395: First Phase of Tracing Transition r=kvark a=cwfitzgerald
## Connections
This is the wgpu-rs component of https://github.com/gfx-rs/wgpu/pull/740.
## Notable Changes
- Added annotations for non-trivial wrapper functions
- Enabled building all features on docs.rs
- Took a dep on tracing.
- Fixes an assert that randomly stopped compiling.
- Added env variable WGPU_CHROME_TRACING which will be a path to the output chrome trace, if the feature is enabled.
- Added feature which corresponds directly to wgc feature.
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
744: Add `backends!` and `backends_map!` macros to code duplication r=kvark a=Kimundi
**Description**
The source code is doing a lot of things duplicated for each backend, which leads to code duplication and harder to read code.
This PR attempts to improve the situation by introducing a `backends!` and `backends_map!` for doing the code duplication automatically.
**Testing**
The macro have unit tests for checking that they work correctly.
Co-authored-by: Marvin Löbel <loebel.marvin@gmail.com>
740: First Phase of Tracing Transition r=kvark a=cwfitzgerald
## Connections
First step in the implementation of #491. https://github.com/gfx-rs/wgpu-rs/pull/395
## Description
This adds the tracing crate, implements a tracing "layer" for chrome tracing, and instruments every entrypoint into wgpu.
Tracing is added as a main dependency. A feature is added called `subscriber` which guards the tracing and default logger implementation, as that adds 3 dependencies.
The main macro is there to make creating a span a simple one line process. This macro will come in useful in the next couple stages. Use of this macro is used unqualified with it imported into scope as that style allows IntelliJ ides to actually find the macro.
I also removed a really annoying warning that was driving me crazy.
This PR does not make sure the logging output from tracing is up to snuff, that will be done when logging output and conversion is the priority.
Both commits should compile individually, so shouldn't need to be squashed.
## Testing
This PR was tested with the wgpu-rs PR on various examples, as well as my personal project.
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
743: Derive Serialize and Deserialize for HostMap r=kvark a=kunalmohan
**Connections**
_Link to the issues addressed by this PR, or dependent PRs in other repositories_
**Description**
_Describe what problem this is solving, and how it's solved._
Also a switch from `f32::MAX` to `std::f32::MAX`
**Testing**
_Explain how this change is tested._
<!--
Non-trivial functional changes would need to be tested through:
- [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
- [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.
Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->
Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
746: Fix RODS layout r=trivial a=kvark
**Connections**
Fixes a validation error on the water example:
> VALIDATION [UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout (1303270965)] : Validation Error: [ UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout ] Object 0: handle = 0x5626e376bc90, name = Main Command Encoder, type = VK_OBJECT_TYPE_COMMAND_BUFFER; | MessageID = 0x4dae5635 | Submitted command buffer expects VkImage 0x390000000039[Depth Buffer] (subresource: aspectMask 0x2 array layer 0, mip level 0) to be in layout VK_IMAGE_LAYOUT_GENERAL--instead, current layout is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL.
object info: (type: COMMAND_BUFFER, hndl: 94725024955536, name: Main Command Encoder)
**Description**
The problem came from the fact that I totally refactored the part that figures out how attachments I used *after* I thought about the relevant layouts, and somehow let this bug slip in.
**Testing**
Tested on the water example.
Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
741: Fix the default lod_max_clamp value for the SamplerDescriptor r=kvark a=hasenbanck
**Connections**
As suggested in https://github.com/gfx-rs/wgpu-rs/pull/397
**Description**
The current default value for the ```lod_max_clamp``` of a sampler is 0.
This would deactivate mipmapping alltogether. Setting the default to ```f32::MAX``` makes sure to always enable it. It's the default value apple uses in Metal, it seems to be valid usage in Vulkan (```maxLod``` in ```VkSamplerCreateInfo```) and in DX12 (```MaxLOD``` in ```D3D12_SAMPLER_DESC```).
Co-authored-by: Nils Hasenbanck <nils@hasenbanck.de>
401: Readme updates about the Gecko branch r=grovesNL a=kvark
402: Re-enable auto-deploy from gecko branch r=kvark a=grovesNL
As mentioned on Matrix, the `gecko` branch should be safe to use for auto-deployment to GitHub pages for the wgpu-rs examples on wasm.
We can use the `gecko` branch for now and eventually switch back to `master`.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
Co-authored-by: Joshua Groves <josh@joshgroves.com>
396: Update wgpu without peek-poke r=cwfitzgerald a=kvark
Depends on https://github.com/gfx-rs/wgpu/pull/739
Everything works, however I think it's worth changing the render pass color/depth/stencil descriptors to be more rusty, e.g.
