739: Remove Peek-Poke r=cwfitzgerald a=kvark
**Connections**
Related to https://github.com/gfx-rs/wgpu/issues/738
Related to https://github.com/djg/peek-poke/issues/10
**Description**
As of #726 , the buffers have a minimum binding size that has to include the shader struct size. It, therefore, can't be zero.
We can remove the hacks we had previously and switch fully to the idiomatic `Option<NonZeroU64>`.
Peek-poke doesn't `NonZeroU64` and friends, so this made me reconsider the user of it entirely. Today, render bundles as well as the Player already represent command streams using a much rustier method. I tried to move everything to this method now, and I think this is going to work much better, and safer.
**Testing**
wgpu-rs works - https://github.com/gfx-rs/wgpu-rs/pull/396
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
The current default value for the lod_max_clamp of a sampler is 0.
This would deactivate mipmapping alltogether. Setting it to
f32::MAX makes sure to always enable it. It's the default value apple
uses in Metal, it seems to be valid usage in Vulkan (maxLod in
VkSamplerCreateInfo) and in DX12 (MaxLOD in D3D12_SAMPLER_DESC).
736: Validate sampler type in `create_bind_group` r=kvark a=GabrielMajeri
**Connections**
Fixes#588
**Description**
* Makes `create_bind_group` return a `Result`, and adds a new `binding_model::BindGroupError` enum.
* Converts _some_ assertions from `create_bind_group` into `Err`s
* Validates that the type of sampler declared in the bind group layout (comparison or not) is the same as the one of the actual sampler.
**Testing**
Tested locally on the `shadow` example in `wgpu-rs`. ~Will follow up with a PR in that repo with the updated API.~ https://github.com/gfx-rs/wgpu-rs/pull/398
Co-authored-by: Gabriel Majeri <gabriel.majeri6@gmail.com>
There was a lot of highly unsafe use of serialization based on peek-poke that we
weren't entirely happy with. It's replaced by just serializing the passes now.
Also, switch BufferSize to Option<NonZero>.
737: Naga update with offsets and strides r=kvark a=kvark
**Connections**
Successor to #692
Updates Naga for API in https://github.com/gfx-rs/naga/pull/77
**Description**
Building with rust nightly and latest Naga
**Testing**
Ran wgpu-rs examples
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
730: Move backend selection to `Instance::new()` r=kvark a=Kimundi
**Connections**
Addresses https://github.com/gfx-rs/wgpu-rs/issues/337
Corresponding wgpu-rs PR: https://github.com/gfx-rs/wgpu-rs/pull/385
**Description**
This makes early backend selection possible in `Instance::new`, by only attempting to instantiate requested backends. The actual selection in `pick_adapter()` (necessarily) remains unchanged, and can be used to further restrict the request.
**Testing**
Unsure what to do here
<!--
Non-trivial functional changes would need to be tested through:
- [wgpu-rs](https://github.com/gfx-rs/wgpu-rs) - test the examples.
- [wgpu-native](https://github.com/gfx-rs/wgpu-native/) - check the generated C header for sanity.
Ideally, a PR needs to link to the draft PRs in these projects with relevant modifications.
See https://github.com/gfx-rs/wgpu/pull/666 for an example.
If you can add a unit/integration test here in `wgpu`, that would be best.
-->
Co-authored-by: Marvin Löbel <loebel.marvin@gmail.com>
732: Dummy workspace crate r=cwfitzgerald a=kvark
Basically, it makes sure that doing `cargo check` locally in the workspace is all you need.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
391: Change `include_spirv` macro to accept tokens r=cwfitzgerald a=neachdainn
The `include_spirv` macros was set to accept literals only. Unfortunately, this means that other macros, such as `concat` and `env` aren't accepted, making it unusable with build script-compiled shaders. This change allows those macros to be used to load the SpirV at the expense of a potentially less helpful error message as the `literal` requirement is differed to the `include_bytes` invocation.
Co-authored-by: Nathan Kent <nkent2@cs.rochester.edu>
The `include_spirv` macros was set to accept literals only.
Unfortunately, this means that other macros, such as `concat` and `env`
aren't accepted, making it unusable with build script-compiled shaders.
This change allows those macros to be used to load the SpirV at the
expense of a potentially less helpful error message as the `literal`
requirement is differed to the `include_bytes` invocation.
