Commit Graph

1238 Commits

Author SHA1 Message Date
Kunal Mohan
c8360152cd Replace NonZeroU32 with u32 in TextureViewDescriptor 2020-07-30 21:35:07 +05:30
bors[bot]
0e27959404 Merge #853
853: Implement TEXTURE_COMPRESSION_BC extension r=kvark a=cwfitzgerald

**Connections**

Closes #852.

**Description**

Adds support for BCn textures as specified in the upstream issue. This also shores up the validation and copy logic to work well with the block oriented nature of compressed textures. ETC2 and ASTC should fall out of this easily.

**Testing**

No wgpu-rs changes were needed, however I tested it with the following changes in wgpu-rs: 96c05ef4bf.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-07-30 02:57:12 +00:00
Connor Fitzgerald
e5c647745e Implement TEXTURE_COMPRESSION_BC extension 2020-07-29 18:43:50 -04:00
bors[bot]
43aa8b11b2 Merge #840
840: Add builder for TextureDescriptor r=kvark a=cwfitzgerald

**Connections**

https://github.com/gfx-rs/wgpu-rs/issues/478 https://github.com/gfx-rs/wgpu-rs/issues/470

**Description**

Adds a mut based builder pattern to TextureDescriptor as a test.

**Testing**

Will test in wgpu-rs...


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-07-29 18:28:46 +00:00
Connor Fitzgerald
d5f23f9323 Add builder for TextureDescriptor 2020-07-29 14:28:03 -04:00
bors[bot]
f6ba5b8298 Merge #845
845: Finish error model refactor r=kvark a=GabrielMajeri

**Connections**
I think this is the last part of #638. I've reviewed all the remaining `unwrap`s and `assert`s in the code, and these should be the last ones left which ought to return errors (the remaining ones seem to uphold internal invariants).

**Description**
Implements error handling for various conditions, which are then returned to the caller. Including, but not limited to:
- running out of memory when creating a command pool
- running out of memory when creating a frame buffer for a render pass
- invalid dimensions when creating a texture

**Testing**
Tested with core and player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-29 18:10:33 +00:00
bors[bot]
75292f3f56 Merge #844
844: Add mip level count and array layer count validation to texture_create_view r=kvark a=kunalmohan

**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_

**Description**
_Describe what problem this is solving, and how it's solved._
Catches the error when `mip_level_count = 0` and `base_mip_level > texture.mip_level_count` (same with `array_layer_count`)

**Testing**
_Explain how this change is tested._
Haven't been tested yet
<!--
Non-trivial functional changes would need to be tested through:
  - [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
  - [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.

Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->


Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-07-29 17:35:40 +00:00
Gabriel Majeri
a5f72d26d3 Handle DeviceLost in triage_submissions 2020-07-29 20:17:48 +03:00
Gabriel Majeri
62f1f9c438 Error types for conv module 2020-07-29 20:17:46 +03:00
Kunal Mohan
0ef76a7643 Add mip level count and array layer count validation to texture_create_view 2020-07-29 21:47:28 +05:30
Gabriel Majeri
2f06d3e4f9 Return out of memory condition from render pass 2020-07-29 09:58:46 +03:00
Gabriel Majeri
e860dd995f Handle command pool creation error 2020-07-29 09:56:42 +03:00
bors[bot]
9929b8719f Merge #846
846: Make level and layer count for texture view optional r=cwfitzgerald a=kvark

**Connections**
implements https://github.com/gpuweb/gpuweb/pull/945

**Description**
`NonZeroU32` is more idiomatic here

**Testing**
untested, but should work

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-07-29 03:04:18 +00:00
Dzmitry Malyshau
d2c1e725db Make level and layer count for texture view optional 2020-07-28 22:55:39 -04:00
bors[bot]
0dcd1e1204 Merge #847
847: Gecko-requested refactor r=cwfitzgerald a=kvark



Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-07-28 21:01:27 +00:00
Dzmitry Malyshau
bf862b7907 Clarity renames according to the Gecko review 2020-07-28 16:58:28 -04:00
bors[bot]
5bd24d5085 Merge #843
843: Reformat the alignment errors, add a stride check r=GabrielMajeri a=kvark

**Connections**
Addresses [one of the things](https://community-tc.services.mozilla.com/tasks/JQlmdXSiSK2ufM7mX8F1Tg/runs/0/logs/https%3A%2F%2Fcommunity-tc.services.mozilla.com%2Fapi%2Fqueue%2Fv1%2Ftask%2FJQlmdXSiSK2ufM7mX8F1Tg%2Fruns%2F0%2Fartifacts%2Fpublic%2Flogs%2Flive.log#L1999) Servo hit on the CTS

**Description**
This change affects the unaligned* error messages: instead of printing the exact value, they now refer to the constant in the code. On one hand, this involves an extra redirection for anyone who hits this. But on the other hand, it makes them aware of the actual constants they should be respecting. I think it's better in the long term, especially if we change any of these.

