8080` in order to
access.
## Backend
The backend is contained within the `./invokeai/backend` folder structure. To
get started however please install the development dependencies.
From the root of the repository run the following command. Note the use of `"`.
```zsh
pip install ".[test]"
```
This in an optional group of packages which is defined within the
`pyproject.toml` and will be required for testing the changes you make the the
code.
### Running Tests
We use [pytest](https://docs.pytest.org/en/7.2.x/) for our test suite. Tests can
be found under the `./tests` folder and can be run with a single `pytest`
command. Optionally, to review test coverage you can append `--cov`.
```zsh
pytest --cov
```
Test outcomes and coverage will be reported in the terminal. In addition a more
detailed report is created in both XML and HTML format in the `./coverage`
folder. The HTML one in particular can help identify missing statements
requiring tests to ensure coverage. This can be run by opening
`./coverage/html/index.html`.
For example.
```zsh
pytest --cov; open ./coverage/html/index.html
```
??? info "HTML coverage report output"
![html-overview](../assets/contributing/html-overview.png)
![html-detail](../assets/contributing/html-detail.png)
## Front End
<!--#TODO: get input from blessedcoolant here, for the moment inserted the frontend README via snippets extension.-->
--8<-- "invokeai/frontend/web/README.md"
## Developing InvokeAI in VSCode
VSCode offers some nice tools:
- python debugger
- automatic `venv` activation
- remote dev (e.g. run InvokeAI on a beefy linux desktop while you type in
comfort on your macbook)
### Setup
You'll need the
[Python](https://marketplace.visualstudio.com/items?itemName=ms-python.python)
and
[Pylance](https://marketplace.visualstudio.com/items?itemName=ms-python.vscode-pylance)
extensions installed first.
It's also really handy to install the `Jupyter` extensions:
- [Jupyter](https://marketplace.visualstudio.com/items?itemName=ms-toolsai.jupyter)
- [Jupyter Cell Tags](https://marketplace.visualstudio.com/items?itemName=ms-toolsai.vscode-jupyter-cell-tags)
- [Jupyter Notebook Renderers](https://marketplace.visualstudio.com/items?itemName=ms-toolsai.jupyter-renderers)
- [Jupyter Slide Show](https://marketplace.visualstudio.com/items?itemName=ms-toolsai.vscode-jupyter-slideshow)
#### InvokeAI workspace
Creating a VSCode workspace for working on InvokeAI is highly recommended. It
can hold InvokeAI-specific settings and configs.
To make a workspace:
- Open the InvokeAI repo dir in VSCode
- `File` > `Save Workspace As` > save it _outside_ the repo
#### Default python interpreter (i.e. automatic virtual environment activation)
- Use command palette to run command
`Preferences: Open Workspace Settings (JSON)`
- Add `python.defaultInterpreterPath` to `settings`, pointing to your `venv`'s
python
Should look something like this:
```jsonc
{
// I like to have all InvokeAI-related folders in my workspace
"folders": [
{
// repo root
"path": "InvokeAI"
},
{
// InvokeAI root dir, where `invokeai.yaml` lives
"path": "/path/to/invokeai_root"
}
],
"settings": {
// Where your InvokeAI `venv`'s python executable lives
"python.defaultInterpreterPath": "/path/to/invokeai_root/.venv/bin/python"
}
}
```
Now when you open the VSCode integrated terminal, or do anything that needs to
run python, it will automatically be in your InvokeAI virtual environment.
Bonus: When you create a Jupyter notebook, when you run it, you'll be prompted
for the python interpreter to run in. This will default to your `venv` python,
and so you'll have access to the same python environment as the InvokeAI app.
This is _super_ handy.
#### Debugging configs with `launch.json`
Debugging configs are managed in a `launch.json` file. Like most VSCode configs,
these can be scoped to a workspace or folder.
Follow the [official guide](https://code.visualstudio.com/docs/python/debugging)
to set up your `launch.json` and try it out.
Now we can create the InvokeAI debugging configs:
```jsonc
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
// Run the InvokeAI backend & serve the pre-built UI
"name": "InvokeAI Web",
"type": "python",
"request": "launch",
"program": "scripts/invokeai-web.py",
"args": [
// Your InvokeAI root dir (where `invokeai.yaml` lives)
"--root",
"/path/to/invokeai_root",
// Access the app from anywhere on your local network
"--host",
"0.0.0.0"
],
"justMyCode": true
},
{
// Run the nodes-based CLI
"name": "InvokeAI CLI",
"type": "python",
"request": "launch",
"program": "scripts/invokeai-cli.py",
"justMyCode": true
},
{
// Run tests
"name": "InvokeAI Test",
"type": "python",
"request": "launch",
"module": "pytest",
"args": ["--capture=no"],
"justMyCode": true
},
{
// Run a single test
"name": "InvokeAI Single Test",
"type": "python",
"request": "launch",
"module": "pytest",
"args": [
// Change this to point to the specific test you are working on
"tests/nodes/test_invoker.py"
],
"justMyCode": true
},
{
// This is the default, useful to just run a single file
"name": "Python: File",
"type": "python",
"request": "launch",
"program": "${file}",
"justMyCode": true
}
]
}
```
You'll see these configs in the debugging configs drop down. Running them will
start InvokeAI with attached debugger, in the correct environment, and work just
like the normal app.
Enjoy debugging InvokeAI with ease (not that we have any bugs of course).
#### Remote dev
This is very easy to set up and provides the same very smooth experience as
local development. Environments and debugging, as set up above, just work,
though you'd need to recreate the workspace and debugging configs on the remote.
Consult the
[official guide](https://code.visualstudio.com/docs/remote/remote-overview) to
get it set up.
Suggest using VSCode's included settings sync so that your remote dev host has
all the same app settings and extensions automagically.
##### One remote dev gotcha
I've found the automatic port forwarding to be very flakey. You can disable it
in `Preferences: Open Remote Settings (ssh: hostname)`. Search for
`remote.autoForwardPorts` and untick the box.
To forward ports very reliably, use SSH on the remote dev client (e.g. your
macbook). Here's how to forward both backend API port (`9090`) and the frontend
live dev server port (`5173`):
```bash
ssh \
-L 9090:localhost:9090 \
-L 5173:localhost:5173 \
user@remote-dev-host
```
The forwarding stops when you close the terminal window, so suggest to do this
_outside_ the VSCode integrated terminal in case you need to restart VSCode for
an extension update or something
Now, on your remote dev client, you can open `localhost:9090` and access the UI,
now served from the remote dev host, just the same as if it was running on the
client.

View File

@@ -6,51 +6,38 @@ title: Command-Line Interface
## **Interactive Command Line Interface**
The InvokeAI command line interface (CLI) provides scriptable access
to InvokeAI's features.Some advanced features are only available
through the CLI, though they eventually find their way into the WebUI.
The `invoke.py` script, located in `scripts/`, provides an interactive interface
to image generation similar to the "invoke mothership" bot that Stable AI
provided on its Discord server.
The CLI is accessible from the `invoke.sh`/`invoke.bat` launcher by
selecting option (1). Alternatively, it can be launched directly from
the command line by activating the InvokeAI environment and giving the
command:
```bash
invokeai
```
After some startup messages, you will be presented with the `invoke> `
prompt. Here you can type prompts to generate images and issue other
commands to load and manipulate generative models. The CLI has a large
number of command-line options that control its behavior. To get a
concise summary of the options, call `invokeai` with the `--help` argument:
```bash
invokeai --help
```
Unlike the `txt2img.py` and `img2img.py` scripts provided in the original
[CompVis/stable-diffusion](https://github.com/CompVis/stable-diffusion) source
code repository, the time-consuming initialization of the AI model
initialization only happens once. After that image generation from the
command-line interface is very fast.
The script uses the readline library to allow for in-line editing, command
history (++up++ and ++down++), autocompletion, and more. To help keep track of
which prompts generated which images, the script writes a log file of image
names and prompts to the selected output directory.
Here is a typical session
In addition, as of version 1.02, it also writes the prompt into the PNG file's
metadata where it can be retrieved using `scripts/images2prompt.py`
The script is confirmed to work on Linux, Windows and Mac systems.
!!! note
This script runs from the command-line or can be used as a Web application. The Web GUI is
currently rudimentary, but a much better replacement is on its way.
```bash
PS1:C:\Users\fred> invokeai
(invokeai) ~/stable-diffusion$ python3 ./scripts/invoke.py
* Initializing, be patient...
* Initializing, be patient...
>> Initialization file /home/lstein/invokeai/invokeai.init found. Loading...
>> Internet connectivity is True
>> InvokeAI, version 2.3.0-rc5
>> InvokeAI runtime directory is "/home/lstein/invokeai"
>> GFPGAN Initialized
>> CodeFormer Initialized
>> ESRGAN Initialized
>> Using device_type cuda
>> xformers memory-efficient attention is available and enabled
(...more initialization messages...)
* Initialization done! Awaiting your command (-h for help, 'q' to quit)
Loading model from models/ldm/text2img-large/model.ckpt
(...more initialization messages...)
* Initialization done! Awaiting your command...
invoke> ashley judd riding a camel -n2 -s150
Outputs:
outputs/img-samples/00009.png: "ashley judd riding a camel" -n2 -s150 -S 416354203
@@ -60,15 +47,27 @@ invoke> "there's a fly in my soup" -n6 -g
outputs/img-samples/00011.png: "there's a fly in my soup" -n6 -g -S 2685670268
seeds for individual rows: [2685670268, 1216708065, 2335773498, 822223658, 714542046, 3395302430]
invoke> q
# this shows how to retrieve the prompt stored in the saved image's metadata
(invokeai) ~/stable-diffusion$ python ./scripts/images2prompt.py outputs/img_samples/*.png
00009.png: "ashley judd riding a camel" -s150 -S 416354203
00010.png: "ashley judd riding a camel" -s150 -S 1362479620
00011.png: "there's a fly in my soup" -n6 -g -S 2685670268
```
![invoke-py-demo](../assets/dream-py-demo.png)
The `invoke>` prompt's arguments are pretty much identical to those used in the
Discord bot, except you don't need to type `!invoke` (it doesn't hurt if you
do). A significant change is that creation of individual images is now the
default unless `--grid` (`-g`) is given. A full list is given in
[List of prompt arguments](#list-of-prompt-arguments).
## Arguments
The script recognizes a series of command-line switches that will
change important global defaults, such as the directory for image
outputs and the location of the model weight files.
The script itself also recognizes a series of command-line switches that will
change important global defaults, such as the directory for image outputs and
the location of the model weight files.
### List of arguments recognized at the command line
@@ -83,14 +82,10 @@ overridden on a per-prompt basis (see
| `--outdir <path>` | `-o<path>` | `outputs/img_samples` | Location for generated images. |
| `--prompt_as_dir` | `-p` | `False` | Name output directories using the prompt text. |
| `--from_file <path>` | | `None` | Read list of prompts from a file. Use `-` to read from standard input |
| `--model <modelname>` | | `stable-diffusion-1.5` | Loads the initial model specified in configs/models.yaml. |
| `--ckpt_convert ` | | `False` | If provided both .ckpt and .safetensors files will be auto-converted into diffusers format in memory |
| `--autoconvert <path>` | | `None` | On startup, scan the indicated directory for new .ckpt/.safetensor files and automatically convert and import them |
| `--precision` | | `fp16` | Provide `fp32` for full precision mode, `fp16` for half-precision. `fp32` needed for Macintoshes and some NVidia cards. |
| `--model <modelname>` | | `stable-diffusion-1.4` | Loads model specified in configs/models.yaml. Currently one of "stable-diffusion-1.4" or "laion400m" |
| `--full_precision` | `-F` | `False` | Run in slower full-precision mode. Needed for Macintosh M1/M2 hardware and some older video cards. |
| `--png_compression <0-9>` | `-z<0-9>` | `6` | Select level of compression for output files, from 0 (no compression) to 9 (max compression) |
| `--safety-checker` | | `False` | Activate safety checker for NSFW and other potentially disturbing imagery |
| `--patchmatch`, `--no-patchmatch` | | `--patchmatch` | Load/Don't load the PatchMatch inpainting extension |
| `--xformers`, `--no-xformers` | | `--xformers` | Load/Don't load the Xformers memory-efficient attention module (CUDA only) |
| `--web` | | `False` | Start in web server mode |
| `--host <ip addr>` | | `localhost` | Which network interface web server should listen on. Set to 0.0.0.0 to listen on any. |
| `--port <port>` | | `9090` | Which port web server should listen for requests on. |
@@ -114,7 +109,6 @@ overridden on a per-prompt basis (see
| Argument | Shortcut | Default | Description |
|--------------------|------------|---------------------|--------------|
| `--full_precision` | | `False` | Same as `--precision=fp32`|
| `--weights <path>` | | `None` | Path to weights file; use `--model stable-diffusion-1.4` instead |
| `--laion400m` | `-l` | `False` | Use older LAION400m weights; use `--model=laion400m` instead |
@@ -205,17 +199,15 @@ Here are the invoke> command that apply to txt2img:
| `--seamless` | | `False` | Activate seamless tiling for interesting effects |
| `--seamless_axes` | | `x,y` | Specify which axes to use circular convolution on. |
| `--log_tokenization` | `-t` | `False` | Display a color-coded list of the parsed tokens derived from the prompt |
| `--skip_normalization` | `-x` | `False` | Weighted subprompts will not be normalized. See [Weighted Prompts](../features/OTHER.md#weighted-prompts) |
| `--skip_normalization` | `-x` | `False` | Weighted subprompts will not be normalized. See [Weighted Prompts](./OTHER.md#weighted-prompts) |
| `--upscale <int> <float>` | `-U <int> <float>` | `-U 1 0.75` | Upscale image by magnification factor (2, 4), and set strength of upscaling (0.0-1.0). If strength not set, will default to 0.75. |
| `--facetool_strength <float>` | `-G <float> ` | `-G0` | Fix faces (defaults to using the GFPGAN algorithm); argument indicates how hard the algorithm should try (0.0-1.0) |
| `--facetool <name>` | `-ft <name>` | `-ft gfpgan` | Select face restoration algorithm to use: gfpgan, codeformer |
| `--codeformer_fidelity` | `-cf <float>` | `0.75` | Used along with CodeFormer. Takes values between 0 and 1. 0 produces high quality but low accuracy. 1 produces high accuracy but low quality |
| `--save_original` | `-save_orig` | `False` | When upscaling or fixing faces, this will cause the original image to be saved rather than replaced. |
| `--variation <float>` | `-v<float>` | `0.0` | Add a bit of noise (0.0=none, 1.0=high) to the image in order to generate a series of variations. Usually used in combination with `-S<seed>` and `-n<int>` to generate a series a riffs on a starting image. See [Variations](../features/VARIATIONS.md). |
| `--with_variations <pattern>` | | `None` | Combine two or more variations. See [Variations](../features/VARIATIONS.md) for now to use this. |
| `--variation <float>` | `-v<float>` | `0.0` | Add a bit of noise (0.0=none, 1.0=high) to the image in order to generate a series of variations. Usually used in combination with `-S<seed>` and `-n<int>` to generate a series a riffs on a starting image. See [Variations](./VARIATIONS.md). |
| `--with_variations <pattern>` | | `None` | Combine two or more variations. See [Variations](./VARIATIONS.md) for now to use this. |
| `--save_intermediates <n>` | | `None` | Save the image from every nth step into an "intermediates" folder inside the output directory |
| `--h_symmetry_time_pct <float>` | | `None` | Create symmetry along the X axis at the desired percent complete of the generation process. (Must be between 0.0 and 1.0; set to a very small number like 0.0001 for just after the first step of generation.) |
| `--v_symmetry_time_pct <float>` | | `None` | Create symmetry along the Y axis at the desired percent complete of the generation process. (Must be between 0.0 and 1.0; set to a very small number like 0.0001 for just after the first step of generation.) |
!!! note
@@ -257,7 +249,7 @@ additional options:
by `-M`. You may also supply just a single initial image with the areas
to overpaint made transparent, but you must be careful not to destroy
the pixels underneath when you create the transparent areas. See
[Inpainting](INPAINTING.md) for details.
[Inpainting](./INPAINTING.md) for details.
inpainting accepts all the arguments used for txt2img and img2img, as well as
the --mask (-M) and --text_mask (-tm) arguments:
@@ -297,7 +289,7 @@ invoke> a piece of cake -I /path/to/breakfast.png -tm bagel 0.6
You can load and use hundreds of community-contributed Textual
Inversion models just by typing the appropriate trigger phrase. Please
see [Concepts Library](../features/CONCEPTS.md) for more details.
see [Concepts Library](CONCEPTS.md) for more details.
## Other Commands
@@ -344,10 +336,8 @@ useful for debugging the text masking process prior to inpainting with the
### Model selection and importation
The CLI allows you to add new models on the fly, as well as to switch
among them rapidly without leaving the script. There are several
different model formats, each described in the [Model Installation
Guide](../installation/050_INSTALLING_MODELS.md).
The CLI allows you to add new models on the fly, as well as to switch among them
rapidly without leaving the script.
#### `!models`
@@ -357,9 +347,9 @@ model is bold-faced
Example:
<pre>
inpainting-1.5 not loaded Stable Diffusion inpainting model
<b>stable-diffusion-1.5 active Stable Diffusion v1.5</b>
waifu-diffusion not loaded Waifu Diffusion v1.4
laion400m not loaded <no description>
<b>stable-diffusion-1.4 active Stable Diffusion v1.4</b>
waifu-diffusion not loaded Waifu Diffusion v1.3
</pre>
#### `!switch <model>`
@@ -371,30 +361,43 @@ Note how the second column of the `!models` table changes to `cached` after a
model is first loaded, and that the long initialization step is not needed when
loading a cached model.
#### `!import_model <hugging_face_repo_ID>`
<pre>
invoke> !models
laion400m not loaded <no description>
<b>stable-diffusion-1.4 cached Stable Diffusion v1.4</b>
waifu-diffusion active Waifu Diffusion v1.3
This imports and installs a `diffusers`-style model that is stored on
the [HuggingFace Web Site](https://huggingface.co). You can look up
any [Stable Diffusion diffusers
model](https://huggingface.co/models?library=diffusers) and install it
with a command like the following:
invoke> !switch waifu-diffusion
>> Caching model stable-diffusion-1.4 in system RAM
>> Loading waifu-diffusion from models/ldm/stable-diffusion-v1/model-epoch08-float16.ckpt
| LatentDiffusion: Running in eps-prediction mode
| DiffusionWrapper has 859.52 M params.
| Making attention of type 'vanilla' with 512 in_channels
| Working with z of shape (1, 4, 32, 32) = 4096 dimensions.
| Making attention of type 'vanilla' with 512 in_channels
| Using faster float16 precision
>> Model loaded in 18.24s
>> Max VRAM used to load the model: 2.17G
>> Current VRAM usage:2.17G
>> Setting Sampler to k_lms
```bash
!import_model prompthero/openjourney
```
invoke> !models
laion400m not loaded <no description>
stable-diffusion-1.4 cached Stable Diffusion v1.4
<b>waifu-diffusion active Waifu Diffusion v1.3</b>
#### `!import_model <path/to/diffusers/directory>`
invoke> !switch stable-diffusion-1.4
>> Caching model waifu-diffusion in system RAM
>> Retrieving model stable-diffusion-1.4 from system RAM cache
>> Setting Sampler to k_lms
If you have a copy of a `diffusers`-style model saved to disk, you can
import it by passing the path to model's top-level directory.
invoke> !models
laion400m not loaded <no description>
<b>stable-diffusion-1.4 active Stable Diffusion v1.4</b>
waifu-diffusion cached Waifu Diffusion v1.3
</pre>
#### `!import_model <url>`
For a `.ckpt` or `.safetensors` file, if you have a direct download
URL for the file, you can provide it to `!import_model` and the file
will be downloaded and installed for you.
#### `!import_model <path/to/model/weights.ckpt>`
#### `!import_model <path/to/model/weights>`
This command imports a new model weights file into InvokeAI, makes it available
for image generation within the script, and writes out the configuration for the
@@ -414,12 +417,35 @@ below, the bold-faced text shows what the user typed in with the exception of
the width, height and configuration file paths, which were filled in
automatically.
#### `!import_model <path/to/directory_of_models>`
Example:
If you provide the path of a directory that contains one or more
`.ckpt` or `.safetensors` files, the CLI will scan the directory and
interactively offer to import the models it finds there. Also see the
`--autoconvert` command-line option.
<pre>
invoke> <b>!import_model models/ldm/stable-diffusion-v1/model-epoch08-float16.ckpt</b>
>> Model import in process. Please enter the values needed to configure this model:
Name for this model: <b>waifu-diffusion</b>
Description of this model: <b>Waifu Diffusion v1.3</b>
Configuration file for this model: <b>configs/stable-diffusion/v1-inference.yaml</b>
Default image width: <b>512</b>
Default image height: <b>512</b>
>> New configuration:
waifu-diffusion:
config: configs/stable-diffusion/v1-inference.yaml
description: Waifu Diffusion v1.3
height: 512
weights: models/ldm/stable-diffusion-v1/model-epoch08-float16.ckpt
width: 512
OK to import [n]? <b>y</b>
>> Caching model stable-diffusion-1.4 in system RAM
>> Loading waifu-diffusion from models/ldm/stable-diffusion-v1/model-epoch08-float16.ckpt
| LatentDiffusion: Running in eps-prediction mode
| DiffusionWrapper has 859.52 M params.
| Making attention of type 'vanilla' with 512 in_channels
| Working with z of shape (1, 4, 32, 32) = 4096 dimensions.
| Making attention of type 'vanilla' with 512 in_channels
| Using faster float16 precision
invoke>
</pre>
#### `!edit_model <name_of_model>`
@@ -453,6 +479,11 @@ OK to import [n]? y
...
</pre>
======= invoke> !fix 000017.4829112.gfpgan-00.png --embiggen 3 ...lots of
text... Outputs: [2] outputs/img-samples/000018.2273800735.embiggen-00.png: !fix
"outputs/img-samples/000017.243781548.gfpgan-00.png" -s 50 -S 2273800735 -W 512
-H 512 -C 7.5 -A k_lms --embiggen 3.0 0.75 0.25 ```
### History processing
The CLI provides a series of convenient commands for reviewing previous actions,