390: Example feature matrix r=cwfitzgerald a=kvark
This PR introduces a feature matrix to show what feature can be found in which example. I expect we'll be linking to it a lot :)
It also renames the `describe` example so that we can distinguish easily between ones that are framework-based and standalone ones (starting with "hello").
Concerns:
- the star may be a bit too bleak... I haven't found a better one that would be short to type (choosing a long one means editing is uncomfortable).
- sometimes hard to figure out what deserves a feature in the table and what not... still a win to have at least something here
- we need to do something with `capture`, see #387, but I haven't figured out what exactly
also r? @rukai
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
380: Documentation Pass r=kvark a=cwfitzgerald
The wgpu-rs component of https://github.com/gfx-rs/wgpu/pull/728.
Closes#378.
Notable changes not mentioned in wgpu PR:
- Reexported the wgt-local types whenever we have a type definition. These are reexported as `ThingBase`. This is unfortunately the only way to actually get their documentation to show up, aliases have no way of "inheriting" the documentation.
- Added wgpu logo to docs!
- Hid vertex_format_size macro.
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
728: Documentation Pass r=kvark a=cwfitzgerald
## Connections
https://github.com/gfx-rs/wgpu-rs/issues/378.
## Description
The number one thing that people want to see in wgpu is better documentation, so this is a first step towards that goal. It unifies the documentation and fills it out so most things have documentation that is at least marginally helpful.
Notable changes to existing documentation:
- Removes "a" and "the" at the beginning of short descriptions.
- Always use the phrasing `Describes a...` for descriptors that create objects directly.
- Always use a period at the end of short descriptions.
## Testing
No code was changed, but constant monitoring of cargo doc output in wgpu-rs was used to keep everything completely consistent.
## TODO
- [x] wgpu-rs PR (https://github.com/gfx-rs/wgpu-rs/pull/380)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
377: Update with minBufferBindingSize r=cwfitzgerald a=kvark
Depends on https://github.com/gfx-rs/wgpu/pull/726
Also reverts #373 : buffer bindings now have to include at least one element of an unsized struct portion, so they can't be zero-sized.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
726: Basic support for minBufferBindingSize r=cwfitzgerald a=kvark
**Connections**
Has basic (partial) implementation of https://github.com/gpuweb/gpuweb/pull/678
wgpu-rs update - https://github.com/gfx-rs/wgpu-rs/pull/377
**Description**
This change allows users to optionally specify the expected minimum binding size for buffers. We are then validating this against both the pipelines and bind groups.
If it's not provided, we'll need to validate at draw time - this PR doesn't do this (focus on API changes first).
It also moves out the `read_spirv`, since wgpu-types wasn't the right home for it ever.
**Testing**
Tested on wgpu-rs examples
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
375: Add water example. r=kvark,cwfitzgerald a=OptimisticPeach
Solves #329, water example requested by @kvark.
I tuned it to my personal preference of visuals, however it might be different for you.
Note: I used https://github.com/ashima/webgl-noise for 3D open simplex noise.
I've commented to explain what most of the things in the rust side of the example mean. However, I'm not 100% sure I did the best job at giving a brief overview, and wouldn't mind someone making sure my terminology/definitions are correct.
Thanks!
Patrik
Co-authored-by: OptimisticPeach <patrikbuhring@yahoo.com>
719: Implement debug marker support r=kvark a=krupitskas
**Connections**
Closes https://github.com/gfx-rs/wgpu/issues/697
**Description**
Looks like because I've once pushed forward reset branch to my master, previous pull request https://github.com/gfx-rs/wgpu/pull/713
show that there no commits and it automatically was closed :/
**Testing**
Not tested yet
Co-authored-by: Nikita Krupitskas <krupitskas@icloud.com>
727: Update gfx-memory to the latest commit r=kvark a=rukai
**Description**
In order to test potential fixes for https://github.com/gfx-rs/wgpu-rs/issues/363 we need wgpu master to be able to easily test changes to gfx-memory.
Assuming we dont have any large regressions I think it could be nice to release wgpu 0.6 before merging this. I dont mind either way though.
**Testing**
I ran some wgpu-rs examples.
Co-authored-by: Rukai <rubickent@gmail.com>
723: Always use DepthStencilReadOnlyOptimal for sampled depth r=kvark a=kvark
**Connections**
This is a follow-up to #712 that reverts the API changes but also fixes our internal logic to work better.
**Description**
It solves the problem of image layouts by always using a RODS layout on depth images, when sampled.
**Testing**
Tested on https://github.com/gfx-rs/wgpu-rs/pull/375
Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>