**Testing**
Not tested, but should work!

r? @GabrielMajeri 

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-07-28 17:56:05 +00:00
Dzmitry Malyshau
b16640cdc4 Refactor pipeline creation to check the resource counts earlier 2020-07-28 13:55:07 -04:00
Dzmitry Malyshau
6e10518f12 Reformat the alignment errors, add a stride check 2020-07-28 11:48:49 -04:00
bors[bot]
c77f4de5a6 Merge #841
841: Safe error handling for queue module r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Adds error types for the `queue.rs` module. The out-of-memory conditions are reported upwards, other internal `gfx-hal` errors are unwrapped.

**Testing**
Tested with core and player.


Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-27 16:34:32 +00:00
Gabriel Majeri
8316e9e678 Safe error handling for queue module 2020-07-26 17:49:53 +03:00
bors[bot]
11b3a95671 Merge #835
835: Convert all logging to tracing and add fmt logger r=kvark a=cwfitzgerald

**Connections**

#289 ish.

**Description**

This converts us fully to tracing, allowing traces to show up in logs.

https://github.com/gfx-rs/wgpu-rs/pull/476 should be considered at the same time as this PR.

**Testing**

Ran examples in wgpu-rs.

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-07-26 04:00:54 +00:00
Connor Fitzgerald
cb485f3798 Convert all logging to tracing and add fmt logger 2020-07-25 19:33:21 -04:00
bors[bot]
6182495102 Merge #838
838: wait for buffer to be done in the player r=cwfitzgerald a=kvark

**Connections**
Fixes our code enough to replay #834 without issues. Doesn't help to solve the original problem though.

**Description**
There are two things in here:
  1. don't deduplicate the BGLs if we are not generating new IDs at this layer. This helps Servo/Gecko/player. cc @kunalmohan 
  2. have an option in `buffer_destroy` to *actually* kill it, at the cost of blocking on GPU sometimes. This is required for the player, since the very next command may try to reuse the ID.

**Testing**
Tested on the trace in #834 

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-24 22:57:04 +00:00
bors[bot]
645b43b0c7 Merge #839
839: Fix push constant pipeline invalidation r=kvark a=cwfitzgerald

**Connections**

Fixes #821

**Description**

We need to invalidate everything if push constants change. This code is kinda ugly but this is try three and it's the least terrible I got.

**Testing**

Pinging @Wumpf :)

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-07-24 22:26:30 +00:00
Connor Fitzgerald
b9498952a1 Fix push constant pipeline invalidation 2020-07-24 18:19:36 -04:00
bors[bot]
102d69eb58 Merge #832
832: Return errors from device functions r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Lots of changes, but they should be easily reviewable commit-by-commit.

- Error types for most of the fallible resource creation errors in `device/mod.rs`

- Removed assertions and replaced them with error types

- All of the `BufferMap`, `BufferNotMapped` etc. errors were united in a single `BufferAccessError`, since it was pretty weird to have so many overlapping error types.

- Removed all `unwrap`s of `gfx-hal` errors - they are now returned to the caller.

**Testing**
Checked with core and tested with `wgpu-rs` (see https://github.com/gfx-rs/wgpu-rs/pull/469)

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-24 20:43:56 +00:00
Gabriel Majeri
7cf9970121 Error handling for device functions 2020-07-24 22:56:51 +03:00
Dzmitry Malyshau
7e4ce4a4fe wait for buffer to be done in the player 2020-07-24 14:34:18 -04:00
bors[bot]
0591c48fd2 Merge #833
833: Switch pipeline flag to mutation of depth/stencil r=startoaster a=kvark

**Connections**
Reported on the matrix

**Description**
If the pass mutates depth/stencil, but the pipeline doesn't, it's not a bug!

**Testing**
on it...

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-24 02:26:50 +00:00
Dzmitry Malyshau
33d6eff6c9 Switch pipeline flag to mutation of depth/stencil 2020-07-23 22:24:21 -04:00
bors[bot]
8a2ee26fff Merge #831
831: Carry RefCount in future suspects in order to prevent early removal r=cwfitzgerald a=kvark

**Connections**
Fixes  #830

**Description**
see https://github.com/gfx-rs/wgpu/issues/830#issuecomment-662825775

**Testing**
Tested on harmony + Sponza

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-23 16:09:02 +00:00
Dzmitry Malyshau
da34c918d3 Carry RefCount in future suspects in order to prevent early removal 2020-07-23 01:38:32 -04:00
bors[bot]
487e378653 Merge #829
829: Fix typo in BufferUsage docs r=kvark a=cwfitzgerald

**Connections**

A couple people have bugged me about this in the past.

**Description**

Docs were wrong, they are now right.