View File

@@ -1,12 +1,9 @@
---
title: Concepts
title: Concepts Library
---
# :material-library-shelves: The Hugging Face Concepts Library and Importing Textual Inversion files
With the advances in research, many new capabilities are available to customize the knowledge and understanding of novel concepts not originally contained in the base model.
## Using Textual Inversion Files
Textual inversion (TI) files are small models that customize the output of
@@ -15,16 +12,18 @@ and artistic styles. They are also known as "embeds" in the machine learning
world.
Each TI file introduces one or more vocabulary terms to the SD model. These are
known in InvokeAI as "triggers." Triggers are denoted using angle brackets
as in "&lt;trigger-phrase&gt;". The two most common type of
known in InvokeAI as "triggers." Triggers are often, but not always, denoted
using angle brackets as in "&lt;trigger-phrase&gt;". The two most common type of
TI files that you'll encounter are `.pt` and `.bin` files, which are produced by
different TI training packages. InvokeAI supports both formats, but its
[built-in TI training system](TRAINING.md) produces `.pt`.
[built-in TI training system](TEXTUAL_INVERSION.md) produces `.pt`.
The [Hugging Face company](https://huggingface.co/sd-concepts-library) has
amassed a large ligrary of &gt;800 community-contributed TI files covering a
broad range of subjects and styles. You can also install your own or others' TI files
by placing them in the designated directory for the compatible model type
broad range of subjects and styles. InvokeAI has built-in support for this
library which downloads and merges TI files automatically upon request. You can
also install your own or others' TI files by placing them in a designated
directory.
### An Example
@@ -42,43 +41,91 @@ You can also combine styles and concepts:
| :--------------------------------------------------------: |
| ![](../assets/concepts/image5.png) |
</figure>
## Using a Hugging Face Concept
!!! warning "Authenticating to HuggingFace"
Some concepts require valid authentication to HuggingFace. Without it, they will not be downloaded
and will be silently ignored.
If you used an installer to install InvokeAI, you may have already set a HuggingFace token.
If you skipped this step, you can:
- run the InvokeAI configuration script again (if you used a manual installer): `invokeai-configure`
- set one of the `HUGGINGFACE_TOKEN` or `HUGGING_FACE_HUB_TOKEN` environment variables to contain your token
Finally, if you already used any HuggingFace library on your computer, you might already have a token
in your local cache. Check for a hidden `.huggingface` directory in your home folder. If it
contains a `token` file, then you are all set.
Hugging Face TI concepts are downloaded and installed automatically as you
require them. This requires your machine to be connected to the Internet. To
find out what each concept is for, you can browse the
[Hugging Face concepts library](https://huggingface.co/sd-concepts-library) and
look at examples of what each concept produces.
When you have an idea of a concept you wish to try, go to the command-line
client (CLI) and type a `<` character and the beginning of the Hugging Face
concept name you wish to load. Press ++tab++, and the CLI will show you all
matching concepts. You can also type `<` and hit ++tab++ to get a listing of all
~800 concepts, but be prepared to scroll up to see them all! If there is more
than one match you can continue to type and ++tab++ until the concept is
completed.
!!! example
if you type in `<x` and hit ++tab++, you'll be prompted with the completions:
```py
<xatu2> <xatu> <xbh> <xi> <xidiversity> <xioboma> <xuna> <xyz>
```
Now type `id` and press ++tab++. It will be autocompleted to `<xidiversity>`
because this is a unique match.
Finish your prompt and generate as usual. You may include multiple concept terms
in the prompt.
If you have never used this concept before, you will see a message that the TI
model is being downloaded and installed. After this, the concept will be saved
locally (in the `models/sd-concepts-library` directory) for future use.
Several steps happen during downloading and installation, including a scan of
the file for malicious code. Should any errors occur, you will be warned and the
concept will fail to load. Generation will then continue treating the trigger
term as a normal string of characters (e.g. as literal `<ghibli-face>`).
You can also use `<concept-names>` in the WebGUI's prompt textbox. There is no
autocompletion at this time.
## Installing your Own TI Files
You may install any number of `.pt` and `.bin` files simply by copying them into
the `embedding` directory of the corresponding InvokeAI models directory (usually `invokeai`
in your home directory). For example, you can simply move a Stable Diffusion 1.5 embedding file to
the `sd-1/embedding` folder. Be careful not to overwrite one file with another.
the `embeddings` directory of the InvokeAI runtime directory (usually `invokeai`
in your home directory). You may create subdirectories in order to organize the
files in any way you wish. Be careful not to overwrite one file with another.
For example, TI files generated by the Hugging Face toolkit share the named
`learned_embedding.bin`. You can rename these, or use subdirectories to keep them distinct.
`learned_embedding.bin`. You can use subdirectories to keep them distinct.
At startup time, InvokeAI will scan the various `embedding` directories and load any TI
files it finds there for compatible models. At startup you will see a message similar to this one:
At startup time, InvokeAI will scan the `embeddings` directory and load any TI
files it finds there. At startup you will see a message similar to this one:
```bash
>> Current embedding manager terms: <HOI4-Leader>, <princess-knight>
>> Current embedding manager terms: *, <HOI4-Leader>, <princess-knight>
```
To use these when generating, simply type the `<` key in your prompt to open the Textual Inversion WebUI and
select the embedding you'd like to use. This UI has type-ahead support, so you can easily find supported embeddings.
## Using LoRAs
Note the `*` trigger term. This is a placeholder term that many early TI
tutorials taught people to use rather than a more descriptive term.
Unfortunately, if you have multiple TI files that all use this term, only the
first one loaded will be triggered by use of the term.
LoRA files are models that customize the output of Stable Diffusion image generation.
Larger than embeddings, but much smaller than full models, they augment SD with improved
understanding of subjects and artistic styles.
To avoid this problem, you can use the `merge_embeddings.py` script to merge two
or more TI files together. If it encounters a collision of terms, the script
will prompt you to select new terms that do not collide. See
[Textual Inversion](TEXTUAL_INVERSION.md) for details.
Unlike TI files, LoRAs do not introduce novel vocabulary into the model's known tokens. Instead,
LoRAs augment the model's weights that are applied to generate imagery. LoRAs may be supplied
with a "trigger" word that they have been explicitly trained on, or may simply apply their
effect without being triggered.
LoRAs are typically stored in .safetensors files, which are the most secure way to store and transmit
these types of weights. You may install any number of `.safetensors` LoRA files simply by copying them into
the `lora` directory of the corresponding InvokeAI models directory (usually `invokeai`
in your home directory). For example, you can simply move a Stable Diffusion 1.5 LoRA file to
the `sd-1/lora` folder.
To use these when generating, open the LoRA menu item in the options panel, select the LoRAs you want to apply
and ensure that they have the appropriate weight recommended by the model provider. Typically, most LoRAs perform best at a weight of .75-1.
## Further Reading
Please see [the repository](https://github.com/rinongal/textual_inversion) and
associated paper for details and limitations.

View File

@@ -1,287 +0,0 @@
---
title: Configuration
---
# :material-tune-variant: InvokeAI Configuration
## Intro
InvokeAI has numerous runtime settings which can be used to adjust
many aspects of its operations, including the location of files and
directories, memory usage, and performance. These settings can be
viewed and customized in several ways:
1. By editing settings in the `invokeai.yaml` file.
2. By setting environment variables.
3. On the command-line, when InvokeAI is launched.
In addition, the most commonly changed settings are accessible
graphically via the `invokeai-configure` script.
### How the Configuration System Works
When InvokeAI is launched, the very first thing it needs to do is to
find its "root" directory, which contains its configuration files,
installed models, its database of images, and the folder(s) of
generated images themselves. In this document, the root directory will
be referred to as ROOT.
#### Finding the Root Directory
To find its root directory, InvokeAI uses the following recipe:
1. It first looks for the argument `--root <path>` on the command line
it was launched from, and uses the indicated path if present.
2. Next it looks for the environment variable INVOKEAI_ROOT, and uses
the directory path found there if present.
3. If neither of these are present, then InvokeAI looks for the
folder containing the `.venv` Python virtual environment directory for
the currently active environment. This directory is checked for files
expected inside the InvokeAI root before it is used.
4. Finally, InvokeAI looks for a directory in the current user's home
directory named `invokeai`.
#### Reading the InvokeAI Configuration File
Once the root directory has been located, InvokeAI looks for a file
named `ROOT/invokeai.yaml`, and if present reads configuration values
from it. The top of this file looks like this:
```
InvokeAI:
Web Server:
host: localhost
port: 9090
allow_origins: []
allow_credentials: true
allow_methods:
- '*'
allow_headers:
- '*'
Features:
esrgan: true
internet_available: true
log_tokenization: false
nsfw_checker: false
patchmatch: true
restore: true
...
```
This lines in this file are used to establish default values for
Invoke's settings. In the above fragment, the Web Server's listening
port is set to 9090 by the `port` setting.
You can edit this file with a text editor such as "Notepad" (do not
use Word or any other word processor). When editing, be careful to
maintain the indentation, and do not add extraneous text, as syntax
errors will prevent InvokeAI from launching. A basic guide to the
format of YAML files can be found
[here](https://circleci.com/blog/what-is-yaml-a-beginner-s-guide/).
You can fix a broken `invokeai.yaml` by deleting it and running the
configuration script again -- option [7] in the launcher, "Re-run the
configure script".
#### Reading Environment Variables
Next InvokeAI looks for defined environment variables in the format
`INVOKEAI_<setting_name>`, for example `INVOKEAI_port`. Environment
variable values take precedence over configuration file variables. On
a Macintosh system, for example, you could change the port that the
web server listens on by setting the environment variable this way:
```
export INVOKEAI_port=8000
invokeai-web
```
Please check out these
[Macintosh](https://phoenixnap.com/kb/set-environment-variable-mac)
and
[Windows](https://phoenixnap.com/kb/windows-set-environment-variable)
guides for setting temporary and permanent environment variables.
#### Reading the Command Line
Lastly, InvokeAI takes settings from the command line, which override
everything else. The command-line settings have the same name as the
corresponding configuration file settings, preceded by a `--`, for
example `--port 8000`.
If you are using the launcher (`invoke.sh` or `invoke.bat`) to launch
InvokeAI, then just pass the command-line arguments to the launcher:
```
invoke.bat --port 8000 --host 0.0.0.0
```
The arguments will be applied when you select the web server option
(and the other options as well).
If, on the other hand, you prefer to launch InvokeAI directly from the
command line, you would first activate the virtual environment (known
as the "developer's console" in the launcher), and run `invokeai-web`:
```
> C:\Users\Fred\invokeai\.venv\scripts\activate
(.venv) > invokeai-web --port 8000 --host 0.0.0.0
```
You can get a listing and brief instructions for each of the
command-line options by giving the `--help` argument:
```
(.venv) > invokeai-web --help
usage: InvokeAI [-h] [--host HOST] [--port PORT] [--allow_origins [ALLOW_ORIGINS ...]] [--allow_credentials | --no-allow_credentials]
[--allow_methods [ALLOW_METHODS ...]] [--allow_headers [ALLOW_HEADERS ...]] [--esrgan | --no-esrgan]
[--internet_available | --no-internet_available] [--log_tokenization | --no-log_tokenization]
[--nsfw_checker | --no-nsfw_checker] [--patchmatch | --no-patchmatch] [--restore | --no-restore]
[--always_use_cpu | --no-always_use_cpu] [--free_gpu_mem | --no-free_gpu_mem] [--max_cache_size MAX_CACHE_SIZE]
[--max_vram_cache_size MAX_VRAM_CACHE_SIZE] [--precision {auto,float16,float32,autocast}]
[--sequential_guidance | --no-sequential_guidance] [--xformers_enabled | --no-xformers_enabled]
[--tiled_decode | --no-tiled_decode] [--root ROOT] [--autoimport_dir AUTOIMPORT_DIR] [--lora_dir LORA_DIR]
[--embedding_dir EMBEDDING_DIR] [--controlnet_dir CONTROLNET_DIR] [--conf_path CONF_PATH] [--models_dir MODELS_DIR]
[--legacy_conf_dir LEGACY_CONF_DIR] [--db_dir DB_DIR] [--outdir OUTDIR] [--from_file FROM_FILE]
[--use_memory_db | --no-use_memory_db] [--model MODEL] [--log_handlers [LOG_HANDLERS ...]]
[--log_format {plain,color,syslog,legacy}] [--log_level {debug,info,warning,error,critical}]
...
```
## The Configuration Settings
The configuration settings are divided into several distinct
groups in `invokeia.yaml`:
### Web Server
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `host` | `localhost` | Name or IP address of the network interface that the web server will listen on |
| `port` | `9090` | Network port number that the web server will listen on |
| `allow_origins` | `[]` | A list of host names or IP addresses that are allowed to connect to the InvokeAI API in the format `['host1','host2',...]` |
| `allow_credentials | `true` | Require credentials for a foreign host to access the InvokeAI API (don't change this) |
| `allow_methods` | `*` | List of HTTP methods ("GET", "POST") that the web server is allowed to use when accessing the API |
| `allow_headers` | `*` | List of HTTP headers that the web server will accept when accessing the API |
The documentation for InvokeAI's API can be accessed by browsing to the following URL: [http://localhost:9090/docs].
### Features
These configuration settings allow you to enable and disable various InvokeAI features:
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `esrgan` | `true` | Activate the ESRGAN upscaling options|
| `internet_available` | `true` | When a resource is not available locally, try to fetch it via the internet |
| `log_tokenization` | `false` | Before each text2image generation, print a color-coded representation of the prompt to the console; this can help understand why a prompt is not working as expected |
| `nsfw_checker` | `true` | Activate the NSFW checker to blur out risque images |
| `patchmatch` | `true` | Activate the "patchmatch" algorithm for improved inpainting |
| `restore` | `true` | Activate the facial restoration features (DEPRECATED; restoration features will be removed in 3.0.0) |
### Memory/Performance
These options tune InvokeAI's memory and performance characteristics.
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `always_use_cpu` | `false` | Use the CPU to generate images, even if a GPU is available |
| `free_gpu_mem` | `false` | Aggressively free up GPU memory after each operation; this will allow you to run in low-VRAM environments with some performance penalties |
| `max_cache_size` | `6` | Amount of CPU RAM (in GB) to reserve for caching models in memory; more cache allows you to keep models in memory and switch among them quickly |
| `max_vram_cache_size` | `2.75` | Amount of GPU VRAM (in GB) to reserve for caching models in VRAM; more cache speeds up generation but reduces the size of the images that can be generated. This can be set to zero to maximize the amount of memory available for generation. |
| `precision` | `auto` | Floating point precision. One of `auto`, `float16` or `float32`. `float16` will consume half the memory of `float32` but produce slightly lower-quality images. The `auto` setting will guess the proper precision based on your video card and operating system |
| `sequential_guidance` | `false` | Calculate guidance in serial rather than in parallel, lowering memory requirements at the cost of some performance loss |
| `xformers_enabled` | `true` | If the x-formers memory-efficient attention module is installed, activate it for better memory usage and generation speed|
| `tiled_decode` | `false` | If true, then during the VAE decoding phase the image will be decoded a section at a time, reducing memory consumption at the cost of a performance hit |
### Paths
These options set the paths of various directories and files used by
InvokeAI. Relative paths are interpreted relative to INVOKEAI_ROOT, so
if INVOKEAI_ROOT is `/home/fred/invokeai` and the path is
`autoimport/main`, then the corresponding directory will be located at
`/home/fred/invokeai/autoimport/main`.
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `autoimport_dir` | `autoimport/main` | At startup time, read and import any main model files found in this directory |
| `lora_dir` | `autoimport/lora` | At startup time, read and import any LoRA/LyCORIS models found in this directory |
| `embedding_dir` | `autoimport/embedding` | At startup time, read and import any textual inversion (embedding) models found in this directory |
| `controlnet_dir` | `autoimport/controlnet` | At startup time, read and import any ControlNet models found in this directory |
| `conf_path` | `configs/models.yaml` | Location of the `models.yaml` model configuration file |
| `models_dir` | `models` | Location of the directory containing models installed by InvokeAI's model manager |
| `legacy_conf_dir` | `configs/stable-diffusion` | Location of the directory containing the .yaml configuration files for legacy checkpoint models |
| `db_dir` | `databases` | Location of the directory containing InvokeAI's image, schema and session database |
| `outdir` | `outputs` | Location of the directory in which the gallery of generated and uploaded images will be stored |
| `use_memory_db` | `false` | Keep database information in memory rather than on disk; this will not preserve image gallery information across restarts |
Note that the autoimport directories will be searched recursively,
allowing you to organize the models into folders and subfolders in any
way you wish. In addition, while we have split up autoimport
directories by the type of model they contain, this isn't
necessary. You can combine different model types in the same folder
and InvokeAI will figure out what they are. So you can easily use just
one autoimport directory by commenting out the unneeded paths:
```
Paths:
autoimport_dir: autoimport
# lora_dir: null
# embedding_dir: null
# controlnet_dir: null
```
### Logging
These settings control the information, warning, and debugging
messages printed to the console log while InvokeAI is running:
| Setting | Default Value | Description |
|----------|----------------|--------------|
| `log_handlers` | `console` | This controls where log messages are sent, and can be a list of one or more destinations. Values include `console`, `file`, `syslog` and `http`. These are described in more detail below |
| `log_format` | `color` | This controls the formatting of the log messages. Values are `plain`, `color`, `legacy` and `syslog` |
| `log_level` | `debug` | This filters messages according to the level of severity and can be one of `debug`, `info`, `warning`, `error` and `critical`. For example, setting to `warning` will display all messages at the warning level or higher, but won't display "debug" or "info" messages |
Several different log handler destinations are available, and multiple destinations are supported by providing a list:
```
log_handlers:
- console
- syslog=localhost
- file=/var/log/invokeai.log
```
* `console` is the default. It prints log messages to the command-line window from which InvokeAI was launched.
* `syslog` is only available on Linux and Macintosh systems. It uses
the operating system's "syslog" facility to write log file entries
locally or to a remote logging machine. `syslog` offers a variety
of configuration options:
```
syslog=/dev/log` - log to the /dev/log device
syslog=localhost` - log to the network logger running on the local machine
syslog=localhost:512` - same as above, but using a non-standard port
syslog=fredserver,facility=LOG_USER,socktype=SOCK_DRAM`
- Log to LAN-connected server "fredserver" using the facility LOG_USER and datagram packets.
```
* `http` can be used to log to a remote web server. The server must be
properly configured to receive and act on log messages. The option
accepts the URL to the web server, and a `method` argument
indicating whether the message should be submitted using the GET or
POST method.
```
http=http://my.server/path/to/logger,method=POST
```
The `log_format` option provides several alternative formats:
* `color` - default format providing time, date and a message, using text colors to distinguish different log severities
* `plain` - same as above, but monochrome text only
* `syslog` - the log level and error message only, allowing the syslog system to attach the time and date
* `legacy` - a format similar to the one used by the legacy 2.3 InvokeAI releases.

View File

@@ -1,92 +0,0 @@
---
title: ControlNet
---
# :material-loupe: ControlNet
## ControlNet
ControlNet
ControlNet is a powerful set of features developed by the open-source community (notably, Stanford researcher [**@ilyasviel**](https://github.com/lllyasviel)) that allows you to apply a secondary neural network model to your image generation process in Invoke.
With ControlNet, you can get more control over the output of your image generation, providing you with a way to direct the network towards generating images that better fit your desired style or outcome.
### How it works
ControlNet works by analyzing an input image, pre-processing that image to identify relevant information that can be interpreted by each specific ControlNet model, and then inserting that control information into the generation process. This can be used to adjust the style, composition, or other aspects of the image to better achieve a specific result.
### Models
As part of the model installation, ControlNet models can be selected including a variety of pre-trained models that have been added to achieve different effects or styles in your generated images. Further ControlNet models may require additional code functionality to also be incorporated into Invoke's Invocations folder. You should expect to follow any installation instructions for ControlNet models loaded outside the default models provided by Invoke. The default models include:
**Canny**:
When the Canny model is used in ControlNet, Invoke will attempt to generate images that match the edges detected.
Canny edge detection works by detecting the edges in an image by looking for abrupt changes in intensity. It is known for its ability to detect edges accurately while reducing noise and false edges, and the preprocessor can identify more information by decreasing the thresholds.
**M-LSD**:
M-LSD is another edge detection algorithm used in ControlNet. It stands for Multi-Scale Line Segment Detector.
It detects straight line segments in an image by analyzing the local structure of the image at multiple scales. It can be useful for architectural imagery, or anything where straight-line structural information is needed for the resulting output.
**Lineart**:
The Lineart model in ControlNet generates line drawings from an input image. The resulting pre-processed image is a simplified version of the original, with only the outlines of objects visible.The Lineart model in ControlNet is known for its ability to accurately capture the contours of the objects in an input sketch.
**Lineart Anime**:
A variant of the Lineart model that generates line drawings with a distinct style inspired by anime and manga art styles.
**Depth**:
A model that generates depth maps of images, allowing you to create more realistic 3D models or to simulate depth effects in post-processing.
**Normal Map (BAE):**
A model that generates normal maps from input images, allowing for more realistic lighting effects in 3D rendering.
**Image Segmentation**:
A model that divides input images into segments or regions, each of which corresponds to a different object or part of the image. (More details coming soon)
**Openpose**:
The OpenPose control model allows for the identification of the general pose of a character by pre-processing an existing image with a clear human structure. With advanced options, Openpose can also detect the face or hands in the image.
**Mediapipe Face**:
The MediaPipe Face identification processor is able to clearly identify facial features in order to capture vivid expressions of human faces.
**Tile (experimental)**:
The Tile model fills out details in the image to match the image, rather than the prompt. The Tile Model is a versatile tool that offers a range of functionalities. Its primary capabilities can be boiled down to two main behaviors:
- It can reinterpret specific details within an image and create fresh, new elements.
- It has the ability to disregard global instructions if there's a discrepancy between them and the local context or specific parts of the image. In such cases, it uses the local context to guide the process.
The Tile Model can be a powerful tool in your arsenal for enhancing image quality and details. If there are undesirable elements in your images, such as blurriness caused by resizing, this model can effectively eliminate these issues, resulting in cleaner, crisper images. Moreover, it can generate and add refined details to your images, improving their overall quality and appeal.
**Pix2Pix (experimental)**
With Pix2Pix, you can input an image into the controlnet, and then "instruct" the model to change it using your prompt. For example, you can say "Make it winter" to add more wintry elements to a scene.
**Inpaint**: Coming Soon - Currently this model is available but not functional on the Canvas. An upcoming release will provide additional capabilities for using this model when inpainting.
Each of these models can be adjusted and combined with other ControlNet models to achieve different results, giving you even more control over your image generation process.
## Using ControlNet
To use ControlNet, you can simply select the desired model and adjust both the ControlNet and Pre-processor settings to achieve the desired result. You can also use multiple ControlNet models at the same time, allowing you to achieve even more complex effects or styles in your generated images.
Each ControlNet has two settings that are applied to the ControlNet.
Weight - Strength of the Controlnet model applied to the generation for the section, defined by start/end.
Start/End - 0 represents the start of the generation, 1 represents the end. The Start/end setting controls what steps during the generation process have the ControlNet applied.
Additionally, each ControlNet section can be expanded in order to manipulate settings for the image pre-processor that adjusts your uploaded image before using it in when you Invoke.

View File

@@ -4,13 +4,75 @@ title: Image-to-Image
# :material-image-multiple: Image-to-Image
InvokeAI provides an "img2img" feature that lets you seed your
creations with an initial drawing or photo. This is a really cool
feature that tells stable diffusion to build the prompt on top of the
image you provide, preserving the original's basic shape and layout.
## `img2img`
For a walkthrough of using Image-to-Image in the Web UI, see [InvokeAI
Web Server](./WEB.md#image-to-image).
This script also provides an `img2img` feature that lets you seed your creations
with an initial drawing or photo. This is a really cool feature that tells
stable diffusion to build the prompt on top of the image you provide, preserving
the original's basic shape and layout. To use it, provide the `--init_img`
option as shown here:
!!! example ""
```commandline
tree on a hill with a river, nature photograph, national geographic -I./test-pictures/tree-and-river-sketch.png -f 0.85
```
<figure markdown>
| original image | generated image |
| :------------: | :-------------: |
| ![original-image](https://user-images.githubusercontent.com/50542132/193946000-c42a96d8-5a74-4f8a-b4c3-5213e6cadcce.png){ width=320 } | ![generated-image](https://user-images.githubusercontent.com/111189/194135515-53d4c060-e994-4016-8121-7c685e281ac9.png){ width=320 } |
</figure>
The `--init_img` (`-I`) option gives the path to the seed picture. `--strength`
(`-f`) controls how much the original will be modified, ranging from `0.0` (keep
the original intact), to `1.0` (ignore the original completely). The default is
`0.75`, and ranges from `0.25-0.90` give interesting results. Other relevant
options include `-C` (classification free guidance scale), and `-s` (steps).
Unlike `txt2img`, adding steps will continuously change the resulting image and
it will not converge.
You may also pass a `-v<variation_amount>` option to generate `-n<iterations>`
count variants on the original image. This is done by passing the first
generated image back into img2img the requested number of times. It generates
interesting variants.
Note that the prompt makes a big difference. For example, this slight variation
on the prompt produces a very different image:
<figure markdown>
![](https://user-images.githubusercontent.com/111189/194135220-16b62181-b60c-4248-8989-4834a8fd7fbd.png){ width=320 }
<caption markdown>photograph of a tree on a hill with a river</caption>
</figure>
!!! tip
When designing prompts, think about how the images scraped from the internet were
captioned. Very few photographs will be labeled "photograph" or "photorealistic."
They will, however, be captioned with the publication, photographer, camera model,
or film settings.
If the initial image contains transparent regions, then Stable Diffusion will
only draw within the transparent regions, a process called
[`inpainting`](./INPAINTING.md#creating-transparent-regions-for-inpainting).
However, for this to work correctly, the color information underneath the
transparent needs to be preserved, not erased.
!!! warning "**IMPORTANT ISSUE** "
`img2img` does not work properly on initial images smaller
than 512x512. Please scale your image to at least 512x512 before using it.
Larger images are not a problem, but may run out of VRAM on your GPU card. To
fix this, use the --fit option, which downscales the initial image to fit within
the box specified by width x height:
```
tree on a hill with a river, national geographic -I./test-pictures/big-sketch.png -H512 -W512 --fit
```
## How does it actually work, though?
The main difference between `img2img` and `prompt2img` is the starting point.
While `prompt2img` always starts with pure gaussian noise and progressively
@@ -26,6 +88,10 @@ seed `1592514025` develops something like this:
!!! example ""
```bash
invoke> "fire" -s10 -W384 -H384 -S1592514025
```
<figure markdown>
![latent steps](../assets/img2img/000019.steps.png){ width=720 }
</figure>
@@ -80,8 +146,17 @@ Diffusion has less chance to refine itself, so the result ends up inheriting all
the problems of my bad drawing.
If you want to try this out yourself, all of these are using a seed of
`1592514025` with a width/height of `384`, step count `10`, the
`k_lms` sampler, and the single-word prompt `"fire"`.
`1592514025` with a width/height of `384`, step count `10`, the default sampler
(`k_lms`), and the single-word prompt `"fire"`:
```bash
invoke> "fire" -s10 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png --strength 0.7
```
The code for rendering intermediates is on my (damian0815's) branch
[document-img2img](https://github.com/damian0815/InvokeAI/tree/document-img2img) -
run `invoke.py` and check your `outputs/img-samples/intermediates` folder while
generating an image.
### Compensating for the reduced step count
@@ -94,6 +169,10 @@ give each generation 20 steps.
Here's strength `0.4` (note step count `50`, which is `20 ÷ 0.4` to make sure SD
does `20` steps from my image):
```bash
invoke> "fire" -s50 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png -f 0.4
```
<figure markdown>
![000035.1592514025](../assets/img2img/000035.1592514025.png)
</figure>
@@ -101,6 +180,10 @@ does `20` steps from my image):
and here is strength `0.7` (note step count `30`, which is roughly `20 ÷ 0.7` to
make sure SD does `20` steps from my image):
```commandline
invoke> "fire" -s30 -W384 -H384 -S1592514025 -I /tmp/fire-drawing.png -f 0.7
```
<figure markdown>
![000046.1592514025](../assets/img2img/000046.1592514025.png)
</figure>

View File

@@ -168,15 +168,11 @@ used by Stable Diffusion 1.4 and 1.5.
After installation, your `models.yaml` should contain an entry that looks like
this one:
```yml
inpainting-1.5:
weights: models/ldm/stable-diffusion-v1/sd-v1-5-inpainting.ckpt
description: SD inpainting v1.5
config: configs/stable-diffusion/v1-inpainting-inference.yaml
vae: models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt
width: 512
height: 512
```
inpainting-1.5: weights: models/ldm/stable-diffusion-v1/sd-v1-5-inpainting.ckpt
description: SD inpainting v1.5 config:
configs/stable-diffusion/v1-inpainting-inference.yaml vae:
models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt width: 512
height: 512
As shown in the example, you may include a VAE fine-tuning weights file as well.
This is strongly recommended.