```rust
struct ColorAttachmentDescriptor {
attachment: &'a TextureView,
resolve_target: Option<&'a TextureView>,
clear_color: Option<Color>,
store_result: bool,
}
enum DepthStencilChannel<T> {
ReadOnly,
Mutable { clear_value: Option<T>, store_result: bool },
}
struct DepthStencilAttachmentDescriptor {
}
```
This would also involve wgpu-type/wgpu-core changes, but can be done as a follow-up (don't want to block on them).
There is a value in doing it in this PR, so that end users don't get multiple disruptions, but we need to find a proper shape first.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
739: Remove Peek-Poke r=cwfitzgerald a=kvark
**Connections**
Related to https://github.com/gfx-rs/wgpu/issues/738
Related to https://github.com/djg/peek-poke/issues/10
**Description**
As of #726 , the buffers have a minimum binding size that has to include the shader struct size. It, therefore, can't be zero.
We can remove the hacks we had previously and switch fully to the idiomatic `Option<NonZeroU64>`.
Peek-poke doesn't `NonZeroU64` and friends, so this made me reconsider the user of it entirely. Today, render bundles as well as the Player already represent command streams using a much rustier method. I tried to move everything to this method now, and I think this is going to work much better, and safer.
**Testing**
wgpu-rs works - https://github.com/gfx-rs/wgpu-rs/pull/396
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
The current default value for the lod_max_clamp of a sampler is 0.
This would deactivate mipmapping alltogether. Setting it to
f32::MAX makes sure to always enable it. It's the default value apple
uses in Metal, it seems to be valid usage in Vulkan (maxLod in
VkSamplerCreateInfo) and in DX12 (MaxLOD in D3D12_SAMPLER_DESC).
736: Validate sampler type in `create_bind_group` r=kvark a=GabrielMajeri
**Connections**
Fixes#588
**Description**
* Makes `create_bind_group` return a `Result`, and adds a new `binding_model::BindGroupError` enum.
* Converts _some_ assertions from `create_bind_group` into `Err`s
* Validates that the type of sampler declared in the bind group layout (comparison or not) is the same as the one of the actual sampler.
**Testing**
Tested locally on the `shadow` example in `wgpu-rs`. ~Will follow up with a PR in that repo with the updated API.~ https://github.com/gfx-rs/wgpu-rs/pull/398
Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
There was a lot of highly unsafe use of serialization based on peek-poke that we
weren't entirely happy with. It's replaced by just serializing the passes now.
Also, switch BufferSize to Option<NonZero>.
737: Naga update with offsets and strides r=kvark a=kvark
**Connections**
Successor to #692
Updates Naga for API in https://github.com/gfx-rs/naga/pull/77
**Description**
Building with rust nightly and latest Naga
**Testing**
Ran wgpu-rs examples
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
730: Move backend selection to `Instance::new()` r=kvark a=Kimundi
**Connections**
Addresses https://github.com/gfx-rs/wgpu-rs/issues/337
Corresponding wgpu-rs PR: https://github.com/gfx-rs/wgpu-rs/pull/385
**Description**
This makes early backend selection possible in `Instance::new`, by only attempting to instantiate requested backends. The actual selection in `pick_adapter()` (necessarily) remains unchanged, and can be used to further restrict the request.
**Testing**
Unsure what to do here
<!--
Non-trivial functional changes would need to be tested through:
- [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
- [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.
Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->
Co-authored-by: Marvin Löbel <loebel.marvin@gmail.com>
732: Dummy workspace crate r=cwfitzgerald a=kvark
Basically, it makes sure that doing `cargo check` locally in the workspace is all you need.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
391: Change `include_spirv` macro to accept tokens r=cwfitzgerald a=neachdainn
The `include_spirv` macros was set to accept literals only. Unfortunately, this means that other macros, such as `concat` and `env` aren't accepted, making it unusable with build script-compiled shaders. This change allows those macros to be used to load the SpirV at the expense of a potentially less helpful error message as the `literal` requirement is differed to the `include_bytes` invocation.
Co-authored-by: Nathan Kent <nkent2@cs.rochester.edu>
The `include_spirv` macros was set to accept literals only.
Unfortunately, this means that other macros, such as `concat` and `env`
aren't accepted, making it unusable with build script-compiled shaders.
This change allows those macros to be used to load the SpirV at the
expense of a potentially less helpful error message as the `literal`
requirement is differed to the `include_bytes` invocation.