**Testing**

Read it again :)


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2020-07-23 02:38:23 +00:00
Connor Fitzgerald
308e72b521 Fix typo in BufferUsage docs 2020-07-22 20:55:08 -04:00
bors[bot]
ffc8251bc5 Merge #827
827: Make RenderBundleEncoder derive Debug r=kvark a=Andful

**Connections**
This pull request originated from https://github.com/gfx-rs/wgpu-rs/pull/466. This change is needed to make public types in `wgpu-rs` derive debug.

**Description**
Make RenderBundleEncoder derive Debug.

**Testing**


Co-authored-by: Andrea Nardi <buongiorno19972@gmail.com>
2020-07-22 20:14:20 +00:00
Andrea Nardi
e8a9d70a72 implemented Debug for RenderBundleEncoder
Signed-off-by: Andrea Nardi <buongiorno19972@gmail.com>
2020-07-22 18:29:42 +02:00
bors[bot]
685522cf59 Merge #826
826: Detach MultiRefCount from RefCount completely r=cwfitzgerald a=kvark

**Connections**
Fixes #823

**Description**
The old way of trying to mix the new `MultiRefCount` with bits of existing infra with `RefCount` was not correct at all. We'd get into a situation where the refcount was already deleted, but the object is alive, for example. This PR detaches them completely.
To clarify: it's not great at all that we have manual refcounting on BGLs. And this de-duplication crap caused much more trouble than it's worth...

**Testing**
Tested on the wonderful example provided by @tiberiusferreira

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-22 15:28:16 +00:00
Dzmitry Malyshau
0c00df71b8 Detach MultiRefCount from RefCount completely 2020-07-22 11:27:47 -04:00
bors[bot]
b904d1ee4a Merge #825
825: Add depth clamping support r=cwfitzgerald a=kvark

**Connections**
Implements https://github.com/gpuweb/gpuweb/pull/900

**Description**
Depth clamping is useful for shadow mapping and stuff. We'd want to use it in our `shadow` example.

**Testing**
Untested, should work though :)

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2020-07-22 15:16:20 +00:00
bors[bot]
c970315ef4 Merge #824
824: Naga update, remove spirv_headers dependency r=cwfitzgerald a=kvark

**Connections**
Many changes went into Naga, including https://github.com/gfx-rs/naga/pull/81

**Description**
We'll get better SPIR-V parsing and even a bit of WGSL validation.

**Testing**
Working on it...

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-07-22 15:09:52 +00:00
Dzmitry Malyshau
82d149b871 Naga update, remove spirv_headers dependency 2020-07-22 11:05:42 -04:00
Dzmitry Malyshau
21be559a9f Add depth clamping support 2020-07-22 11:03:36 -04:00
Marvin Löbel
4ed2c0a313 Replace borrowed slices in Descriptor structs with copy on write slices (#822)
* Replace &[T] in descriptor structs with Cow<[T]>

* Changed label fields to use Cow<'a, str>

* Deduplicate types across the tracing API

Introduce the ToStatic trait

* Deduplicate trace::RenderBundleDescriptor

* Remove ugly ToOwned bounds

* Simplifiy Action variants

* Make Clone bounds on type defs less verbose

* Fix a error in play.rs

* Remove ToStatic, and Make Action<'a> borrow descriptors instead
2020-07-20 12:31:05 -04:00
bors[bot]
3c6ee8766a Merge #816
816: Error types for buffer mapping API r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Adds safe error handling for buffer mapping/unmapping functions.

**Testing**
Checked with core, and ran tests with player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-20 14:55:13 +00:00
bors[bot]
10c1f85e9a Merge #819
819: swap_chain_present returns SwapChainStatus r=kvark a=rukai

**Connections**
Needed by https://github.com/gfx-rs/wgpu-rs/pull/452

**Description**
For `swap_chain_present` moves the PresentError cases out of the Err and into the Ok.
This means we can `.unwrap()` the result in wgpu and it will only panic on an error that the user cant handle.

**Testing**
Ran the wgpu-rs examples.


Co-authored-by: Rukai <rubickent@gmail.com>
2020-07-20 14:48:46 +00:00
Rukai
3fe9d8872f swap_chain_present returns SwapChainStatus 2020-07-20 21:13:22 +10:00
Gabriel Majeri
ec12d9547d Error types for buffer mapping API 2020-07-20 07:22:52 +03:00
bors[bot]
73b230871e Merge #814
814: Error type for texture creation r=kvark a=GabrielMajeri

**Connections**
Part of #638 

**Description**
Creates an error type for texture creation functions.

**Testing**
Checked with core and player.

Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
2020-07-20 00:16:56 +00:00
Gabriel Majeri
cbca43258f Convert MAX_MIP_LEVELS to u32 2020-07-19 20:42:33 +03:00