View File

@@ -1,171 +0,0 @@
---
title: Controlling Logging
---
# :material-image-off: Controlling Logging
## Controlling How InvokeAI Logs Status Messages
InvokeAI logs status messages using a configurable logging system. You
can log to the terminal window, to a designated file on the local
machine, to the syslog facility on a Linux or Mac, or to a properly
configured web server. You can configure several logs at the same
time, and control the level of message logged and the logging format
(to a limited extent).
Three command-line options control logging:
### `--log_handlers <handler1> <handler2> ...`
This option activates one or more log handlers. Options are "console",
"file", "syslog" and "http". To specify more than one, separate them
by spaces:
```bash
invokeai-web --log_handlers console syslog=/dev/log file=C:\Users\fred\invokeai.log
```
The format of these options is described below.
### `--log_format {plain|color|legacy|syslog}`
This controls the format of log messages written to the console. Only
the "console" log handler is currently affected by this setting.
* "plain" provides formatted messages like this:
```bash
[2023-05-24 23:18:2[2023-05-24 23:18:50,352]::[InvokeAI]::DEBUG --> this is a debug message
[2023-05-24 23:18:50,352]::[InvokeAI]::INFO --> this is an informational messages
[2023-05-24 23:18:50,352]::[InvokeAI]::WARNING --> this is a warning
[2023-05-24 23:18:50,352]::[InvokeAI]::ERROR --> this is an error
[2023-05-24 23:18:50,352]::[InvokeAI]::CRITICAL --> this is a critical error
```
* "color" produces similar output, but the text will be color coded to
indicate the severity of the message.
* "legacy" produces output similar to InvokeAI versions 2.3 and earlier:
```bash
### this is a critical error
*** this is an error
** this is a warning
>> this is an informational messages
| this is a debug message
```
* "syslog" produces messages suitable for syslog entries:
```bash
InvokeAI [2691178] <CRITICAL> this is a critical error
InvokeAI [2691178] <ERROR> this is an error
InvokeAI [2691178] <WARNING> this is a warning
InvokeAI [2691178] <INFO> this is an informational messages
InvokeAI [2691178] <DEBUG> this is a debug message
```
(note that the date, time and hostname will be added by the syslog
system)
### `--log_level {debug|info|warning|error|critical}`
Providing this command-line option will cause only messages at the
specified level or above to be emitted.
## Console logging
When "console" is provided to `--log_handlers`, messages will be
written to the command line window in which InvokeAI was launched. By
default, the color formatter will be used unless overridden by
`--log_format`.
## File logging
When "file" is provided to `--log_handlers`, entries will be written
to the file indicated in the path argument. By default, the "plain"
format will be used:
```bash
invokeai-web --log_handlers file=/var/log/invokeai.log
```
## Syslog logging
When "syslog" is requested, entries will be sent to the syslog
system. There are a variety of ways to control where the log message
is sent:
* Send to the local machine using the `/dev/log` socket:
```
invokeai-web --log_handlers syslog=/dev/log
```
* Send to the local machine using a UDP message:
```
invokeai-web --log_handlers syslog=localhost
```
* Send to the local machine using a UDP message on a nonstandard
port:
```
invokeai-web --log_handlers syslog=localhost:512
```
* Send to a remote machine named "loghost" on the local LAN using
facility LOG_USER and UDP packets:
```
invokeai-web --log_handlers syslog=loghost,facility=LOG_USER,socktype=SOCK_DGRAM
```
This can be abbreviated `syslog=loghost`, as LOG_USER and SOCK_DGRAM
are defaults.
* Send to a remote machine named "loghost" using the facility LOCAL0
and using a TCP socket:
```
invokeai-web --log_handlers syslog=loghost,facility=LOG_LOCAL0,socktype=SOCK_STREAM
```
If no arguments are specified (just a bare "syslog"), then the logging
system will look for a UNIX socket named `/dev/log`, and if not found
try to send a UDP message to `localhost`. The Macintosh OS used to
support logging to a socket named `/var/run/syslog`, but this feature
has since been disabled.
## Web logging
If you have access to a web server that is configured to log messages
when a particular URL is requested, you can log using the "http"
method:
```
invokeai-web --log_handlers http=http://my.server/path/to/logger,method=POST
```
The optional [,method=] part can be used to specify whether the URL
accepts GET (default) or POST messages.
Currently password authentication and SSL are not supported.
## Using the configuration file
You can set and forget logging options by adding a "Logging" section
to `invokeai.yaml`:
```
InvokeAI:
[... other settings...]
Logging:
log_handlers:
- console
- syslog=/dev/log
log_level: info
log_format: color
```

View File

@@ -71,3 +71,6 @@ under the selected name and register it with InvokeAI.
use InvokeAI conventions - only alphanumeric letters and the
characters ".+-".
## Caveats
This is a new script and may contain bugs.

View File

@@ -1,206 +0,0 @@
# Nodes Editor (Experimental)
🚨
*The node editor is experimental. We've made it accessible because we use it to develop the application, but we have not addressed the many known rough edges. It's very easy to shoot yourself in the foot, and we cannot offer support for it until it sees full release (ETA v3.1). Everything is subject to change without warning.*
🚨
The nodes editor is a blank canvas allowing for the use of individual functions and image transformations to control the image generation workflow. The node processing flow is usually done from left (inputs) to right (outputs), though linearity can become abstracted the more complex the node graph becomes. Nodes inputs and outputs are connected by dragging connectors from node to node.
To better understand how nodes are used, think of how an electric power bar works. It takes in one input (electricity from a wall outlet) and passes it to multiple devices through multiple outputs. Similarly, a node could have multiple inputs and outputs functioning at the same (or different) time, but all node outputs pass information onward like a power bar passes electricity. Not all outputs are compatible with all inputs, however - Each node has different constraints on how it is expecting to input/output information. In general, node outputs are colour-coded to match compatible inputs of other nodes.
## Anatomy of a Node
Individual nodes are made up of the following:
- Inputs: Edge points on the left side of the node window where you connect outputs from other nodes.
- Outputs: Edge points on the right side of the node window where you connect to inputs on other nodes.
- Options: Various options which are either manually configured, or overridden by connecting an output from another node to the input.
## Diffusion Overview
Taking the time to understand the diffusion process will help you to understand how to set up your nodes in the nodes editor.
There are two main spaces Stable Diffusion works in: image space and latent space.
Image space represents images in pixel form that you look at. Latent space represents compressed inputs. Its in latent space that Stable Diffusion processes images. A VAE (Variational Auto Encoder) is responsible for compressing and encoding inputs into latent space, as well as decoding outputs back into image space.
When you generate an image using text-to-image, multiple steps occur in latent space:
1. Random noise is generated at the chosen height and width. The noises characteristics are dictated by the chosen (or not chosen) seed. This noise tensor is passed into latent space. Well call this noise A.
1. Using a models U-Net, a noise predictor examines noise A, and the words tokenized by CLIP from your prompt (conditioning). It generates its own noise tensor to predict what the final image might look like in latent space. Well call this noise B.
1. Noise B is subtracted from noise A in an attempt to create a final latent image indicative of the inputs. This step is repeated for the number of sampler steps chosen.
1. The VAE decodes the final latent image from latent space into image space.
image-to-image is a similar process, with only step 1 being different:
1. The input image is decoded from image space into latent space by the VAE. Noise is then added to the input latent image. Denoising Strength dictates how much noise is added, 0 being none, and 1 being all-encompassing. Well call this noise A. The process is then the same as steps 2-4 in the text-to-image explanation above.
Furthermore, a model provides the CLIP prompt tokenizer, the VAE, and a U-Net (where noise prediction occurs given a prompt and initial noise tensor).
A noise scheduler (eg. DPM++ 2M Karras) schedules the subtraction of noise from the latent image across the sampler steps chosen (step 3 above). Less noise is usually subtracted at higher sampler steps.
## Node Types (Base Nodes)
| Node <img width=160 align="right"> | Function |
| ---------------------------------- | --------------------------------------------------------------------------------------|
| Add | Adds two numbers |
| CannyImageProcessor | Canny edge detection for ControlNet |
| ClipSkip | Skip layers in clip text_encoder model |
| Collect | Collects values into a collection |
| Prompt (Compel) | Parse prompt using compel package to conditioning |
| ContentShuffleImageProcessor | Applies content shuffle processing to image |
| ControlNet | Collects ControlNet info to pass to other nodes |
| CvInpaint | Simple inpaint using opencv |
| Divide | Divides two numbers |
| DynamicPrompt | Parses a prompt using adieyal/dynamic prompt's random or combinatorial generator |
| FloatLinearRange | Creates a range |
| HedImageProcessor | Applies HED edge detection to image |
| ImageBlur | Blurs an image |
| ImageChannel | Gets a channel from an image |
| ImageCollection | Load a collection of images and provide it as output |
| ImageConvert | Converts an image to a different mode |
| ImageCrop | Crops an image to a specified box. The box can be outside of the image. |
| ImageInverseLerp | Inverse linear interpolation of all pixels of an image |
| ImageLerp | Linear interpolation of all pixels of an image |
| ImageMultiply | Multiplies two images together using `PIL.ImageChops.Multiply()` |
| ImagePaste | Pastes an image into another image |
| ImageProcessor | Base class for invocations that reprocess images for ControlNet |
| ImageResize | Resizes an image to specific dimensions |
| ImageScale | Scales an image by a factor |
| ImageToLatents | Scales latents by a given factor |
| InfillColor | Infills transparent areas of an image with a solid color |
| InfillPatchMatch | Infills transparent areas of an image using the PatchMatch algorithm |
| InfillTile | Infills transparent areas of an image with tiles of the image |
| Inpaint | Generates an image using inpaint |
| Iterate | Iterates over a list of items |
| LatentsToImage | Generates an image from latents |
| LatentsToLatents | Generates latents using latents as base image |
| LeresImageProcessor | Applies leres processing to image |
| LineartAnimeImageProcessor | Applies line art anime processing to image |
| LineartImageProcessor | Applies line art processing to image |
| LoadImage | Load an image and provide it as output |
| Lora Loader | Apply selected lora to unet and text_encoder |
| Model Loader | Loads a main model, outputting its submodels |
| MaskFromAlpha | Extracts the alpha channel of an image as a mask |
| MediapipeFaceProcessor | Applies mediapipe face processing to image |
| MidasDepthImageProcessor | Applies Midas depth processing to image |
| MlsdImageProcessor | Applied MLSD processing to image |
| Multiply | Multiplies two numbers |
| Noise | Generates latent noise |
| NormalbaeImageProcessor | Applies NormalBAE processing to image |
| OpenposeImageProcessor | Applies Openpose processing to image |
| ParamFloat | A float parameter |
| ParamInt | An integer parameter |
| PidiImageProcessor | Applies PIDI processing to an image |
| Progress Image | Displays the progress image in the Node Editor |
| RandomInit | Outputs a single random integer |
| RandomRange | Creates a collection of random numbers |
| Range | Creates a range of numbers from start to stop with step |
| RangeOfSize | Creates a range from start to start + size with step |
| ResizeLatents | Resizes latents to explicit width/height (in pixels). Provided dimensions are floor-divided by 8. |
| RestoreFace | Restores faces in the image |
| ScaleLatents | Scales latents by a given factor |
| SegmentAnythingProcessor | Applies segment anything processing to image |
| ShowImage | Displays a provided image, and passes it forward in the pipeline |
| StepParamEasing | Experimental per-step parameter for easing for denoising steps |
| Subtract | Subtracts two numbers |
| TextToLatents | Generates latents from conditionings |
| TileResampleProcessor | Bass class for invocations that preprocess images for ControlNet |
| Upscale | Upscales an image |
| VAE Loader | Loads a VAE model, outputting a VaeLoaderOutput |
| ZoeDepthImageProcessor | Applies Zoe depth processing to image |
## Node Grouping Concepts
There are several node grouping concepts that can be examined with a narrow focus. These (and other) groupings can be pieced together to make up functional graph setups, and are important to understanding how groups of nodes work together as part of a whole. Note that the screenshots below aren't examples of complete functioning node graphs (see Examples).
### Noise
As described, an initial noise tensor is necessary for the latent diffusion process. As a result, all non-image *ToLatents nodes require a noise node input.
<img width="654" alt="groupsnoise" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/2e8d297e-ad55-4d27-bc93-c119dad2a2c5">
### Conditioning
As described, conditioning is necessary for the latent diffusion process, whether empty or not. As a result, all non-image *ToLatents nodes require positive and negative conditioning inputs. Conditioning is reliant on a CLIP tokenizer provided by the Model Loader node.
<img width="1024" alt="groupsconditioning" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/f8f7ad8a-8d9c-418e-b5ad-1437b774b27e">
### Image Space & VAE
The ImageToLatents node doesn't require a noise node input, but requires a VAE input to convert the image from image space into latent space. In reverse, the LatentsToImage node requires a VAE input to convert from latent space back into image space.
<img width="637" alt="groupsimgvae" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/dd99969c-e0a8-4f78-9b17-3ffe179cef9a">
### Defined & Random Seeds
It is common to want to use both the same seed (for continuity) and random seeds (for variance). To define a seed, simply enter it into the 'Seed' field on a noise node. Conversely, the RandomInt node generates a random integer between 'Low' and 'High', and can be used as input to the 'Seed' edge point on a noise node to randomize your seed.
<img width="922" alt="groupsrandseed" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/af55bc20-60f6-438e-aba5-3ec871443710">
### Control
Control means to guide the diffusion process to adhere to a defined input or structure. Control can be provided as input to non-image *ToLatents nodes from ControlNet nodes. ControlNet nodes usually require an image processor which converts an input image for use with ControlNet.
<img width="805" alt="groupscontrol" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/cc9c5de7-23a7-46c8-bbad-1f3609d999a6">
### LoRA
The Lora Loader node lets you load a LoRA (say that ten times fast) and pass it as output to both the Prompt (Compel) and non-image *ToLatents nodes. A model's CLIP tokenizer is passed through the LoRA into Prompt (Compel), where it affects conditioning. A model's U-Net is also passed through the LoRA into a non-image *ToLatents node, where it affects noise prediction.
<img width="993" alt="groupslora" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/630962b0-d914-4505-b3ea-ccae9b0269da">
### Scaling
Use the ImageScale, ScaleLatents, and Upscale nodes to upscale images and/or latent images. The chosen method differs across contexts. However, be aware that latents are already noisy and compressed at their original resolution; scaling an image could produce more detailed results.
<img width="644" alt="groupsallscale" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/99314f05-dd9f-4b6d-b378-31de55346a13">
### Iteration + Multiple Images as Input
Iteration is a common concept in any processing, and means to repeat a process with given input. In nodes, you're able to use the Iterate node to iterate through collections usually gathered by the Collect node. The Iterate node has many potential uses, from processing a collection of images one after another, to varying seeds across multiple image generations and more. This screenshot demonstrates how to collect several images and pass them out one at a time.
<img width="788" alt="groupsiterate" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/4af5ca27-82c9-4018-8c5b-024d3ee0a121">
### Multiple Image Generation + Random Seeds
Multiple image generation in the node editor is done using the RandomRange node. In this case, the 'Size' field represents the number of images to generate. As RandomRange produces a collection of integers, we need to add the Iterate node to iterate through the collection.
To control seeds across generations takes some care. The first row in the screenshot will generate multiple images with different seeds, but using the same RandomRange parameters across invocations will result in the same group of random seeds being used across the images, producing repeatable results. In the second row, adding the RandomInt node as input to RandomRange's 'Seed' edge point will ensure that seeds are varied across all images across invocations, producing varied results.
<img width="1027" alt="groupsmultigenseeding" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/518d1b2b-fed1-416b-a052-ab06552521b3">
## Examples
With our knowledge of node grouping and the diffusion process, lets break down some basic graphs in the nodes editor. Note that a node's options can be overridden by inputs from other nodes. These examples aren't strict rules to follow and only demonstrate some basic configurations.
### Basic text-to-image Node Graph
<img width="875" alt="nodest2i" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/17c67720-c376-4db8-94f0-5e00381a61ee">
- Model Loader: A necessity to generating images (as weve read above). We choose our model from the dropdown. It outputs a U-Net, CLIP tokenizer, and VAE.
- Prompt (Compel): Another necessity. Two prompt nodes are created. One will output positive conditioning (what you want, dog), one will output negative (what you dont want, cat). They both input the CLIP tokenizer that the Model Loader node outputs.
- Noise: Consider this noise A from step one of the text-to-image explanation above. Choose a seed number, width, and height.
- TextToLatents: This node takes many inputs for converting and processing text & noise from image space into latent space, hence the name TextTo**Latents**. In this setup, it inputs positive and negative conditioning from the prompt nodes for processing (step 2 above). It inputs noise from the noise node for processing (steps 2 & 3 above). Lastly, it inputs a U-Net from the Model Loader node for processing (step 2 above). It outputs latents for use in the next LatentsToImage node. Choose number of sampler steps, CFG scale, and scheduler.
- LatentsToImage: This node takes in processed latents from the TextToLatents node, and the models VAE from the Model Loader node which is responsible for decoding latents back into the image space, hence the name LatentsTo**Image**. This node is the last stop, and once the image is decoded, it is saved to the gallery.
### Basic image-to-image Node Graph
<img width="998" alt="nodesi2i" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/3f2c95d5-cee7-4415-9b79-b46ee60a92fe">
- Model Loader: Choose a model from the dropdown.
- Prompt (Compel): Two prompt nodes. One positive (dog), one negative (dog). Same CLIP inputs from the Model Loader node as before.
- ImageToLatents: Upload a source image directly in the node window, via drag'n'drop from the gallery, or passed in as input. The ImageToLatents node inputs the VAE from the Model Loader node to decode the chosen image from image space into latent space, hence the name ImageTo**Latents**. It outputs latents for use in the next LatentsToLatents node. It also outputs the source image's width and height for use in the next Noise node if the final image is to be the same dimensions as the source image.
- Noise: A noise tensor is created with the width and height of the source image, and connected to the next LatentsToLatents node. Notice the width and height fields are overridden by the input from the ImageToLatents width and height outputs.
- LatentsToLatents: The inputs and options are nearly identical to TextToLatents, except that LatentsToLatents also takes latents as an input. Considering our source image is already converted to latents in the last ImageToLatents node, and text + noise are no longer the only inputs to process, we use the LatentsToLatents node.
- LatentsToImage: Like previously, the LatentsToImage node will use the VAE from the Model Loader as input to decode the latents from LatentsToLatents into image space, and save it to the gallery.
### Basic ControlNet Node Graph
<img width="703" alt="nodescontrol" src="https://github.com/ymgenesis/InvokeAI/assets/25252829/b02ded86-ceb4-44a2-9910-e19ad184d471">
- Model Loader
- Prompt (Compel)
- Noise: Width and height of the CannyImageProcessor ControlNet image is passed in to set the dimensions of the noise passed to TextToLatents.
- CannyImageProcessor: The CannyImageProcessor node is used to process the source image being used as a ControlNet. Each ControlNet processor node applies control in different ways, and has some different options to configure. Width and height are passed to noise, as mentioned. The processed ControlNet image is output to the ControlNet node.
- ControlNet: Select the type of control model. In this case, canny is chosen as the CannyImageProcessor was used to generate the ControlNet image. Configure the control node options, and pass the control output to TextToLatents.
- TextToLatents: Similar to the basic text-to-image example, except ControlNet is passed to the control input edge point.
- LatentsToImage

View File

@@ -31,22 +31,10 @@ turned on and off on the command line using `--nsfw_checker` and
At installation time, InvokeAI will ask whether the checker should be
activated by default (neither argument given on the command line). The
response is stored in the InvokeAI initialization file
(`invokeai.yaml` in the InvokeAI root directory). You can change the
default at any time by opening this file in a text editor and
changing the line `nsfw_checker:` from true to false or vice-versa:
```
...
Features:
esrgan: true
internet_available: true
log_tokenization: false
nsfw_checker: true
patchmatch: true
restore: true
```
response is stored in the InvokeAI initialization file (usually
`.invokeai` in your home directory). You can change the default at any
time by opening this file in a text editor and commenting or
uncommenting the line `--nsfw_checker`.
## Caveats
@@ -91,3 +79,11 @@ generates. However, it does write metadata into the PNG data area,
including the prompt used to generate the image and relevant parameter
settings. These fields can be examined using the `sd-metadata.py`
script that comes with the InvokeAI package.
Note that several other Stable Diffusion distributions offer
wavelet-based "invisible" watermarking. We have experimented with the
library used to generate these watermarks and have reached the
conclusion that while the watermarking library may be adding
watermarks to PNG images, the currently available version is unable to
retrieve them successfully. If and when a functioning version of the
library becomes available, we will offer this feature as well.

