23: Bump libloading to 0.6 r=msiglreith a=cwfitzgerald
They got rid of their typedef for their result type. Strange.
Breaking change, so can't go out in a patch release.
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Including:
- rename feature "libstatic" to "implicit-link"
- Debug and constructor implementations for the library structs
- removal of redundant Heap definition
19: Dynamic loading for D3D12 device and DXGI r=msiglreith a=kvark
Fixes#18
Users can opt into static/implicit linking, or explicit one with "libloading", or even both (to make features truly additive).
I believe these changes cover the entry points we need to get everything running on any other Windows than 10.
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
13: Bump version to 0.2.2 r=kvark a=msiglreith
As far as I can see there were no breaking changes to the API only additions
Co-authored-by: msiglreith <m.siglreith@gmail.com>
9: Add structs and enums for ID3D12Heap r=msiglreith a=DethRaid
I've added the structs and enums needed to create an `ID3D12Heap`. I've also added the method `create_heap` to `Device`, and and added the module imports and reexports to the appropriate places
The weird thing here is `heap::Flags`. Thing is, D3D12 uses the value 0 for two of the enum constants in `D3D12_HEAP_FLAGS`. Rust does not allow the same value to be used by multiple enum constants (that I know of). I made an enum without any useful values, then gave it constants with the values from `D3D12_HEAP_FLAGS`. This lets my code compile, and the syntax to use the enum is the same, but the compiler complains about capitalization and I don't really like it. I'd welcome any ideas about a better way to implement this
Co-authored-by: David Dubois <dexcelstraun7@gmail.com>
`D3D12_HEAP_TYPE, D3D12_CPU_PAGE_PROPERTY, D3D12_MEMORY_POOL, D3D12_HEAP_FLAGS, D3D12_HEAP_PROPERTIES, and D3D12_HEAP_DESC
ID3D12Heap
Wrap ID3D12Device::CreateHeap
Made a tricky enum because DX12 doesn't follow Rust's rules
bump version to 0.2.0
Use bitflags for heap::Flags
Fix typo
Another typo fix