View File

@@ -18,16 +18,43 @@ Output Example:
## **Seamless Tiling**
The seamless tiling mode causes generated images to seamlessly tile
with itself creating repetitive wallpaper-like patterns. To use it,
activate the Seamless Tiling option in the Web GUI and then select
whether to tile on the X (horizontal) and/or Y (vertical) axes. Tiling
will then be active for the next set of generations.
A nice prompt to test seamless tiling with is:
The seamless tiling mode causes generated images to seamlessly tile with itself. To use it, add the
`--seamless` option when starting the script which will result in all generated images to tile, or
for each `invoke>` prompt as shown here:
```python
invoke> "pond garden with lotus by claude monet" --seamless -s100 -n4
```
pond garden with lotus by claude monet"
By default this will tile on both the X and Y axes. However, you can also specify specific axes to tile on with `--seamless_axes`.
Possible values are `x`, `y`, and `x,y`:
```python
invoke> "pond garden with lotus by claude monet" --seamless --seamless_axes=x -s100 -n4
```
---
## **Shortcuts: Reusing Seeds**
Since it is so common to reuse seeds while refining a prompt, there is now a shortcut as of version
1.11. Provide a `-S` (or `--seed`) switch of `-1` to use the seed of the most recent image
generated. If you produced multiple images with the `-n` switch, then you can go back further
using `-2`, `-3`, etc. up to the first image generated by the previous command. Sorry, but you can't go
back further than one command.
Here's an example of using this to do a quick refinement. It also illustrates using the new `-G`
switch to turn on upscaling and face enhancement (see previous section):
```bash
invoke> a cute child playing hopscotch -G0.5
[...]
outputs/img-samples/000039.3498014304.png: "a cute child playing hopscotch" -s50 -W512 -H512 -C7.5 -mk_lms -S3498014304
# I wonder what it will look like if I bump up the steps and set facial enhancement to full strength?
invoke> a cute child playing hopscotch -G1.0 -s100 -S -1
reusing previous seed 3498014304
[...]
outputs/img-samples/000040.3498014304.png: "a cute child playing hopscotch" -G1.0 -s100 -W512 -H512 -C7.5 -mk_lms -S3498014304
```
---
@@ -46,27 +73,66 @@ This will tell the sampler to invest 25% of its effort on the tabby cat aspect o
on the white duck aspect (surprisingly, this example actually works). The prompt weights can use any
combination of integers and floating point numbers, and they do not need to add up to 1.
---
## **Filename Format**
The argument `--fnformat` allows to specify the filename of the
image. Supported wildcards are all arguments what can be set such as
`perlin`, `seed`, `threshold`, `height`, `width`, `gfpgan_strength`,
`sampler_name`, `steps`, `model`, `upscale`, `prompt`, `cfg_scale`,
`prefix`.
The following prompt
```bash
dream> a red car --steps 25 -C 9.8 --perlin 0.1 --fnformat {prompt}_steps.{steps}_cfg.{cfg_scale}_perlin.{perlin}.png
```
generates a file with the name: `outputs/img-samples/a red car_steps.25_cfg.9.8_perlin.0.1.png`
---
## **Thresholding and Perlin Noise Initialization Options**
Under the Noise section of the Web UI, you will find two options named
Perlin Noise and Noise Threshold. [Perlin
noise](https://en.wikipedia.org/wiki/Perlin_noise) is a type of
structured noise used to simulate terrain and other natural
textures. The slider controls the percentage of perlin noise that will
be mixed into the image at the beginning of generation. Adding a little
perlin noise to a generation will alter the image substantially.
The noise threshold limits the range of the latent values during
sampling and helps combat the oversharpening seem with higher CFG
scale values.
Two new options are the thresholding (`--threshold`) and the perlin noise initialization (`--perlin`) options. Thresholding limits the range of the latent values during optimization, which helps combat oversaturation with higher CFG scale values. Perlin noise initialization starts with a percentage (a value ranging from 0 to 1) of perlin noise mixed into the initial noise. Both features allow for more variations and options in the course of generating images.
For better intuition into what these options do in practice:
![here is a graphic demonstrating them both](../assets/truncation_comparison.jpg)
In generating this graphic, perlin noise at initialization was
programmatically varied going across on the diagram by values 0.0,
0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 0.9, 1.0; and the threshold was varied
going down from 0, 1, 2, 3, 4, 5, 10, 20, 100. The other options are
fixed using the prompt "a portrait of a beautiful young lady" a CFG of
20, 100 steps, and a seed of 1950357039.
In generating this graphic, perlin noise at initialization was programmatically varied going across on the diagram by values 0.0, 0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 0.9, 1.0; and the threshold was varied going down from
0, 1, 2, 3, 4, 5, 10, 20, 100. The other options are fixed, so the initial prompt is as follows (no thresholding or perlin noise):
```bash
invoke> "a portrait of a beautiful young lady" -S 1950357039 -s 100 -C 20 -A k_euler_a --threshold 0 --perlin 0
```
Here's an example of another prompt used when setting the threshold to 5 and perlin noise to 0.2:
```bash
invoke> "a portrait of a beautiful young lady" -S 1950357039 -s 100 -C 20 -A k_euler_a --threshold 5 --perlin 0.2
```
!!! note
currently the thresholding feature is only implemented for the k-diffusion style samplers, and empirically appears to work best with `k_euler_a` and `k_dpm_2_a`. Using 0 disables thresholding. Using 0 for perlin noise disables using perlin noise for initialization. Finally, using 1 for perlin noise uses only perlin noise for initialization.
---
## **Simplified API**
For programmers who wish to incorporate stable-diffusion into other products, this repository
includes a simplified API for text to image generation, which lets you create images from a prompt
in just three lines of code:
```bash
from ldm.generate import Generate
g = Generate()
outputs = g.txt2img("a unicorn in manhattan")
```
Outputs is a list of lists in the format [filename1,seed1],[filename2,seed2]...].
Please see the documentation in ldm/generate.py for more information.
---

View File

@@ -8,6 +8,12 @@ title: Postprocessing
This extension provides the ability to restore faces and upscale images.
Face restoration and upscaling can be applied at the time you generate the
images, or at any later time against a previously-generated PNG file, using the
[!fix](#fixing-previously-generated-images) command.
[Outpainting and outcropping](OUTPAINTING.md) can only be applied after the
fact.
## Face Fixing
The default face restoration module is GFPGAN. The default upscale is
@@ -17,7 +23,8 @@ Real-ESRGAN. For an alternative face restoration module, see
As of version 1.14, environment.yaml will install the Real-ESRGAN package into
the standard install location for python packages, and will put GFPGAN into a
subdirectory of "src" in the InvokeAI directory. Upscaling with Real-ESRGAN
should "just work" without further intervention. Simply indicate the desired scale on
should "just work" without further intervention. Simply pass the `--upscale`
(`-U`) option on the `invoke>` command line, or indicate the desired scale on
the popup in the Web GUI.
**GFPGAN** requires a series of downloadable model files to work. These are
@@ -34,75 +41,48 @@ reconstruction.
### Upscaling
Open the upscaling dialog by clicking on the "expand" icon located
above the image display area in the Web UI:
`-U : <upscaling_factor> <upscaling_strength>`
<figure markdown>
![upscale1](../assets/features/upscale-dialog.png)
</figure>
The upscaling prompt argument takes two values. The first value is a scaling
factor and should be set to either `2` or `4` only. This will either scale the
image 2x or 4x respectively using different models.
There are three different upscaling parameters that you can
adjust. The first is the scale itself, either 2x or 4x.
You can set the scaling stength between `0` and `1.0` to control intensity of
the of the scaling. This is handy because AI upscalers generally tend to smooth
out texture details. If you wish to retain some of those for natural looking
results, we recommend using values between `0.5 to 0.8`.
The second is the "Denoising Strength." Higher values will smooth out
the image and remove digital chatter, but may lose fine detail at
higher values.
Third, "Upscale Strength" allows you to adjust how the You can set the
scaling stength between `0` and `1.0` to control the intensity of the
scaling. AI upscalers generally tend to smooth out texture details. If
you wish to retain some of those for natural looking results, we
recommend using values between `0.5 to 0.8`.
[This figure](../assets/features/upscaling-montage.png) illustrates
the effects of denoising and strength. The original image was 512x512,
4x scaled to 2048x2048. The "original" version on the upper left was
scaled using simple pixel averaging. The remainder use the ESRGAN
upscaling algorithm at different levels of denoising and strength.
<figure markdown>
![upscaling](../assets/features/upscaling-montage.png){ width=720 }
</figure>
Both denoising and strength default to 0.75.
If you do not explicitly specify an upscaling_strength, it will default to 0.75.
### Face Restoration
InvokeAI offers alternative two face restoration algorithms,
[GFPGAN](https://github.com/TencentARC/GFPGAN) and
[CodeFormer](https://huggingface.co/spaces/sczhou/CodeFormer). These
algorithms improve the appearance of faces, particularly eyes and
mouths. Issues with faces are less common with the latest set of
Stable Diffusion models than with the original 1.4 release, but the
restoration algorithms can still make a noticeable improvement in
certain cases. You can also apply restoration to old photographs you
upload.
`-G : <facetool_strength>`
To access face restoration, click the "smiley face" icon in the
toolbar above the InvokeAI image panel. You will be presented with a
dialog that offers a choice between the two algorithm and sliders that
allow you to adjust their parameters. Alternatively, you may open the
left-hand accordion panel labeled "Face Restoration" and have the
restoration algorithm of your choice applied to generated images
automatically.
This prompt argument controls the strength of the face restoration that is being
applied. Similar to upscaling, values between `0.5 to 0.8` are recommended.
You can use either one or both without any conflicts. In cases where you use
both, the image will be first upscaled and then the face restoration process
will be executed to ensure you get the highest quality facial features.
Like upscaling, there are a number of parameters that adjust the face
restoration output. GFPGAN has a single parameter, `strength`, which
controls how much the algorithm is allowed to adjust the
image. CodeFormer has two parameters, `strength`, and `fidelity`,
which together control the quality of the output image as described in
the [CodeFormer project
page](https://shangchenzhou.com/projects/CodeFormer/). Default values
are 0.75 for both parameters, which achieves a reasonable balance
between changing the image too much and not enough.
`--save_orig`
[This figure](../assets/features/restoration-montage.png) illustrates
the effects of adjusting GFPGAN and CodeFormer parameters.
When you use either `-U` or `-G`, the final result you get is upscaled or face
modified. If you want to save the original Stable Diffusion generation, you can
use the `-save_orig` prompt argument to save the original unaffected version
too.
<figure markdown>
![upscaling](../assets/features/restoration-montage.png){ width=720 }
</figure>
### Example Usage
```bash
invoke> "superman dancing with a panda bear" -U 2 0.6 -G 0.4
```
This also works with img2img:
```bash
invoke> "a man wearing a pineapple hat" -I path/to/your/file.png -U 2 0.5 -G 0.6
```
!!! note
@@ -115,8 +95,69 @@ the effects of adjusting GFPGAN and CodeFormer parameters.
process is complete. While the image generation is taking place, you will still be able to preview
the base images.
If you wish to stop during the image generation but want to upscale or face
restore a particular generated image, pass it again with the same prompt and
generated seed along with the `-U` and `-G` prompt arguments to perform those
actions.
## CodeFormer Support
This repo also allows you to perform face restoration using
[CodeFormer](https://github.com/sczhou/CodeFormer).
In order to setup CodeFormer to work, you need to download the models like with
GFPGAN. You can do this either by running `invokeai-configure` or by manually
downloading the
[model file](https://github.com/sczhou/CodeFormer/releases/download/v0.1.0/codeformer.pth)
and saving it to `ldm/invoke/restoration/codeformer/weights` folder.
You can use `-ft` prompt argument to swap between CodeFormer and the default
GFPGAN. The above mentioned `-G` prompt argument will allow you to control the
strength of the restoration effect.
### CodeFormer Usage
The following command will perform face restoration with CodeFormer instead of
the default gfpgan.
`<prompt> -G 0.8 -ft codeformer`
### Other Options
- `-cf` - cf or CodeFormer Fidelity takes values between `0` and `1`. 0 produces
high quality results but low accuracy and 1 produces lower quality results but
higher accuacy to your original face.
The following command will perform face restoration with CodeFormer. CodeFormer
will output a result that is closely matching to the input face.
`<prompt> -G 1.0 -ft codeformer -cf 0.9`
The following command will perform face restoration with CodeFormer. CodeFormer
will output a result that is the best restoration possible. This may deviate
slightly from the original face. This is an excellent option to use in
situations when there is very little facial data to work with.
`<prompt> -G 1.0 -ft codeformer -cf 0.1`
## Fixing Previously-Generated Images
It is easy to apply face restoration and/or upscaling to any
previously-generated file. Just use the syntax
`!fix path/to/file.png <options>`. For example, to apply GFPGAN at strength 0.8
and upscale 2X for a file named `./outputs/img-samples/000044.2945021133.png`,
just run:
```bash
invoke> !fix ./outputs/img-samples/000044.2945021133.png -G 0.8 -U 2
```
A new file named `000044.2945021133.fixed.png` will be created in the output
directory. Note that the `!fix` command does not replace the original file,
unlike the behavior at generate time.
## How to disable
If, for some reason, you do not wish to load the GFPGAN and/or ESRGAN libraries,
you can disable them on the invoke.py command line with the `--no_restore` and
`--no_esrgan` options, respectively.
`--no_upscale` options, respectively.

View File

@@ -4,12 +4,77 @@ title: Prompting-Features
# :octicons-command-palette-24: Prompting-Features
## **Reading Prompts from a File**
You can automate `invoke.py` by providing a text file with the prompts you want
to run, one line per prompt. The text file must be composed with a text editor
(e.g. Notepad) and not a word processor. Each line should look like what you
would type at the invoke> prompt:
```bash
"a beautiful sunny day in the park, children playing" -n4 -C10
"stormy weather on a mountain top, goats grazing" -s100
"innovative packaging for a squid's dinner" -S137038382
```
Then pass this file's name to `invoke.py` when you invoke it:
```bash
python scripts/invoke.py --from_file "/path/to/prompts.txt"
```
You may also read a series of prompts from standard input by providing
a filename of `-`. For example, here is a python script that creates a
matrix of prompts, each one varying slightly:
```bash
#!/usr/bin/env python
adjectives = ['sunny','rainy','overcast']
samplers = ['k_lms','k_euler_a','k_heun']
cfg = [7.5, 9, 11]
for adj in adjectives:
for samp in samplers:
for cg in cfg:
print(f'a {adj} day -A{samp} -C{cg}')
```
It's output looks like this (abbreviated):
```bash
a sunny day -Aklms -C7.5
a sunny day -Aklms -C9
a sunny day -Aklms -C11
a sunny day -Ak_euler_a -C7.5
a sunny day -Ak_euler_a -C9
...
a overcast day -Ak_heun -C9
a overcast day -Ak_heun -C11
```
To feed it to invoke.py, pass the filename of "-"
```bash
python matrix.py | python scripts/invoke.py --from_file -
```
When the script is finished, each of the 27 combinations
of adjective, sampler and CFG will be executed.
The command-line interface provides `!fetch` and `!replay` commands
which allow you to read the prompts from a single previously-generated
image or a whole directory of them, write the prompts to a file, and
then replay them. Or you can create your own file of prompts and feed
them to the command-line client from within an interactive session.
See [Command-Line Interface](CLI.md) for details.
---
## **Negative and Unconditioned Prompts**
Any words between a pair of square brackets will instruct Stable
Diffusion to attempt to ban the concept from the generated image. The
same effect is achieved by placing words in the "Negative Prompts"
textbox in the Web UI.
Any words between a pair of square brackets will instruct Stable Diffusion to
attempt to ban the concept from the generated image.
```text
this is a test prompt [not really] to make you understand [cool] how this works.
@@ -22,9 +87,7 @@ Here's a prompt that depicts what it does.
original prompt:
`#!bash "A fantastical translucent pony made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve"`
`#!bash parameters: steps=20, dimensions=512x768, CFG=7.5, Scheduler=k_euler_a, seed=1654590180`
`#!bash "A fantastical translucent pony made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
<figure markdown>
@@ -36,8 +99,7 @@ That image has a woman, so if we want the horse without a rider, we can
influence the image not to have a woman by putting [woman] in the prompt, like
this:
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman]"`
(same parameters as above)
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
<figure markdown>
@@ -48,8 +110,7 @@ this:
That's nice - but say we also don't want the image to be quite so blue. We can
add "blue" to the list of negative prompts, so it's now [woman blue]:
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue]"`
(same parameters as above)
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
<figure markdown>
@@ -60,8 +121,7 @@ add "blue" to the list of negative prompts, so it's now [woman blue]:
Getting close - but there's no sense in having a saddle when our horse doesn't
have a rider, so we'll add one more negative prompt: [woman blue saddle].
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue saddle]"`
(same parameters as above)
`#!bash "A fantastical translucent poney made of water and foam, ethereal, radiant, hyperalism, scottish folklore, digital painting, artstation, concept art, smooth, 8 k frostbite 3 engine, ultra detailed, art by artgerm and greg rutkowski and magali villeneuve [woman blue saddle]" -s 20 -W 512 -H 768 -C 7.5 -A k_euler_a -S 1654590180`
<figure markdown>
@@ -201,6 +261,19 @@ Prompt2prompt `.swap()` is not compatible with xformers, which will be temporari
The `prompt2prompt` code is based off
[bloc97's colab](https://github.com/bloc97/CrossAttentionControl).
Note that `prompt2prompt` is not currently working with the runwayML inpainting
model, and may never work due to the way this model is set up. If you attempt to
use `prompt2prompt` you will get the original image back. However, since this
model is so good at inpainting, a good substitute is to use the `clipseg` text
masking option:
```bash
invoke> a fluffy cat eating a hotdot
Outputs:
[1010] outputs/000025.2182095108.png: a fluffy cat eating a hotdog
invoke> a smiling dog eating a hotdog -I 000025.2182095108.png -tm cat
```
### Escaping parantheses () and speech marks ""
If the model you are using has parentheses () or speech marks "" as part of its
@@ -301,48 +374,6 @@ summoning up the concept of some sort of scifi creature? Let's find out.
Indeed, removing the word "hybrid" produces an image that is more like what we'd
expect.
## Dynamic Prompts
Dynamic Prompts are a powerful feature designed to produce a variety of prompts based on user-defined options. Using a special syntax, you can construct a prompt with multiple possibilities, and the system will automatically generate a series of permutations based on your settings. This is extremely beneficial for ideation, exploring various scenarios, or testing different concepts swiftly and efficiently.
### Structure of a Dynamic Prompt
A Dynamic Prompt comprises of regular text, supplemented with alternatives enclosed within curly braces {} and separated by a vertical bar |. For example: {option1|option2|option3}. The system will then select one of the options to include in the final prompt. This flexible system allows for options to be placed throughout the text as needed.
Furthermore, Dynamic Prompts can designate multiple selections from a single group of options. This feature is triggered by prefixing the options with a numerical value followed by $$. For example, in {2$$option1|option2|option3}, the system will select two distinct options from the set.
### Creating Dynamic Prompts
To create a Dynamic Prompt, follow these steps:
Draft your sentence or phrase, identifying words or phrases with multiple possible options.
Encapsulate the different options within curly braces {}.
Within the braces, separate each option using a vertical bar |.
If you want to include multiple options from a single group, prefix with the desired number and $$.
For instance: A {house|apartment|lodge|cottage} in {summer|winter|autumn|spring} designed in {2$$style1|style2|style3}.
### How Dynamic Prompts Work
Once a Dynamic Prompt is configured, the system generates an array of combinations using the options provided. Each group of options in curly braces is treated independently, with the system selecting one option from each group. For a prefixed set (e.g., 2$$), the system will select two distinct options.
For example, the following prompts could be generated from the above Dynamic Prompt:
A house in summer designed in style1, style2
A lodge in autumn designed in style3, style1
A cottage in winter designed in style2, style3
And many more!
When the `Combinatorial` setting is on, Invoke will disable the "Images" selection, and generate every combination up until the setting for Max Prompts is reached.
When the `Combinatorial` setting is off, Invoke will randomly generate combinations up until the setting for Images has been reached.
### Tips and Tricks for Using Dynamic Prompts
Below are some useful strategies for creating Dynamic Prompts:
Utilize Dynamic Prompts to generate a wide spectrum of prompts, perfect for brainstorming and exploring diverse ideas.
Ensure that the options within a group are contextually relevant to the part of the sentence where they are used. For instance, group building types together, and seasons together.
Apply the 2$$ prefix when you want to incorporate more than one option from a single group. This becomes quite handy when mixing and matching different elements.
Experiment with different quantities for the prefix. For example, 3$$ will select three distinct options.
Be aware of coherence in your prompts. Although the system can generate all possible combinations, not all may semantically make sense. Therefore, carefully choose the options for each group.
Always review and fine-tune the generated prompts as needed. While Dynamic Prompts can help you generate a multitude of combinations, the final polishing and refining remain in your hands.
In conclusion, prompt blending is great for exploring creative space, but can be
difficult to direct. A forthcoming release of InvokeAI will feature more
deterministic prompt weighting.

View File

@@ -1,10 +1,9 @@
---
title: Training
title: Textual-Inversion
---
# :material-file-document: Training
# :material-file-document: Textual Inversion
# Textual Inversion Training
## **Personalizing Text-to-Image Generation**
You may personalize the generated images to provide your own styles or objects
@@ -18,7 +17,7 @@ notebooks.
You will need a GPU to perform training in a reasonable length of
time, and at least 12 GB of VRAM. We recommend using the [`xformers`
library](../installation/070_INSTALL_XFORMERS.md) to accelerate the
library](../installation/070_INSTALL_XFORMERS) to accelerate the
training process further. During training, about ~8 GB is temporarily
needed in order to store intermediate models, checkpoints and logs.
@@ -47,23 +46,16 @@ start the front end by selecting choice (3):
```sh
Do you want to generate images using the
1: Browser-based UI
2: Command-line interface
3: Run textual inversion training
4: Merge models (diffusers type only)
5: Download and install models
6: Change InvokeAI startup options
7: Re-run the configure script to fix a broken install
8: Open the developer console
9: Update InvokeAI
10: Command-line help
Q: Quit
Please enter 1-10, Q: [1]
1. command-line
2. browser-based UI
3. textual inversion training
4. open the developer console
Please enter 1, 2, 3, or 4: [1] 3
```
From the command line, with the InvokeAI virtual environment active,
you can launch the front end with the command `invokeai-ti --gui`.
you can launch the front end with the command `textual_inversion
--gui`.
This will launch a text-based front end that will look like this:
@@ -235,12 +227,12 @@ It accepts a large number of arguments, which can be summarized by
passing the `--help` argument:
```sh
invokeai-ti --help
textual_inversion --help
```
Typical usage is shown here:
```sh
invokeai-ti \
textual_inversion \
--model=stable-diffusion-1.5 \
--resolution=512 \
--learnable_property=style \
@@ -259,14 +251,6 @@ invokeai-ti \
--only_save_embeds
```
## Troubleshooting
### `Cannot load embedding for <trigger>. It was trained on a model with token dimension 1024, but the current model has token dimension 768`
Messages like this indicate you trained the embedding on a different base model than the currently selected one.
For example, in the error above, the training was done on SD2.1 (768x768) but it was used on SD1.5 (512x512).
## Reading
For more information on textual inversion, please see the following
@@ -283,4 +267,4 @@ resources:
---
copyright (c) 2023, Lincoln Stein and the InvokeAI Development Team
copyright (c) 2023, Lincoln Stein and the InvokeAI Development Team

View File

@@ -6,7 +6,9 @@ title: Variations
## Intro
InvokeAI's support for variations enables you to do the following:
Release 1.13 of SD-Dream adds support for image variations.
You are able to do the following:
1. Generate a series of systematic variations of an image, given a prompt. The
amount of variation from one image to the next can be controlled.
@@ -28,7 +30,19 @@ The prompt we will use throughout is:
This will be indicated as `#!bash "prompt"` in the examples below.
First we let SD create a series of images in the usual way, in this case
requesting six iterations.
requesting six iterations:
```bash
invoke> lucy lawless as xena, warrior princess, character portrait, high resolution -n6
...
Outputs:
./outputs/Xena/000001.1579445059.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -S1579445059
./outputs/Xena/000001.1880768722.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -S1880768722
./outputs/Xena/000001.332057179.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -S332057179
./outputs/Xena/000001.2224800325.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -S2224800325
./outputs/Xena/000001.465250761.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -S465250761
./outputs/Xena/000001.3357757885.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -S3357757885
```
<figure markdown>
![var1](../assets/variation_walkthru/000001.3357757885.png)
@@ -39,16 +53,22 @@ requesting six iterations.
## Step 2 - Generating Variations
Let's try to generate some variations on this image. We select the "*"
symbol in the line of icons above the image in order to fix the prompt
and seed. Then we open up the "Variations" section of the generation
panel and use the slider to set the variation amount to 0.2. The
higher this value, the more each generated image will differ from the
previous one.
Let's try to generate some variations. Using the same seed, we pass the argument
`-v0.1` (or --variant_amount), which generates a series of variations each
differing by a variation amount of 0.2. This number ranges from `0` to `1.0`,
with higher numbers being larger amounts of variation.
Now we run the prompt a second time, requesting six iterations. You
will see six images that are thematically related to each other. Try
increasing and decreasing the variation amount and see what happens.
```bash
invoke> "prompt" -n6 -S3357757885 -v0.2
...
Outputs:
./outputs/Xena/000002.784039624.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 784039624:0.2 -S3357757885
./outputs/Xena/000002.3647897225.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 3647897225:0.2 -S3357757885
./outputs/Xena/000002.917731034.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 917731034:0.2 -S3357757885
./outputs/Xena/000002.4116285959.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 4116285959:0.2 -S3357757885
./outputs/Xena/000002.1614299449.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 1614299449:0.2 -S3357757885
./outputs/Xena/000002.1335553075.png: "prompt" -s50 -W512 -H512 -C7.5 -Ak_lms -V 1335553075:0.2 -S3357757885
```
### **Variation Sub Seeding**

View File

@@ -5,14 +5,11 @@ title: InvokeAI Web Server
# :material-web: InvokeAI Web Server
As of version 2.0.0, this distribution comes with a full-featured web server
(see screenshot).
To use it, launch the `invoke.sh`/`invoke.bat` script and select
option (2). Alternatively, with the InvokeAI environment active, run
the `invokeai` script by adding the `--web` option:
(see screenshot). To use it, run the `invoke.py` script by adding the `--web`
option:
```bash
invokeai --web
(invokeai) ~/InvokeAI$ python3 scripts/invoke.py --web
```
You can then connect to the server by pointing your web browser at
@@ -22,23 +19,17 @@ address of the host you are running it on, or the wildcard `0.0.0.0`. For
example:
```bash
invoke.sh --host 0.0.0.0
(invokeai) ~/InvokeAI$ python3 scripts/invoke.py --web --host 0.0.0.0
```
or
## Quick guided walkthrough of the WebGUI's features
```bash
invokeai --web --host 0.0.0.0
```
## Quick guided walkthrough of the WebUI's features
While most of the WebUI's features are intuitive, here is a guided walkthrough
While most of the WebGUI's features are intuitive, here is a guided walkthrough
through its various components.
![Invoke Web Server - Major Components](../assets/invoke-web-server-1.png){:width="640px"}
The screenshot above shows the Text to Image tab of the WebUI. There are three
The screenshot above shows the Text to Image tab of the WebGUI. There are three
main sections:
1. A **control panel** on the left, which contains various settings for text to
@@ -72,14 +63,12 @@ From top to bottom, these are:
1. Text to Image - generate images from text
2. Image to Image - from an uploaded starting image (drawing or photograph)
generate a new one, modified by the text prompt
3. Unified Canvas - Interactively combine multiple images, extend them
with outpainting,and modify interior portions of the image with
inpainting, erase portions of a starting image and have the AI fill in
the erased region from a text prompt.
4. Node Editor - this panel allows you to create
pipelines of common operations and combine them into workflows.
5. Model Manager - this panel allows you to import and configure new
models using URLs, local paths, or HuggingFace diffusers repo_ids.
3. Inpainting (pending) - Interactively erase portions of a starting image and
have the AI fill in the erased region from a text prompt.
4. Outpainting (pending) - Interactively add blank space to the borders of a
starting image and fill in the background from a text prompt.
5. Postprocessing (pending) - Interactively postprocess generated images using a
variety of filters.
The inpainting, outpainting and postprocessing tabs are currently in
development. However, limited versions of their features can already be accessed
@@ -87,18 +76,18 @@ through the Text to Image and Image to Image tabs.
## Walkthrough
The following walkthrough will exercise most (but not all) of the WebUI's
The following walkthrough will exercise most (but not all) of the WebGUI's
feature set.
### Text to Image
1. Launch the WebUI using `python scripts/invoke.py --web` and connect to it
1. Launch the WebGUI using `python scripts/invoke.py --web` and connect to it
with your browser by accessing `http://localhost:9090`. If the browser and
server are running on different machines on your LAN, add the option
`--host 0.0.0.0` to the launch command line and connect to the machine
hosting the web server using its IP address or domain name.
2. If all goes well, the WebUI should come up and you'll see a green
2. If all goes well, the WebGUI should come up and you'll see a green
`connected` message on the upper right.
#### Basics
@@ -245,7 +234,7 @@ walkthrough.
2. Drag-and-drop the Lincoln-and-Parrot image into the Image panel, or click
the blank area to get an upload dialog. The image will load into an area
marked _Initial Image_. (The WebUI will also load the most
marked _Initial Image_. (The WebGUI will also load the most
recently-generated image from the gallery into a section on the left, but
this image will be replaced in the next step.)
@@ -295,9 +284,13 @@ initial image" icons are located.
![Invoke Web Server - Use as Image Links](../assets/invoke-web-server-9.png){:width="640px"}
### Unified Canvas
## Parting remarks
See the [Unified Canvas Guide](UNIFIED_CANVAS.md)
This concludes the walkthrough, but there are several more features that you can
explore. Please check out the [Command Line Interface](CLI.md) documentation for
further explanation of the advanced features that were not covered here.
The WebGUI is only rapid development. Check back regularly for updates!
## Reference
@@ -341,9 +334,11 @@ the settings configured in the toolbar.
See below for additional documentation related to each feature:
- [Core Prompt Settings](./CLI.md)
- [Variations](./VARIATIONS.md)
- [Upscaling](./POSTPROCESS.md#upscaling)
- [Image to Image](./IMG2IMG.md)
- [Inpainting](./INPAINTING.md)
- [Other](./OTHER.md)
#### Invocation Gallery

View File

@@ -2,53 +2,4 @@
title: Overview
---
Here you can find the documentation for InvokeAI's various features.
## The Basics
### * The [Web User Interface](WEB.md)
Guide to the Web interface. Also see the [WebUI Hotkeys Reference Guide](WEBUIHOTKEYS.md)
### * The [Unified Canvas](UNIFIED_CANVAS.md)
Build complex scenes by combine and modifying multiple images in a stepwise
fashion. This feature combines img2img, inpainting and outpainting in
a single convenient digital artist-optimized user interface.
## Image Generation
### * [Prompt Engineering](PROMPTS.md)
Get the images you want with the InvokeAI prompt engineering language.
## * The [Concepts Library](CONCEPTS.md)
Add custom subjects and styles using HuggingFace's repository of embeddings.
### * [Image-to-Image Guide](IMG2IMG.md)
Use a seed image to build new creations in the CLI.
### * [Generating Variations](VARIATIONS.md)
Have an image you like and want to generate many more like it? Variations
are the ticket.
## Model Management
## * [Model Installation](../installation/050_INSTALLING_MODELS.md)
Learn how to import third-party models and switch among them. This
guide also covers optimizing models to load quickly.
## * [Merging Models](MODEL_MERGING.md)
Teach an old model new tricks. Merge 2-3 models together to create a
new model that combines characteristics of the originals.
## * [Textual Inversion](TRAINING.md)
Personalize models by adding your own style or subjects.
# Other Features
## * [The NSFW Checker](NSFW.md)
Prevent InvokeAI from displaying unwanted racy images.
## * [Controlling Logging](LOGGING.md)
Control how InvokeAI logs status messages.
## * [Miscellaneous](OTHER.md)
Run InvokeAI on Google Colab, generate images with repeating patterns,
batch process a file of prompts, increase the "creativity" of image
generation by adding initial noise, and more!
Here you can find the documentation for different features.

19
docs/index.html Normal file
View File

@@ -0,0 +1,19 @@
<!-- HTML for static distribution bundle build -->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Swagger UI</title>
<link rel="stylesheet" type="text/css" href="swagger-ui/swagger-ui.css" />
<link rel="stylesheet" type="text/css" href="swagger-ui/index.css" />
<link rel="icon" type="image/png" href="swagger-ui/favicon-32x32.png" sizes="32x32" />
<link rel="icon" type="image/png" href="swagger-ui/favicon-16x16.png" sizes="16x16" />
</head>
<body>
<div id="swagger-ui"></div>
<script src="swagger-ui/swagger-ui-bundle.js" charset="UTF-8"> </script>
<script src="swagger-ui/swagger-ui-standalone-preset.js" charset="UTF-8"> </script>
<script src="swagger-ui/swagger-initializer.js" charset="UTF-8"> </script>
</body>
</html>

View File

@@ -13,7 +13,6 @@ title: Home
<div align="center" markdown>
[![project logo](assets/invoke_ai_banner.png)](https://github.com/invoke-ai/InvokeAI)
[![discord badge]][discord link]
@@ -68,7 +67,7 @@ title: Home
implementation of Stable Diffusion, the open source text-to-image and
image-to-image generator. It provides a streamlined process with various new
features and options to aid the image generation process. It runs on Windows,
Mac and Linux machines, and runs on GPU cards with as little as 4 GB of RAM.
Mac and Linux machines, and runs on GPU cards with as little as 4 GB or RAM.
**Quick links**: [<a href="https://discord.gg/ZmtBAhwWhy">Discord Server</a>]
[<a href="https://github.com/invoke-ai/InvokeAI/">Code and Downloads</a>] [<a
@@ -82,6 +81,28 @@ Q&A</a>]
This fork is rapidly evolving. Please use the [Issues tab](https://github.com/invoke-ai/InvokeAI/issues) to report bugs and make feature requests. Be sure to use the provided templates. They will help aid diagnose issues faster.
## :octicons-package-dependencies-24: Installation
This fork is supported across Linux, Windows and Macintosh. Linux users can use
either an Nvidia-based card (with CUDA support) or an AMD card (using the ROCm
driver).
First time users, please see
[Automated Installer](installation/INSTALL_AUTOMATED.md) for a walkthrough of
getting InvokeAI up and running on your system. For alternative installation and
upgrade instructions, please see:
[InvokeAI Installation Overview](installation/)
Users who wish to make use of the **PyPatchMatch** inpainting functions
will need to perform a bit of extra work to enable this
module. Instructions can be found at [Installing
PyPatchMatch](installation/060_INSTALL_PATCHMATCH.md).
If you have an NVIDIA card, you can benefit from the significant
memory savings and performance benefits provided by Facebook Lab's
**xFormers** module. Instructions for Linux and Windows users can be found
at [Installing xFormers](installation/070_INSTALL_XFORMERS.md).
## :fontawesome-solid-computer: Hardware Requirements
### :octicons-cpu-24: System
@@ -101,121 +122,141 @@ images in full-precision mode:
- GTX 1650 series cards
- GTX 1660 series cards
### :fontawesome-solid-memory: Memory and Disk
### :fontawesome-solid-memory: Memory
- At least 12 GB Main Memory RAM.
### :fontawesome-regular-hard-drive: Disk
- At least 18 GB of free disk space for the machine learning model, Python, and
all its dependencies.
## :octicons-package-dependencies-24: Installation
!!! info
This fork is supported across Linux, Windows and Macintosh. Linux users can use
either an Nvidia-based card (with CUDA support) or an AMD card (using the ROCm
driver).
Precision is auto configured based on the device. If however you encounter errors like
`expected type Float but found Half` or `not implemented for Half` you can try starting
`invoke.py` with the `--precision=float32` flag:
### [Installation Getting Started Guide](installation)
#### [Automated Installer](installation/010_INSTALL_AUTOMATED.md)
This method is recommended for 1st time users
#### [Manual Installation](installation/020_INSTALL_MANUAL.md)
This method is recommended for experienced users and developers
#### [Docker Installation](installation/040_INSTALL_DOCKER.md)
This method is recommended for those familiar with running Docker containers
### Other Installation Guides
- [PyPatchMatch](installation/060_INSTALL_PATCHMATCH.md)
- [XFormers](installation/070_INSTALL_XFORMERS.md)
- [CUDA and ROCm Drivers](installation/030_INSTALL_CUDA_AND_ROCM.md)
- [Installing New Models](installation/050_INSTALLING_MODELS.md)
```bash
(invokeai) ~/InvokeAI$ python scripts/invoke.py --full_precision
```
## :octicons-gift-24: InvokeAI Features
### The InvokeAI Web Interface
- [WebUI overview](features/WEB.md)
- [WebUI hotkey reference guide](features/WEBUIHOTKEYS.md)
- [WebUI Unified Canvas for Img2Img, inpainting and outpainting](features/UNIFIED_CANVAS.md)
<!-- separator -->
### Image Management
- [Image2Image](features/IMG2IMG.md)
- [Adding custom styles and subjects](features/CONCEPTS.md)
- [Upscaling and Face Reconstruction](features/POSTPROCESS.md)
- [Other Features](features/OTHER.md)
<!-- separator -->
### Model Management
- [Installing](installation/050_INSTALLING_MODELS.md)
- [Model Merging](features/MODEL_MERGING.md)
- [Style/Subject Concepts and Embeddings](features/CONCEPTS.md)
- [Not Safe for Work (NSFW) Checker](features/NSFW.md)
- [The InvokeAI Web Interface](features/WEB.md) -
[WebGUI hotkey reference guide](features/WEBUIHOTKEYS.md) -
[WebGUI Unified Canvas for Img2Img, inpainting and outpainting](features/UNIFIED_CANVAS.md)
<!-- seperator -->
- [The Command Line Interace](features/CLI.md) -
[Image2Image](features/IMG2IMG.md) - [Inpainting](features/INPAINTING.md) -
[Outpainting](features/OUTPAINTING.md) -
[Adding custom styles and subjects](features/CONCEPTS.md) -
[Upscaling and Face Reconstruction](features/POSTPROCESS.md)
<!-- seperator -->
### Prompt Engineering
- [Prompt Syntax](features/PROMPTS.md)
- [Generating Variations](features/VARIATIONS.md)
<!-- seperator -->
- [Prompt Engineering](features/PROMPTS.md)
<!-- seperator -->
- [Model Merging](features/MODEL_MERGING.md)
<!-- seperator -->
- Miscellaneous
- [NSFW Checker](features/NSFW.md)
- [Embiggen upscaling](features/EMBIGGEN.md)
- [Other](features/OTHER.md)
### InvokeAI Configuration
- [Guide to InvokeAI Runtime Settings](features/CONFIGURATION.md)
## :octicons-log-16: Latest Changes
## :octicons-log-16: Important Changes Since Version 2.3
### v2.2.4 <small>(11 December 2022)</small>
### Nodes
#### the `invokeai` directory
Behind the scenes, InvokeAI has been completely rewritten to support
"nodes," small unitary operations that can be combined into graphs to
form arbitrary workflows. For example, there is a prompt node that
processes the prompt string and feeds it to a text2latent node that
generates a latent image. The latents are then fed to a latent2image
node that translates the latent image into a PNG.
Previously there were two directories to worry about, the directory that
contained the InvokeAI source code and the launcher scripts, and the `invokeai`
directory that contained the models files, embeddings, configuration and
outputs. With the 2.2.4 release, this dual system is done away with, and
everything, including the `invoke.bat` and `invoke.sh` launcher scripts, now
live in a directory named `invokeai`. By default this directory is located in
your home directory (e.g. `\Users\yourname` on Windows), but you can select
where it goes at install time.
The WebGUI has a node editor that allows you to graphically design and
execute custom node graphs. The ability to save and load graphs is
still a work in progress, but coming soon.
After installation, you can delete the install directory (the one that the zip
file creates when it unpacks). Do **not** delete or move the `invokeai`
directory!
### Command-Line Interface Retired
##### Initialization file `invokeai/invokeai.init`
The original "invokeai" command-line interface has been retired. The
`invokeai` command will now launch a new command-line client that can
be used by developers to create and test nodes. It is not intended to
be used for routine image generation or manipulation.
You can place frequently-used startup options in this file, such as the default
number of steps or your preferred sampler. To keep everything in one place, this
file has now been moved into the `invokeai` directory and is named
`invokeai.init`.
To launch the Web GUI from the command-line, use the command
`invokeai-web` rather than the traditional `invokeai --web`.
#### To update from Version 2.2.3
### ControlNet
The easiest route is to download and unpack one of the 2.2.4 installer files.
When it asks you for the location of the `invokeai` runtime directory, respond
with the path to the directory that contains your 2.2.3 `invokeai`. That is, if
`invokeai` lives at `C:\Users\fred\invokeai`, then answer with `C:\Users\fred`
and answer "Y" when asked if you want to reuse the directory.
This version of InvokeAI features ControlNet, a system that allows you
to achieve exact poses for human and animal figures by providing a
model to follow. Full details are found in [ControlNet](features/CONTROLNET.md)
The `update.sh` (`update.bat`) script that came with the 2.2.3 source installer
does not know about the new directory layout and won't be fully functional.
### New Schedulers
#### To update to 2.2.5 (and beyond) there's now an update path.
The list of schedulers has been completely revamped and brought up to date:
As they become available, you can update to more recent versions of InvokeAI
using an `update.sh` (`update.bat`) script located in the `invokeai` directory.
Running it without any arguments will install the most recent version of
InvokeAI. Alternatively, you can get set releases by running the `update.sh`
script with an argument in the command shell. This syntax accepts the path to
the desired release's zip file, which you can find by clicking on the green
"Code" button on this repository's home page.
| **Short Name** | **Scheduler** | **Notes** |
|----------------|---------------------------------|-----------------------------|
| **ddim** | DDIMScheduler | |
| **ddpm** | DDPMScheduler | |
| **deis** | DEISMultistepScheduler | |
| **lms** | LMSDiscreteScheduler | |
| **pndm** | PNDMScheduler | |
| **heun** | HeunDiscreteScheduler | original noise schedule |
| **heun_k** | HeunDiscreteScheduler | using karras noise schedule |
| **euler** | EulerDiscreteScheduler | original noise schedule |
| **euler_k** | EulerDiscreteScheduler | using karras noise schedule |
| **kdpm_2** | KDPM2DiscreteScheduler | |
| **kdpm_2_a** | KDPM2AncestralDiscreteScheduler | |
| **dpmpp_2s** | DPMSolverSinglestepScheduler | |
| **dpmpp_2m** | DPMSolverMultistepScheduler | original noise scnedule |
| **dpmpp_2m_k** | DPMSolverMultistepScheduler | using karras noise schedule |
| **unipc** | UniPCMultistepScheduler | CPU only |
#### Other 2.2.4 Improvements
Please see [3.0.0 Release Notes](https://github.com/invoke-ai/InvokeAI/releases/tag/v3.0.0) for further details.
- Fix InvokeAI GUI initialization by @addianto in #1687
- fix link in documentation by @lstein in #1728
- Fix broken link by @ShawnZhong in #1736
- Remove reference to binary installer by @lstein in #1731
- documentation fixes for 2.2.3 by @lstein in #1740
- Modify installer links to point closer to the source installer by @ebr in
#1745
- add documentation warning about 1650/60 cards by @lstein in #1753
- Fix Linux source URL in installation docs by @andybearman in #1756
- Make install instructions discoverable in readme by @damian0815 in #1752
- typo fix by @ofirkris in #1755
- Non-interactive model download (support HUGGINGFACE_TOKEN) by @ebr in #1578
- fix(srcinstall): shell installer - cp scripts instead of linking by @tildebyte
in #1765
- stability and usage improvements to binary & source installers by @lstein in
#1760
- fix off-by-one bug in cross-attention-control by @damian0815 in #1774
- Eventually update APP_VERSION to 2.2.3 by @spezialspezial in #1768
- invoke script cds to its location before running by @lstein in #1805
- Make PaperCut and VoxelArt models load again by @lstein in #1730
- Fix --embedding_directory / --embedding_path not working by @blessedcoolant in
#1817
- Clean up readme by @hipsterusername in #1820
- Optimized Docker build with support for external working directory by @ebr in
#1544
- disable pushing the cloud container by @mauwii in #1831
- Fix docker push github action and expand with additional metadata by @ebr in
#1837
- Fix Broken Link To Notebook by @VedantMadane in #1821
- Account for flat models by @spezialspezial in #1766
- Update invoke.bat.in isolate environment variables by @lynnewu in #1833
- Arch Linux Specific PatchMatch Instructions & fixing conda install on linux by
@SammCheese in #1848
- Make force free GPU memory work in img2img by @addianto in #1844
- New installer by @lstein
For older changelogs, please visit the
**[CHANGELOG](CHANGELOG/#v223-2-december-2022)**.
## :material-target: Troubleshooting
Please check out our **[:material-frequently-asked-questions:
Troubleshooting
Guide](installation/010_INSTALL_AUTOMATED.md#troubleshooting)** to
get solutions for common installation problems and other issues.
Please check out our
**[:material-frequently-asked-questions: Q&A](help/TROUBLESHOOT.md)** to get
solutions for common installation problems and other issues.
## :octicons-repo-push-24: Contributing
@@ -241,6 +282,11 @@ thank them for their time, hard work and effort.
For support, please use this repository's GitHub Issues tracking service. Feel
free to send me an email if you use and like the script.
Original portions of the software are Copyright (c) 2022-23
by [The InvokeAI Team](https://github.com/invoke-ai).
Original portions of the software are Copyright (c) 2020
[Lincoln D. Stein](https://github.com/lstein)
## :octicons-book-24: Further Reading
Please see the original README for more information on this software and
underlying algorithm, located in the file
[README-CompViz.md](other/README-CompViz.md).

View File

@@ -6,106 +6,57 @@ title: Installing with the Automated Installer
## Introduction
The automated installer is a Python script that automates the steps
needed to install and run InvokeAI on a stock computer running recent
versions of Linux, MacOS or Windows. It will leave you with a version
that runs a stable version of InvokeAI with the option to upgrade to
experimental versions later.
The automated installer is a shell script that attempts to automate every step
needed to install and run InvokeAI on a stock computer running recent versions
of Linux, MacOS or Windows. It will leave you with a version that runs a stable
version of InvokeAI with the option to upgrade to experimental versions later.
## Walk through
1. <a name="hardware_requirements">**Hardware Requirements**: </a>Make sure that your system meets the [hardware
requirements](../index.md#hardware-requirements) and has the
appropriate GPU drivers installed. For a system with an NVIDIA
card installed, you will need to install the CUDA driver, while
AMD-based cards require the ROCm driver. In most cases, if you've
already used the system for gaming or other graphics-intensive
tasks, the appropriate drivers will already be installed. If
unsure, check the [GPU Driver Guide](030_INSTALL_CUDA_AND_ROCM.md)
1. Make sure that your system meets the
[hardware requirements](../index.md#hardware-requirements) and has the
appropriate GPU drivers installed. In particular, if you are a Linux user
with an AMD GPU installed, you may need to install the
[ROCm driver](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation-Guide.html).
!!! info "Required Space"
Installation requires roughly 18G of free disk space to load
the libraries and recommended model weights files.
Installation requires roughly 18G of free disk space to load the libraries and
recommended model weights files.
Regardless of your destination disk, your *system drive*
(`C:\` on Windows, `/` on macOS/Linux) requires at least 6GB
of free disk space to download and cache python
dependencies.
Regardless of your destination disk, your *system drive* (`C:\` on Windows, `/` on macOS/Linux) requires at least 6GB of free disk space to download and cache python dependencies. NOTE for Linux users: if your temporary directory is mounted as a `tmpfs`, ensure it has sufficient space.
NOTE for Linux users: if your temporary directory is mounted
as a `tmpfs`, ensure it has sufficient space.
2. Check that your system has an up-to-date Python installed. To do this, open
up a command-line window ("Terminal" on Linux and Macintosh, "Command" or
"Powershell" on Windows) and type `python --version`. If Python is
installed, it will print out the version number. If it is version `3.9.1` or `3.10.x`, you meet requirements.
2. <a name="software_requirements">**Software Requirements**: </a>Check that your system has an up-to-date Python installed. To do
this, open up a command-line window ("Terminal" on Linux and
Macintosh, "Command" or "Powershell" on Windows) and type `python
--version`. If Python is installed, it will print out the version
number. If it is version `3.9.*` or `3.10.*`, you meet
requirements. We do not recommend using Python 3.11 or higher,
as not all the libraries that InvokeAI depends on work properly
with this version.
!!! warning "At this time we do not recommend Python 3.11"
!!! warning "What to do if you have an unsupported version"
!!! warning "If you see an older version, or get a command not found error"
Go to [Python Downloads](https://www.python.org/downloads/)
and download the appropriate installer package for your
platform. We recommend [Version
3.10.9](https://www.python.org/downloads/release/python-3109/),
Go to [Python Downloads](https://www.python.org/downloads/) and
download the appropriate installer package for your platform. We recommend
[Version 3.10.9](https://www.python.org/downloads/release/python-3109/),
which has been extensively tested with InvokeAI.
_Please select your platform in the section below for platform-specific
setup requirements._
=== "Windows"
During the Python configuration process, look out for a
checkbox to add Python to your PATH and select it. If the
install script complains that it can't find python, then open
the Python installer again and choose "Modify" existing
installation.
=== "Windows users"
Installation requires an up to date version of the Microsoft
Visual C libraries. Please install the 2015-2022 libraries
available here:
https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
- During the Python configuration process,
look out for a checkbox to add Python to your PATH
and select it. If the install script complains that it can't
find python, then open the Python installer again and choose
"Modify" existing installation.
Please double-click on the file `WinLongPathsEnabled.reg` and
accept the dialog box that asks you if you wish to modify your registry.
This activates long filename support on your system and will prevent
mysterious errors during installation.
- Installation requires an up to date version of the Microsoft Visual C libraries. Please install the 2015-2022 libraries available here: https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170
=== "Linux"
To install an appropriate version of Python on Ubuntu 22.04
and higher, run the following:
=== "Mac users"
```
sudo apt update
sudo apt install -y python3 python3-pip python3-venv
sudo update-alternatives --install /usr/local/bin/python python /usr/bin/python3.10 3
```
On Ubuntu 20.04, the process is slightly different:
```
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository -y ppa:deadsnakes/ppa
sudo apt install -y python3.10 python3-pip python3.10-venv
sudo update-alternatives --install /usr/local/bin/python python /usr/bin/python3.10 3
```
Both `python` and `python3` commands are now pointing at
Python3.10. You can still access older versions of Python by
calling `python2`, `python3.8`, etc.
Linux systems require a couple of additional graphics
libraries to be installed for proper functioning of
`python3-opencv`. Please run the following:
`sudo apt update && sudo apt install -y libglib2.0-0 libgl1-mesa-glx`
=== "Mac"
After installing Python, you may need to run the
- After installing Python, you may need to run the
following command from the Terminal in order to install the Web
certificates needed to download model data from https sites. If
you see lots of CERTIFICATE ERRORS during the last part of the
@@ -113,81 +64,109 @@ experimental versions later.
`/Applications/Python\ 3.10/Install\ Certificates.command`
You may need to install the Xcode command line tools. These
- You may need to install the Xcode command line tools. These
are a set of tools that are needed to run certain applications in a
Terminal, including InvokeAI. This package is provided
directly by Apple. To install, open a terminal window and run `xcode-select --install`. You will get a macOS system popup guiding you through the
install. If you already have them installed, you will instead see some
output in the Terminal advising you that the tools are already installed. More information can be found at [FreeCode Camp](https://www.freecodecamp.org/news/install-xcode-command-line-tools/)
Terminal, including InvokeAI. This package is provided directly by Apple.
3. **Download the Installer**: The InvokeAI installer is distributed as a ZIP files. Go to the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest),
and look for a file named:
- To install, open a terminal window and run `xcode-select
--install`. You will get a macOS system popup guiding you through the
install. If you already have them installed, you will instead see some
output in the Terminal advising you that the tools are already installed.
- InvokeAI-installer-v2.X.X.zip
- More information can be found here:
https://www.freecodecamp.org/news/install-xcode-command-line-tools/
where "2.X.X" is the latest released version. The file is located
at the very bottom of the release page, under **Assets**.
=== "Linux users"
4. **Unpack the installer**: Unpack the zip file into a convenient directory. This will create a new
directory named "InvokeAI-Installer". When unpacked, the directory
will look like this:
For reasons that are not entirely clear, installing the correct version of Python can be a bit of a challenge on Ubuntu, Linux Mint, Pop!_OS, and other Debian-derived distributions.
<figure markdown>
![zipfile-screenshot](../assets/installer-walkthrough/unpacked-zipfile.png)
</figure>
On Ubuntu 22.04 and higher, run the following:
5. **Launch the installer script from the desktop**: If you are using a desktop GUI, double-click the installer file
appropriate for your platform. It will be named `install.bat` on
Windows systems and `install.sh` on Linux and Macintosh
systems. Be aware that your system's file browser may suppress the
display of the file extension.
```
sudo apt update
sudo apt install -y python3 python3-pip python3-venv
sudo update-alternatives --install /usr/local/bin/python python /usr/bin/python3.10 3
```
On Windows systems if you get an "Untrusted Publisher" warning.
Click on "More Info" and then select "Run Anyway." You trust us, right?
On Ubuntu 20.04, the process is slightly different:
6. **[Alternative] Launch the installer script from the command line**: Alternatively, from the command line, run the shell script or .bat file:
```
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository -y ppa:deadsnakes/ppa
sudo apt install python3.10 python3-pip python3.10-venv
sudo update-alternatives --install /usr/local/bin/python python /usr/bin/python3.10 3
```
Both `python` and `python3` commands are now pointing at Python3.10. You can still access older versions of Python by calling `python2`, `python3.8`, etc.
Linux systems require a couple of additional graphics libraries to be installed for proper functioning of `python3-opencv`. Please run the following:
`sudo apt update && sudo apt install -y libglib2.0-0 libgl1-mesa-glx`
3. The source installer is distributed in ZIP files. Go to the
[latest release](https://github.com/invoke-ai/InvokeAI/releases/latest), and
look for a series of files named:
- InvokeAI-installer-2.X.X.zip
(Where 2.X.X is the current release number).
Download the latest release.
4. Unpack the zip file into a convenient directory. This will create a new
directory named "InvokeAI-Installer". This example shows how this would look
using the `unzip` command-line tool, but you may use any graphical or
command-line Zip extractor:
```cmd
C:\Documents\Linco> unzip InvokeAI-installer-2.X.X-windows.zip
Archive: C: \Linco\Downloads\InvokeAI-installer-2.X.X-windows.zip
creating: InvokeAI-Installer\
inflating: InvokeAI-Installer\install.bat
inflating: InvokeAI-Installer\readme.txt
...
```
After successful installation, you can delete the `InvokeAI-Installer`
directory.
5. **Windows only** Please double-click on the file WinLongPathsEnabled.reg and
accept the dialog box that asks you if you wish to modify your registry.
This activates long filename support on your system and will prevent
mysterious errors during installation.
6. If you are using a desktop GUI, double-click the installer file. It will be
named `install.bat` on Windows systems and `install.sh` on Linux and
Macintosh systems.
On Windows systems you will probably get an "Untrusted Publisher" warning.
Click on "More Info" and select "Run Anyway." You trust us, right?
7. Alternatively, from the command line, run the shell script or .bat file:
```cmd
C:\Documents\Linco> cd InvokeAI-Installer
C:\Documents\Linco\invokeAI> .\install.bat
C:\Documents\Linco\invokeAI> install.bat
```
7. **Select the location to install InvokeAI**: The script will ask you to choose where to install InvokeAI. Select a
8. The script will ask you to choose where to install InvokeAI. Select a
directory with at least 18G of free space for a full install. InvokeAI and
all its support files will be installed into a new directory named
`invokeai` located at the location you specify.
<figure markdown>
![confirm-install-directory-screenshot](../assets/installer-walkthrough/confirm-directory.png)
</figure>
- The default is to install the `invokeai` directory in your home directory,
usually `C:\Users\YourName\invokeai` on Windows systems,
`/home/YourName/invokeai` on Linux systems, and `/Users/YourName/invokeai`
on Macintoshes, where "YourName" is your login name.
-If you have previously installed InvokeAI, you will be asked to
confirm whether you want to reinstall into this directory. You
may choose to reinstall, in which case your version will be upgraded,
or choose a different directory.
- The script uses tab autocompletion to suggest directory path completions.
Type part of the path (e.g. "C:\Users") and press ++tab++ repeatedly
to suggest completions.
8. **Select your GPU**: The installer will autodetect your platform and will request you to
confirm the type of GPU your graphics card has. On Linux systems,
you will have the choice of CUDA (NVidia cards), ROCm (AMD cards),
or CPU (no graphics acceleration). On Windows, you'll have the
choice of CUDA vs CPU, and on Macs you'll be offered CPU only. When
you select CPU on M1 or M2 Macintoshes, you will get MPS-based
graphics acceleration without installing additional drivers. If you
are unsure what GPU you are using, you can ask the installer to
guess.
9. **Watch it go!**: Sit back and let the install script work. It will install the third-party
libraries needed by InvokeAI and the application itself.
9. Sit back and let the install script work. It will install the third-party
libraries needed by InvokeAI, then download the current InvokeAI release and
install it.
Be aware that some of the library download and install steps take a long
time. In particular, the `pytorch` package is quite large and often appears
@@ -197,141 +176,25 @@ experimental versions later.
minutes and nothing is happening, you can interrupt the script with ^C. You
may restart it and it will pick up where it left off.
<figure markdown>
![initial-settings-screenshot](../assets/installer-walkthrough/settings-form.png)
</figure>
10. After installation completes, the installer will launch the configuration script, which will guide you through the first-time process
of selecting one or more Stable Diffusion model weights files, downloading
and configuring them. We provide a list of popular models that InvokeAI
performs well with. However, you can add more weight files later on using
the command-line client or the Web UI. See
[Installing Models](050_INSTALLING_MODELS.md) for details.
10. **Post-install Configuration**: After installation completes, the
installer will launch the configuration form, which will guide you
through the first-time process of adjusting some of InvokeAI's
startup settings. To move around this form use ctrl-N for
&lt;N&gt;ext and ctrl-P for &lt;P&gt;revious, or use &lt;tab&gt;
and shift-&lt;tab&gt; to move forward and back. Once you are in a
multi-checkbox field use the up and down cursor keys to select the
item you want, and &lt;space&gt; to toggle it on and off. Within
a directory field, pressing &lt;tab&gt; will provide autocomplete
options.
Note that the main Stable Diffusion weights file is protected by a license
agreement that you must agree to in order to use. The script will list the
steps you need to take to create an account on the official site that hosts
the weights files, accept the agreement, and provide an access token that
allows InvokeAI to legally download and install the weights files.
Generally the defaults are fine, and you can come back to this screen at
any time to tweak your system. Here are the options you can adjust:
If you have already downloaded the weights file(s) for another Stable
Diffusion distribution, you may skip this step (by selecting "skip" when
prompted) and configure InvokeAI to use the previously-downloaded files. The
process for this is described in [Installing Models](050_INSTALLING_MODELS.md).
- ***Output directory for images***
This is the path to a directory in which InvokeAI will store all its
generated images.
- ***NSFW checker***
If checked, InvokeAI will test images for potential sexual content
and blur them out if found. Note that the NSFW checker consumes
an additional 0.6 GB of VRAM on top of the 2-3 GB of VRAM used
by most image models. If you have a low VRAM GPU (4-6 GB), you
can reduce out of memory errors by disabling the checker.
- ***HuggingFace Access Token***
InvokeAI has the ability to download embedded styles and subjects
from the HuggingFace Concept Library on-demand. However, some of
the concept library files are password protected. To make download
smoother, you can set up an account at huggingface.co, obtain an
access token, and paste it into this field. Note that you paste
to this screen using ctrl-shift-V
- ***Free GPU memory after each generation***
This is useful for low-memory machines and helps minimize the
amount of GPU VRAM used by InvokeAI.
- ***Enable xformers support if available***
If the xformers library was successfully installed, this will activate
it to reduce memory consumption and increase rendering speed noticeably.
Note that xformers has the side effect of generating slightly different
images even when presented with the same seed and other settings.
- ***Force CPU to be used on GPU systems***
This will use the (slow) CPU rather than the accelerated GPU. This
can be used to generate images on systems that don't have a compatible
GPU.
- ***Precision***
This controls whether to use float32 or float16 arithmetic.
float16 uses less memory but is also slightly less accurate.
Ordinarily the right arithmetic is picked automatically ("auto"),
but you may have to use float32 to get images on certain systems
and graphics cards. The "autocast" option is deprecated and
shouldn't be used unless you are asked to by a member of the team.
- ***Number of models to cache in CPU memory***
This allows you to keep models in memory and switch rapidly among
them rather than having them load from disk each time. This slider
controls how many models to keep loaded at once. Each
model will use 2-4 GB of RAM, so use this cautiously
- ***Directory containing embedding/textual inversion files***
This is the directory in which you can place custom embedding
files (.pt or .bin). During startup, this directory will be
scanned and InvokeAI will print out the text terms that
are available to trigger the embeddings.
At the bottom of the screen you will see a checkbox for accepting
the CreativeML Responsible AI License. You need to accept the license
in order to download Stable Diffusion models from the next screen.
_You can come back to the startup options form_ as many times as you like.
From the `invoke.sh` or `invoke.bat` launcher, select option (6) to relaunch
this script. On the command line, it is named `invokeai-configure`.
11. **Downloading Models**: After you press `[NEXT]` on the screen, you will be taken
to another screen that prompts you to download a series of starter models. The ones
we recommend are preselected for you, but you are encouraged to use the checkboxes to
pick and choose.
You will probably wish to download `autoencoder-840000` for use with models that
were trained with an older version of the Stability VAE.
<figure markdown>
![select-models-screenshot](../assets/installer-walkthrough/installing-models.png)
</figure>
Below the preselected list of starter models is a large text field which you can use
to specify a series of models to import. You can specify models in a variety of formats,
each separated by a space or newline. The formats accepted are:
- The path to a .ckpt or .safetensors file. On most systems, you can drag a file from
the file browser to the textfield to automatically paste the path. Be sure to remove
extraneous quotation marks and other things that come along for the ride.
- The path to a directory containing a combination of `.ckpt` and `.safetensors` files.
The directory will be scanned from top to bottom (including subfolders) and any
file that can be imported will be.
- A URL pointing to a `.ckpt` or `.safetensors` file. You can cut
and paste directly from a web page, or simply drag the link from the web page
or navigation bar. (You can also use ctrl-shift-V to paste into this field)
The file will be downloaded and installed.
- The HuggingFace repository ID (repo_id) for a `diffusers` model. These IDs have
the format _author_name/model_name_, as in `andite/anything-v4.0`
- The path to a local directory containing a `diffusers`
model. These directories always have the file `model_index.json`
at their top level.
_Select a directory for models to import_ You may select a local
directory for autoimporting at startup time. If you select this
option, the directory you choose will be scanned for new
.ckpt/.safetensors files each time InvokeAI starts up, and any new
files will be automatically imported and made available for your
use.
_Convert imported models into diffusers_ When legacy checkpoint
files are imported, you may select to use them unmodified (the
default) or to convert them into `diffusers` models. The latter
load much faster and have slightly better rendering performance,
but not all checkpoint files can be converted. Note that Stable Diffusion
Version 2.X files are **only** supported in `diffusers` format and will
be converted regardless.
_You can come back to the model install form_ as many times as you like.
From the `invoke.sh` or `invoke.bat` launcher, select option (5) to relaunch
this script. On the command line, it is named `invokeai-model-install`.
12. **Running InvokeAI for the first time**: The script will now exit and you'll be ready to generate some images. Look
11. The script will now exit and you'll be ready to generate some images. Look
for the directory `invokeai` installed in the location you chose at the
beginning of the install session. Look for a shell script named `invoke.sh`
(Linux/Mac) or `invoke.bat` (Windows). Launch the script by double-clicking
@@ -342,83 +205,49 @@ experimental versions later.
C:\Documents\Linco\invokeAI> invoke.bat
```
- The `invoke.bat` (`invoke.sh`) script will give you the choice
of starting (1) the command-line interface, (2) the web GUI, (3)
textual inversion training, and (4) model merging.
- The `invoke.bat` (`invoke.sh`) script will give you the choice of starting
(1) the command-line interface, or (2) the web GUI. If you start the
latter, you can load the user interface by pointing your browser at
http://localhost:9090.
- By default, the script will launch the web interface. When you
do this, you'll see a series of startup messages ending with
instructions to point your browser at
http://localhost:9090. Click on this link to open up a browser
and start exploring InvokeAI's features.
12. **InvokeAI Options**: You can launch InvokeAI with several different command-line arguments that
customize its behavior. For example, you can change the location of the
image output directory or balance memory usage vs performance. See
[Configuration](../features/CONFIGURATION.md) for a full list of the options.
- To set defaults that will take effect every time you launch InvokeAI,
use a text editor (e.g. Notepad) to exit the file
`invokeai\invokeai.init`. It contains a variety of examples that you can
follow to add and modify launch options.
- The launcher script also offers you an option labeled "open the developer
- The script also offers you a third option labeled "open the developer
console". If you choose this option, you will be dropped into a
command-line interface in which you can run python commands directly,
access developer tools, and launch InvokeAI with customized options.
12. You can launch InvokeAI with several different command-line arguments that
customize its behavior. For example, you can change the location of the
image output directory, or select your favorite sampler. See the
[Command-Line Interface](../features/CLI.md) for a full list of the options.
!!! warning "Do not move or remove the `invokeai` directory"
The `invokeai` directory contains the `invokeai` application, its
configuration files, the model weight files, and outputs of image generation.
Once InvokeAI is installed, do not move or remove this directory."
- To set defaults that will take effect every time you launch InvokeAI,
use a text editor (e.g. Notepad) to exit the file
`invokeai\invokeai.init`. It contains a variety of examples that you can
follow to add and modify launch options.
!!! warning "The `invokeai` directory contains the `invokeai` application, its
configuration files, the model weight files, and outputs of image generation.
Once InvokeAI is installed, do not move or remove this directory."
## Troubleshooting
### _Package dependency conflicts_
If you have previously installed InvokeAI or another Stable Diffusion
package, the installer may occasionally pick up outdated libraries and
either the installer or `invoke` will fail with complaints about
library conflicts. In this case, run the `invoke.sh`/`invoke.bat`
command and enter the Developer's Console by picking option (5). This
will take you to a command-line prompt.
If you have previously installed InvokeAI or another Stable Diffusion package,
the installer may occasionally pick up outdated libraries and either the
installer or `invoke` will fail with complaints about library conflicts. You can
address this by entering the `invokeai` directory and running `update.sh`, which
will bring InvokeAI up to date with the latest libraries.
Then give this command:
### ldm from pypi
`pip install InvokeAI --force-reinstall`
!!! warning
This should fix the issues.
### InvokeAI runs extremely slowly on Linux or Windows systems
The most frequent cause of this problem is when the installation
process installed the CPU-only version of the torch machine-learning
library, rather than a version that takes advantage of GPU
acceleration. To confirm this issue, look at the InvokeAI startup
messages. If you see a message saying ">> Using device CPU", then
this is what happened.
To fix this problem, first determine whether you have an NVidia or an
AMD GPU. The former uses the CUDA driver, and the latter uses ROCm
(only available on Linux). Then run the `invoke.sh`/`invoke.bat`
command and enter the Developer's Console by picking option (5). This
will take you to a command-line prompt.
Then type the following commands:
=== "NVIDIA System"
```bash
pip install torch torchvision --force-reinstall --extra-index-url https://download.pytorch.org/whl/cu117
pip install xformers
```
=== "AMD System"
```bash
pip install torch torchvision --force-reinstall --extra-index-url https://download.pytorch.org/whl/rocm5.4.2
```
Some users have tried to correct dependency problems by installing
the `ldm` package from PyPi.org. Unfortunately this is an unrelated package that
has nothing to do with the 'latent diffusion model' used by InvokeAI. Installing
ldm will make matters worse. If you've installed ldm, uninstall it with
`pip uninstall ldm`.
### Corrupted configuration file
@@ -443,53 +272,7 @@ the [InvokeAI Issues](https://github.com/invoke-ai/InvokeAI/issues) section, or
visit our [Discord Server](https://discord.gg/ZmtBAhwWhy) for interactive
assistance.
### Out of Memory Issues
The models are large, VRAM is expensive, and you may find yourself
faced with Out of Memory errors when generating images. Here are some
tips to reduce the problem:
* **4 GB of VRAM**
This should be adequate for 512x512 pixel images using Stable Diffusion 1.5
and derived models, provided that you **disable** the NSFW checker. To
disable the filter, do one of the following:
* Select option (6) "_change InvokeAI startup options_" from the
launcher. This will bring up the console-based startup settings
dialogue and allow you to unselect the "NSFW Checker" option.
* Start the startup settings dialogue directly by running
`invokeai-configure --skip-sd-weights --skip-support-models`
from the command line.
* Find the `invokeai.init` initialization file in the InvokeAI root
directory, open it in a text editor, and change `--nsfw_checker`
to `--no-nsfw_checker`
If you are on a CUDA system, you can realize significant memory
savings by activating the `xformers` library as described above. The
downside is `xformers` introduces non-deterministic behavior, such
that images generated with exactly the same prompt and settings will
be slightly different from each other. See above for more information.
* **6 GB of VRAM**
This is a border case. Using the SD 1.5 series you should be able to
generate images up to 640x640 with the NSFW checker enabled, and up to
1024x1024 with it disabled and `xformers` activated.
If you run into persistent memory issues there are a series of
environment variables that you can set before launching InvokeAI that
alter how the PyTorch machine learning library manages memory. See
https://pytorch.org/docs/stable/notes/cuda.html#memory-management for
a list of these tweaks.
* **12 GB of VRAM**
This should be sufficient to generate larger images up to about
1280x1280. If you wish to push further, consider activating
`xformers`.
### Other Problems
### other problems
If you run into problems during or after installation, the InvokeAI team is
available to help you. Either create an
@@ -501,20 +284,36 @@ hours, and often much sooner.
## Updating to newer versions
This distribution is changing rapidly, and we add new features
regularly. Releases are announced at
http://github.com/invoke-ai/InvokeAI/releases, and at
https://pypi.org/project/InvokeAI/ To update to the latest released
version (recommended), follow these steps:
This distribution is changing rapidly, and we add new features on a daily basis.
To update to the latest released version (recommended), run the `update.sh`
(Linux/Mac) or `update.bat` (Windows) scripts. This will fetch the latest
release and re-run the `invokeai-configure` script to download any updated
models files that may be needed. You can also use this to add additional models
that you did not select at installation time.
1. Start the `invoke.sh`/`invoke.bat` launch script from within the
`invokeai` root directory.
You can now close the developer console and run `invoke` as before. If you get
complaints about missing models, then you may need to do the additional step of
running `invokeai-configure`. This happens relatively infrequently. To do
this, simply open up the developer's console again and type
`invokeai-configure`.
2. Choose menu item (10) "Update InvokeAI".
You may also use the `update` script to install any selected version of
InvokeAI. From https://github.com/invoke-ai/InvokeAI, navigate to the zip file
link of the version you wish to install. You can find the zip links by going to
the one of the release pages and looking for the **Assets** section at the
bottom. Alternatively, you can browse "branches" and "tags" at the top of the
big code directory on the InvokeAI welcome page. When you find the version you
want to install, go to the green "&lt;&gt; Code" button at the top, and copy the
"Download ZIP" link.
3. This will launch a menu that gives you the option of:
Now run `update.sh` (or `update.bat`) with the version number of the desired InvokeAI
version as its argument. For example, this will install the old 2.2.0 release.
1. Updating to the latest official release;
2. Updating to the bleeding-edge development version; or
3. Manually entering the tag or branch name of a version of
InvokeAI you wish to try out.
```cmd
update.sh v2.2.0
```
You can get the list of version numbers by going to the [releases
page](https://github.com/invoke-ai/InvokeAI/releases) or by browsing
the (Tags)[https://github.com/invoke-ai/InvokeAI/tags] list from the
Code section of the main github page.

View File

@@ -14,56 +14,17 @@ title: Installing Manually
## Introduction
!!! tip "Conda"
As of InvokeAI v2.3.0 installation using the `conda` package manager is no longer being supported. It will likely still work, but we are not testing this installation method.
!!! tip As of InvokeAI v2.3.0 installation using the `conda` package manager
is no longer being supported. It will likely still work, but we are not testing
this installation method.
On Windows systems, you are encouraged to install and use the
[PowerShell](https://learn.microsoft.com/en-us/powershell/scripting/install/installing-powershell-on-windows?view=powershell-7.3),
which provides compatibility with Linux and Mac shells and nice
features such as command-line completion.
which provides compatibility with Linux and Mac shells and nice features such as
command-line completion.
### Prerequisites
Before you start, make sure you have the following preqrequisites
installed. These are described in more detail in [Automated
Installation](010_INSTALL_AUTOMATED.md), and in many cases will
already be installed (if, for example, you have used your system for
gaming):
* **Python**
version 3.9 or 3.10 (3.11 is not recommended).
* **CUDA Tools**
For those with _NVidia GPUs_, you will need to
install the [CUDA toolkit and optionally the XFormers library](070_INSTALL_XFORMERS.md).
* **ROCm Tools**
For _Linux users with AMD GPUs_, you will need
to install the [ROCm toolkit](./030_INSTALL_CUDA_AND_ROCM.md). Note that
InvokeAI does not support AMD GPUs on Windows systems due to
lack of a Windows ROCm library.
* **Visual C++ Libraries**
_Windows users_ must install the free
[Visual C++ libraries from Microsoft](https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-170)
* **The Xcode command line tools**
for _Macintosh users_. Instructions are available at
[Free Code Camp](https://www.freecodecamp.org/news/install-xcode-command-line-tools/)
* _Macintosh users_ may also need to run the `Install Certificates` command
if model downloads give lots of certificate errors. Run:
`/Applications/Python\ 3.10/Install\ Certificates.command`
### Installation Walkthrough
To install InvokeAI with virtual environments and the PIP package
manager, please follow these steps:
To install InvokeAI with virtual environments and the PIP package manager,
please follow these steps:
1. Please make sure you are using Python 3.9 or 3.10. The rest of the install
procedure depends on this and will not work with other versions:
@@ -72,127 +33,74 @@ manager, please follow these steps:
python -V
```
2. Create a directory to contain your InvokeAI library, configuration
files, and models. This is known as the "runtime" or "root"
directory, and often lives in your home directory under the name `invokeai`.
2. Clone the [InvokeAI](https://github.com/invoke-ai/InvokeAI) source code from
GitHub:
Please keep in mind the disk space requirements - you will need at
least 20GB for the models and the virtual environment. From now
on we will refer to this directory as `INVOKEAI_ROOT`. For convenience,
the steps below create a shell variable of that name which contains the
path to `HOME/invokeai`.
=== "Linux/Mac"
```bash
export INVOKEAI_ROOT=~/invokeai
mkdir $INVOKEAI_ROOT
```
=== "Windows (Powershell)"
```bash
Set-Variable -Name INVOKEAI_ROOT -Value $Home/invokeai
mkdir $INVOKEAI_ROOT
```
3. Enter the root (invokeai) directory and create a virtual Python
environment within it named `.venv`. If the command `python`
doesn't work, try `python3`. Note that while you may create the
virtual environment anywhere in the file system, we recommend that
you create it within the root directory as shown here. This makes
it possible for the InvokeAI applications to find the model data
and configuration. If you do not choose to install the virtual
environment inside the root directory, then you **must** set the
`INVOKEAI_ROOT` environment variable in your shell environment, for
example, by editing `~/.bashrc` or `~/.zshrc` files, or setting the
Windows environment variable using the Advanced System Settings dialogue.
Refer to your operating system documentation for details.
```terminal
cd $INVOKEAI_ROOT
python -m venv .venv --prompt InvokeAI
```bash
git clone https://github.com/invoke-ai/InvokeAI.git
```
4. Activate the new environment:
This will create InvokeAI folder where you will follow the rest of the
steps.
=== "Linux/Mac"
3. Create a directory of to contain your InvokeAI installation (known as the "runtime"
or "root" directory). This is where your models, configs, and outputs will live
by default. Please keep in mind the disk space requirements - you will need at
least 18GB (as of this writing) for the models and the virtual environment.
From now on we will refer to this directory as `INVOKEAI_ROOT`. This keeps the
runtime directory separate from the source code and aids in updating.
```bash
source .venv/bin/activate
```
```bash
export INVOKEAI_ROOT="~/invokeai"
mkdir ${INVOKEAI_ROOT}
```
=== "Windows"
4. From within the InvokeAI top-level directory, create and activate a virtual
environment named `.venv` and prompt displaying `InvokeAI`:
```ps
.venv\Scripts\activate
```
```bash
python -m venv ${INVOKEAI_ROOT}/.venv \
--prompt invokeai \
--upgrade-deps \
--copies
source ${INVOKEAI_ROOT}/.venv/bin/activate
```
If you get a permissions error at this point, run this command and try again
!!! warning
`Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope CurrentUser`
You **may** create your virtual environment anywhere on the filesystem.
But IF you choose a location that is *not* inside the `$INVOKEAI_ROOT` directory,
then you must set the `INVOKEAI_ROOT` environment variable in your shell environment,
for example, by editing `~/.bashrc` or `~/.zshrc` files, or setting the Windows environment
variable. Refer to your operating system / shell documentation for the correct way of doing so.
The command-line prompt should change to to show `(InvokeAI)` at the
beginning of the prompt. Note that all the following steps should be
run while inside the INVOKEAI_ROOT directory
5. Make sure that pip is installed in your virtual environment and up to date:
5. Make sure that pip is installed in your virtual environment an up to date:
```bash
python -m pip install --upgrade pip
```
6. Install the InvokeAI Package. The `--extra-index-url` option is used to select among
CUDA, ROCm and CPU/MPS drivers as shown below:
6. Install Package
=== "CUDA (NVidia)"
```bash
pip install --use-pep517 .
```
```bash
pip install "InvokeAI[xformers]" --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu117
```
=== "ROCm (AMD)"
```bash
pip install InvokeAI --use-pep517 --extra-index-url https://download.pytorch.org/whl/rocm5.4.2
```
=== "CPU (Intel Macs & non-GPU systems)"
```bash
pip install InvokeAI --use-pep517 --extra-index-url https://download.pytorch.org/whl/cpu
```
=== "MPS (M1 and M2 Macs)"
```bash
pip install InvokeAI --use-pep517
```
7. Deactivate and reactivate your runtime directory so that the invokeai-specific commands
Deactivate and reactivate your runtime directory so that the invokeai-specific commands
become available in the environment
=== "Linux/Macintosh"
```
deactivate && source ${INVOKEAI_ROOT}/.venv/bin/activate
```
```bash
deactivate && source .venv/bin/activate
```
=== "Windows"
```ps
deactivate
.venv\Scripts\activate
```
8. Set up the runtime directory
7. Set up the runtime directory
In this step you will initialize your runtime directory with the downloaded
models, model config files, directory for textual inversion embeddings, and
your outputs.
```terminal
invokeai-configure
```bash
invokeai-configure --root ${INVOKEAI_ROOT}
```
The script `invokeai-configure` will interactively guide you through the
@@ -211,36 +119,35 @@ manager, please follow these steps:
If you have already downloaded the weights file(s) for another Stable
Diffusion distribution, you may skip this step (by selecting "skip" when
prompted) and configure InvokeAI to use the previously-downloaded files. The
process for this is described in [Installing Models](050_INSTALLING_MODELS.md).
process for this is described in [here](050_INSTALLING_MODELS.md).
9. Run the command-line- or the web- interface:
7. Run the command-line- or the web- interface:
From within INVOKEAI_ROOT, activate the environment
(with `source .venv/bin/activate` or `.venv\scripts\activate`), and then run
the script `invokeai`. If the virtual environment you selected is NOT inside
INVOKEAI_ROOT, then you must specify the path to the root directory by adding
`--root_dir \path\to\invokeai` to the commands below:
Activate the environment (with `source .venv/bin/activate`), and then run
the script `invokeai`. If you selected a non-default location for the
runtime directory, please specify the path with the `--root_dir` option
(abbreviated below as `--root`):
!!! example ""
!!! warning "Make sure that the virtual environment is activated, which should create `(.venv)` in front of your prompt!"
!!! warning "Make sure that the virtual environment is activated, which should create `(invokeai)` in front of your prompt!"
=== "CLI"
```bash
invokeai
invokeai --root ~/invokeai
```
=== "local Webserver"
```bash
invokeai --web
invokeai --web --root ~/invokeai
```
=== "Public Webserver"
```bash
invokeai --web --host 0.0.0.0
invokeai --web --host 0.0.0.0 --root ~/invokeai
```
If you choose the run the web interface, point your browser at
@@ -248,122 +155,23 @@ manager, please follow these steps:
!!! tip
You can permanently set the location of the runtime directory
by setting the environment variable `INVOKEAI_ROOT` to the
path of the directory. As mentioned previously, this is
*highly recommended** if your virtual environment is located outside of
your runtime directory.
You can permanently set the location of the runtime directory by setting the environment variable `INVOKEAI_ROOT` to the path of the directory. As mentioned previously, this is
**required** if your virtual environment is located outside of your runtime directory.
10. Render away!
8. Render away!
Browse the [features](../features/index.md) section to learn about all the
Browse the [features](../features/CLI.md) section to learn about all the
things you can do with InvokeAI.
Note that some GPUs are slow to warm up. In particular, when using an AMD
card with the ROCm driver, you may have to wait for over a minute the first
time you try to generate an image. Fortunately, after the warm-up period
rendering will be fast.
11. Subsequently, to relaunch the script, activate the virtual environment, and
9. Subsequently, to relaunch the script, activate the virtual environment, and
then launch `invokeai` command. If you forget to activate the virtual
environment you will most likeley receive a `command not found` error.
!!! warning
Do not move the runtime directory after installation. The virtual environment will get confused if the directory is moved.
12. Other scripts
The [Textual Inversion](../features/TRAINING.md) script can be launched with the command:
```bash
invokeai-ti --gui
```
Similarly, the [Model Merging](../features/MODEL_MERGING.md) script can be launched with the command:
```bash
invokeai-merge --gui
```
Leave off the `--gui` option to run the script using command-line arguments. Pass the `--help` argument
to get usage instructions.
### Developer Install
If you have an interest in how InvokeAI works, or you would like to
add features or bugfixes, you are encouraged to install the source
code for InvokeAI. For this to work, you will need to install the
`git` source code management program. If it is not already installed
on your system, please see the [Git Installation
Guide](https://github.com/git-guides/install-git)
1. From the command line, run this command:
```bash
git clone https://github.com/invoke-ai/InvokeAI.git
```
This will create a directory named `InvokeAI` and populate it with the
full source code from the InvokeAI repository.
2. Activate the InvokeAI virtual environment as per step (4) of the manual
installation protocol (important!)
3. Enter the InvokeAI repository directory and run one of these
commands, based on your GPU:
=== "CUDA (NVidia)"
```bash
pip install -e .[xformers] --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu117
```
=== "ROCm (AMD)"
```bash
pip install -e . --use-pep517 --extra-index-url https://download.pytorch.org/whl/rocm5.4.2
```
=== "CPU (Intel Macs & non-GPU systems)"
```bash
pip install -e . --use-pep517 --extra-index-url https://download.pytorch.org/whl/cpu
```
=== "MPS (M1 and M2 Macs)"
```bash
pip install -e . --use-pep517
```
Be sure to pass `-e` (for an editable install) and don't forget the
dot ("."). It is part of the command.
You can now run `invokeai` and its related commands. The code will be
read from the repository, so that you can edit the .py source files
and watch the code's behavior change.
4. If you wish to contribute to the InvokeAI project, you are
encouraged to establish a GitHub account and "fork"
https://github.com/invoke-ai/InvokeAI into your own copy of the
repository. You can then use GitHub functions to create and submit
pull requests to contribute improvements to the project.
Please see [Contributing](../index.md#contributing) for hints
on getting started.
### Unsupported Conda Install
Congratulations, you found the "secret" Conda installation
instructions. If you really **really** want to use Conda with InvokeAI
you can do so using this unsupported recipe:
```
mkdir ~/invokeai
conda create -n invokeai python=3.10
conda activate invokeai
pip install InvokeAI[xformers] --use-pep517 --extra-index-url https://download.pytorch.org/whl/cu117
invokeai-configure --root ~/invokeai
invokeai --root ~/invokeai --web
```
The `pip install` command shown in this recipe is for Linux/Windows
systems with an NVIDIA GPU. See step (6) above for the command to use
with other platforms/GPU combinations. If you don't wish to pass the
`--root` argument to `invokeai` with each launch, you may set the
environment variable INVOKEAI_ROOT to point to the installation directory.
Note that if you run into problems with the Conda installation, the InvokeAI
staff will **not** be able to help you out. Caveat Emptor!
Do not move the runtime directory after installation. The virtual environment has absolute paths in it that get confused if the directory is moved.

View File

@@ -1,125 +0,0 @@
---
title: NVIDIA Cuda / AMD ROCm
---
<figure markdown>
# :simple-nvidia: CUDA | :simple-amd: ROCm
</figure>
In order for InvokeAI to run at full speed, you will need a graphics
card with a supported GPU. InvokeAI supports NVidia cards via the CUDA
driver on Windows and Linux, and AMD cards via the ROCm driver on Linux.
## :simple-nvidia: CUDA
### Linux and Windows Install
If you have used your system for other graphics-intensive tasks, such
as gaming, you may very well already have the CUDA drivers
installed. To confirm, open up a command-line window and type:
```
nvidia-smi
```
If this command produces a status report on the GPU(s) installed on
your system, CUDA is installed and you have no more work to do. If
instead you get "command not found", or similar, then the driver will
need to be installed.
We strongly recommend that you install the CUDA Toolkit package
directly from NVIDIA. **Do not try to install Ubuntu's
nvidia-cuda-toolkit package. It is out of date and will cause
conflicts among the NVIDIA driver and binaries.**
Go to [CUDA Toolkit 11.7
Downloads](https://developer.nvidia.com/cuda-11-7-0-download-archive),
and use the target selection wizard to choose your operating system,
hardware platform, and preferred installation method (e.g. "local"
versus "network").
This will provide you with a downloadable install file or, depending
on your choices, a recipe for downloading and running a install shell
script. Be sure to read and follow the full installation instructions.
After an install that seems successful, you can confirm by again
running `nvidia-smi` from the command line.
### Linux Install with a Runtime Container
On Linux systems, an alternative to installing CUDA Toolkit directly on
your system is to run an NVIDIA software container that has the CUDA
libraries already in place. This is recommended if you are already
familiar with containerization technologies such as Docker.
For downloads and instructions, visit the [NVIDIA CUDA Container
Runtime Site](https://developer.nvidia.com/nvidia-container-runtime)
### Torch Installation
When installing torch and torchvision manually with `pip`, remember to provide
the argument `--extra-index-url
https://download.pytorch.org/whl/cu117` as described in the [Manual
Installation Guide](020_INSTALL_MANUAL.md).
## :simple-amd: ROCm
### Linux Install
AMD GPUs are only supported on Linux platforms due to the lack of a
Windows ROCm driver at the current time. Also be aware that support
for newer AMD GPUs is spotty. Your mileage may vary.
It is possible that the ROCm driver is already installed on your
machine. To test, open up a terminal window and issue the following
command:
```
rocm-smi
```
If you get a table labeled "ROCm System Management Interface" the
driver is installed and you are done. If you get "command not found,"
then the driver needs to be installed.
Go to AMD's [ROCm Downloads
Guide](https://rocmdocs.amd.com/en/latest/Installation_Guide/Installation_new.html#installation-methods)
and scroll to the _Installation Methods_ section. Find the subsection
for the install method for your preferred Linux distribution, and
issue the commands given in the recipe.
Annoyingly, the official AMD site does not have a recipe for the most
recent version of Ubuntu, 22.04. However, this [community-contributed
recipe](https://novaspirit.github.io/amdgpu-rocm-ubu22/) is reported
to work well.
After installation, please run `rocm-smi` a second time to confirm
that the driver is present and the GPU is recognized. You may need to
do a reboot in order to load the driver.
### Linux Install with a ROCm-docker Container
If you are comfortable with the Docker containerization system, then
you can build a ROCm docker file. The source code and installation
recipes are available
[Here](https://github.com/RadeonOpenCompute/ROCm-docker/blob/master/quick-start.md)
### Torch Installation
When installing torch and torchvision manually with `pip`, remember to provide
the argument `--extra-index-url
https://download.pytorch.org/whl/rocm5.4.2` as described in the [Manual
Installation Guide](020_INSTALL_MANUAL.md).
This will be done automatically for you if you use the installer
script.
Be aware that the torch machine learning library does not seamlessly
interoperate with all AMD GPUs and you may experience garbled images,
black images, or long startup delays before rendering commences. Most
of these issues can be solved by Googling for workarounds. If you have
a problem and find a solution, please post an
[Issue](https://github.com/invoke-ai/InvokeAI/issues) so that other
users benefit and we can update this document.

View File

@@ -16,6 +16,10 @@ title: Installing with Docker
For general use, install locally to leverage your machine's GPU.
!!! tip "For running on a cloud instance/service"
Check out the [Running InvokeAI in the cloud with Docker](#running-invokeai-in-the-cloud-with-docker) section below
## Why containers?
They provide a flexible, reliable way to build and deploy InvokeAI. You'll also
@@ -74,40 +78,38 @@ Some Suggestions of variables you may want to change besides the Token:
<figure markdown>
| Environment-Variable <img width="220" align="right"/> | Default value <img width="360" align="right"/> | Description |
| ----------------------------------------------------- | ---------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `HUGGING_FACE_HUB_TOKEN` | No default, but **required**! | This is the only **required** variable, without it you can't download the huggingface models |
| `REPOSITORY_NAME` | The Basename of the Repo folder | This name will used as the container repository/image name |
| `VOLUMENAME` | `${REPOSITORY_NAME,,}_data` | Name of the Docker Volume where model files will be stored |
| `ARCH` | arch of the build machine | Can be changed if you want to build the image for another arch |
| `CONTAINER_REGISTRY` | ghcr.io | Name of the Container Registry to use for the full tag |
| `CONTAINER_REPOSITORY` | `$(whoami)/${REPOSITORY_NAME}` | Name of the Container Repository |
| `CONTAINER_FLAVOR` | `cuda` | The flavor of the image to built, available options are `cuda`, `rocm` and `cpu`. If you choose `rocm` or `cpu`, the extra-index-url will be selected automatically, unless you set one yourself. |
| `CONTAINER_TAG` | `${INVOKEAI_BRANCH##*/}-${CONTAINER_FLAVOR}` | The Container Repository / Tag which will be used |
| `INVOKE_DOCKERFILE` | `Dockerfile` | The Dockerfile which should be built, handy for development |
| `PIP_EXTRA_INDEX_URL` | | If you want to use a custom pip-extra-index-url |
| Environment-Variable | Default value | Description |
| -------------------- | ----------------------------- | -------------------------------------------------------------------------------------------- |
| `HUGGINGFACE_TOKEN` | No default, but **required**! | This is the only **required** variable, without it you can't download the huggingface models |
| `REPOSITORY_NAME` | The Basename of the Repo folder | This name will used as the container repository/image name |
| `VOLUMENAME` | `${REPOSITORY_NAME,,}_data` | Name of the Docker Volume where model files will be stored |
| `ARCH` | arch of the build machine | can be changed if you want to build the image for another arch |
| `INVOKEAI_TAG` | latest | the Container Repository / Tag which will be used |
| `PIP_REQUIREMENTS` | `requirements-lin-cuda.txt` | the requirements file to use (from `environments-and-requirements`) |
| `CONTAINER_FLAVOR` | cuda | the flavor of the image, which can be changed if you build f.e. with amd requirements file. |
| `INVOKE_DOCKERFILE` | `docker-build/Dockerfile` | the Dockerfile which should be built, handy for development |
</figure>
#### Build the Image
I provided a build script, which is located next to the Dockerfile in
`docker/build.sh`. It can be executed from repository root like this:
I provided a build script, which is located in `docker-build/build.sh` but still
needs to be executed from the Repository root.
```bash
./docker/build.sh
./docker-build/build.sh
```
The build Script not only builds the container, but also creates the docker
volume if not existing yet.
volume if not existing yet, or if empty it will just download the models.
#### Run the Container
After the build process is done, you can run the container via the provided
`docker/run.sh` script
`docker-build/run.sh` script
```bash
./docker/run.sh
./docker-build/run.sh
```
When used without arguments, the container will start the webserver and provide
@@ -117,7 +119,7 @@ also do so.
!!! example "run script example"
```bash
./docker/run.sh "banana sushi" -Ak_lms -S42 -s10
./docker-build/run.sh "banana sushi" -Ak_lms -S42 -s10
```
This would generate the legendary "banana sushi" with Seed 42, k_lms Sampler and 10 steps.
@@ -128,18 +130,16 @@ also do so.
## Running the container on your GPU
If you have an Nvidia GPU, you can enable InvokeAI to run on the GPU by running
the container with an extra environment variable to enable GPU usage and have
the process run much faster:
If you have an Nvidia GPU, you can enable InvokeAI to run on the GPU by running the container with an extra
environment variable to enable GPU usage and have the process run much faster:
```bash
GPU_FLAGS=all ./docker/run.sh
GPU_FLAGS=all ./docker-build/run.sh
```
This passes the `--gpus all` to docker and uses the GPU.
If you don't have a GPU (or your host is not yet setup to use it) you will see a
message like this:
If you don't have a GPU (or your host is not yet setup to use it) you will see a message like this:
`docker: Error response from daemon: could not select device driver "" with capabilities: [[gpu]].`
@@ -147,8 +147,84 @@ You can use the full set of GPU combinations documented here:
https://docs.docker.com/config/containers/resource_constraints/#gpu
For example, use `GPU_FLAGS=device=GPU-3a23c669-1f69-c64e-cf85-44e9b07e7a2a` to
choose a specific device identified by a UUID.
For example, use `GPU_FLAGS=device=GPU-3a23c669-1f69-c64e-cf85-44e9b07e7a2a` to choose a specific device identified by a UUID.
## Running InvokeAI in the cloud with Docker
We offer an optimized Ubuntu-based image that has been well-tested in cloud deployments. Note: it also works well locally on Linux x86_64 systems with an Nvidia GPU. It *may* also work on Windows under WSL2 and on Intel Mac (not tested).
An advantage of this method is that it does not need any local setup or additional dependencies.
See the `docker-build/Dockerfile.cloud` file to familizarize yourself with the image's content.
### Prerequisites
- a `docker` runtime
- `make` (optional but helps for convenience)
- Huggingface token to download models, or an existing InvokeAI runtime directory from a previous installation
Neither local Python nor any dependencies are required. If you don't have `make` (part of `build-essentials` on Ubuntu), or do not wish to install it, the commands from the `docker-build/Makefile` are readily adaptable to be executed directly.
### Building and running the image locally
1. Clone this repo and `cd docker-build`
1. `make build` - this will build the image. (This does *not* require a GPU-capable system).
1. _(skip this step if you already have a complete InvokeAI runtime directory)_
- `make configure` (This does *not* require a GPU-capable system)
- this will create a local cache of models and configs (a.k.a the _runtime dir_)
- enter your Huggingface token when prompted
1. `make web`
1. Open the `http://localhost:9090` URL in your browser, and enjoy the banana sushi!
To use InvokeAI on the cli, run `make cli`. To open a Bash shell in the container for arbitraty advanced use, `make shell`.
#### Building and running without `make`
(Feel free to adapt paths such as `${HOME}/invokeai` to your liking, and modify the CLI arguments as necessary).
!!! example "Build the image and configure the runtime directory"
```Shell
cd docker-build
DOCKER_BUILDKIT=1 docker build -t local/invokeai:latest -f Dockerfile.cloud ..
docker run --rm -it -v ${HOME}/invokeai:/mnt/invokeai local/invokeai:latest -c "python scripts/configure_invokeai.py"
```
!!! example "Run the web server"
```Shell
docker run --runtime=nvidia --gpus=all --rm -it -v ${HOME}/invokeai:/mnt/invokeai -p9090:9090 local/invokeai:latest
```
Access the Web UI at http://localhost:9090
!!! example "Run the InvokeAI interactive CLI"
```
docker run --runtime=nvidia --gpus=all --rm -it -v ${HOME}/invokeai:/mnt/invokeai local/invokeai:latest -c "python scripts/invoke.py"
```
### Running the image in the cloud
This image works anywhere you can run a container with a mounted Docker volume. You may either build this image on a cloud instance, or build and push it to your Docker registry. To manually run this on a cloud instance (such as AWS EC2, GCP or Azure VM):
1. build this image either in the cloud (you'll need to pull the repo), or locally
1. `docker tag` it as `your-registry/invokeai` and push to your registry (i.e. Dockerhub)
1. `docker pull` it on your cloud instance
1. configure the runtime directory as per above example, using `docker run ... configure_invokeai.py` script
1. use either one of the `docker run` commands above, substituting the image name for your own image.
To run this on Runpod, please refer to the following Runpod template: https://www.runpod.io/console/gpu-secure-cloud?template=vm19ukkycf (you need a Runpod subscription). When launching the template, feel free to set the image to pull your own build.
The template's `README` provides ample detail, but at a high level, the process is as follows:
1. create a pod using this Docker image
1. ensure the pod has an `INVOKEAI_ROOT=<path_to_your_persistent_volume>` environment variable, and that it corresponds to the path to your pod's persistent volume mount
1. Run the pod with `sleep infinity` as the Docker command
1. Use Runpod basic SSH to connect to the pod, and run `python scripts/configure_invokeai.py` script
1. Stop the pod, and change the Docker command to `python scripts/invoke.py --web --host 0.0.0.0`
1. Run the pod again, connect to your pod on HTTP port 9090, and enjoy the banana sushi!
Running on other cloud providers such as Vast.ai will likely work in a similar fashion.
---
@@ -164,12 +240,13 @@ choose a specific device identified by a UUID.
If you're on a **Linux container** the `invoke` script is **automatically
started** and the output dir set to the Docker volume you created earlier.
If you're **directly on macOS follow these startup instructions**. With the
Conda environment activated (`conda activate ldm`), run the interactive
If you're **directly on macOS follow these startup instructions**.
With the Conda environment activated (`conda activate ldm`), run the interactive
interface that combines the functionality of the original scripts `txt2img` and
`img2img`: Use the more accurate but VRAM-intensive full precision math because
half-precision requires autocast and won't work. By default the images are saved
in `outputs/img-samples/`.
`img2img`:
Use the more accurate but VRAM-intensive full precision math because
half-precision requires autocast and won't work.
By default the images are saved in `outputs/img-samples/`.
```Shell
python3 scripts/invoke.py --full_precision
@@ -185,9 +262,9 @@ invoke> q
### Text to Image
For quick (but bad) image results test with 5 steps (default 50) and 1 sample
image. This will let you know that everything is set up correctly. Then increase
steps to 100 or more for good (but slower) results. The prompt can be in quotes
or not.
image. This will let you know that everything is set up correctly.
Then increase steps to 100 or more for good (but slower) results.
The prompt can be in quotes or not.
```Shell
invoke> The hulk fighting with sheldon cooper -s5 -n1
@@ -200,9 +277,10 @@ You'll need to experiment to see if face restoration is making it better or
worse for your specific prompt.
If you're on a container the output is set to the Docker volume. You can copy it
wherever you want. You can download it from the Docker Desktop app, Volumes,
my-vol, data. Or you can copy it from your Mac terminal. Keep in mind
`docker cp` can't expand `*.png` so you'll need to specify the image file name.
wherever you want.
You can download it from the Docker Desktop app, Volumes, my-vol, data.
Or you can copy it from your Mac terminal. Keep in mind `docker cp` can't expand
`*.png` so you'll need to specify the image file name.
On your host Mac (you can use the name of any container that mounted the
volume):

View File

@@ -4,170 +4,249 @@ title: Installing Models
# :octicons-paintbrush-16: Installing Models
## Checkpoint and Diffusers Models
## Model Weight Files
The model checkpoint files ('\*.ckpt') are the Stable Diffusion
"secret sauce". They are the product of training the AI on millions of
captioned images gathered from multiple sources.
The model weight files ('\*.ckpt') are the Stable Diffusion "secret sauce". They
are the product of training the AI on millions of captioned images gathered from
multiple sources.
Originally there was only a single Stable Diffusion weights file,
which many people named `model.ckpt`. Now there are dozens or more
that have been fine tuned to provide particulary styles, genres, or
other features. In addition, there are several new formats that
improve on the original checkpoint format: a `.safetensors` format
which prevents malware from masquerading as a model, and `diffusers`
models, the most recent innovation.
Originally there was only a single Stable Diffusion weights file, which many
people named `model.ckpt`. Now there are dozens or more that have been "fine
tuned" to provide particulary styles, genres, or other features. InvokeAI allows
you to install and run multiple model weight files and switch between them
quickly in the command-line and web interfaces.
InvokeAI supports all three formats but strongly prefers the
`diffusers` format. These are distributed as directories containing
multiple subfolders, each of which contains a different aspect of the
model. The advantage of this is that the models load from disk really
fast. Another advantage is that `diffusers` models are supported by a
large and active set of open source developers working at and with
HuggingFace organization, and improvements in both rendering quality
and performance are being made at a rapid pace. Among other features
is the ability to download and install a `diffusers` model just by
providing its HuggingFace repository ID.
While InvokeAI will continue to support `.ckpt` and `.safetensors`
models for the near future, these are deprecated and support will
likely be withdrawn at some point in the not-too-distant future.
This manual will guide you through installing and configuring model
weight files and converting legacy `.ckpt` and `.safetensors` files
into performant `diffusers` models.
This manual will guide you through installing and configuring model weight
files.
## Base Models
InvokeAI comes with support for a good set of starter models. You'll
find them listed in the master models file
`configs/INITIAL_MODELS.yaml` in the InvokeAI root directory. The
subset that are currently installed are found in
`configs/models.yaml`.
InvokeAI comes with support for a good initial set of models listed in the model
configuration file `configs/models.yaml`. They are:
Note that these files are covered by an "Ethical AI" license which
forbids certain uses. When you initially download them, you are asked
to accept the license terms. In addition, some of these models carry
additional license terms that limit their use in commercial
applications or on public servers. Be sure to familiarize yourself
with the model terms by visiting the URLs in the table above.
| Model | Weight File | Description | DOWNLOAD FROM |
| -------------------- | --------------------------------- | ---------------------------------------------------------- | -------------------------------------------------------------- |
| stable-diffusion-1.5 | v1-5-pruned-emaonly.ckpt | Most recent version of base Stable Diffusion model | https://huggingface.co/runwayml/stable-diffusion-v1-5 |
| stable-diffusion-1.4 | sd-v1-4.ckpt | Previous version of base Stable Diffusion model | https://huggingface.co/CompVis/stable-diffusion-v-1-4-original |
| inpainting-1.5 | sd-v1-5-inpainting.ckpt | Stable Diffusion 1.5 model specialized for inpainting | https://huggingface.co/runwayml/stable-diffusion-inpainting |
| waifu-diffusion-1.3 | model-epoch09-float32.ckpt | Stable Diffusion 1.4 trained to produce anime images | https://huggingface.co/hakurei/waifu-diffusion-v1-3 |
| `<all models>` | vae-ft-mse-840000-ema-pruned.ckpt | A fine-tune file add-on file that improves face generation | https://huggingface.co/stabilityai/sd-vae-ft-mse-original/ |
Note that these files are covered by an "Ethical AI" license which forbids
certain uses. You will need to create an account on the Hugging Face website and
accept the license terms before you can access the files.
The predefined configuration file for InvokeAI (located at
`configs/models.yaml`) provides entries for each of these weights files.
`stable-diffusion-1.5` is the default model used, and we strongly recommend that
you install this weights file if nothing else.
## Community-Contributed Models
[HuggingFace](https://huggingface.co/models?library=diffusers)
is a great resource for diffusers models, and is also the home of a
[fast-growing repository](https://huggingface.co/sd-concepts-library)
of embedding (".bin") models that add subjects and/or styles to your
images. The latter are automatically installed on the fly when you
include the text `<concept-name>` in your prompt. See [Concepts
Library](../features/CONCEPTS.md) for more information.
There are too many to list here and more are being contributed every day.
Hugging Face maintains a
[fast-growing repository](https://huggingface.co/sd-concepts-library) of
fine-tune (".bin") models that can be imported into InvokeAI by passing the
`--embedding_path` option to the `invoke.py` command.
Another popular site for community-contributed models is
[CIVITAI](https://civitai.com). This extensive site currently supports
only `.safetensors` and `.ckpt` models, but they can be easily loaded
into InvokeAI and/or converted into optimized `diffusers` models. Be
aware that CIVITAI hosts many models that generate NSFW content.
[This page](https://rentry.org/sdmodels) hosts a large list of official and
unofficial Stable Diffusion models and where they can be obtained.
## Installation
There are two ways to install and manage models:
There are three ways to install weights files:
1. The `invokeai-model-install` script which will download and install
them for you. In addition to supporting main models, you can install
ControlNet, LoRA and Textual Inversion models.
1. During InvokeAI installation, the `invokeai-configure` script can download
them for you.
2. The web interface (WebUI) has a GUI for importing and managing
models.
2. You can use the command-line interface (CLI) to import, configure and modify
new models files.
3. By placing models (or symbolic links to models) inside one of the
InvokeAI root directory's `autoimport` folder.
3. You can download the files manually and add the appropriate entries to
`models.yaml`.
### Installation via `invokeai-model-install`
### Installation via `invokeai-configure`
From the `invoke` launcher, choose option [5] "Download and install
models." This will launch the same script that prompted you to select
models at install time. You can use this to add models that you
skipped the first time around. It is all right to specify a model that
was previously downloaded; the script will just confirm that the files
are complete.
This is the most automatic way. Run `invokeai-configure` from the
console. It will ask you to select which models to download and lead you through
the steps of setting up a Hugging Face account if you haven't done so already.
The installer has different panels for installing main models from
HuggingFace, models from Civitai and other arbitrary web sites,
ControlNet models, LoRA/LyCORIS models, and Textual Inversion
embeddings. Each section has a text box in which you can enter a new
model to install. You can refer to a model using its:
To start, run `invokeai-configure` from within the InvokeAI:
directory
1. Local path to the .ckpt, .safetensors or diffusers folder on your local machine
2. A directory on your machine that contains multiple models
3. A URL that points to a downloadable model
4. A HuggingFace repo id
!!! example ""
Previously-installed models are shown with checkboxes. Uncheck a box
to unregister the model from InvokeAI. Models that are physically
installed inside the InvokeAI root directory will be deleted and
purged (after a confirmation warning). Models that are located outside
the InvokeAI root directory will be unregistered but not deleted.
```text
Loading Python libraries...
Note: The installer script uses a console-based text interface that requires
significant amounts of horizontal and vertical space. If the display
looks messed up, just enlarge the terminal window and/or relaunch the
script.
** INTRODUCTION **
Welcome to InvokeAI. This script will help download the Stable Diffusion weight files
and other large models that are needed for text to image generation. At any point you may interrupt
this program and resume later.
If you wish you can script model addition and deletion, as well as
listing installed models. Start the "developer's console" and give the
command `invokeai-model-install --help`. This will give you a series
of command-line parameters that will let you control model
installation. Examples:
** WEIGHT SELECTION **
Would you like to download the Stable Diffusion model weights now? [y]
```
# (list all controlnet models)
invokeai-model-install --list controlnet
Choose the weight file(s) you wish to download. Before downloading you
will be given the option to view and change your selections.
# (install the model at the indicated URL)
invokeai-model-install --add http://civitai.com/2860
[1] stable-diffusion-1.5:
The newest Stable Diffusion version 1.5 weight file (4.27 GB) (recommended)
Download? [y]
[2] inpainting-1.5:
RunwayML SD 1.5 model optimized for inpainting (4.27 GB) (recommended)
Download? [y]
[3] stable-diffusion-1.4:
The original Stable Diffusion version 1.4 weight file (4.27 GB)
Download? [n] n
[4] waifu-diffusion-1.3:
Stable Diffusion 1.4 fine tuned on anime-styled images (4.27 GB)
Download? [n] y
[5] ft-mse-improved-autoencoder-840000:
StabilityAI improved autoencoder fine-tuned for human faces (recommended; 335 MB) (recommended)
Download? [y] y
The following weight files will be downloaded:
[1] stable-diffusion-1.5*
[2] inpainting-1.5
[4] waifu-diffusion-1.3
[5] ft-mse-improved-autoencoder-840000
*default
Ok to download? [y]
** LICENSE AGREEMENT FOR WEIGHT FILES **
# (delete the named model)
invokeai-model-install --delete sd-1/main/analog-diffusion
1. To download the Stable Diffusion weight files you need to read and accept the
CreativeML Responsible AI license. If you have not already done so, please
create an account using the "Sign Up" button:
https://huggingface.co
You will need to verify your email address as part of the HuggingFace
registration process.
2. After creating the account, login under your account and accept
the license terms located here:
https://huggingface.co/CompVis/stable-diffusion-v-1-4-original
Press <enter> when you are ready to continue:
...
```
When the script is complete, you will find the downloaded weights files in
`models/ldm/stable-diffusion-v1` and a matching configuration file in
`configs/models.yaml`.
You can run the script again to add any models you didn't select the first time.
Note that as a safety measure the script will _never_ remove a
previously-installed weights file. You will have to do this manually.
### Installation via the CLI
You can install a new model, including any of the community-supported ones, via
the command-line client's `!import_model` command.
1. First download the desired model weights file and place it under
`models/ldm/stable-diffusion-v1/`. You may rename the weights file to
something more memorable if you wish. Record the path of the weights file
(e.g. `models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt`)
2. Launch the `invoke.py` CLI with `python scripts/invoke.py`.
3. At the `invoke>` command-line, enter the command
`!import_model <path to model>`. For example:
`invoke> !import_model models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt`
!!! tip "the CLI supports file path autocompletion"
Type a bit of the path name and hit ++tab++ in order to get a choice of
possible completions.
!!! tip "on Windows, you can drag model files onto the command-line"
Once you have typed in `!import_model `, you can drag the model `.ckpt` file
onto the command-line to insert the model path. This way, you don't need to
type it or copy/paste.
4. Follow the wizard's instructions to complete installation as shown in the
example here:
!!! example ""
```text
invoke> !import_model models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt
>> Model import in process. Please enter the values needed to configure this model:
Name for this model: arabian-nights
Description of this model: Arabian Nights Fine Tune v1.0
Configuration file for this model: configs/stable-diffusion/v1-inference.yaml
Default image width: 512
Default image height: 512
>> New configuration:
arabian-nights:
config: configs/stable-diffusion/v1-inference.yaml
description: Arabian Nights Fine Tune v1.0
height: 512
weights: models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt
width: 512
OK to import [n]? y
>> Caching model stable-diffusion-1.4 in system RAM
>> Loading waifu-diffusion from models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt
| LatentDiffusion: Running in eps-prediction mode
| DiffusionWrapper has 859.52 M params.
| Making attention of type 'vanilla' with 512 in_channels
| Working with z of shape (1, 4, 32, 32) = 4096 dimensions.
| Making attention of type 'vanilla' with 512 in_channels
| Using faster float16 precision
```
If you've previously installed the fine-tune VAE file
`vae-ft-mse-840000-ema-pruned.ckpt`, the wizard will also ask you if you want to
add this VAE to the model.
The appropriate entry for this model will be added to `configs/models.yaml` and
it will be available to use in the CLI immediately.
The CLI has additional commands for switching among, viewing, editing, deleting
the available models. These are described in
[Command Line Client](../features/CLI.md#model-selection-and-importation), but
the two most frequently-used are `!models` and `!switch <name of model>`. The
first prints a table of models that InvokeAI knows about and their load status.
The second will load the requested model and lets you switch back and forth
quickly among loaded models.
### Manually editing of `configs/models.yaml`
If you are comfortable with a text editor then you may simply edit `models.yaml`
directly.
First you need to download the desired .ckpt file and place it in
`models/ldm/stable-diffusion-v1` as descirbed in step #1 in the previous
section. Record the path to the weights file, e.g.
`models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt`
Then using a **text** editor (e.g. the Windows Notepad application), open the
file `configs/models.yaml`, and add a new stanza that follows this model:
```yaml
arabian-nights-1.0:
description: A great fine-tune in Arabian Nights style
weights: ./models/ldm/stable-diffusion-v1/arabian-nights-1.0.ckpt
config: ./configs/stable-diffusion/v1-inference.yaml
width: 512
height: 512
vae: ./models/ldm/stable-diffusion-v1/vae-ft-mse-840000-ema-pruned.ckpt
default: false
```
### Installation via the Web GUI
| name | description |
| :----------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| arabian-nights-1.0 | This is the name of the model that you will refer to from within the CLI and the WebGUI when you need to load and use the model. |
| description | Any description that you want to add to the model to remind you what it is. |
| weights | Relative path to the .ckpt weights file for this model. |
| config | This is the confusingly-named configuration file for the model itself. Use `./configs/stable-diffusion/v1-inference.yaml` unless the model happens to need a custom configuration, in which case the place you downloaded it from will tell you what to use instead. For example, the runwayML custom inpainting model requires the file `configs/stable-diffusion/v1-inpainting-inference.yaml`. This is already inclued in the InvokeAI distribution and is configured automatically for you by the `invokeai-configure` script. |
| vae | If you want to add a VAE file to the model, then enter its path here. |
| width, height | This is the width and height of the images used to train the model. Currently they are always 512 and 512. |
To install a new model using the Web GUI, do the following:
1. Open the InvokeAI Model Manager (cube at the bottom of the
left-hand panel) and navigate to *Import Models*
2. In the field labeled *Location* type in the path to the model you
wish to install. You may use a URL, HuggingFace repo id, or a path on
your local disk.
3. Alternatively, the *Scan for Models* button allows you to paste in
the path to a folder somewhere on your machine. It will be scanned for
importable models and prompt you to add the ones of your choice.
4. Press *Add Model* and wait for confirmation that the model
was added.
To delete a model, Select *Model Manager* to list all the currently
installed models. Press the trash can icons to delete any models you
wish to get rid of. Models whose weights are located inside the
InvokeAI `models` directory will be purged from disk, while those
located outside will be unregistered from InvokeAI, but not deleted.
You can see where model weights are located by clicking on the model name.
This will bring up an editable info panel showing the model's characteristics,
including the `Model Location` of its files.
### Installation via the `autoimport` function
In the InvokeAI root directory you will find a series of folders under
`autoimport`, one each for main models, controlnets, embeddings and
Loras. Any models that you add to these directories will be scanned
at startup time and registered automatically.
You may create symbolic links from these folders to models located
elsewhere on disk and they will be autoimported. You can also create
subfolders and organize them as you wish.
The location of the autoimport directories are controlled by settings
in `invokeai.yaml`. See [Configuration](../features/CONFIGURATION.md).
Save the `models.yaml` and relaunch InvokeAI. The new model should now be
available for your use.

View File

@@ -24,7 +24,7 @@ You need to have opencv installed so that pypatchmatch can be built:
brew install opencv
```
The next time you start `invoke`, after successfully installing opencv, pypatchmatch will be built.
The next time you start `invoke`, after sucesfully installing opencv, pypatchmatch will be built.
## Linux
@@ -56,7 +56,7 @@ Prior to installing PyPatchMatch, you need to take the following steps:
5. Confirm that pypatchmatch is installed. At the command-line prompt enter
`python`, and then at the `>>>` line type
`from patchmatch import patch_match`: It should look like the following:
`from patchmatch import patch_match`: It should look like the follwing:
```py
Python 3.9.5 (default, Nov 23 2021, 15:27:38)
@@ -87,18 +87,18 @@ Prior to installing PyPatchMatch, you need to take the following steps:
sudo pacman -S --needed base-devel
```
2. Install `opencv` and `blas`:
2. Install `opencv`:
```sh
sudo pacman -S opencv blas
sudo pacman -S opencv
```
or for CUDA support
```sh
sudo pacman -S opencv-cuda blas
sudo pacman -S opencv-cuda
```
3. Fix the naming of the `opencv` package configuration file:
```sh
@@ -108,4 +108,4 @@ Prior to installing PyPatchMatch, you need to take the following steps:
[**Next, Follow Steps 4-6 from the Debian Section above**](#linux)
If you see no errors you're ready to go!
If you see no errors, then you're ready to go!

View File

@@ -3,19 +3,7 @@ title: Overview
---
We offer several ways to install InvokeAI, each one suited to your
experience and preferences. We suggest that everyone start by
reviewing the
[hardware](010_INSTALL_AUTOMATED.md#hardware_requirements) and
[software](010_INSTALL_AUTOMATED.md#software_requirements)
requirements, as they are the same across each install method. Then
pick the install method most suitable to your level of experience and
needs.
See the [troubleshooting
section](010_INSTALL_AUTOMATED.md#troubleshooting) of the automated
install guide for frequently-encountered installation issues.
## Main Application
experience and preferences.
1. [Automated Installer](010_INSTALL_AUTOMATED.md)
@@ -30,8 +18,8 @@ install guide for frequently-encountered installation issues.
InvokeAI and its dependencies. We offer two recipes: one suited to
those who prefer the `conda` tool, and one suited to those who prefer
`pip` and Python virtual environments. In our hands the pip install
is faster and more reliable, but your mileage may vary.
Note that the conda installation method is currently deprecated and
is faster and more reliable, but your mileage may vary.
Note that the conda installation method is currently deprecated and
will not be supported at some point in the future.
This method is recommended for users who have previously used `conda`
@@ -45,10 +33,3 @@ install guide for frequently-encountered installation issues.
InvokeAI and its dependencies. This method is recommended for
individuals with experience with Docker containers and understand
the pluses and minuses of a container-based install.
## Quick Guides
* [Installing CUDA and ROCm Drivers](./030_INSTALL_CUDA_AND_ROCM.md)
* [Installing XFormers](./070_INSTALL_XFORMERS.md)
* [Installing PyPatchMatch](./060_INSTALL_PATCHMATCH.md)
* [Installing New Models](./050_INSTALLING_MODELS.md)

73
docs/openapi3_0.yaml Normal file
View File

@@ -0,0 +1,73 @@
openapi: 3.0.3
info:
title: Stable Diffusion
description: |-
TODO: Description Here
Some useful links:
- [Stable Diffusion Dream Server](https://github.com/lstein/stable-diffusion)
license:
name: MIT License
url: https://github.com/lstein/stable-diffusion/blob/main/LICENSE
version: 1.0.0
servers:
- url: http://localhost:9090/api
tags:
- name: images
description: Retrieve and manage generated images
paths:
/images/{imageId}:
get:
tags:
- images
summary: Get image by ID
description: Returns a single image
operationId: getImageById
parameters:
- name: imageId
in: path
description: ID of image to return
required: true
schema:
type: string
responses:
'200':
description: successful operation
content:
image/png:
schema:
type: string
format: binary
'404':
description: Image not found
/intermediates/{intermediateId}/{step}:
get:
tags:
- images
summary: Get intermediate image by ID
description: Returns a single intermediate image
operationId: getIntermediateById
parameters:
- name: intermediateId
in: path
description: ID of intermediate to return
required: true
schema:
type: string
- name: step
in: path
description: The generation step of the intermediate
required: true
schema:
type: string
responses:
'200':
description: successful operation
content:
image/png:
schema:
type: string
format: binary
'404':
description: Intermediate not found

View File

@@ -23,11 +23,9 @@ We thank them for all of their time and hard work.
* @damian0815 - Attention Systems and Gameplay Engineer
* @mauwii (Matthias Wild) - Continuous integration and product maintenance engineer
* @Netsvetaev (Artur Netsvetaev) - UI/UX Developer
* @tildebyte - General gadfly and resident (self-appointed) know-it-all
* @tildebyte - general gadfly and resident (self-appointed) know-it-all
* @keturn - Lead for Diffusers port
* @ebr (Eugene Brodsky) - Cloud/DevOps/Sofware engineer; your friendly neighbourhood cluster-autoscaler
* @jpphoto (Jonathan Pollack) - Inference and rendering engine optimization
* @genomancer (Gregg Helt) - Model training and merging
## **Contributions by**

View File

@@ -1,19 +0,0 @@
# Translation
InvokeAI uses [Weblate](https://weblate.org) for translation. Weblate is a FOSS project providing a scalable translation service. Weblate automates the tedious parts of managing translation of a growing project, and the service is generously provided at no cost to FOSS projects like InvokeAI.
## Contributing
If you'd like to contribute by adding or updating a translation, please visit our [Weblate project](https://hosted.weblate.org/engage/invokeai/). You'll need to sign in with your GitHub account (a number of other accounts are supported, including Google).
Once signed in, select a language and then the Web UI component. From here you can Browse and Translate strings from English to your chosen language. Zen mode offers a simpler translation experience.
Your changes will be attributed to you in the automated PR process; you don't need to do anything else.
## Help & Questions
Please check Weblate's [documentation](https://docs.weblate.org/en/latest/index.html) or ping @psychedelicious or @blessedcoolant on Discord if you have any questions.
## Thanks
Thanks to the InvokeAI community for their efforts to translate the project!

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16
docs/swagger-ui/index.css Normal file
View File

@@ -0,0 +1,16 @@
html {
box-sizing: border-box;
overflow: -moz-scrollbars-vertical;
overflow-y: scroll;
}
*,
*:before,
*:after {
box-sizing: inherit;
}
body {
margin: 0;
background: #fafafa;
}

View File

@@ -0,0 +1,79 @@
<!doctype html>
<html lang="en-US">
<head>
<title>Swagger UI: OAuth2 Redirect</title>
</head>
<body>
<script>
'use strict';
function run () {
var oauth2 = window.opener.swaggerUIRedirectOauth2;
var sentState = oauth2.state;
var redirectUrl = oauth2.redirectUrl;
var isValid, qp, arr;
if (/code|token|error/.test(window.location.hash)) {
qp = window.location.hash.substring(1).replace('?', '&');
} else {
qp = location.search.substring(1);
}
arr = qp.split("&");
arr.forEach(function (v,i,_arr) { _arr[i] = '"' + v.replace('=', '":"') + '"';});
qp = qp ? JSON.parse('{' + arr.join() + '}',
function (key, value) {
return key === "" ? value : decodeURIComponent(value);
}
) : {};
isValid = qp.state === sentState;
if ((
oauth2.auth.schema.get("flow") === "accessCode" ||
oauth2.auth.schema.get("flow") === "authorizationCode" ||
oauth2.auth.schema.get("flow") === "authorization_code"
) && !oauth2.auth.code) {
if (!isValid) {
oauth2.errCb({
authId: oauth2.auth.name,
source: "auth",
level: "warning",
message: "Authorization may be unsafe, passed state was changed in server. The passed state wasn't returned from auth server."
});
}
if (qp.code) {
delete oauth2.state;
oauth2.auth.code = qp.code;
oauth2.callback({auth: oauth2.auth, redirectUrl: redirectUrl});
} else {
let oauthErrorMsg;
if (qp.error) {
oauthErrorMsg = "["+qp.error+"]: " +
(qp.error_description ? qp.error_description+ ". " : "no accessCode received from the server. ") +
(qp.error_uri ? "More info: "+qp.error_uri : "");
}
oauth2.errCb({
authId: oauth2.auth.name,
source: "auth",
level: "error",
message: oauthErrorMsg || "[Authorization failed]: no accessCode received from the server."
});
}
} else {
oauth2.callback({auth: oauth2.auth, token: qp, isValid: isValid, redirectUrl: redirectUrl});
}
window.close();
}
if (document.readyState !== 'loading') {
run();
} else {
document.addEventListener('DOMContentLoaded', function () {
run();
});
}
</script>
</body>
</html>

View File

@@ -0,0 +1,20 @@
window.onload = function() {
//<editor-fold desc="Changeable Configuration Block">
// the following lines will be replaced by docker/configurator, when it runs in a docker-container
window.ui = SwaggerUIBundle({
url: "openapi3_0.yaml",
dom_id: '#swagger-ui',
deepLinking: true,
presets: [
SwaggerUIBundle.presets.apis,
SwaggerUIStandalonePreset
],
plugins: [
SwaggerUIBundle.plugins.DownloadUrl
],
layout: "StandaloneLayout"
});
//</editor-fold>
};

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